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So, what if I had a skeleton big enough to put a city into?

Could I get a necromancer to heebeejeebee it and have a mobile citystate?
>>
>>25063638
That would be one mother-fucking onyx stone for the ages.
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>>25063663
a whole military campaign was fought for it!
>>
short answer: yes.

some what long answer: not very likely.
>>
would be like a walking sky scraper... thats almost unimaginable power to raise that skellington
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>>25063638
That's a hell of a shnozz on that bone daddy
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>>25063638

Where does this city gets its food from?
And it's fresh water?
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>>25063638
They do it in Exalted. Well, it's more of a massive corpse. It's called Juggernaut and it's part of the reason why Mask of Winters was able to conquer Thorns.

Let's see...Bas-Lag in China Mieville's series of the same name is built on top of and around a mysterious set of bones jutting up and out of the earth.
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>>25063773
Sorry, New Crobuzon which is IN Bas-Lag.
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>>25063638

Why not just have a city of skeleton houses? Small creatures, like gnomes, living in the bodies of Gargantuan skeletons? Mobile, provide for benefits, and then you can link up the arms and bodies at night to form a defensive fortification?
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>>25063748
Farms in the hollows of the bones where the marrow used to be, and water from rain, perhaps? Or maybe some sort of system that funnels it up through channels in the skeleton's feet and legs, which would require the city to periodically walk through bodies of water to refill.
>>
Something like that happened in Xombie, except it was a floating castle built out of a Nephilim's skull.
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A Giant Undead Turtle would be better I think. More stable. Less bouncing around
>>
You know this is basically what the Lich Queen of the githyanki/zerai has, right?
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>>25063832
I don't, no.

Is it time for stories?
>>
>>25063748
>>25063795
I dunno about IN the hollows of bones, because most plants need light, and either 1- exposing the innerworkings to light 2 - growing fungi instead might compromise structurally integrity. I'd go for some kind of hanging gardens, possibly from the ribs, or on shoulders.

...I guess really, it depends on exactly how goddamn fuckhuge you're talking. I'm having trouble imagining the scope of a true mobile skeleton city.
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>>25063944
It would probably be made out of a titan, to be big enough to fit a city in.

And titans are sometimes mistaken for mountains. So there's some scale for you.
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>>25063955

>Titan body
>That shock

Enjoy suffering through major tremors as you move.
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>>25063979

Not if the city was quadrupedal or more.
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>>25063979
Bah, if we're building a city in a massive moving monster skeleton, I'm going to assume some sort of magical dampening.
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>>25064008

A giant set of suspension systems where each limb meets the main body mass.
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>>25063773
No, the bones are the one block where they CAN'T build.
>>
I'd like to propose that all the residents of Spooky City are smaller skeletons that splinter off of the Ur-Skeleton. They worship it a la the tree of Sadida in Wakfu.
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>>25063638
A concisdent number of necromancers will have to maintain the spell.
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>>25063955
Maybe you could chisel in series of terraces, then? Perhaps on the skull or shoulders. You could plan where it wanders in accordance with the seasons, to grow all year-round. Space for livestock to graze is probably kind of difficult though, at least the traditional varieties.
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>>25064023

>Pimp my Titan Skeleton.
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So a slightly larger Skar?
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>>25064093

HOUSE REDORAN BEST HOUSE.

THIS IS FACT.

Would Skar be capable of floating? Since it's waterproof and mostly hollow?
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>>25064093
I would have been so impressed if I ever got to actually see that.
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>>25064093
>>25064117

I think someone needs to storytime this tale.
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>>25064136
it's morrowind lore.

You need a doctorate for that shit.
>>
How would you keep the buildings from collapsing while the skeleton is moving?
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>>25064119
>>25064136


Daedric Invasion, Endless Daedra, House Redoran stands strong against the endless hordes to buy the people of Vvardenfell time to escape to the mainland, Daedra eventually push House Redoran back to their House Seat, Elder Redoran Shamans do ancient secret rituals to revive the Shell of Skar, the Emperor Crab that has served as the manor / fortress / Noble district of House Redoran since it's founding, Red Mountain explodes killing everyone, most of the populace of Vvardenfell survived and escaped to mainland Morrowind only to get crushed between a Nordic incursion from the west and an Argonian invasion from the South, House Hlaalu continued sucking cocks until extinction, House Telvanni continued sniffing their own magical feces till' THEIR extinction.

It's Morrowind, there is no way to explain shit.
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>>25064168
Presumably the same MAAAAAAGIC that keeps the skeleton moving in the first place.
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>>25064119
The Redoran city was built around the carcass of a dead, giant crab. Within its cavernous shell they constructed manors for all their noble houses. As the daedric invasion ravaged the land, they decided to re-animate this leviathan to fight for them.

The warrior house still fell, but their sacrifice made sure the rest of Morrowind made it through that crisis relatively intact.
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>>25064093

>mfw I only NOW realize that all the bats are in fact Winged Twilights.
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>>25064193
Telvanni's still flingin' spells and shit. Well, as far as Neloth says.

But when was the last time he left Solstheim?
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>>25063890
Name of the place is something like Tun'ar'ak, it's a miles long corpse of a god floating around on the astral plane. Not animated, but same idea.
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>>25064257

I meant as a House, Telvanni is fucking dead, sure they got a few wandering elder mages, but really, when was the last time you met a Telvanni that fucking CARED about the House as a whole?

Just like I'm certain there are still a few Hlaalu cum dumpsters, smugglers and businessmen, and wandering former Redoran Warriors, just wandering the world doing what they do.

I always enjoyed playing a Wandering Redoran warrior, sorta like being a ronin or lost samurai without all the GRORIOUS NIPPON bullshit.

Y'know, like a Rogue Knight / Black Knight except somewhat eastern-themed but garbed in armor and weapons made of bone and steel.

It is astoundingly hard to give any sort of theme to House Redoran and their attitude and kit other than "House Redoran"
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>>25064217
But magic that mantains structural integrity and keeping a skeleton moving are not the same kind of magic. Keeping the houses together would require the constant output of several Wizards. Would these wizards be used like the Astronomican for 40k?
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>>25064308

Upon further study, you are correct.

It IS really fucking hard to describe a Redoran's theme other than "House Redoran"
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>>25063638

Alright, let us just try for a good sized city of 20,000. 90% of the population lives in poverty, and the other 10% live pretty decently.

Lets go for the cheapest accommodations possible as the city 'on the move' would then extend itself when it rests for a season. 18000 beds in barracks require 1800 SS, or roughly 144,000,000 cu ft. You would need a Titan that is enormous just for that amount of space, much less anything else. That amount of capacity would make a cubic structure ~525 ft on each side. Including kitchens to feed the masses, sanitation, additional housing, storage for fodder and feed, etc. you are looking at a cube upwards of 800*800*800 to serve your entire group.

Now the legs will provide for a great volume of this depending on thickness, though there will be issues regarding movement unless you use some sort of stabilization method if being used for residential housing. The torso would be able to support outer and inner living, and the pelvis should remain relatively stable for all waste disposal and storage functions.

But that is a fuckhuge titan. And for a completely 'liveable' 24/7/365 facility you can multiple those numbers by five or ten times.
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>>25063638
You tell me.
>>
>>25063638

>One necromancer
>Managing a city-sized skeleton

No sir. You are going to need a bit more than one necromancer to do that. And someone to handle where the shit comes/goes out, hot to provide irrigation through the skeleton (pools carved out? How do you fill them?), food, light, etc.
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>>25063638
Square cubed law.

But with magic I suppose it doesn't matter one bit.


Are you asking what if you lived in the hollowed out bones, or are you saying built a city around the skeleton/in its' ribcage and piloted around essentially a giant walking city mech?
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>>25064308
Redoran's attributes can be described most simply as Honor, Faithfulness and Seriousness.
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>>25064607

Don't forget Simplicity and being humble.

