Sup /tg/, I am making a magic card set based on World War 2. I'm currently stuck on choosing the colors for each nation as I want to abide by the color wheel but still stay historically accurate. What colors would each nation be?
nazis red? (haste = blitzkrieg)americans white? (wrath of god = nuke)russians green? (lots of silly little fucks)british blue? (counterspells = battle for britain)japanese black? (duress & hymn = pearl harbor
Hey! I'm doing the same thing with /d/ fetish's! Anyways, Nations? no... factions? ya. German should be Red/Black Black for Naiz and Red for the other patriotic just fighting for there country guys Japan black/white. Somewhere in between "Skin everyone that thinks for themselves! give all the kids knives and we will storm the beach!" and "I will gladly give my life to save my family and country!" America should be blue with a lot of "Control" card's based on money and productionRussian's ... well dur, come on, red. (perhaps some green for the more "ranger'ey" among them?)errr. its all up to you from there OP
>>24003621>russians green? (lots of silly little fucks)I'd associate green more with big dudes, and white more with counters. But you probably have the best way to do it
>>24002427Cool card. You could capture the flavour more by trying to keep the creature you're interrogating alive- ie:BB: Place a -1/-1 counter on enchanted creature.1, remove a -1/-1 counter from enchanted creature: Look at the top card of target player's library. You may put it into their graveyard.It makes for interesting choices, and the longer you can keep the creature alive, the more information you can get and the more damage you can cause. But that's just my two cents- it works pretty nicely as it is.
>>24003715I like it! You sir are brilliant.Also if we are going by color wheel German's would be Black/white society (absolute law and personal gain in taking land)Brits would be blue....I'm not sure I even need to explain that.America would be red because of emphasis on personal freedom.Russia would be green, minus the nature vibe its basically socialism, maybe green/black.
>>24003815Glad you like the idea! Can't promise I won't use some variation of it in my own custom set at some point though...
I have more cards already made if anyone wants to see them.
>>24004275Go for it. I'm off to bed but I look forward to seeing them in the morning!
You know... I have often thought about what it would be like if Wizards made a huge stand alone set like this (Like how ice age was "stand alone)could be fun.
>>24004512I have more than enough free time to make at least 500 cards, I already have more than 100 and I just started making these a few days ago. most of the stuff I have are polish and german, with some russian thrown in.
I feel Nazis should be white and blue. White because of the order they enforced and blue because of all the crazy Nazi Science shit that happened. America seems more red since they joined after an American boat was sunk, more on pride than anything.It's hard to apply the color wheel to real world politics, though.
I wish I could just drop a link for everything but it might count that as spam.
I had to do this for the flavor text.
>>24004768Nice! Though I think it could do with one more toughness, it is a tank after all.
>>24004798It's not a tank, it's a tank destroyer. Maybe 2/1
>>24004798M18 was a tank destroyer. Open-topped and no more than 25mm of armor. Maybe haste though, considering its 90mph top speed.
This is pretty neat. Although, I do have a few suggestions.In general you should try and make it so that all your cards have proper flavour, so don't make one tank a regular creature and the next one an artifact creature if you can help it.Here are a few nit-picky specifics, mostly the way things are worded:>>24004475First strike is only capitalized on the "F".>>24004586Holy SHIT 2 mana? Might want to add a colour to this too.>>24004651This would be better as "Target opponent's creatures get -1/-1 until the end of the turn.">>24004707"Can block any number of non-artifact creatures." One "line of effects" is always better than two.>>24004757This can be combined in to one thing too.>>24004768Seems a bit overcosted.>>24004774>my sides
>>24004867>>24004876Even so it has more armor than say a truck.also Wotjek!
>>24004876>>24004867>>24004798How is this?
Japan should be black because of the self-sacrificial stuff they did (e.g. kamikazes). Nazis would be red/white, I'm thinking really efficient and aggressive boros creatures. Russia could be blue because of the deception/propaganda/control used by the government. Not sure about the rest.
>>24004991BetterNeed some help working this one.Maybe discard a card or sac a land to represent the Tiger's difficulty to mass produce?
>>24005099Specify that it can only, be equipped, to armors, then change "armor" to "creature."
>>24005128Tiger 1 doesn’t untap during your untap step. At the beginning of your upkeep, you may pay 2(colorless). If you do, untap Tiger 1.
This is a really cool idea, and on a smaller scale, most of your individual cards have cool mechanics brimming with flavor. I love it OP.
>>24005251I would suggest not getting too caught up in making the nations monocolour.
