Unfortunately, due to some technical issues, we're going to have to do without the pastebin for the next couple of sessions, but at least we've still got VALKRIAN MERCS QUEST!Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20QuestDon't know what Valkyria Chronicles is? Check it out here! http://en.wikipedia.org/wiki/Valkyria_ChroniclesYou are JAGER STURMFUHRER, leader of the fledgling mercenary company DEMONS OF RANDGRIZ. In addition to fighting Imps for money and vengeance, you have your own private mission to hunt down Karla, your former fiance who sided with the Imperials and destroyed your home.You first arrived in the Federation nation of Albion to help defend it against a possible amphibious attack. However, your boots barely hit the deck before you were assigned a mission to break up a spy ring. However, through a chain of extraordinary events, you not only smashed the spy ring apart, but also managed to capture an Imperial u-boat (mostly) intact, and figh off an Imperial amphibious invasion by defeating their leader, Belkan Knight Sir Fleisher.You've decided that it's now time to move on to greener (or at least more profitable) pastures. You and the Demons left Albion for the besieged nation of Ustio.Your first mission went well enough, routing a platoon of Imperial soldiers threatening the city of Valais' supply lines. Then you destroyed an Imperial superheavy artillery battery, taking pressure off the city's beleaguered defenders and giving them a chance to counterattack. You also took care of a personal mission for Qyburn, and in return, he's given you a new and powerful (if only experimental) weapon! You also captured an Imperial sniper who you convinced to join your cause.After some much needed R&R (though you don't feel rested at all!), you're now ready to take the fight to the Imperials again, and hopefully against the Indigo Heron.(cont)
>>25573585After a fairly long drive, you find yourself in the small village of Venya, which is honestly nothing more than a pit stop on the way to the larger town of Solis. However, it serves as a good staging point to mount a defense against any potential breakthroughs. It sits in the middle of the main pass to Solis and is on the only road large enough to handle any large scale evacuation.Fortunately, you're not alone. The Ustian 8th and 19th Infantry Companies are sitting on your left and right flanks respectively, and even Penbury has lent his fighters to support, sprinkling them along the mountain ridges to watch for Imperial scouts and harass potential advances from the high ground.That leaves you in charge of defending your particular sector the line, which is predicted to be where the heaviest assaults will take place, of course. You're now regretting impressing Freyberg so much with your past actions. Though, at least he's not actively trying to get you killed like General Damon was known to do.>Deploy our forces at the edge of town. Engage the Imps on the open road where there's little cover.>Deploy our forces inside the town. Lure the Imps into cramped killzones where they can't use their numbers.>Other
>>25573585>Deploy our forces inside the town. Lure the Imps into cramped killzones where they can't use their numbers.I am getting raped by Severe Thunderstorm's so if I miss this I will be pissed
>>25573701>Deploy our forces at the edge of town. Engage the Imps on the open road where there's little cover.
>>25573701>Deploy on the edge of town, one or two good volleys, get into town.
>>25573701>Deploy our forces at the edge of town. Engage the Imps on the open road where there's little cover.With plans to withdraw into the town when needed.
>>25573701>>Deploy our forces inside the town. Lure the Imps into cramped killzones where they can't use their numbers.the smart move, right?
>>25573701>Deploy our forces inside the town. Lure the Imps into cramped killzones where they can't use their numbers.time for them to get sniped!
>>25573762You're not getting any shots on them as they approach the town so personally, no not the smart move.
>We will never have a whole thread devoted to Sir Erik Schnee again
>>25573796Yeah, okay we get it. Now stop that.
>>25573701>>Deploy our forces at the edge of town. Engage the Imps on the open road where there's little cover.
>>25573701>deploy inna townThe imps love their heavy armour, even if they've got more elite mobile units. Theoretically they'd be using their armour to cover hte advance of their infantry.Once we're inside the town its the otherway around, and I believe we've got the best advantage in the urban environment.
>>25573796you irritated brey?>Deploy our forces at the edge of town. Engage the Imps on the open road where there's little cover.
>>25573861Longs tactically sound. I would prefer to attempt at breaking up any potential formations they have and thinning their ranks before they make it into the town. Less going into the town the better in my book. Eh.
>>25573701You decide to deploy your forces along the edge of the town. You want to engage the Imps as soon as you can. However, thinking ahead, you also prepare fallback positions in case you have to retreat into the town itself. If Imperial tanks had a serious weakness, it was urban combat.Speaking of armor, Headcase naturally has hidden away Kilroy in a ruined barn, with good concealment and a sight line for side shots on the road. Julia's Fenrir, however, is much a much hardier tank, so it could afford to be out in the open...>Have Fenrir deployed in the open. She'll draw fire but she should be tough enough to take it.>Keep Fenrir concealed. You'd have the element of surprise. >Other
>>25573950>>Keep Fenrir concealed. You'd have the element of surprise.
>>25573950>Keep Fenrir concealed. You'd have the element of surprise
>>25573950>>Keep Fenrir concealed. You'd have the element of surprise.surprise their shit
>>25573950>Keep Fenrir concealed.She's a great tank and no doubt she'll score a few kills, but she's still a tank, once they're in the town they'll organise to make it mince.Remember the core of imp infantry is the lancer.Also its harder to organise a tank hunt once inside the town and under fire from infantry in buildings.
>>25573950>Keep Fenrir concealed. You'd have the element of surprise. SURPRISE TANK
Rolled 98, 76 = 174>>25573950Hide it - if we need the distraction, Fenrir can open up fire and then distract them.
>>25573950>Keep Fenrir concealed. You'd have the element of surprise.
>>25573950"Sorry about this, Julia, but you're gonna have to sit on the bench for this one." You say to your tanker. "Better that the Imps don't know we've got a heavy tank until it's too late.""Ugh, fine." Julia pouts and puts Fenrir in reverse. Instead of taking position on the road like before, Julia repositions Fenrir to an alley just inside the town. Out of sight from the main road but with a good angle on the towns' entrance.Everybody else makes the proper preparations, taking up defensive positions. Heloise fortifies the most intact buildings and erects some mines and obstacles. Your mortar team practices zeroing their artillery on preset distances. Alek stalks off to find a good hide spot.>Continue to oversee the defensive preparations in your area.>Go check on your flanks to make sure they're secure.>Other
>>25573950>Keep Fenrir concealed. You'd have the element of surprise.Welp, no sleep for any of us today.
>>25573950>>Keep Fenrir concealed. You'd have the element of surprise.A tank with a 88 is usually a good sniper. Keeping the sniper hidden is a good choice.
>>25574079>>Go check on your flanks to make sure they're secure.
>>25574079>Check on our flanksI don't want no lost battalion shit.
>>25574079>Go check on your flanks to make sure they're secure.Don't want people attacking our rear.
>>25574079>Go check on your flanks to make sure they're secure.
>>25574079>>Go check on your flanks to make sure they're secure.hope no one's gonna sneak up on us.
>>25574079>Go check on your flanks to make sure they're secure.We don't need to end up surrounded
>>25574079>>Go check on your flanks to make sure they're secure.We don't want anyone taking us out from behind.
>>25574079>Go check on your flanks to make sure they're secure.We can trust our people to know what to do, as according to their specialities and their teamwork.Checking the Ustians is probably wise. Get a feeling on what's guarding our flanks.
>>25574079Deciding not to take any risks, you go to check your flanks, which are being held by Ustian units.>roll 2d20
>>25573796At least change the image bro. Each time I read that I see there is no spice and wolf season 3 and cry a little inside.
Rolled 8, 4 = 12>>25574306DICE
Rolled 17, 8 = 25>>25574306Come on, don't suck this time Ustio.
Rolled 14, 19 = 33>>25574306
Rolled 16, 2 = 18>>25574306Crit fail time!
Rolled 5, 4 = 9>>25574306
Rolled 20, 7 = 27>>25574306Rolling.
Rolled 18, 8 = 26>>25574306
>>25574324Fuck. We Major Whittelsy now.>>25574327>>25574328Based anons
Rolled 10, 5 = 15>>25574306inb4 1,1 and our flanks are guarded by a jumpy green unit on the left, and by Sergeant Dickbag on the right.
Rolled 16, 13 = 29>>25574306
>>25574306You first check on your left flank, being held by the Ustian 8th. They're led by Captain Grazani. They're a bit understrength, which is worrying, but their morale in general is quite high and it appears they won't break and run at the first sign of trouble, which is good.On your right, the 19th, led by a Captain Chamberlain, seems to be in good condition as well. Unlike the 8th, they're fresh and at full strength, and have had a bit of combat experience already. You honestly believe you've got nothing to worry about on this end."Captain, we've picked up movement." Penbury warns you on the radio. "Imperial column. Big one.">Engage them. Make them think twice about advancing.>Hold off. Elizabeth, can you check their comms?>Other
>>25574464>Hold off. Elizabeth, can you check their comms?Lets not get hasty, partisans aren't line infantry
>>25574464>>Hold off. Elizabeth, can you check their comms?
Rolled 2, 14 = 16>>25574464>>Hold off. Elizabeth, can you check their comms?spy time
>>25574464>Hold off. Elizabeth, can you check their comms?I say it's a feint, with no basis whatsoever.