There is a reason most of the "rewards" you get in the first few missions of becoming a retainer of House Redoran you get the Vvardenfell equivalent of Chewing tobacco, and it's not just because you are helping the people on the very outskirts of society.

I fucking love House Redoran, even more than I love House Dagoth.
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>>25063795
Okay, if we're talking skeletons large enough to have farms inside their goddamn bones, then we're talking something large enough that it would never have died in the first place.

Shit would have like 80HD.
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All this talk about a city sized skeleton and no mention of the idea of a Skeleton Necropolis? A city sized skeleton full of skeletons!

...Or is that 2spooky.
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>>25064465
REMEMBER REDORAN. NEVER FORGET.
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>>25063638
>have a mobile citystate?
No.
I don't know where your skeleton comes from, but the gravity wouldn't allow such creature to walk. If it's of normal proportions, its legs would simply snap under his weight.
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>>25064751
Magic.
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>>25064751
itsmagicaintgottaexplainshit.jpg
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>>25064751
If the bones of teh base creature didn't snap under its weight before, why would they with all the flesh removed, and possible magical reinforcement?
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>>25064791
>>25064786
If this argument comes into the play, no thread, including this one has no sense whatsoever.

Why even start one, if "magic"?

However, i believe that shortcuts and cheating doesn't form right path to become a neither good player, nor DM.

>>25064809
That's why i wrote "I don't know where your skeleton comes from". It doesn't have to belong to creature from said planet/plane of existence, it can be a statue, or something...

Such creature couldn't walk on its own.
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>>25064751
>Forgetting fucking magic is animating the bones, and allowing it to walk without muscles, tendons, or ligaments.

Seriously? Are you that fucking autistic?
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>>25064852
Could be possible, but assuming its made out of normal human bones then the answer is no. If the skeleton is made out of a stronger material/extremely lighter material then its possible. Or its reinforced magically the fuck and back/strategically placed levitation spells to lessen the actual weight the skeleton feels.
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>>25064852
Because the point of the thread is the city inside the skeleton, not the goddamn skeleton itself. Why does it bother you that the skeleton is impossible, and not the frickin' city we're talking about sitting in it?
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>>25064897
Because /tg/ is full of autism.

I'm surprised nobody's mentioned On The Backs Of Gods yet.
>>
What about a moving city made out of many, smaller but giant-compared-to-human skeletons?

With 13 legs made of arm and leg bones, scattered skulls thrown around everywhere good measure. In my mind its more or less a giant centipede/snake skeleton with a long line of buildings on top. Miles.

Also with a vaguely human skull on front, jaw bone partly wore away from grinding on the ground. Welp, I have something to doodle in my spare time now.
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>>25064852
If something is fun, you use it, and you justify it with magic/nanomachines/cosmic rays/whatever.

As long as you maintain internal consistancy, it's fine. And in a world with gods, dragons, and wizards who can stop time, a giant city skeleton is fine.

Now away with you, fun police.
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>>25064908
>All those Githyanki.
>All my noping right the fuck out of the Astral Plane.
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>>25064069

spooky city!

The Ride Never Ends!
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>>25064852
SKELETONS CAN'T WALK ON THEIR OWN EITHER YOU AUTISTIC FUCKNOZZLE.
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>>25064935
>>25064069
4spook8me.
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>>25064942
What's a fucknozzle? Is it a nozzle that you fuck, or does fuck come out of the nozzle?
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only if the magic makes so everyone who can see it hears "spooky scary skeletons" while they see it
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>>25064889
Swearing doesn't make you right. Only looking like a child who drank too much coffee and forgot to masturbate.

>>25064892
Let's think... Yes, if this is a magical construction, it could "walk", it could be alive. I guess it would require enormous amount of "magic" and very capable magician himself to do so.

>>25064897
It's only an observation. It doesn't bother me at all. Where you got that impression from?

>>25064942
Please kindly quote me, where i said that it walked on its own. In low-caps please. I'm not deaf.
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>>25064927

I agree with you in part, but also agree with the other anon you're talking to. I love the idea of the giant skeleton system, but find that it is better to figure out a reason why this sort of thing can occur before going 'magicaintgottaexplainshit' whenever possible. Sometimes there's just that moment where you're doing something and suspension of disbelief with a new item can throw the game into a lengthy discussion with even calm open-to-anything nerds, and I'd rather dodge it by going 'here's what it is' than always relying on Rule of Cool or "MAGIC!" to get away with it.
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>>25064966
If it doesn't bother you, why did you bring it up?
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>>25064966
>Please kindly quote me, where i said that it walked on its own. In low-caps please. I'm not deaf.

Seriously the whole thing is, I can raise up the undead (in this case skeletons), and I have the power to do it to something large enough to allow for a skeleton-city state. You didn't but the OP did and you were responding to it.

Yeah you're not autistic at all, and Fighter in 3.5 can do something more than full or power attack. Something tells me if someone raised the dead in your games your autism would flare up badly.
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>>25064957
It's a hose that spews fucks.

>>25064966
If you're trying to troll this thread, please try harder.
If you're not, try to add to the discussion instead of trying to detract from it because "hey guyz this doesn't make sense guyz stahp" does not help matters. You might not think it seems autistic, but getting hung up on this detail is coming across as rather autistic.


Anyway, who knows? Maybe it's the Skeleton of a dead god. Maybe way back when, gravity was different. Should we also argue about how Dragons shouldn't be able to fly because they're too large and their wings are too small?
The point is the city. Let's talk about the city.
Now does anyone have any idea how the people that live in this skeleton city get rid of their waste? Also how would the markets/trade work?
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>>25064982

TITAN BONES.

TITANS, THE CREATORS OF THE WORLDS AND PLANES OF EXISTENCE, MURDERED BY THEIR OWN POWER WHEN THEY CREATED A VAST COSMIC SEA OF OBLIVION TO DESTROY THEIR CREATIONS IN, ENDED UP DEVOURING THEIR FLESH AND LEAVING THEIR BONES AS MONUMENTS DOTTING THE OCEANS OF UNCREATION STRETCHING ON FOR INFINITY.

OBVIOUSLY SOME DICK ASS NECROMANCER MANAGED TO DRAG A SMALL TITAN SKELETON INTO HIS HOME DIMENSION.

MAGIC WORKS, JUST HAVE TO THROW THE RIGHT AMOUNT OF BULLSHIT FLUFF TO SATISFY.
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>>25064966

The autism is strong in this one
>>
We should get dwarves to install engines on the joints so we can make the skeleton go faster!
>>
>>25065006

>Not using Cyclopedia Masteries with your fighters no matter the edition

Shameful.
>>
>>25065019
couldn't they just... dump it over the side?
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Guys, guys, guys.

What if it was a snake skeleton and the city just kinda... rode along in it?
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>>25064957

I am laughing very hard. Thank you sir.
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>>25065027

>Present reasoning
>ALL CAPS RAGE

Cool post aspie.

As I said, if there's a way to go before you take that step of "BULLSHIT FLUFF" as you so eloquently put it, it would be preferable to just coming out of nowhere with it. Personally.

Why so much hate? Did logic touch you as a child?
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>>25065051
Some snakes can get PRETTY big!
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>>25064966
You said that the creature which provided the skeleton would not be able to walk on it's own, and stated that 'magic' does not justify said creature being able to walk (With no qualifying statements, of course!)

And yet, you didn't mention that skeletons being able to walk on their own is also justified by magic, leading me to believe you are perfectly okay with this.

Is there some defined level of magic you are working on here that the rest of the thread is not aware of? Perhaps you should let us into your thought process so that we may stand aghast and bathe in your genius? Because clearly, you are the only one who is allowed to decide how much magic in a given argument is too much.

You're a fucknozzle because everyone in the thread was working on the assumption that the setting this scenario is taking place in has enough magic to justify it. By barging in and not accepting this, instead demanding that everyone accept your own rules instead, you are proving yourself to be a goddamn asshole.
>>
>>25065027
>OBVIOUSLY SOME DICK ASS NECROMANCER MANAGED TO DRAG A SMALL TITAN SKELETON INTO HIS HOME DIMENSION.