This is a really well made set, many better mechanics than what wizards are pumping out now.
>>24005070You should look at cards that already exist to help you with your wording. Like for this one you can look at, for example, Swat and Eyeblight's Ending. Using those two cards you can determine the wording to be: "Destroy target Armor creature with power 4 or less."
>>24005251>>24005265This card in particular is monocolor but its not for any specific nation. Poland is actually white/blue/green, I just haven't gotten to those ones yet.
Are there any places where you can get magic quality cards printed?
>>24005330Reduce the mana by one and make it an uncommon, and it will be playable. As it is now, on turn six, with a one drop, you are paying 5 mana for a vanilla 4/4 basically.
>>24005225This is actually a really cool ability.
>>24005386This card rumbles my jordans. Give the 1/1 tokens exalted, or you are ruining the theming of the card and making it unplayable. You either go token swarm, or you go exalted. But if you give the tokens exalted... Now you're on to something
>>24005386You should just make it 3/3 and gives all /other/ Polish and British creatures +1/+1.
I approve this.
>>24005469As a combat trick, you are better off having the buff be a combat trick that for one W and tapping it gives the card 2/2. Regardless of what you do with it, good shit OP.
Maybe make Russia Black Green or maybe Red Green?Britain being blue and something else would make sense (White?)
if people have suggestions for flavor text fire away.
>>24005463>tank>not tougher than a dude in platemail
>>24005469>Warsaw, City at WarIs that a Sabaton reference I spot?
>>24005572Ya got me!
NaziQuestFag over here. This is not relevant to my interests, but will ping it anyway.
In a couple of days I will finish either some russian or american cards, so keep an eye out. I will continue posting what I have left
>>24005612You better do a card based on Screaming Eagles(I don't have much familiarity with making custom Magic cards)
>>24005715I will be sure to do one on Primo Victoria as well.
>>24005738That needs to say "It werfs nebels" as fluff text.
Three Kingdoms made our world part of the magic multiversethese cards are all a-ok
>>24005738>>24005756"It werfs nebels, and nebels werfs! What more could you ask for?"
Ignore the competitive dorks OP, this set is cool and you should feel cool.
>>24005885actually not a lot of people are critiquing them, I'm posting these for people to check for syntax errors, balance issues and color pie problems. But thanks for the complement!
Down to about 10 or so left
>>24004774Should have limited firebreathing,That being said, I love this set OP. Keep going :).
>>24005981..is there a keyword that acts like a reverse deathtouch? cause the sherman would catch fire from as little as a nasty look
Make sure you put flavour text on cards without abilities.If a card has only one ability, and it's not something common. Consider including the reminder text.
>>24006004actually I would give the sherman my Compatable keyword, since they slapped anything on those tanks: flamethrowers, calliopes, mine flails, etc
>>24006038why not both?
>>24005692Are you going to post a webpage w/ all of them, or a dl of the cards?
>>24006038I like it
>>24006086>put an 88 on a ShermanWHAT HAS SCIENCE DONE?
>>24002427ok the cards are very cool, but you might wanna dispense with the MTG terminologya tank is not an artifact creature, and there are no "spells" in WWII. i know the whole idea is to make a WWII MTG game, but i'm just not sold. a WWII card game based on magic could be cool, but WWII units and the word "spell" or "cast" do not belong on the same page. sorry. that's just my opinion. i do love the cards and you've put a lot of work into them... so yeah... no constructive criticism here...
2 Questions.1.) How many cards do you plan on making2.) Where could I send these for printing?
>>24006072I have a link with a bunch of them on imgur, but I am afraid that if I post a link it will count it as spam.
>>24006118as many as it takes, im up to 100 right now with 100 more as just text files and ideas. I'm pretty sure given a couple weeks I could pump out about 500 of them. I have no idea how to print these though, this is the first set I have ever made.
Totenkopf Cavalry (BB)2/1Totenkopf Cavalry gains Flanking against Partisans.
>no Hitlermythic rare german, 1/2, 5cmcwhen hitler comes into play, name a creature typetap: creatures of that type are sent to the graveyard
one question.where the fuck are the Russian units?not like they were an important part of the war or anything...
>>24006242>implying Hitler won't be a planeswalkerI have plans for world leaders, but first I want to flesh out their nations so I have a feel for them.>>24006285They are next, I have tons of creatures for them but not in card form yet. I will post them later this week.
>>24006285I figure OP just hasn't gotten around to them yet.
