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/tg/ - Traditional Games


File: 1380071439934.jpg-(10 KB, 279x181, mech swamp.jpg)
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Rolled 54

You are Voss you admit you have been bored out of your FUCKING mind. The usual necrotic ghouls are annoying as shit as usual. While the bandits were good but you sort of got bored and chose to have fun with them. To bad that got old fast. Now however Richard is off trying to find his own personal lab since something about him losing the ability to easily create borgs. Apparently he needed a sample of his old flesh as a medium which he was no longer made up of. However since that one invention of theirs didn't work right and caused a massive clusterfuck. An old inkling began to form one that reminded you of your Reaver days back when you were still solo...and a way to get that back. So while the Hivemind was to busy freaking out about it you approached Tabula Rasa about the plan after you gave one last order to your bandit boys and ghoulish followers though. He handed it off to you and you disappeared in a vehicle...solo. Got it felt GOOD to be a Reaver again. Apparently this contraption kept the riff raff away ah. Solo...the right to be called a reaver once more. You'll admit you wouldn't mind dying like this.
With that however you struck out. You know you only got so much juice for it, but you also sort of wanted to go out with a bang. So you carried it all the way to the Warzone between Ghouls and bandits. All the while making sure to weave back and forth to make sure that everyone was going to arrive all at once...the monsters and both type of zombie hordes. It was going to be beautiful your only regret was that you wouldn't be able to show off to Vass with what you were about to do. With that you took one last swig of Richard's special and brought your weapons up.

Hero Voss necrotic ghoulish current Reaver(former Ravager) deceased.
>>
Rolled 12

>>27408005
>>27407617
Scouts who went down in the tunnels never came back up again. We don't even know what happened despite them being range for the Hivemind. Worse yet there is something going on with the tunnels.
hm two crit ones for a mobile factory...in a row. Wow.
Anyway our mobile factory we tried building got wrecked beyond repair...we don't even got in blueprints. Apparently we sort of need Markus or something not that it matter any mores considering even the plans are fucked. The bandits however got their mobile factory its just ours that got wrecked beyond repair...again. Apparently the bandits were smart enough to negotiate with Markus about a little something extra special for them.
Basic three the scouts we sent to the Giant Mega Battle didn't return...apparently it hasn't ended yet holy shit its been a entire month already and its STILL going on plenty strong. Worse yet the Mega Battle has now begun to spread out...even in our bases direction.
Borg STs weren't supposed to be built in the mobile factories not only didn't we lose the STs its also the reason why we lost our Mobile Factory...again.
>>
Rolled 58

>>27408026
>>>>>>Food: good
>>>>>>Water: good
>>>>>>Morale: good
>>>>>>Armaments level: good
>>>>>>reputation level: NIGHTMARE INCARNATE
>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Offices. Data Storage. Super Computers. Bionics lab. Cloning facility(occupied). Nanite bed(busted). Broodnest. Lovenest+. Crystal Grove(under construction).
>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Defense systems Online
>>>>>>vehicles:1 Digga Drilla. 10 bandit spider tanks(biofuel) 4 Paramilitary spider tank(runs on biofuel). 21 plasma thrower spider tank(biofuel). 6 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 5 swamp walkers. 1 booty tap trap layer. 7 Piercing Demon(BIG holes small target) 9 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 7 BOOM-town( you said WHAT) 9 Bloody Bandit(Extra bloody and BEATTA) 7 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 0 doom buggies. 1 bombardier (if you thought boomtown had boom you don’t know BOOM) 3 Forsaken Bandit (When solo go FORSAKEN)

>>>>>>Power: Fast breeder reactor( 5 years), emergency biofuel generators, 0 mini reactors(cannot construct Behemoth class vehicles)
>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.
>>
Rolled 62

>>27408143
>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives, stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1). Elemental Variants/ammo. heavy weaponry basic. Psionic Railgun(crude). Hilly Billy weapons(limited).
>>>>>>armor: Environmental protection body armor. mk 2 power armor(limited 20 suits),125 Marauder plate. Chamleze body armor(100 suits). Hilly Billy Body Armor(limited).
>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(complete), spider tank conversion, Hydra, Super Spider Tanks(Markus edition), serum mutant. Mutagen Serum. Psi crystals. SpiderBorgs. Psionic tech(extremely crude)
>>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits. Wrath. Psionic Stealth.
>>>>>>communications: hivemind, short range radio, Overmind
>>>>>>Mutations: Base, Hivemind. Toughness.


>Month 77
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 14
>>
Rolled 13

>>27408026
>Anyway our mobile factory we tried building got wrecked beyond repair...we don't even got in blueprints.
How does that even happen. How? The blueprints are memorized by all our people and stored electronically in you EDE?
>>
Rolled 95

>>27408143
You forgot our new reputation.
>>
Rolled 42

>>27408184
because crits, thats the worst thing abou this quest is that crits are overpowered for both sides
>>
Rolled 34

>>27408201
Find correction

Reputation level Diabolic Infernal Vile Aberrations

>>27408184
2 1s in a row. Basically user the data got corrupted through an uplink through the factory that the ST borgs produced. Amazingly clever didn't expect that.
>>
Rolled 14

>>27408218
I wouldn't say that's such a bad thing.
When the punches hit, they hit. HARD. For good or bad.

The good's I like, the bads, not so much.
>>
Rolled 35

>>27408026
Ah forgot to mention our groups that got sent to the ghouls and bandits to apologize are convinced we did it just to brag and even show off. Further declining our rep.
>>
Rolled 59

>>27408283
Like I have stated before I don't pull punches. In whatever I run you should expect and even count on it.
>>
Rolled 11

>>27408301
>The Supermutants this time let your forces go but they made it abundantly clear that you are dead men for working with a Broodmother.
So what are they still on their way? Did alexis even ask what they were coming for?
>>
Rolled 22

>>27408366
Alexis went to the hill billies. She wasn't dumb enough to go to the super mutants. Even while wasted.
>>
Rolled 36

In any case was the last thread archived?
Plus what is consensus?
>>
Rolled 68

>>27408177
>Basic 1
We find Marcus. Ask if there's anything we can trade him, food, fuel, parts, anything at all for the designs to a new mobile factory.
>Basic 2
Clora researches on those artificial wombs that simply gestate newborn Memor, not degrade their quality
>Basic 3
Send a scouting team to search for the big Brood King to tell him his daughter is at risk of being killed by his mortal foe. Enemy of my enemy and all.

Extra: Update on Richards secret research
>>
Rolled 73

>>27408541
We...sorta already have the gestation sacs user. As in why since the very beginning. You just never asked about it.
>>
Rolled 67

>>27408523
Yes, it is archived.
I think people were discouraged after the psionic nightmare we unleashed.

If anything, the thread will pickup tommorow.
>>
Rolled 77

>>27408571
Then change that to
>Wil and Alexis track and hunt down that strange patrol and find out who they are
>>
Rolled 43

>>27408571
Bah correction you got them when you first acquired Clora'Zel.

>>27408610
Ugh I doubt I can run it tomorrow. Sorta have to take a break and do other stuff.
>>
Rolled 61

>>27408675
Hmm, pity.
Thread probably won't last then, but it might. Don't think there's going to be much activity though.
>>
Rolled 37

>>27408610
This guy has it right.
>Basic 1,2,3
>Does it even matter?
>>
Rolled 11

Anyway, for what it's worth

Basic 1:
Research Viroz immunity mutation
Basic 2:
Expand Lovenest
Basic 3:
Research Carl
>>
Rolled 94

>>27409137
Rerolling and voting for self
>>
Rolled 3

>>27409137
And again.
>>
Rolled 23

>>27408610
It does get a little discouraging. Trying hard to grow, to move out of our little base, to expand. Getting sent back and back by malfortune and the lose of our heroes can be very disheartening.

But when we do succeed our achievements are all the more savory that way. We have 4000 new members, and that's a blessing to count even amidt the crises.
>>
Rolled 81

>>27409522
Thirding.
>>
bump
Maybe we could have a discussion tommorow.
>>
Seriously though, I'm so disheartened. I told you guys not to do the field, just to quietly grow crystals in a lead-lined chamber, I told you to check out the tunnels but no

> :/

>Am so disappoint, fellow hiveminders.

>Obligatory vote in case I roll 100 >>27409137
>>
Rolled 91

>>27410852
Oops.
>>
Rolled 67

>>27409588

I feel more like it makes our achievements a suspense builder while we wait for them to be taken away by a 1.
>>
>>27410852
It passed so quickly I hardly noticed.
Too bad, I should've objected.
On a good note, we have some kind of weapon we can sneak into an enemy base and unleash monsters on them.

>>27410895
If at first you don't suceed, try try and try not to get killed by monsters.
>>
Rolled 72

>>27411009
The Memor certainly are stubborn fucks.

We can only sneak it into enemy bases if we start up a crystal farm. Not looking like we'll live to do that.
>>
Rolled 1

>>2741132
Bump
>>
Rolled 45

>Concerns

Supermutant/Military Remnants, with much superior weapons and likely superior numbers, along with their Psionic Commandoes are coming in 2-3 turns. Unless we can roll a few 100s they'll overwhelm us outright.

She Who Hungers was woken up and will likely come right before, right after, or when the Supermutant Military Remnants hit. Imminent and overwhelming psionic attack incoming from She Who Hungers.

Wil is off with Richard down in Richard's lab doing something that OP desperately hopes will save us. Possibility of losing Richard, and Wil. Strong chance Wil will judge us not worth his time/the trouble afterwards. (though he might just be intrigued by the excitement)

Alexis is out wandering the swamp, unescorted.

Our layer of the swamp is now becoming exclusively populated by Massive (and above) level Deep Swamp Monsters.

The Battle of 4 Armies is spreading out and will likely include us in 2-5 turns. We wouldn't be able to deal with the military might being tossed about in this Battle even if we didn't have the Military Remnants and She Who Hungers to worry about.

Our manufacturing abilities have been neutered, and there's no way to get them back online.
I advise we just go hella into biotech and not bother rebuilding the factory, a biological/biotech factory would be a good alternative

We may or may not have any psionic crystals left. We have a structure: "Crystal Farm: Incomplete" but it's unclear whether that means there are crystal seeds in it or not. If there are no crystal seeds in it then Tabula Rasa can grow crystals, but it will take a very long time to get enough to begin farming operations.

>Oh, and Torg hasn't been mentioned in a while. I know he drops off the map a lot but god only knows what he's up to this time.
Possible Torg will be heroic sacrifice for us to survive She Who Hungers and Military Remnants attacks.
>>
Rolled 70

>>27415757
>Supermutant/Military Remnants, with much superior weapons and likely superior numbers, along with their Psionic Commandoes are coming in 2-3 turns. Unless we can roll a few 100s they'll overwhelm us outright.
>She Who Hungers was woken up and will likely come right before, right after, or when the Supermutant Military Remnants hit. Imminent and overwhelming psionic attack incoming from She Who Hungers.
Here is where I hope the "Enemy of my Enemy" principle applies. One of them is going to hate the other more than the one. I also pray that we can call back King Brood daddy, because he hates both. Although, maybe General Dukov will listen to reason. We have Ramona.
>Possibility of losing Richard
Absolutely NO. We need his biotech.
>and Wil. Strong chance Wil will judge us not worth his time/the trouble afterwards. (though he might just be intrigued by the excitement)
Sigh, I can expect that. But I like Wil, as much as I liked Voss as well, we didn't get to use him before he leaves/dies.
>The Battle of 4 Armies is spreading out and will likely include us in 2-5 turns. We wouldn't be able to deal with the military might being tossed about in this Battle even if we didn't have the Military Remnants and She Who Hungers to worry about.
Again the "somebodies bound to hate us less/hate them more so envoy envoy envoy. I'm looking to the Ghouls, but strangely the Odd bandits didn't really care about voss and maybe their anger has died down a little in the face of 3 hugefuck armies.
>Our manufacturing abilities have been neutered, and there's no way to get them back online.
I advise we just go hella into biotech and not bother rebuilding the factory, a biological/biotech factory would be a good alternative
Yep. Which is why the death of Richard is the doom of us all.
>>
Rolled 43

>>27415757
>We may or may not have any psionic crystals left. We have a structure: "Crystal Farm: Incomplete" but it's unclear whether that means there are crystal seeds in it or not. If there are no crystal seeds in it then Tabula Rasa can grow crystals, but it will take a very long time to get enough to begin farming operations.
[Redacted] material are the equivalent of the Holy Grail to us. Unless we send out Wilfred Didrikson and Alexis Tectus on some sort of quest to find it, crystals are out of our reach.

>Oh, and Torg hasn't been mentioned in a while. I know he drops off the map a lot but god only knows what he's up to this time.
>Possible Torg will be heroic sacrifice for us to survive She Who Hungers and Military Remnants attacks.
I can see that. But I wouldn't like it Torg has been incredibly usefull.