Lets make up a name for said Dickass Necromancer.

I suggest the name Samantha

I don't know what epithet should the Necromancer should have.
>>
>>25064927
I'm not against justifying it by magic/tech whatever. I simply won't accept "magic" alone as justification.

It's very cheap argument, considering we are talking "role playing", which requires to be both creative and talkative, right?

>>25065005
Because i can, nothing there to prevent me, i have nothing better to do, and i find it very boring to see how my server is downloading new updates.

>>25065006
Seriously, i don't know what you're trying to say here. Words alone i understand, the message somehow evades cognitive parts of my brain.

>>25065019
It's not that i'm standing here, waving pistol and making you to answer my observation, right? If you can't simply leave any post unanswered it's your problem, not mine.

>>25065031
Not a bit.

>>25065051
Actually, it could be creature living in the oceans
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>>25065101
Samantha the Not So Terrible.

Could never live down that grade school nickname.
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>>25065034

No Its a Chaos construct looted by Orkz!

Paintz it RED!
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>>25065101
>Lets make up a name for said Dickass Necromancer.

Sir Richard of Buttham
>>
>>25065090
Simple.
I'm not against using "magic" as answer, but "magic i ain't gonna explain shit" is considered falcon punch to the balls of logic.

Magic? Ok. What does it do? Does it make it fly, does it make it extra light, does it surround it with some sort of anti-gravity field, does it... And so on.
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>>25065108
just ignore this guy, he's pretty plainly a troll
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>>25065101

Anzerbaijogrothan, the Excessively Difficult to Pronounce
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>>25065051

and the snake levitates along above the ground or walks on its ribs!
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>>25065101
Samantha the Cityraiser. Sounds goood
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>>25065108
Basically.

The thread is working on the assumption this shit takes place in a fantasy world where creatures large enough to leave a skeleton that large are perfectly viable you know most fantasy games with giants or titans.

Wait nevermind, I recognize your style, I thought you fucked back off to /v/ once you realized you weren't wanted here in the alignment thread.
>>
>>25065141
>inb4 the usual autistic response of I disagree/have logic there fore I'm a troll greentext.
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>>25065138
It makes the bones stronger.

See? Explaining makes it boring. If you don't know precisely how it works, then it's interesting and mysterious. Everyone wonders exactly how this giant skelecity is functional, and there are a number of theories, but nobody is quite sure.

It's like showing somebody what's beyond the horizon. If they know, it's boring, but when they don't, it could be fucking ANYTHING.
>>
Can we please ignore the aspie troll trying to guarantee replies and talk about this city some more.

So do the upper echelon live in the brain case?

Are the slums curled around where the guts used to be?

Bipedal or Quadrupedal?
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>>25065101
>Samantha
Oh joy, here comes /tg/'s latest waifu!
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>>25065138
>Magic? Ok. What does it do?

It lets the skeleton walk. How is this even a question?
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>>25065164

Which is a great idea. But logistics concerns would have my players at least asking where the waste and trash are going. And then we're going to have an hour long conversation about this shit rather than play through if I cannot answer their questions.

Sadly I play with sticklers, and have learned to plan accordingly.
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>>25063748
If its really really big, you could farm the clouds for water.
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>>25065191
>female character mentioned in even the slightest way
>waifu!

Oh no, the sky is falling! You better go deal with that!
>>
>>25065191
Husbando. His name is Samantha.
>>
>>25065138
Or an alternate of a different type of material making the "bones." It could be a mythical creature from which adamantium or mythril comes from, where its skeleton exists to be essentially unbreakable or it could contain many sections of support spreading its weight over a large footprint.
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>>25065101

Samantha the Mad.

She was the greatest necromancer who has ever drawn bent, and was more than a little bent.

This moving city is the largest surviving example of her work.
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>>25065204
>where the waste and trash are going
This is literally one of the only cityplans where you can just toss it over the side. You must be a feces fetishist to give this much of a shit.
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>>25065209
...alright, I'm in.
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>>25065156

true that.

perhapse that is one of her many epithets. I imagine a necromancer who could pull this kind of thing off had many.
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>>25065212

Then we're working in a different magic. Though the idea of a petrified skeleton or similar could work as long as some additional supports are created. A literal 'ribbed' ceiling and structure.
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>>25065204
The waste thing is pretty easily solved bu off to the side or fuck, how about burning it in the skull, makes for an intimidating warning to any would be conquerors.

>>25065219
He plays with autists, what do you expect.
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>>25065216

To ever draw breath, but was more than a little bent.
>>
What if it's a giant reanimated EXOskeleton, eh?

Scorpion City? Scorpion City!
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>>25065219

>Throwing shit over the sides

Only if it slopes right. And considering how large the skeleton would have to be to fit a whole city? You're looking at a problem when dealing with waste from the inner quadrants out.

Also the general shit smearing and trash attracting a trail of beasts to follow the skeleton, and the midden heaps surrounding anywhere you 'stand' for any length of time.
>>
>>25065278
Yep, sounds like a fetishist.

No, we don't want to hear about your magical realm.
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>>25065276
But I like crabs!
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>>25065156
>the Cityraiser

That is a badass epithet for a necromancer.
>>
>>25065302
Well FINE!

Crab-Scorpion City

I don't know if Crab-Scorpions are a thing, BUT FUCK YOU THEY ARE NOW!
>>
>>25065141
Because what true role players can't stand is the need to explain something. Good job, kind sir. No wonder plenty of people forgot what role playing is all about.

>>25065164
Even fantasy setting has its own set of rules that are logic to its inhabitants. People from Westeros believed in magic, but it wasn't Forgotten Realms magic, right?

And no, you can't recognize my style. We never meet before, unless you were here 2 years ago.

>>25065192
How? Does it make it walk? By making it very light, gliding, levitating?

I wonder how your sessions are when player asks about some specific details. Judging by all this raeg it's "throwing sourcebook to the face" for most people.

>>25065189
Then it makes it more massive, thus making it heavier. The creature wouldn't be able to lift itself from the ground, let alone make a single step. You may remember the old X-men comic book, when someone from Hellfire club made Wolverines skeleton extra heavy. I believe Magneto did same thing on a few occasions. Cheesy examples, i know, but first that came to my mind.

>>25065212
Interesting solution! It's a little like Dune's "spice comes from sandworms", right?
Actually finding such skeleton and finding that its made purely from some precious material presents a shitload of good quality plot hooks. I believe there was some story taking place in our world, that was circling around giant dead body of God himself that was found in the ocean.
H.P.Lovecraft wrote something similar too.
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>>25065289

>Logic
>must be a fetishist

You sound a bit like a cunt.
>>
>>25065321
>How? Does it make it walk? By making it very light, gliding, levitating?

It simply makes it walk.

>I wonder how your sessions are when player asks about some specific details.

Quite well, they don't go out of their way to drag out the game by asking questions that don't really change anything.
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>>25065276
Shrimps have exoskeletons.

Giant reanimated pistol-shrimp exoskeleton city GO.
>>
Samantha the Cityraiser, Titanbane, the Overcompensator. Long may he rule.

>>25065289
I mean, logistics, man. If talking about refuse makes you uncomfortable, why not talk about trade? How do the resources get into a bipedal city?
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>>25065330
Says the guy literally shittalking.
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>>25065348
Talking about logistics is fine, but a fixation on "Yes, but how do they dispose of WASTE" smacks of an unpleasant type of person.

