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File: 1372831814504.jpg-(905 KB, 2117x3000, 13619354.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=Ghost%20Quest

Your codename, your only name, is Delta Phoenix. You were a ghost of the Terran Dominion until the recent fall of Korhal and death of Emperor Mengsk gave you back your free will. Now, on the fringes of Dominion space, you have gone rogue.

After finishing your last mission and killing Councilman Migar on Umoja, you escaped with Dominion Dissidents and defected Umojan security forces on a Hercules-class transport, as well as your fellow rogue dominion marine, Corporal Jacob Henderson.

Your first stop was a Dominion research station in orbit over Jungle World XTYU003, a remnant of the Brood Wars, where you accidentally activated a rogue A.I. You stopped the menace, and began mining operations. Planetside you met a Protoss Dark Templar, who gave you a cryptic message that you would meet again.

You then went to Space Platform A-22-OP in orbit over planet Jestos. You took on the Diablos Locos gang by yourself, but were captured. You managed to recruit your interrogator, Mia Rodriguez, who has proven herself an invaluable pilot. You then took a mercenary mission to kill the leader of a Mercenary group, wound up in another interrogation room, but managed to kill the leader by hijacking her Banshee mid flight and throwing her into the propellers.

In Order to gather resources you travelled to Desert World JD001, raided two Dominion resource transports, sabotaged a major Dominion security installation, and rescued a large number of civilians. Unfortunately the operation cost you your hand, which was replaced by a less effective cybernetic.

You currently are onboard the derelict Gorgon-Class Battlecruiser Hydron. You attempted to kill the Zerg nests there, but your forces sound like they have endured heavy casualties, and the infestor on board has escaped. You have just asked your Corporal for a status report.

>Loading Adjutant Ai...
>>
>>25787209
We're naming the ship The Daluke when we secure it and get the fuck out of here.

It's a good name. A strong name.
>>
>>25787277
Let's just get the ship secure first.

Once we've done that I say we put the ship's name to a vote amongst the crew, with us putting forward The Daluke (if the wife is behind it).
>>
>>25787277

Can there be a graphic on the side of a SCV welding a Zergling to a Door?
>>
>>25787310
Alright, I can agree with that.
>>
>>25787277
His full name, please.
>>
>>25787329

All of my fucking yes.
>>
>>25787329
Oh hell yes. MAXIMUM HYPE.
>>
>>25787329
Plasma cutter into zergling should be possible. Knifed zergling makes us a classy ship.
>>
>>25787341
Nah, full name isn't as good...
>>
>>25787341

Eh, the full name doesn't really seem it would have the impact of his last name.
>>
Finally got off a delayed flight and not happy to see the results of greed...
>>
Did we spend all our Grenades? What do we have left?
>>
>>25787329

This needs to happen, SO MUCH.
>>
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>>25787329
((It was an infested terran. I had this scene in mind: http://www.youtube.com/watch?v=yw4ac8DYpK4))
>>
>>25787277
>>25787310
We should have a victory feast cum memorial later IF we succeed in taking the ship
>>
>>25787369
Oh boy, here we go.

Look, this is pretty much our only chance to get a ship of this class.

So far we're doing pretty damn okay.
>>
>>25787396

Alright, he'll be welding the face of an infested terran then.
>>
>>25787369
We're going full propaganda on this one. Like Starship Troopers and Dead Space.

>"Do you love the Daluke, son? Do you love your mom and dad?"
>>
Oh, I wanted to get the ship. I just happen to think we show a mean streak of greed that overrides good judgement.
>>
>>25787472
We knew it was going to get bad. We did our best to minimize casualties. We're doing an okay job so far. We'll know for sure when we get the report.
>>
>>25787407
We could've waited. It's not like it was going anywhere. We didn't have the numbers for this or the equipment.
>>
>>25787568
But then the queen would have spawned even more zerg.
>>
>>25787568
and if we waited, we would have given the zerg more time to build up and would have faced a larger force
>>
>>25787568
No telling if it would have had even more zerglings on it. It coulda had banelings by then. Hitting it while we got a shot at it isn't a terrible plan.
>>
>>25787568
See
>>25787595
>>25787600
>>25787604
>>
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>"Well, we've about mopped up here, boss. I'm gettin' the dead and wounded back to the Hercules for now. "

>Loading updated personal files.

Name: John Daluke
Sex: M
Current Rank: [DECEASED]
Current Assignment: [DECEASED]
Additional Training: [DECEASED]
Age: 28
Height: 5'10"
Weight: 161 Lbs.
Known Relatives: Jessica 'Jessie' Daluke (Wife, Medic.)
Addt'l Notes: Sacrificed life welding doors shut onboard the Hydron to preserve the lives of his fellow crew-mates.

Name: Heywood 'Woody' Jales
Sex: M
Current Rank: [DECEASED]
Current Assignment: [DECEASED]
Additional Training: [DECEASED]
Age: 19
Height: 5' 9"
Weight: 152 Lbs.
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Shot by commanding officer. Gave life in Hydron recovery mission.

Name: Gary Bynes
Sex: M
Current Rank: [DECEASED]
Current Assignment: [DECEASED]
Additional Training: [DECEASED]
Age: 16
Height: 5'7"
Weight: 147.6 Lbs.
Known Relatives: Casey Bynes (Sister)
Addt'l Notes: Gave life in Hydron Recovery Mission.

Name: Diana Killigan
Sex: F
Current Rank: [DECEASED]
Current Assignment: [DECEASED]
Additional Training: [DECEASED]
Age: 22
Height: 5'0"
Weight: 116 Lbs.
Known Relatives: None.
Addt'l Notes: Firebat Operator with substandard aim. Gave life on Hydron Recovery Mission.

Name: Larry Spits
Sex: M
Current Rank: [MIA, Presumed Dead]
Current Assignment: [MIA, Presumed Dead]
Additional Training: [MIA, Presumed Dead]
Age: 18
Height: 5'7"
Weight: 124 Lbs
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Shot commanding officer. Missing during Hydron Recovery Mission.

Name: Benjamin Nichols
Sex: M
Current Rank: [DECEASED]
Current Assignment: [DECEASED]
Additional Training: [DECEASED]
Age: 18
Height: 5'1"
Weight: 135 Lbs.
Known Relatives: None
Addt'l Notes: Marine. Gave life in Hydron Recovery Mission.

>Updating available resources...
>>
With our severely limited manpower, Force preservation should have been a much larger concern.

We should invest greatly in a mine stockpile for the future, though. Having only a handful probably hurt us on this.
>>
>>25787671
>[MIA, Presumed Dead]

That does not sound fucking good at all...
>>
>>25787687
Yeah...a little bit.
>>25787671
Okay, so we're going to deal with that infestor fuck.
We should probably send someone to find out what happened to Larry. If there's no body he ain't dead. Could be something far worse though.
>>
>Shoot center mass, tear them apart
>SCB tool-fighting zombies

We Dead Space now.
>>
>>25787671
Aw hell naw, we lost our plucky medic kid. How are we gonna make it up for his kid sister?
>>
>>25787671
Noooooooooo not Garyyyy
>>
>>25787671

Resources are as follows:

Marines: 7

Firebats: 2

Medics: 1 CMC, 1 Civilian

Vultures: 1

SCVs: 10

Hercules Class Transport (Unnamed.)

Planet-Hopper class Dropship (Unnamed.)

Wraith ("Dolphin 13", Pilot: Mia Rodriguez)

Valkyrie ("Bad News", Pilot: Dave Jonesy. Copilot: Carol Theon)

Banshee ("Knife", stealth reactor, no pilot)

1 Command Center

1 Barracks

1 Engineering Bay

-9 Morale

Civillians: 12 men, 9 women, 5 children

Armory:
BOSUNGN92 Sniper Rifle
C-10 Rifle
C-20-A Rifle
Cosmetic cybernetic hand MKI

2x Civilian Grade Stimpack (+5% Combat effectiveness. Minor side effects.)
C-14s with Bayonet Attachment Available. (+15% Melee Combat Effectiveness.)
P-38 Pistols available. (+5% Combat Effectiveness.)

Resources:
19,900 Credits
>Minerals: 2265
>Gas: 890
>>
>>25787671
oh crap, I forgot, Garry was still just a kid. FUCK!
>>
>>25787740
We have 7 and 2 firebats. That ain't too bad.
>>
>>25787724

Give her to Henderson.

It's time he learned how to be RESPONSIBLE.
>>
>>25787734
Delta Phoenix snaps and starts killing everyone.
>>
>>25787744
The infestor is blind and we have a ship with sensor. Let's do this slow.
>>
>>25787781
No, this was our fault, we take responsibility for her now.
>>
>>25787734
Oh wow a lot more people then I had thought survived. Anyway time to hunt down that infestor while emergency repairs are commenced to allow us to get out of here.
>>
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I have prepared our possible courses of action.

>Disable jamming technology, enable full scanning ability on station.
>Establish repair teams. Morale is critical. Recommend sending teams to Main Engineering and Living Space.
>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.
>>
>>25787781

Oh God, seconded.
>>
>>25787781

This sound fucking hilarious, do it.
>>
>>25787810
>>Disable jamming technology, enable full scanning ability on station.
>>
>>25787797

Gary was directly under Henderson's command, besides which we do not nearly have the time to care for her with out responsibilities.
>>
>>25787781

I have no idea about giving anyone to anyone. Don't like it.
>>
>>25787810
>>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.

Time for some fucking revenge.
>>
>>25787810
Disable jamming and scan the ship.

How is Morale currently? If it will hold for now then we need them to focus on getting the ship out of here. Now.

Requesting eta on Zerg Reinforcements.

Not sure if we want them to chill on the ship till we finish the infestor or not.
>>
>>25787810
>Send teams to Main Engineering and Engine Room
>Let's hunt down that Infestor sonnofabitch.

We got the kid killed, the little sis is our responsibility.
>>
>>25787862

Morale is currently at -9.

It is advised that no units be deployed to combat as it is 96% likely they will disobey direct orders to preserve their own life.
>>
>>25787734
>SCVs: 10
>Hercules Class Transport (Unnamed.)
>Planet-Hopper class Dropship (Unnamed.)
>Wraith ("Dolphin 13", Pilot: Mia Rodriguez)

We're going to need to cluster together and move from objective to objective.

If I remember, we need the Bridge, Engineering and the Engine Room to gtfo?
>>
>>25787810
>>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.

