!FNrqD.IX2I!!YUH9KpxE1PY 08/25/08(Mon)20:47 No.2427613|
File :1219711653.gif-(61 KB, 450x250, meikyu card.gif)
Gameplay consisted of an introduction for the adventure, a kingdom phase (where one got new items, built facilities, recruited minions for the adventure and dealt with day-to-day kingdom business) the dungeon crawl, where we selected our order placement on a chart containing 6 areas of the battlefield.
After we were finished, we promptly went into the dungeon to save the dear sweet Tangent, sister of Sign and Cosign, who went missing while picking flowers on the day before the king's coronation. Combat, and everything else, was handled through the use of 2d6. There were items and a point pool, called voice of the people, that could be used to add to this number, and a personal power pool called "Drive" that one could gain by rolling a 6 on a skill check, and removing the 6 from your final total to gain a point that can be used later.
The monsters ranged from giant japanese ogres, red caps, giant sand worms, the goblin-like scarfwearing ogrekin, The Mayonnaise King (a sentient jar of mayo) and the dreaded vorpal bunny (who was a girl in a bunny suit wielding a chainsaw).
As you can tell, the game has a nice comedy side to it, as we had to rescue Tangent from a giant frying pan in the last room, set by the giant oni. Once we were finished, we could take control of the dungeon and build new facilities for later adventures.