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/tg/ - Traditional Games

File: 1352456974293.jpg-(289 KB, 1276x1021, XWF OP Image.jpg)
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We get ready for Brass vs Salamander as we enter the second round of the XWF Gold division tournament.

Toys and Figurines, everywhere. Maybe an anime and/or cartoon or comic on the way.

Footage from the videogame leags unto the OPnet. Instant millions of replies
Just to clarify before we start

*What's Brass' Absorb rating right now?
* Can the damage from Immolate be soaked normally (i.e not via Absorb)?
* Can we wait until the soak roll happens before deciding to use Absorb?
>*What's Brass' Absorb rating right now?
4, almost maxed. Well, not really maxed, you CAN keep raising it. Its just stupidly expensive to do so past level 5 so typically people says powers go up to 5 and no more

>* Can the damage from Immolate be soaked normally (i.e not via Absorb)?

>* Can we wait until the soak roll happens before deciding to use Absorb?
When Brass is hit with an attack of the type he can absorb, he may choose to absorb some or all of the effect. Doing so takes no time, and may be applied before or after an attack has done damage to him.
Each success rolled on Stamina + Absorption subtracts one point of damage from the attack; Brass must pay one quantum point per point of damage absorbed. Two points of damage are converted into one extra dot of Strength; above five dots of Strength, they become dots of Mega-Strength. Dots in the power
indicate the maximum dots of extra Strength (or Mega-Strength) Brass can gain; Brass may still useAbsorption to reduce damage from attacks once he has reached that limit, though.


Ready to start the fight when everyone else is.
Alright, lets wait a little bit until more people arrive. Meanwhile lets go with right before it.

Your group is inside the changing room for Brass before the fight, making sure everything goes smoothly.

Aritsu: "Salamander´s manager says he wants to shoot the first round only, then go on with the actual fight, sir" -your secretary is on the phone right now

Ami: "I´m surprised he didin´t want to make the show last longer. Mister Brass is going to squish him into the ring as soon as he uses his fire on him, and he´s not a technical fighter at all. He has nothing else up there"

Brass: "Well, we have all grown a lot this year. Maybe he stepped up his game"

Is kind of odd to see Ami washing Brass´ hair while they talk, but sure enough, this IS show business and the star needs to look his best.

"Now that makes me a mite suspicious. Perhaps he's got a new trick up his sleeve? Maybe he's now massively resistant to getting suplexed into the floor? Shouldn't be anything the Brass Reaper can't handle, but an element of caution couldn't hurt."

"Aritsu, tell him that's agreed"
Aritsu: "Yes sir." -she steps out a few minutes to talk on the phone

Brass: "Salamander has always been a good fighter, regardless, but he has always depended on his fire. This should be easy, just a formality before the next round. He just got unlucky in getting matched with me"

There is a soft hum as the lights above in the arena lit up. The fans will start filling upstairs within the hour.
While we have a moment, I'd like to suggest Teleport as a possible power for Ned. We wanted abilities that were (a) subtle and (b) defensive. Being able to Portal out of trouble seems pretty good, and his Quantum of 2 means we can get that many free successes on the roll.

"Hey, Brass, you know worrying is part of my job, right after the 'make you a megastar' part. We all know that the Gold Division belt is your ticket to Bomber, if we decide to go that route, so the need to win is amplified."
Teleport or gate? one works on a personal level over "short" distances, the other makes portals to other solar systems... actually let me check them both, hold on
Alright, Teleport...
Level 2
Quantum Minimum 2
Dice Pool: Perception + Teleport
Range: Self
Area: N/A
Duration: Instant
Effect: Allows character to move without passing through the itnervening space
Multiple Actions: No

Alright, in combat or under other stressful situations, you can teleport 100 meters per success on a teleport + perception roll, with your Quantum giving you a hundred meters per quantum (so Ned would teleport 200 at minimum) but you need to know where you are going or it is rolled randomly, and you take 1d10 damage, diminished one by each of your successes if you teleport inside something.