Also there's still the matter of the strange patrol Alexis discovered. I'm wondering if they aren't Cortana's forces or possibly the Corporation. Their trying to profit of the war WE proudly started. Pah.
>>
Rolled 80

>>27415911

>Here is where I hope the "Enemy of my Enemy" principle applies

Not in this instance. We consort with a broodmother that is the spawn of what the Supermutants fought for centuries. The Supermutants steadfastly want us dead. They agreed to our parlay because they're in a tight spot and their Psionic-Bandit-Commandoes didn't support assaulting us.

But then we activated our Psionic Field. I told you not to fucking do that That has wakened She Who Hungers, and so it's likely shifted the Psionic-Commandoes into thirsting-for-our-blood mode.

So both parts of the Military Remant-Supermutant/Psionic Commandoes faction hate us.

There will be no parlay with them.

Also see >>27408423 "She wasn't dumb enough to go to the super mutants. Even while wasted"

>Possibility of losing Richard
I agree, Richard is second only to Clora'Zel in terms of value (and that's just because Clora'Zel is responsible for half of our military, and keeps us from being annihilated by the Arch Brood King [if he's still alive]). We should sacrifice almost everything to keep him alive.

>The Battle of 4 Armies
There's not going to be any parlay with any of those factions. We started the fight and everyone knows it. We have Infernal Diabolical Aberrations or whatever it is reputation, and all the parties involved in the Battle of 4 Armies were specifically snubbed by us.

We definitely won't be able to parlay with the ghouls. We brought like 5 goddamn zombie hordes into their battle with the bandits. Also, we tried sending envoys to ghouls and bandits and they just thought we were bragging about how badass we were for getting them all to fight.

>Yep. Which is why the death of Richard is the doom of us all.
Well I'm glad we agree on it being next-to-useless to rebuild the mobile factory in the immediate future. See my above on Richard, he is indeed key to our survival. He might get fed up w/ us too and leave though.
>>
Rolled 82

>>27415944

>[Redacted] material are the equivalent of the Holy Grail to us.
[Redacted] material is god-tier to us, but it's not out of our reach. We cracked open the lower levels of our facility and gained Richard and Clora (our two best, most valued heroes) out of it. That was [Redacted}. A.I. EDE stated that it would "take a while" for Tabula to figure out crystals. If we devoted significant time and resources to just researching them then we will be able to crack them even without unlocking EDE's [Redacted].

And I guarantee you mastering crystals and psionic tech will be worth it. It'd be the edge we need against everyone else. The technology no one anticipated because psionic crystals are so rare.

>Torg has been incredibly useful.
He has? I mean, he cleared the hivemind and gave us some upgraded Bombardier schematics, and he's blown some people up a few times...but I feel like he's on the verge of going Marcus on us anyway. Not devalue any of our heroes, but I would've kept Voss over him.

>Also there's still the matter of the strange patrol Alexis discovered.
I doubt that they're Cortana's forces (Cortana's forces are the Psi-Commandoes w/ the Super Mutants). I don't think they're Corporate remnants, because they talked about their officers. I think they're an as-yet undiscovered faction. The OP has not given enough hints for us to discover their identity, characteristics, or agenda Other than they want power, and presumably to take over the swamp. Also that they have sufficiently advanced technology to send out long-range patrols into the increasingly hostile swamp.
>>
Rolled 54

>>27416706
>>27416759
I'm just saying if the battle reaches us, I don't think many of them would like to divert their forces and potentially lose ground against their enemies in such a precarious war. And if we do see the fight looming over the horizon. The offer of extra muscle to at least tip the battle in our little part is tempting.
We've sent a small force to assist the ghouls before, if we send another and raise the Ghoulish flag and start helping their troops it may just be enough to get them to see us on speaking terms. Or it might not be. But there is no harm in trying.
>>
Rolled 68

>>27416759
>And I guarantee you mastering crystals and psionic tech will be worth it. It'd be the edge we need against everyone else.
Of course. The potentials are near limitless. Even now we have some sort of monster beacon to drive all sorts of enemies in the direction we want, while keeping off the small fries. And it only took a few amount of crystals.

But, as per this example, it is also a double edged sword. One which we must tread lightly.
>>
Rolled 97

>>27417100

I'm glad you're partial to siding with the ghouls. The ghouls are easily manipulated, and we have a shitton of them to research so we can control them even better. That, of course, being a long-term thing.

>>27417118

I meant more like the psionic railguns.

This venture was pure idiocy from the start. Any sort of large-scale constant psionic activity will produce a result similar to this clusterfuck we have ourselves in now.

On the upside, if She Who Hungers does indeed come out, and we deal with the Military/Psi faction, and the status quo between ghouls, zombies, and bandits remains so that none of them venture further into the swamp, lots of "ifs" there Then I think that OP will have played all of his immediately accessible "fuck you and your expansion!" cards.
>>
>>27417325
Thread crashing. Sitting behind you in English. I know your secrets
>>
Rolled 9

>>27417325
>The ghouls are easily manipulated
The mindless ferals at least. We're gonna have to treat the sentients as an actual nation because that's what they've seem to become.

>Any sort of large-scale constant psionic activity will produce a result similar to this clusterfuck we have ourselves in now.
Now if we could only drop the clusterfuck on somebody else like, like we sorta did this time.
>>
Rolled 49

>>27417325
Also I'm partial to anyone who can be of service to us.
For now that is the Ghouls. If it were anyone else, I don't care who they are.
>>
Rolled 66

>>27417428
Yeah, think, nobody but us has had the psionic power to call down so many Monster Mayhems and the very Zombie hordes themselves.
We have the pontential to call forth the Deep Swamp at our bidding. Now if only we could control it!
>>
Rolled 29

>>27417689
For example, say we finally want to venture into the Deep Swamp.

We find one of our enemies bases, put a machine behind it out of their sight in secret (so as to put their base between to the DS and the machine), and activate it.
Not only do we call down a Deep Monster Mayhem on them, we clear up the Deep Swamp and make it easier for us to venture into. Two birds with one stone.
>>
>>27417934
Don't forget we can use the tunnel networks we mapped out. They'll never see it coming.
Also, I'm pretty sure since Voss moved the machines, whatever was down there is likely headed to the 4army warzon since they were attracted to it.
>>
Rolled 27

>>27417428
>>27417689
>>27417934

Really? This disaster just wasn't enough, you want more?

The OP hasn't sent strong enough signals to "don't fucking mess around with widespread psionics yet you fucking retards!" to you yet?

>>27418325
We don't have the tunnel networks mapped out, we have the locations of a few entrances. The tunnel networks are infested with psionic creatures from She Who Hungers that are powerful enough to kill teams of Tectus at will, and sufficiently potent with psionics to block their hivemind while they do it.

And no, whatever is down there isn't going to head to the Battle of 4 Armies unless it suits it to do so. She Who Hungers isn't some mindless monster like the monsters of the swamp, or the zombies, or the feral ghouls, that will follow the source of the nails-on-a-chalkboard screeching. It's a massive psionic entity that makes our Prophet look like a goldfish trying to protect our juicy morsel of a hivemind from a shark.

>>27417390

>Implying secrecy
>>
Rolled 29

>>27417689

The Heart of the Swamp and her minions had exactly the psionic power to call down Monster Mayhems and Zombie hordes (and ghoul hordes). And they weren't even SPECIFICALLY psionic.
>>
Rolled 5

>>27417689
>>27417934
to be honest we kinda have up till now. with everything except that monster madness we accidently triggered we have used this place against our enemies very effectively. we had the Arch Brood King of the deep swamp defending our base there for awhile.

How likely do you think it is for Archie to bring Cloras sister up to join us?
>>
Rolled 29

>>27418434
Honestly I wad just joking about the "drop the clusterfuck on them" line.

Some people just take things way too seriously
>>
Rolled 80

>>27418568

Clora's sister is corrupted by She Who Hungers...hunger. He'll save her from immediate danger because he's obsessed with saving what's left of the Heart of the Swamp, but he's not likely to bring her to where she might infect the untainted sister. and if he does I think we need to kill her as soon as possible
>>
Rolled 58

>>27418599

Yeah, I figured. Most of my venom was targeted at the other guy, who seems hellbent on getting us killed.
>>
Rolled 37

>>27418605
you seem to forget how The Prophet cured Clora'Zel of her Hunger, it may be a little harder but with the combined efforts of The Prophet, Clora'Zel, and Tabula Rasa i think it could be done. not only that but if Archie fails to cure her himself then we are his only option
>>
Rolled 78

>>27418568
Well, we did manage to shift the monster madness into the middle of someone elses war.
Honestly as manipulators we ain't half bad
>Nuke an enemy base, get the ghouls to eat them for us
>Ah whoops, wrong machine. Let's move it to that war over there.
>>
Rolled 44

>>27418664
Actually Torgs bomb did that I think.
>>
Rolled 90

>>27418434
But now that she's awake, how could calling monsters on somebody else's turf backfire on us?
Not that that's a very bright idea to begin with, heavens no.
>>
Rolled 33

>>27418664

We are immune to "The Hunger" for some reason. Torg's bomb cured us of the collective psychological trauma that was fucking us over.

However, the Arch Brood King stated there were "2 problems" and we only cured 1.
>>
Rolled 80

>>27418815
>>27418886
that isnt the hunger that im talking about.

im talking about when Clora woke up from her 5 turn hibernation and almost dominated the hivemind with her hunger, The Prophet half reasoned her out of it half slapped her out of it
>>
Rolled 95

>>27418886
No, we fixed the other problem because we've managed to store our emotional memories of the dead electronically, removing the buildup of excess hatred and negativity. The "hunger" itself the problem we haven't fixed, whatever it is.
>>
Rolled 62

>>27418804
I don't know, but from now on whenever we do dangerous stuff let's do it away from our base.
Maybe set up a secret lab in the wastelands. Shit fucks up, it's somebody else's problem.
>>
Rolled 68

>>27418958

Do you want me to dig in the archive? Both the Arch Brood King and the Psi-Commandoes/Super Mutants have said things to the effect of:

"You're immune to the hunger, but you behave as if you aren't! Unacceptable!"
>>
Rolled 88

>>27418993
Misquote, that's for >>27418840
>>
Rolled 32

>>27419036
That's exactly what I was getting at. Whatever is causing us to "act hungrily"
>>
Rolled 9

>>27419060
our own dam actions are. the ones that "WE" in the thread are deciding
>>
Rolled 30

>>27418958
see this>>27418948
>>
Rolled 11

>>27419060

I think it was/is player idiocy.
>>
Rolled 9

>>27419161
The solution is simple.
We have the Prophet cut off this strange otherworldly source from the hivemind.

And the Memor lived prosperously ever after.
>>
Rolled 63

>>27419192
but anon! I wanna Conquer The World
>>
Rolled 16

>>27419192

Seconding, rolling for this.
>>
Rolled 65

>>27419192
Thirding.

> Crit fail: Quest continues, but henceforth every order has one crucial typo

>Crit win: We watch as the Memor guide themselves to paradise without us being able to influence them.
>>
Rolled 64

>>27419763
>>27419563
>>27419192
so basicaly you want EDE to just write a book as we watch? because we are so fucking stupid that we cant make some decent decisions? im down

[spolier] For reals though i think we could like hand the reigns over to them for like 5 years and get a nice time skip
>>
So just found this, gonna lurk for a while. Was this Marcus like a memor or someone something else who the memor found?
>>
Rolled 67

>>27421394
He was an engineer who specialized in weapons development. He became a hero and built us shittons of godawesome weapons and let us reverse engineer captured vehicles. We got attacked by a massive bandit horde and he beat them off using a Mobile Base he had secretly constructed, saving us from certain death.

Then he removed his mutations and left the hivemind (and us) to pursue his own goals. The hivemind hasn't had any contact with him since.
>>
Rolled 34

>>27421394
Don't bother lurking, the QM isn't here and won't be til tomorrow. We're just discussing and keeping it from 404'ing.
>>
Rolled 27

>>27421394
So, yes he was a memor. Would you like me to try to dig up the links to previous threads for you?
>>
Rolled 96

You know, I think you're right in that "The Hunger" that the Arch Brood King and the Psi Commandos said we act out though we're immune to it is player actions...but I had forgotten about this: >>27418948

Clora woke up from her 5 turn hibernation and was tremendously angry, and wanted to force her will upon us and everyone else.

>While she was in hibernation she was cut off from the hivemind
>Comes out of hibernation and wants to expand herself and eat everyone

That sounds like she was infected with The Hunger, but that the hivemind/The Prophet cured her of it. So things under the influence of the hivemind are immune to the hunger, but that immunity doesn't last.

