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/tg/ - Traditional Games


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>Recap: In the year 1987, as the first World Warrior Tournaent begins, a young street fighter named Joe saves a woman from a gang and finds that they put a price on his head. On the run he finds help from a wannabe-knight vigilante named Saul and a bloodthirsty martial artist named Tatsuya. They battled a few dozen Psycho Cogs, found Saul's car burned by a gang of anime nerds called the Waifus and finally made it to the metro, where they saved a guy from a gang who mistook him for Joe.

As the train pulls out of the station you pull off the bandana. It was a cool look and a decent idea to make the gangs look for it, but you don't feel the need to draw any more heat than necessary.

The subway is bizarrely deserted for this hour of the night. The three of you and your unfortunate doppelganger are the only three on the train.

"So are you three another gang or what?" he asks.
>>
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"Not...exactly," you say.

"We're waging a war for justice," Saul says. You don't think he even realizes how grandiose it sounds.

"Like the Judges," he says, jamming his fists into his pockets. "Kicking people out of their homes. Taking over entire blocks."

"We're not a gang, we're just..."

"Ruining this city for good, normal people," he says. He's so upset he's nearly shaking. Pulls his hands out of his jacket, a revolver clenched in his right fist. "You think you can just push anyone around?"

>Talk him down yourself.
>Get Saul to handle it.
>Get Tatsuya to handle it.
>>
>>23301887
>Talk him down yourself.
This sort of thing is exactly what sambo is good at. Disarm him and pin him down, and try to explain to him what's going on.
>>
>>23301910
Addendum: that's if the poor guy actually points the gun at someone. Still, if anyone is going to talk to him, it's the guy who knows that an arms war rarely ends well for either side.
>>
>>23301887
Do it ourself.
"No, man, no. I don't want to push any one around, but the Cogs seem to have forced my hand. So we're gonna let the see what happens when a good man is pushed too far."
Let's at least try not to interact with him physically.

>>23301910
Wrestle him down and prove him right? That our might is right, simply because we're stronger?
>>23301947
Oh. Okay, that's cool then.
>>
>talk him down
"We don't have any plans to control the city. We just beat on people who like beating up others. A 'defend those who cannot defend themselves' kinda thing.
>>
"you ever been to Germany? They have groups of people who go around beating up skinheads so the skinheads don't beat up, well, anyone. We're kinda doing the same thing here"
>>
>>23301887
Talk him down.

"Thats just like, your opinion, man.
>>
>>23301887
Bitch slap him, and tell we are just taking down one of the big gangs so they can't pimp his wimpy ass.
>>
>>23301887

put the gun down man, nothing good will happen if you wave that around.

sorry if we made you get on the wrong train, we'll stay away from you if you if you want.
>>
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You hold up a hand to warn off Tatsuya and Saul. They're certifiable badasses, but nobody's bulletproof.

"We're not bad guys. We were attacked and now we're just trying to protect ourselves and other people. Imagine what would have happened back at the station if we hadn't been there."

The miserable-looking git is staring at his gun, shaking a little.

"We're not going to take anything over. We're not going after any territory. We just want to take down some bad guys so people like you and me can live in peace, alright?"

"What, by arresting them? Are you cops or something?"

"Er...no. We were just going to beat 'em up," you admit. "Still, shooting us isn't going to make you safer. We're trying to make you safe.

For a brief second all seems well. The man with the gun stops shaking and takes a few deep breaths. "That's exactly what the Judges in East Metro used to say," he says, in a dead tone of voice.

Then points the gun at you.

>SAMBO! Roll 1d20, taking the furthest from the median either high or low. (Ex: if the rolls are 13 and 5, I'd take the five, if the rolls are 2 and 20 I'd take the 20.)
>>
Rolled 10

>>23302160
Le's roll.
>>
>>23302187
>Furthest from median
>roll 10
>>
Rolled 15

>>23302160
Lets show him how we roll.
>>
Rolled 6

They see me rollin'
>>
Rolled 12

>>23302160
Alrighty then, let's see here.
>>
Rolled 1

Not too late for a crit!
>>
Rolled 18

>>23302160
Let's not get shot.
>>
Rolled 12

>>23302290
do critical failures count?
>>
>>23302290
I wasn't wrong.
>>
Rolled 20

>>23302290
oh god no.
saving this with a 20 (hopefully)
>>
>>23302290
Well, it was a good quest while it lasted.
>>
Rolled 12

>>23302290
Ok, guys, we better create a new champ, what about playing a zang...

>>23302305

Holy shit!
>>
>>23302305
You win this round.

BUT I SHALL RETURN.
>>
>>23302290
>>23302305

Ahahahaha this warrants a missed shot before we disarm him.
>>
>>23302409
Ahahahaha, this warrants nothing. Stop being a faggot.
>>
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>>23302290
>>23302305

>/tg/ dice and this quest will never be friends.

