Alright boys, time to play some 40k.It's 500 points of me versus /tg/ goodness. I'll be playing Necrons, and will post my army list as soon as you have agreed upon yours- you'll just have to trust me when I saw I won't tailor it.Your decisions will be made by groupthink, so first thing is to start discussing an army and a list to field. All rolls will be made here on /tg/. Map related.Buildings block LoS, walls are 5+ cover, buildings are difficult terrain to walk onto/off of.While you discuss an army, I'll start rolling for deployment and mission.
Rolled 3, 6 = 9First number is mission, second is deployment.
>>23684967Alright, so it's Big Guns Never Tire (D3+2 objectives each worth three points, Heavy Support choices are both scoring units and worth a victory point.)Deployment is pic related.
>>23684915New Chaos Daemons.HQ:Naked BloodthirsterTroops:2x Naked NurglingsHeavy Support:Khorne Soul Grinder with Phlegm Bombardment.Only murder now.
Rolled 3>>23685067I'll give the board some time to second or object to this proposal.Meanwhile, rolling for number of objectives.
I nominate hyper dickbag MuhrensScouts+Cloaks+Rockets 100Scouts+Cloaks+Rockets 100Master of the Forge, but no conversion beamer that shit is for pussies, 100Stormraven with Assault Cannon and Melta.
>>23685143So, five objectives. I'll place two, you guys can place three. Show on the map where you'd like 'em. Won't bother with taking turns, just plop 'em down.
I know absolutely nothing about 40k, but I find myself very interested in this thread. Hopefully /tg/ will get together and give you a challenge OP.
>>23685159I've always wanted to start a marines army like that. One assault scout squad, and two sniper with missile squads, one with Tellion. Then spam melta.
>>23685159If the program can actually handle fliers, take this.
The red dots are the my objectives.They are red because BLOOD FOR THE BLOOD GOD.
>>23685159>>23685247That list is boring as shit.
Well, here's my two objectives, anyways. Y'all still have three to place.>>23685247Yes, Vassal 40k has the flyers.Although it only lists the Stormraved as being for GK, did it get added to SM in that flyer book?
>>23685281Replace your objectives if you want, the top two are super close to mine.
>>23685291>>23685313Why does my trip keep disappearing. Why, moot. Why.
Rolled 5Rolling for my Warlord trait on the Daemons table, because I'm assuming we aren't going to use the pansy-ass hide-in-cover-like-a-faggot Muhreen list.
>>23685350I'm just going to take this guy's objectives because thread is slow and I like his enthusiasm.Final call to make up your mind on army list, before we can begin deployment.
>>23685388LORD OF UNREALITY: While the Warlord is alive, you may re-roll Warp Storm table results.Excellent, now we're less likely to have all our doodz spontaneously decide the battle is boring and go home.
Rolled 2Looks like the Daemon list might win just by default, I'll give it a little longer.Meanwhile, rolling for deployment. I'll take the first counter-roll.
>>23685471I'll go with Daemon guy.
>>23685490Well that beats a two. Decide whether to deploy first or second.If we do go with daemons, keep in mind that I don't know much about the new codex, so you'll have to keep up on your own rules.
>>23685544Can you post your list now?99% sure we want to deploy first.
>>23685544>>23685563HQ: 125Destroyer Lord (125)Troops: 2046x Immortals (102) -Tesla6x Immortals (102) -TeslaFast Attack: 802x Wraiths (80) -1x Whip CoilsHeavy Support: 90Annihilation Barge (90) -Tesla
>>23685563How many nurglings in each squad?
>>23685544Also, Daemon special rules:Warp Storm: At the beginning of each Daemon turn I roll 2d6, and shit happens. Most results will hurt the enemy or buff my units, some can hurt my units as well. Rolls of 2 or 3 royally fuck me over.Daemonic Instability: Basically Fearless, but if i lose close combat I have to take a normal morale check, for every point the unit fails it takes an unsavable would. If it rolls double 1s it regains all the wounds/models it lost that phase, of it rolls double 6s the entire unit dies horribly regardless of remaining wounds/model.Daemon: All my units have a 5+ Invul and Fear.
