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Volcano Edition

>What is this?
/TG/ DEVELOPS A GAME.
IT IS CURRENTLY PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, but is far from completion.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, unified document is in the works
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

THE OLD ONE
>>90181640

> T.Q. How exactly do volcanoes work when the Earth is hollow?
>>
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>>90257150
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>1e Doc (No units list, unless 1e anon posts a new version)
Click the picture, but this PDF is almost certainly out of date!
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
is this that woke /tg/ game where Harriet Turman is a stronk women that fights against whitey?
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All I do is dig dirt. I'm made from dirt...
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>>90257497
No, it's that racist and sexist /tg/ game that fetishizes Morlock sex slavery.
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>>90257660
from dust you were formed and to dust you shall return
>>
>>90257150
>T.Q. How exactly do volcanoes work when the Earth is hollow?
Maybe channels of magma extend from the Inner Sun like veins and arteries, the longest extending through solid rock all the way to the surface. That would also shed some light (heh) on the nature of the volcanic spirits the Italians deal with.
>>
Does the game has waifus?
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>>90257150
Whats the deep lore of this setting? Give me most esoteric things you can think off
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>>90258917
> Does a game that includes thirsty Amazons have any waifus.
Lol. Also, Whorelocks.
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>>90259434
> The Surface is not the actually the top. We are ourselves in a Layer, the only difference is that the Firmament's "ceiling" is of a different substance to the other Layers. Hyperborea is above, a sea/swamp of psychic pain which we have peirced by trying to send Verne's bulletship to the Moon (and previously had choked black through the Industrial Revolution's pollution). There is a Pain Waterfall not far off the shores of Groenland where the ceiling is broken, slowly pouring down into the Atlantic.
> Our discovery of Agartha and subsequent descent into it is part of a universal ontological cycle which has happened before and will likely happen again. Whatever sane civilization emerges in the Second Layer (where we are) inevitably ends up moving downward and becoming increasingly schizotic as it goes down, until (possibly) Hyperborea ends up descending upon it to push it into eaons of pure madness and suffering (possibly to then become part of Hyperborea). This is know as the Loop, and is believed by an increasing number of surface academic to be the natural cycle of existence (there are competing theories).
> It is possible that Bonaparte has dedicated his unnaturally prolonged existence to breaking the Loop, and wishes to elevate Humanity to Godhood doing so. Or perhaps just himself. Its not clear. And who could truly know what such a man plan to do? No one, not even Lemurian Prophets, that's who.
>>
>>90257150
>> T.Q. How exactly do volcanoes work when the Earth is hollow?
The Earth's Layers are not without connection, >>90257156 magma probably flows through a network built along the various Layer's pillars. Perhaps some pockets are kept heated up within the Layer's by the enormous pressure applied to it.
>>
>>90257150
I'm gonna start looking into adding picture examples to rule resolution to 2e, and to illustrate some of the rule changes for some mechanics I wanna explore. First will be the Excavation action.
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>>90261066
> scenario : players are given 20 hexes to deploy anywhere outside of their enemy's deployment zone. Naturally, players shove these right in the opponent's face rather than creating a fluffy and soulful map.
> Is this enough to fuck with a player's movement?
> Even with 1 hex of space from deployment zone, a 2 hex map will cause a bottleneck to most Expeditions, especially any that contains a lot of 2 Movement model. Surely a better player might have found a better way to deploy than this, but maybe not. This means Excavating can become rather easily relevant.
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>>90261205
> Top Morlock thus decides to Excavate to allow some more models to advance further. He spends 1 AP Moving up to the wall, and then 1 AP doign an Excavation Action (simple Labour Test). He succeeds, and thus the Wall Hex is removed.
>>
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>>90261233
> Something I will make clearer in the doc, but an important part of the new version of Excavation is that successful or not, you get to Move 1 Hex after taking it, so the Morlock who just succeeded stands back behind the next wall in order to let his friends through, because he's a polite fish.
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>>90261273
> Morlocks starts pouring through, until once again a bottleneck forms itself. Another Morlock moves up to dig another way through, even though it won't be as profitable this time (still better than nothing probably).
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>>90261284
> Unfortunately this time he fails the Labour test. The Wall token is replaced by a Cracked Wall token. Next time an Excavation action is taken, regardless of the roll, it succeed (still roll to see if you Crit, because that's how you get GOLD!). Despite being a fucking failure of a fishman, the Morlock can still take a 1 hex move to stand back. It doesn't matter much because no other model is within range to do an Excavation action on their second AP anyways.