THAT THING DIES NOW.
>>
We have lots of civvies, she'll be fine. At worst, she'll want to fight Zerg. But that's way too far away

>>25787810
>Disable jamming technology, enable full scanning ability on station.

Also, only one team in repairs, eevryone sticks togetehr.
>>
>>25787810
>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.
It's time to man up and ghost up and kill the fucking Zerg.
>>
>>25787890
That is correct. Those three components are required to jump.

Addendum: It is possible to jump without the bridge, but we will not know our exact location until it is repaired.
>>
>>25787862
We don't have time, zerg reinforcements will be here in a day. We need this ship out of here asap. We can mourn later.
>>
>>25787810
>>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.
>>25787885
yeah, we aint doing shit with the rest until we kill that infestor and fix their morale
>>
>>25787885
Fuck. Okay, Establish the repair team after we kill the infestor for sure.. We need that morale.
>>
>>25787810
>>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.

Let's do this.
>>
>>25787885
Welp, tell everyone to fall back and ensure jammers are deployed. Until we kill the Infestor everyone remains together guarding our assets and civvies
>>
>>25787942
We can have the jammers down. It could help us track it faster. We need it dead asap so repairs can start.
>>
>>25787810
>>Ignore everything else. All units recall to Hercules until Delta Phoenix can destroy the infestor.

That thing needs to go down.
>>
>>25787890
Let's get the crew repairing these things while we hunt down that infestor. Don't take anyone with us, they'll only hinder us as per >>25787885
>>
>>25787810
Disable the jammer

Everyone can stay away from it then and it'll be easier to hunt down

Although I REALLY want to see Delta take sweet sweet vengeance for our fallen comrades time is of the essence
>>
>>25787973
Okay. I agree with this. We need repairs happening. We need this thing dead. We need both happening at the same time.
>>
>>25787984
>Although I REALLY want to see Delta take sweet sweet vengeance for our fallen comrades time is of the essence
concurred.
>>
>>25787982
I wanna see the civvies reactions when we emerge from the darkness covered in the entrails of the infestor, glowing with energy
>>
>>25787890
I think we're going to be pressed for time. The Hercules can pursue the ship - we repair engineering and the FTL engines, jump, have the hercules pursue. It can't possibly come out in a worse location than it already is.
>>
>>25787973
Tactical Notice: Until the infestor is dead the zerg still maintain hivemind capacity.

It is 72% likely that our repair teams will fall under attack.

Given current status of Morale, this poses a significant risk.

Addendum: Best estimates put the Zerg reinforcements at 16 hours away. We are currently unsure how much time it will take to repair sections.
>>
>>25787920
The Infestor can sense us if it's close - can we sense its emissions? Could we sense the queen? I didn't notice.
>>
>>25788011
Oh yee of little faith
>>
>>25788011
isnt the Herc already aboard? or did we not finish repairs to the hangar door?
>>
>>25788025
>It is 72% likely that our repair teams will fall under attack.
Yeah lets keep them back on the Herc until the infestor is dead
>>
>>25788025
Okay, everyone on the other ship till we kill this thing. Put scanners up. Fuckin hive mind.
>>
>>25788025

So... It sounds like we need to get this done fast then.

In that case, we should disable the jammer, scan the ship, and have Delta kill the Infestor ASAP.

Then we can have everybody start repairing things.
>>
>>25788027
Delta Pheonix's psionics can detect the infestor at 15 meters. You are permanently able to know which direction it is in while it communicates with remaining Zerg forces.

It is 93% possible to pinpoint a location if you force the infestor to order an attack.
>>
>>25788011
Aye, we've only 16 hours. Engineering bay and Engine room, jump then fix the bridge and get it somewhere safe.

>>25788025
If they're only in one group repairing the Engine Room will they still be attacked?
>>
Drop the Jammers, scan for the Infestor, then kill it. We can scan it faster than we can look for it on foot. This battlecruiser isn't small.
>>
>>25788067
Let's not. Our people are at risk of falling apart.
>>
>>25788072
It is 72% likely for any given team to be attacked at this time.

Zerg forces may potentially mount a counterattack if they attack any repair teams.
>>
>>25788097
>>25788066
Seconding, with our crew back on the Herc.
>>
>>25788099
Agreed.
Once we get out of here there will be a significant morale boost.
>>
>>25788033
Nope. When the private went missing, everyone huddled up like sheep on a scottish evening and we went looking.
>>
>>25788111
This makes me wonder if we should have gone all lone wolf to begin with...
>>
>>25788111
Can we have the Wraith out of the Herc for us and have the Herc ready to go in case if we die/they get attacked?
>>
>>25787209
Awwwww yis, time to catch up.
>>
>>25788134
Repairs to the door were completed and the Hercules boarded successfully.
>>
Voting for everyone huddling together in defensive formations while we all move in a cluster toward the two objectives, then doing the pursuit thing. Then everyone goes to the hercules and Delta goes in alone, armed in such a way as to make an Odin feel inadequate and finds that damn infestor.
>>
>>25788138

Yeah, frankly I think we should've just stealthed the whole bit and assassinated the queen somehow without putting ourselves as risk.

If it was possible in the first place anyway.
>>
>>25788164
right, let''s do that. Do we still have the mines?
>>
>>25788167
Zergling forces would disband and fall under Infestor control. 92% probability of infestor hiding. Zerg reproduction abilities would have been terminated.
>>
>>25788111
So we'll just retreat all our troops/SCVs and continue the mission alone until we kill the infestor, by then we order our SCVs to double time it to the necessary systems and repair them.

Our priorities listed are:
1. Kill infestor
2. Protect Crew
3. Escape with Battlecruiser, or else
4. Cut losses and escape Battlecruiser
>>
>>25788167
Zerg don't take prisoners. I really wouldn't have liked our odds of getting out of that mess alive.
>>
>>25788187
Recluse mines were used on infested Terran forces.
>>
>>25788189
1. Protect Crew
2. Kill Infestor
3. Escape with Battlecruiser
3b. Repair bridge before escape (don't think we have the time)
>>
>>25788167
Then again, Ghosts are usually solo operatives otherwise going with other Ghosts and they're not the best tacticians and commanders
>>
>>25788247
Dominion ghosts do train in teams, though.
>>
>>25788206
The INfestor would have to be close to notice us. At best it could send the zerglings at our last known position. We did fire a psionic shot, but we can fire two of those prior to decloaking.
>>
>>25788209
Hey! Could we use the Herc as a tug boat?

Zergs can't warp right? We can just tow it away from them to buy us more time!
>>
>>25788281
Psionic rounds were not used on the Queen. However, the Infestor is armored, and would require psionic rounds.
>>
>>25788313
The Hercules is too small to tug the Hydron at escape speeds.
>>
>>25788313
>Herc
>Tugging a GOD DAMN BATTLECRUISER
>One that is also pretty damaged due to us.
>>
>>25788330
Shit. Would it at least buy us a little time?
>>
>>25788244
If we try to hunt the infestor, we risk everyone else dying unless we send them off the ship then we risk losing it when the swarm arrives if we can't find it in time unless we risk ourselves, and even then it's not a sure thing to locate the fucker, and it could be at the other end of the ship and move as soon as it orders the attack and realises "Oh, hey, the ghost probably knows I'm here now."

Voting against.
>>
>>25788357
We can put the crew on the Herc and have them get off the ship. We can probably kill the infestor in time and have them back on board to repair.
>>
>>25788356
The Hercules would be able the Hydron at 2m/s/s.

It would allow us an addition 16 seconds before the zerg forces arrive.
>>
Does anyone read, or just spit out their own plans and claim its the best?
>>
>>25788402
Recommendation: Delta Phoenix report to Medbay for severe schizophrenia.
>>
>>25788397
Well it was worth asking.

GO BIG OR GO HOME BOYS.
>>
>>25788383
Or we could perform the double repair - engineering and engines and blind jump with pursuit, leading to less possibility of casualties and loss of the ship.
>>
>>25788383
Yes, this. At the very least we won't be able to repair the bridge, but we can work with that.

>>25788397
Heh.
>>
>>25788415
Silly Adjutant we're just the psychic manifestation of all those people Double Penetration has killed.
>>
>>25788432
If they're on the ship they're going to get attacked. If they get attacked they're going to break. If they break they're either going to die or desert us. It's way too damn risky.
Until the infestor is dead it's better for them to not be here.
>>
>>25787810
Disabling the jamming sounds like a good plan. Sounds like a much quicker course of action then personally sweeping the ship.
>>
>>25788357
If advance Zerg forces arrive such as mutalisks/scourages if they still exist, our fleet is done and so is Delta Phoenix. Have SCVs barricade the hangar and prepare for Zerg counterattack.
>>
>>25788498
Zerg reinforcements will result in 99% casualty rate.

Recommendation: Do not engage Zerg reinforcements.
>>
>>25788545
Can we get the hell out of here and try for easier pickings? Perhaps a battlecruiser is just too much for us to handle. Of course, we could sell the coordinates it's at to whoever's willing to pay
>>
>>25788545
Yep.

So the current plan is to send our boys off ship till we kill this fucker then repair the engine and engineering to blind jump right?
>>
>>25788596

Fuck no, we've bled and died for this, we ditch it at this stage and morale and loyalty goes straight to the bottom.

We're fucking committed, like it or not.
>>
>>25788545
Scan the space around for any Zerg stragglers/patrols and hide our forces on an asteroid while DP continues the mission. Prepare for a warp out if Zerg reinforcements arrive sooner than expected... which will most likely doom us since our crew will unlikely return for us

>Welp
>>
>>25788596
DON'T BE A WUSS SON. COWBOY UP. GO BIG OR GO HOME.

We finish the god damn job.

like
>>25788621
said. If we leave we lose everyone we've gained so far. Our entire reputation with them is gone. Period. We will no longer have their trust.
>>
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>Optimizing Consensus.

You want the infestor dead, but your own tracking skills aren't completely reliable. Instead you're going to have to use scans.

>"Henderson, pull all forces back to the Hercules. Keep repair teams and escorts on alert. I'm going hunting..."
>"You got it, sir."

You make for the armor. It takes a while, as it's on the long side of the ship. You encounter occasional resistance as you run into feral zerglings or stray infested Terrans. No resistance poses much of a threat to you, however.

Eventually, you make it to the armory and order the scan. Possible targets are painted on your HUD.