>>236856003, the base amount.>>23685574Ok, we'll deploy first, taking the top half of the map.Nurglings in reserve, Bloodthirster dead center right on the deployment line, Soul Grinder 7" (thats Tesla arc range right?) to the side of him.
>>23685660So this looks correct?
>>23685710CORRECT.GLORY TO KHORNE (and Nurgle too).
>>23685544I need to see this in action, just bought daemons, will keep up with my codex and probably ask questions or try to help.
Rolled 4, 2 = 6My deployment. Rolling for stealing the initiative (first roll) and night fighting (second).
>>23685798No on both counts.First turn's yours.
Rolled 2, 4 = 6>>23685798So thats a no, and a no. Cool.ROLLING FOR WARP STORM!
>>23685823Wasn't it start of the shooting phase?
Rolled 2, 6, 5 = 13>>236858236Rot, Glorious Rot: Roll a d6 for each unengaged enemy unit, and friendly unit with Daemon Of Tzeentch (of which I have none). On a 6, they take d6 S4 AP3 hits with Poinsoned 4+ and Ignores Cover.Rolling for your units in the following order: Immortals (closer), Immortals (farther), Wraiths
>>23685630Also for the different daemons, don't forget Daemon Alignment (will ignoring the Hatred rules, considering you have none of those daemons out and rules that don't apply in this particular battle).Daemon of Korne: Daemonic, Furious Charge (units affected under this Bloodthirster and Soul Grinder)Daemon of Nurgle: Daemonic, Shrouded, Slow and Purposeful, Defensive Grenades (units affected under this Nurglings)
>>23685831Of fuck you're right. I thought it was beginning of turn.Oh well. My movement consists of the Bludthirster flying to hide behind the Building right in front of him, with the Soul Grinder following him. Movement phase over.
>>23684915hey OP which .mod file do you use to make such a glorious map?
>>23685883Attaching Pic.Bludthirster entering Swooping mode obviously.
>>23685906I cant find a 40k mod on the vassalengine page
>>23685909see>>23685920Bloodthirster is a FMC, so I'm moving him up to the safety of that trio of buildings.
>>23685906It's one of the stock Vassal 40k maps.>>23685920Ah. Forgot he had wings.
>>23685933http://vassal40k.wordpress.com/That is where you can find it.
>>23685945What you doing? Full distance mang! I got 24" flying range and i plan to USE it!
>>23685963> 24" flying rangeMan, shows that there's no FMC in my local meta's armies.
Rolled 4, 1 = 5>>23685985Excellente. Shooting Phase!WARP STORM FOR REAL THIS TIME!
Rolled 6, 5, 6 = 17>>236860025STORM OF FIRE: Basically same deal as before, except it targets my Daemons of Nurgle (none on the field), and is a Large Blast with S4 AP5, Barrage, Ignores Cover.Rolling to see if it hits any of your doodz, need a 6.
>>23686032>two sixes on 3D6Damn.Okay, pick which model in the first immortal squad and wraith squad you're placing it over.
>>23686002Storm of Fire>reads itOh god that is horrifying...
>>23686032Jesus christ demons please stop the necrons are only trying to get home come on man be cool
>>23686032NICE!So its hitting the Immortal squad closest to me, and the Wraith Squad. On the Wraiths, center it on the back wraith so it will clip the Immortals as well.Its a Large Blast, and it scatters like normal. I assume you'll take care of that?
>>23686048Just place it center-ish on the Immortals, im not picky, it'll probably scatter like a mofo anyway. Wraiths on the back dude so its over the Immortals as well.
Rolled 1, 1 = 2Alright. You'll just have to take my word for it, but direct hit on immortals, scattering back 2D6 on the wraiths.Meanwhile, roll to wound on 6 immortals.