>>25574464>Hold off. Elizabeth, can you check their comms?Need to know whats a coming
>>25574464>Hold off. Elizabeth, can you check their comms?
>>25574464"Penbury, stay down for now. For all we know these guys might be trying to draw you out." You warn."Roger that. We'll keep an eye on them." Penbury acknowledges."Elizabeth, can you try tapping into their comms?""On it, Captain!">roll 1d20
Rolled 1>>25574631dice gods come forth!
>>25574464People seem oddly concerted today.>Hold off. Elizabeth, can you check their comms?
>>25574649>>25574648>>25574644Well shit.Disciplined imps
>>25574644>>25574648>>25574655>>25574649SON OF A BITCH
Rolled 5>>25574631>>25574644...is Elizabeth's Radio cursed or something? We always get crit fails or the lowest rolls whenever we do this. Holy shit.
>>25574655Ah gawd my ribs!!
>>25574644>>25574648>>25574649Our intel isn't very intelligent today apparently.
You know this has happen almost every time with Elizabeth... Just saying next time this an option we just shoot instead.
>>25574694Never hurts to try...
>>25574705It is a waste of time if it turn outs like... well this.
>>25574678We got a 20 when we were looking up Elsa.>>25574694There's no penalty to this. Either we get something or we don't.Quit whining.
>>25574737She does have another option of just sending out into the field to do whatever it is she would do.
Elizabeth is now like 4 for 4 on rolling 1s when using the radio to intercept comms.What the actual fuck dicegods?
The dice gods must hate me because I roll low when I'm on time and roll high when I'm late. Like the time I suggested we look for Mac at the changing rooms.
>>25574648"Comms are silent. These Imps are good." Elizabeth warns. "If I have to guess, they might be a recon unit of some sort.""Penbury, do you have any concrete numbers or composition?""No, but whatever they're driving, they're fast. Faster than tanks. We need to wait for them to get closer for a positive ID, but I'm guessing armored cars or motorcycle troops.""Makes sense. Those would be more fuel efficient." Sam points out.>Penbury, engage them the moment you see them.>Hold up. Let them come to us.>Other
>>25574753Infiltration, which is very useful but very risky.
>>25574767>Hold up. Let them come to us.Let's not show the scout unit exactly where we are.
>>25574767>Hold up. Let them come to us.Let them pile up into each other so the front can't fall back and the back keeps pushing forward.
>>25574767>Hold up. Let them come to us.
>>25574694Better to roll this for intel. Then the battle itself.
>>25574776I would like to try our luck on that instead because clearly these comms are not working out.>>25574767>Hold up. Let them come to us.I want to keep our eyes hidden for when that armor is coming and we all know it's coming. Just how much and where.
>>25574767>>Hold up. Let them come to us.
>>25574795Really doesn't matter if we roll it now and or later. We have the same chance of it happening....
>>25574801What makes you think we would roll any better on that?If we roll badly on that we lose Elizabeth and they get a hostage.
>>25574767>Hold up. Let them come to usSurprise at closer range make easier kills
>>25574829And then we go play Ground Zeroes... I see issue in this. Plus I'm well aware of the dice not changing in terms of odds just try something new...
>>25574842>I see issue in this.>I see no issue in this.
>>25574818Yup. This. Quick probability lesson for people.Chance of getting two 1s in a row? 1 in 400Chance of getting two 1s in a row after the first 1 has been rolled? 1 in 20.
>>25574767"Let the come to us. I don't want them figuring out our full capability." You say. You give a heads up to Grazani and Chamberlain on the approaching Imps, and they assure you they'll handle their sectors.Up ahead, you see four motorcycle scouts and three armored cars barreling down the road. However, they stop just short of coming into town, holding back to a relatively safe distance. >Take them out now while they're stopped.>Wait for their troops to dismount and get close, then pick them off.>other
>>25574896Take them out, Headcase and Julia on the cars.
>>25574896>>Wait for their troops to dismount and get close, then pick them off.
>>25574896>>Wait for their troops to dismount and get close, then pick them off.Don't let them get to the vehicles and radio for help.
>>25574896>Take them out now while they're stopped.No moving targets? Grouped up still? Slam them.
>>25574896>Take them out now while they're stopped.Lets not reveal the tanks yet guys, not much of surprise if we show them to the first enemy that appear...
>>25574896>Wait for their troops to dismount and get close, then pick them off.>>25574908No. We hid the tanks for a reason.
>>25574896>Wait for dismountsLet them make a mistake first.Alert Headcase and Julia, be ready to relocate quick if those recon guys get away
>>25574896This is where I wish we had a HMG team or two.
>>25574896>Take them out now while they're stopped.Time to make that mortar team earn their pay.
>>25574896"Hold it." You whisper to your squad. "Let them get closer."You then see Imps dismount from their bikes and the armored cars. There's roughly about sixteen troops total. They start moving forward carefully, taking care to spread out as they approach the outskirts of the town."FIRE!" You yell.You and Ramirez open up with your smgs at full auto.Tarin, Brillant, and Heloise try to pick out individual targets with their rifles.Sam and Isolde let off frag lances.Alek also takes a shot.>roll 12d20
Rolled 2, 1, 6, 6, 4, 6, 3, 2, 5, 1, 4, 8 = 48>>25575089
Rolled 11, 20, 7, 5, 12, 6, 12, 20, 8, 15, 10, 7 = 133>>25575089
Rolled 6, 12, 19, 18, 1, 6, 8, 18, 14, 3, 15, 16 = 136>>25575089
Rolled 20, 3, 19, 4, 8, 12, 9, 10, 6, 13, 6, 13 = 123>>25575089
Rolled 13, 4, 1, 18, 12, 20, 13, 13, 2, 13, 4, 1 = 114>>25575089
>>25575092Why are you rolling d10s?
>>25575092Disregard this one I used 12d10 by accident
Rolled 3, 4, 5, 14, 10, 20, 7, 3, 20, 9, 4, 2 = 101>>25575089
>>25575109sorry, I was in another quest.
>>25575092wow never seen so many shit rolls at once
>>25575123accidentally rolled 12d10. Whoops...
>>25575119Its no problem, you said to disregard it after all.
Rolled 5, 14, 1, 6, 20, 10, 14, 16, 16, 18, 15, 16, 20, 15, 17 = 203>>25575098Four the recon troops are cut down in your opening volley, leaving the other twelve diving for cover. They start opening up with their own salvos.(cont)
>>25575134no harm done so it's ok
>>25575142dear lord those rolls
>>25575142Fortunately, the shots are all hastily aimed as the Imps are more concerned about finding cover than aiming. Plus, you're in a fortified position, so you're relatively safe. Besides a few grazing shots, you're all relatively unharmed, though Isolde has a rather nasty gash on her forehead where a ricochet had struck her. Nothing a bit of gauze couldn't fix.Your squad returns fire.>roll 12d20
Rolled 12, 7, 13, 11, 9, 20, 18, 9, 7, 1, 3, 17 = 127>>25575189Let's do this right this time.
Rolled 7, 18, 1, 9, 13, 19, 8, 11, 20, 8, 4, 20 = 138>>25575189
Rolled 9, 16, 3, 9, 13, 5, 4, 16, 8, 7, 20, 5 = 115>>25575189
Rolled 14, 20, 13, 16, 16, 19, 1, 20, 7, 15, 13, 15 = 169>>25575189
Rolled 11, 18, 2, 5, 4, 12, 2, 3, 17, 3, 9, 10 = 96>>25575206that's what I meant
Rolled 14, 8 = 22>>25575189The second volley cuts down another three Imps. Caught in the open like this, they've got no hope of winning. One of them, most likely an officer, stands up and begins frantically waving at his men to retreat when his head explodes like a melon. Obviously Alek found his mark.With their officer down, what would have been an orderly withdrawal suddenly turns into a rout and the remaining recon squad breaks and runs. The crew of the armored cars finally realize what's happening and begin firing their machine guns. However, at this range, and with your position, the best they can hope for is to suppress you.>Headcase, will you do the honor?>Let them go. Penbury can mop them up.>Other
>>25575270>Headcase, will you do the honor?Best not leave the job unfinished.
>>25575270>>Headcase, will you do the honor?end them
>>25575270>Let them go. Penbury can mop them up.Guys seriously, don't waste a bloody ace in your sleeve to look cool.
>>25575270>Headcase, will you do the honor?
>>25575270>>Headcase, will you do the honor?
>>25575270>Headcase, will you do the honor?"Light 'em up, Headcase."
>>25574896>Mortar team, snipers and lancers, engage.I bet Alek and Elsa are going to have a field day with that PTR.
>>25575308very well, I thereby change my previous decision >25575302 to >Let them go. Penbury can mop them up.
>>25575323Don't seem like it will matter, but hey at least someone saw merit in my words.
>>25575270>OtherCall in the mortars
>>25575308That is true. Alright then, change >>25575290 to this.
>>25575270>>Let them go. Penbury can mop them up.Or 2nd >>25575321if possible
>>25575321Elsa's not here. We left her behind cause we're still in Ustio.