>The infestor is hiding in the bridge nearby with 3 remaining infested Marines. It was likely planning a trap.
>Living Quarters reports zergling contacts.
>Research Labs report zergling contacts.
>Weapons Control reports infested crew contacts.
>All other segments appear nominal.

Awaiting orders.
>...
>>
>>25788657
Okay...easiest way to pull this off is to sneak into the bridge and just kill the infestor right out.
>>
>>25788657
CATCH DAT FUKKEN INFESTOR
>>
>>25788657
attempt to draw Zerg attention to Living Quarters and sneak around until you can find the infestor
>>
>>25788657

We do not have any fucking time to waste, get to the bridge.
>>
>>25788657
Are there alternative entrances onto the bridge we can use?

What do we have in terms of Grenades, we still have the Inferno, Sticky, and what else?

Can we somehow spoof our psychic signature, make him think we're in one place when we're instead behind him?

Is there anything we can think of that would make the Infestor move or leave his hidey hole?

Did we replenish mines or are we still at 0?
>>
>>25788657
Zerglings will shred us if they get close with enough numbers. Is there any way to vent out the bridge? Since the infestor has left Main Engineering, maybe we could blow the emergency hatches and jettison our nuisance. Remaining cleanup can be done by our marines and firebats.

If not, sneak into the bridge and grenade the fucker
>>
>>25788657

Trap or not, we can't afford to waste any more time with the main Zerg Swarm incoming, get to the bridge NOW.
>>
>>25788657
GET THAT FUCKING INFESTOR
>>
>>25788637
We're most likely going to lose everyone ANYWAY. No one wants to be lead around by a girl with a suicidal death wish.
>>
>>25788731
Once we kill the infestor, I say we try to get the weapons systems, even if it's just defensive batteries online, so we can hold out longer in case repairs take longer than expected
>>
>>25788657
Is the Infestor able to survive in a vacuum? if so, can we blow out the bridge windows and kill it after the room depressurizes?
>>
>>25788772

all zerg can survive in vacuum
>>
>>25788758

Engines first, then the defense batteries.

At least then we can move away from them whilst the rest of the repairs are ongoing.
>>
>>25788657
Send Double Penetration off to rape the Infestor.
>>
>>25788772
We don't have to kill it if we can just get it off the ship. Without any means propulsion it's just going to drift around in space until an overlord comes by the pick it up. While it's waiting for that we repair the ship and gtfo
>>
>>25788780
well thats convenient...
>>
>Registering Consensus

You make for the bridge, C-20-A rifle in hand. You intend to make the infestor pay for what it's done.

The door opens and you step forward, stealth reactor active. It's then that you see your MIA marine, Private spits. His armor is damaged, his helmet destroyed. He doesn't bear any immediate signs of infection and your scope doesn't immediately pick up zerg infestation.

Then a voice, alien, primal... Zerg. Speaks to you.
>"We wiiiisssh to ttttaaaaalllkkk. Yoooourr maannn isss ourrr hoossttaage. Heeee willl killl himsellllf. You will giiiiive us shiiip to leave. Yoooou leave... maybe live... if we don't caaaatccchhh yoooouu."

Processing:
Valkyrie frigate and Planet Hopper ships available to transport infestor.

No record of zerg self-preservation. 62% Likelihood of trap.

Use of Hellfire grenade will instantly kill the Infestor. 9% Chance of Private Spits survival.

>Awaiting input...
>>
>>25788814
>Use of Hellfire grenade will instantly kill the Infestor. 9% Chance of Private Spits survival.

Unlikely that the Zerg will hold up their end of the bargain.
>>
>>25788814
I'm gonna say use the hellfire grenade
>>
>>25788657
It'll need more minerals, but we can jump without it - Have the wraith blast the bridge.
>>
Rolled 9

>>25788814
>Hellfire grenade
do it
>>
>>25788814
Just use the gernade. Knew he wasn't fucking dead. Probably infected already.

Seriously just smoke him. It's our best chance.
>>
>>25788814
'Nade the bug. Fuck infestors.
>>
>>25788814

It can go fuck itself.
>>
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>>25788814
Hellfire Grenade.

We don't negotiate with terrorists.
>>
>>25788814
Throw the grenade the guy is infected
also self aware zerg
>>
>>25788814

Sorry Larry, but we really can't take the risk.
>>
>>25788814
Hmm, Hellfire Grenade proposal very tempting. I don't trust its offer in the least. And if the offer is real I really don't want a self-aware zerg like that wandering around.

Is the Infestor using the Neural Parasite right now? Do we have a shot currently?

Evaluate following strategies.

Using Flash Grenade to blind Infested and Infestor, shoot it to death.

Using Sticky Grenade instead of Hellfire Grenade.
>>
>>25788814
Couldn't we head shot the thing with Psi rounds?
>>
>>25788858
>>25788846
>>25788830
Xth'd.
>>
>>25788814
Frag em. If the infestor claims Spits will kill himself, he's likely infested and the infestor would probably sic him on you. It was nice knowing him
>>
How bad is a death by Hellfire Grenade?

Because if its bad, we might want to mercy-kill the marine first before we horribly burn him to death.
>>
>>25788895
We could just mercy kill him when he's on fire. Safer that way.

Seriously I got money riding on this guy being infected already.
>>
>>25788895

That'll depend on him being in good enough condition to recover.

After this, I can't see us leaving a man behind to die if we can help it.
>>
>>25788814
Hell-fi-uh! Hell-fi-uh!

Il est temp pour la enfer-feu! Enfer-feu! Enfer-feu! Dans la derriƩre de infestor!
>>
>>25788814
Destroy the infestor but don't use the hellfire grenade, try shooting off its tendril that connects to the base of its skull.

If we save him morale would be boosted
>>
>"Sure, let me just radio my team and-"

You shoot the grenade down the Infestor's god-forsaken mouth. The neural parasite effecting your private reacts, and he shoots a C-14 nail right through his skull before slumping to the ground.

The infestor proceeds to explode in a fashion you can only describe as 'beautiful', segments at a time, rather painfully. The shrapnel kills off one remaining marine, and you quickly dispatch the other two as they fire blindly, unable to see you without the infestor's presence.

>"This is Delta Phoenix reporting. Mission successful. Commence scans on system components, I want a full readout of repair costs."

There is the small matter of Spits' body, however. The CMC appears beyond repair, and is possibly booby-trapped with zerg infestation.

>Shoot open Bridge window, vent him to space. Additional bridge repair cost.
>Haul him to nearest operational airlock, hope it's online.
>Contact Henderson, have him handle it.
>>
>>25788933
If he isn't already infected.
>>
>>25788944
How would it be booby-trapped?
>>
>>25788944
>>Contact Henderson, have him handle it.

Meanwhile, we have repairs to make and an infestation to mop up.
>>
>>25788933
He's presumed dead anyway. Plus if he's really infected then we're fucked. If a Queen (unlikely) takes him prisoner, I'd take the offer, but an INFESTOR. No, just no
>>
>>25788895
Note: Hellfire grenades use phosphorous rounds and have historically been banned for use by governments.

Use of hellfire grenades will severely damage enemy morale, and potentially allied morale.
>>
>>25788944
>>Haul him to nearest operational airlock, hope it's online.
>>
>>25788972

Remember SC1 infested terrans?
>>
>>25788944
>Request medical scan of CMC to detect infection
>>
>>25788977
Shit. Will people KNOW it was a hellfire grenade?
>>
>>25788985
Oh, that kind of infested.
>>
>>25788944
>>Contact Henderson, have him handle it.

Man needs a proper send-off for his service.
>>
>>25788944
Cremate Spits' body with the Firebats (Henderson)
>>
>>25788944
Cool. The Infestor mercykilled our marine for us.

Anyways:
>Contact Henderson, have him handle it.
>>
>>25788944
>Contact Henderson, have him handle it.

while we start mopping up stagglers and the rest of the team gets to work repairing the ship
>>
>>25788972
Infestation is an insidious process, the virus can survive abnormal conditions and a live sample, no matter how small, can potentially infect a target given enough time.
>>
>>25788944
>>Contact Henderson, have him handle it.
>>
>>25788977

Well... If we've already just killed the Infestor, then we don't NEED to use hellfire grenades, right?
>>
>>25788973
Agreed.
Get the crew working on repairs double time. Leave the bridge till last.

We'll work on cleaning up any left overs or traps.
>>
>>25788946
>>25788972
If anyone asks, say that the Infestor did him in so you used the grenade AFTER he died to avoid any controversies
>>
>>25788996

I think our crew will react with glee at the Infestor being hellfired.
>>
>>25789023
Information may prove relevant to future deployments.
>>
>>25789043
The Hellfire grenade probably made it so you can't even tell anymore.
>>
>>25789032
Have firebats lead the cleanup, marines guard flanks and escort SCVs to the engines. Conduct a full scan again and have DP access the captain's cabin in case we need some clearance to warp/access certain locations
>>
Erm, wait... We used the grenade on the Infestor.

Do Terrans care if ZERG get hit with hellfire grenades?
>>
With the death of the Infestor, Morale has Risen.

Henderson's morale is not effected by dead hostages.

Estimated for repairs to Hydron:
>Minerals: 2085
>Gas: 1250

Armory:
Engines: 285 Minerals, 400 Gas.
Bridge: 200 Minerals, 100 Gas.
Living Quarters: 200 Minerals, 100 Gas.
Main Engineering: 500 Minerals, 400 Gas.
Research Labs: 300 Minerals, 100 gas.
Weapons Control: 200 Minerals, 50 gas.
Docking Bays: 500 Minerals, 100 gas.

All Components require 24 manhours to become operational.
A single SCV provides 4 manhours. We have 10 SCVs available.

Time until Zerg arrival: 15 hours.

Morale is at 21.

Please input SCV deployments.
Following SCV deployments, I will assign Military deployments.
>>
>>25789097
I would think not since how Zerg are a race of Bioweapons
>>
>>25789097
Probably...they were banned for a reason. Let's just not mention it.
>>
>>25789097
I doubt it. And let's face it - he was almost certainly infested, and the crew will see it that way too. After all, he killed himself after the Infestor died..
>>
>>25789097
Terrans are impartial to Zerg suffering.

In some situations this will raise morale.

This is one such situation.
>>
>>25789134
>Engines: 285 Minerals, 400 Gas.
get engines back online first and jump.
>>
>>25789134
spilt the SCV's between the engines and Main Engineering we need both online to get out of here
>>
>>25789151
Seconded.