A possible series of events unfolds before your eyes. You try to wrestle the gun out of the man's hands, it goes off and you die instantly. Tatsuya and Saul turn the man into the police and vow to carry on the quest in your name. Probably they find a replacement third guy. He probably looks like a giant Russian wrestler or has a cool motorcycle and talks about Justice or he's a redneck sumo wrestler, something improbable like that. But your story ends there.

You snap back to reality. A nervous, high-strung man is pointing a gun at you. Your chest, you suppose, he's not very good at this.

"You forgot to cock it," you say, calmly as you can. Any observer would think pure ice runs in your veins. He stares at you, not wanting to believe it. His eyes flicker down to the gun for an instant.

You lean forward and calmly pluck it out of his hand. Don't even need to joint lock him or anything.

"Does anyone know how to open one of these things up and unload it?" you ask. "I don't know shit about guns."

"I only know punches," Tatsuya says.

"Swords," Saul says.

"W-w-was it cocked?" the nervous guy asks.

"Fuck if I know," you say. You consider keeping it - may come in handy - but if nobody knows how to use the thing it's more dangerous than it's worth. "Don't beat yourself up over this, guy, you're just not cut out for violence. That's a good thing."

"I knew it. I knew it, I knew it, I knew it," the nervous man says, bitterly and hatefully. He reaches back into his jacket. "I knew it wouldn't be enough."

"Hey, don't pull anything else, we've got a gun now," you say. "It - oh fuck is that a grenade?"

The nervous guy has a grenade. Unceasing tears stream down his face as he pulls the pin.

>what do?
>>
Grab his hand and keep the... that handle the side, squeezed.
>>
>>23302490
This might only be me being cranky, but by this point I'm considering beating him to a pulp in a few microseconds then leaving him in the train with the grenade while we jump ship.
>>
Rolled 19

>>23302490
Shit our pants.

Try to calm him down, maybe lowering the grenade or something. If possible, push him out of the train on the next station.
>>
>>23302517
Striker lever I guess it's called.
>>
>>23302521
Actually, toss the grenade out the window, THEN beat him to a pulp. For being this dense.
>>
Rolled 17

"Well, now you're just acting like an idiot."

Punch him in the face, grab the grenade, throw it somewhere safe, punch him in the face again.
>>
>>23302517
That is the proper solution. Trying to grab and throw it is bad, grenades have a rather large radius for explosions.
>>
>>23302490
Keep him from releasing the lever (assuming pnapple grenade)

"A Bomb's a bad choice for close range combat"
>>
>>23302490

i fucking love you SFM. your refferences to the judges make me thoroughly exited and i deeply enjoy the universe you are creating.

on that note,

we need to grab this guy and throw him AND the grenade to the other end of the subway OR we need to smash a window and rip the grenade from him and throw it out the window
>>
>>23302568
Addendum: throw it in a dumpster.

>Captcha: leswag save
>>
This guy has a fucking grenade? On public transport?

I realize the train's fairly deserted, but jesus, dude.
>>
grab his hand and ensure that it remains holding the release down.
>>
>>23302680
You're a good person for playing Jade Empire, but a terrible person for suggesting KICKS ONLY as a fighting style in this. God I hate Taekwondo.
>>
Rolled 3

>>23302672
Why is so hard to believe it? In gotham, almost every other random citizen carries a shotgun, and apparently no villain have problems acquiring a rocket launcher.
>>
>>23302744
Yous got a problem with my legitimate business of selling weapons grade explosives on street corners? The peoples got a right to protect themselves.
>>
>>23302744
I just meant he's supposedly trying to keep people safe. While being prepared to blow up a public train.

There's a bit of a disconnect there.
>>
>>23302730
we all make mistakes. i suggested 2 things, bear wrestleing and legendary strike. i liked the flavor of the HEAVILY leg focused style. my bad.
>>
Rolled 12

>>23302774
Oh, gotcha.

Yeah, some minds work like that, so no surprises there. In his mind, it may be logical: if I can't survive them, at least I will try to not let them go alive either!
>>
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"Smash a window!" you shout to Saul. The man hasn't released the - lever? arm? You know even less about grenades than you do about guns. Considering how long Uncle spent training you in hand to hand combat you'd think he'd have set aside an afternoon for ranged weapons. Even an hour. Just pointed you to a magazine article about them.

You manage to close your hand over his before he lets go of the lever. You don't now shit about grenades, but you're pretty sure from watching old movies that releasing the lever is the big thing. A moment later Tatsuya wrenches the poor bastard into an awkward full nelson, bent over forward so you can keep his hand on the grenade.

"Why do you have a grenade!?" you shout. "You are so bad at hand to hand fighting!"

"I have a grenade because I'm a bad fighter!" he whines. The unceasing tears continue to not cease. "I can't beat you up, I can't shoot you, now I can't even blow you up!" He descends into making a sound best described as "A bloo hoo, a bloo a hoo" after that.

"We didn't even want to fight you!" you shout. A blast of cold air hits your face. Saul must have managed to smash open a window. "How long do grenades take to go off?" you ask.

"Three seconds? I think? Isn't that what they say in movies?" Tatsuya says.