>>25575270"Headcase, will you do the honor?" You say."Sure thing, boss." Headcase replies happily. There's a distant boom as Kilroy's 76mm gun fires. At this range, and at a stationary target, there's no chance to miss. The rear most armored car explodes in flames.Meanwhile, Sam, Isolde, and Alek take their shots against the remaining armored cars, while you call in a mortar strike to mop up the retreating infantry.
Rolled 1, 12, 13, 8, 10, 8 = 52>>25575379
Rolled 16, 6, 13, 13, 12, 12 = 72>>25575385
Rolled 5, 18, 5, 15, 3, 6 = 52>>25575385
Rolled 13, 12, 18, 9, 8, 15 = 75>>25575379
Rolled 19, 9, 20, 6, 10, 7 = 71>>25575379
>>25575394Isolde's lance manage to knock out one of the armored cars, but both Sam and Alek's shots miss their mark. The mortars begin falling as well, but the Imps are retreating so fast they're largely out of the killzone already, with only a couple of them getting knocked down by shrapnel injuries.The remaining Imps then pile into the last armored car, which quickly reverses and moves to get away on the road. Headcase only has time for one shot.>roll 1d20
Rolled 10, 9, 18, 1, 18, 10 = 66>>25575467Oh well.
I told you guys to save headcase, now our gun is broke...
>>25575483Doesn't work that way champ.
>>25575509Its a 1 isn't it?
>>25575545That just means a miss.
>>255755451 takes away best roll, not crit fail.
>>25575545It knocks out the highest roll.
>>25575509I'm pretty sure most people playing quests don't actually know how dice rolls work.>Elizabeth's comms keep rolling ones so it's the comms fault and it totally isn't because of shitty lck>>25575545Ones cancel out highest roll.
>>25575461Headcase fires again, but the shot is a bit too high and the armored car barrels away down the road."Penbury, we've got a runner coming your way. Can you please take care of it?""Will do, Captain." Penbury says.In the distance, you can hear the chatter of distant gunfire, and the dull thump of an explosion."Problem taken care of." Penbury says."Good job."You then check in on Grazani and Chamberlain. Chamberlain's men managed to demolish the recon unit sent their way. Grazani's men fired on the enemy in their sector and managed to drive them off before they could get too close to the town."Elizabeth, did they get any messages out?" You ask.>roll 1d20
>>25575565Oh yeah, I totally forgot about that. My bad!
>>25575582And it's good!
Rolled 16>>25575582thank you
>>25575582"Not a peep." Elizabeth assures you. "Whoever they're reporting to, they've got no idea what's in store for them."Well, that was good. That meant you wouldn't have to reposition Headcase. He'd actually taken quite a liking to his ambush spot.It's another couple of hours of quiet before Penbury gets on the horn again."Another incoming column. It's a lot bigger than the last one. Tanks and APCs. Looks like a vanguard.""I guess they're coming to see why their recon elements haven't reported back." Elizabeth muses.>They'll realize what's happening soon enough. Hit them once they come into sight!>Do it like before. Wait for them to get close.>Other
>>25575672>Do it like before. Wait for them to get close.
>>25575672>>Do it like before. Wait for them to get close.but add in mortars, too.
>>25575672>>Do it like before. Wait for them to get close.
>>25575672>They'll realize what's happening soon enough. Hit them once they come into sight!Unless we hid the wreckage, there's no hiding that we took 'em out.
>>25575672>Do it like before. Wait for them to get close.If it aint broke...And they didn't report
>>25575672>They'll realize what's happening soon enough. Hit them once they come into sight!
>>25575672>They'll realize what's happening soon enough. Hit them once they come into sight!Don't let those tanks get in close.
>>25575672>>Do it like before. Wait for them to get close.Did we clean up the mess from before?
>>25575703I'm changing to>They'll realize what's happening soon enough. Hit them once they come into sight!
>>25575672>>25575701This. They'll know the min they roll up what happen. Hit them before they figure it out.
>>25575672>They'll realize what's happening soon enough. Hit them once they come into sight!Like, for instance, when they see all the shell casings and scorch marks on the road.
>>25575672>Do it like before. Wait for them to get close.Lances at the front armour elements, mortar strikes at the rear, and we'll have ourselves a nice killzone.
>>25575672Hit them once they come into sight.
>>25575672>They'll realize what's happening soon enough. Hit them once they come into sight!Headcase and Julia should have a commanding range advantage with their guns.
>>25575672"This isn't just another recon element." You warn your squad. "They're geared up for a fight, and once they realize what's going on, that's just what they'll do. Hit them the moment you see them."Up ahead, you can see the vanguard unit arriving. Four APCs and two tanks."I got a shot, Boss. Want me to take it?" Headcase asks.>No, keep your position hidden.>Hit the tanks.>Hit the APCs.>Other
>>25575927>Hit the tanks.
>>25575927>Hit the tanks.biggest threat
>>25575927>Hit the tanks.That's his job even if the infantry dismount we can still handle that easier over tanks at range.
>>25575927>Hit the APCs.Less dismounts, less men fucking with our tanks
>>25575927Hit the tanks.
>>25575974The tanks are hidden though and EVERYONE can attack infantry, but only specific infantry can hurt armor...so
>>25575927>No, keep your position hidden.Make them think there is only infantry here.
Rolled 2, 3 = 5>>25575927"Headcase, focus on the tanks! We'll take care of the rest!" You say."Okaaaay!" With that, Sam and Isolde fire off their lances. Even though the range is a bit extreme, they might as well fire a few shots off. They've got plenty of ammo.Alek also takes a shot.Headcase's cannon booms again.>roll 4d20
Rolled 14, 3, 13, 8 = 38>>25576020
Rolled 2, 17, 3, 15 = 37>>25576020
Rolled 1, 18, 3, 13 = 35>>25576020
Rolled 18, 5, 16, 20 = 59>>25576020
Rolled 20, 4, 10, 7 = 41>>25576020
>>25576094Tsk, why couldn't you be a wizard.
>>255760892 hits still means 2 tanks
Rolled 9, 4 = 13>>25576028Headcase's shot strikes the lead tank in the side, punching through one side and out the other. It doesn't explode, but it's pretty clear its dead. Isolde's lance scores a glancing hit on an APC, causing it to veer off the road and get stuck in a ditch.At this point, the tanks screech to a halt and begin firing at where they think Headcase is. Meanwhile, the APCs begin disgorging their troops. Four whole squads exit the vehicle and begin to spread out. Sporadic fire from the Ustian units on your flanks meets them, as well as some artillery.They're still a ways off, well outside your ideal engagement range.>We got plenty of ammo. Fire anyways.>Let them come closer.>Other
>>25576136>We got plenty of ammo. Fire anyways.Rather go home with no ammo than with. Shit weighs too much anyways.
>>25576136>Let them come closer.Wait for iiiiiit...
>>25576136>>We got plenty of ammo. Fire anyways.
>>25576136>We got plenty of ammo AND open supply lines. Fire anyways.
>>25576136>>Let them come closer.That ammo cost money. We must get as much bang for our buck.
>>25576136>>Let them come closer.
>>25576136>>We got plenty of ammo. Fire anyways.It's not our ammo...
>>25576136>>We got plenty of ammo. Fire anyways.Bullets are cheap.
Rolled 3, 20 = 23>>25576136The tanks miss wildly. Since they weren't looking, and Headcase only shot once, of course they have no idea where he is.Meanwhile the infantry begin spreading out. One squad each move off to engage a flank, or at least try to. They're quickly pinned by mass of fire as the Ustians start getting in their groove. The remaining two squads, however, starting pushing your way.>roll 13d20
Rolled 6, 4, 16, 20, 17, 3, 9, 12, 9, 20, 20, 8, 13 = 157>>25576256
Rolled 9, 5, 13, 2, 1, 3, 8, 1, 13, 20, 6, 8, 1 = 90>>25576256DICE
Rolled 13, 13, 2, 19, 5, 3, 8, 7, 8, 4, 14, 12, 4 = 112>>25576256
Rolled 20, 14, 9, 12, 5, 17, 9, 9, 2, 12, 17, 3, 16 = 145>>25576256ALL OF THE DICE
>>25576258I WASN'T LATE THIS TIME!
>>25576256Lots of dice.
>>25576293I wish I was ;_;
>>25576299Brb, committing sudoku.
>>25576333Use a blunt pencil
>>25576354>Not playing sudoku with a penWhat are you a sissy?
Rolled 12, 1, 14, 3, 5, 4, 14, 8, 18, 14, 15, 8 = 116>>25576256Three Imps fall over in the hail of gunfire, but they're not cowed. They've still got numbers and they know it.Meanwhile, things go much better on the anti-armor front. Both Sam and Isolde are amazingly on target, their two lance shots striking and destroy the remaining two Imp tanks in synchronized beauty. Headcase manages to knock out one of the APCs.Undaunted, or maybe not quite realizing they've lost their armor support, the Imps charge forward, firing wildly as they come.Meanwhile, Grazani's mostly cleared out his flank, though Chamberlain is having a bit of trouble, as the Imps managed to charge his positions and there is some vicious close combat going on.(cont)
>>25576363Wouldn't a piece of blunted wood with lead in it, hurt more?