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>>90261336
> Which leaves the Mu Priestess to order her part of the cohort to bunch up against the wall and waste a bunch of their Movement.
> Even if this was all the Walls the Mu players had to deal with the entire game, it could still force the player to deal with having a disorganized force turn 2~3.
>>
I would eventually like to playtest the game too.
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>>90257150
>TQ
Not all volcanoes have a channel that touches the molten core of the Earth. See pic related. Anywhere you have two plates grinding together, you have the potential for magma. Additionally, you can have sufficiently dense pockets of fissile elements that create chambers of radioactive magma. Oklo on steroids.
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>>90261614
Posting one more illustration: note the two chambers on either side of the diverging plate.
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>>90261614
perhaps theres technoic plates on the surface of earth
but also techtonic plates on the underside.

with volcanoes being on the inside of earth would mean volcano eruptions would rain down ash and lava rock from the land directly below them.
perhaps it all gets collected into the sun singularity thats in the middle of the earth.
if it gets collected into the agarthan sun, perhaps theres an effort to prevent volcanic eruptions or somehow controlling and directing eruptions away from a feiry mass of ash smoke and molten rock thats gets bigger with each eruption in agartha.
perhaps this molten core sun would threaten to expand and consume all of agartha.

perhaps though we hint at the existance of a flat earth and we are contantly digging deeper and deeper until we reach sheol and beneath the abyss/choas which a giant dragon lives
>>
>>90261458
Awesome, if you are available around these hours Tuesday Wednesday we could give it a go.
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>>90257660
We should figure out where he stands, rulewise.
Or is he just a lore character?
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>>90257150
>TQ
I think that it is important to distinguish "underground" from "Agartha"
Digging straight down isn't necessarily going to bring you into Agartha, even if you could dig all the way through the planet. Agartha exists in some kind of [sideways] direction from the surface, below it on a conceptual level rather than directional. You have to follow specific paths in order to reach it.
Could you theoretically tunnel into Agartha? Sure, but you're far more likely to just get normal rock than spooky tunnel. This is why most mines built by surfacers don't dig up Morlocks or Lemurs, they just aren't digging in the right kind of [down].
>>90259434
Daji, as in the historical Daji, is secretly a shapeshifting witch from Hyperborea who is powered by the fear of sadism. She's the only named Hyperborean who can freely travel to and from Hyperborea and has been doing so since at least as far back as the bronze age in order to corrupt human society.
As the FOX OF SHANG, she lead China into ruin through her seduction of King Zhou of the Shang dynasty. She still harbors a grudge over his demise, having grown to truly love him in her own twisted way.
She has her fingers in basically every pot. If there's a secret pleasure cult somewhere, it's probably her doing.
>>
>>90262641
He hasn't got any rules I don't think, but he definitely should have some. I intended him to be a weird worker unit that can be taken by any faction, and he specialises in digging through dirt, hence the name. Would have to properly tackle the subject of worker units in general though, since I don't think we've done that. Specialised terrain types to dig through, how they dig through it, that kind of thing.
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>>90257150
>TQ
Volcanos are actually projections of the light of the Inner sun.
The more active and aware the inner sun becomes, the more volcanic activity happened. The last time it awoke. Yellowstone nearly destroyed the biosphere of earth. Should Bonaparte commune with it fully, he threatens to bathe the world in fire to spite hyperborea.
>>
bump before work.
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>>90259929
>”not even Lemurian Prophets”
>The more in tune with the prophecies someone is, the harder it is for them to perceive Napoleon
>His fate was written. He was supposed to die in Longwood, upon Saint Helena.
>How can he possibly still be here?
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>>90266933
>Whenever a prophet attempts to visualize Napoleon's future. Their inner eye is blinded for a moment. As if from a bright, searing light.
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Do any of you anons want to do a 3e playtest tomorrow Sunday? I'm free all day, pretty much.
I'm a GMT+3 euro
>>90261458
When can you play, anon?
>>90261066
Sweet! Which edition?
>>
>>90267267
>>90261983
Evenings Eastern Standard Time (I think it's GMT-3, or New York Time if you want a reference) are usually good for me.
>>
>>90266933
The Lemurians are known to hate and revile those that they call "Fateless". But there is one title they will refuse to even acknowledge, some say out of fear of what it represents and the implications it holds for their entire religion. For the greatest and most dangerous foe of Lemuria is not one of those special souls born without a fate, or those dark gods who can manipulate it, but He who they call Fatebreaker, the Shadow of what once was but no longer is, that dark refracted light of what cannot be.