"Do any of us know anything about grenades that don't come from movies?" Saul says. Everyone shakes their head. Even the guy who brought the grenade.

"Okay, let's just walk him over and drop it out the window. That's probably fine, right? Are train tracks grenade-proof?" A round of shrugs this time. You find yourself thinking that maybe you should team up with people with wider skillsets next time.

It takes some awkward shoving and pulling, but eventually the three of you drag the man and the grenade over to the window and shove his arm out. As you let go of his hand - wrenching his thumb a bit to make sure he lets go too - the grenade drops into the darkness.
>>
>>23302774
bet hes a former judge. thats why hes so weary of them. bet thats why he is so suspious of us being with them. then again, if he where he would know we're not because none of us have judge dread esque gear on
>>
>>23302805
I'm kidding, obviously, but KICKS ONLY is such a shitty idea for actual fighting.
>>
>>23302856

hit the deck!
>>
>>23302856
Tossing it out hard might've been a better idea than just dropping it.
>>
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>>23302856
>Dropping the grenade in the darkness
>>
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The bomb explodes somewhere in the darkness. You can barely hear it, actually. Not as impressive as you'd think.

Just to be on the safe side you punch the mystery man in the face as hard as you can before he can pull a live wolverine on you or something.

"They're probably going to shut the tunnels down now," Saul says. "That's what they did last time the Psycho Cogs threw a bomb in the tunnels."

"Damnit," you say. "Alright, let's just play this by ear from here on out."

>timeskip
>see what Boss Honda is up to
>>
>>23302944
>see what Boss Honda is up to
>>
>>23302874
well i saw it in a cartoon when i was like 12 and that logic sounded flawless back then. something about, "having a mind so developed its like two people are controlling your body. one able to use the arms to focus on total defense while your legs are on total offence. its a truly perfect counter to the style used by the protagonaist who is entirely offence with his arms and has little in the way of defensive fighting."
>>
>>23302944

>see what Boss Honda is up to

do you even need to ask?
>>
Rolled 1

>>23302944
Sorry, but who is boss Honda? Is somehow related to that sumo guy?
>>
>>23302977
He's from Street Fighter Quest, one of the co-main characters.

I'd suggest reading the archives of it, you'll laugh your ass off, good times.
>>
>>23302944
see what boss honda is up to
>>
>>23302958
>>23302961
Is it PSYCHO WORM time? Tell me it's PSYCHO WORM time.

That was probably my favourite moment of the last quest.
>>
>>23302856
It's cool. It was just a pineapple.
>>23302944
>Boss Honda
Fuck yeah.
>>
>>23302944
>see what Boss Honda is up to

Do you even have to ask?
>>
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Somewhere out there in 1987, Boss Honda thinks on his situation. He and Anon seem to have destinies that are inexplicably linked, once he thinks about it. If Anon went left, he went right. Anon took the high road, Boss Honda took the low road, but in the end they always seemed to walk the same path.

The real difference, he mused to himself as he shifted gears on the Time Tank, was that his adventures were all goofier. Over the top. Anon went to a dojo to train, he became a wandering karate hobo. Anon fought in the World Warrior tournament, he went and battled a fantasy kingdom in Idaho. How Anon's out there in 2013 walking the Earth, he gets stuck in this time adventure. It seems like a story that will be cool to tell people, but they'll probably roll their eyes the way they did over the whole Idaho business by the end.

The change in gears seems to have corrected his Tokyo Drift through backwards time. Aiming the Time Tank back at 2050 and the psychotic Robot Cowboys of the Moon, he pushes the throttle to full and leaves 1987 for good.
>>
>>23303125

time traveling Boss Honda.

>goofy adventures indeed
>>
>>23303125

...I'm gonna chalk this up to a bad batch of LSD and never speak of it again. Now let's beat up some fuckheads.
>>
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>>23303125
>>
>>23302977
He was a character from an earlier quest, who last I checked suffered from chronic Worf syndrome. Got his ass kicked all the time.
>>
>>23303125
There is nothing about this post that I do not like.

Fuck yeah Boss Honda, wandering time vigilante.
>>
>>23303125
I... I think I love you, Street Fighting Man...
>>
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>>23302977

Once SFQ gained a few extra viewpoint characters I'd switch between them whenever I needed a brief timeskip for another character. Boss Honda was the one who had the weirdest adventures, so I thought he might just crash into 87 for a lark. Think of it as a weird piece of self-indulgence, maybe.
>>
>>23303125
>>23303197

This is perfect you glorious motherfucker.
>>
>>23303197
This is going to please those of us who followed the last quest. Hopefully it doesn't alienate the new guys.

Maybe give a quick rundown of who Boss Honda is and what adventures he's already had (and how he ended up on them)?
>>
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>>23303125
>Boss Honda goes to the future and has his Time Tank upgraded to a Time Train.
>Suddenly, somewhere in the middle of the timestream...
>>
>>23303261
Train hopping, chi blast using, E. Honda inspired sumo wrestler who found a mentor in an old train hopper, he fell to darkness but that was fixed.