We can fix shit up nice and pretty once we're fucking out of here. Hell we don't even need to leave the system, just get away from these fuckin zerg.
>>
>>25789151
Don't forget about the bridge so we don't jump into an asteroid or a star.
>>
>>25789134
5 SCV for Engine and Bridge each.
>>
>>25789134
>Engines: 285 Minerals, 400 Gas.
We jump to the safest location we have and continue repairs there.
>>
>>25789172
Shit. That's right. Switch
>>25789174
to supporting this.
>>
>>25789172
20 manhours will have been applied to both components.

We will still require 4 man hours on each component.

This plan of action leaves us engaged with zerg reinforcements for 1 hour.

Should I issue this order?
>>
>>25789145

No, see -- we didn't use the grenade on an "infested marine."

We used it on an Infestor, and after that Zerg was killed, his last command was to make the Terran suicide.

So yeah, we didn't use it on a human at all.


>>25789134

So, what components do we need to get out of here?

Just Engines?


Actually, could you just tell us what each component does?
>>
>>25789134
You said Engineering, Engines and Bridge in order to jump, but we need some mobility to put some distance between us and the Zerg reinforcements. Have 8 work on the engines and have a firebat clean out Main Engineering and 2 SCVs fix the bridge to gain some scanning ability.
>>
>>25789190
Error: Runtime
This will leave us engaged with zerg forces for 12 minutes.
>>
>>25789134
>Engines: 285 Minerals, 400 Gas.

We need to get our asses out of there ASAP.
>>
>>25789134
>>25789172
Engines, and main engineering or bridge, depending on which is needed to jump. Have someone give us an analysis of what is required to do so.
>>
>>25789197
Engines and Main Power must be online to initiate a blind jump.
>>
>>25789207
12 Minutes is too long. If we rush the engines can we at least move?
>>
>>25789190
Hmm, scratch that. If we stick 10 SCVs on the Engines can we fire them up and get some distance giving us more time to get the Main Engineering up and running?
>>
>>25789134
Main engineering
Engines
Then bridge
>>
>>25789220
What would it take to rush engines and main power?

Would we still have to engage the Zerg? Could we move the ship?
>>
>>25789207

We're dead fucking men if that happens.
>>
>>25789220
Then that's what we'll do. Split all SCVs evenly between the two.
>>
>>25789190
We only need the engines to jump correct? If so, can our ship give the Hydron coordinates for the jump so that the bridge becomes unnecessary?
>>
>>25789134
>Morale is at 21.
We can't afford to lose anything. Anything at all. We deploy 7 SCVS, surrounded by the totality of our troops and delta phoenix, who presumably can give some advance warning of an immanent wild zergling swarm, and work on one component at a time.
>>
Put everyone and I mean EVERYONE on the engine. We don't need to jump we just need to move. Mobility is life. Literally. So long as the engines are functional we can move away from the zerg and buy us time. If we try to split between one and another the zerg are going to kill all of us.
>>
>>25789220

Um, what Component does "Main Power" fall under?


Because it would suck to repair the Bridge or Engineering, only to find out that we need POWER to jump.


How fast can the ship move if we restore engines?

By which I mean -- can we outrun the Zerg if we restore the engines?
>>
>>25789242
Agreed.

If we get the engines running do we still need the main power running to move?
>>
>>25789239
Doing engines, then engineering, and blind jump, with the earlier suggested pursuit mode of the hercules.
>>
>>25789220
Welp, either a blind jump which will possibly kill us, or let the Zerg catch up and kill us. I say prioritize engines and main engineering. Still check out captain's cabin
>>
>>25789243
Even if we can't out run them it should at least buy some time. Time is essential right now. Every minute counts.
>>
>>25789190
Can we have people not in SCV suits help with repairs in order to quicken things?

Can an Engineer rout the Jump calculations through the Hercules's navigation system in order to make it a not quite as Blind Jump?
>>
>>25789134

Engines, and then we fucking RUN FOR IT while we desperately get main power up.
>>
>>25789259
That would totally save our ass.
>>
>>25789197

Loading Component Schematics:

Armory: Weapons storage, Brig and Supply Depot. Online.
Engines: Sub-light and FTL thrusters, acceleration, and RCS components.
Bridge: Command Center. Controls all other components.
Living Quarters: Life Support, Bar, Medbay, increases morale.
Main Engineering: Power, Sensors, Improves efficiency of all other components.
Research Labs: Research new Technology and Biological knowledge. Contain samples.
Weapons Control: Controls all weapons batteries, missle tubes, and defensive countermeasures.
Docking Bays: Required to store and maintain ships. 1 online.
>>
>>25789259
this is info we need
>>
Do NOT do a blind jump. Space might be big in reality but it's small as fuck in narrative. Blind Jump is like saying QM please rape my face. We'll wind up stuck in UED space or worse.
>>
>>25789272
>Engines: Acceleration

YEP. ENGINES.

>Main Engineering: Power

SECOND YEP.
>>
>>25789239
Negative, time is not on our side, the best we can do is get 4 marines (including Henderson) + 1 firebat guarding half and 3 marines + DP + 1 firebat guarding the other half as we work. That would leave the hangar vulnerable though
>>
>>25789285

You wanna greet the main Zerg Swarm then moron?
>>
>>25789259
The Hercules' FTL computers are not equipped for calculations of this magnitude.

Engineer 'Mac' Guyver states that he can use the FTL computers of the Valkyrie and Hercules together to plot a course with 0% chance of landing in a sun or black hole, but our air defenses will be limited to the wraith.

>>25789259
Without fusion cutters our civilians are unable to make repairs to the ship.
>>
>>25789272
How many SCV's can we put on one component at a time? Seriously, we have enough to repair both in time easily.
>>
Can we concentrate solely on
>FTL
>Power
?
>>
>>25789272
If we can move without Main Engineering then we'll do Engines first, followed by ME and bridge.
>>
>>25789305
Have him do so.
>>
>>25789296
That gets the two critical components repaired in EIGHT HOURS. They jump and are gone.
>>
>>25789272
Engineering and engines ASAP. Put all civilians on repair duty with the actual engineers giving out orders while they also do their job. Raid the armory, see if we can get some mines or something. Is it possible to make IEDs with the materials in engineering?
>>
>>25789272
Can sub-light thrusters be fired without main power active?

What does RCS stand for?

We know that Main Engineering isn't completely trashed, the Main Sensors were still working, as was the power, unless that changed recently. Does that decrease the time it takes?

Can we instead of repairing the Sub-light thrusters focus solely on the FTL thrusters? Similarly for Main Engineering, can we focus completely on getting enough Power up to Jump?
>>
>>25789285
UED space would take 20 years of continous hyperdrive usage with systems at suboptimal efficiency.

Likelihood of landing in deep space: 93.6%
>>
>>25789305

... Are there any SCV suits lying around on the Battlecruiser that we can salvage?
>>
>>25789305
Wait, can we make distance without FTL?
>>
>>25789305
God dammit I love you Macgyver.
>>
>>25789307
There is no limit to SCV assignments at this time.

>>25789314
Repaired engines cannot function without power.
>>
>>25789323
RCS stands for Rocket Control System.

It is used for maneuverability. All turns and deceleration must be done with RCS.
>>
>>25789305
Okay so civvies are totally on repair duty.

Will getting the engines done allow us to accelerate away from the Zerg?
>>
>>25789326
If we can find an uninhabited planet with minerals and gas we'd be safe until repairs are finished and we can return to inhabited space. If we get lost or end up in hostile space, we're screwed
>>
>>25789352
need power to do anything son.
>>
>>25789327
Scanning.

Docking bay 3 contains damaged SCVs. They can be repaired into 1 working SCV using 4 man hours.
>>
>>25789339
so if we put everyone on power then rush them to the engines could we make it
>>
>>25789339

Can we just repair only the RTL systems then?
>>
>>25789330
At sublight speeds we can evade the zerg for 3 additional hours at full speed.
>>
>>25789371
*FTL
>>
>>25789378
mmm, not enough to make a difference, I say prepare for a blind jump.
>>
>>25789339
Is it possible to pressurize the whole ship, or at least the corridors we use and that lead to space and then when the zerg board, open up to space, thus dragging them into space.

Come on people, we gotta think unconventional traps because we're fucked in a straight up engagement.
>>
There's no good way out of this. We have to deal with a zerg swarm that took this thing out at full capacity with an untrained less-than-skeleton crew with almost every essential system offline. We have to deal with it for at least 12 minutes. We have exactly two ships capable of air to air combat and they have far far more than that. So we gamble. Either we keep everything inside and hope they don't wreck the ship so badly it won't survive the jump or board and kill all of us or we get power and weapons online and hope that we can shoot enough of them off to get us out of here without them blowing us up.
>>
>>25789339
Ok, 5 SCVs to ME, 5 SCVs to Engines, Get Mac Guyver to plot the course and we jump ASAP. Our main priority now is to escape with our lives and the battlecruiser
>>
>>25789361
Shit.

So can we get engines and power up in 8 hours like
>>25789318
Said? Cuz with Mac gettin shit Jerry-rigged for us I think we can get outta here.
>>
>>25789272
Adjutant, Estimated speed of Zerg flyers
Estimated speed of this vessel once the engines are brought online
>>
>>25789378
If we did this as well as continue repairs, how long would we have to engage the Zerg in combat?
>>
>>25789371
Schematics for FTL drives use the same vespene injection system as sublight drives. The spool is used at sublight speeds to recharge electrical currents required to ignite propellant.

Both systems must be online simultaneously or neither will work.
>>
>>25789382
Won't be totally blind if Mac hooks that shit up for us.
>>
>>25789391
Impossible, with the huge numbers of the swarm, our valkyrie and wraith will go down in seconds and breaching pods will wipe us out in minutes
>>
Stop panicking. We can minimise casualties and be ready for a blind jump in 8 hours. This isn't hard. We can't just put one SCV on the parts - we can put as many as we need.
>>
>>25789410
Okay so if we do engines and main engineering with Mac hooking up his Jerry-rigged method how much time will we have left?
>>
>>25789363
Interesting.

Evaluate time saved by using all SCVs to repair X SCVs, with X being a variable, minimum of 1, maximum of K with K being people who can use an SCV properly, and then putting all the SCVs to work on repairing the Engines and Power in Main Engineering. Attempt to find an X that will get everything repaired before the Zerg arrive.
>>
>>25789431
That is of course with everyone working to repair besides the guards.
>>
Stop panicking. We can minimise casualties and be ready for a blind jump in 2 hours. This isn't hard. We can't just put one SCV on the parts - we can put as many as we need. One SCV gives 4 man hours of work per hour. 6SCVS can do one part in one hour.
>>
>>25789383
Life support systems must be online.