Out of combat, the range is like this
One success: 2 kilometers
Two successes: 20 km
Three successes: 200 km
Four successes: 2000 km
Five successes: 20000 km
Each success beyond five multiples the distance by ^10
Oh, Warp requires Quantum Minimum 3 so Ned cant take it. The distance is the same, the difference is that the gates can be used as an attack to, for example, Gate someone into space

The point being, Ned could emergency-teleport out of a fight, then next turn jump the full 20km+

All those triples we are gonna have for a little bit
We're a Manager in the XWF, if we need to go farther than 200km we fly in a private jet or first class.
Why the hell would we need to travel to different solar systems? Is there even a hospitible place we could go to?
The Daedalus League is terraforming the moon and Mars right now. How cool would a final fight in an arena in Mars be?

Anyway, with 20000km you can go from one end of the planet to the other easily. Nice to keep track of multiple projects

Also, good morning, man.
Now that we have more people, want to go to the fight or wait for Brass Champ and others?
Yeah, if you can call half-past-four morning.
I wouldn't mind waiting a while, having more people is good.
How many people can a teleport bring along?
Have a sudden vision of us dropping the entire XWF into that fight between Divas Mal and Caestus Pax

With the right powers (no need to breathe, resist the temperature extremes, etc) you could have an XWF bout on the *actual* surface of Mars.

Giving a whole new meaning to the idea of "Let's take this outside"
4am or pm for you? its 9:28 for me... brb gonna get breakfast and since Bookie showed up, we can start when I come back

In SPAAAAACE!! noone can hear you tap out!

brb breakfast

And watch as Bomber mindfucks half the roster into siding with Team Teragen? Risky...
Actually all that comes in one single megastamina enhancement called adaptability. It costs just 1 quantum to be able to resist the depths of the ocean, or even SPAAAACE! for a entire scene.


Commentator: "And now, we have the first tournament bout of the night. Salamander versus The Brass Reaper. As you know, Salamander is a pyrokinetic and a savate master, while Brass has bulldozed his way back to prominence this season through uncanny stamina and old fashioned takedowns and submissions in the purest style of old time wrestling. Are you ready for a fight, folks!?"

Brass: "Alright, that´s my que, I´ll be heading to the stage now."

Ami: "Kick his ass!"
Meh that fight doesn't happen for 2 years anyway. Plenty of time to get Bomber's sorry ass kicked out of the league. In fact, Bomber showing up at that fight on teragen's side would presumably be the thing that would give us a stake in the conflict in the first place

And if Ned is CEO of an international XWF franchise by then, we can call on *our* roster
Honestly I dont know if it´ll ever happen. I just think its too obvious a xmen ripoff so maybe I´ll change it. Give me a few minutes, I´m looking for something
alright back.

The arena is full with something upwards of twenty thousand fans that came to see both the tournament fights and the opening bouts earlier on. Now that the main event is starting, a quiet, tense atmosphere seems to have grown over everyone at the arena.

The lights go off, and the crowd knows what this means. Almost instantly, the spotlights shine down on the tunnel exit as Brass makes his appearance, the former champ looking better than ever, strong and fit and in a good fighting mood.

He hails at the crowd, and the crowd pops for him. Soon, Salamander makes his entrance as well, meeting Brass in the ring as he too is showered by praise.

Salamander (with mic in hand): "Brass, you look good, man. Did you finally remember this is a fighting place and put your shit together again? Because it is my sad duty to tell you, I´m about to burn your shit all over again!"
"Clearly you've forgotten even more than I did Salamander. This is the XWF. The fights are always real, and victory is NEVER guaranteed. Time to remind you of that little fact."
He hands you the mic. Roll perform (Brass perform is 9 with 2 mega dice, so 11d10) and counter his words
"Funny, I'm suprised you even had the brass to show up."