He went to Idaho, a place full of chi storms which formed a fantasy kingdom, he fought his evil side there and beat him by doing the worm.
>>
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You are Joe, a perfectly normal guy who punches people a lot. You and your companions have been quiet for most of your subway journey. Tatsuya took over a bit of the floor to meditate, Saul bowed his head in silent prayer, you mostly tried to clear your head. Violence is hard on a man, and you have a feeling you're going to see a lot more before the night is finished.

The subway comes to a stop. The three of you come to your feet and disembark.

"Radio station's just down the street from here," Saul says. "How do you want to handle this?"

>Front door, ask the receptionist to see the DJ.
>Find a side or a back door, enter quietly.
>>
>>23303270
I don't know who that is, but I want to.
>>
>>23303329
I suggest you start reading old Street Fighter Quests.
>>
Rolled 15

>>23303308
Enter quietly, I guess
>>
>>23303308
>Front door

We have Tatsuya.
All we need is to point him in the right direction.
>>
>>23303308
>Find a side or a back door, enter quietly.

>>23303329
Read the SFQ archives. Just do it, you'll thank us later.
>>
>>23303308
>Front door, ask the receptionist to see the DJ.
Receptionists are generally pleasant people. I'm sure he or she would be accommodating.
>>
>>23303308
Dammit going through the back door makes a lot more sense if we're trying to make sense, but I REALLY want to go through the front door and wreck everyone and everything if we have to.
>>
>>23303329

that is a robot who kept appearing during train scenes in the previous quest, demanding tickets or no ride.

gets kicked around a lot but always comes back for your tickets.
>>
>>23303308

Let's look around first. Sneak up on the radio station, if there's a lot of gang presense in the lobby, go to the back. If not, reception.
>>
>>23303387
Oh, I remember now.

I feel dumb.
>>
>>23303387
Or maybe it was a person. We never did find out.
>>
>>23303432

mysteries are fun!
>>
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>votes seem split evenly between front door, stealth mission and undecided

"Ehhh, let's look around," you say. "Maybe the front lobby won't be full of gangsters or whatever."

A few minutes later, peeking out of the bushes across the street, you find this to be true. At this time of night there's just a janitor and a receptionist pointedly ignoring each in the front lobby. You decide to just try the front door.

As you enter the lobby the receptionist - a bored, middle aged woman who obviously wants to be at home - rolls her eyes at you. You and Tatsuya have a bit of blood on your fists, Saul's lead pipe has obviously see its share of people's mouths.

"You here from the Cogs?" she asks in a nasally voice.

"Y...yeah, we are. We've got a new message," you say.

>roll 1d100 and give us our gangland DJ
>>
Rolled 3

>>23303550

Sorry, we can't tell it to anyone but the DJ, you know how it is.
>>
Rolled 61

>>23303550

one DJ please
>>
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Rolled 88

>>23303550
just over 18 kid who fights using psychic powers drawn from pins
>>
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Rolled 67

Buff man in an oddish suit. Cuz I love this image.
>>
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>>23303550
A tag team of androgynous, cigar smoking, suit wearing, women.
>>
Rolled 56

>>23303638
And of course, I forget to put dice on.
>>
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Rolled 18

>>23303609
A man with insane hair and a ridiculous mustache.
>>
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Rolled 9

>>23303550

Famous radio psychologist turned street fighter after one too many red wine and Bach binges.
>>
>>23303638
I do like this one.
>>
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Rolled 21

Corrupt former(or current) chief of police.
>>
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Rolled 73

>>23303550
Our DJ is Vishnu. Complete with Golden Wheel.
>>
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Rolled 19

Crazy cowboy who fights with a lasso.
>>
Rolled 30

An actual DJ.
>>
Rolled 12

>>23303550
A Jamaican kickboxer guy who wears boxing pants with the word "MAXIMUM" emblazoned on the sides.

He smiles even when being kicked, so probably he have some kind of nerve damage.
>>
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Rolled 86

>>23303550
>>
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Rolled 74

>>23303550
YO THIS IS DJ PROFESSOR K JAMMING THE SIGNAL FROM ATOP C TOWER IN THE METRO PROJECTS BRINGING YOU THE FRESHEST TUNES 24/7

LOOKS LIKE THE COGS GOT INTO AN ARGUMENT WITH THE RUSTY GUY OVER WHAT KIND LUBRICANT SHOULD THEY BE USING AND NOW HE'S OUT FOR BLOOD

AND OVER NOT-SHIBUYA THE WAIFUS JUST GOT THEIR SHOW CANCELED AND ARE GOING TO BE A-HURTING - FORECASTING LOTS OF SHARP IMPLEMENTS AND SALTY, SALTY TEARS
>>
Rolled 97

Your evil twin.
>>
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>>23303608

>fuck it's been years since I played that

"We've got to give it to him directly," you say. "Some complicated ins and outs. Subtle shades of meaning," you say.

"Sure, whatever," she says, pointing you down the hall. "Second door on your left.

