But those are GREAT war drama sterotypes! I say at most add a few general anime stereotypes, but these are exactly the type of thing that get me in that fighter pilot mood.
I came up with the following for my Metal Slug Setting game, it might be an interesting mechanic to add to yours with some modification:
Friend Points (FP): You value your comrades in arms, and aid them with your actions, words and attitude. You can add FP to any roll you make to take a hit or provide cover fire for an ally (but only allies, not protected targets). You may spend a FP to give an ally a +1 to any roll. You may also use it to inspire a friend on in the face of death, represented by healing 1d10x10 of your ally’s hit points. You may only aid an ally with an FP once per turn, but you may aid as many allies each turn as you have FP.
Course, you'd scale that healing and other benefits based on how what is average for your game (starting characters in MSS have 600 hp, so even a full heal of 100 hp is minor). Even if you don't use any of the specifics, I think a war drama situation should have some good rules for allies backing eachother up.
Think of A New Hope, the battle over the Death Star. Luke, for all his force and shit, is getting dogged by a TIE fighter. Biggs, his childhood friend, just doesn't have an opening to back him up, or lost track of him in the battle, leaving Luke totally fucked. Suddenly, Wedge comes in and fucks that TIE fighter straight to hell, and Luke knows he has a comrade he can trust with his life. That is the kinda shit you want out there in the skies.