Rolled 8, 11 = 19>>25576377Of course, with your superior position, they can't really score any good hits on you, but they're steadily getting closer, meaning they can start bringing their meaner weapons to bear like their lances and smgs, and possibly even flamethrowers. You don't want that happening.>roll 13d20
Rolled 6, 17, 11, 3, 20, 20, 7, 18, 1, 14, 1, 2, 5 = 125>>25576401
Rolled 12, 4, 20, 8, 8, 19, 11, 6, 6, 8, 14, 17, 9 = 142>>25576401
Rolled 14, 14, 17, 12, 7, 8, 7, 8, 7, 4, 17, 19, 11 = 145>>25576401DAKKA
Rolled 13, 2, 13, 14, 16, 12, 4, 13, 15, 11, 11, 10, 1 = 135>>25576401
Rolled 20, 16, 9, 1, 8, 1, 9, 1, 5, 4, 1, 8, 19 = 102>>25576401DANGER CLOSE, DANGER CLOSE
>>25576420Thank god I was late!
Rolled 5, 17, 20, 11, 20, 20, 18, 5, 1, 1, 5, 18, 12 = 153>25576408>2557640625576407
Rolled 4, 18, 1, 8, 3, 18, 3, 15, 5, 16, 10, 11, 18 = 130>>25576429we got this.
>>25576377>Both Sam and Isolde are amazingly on target, their two lance shots striking and destroy the remaining two Imp tanks in synchronized beauty. Why do I hear Sam squealing at this. I mean she did say at the start about wanting another Lancer and such.
>>25576388Well, yeah, but if you make a mistake and put the wrong number in you won't be able to erase it! Pen sudoku is unforgiving.
Rolled 8, 1, 19, 10, 20, 16, 4, 10, 18, 17, 4, 2 = 129>>25576406Six more Imps are cut down as they try to advance, but now they're getting much closer.Chamberlain reports in saying that he's managed to repel the Imps in his sector.(cont)
>>25576441I find that idea amazingly cute.
>>25576454Who is the sissy now?
>>25576441...This is too cute I must see this.
>>25576478And in true anime-ish fashion the two rockets spin around one another like a dance before diverting into their targets. Sparkles all over.
Rolled 5, 2 = 7>>25576458More bullets start flying at your building, and Isolde and Ramirez take a couple more glancing hit, their trauma plates already cracking and straining under the pressure.There's still about fifteen Imps left, and they'll be in close range soon. You're not confident you can hold them all off.>Call in the mortars!>Request supporting fire from your flanks!>Call in Julia!>You can totally hold them off!>Other
>>25576500>Call in the mortars!
>>25576500>>Call in the mortars!
>>25576500>Suppressing fire>Call in the mortars!
>>25576500>Call in the mortars!Russian rednecks time!
>>25576500Call in the mortars!
Rolled 12, 1, 19, 19, 15, 18, 3, 17, 7, 14, 16, 2, 15 = 158>>25576500>>Call in the mortars!MORTAR COMBAT!
>>25576500Wait, Merc, how many rounds does it take for mortars to be available again?
>>25576509I always wanted to say this, "Bring down the Thunder!"
>>25576538I thought it was "Call down the Thunder"
>>25576500Do Isolde or Ramirez need some healing?Because we do have Ragnaid, after all.
>>25576543Either one works I'd say.
>>25576543To be honest, it can be anything. Like "Drop the Hammer" or "Bring the Storm", etc.
>>25576560Shake the earth?
>>25576500When in doubt. Arty them>mortar
>>25576560>>25576576Shatter the skies, unleash Hell, etc.
>>25576576To quote from the Basilik crew in Dawn of War: "Shatter the Sky!"
>>25576580Or if you're Americans. Arty them first. Arty them second. Arty them one last time to be sure.
>>25576537I would say every three or so rounds.>>25576500"Ramirez, Isolde, you two all right?" You ask."Fine sir!" Ramirez gives you a thumbs up."Nothing serious." Isolde nods."Mortar Team! Let loose on Point Baker!" You yell."Da! Right away!">roll 3d20
>>25576582Let's remember to say something like this whenever we're calling any heavy support. (i.e. Buzzbombs, Mortars, Artillery, close support tanks, etc.)
Rolled 4, 6, 19 = 29>>25576609
Rolled 14, 7, 12 = 33>>25576609
Rolled 2, 6, 1 = 9>>25576609
>>25576622Damn that was bad...
Rolled 19, 9, 17 = 45>>25576609
>>25576582I like "bring down the tears"
>>25576609>I would say every three or so rounds.Okay. Thank you.
Rolled 17>>25576620Mortar shells start raining down on the charging Imps, who have no idea what hit them. The explosions break the momentum of their charge and send them scattering in all directions, losing unit cohesion.(cont)
Rolled 3, 10, 14, 8, 20, 5, 17, 1, 16, 20, 9, 14 = 137>>25576650However, despite the bombardment, and the fact two of them aren't getting up, the Imps keep their nerve, which means it looks like you're going to have to duke it out again.>roll 13d20
Rolled 20, 10, 5, 13, 2, 18, 19, 2, 13, 17, 19, 10, 20 = 168>>25576665
Rolled 17, 16, 4, 11, 7, 14, 18, 9, 10, 2, 8, 7, 11 = 134>>25576665
Rolled 4, 17, 15, 5, 13, 7, 9, 17, 18, 9, 13, 15, 4 = 146>>25576665REMOVE IMP SCUM
Rolled 6, 4, 6, 1, 19, 11, 1, 4, 10, 3, 12, 8, 16 = 101>>25576665
Rolled 16, 6, 10, 13, 17, 7, 7, 4, 16, 13, 1, 7, 12 = 129>>25576665
>>25576666Average roll of 13d20 is 130. max is 260. This roll is damn good.
>>25576666The dice god's wrath is powerless before the rolls of the dice devil.
>>25576666Drop the Hammer on those Imps!
Rolled 4, 19, 1, 1, 1, 2 = 28>>25576666The Imps fire as they charge, and more bullets come flying in. Isolde takes yet ANOTHER bullet, but her armor soaks it. (Seriously, the RNG really has it out for her!) Another stray bullet punches through your shoulder, causing you to wince in pain.However, your return fire is more punishing. A number of Imps are wiped out from gunfire, and an excellent shot from Headcase wipes the remainder of them out."That looks like all of them." You sigh as Heloise administers ragnaid to your shoulder wound."For now." Isolde frowns. "Those were just scouting forces. The real attack will come now. "A quick check in with Grazani and Chamberlain reveal that their losses were minimal as well. So far so good.Penbury then warns of the third wave incoming, and it is BIG. Ten tanks and six APCs. Realizing this, the Ustians start calling in their artillery.>Engage the armor while they're still clumped up.>That's too many. Wait for them to split up on the flanks and pick them apart one by one.>Other
>>25576825>>Engage the armor while they're still clumped up.Kill them now.
>>25576825>That's too many. Wait for them to split up on the flanks and pick them apart one by one.Let the artillery do their job first.
>>25576825>>Engage the armor while they're still clumped up.
>>25576825>Engage the armor while they're still clumped up.Also, for situations like this, we should really look into having a spare armor set or two. I'd love to replace some of Isolde's trauma plates before the next wave closes. Caution is good.
>>25576825Was our arty readied in the time it took them to come? If so,[X] Mortar while they're still clumped up, then pick them off one by one when they scatter.
>>25576825>Engage the armor while they're still clumped up.Try to knock the leading tanks. Try to force them to start spiting up a sooner than they would want.
>>25576825Wait until they split up, and snipe them to oblivion.
>>25576825>All those onesThe artillery is firing on Penbury's positions, isn't it?>Engage the armor while they're still clumped up.We can direct all the big buns at them, right? Maybe even the buzzbomb.
>>25576911Ahem. It's supposed to be "guns". Not "buns".
>>25576922I don't know...they might get distracted if we do that. It could help.
>>25576825Unfortunately, the artillery bombardment is less than stellar. Pretty much all the shots are way of target, though one shell manages to score a hit on one of the tanks, causing it to burn.>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb!>Let's save it.
>>25576959Do it now.
>>25576959>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb
>>25576959>>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb!"Qyburn! Drop the Hammer at these coordinates!"
>>25576959>>Let's save it.I'd rather not.
>>25576959>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb!Fuck it. I didn't want to use it, but the arty didn't do much and I'm not liking how much fire we're taking.
>>25576959>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb!Fuck it.
>>25576959>Buzzbomb it.The more damage we inflict the more likely Indigo's gonna come out.
>>25576959I'd say 9 Tanks and 6 APCs is worth using the Buzzbomb on. I don't want it to be something we save for a time that never comes.
>>25576959>Let's save it.Something tells me this isn't the real offensive.
Rolled 1>>25576959Call itSave it
>>25576959"Qyburn! Drop the Hammer on these coordinates!" You yell in the radio."Erm... excuse me?" Qyburn asks, confused."Oh, uh, a Buzzbomb! Drop it on these coordinates!""Ah, you should've said that right away!" Qyburn says happily. "It will be there shortly!"Now, you just had to keep those tanks in one place long enough for the buzzbomb to get here."Headcase! Sam! Isolde! Put some fire on those tanks!">roll 4d20
>>25577032If this isn't the real offensive then we're screwed anyway.