>Locate exactly where target is
>Have 5 XWF fighters spend 1q, 1w and 1 round to prep their finishers
>Teleport them
>They unleash in turn, dealing massive amounts of unsoakable, unavoidable damage

This is how I Readied Action
Rolled 8, 8, 6, 6, 4, 7, 3, 6, 9, 9, 9 = 75


Counter-promo roll
On, who, tho? you know the Teragen is saying the truth, right? everything they said they UN, Utopia, Poseidon were doing it was all true. The UN and Utopia are [Spoiler]hunting down those novas that manage to breed and making them disappear.[/Spoiler]

Is this how spoiler works?
Salamander: "I am a professional, and I think it is time you saw what that means!"

(roll 17d10 for faking the first round)
Rolled 6, 3, 1, 10, 10, 7, 8, 5, 10, 6, 1, 10, 7, 5, 7, 3, 4 = 103


Lower case only, I think.

Wasn't that just Project Proteus?
I thought it was Project Proteus and the Directive that are skewing with novas. My read on the admittedly intentionally grey morality of the situation basically pegs Utopia and Aberant as the good guys, more or less, with Teragen and Proteus playing the bad guys. I blame Divas Mal for his blatant refusal to reign in those following his ideology. His response of "meh, not my problem" and "they're only normal's I don't give a shit" makes him directly culpable for every bombing, murder and act of violence any member of teragen has ever done. Basically, if there are two people who need to die in the nova age, they are Divas Mal and Director Thetis.
Rolled 7, 5, 2, 9, 9, 3, 9, 9, 3, 3, 2, 2 = 63

But the Teragen didint knew all that. Besides utopia got infiltrated on various levels to the point that there was almost no difference between them

Japan and Russia kept their nova population hidden after the war, tho. Its kind of a fun read how the japanese went "yeah, our nova all gone too. No, really!" and strictly controlled who could come into their country and what they could see, as well as having the nova run their country.

Super geniuses running the show while all around the world normal people are in charge? japan and russia grew BIG
Commentator: "Salamander is on top of his game tonight, he fire leaves a tail behind his fists, and the Reaper shrugs them off like water! We can feel the heat all the way from here, the thunder of super strong fists, the power on their moves! folks here and at home, you better not blink!"

(roll 14d10 for Brass´ initiative as the second round starts. Should we assume Brass starts it with strength 5 mega strength 7? would need to take 10 of his quantum away for it, tho

[Spoiler]This is why Ned treating everyone with respect and fairness is important. When the shit hits the fan and we need to call in favours, it's easier.

This will be important once the Old School faction have better PR than any of the Team Tomorrows; Corbin might decide that Ned is honest enough, and influential enough, to expose Proteus without destroying Utoipa[/spoiler]
Rolled 9, 4, 9, 9, 7, 2, 6, 4, 5, 9, 2, 2, 8, 2 = 78

I'm ambivalent. Although, with mega strength 7, we might be able to one-shot the guy with our reaper charge.
Rolled 7, 2, 4, 3, 4, 8, 3, 5, 8, 7, 2, 10, 1, 3 = 67


More dramatic if we save it for powering up when things are real. It's not just about boosting Strength, it's about not taking damage...
Honestly, I kinda want things to continue as they are. Was planning in having the aliens attack a couple decades earlier than in the Trinity setting, thus uniting the earth against the common foe

Comentator: "And after a explosive first round, it looks like things will only escalate into the second round, folks. I hope you are ready, because here we go!"

★★★★ Brass´ Turn ★★★★
Punch, kick, tackle, shockwave, thunderclap, headbutt, other?
So, want to have been powered up already, or want to save it so you can absorb the fire?
They'll never see us coming
Well, the XWF has the highest ratings of any show on earth. Its one of the few "stations" that can get away with having shows "live". People normally just record things and watch them again later, except for the XWF matches
May be funny to have us to take out Salamander with a Reaper Charge right away.

Has Brass ever had a super quick victory since joining Team Ned? If not, I think we should add one in eventually, for variety if nothing else.