>>
>>90261458
Yeah, same. I'm quite new here though so I'm not sure how it's done and I'm still confused about which stuff is for which edition etc. It's not a discord, right..?
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>>90267328
>I'm 7 hours ahead
damn, don't think I can manage, sadly
>>90267404
there is one, but we only used it as in-game chat because owlbear.rodeo doesn't have one
>>
how do we feel about child labor being part of the setting?
>>
>>90268594
It's the 1870/80s. Everyone is still doing it
>>
>>90267328
That's my (2e anon) time zone, we'll figure something up, but I'm working this weekend, so iy would have to be monday tuesday wenesday (with preference to tuesday). I don't care which edition I just wanna play stuff, so you tell me what you want to play, or tell me to set it all up myself and I'll give you a demo style game, whatever you want.
discord
There is sadly one because Owlbear didn't have a chat function before, but it is entirely unused unless it is to chat over games. Everything about this game is 100% being designed on /tg/.
>how do we feel about child labor being part of the setting?
I'm having a hard time seeing how its inclusion should be by default banned. Seems to me Lemurians and Atlans might be the kind of folks who follow Plato's advice, i.e. bring their kids with them to battle. Plenty of ancient folks did it, including Gauls.
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>>90267267
>Sweet! Which edition?
2e, but if you want to include Walls into either of the other Editions I recommend following something similar in regards to the Action mechanic, and ditch the "lower the Wall's Hardness by the success margin until it drops to 0 then remove it" that was planned very early on.
It was a natural and obvious way to do it at the time but outside of campaign movement, in actual games, it'll just cause huge dealys and bottleneck you right from the start, to the point where players would eventually stop using them. Having them be something that can be removed in 2AP top and doesnt get the Model digging stuck in stopping other models in place of the wall seems a good starting ground.
Also
> The shape of things to come.
>>
>>90262998
>Digging straight down isn't necessarily going to bring you into Agartha, even if you could dig all the way through the planet.
Is this something new or something really old I missed early on?
>>
>>90271395
It was revealed to me in a dream.
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>>90272188
Kek, as much regarding this.
I'm open to the idea but at first reaction I kinda prefer it being a hard "ontology" where you get through the Layers by going straight down.
And whatever way we chose to go we should make it clear how it is pretty early on in the cosmology lore.
>>
>>90271395
wasnt that the premise of land of the lost?
you cant just dig down you have to go through a portal or something.
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Following last thread mentioning locations discovered throughout the campaign, we should start coming up with locations and maybe suggest some rules on how they affect the campaign.
Also, critical question, should I make falling into Magma tiles auto-death (apart from perhaps many Italians and a few other models with special rules like the Asbestos Miner) just like falling into a Pit does? Seems the most logical, but it might make Italians uber-powered...
> mfw I see that gif of the girl slipping into a laval pool.
Man I should really get more careful with the searches I make for pictures for this, last thread I googled "eel monster" without even thinking...
>>
>>90273695
What if you have "Volcanic" tiles that are just realy fucking hot and damage you and magma pits that strait up kill you?
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>>90273655
I believe so, the original series was a portal, I'm not sure about the new movie, never watched it.
But until not it seemed to me the world makeup was just different from ours, there was never actually a core Earth, there was always a Firmament ceiling, the Layer Shifts are perhaps mystical in origins, but maybe sometimes happen just like earthquakes.
The entrances seemed logically linked from one side to the other, even if perhaps in some areas the physics are different and make the trip seem odd or otherwise impossible.
And people come back. That's one of the differences with the Land of the Lost/The Lost World theme, its not so much we are forever stuck down there, its that they are exploring foolishly and either become saur lunch or come back increasingly scarred and schizotic.
At least that's how I saw it. I'm not saying I want it to be that way absolutely, this is a group work, but at least it should be made clearer in the lore on however way we end up.
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>>90273732
Oh I like that very much, that way maybe I can work one to be static and the other to move or spread, thank you.
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>>90273695
>might make Italians uber-powered...
As I've said before, when something is OP we shouldn't nerf it, but instead make something even more OP. The best kind of balance.
>>
morning bump
>>
>1815 Eruption of Mount Tambora, largest recorded volcanic eruption in history occurs within a couple months of Waterloo
>Krakatoa also explodes in 1883
Interesting...