>>24006309>planeswalkerholy fuck i didn't even think about thatgood job with the set so far!
>>24003621>Nazi's and Australia/new Zealand = red>America and Italy/spain = white>Russia and china/south east Asia = green>UK and France = blue >Japan and turkey/Hungary black
>>24006343nazis - BlackBritish - GreenRussia - RedUSA - blueJapan - Yellow ;) lol no white would be better
>>24006297My idea for this card: Polish creatures you control gain +1/+1 and first strike as long as your opponent has more creatures in play than you.
>>24006385Swap USA and UK and we good.
>>24006385I sincerely hope you're not basing that off the colours of the flags and uniforms.
>>24006385Nazis: Black/WhiteSoviets: Red/GreenBritish/Colonies: Blue/WhiteAmericans: Red/BlueJapanese: BlackFinnish: Red/WhitePolish: WhiteFrench: White/Green
Is this thread archive worthy?
>>24006499I'd say this counts as new and in-progress game design
>>24006530That's the nicest thing anyone has ever said about me lol
Shouldn't America be Green? I mean seriously, think about this shit. All they did was just ramp up until they could afford to show up and destroy everything.I think when OP designs American cards, they should be green with a focus on white and blue splash. But hey, that's just me.
>>24006438This enchantment actually feels like something that would end up as a set keyword on all Japanese Flyers. It feels like it would read "Flying, Kamikaze" but that is just my two cents.
>>24006555I toyed with that idea at first, but it became really hard to seperate them from russia, which in world war two they didnt really even meet until the very end so overlap would be just wrong. Also red is the color of personal freedom, which compared to most other nations america experienced it a lot.also down to the last few cards for tonight.
>>24006585This.I feel like you should distinguish each faction / country into their own respective colors, kind of like Ravnica, and then give them their own unique keyword
>>24006555Continuation. Russian cards could be black, since they hit themselves alot. Maybe implement a mechanic where Russians destroy lands to get cool effects of the OP's design. So far, everything has been absolutely amazing though.
>>24006624Russia should be Black/Green. Black because sacrificing one million men to gain a mile of ground. Green because nature effects.
Nazi Germany should be R/G to represent speed and steamrolling strategy aka Blitzkriegs.Japan should be some combination of W/B due to strong fliers and advanced tech at the time and attempting to gain resources at all cost.UK should be U/W for their doctrine of Air Superiority in WW2.USA should be U/G for Growth and massive resource and industrial complex base.Soviets should be R/B for human wave doctrine tactics and their willingness to sacrifice soldiers for the end game.Italy should be G/W if anything, they were pretty shit tech wise.
>>24006585The problem is, not all japanese flyers did kamikaze, in fact the ones that did were specially outfitted for the job. it would make more sense to make a kamikaze creature instead.>>24006624I did have them be black for a bit but then there was too much overlap with Axis troops.
>>24006649Honestly, OP. My suggestion is you split it up into blocks. Two sets of cards, with the addition keywords per tribal. Don't give the American tribe creatures until the second block, and instead have all the early American tribal cards be easily splashable, and have resource effects. This way, you can focus on declaring and fleshing out the tribes in the first block, giving everybody chances to really get in touch with each tribes mechanics. Then you add more mechanics in the second block while reinforcing the old block, allowing for a sense of completion, as well as a stronger more expanded card base, since you are already approaching an impressive number (kudos once again.)
>>24006747Could you give an example, I am not sure I quite understand your process?Also last card (I think) I need a flavor text for it.
>>24003621I'd switch U.S. and Russia.Wrath of God = Scorched Earth/Human Wave tactics. "Oh look, everybody dies" is pretty Eastern Front.Green is the U.S., lots of little spam, lots of big stompy shit, and above all, more of everything than everyone can come up with.
>>24006648America should be red for all the FREEEDUHMS we're bringing to the world.
>>24006809Plus even the life gain fits the Soviet Union.The Germans just keep attacking every round and they just won't die.
>>24006648I also vote Blue or Blue Black for Japan. Misdirection and surprise (and flyers) were the essence of the Japanese warplan.
>>24006809This is gonna haunt me, because it can really go either way. Both nations were rampy, both nations were spammy, both had kill everything (russian scorched earth, american atom bomb) However my decision is based on red=freedom green=the greater good. also green has little to no flying which fits russia perfectly as their airforce was constantly suppressed by the luftwaffe whereas the americans were all about airborne troops and air superiority (see paratroopers and the B-52 flying fortress)also found another card that I forgot, it too needs a flavor text.