As for trade, well, we have to answer the question of how do they get up there. I propose a lift.
>>
>>25065289

Now take waste and switch it to:

>Steel
>Wood
>Livestock
>Any trade good
>Water storage and production

The last can be in theory controlled through a system of Decanters of Endless Water, but making a multi-mile trek for stagnant bonewater in a vertical metropolis seems to be difficult.
>>
>>25065340
Long-time inhabitants of the city begin to see in a large color spectrum.
Its claw is capable of leveling mountains.
>>
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>>25065389
Nobody is safe.
>>
>>25065336
> It simply makes it walk.
Sorry, it's shitty answer. Imagine being a DM and placing some king against your players.
> He wants to kill you all.
> Why?
> He just wants to.
> Does he even know us? We're like 1 level characters.
> I don't have explain shit. It's kingly thing.

Role playing is very much into creativity. I personally find it offensive when people who are supposedly to be DMs/players find it very hard to use their imagination.

> Quite well, they don't go out of their way to drag out the game by asking questions that don't really change anything.
Then they aren't very good role players either, only automatons, that, god forbid, stray from the road you're paving for them.

If it works for you, then it's fine by my, still, i pity you. The amount of fun that comes from making "things work" is enormous.
>>
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>City seen as being too drab and evil looking by inhabitants
>Begin to paint city

Would you live inside a giant DayGlo skeleton?
>>
>>25065302

who says there weren't more of these ambulatory cities in the past and one of them WAS a giant crab exoskeleton
>>
>>25065321
>Magic makes the bones stronger
>Therefore, magic makes it more massive
>Therefore, magic makes it heavier

I was right the first time. You're playing by your own rules, here, and even considering that there are other rules to play by is beyond you. Everybody else is WRONG while you are RIGHT, and that's the end of it. And so you stagnate. You desperately try to prove to everyone else how wrong they are, and how things they enjoy are not actually fun, because they aren't correct. You might as well be dead. You don't encourage ideas, you don't provide anything to the discussion, you just sit in your bubble and crash into things.

Arguing with you is clearly pointless. Not even an argument, actually. This right here? It's you barging in and then demanding that we accomodate you and your autism. This is your bubble crashing into the discussion.
>>
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>>25065415
> It simply makes it walk.
>Sorry, it's shitty answer. Imagine being a DM and placing some king against your players.
> He wants to kill you all.
> Why?
> He just wants to.
> Does he even know us? We're like 1 level characters.
> I don't have explain shit. It's kingly thing.

You're mixing up your "how?"s with your "why?"s with that shitty example pal.
>>
>>25064666
I say that simplicity and humility would be part of Honor.
>>
>>25065415
I pity your inability to make accurate analogies.
>>
>>25065423
So what you're saying is.
There were multiple Skeleton City States.
And they could meet up
AND DO BATTLE.
>>
>>25065423
Now I'm just imagining the plot of Mortal Engines except with Necroambulatory cities instead of Fuckhuge treads.
>>
>>25065418

Its what the city looks like on hew years. They really get into it.
>>
>>25065456
>>25065418
Oh man, holidays on the skelecity must be fucking nuts.

God forbid the king orders a city-dance.
>>
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>>25065448
>>25065449
I WANT IT, I WANT IT. GIVE IT TO ME NOW.
>>
>>25065456

>You will never fuck Samantha the Necromancer while laying in her lair in the eyesocket of the DayGlo New Year Skeleton.
>>
>>25065415
>Strawman.

Yes, because magic that makes giant skeletons walk is the same as characters with no motivations.

>I personally find it offensive when people who are supposedly to be DMs/players find it very hard to use their imagination.

I find it offensive when people decide to ask nonstop questions and break up the pacing of the game, especially when my group has scheduling issues.

>still, i pity you.

As do I pity you. You seem like a very unpleasant person that likes wasting time on questions that don't change the fact that there's both magic and giant skeletons involved. If it actually mattered it will be explained, if it doesn't there's no real reason to ask.
>>
>>25065449
>Mortal Engines

not familair with that game. Don't tell me about it right now though. I'll look it up later.

I want to focus on this for now.
>>
>>25065428
Nope, you weren't. You're simply trying to get away. No worries, i won't chase you.

>>25065431
>>25065443
It's magic. Therefore your arguments are invalid.
>>
>>25065464

I like the way you think.
>>
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>>25065472
>You will never fuck Samantha the Necromancer while laying in his lair in the eyesocket of the DayGlo New Year Skeleton.

FTFY
>>
>>25065483
I pity your inability to form coherent arguments, and accept your obvious surrender.
>>
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>>25065483
>>
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>>25065500

>Him
>Her

>Not needing to explain shit
>>
>implying you can get a date with samantha
Samantha is high class. No way you could, you low class knight!
>>
>>25065472

No but thanks for putting an interesting image and a few fascinating questions in my head.
>>
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>>25065483
Oh come one, you can do better than that! I believe in you!
>>
Y'know poltergeists? How they go and fling dishes around and lift chairs up? They can manipulate objects without a physical presence.

Giant skeletons are animated by having like 50 poltergeists work together to lift it up and move it around like a puppet.
>>
>>25065509
Samantha's gender is a mystery, as the ritual used to raise the skele-city ...did something bad to his/her genitals? Made Samantha really androgynous? I'm creeping myself out a tad here...
>>
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I present to you a common vendor snack in skelopolis.
>>
>>25065531

>50 poltergeists
>Lifting millions of pounds of necromass/biomass/building materials

You're going to need quite a bit more than that. Perhaps in some form of matrix...
>>
>>25065509

Samantha is what ever gender Samantha feels like being whenever Samantha feels like it. One of the Perks of being being so magically powerful.
>>
>>25065555
They'd probably need to be held in place with wards or runes distributed throughout the skullington.

Which is why graffiti is punishable by death in this city. It's basically arson.
>>
>>25065534
Or nobody knows its true gender as the constant augmentation has warped its physique as it slowly assimilated itself into the skeleton to better control it.
>>
>>25065148
I;m not gonna lie, that was really easy to pronounce.

I think its because the first splinter cell was all about azerbaijan
>>
>>25065558
Why doesn't it name itself Sam? Then it can switch between Samantha or Samuel depending on gender.
>>
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>>25065475
> Cognitive bias.

> I find it offensive when people decide to ask nonstop questions and break up the pacing of the game, especially when my group has scheduling issues.
With the way you're explaining simple question, i can't say i wasn't suspecting this.

> As do I pity you.
Let's pity ourselves then, and since my question is still unanswered, i'll rest assured that it was i who won.

>>25065505
Yes, yes, you said that already, no need to repeat yourself.

>>25065502
I can't say i wasn't expecting it from people who feel threatened by simple "how does it work". Flee.

>>25065521
Sure i can. But why waste my talents for people who uses "magic" for plausible explanation?

ITT: tactical encounter guys with heavy bias towards thinking
>>
>>25065546

>A city in a giant skeleton
>Constantly macabre yet humorous
>Children given baby skull rattles with poltergeists trapped inside to protect them
>The old willingly off themselves to serve as part of the Old Guard of the city
>Knights of the Laughing Skull patrol the streets with skeleton conscripts, keeping the peace
>Remembrance Day comes and you get out Grandpa, give him a new coat of paint, and dance in great lines with your dead having a great time

I think I can now steal this city idea.
>>
>>25065577
Remember: Report and move on.
>>
>>25065575
>Samantha or Samuel
What about Samael? Or Samson?
>>
>>25065567
>Which is why graffiti is punishable by death in this city. It's basically arson.

interesting.

Perhapse the ones who get away with it and DON'T casue structural problems or destruction of property are hunted down and and trained to become the next generation of necroengineers who keep things running?
>>
>>25065593

>Reporting people you disagree with in an argument

Don't be That Guy bro. He's making his points, if a bit spergy, and deserves to be heard. I had similar complaints, but after a bit of thought can make up enough for my stickler players to go with it.
>>
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>>25065590
>>
>>25065577
>ITT: Morons who need to stick to the right boards.
>ITT: Idiots who need to stick to super realistic game threads
>ITT: You're one gigantic shitposter.