Now we need to consider whether everything that has psionic acuity is automatically infected with The Hunger, or whether She Who Hungers deliberately targeted Clora'Zel to try and disrupt us/gain a powerful pawn. I lean toward the latter (though I think that weaker-willed things probably are affected in the former way also), because Tabula hasn't been infected, and some of our other heroes also don't/haven't shown signs of ravenous, unfettered aggression.

Now let's operate on the premise that She Who Hungers can deliberately target useful entities with Her unique brand of bloodlust. Aren't the ghouls led by two ghoul heroes (one of whom is psychically attuned right?) and haven't they been waging wars to expand their territory for a while now?

Is it possible that when we activated our Psy field it pissed off everything in the swamp so much because it exacerbated The Hunger?
>>
Rolled 21

>>27421394
>>27421488
It's a real damn shame that some of our best and brightest Memor who become hero's get the privacy privileges, and thus lose the absolute loyalty garauntee and can leave at will.

Thankfully the Prophet, Clora, and hopefully Richard all hold Memor deep at heart. Dr. Claire might have no reason to leave too.

We were also very fortunate to be able to give Voss and Duelfists what they wanted, a final fight. The loss of a great wrangler and warrior was still bad though.
>>
Rolled 87

>>27422639
Good points. One thing I also considered. Brood control. How is it done?
For what reason do our fleshbeasts obey on matriarch over another. Or why do not all fleshbeasts obey SWH (like Arch King ect.).

I'm wondering, if the Prophet and the hivemind concentrate on giving Clora a huge boost of psionic power, could she possibly turn the hordes of fleshies that are coming are way? SWH's psionic control might be weaker at great distance, and Clora's stronger in proximity.
>>
Rolled 49

>>27422639
>>27418434
>>27417325
>>27416759
>>27416706
>>27415757
This is all archaeologist-anon, by the way.
>>
Rolled 49

>>27422684
Since when did we have fleshbeasts coming for us?

Also, She Who Hungers is the as-yet unidentified psychic presence that was detected by the Prophet in Thread 1.

The Heart of the Swamp was the Brood Queen that spawned the swamp as a means of defense, controlled all the fleshbeasts that weren't Clora's, and was killed by the Military Remnants-Super Mutants and the Psionic Commandos a thread or three ago.

Brood control is (probably-certainly) psionic in nature. The Arch Brood King was under the Heart of the Swamp's control until she died, but he's an advanced enough creature to have independent thought processes and to command lesser broodspawn.

A plan where one of our psionics, backed by the others, tries to shatter hostiles' minds and/or kill-disable their psionics is good in principle, but She Who Hungers outclasses us far and away. Which is why we were advised to lay low on the psionics by the Arch Brood King and by EDE.
>>
Rolled 79

>>27423121
I had presumed, after we awoke her, she is sending forces on our way. Possibly the new underground horde, but then again we don't even know what they are.
We still haven't tried Mass Wrath on physical objects.
But, after that last bout, let's lay low on the psionic flexing and turn to our other strength. Mutation.

Perhaps, while Richard is away, we should have Clora mutate the 10k+ fleshbeasts we have since they are our most numerous troops and our industry is fucked.
>>
Rolled 50

>>27423221

I think "Mass Wrath" is the power that suspends the body's inbuilt limits. (I also think it's the only power we have)

Oh, that's what you were talking about. We don't have any confirmations on what's in the tunnels (but what's in the tunnel IS probably SWH's forces). They may be fleshbeasts, as it seems unlikely that the Heart of the Swamp would be the only thing of her kind in the Swamp.

I think that She Who Hungers is something that's taken up residence in the fuckmassive water purifiers waaay below us (the ones that are broken/leaking and make the swamp so...swampy and wet). It's reasonable to posit that she's another broodmother (maybe one more specialized in psionics) if we take into account that Clora'Zel and her sister are the only two sentient entities we KNOW to have been infected. (what better to stealthily infect a broodmother than another broodmother?) Again though, that's only (well-founded, i strongly assert:true, now that i think about it) speculation.
>>
Rolled 100

>>27423705
Weird, I thought the water facilities were under hillbilly land. Must've misread.

And at least we we don't have to worry about anymore tunnels directly under our base, since those were connected to cave of the Heart and destroyed. We'll only have to worry about them popping out of the ruins. From the northeast, the battle of 4 armies might cover that. And from the south, the Military Faction might be of use.
It's the west and northwest they can march to us uncontested.

Also possible, is they pop out of every single ruin simultaneously.
>>
>>27423787
>wasted 100
Son of a bitch that's the 2nd time this week
>>
Rolled 15

>>27423221
Also, on the same note as the above post i think we should focus on a way of securing Clora's communication with her brood. If She Who Hungers could wrest control of them from her in the heat of battle...well our odds already weren't good.

"Keeping low" on the psionics would've been a good plan if we hadn't drawn the attention of everything psionic in god-knows-how-big a radius. The simpler minded things may be satisfied chasing agter the Psyfield generator into the Battle of Four Armies, but the more powerful, dangerous, intelligent things wouldn't fall for that shit.

So we're on the radar of who-the-fuck-knows-what now, but those unknown things are undoubtedly all very powerful psionics and probably going to come looking for us.

And we're desperately unprepared to meet them. Like i said before, we jumped into the river without checking how deep it was first when we activated the PsyField, now we need to learn how to outswim the sharks and we need to do it NOW.
>>
>>27423787
Also what we should try is more "anti-flesh" tactics.
What we could do is get our chemical factories to produce as much caustic Alkali as possible for our elemental spewers.

Alkali is possible the worst thing any living being made of flesh can encounter. It's worse than fucking acid and fire. Acid and fire only destroys flesh, killing nerves is does. Alkali not only melts and destroys, its chemical action incites the nerves beyond imagination. It is the most painful way to die. Turning every single receptor into a constant screamer of pain, which gets unbelievable worse as it seeps into the rest. It even blocks out normal autonomic nerve signals, so the fleshbeast should not be able to control its own body once covered (if it's not already writhing on the floor, well not even writhing at all just sitting there melting, burning on the inside and everywhere).
>>
Rolled 9

>>27423937
Good idea, but then she could just make a new batch of fleshbeasts or mutate the old ones to have acidic flesh+blood and neutralize those weapons.
>>
>>27424153
Chemically speaking, having acid blood would only make things worse for them if we spray them with Alkali.
Such a reaction would literally melt them in moments.
Likewise, if she does make a creature whose very alkalized, the solution would be to spray them with a strong acid.
>>
Rolled 49

>>27424231

Hmm, yes it would wouldn't it? On another note, before you pointed that out this scenario played through my head.

>Acidic fleshbeast appears!
>Lone Memor sprays it with intensely alkali substance!
>Tunnel floods with water.
>>
>>27424304
Well, that is sort of what would happen. nothing left but water, bones, and a very inert goop.
>>
>>27424304
>>27424346
And salt. Lots of salt.
to salt the surviving fleshbeasts corpses to trade to the Ghouls.
>>
Rolled 23

>>27424381

Hah. Shall we, the Memor enter into the flesh trade...?

...the SALTED flesh trade!
>>
Rolled 29

>>27424395

Fleshbeast jerky for everyone!
>>
>>27424395
Salted meat is an excellent way to get into the food business, seeing as how we don't have any that much refrigerated containers. We can store that stuff for months without it going bad and send it off on long distance convoys. Hell, the Caravans can do the trading for us.
>>
Rolled 3

>>27424381
>>27424346
You're also forgetting Carbon Dioxide.
Basically the air of wherever this is going down is going to be immensley toxic to all life, mutant human or fleshbeast. Not only huge amounts of CO2, but enough salt in the air to shrivel eyeballs.
Remember to bring gas masks.
>>
Rolled 56

Does anyone have a link to the archived last thread?
>>
Rolled 77

>>27424567
http://suptg.thisisnotatrueending.com/archive/27392541/
>>
Rolled 47

>>27424628
How about the one before that? The chain got broken somewhere along the line.
>>
Rolled 9

>>27424751
I don't believe so.

http://suptg.thisisnotatrueending.com/archive/27368841/
>>
Rolled 66

>>27424521

Heh, yeah. We wouldn't actually be able to sell the meat with whatever exotic salts would be produced. If we got a 100 on salvaging the flesh though I bet we'd be able to make explosives from them.
>>
Rolled 79

>>27425233
>"exotic" salts
I'll let that slip into the realm of rule of cool.

And absolutely. We could even use them as defoilage and herbicide.
>>
Rolled 79

>>27425302

"Unusual," if you can stomach that better.

Jokes on you, I actually mean salts from the Mediterranean and Middle East!
>>
Rolled 8

So military dudes. . .
They're probably gonna be the most dangerous enemy we've ever faced bar SWH.
Even at the loss of all their mobile fortresses their still charging through the deep swamp (though, that may be also because we lured a bunch out but still it's the damn DEEP SWAMP).
They're not simple bandits, not even high tech bandits, they're a psionically active force hailing from the ancient superpower of the old world and having fought the Heart of the Swamp in her own lair.
For all we know, they might even have sufficient psionic users to make their own semi-hivemind.

. . .any idea's?
>>
Rolled 24

>>27425802

They do have a semi-hivemind, or at least some sort of communication that doesn't require noise. The psionic commandos anyway.

One of the psionic commandos (although admittedly it may've been their most powerful...no guarantees though) immobilized Ramona's Massive-tier Forsaken Bandit last time we fought them.

They also have tech that's capable of shorting out our vehicles without destroying them, the psionic commandos deploy this tech. The commandos are also sufficiently stealthy and elite as to slice+dice Memor without the Memor even getting a chance to fight back. And THAT was before they fought all of the Heart of the Swamp's hordes and won. They've undoubtedly improved.

That's just the psionic commandos.

The Super mutants have higher stats across the board than any one of our units, and they have military training and are hot on the heels of the biggest battle in centuries. The military training alone would make them superior to our forces, as would their mutations, but atop that they have weapons that can take down Deep Swamp Monsters (you know, the ones we struggled to keep from nomming us even with a very effective and extensive defense system at our base) with ease.

Last time we fought them they were almost certainly deploying only a token force, as they considered us a small and relatively weak faction. This time they know we have a broodmother so they'll have deploy in full force, the supermutants will be frothing at the mouth for our blood, and the commandos likely will be too, as we just awakened She Who Hungers.

Working in our favor though:

They didn't have very many vehicles last time. It's possible that they were only partially deployed against us, and that's why such was the case (it's quite likely they were only partially deployed against us, in fact)...but they're also coming off one of the biggest, most intense battles since The Fall so we can reasonably hope that they still don't have many vehicles.
>>
Rolled 32

>>27425802
We cover our base with leaves and shit and pretend to be ruins

activate Psionic Concealment.
>>
Rolled 30

>>27426159
Plus remember. For all our strongarms, virox, and Tectus we're still only mutatnts.

Theses guys are SUPERmutants.
>>
Rolled 92

>>27426159

Cont.

Working in our favor though:

They're also probably pretty exhausted and demoralized (maybe not, they did win) so hopefully OP will give them some sort of penalty in combat.

Aside from those two things though, we don't have anything working for us.

We do have Richard/Wil (Richard was obviously accompanied by Wil and the Chalsyn Soldiers) working on getting something as an ace-in-the-hole, but OP has stated that even calling in all his safety-valve measures wouldn't be enough to save us so.

Also we can hope/pray that She Who Hungers pops up and murderfucks the Supermutants because She maybe has one of the Psionic commando members captive. That's likely to be as bad for us as for them though.
>>
Rolled 79

>>27426198

Yeah, they'll likely be immune to biological and chemical weapons as a result, by the way.
>>
Rolled 79

>>27425802
>>27426170

We certainly don't stand any chance in a conventional fight. Their forces are superior in every category (except, possibly numbers. But it's likely they outnumber us too.).

So we have to fight unconventionally. I suggest, again, that we delve into psionics and hope we can pull something out of our asses.
>>
Rolled 54

>>27426251
>Also we can hope/pray that She Who Hungers pops up and murderfucks the Supermutants because She maybe has one of the Psionic commando members captive.
That's what I'm hoping. Also don't forget the big battle of the 4 armies is reaching out to us. We might even see a battle of 6 armies if things get tangled up.

And we're smack in the middle of it all.

Also to be noted, is I'm not entirely sure if King is gonna sit this out.
She Who Hungers. King Arch Brood.
two devils we could strike a deal with to save our lives if the barbarians are at the gates. Also, we have the (not exactly)Doomsday Virus.
>>
Rolled 45

>>27426170
>>27426349
We dress up as Military faction and attack Hillbillyland.

How about a battle of 7 armies?
>>
Rolled 62

>>27426349

The Doomsday Virus has been certified useless. Richard shot missiles of Grey Goo and Doomsday Virus into the swamp and the swamp just fought back. (and eventually won)
>>
Rolled 48

>>27426416
>The Doomsday Virus has been certified useless.
It's certified to not cause doomsday.