>>
>>90273695
>>90273732
Agree with this. Then Italian magma riders can surf across the lava tiles which would be impossible for most units
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>>90257150
Spent some time today editing the main rule doc for 2e, I'm sorry if I have been posting little content the last few days, switch in schedule at work and its messing me up. I'm gonna go take a nap and I'll get back to working on it, I might be able to post it tonight with all the desired changes, not 100% sure tho.
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A few mechanics question
> Should we have a "push" Action available to all to make Pits more relevant? I'm thinking a Face to Face Strength roll and whoever fails is knockback 1?
> Since 2e now use Wounds based on current Strength, should Charge Actions maybe give you +1 Strength, while perhaps forcing you to at least travel 1 empty hex to do it? That way models have more innate ways to vary their Strength a few times throughout the game.
> In regards to campaign location and special events, so that I can slowly prepare, what kind of lethality are we talking about? Should this be like KD where seemingly every even has at least some chance of killing one of your dude?
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>>90279446
Won't be tonight, sadly, should be tomorrow. I'll post it in whatever state it is at the end of the evening anyways.
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>>90281070
> In regards to campaign location and special events,
I think there should definitely be some amount of lethality, but on the lower end, so you don't get wiped out by one battle. The way I want to do it, is you need to resupply including hiring more expedition members after a while, but you can still keep on going if some of them die. I'll have to get round to writing a proper summary of all the ideas I have for the campaign when I have some free time.
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>>90284290
I think it could also be interesting in a multiplayer context that if you get matched with someone who has been losing consistently, it might be beneficial for the two of you not to hurt each other more and just quietly end the scenario by collecting what you came here for, licking your wounds to be prepared against other expeditions that have been faring better. This way we can still have lethality and randomness a la Mordheim but we also include elements of player decision that can mitigate the death spiral.
>>
Slow day, huh? Bump
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>>90288148
Yeah, sorry, had an incredibly shitty week at work, couldn't really afford to multitask between it and writing at the same time.
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>Still going strong
fucking hell you glorious bastards
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>>90290077
We are trying!
As long as there is at least one or two other anons contributing to this with me there's gonna be an /eadsttcoteg/ thread in some form or another on. I ain't letting this one die one way or another.
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>>90290317
Godspeed to that, man.
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>>90257150
>Volcanos all sit atop massive pillars that pass through the entirity of Agartha. These pillars are hoolow, and filled with molten rock pumped directly from the deepest depth of the world, where the layers beging to collapse into super-heated rock. They grow taller as they erupt, and will one day not only hold up, but create a ceiling for the world, making the 2nd layer into the third, and creating a new second layer.
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>>90291131
Oh I really like that, it also gives an important position to the Volcano Spirits the Italians worship inside the cosmology of the Loop.
>>
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Just gotta redo the terrain rules a bit and I should be good to post.
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>>90290077
>>90290317
Honestly, I just love the opportunity to write for something as ridiculously insane and fun as this setting. Bonus points for it being not another generic fantasy setting but an unholy mixture of history/fantasy/science fiction/schizophrenia.
>>
Here we go!
I should have some time tomorrow to finish Mu, and then I can either get on to Italians or seriously look into the Campaign mode+NPC rules.
If someone is up for a game Wednesday that'd be cool.
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>>90291131
VGH

THE CYCLE
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bump
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>>90293874
noice.
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>>90293874
Had an idea last night before falling asleep.
For vehicles, which we have struggled to find a place in the game.
I'm going to make them a place in the Campaign for logistics and everything, but for the battle itself, instead of having to include transport units and give them a full profile and everything, how about they are represented by a single token that gets Deployed with the others, and before the game, vehicles move once (possibly a long move), and then you can deploy a number of models adjacent to it where it stopped. Apart from holding Equipment and providing Cover it then doesn't do anything for the battle.
This could work for the Tiger Brigade, the Dog Sled, we could add a Wagon vehicle too...
>>90293540
My fellow brother.
Also gotta say I'm absolutely in love with that depiction of Hyperborea, the bridge thing is perfect, thank you for it.
Hyperborea is the one faction I'm most anxious to get to and get done right, I feel there's a lot of potential for catching people's attention in it, a bit like Chaos was for WFHB was back in the 90s (at least in my group, everyone had one faction then a Chaos warband).
>>
>>90257150
>TQ
The answer is everything that’s been suggested so far, all at once, especially the parts that are mutually incompatible.