>>23686138These rolls.Roll to wound for 3 more immortals, and two wraiths.
>>23686138>2 inches backWell that didn't help OP much. Also is that a large Blast Template?
Rolled 3, 1, 2, 6, 4, 4 = 20>>23686138Wounding on 4+, correct?
>>23686177Yup. Also I guess I left the vassal rolls on screen. So no trust needed.My name's Alec. Don't dox me you silly boys.>>23686189Correct. All toughness 4.
Rolled 1, 3, 5, 1, 2 = 12>>23686149YAY, more things to roll!First three are Immortals, last two are Wraiths.
>>236861893 wounds on Immortals here>>236862081 here, nothing on Wraiths.
>>23686194Not accusing man, just making sure. Love your VASSAL /tg/ Challenges, read them all the time I'm at work.
Rolled 6, 6, 5, 6 = 23>>23686194>>23686177Small blast, for reference.>>23686189So three wounds, rolling saves.>>23686208One wound on immortals, rolling save (fourth roll).
>>23686235Heh. The dice gods giveth, and the dice gods taketh away. No wounds.>>23686228This is actually my first. I loved the other guy's, and he stopped. So I'm picking up.
Rolled 2>>23686235Good saves. Rolling to Run with the Soul Grinder, turning him right and moving up the street.I think that concludes my turn, since i don't have LOS for shooting and can't assault anything.
>>23686235Ah okay, it was just the scale then that was confusing me.>>23686266Good cause I love these.
>>23686271turning him.... right? The street is to his left.>>23686280Yeah, Vassal can make it confusing sometimes.
>>23686301Right relative to how we're facing.
>>23686326Like so?>>23686301Tripcode, why.
>>23686342Correct. Your turn good sir.
>>23685957thanks. polite sage so I dont derail and shit up the thread
Rolled 5, 1, 5 = 11>>23686406Bro. You're being TOO polite.Rolling to run both squads of immortals and flat-out the barge. Dice in order of left to right on the map.
>>23686433I'll take it.Does Warp Storm proc in my shooting phase as well?
>>23686476No, it does not.Unless you secretly have a Daemons primary detachment hidden somewhere.
>>23686488Ah, thought it did.In that case, your turn. Remember you reserves.
Rolled 2, 5 = 7>>23686505Reserves.
Rolled 1, 1 = 2>>23686512One unit of Nurglings in. They're walking on the the long board edge, so lets put them to the north of the Soul Grinder. Safely FAR away from all your killy shit.On to my movement:Soul Grinder moves up the street, to get a clear firing line on the Wraith squad.Bloodthirster switches to Jump mode and jumps the building (assuming 12" movement will carry him that far. It will right?).
>>23686557To note: Bloodthirter should end up right behind the hapless Immortal squad.
Rolled 2, 1 = 3>>23686595Bueno.Moving to Shooting Phase.WARP STORM.
Rolled 4, 5 = 9>>23686617RE ROLLING THAT LIKE THE FIST OF THE NORTH STAR.Thank god i got that Warlord trait.Also, did you ever roll for your Warlord trait? You should do that, and stuff.
Rolled 5, 5, 4, 2 = 16>>236866309: KHORNE'S WRATHSimilar to before, but this time it targets Slaanesh daemons, and is a S8, AP3, Small Blast, Barrage.Rolling Immortals(close) - Immortals (far) - Wraiths - Barge (since this one might actually hurt it!)
Rolled 3Meh. Usually don't play with warlord traits, not surprised I forgot.Personal.
>>23686677Anddddd nothing.>>23686669Also nothing. Sweet lordy.
>>23686630KHORNE'S WRATHELike previous but small blast marker and they take Strength 8 AP 3 hits. Also Barrage and does not ignore cover.