I hope you guys aren't just going to unceremoniously drop the Buzzbomb on top of Indigo the moment he comes out.
Rolled 18, 3, 7, 13 = 41>>25577061
>>25576959>>Those tanks are pretty clumped up. That's a tempting target for the buzzbomb!Their tanks are wicked, we must punish them.
Rolled 16, 12, 4, 5 = 37>>25577061
Rolled 2, 1, 6, 7 = 16>>25577061
Plus a real good hit would annihilate most if not all of those vehicles, any Imps that charge the town from that road would be demoralized by all those vehicles destroyed in one spot.
Rolled 18, 8, 8, 1 = 35>>25577061
Rolled 10, 20, 19, 20 = 69>>25577061Boom.
Rolled 18, 5, 20, 6 = 49>>25577061DICE
Rolled 12, 15, 15, 13 = 55>>25577061
Rolled 17, 11, 17, 1 = 46>>25577061
>>25577073Not to mention it just clogs up traffic like a person who just had some very bad chili.
>>25577103I thought that made it flow freely...
>>25577094I'm late, yet awesome.
>>25577121I have to admit, I'm kind of bad with similies.
Rolled 16, 16, 4, 14, 8, 8, 2, 11 = 79>>25577066Sam manages to score a hit on the lead tank, knocking it out, while Alek puts a .50 round through the crew compartment of one of the APCs. The tanks stop briefly and begin firing wildly, with a few shooting into the forest in response to Headcase while the rest are headed straight for the town."TAKE COVER!" You yell.(cont)
>>25577124It doesn't help us you are awesome, if you don't use it!
>>25577154It seems like the Imps had finally zeroed in on where Headcase was hiding. His tank isn't hit, butt he barn he was hiding in is essentially pulverized. You see Kilroy burst its way out of the fallen structure and fall back now that its position was compromised.Meanwhile, you can hear an alien, but familiar buzzing sound...>roll 1d20
Rolled 12>>25577185God's hand.
Rolled 16>>25577185There are no gods, only dice.
sheesh, the best one was 14? I had hoped for a 17 or higher. MORAL BREAKER.
Rolled 4>>25577189The buzzbomb shrieks its way through the air, with both Ustian and Imperial troops ogling at it as it flies over. Then, as it hits its target point, you can see the wings fall off and the bomb immediately nosedives toward the ground.Suddenly, the spot where one used to be is now a smoking crater.(cont)
>>25577250why u no tak the 14?
Rolled 7, 10, 5, 19, 14, 2, 10, 1, 17, 10 = 95>>25577250>Ooops, meant to link the 14.Unnerved by the appearance of the buzzbomb, the Imps apparently lose the will to fight and the tanks quickly start to reverse back down the road. "They're on the run! Unload everything you've got!" You yell.Sam and Isolde fire off their lances. Headcase, despite still falling back and not in an ideal position, fires as well. Your flanks also add their own firepower as the freshly reloaded Ustian artillery fires again.>roll 4d20
Rolled 12, 5, 5, 8 = 30>>25577284
Rolled 15, 12, 19, 12 = 58>>25577284
Rolled 20, 8, 20, 10 = 58>>25577284
Rolled 14, 5, 9, 15 = 43>>25577284
Rolled 2, 1, 12, 10 = 25>>25577284
Rolled 9, 3, 13, 7 = 32>>25577284
>>25577302I think that gif about sums it up.
>>25577297Let's hope the two twenties take out the treds of the read vehicles
>>25577297Both Sam and Headcase score direct hits on two of the APCs, which were left exposed by the tanks' rapid retreat. Both vehicles explode in balls of fire, showing the surrounding area with shrapnel and body parts. Yeah.... those troops never had the chance to dismount...Ustian artillery and lances manage to destroy a tank and track another."We see the column retreating. Do you want us to engage?" Penbury asks.>Yes, make sure they don't escape.>No, don't expose your position just yet.>Other
>>25577347>No, don't expose your position just yet.Eyes are better than no eyes.
>>25577347>No, don't expose your position just yet.Gotta keep something in reserve.
Rolled 15, 6, 17, 4 = 42>>25577347>>No, don't expose your position just yet.
>>25577347>Yes, make sure they don't escape.No survivors.
>>25577347>No, don't expose your position just yet.Wait for the Heron.
>>25577347>No, don't expose your position just yet.Never reveal all your tricks.
>>25577347WE could say dont escape, but that was a few tanks left there.A good choice now though, would be to wait til they pass, and boobytrack that tracked tank. A knight is nothing without his steed, and will want that horse reshoed.Kablams.
>>25577347>Yes, make sure they don't escape.We got them on the run!We should pursue -- when the enemy is retreating is the best time to inflict casualties, after all.
>>25577347>No, don't expose your position just yet.>Elizabeth, jam communications and prepare to let loose the hounds of war!
>>25577347It's risky, but if Penbury takes them out completely, they'll never be able to report back, thus never giving his position away.
>>25577404Thats what custer thought too
>>25577413Changing vote to this
>>25577413Seconding a possible communications jam. But if we jam communications it's better to pursue and take them out. Then the Imps again wont know what happened to that wave. More demoralization.
>>25577347"Let them go, Penbury. It's not worth exposing your position." You say.You then take advantage of the lull to repair your fortifications, which have been greatly ruined by gunfire, lances, and tank cannons. You're wondering how the building is even still standing.Grazani and Chamberlain's positions are still holding strong with no apparent problems.Meanwhile, Heloise plants some mines around the tracked tank to act as a booby trap, and you capture the Imp soldiers in the APC Alek disabled."Captain." Penbury's voice crackles through the radio again. "There's another column coming. It's big. VERY big.""How big are we talking about?""Twenty tanks. At least. And that's not the worst part.""Don't leave me hanging here...""They're all painted white... with purple stripes.""Well, I guess we all know who that is." You sigh."The lead tank's flying a white flag, though. It looks like they want to talk.">Sure, I love talking!>Screw it, just shoot them.>Other
>>25577485>>Sure, I love talking!Duel? Duel.
>>25577485>Sure, I love talking!
>>25577485>>Sure, I love talking!CHALLENGE HIM TO A DUELFISTICUFFS ONLY
>>25577485>Sure, I love talking!>2013>Firing at officers under a flag of ParleySeriously.
>>25577485>Troops displace. Don't want the building coming down on us."Sure, tell them I'll be there to accept their surrender presently."
>>25577485>OtherGet everything pointing at them and arty zoned in. Then we talk. Radio only. And no fucking duels.
>>25577485>Sure, I love talking!never attack anyone flying white.
>>25577485>Sure, I love talking! We were honorable enough to challenge the first knight we encountered. We can at least talk.
>>25577522You haven't been paying much attention, have you?
>>25577555I have and stupid fucking thing.>HEY LETS DUEL IN MIDDLE OF A WARFucking stupid.
>>25577570It worked last time.
>>25577570Were you not here when the Albion invasion happened?
>>25577485>Sure, I love talking!I love talking WITH MY FISTS.
>>25577578I hope to all that is holy that it doesn't this time.
>>25577485>I love talking!If you have any mines, or explosives Penbury, now is the time to prepare for when they return.Or retreat, Mwahahaha.
>>25577570You might want to take another look at the universe we are playing in. Luckily you are probably out numbered in your opinion.
>>25577570The only reason is worked the first time is because our opponents live for that shit. And that hasn't changed.
>>25577601>sage in a 300+ post thread>newfagYep.
>>25577599You don't enjoy fun do you?
>>25577570It used to be a common practice, and makes perfect sense that a stratocracy like Belka would keep it as tradition. I'm not even suspending my disbelief--get over your rigid definitions of things.
>>25577615Polite one.Anyway you're silly for not knowing that this is actually literally the reason Freyburg put us here.
>>25577644This guy, right here. He get it.
>>25577485>>Sure, I love talking!
>>25577485"Sure, I love talking!!" You say. "Worked out pretty well last time.""It's not common for Sir Heinrich to come out like this." Isolde frowns. "He would only negotiate if he is not confident he can win conventionally.""Well, last I checked, we are FAR from conventional." You respond."True." She admits. "Sir, may I request something?""Yes?""If you are to challenge Sir Heinrich to a duel, please allow me to fight him in your stead."> Of course.> No way> Other
>>25577808Whoops dropped my trip
>>25577821>>25577808Very much why.
>>25577808Why, but already I'm inclined to agree.
>>25577821This has my vote.
>>25577821I'd agree but I'd like to know why first
>>25576441>>25576459>>25576478Since I have nothing better to do than watch DNA sequence at work, have a Sam.
>>25577821Yeah, "why?"And I'm not going to allow her. She's wounded.
>>25577873Oooh cute!and woaw so many people agree with my choice, I am happy.
>>25577821>>25577808Let's do it. Wepromised that if she had a chance to get up in there abd get all "MUH HONOUR" we'd let her. We should still confirm why though.
>>25577873Now this is a true Valkyrian Chronicles kill.