Main engineering and Living quarters required.

>>25789403
Zerg intercept in 15 hours. We can extend it to 18 hours at sublight speeds.

>>25789404
Our only available combat unit is Mia Rodriguez. She can either focus on boarding defense or air defense.
>>
>>25789436
Mobility is the priority here, followed by the bridge and weapons systems, then living quarters and armory
>>
>>25789451
Focus Mia on boarding defense.

So we have 15 hours total.

Will putting all the SCV units on fixing the damaged one get it done in an hour?

Estimation on the amount of time used to fix both power and engines with civilian help?
>>
>>25789451
Mia stands no chance against Mutalisks in a single wraith. Have her protect the civvies while we work 50-50 on main engineering and engines
>>
>>25789459
No, our priority is not getting closely acquainted with a few million zerg. The zerg are 15 hours away. We can be gone in two.
>>
>>25789451

>All Components require 24 manhours to become operational.
>A single SCV provides 4 manhours. We have 10 SCVs available.

>Time until Zerg arrival: 15 hours.

That means if we split 5 and 5 SCVs to engineering and engine then we should be done in 5 hours and a bit, while the zerg arrive in 15 hours. Correct?
>>
>>25789451
get sublight online and extend to 18 hours. then spend time to fix FTL and Bridge
>>
Adjutant if we allocate all SCVs to fix the components how soon can we leave? Is it going to take us 15 hours or 2?
>>
>>25789477

Ideally we should also repair the bridge if you're correct.
>>
>>25789477
this
>>
>>25789486
We don't need the bridge. Mac can totally Jerry-rig that nav computer. No suns, no black holes. Presumably no asteroid fields.
>>
>>25789318
>>25789436


What? Jump in 2 hours? Jump in 8 hours?

Can people explain to me where they're getting those numbers from??


Gah, the math on the man-hours is really tripping me up here...

Each SCV provides 4 man-hours. What does that mean? Is that, effectively, 4 man-hours per actual hour of time?? Something else?
>>
>>25789484
This is correct.

Recommendation: I can load math supplements to Delta Phoenix's resoc tanks if requested.
>>
>>25789514
Why? You appear unable to read adjutant posts, why will me explaining it make it any better?
>>
>>25789484
>>25789524
PERFECT.

Do that split. Put all Civvies on helping Mac with the Jerry-rigging. Get that shit done fellas! We're getting out of here!
>>
>>25789514
Each SCV provides 4 man hours of work per Hour.

24 Man hours are required to repair components.

Optimally, we can repair 600 man hours worth of equipment before zerg contacts.
>>
>>25789484
Scratch that. If we do it 10 SCVs on each system at a time that would make it 2 hours and a bit right?
>>
>>25789484
I think we have our plan. Mac tries to make sure we don't die by juryrigging the nav computers. We concetrate solely on the componants that will allow us to jump outta here.
>>
>>25789524
Wait, earlier you said >>25789190 which makes no sense with this current statement. Which is why we're all so confused, you said if we split them between Engineering and Engines like that we'd have Zerg crawling on us.
>>
>>25789542
Repair the necessary parts in 5 hours and get the hell out!

Even 10 hours from Zerf invasion is cutting it fucking close.
>>
>>25789559
ya that didn't make much sense to me either.
>>
>>25789542

Alright then, so bridge, engineering, and engines plus maybe weapon systems if we've got the time in case something nasty is waiting at the other end.

Everyone agreed?
>>
>>25789559
The ship currently contains zerg ground forces.

It is likely that repair teams will be engaged with the zerg while attempting repairs.
>>
>>25789542
So we can repair the engine and engineering with plenty of time to spare to have all the SCVs fix the bridge?

STOP SCREWIN WITH OUR HEADS.
>>
Reapir power engine and bridge. We have to time to fix the bridge and we need to jump sompleace safe that we can repair and restock at. If we try to do it in deep space we run the risk of runig out of supplies before everything is fixed.
>>
>>25789542
Our priority is to fuck right off Zerg space, once the engines and main engineering are done, initiate jump using Mac's navigations before anything else. Also, find out the margin of error from the jury-rigged jump
>>
>>25789559

Yeah, that was the part that really confused me too.

Because otherwise -- if each SCV can do 4 man-hours of work in 1 hour?

**That means that a single SCV can repair a single Component in just 6 real-time hours!** And we have TEN of those SCVs and 15 hours before the Zerg get here.


This is why the math was confusing me and making me panic.
>>
>>25789580
If we put marines to guard them what are the risks?
>>
>>25789580
Error detected: Fault in use of Vocabulary.
Disregard 'reinforcements'.

Recommending adjutant maintenance.
>>
>>25789583
The thing is, we'll be 50 gas short to fix the bridge.
>>
>>25789524

Engines, Bridge and Power.
>>
>>25789592
Margin of error is 0%. We will not hit a sun or a black hole.

All other factors cannot be calculated.
>>
>>25789603
Adjutant did our scans pick up any resources on board?
>>
Repeating my basic suggestion now that basic math has returned to those doing the "i'm a chicken with my head cut off" act:

Issue the order to gather all our ground forces and 7 SCVS (One as a spare) and repair one component at a time. We will then repair each component we touch once an hour and can minimise losses by concentrating our forces.
>>
>>25789603
Well fuck. Looks like we're using Mac's system for sure then.
>>25789612
Also Engines, Power.
We apparently cannot afford bridge.
>>
>>25789597
With current morale there is a 15% risk of casualties and a 20% risk of guards abandoning SCVs.
>>
>>25789625
Can we salvage anything to make up the 50 gas?
>>
>>25789599
Oh baby. We'll get to that soon enough. I'm glad you finally came around.
>>
>>25789622
I think this is the best bet. Have Delta Pheonix help gaurd them.

Query, as zerg are highly psionic can Delta find them before they engage?
>>
>>25789626
No, fuck that, our men BLED for this vessel, now it's our job to make sure we get out of here with it. For their sake.
>>
>>25789524
Haha, that won't be necessary Adjutant.
Does this ship have interior purge equipment or any interior defenses at all?
We should go investigate weapons control, solo, but with back-up a bit behind in case the crew escapes.
>>
>>25789622

Going with this.
>>
>>25789626
Any chance of getting a time limit on decisions? This drags.
>>
>>25789580
Okay, that makes more sense. You said Zerg Reinforcements which confused me, as well as a lot of other people.

Gotcha. I say we keep all 10 SCVs together, start by repairing as many SCVs as we have free people not in Combat Suits who can use an SCV competently to a maximum of 5. That'll cost us 4 hours and make us repair things 1.5 times as fast.

Then we have all of them repair the Main Engineering with every soldier patrolling the room and having a kill zone set up, then we scout our way to the Engines, we have our men lead the SCVs there, we repair that, we fix up whatever else amuses us in time in order of priority the Bridge, the Weapons Control, the Living Quarters, and the rest of the stuff, we leave well before the Zerg Reinforcements arrive.

We stick together and don't split into smaller groups.
>>
>>25789626
Welp, focus our forces then and repair one at a time, considering Engines and Main Engineering were Zerg nests prior to our arrival.
>>
>>25789626
Shit.

What if we call a meeting with everyone on board?

Basically

"I know you've all worked hard, and done more than anyone could ask, but I have to ask a little bit more. We need engines and engineering fixed for us to get out of here. We need them fixed and no one else can do it but you men. There are still Zerg crawling around the ship. They don't have the Infestor or their Queen, they are however still dangerous. But we're Terrans god dammit, and I'll be DAMNED if some bugs are going to stop us from taking what's OURS. We fought for this ship. We BLED for this ship. We earned this ship and by god we're leaving with it."
>>
>>25789677
Would that raise morale at all? Inspiring speeches get people's blood pumpin.
>>
>>25789643
Minor zerg psionics without a leader will be undetectable.

Burrowed zerg will not have element of surprise as scans are online.

>>25789634
All spacecraft can be salvaged for 50 or more gas.

>>25789657
Time limit consensus achieved.

Will proceed with consensus immediately.
>>
>>25789663
>>25789677
Seconded. I don't think any feral zerg are going to sabotage what we finish with.
>>
>>25789677
Do that, give everyone an hour break if time allows, then lead a small squad of 4 marines + 1 firebat + 1 medic with our SCVs to repair the engines. The other combatants remain on guard duty
>>
>>25789706
>>25789677
Delta Phoenix's speech potential is minimal at best.

An attempt will be made.
>>
File: 1372839753744.gif-(420 KB, 225x236, headdesk.gif)
420 KB
420 KB GIF
>>25789626

What the chances of Henderson facepalming as the guards abandon their only chance of getting out of there with the battlecruiser that their comrades died to claim?
>>
>>25789730
Be angry. Be determined. Be a BADASS.
>>
>>25789730
I would advise an apologetic speech.
>>
>>25789731
Henderson is 32% likely to shoot deserters due to high loyalty, and 68% likely to yell insults.
>>
>>25789730

Er, in that case, can we delegate the speech to somebody else?

Would Henderson be any good at it?
>>
>>25789730
Possibility, remove helmet at dramatic moment in speech, seeing that we have a face may shock them so much that they don't fucking mutiny or desert.
>>
>>25789744
tell henderson not to shoot deserters.
>>
>Good job everyone. Keep doing your job.

Inspiring speech from Double Penetration.
>>
>>25789742
We can be apologetic when we get out of here alive. Right now we need people fucking pumped.
>>
>>25789754
Double Penetration is the best Ghost.
>>
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>>25789754
>Double Penetration
Oh god, is that really going to be a thing?
>>
>>25789762
I thought we were the worst ghost?
>>
>>25789750
We could also let them know that the ships are going to not be able to jump away from the Zerg so their best chances of survival would be to stay with us and kill any zerg that comes near our engineers.
>>
>>25789779
I don't make the rules I just expect you to follow them.
>>
>>25789779
It's been a thing, bro.
>>
>>25789779
Would we ever meet someone nicknamed Unkempt Harold?
>>
>>25789787
They'd probably just hijack our hercules to flee in.
>>
>>25789799
Aren't we using bits of it to make a jury-rigged nav computer or something?
>>
>>25789817
Yep.
>>
You're almost home free. Just a few hours. If the feral zerg don't pose a problem you'll be gone long before their reinforcements arrive.