Rolled 2, 5, 3 = 10>>23686669Nothin happenin. Drat.Oh well.SOUL GRINDER: Firing Phlegm Bombardment and Harvester cannon at Wraiths.Phlegm is 36" S8, AP3, Large Blast, Ordinance.Harvester is 48" S7, AP4, Heavy 3My BS is 3 for the large blast, but my other 3 shots are only hitting on 6 since I'm firing an Ordinance weapon.Rolling to hit with the Harvester, I'll trust you to deal with the Large Blast again.
>>23686728No hits with the Harvester, so just waiting on results of the Bombardment.
>>23686728Direct hit. All three. Majority toughness 5, so 2's to wound.
Rolled 3, 6, 2 = 11>>23686757bwahahaha
>>236867723 wounds. Nice
Rolled 2, 5, 2 = 9>>23686772Three wounds. First off, I lied, majority toughness 4. This will ID my wraiths.Rolling 3 LoS, needing a 2+.
Rolled 5, 1, 1 = 7>>23686799Alright. Now rolling 3 invuln saves on my wraiths. If I fail all three, one wound goes to my lord.
Rolled 2, 5, 3 = 10>>23686813Annnnnnd wraiths die.
>>23686813Oooo, that is going to be painful...Wait... Crons...Can Wraiths regen?
>>23686839Nah, the Canopteks don't get back up.
Rolled 5>>23686824FIRST BLOOD! Soul Grinders are blessed by the gods, i swear.Now, Bludthirster firing his Lash of Khorne at the Immortals.S6, AP2, Assault 1. BS10, so 2+/2+ to hit.
Rolled 4>>23686861Hits, 2+ to wound.
>>23686871Wounded, and dead since you don't have an Invul.Thats the end of my shooting, so go ahead and make your Reanimation Protocols on that immortal.
Rolled 1, 6 = 7>>23686900He gets back up.Nice.BLOODTHIRSTER CHARGING.Fire that Overwatch!
Rolled 6, 3, 5, 5, 3, 4 = 26>>23686921Tesla, ho!
Rolled 5, 6, 5 = 16>>23686927A hit! Rolling to wound, S5 against Toughness...?
>>23686927Toughness 6, so 5s to wound.
Rolled 1, 6, 1 = 8>>23686947>>23686944Glorious.
Rolled 1, 3, 1 = 5>>23686944Hot damn!3 armor saves coming up, 3+
Rolled 1, 4, 4, 3, 4, 4, 3 = 23>>23686956Well fuckballs.3 wounds remain.Rolling to hit. WS10 so i need 3+.6 attacks base, +1 for charging.
Rolled 3, 4, 1, 4, 6, 2 = 20>>236869726 hits, need 2+ to kill.
Rolled 1>>23686976OH!I forgot my Hammer of Wrath hit. Monstrous Creatures get those, I usually forget. Rolling to see if it wounds. You'll get an armor save from this one.
>>23686990Ok, Hammer of Wrath fails, so 1 Immortal remains. Is he a bad enough dude to beat up the Bloodthirster?
Rolled 6>>23686997Rolling his one attack. I believe.
Rolled 3>>23687014OH BOY.Can I do it again?
>>23687042Thats a negtive.So you lost 5, I took 2 from Overwatch. Thats a -3 Leadership check coming your way.
Rolled 1, 6 = 7>>23687042Nope.Leadership -3.
>>23687067You pass, we're locked in combat.Reanimation, and then its your turn.
Rolled 4, 4, 5, 1, 4 = 18>>23687067He holds the line!Which, far more importantly, means I get to roll my reanimations!
>>23687097One's better than none.Movement. Lord attaches to the immortals. Barge is hanging out on a roof (ignores difficult terrain to climb up because skimmer).
Rolled 5, 2 = 7>>23687198Barge flat outs six.Assault phase, Lord + immortals going big or going home. Need a five, here.
>>23687248They make it.Are you throwing out a Challenge? Because if not, THE BLOODTHIRSTER CHALLENGES YOUR PUNY ROBO KING.
>>23687274Note on the Bloodthirster: His Axe inflicts Instant Death on a to-wound roll of 6.