>>25577808> Of course.
>>25577889She has a gash on her head, big whoop.
>>25577925Head wounds bleed much more than others. It's going to hinder her fighting something fierce.
>>25577873Awesome, I was wondering when we were going to get more original content art. I really like the Gallian type uniforms. But I wonder how cool it would be to have our own uniform design if our company gets large enough to warrant it.
>>25577925Crunch-wise, she lost 3 HP.
>>25577808> Of course. Gotta reclaim that honor.
>>25577951>our own uniform designTactical short-shorts for the men.But all female Demons are required to wear TINY MINISKIRTS!
>>25577946Head wound and took several hits to the chest.And so have we, we took a round to the shoulder.Which can only mean this. He wants a duel? He's gotta give us a free shot with a gun. Man portable, no tanks, no tricks. Sound ok Sir knight?>give me Alek's gun.
>>25577946while it would hinder her, its not like we cant ragnaid it away
>>25577946It's called Ragnaid.>>25577963Her armour soaked most of those shots remember?
>>25577978You are a man after my own heart.
>>25577978Of course, and nobody can complain because we'll be making too much money.
>>25577994Hence, it's not going to soak any Heron's blwos.The real reason is that they are going to fight wigh sabers, while I personally prefer fists.
>>25577978Yes!I'll follow you to the end of the world and back sir!
>>25577978I'm okay with both of these.
>>25577994>>25578018We can offer her our armor. And she may not even want it. Or she might be proud enough to wear her own damaged equipment.
Hmm...Hey, a question. What does the Second in a duel do?Wiki says that they'd ... basically arrange things and serve as a go-between..BUT, there were some cases where seconds would also fight! Or (I think) the second would take over if the original croaked.... Anyway. What I'm thinkin is (after we ask her to explain why) would it be possible, and worthwhile, to --either ask Isolde to be our second, orbe Isolde's second ourselves.Since she's been quite wounded and all. I wouldn't want her to go into a duel disadvantaged. But I also don't want to just lolno her request.
>>25578082Our armor is Jager-sized. It would probably only fit Erik.
>>25578107I wasn't really under the impression Jager was huge like that.
>>25578018What? All that's happened to it is the trauma plates taking some strain, that's it. They haven't even broken yet. Hell if it's that bad then she could borrow Sam's.
>>25578093>Since she's been quite wounded and all.Bullshit, she has a gash that can be easily solved though some ragnaid and a bandage, I see no reason to refuse her request.
>>25578134I'd say yeah, A gash is one thing. But I believe jager actually got a proper shot in the arm? The why seems mostly a formality before giving the go ahead.
>>25578107I imagined the armor with removable plates more akin to a modern Kevlar vest. That kind of design is only slightly ingenious compared to the technology to produce easily replaceable bullet stopping armor plates.
>>25578151Jager got a round through the shoulder but Heloise Ragnaid'd it away, and we can ragnaid away Isolde's gash
>>25578186So from an IC perspective, Isolde is a tad more in a position to fight. I mean yeah Ragnaid is effective, but I'd imagine we'd still be sore and a bit stiff for a while.
>>25578206Adding to this, ragnaid did not magic away Elsa's bullet to the shoulder, it just made it bearable in the short term.
On the other hand, Isolde's armor has degraded somewhat.IIRC Merc Command does have armor degrade and lower if you take damage. So there's that.
>>25578239Oh boo hoo, she has some trauma plates cracked, whatever shall we do?
>>25578253Now now be nice, anyway if she is going to duel the night with their swords. They shouldn't be wearing armor anyway, gotta keep it fair.
>>25577873Aw yeah, you guys just won yourselves a reroll. You got 3 total now.>>25577808"Why exactly do you want to duel him so bad?" You ask."Remember how I told you how I was wrongfully disgraced? My own order has accused me of a crime which I never had a chance to defend myself against. Trial by combat is still legal in Belka, and there is no way Sir Heinrich can refuse or find a way around it.""Are you sure about this? You took a few hits during that fight." You say, a bit concerned."Superficial, mostly." Isolde stands up. True enough, her armor is largely intact save for the ruined trauma plates and the healed up gash on her forehead. "I can still fight.""Alright, but swap out your trauma plates for Sam's. I don't you at any sort of disadvantage.""Thank you, sir.""Come on, let's go."So you and Isolde both stride out into the no man's land, now littered with bodies and wrecked vehicles. From the Imperial lines, you can see two armored figures approaching, no doubt Sir Heinrich himself and one of his officers."Lord Jager Sturmfuhrer, your reputation precedes you." Sir Heinrich makes a respectful bow. "Sir Fleisher has told me of the stories of your duel.""Yeah, it was pretty exciting." You respond."Alas, that is not why I am here. I am here to offer you terms. Surrender now, and I will not have to bring the full force of my army on you. I will even let you retreat unmolested, as long as you let me pass.""And let you bail out an entire Imperial army? I don't think so." You shake your head. "I think, you're not so certain you can break our defense, which is why you bothered coming all the way out here.""Then it seems we have no choice." Sir Heinrich says sadly."Not so fast." Isolde finally steps forward. "It's been a long time, Sir Heinrich.""Reinhardt!" Sir Heinrich gasps. "What are you doing here?"(cont)
>>25578274"To fight for my honor, of course." Isolde says, standing right in front of Heinrich. "I have been accused of treason against Belka, and have not yet been given opportunity to defend myself. I demand a trial by combat."You can tell Sir Heinrich obviously wasn't expecting this, as he shifts around nervously. "Fine, your conditions?""If I win, you will pull your forces back and leave Ustio forever. You will return to Belka, and ensure that the records state I acted honorably and fairly before my exile. I do not expect reinstatement, only the truth.""Those are mighty large demands.""Of course, if I lose, then we will pull back our forces and I will allow you to arrest me and take me back to Belka for proper punishment." Isolde says without breaking a sweat. "Are those terms acceptable?""Yes." Heinrich nods. "Weapons?""Sabers, of course.">ASSUMING CONTROLYou are Isolde Reinhardt, and right now you are in the duel of your life, probably in more ways than one.Your opponent is Sir Heinrich, the Indigo Heron. You know for a fact that Heinrich does not really like direct confrontation, preferring to be diplomatic or cunning, meaning his dueling skill wouldn't be as sharp as many other knights you know.You both ready your stances, and glance at Jager. He gets the clue and begins counting down."DUEL!" He yells.>Be aggressive! Attack first!>Be defensive! Let him make the first move!
>>25578383>>Be aggressive! Attack first!
>>25578383>Be aggressive! Attack first!If he doesn't like it, we might be able to crush his moral with aggression
>>25578383If he isn't use to dueling, use his weak offensive against him.>Be defensive!
>>25578383>>Be defensive! Let him make the first move!if he is as bad as Isolde thinks he is, then we wait for him to make the first move and fuck up
>>25578274>>25578383Aw yeah, a reroll!>OtherFeint an attack to see his reaction!
>>25578383>Be defensive! Let him make the first move!Come now.
>>25578383>>Be aggressive! Attack first!Catch him off-guard.
>>25578383>Be defensive! Let him make the first move!Lets take it slow for once.
>Be defensive! Let him make the first move!Okay, let's dance!http://www.youtube.com/watch?v=n3QmHNd0HWo
>>25578383>>Be aggressive! Attack first!Crush him quickly before he gets his bearings.
>>25578383>>Be defensive! Let him make the first move!Feel out his style, then exploit any visable weaknesses.
>>25578383>Be aggressive! Attack first!
>>25578383>Be defensive! Let him make the first move!You’re tense, I’m calm. You apply excessive force and I control that force through fluid motion. That means relaxing the whole body so it can react instantly without resistance—no, without thought. Do you see now? It means becoming like clear water.
>>25578383>Be defensive! Let him make the first move!
>>25578383>Be aggressive! Attack first!VORSCHLAGEN!
>>25578383>>Be aggressive! Attack first!pic related
Rolled 7, 1 = 8>>25578383You decide to make the first move, starting off with a flurry of jabs and swipes meant to put Heinrich off balance.>roll 1d20
Rolled 17>>25578582Oh thank fuck.
Rolled 15>>25578582One of your jabs strikes true, actually slipping into a joint in his armor and digging deep into his left shoulder. Heinrich winces in pain and pulls away. He then responds with his own attacks.>roll 2d20
Rolled 5, 17 = 22>>25578639DICE
Rolled 10, 9 = 19>>25578639
Rolled 16, 4 = 20>>25578639
Rolled 5, 11 = 16>>25578639
Rolled 5, 12 = 17>>25578639
>>25578426>>25578433>>25578437>>25578446>>25578473>>25578482>>25578489>>25578493>MFW no one understands basic sword fighting.
Rolled 11, 16 = 27>>25578639
>>25578663then illuminate our small minds instead of insulting us?please do, the more we understand it, the better we do
>>25578663Blade styles based on the counterattack do exist, you know...
Rolled 15, 16 = 31>>25578648You manage to parry a few of Heinrich's attacks, but he's a bit more skilled than you remember, and he slashes his blade across your chest armor. The blade didn't penetrate, thankfully, but you're reminded of how deadly things could have been.>roll 1d20
So guys, who are we gonna get to duel the next guy with pistols? Akek? Brillant? Do it ourselves?