Also I think we should get Brass Unstoppable Force ASAP, not only does it fit his theme of hueg strong guy, but we could also use it to Reaper Charge our opponent out of the ring, which would have tons of flair. Furthermore, forcing opponents into prone/kd easier is a helpful skill to have.
Rolled 3, 4, 6, 2, 9 = 24


Clothesline to take him down, then mounted punches

Mechanically,that's tackle, punch, punch, punch

Absorbing damage where necessary if he's flaming on; This may mean needing to recalculate dice pools as we do

Rolling multitasking, Mega Wits 1 used for an autosuccess

I'm sure we've had at least one Squash Victory since the Reaper's Rebirth
I like that idea. Brass still has room for mega strength enhancements, and I´m thinking we should get rid of EITHER thunderclap or shockwave since they are so similar. Could trade one for unstoppable force

>Rolling multitasking, Mega Wits 1 used for an autosuccess
that made it barely successful, but that was enough. It would have also worked to lower the difficulty by 1

I really want to eventually do a time skip a couple decades into the future and fight aliens, I think.

Oh, and I found out the streaming service I used before for my drawthreads is a service free again, want me to stream the dice rolling... nah it would probably be silly. Rolling the dice, hold on
(0) : Tackle [14d10] => [8,10,2,5,4,5,7,1,6,5,2,6,7,9] result of (5) success
(0) : Block [13d10] => [4,7,2,4,1,9,1,5,9,3,7,1,10] result of (5) success + [1d10] => [4] result of a failure
(0) : Soak [20d10] => [5,6,9,9,6,9,5,7,1,5,9,1,1,1,1,2,8,2,10,1] result of (7) success
2 Damage
(0) : Athletics [8d10] => [10,5,2,4,10,3,7,4] result of (3) success
Brass hits with the clothesline but Salamander keeps his footing
I still like the idea of us derailing the aberrant war almost entirely by accident. We could pretty easily do both
(0) : Punch [14d10] => [8,6,6,8,4,1,6,8,4,5,5,10,10,4] result of (5) success
(0) : Punch [13d10] => [2,5,10,2,3,1,3,9,3,10,4,4,8] result of (4) success
(0) : Punch [12d10] => [2,5,6,10,7,5,4,9,3,1,3,7] result of (4) success
(0) : 5/4/4 vs 8/5/5

Commentator: "And the Reaper opens up the second round by charging headlong into Salamander, but the french Savate master resists and somehow stays on his feet!"

(0) : Block [12d10] => [10,1,9,7,4,10,3,7,2,10,6,1] result of (6) success + [1d10] => [7] result of (1) success
(0) : Block [11d10] => [8,5,10,4,7,6,1,6,9,9,2] result of (5) success + [1d10] => [3] result of a failure
(0) : Block [10d10] => [6,9,1,4,6,5,9,4,5,2] result of (2) success + [1d10] => [10] result of (1) success

Commentator: "Salamander is blocking everything the Reaper is throwing at him!"
★★★★ Salamander´s turn ★★★★

Salamander: "Ugh! jesus Brass, the hell have you been eating?!"

(0) : Throw [13d10] => [5,10,10,1,7,10,3,8,2,2,8,4,4] result of (6) success
(0) : Block [14d10] => [3,1,10,2,3,5,1,8,6,2,10,6,10,10] result of (5) success
(0) : Soak [23d10] => [6,8,7,8,10,3,9,1,5,6,1,4,8,7,6,2,2,3,8,3,7,9,9] result of (11) success
(0) : Damage 1

Commentator: "And Salamander grabs the Reaper and... throws him into the concrete ring, the Reaper flies through the air!"

(automatic knockdown)
Rolled 9, 2, 2, 10, 10, 10, 7, 4, 9, 5, 7, 1 = 76

Commentator: "And Salamander jumps on top of the fallen Reaper, and starts a ground battle!"