And The whole wards/runes and graffiti being a harsh crime is probably one of the best things ever.
>>
>>25065590

Have fun with it!
>>
>>25065567
Executed criminals are forced into "community service'" as one of the slave ghosts who animate the city. They probably do menial tasks like picking up litter as well.
>>
This thread needs to be saved.
>>
>>25065602
No he needs to be, shitposting is still shitposting, and he's been shitposting since his first fucking post.
>>
>>25065603

I am nicking this gif.

Thank you for posting it. :)
>>
>>25065611
Note: the graffiti law really isn't enforced for most parts of the city.

But if a guard sees you doing it in a rune-zone, you will get stabbed like fifty times.
>>
>>25065577
Gotta ask, why *does* magic making the bones stronger also make them heavier? Which universe's rules are you operating on here, which are apparently too inflexible to have magically strengthened materials without said magic making them into entirely different materials?

You came into this with two answers from the start, by my reckoning: Antigravity, or bones made of super strong material. You've shot down every other answer with some feeble dejustification, or you've turned it into one of your two 'correct' answers.
>>
>>25065631
Stabbed in the dick?
>>
>>25065638
Probably! Depends on how well we train the guards. Most can't get reliable dickstabs.
>>
>>25063944
>>25064077
Why not just build steppe-style platforms from the inside faces of the back ribs and vertebrae? Chain them to the front ribs for support?
>>
>>25065631

>Not enforced everywhere

Yeah, sounds great until a saboteur mob goes to the Radial/Ulnar Bypass and rescripts the 'swing arms' protocol into 'beat arm against chest' killing hundreds near the Xiphoid Process.
>>
>>25065634
Basically he's going off of Earth, but with some magic, because he can't into fantasy gaming since it makes his autism flare up.

>>25065644
>No Dickstabs.
I think we have the first third party supplement for SoS.
>>
>>25065546

I like this. Thank you for posting it.
>>
>>25065644
>Spraying Graffiti
> Suddenly I hear "STOP RIGHT THERE CRIMINAL SCUM"
>Suddenly ten swords in my dick
>>
>>25065577
>Makes a strawman argument
>Gets called on it.
>Makes another strawman argument
>Gets called on it again
>"yes, yes you said that already, no need to repeat yourself"
>Continues to make strawman arguments

Are you real?
>>
>>25065665
They saved hundreds of lives that day. As
>>25065655
illustrates.
>>
A city can't exist without transportation infrastructure; without ports, roads, trains, airports, etc, it has no reason to exist- people move to cities for jobs, there aren't jobs if you can't make money, you can't make money if there aren't outsiders to sell things to or buy things from.

A skeleton walking around would have a society more like a travelling caravan, not a place where people would set up their lives like a city. I have doubts about people who would willingly approach this giant skeleton to trade with its inhabitants, by the way.

These skeleton-dwellers would also have enormous water problems. The surface area that receives direct rain fall when the skeleton stands is miniscule so unless they're building big horizontal shelves like a huge rain collecting sombrero, they're fucked.

It has potential for a BBEG scenario where the people living there weren't aware that it was a skeleton, like they thought it was a big cavern because clay and rock filled in around the bones, then a necromancer came along and got it to stand up, fucking shit up, and the PCs have to escape or stop it or something.
>>
>>25065679
>rain collecting sombrero

I -was- going to say they should make trips to water sources to refuel.

But now I've decided they should have a giant sombrero for water collection and possibly farmland or grazing.
>>
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prepare yourself

my favorite house is hlaalu
I made a character in morrowind, oblivion and Skyrim with the last name Hlaalu
all of them were dark elves

redoran sux

100% n'wah
>>
>>25065679

>Skeleton walks across the plains, can make a trip of hundreds of miles go faster than a horse
>Not living aboard the brightly painted cruise skeleton.

Perhaps the skeleton only moves every few weeks, setting up bazaars. Perhaps these bazaars also serve for transporting of those who study the arts of necromancy and allow healers to board and deliver themselves to far-flung reaches.
>>
>>25065679
You seem to forget there's been a few game sytems that allow for half-undead folks,

>>25065694
The City of Dia de los Muertos? I can get behind that.
>>
>>25065655

intersting.....


my DM/loony sense is tingling.
>>
>>25065679
Another thing could be that it is literally a Necropolis for intelligent undead, that would alleviate most of the supply issues since the undead don't need many supplies. I can see it similar to an university city of sorts where the main export is the learning facilities there or that they move from mine to mine, load up raw materials and deliver finished products to the cities they encounter on the way to each mine.
>>
>>25065720
>>25065714
A good hometown for the PCs is a giant mobile skeleton.

It could have reasonably picked up WHATEVER stupid races and templates they decide on in its travels.
>>
>>25065620

the raging rage fire provides a nice warm atmosphere as we conjure up visions of cities of ambulatory calcium.
>>
Giant dia de los muertos skeleton

Rain-collecting sombrero

city guard made up of living humans/deceased turned skeletons

skulls/maracas everywhere

I fucking love this idea.
>>
>>25065714

>Making people half-undead

Nah. Maybe tomb-born style due to the whole 'living in a giant necromancy Superfund site', but not truly half undead.

I also like the sombrero idea, but I figured water would be easy enough with decanters of endless water and channels in bones onto fountain platforms at various levels.
>>
>>25065733
And just remember, make it something like a sugar skull/definite day of the dead themed skeleton and you alleviate, OH SHIT SKELLLINGTON.
>>
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>>25065703
No.
>>
>>25065703
Does the house name go before or after the given name?
>>
So. Obvious imports for the skullington bazaar include paints and food and minerals and all that.

How much wealth could a city of this size produce by trade of goods? Buy spice here, sell it across an ocean, pocket the difference. Take on students from noble families for magics, too, for extra money.
>>
>>25065694
> >rain collecting sombrero

:)

THe cranial vault could be used as a water tower. plenty of head pressure to deliver running watter to the rest of the city. (I made a pun)
>>
>>25065771
Quite a bit, especially if they're trading in multiple things, keeping the obvious they have enough to themselves until they reach an area where demand is greater.
>>
>>25065759
All that necromantic energy probably is bad for the health of the people.

But all that dancing and celibration is good for the people!

I wonder if they'll cancel out.
>>
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they could design and export ambulatory chairs for the disabled.
>>
>>25065771

They could also just show up and assist in various efforts.

>The nation is in the ruins of war
>Hellish landscape stretches out
>Peasants dying scrabbling in fields
>The sound of rattling from over the hill
>A large brightly colored skull appears over the horizon
>and Calypso music???
>Skeleton kneels down in the middle of an abandoned city
>Thousands of men, skeletons, and priests appear in brightly colored clothes from a hundred nations
>Spellcasters begin raising the dead soldiers, putting them to work alongside their conscripts
>Food given to the peasantry
>Druid with undead tiger begins to mutter, healing the fields
>Fed, happy, and chipper, many peasants choose to board
>Leave skeletons behind to help others

The Skeleton Cruise. The Cruise that never ends!
>>
>>25065802
Necroambulatory chairs. made of bone, leather, and steel
>>
>>25065802
So THAT'S where they got those arms-for-armless-creatures things in savage species. The los muertos bazaar.
>>
>>25065813

there may actually be something to that.

the worlds largest disaster relief force.
>>
>>25065713

Walking would probably create thunderous shaking inside the city unless it goes excessively slow.

Also an interesting scenarios for the players inside of it would be for it to get in a fight with something, in the process of attacking it would inadvertently throw everything in the city around like scenes from inception. Acrobatics, slow fall and reflex time.
>>
>>25065835
I have a feeling this place is run by a theocracy.

This sounds like the kind of thing a theocracy would get up to, assuming noblebright.
>>
Bones that large can't exist. As the skeleton stood up, it would crush itself.
>>
>>25065848
Only noblebright kingdom in the world? Would that work?
>>
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>>25065813
>cruise the never ends

skeleton's name is Mr. Bones. no exceptions.
>>
>>25065856
Dude, read the thread before posting.
>>
>>25065856
Please go, clearly fun is not for you.
>>
>>25065848
You know, in some settings when enough people belive in you, you become a god.