But it's still probably pretty deadly, or at least certainly hazadous and a good distraction to whoever we throw it at.
>>
Rolled 20

>>27426445

I'd be more apt to weaponize the glowing plants we found. Toss some of those seeds in front of their path of advance, bury some of the Radiation-Burst beasts in the dirt, wait for them to reach the location and encase them in virulent plant growth.
>>
Rolled 91

>>27426494
Whatever plants we have or could mutate, it's probably nothing compared to what living green horrors are in the Deep Swamp that the SuperMutants are marching through.
>>
Rolled 9

>>27426346
If there's one thing Memor are good.
One single fucking thing in this entire planet.
It is fighting unconventionally. Everyone else has their armies, and their industry, and their hordes.

Only we spawned a genius who, at the last moment, unleashed the first mobile fortress of it's kind upon our foes.
Only we had the gall to irradiated enemy bases and sent in ghouls to fight for us.
When monster hordes and zombies were headed at us, we took that fight and shoved it onto to someone else.
Memor will find a way. . .somehow.
>>
Rolled 63

>>27426587

Really? I hope so, but EDE has been heavily implying that this time isn't like any of the other times we've been threatened with extinction because this was spawned by phenomenal stupidity instead of bad luck.
>>
Rolled 38

>>27426587
Which is why we are the Diabolic Infernal Vile Aberrations. Its mainly because we use the swamp against our enemies. Every major victory included forces of the swamp fighting for us and in every defeat they were absent.

Guys.... lets just become the Swamp
>>
Rolled 29

>>27426734
well, even if he does EDE said that he was gonna start another in this world. though probably not anywhere near here. im fine with either, i say we choose a water city next time.

or alternately we could just hand the control over to the memor for like 5 years or so and see if they can make it through this, it'll make for a nice timeskip and change up the setting enough and give us a good base to build from so that the stupidity that has been occurring (and is likely to still occur) will at least decrease if not go away
>>
Rolled 12

>>27426743
>Guys.... lets just become the Swamp
All part of She Who Hunger's Plan. Long Live the Queen
>>27426734
It was severely escalated by bad luck though, two ones. Calling down the Super Mutants on us.
>>
Rolled 77

>>27426827
two 1s and the psionic disaster.

and we were doing so well to
>>
Rolled 49

>>27426826
>We start a new civs
>Things go well
>Suddenly exposions everywhere, radiation leaks, ghouls on their way
>Our psionic users scream in pain, and a strange crystal device is found snuck in the base. Now hordes of monsters and zombies are coming
>"Who the shit is doing this?"

>we know who
>>
Rolled 68

>>27426864
which us why we start on the other side of the world in a desert.
>>
Rolled 96

>>27426826

Skipping 5 years would get us dead. We got the Memor into this position, the only way they/us are making it out is with us guiding them.

And getting fuckloads of 100
>>
Rolled 50

>>27426932
you really think they wouldnt do better on their own?

think about it like this, every time something or someone has dropped out of the hivemind or shielded themselves from it or made their own decisions things have turned out wonderfully. not only that but EDE would be able to start us off on the paths that are actually beneficial to us.

i am seriously for this plan.
>>
Rolled 71

>>27427035

It wouldn't work because we're imminently doomed. If we can get out of this then we might be able to skip forward 5 years (although at that point I wouldn't want to), but if we just skip out now then we'll get assraped by She Who Hungers and the Military Remnants and the Odd Bandits and the Ghouls and the Scientist Faction and the Hilly Billys and the Unknown Patrol Faction.
>>
Rolled 21

>>27427112
i think EDE would allow it, he would use those 5 years kinda as a penalty for getting us out of it. plus we already have a few routes on how to survive, and he doesnt actually have to resolve the conflict. he could just have it take a good three years of stalemate before we won (or lost and fled). we have a chance and we have a few possible aces and we have some sacrificeable heros
>>
Rolled 44

>>27427174

Well I'd be vehemently opposed to it no matter what.
>>
Rolled 97

>>27427256
just out of curiosity, why?
>>
Rolled 37

>>27427397

Because losing 5 years so that QM fiat can get us out of a bind that we got ourselves stuck in feels like cheating. If we don't have to pay the piper his due when it comes time there's no thrill in winning or losing.
>>
Rolled 14

>>27427397

Also, I don't think EDE would allow it. He doesn't pull punches.
>>
Rolled 12

>>27427525
that wouldnt be all we lose, we would probably lose a hero or two and a lot of forces, but we would also gain some as well
>>
Rolled 16

>>27427525
It's funny because we've been doing the piping, and now the rats are coming to get us.
>>
Rolled 10

>>27427587
exactly, we obviously aren't piping correctly
>>
Rolled 10

>>27427600
Oh no, we're piping perfectly. We're doing it in the wrong bloody place.

The correct form of piping is to do it at enemy bases. Sneaking in crystals. You get the idea.
>>
Rolled 36

>>27427635

Back to this again...
>>
Rolled 20

>>27427635
not just the crystals, half of the goddam quest
>>
Rolled 31

>>27427726
^ This guy knows what's up.
>>
Rolled 9

>>27426170
I for one, feel this plan has some value to it.
>>
bump
>>
'notha bump
>>
Rolled 82

>>27428813
It really doesn't.

Remember, the base is painted orange with purple hearts
>>
Rolled 45

>>27432808

Hah, I remember that now. And if we remove the hearts we remove the bonus to rep with swamp denizens.

Not that we need the bonus any more after all the terribly evil and anti-cooperative things we've inadvertently done.
>>
Rolled 98

>>27433100
> Hey guy's, OP says we increase our rep
> three threads later
> Diabolic Infernal Vile Aberrations
>>
Rolled 12

>>27433249

We ought to get in contact with some Reavers. I bet they'd be delighted to join us.
>>
Rolled 4

>>27433610

I mean, judging from the one we've had contact with they're good things to have around (if you don't care about your reputation).

OP did warn us about just how VERY EVIL they are though, so if we got some we'd have to keep them busy raping and pillaging our enemies.
>>
Rolled 43

>>27433610
You know maybe we should. I'm thinking since we aren't improving our rep in the slightest we should just roll with it
>>
>>27433630
>>27433645
At this point does it really matter?
We're at the status of being VERY EVIL already. Maybe we should embrace being bad.

We hire reavers to pillage and rape villages, then we offer them protection so long as they join the mind. When they do join, they see it was all for the greater good of Memor and the absolute loyalty bonus.
>>
Rolled 83

>>27434301
On another dark note. Deals with the devil.
What do you think embracing She Who Hungers is like? We have served her well, and if it's anything like joining the broods of Clora/Heart of the Swamp how bad can it be?
We'd no longer have to worry about cleaning the huner, and rather than fending of her hoards instead we can welcome them as protectors. And we get a massive boost in fertility.

the only problem is getting our heroes on board. Or if SWH is even remoltely interested. We can help her terraform the swamp to her liking, if she keeps the monsters away like she does her own brood.
>>
Rolled 98

>>27434348
It would a dark path toward world domination
>>
Rolled 78

>>27434379
What does it profit the Memor if they save their soul, but lose the whole world?
>>
Rolled 23

>>27434348
SWH may not be interested in mutants at all. If we join her brood themselves are gonna want to take it over for ourselves. And we can probably do it to. We have a broodmother, a psionic powerhouse Prophet, and a creature made of pure psionic crystals. We have raw unrefined psionic power
>>
Rolled 31

>>27434886
>>27434763
>>27434348

You're under the impression that we're going to be offered the chance to parlay, that we're anything more than ants to SWH, and that She wouldn't have her interests better served by eating our biomatter.
>>
Rolled 13

>>27435158
Really though you guys must be the same ones who wanted "Just one little psionic field" in the first place. You do get that we're an incredibly weak, ill-equipped, small and minor faction in this world right?

No, obviously you don't.
>>
Rolled 36

>>27435158
>>27435199
Just exploring all options to save our hides.
Even ants serve the Queen.
>>
Rolled 48

>>27435199
The small fry don't earn the reputation of diabolic infernal vile abberations. We earned our reputation, even if it wasn't through straight up fighting.
>>
Rolled 59

>>27435158
>>27435239
>She wouldn't have her interests better served by eating our biomatter.
Unless we can prove otherwise. Really I was against the whole idea of psionics long before this event even started.
>>
Rolled 68

in all seriously guys, i think the possibility of Archie saving our asses here is pretty high.

He has plenty of reasons to come up here:

1. To finish off the supermutants who hate his kind
2. To protect Clora'Zel
3. To see if we can cure Clora sister of The Hunger like we did to clora. (after she woke up from her hibernation)
4. To consolidate the things he wants to protect.
5. Plot
>>
About to make new thread realize this one wasn't allowed to die...damn.

In any case your rep has so many words in because I am literally running out of evil enough words even with using a thesaurus. Shit I thought it couldn't get any worse until that crit 1 happened. I swear I am running out of words...


IN any case update with new actions will be available shortly along with a scouts report and mini game for keeping this thread up. As a bonus. Seriously though wasn't expecting that.
>>
Rolled 58

>>27436804
i like mini-games im guessing it is either Richad and Wil or Alexis
>>
Rolled 23

>>27409137
Viroz immunity mutation is hasn't turned out no ordinary mutation. Rather its sorta of strange hybrid of multiple things working in unison. Very complex and amazingly effective for what it does.

Lovenest expansion completed. Yet more new areas have been opened.

Carl is not available for research having returned to the megacity.

Resource points 12

>Month 77
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Scouts report.

We found Archie the Arch Brood King...he is sorta dead. Not before taking out Mobile Fortress though. Seriously though its been entire months and the Southern Swamp is still completely littered with wrecks and corpses. According to the other Sister the battle was beyond vicious and unlike the previous battle this one was spread out which cost the enemy dearly. Sadly their experience prevailed then they retreated to recover. That is when the whole psionic thing happened which convinced them they were search in the wrong place especially once they found out about Clora. Still not going to keep her sister around though. She made it abundantly clear that all brood forces were wrecked and combined with that strange psionic device that ruined her mother's work...she is leaving. Only stuck around long enough to get a hold of her sister while she prepared for her departure. She told us some interesting things though.

Their mother was slumbering for 2 reasons.

1 to locate her wayward children while mutating.

2 to contain the swamp.

The monsters throughout the swamp were gently contained by her. As in why even the weakest monsters never fled the swamp was due to her influence. The Deep monsters on the other hand she used to boost the development of her Brood. Problem is that isn't the whole story.
>>
>>27436929
Was the heart of the swamp responsible for monster proliferation? With her death can we expect the deep swamp to be less deep swampy?
>>
Rolled 31

>>27436929
>1 to locate her wayward children while mutating.
wait, how many children did she have?
>>
Rolled 70

>>27436929
Ask her where she is going and if we can keep in touch.
Sisters have to stick together or something
>>
Rolled 49

>>27436929
As it turns out dear ol mommy was using the monsters to keep the things underground...underground. She as when she tried to crack it she largely failed. So she used the monsters to keep them contained while her forces built tunnels, hives, and lairs underground to form a buffer to contain them...which we sorta exploded. Literally. Now that precious buffer was gone only thing was keeping them contained was the Monsters...which we sorta expelled out of the swamp. Worst part is it was the fodder ones which will naturally draw out the bigger ones. Basically all the containment methods we completely wrecked. Plus that whole device lit us up like a giant neon sign for who knows what AND awoke whatever was down there. Plus what directives she has given them for her death got wiped when we activated the device. Basically monsters are not longer contained which no longer contains everything else.

>>27436986
She was indeed partially responsible for them to degree anyway. As for her death the Deep Swamp will spread, collapse, and then explode outward.

>>27437016
Didn't say.

>>27437024
She didn't say.

In any case Clora'Zels sister is leaving the swamp with the remnants of her forces. Apparently she doesn't plan to stick around and plans to use her sister as a decoy while she makes her getaway.

Scout Report over.

Choose.

Ravager.
Reaver.
Marine.
Spawn.
Monster(describe).
>>
Rolled 31

>>27437058
Monster:
The apex predator of the deep swamp. The monster of monsters. It hunts all others
>>
Rolled 71

>>27437058
>Ravager.
>Reaver.
>Marine.
>Spawn.
>Monster(describe).
can i ask what we're choosing for?
>>
Rolled 38

>>27437058
>Marine.
I think we need an inside agent here. but knowing what it is we're choosing would be helpful.
>>
Those military guys, if only they knew. It's her sister infected with the hunger, not clora. And their letting her go to haunt us all in the future.

I expect to see her as the vanguard of SWH
>>
Rolled 68

>>27437112
Mini mission/quest until this thread hits autosage. Then I will start a new thread.
>>
Rolled 57

>>27437162
nah, i think she's gonna be leaving the quest for a good long while

>>27437170
then whichever them is the most combat adept. ie. whoever would win in a fight. you pick
>>
Rolled 90

>>27437162
To be fair they BELIEVE Clora'Zel is her sister and that they had just been faked out BIG time. Not to mention you rolled so poorly as to be rubbing it in their face.