>>
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> Commander Charles L.N.B leads an Expedition made of Knights of Britannia, FFL and Tiger Brigades, hired by some Austrian weirdo to escort him has he goes through the 3rd and 4th Layers for his metaphysical research. Sensing trouble, he signals the Tiger Brigades inside the Renault to scout ahead.
> In the case of the Tiger Brigade, you get the Renault as soon as you Recruit one of them. During Deployment, Reserve up to 5 Tiger Brigade models (I think the car could hold 5 if not this can easily be fixed let me know) and Deploy a Renault token. (To avoid car spam, at least for now, you do not get more cars if you recruit more than 5 TB, they just get deployed normally).
> A single Vehicle phase would be worked in the game phase, before the first turn start, and goes "Starting from the first player, players alternate moving Vehicles up to their Movement value (would probably be the only value we need beside how much Equipment and models it holds), and then Deploy all the models contained in them adjacent to the Vehicle's final location.
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>>90298047
> The Renault struggles to move through the forest in which it deployed, and must spend a lot of its 10 Movement points to push through. Once it reached its destination, a gaggle of Tiger Brigades disembark and take cover behind it. They will also be able to pull from the Dynamites loaded in the trunk to throw at whatever is coming at them.
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>>90297770
Honestly, I think we try to go as batshit as possible with Hyperborea. Doesn't matter how ridiculous it gets, it's a (physically) higher dimension of pain and suffering, and anything that fits that goes. A galaxy spanning empire of monsters and half-awake consciousnesses that feel and cause nothing but pain wherever they go, a technicolour monstrosity of a civilisation that's disco to the core. Nutty shit like that.
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And back to our regular schedule!
There was nothing for this one so I made him Chest interaction character. He'll probably be a requirement for Sinister Dr Moreau since he is so light on LP. The death tax ability is really strong too, especially in a Campaign, but it only means you should target him early on to avoid paying the tax, and he isn't tough at all. He is the kind of specialist that really forces you to bunch up, and while it may even make sense in a Saur Knight army just to maybe reduce the prize of killing one of your Kinghts (still ~15 Silver overall), he's going to make more sense in a spam army.
>>90298765
>Honestly, I think we try to go as batshit as possible with Hyperborea.
Agreed. Hyperborea is the one place where you could fit pretty much anything, from Grays to flying giant brains like >>90297770 to warcrime-addicted gasmask wearing soldiers, to tripods, to Moebius-inspired aliens, as long as its in your face and brutal enough.
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>>90257150
In the previous thread an anon mentioned we should re-look doing multi-hex units for models like very large Saurs and monsters, so how does this look? All Large units are this size. Seems like its the only way to make facing and moving as easy as possible.
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> The product of eons of psychogenical modification and breeding, the Hyperborean Psychopump is the unrecognizable descendant of Skinslaves that have showed a particular capacity for fear and suffering. They are now little more than cattles or pets to Hyperboreans, have lost almost all cognitive capabilities beyond that of being afraid and constantly in pain, but are prized for their capacity to constantly fumes out Emanations. They are often seen ahead of Hyperborean warparties, preparing the ground for the troops proper.
Does it work?
>>
Jesus fucking Christ /tg/ is horribly fast these days.
Hate it.
>>
>>90295389
>>90291445
Other random ideas I had to do with this
>Alternative to the Gano-Ducksworth Theory suggests that the loop is less about the Hyperboreans and the Lemurs, and more just old layers being crushed under the weight of newer ones, essentially meaning every layer is doomed to die (The Eruption that forms the new second layer is either a result of the collapse of the current lowest layer, or the formation of this new layer is what crushes the ninth). However, it doesn't affect the first layer.
>This theory also suggests that the Hyperboreans escaped to the upper layer, beyond the firmament, in an attempt to escape this cycle of destruction. It makes them out to be a different kind of victim, rather than the cycles perpatrators.
>It also suggests Lemurs are cousins of the Hyperboreans who chose to become more in touch with the world, allowing them to detect when the lower layer come under threat, and escape upwards.
>How much of this is true, and how much of this is nonsense created to be contrarian to established theories, is anyones guess.
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>>90301447
Nice.
Now I just need to figure out what Husserl's Transcendental Agarthanism would look like.
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>>90293874
Heyo
I am here to provide some notes on the development of the Italian roster I have made for 3e. Keep in mind, none of those units have been actually tested on the field of battle, it's all highly speculative. But there are clear design philosophies at play behind each one of them, so I thought I'd share my thought processes at least.