>>24006861This might depend on how much ships cost on average and such, but I feel it should beSac > Coin Flip > Win Destroy, Lose NothingJust my two cents.
>>24006779Okay. Let's say you have the first set of cards that comes out. This set represents the first half of the war, and you can have a tribal Keyword effect. Germans might have an effect like as just a thought "Seize" where if a card deals damage, search your library for a land and place it on the field, allowing for rush and ramp tactics. However, in the second block, no longer create cards with "Seize" but rather use a different keyword effect. Maybe a keyword where if a creature deals damage, exile a card from your library face down in a seperate card. Then, have a cards that access the exiled card. This way you have two keywords for each tribe, allowing you to represent the complex evolution of the war. As for America, have their cards with a total mana cost that only has one specified color. For instance, how about "Supply Train" which allows you play an equipment from your Library for cheaper, but it's in the American Tribe.
>>24006949Separate Card ---> Separate Pile
>>24006913>>24006861>>24006872The pacific front is the last thing I plan on implementing, if I implement it at all, as my knowledge on the subject is fairly limited and no matter what adding another exclusive nation tosses a monkey wrench in the setup I have right now. Though it might work if the pacific front was seperate from the european one. It would have similar mechanics, but it would only have say.... America, Russia, Japan, China, Manchu? If someone else wants to do that be my guest.>>24006949So you are saying units would have two phases as the battle goes on, I feel like this would require a revamp of a lot of things, namely starting life totals since having multiple phases implies the game will last longer than say 6 turns.Ha! I found another card!
>>24006949Oh. I see where the misunderstanding is. Cards wouldn't have phases. They would have sets.Ie. Gatecrash and Return to Ravnica.Basically, two sets of cards of cards in a related universe. Have the tribes transition into a new set of mechanics in the newer set, so that a tribe has access to two sets of cards with a different mechanic in each one, representing the change in the war. I feel this will help you add flavor to some of the cards you have, and show progression in the war.
>>24007059So for an example, with Poland the first set would have the actual polish army and air force, using polish tanks and equipment. the second set would have polish partisans and foreign armies under the british and russians.Are people still interested in a link that contains all these cards?
Snap! I forgot I also had some british lying around. these havent been looked at in a while so they may have some syntax errors.
This one should say compatible, it was made before I came up with the keyword
>>24007082Exactly. The second set would have easily splashable polish cards and minor reinforcement to other Polish set using creatures. So in the first set, you might have a creature that requires two white mana under the polish tribe, but in the second set, only have it require 1 white mana in the total cost.
This motherfucker...was godamn hollywood tier.
>>24007162Not *it* but creatures in general. Sorry.
>>24007170Don't use the world Create. Use "Put two 1/1 partisan creature tokens onto the field."
>>24007162so wait, the second set has some of the same cards?
>>24007195Yeah, sorry. Fixed it later.>>24007176Not the same cards, but rather creatures that are similar. The same well armed unit that cost 1WW in the first block and had double strike would now be 2W and have First Strike with 1 more power, with a name change to something like "Partisan Veteran" representing the old unit has degraded over time. Just thought for flavor.
>>24007258I will consider it, however I will see where my short attention span takes me, I am already thinking up Russians as we speak. If anyone has suggestions for Russian cards fire away.
This should be destroy attacking artifact creature.
I just found my neutral folder, this is mostly equipment and things that would be usable by pretty much any nation.
I am aware these are not supposed to be gold colored.
>>24007282For the second block, the mechanic keyword could be Scorched Earth. (When this card is declared as a blocker, controlling player may sacrifice a land. Destroy target blocked creature.)
>>24004726One thing really quick, it's volksgrenadiers, not volksgrenediers.I love this set, though.
>>24007399thanks, I wasnt sure I was spelling it when I made it. wanna take a crack at the flavor text for it?
>>24004940He ought to be able to tap to untap artillery pieces or something to that effect. He was a cannon loader, after all.
>>24005848this should cost 1 colorless more and come into play tapped or have some sort of pay-to-tap option.I like that your machinegunners are tappers.>>24005770This could just have haste and "When this creature enters the battlefield it gains flying until end of turn."In general it seems like tanks oughta be tougher and higher cost than you're making them. The weenies oughta be strictly infantry. Maybe some rickety scout vehicles.>>24006528>resistance*This is an awesome idea though and I'm loving what you're pumpin out.>also, how about a spell that lets all players dump any winter enchantments they have onto the battlefield if that's gonna continue to be a thing.