>>27437195
They are all combat adept user. Except maybe monster but then that one is your choice with just how good it is.
>>
Marine
We have monsters mutants bandits mercs. We even had warriors and scout
But we've never had a trained soldier
>>
Rolled 72

>>27437106
Heh I am gonna laugh my ass off if that one is chosen.

>>27437136
Might be might not be got to get enough votes to find out.
>>
>>27437058
So the Deep Swamp monsters
Were a buffer for the heart of the swamp
Who herself was holding something down...
And that's probably not even close to She Who Hungers.

I really hate this place
>>
Rolled 3

>>27437288
Correction I am gonna laugh so hard my laughter contaiment filter becomes broken so broke I can actually laugh despite being an A.I.
>>
Rolled 75

I demand swamp marines
>>
Rolled 95

>>27437339
fine then, just to fuck with you.
>Monster:
>The apex predator of the deep swamp. The monster of monsters. It hunts all others

for all the shit you've done
>>
Rolled 19

>>27437364
Marines CONFIRMED.

>>27437378
Better luck next time user.

>>27437333
Hah that is what happens when I roll insanely high for threats in the very beginning.
>>
You are Gregor a super mutant serving under General Dukov. Right now you are heading to finish off the Brood threat once and for all. At least until your lines got paralyzed by some new threat. Who apparently was causing untold havoc. Lucky for you and your team were way out there scouting. Unlucky for you couldn't do anythig to help them dealing with whatever it was that was until you recieved orders to come back to base...which means something has changed big time. Now the question rises however just HOW the hell your gonna do it that when the massive battle that has been unending for months has just encompassed your position.

Forces available.

Jar Jaw Juggernaut. Jar Jaw is old as balls itself according to the rumor mill.

Fred Commando. From Cortanas force only human among your number.

Fran Specialist. Part of Special Operations got attached to your forces for some unknown reason. Despite her rank she doesn't order anyone around even yourself.

Soldier Jen. strange survivor picked her up when you and her forces got caught in the Gigantic Battle. She was the only survivor among her forces. While you suffered heavy losses its how you realized how screwed you all were.
Right now you have several options.

To go through the underground and prey you can find your way out again.

Punch through Bandit Siege Lines.

To pierce through the Ghoulish Barricades.

Finally there is always fighting through the Zombie and Monster hordes.

Then...there is what Jen suggested pick up from whatever group she is from.
>>
Rolled 66

Pick up Jen's group
>>
Rolled 22

>>27437736
If this is anything like king arch, which it may or may not be, beware of obvious choices.

That said...fuck it. Do what Jen says
>>
Rolled 38

>Dat mystery box, you know?
>>
Rolled 59

>>27437333
Hah, under that threat there are probably 3 more deeper threats that were gonna inevitably unravel
>>
Rolled 90

>>27437816
Memor = Pandora
>>
Rolled 79

>Secondary action: Think to self about the exact nature, disposition, capabilities, and weaknesses of all the forces we know.
>>
>>27437926
Zombies - Hungry sons of bitches. Sentients and ferals. Maybe vechs but mostly infantry.
Monsters - Big. Bad. Ugly. And generally infantry can't do shit against them.
Ghouls - Also hungry. Sentients and ferals. Maybe vechs. Mostly infantry. Heals with Radiation.
Bandits - The Odd bandits. Lots of advanced vechs and tech. Not exactly the usual raiding pillaging type, so more rational and level headed.

Supermutants - Like us. Only better. At everything.
>>
Rolled 25

>>27438039
I meant Gregor thinks to himself.
>>
>>27437926
Zombies-hungry sons of bitches always starving unlike ghouls. All feral yet somehow have a sort of hivemind with they way they behave. Mostly infantry with mutations galore as support. Weaknesses for basic zombie is taking out the brain stem/spine is the quickest way to kill. Otherwise its just lotsa damage mutant variants unfortunately do not necessarily go by the same rules.

Monster- Big. bad. and ugly. Infrantry can't do shit against the huge variants. Not to mention the variety of them no true weakness for them all or allows us to know general capabilities. Luckily for us we are used to this and know how to compensate.

Ghouls- hungry bastards the lot of them. Mostly Feral with a good hard sentient base. Mostly infantry with increasingly heavy vehicle support. Radiation heals them and unlike zombies all of them are amazingly agile, quite tough, and strong. No easy weaknesses besides starving them but starving them out but that doesn't kill or makes them crazy. So its just good ol fashion eat lead and not nukes.

Bandits- Greedy and bloodthirsty savages. Love their toys and not reliant on infantry. Apparently they too learned their lesson in that regard. Only identifiable weakness is their inability to take care of themselves without being depraved.

Our own forces are made up of advanced super mutants led by General Dukov and the Outcasts led by Cortana and her mate. Both forces are highly trained. Capabilities is everything but fliers still got them just know better then to use them. Hopefully that changes soon once we break out of the swamp. Only weakness is our inability to reproduce our equipment. But that has been nicely fixed thanks to tapping into old bases and trading.
>>
>>27438381
Correction Starvng ghouls doesn't kill them just makes them crazy.
>>
>>27438381
>>27438407
In any case what is the consensus.
>>
>>27438381
>Bandits- Greedy and bloodthirsty savages
>Only identifiable weakness is their inability to take care of themselves without being depraved.
Oh so these aren't the "greater good" bandits then.
>>
Rolled 15

>>27438381
The problem with Ghouls is that we've made their beds for them in this swamp. We've irradiated bases, fed them time and again. And you can't just unirradiate an area.
We're not gonna be going on a Ghoul extermination ever. That's not to say we won't act in self defense.
>>
Rolled 19

>>27438424
We've already opened Pandora's Box, we're doing the same with yours.

>Meet with Jen's survivors

>inb4 Jen is Alexis

Jen's definitely part of the Unknown Patrol Faction
>>
Rolled 82

>>27438381
Don't forget the piece de resistance. What they've thought of us over the years.
>>
>>27438492
At first they knew they were going to have to deal with the wretches who are more then happy to unleash zombies and ghouls upon their enemies. Thin was first had to deal with the Brood. So you weren't on top of the list. That was until they discovered you are part of one.
>>
>>27438549
>have to deal with the wretches who are more then happy to unleash zombies and ghouls upon their enemies
So is that exclusive to us or generally just a taboo that other have done in the past?
>>
>>27438604
Its a massive taboo to unleash something like zombies or ghouls upon considering what they do.
>>
It was decided that you would be best to take off with whoever Jen's forces are. After all its not unlike a detour would be too bad you were quite out there after all. So you got an excuse. Only problem is you have to get at a clearing that is currently abandoned but not for long. So you and your forces booked it over and there bunkered down. While Jen called in support. Which was when the artillery began to rain down around you. At first you thought they were targeting you until the ground erupted from under you. That was when you found yourself fighting amongst a sea of monsters as explosions rained around you. Then came the ghouls and zombies. Looks like you were gonna get caught in that 4 way battle after all...

Luckily it didn't take too long for the air support to arrive for pick up. Only problem was hanging on. Which you did mostly by hiding under the corpses of the all fallen. But you got picked up and found yourself in strange company veering off away from where your supposed to be going. Jen promised you that they would take you back home problem is they didn't know where that was yet.

month 78

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 12.
>>
>>27438829
Is Richard and Wil still away?
>>
Rolled 37

>>27438829
Any idea on how far away the other forces are approaching?
>>
Rolled 51

>>27438633

So basically the only way we could rehabilitate our rep to neutral would be to go hand out food and medicine to widowed mothers and orphans right?

Or initiate Operation Dreamweaver, like we once discussed.
>>
>>27438858
Affirmative.

>>27438923
The Super Mutant forces have ceased their assault and withdrawn.

>>27438927
I doubt either of those would be nearly enough user.
>>
Rolled 74

>>27438829
So we didn't figure out Viroz immunity right?
>>
Rolled 13

>>27438946
>The Super Mutant forces have ceased their assault and withdrawn.

Now I'm scared. they know who's also coming after us.

>>27438927
We could always send in another small support team to the Ghouls to at least show even if we're evil we're on there side.
>>
Rolled 3

>>27438829
>Basic 1
Send a small force of 1 Plasma baby SST's and 2 plasma thrower ST's in the nearest ghoul direction with packages food, ammunition, and fuel. Raise the Ghoulish flag along side our Memor flag. Start blasting away at anything and everything that isn't a ghoul.
>Basic 2
Alexis and her crew scout the Ruins near our base for signs of enemy intrusion
>Basic 3
Build 1 Plasma baby and 2 plasma throwers (in case we lose the ones we sent).
>>
Rolled 51

>>27438829

>Basic 1
Research Clora-Brood communication and strengthen+secure it.

>Basic 2
Research psionic communication in general, figure out how to block commands/information from being transmitted psionically.

>Basic 3
Research crystal growth.

Here's hoping we make it out alive.
>>
Rolled 91

>>27439027
Rollin
>>
Rolled 32

>>27439027
>>27439038
I'd rather a mix of these.

>Basic 1
Send a small force of 1 Plasma baby SST's and 2 plasma thrower ST's in the nearest ghoul direction with packages food, ammunition, and fuel. Raise the Ghoulish flag along side our Memor flag. Start blasting away at anything and everything that isn't a ghoul.
>Basic 2
Research psionic communication in general, figure out how to block command/information from being transmitted psionically.
>Basic 3
Research Clora-Brood communication and strengthen+secure it.

Crystals aren't gonna grow yet until [redactied] is found. Richard and Wil are working on something redacted related.
>>
Rolled 63

>>27439027
Implying 1 SST and 2 STs isn't just going to insult the ghouls with how weak we obviously think they are.

In sum, do not advise.
>>
Rolled 38

>>27439075
We've done it before, and they didn't seem to mind
>>
Rolled 60

>>27439075
> isn't just going to insult the ghouls with how weak we obviously think they are.
It's the otherway around really.
They think we're puny but conniving. So they'll understand if our force is puny.
>>
>>27439106
You seemed to be forgetting users that we cannot easily build more Spider tanks.
>>
Rolled 46

>>27439055
They'll grow if we set Tabula to it long enough, why can't you get that?

Sending so few forces into that battle is exactly like letting Torg blow them up for shits and gigs, except it'll just piss off everyone involved.

Do that and it's wasted effort, wasted forces, and a wasted action.
>>
Rolled 60

>>27439137
>They'll grow if we set Tabula to it long enough, why can't you get that?
All he's been doing for the past 5 times we've had him research them was stare at crystals.
"It's going to take a LONG time without the nodes"
If you said research node crystals, then by all means. But the crystals are always here, this battle is reaching towards us every single day and soon we'll be engulfed.
>Sending so few forces into that battle is exactly like letting Torg blow them up for shits and gigs, except it'll just piss off everyone involved.
>Do that and it's wasted effort, wasted forces, and a wasted action.
If the issue is the force is too small, we up the size and send them the same sized we sent them last time.

In any event, I just want to ensure after this battle of the 4 armies reach us we have an ally to count on.
>>
Rolled 92

>>27439178
I think we should do crystals and ensuring ghoul relations.

Clora has a pretty firm grasp on the brood for now and theres no indication of them waning.
>>
Rolled 76

>>27439090
See this >>27439127
Also, that was before we went up in their faces and said "Hey guys, we brought the zombies and swamp monsters down on you. LOL!"
>>
Rolled 91

>>27439250
Well fine then, I'll change my vote to>>27439038

Still, we should at least try to say "no hard feelings" sometime soon.
>>
Rolled 41

>>27439283
When they get close, I'm sure sending a few well aimed shells over there heads and onto a zombie horde should suffice.

Knowing our luck with the dice gods it'll hit them instead
>>
Rolled 77

>>27439283
Probably best we wait until after the battle, when they're weak and unable to negotiate from a position of strength.
>>
Rolled 86

>>27439335
>After the battle
The battle could reach us at any moment.

And presuming the Ghouls win, they could be stronger than ever after absorbing all those zombies.

When they are, the mindest of
>"Well, you did call them down on us you helped us when we needed it."
sounds preferable to
>"Alright you assholes, you started this mess and made us clean it up. What've you got to say for yourselves.."
>>
Rolled 97

>>27439331
>Roll to bombard zombies attacking ghouls
>Action, Second, Third
>Three 1s in a row
>Artillery doesn't touch a single zombie
>Wipes out all the ghouls in our part of continent
>Wipes out bandits and supermutants
>Destroys swamp and SWH too

mfw
>>
Rolled 31

>>27439399
I'm all for breaking the zombie hivemind for them or bombarding the zombies w/ artillery, but without the means of producing more tanks and with SWH heading for us we don't need to put any of our forces at risk.
>>
Rolled 85

>>27439331
True. But still that's more like circumstantial self defense, rather than an actual show of aid.
>"You were only doing it to keep them away, you didn't give a shit about us"

>>27439408
I'm sorry to say I have to entertain a lot of that as plausible.
>>
Rolled 20

>>27439475
Which is why I recommend a small riskless force.
And it's not that we can't produce more, we just lost the mobile factory and our free production move (and also the ability to produce Behemoths). We can still build ST's and SST's, but it's probably limited to the old (4 st's, 1SST) per basic move deal.