>Soldato
The bread and butter of your army. Statted to be cheaper than a Brit soldier (the only reasonable unit of comparison I had), with bad stats across the board but with some degree of customizability. Here it's the one custom trait that will really pull its weight, so best choose carefully. Taken alone, there's precious little the Soldato can accomplish, but its wide availability and its potential for specialization make it the best unit in the Italian roster.

>Ausiliario Coscritto
Only really included because of the memes about tunisian and libyan colonial forces (I don't quite remember which lands in Africa have gone to the italians and which ones haven't). This unit has been basically designed to be the even shittier version of the Soldato. It really only works because 3e places a hard limit on the number of units you can field, otherwise this would quickly get out of hand and swarm armies would probably reign. But don't knock the Coscritto just yet: it can be specialized, and it is so expendable than even losing it won't faze the rest of your warband (which by the way was 100% waiting for this to happen). Overall, this unit exists for two in-game reasons: 1), to give developmental space to Jannarae in case their hexes are too strong (and thus the drawback would be that they have to hit another unit, and which unit to hit if not the expendable meatsacks?) and 2), to please my autism, because a cost of 1 shilling means you will never have to run a 49 shilling army. All these reasons make the Coscritto deceptively effective and the MVP of the Triosicilian forces.
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>>90303454
>Comandante
Your standard Officer McCaptainface. Again, statted to be a bit cheaper and less effective than his British counterpart, the Comandante only truly outshines leaders from the Perfidious Albion because the Italians have been digging deep and greedily. This means that he potentially comes equipped with whatever you want, as a sort of personal collection he might've gathered in his years of active service. His special ability means that Action Points can seamlessly flow out of him and into the units you need the most at a given moment. Clearly, even though he cannot specialize, flexibility is still the name of the game for the Comandante, making it the most powerful unit among those available to Italians.

>Janara Coven Leader
Your second choice for a commander if the Comandante is too vanilla for you. Frail and costly, the Janara must be guarded by your bulkier units if you don't want her to end up dead 2 rounds into the game. Can't shoot, can't fight, can't work, but she has seen some shit and has some tolerance to terror. She also comes with a funny restriction to list building which I thought would be flavorful (because let's be honest I am not sure at this stage if it will actually meaningfully restrict broken strategies). Where the Janara shines (pun intended) is in its utility, provided mostly through spellcasting which has been built to be dangerouns but rewarding. Cackle ensures that your spells will last however long you want them last, but at the same time constrain you from casting additional spells until you wanna roll the dice again. I will go out on a limb here and say that the Janara might be a lot less useful than she might look like, but the unmatched magic power and versatility make her simultaneously the hidden gem and the crown jewel of this faction.
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>Janara Witch
Basically a boneless Coven Leader, which you will include in your list (and you will be happy) if you're fielding her boss. Relatively cheap for what she does, but also not as strong when it comes to casting. The real perk here is that you can easily slot her into whatever list you wanna build, especially if you want a bit of the spice of the Coven Leader without having to pay the hefty price she comes with. At the end of the day, if you're playing a less magic-focused list you want her for the buffs she provides, and if you're playing a more magic-focused list she is your go-to option. I am not saying she is auto-include, but I do believe she might be the strongest unit in the lineup.

>Alpino
Your vanilla choice for a veteran. Shoots a bit better, can specialize a bit further, and costs accordingly more. You really want him because he boldly goes where no man has gone before, and he does so quickly. Your boy here has decent willpower by Italian standards, but his real ace up the sleeve is his sense of orientation. Your opponent has two choices: either kill the guy, or face him again and again, because no matter what he'll find his way home. Now clearly, this doesn't make him very strong on the battlefield, but the game has always been developed with longer campaigns in mind. It is precisely this long term horizon that makes the Alpino the greatest model available to Italian players.

>Colonial Prospector
A specialist that basically plays as a leader. He can't fight to save his life, but he is not too horrible at shooting. What is he good at? Everything else. He'll patch up your soldiers, motivate your boys to dig deeper and faster, and even help casting Janara magic (though he himself does not cast). Admittedly, he is pricey for being a purely support unit. But this is your jolly, your trump card, your ace up the sleeve, the one man that will single-handedly carry you to victory while claiming no glory for himself. He'll be worth the price.