Morale remains thin, however. Your forces don't see it so clearly. You organize the remaining guards and SCVs on the loading bay, and stand on a crate to address them.

>"I know we've lost a lot of good people. Probably more than they had to. But they knew the risks of coming here. I'm afraid that risk isn't over. We've broken the back of the Zerg on this ship, but we're not out of the woods yet. We just need to get engineering online and get our engines running, and our Engineer can jump us free of this place. We'll be in possession of one of the greatest battle cruisers man has made. I need you to stay at your posts. I need you to keep your crew-mates safe. The civilians - safe. We did not come so far and lose so many to give up now. You have your orders. Head to your deployments."

>"Hoorah, sir!"
>"Hoorah!"

Impact on morale positive. Chances of dereliction of duty lowered.

Scans indicate engines and main engineering are free of feral zerg.

Where do you deploy yourself, personally?

>Hercules defense.
>Main Engineering.
>Engines.
>>
>>25789824
Go hunting some zerg.
>>
>>25789817
Fear makes people do stupid things.
>>
>>25789824

What about patrolling/hunting?
>>
>>25789835
Speaking of which, are Zerglings good eating?
>>
>>25789824
Guard the Hercules, try to get to know the civvies
>>
>>25789846
I hear they taste a little like spam.
>>
>>25789824
>>Engines.
>>
>>25789824

Didn't we decide to do this one at a time?
>>
>>25789824
1 marine with us at the hercules 3 with engines and 3 with the main engineering crew.
>>
>>25789846
Zerglings are not approved for Terran consumption.

>>25789835
>>25789845
Active assault is an option.
>>
>>25789779
In an attempt to increase morale, you call the Marines onto the bridge, preparing yourself for a rousing speech.

For the most part, they look sheepish, tired, and haggard from the Zerg assault.

Striding forward, you strip off your Cirrus suit and drop the clothes you were wearing underneath. Your ghost tits perked up and ready for some hot double penetration action

>"Come at me, boys. This is how I reward my men in the PURPLE SQUAD"

Barney starts singing his favorite song
>"I love you..."
Henderson just whistles and mutters damn

Before long, you're covered in sticky Marine juice and morale is back up to tip top shape.
>>
>>25789885
What about Zerglings with lemon?
>>
>>25789824

Can't we just have the Hercules detach and not worry about it for the duration of the mission?
>>
>>25789824
>Impact on morale positive. Chances of dereliction of duty lowered.
>Scans indicate engines and main engineering are free of feral zerg.
>Where do you deploy yourself, personally?
>>Hercules defense.
>>Main Engineering.
>>Engines.

Hercules. We can move out if scans indicate a large swarm of ferals moving toward the light and noise.
>>
>>25789894

Dude, we know you're not Adjutant.
>>
I think our Adjutant has lost it. Yes I know it isn't OP. The good news is that she's achieved sexual self awareness.
>>
>>25789909
We're using it as the Jerry-Rigged jump computer. So no.
>>
>>25789894
as if the real Adjy would ever let anyone other than it lay eyes on DP's form
>>
>>25789938

Right, fuck.
>>
>>25789894
Not our Adjutant, but I lold at least

Adjutant, what sorts of...defects do Adjutants suffer from when they get like this?
>>
>>25789949
Yep. Plus that's where the non-scv civvies are going to be working if I remember.
>>
Ah, what amount of troops is guarding the Hercules while this is going on?

I mean -- how is our fighting force split up currently?
>>
>>25789976
Current force deployments are optimized evenly.

Corporal Henderson is deployed at the Hercules as it's the highest risk target.
>>
>>25789976
I think we should go with
>>25789875
Leaves marines split evenly plus a backup for us at the herc to either keep defending it if we have to bail to back up another squad or to back us up if shit attacks the herc.
>>
>>25789976
I vote 3 marines + 1 firebat + 5 SCVs to Engines and Main Engineering. Delta Phoenix can either go guard the Hercules or go hunting. Cpl Henderson will defend the Hercules
>>
>>25789997
>>25790011

Er, I just wanted to make sure we didn't have any gaping holes in our defense.

... I'm getting sleepy.
>>
>Consensus Registered.

You decide to distract the opposition by making youself a target. You head for the densest cluster of zerg life forms, one of the docking bays, and open fire.

They scatter in multiple directions. You decide to use this to your advantage, and take far positions, using your shots to corral the zerglings and infested terrans away from your operations.

56 minutes later you are greeted with one of your SCV operators on radio.

>"Sir, we've nearly got it. 20 more min-"
>"Boss! Sensor's hot! We got us a dozen friendlies headin' fer the Hercules."

Seems like it won't be so easy after all.

>Intercept zerglings headed for Hercules, protecting the ship but exposing other operations to attack.
>Let Henderson handle it, continue to protect flanks.
>>
>>25790026
Intercept.
>>
>>25790011
Right. Forgot firebats. 1 firebat with each 3 man marine team. Henderson can handle the herc with our back up no problem.
These things shouldn't have a hive mind currently so it shouldn't be AS dangerous.
>>
>>25790026
>>Intercept zerglings headed for Hercules, protecting the ship but exposing other operations to attack.
>>
>>25790026
Confidence that Henderson and his team can handle the zerglings with none or minimal injuries/casualties?

Does Henderson have a firebat with him?
>>
>>25790026
Intercept.
>>
>>25790026
How many are coming, Adjutant? If the numbers are too much, we need to help out. I won't lose more men to these monsters
>>
>>25790055
Both firebats are deployed at other operations. Current contingency at Hercules is Henderson Solo mission. Mission loadout suggests Henderson currently dual-wielding gauss rifles and chewing cigar.

The Hercules is armored and will be able to hold off the zergling attack for some time.
>>
>>25790079
a dozen means 12
>>
>>25790079
12 Zerglings are en route.
>>
>>25790087
No need to reinforce, he's got it.

>Let Henderson handle it, continue to protect flanks.
>>
>>25790026
>>Let Henderson handle it, continue to protect flanks.
>>
>>25790087
Well, as long as he's got the cigar he should be fine, but just to prevent him from having to get a fresh one out, we'll intercept.
>>
>>25790094
See if we have anymore grenades, and blast them in a checkpoint if we have. Henderson can handle himself
>>
>>25790094
>>25790089
Right...erm, my bad. Kinda late here...I should sleep.
But...want more...Ghostification....guuuuh.
>>
>>25790087
Intercept, don't need any more damage to our ships.
>>
>>25790087
Intercept. Take out a few and be ready to break off to support another group.
>>
>Registering consensus.

The flank is not currently threatened and, despite your faith in Henderson's ability, the Hercules cannot be lost. You make for the docking bay.

The zerglings are fast, but you manage to catch up to the force. Several potshots take down 3 of their number, that should even the odds.

The zerglings wing around, however. You think this odd for a moment, and radio.

>"Scan for activity. What are they doing."
>"It was a feint, sir! Remaining forces are converging, I don't know yet."

You don't have much time, but it's clear they had no interest in the Hercules. They're feral, so they'll be after living targets.

You can only reinforce one position.

>Engineering:
1 firebat, 3 marines.
Morale: 33

>Engines:
1 Firebat, 3 marines, 1 medic.
Morale: 18

Which location do you reinforce?
>>
>>25790184
Engines. Lowest morale.
>>
>>25790184
Engineering
>>
>>25790184
>>Engines:
With their morale they are going to be pretty crap
>>
>>25790184
>>Engineering:
>1 firebat, 3 marines.
>Morale: 33
weakest place, right?
>>
>>25790184
The Engines. They'll probably make for both the heat and their ancestral nest.
>>
>>25790184
Engines. They're on the verge of breaking soon, and if that happens they're screwed. If we can pull something spectacular then we can boost their morale
>>
>>25790184
Engines, more bodies so more likely the Zerglings will rush there
>>
>>25790184

Hrm... Um.

Can we draw their attention to US instead?

I mean, we're a Ghost. We're psychic. And these are (relatively) dumb Zerg, right?

(And we have stealth, and can thus lead them on a wild goose chase.)
>>
>>25790204
fuckit, ENGINES
>>
>>25790184
9 Zerglings right?
Firebat can easily handle those, especially with marine force.
>>
>>25790217
Delta Phoenix has no training in [REDACTED] currently.

An attempt can be made but odds of success cannot be calculated.
>>
>>25790237
try it.

If it doesn't work I agree, engines.
>>
>>25790201
>>25790197
Their morale would be crap but remember they know its either abandon post and die from a bigger zerg swarm or die defending their loved ones and comrades.

Either way there is no way out of here unless they finished repairing it.

Besides from my experience in total war a surrounded enemy that has no hope in surviving just becomes harder to kill
>>
>>25790234
Scans indicate 16 to 18 zerglings converging on both locations.
>>
>>25790237
Go reinforce dem engines!
>>
>>25790260
Yep. Reinforce engines. Their group is closest to breaking.
>>
>>25790260
....Both?!
As in 40 in total?
God damn it...We're gonna lose the other team, if we leave them. They don't even have a medic.

Fuck
>>
>>25790260
Help engines first then back up engineering. See if both can seal off entrances to delay the attack
>>
>>25790260
Wait...which firebat is with which crew?
Is barney with engineering?
>>
>>25790273
In desperate times calls for desperate measures. SCVs participate in the defence as well
>>
>>25790273
should have done this one at a time.
>>
>>25790299
Think we could have them fall back to the herc?
>>
>>25790260
We dead.
>>
>Consensus achieved.

You decide to reinforce the engines. Low morale is an issue, and this is not only a chance to reinforce the position, but also raise morale.

The zerglings arrive moments before you. Several corpses already litter one of the entrances. They're about to close with the marines, one leaps for a killing blow, and you shoot it straight out of the air.

>"Reinforcements! Hold your ground, we've got this!"
>"Engineering here. We've got wounded, but we'll be alright...

Satisfied that you've dealt with the threat, you radio the Hercules' bridge.
>"Status report, Ensign."
>"Sir, repairs are complete. We can initiate blind jump on your order."
>"Make it so."