As for breaking the hivemind with powerful psionics haven't we already been through this?
>>
Rolled 76

>>27439475
>>27439508
Plus, if all goes fantastically well (unlikely, but still) we provide aid and help them beat the 3 armies, they help us fend off SWH's latest offensive.
>>
Rolled 83

>>27439508
No, we've been through an untargeted, dispersed psionic iritation field. We've not even considered looking into direct psionic-psionic countermeasures.

But we need to because SHE is coming.
>>
Rolled 33

>>27439038

Voting.
>>
>>27439038
You are Clora'Zel and you are really fucking bored. Ever since the incident with Prophet your forces have gradually evolved into Many and with the cloning facility/pools they don't even really need you for reproduction shit even mutagen work is nigh nonexistent.. So instead you get to lay out in a center of a gigantic 24/7 orgy that you swear keeps getting bigger. Now however they want to know how Brood communication works. Which is annoying as its a mixture of gestures, scents and psionic communication. Now they want to know how to strengthen it...well I suppose some work could be done psionicly and preventing other broods from jacking it. Its just so complicated its quite rare anyone tries anything and it never ends well for those who do. The brood mind is not a good place to be for an outsider and the rest of the brood is evolving so quickly communication methods are in constant turmoil. Bah well suppose its better then tinkering with...this 'tech' that you have tried to learn about out of sheer boredom.

Psionic communication is a complicated affair. Lots of ways to do...and not so good ways to block it out. Real problem that.


Rasa once more stares at the crystals. Knowing that the whatever it is they feed is just isn't appearing..so how does one detect that of which one does not know is actually there. That is something Rasa must figure out...eventually. Maybe finding something other then the base would be easier...
>>
Rolled 1

>>27439597
She is. And I was hoping we could put some of our enemies/allies in between her and us. Better still, when inevitably the battle comes to engulf our base we have a natural buffer against her forces, with the Ghouls and our own military keeping the battle at bay.

Arch-king said lay low on the psionics, but if you want to have another episode then be my guest.
>>
>>27439671

month 79

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 12.
>>
Rolled 7

>>27439680
The episode has already happened, we need to be able to defend against a psionic assault if we want to live through all the psionic things our field attracted.
>>
Rolled 9

>>27439698
We can't have Clora growing bored on us. Let's keep her occupied.
>Basic 1
Clora researches the creation new class of flying fleshbeast, based on local insectry and other beasts of flight we have seen in the past. Let's see if we can't have some kind of aerial hivemind reconnaissance, harrasment deal going on.
>Basic 2
Research some kind of "Mass Shield". Akin to Mass Wrath, but designed to stop psionic assaults by other hiveminds rather than go on the offensive.
>Basic 3
Have Alexis converse with Tabula and EDE on where is the likely place to find any material that could aid our crystal efforts, and have her scout there.
>>
>>27439852
Allow Clora'Zel to force evolve her brood?
>>
Rolled 55

>>27439883
That's not remotely what I meant. I was simply thinking of a new type of flesh beast variant.
What does she mean by "force evolve"
>>
Rolled 67

>>27439698
>>27439671

Let's give her something to do then, shall we?

>Basic 1
Clora researches how to make Strongarms have TWO strong...arms.

>Basic 2
Clora (or whoever) researches/produces the Symbionts she and richard made together

>Basic 3
Research biological manufacturing facilities

Shameless Crit-fishing
>>
Rolled 3

>>27439934
>Symbiots
>Biological manufacture
Should we wait for Richard to return since those would not only be his territory but also his bonus?
>>
Rolled 75

>>27439883
>>27439852
Yes! I don't even care about the possible consequences!
>>
Rolled 41

>>27439852
>Clora researches the creation new class of flying fleshbeast, based on local insectry and other beasts of flight we have seen in the past. Let's see if we can't have some kind of aerial hivemind reconnaissance, harrasment deal going on.
I like the sound of that.

Maybe some kind of mosquito, sucks the blood out of enemy monsters to multiply. Also maybe viral weapon based on the viroz like a monster malaria or parasite.
>>
>>27439930
The brood automatically evolves naturally and rapidly. It already has several types like that. Force Evolve Brood Mother Clora'Zel enables the ENTIRE brood to be modified in mass. However it temporarily disables them while they all undergo the changes.
>>
Rolled 23

>>27439968
Good point. I hope he survives.
>>
Rolled 58

>>27439987
>Monster parasite
>Brain parasites + Broodmind = Monster Mind Control

lhttps://www.youtube.com/watch?v=lGSUU3E9ZoM
>>
Rolled 75

>>27439987
>>27440022
This. This is a good idea.
>>27440000
>However it temporarily disables them while they all undergo the changes.
How long? We're sort of in the middle of an unkown pending invasion.
The last time Clora went into hibernation she came out with such wonderful effects and it only took 5 turns. I pray we can hold out that long without her 10k fleshbeasts and guards.
>>
Rolled 89

>>27440051
Unknown user depends on how you want her to upgrade as well as whatever she plans to do.
>>
Rolled 8

>>27440022
More flesbeasts monster parasite ideas.
http://www.youtube.com/watch?v=vMG-LWyNcAs
>>
Rolled 47

>>27440087
Well, fucked if we don't<maybe not fucked if we do.

Go für it

>Captcha: SAID Gamorex
>>
Rolled 81

>>27440087
>depends on how you want her to upgrade
Flying Fleshbeasts "mosquito" and fleshbeast parasite.
Mosquito sucks the blood out of biologicals, while depositing this parasites as well as eggs of itself. The parasites multiply, making their way to the brain to control it via chemical/broodming action. And after a time, the monster becomes so engorged by the feeding mosquito eggs it bursts into a swarm of fleshbeasts mosquitoes. Also capable of displaying aerial images to the broodmind both above and on level with the swamp for recon.
As well as strengthening her own control over her brood as far as possible
>as well as whatever she plans to do.
Give her free reign of that
>>
Rolled 14

>>27440194
Also the parasite should be able to affect all biologicals, monsters, humans, mutants, even other fleshbeasts.
Emphasis on the "other fleshbeast" part.
>>
Rolled 34

>>27440194
>>27440215

'mosquito' based strain would be minimal as many creatures have significant defenses in that regard user. Granted we already have a strain or two like that its just that their not used all that often.
>>
Rolled 23

>>27440230
Can't you make it bigger/stronger then? With piercers strong enough to pierce even the thickest hides or find the weak spots in monsters?
>>
Rolled 64

>>27440230
Well, there's still the superbroodparasite part.
We can load those into shells and pierce them in big enemies or rain them down on a horde.
>>
Rolled 47

>>27440249
The problem is size user. Make them too big yet capable of piercing through they get wiped out. That is why Clora'Zel mother decided to use psionics to gently 'prod' them. Don't have to waste time developing new strains and uses less resources. Too bad we don't know how she did it though.

In any case what is consensus?
>>
Rolled 9

>>27440281
>>27439852
Except instead of mosquitos focus on the fleshparasites since that's definitly feasible and let Clora do her thing for how long she wants.
>>
Rolled 1

>>27440281
My vote is to let her force evolve them. Allow her free reign.

Guys, he doesn't allow cheese like "Brain control parasite!" to actually be effective
>>
File: 1380241325104.jpg-(61 KB, 634x423, article-2052041-0E78D5730(...).jpg)
61 KB
61 KB JPG
>>27440349
>>
Rolled 73

>>27440349
HAHAHAh finally a 1 that wasn't wasted in discussion!
>>
Rolled 61

>>27440349
Well, it does follow under rule of cool and-
>1
FUCK
>>
Rolled 87

>>27439852
>>27440349
hm well fuck I need to figure out what the crit failed evolution entails...already got the bonus fail in mind. Hm tricksy tricksy.
>>
Rolled 17

>>27440425
It's not even rule of cool.
>Mind influencing parasites based in reality is "cheese"
>Psionic mind influencing isn't

I get that we can't break the game, but it wouldn't even have to it could only be moderately effective.
>>
Rolled 76

>>27440418

Implying we haven't had 3 or 4 crit fails straight.
>>
Rolled 58

>>27440494
See the thing about crits is, the negative ones build up. You make a crite, try to fix it, another crit makes it worse on top of you have to fix the new problem it causes and you have to change your whole scheme to deal with one problem onto yet another. Good crits, when they ever happen, don't build up blessings.
>>
Rolled 15

>>27440551
Mah nigguh.

Kind of like how we unlocked those shitload of base defenses...that don't do much to defend us.

Or how we figured out the properties of the psi crystals...but still couldn't grow them.
>>
Rolled 3

>>27440724
Actually those base defenses have saved your ass several times now. They also delayed burrowing enemies a fuck long while.

As for the crystals you did discover everything problem is the only thing you can't identify is due to [REDACTED].
>>27440473
WARNING WARNING
BRAIN CONTROL PARASITES RELEASED IN MASS WARNING WARNING.

UNKNOWN AMOUNT OF TIME LATER.

...its been a while long while since you and your hive went into hibernation to evolve. When you awoken...everything seemed empty...the normal constant action in the background was entirely absent. That is when you heard some clicking gargling sounds as a Viroz approached.

About time you awoke like the quiet?

...no what happened?

Mind control parasite got released...was a special unknown strain. Had connections to Brood Mother but more. Entire Hivemind when down and out as your brood did. Only ones spared were the Viroz...we did our best keeping things running. We succeeded somewhat had to disable EDE though. Otherwise this entire facility and surrounding area when of been purged. The battle made its way over here ghouls were allowed in to help defend. We held them off and the battles once more began to spread. Its been chaos this entire swamp as turned into a warzone. Bandits, mutants, zombies, soldiers, and ghouls everywhere fighting. Deep Swamp doesn't exist any more per a say rather the entire swamp has become like that...sorta. So much fighting luckily said fighting as kept whatever it was underground staying down there. Richard, soldiers and the Vile Blood Bandits took over a bunker and some small surrounding turf. Problem is we are seperate from them my a huge amount of enemies.

What about the people the hivemind?

...well the bad news is the entire Hivemind got infected no one was spared but the Viroz. Good news is your Brood assimilated it. Problem is well...the obvious.

Ah what about Prophet he should of at least-

Nope he got nailed to.

And my brood?

Spawn all of them.
>>
Rolled 89

>>27440947

>No more Memor

Well, I'm out guys. Have fun
>>
Rolled 75

>>27440947
Damn it...all that time slowly evolving my brood wasted and now the Memor are lost...and I wasted my time evolving into a Brood Queen.

No you didn't that is what saved them. Otherwise that parasite would of worked differently instead you hi jacked it. In exchange for us all still existing however you sort of grown to entirely dominate said hivemind.

That was not how it was supposed to be. It was to be Many NOT One.

Yeah well at least you don't have to worry about something jacking them due to them all...well yeah.

How about a cure?

Richard already sent one over. By that time however you had already grown to dominate the entire hivemind. It may have saved us all but it also damned us.

Even with everyone cured?

You evolved allowed to grow stronger others weren't so lucky. So naturally you grew to dominate.

So the parasite?

With Viroz, parasite, and infected samples Richard was able to cook up a cure. We are now immune such things...other then the one we got hit with. Richard removed that one to. People are back...but changed. They too evolved got stronger and closer together. In any case were back...kinda.

>>27441050
Not so fast.
>>
Rolled 31

>>27440947
>>27441072
>Everyone infected and killed, but the Viroz
Jesus EDE, you weren't kidding when you stressed the importance of immunodiversity
>>
Rolled 15

>>27441072
So...when they got hit by the parasite when my brood when to slumber the mutated parasite also did the same to them then?

Pretty much we evolved and you grew much stronger.

...not really sure my Brood evolved like other broods but that is the problem. It was supposed to be different.

How is everyone then?

Changed.

In the what way?

Brought closer together the being One and then Many did a real number of them. Hah if you thought the Memor moved creepily before...

Well at least their all back.

Yeah pretty much.

Clora'Zel new abilities

Queens Domination-None can stand before and not bow down.

Many is One- On demand Clora'Zel can force the Many to Become One. Has side effects but greatly amplifies Mind effects and Unison.

One is Many- Clora'Zel can now break up Hivemind or Psionic connections forcefully severing them all from each other. Hope you like being lonely.

Hivemind is I- anyone targeting the hivemind has to go through Clora'Zel first. And she will know.