>>23687291Anyway, your swing. Lord's sitting it out.
Rolled 4, 1, 6, 1, 2, 2 = 16>>23687291Alrighty, so you're declining the challenge then?In that case, Bloodthirster will throw his attacks against the larger squad. 6 attacks, 3s to hit.
Rolled 6, 6 = 12>>23687338Only two hits. Pro as heck.Rolling to kill.
>>236873492 kills. So by my calculation, that leaves 10 attacks back at me form Immortals.Need 5s to hit, thanks to my mighty WS10.
>>236873492 Instant Deaths right there.
Rolled 1, 3, 4, 4, 6, 2, 3, 5, 2, 6 = 36>>23687349Two wounds, two dead immortals. My turn. Two immortals swinging once, four swinging twice.
Rolled 1>>23687380Guess who has preferred enemy? This guy. Rerolling that one.
I wish I could play 40k with my buddies again ;_____;
Rolled 3, 5, 2 = 10>>23687390Double ones. Outrageous. Rolling to wound.>>23687365>mighty WS10>can still be hit by grots
>>23687401No wounds, and no 1s to be re-rolled.You lost 2, I lost none this time around. Thats a -2 morale check for each squad then.
Rolled 4, 3, 1, 5 = 13>>23687401>>23687423And, nothing. Leadership -2. First two dice are the two man squad.
Rolled 4, 4 = 8>>23687438Damn, nice.Reanimation, and your turn.
>>23687452Rolling for my remaining Reserves.
Rolled 2, 1 = 3>>23687452Board at top of turn three. It's looking grim, mates.Not knowing at all what the daemon codex can do hurts.
Rolled 1>>23687473trying again, because derp
>>23687486NOPE! Nurglings staying safely in reserves until next turn.Ok, movement time. Nurglings move towards the objective, hugging the wall for cover. FOR THE LOVE OF GOD, HUG THE WALL.Soul Grinder is going to remain stationary.Bloodthirster also remains stationary, because these pesky metal skellingtons are getting in the way.
Rolled 3, 2 = 5>>23687514And that makes it my Shooting Phase.ONCE MORE, INTO THE WARP STORM!
Rolled 2>>236875265: Storm of Fire again.No unengaged targets it can harm on your side, so rolling to see if it ganks my Nurglings.
Rolled 2, 2, 3 = 7>>23687550No Nurgling death.Soul Grinder is going to fire its Phlegm Cannon at the Barge, along with its Harvester Cannon.Rolling to hit with the Harvester, need 6s.
>>23687566Misses with the Harvester. Eagerly awaiting news of my Bombardment's glorious success.
Rolled 5, 4 = 9Scattering south.
>>23687591WHEEEE! 6 inch scatter. Unless that Barge is much larger than i thought, i take it I miss?
>>23687621Aight.ASSAULT PHASE.I CHALLENGE ONCE AGAIN, DOES THE ROBO KING ACCEPT?
>>23687631Eh. What's your strength, again?
>>236876496.I can choose to cut my Attacks in half (from 6 to 3) in exchange for S10 if I wish.
>>23687665Fuck it. I accept. Gaining a single reroll from my posse.WS4, T6.
Rolled 1, 4, 2, 6, 6, 4 = 23>>23687677Sweet. I'll roll my full attacks at S6.
Rolled 5, 4, 4, 4 = 17>>236876864 hits.4+ to wound, Instant Death on a 6.
>>23687695He's dead, Jim.
Rolled 1, 6, 2, 5, 3, 1 = 18>>23687695Ouch. He's done.
Rolled 6, 6 = 12>>23687710Dice, please go. Meant to do leadership.
Rolled 1>>23687725Welp. They're gone. Roll consolidation. Here's ever-living.
Rolled 2, 5 = 7>>23687741Heh.
>>23687751Dice, stahp.D6 consolidation, then your turn.
>>23687741I get to Sweeping Advance, no? My Initiative is 9, so I think they just die horribly.