There's a reason Sam is portrayed androgynously years after his/her death, gods don't exactly have a defined sex.

>Capcha: unnerves squivel

I'm sure it unnervves her greatest apprentice quite a bit.
>>
>>25065857
Perhaps. I have a hard time believing anyone could POSSIBLY call mary-sue on day-of-the-dead skeleton city.

Which is the usual problem with examples of noblebright in non noblebright settings.
>>
>>25065848

its good business to help the rest of the world while simultaneously making a show of your economic, military, and logistical muscle.
>>
The inhabitants of the sombrero skeleton should have a super spicy burrito that they sell.

Give players a series of increasingly difficult fort saves to eat it (first bite, second... last) and if they finish the chef gives them some reward, if they fail they're footed with the bill.
>>
>>25065881
So, either theocracy or merchant kingdom?

I like either of these.
>>
>>25065882
Brings new meaning to the item, ghost chilies.

>>25065887
Why not both?
>>
>>25065758
Ruled by ambiguously gendered necromancer. Named Samantha.
>>
>>25065882
This should, perhaps, be a special deal that one of the resturaunts has.

They boast the "hottest in town!" The challenge is to prove it.
>>
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>>25065828
>The los muertos bazaar.
>The los muertos
>The los
>The the
>>
>>25065897
oh god I'm sorry
>>
>>25065895
the city Raiser

the mad

the ummmmm... what else?
>>
>>25065897

The Los Muertos Bazaar is acceptable.

The Los Angeles International Airport is acceptable.

Stop being a pedant.
>>
>>25065882
Make it hallucinagenic or some other drug effect whose effect is based on how much of it you choke down, but a delayed onset so you don't know until after you win.
>>
>>25065897

"Los" = "The"

for those not in on the joke
>>
>>25065871
It's just too ludicrous to look at. It's too big, and brightly colored, and loud to be real.

...I could actually see that being enough to make it a Mary Sue kingdom in and of itself. It doesn't fit into any setting where things like that aren't commonplace to the point that it seems to just be there, "because."
>>
>>25065882

Could also be framed as a burrito eating contest against some minor antagonist in lieu of combat.
>>
>>25065882

>Eat Ghost Pepper Burrito
>The peppers are possessed.
>>
>>25065925

>Hating fun this much

So we cannot have brightly colored necromancy?

I personally find it much more frightening if I watch grinning particolored skeletons kill a house full of children.
>>
>>25065925

its only painted for around new years.
>>
The whole thing should be bristling with cannon or ballista like a huge ship of the line, guns sticking out between most of the ribs.

Entry/exit would be through the hips and a series of elevators on rickety half rotten ropes that they lower for people they want to invite up.

The leader would have an office in an eye

Some sort of flying dock through the mouth which opens and closes. (Or put a fuckhueg cannon in there)
>>
>>25065962
>dock or cannon in the mouth

Oh god this is the hardest decision I've ever made
>>
>>25065947

or sweep a bandit kings army asside like it was nothing after it had run roughshout over 2 realms and 8 orders of knights with mages backing them up.
>>
>>25065957

Why do you assume that? Perhaps the various paints wash away over time because fuck, that's a lot of work.

I just imagine a lot of murals slowly washing away in the rain and winds, with the interior skeletal armies being repainted repeatedly like Greek statues. During the holy days of the God of Death they dress in drab, and during the !NotHalloween they burn fires in the skull's eyes to call the dead to their city while freeing their ghosts to roam, visit families and friends, and generally spend the time when the spaces between life and death are minimal.

Thus the bright colors. It's a giant skeleton tower for a festival wherever they stop for the year's festivities.
>>
>>25065970
There would be an obvious need for crack guard teams or adventurers to catch the infiltrators that would obviously be sent to sabotage the wards and runes. Since they are sort of a glowing magical weakpoint in the most literal sense.
>>
>>25065947
I didn't say that. I'm just saying that, to anyone outside this conversation, it'd seem to be just tossed in last minute, and break any level of immersion into a semi-serious setting.

I enjoy fun, but to anyone else this might just be the point of no return.

>>25065957
That makes more sense. All the casters get together, after months of research and planning, and focus on a single, ritualistic casting of Prestidigitation and/or Arcane Mark to, "paint," it all in one go.
>>
>>25065925

You seem to be falling into the trap of excessive use of the phrase Mary Sue. While I can see your point of it perhaps being out of place in some settings, to call the merely eccentric Sueish is an overreaction.
>>
>>25065967

have a dock behind the back of the skull. put rockets in mouth magic wave motion gun in the eye that the administrative center and rulers abode isn't in. the cranial vault is a water tower. the sombrero-thing collects water and grows crops.

Catcha: Lilumand 2007

I nominate Lilumand for the name of their new years celebration.
>>
>>25065962
>captcha: received sedquests

The party must pick a side to support in the ongoing debate over putting a dock or cannon in the mouth

Thank you captcha, you have the best ideas sometimes.
>>
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>>25065912
>The Los Angeles International Airport is acceptable.
You know it's called The City of Los Angeles, right? As in "The City of the Angels"? Because that's why Los Angeles International Airport works. Also, nobody calls LAX THE Los Angeles International Airport to begin with.
>>
>>25065937
Would be interesting if it were done this way, with a handful of Fort saves for eating the obscenely hot burrito but with a WILL save at the very end to avoid being haunted by the pepper spirits for the duration of the digestion process.
>>
>>25066008
>excessive use
I used it once.

In any case, it's a good idea. It just seems to be, like you said, out of place in most settings where such things are commonplace.
>>
>>25066025
>ciduad de los angeles

Your logic is sound, but if the name of the giant skeleton city was "Los Muertos" (the dead) then calling it The Los Muertos Bazaar would make a form of sense.
>>
>>25066011
I think, perhaps, the players will have to do a quest for all these super kicking weapons.

To rennovate their hometown and all.
>>
>>25066050
>where such things AREN'T commonplace

Hands, man. They suck.
>>
>>25066036

and if you pass you get to go on the best acid trip you ever had while the ghost protects you from harm while you a space cadet?
>>
>>25066051
I suppose, though it seems better to go with just Los Muertos Bazaar, or The Bazzar of Los Muertos.
>>
I like this idea, if you don't mind I've imagined it up a bit.

Various classes of residents live on different levels of it, higher classes closer to the top.

The lowest live on the feet, clinging to the outside and struggling to stay on, not welcomed by the rest of its society.

The low class would live in the hips where they don't receive much light because it's blocked by higher levels. Waste from above filters down on them and they deal with the immigrants and such.

There wouldn't be a whole lot between the hips and the ribcage, a divider between the poor and the middle class, with a column of buildings around the spine. Thin spindly columns of various materials support structures higher up in the torso, some residents live in makeshift buildings attached to these, precariously sitting hundreds of feet in the air.

Further up, in the ribs the city would have more structure and protection from the elements. The buildings here would be sturdier and there would be more order. Each rib could be one vertical layer of this portion of the city, giving many of them direct access to open air and sunlight.

The upper classes would live high in the ribcage, getting a clear view of the sky above. A different class of peasants, criminals and cast-outs would cling to the outside of the shoulders and be constantly fighting the city's guards who try to drive them off.

The skull would be the home of the nobility and ruling class, with few actual inhabitants and giant palaces attached to the inner walls, long narrow walkways connect them above an open cavernous skull and drop down to the rest of the city. Access up here is only by a central elevator or by flight.

Up on the top, the sombrero, the nobility keep gardens and their slaves who farm for them.
>>
pics of Lilumand foods, games, festivities, ect.
>>
>>25066087

2 grim 4 me.
>>
>>25066087
I don't know about slaves in a necromantic society. It doesn't seem... accurate. In some way.
>>
>>25066087

You should stop with your imagination.