(0) : Clinch [15d10] => [3,5,3,8,8,3,1,10,1,4,1,8,4,1,10] result of (5) success
(0) : Block [13d10] => [5,6,6,7,3,5,4,2,1,9,8,10,5] result of (4) success
(0) : Soak [23d10] => [2,4,6,5,5,9,10,7,7,5,2,5,6,5,9,10,6,6,10,3,8,1,6] result of (8) success
(0) : Damage [2d10] => [4,3] result of a failure +1

We take 1 damage. On our turn, we can choose to automatically deal damage to Salamander, or try to break off the clinch. Roll 14d10 for Brass initiative
get up and headbutt the twit. I take it he isn't using his fire powers?
Rolled 6, 4, 9, 10, 4, 5, 8, 2, 9, 6, 6, 8, 3, 10 = 90

We get to reverse clinches into holds upon escaping, right? Or was that Python?
Rolled 3, 3, 7, 3, 10, 5, 9, 4, 10, 9, 6, 7, 6, 4 = 86

Right, right now he´s trying to out-tech us. To get up first you have to get loose of his clinch, tho. I assume you want to try loosing the clinch then headbutting him? You can try to get loose as part of a multiaction

★★★★ Salamander´s turn ★★★★
Commentator: "Salamander turns the clinch into a hold and tries to start a submission hold!"

(0) : Brawl [13d10] => [9,2,9,7,7,3,8,9,8,3,1,3,7] result of (8) success
(0) : Endurance [18d10] => [2,9,1,8,4,1,8,2,8,8,1,2,2,8,9,4,2,10] result of (8) success

Brass resists the submission exactly, without losing willpower in the process

★★★★ Brass´s turn ★★★★
We are in a hold, will have to break free before we can do anything else. Roll 17d10 to try to out-brawl Salamander. Im rolling his Brawl roll in this post
Rolled 3, 7, 7, 5, 10, 2, 7, 2, 3, 2, 9, 3, 6, 8, 2, 2, 6 = 84

Rolled 5, 9, 4, 6, 2, 2, 6, 8, 6, 1, 4, 9, 7 = 69

He keeps the hold.
★★★★ Salamander´s turn ★★★★
Salamander: "Taste concrete, man!"

(0) : Brawl [13d10] => [10,7,3,8,2,1,5,10,1,8,6,8,4] result of (6) success
(0) : Endurance [18d10] => [4,7,8,1,6,9,6,2,10,4,1,1,6,8,5,7,1,8] result of (7) success

He keeps the hold, but we take no willpower damage. Roll 14d10 for the next round initiative
you know what? Screw this, We are maxing out our absorption power to temporarily gain energy magnet.
Rolled 2, 3, 1, 9, 4, 3, 5, 1, 6, 6, 4, 1, 4, 9 = 58


"You're kidding, right? My grandma could do a better hold than that, and she's been dead for twenty years!"
So many bad rolls, Brass is getting his ass kicked by an opponent who can't even use his main method of fighting.
Rolled 7, 1, 8, 6, 1, 4, 6, 10, 7, 8, 1, 2, 10 = 71

Somehow Salamander has been consistently winning initiative despite rolling less dice

Alright, but remember that if you get no successes and a 1, you get taint. Let me check... roll 13 dice.
Rolled 2, 10, 3, 2, 5, 4, 8, 3, 3, 8, 10, 9, 9 = 76

One point of temporary taint, which goes away in a week.
Alright, you are gaining 3 strength, so raising strength to 5 and mega strength to 6, but it´s salamander´s turn first. Rolling for his hold..

(0) : Brawl [13d10] => [8,10,7,3,9,8,2,8,9,8,9,1,3] result of (9) success
(0) : Endurance [18d10] => [10,7,5,4,9,5,9,7,4,6,8,10,2,1,6,10,10,7] result of (10) success

At least we have consistently rolled good enough to not take willpower damage

Maybe I can only roll like an Avatar of the Dice Gods when it's Ned doing stuf...


I hope those last ones are Mega Dice
Rolled 2, 1, 3, 2, 6, 9, 4, 4, 2, 2, 10, 4, 4 = 53

Commentator: "What on earth is going on here! lightning is raining down from the lights overhead towards the Reaper! I can hardly see...!"