>>23687768Yeah, exactly. Initiative 2. They're wiped.
>>23687773>>23687768Lord still got to make his reanimation, which is what that roll was.
Rolled 6>>23687773Moving towards the Barge with the Consolidation.Also, could you check the Range between the Bloodthirster and the Barge?
>>23687788Currently seven inches.
>>23687807Shit. Wrong map.
Rolled 2>>23687807In that case, jump 6" so I end up right next to the thing.As for my other junk:Soul Grinder parks his butt on that objective.Nurglings1 walk out to their objective.Nurglings2 come on from the board edge, going for the objective in the top right.
Rolled 6, 6 = 12>>23687843SHOOTING PHASE, WARP STORM TIMEWatch it kill my Bloodthirster. Watch it happen.
And now you kill yourself with a warp storm roll.R-right?
Rolled 6, 1 = 7>>23687857OH BOY HOWDY.12: SUMMONED FROM THE WARP2d6+3 Lesser Daemon (my choice of type) immediately enter the battle via Deep Strike under my control.I'm choosing Plaguebearers, and they're Deep Striking on the objective in the bottom left.
Rolled 1, 3 = 4>>23687887For a grand total of 10 Plaguebearers, out of fucking nowhere.The gods are good today.
They don't mishap.
>>23687900>>23687887>>23687926Shit, forgot the +3.
Rolled 1, 2, 2 = 5>>23687957Aight.Skipping straight to the Assault Phase.Bloodthirster charging, since im moving through terrain i take the two lower results, but shouldn't matter since Im right on top of it.
>>23687996He...hehehehehehehehehe.Thank god I was 1" away to begin with.
>>23687996Three inches. Which is enough.
Not meaning to break your guys flow. But speaking for all of us lurking in this thread:You guys are fucking awesome.
Rolled 6, 4, 6, 4, 5, 2, 6 = 33>>23688004Rolling my attacks. Hitting on 3+
Rolled 4, 6, 1, 4, 5, 1 = 21>>236880306 hits at S7 thanks to Furious Charge.Hits vs Rear Armor
Rolled 3, 1 = 4>>23688047AV11 rear, so 2 pens, 2 glances I believe.Should kill it just from Hull Points, but rolling the Pens to see if it explodes, just for kicks.
>>23688047And, it's dead. Good game. I auto-lost to nothing on the table, and you've got four objectives, first blood, warlord, and one HS kill, for 15 victory points.Unfortunately I don't have time for any more tonight, but maybe around the same time tomorrow?We shall see!
>>23688071No explosion. Sad day.So I think that was the last thing, right?Good game man. This was my first game with the new Daemons at low point values, so I wasn't aware just how much shit they kicked.
I'll cry for you, Necron Brother.
>>23688076Yeah, I'll probably be around tomorrow as well. Good match.Hope everyone enjoyed the show. PRAISE KHORNE, BLUDTHIRSTER STRONK.
That was a good fucking match. This should happen on /tg/ more often.
Archived the thread, so that we shall never forget the lesson learned today: Bloodthirsters are fucking OP at 500pts.
>>23688231Nah. If I knew ahead of time what they can do, I'd have played WAAAAY differently. Especially if I knew ahead of time and could tailor my list to killing it. Also, I forgot vehicles can move 12"...........
Thats the most enjoyble game I've seen with daemons and I've been playing them since the start of last edition.Well done sir!Perhaps I should stick to smaller games.
>>23688319Small games always feel a lot more.... tense, than large games, because every model lost counts.I totally get that people wanna field every model they have, but small matches are highly underrated.500 points sucks because it's really limiting for most armies, but 750-1000 are wonderful (although too large for anything short of an all day event on /tg/ like this.)
Good game, gents. Enjoyed the show.
>>23688357I've considered doing grid based maps for online 40k, since people can premeasure now and its easier to say "demon prince to x50y20"Seems a little hard to guess where we want you to place stuff.But I enjoyed the show, good game.