Rolled 13>>25578752ph boy
Rolled 9>>25578752Attack his arms.
>>25578752Trauma Plates are the best investment ever.
Rolled 9>>25578770Thank you.
Rolled 5, 6 = 11>>25578769We're crazy, and she's a former Belkan knight. I don't think anyone else wants to duel.
>>25578769RAMIREZ, DUEL THAT KNIGHT WITH YOUR DEAGLE BRAND DEAGLE!
Rolled 9>>25578770Again, you go on the offensive and break through Heinrich's guard, stabbing straight into HIS chestplate. His armor holds as well, but he's pushed back and there's a large dent where you blade made impact. Heinrich's attacks start becoming a little more wild, as desperation begins sinking in.
Rolled 2>>25578817USE SMOKE TO COVER YOUR ADVANCE
>>25578812Actually >>25578817He would probably do it.
Rolled 11, 11 = 22>>25578845
Rolled 11, 3 = 14>>25578833DICE
Rolled 12, 3 = 15>>25578845
Rolled 16, 3 = 19>>25578845
>>25578769Alek for sure.>Have him shoot second>Either his potential kicks in and he one shots a niqqa, or it doesn't and he's fine anyway.
>>25578850Not too shabby.
Rolled 8, 2 = 10>>25578850You easily parry the blade. You can tell that early wound is starting to take its toll on Heinrich, even though it wasn't his sword hand. Sensing victory is in your grasp, you strike again.
>>25578885>Goddamn I forgot again!>roll 1d20
>>25578885Damn, Heinrich sucks at sabers.
Rolled 19>>25578902>>25578903We were both waiting weren't we?
>>25578903Put a fork in him, he is done.
>>25578904Isolde is supposedly the best fencer in the company, besides us.
Rolled 19>>25578903Again, Heinrich is having trouble keeping up with you, and one slice of your saber cuts a gash in his forehead, as well as slicing off a bit of his hair. Wincing, Heinrich desperately begins flailing around.>roll 2d20
>>25578915>>25578903>>25578860>>25578770>>25578651What's with all the 19's?
Rolled 12, 5 = 17>>25578938
Rolled 7, 16 = 23>>25578938
>>25578744Initiative, much like it's counterpart in every single tabletop game ever, is as important in real life as in a game. Striking first gives you the initiative. This should be >>25578745Name one.
Rolled 1, 8 = 9>>25578938
Rolled 4, 13 = 17>>25578938DICE
Rolled 16, 9 = 25>>25578938We have theme music now!http://www.youtube.com/watch?v=cLvgvsI5jAg
>>25578938Good lord can that man flail.
Rolled 11, 12 = 23>>25578938>>25578943Oh the irony.
>>25578945>>25578953>>25578958terrible rolls>>25578938almost crits on flailingdid we switch characters?
Rolled 5, 2 = 7>>25578953Unfortunately, the fact that he's flailing around makes it much harder to predict his attacks, and one of his swings manages to catch your right pauldron, actually ripping it straight off, to your shock.You need to end this.>roll 1d20
Rolled 9>>25578915*sees the (You) in the post*Oh hey that 19 was me?And yeah, I was also waiting anxiously...>>25578903Yay!>>25578938>19... Damn.Well, he still has a way to go to pull off a turn-around yet.>>25579002
>>25579012Lets hope 15 is enough.
Rolled 20>>25579002>>255790125 and 2 vs 15. Not all that bad.
Rolled 20, 9, 5, 11, 7 = 52>>25579012And there it is, you managed to slip you blade through another gap and hit him in the abdomen. You actually feel your blade stop against his hip bone.Heinrich finally loses his composure and cries out in pain, but he's not defeated yet. He summons one last surge of strength in a last ditch attempt to defeat you.>roll 5d20
>>25579002I'm imagining this guy as one of those inflatable dancing tube guys you see at car dealerships now
Rolled 14, 10, 15, 9, 15 = 63>>25579050
Rolled 12, 17, 2, 13, 16 = 60>>25578943>>25579002And the lesson to be learned, here, is that 19s are lucky.Also, you gotta admire the Indigo Heron's resolve, at least.... You know, it occurs to me that while Isolde is getting some closure from this... It's actually kinda going to suck for her -- because she just forestalled a major Imperial (counter?)attack...>>25579050
Rolled 7, 2, 10, 15, 11 = 45>>25579050
Rolled 3, 19, 19, 10, 17 = 68>>25579050That crit, damn.
Rolled 19, 1, 3, 7, 12 = 42>>25579050
>>25579050>>25579064MC, get jealous that we get 3 rolls and you only get 1 or something?
>>25579064That roll would kill us.
Rolled 6, 9, 10, 16, 18 = 59>>25579050DICE
>>25579063>CONTROL RELINQUISHEDThe final seconds of the duel are a made flurry of parries and blocks. Both Isolde and Sir Heinrich inflict a few more minor wounds on each other, but Heinrich is now the clear the loser, as he starts running out of steam from his wounds."I-I yield." Heinrich gasps as he falls to his knees. "The victory is yours.""You fought well, Sir Heinrich." Isolde says, reaching a hand out to him. "But it's clear you've been skimping on your practice sessions.""That I have." Heinrich laughs before sighing. "I will fulfill my end of the deal. I will return to Belka and ensure your reputation will be treated with the respect it deserves.""Please, give my regards to the Grand Master, as well." Isolde says."It will be done."And now, you realize, you've got a defeated knight right there. You can ask him something, anything! He might even have a lead on Karla!>What do you say to him?
>>25579190"Who ordered the attack on the Sturmfuhrer mansion, and why did the Grand Master lead the attack personally?"
>>25579190Tell the Grandmaster I will see her soon. One way or another.
Rolled 9>>25579206Sounds good.>>25579190Also>Tell Karla I said hi
>>25579190Tell karla Jager says hello.
Rolled 16, 13, 10, 12, 18 = 69>>25579217Is the grandmaster Karla I don't remember
>>25579190"Tell your boss I say hello."
>>25579190... Uh. Hm, I'm actually not sure what to ask, damn. I bet I'll think of the perfect thing to ask the next day by which point it'll be too late.>>25579206I suppose some variation on this.Maybe also add in WHY was an attack on the Sturmfuhrer mansion ordered?Also -- let's ask him about the Red Swallow, too! And also say hello to him for us.
>>25579206This, he might know something.
>>25579243Yes she is.
>>25579190>Ignore the knight>Congratulate Isolde>Ask her if we can punch him in the face, as we have a reputation to keep up.
>>25579253Yeah say hi to the swallow too, good fun
>>25579257I read that as capture Isolde, and pictured Jager carrying two embarrassed lancers.
>>25579190"I have a message for the Grand Master. 'This was will be over when we next meet, one way or another.'">>25579206I expect the answer to be "Maximiliian" and "out of principle."
>>25579318I am also okay with this. We will drag them both off for a cup of tea.
>>25579190hand him a piece of paper with "The wedding is still on" written on it, and nothing else
>>25579190"Wait." You say, stepping forward. "Before you leave, Sir Heinrich, I have a couple of questions.""Only a couple." Sir Heinrich says flatly. It's clear he doesn't want to waste any more time here."Do you know of the attack on the Sturmfuhrers? My family? Why was Karla in charge? Who ordered it?""Ahhh, that." Sir Heinrich frowns. "I don't know the full details, but I heard that it was a test of loyalty. There are many dark rumors about the Princess, after all, especially among the Empire.""Like what?""That she's a Gallia sympathizer, for one." Sir Heinrich sighs. "But you'll have to ask her yourself if you ever come across her.""On that note." You narrow your eyes. "Next time you see the Princess, tell her Jager Sturmfuhrer says hello."You consider punching Sir Heinrich, for completeness' sake, but decide against it. The poor man has gone through enough punishment already.Sir Heinrich limps away back to his tank, where he is promptly treated for his wounds. Climbing back in his vehicle, he takes one last look at you and Isolde and gives a solemn salute. You both return the salute and Sir Heinrich's column departs.And so ended the legend of the Indigo Heron."Thank you, Captain." Isolde says. "For letting me fight for my honor.""Oh, it was nothing-" You then realize that for the first time ever, you see Isolde crying."It's been so long... I never thought I'd ever see this day...!">Let her cry it out.>Say something to her.>Other
>>25579353We can decide what to do with her after we beat her in a saber duel. That's a stupid way to announce your fury.
>>25579370>>Let her cry it out.There's nothing we really can say to her.
>>25579370>Let her cry it out.
>>25579370>Say something to her.You can cry on your own time, soldier. Help get the wounded out first.
>>25579370>hello. Well that kind of lame
>>25579370>Let her cry it out.give her a god damn shoulder!
>>25579370>>Let her cry it out.on our shoulderA good commander looks after his troops well being
>>25579370>Let her cry it out.Give the girl a hug, let her cry it out, say something comforting like "there, there".
>>25579370Let her cry it out. Though maybe a congratulatory shoulder pat would be nice.
>>25579370>>Let her cry it out.Even after everything he's been though, I don't think Jager can really compare to what Isolde's been though.