The area around the fighters is scorched by lightning as Brass ripples with power, having absorbed electricity from the massive spotlights overhead

roll initiative again. 14d10 as usual
Rolled 5, 3, 7, 9, 8, 10, 6, 2, 10, 3, 10, 6, 4, 8 = 91


Also, how much Quantum did that stunt cost us?
Rolled 5, 4, 1, 2, 9, 9, 4, 3, 1, 1, 4, 1, 1 = 45

8, so we are down to 21. Also, we can use exactly 8 quantum per round to begin with, unless we take the Node background


★★★★ Brass´s turn ★★★★

Lightning falls from the spotlights and shower your body with electrical might. Your muscles ripple under your skin as sparks dance over you!

Still need to break free from the hold. Roll 20d10 now. Rolling for Salamander trying to keep the hold
Rolled 10, 4, 9, 8, 1, 2, 9, 6, 7, 10, 5, 9, 8, 9, 3, 10, 7, 9, 4, 2 = 132

Rolled 1, 9, 6, 2, 2, 4, 1, 10, 8, 10, 7, 8, 1, 2, 6, 8, 3, 2, 10, 3 = 103

I think we'll take the multi action penalty, break free then headbutt him. (saw off the end of my rolls as necessary)
Dat overkill.
Rolled 1, 9, 4, 5, 1, 8, 6, 9, 9, 3, 5, 6, 1 = 67

Alright, you break free, Remember that if Brass breaks free of a hold, he can automatically start a hold of his own, want to, or are you going to do something else?

brb nature calls
Shall we show him how holds are supposed to be done?
Rolled 1, 1, 8, 8, 4, 8, 7, 9, 6, 7, 10, 9, 10 = 88

Alright back
So you try to grab him now?
Sure, force him into a brawl contest.
Rolled 7, 2, 4, 8, 7, 10, 1, 9, 2, 7, 9, 9, 8 = 83

In that case roll 14d10, rolling for his block
Rolled 10, 2, 9, 7, 9, 7, 2, 9, 7, 7, 2, 1, 10 = 82

(0) : Hold [14d10] => [2,6,8,1,8,9,7,3,6,1,3,6,2,2] result of (4) success

Well, he still managed to wriggle free somehow. Roll 14d10 for initiative. I guess Im back to rolling most things in open after all
Rolled 10, 4, 8, 5, 2, 7, 7, 3, 5, 7, 8, 8, 3, 6 = 83

Lucky son of a...
well, mega strength adds to a lot of things, but it doesnt adds to attack rolls

★★★★ Salamander´s turn ★★★★

Well, he´s still winning initiative, anyway

Salamander: "I guess there´s no point in holding back anymore, uh?"

Salamander ignites himself, and creates two columns of fire that he throws at you like hellish whirlwinds dancing over the ring.

Commentator: "And here´s Salamander´s Fire Storm Throw now!"

(0) : Fire pillar [8d10] => [2,8,7,2,10,2,5,5] result of (3) success
(0) : Fire pillar [8d10] => [4,8,8,10,9,6,5,7] result of (5) success
(0) : Brass Dodge [10d10] => [10,2,4,5,9,2,8,3,4,8] result of (4) success
(0) : Brass Dodge [10d10] => [8,9,10,9,5,1,7,3,4,1] result of (5) success

You dodge both columns of fire!
★★★★ Brass´ turn ★★★★
Punch, grab, tackle, kick, etc
Sorry folks, I got briefly cut off

Next action? Solid right hands with our newly buffed Strength, then grab his head and ram his face into Brass' knee (equivalent of a headbutt, but refluffed for style)
Sure, why not, with Brass' Mega Strength Salamander's soak isn't going to do crap.