We happy danse macabre cruise skeleton now.
>>
>>25066108
servants, constructs, etc.

The ones in the top may be the necromancers who control it.
>>
>>25065448
This sounds like Dark sun End game. As the sun consumes the world, the dragon kings control huge skelton cities and do battle for no other reason than they are bored.
>>
>>25066087

Shit, I could see a whole campaign being set on the skeleton and never leaving.
>>
>>25066073
What about Los Muertos Mercado? Might as well go full spanish, who cares?

Although I think that would depend on the setting heavily.
>>
>>25066117
now now, I like the spindly-supported buildings, perhaps dangling from supports on the ribs below the ribcage.

I also think there would be some layered light restriction, giant sombrero and layered skeleton city and all. It works with how macabre/celebratory the place is.
>>
>>25066131
That is the intention.

Or at least, the PCs start there.
>>
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So we now have a skeleton which is a combination of Favelas and the Raft from Snow Crash?


What I would do to this setting.
>>
>>25063748
Considering the levels of magic needed to do this, I'd think that they'd be able to just conjure that.

Alternatively, mushroom farms inside the bones.
>>
>>25066137
If you're going to go "maximo espaƱol" then it'd be "El Mercado de los Muertos".
>>
>>25066158
I'd prefer if they actually needed trade for most of their food, with some home-grown in the ribs and sombrero.

Since it gives the players another issue they can help assuage.
>>
>>25064270
Yanki then, not Zerai.

The fun thing is that you pretty much can't tell it's a corpse anymore, since they've turned it into one big fortress. With the astral plane having subjective gravity, the fortress spans across the ENTIRE corpse.
>>
>>25064452
You are way off on your estimates. The Nimitz class aircraft carrier is ~70 million cubic feet, houses about ~5600 people, can operate for 25 years before needing resupplies, and does so while being filled to the brim with military equipment. Assuming naively that volume and populace are a linear relationship, housing 20,000 people would take a volume of ~250 million cubic feet. As a cube, that's 630ft in all dimensions.

Of course, this skeleton isn't going to be full of aircraft or anti-other-giant-skeleton missile systems or radars or whatever else, so in the end that's a whole lot of room that's freed up to turn this place from livable with an emphasis on function to comfortable if a little tight. And, a human-like skeleton will have non-cubic dimensions. They'll have a ratio of something like 10 units tall : 3 units wide : 1 unit deep, so... close to about 2000ft*600ft*200ft...

Yeah. A skeleton less than half a mile tall will handle about 20,000 people at least as comfortably as a Nimitz cruiser.
>>
>>25066139

I enjoyed reading your concepts. I merely found the city as you envisioned it depressingly poor and oppressed.
>>
>>25063817
You could just arrange the bones so that the skeleton has the structure of a cage with several spider-like legs.
>>
>>25066163

Good point.
>>
>>25066160
True, thanks for the correction. Not a native speaker. Sounds 2spooky.
>>
The skeleton carries two giant maracas filled with...

a) gold stolen from cities it conquered, showing how little they care about material wealth

b) live prisoners or skulls if you're going for grimdark

c) cannonballs that it can fling out of a hole in the end of them, creating a two handed party cannon barrage on its target while dancing around merrily.

d) other
>>
>>25066168

Yeah, I'm basing it on Stronghold Spaces in Stronghold Builders Guide, but thanks for being a faggot about it. You really showed me brah!
>>
>>25066176
but I'm not that guy. I actually enjoyed some of his things, and felt they fit in with the party skullington. I also feel that a party in the dangly-below-rib towns would be fun. I am going to now refer to that region as "the swings".
>>
>>25066168
>from livable with an emphasis on function to comfortable if a little tight

sounds good to me.
>>
>>25066190
>D)other
They should obviously be using the hands to carry more land, or perhaps some sort of storage area where they can keep their goods and food and water.
>>
>>25066190
the gold could also signify them being amazingly wealthy
>>
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>>25066202

b.b.but muh maracas
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>>25066190

no maracas. The city can make money just by using its giant hands to move stuff.


Also if someone is dead set and determined to bring war to the city its ambulatory nature lets it choose the location and its handss allow it to shape the surrounding battlefield before the enemy arrives in a way generals can only dream of.
>>
>>25066194

dat sounds proppa orky it doez!
>>
>>25066215
Store goods, food, and water in the maracas

Just don't shake them too much
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>>25066202

Make the skeleton prone to throw these inhabited pieces of land when in combat because it doesn't give a fuck about life and/or is stupid.

Seems like loveable-but-simple giant would be a good persona for the skeleton city.
>>
>>25066233
It's assumed you've evacuated when the siren goes off!

Giant skeleton holds no liability for if you haven't evacuated. No he can't hear your pleas that you wait before throwing. He has no ears.
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>>25066223

Hire the city to design, build, and enchant your new fortress/castle.
>>
>>25066223

Well it could put down the maracas when it's not time to party.
>>
Thanks, guys.

I needed a foil for one of my crazy wizard NPCs and Sam works great.

I'm making a flying version of the skeleton, possibly a giant bird titan. Or possibly just a floating skeleton?

It'll be great.
>>
>>25066257

>Assuming the skeleton dances during the party

No. The skeleton walks the world in long strides, then freezes up into a giant beacon tower so everyon can go celebrate life and death for their week long feast of the dead.

But its inhabitants party all the time party all the time party all the tiiiiime.
>>
Got a ridiculously massive artifact that needs to transported halfway across the continent in a plan to stop a god of evil from breaking though to this world and devouring everything?

You know who to call.
>>
>>25066267
Having it fly kind of defeats the purpose of being a skeleton in the first place.

Might as well just be a flying hunk of land.
>>
>>25066270

Got a great castle but its on the wrong side of the kingdom?

Got a sword too precious to trust to some adventuring party to deliver?

Trust Skeletown.
>>
>>25066267
>flying version

Add some electric lightning and you suddenly have a thunderbird, in addition to a party platform.

So it could be eagleland AND skeletonville.
>>
>>25066189
Neither am I. I just took Spanish back in high school is all. Glad to be of service regardless.
>>
>>25066267

Let us know how it turns out. :)

I for one look forward to hearing about it.
>>
>>25066279

casue a flying skeltal creature can kickass in ways a solid hunk of rock can't, plus it looks cool.
>>
>>25066279
Have it flying, arms spread, looking down. The main points of entry for people who can't teleport/fly are massive lift and cables attached to the wrists and ankles. Kinda like a giant skeletal balloon. On the ground there is a giant city on wheels which is where people go to reach the lifts.
>>
It would be interesting if the skeleton was completely unaware of the city inside of it, or in the other direction, knew but was trying to get rid of it but is kept in check by the controllers, but something happens and a controller is unavailable and it starts ripping the city out of its chest so the PCs have to regain control or gtfo.
>>
>>25066295

Yeah, but a solid hunk of rock can also be made of thousands of earth elementals bound to your will borne atop a cushion made of a Colossal ++ Elder Storm Elemental.

Enjoy killing your BBEG and plunging a mile-wide radius into Elemental Skullfuckery.
>>
>>25066279

Don't get me wrong flying islands are cool as fuck.
>>
>>25066282

lol.

All the royals know Samantha's number.
>>
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>>25066307
The flying island of high magical fuckers is the skeletown's main competition in things like transport contracts, artifact delivery, and magic school contracts.
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>>25066305

You'd need a pretty high level bbeg to pull that one off.
>>
Alright, I got it!

It has a giant fortress built on top of the skull, and it looks like a big stone crown!
>>
>>25066305

Did not think of that.
>>
>>25066318

Nah, just a long, long time to do it.

Go with Animated Objects instead, and you could make them permanent with the assistance of apprentices and a couple decades of grinding, then bind it all together and get it to fly with a ritual or two.
>>
>>25066283
>>25066279
It's a floaty island city game anyway, so giant skellington city with friendly(?) undead is going to fit in just fine.
>>
>>25063638

OP are you still here?