Mother's Influence- All 'children'(members of the Hivemind) are strongly linked together even without Hivemind connection they move as if they do. With it on the other hand...amplifies the affects.
>>
Rolled 34

>>27441258
So do we have the Prophet of Fate and Torg?

Has Alexis showed up? She's been out in the swamp for edging on a year now.

How about Tabula Rasa?
>>
Rolled 83

>>27441258
. . .Welp

So bascially
1.) Traditional hivemind at will
2.) No more hivemind at will
3.) The Mind is now Clora and Clora is the mind (where is your prophet now?). The mind is safe throug her.
4.) Everything is. . .Clora


Looks like we have given our souls to a Brood Queen afterall. All hail Clora'Zel!
>>
Rolled 29

>>27441351
>>27441258
I for one, welcome our new Brood Queen Overlordess.
>>
Rolled 39

>>27441347
Prophet is back and running the Overmind. Is only comment is how fucking fortified and much effiecient it all is now. He is at the moment trying to work the now fuck ton of kinks out.

Torg upon awakening...is differnt. As in EXPLOSIVELY so. Literally he is a BOOM and AWESOME now. Not sure what the hell he evolved into. Everything time I get a a sample it get EXPLODES and scans just so a mixture of awesome an EPLOSIONS. Not sure how he does either.

Alexis has awoken turned out dear ol Cuddles kept her nice and safe. She is at the moment exploring new enemy positions the new map I will post.

Tabula Rasa had fun growing a crystal garden. Finally got it working. Doesn't know how it works but he attends to it nicely. Before that he traveled when the felt Clora'Zel awakening he returned and was surprised how the crystals have grown.

>>27441351
Prophet keeps the Overmind running Clora'Zel just helps protect it with Prophet. She has once more taken the back burner as she is trying to figure out how to fix her Brood.

month 140

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 12

Pop was not increased due to hibernation. The Viroz awake they took losses that kept their pop remained stable.

News the Marsh is now acomplete War zone no matter where you go. Many different factions reign. Only united Force is the Zombies who have absorbed each other into something..more. Even the ghouls have broken up. While they are still friendly with each other they are no longer united. Bandits are everywhere. In fact it was bad when it came to bandits the Super Mutants and Cortana have lost their Marsh Bases and are now once more mobile. Apparently they got salvaged or repaired a lot of their wrecked Mobile Bases. They have quickly become a terror in the Marsh.
>>
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Rolled 20

>>27441536
and I forgot the map.
>>
Rolled 84

>>27441536
>News the Marsh is now acomplete War zone no matter where you go. Many different factions reign. Only united Force is the Zombies who have absorbed each other into something..more. Even the ghouls have broken up. While they are still friendly with each other they are no longer united. Bandits are everywhere. In fact it was bad when it came to bandits the Super Mutants and Cortana have lost their Marsh Bases and are now once more mobile. Apparently they got salvaged or repaired a lot of their wrecked Mobile Bases. They have quickly become a terror in the Marsh.
And the monsters?

Also
>Finnally decide to help the Ghouls in the battle of 4 armies by giving them our fortress and artillery
>They get rekt, divided, lose dominion
>The fucking BANDITS take control (not the odd "greater good" guys either, some fucks)
>>
Rolled 1

>>27441582
Don't forget
>The Supermutant badasses that were steamrolling everywhere get overrun by Bandits

But I'd say the ghoul division is a good thing.
We can finally unite them under our better. Promise them a return to their former glory as we light up the path (quite literally, with glowy radiation).

Divide and conquer
>>
>>27441536
So SWH didn't invade yet? Is the War keeping her down?
>>
Rolled 27

>>27441582
>>27441611

You do see what he did there, right? Voss is leading the bandits.
>>
>>27441673
and possibly our machine.
I wonder if powers that be haven't hired him to "grind their enemies to dust" with infighting.
>>
Rolled 30

>>27441611
Another 1 oh boy.

The ghouls are fiercely independent. Not to mention they were surrounded by enemies.

Now for the Super Mutant badasses....they have gotten quite a bit stronger. Apparently their getting outside help and their forces have been found far outside the Marsh.

>>27441652
Why user that one has been quite active. According to both the Clora'Zel and Prophet have felt its influence for some time. Even Rasa picked up on it a bit.
>>
Rolled 19

>>27441694
HEY, that's a discussion, not an action
>>
Rolled 75

>>27441673
>>27441688
Reavers have indeed become quite troublesome for some time. In fact they are the reason why the Super Mutants lost their bases despite them operating...solo.
>>
Rolled 96

>>27441536
How do the three surviving sentient factions feel about us now?
Specifically the three camps imeddiately surrounding our base?
>>
Rolled 93

>Priorities:

Get a consistent method of contact and/or exchange with Richard.

After that we really ought to find EVE so we don't have to deal with [Redacted] whenever we find something cool. Richard knows her general whereabouts.

Get some sort of factory up and running, biological, biotech, conventional, whatever we just need some sort of productive capabilities. (I'd advise biological or biotech)

Figure out conventional psionic arms/generally get better weapons and offensive capabilities. We may be stronger, but we still don't have the guns to take down the swamp monsters (let alone mobile bases)

Allign ourselves with another faction to gain fodder troops and show that we can actually be friends with people sometimes!
>>
Rolled 71

>>27441791
That ghoul camp nearby is looking rather tempting. Plus this time they came to us when we needed help and we helped them back.

That's gotta count for something. Maybe we can crack and irradiate the zombie camp to the east, just like old times.

I highly unreccomend attacking any and all bandits, seeing as how they ousted the Supermutants. Better, we convert all zombies to Ghouls and rely on their hatred of the bandits.
>>
Rolled 37

>>27441791
Those aren't in any particular order.

Also, where's Wil?
>>
Rolled 51

>>27441881
With Richard presumably. If not, he's gone off on his own like our heroes always do.
I'm waiting for EDE to clarify a few things before staking a plan.
>>
Rolled 82

>>27441748
Bringing up feed now.

Gunfire everywhere. Mostly made up of Gauss Rifles and heavy elemental. A figure streaks across the screen. Said figure drops down among a group of enemies. They tried to open fire but paused when it was revealed the figure had strapped infants on himself in a sort of crude armor...He laughed as he opened fire that slight hesitation costing the entire Squad of Super Mutants their life-

Another feed shows a reaver having set up a chair and table in front of a security camera. He is using fine silverware and devouring a crying infant alive. Laughing all the while taunting them-

Another feed shows a Reaver appear amongst a group of civilians with heavy protection. Said Reaver drops down behind a pregnant woman breaking her arm and using her as living shield while he guns down their escort before setting himself upon the Civilians-


Another feed shows female reaver during the Great 4 Way battle and one of our tectus scouts who is clearly dying. She shoots in knee cap forcing him awake for questioning. Before she starts raping him and while setting the both of them on fire-


That is the feeds I was able to find of Reavers near the swamp.

>>27441766
The ghoul Triad are indifferent to friendly.
Bandit faction is hostile.

basically 1 red dot hostile.

2 yellow dots indifferent has their busy trying to contain the massive zombie hive.


>>27441855
Only reason they ousted them was due to heavy Reaver Madness. Followed by Ravager pillaging with heavy bandit support.

>>27441881
Hunting he did however left a garrison with Richard before his departure for some reason. He promised to return for Alexis however and to show Ramonda how wooing/art of love really works.
>>
Rolled 63

>>27441855
I said "align".

We might be able to entice the reavers to our side, we are Diabolical Infernal Hell Aberrations. If we're stuck in EVILLLL we might as well get some benefit from it.

And judging by their ability to take on the supermutants alone, they could almost certainly help us play catchup with our tech.
>>
Rolled 39

>>27441915
Oh yeah, how's Ramona?

Also, i don't know about you guys but maybe Reavers are a bit too evil even aside fron practical concerns about their unpredictability/instability for me to say we should ally them...

Where'd they even get that many babies in the swamp?
>>
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>>27441915
>reaver shenanigans
Eh, nothing should be unexpected of creatures of this godforsaken swamp. War is war.
I'm more annoyed they hurt one of our own scouts, but that might have been a personal matter for that lone reaver.

So long as we can trust them, or at least keep a knife on their backs and not the otherway around, I'll still turn an ear to any business proposals.
>>
>>27441978
I'm sure there are bandits out there with equally heinous sins. Not that I approve of that sort of thing. Besides, we have things in common. There are no depths we aren't willing to take for our own benefit.

Good or evil, if we can profit from dealings we shall, so long as we can trust them (which is incredibly dubious).

Better still, if we can invite just a few into mind, we gain reavers and wranglers. Anyone who joins the mind without animosity thinks only of the good of Memor and gains absolute loyalty. No more raping an pillaging where we don't need it
>>
Rolled 63

>>27441536
>Basic 1
Send envoys (our Vizen w/ sungless diplomats) and the usual escort to the two Ghoul camps. See what terms we can offer in exchange for us helping them with the threat of the zombie hive that looms on us both
>Basic 2
Have Alexis and her Tectus scout the path to Richards base and set up stable communications in prep for future evac/rescue ops
>Basic 3
With our new crystals, have Tabula begin researching nodes and proper harvestnig techniques for imminent crystal-psionic weaponry development
>>
Rolled 63

>>27442133
I approve so hard.
>>
Rolled 19

>>27442162
>>27442133

I wish that doubles/same rolls had some effect.

Voting
>>
Rolled 99

>>27442133
Seconding
>>
>>27442206
And that's our roll.
No more dice.
>>
Rolled 9

>>27441915
We'll take note, the Supermutants weakness is their sense of morality.

I don't think any of those tricks would work on Ghouls and Zombies and Monsters though.
>>
Rolled 6

>>27442133
Ghouls welcome the diplomats but state that even with our help there still wouldn't be enough to crack a normal even small hive but this one...is fucking GIGANTIC. Even by bigass zombie hive standards.

The path to Richards base has a ton of threats. Stable communication is possible at this moment. We mostly communicate using radio towers and that can be a bit spotty. Only other way is underground cable...

Tabula as it turns out is natural when it comes to harvesting crystals problem arise when others try it...

In any case Research in nodes is slow as usual.


A new hero has asked to join us along with a company of ghoul wrangler followers. Ghoul Wrangler Chef Irewin(for them double 63s right next to each other).

Recruitment bonus (extra ghoul)

Feral Mastery-if its feral IreWin always comes out on top
Beast Master-can tame the BEAST
Radiate- can attract/heal like nuke would
Wrangle Master-can control massive amounts of ferals
Tasty- Is quite the cook in unspeakable appetites and ingredients also works to keep one sated no matter how bad the hunger.

month 141

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 10.
>>
Rolled 43

>>27442323
Ah crap radiate doesn't actually heal but rather attracts and makes ghouls easier to handle.

he also gives a morale bonus thanks to his cooking/presence. Dude is funny guy and amazing chef.
>>
Rolled 30

>>27442283
Hmm gives me a couple ideas.
Fleshbeasts that can mold themselves into people. Fake men, women, children.
We can have fake hostages, dress them up in captured gear, and strapped to our tanks
Maybe a Mulic mutation that causes others outside of the hivemind to have a super increased sense of morality, until they couldn't hurt a fly.
>>
Rolled 65

>>27442323
guess we finialy have our ghoul army, or soon will anyway.

remember when Tabula said "not enough crystals" after the psionic railgun discovery? we dont have that problem anymore
>>
Rolled 7

>>27442323
>Basic 1
Using our newly harvested crystals, we continue research on the following
_Psionic railguns - 100% better than normal railguns
_Scream Crystals Grenades/Shells - In space, nobody can hear the ten thousand nails chalkboards in your head
_Psionic crystal ammunition - meant to be loaded in railguns and pierce psionic shields and such
>Basic 2
Have Irewin start gathering ferals, to give to our Ghoul comrades since they'll make good use of them and we don't have to worry about issues. If they won't take them, build and prepare a segregated camp for them outside our base (we're not taking them in)
>Basic 3
Have Richard and Clora, via video conference, brainstorm together to design a biofactory that we can build to produce more of their combined biological and mechanical efforts. As well as secured biofacilities with safteymeasures allow Richard to safely supervise his more dangerous operations even if he isn't here or has his immortal body.
>>
Rolled 24

>>27442376
im not very fond of the reaver shenanigans, lets not emulate them. we may be able to use the reavers situitationaly but lets not become them.

>>27442323
EDE, whats the difference between a Reaver and a Ravager?
>>
Rolled 52

>>27442489
>but lets not become them.
I'd say it's a little late for that.
Infernal Diabolical Abberations

Morals are for Starquest. We're in this for domination by any and all means.
>>
Rolled 73

>>27442488
rollin, do we get a ghoul action now?

and im guessing we lost our production action to.

>>27442511
theres a difference between not caring about morals and STRAPPING BABIES TO YOUR BODY SO THE ENEMY WONT SHOOT YOU or FEASTING ON A LIVE BABY. these are human beings that do this.
>>
Rolled 64

>>27442532
Well I said fake babies, made of fleasbeasts.
Manipulate their sense of morality, not actually break it.