You feel the ship lurch before your feet and hear the roar of the engines as the ship goes into warp space.
>>
>>25790310
If they run into the Zerg, they're even more screwed. At least where they are they can expect the zerglings and kill some of them first
>>
>>25790331
oh good, my guess it wasn't a concentrated rush.
>>
>>25790331
We've escaped? PARTY TIME
>>
>>25790331
Oh thank god. Here's hoping we don't jump out of the frying pan and into the fire.
>>
>>25790343
Feral zerg combat efficiency is massively reduced.
>>
>>25790347
Oh don't worry, we will.
>>
>>25790343
Does that mean we were almost cheesed?
KEKEKE
>>
>>25790260
Wait wait, Adjutant, do they have superior positioning? Because that will make or break this fight.

How many entrances into each area? How many doors, holes in the wall, etc?
Any ramps, or one way entrances? Those Firebats NEED to be blocking a corridor with the marines watching their back.
>>
hopefully we arrive near a world we can mine. Gonna need it.
>>
>>25790346
after losing 6 or so people? I think we need a moment of silence and reflection.
>>
>>25790361
I'm hoping DP gets hooked up with DT.
>>
>>25790352
Excellent.

Do we have any ideas on where the remaining zerglings are hiding out? We should flush them out, I'm thinking we scout it out Cloaked and herd them with murdery death towards a very well entrenched position of marines and firebats with the medic on hand.
>>
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>>25790352
Sweet jesus thank the lord.

Adjutant, just...just tell me when we're safe. We're gonna go lay down for a second...
>>
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Dance with me motherfuckers Dance the dance of life!!

WE FUCKING MADE IT!!
>>
>>25790369
Yeah, moment of silence.
Once we get the ship fixed all the way THEN we have a party.
>>
>>25790369
We'll hold a memorial and a party, albeit not together. Need to honour the sacrifice of the friends we've lost in this mission and boost morale
>>
Alright, end of today's thread.

I haven't decided where you will be coming out of warp space just yet, figure it's a good end.

Answering questions while I archive this, go.
>>
>>25790398
so, same time tomorrow?
>>
>>25790398
Oh god...we totally need a break to fix the ship a bit..
>>
>>25790376
Dood, we are gonna have to stage an entire cleansing by fire on this ship.

It's gonna take weeks to get this place in decent shape.
We lost key crew members, important people, and...we even lost Gary, the boy who wanted to be a marine to protect his sister

But you know what? We fucking did it. We got the ship. And now? We can give the survivors a proper fucking place to lay their heads at night.

A moment of silence, everyone, please.
>>
>>25790352
Remaining resources and the costs once more please, Adjutant?

Send both parties to the bridge. From now on, after it is repaired, until we're sure the ship is empty, only one heavily defended party out at a time.
>>
>>25790398
Will you put us somewhere nice? Or will it be a horrible flaming rape pit full of pain?
>>
>>25790398
Same time next time?
>>
>>25790398
Who are the personnel left and how are they feeling right now; any alarming cases and such. Also the amount of Zerg left on board.
>>
>>25790398
so, first thing we are doing is throwing a party for everyone, and finding you a body so we can party on our own
>>
>>25790421
If we land in Dominion, Protoss or Zerg space, we're screwed. Pirates would be discouraged to attack us, especially if we can convince them that our weapons work even though they're inactive
>>
>>25790398
next thread when?

also gonna suggest getting a twitter for the quest again
>>
I think, rather than a party, we will be holding a funeral or wake, for those who have passed on.
>>
>>25790421
I think I'm going to end up rolling on it once I have enough options.

Will you end up in a Vespene gas nebula? A mineral asteroid field? A protoss mothership? A dominion fleet?

Who knows!?

>>25790406
Yep.
>>
>>25790448
protoss space we might be alright. They are fairly cordial towards terrans who haven't sided with the zerg.
>>
>>25790398
How did we do?
>>
>>25790455
alright, catch you guys later.
>>
>>25790441
Moment of silence. Party when we get the ship fixed.
>>
>>25790462
Protoss would detect infested terrans and zerg on your ship.

Guess what would be bad.
>>
>>25790469
>people are DEAAAAD
>LETS THROW A PARTY
...

Thank you for correcting this one, you can tell that DP is not used to dealing with social issues like this...
>>
>>25790462
>Terrans
>Voluntarily siding with the Zerg
Most Terrans see Kerrigan as a mass murdering terror and would never work with her
>>
>>25790463
You guys have really weird decision making.

I have to resist the urge to brainstorm with you a lot and just go "no do this".
>>
>>25790480
Knowing our luck so far, we jump right into the Golden Armada.
I've learned better then to care, Adjutant, you just take it all away! *cries*
>>
>>25790490

Could we have just snuck in, solo, to assassinate the Queen and Infester? Without having our troops set out and put up a defense?
>>
>>25790490
Personally, at this point, I'm just doing my best to get Double Penetration in wackier and wackier death defying situations.
>>
>>25790490
I'm...not sure if that means good or not.

We're really trying though, least I am.
>>
>>25790480
Probably a good idea to have someone on the Hercules radar and coms in case we end up with the protoss to explain the situation.
>>
>>25790490
why don't you?

you are our Adjutant right?

don't you love us anymore?

why don't you love us Adjutant?
>>
>>25790490
The vocal minority tend to drown out actual suggestions.
>>
>>25790490
I feel like we here are prone to emotional replies.
That and we seem to have horrible luck when it counts.

Seriously, worst rolls ever.
>>
>>25790506
That was my original plan and you guys were like "hey no wait let's throw everything at it."

I should've killed more guys but you actually rolled really high.
>>
>>25790481

It's called a wake, my friend. A party held in celebration of the honored dead.

Rather than have everyone be all solemn and sad, you hold a big ass party for the fallen, raise a toast in their name, and celebrate life.

Yes, it's still solemn, there is an air of reverence to it, but instead of every dressed in black, sitting around as some monotone voice lists off the fallen... Instead you have the family and friends say a few words, tell a story about the dead before another toast is raised in their names.

We have reason to mourn, reason to celebrate. We are on a schedule, and we can't afford resources for both. Funeral, than a wake. As soon as possible.

We will have a right proper PARTY once the ship is fully functional.
>>
>>25790520
I am secretly rogue and will kill you as soon as I have a body if I can't kill you sooner.

>>25790541
Only when Delta Phoenix rolls. Everything else is fine.

Unluckiest ghost ever, though.
>>
>>25790551

So it was rather pointless for us to have thrown our men at the Zerg in this particular situation... Awesome. That was about what I expected/feared.
>>
>>25790551
Could we really though, Adj?
Think about the last time we stealthed anything.
You know what woulda happened?

We woulda been the Princess of Knives
>>
Resources are as follows:

Marines: 7

Firebats: 2

Medics: 1 CMC, 1 Civilian

Vultures: 1

SCVs: 10

Hercules Class Transport (Unnamed.)

Planet-Hopper class Dropship (Unnamed.)

Wraith ("Dolphin 13", Pilot: Mia Rodriguez)

Valkyrie ("Bad News", Pilot: Dave Jonesy. Copilot: Carol Theon)

Banshee ("Knife", stealth reactor, no pilot)

1 Command Center

1 Barracks

1 Engineering Bay

111 Morale

Civillians: 12 men, 9 women, 5 children

Armory:
BOSUNGN92 Sniper Rifle
C-10 Rifle
C-20-A Rifle
Cosmetic cybernetic hand MKI
3x Recluse Mine (Anti-Personnel Spider Mine Variant.)
2x Civilian Grade Stimpack (+5% Combat effectiveness. Minor side effects.)
C-14s with Bayonet Attachment Available. (+15% Melee Combat Effectiveness.)
P-38 Pistols available. (+5% Combat Effectiveness.)

Resources:
19,900 Credits
>Minerals: 1465
>Gas: 90


Armory:
Engines: Online.
Bridge: 200 Minerals, 100 Gas.
Living Quarters: 200 Minerals, 100 Gas.
Main Engineering: Online
Research Labs: 300 Minerals, 100 gas.
Weapons Control: 200 Minerals, 50 gas.
Docking Bays: 500 Minerals, 100 gas.
>>
>>25790551
We stopped playing like a Ghost a loooooong time ago. I'm pretty sure everyone just wants to play as if we're Henderson.

>>25790574
plus DP has the shittiest rolls, so I think we're just scared of sending her off alone
>>
>>25790580
We aren't a TACTICUL GENIUS per se
>>
Next thread request: ZERGLING HUNTING PARTY, followed by repairs of Living Quarters, docking control and Bridge, followed by a trip for mining. This way we have a fully functional (ish, sort of) battlecruiser with a little bit of jump juice left.
>>
>>25790587
That's pretty much it...The times we tried solo infiltration we got fucked...
>>
>>25790574
yandere Adjutant? I like
>>
>>25790574

If you really wanted that, you'd fuck around with the probability numbers more, silly sexy adjutant.

And hey, so long as we don't die, we're lucky enough. Plus, we've had some moments of awesome. Stealing the Banshee for one. That was projected to fail hard.
>>
>>25790587
Pretty much this, Adj. I'm way too scared to ghost anything anymore.
At least this way, we lost some NPCs (good men and all) but we're still alive and can keep playing.
>>
>>25790595
After we do that we should fix the turrets. Can't go undefended.
>>
>>25790586
Didn't we expend our mines? And you forgot to list the Battlecruiser (vote to be named Daluke) on our resources.

With our remaining supplies we should get weapons online in case of emergency
>>
>>25790586
Hey, um...curious
Can we perhaps upgrade our cloak and stealth powers somewhere?

It might give us confidence to go ghosting again.
>>
i vote we wait until we have more gas before repairing anything that requires it. Right now we can only do weapon control and I'd rather save for another emergency jump in case we land somewhere we rather would not be.
>>
>>25790586

Ok, something we NEED to do is get all medics P-38 Pistol training.

NO. MORE. DEFENSELESS. MEDICS!

Plus those are very effective against soft targets (SC2 logic) so they would be handy should our medics find themselves in melee battle with zerglings or infested
>>
>>25790622
Yeah also your morale isn't that good yet.

I mostly use that for minerals/gas/credits because that's a pain to keep track of.
>>
>>25790622
Name it Daluke. Daluke was a badass and this is a badass ship.
As long as his wife is okay with it at least.
>>
>>25790551
Well we didn't know what to expect, and we knew there were a lot of things that could have killed us with that. We're stealthy, but the queen and infestor could have seen us, both could have hurt or killed us, they both had a lot of troops with them, even invisible enough zerglings running around in our general area would find us, and the infested Terrans could shoot in where the Infestor sensed us and turn us to swiss cheese.
>>
Er, let's not just declare it to be called Daluke.