In the booth you find a silent young man with enormous headphones presiding over a turntable and a soundboard.

"You the DJ?" you ask.

"..." he says. You didn't even know people could make that noise in real life.

"We have a message from the Cogs," you say. "We just need to, um, verify that you're the proper recipient of the message. Could you tell us who normally stops by with the hits?"

"..." he says. You have a feeling there's some sort of inner monologue happening that you're not privy to.

"This is going nowhere," Tatsuya says.

>Threaten to beat it out of him.
>Try telling the truth
>Offer a bribe?
>>
>>23303790
Ground Control to Major Tom?
>>
>>23303785
I understand why you missed my roll but I now demand our evil twin shows up as a major plot point some time in the future.
>>
>>23303785

THIS

THIS MUST HAPPEN
>>
Rolled 92

>>23303790

We threat him with the next song:

Now this is a story all about how,
my life got flipped upside down,
and i'd like to take a minute, just sit right there,
i'll tell you how i kick the ass of a gang called mad gear.

In west metro city i was born and raised
on the playground is where i spent most of my days.
chillin' out, maxin', relaxin' all cool,
and spoting' some b-cup outside of the school.
When a couple of guys who were up to no good,
started makin' trouble in my neighborhood.

i got in one little fight and my gal got scared,
and said "you're kickin' mad gear's butt in metroid."

[Spoiler]I am bad at this, if someone can help me to improve it.[/spoiler]
>>
>>23303790
>Offer a bribe?

He's a JRPG protagonist, he loves belts, offer him belt and he will do whatever we need.
>>
>>23303817

I didn't see that until I hit post. Evil Twin in some way or form is going to happen sometime in this quest now.
>>
>>23303831
WOO
>>
>>23303830
And if he doesn't take it, use the belt to hit him repeatedly. One of us is old enough to be his dad, right?

This was in incredibly poor taste
>>
>>23303790
>Threaten him with dragging him outside without headphones
>>
>>23303657

Damnit. Maybe we can convince someone to run Evil Frasier Quest.

>>23303775

On one hand it hurts my heart we didn't get this guy. On the other hand I legitimately don't think I could do him justice.
>>
>>23303828
actually this makes me want to do this.
>>
>>23303929

Well, just have Evil Frasier in reserve if you ever need a miniboss or something.
>>
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You notice he's covered in belts. A truly unreasonable number.

"Let's talk belts," you say. "Maybe...maybe we can come to terms?"

"..." he says, looking at Tatsuya's black belt.

"Not a chance in hell," he says. "Let's just smash the equipment so they can't use it to coordinate their forces anymore. Saul?"

Saul steps forward, pipe raised, preparing to just smash the boards. It's inefficient, but it'll work, you think. As the pipe swings down a shadow detaches itself from the wall and catches it between its palms.

Fuck. A ninja. These assholes are everywhere in the 80s. The DJ takes off running out the side door.

>Who stays to fight, who goes after the kid?
>>
Tatsuya and Saul would probably have more fun fighting ninjas than we would, let's take the kid.
>>
Rolled 7

>>23304211
Let the epic battle between knights and ninja begins!

The crazy karate dude can take care of the DJ. We stay to watch the epic battle.
>>
>>23304211
Saul is a Knight. That's a Ninja's natural enemy. He should stay and fight.
>>
>>23304211
Joe should go fight The Kid

He is the MC after all
>>
>>23304211
Saul VS Ninja, us and tatsuya go after the DJ
>>
>>23304239
Oh is there just the one ninja? Then I change it to everyone else's vote for Saul V. Ninja
>>
>>23304211
Oh shit it's just one ninja. That means he'll be a competent fighter.
>>
Considering the ninja caught Saul's pipe, I'd consider that a personal challenge. They kind of have to fight, now.

Tatsuya could stick around in case this ninja is incredibly competent and Joe could go after the kid, or the other way around.
>>
>>23304341
We need to find more Ninjas before somebody gets killed.
>>
File: 1361479906889.gif-(2.55 MB, 320x180, rank e luck.gif)
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>>23304311

>Just the one that we know of for now.

"Saul, swordfight the guy!" you shout. "Tatsuya, come with me! Get the DJ!"

You chase the kid through hall into the lobby. He's franticallying "..."ing to the janitor, an older guy, kinda gruff looking.

"Ha ha. Well, if that just don't beat all," he says. He reaches into his little cart of brooms and mops and cleaning supplies and pulls out a spear. "We ain't been raided by an enemy gang in what, two weeks? Now these punks come raising a ruckus. Guess we've gotta clean things up around here."

He puts the spear through some complicated spins and twirls around his body, stepping between you and the kid. The kid takes off out of the front door.

"Yes yes YES!" Tatsuya says, cracking his knuckles. "I've always wanted to fight a spear guy."