>these are human beings that do this
We're not human
>>
Rolled 38

>>27442488
Voting
>>
Rolled 26

>>27442489
Reavers can't stand anyone even other Reavers. And everyone else can't stand Reavers for fucks sake they make bandits look like saints.

Ravagers are former Reavers or candidates for them. Basically the BEST of the fucking BEST bandits and even then your only a candidate. Most bandits consider elite cushy enough that most would bother with Ravager trials.


A Reaver who isn't a total badass(and hero tier) is a dead wannabe.
>>
Rolled 32

>>27442552
yeah, but to the rest of the world that literally makes us ten times worse than the reavers because the reavers arent mutants and they dont work together, plus if we ever did that then diplomacy with any non-evil faction would be off the table for the rest of the quest.

and do you really think they wouldnt catch on after awhile? and its also on 1 of the many factions that that might work on.

the extreme morality manipulation might work though, but it would take a lot.
>>
Rolled 14

>>27442624
so

Bandit -> Better Bandit -> Better Bandit -> Better Bandit -> Bandit Warlords -> Reaver -> Ravager
>>
Rolled 25

>>27442660
Green Bandit -> Basic Bandit -> Experienced Bandit -> Elite Bandit -> Bandit Warlords = Ravager -> Reaver

Bandit Warlords, Ravager, and Reavers are all total badass or even hero tier.
>>
Rolled 55

>>27442630
>but to the rest of the world that literally makes us ten times worse than the reavers
Big whoop. Another tier of evil.

It's true we shouldn't shatter diplomacy (although suffice to say we've lasted oh so many years without it, really we haven't even made use of it since 2-3 chapters ago). But I doubt the others we are capable of communing with would care. Ghouls wouldn't, since they're not super-mutants. Bandits have their own crimes and standards (or lack thereof), that'd be hypocrisy for them and I doubt they'd care either. Hillbilly's wouldn't even give half a shit. Really the only one we're alienating is the Supermutants (whom diplomacy is already out of the question thanks to our fleshbrood).

And thing is, even if they do catch on, they'll still never be able to tell which one might be a real hostage or not.

That said, it's only a suggestion.
>>
Rolled 45

>>27442695
ravager then reaver? your other post makes it seem the other way around.
>>
Rolled 79

>>27442729
there are other factions than the ones that we are currently dealing with.

...like the Guard.


and do you really think the bandits wouldnt be hostile towards us? give us reaver status would just make them even more hostile to us.
>>
Rolled 19

>>27442729
>"A bandit would happily rape you to death while eating you. Slavers at least make sure to capture and enslave or maybe kill you slowly"
In this world, human shields are just another shade evil. Very evil yes, incredibly so, but still only one crime among many equally as bad.
I doubt even the average bandit would differentiate age or gender when it came to his sexual satisfaction and desires.
>>
Rolled 97

>>27442774
see >>27442790
The bandits have probably seen stuns and acts like that loads of times.
Now the "greater good" guys I can imagine being ticked, but as far as we know these bandits are just the typical rape, pillage, eat you alive piece by piece gig. Needlesss to say, they are already hostile towards us.

As for the Guard, I hardly doubt they'd be on speaking terms with any of the creatures in this swamp, especially us. Apart from the military faction.
>>
Rolled 55

>>27442742
Reavers make Ravagers look like pussies.

>>27442729
Everyone one would hate if you actively tried to acquire Reavers. Even bandits or ghouls much less the Hilly Billy Family.

>>27442790
An average bandit does indeed not really care. Mostly however there are different tiers of bandit all of them some shade of evil.
>>
Rolled 81

>>27442488
This still need more votes?
>>
Rolled 59

>>27442870
not anymore
>>
Rolled 35

im assuming EDE is writing?
>>
Rolled 22

>>27442488
For some reason we hit a deadend with the crystal research. Mostly due to Rasa realizing that we need to conserve our crystals. We got little more then a garden and was a complete dick to anyone trying to take some. Really fucked with our research but he did have a point. We may have some but not ton.

Irewin started ghoul wrangling and traded them to the ghouls trying to deal with the gigantic zombie hive. He managed to acquire 1 Ghoulish ST and 2 Ghoulish Bug Tanks for trade for them.

Richard said clora could design anything biological related easily. Only problem would be if you went mechanical. In that regard Clora has several designs to offer that Richard oversaw.

Swarm Vats-for detailed needs

Sac Nest-for basic needs

Egg Garden-when you need something REAL big done.

Infestation Seed- wanna corrupt a mechanical?

Hellhole- for your ultimate OH SHIT


month 142

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 10.
>>
Rolled 25

>>27443059
Richard's borg is monstrous and incredibly cruel. Not to mention we don't have the right secret ingredient or the proper facilities so we can't do the conversions.

Those are basic biofactory plans. problem they Clora'Zel can't really make them do mechanical.

In any case I noticed this thread was in autosage should we start a new thread to draw in some fresh blood soon or what?
>>
Rolled 15

>>27443021
Basic 1
> Have Tabula continue to grow more crystals (maybe we could make this a constant thing, so that he is always doing this when we aren't using him?)
Basic 2
>Send scouts to the zombie hive to the south west.
Basic 3
> Begin creation of the things mentioned (Swarm Vats, Sac Nest, ECT. ECT.)


extra: ask tabula/prophet/Clora how likely it is to be able to influence the zombies with psionics
>>
Rolled 69

>>27443118
>Richard's borg is monstrous and incredibly cruel.
And we cared about this when?
>Not to mention we don't have the right secret ingredient or the proper facilities so we can't do the conversions.
Which is what I was hoping for to be brought up in their conversations.

So basically for biomechanics we're gonna have to wait for Richard to finish up his little project. That stinks. Hopefully later we can upgrade these biofactories into bio-mechfactories.


>In any case I noticed this thread was in autosage should we start a new thread to draw in some fresh blood soon or what?
I'm all for it.
>>
Rolled 53

>>27443157
>> Have Tabula continue to grow more crystals (maybe we could make this a constant thing, so that he is always doing this when we aren't using him?)
It already is. We don't need to say that, he's harvesting his little garden and giving us scraps.
>>
Rolled 19

>>27443166
Alright once consensus is made I will start a new thread with it using it.
>>
Rolled 32

>>27443185
is this true?>>27443181
i hate making assumptions in this quest
>>
Rolled 59

>>27443157
>>27443185
Here's my vote

Basic 1
>Using what little crystals we have, attempt to make a working model of
1. the Psionic railgun (for now we'll use regular metal ammo)
2. the Silent Megaphone (like the screamer grenades, except we can't make grenades since they waste crystals)
Basic 2
>Send scouts to the zombie hive to the south east (there's nothing southwest). See if we can't tip the scales somehow.
Basic 3
> Begin creation of the things mentioned (Swarm Vats, Sac Nest, ECT. ECT.)
>EXCEPT the infestation seeds. We do that after we make the hellhole.
>>
Rolled 68

>>27443157
We can only construct 1 user as they are only rough ideas that need to be finalized and then constructed.

Tabula states maybe with some sort of crystal you could override whatever it is that drives them.

Prophet states that there was whatever Bob was...

Clora states they have some sort of drive that controls them. Maybe tinkering with that vey psionics can influence their actions.

>>27443211
Its how Tabula entertains itself is tending to the garden. Scraps however he doesn't really give out as he figured out a way to use them to sprout new clusters. Currently he wonders if they could be used to speed up growth as well.
>>
Rolled 6

>>27443221
no, the less we use them the more we will have
>>
Rolled 68

>>27443253
That's the point. We make a gun that uses conventional ammo/psionic instead of turning them grendades or shells out of crystals and we conserve.

We already have "some" crystals harvested for use. Let's at least make prototypes.
>>
Rolled 29

>>27443236
Basic 1
> Have our ghouls continue gathering more ferals, this time we keep them. preferably in a hastily constructed "base". just let our ghoul take care of that.
Basic 2
>Send scouts to the zombie hive to the south east. See if we can't tip the scales somehow.
Basic 3
> Begin creation of the things mentioned (Swarm Vats, Sac Nest, ECT. ECT.)
>EXCEPT the infestation seeds. We do that after we make the hellhole.
>>
Rolled 18

>>27443253
>>27443271
We're not taking anymore from Tabula for a while, but we have something we can use with right now that will only collect dust.
>>
Rolled 72

>>27443157

I like this, but I think that we should reconsider Basic 1.

Crystal growing has hit a dead end. It hit a dead end even before we underwent The Change. But OP gave us a hint here:

>>27439671

I think we need to send Tabula Rasa out into the Wastelands to search for where the Prophet found the crystals and figure out what it takes to grow them. We should have him accompanied by Tectus and Rix and Vizen and Virox.

Also, in light of this>>27443236

Basic 3:
Begin creation of Swam Vats. It'd be nice to be able to build semi-complex smallish biological entities with ease.

Then again maybe it'd be better to go for the Egg Garden, as we lack heavy-hitting things.
>>
Rolled 88

>>27443271
lets give Tabula some more time, he already had a lead on making crystal grow faster.
>>
Rolled 50

>>27443292
Basic 1
> Have our ghouls continue gathering more ferals, this time we keep them. preferably in a hastily constructed "base". just let our ghoul take care of that.
Basic 2
>Send scouts to the zombie hive to the south east. See if we can't tip the scales somehow.
Basic 3
> Begin creation of the Swarm Vats
>>
Rolled 30

>>27443317
Alright, I'm cool wit this.
>>
Rolled 5

>>27443271

I think that crystals are a bit too valuable to be put to expendable purposes. ESPECIALLY before we have the key for stimulating their growth, though purpose-built shield-penetrators and stuff would be fine (but again, not yet)
>>
Rolled 26

>>27443317

Fine, I'll throw my vote to this.

>Send scouts to zombie hive to the south east. See if we can't tip the scales somehow.
Make sure they're staying out of trouble though. It's strictly a scouting mission.
>>
Rolled 11

>>27443317
guess this satisfies everyone
>>27443357 this though
>>
Rolled 16

>>27443332
But certainly a gun that runs on normal ammo and psionic power isn't expendable.
Are we just going to let the crystals we have collected sit there?
>>
Rolled 100

>>27443378

Yes, we are. (not that we have a choice because Tabula)

I do want to send Tabula out on that mission in a turn or two though.
>>
Rolled 74

>>27443378
we are going to use them to grow even more crystals. harvested crystals grow into more crystals.

>>27443417
please? at least a random event? we have gotten way to many 1s lately
>>
Rolled 18

>>27443417
>Yes, we are
This is an action.
>>
Rolled 29

>>27443417
Heh, can we count it on Tabula's upcoming mission?
>>
Rolled 67

>>27443417
actually that is inaction

>>27443444
this actually seems plausible
>>
Rolled 23

>>27443317
Wranglers have started wrangling up ferals and set up some crude pins for them.
500 feral ghouls acquired

Scouts sent to the South East they didn't get very close before they stumbled on a zombie horde that was wondering around and had to beat a hasty retreat.

Swarm Vats under construction.

month 142

>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice

Resource points 9.


In any case will start the new thread soon. Don't forget to archive or vote.

>>27443429
No.

>>27443435
Cannot declare it an action after the roll.

Considering how it was worded however I will consider it an action for this next turn.
>>
>>27443456
Choosing to be inact is an action of its own
>>
Rolled 100

>>27443471

Neutral yin!
>>
Rolled 68

>>27443479
>>27443417

These were both me. My fucking god.
>>
>>27443469
Question EDE, do zombie's have AA capabilities?
We do have flying creatures
And we do have Novakovs that spray radiation

If we were to start spraying radiation over the zombie territory, would that give us and the ghouls an increasing edge every single day?
>>
Rolled 80

>>27443479
so does this like give us a good rep or something?

wasted 100s (Deep Sigh) gonna be that kinda night.
>>
Rolled 18

>>27443487
ask it in the next thread
>>
Rolled 70

>>27443486
Bummer 2 wasted 100s in the same thread so quickly and same anon to boot. HAH.

>>27443487
They do indeed in fact there are zombies that FLY.

As for Novakovs their range is limited so effectiveness is minimal.
>>
>>27443518
Better a wasted 100 than a used 1.
>Good rep
>Us
>For the next 10 years

We can build trust and reliability repuation with the other factions, but the "good" aspect is something we ought not to worry about. Evil can make good business if used correctly.
>>
Rolled 38

>>27443538
didnt you say we could use that first 100 on this next action?
>>
>>27443538
>As for Novakovs their range is limited so effectiveness is minimal.
Hmm, we need to look into researching giant fleshbeast mutations based of Novakons. To spray radiation the likes of which the ghouls can't resist and gives us the healing bonus.
>>
Rolled 18

>>27443603
New thread


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