>>24007443That is very true!
I gotta be honest here, OP. This may be one of the owrst custom card threads I have ever seen. I get that I will get a lot of flak for this since you guys seem to love the flavor of it i guess, but the blatant disregard for the color pie, the terrible balancing, and the complete inability to format properly makes these cards the type that give all custom card threads a bad name. It is god awful. I can't even give you any advice except to scrap the entire thing until you know the rules of magic.
>>24004726"They were given their name to help boost morale and inspire nationalistic spirit. But with the sudden influx of newer untrained soldiers, it wasn't long before spirits were at an all time low."
>Dear Diary,>Today OP was not a faggot.>Love, Anon
>>24007474Magic themselves have taken time to break away from the color pie. There can't be any balancing because there isn't even a finished set. The formatting is a detail that can be fixed later.
>>24007464I will get into winter enchantments more when I do the russian cards. also thanks for the tips. and I agree the vehicles are a little weak but these are not the heavy hitters, these are early/mid german and polish tanks so they arent anything special.>>24007474I understand that these do not adhere to the color pie, this set is in very early alpha and I think it is important to note that these cards would not be used with other magic cards but they would be standalone. I respect your opinion and I hope that you can point out some of the formating issues. I also ask that people respect this guy's opinion.>>24007491I like it!
>>24007573But here is the real question, OP. Where is the Audie Murphy card?
>respecting each others opinionsY'all muthafuckas need Jesus.
>>24007628He brings up a great point! What about the religious influences being represented as cards?
>>24007619When I get to the americans of course, Im thinking he will get battlecry and something else...
>>24007537I would have to disagree, the pie might restrict me but it also works as a guide and as inspiration.
>>24007680I can imagine him alrightMana Cost: R/W/W/ULegendary Creature- American SoldierTrampleWhenever another non-token creature card dies while this card is on the field, Audie Murphy gets a +1/+1 counter.American Soldier creatures get a +1/+1 counter whenever Audie Murphy enters or leaves the battlefieldRegenerate: WW3/4
>>24007370I feel like this really ought to be blue to fit with the British, or have its effect involve the British instead of the Polish and French.Maybe change the first bit to "If you control a British creature, this spell only costs [U] to play"
I'd like to hear your guys opinon on this card (it should be blue mana) I want to make a card that can be played early in a game and gives players a choice:potential economic gains, but cannot attack for 1 or 2 turnsthe ability to attack during those turns
>>24007761well the enigma code was cracked by a pole and a frenchman, though they were working for the brits at the time. making it cost blue might work.in the meantime heres what I originally had for the americans before I switched them to red. the reason is obvious....greens arent supposed to fly so much.
>>24007772Change the last part to "During the upkeep of each player who joined the pact, that player may search their library for a land card, reveal it, put it into their hand and shuffle their library."
this will NOT have banding in the future, because....well its exhausting.
>>24007772Assuming you are playing this game in a diplomatic FFA environment, then I think you need to be careful with that card. I think it should two blue mana. Instead of taking damage, which feels more red, instead offer "Return a permanent player controls to it's owner's hand." Also, joining the pact should be represented as a token with defender. As long as they control the creature with defender, all creatures they control have defender. The defender they control will die if they are attacked, allowing other players to intervene. It sounds like a fun card.
>>24007837Can you put that in card form? Thats exactly what I am looking for but I cant quite put it into words.
>>24007806Just changing the green to red on this would make it fine, I think.>>24007834Maybe make that something like "During each opponents upkeep, target creature you control gains hexproof until end of turn." to keep it flavorful while replacing banding?
Keep in mind I am switching all these american cards to red and I have some red russian cards that need to be switched to green.
>>24007865Are you planning on having 101st be a sub-tribe within the American one?That could be interesting.
>>24007894Bingo, you are correct sir. I also plan on the SS and SAS being subtribes.
>>24007877I like the hexproof idea.
>>24007913That's awesome. If you end up doing a Pacific Theater set after this one you could make the GMD (nationalists) and CCP (communists) be sub-tribes of China, because of that whole shaky United Front they had.
>>24007865Neutrality Pact (X)BEach player must choose one of the following options: Return a land you control to it's owner's hand; or place a 0/4 defender token on the field with "At the start of your upkeep, remove a peace counter from this card. As long as this card is on the battlefield, all creatures controlling player controls have defender." and with (X) Peace counters on it, where X is the amount payed for this card. Not 100% but it can be fixed up later.