Also, didn't somebody say last time that they were sick of Brass choking people to win? Well, here's a chance to brawl it up something fierce
Only the headbutt? not going to try to use multiaction?
I think it was punch then headbutt. Also how do we make our attacks more accurate?
You need to roll 6d10 and get 2 successes, or 5d10 and get one success, to lower the penalties from multiactions by 1/2 (rounded down). So roll 6d10 or 5d10, please
Rolled 10, 5, 7, 1, 10 = 33


Two punches, then headbutt-analogue


(0) : Punch [14d10] => [6,7,2,10,3,7,1,5,4,10,3,9,3,10] result of (6) success
(0) : Punch [14d10] => [6,1,5,2,7,3,5,4,6,7,7,7,3,2] result of (4) success
(0) : Headbutt [13d10] => [9,3,10,8,5,3,8,8,1,9,4,5,1] result of (6) success
(0) : Block [13d10] => [2,5,8,9,8,10,1,7,2,3,8,8,9] result of (8) success
(0) : Block [12d10] => [7,7,9,8,3,4,5,4,3,7,7,9] result of (7) success
(0) : Block [11d10] => [7,8,1,2,7,8,2,8,6,8,1] result of (6) success
(0) : 6/5/6 vs 8/7/6 so miss miss hit
(0) : Soak [20d10] => [1,7,8,5,8,1,2,2,3,7,6,8,4,6,10,7,10,8,9,6] result of (10) success
5 damage, he´s down into the -3´s now.

Commentator: "Brass is unto Salamander like a train, but the savate master avoids two terrible blows and..! that massive punch!"
is he stunned?
>★★★★ Salamander´s turn - Stunned ★★★★
★★★★ Brass´ turn ★★★★
I vote Reaper Charge, we've been absolute shite at grappling so far.
Rolled 1, 5, 10, 8, 3 = 27

keep wailing on him. Punch punch headbutt. (when does the ref call the round anyway?) Rolling for multi action
two more turns before end of the round. Btw just reminding you that in the Omega Division fights are 60-90 minutes long with no rounds

(0) : Punch [14d10] => [3,3,10,5,1,9,1,10,4,5,9,9,4,2] result of (5) success
(0) : Punch [14d10] => [9,7,5,1,1,7,10,9,2,6,9,1,1,10] result of (7) success
(0) : Headbutt [13d10] => [6,1,7,4,10,6,9,7,9,6,8,9,10] result of (8) success
(0) : Block [13d10] => [9,8,8,6,4,3,7,4,3,10,2,7,8] result of (7) success
(0) : Block [12d10] => [2,10,10,1,7,3,6,3,2,6,1,4] result of (3) success
(0) : Block [11d10] => [3,10,6,5,8,8,9,7,6,10,2] result of (6) success
(0) : 5/7/8 vs 7/3/6
Miss hit hit, rolling damage
since when did we have to roll? Our first 30 damage per round is auto success.

(0) : Soak [20d10] => [2,1,5,4,1,10,1,2,4,1,4,2,6,9,10,7,4,2,4,2] result of (4) success
9 damage on the punch
(0) : Immolate [15d10] => [6,10,5,6,5,5,7,2,4,5,5,6,9,8,1] result of (4) success
(0) : Soak [23d10] => [8,3,9,2,10,2,4,1,4,5,5,1,5,10,1,7,6,2,3,8,9,1,7] result of (8) success
We take no immolate damage
(0) : Soak [20d10] => [5,10,1,2,1,1,10,1,7,9,8,5,2,4,3,6,3,9,9,5] result of (7) success
6 damage
(0) : Immolate [15d10] => [9,9,2,6,6,6,5,10,1,4,9,2,5,8,10] result of (6) success(0) : Soak [23d10] => [7,10,6,7,3,5,8,6,6,1,4,2,4,4,1,9,1,6,9,5,5,9,7] result of (8) success
We take no damage from immolate.
Salamander is barely conscious, and dazed

If he's still up, he should be sufficiently knackered for us to afford to set up Reaper Charge.

If we're really lucky, he'll zap us, we'll absorb it, and become even stronger
Yes but im rolling his soak. Each success in soak takes off from our damage.
Note: His soak is the unluckiest shit i´ve seen today

★★★★ Salamander´s turn - Stunned ★★★★
★★★★ Brass´ turn ★★★★
Salamander´s at like 2 hp right now
Bad Soak happens. Remember Brass losing half his health to a single hit from Boss' wrench?


It's time.