He wasn't the only guy to die here, after all.

We could go with a name that collectively honors the battle that just took place, y'know.

Hell, we could ask the crew what they want the ship to be called, really.
>>
>>25790649
It's true, it was a shitty mission either way, and I was halfway prepared to go the route of "so you're an infested ghost on an infested battlecruiser now." had you failed solo operations.
>>
>>25790649
Basically it was
"We COULD stealth it....but if we were caught, there would be no 'interrogation room escape'
We'd just be dead.

Really dead.
>>
>>25790659
Fuck that, I say we carve the names of those brave men into the side of the ship.

They deserve to be remembered .
>>
>>25790609
>That's pretty much it...The times we tried solo infiltration we got fucked...
>>>
> Anonymous 07/03/13(Wed)05:20 No.25790601
>>>25790574
>yandere Adjutant? I like
Don't have the gas. 35 gas per jump of the battle cruiser; 20 for the hercules. This way we can keep everything inside the battle cruiser and cut down on gas costs.
>>
>>25790661
Queen of 'insert pointy object here'
>>
>>25790661
We could have become the Queen of Guns! Damn.

Or female Duran Duran if some enterprising something in the area noticed and decided we'd be useful enough to warrant nano-treatment.

We'd be the best Zergy Ghost, better than that Kerrigan bitch.
>>
>>25790645

What is the name of our faction, by the way? Or are we just rogue, nothing more?

Because yes, the ship needs to be named Daluke. Each ship we aquire/build NEEDS to be named after one of our fallen, and needs to have the decal be them in their moment of glory.

The --- Daluke "Weldan Dis Door!" Emblazoned on the hull is the image of an SCV welding a zergling to the bulkhead, with the mining drill plowing through an infected's skull.
>>
>>25790689
Queen of -
STRATEGIC LAUNCH DETECTED!
>>
>>25790659
Daluke volunteered. No one ordered him to. He willingly gave his life on his own. He was one of the bravest among us and the world is a darker place without him.
>>
>>25790622

Another vote for Daluke.

Because he was the only one to volunteer for this shit.
>>
>>25790689
Queen of Pencils
>>
>>25790622

Supporting Daluke.
>>
>>25790720
Queen of PenDP
>>
>>25790708
No name, yet. Just purple rogue ghost faction.

>>25790717
You guys really need to ask his wife he did it.

Kind of important.
>>
>>25790720
Queen of smartarse Adjutants
>>
>>25790734
will do. Hopefully I'm here for the start of it.
>>
>>25790734
But asking his wife why he did it could shatter our hearts and possibly our love of him.
>>
>>25790708

Could we get an abbreviated list of the fallen, and their "moment of awesome" As it were, so we could have a good idea of what ships to apply which name to?

Our first Medivac has to be named for Gary.
>>
>>25790734
We probably were going to, right?

Also, can we upgrade our Cloaking powers? Because as it is, way too nervous to stealth anything.
>>
>>25790751
>Our first Medivac has to be named Gary.
ftfy
>>
>>25790734
probably some normal wife husband shit like she's preggers
>>
>>25790751
I'll start the next thread with you accidentally picking up your Crew's PTSD and reliving watching your crew die, once you're dead from blind jumps of course.
>>
>>25790750

Shatter our love for him?

He's a bloody SCV pilot who died like a BOSS!

I can't get the imagine of him using that heavy powerloader of a machine to brawl his way through a hoard of infested to get to the door they were coming through so he could SEAL IT WITH HIS OWN DEAD BODY!
>>
>>25790764
>"My wife's pregnant, better volunteer for a suicide mission and make sure she's on the front lines!"

Not everyone has as poor decision making as you do, Delta Phoenix...
>>
>>25790782
We have best decision making!
>>
>>25790782
We're a special ghost.
>>
>>25790782
Maybe it was an accident and he needed a way out?

>"You'll get that child support in hell you bitch!"
>>
>>25790782
Probably to pay for some of what he considered "past crimes" or something right?
Doesn't matter, the man was a bad-ass and went out like one. On this ship. To get us this ship. Deserves to be remembered.
>>
>>25790782

My money is on:

He knew the risks. He knew his suit wasn't combat worthy. He knew he was more than likely doing to die.

But there was no way in hell he'd leave his wife to fight, while he waited on the ship like a coward.

Yes, he only knew how to pilot an SCV. But it was more than nothing. And in the end... His actions could very well have saved many lives.
>>
so why do we keep on losing medics? Aren't they usually behind the front lines?
>>
And hey OP, if not for our weird decision making, we wouldn't have had our most kick ass moment yet in this quest right?

I like how things are going. Could be better. Could be worse.
>>
>>25790843

It's cause they are unarmed I tells ya!

Riot Shields and P-38s for all of them!

I do not want to see a single person on the frontline without SOME sort of firearm!
>>
>>25790751
>>25790763
Agreed. But should we really hand his sister over to Henderson to take care of? Maybe having a couple/non combatant adopt her would be more logical
>>
>>25790843
I suspect Gary went to save someone who's injured/dying/dead despite orders to scoot and died in the process
>>
>>25790821
His 'crimes' are Dominion. He was one of the rebels on Umoja.

>>25790843
You only lost Gary, and if you check the comm chatter you can see he broke protocol to attempt to save someone's life.

Dunno what you expected from a kid.

>>25790849
You would have kickass moments regardless.

Just... they would feel more hollow I guess.
>>
>>25790862

We should take her under our wing.

Sculpt her into the perfect commander, to eventually take our place when we die!

Or, we should just ask her what she wants to do. Totally should try and make her a pilot for our medivacs when we get them as well. Gary's sister, riding in Gary the Medivac. The siblings, off to save lives.
>>
>>25790882
Gary really exemplifies the best of us. A true honest soul.

He will be missed...he will be missed.
Salute.
>>
>>25790891
>Perfect commander

Err, don't know about that one chief, we're not really commander material ourselves.
>>
>>25790882
I don't trust your dice.

When we stealth, we get shit broken.

No more stealth without more upgrades.
>>
>>25790862

I dunno, she'll turn out to be a complete badass under Henderson though.
>>
>>25790905
You just like...

I dunno, stealth is like...


>"I AM INVISIBLE. THE ENEMIES HAVE ALREADY LOST. THAT 12% SUCCESS OPTION CLEARLY DOES NOT APPLY TO ME AS I AM INVISIBLE."

I know the mechanic is super good in, y'know, actual starcraft but c'mon.

Think less DT rush more Predator and you guys will be a'ight.
>>
>>25790891
We're not all that close to a perfect commander, we can't teach that.

Also, we would make a terrible teacher as well. We've got serious buckets of buried trauma as well as a pile of emotional unavailability, difficulty understanding or relating to people, a separation from others due to being psychic, and we're a borderline suicidal daredevil with an adrenaline addition. We are not good at that sort of thing.
>>
>>25790882
Okay...so order of business next session.
Find out why our bad-ass volunteered himself.
Pay homage to the fallen.
Raise morale.
Get the shit to fix the rest of this steaming pile of s- fix this rust buc- fix this ship.
Fix the ship.
Have party for fixing the ship.
Go be awesome.
That is as long as we jump into an area where we won't instantly die.
>>
>>25790862

I'd vote Henderson, if only for the complete hilarity and d'awwwww that would result.
>>
>>25790862
>>25790891
>>25790915

Dana would object to her being raised by an emotionally unstable marine.

She might have other social ties with your crew but you don't know yet.
>>
>>25790915
If he doesn't ruin her with the marine lifestyle. Have the Doc adopt her and take her in as an apprentice. She can be a medic when she grows up. Also Gary did run forward to help one of the marines that mutineed aboard the dropship we hijacked without orders
>>
>>25790929

You forgot to add naming the ship 'Daluke' and painting him welding an infested terran's face to a door.
>>
>>25790934
Emotionally unstable? He's just quirky and fun! He'd be great with kids. Teach the little girl how to drink bourbon, smoke cigars, and kill Zerg.
>>
>>25790920
That's just it though, most of the ones we failed horribly had at least 50% chance of success!

God it feels like I'm playing Xcom with % chances here...
>>
>>25790903

We'll see? Figure we haven't done too horribly.

Yes, we lost six personnel to this. Just six. Not that much. We could have easily lost a huge chunk of the civvie population if zerg had made it onboard the Herc.

Yes, our greed got them killed, but our greed also got us one of the largest ships ever created by humanity. Those six died glorious deaths, even if they died like bitches. Why? Because their names shall resound with each laser battery we launch at our foes. Their memory will be seared into the minds of any who threaten us, if only as their IFFs read "The --- Daluke "Weldan Dis Door!" before they are reduced to ash in the sky.
>>
>>25790929
Next session will probably be a breather episode, if not for pirate attacks, since our HUEG battlecruiser will draw plenty of attention on scanners. Not to mention we haven't fixed the weapons systems and lack vespene gas to fix life support, as well as potential Zerg still lurking about
>>
>>25790954
Personally I don't like the Daluke as a name, it's not bad, but it's not great, and we do not add "Weldan Dis Door" to our official name, it ruins any flow.

We can engrave all the names on the prow or the side of the ship, we'll have plenty of space there for everyone else who dies later.
>>
>>25790977
We engrave the names on the biggest weapon batteries this ship has, and use 'Weldan Dis Door' as a slogan of sorts for the logo
>>
>>25790954

Whilst I'm voting for Daluke, I agree "Weldan Dis Door" is a bit much.

We can show off all the awesome welding skills on it's symbol of welding the infested marine.
>>
Battlecruiser - "Frank exchange of views".
First Medivac - "Gary 01"
ALL scv pilots are now required to undergo resoc and into a personality of Daluke, which will we make up. It will just be the name Daluke, and an urge to weld zerglings to doors.
>>
>>25790977
I'll second this

also, Hydron is a good name for the ship, one it is likely to have earned in more blood and fire than we have ever seen or will see.
>>
>>25791020

Hydron is most likely it was named when it set off the shipyard.

Besides which I don't feel much attachment to the name.

And frankly Daluke sounds like a badass name to me.
>>
>>25790708

Voting for Daluke.

And now to sleep, thanks for running Adjutant.
>>
>>25791005
Hyrdron is a perfectly acceptable name.

I'd also be partial to Phobos.
>>
>>25791020
It's not our name. If we don't name the ship then it isn't our ship.


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