>>24007971Again, I'm not overly confident in my knowledge for making a Pacific Theater set any time soon. But we will see in the future if anyone is up to the task.
>>24008000If I can get the time to do it I'll make one, I'll need to research the weaponry and all that a bit, though.Not nearly as familiar with Eastern weapons as I am with Western ones, unfortunately.
>>24007999Oh yeah, I added that as a X thing as a later effect so it doesn't feel like a dead draw later in the game.
could someone balance this for red?
>>24008153Election 2RSorceryDiscard your hand and draw five cards.If a card named Election was played this turn, you can not play this card.I picked 3CMC because we want it to leave mana open for it to be useful the turn it comes in, but not so much that somebody can just use this to ramp their whole hand out. (Well, they could anyway in late game, but I digress.)
I just made this one, felt like converting it before I showed it to you guys.
>>24008304remove the flavour text. It makes the important information too cluttered.
>>24008644Thats my last card for tonight, thanks for the tips. I hope this thread survives the night but it might not. I will post again periodically through the week with updates to be on the lookout for them. Good night everyone.
Nations should have more than one color.German units ought to have some blue and white cards on their side, Americans should have red as main theme using blue and white for support and multicolored cards.Because doctrine and tactics, mostly.
>>24005708>>24005927Mono-green control for the win
>>24005266This card's awful, you shouldn't have an aura that has you make permanent choices. Just pick one ability, or at very least use counters of some type.
Interrogation's ability should have "The player who cast this enchantment may use this ability" or whatever
>>24005360You're joking, right? Empty the Warrens for one more but it makes 2/2s is pretty damn good. You're not casting it on turn six with a one drop for a pair of 2/2, you're casting it on turn two after a bunch of rituals and card draw spells to get at least ten 2/2s.
>>24005361This card isn't black.>>24005527>platemail
>>24007573>I understand that these do not adhere to the color pie, this set is in very early alpha and I think it is important to note that these cards would not be used with other magic cards but they would be standalone. I respect your opinion and I hope that you can point out some of the formating issues. I also ask that people respect this guy's opinion.If they're not going to be used alongside other Magic cards, why use WUBRG mana? Why not use, say, German mana and British mana etc?You've got all this Magic terminology that's loaded down with flavour implications, why not just rename stuff like Space Cube did? Then you can also redefine your new colour pie.
>>24003621flying works with blue brits as well
>>24009184Germany is technically Black/white as it is, they easy access to polish and french vehicles that are mostly monowhite.
IMO---All nations should be multi colored, like 1 R/G R/G, to help with pie issues.Maybe there could be some mechanic, or card that adds a 'resource' ability to the game, as an alternative means for victory, hell, a popularity condition as well. More generic lands that could help all armies, radio station, forward command posts, and Capitals for all nations.For Jap planes, only certain ones should have Kamikaze, but maybe some legendary Jap generals or Leaders could tap to kamikaze any plane, I liked the idea of Kamikaze having a coin flip as well.Totally hyped on this set OP, please don't quit.
>>24011982What would radio station do exactly? I'm thinking it could either give all creatures you control a buff or it could reduce the cost of Propaganda cards which I plan to implement as sorcery and enchantment cards.
>>24012017Off the top of my head, and I'm no magic expert, butRadio StationLand - Base1 t : target infantry unit gets first strike until end of turn.Additionally, you could have naval units and air units be better if you control a radio station, like, a bomber plan taps to do 2 damage, if you control a radio station, it does 3, or something along those lines. Communication wins wars.
Finished some Russian cards, I have been working on them since this morning.
>>24013257This is a red card, not green.Also, why is this affecting my opponent's stuff?>>24013219Compared to Angelic Page I think this can maybe be better? Perhaps "Whenever ~ attacks, target Armour creature you control gets +1/+1 until end of turn" as well?>>24013296>+1/+0 counterNot green, and also not used in Magic anymore. Just make it a +1/+1 counter.
>>24013311>~ deals 1 damage to each tapped creature. Tap all creatures
>>24013336I wasnt sure if that was correct or not. thanks.
>>24013382>Kadet creatures you control get +1/+1
BRfag here.Do the expeditionary forces deserve a card, OP?
>>24013666Brazilian expeditionary forces? Never heard of them, what side were they on?
>>24013700AlliesDon't worry, they didn't do anything of note
>>24013726Were they in combat at any point?
>>24013764One bumfuck nowhere battle in Italy, I believe.
>>24013764In Italy yes
awesome set OP, keep it coming
Ah hell, max image limit reached, and I had two cards left.