>Be Joe, chase the kid.
>Be Saul, fight the ninja
>Be Tatsuya, fight the spear guy
>>
>>23304462
>Tatsuya vs. spear guy
Well now we kind of have to.
>>
>>23304462
>>Be Tatsuya, fight the spear guy
Who the fuck is this janitor?
>>
>>23304462
>Be all of the above

But I vote for Saul first
>>
>>23304462
>Be Tatsuya, fight the spear guy

Let's go full punchy.
>>
Rolled 9, 1 = 10

>>23304462
>>Be Joe, chase the kid.

Shit, and we can't be witness to either the knight vs ninja, or crazy karate dude vs spearman. I am starting to hate this quest, missing all action scenes
>>
>>23304462
>Be each of them, rotating through from fight to fight to chase sequence
>>
>>23304492
>>23304540

This so much
>>
>>23304540
>>23304492
>>23304607
I'll third/fourth this
>>
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You are Tatsuya, HERO OF KYOKUGEN. Some scrappy street fighter and a knight drafted you to fight the entire city earlier tonight and now someone pulled a spear on you.

It's like Karate Christmas up in here.

"Get running after the kid, Joe," you say, raising your fists. "I've got this one." The spearman's eyes never leave you as Joe makes a wide arc around him. Obviously he thinks that if he commits to an attack against Joe you'll crush his skull with your next punch.

He's perceptive.

>Ko'ohken. Keep some distance while we gauge his reaction speed.
>Zanretsuken. Get in closer than the spear can account for and light him up with punches.
>Taunt. Have him make the first move and counter it.
>>
>>23304653
>Ko'ohken. Keep some distance while we gauge his reaction speed.

This guy isn't a chump, play it careful, we're a giant brick of death, but we aren't dumb about it.
>>
>>23304653
Taunt
>>
>>23304653
>>Taunt. Have him make the first move and counter it.
So.... E rank luck huh? I swear you're like the third lancer I've seen today
>>
>>23304653
>Zanretsuken. Get in closer than the spear can account for and light him up with punches.
Beat the range, beat the spear.
>>
Rolled 11, 4 = 15

>>23304653
>>Zanretsuken. Get in closer than the spear can account for and light him up with punches.

This! And while we release a furry of punches on him, we scream "ATATATATATATATATA!!!"
>>
>>23304708
Pfft. That's not Kyokugen at all.
>>
>>23304653
Just as long as we grab that spear and snap it in half at some point, I'll be happy.
>>
>>23304678
This. I don't think Tatsuya is the type to rush in and end the fight immediately before seeing what this guy can do anyway. Where's the fun in that?
>>
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Play it safe. See what this guy's got.

"Ko'ohken!" you shout, throwing a hand forward. A burst of chi shoots out. You kind of suck at fireballs, but maybe...

The spearman gives the spear another spin and swings it upward, like a golf club. Your go'ohken rebounds straight into your stomach. Hurts like a son of a bitch. Maybe you're getting better at those.

"You're not bad," you say. "What's a guy like you doing in a place like this?"

"Spear fighting doesn't pay the bills," he says. The elaborate, serpentine movements he's been making speed up as he steps forward. Whatever his style is, it's not like anything you've ever seen.

>roll 1d20. Same as before, taking the highest roll above or below 10.
>>
Rolled 14

>>23304876
Let him do his serpentine stuff, we're a train made of destruction and raw physical violence.
>>
Rolled 3

>>23304876
People in this city have the strangest hobbies.
>>
Rolled 14

>>23304876
>taunt
>mention poor luck
>>
Rolled 16

>>23304876
SIDESTEP, then STRIKE!
>>
Rolled 11

>>23304876

Holy shit, it's palette shifted Anon. With a spear.
>>
Rolled 7

>>23304876
Go for another Ko'ohken, while he tries to deflect it side step to get out of the path of the incoming reflection and bumrush him.
>>
Rolled 3

>>23304876
Smash his face in.
>>
Rolled 17

>>23304876
>>23304945
>>23304902
Well, fuck.
>>
Rolled 2

Let's get that crit.
>>
>>23305020
CLOSE ENOUGH! The chronic bad roller strikes again!
>>
Rolled 17

>>23305020
You ruined it, once we have a good roll just leave it alone. 17 matched 3. We would have been okay.
>>
Rolled 6

>>23305030
/tg/ dice hating the fuck out of us is SFQ tradition.
>>
Rolled 11

>>23305047
Yes, but you tempted them. We were fine, now we're at 2.
>>
Rolled 6

>>23305053
Wasn't me, actually. Just wryly amused by this whole thing.
>>
File: 1361482085105.jpg-(44 KB, 400x281, all!.jpg)
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Rolled 9

>>23305020
>>
>>23305037
>>23305047
I'm the guy who rolled that crit 1 and got countered by a 20, I've got a super villain thing going on here. I even said I'd return and everything.
>>
Rolled 19

>>23305066
Oh, sorry, the other person tempted them unnecessarily.

>>23305073
WHY MUST YOU TEMPT FATE?
>>
Rolled 3

>>23305087
Super. Villain.
>>
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>>23305020

You keep an eye out for openings in his defense. No fixed pattern emerges, no blind spots. Might be time to create your own.

