!!YzKAMLHEhyW 09/29/08(Mon)15:33 No.2695962|
Making up an imaginary friend takes two turns. Your imaginary friend can pilot a chasis for you, allowing you to treat it like a body. However, your imaginary friend does not get bonus dice unless you are at the same place as hm. If so, he only gets one, not the two you'd get if you were piloting the contraption yourself.
Each kid starts out with 5 vigor, a measure of their willingness to keep playing these games. Each time a kid's creation is destroyed, their vigor is reduced by 1. When they reach 0 vigor, they get bored and go home. The Party Pooper starts with 10 vigor.
If you have no cardboard creations and still have cardboard, you must try to build something. If you have no cardboard creations and are out of cardboard, you must bug your parents. If you refuse to do either, you are a spoilsport and you'll have to go home.
Every time a kid is attacked, they get an extra dice to protect against further attacks that round. So a kid who gets attacked three times in one round has +1 dice for the second attack and +2 dice for the third.
When the party pooper goes home, everybody wins. When everybody else goes home, the party pooper wins.
Making stuff up.
Is encouraged. Do it. All weapons are identicle, all defense systems are identicle, and all movement systems for a given area (land, underwater, space) are the same, so relax and make whatever you like.