Thanks for making this thread.
>>
>>25066318

>Needing a mage to be a specific level to have something available

Oh poor sweet 3e-later child.
>>
>>25066332
yeah I'm here. I also posted the sugarskulls thing.

The rest just sort of snowballed.
>>
>>25066327

Is Samantha going to be good, evil, neutral, mad, an-unknown-quantity, or something else in your campaign?
>>
>>25066344
My bet is on long, long dead. Truedead too, none of that undead shit.
>>
>>25066343

>Snowballed
>Not controlled

Thanks for the sugar skulls for the assist though. Wouldn't have gone day of the dead without them.
>>
>>25066343

Are you having fun too?
>>
>>25066349

makes sence. a legendary figure from the settings past who's influence, and in this case creations, persist to this day.
>>
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>>25066351
Really, it's my pleasure.
>>25066353
Yes.

Back to the skeletons!
>>
So, there's floating islands and a skelecity. Are there any ground-living folks? Are they the majority, or scrabbly survivors living in a hostile land?
>>
>>25066369

Of course there are others who live down on the ground, but when you have elemental islands falling from the sky you want to be anywhere else.
>>
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>>25066367

candidate for flying city foundation?
>>
>>25066305

Ah yes, the flying island, I have seen it with my own eyes and even stood upon it when it first came to these lands.

On its surface is an empty city. It carries no armies, it has no weapons, it's as if everyone disappeared suddenly centuries ago, leaving tables set for dinner, shoes left by the door, carts lying in the middle of the streets.

it just floats above a city days or even weeks and then the next time you return the city it hovered above is inexplicably gone, as if it never existed, just a barren mud flat with the occasional scrap of building materials sticking out of the ground.

No one has lived to tell the tale of how the flying island destroys cities, all I can tell you is that when it appears on the horizon, you need to run.
>>
>>25066369
I say have at least those goddamn motherfuckers in that goddamn "empire" who continually elect a mage to lead them, and the whole impetus for this was that once, long ago they were an elected empire. Unlike Skeletown/Los Muertos and those Fuckers, the fucking Imperials are a center of learning the arts, particularly oratory and music, and due to this seem to have more bastards than any other area.
>>
>>25066382

you know, after you scale it up to like Space Whale size.
>>
I like how the eternal name of the people in the sky islands is "Those fuckers" because they are skeletowns competition.

It pleases me.
>>
>>25066393
Viable. But if you're going to make multiple giant skeleton cities, I suggest capping yourself at a classic 3. Great things come in 3s. Water, land, and air. Leviathan, Titan, roc.

Ya get me?
>>
>>25066386

Come again?
>>
>>25066402

Earth wind air and fire.... that's 4.
>>
>>25065380
Teleportation circles engraved on the bones.

Or on the INSIDE of the bones.
>>
>>25066402
Making one of the three destroyed/crippled historically or at the beginning of the campaign is also a good story device to introduce the great evil in the world they need to overcome.
>>
>>25066409
Everyone knows fire's not an element.
>>
>>25066369
>>25066344
With regards to my campaign, Samantha's going to be Neutral Dick, as opposed to the Wizard, who is Chaotic Dick.

There was a plot on /tg/ a while back between a wizard and lich who were both doing practical jokes on each other, and this is basically that.

(I suggest the thread stick with normal ground-based skellingtons, though. No need to make it fly.)
>>
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>>25065302
>>25065423
>>
>>25066402

Or Skeleton is the survivor of the great wars between them. A giant floating roc skeleton hovers above the earth, its abandoned city too dangerous to approach due to the attractive force of its magic to air elementals and other nastiness.

And somewhere in the depths they say the Leviathan lies. Its maiden voyage saw the sun rising in the Western Sea, and the sea has been boiling ever since.
>>
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>>25066428
>>
>>25066405
A city-state run by a sorcerer family that always seems to get elected once the old ruler dies. It is the last remaining city-state of a once vast empire. It is full of Bard Schools. Hence there being more bastards per capita than any other nation.
>>
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Our cavalry is brave and a bit reckless.
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>>25066450

Now I begin to see.
>>
So, should we archive the thread? Anyone know how to do that? We've hit autosage.
>>
>>25066471
4 chana_ rchive dotorg
>>
>>25066428
And suddenly Parasect makes more sense...
>>
>>25066417
>>25066409
Why can't we use asian elements?

Metal is a perfectly good element!
>>
>>25065897
>The Los Muertos Bazaar
>The Bazaar of THE Dead
You don't translate it as "the the dead bazaar" unless you're some incontinent aasimar.
>>
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This Guard auxilary skeleton was recovered 92 years after being lost in a skirmish to repel an ill conceived attack on the city. When the city rested for a moment on the site of that mostly forgotten incident the skeleton marched home.

Its in remarkable condition given the prolonged period of neglect and exposure to the elements.
>>
One place this would fit perfectly in would be D&D 4e's Shadowfell. The place is so loaded with necromantic energy that you wouldn't even need that much to maintain it.
>>
>>25066528

A testament to the skill of the necromancers the city produces.
>>
>>25066547

Hoe do I find where this thread is being archived?
>>
>>25066528

>Go to attack the evil necromancer fortress
>Giant skeleton kneels
>Thousands of smaller skeletons pour out of the body in full armor
>Animate the dead
>Too many? Drop them off in a forgotten place with a few necromancers to work on infrastructure.

Now we know why dungeons have all of those skeletons.
>>
>>25066562
All threads are archived on archive.foolz.us/tg.
Specific threads are archived with tags and voting on suptg.thisisnotatrueending.com
>>
>>25066578

wait are you saying the good/neutral necromancrs or the evil ones are responsible for dungeons being stocked with skeletons?
>>
>>25066601

any you can take a piture of threads and save them in the format of your choice using this site.

http://www.digitalcoding.com/tools/capture-webpage-to-image.html
>>
>>25066610

>Implying skeletons know the difference

The Skeletown Necromancers drop off a group to build, but they do it often enough that some sites are forgotten.

After awhile they are done building or their controllers die due to mishaps.

Some wannabe bad guy comes along finds a prefab dungeon with a skeleton crew and takes it over with a few Command checks.
>>
>>25066610
Obviously the evil ones take advantage of unattended good ones.
>>
http://suptg.thisisnotatrueending.com/archive/25063638/

There you go, I've archived it as is our custom.
>>
>>25066670

Thank you though a bit late I think.
>>
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>>25066526
The Bazaar of the Dead would be "El Bazar de los Muertos". But I guess I'm just a guy from California where Spanish is spoken all the fucking time, so who am I to say?
>>
>>25066754
Like I said. Incontinent aasimar.

"The" and "bazaar" are clearly in English.
>>
>>25066840
And "Los" and "Muertos" are in Spanish, what's your point? Are you trying to translate Spanglish to English, or are you trying to go with what >>25065912 said earlier?
>>
>>25066871
My point is that when translating only part of a name, you can put the translated part anywhere it fits.
>>
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>>25066885
>anywhere it fits
Well then Los Muertos doesn't fit after a "the". Nowhere has that ever happened.
>>
>>25066432
I can dig that, this colossal skeleton just lazily floating belly-up in air, just barely over the highest trees. Occasionally it bumps into mountains sending it careening to a different direction, but otherwise its travel is aimless. Surrounded by maelstorms of magical energy it is an ill omen and bringer of disasters and plagues. Strange beings have made their nests among its bones, preying on the people the skeleton travels over.
>>
This thread was pretty cool, thanks /tg/.
>>
I can see it now
>giant dungeon looks like a skull
>party dismisses it as the BBEG style not anything important
>get in a fair way
>Ground tilts, jaw snaps shut
>Skeleton pulls its' bones from the surrounding landscape
>have to fight their way through the dead skeleton city.
>>
>>25065156
I suggest changing it to "Cityrazer", that way it sounds the same when you say it, but people who read it see the other meaning.



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