You dash in, left hand throwing out a flurry of feints and jabs. The spearman deflects a few, soaks a few flicker jabs that he knows he can take. You see an opening just long enough to throw your right hand. Don't realize the opening was a trap until the butt of the spear spins up and hits a pressure point on your right elbow just as as your fist crashes into his face.

You pull back your arm, now numb below the elbow on your right. You pain's a familiar one, it'll be fine in ten minutes assuming you're alive.

"You're a work of art, you know that?" you say, a smile you can't control spreading across your face. "Damaging you would be like punching the Mona Lisa."

"Well then, don't," he says, mirroring your smile.

The lights in the building go out. Probably ninja shit.

>switch to Joe
>switch to Saul
>>
>>23305087
Considering 19 is technically farther away from 10 than 2 is (by all of 1), I think we've got a winner here.
>>
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>>23305087

FFFUUUUUUUUU

Want to count it as an success for whoever gets chosen next or for when we skip back to Tatsuya?
>>
>>23305166
>>switch to Saul
>>
>>23305166
>>switch to Joe
I want to see a parkour chase where one party uses psychic powers
>>
>>23305183
HAHA, MY WORK IS DONE. For now...

(save it for tatsuya)
>>
>>23305166
Saul, I guess.

Let's see how well ninjas stand up to having their heads smashed in with pipes.
>>
>>23305183
Let's keep it for Tatsuya when he gets his triumphant return.

I think that him numbing both of Tatsuya's arms and then getting headbutt would be a beautiful way to do it.

Switch to Saul.
>>
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You are Saul, knight of the streets. You've been smashing heads and shattering limbs to clean up Metro City for nearly a year now, but this is the first time you've had to fight a ninja.

You don't like it very much.

As Tatsuya and Joe ran out of the room you took a swing at the ninja's head and hit a log that he had switched places with. Since then you've been wandering the studio, poking under tables and in dark corners, hoping to flush him out.

"If you just come out we can fight honorably, like men," you say. "Come on, it'll be fun."

Sighing, you poke under the console. He's going to run out of hiding places eventually, you think. Then the lights go out.

>roll for perception. Same rules, 1d20.
>>
Rolled 8

>>23305339
Justice shall guide our lead pipe, swing it behind us and see what we hit.
>>
Rolled 16

>>23305339
He'll come out of a vent, 10:1
>>
Rolled 10, 2 = 12

>>23305339
Swing our pipe as crazy, trying to hit an invisible piƱata.
>>
>>23305376
>Rolling d12s
Why
>>
Rolled 19

Crit.
>>
Rolled 15

>>23305376
Sorry, sorry, wrong roll, different quest.
>>
>>23305431
Close enough.
>>
Rolled 6

>>23305441
Can't bungle 'em all.
>>
>>23305431

You quickly thik it over. The places you checked in the order you checked them, the blind spots you left open. Must have gone out the back door, then. If he went out the back door and he's moving slow enough to be stealthy that means he only has one logical approach vector. You think all this in German, of course.

You turn and swing the pipe as hard as you can straight into the ninja's ribs. You can just barely make out his form in the darkness, as he drops the sai he was about to stick into your back and puts both hands to his ribs. Trying to stay silent while you're in that much pain must be hard. You smash him in the head with the butt of the pipe to knock him out. It seems merciful.

>switch to Joe
>switch to Tatsuya
>>
>>23305559
>>switch to Joe
>>
Rolled 7

>>23305559
>>switch to Joe
>>
Rolled 13

>>23305559
>Thick it over.
Oh my!

Switch to joe
>>
>>23305559
>>switch to Tatsuya
Lets finish the spearman battle.
>>
>>23305559
Let's switch to Joe, then go back to Tatsuya, then back to Saul and so on and so forth until everyone's done and the party gathers.
>>
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>i-is it just me or are we kinda shedding readers? Let's start wrapping up for the day.

You are Joe, street fighting guy. A scrawny guy in too many belts is running away from you. He's not doing too well, the belts are weighing him down.

You tackle the kid down to the asphalt and hold him down. He starts rubbing a pin with a weird symbol on it. It begins to glow a little.

Fuck that. You slap his hand away from the pin.

"I think you might be some sort of mute or something, so I'm going to give you a piece of paper," you say. "I need to know where to find your contact, the person who gives you the hits. Write it down and I'll let you go."

>What's the next stage? Roll 1d100, high roll takes it
>>
Rolled 73

>>23305883
sewer level
>>
Rolled 70

>>23305883
On top of a giant robot that also happens to be a bitchin car.
>>
Rolled 55

Disco
>>
Rolled 17

>>23305883
Ice rink.
>>
Rolled 95

>>23305883
On top of a moving train.
>>
Rolled 45

>>23305883
There is a chargo. We chase it, and jump over the trailer who is carrying the drugs. The next level is on top of a trailer running through the high lane.