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>>90303466
>Volcano Aspirant
So you passed up the Comandante because he's too vanilla, the Coven Leader because she's too spicy, and you have instead settled for hemlock. Cool. The Volcano Aspirant does not fuck around: he wears impenetrable asbestos armor and eagerly awaits the day he'll become a Volcano Lord. This is such a major point for this character that he has a very specific mechanic for ascension, carefully built to be suitable for long term narrative play (and to make everyone who disappointed the spirits lurking in the magma very sorry). What does he do? He fights, he shoots, and on his spare time he also casts magic. Clearly this comes at a cost as he is very expensive, and his bulk means that faster units can run circles around him. But these flaws aside, he's the GOAT and he knows it.

>Volcano Guard
The mini-me version of the Volcano Aspirant. Thick, sturdy and slow, this guy is more of a shooter than a fighter, and he also loses access to magic. However, whatever list you're trying to build, you'll always find a home for him. Vanilla armies will want him for his good statline and for the fact that he doesn't die the moment someone looks at him funny, magic armies will want him because he is the perfect target for buffs and enhancements, and Volcano-based armies will want him because what kind of Aspirant goes around without his posse of guards? Volcano Guards are my take on the lava surfer, which I deemed funny but a bit too memey even for this game. But just like the lava surfer, the Volcano Guard is a legend and arguably the best choice you can make when assembling an expedition.
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>>90303454
>>90303460
>>90303466
>>90303474
Holy fuck thank you I think that settles what I'm gonna do after Mu.
>>90303454
>But there are clear design philosophies at play behind each one of them, so I thought I'd share my thought processes at least.
100% I'll try to respect it all the while making it work mechanically, but as long as something is fun it doesnt bother me too much if its broken, so don't hesitate to tell me to crank it up if what I put out is too tame.
Lately I've tried sticking as closely to the unit intent doc and some of the profiles are just fucking nuts, like the Nameless Khan, which I'm working on right now. He's gonna end up costing more than at least 75 Silver and I'm not even sure that's enough.
Speaking of which, picrel.
But fuck me, that's an awesome dump I'm saving that to notepad right away.
Since its mostly your baby do you want to offer some inspiration art for units?
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>>90303520
Unfortunately I am very bad at art (pic very much related), but if needed I can at least produce some concepts to get things off the ground? Let me know.
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>>90304187
You don't need to make the art yourself, just in case you had a specific idea for the more specific models like the Janara witch or the Volcano Aspirant, just post it.
Otherwise I'll just use put some historical Italians on the background of volcanos like picrel.
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>>90304537
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Damn there's some cool Tripod art.
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>>90304796
I love tripods.
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>>90257150
So the Nameless Khan ended up being pretty fucking insane. Even at 75s I still think he's under-costed. But at least its in theme. His I am become Death could very well floor even the TitKing.
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>>90305398
So with this I have the Psychic Herrerausaurus, Mu Divers, Imaterii, Morlock Apprentice and Heroes to work out.
Questions.
> Are the Psychic Saurs Leaders or Specialists/Elites?
> I think 1e had Imaterii as an Old Mu Leader, should I keep that?
> For Heroes we have the Tallfin, what else should we have? Shoggoth noble? New Mu merchant? Eloi?
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>>90305398
What's the stats on the true form?
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>volcanoes are pillars of stone that will eventually become the foundation of the new Layer
>Freemasons trace their origins from a legendary architect who supposedly worked on the Temple of Solomon
>one of the big memes about Freemasonry is that they conspire to rebuild it and bring about the end of the world
>mfw this is the "Third Temple" that the Volcanists are trying to erect
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>>90305441
Oh damn, that is pretty OP. I like it.
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>>90305652
Honestly I'm having a hard time seeing what can take him down. Maybe Tenebrae or a lucky Skinwalker... The TitKing or TitGolem probably could, but neither can catch him easily, and must rely on the Khan or Its True Form getting stuck.
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>>90305779
Wouldn't the original idea where it gave Dread to *both* armies work as a limiter?
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>>90305523
>The volcano italians are freemasons who hate the papacy for stopping their project to end the world
I dig it.
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>>90305889
Sure, that could work.
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>>90262998
I like to keep things simple. It is just straight down, under our feet.
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Probably a stupid question to ask, but if I make a Mediafire account and share a folder does it show anywhere the link back to my personal account and email?
Thinking of finding a way to upload all the 2e books, tokens and maybe art I have in a single spot.