Rolled 4, 2, 3, 9, 7, 10, 1, 3, 1, 10, 5, 4, 1 = 60

Roll initiative, 14d10
Rolled 5, 9, 3, 2, 3, 10, 8, 6, 8, 1, 1, 5, 5, 3 = 69

what does the -3 count penalty Salamander has count towards anyway?
Rolled 8, 5, 9, 4, 2, 5, 10, 1, 5, 7, 2, 6, 10 = 74

All his ability/power/attack rolls
★★★★ Salamander´s turn ★★★★
Commentator: "The Reaper is readying his charge, but Salamander snaps back out of it, he responds with a tackle of his own. He is trying to take the Reaper to the ground to stop the charge!"

(0) : Tackle [11d10] => [2,8,6,9,4,2,6,4,10,4,1] result of (3) success
(0) : Block [14d10] => [6,7,9,2,10,10,5,9,3,8,7,2,7,1] result of (8) success

Commentator: "Denied! it is denied! The Reaper starts moving forth, dragging Salamander along!!"
Rolled 9, 1, 10, 2, 6, 10, 4, 4, 9, 7, 3, 2, 9 = 76

★★★★ Brass´s turn ★★★★
(0) : Smackdown/Reaper Charge [14d10] => [5,5,7,10,9,8,10,9,10,7,9,3,4,9] result of (10) success
(0) : Block [11d10] => [2,9,3,9,8,9,2,7,5,8,5] result of (6) success

Commentator: "The Reaper is moving, it is the Reaper´s Charge. The Brass Reaper starts moving ahead, picking up speed and his opponent, lifting Salamander off the ring as he starts charging ahead, running towards the titanium corner post as he pushes... Ladies and gentlemen, you may want to avert your eyes as... the corner post is bent in a c shape! Salamander is buried into the cornerpost. He´s unconscious! this fight is over! this fight is over, and The Brass Reaper wins!"

Commentator: "As usual, remember you can get instant holocopies of the fight at the gift shops by the exit. And here comes out beautiful head doctor and her team, AND members of the Krew carrying heavy tools to rescue Salamander off the corner post. It was a long shot, the french warrior tried to go down against the Reaper in a technical match, and lost!"
Ami: "You have to give him credit for trying."
Mai: "Honestly, I dont see a point in fighting a fight you know you can´t win. They should have just shot the fight and saved him the pain"
Ami: "You dont understand, that´s what is called professionalism, I´m sure of it. I think I admire mister Salamander a little bit, now"

You walk together to the changing room to meet with Brass

>mfw our number of successes was almost as many as his entire dice pool

Still, a win is a win.

During the week between matches, I think we should see if Python's girlfriend can shake loose some info on Bomber Lord from the Utopia files.

If he's even suspected of being Teragen, they'll have a file on him
"Agreed, the odds were against him. Still, what would you say the odds were of a silver fighter beating the Omega division champion?"
File: 1352482473644.jpg-(239 KB, 2431x803, Tournament week 003.jpg)
239 KB
Ami: "You mean miss Equitas? in her case, pretty good, I think"

Brass moves up. Next week, both Brass and Python have matches
Python vs Specter and Brass vs Claymore.
Stop here for today, guys, I need to be going out in about an hour. 5 more exp for Brass, and 5 more for the communal pool

Only question is how we deal with the inevitable Brass/Python fight?

Do we have them shoot it all the way, or do they legitimately fight it out?

I'm still trying to figure out what happens if the belt holder doesn't cash in on the Free Title Shot in the next divison, but instead chooses to get promoted "on the numbers"
Honestly I think that it would be better to fight our way up Omega instead of going straight for the champion
wtf man, I never expected to see a response this quick. I was pretty much throwing a bottle to the sea with my post. Anyway, just so you know, I dont run the thread on the weekends. The next one is on mondays... and I just realized the others may not know/remember that
And the reason I think we should fight our way up is because the stage is different in omega, the rules are different, the levels of damage are different... we really should get ready to have to punch people through walls and use concrete posts as weapons

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