What happened to the crazy karate dude?
>>
Rolled 42

Series of hollywood movie sets.
>>
Rolled 43

>>23305883
I'm not sure where it is, all I know is that The Floor is Lava
>>
Does Joe look like Joey Wheeler, because in my head he does.
>>
Rolled 13

>>23305959
That's on top of another moving train.
>>
>>23306023
For some reason I imagine him as a Younger Karate Hobo Joe.
>>
Rolled 96

>>23305883
Lost city of atlantis
>>
Rolled 6

>>23306060
Holy crap!

We go into submarines now!
>>
Rolled 31

>>23306060
oh wow
>>
Rolled 79

>>23305883
Fight ninjas on top of a speeding bus with a strangely stable roof. The Tick style.
>>
Rolled 41

>>23306060
Mode of transportation: Giant sea turtles.
>>
>>23306060
Excellent.
>>
Rolled 21

>>23305883
The lost city of El Dorado.
>>
>>23306023

I think he looks similar to Cody circa Final Fight 1 or Axel from the first two Streets of Rage games, just because "blond guy in jeans and a white t-shirt" was almost the default look for a protagonist in these games.

He's sort of like Anon was, though, as MC his appearance and background are up to the individual reader.
>>
>>23306060
>Motherfucking Atlantis
We Boss Honda now?
>>
Rolled 54

>>23306161
Turns out Atlantis is a gigantic underground arcade frequented by the most hardcore nerds in the city.
>>
>>23306060

Lost City of Atlantis, a seaborne arcology-casino-stadium-multiplex off the port of Metro City, built by a shadowy Japanese corporation on the site of a former landfill.
>>
Rolled 58

>>23306310
>>23306338
Or, ya know, Aquarium.
>>
Rolled 9

>>23306348
That focuses entirely on sharks and mutant sharks and land sharks
>>
Rolled 4

>>23306348
DOes anyone remember that Simpson chapter when Homer and Bart join into the big/little brother program? The final fight between Homer and that big brother?

Yeah, pretty much.
>>
>>23306348

It also has an aquarium of course. With lots of sharks. Like that Bond movie underwater villain base.
>>
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>>23306060

You make good on your promise to let the kid go once he hands you the piece of paper, until you read what's on it. "The Lost City of - GET BACK HERE!"

>You are now Tatsuya
>with an auto-win due to an earlier roll

The janitor is magnificent. The skills of a true master and the heart of a lion. You've shattered half his ribs and barely broken his rhythm. He stabbed you up a little. Just a little, though. You're younger than him by thirty years and have been training harder than he has, though. You both keep your distance, wary.

You and the janitor strike at the same moment. Even do that thing where you pass each other and then freeze.

"You're bleeding," he says. He's right, too, a fresh cut in your side. You press your hand to it to staunch the bleeding as you turn to face him.

"You're out of the fight," you say.

"Hah. True." He holds a broken half of the spear in each hand. "You broke the weapon when you could have killed me." He reaches into his pocket and pulls out a pen. Writes something down and presses the paper into your hand. "You are a true warrior." With that he's gone, wandering down the halls, whistling something out of tune as he sweeps.

Moments later your companions enter the lobby. Saul looks pleased with himself, Joe looks glum. He always looks glum.

"Beat up a ninja," Saul says.

"Got the kid and an address. The Lost City of Atlantis, some sorta weird disco built inside an aquarium or something like that. What happened with the spear guy?"

"He's...defeated," you say, looking at the piece of paper he gave you. A beeper number. "Come on, let's find a first aid kit and go smash up an aquarium."
>>
Rolled 19

>>23306456
>Tatsuya: Drinking buddy acquired
>>
>>23306456
>and go smash up an aquarium
Oh boy
>>
Rolled 99

>>23306456
You took all three things I said and turned it into one. Well, minus the giant sea turtles (for now).
>>
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The "furthest under/over" mechanic seemed to work out a little better than I expected it to! That's it for the day on the main quest. Due to work constraints I won't be able to run the quest again until Tuesday, 1pm 4chan time. See you then, hope you all have a good weekend!
>>
>>23306490

I vote to invent a lesser-known, deadlier variant of wolverine hand fighting, namely moray eel hand fighting.
>>
>>23306513
Or we dunk people headfirst into different dangerous tanks until they tell us what we want to know.
>>
>>23306456
And you had Tatsuya snap his spear in half just like I requested. Magnificent.
>>
>>23306584
Also, he just goes right back to his sweeping despite having half his ribs shattered. I love this guy.

He should probably check into a hospital once his shift is over, though.
>>
Also, has this been archived yet?
>>
>>23307416

Not yet. I'd do it but it's a huge pain in the ass on a phone.
>>
Rolled 11

>>23307416
I don't think so, does anyone care to save it?
>>
>>23307416
I've got it. Relax.
>>
>>23307676
Weird. sup/tg/ isn't recognizing the thread; it says it's 404ed.
>>
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>>23307703
Never mind. There it goes. Just had to open up a separate page and attempt the archive again. It's up now.
>>
>>23307783
BRB playing Rival Schools again.
>>
>>23306456
>a fucking beeper
Holy shit it really is the late 80s.



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