>>25579370>Let her cry it out.Anything we say will cheapen the moment.
Rolled 19, 18, 5, 5, 10 = 57>>25579370>OtherSTURMFUHRER HUG"Well fought, Isolde. Well fought indeed."
>>25579370>other: place hand on her shoulder.
>>25579370>>Let her cry it out.Poor girl.Also, the reaction back in Belka to this will be interesting.
>>25579370>>Let her cry it out.
>>25579370>OtherHug the girl, give her a proper Sturmfuhrer hug.
>>25579405Shoulder is cool
>>25579370>>Let her cry it out.NO FUCKING UP THE MOMENT GUYS.
>>25579388Why do I suddenly see her sending Jager a letter that just says "Hello back to you."
>>25579370>Let her cry it outManly tears, yo.Well, Knightly tears, anyway.
>>25579510Manly Knightly tears?
>>25579370Give her a hug, goddamnit.
I'd rather you didn't hug her
>>25579530... I think a hug is kind of out of place. It just doesn't seem like the sort of thing that fits with our character -- not right now, now in this situation..Giving Sam a hug? That I can see.I think we gave Qyburn a hug at some point too maybe?But otherwise, I think Jager is... selective as to when and who he hugs.
>>25579370You put a reassuring hand on Isolde's shoulder, letting her know that she's not alone without having to ruin the moment for words. You wait for a few long minutes until she finally gets it all out of her system."I-I'm sorry about that. That was highly unprofessional. Knights and soldiers should never cry openly like that." Isolde sniffs."Don't be sorry." You sigh. "I could never trust a person who can't or won't cry when they need to."Isolde nods but stays silent. You both walk back to the town, where your squad, and now the Ustians, were waiting. You tell them all the good news and they begin cheering."Hold it up there, we may have defeated the Heron, but the Imps are still out here." You warn. "Elizabeth, get on the horn and let Freyberg know the Indigo Heron is no longer a problem.""Got it, sir.""Everybody else, let's get this mess cleaned up."----Meanwhile, in Belka, Sir Erik Schnee approaches the Grand Master's chambers with great reluctance. Again, he had to come and bear bad news to the Princess."Ah, Erik! Do you have any news from Sir Heinrich?" Karla asks happily as she sharpens her saber."Well..." Erik bites his lip. "Sir Heinrich was defeated in the field of battle by Sir Reinhardt. He was forced to abandon the Ustian campaign.""Isolde? What was she doing in Ustio?" Karla frowns, obviously surprised by this turn of events."Apparently, she was with that Jager Sturmfuhrer." Erik scowls. "Just with Sir Fleisher in Albion, Sir Heinrich's withdrawal has put the entire Ustian campaign in shambles. The Empire is in an uproar. They're saying that Belkan Knights are a liability now.""Such short memories." Karla sighs. "They've already forgotten the countless victories and sacrifices we have given them in the past?""Apparently." Erik shakes his head. "Apparently, Imperial High Command is beginning to withdraw our knights or relieving them of command positions, to prevent any more 'unexpected withdrawals'."(cont)
>>25579565>Act 3: Knightfall.
>>25579565A sort of devious, almost evil grin forms its way across Karla's face. "This actually serves my plans rather well... It's almost like it was decided by fate...""Plans?" Erik asks suspiciously."Oh, they will become clear later on." Karla smiles. "But dear old Jager certainly has been proving to be a thorn in our sides, hasn't he? First poor Dietrich, and now poor Dimitri. He likes sending messages to me, maybe we should send one back!""Of course, Milady." Erik mutters."Now, pack your things and organize your men. The Round Table calls for us, and we will answer." Karla rises from her seat in her full and terrible glory. "Soon... we'll be together again soon...">And that's it for tonight! Next thread will be Saturday night 7-8pm PST! It'll probably be a mixed chapter, so don't miss it!>Also, props again to that drawfag who did that Sam pic. You are a super cool guy.
>>25579628>"Soon... we'll be together again soon..."Can anyone say murder suicide?
Rolled 4, 17, 1, 4, 14 = 40>>25579628Thanks for running Merc!Maybe I'll have some more time to draw tomorrow...
Super awesome as always, Merc. Thanks for running these, they really brighten my mood these days.
Ah, Merc Command, is there a chance that we've also sent a "Hi" to Sir Fleisher as well?>>25579565>"They're saying that Belkan Knights are a liability now.">"Such short memories." Karla sighs. "They've already forgotten the countless victories and sacrifices we have given them in the past?"Oh ho! Now this is good... I hadn't considered that THIS would be the sort of impact we would have! And the fact that it was Isolde that did it, only made the effect all the stronger.Now that you've said it, it does make sense... I can see how a crack between Belka and the Empire might be formed like this.>>25579600... Hmm... I'm not sure when such a name would be most appropriate... I can see a civil war scenario wherein Belka secedes from the Empire being named "Operation Knightfall" or something... But I can also see "Knightfall" being used for the withdrawing of Belkan knights from command positions, as Erik just remarked...>>25579628... Round Table? Oh my.What, and where, would the Valkyrian Mercs analogue of the Round table be?
>>25579634This story that's a lighthearted action-comedy? TOTALLY A TRAGEDY ALL ALONG!I would laugh.
>>25579628KARLASTOP IT KARLATHATS VILLAIN-SPEAK KARLA
>>25579628>Round Table.>DemonsI see what you did there.
>>25579628Oh Valkrur.The Belkans are gonna rebel on their own, and Larla's going to hire the Demons.We can have a right jolly row about the past, and all the time in the world to have it. Which means we can slap her at least once.
>>25579659>Which means we can slap her at least once.I'm hoping that after the inevitable sabre duel, Jager slaps her, then kisses her.Bit I'm a sucker for a romantic duel
>>25579655I don't, someone want to enlighten me?
>>25579647Yeah I wanted to say hi too
>>25579680Protagonist of Ace Combat Zero becomes known as the "Demon Lord of the Round Table"Merc took some names from Ace Combat, mostly the names of countries like Ustio.
>>25579659>ValkyrurKarla DOES have white hair, after all....Be afraid. Be very afraid.It's actually kindof a shame that men can't be match Valkyrurs because if we ever have to face Karla, we wouldn't be able to do so alone at all...... Unless one of the story-arcs is about us collecting together Artifical Valkyrur weapons and such, maybe stealing some from the Empire, maybe others being found and captured by Matthew Welling's class...And it all culminates in a grand Valkyrur vs Artificial Valkyrur duel. (On top of a burning superweapon tank. It's tradition.)
>>25579689we did, go re-read >>25579370>"On that note." You narrow your eyes. "Next time you see the Princess, tell her Jager Sturmfuhrer says hello."
>>25579699Heh. It was influenced by Ace Combat from the start -- reread the first post of the very first thread...>3. Choose Archetype:>MERCENARY: You only care for yourself. Complete the mission by any means necessary.>SOLDIER: You fight for your men. Complete the mission with minimal casualties on your side.>KNIGHT: You fight for everyone. Complete the mission with minimal loss of life.Those are, I believe, nearly identical to the "Ace Styles" from Ace Combat Zero.>>25579706We meant saying hello to Sir Fleisher (who we'd previously beaten) *as well as* Karla.
>>25579701Wouldn't really work as the only model of Artificial Valkyur that could remotely rival the real thing was Maximillian's model.
>>25579647It was a reference to Batman, don't worry about it.>>25579659Not going to happen. We're not her emperor, after all.
>>25579649>VILLAIN-SPEAKThe protagonist is the leader of a Demon Army, and lives on blood money. Face it, a little "villain-speak" is fitting for a potential love interest.
>>25579726What this guy said, I was talking about swallow.
>>25579748Oh, she swallows, if you know what I mean.
>>25579733Actually, I've kinda been wondering if one of the superweapons that the Empire has been building (... come on. It's an Ace Combat/Valkyrian inspired Quest. It's going to have a superweapon or two) might turn out to be another Artificial Valkyrur model.... In which case, I want the Demons to promptly steal that shit!
Rolled 3>>25579701As far as I know there were male valkyrur too they just aren't in the game's because loljapan.>inb4 jager is a valkyrur
>>25579765that'd be hasty as most seem to have some sort of side effect on the person to say the least.
>>25579764You just had to, didn't you?
>>25579745And if she decides that the Emperor isn't worthy of Belkan loyalty any more, that there's no honor in serving him, then NOBODY will be her Emperor anymore. Belka will rule itself again, as it did before the Dark Times. Before the Empire.
>>25579774......... Really?Uh. Oh...I was assuming that Valkyrur powers were entirely matrilineal.>inb4 jager is a valkyrurHmmm...You know, I'm not sure if that would be an ass-pull, or if it would make even more sense!Because it might give more of a justification/explanation as to why the Crown Princess of Belka was going to marry a Gallian noble.If the Sturmfuhrer lineage had Valkyrur blood, it might help justify why a Belkan Princess was engaged to a scion of that line.
>>25579806The attack was a loyalty test, not an honour test. She passed, so it's safe to say that she remains loyal to the empire.
>>25579909I do believe when dealing with politic of that level, its a little more complicated than that