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>>90305925
This isn't too from what was happening in OTL: italian nationalists of all kinds (radicals, liberals, socialists, etc...) all were fascinated by the idea of freemasonry. And of course since the Pope was an obstacle to Italian unification, some harbored strong anti-catholic sentiments.

Speaking of which, today is the day Italy took Rome from the Pope.
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Thinking ahead toward the Campaign mode.
I'm thinking of trying to work out one "main" mechanical engine and have it work for the different "modes" suggested, and possibly wrapping up the RPG into it. So there would be 3 campaign mode
> Episodic : like old necromunda, no maps, after each battle you have an Exploration phase in which you get to explore new territories and reach new depths.
> World : With a map which gets filled with locations throughout the game, intended for larger groups, a campaign turn is one Exploration phase followed by one battle for each players, if players are not close enough to attack each other, opponents create a random force to attack you with to represent the dangers of the Deep.
> RPG : based on both the regular game and campaign mechanics, a few layers are added on. The Exploration phase is still used but left for the DM to interpret and bring to life.
So I'm thinking we could have Campaign Scenarios to represent specific events, layers, etc, and those Scenarios include the rules and lore necessary for the three campaign modes.
So, for example, the Spice War Scenario offers lore explaining the French Gourmet vs Gorgs conflict, how other nations and private concerns are involved and affected by it, a map for the outskirts of Fallen-Paris and the surrounding Gorg settlements which are implicated in the war, as well as a few tables specific to the 3rd Layer for Special Events, Locations and NPCs to be spawned during a battle.
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>>90308113
No clue. You could just make a burner google account and throw it into a folder linked here, we could add it to the list of links we already have.
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>>90309070
I'll do that I think, I'll work a bit on putting meat on the French and Brit books since they look so anemic (and weak) in comparison to US and MU, and then I'll post a link later on this evening.
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>>90305103
True king of the battlefield right there.
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>>90304786
the idea for volcano guards/aspirants is that they are heavily plated, almost like knights. Idk though I don't wanna step into turnip28 territory.
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Bump
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>>90315464
Thanks.
While on the subject, should we make the Investor a Character, Hero or Sponsor?
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>>90315707
As the anon who wrote the investor I say he should be a sponsor and a character at the same time somehow.
feel free to ignore me though.
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>>90316314
>he should be a sponsor and a character at the same time somehow.
Kek that's awesome thanks.
>feel free to ignore me though.
Nah.
In other news I made some progress on the Campaign system today, at least I feel I did, once I put things to paper things didn't work as I thought they would. Fair warning I don't see how I'm gonna be able to do the "World" campaign (the one with the map crawl) without having a fair bit of bookkeeping and random table rolls, so hopefully that doesn't turn off some anons.
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>>90316645
Bookeeping and random rolls seem fine, as long as they're impactful and easy to remember. We could probably throw in a bunch of different systems for complexity like food, materials, etc. but I think the best bet is to make a simple core base that can be added on according to preference and need.
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bump
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>>90316645
I strongly feel random table rolls are a strict necessity to give the feeling that "anything can happen", otherwise the game is quickly solved.
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>>90308135
Now the only question in my head is what came first: The volcano worship, or the freemasonry?
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>>90321722
Volcano worship was introduced to the Italian Freemasonry by the immortal Count of Trani and the Janara witches. They are different traditions originally and it's a specifically Italian development.
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>>90320297
Excellent, glad I'm not going against the grain then.
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>>90321722
The oldest historical Mason lodge was in 1500s Scotland. There’s a nebulous but definite continuity from literal mason traditions (teach your apprentices secret codes so that they can be vetted by other masons as knowing how to build a stone building that won’t collapse in a year or two) into the later Masonic traditions (teach your sons secret codes so they can feel important and cool)
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So, World Campaign mode.
For the hexes.
I'm thinking of having 4 "stats" per hex to identify them.
> Open Road : This is how much travel your Expedition must accumulate to move through this Hex.
> Walls : This is how much Excavation work you have to accumulate to move through this Hex, as well as how many Walls Hex MUST be put at a minimum on a battlemap taking place in this Hex.
> Hazard Modifier (0 to +10) : When you roll on a Hazard Table, add this to your roll (the higher it is, the more dangerous this locale is).
> # of Locations (1-10): This is how many Locations you can Discover and Explore in this Hex. There is a hard limit so that you do have a hard incentive to move around eventually.
You Discover Locations simply by spending "travel" in it. For every "x" travel accumulated, roll on a Random Location table (you may find nothing). Locations will amongst other things alter the conditions of the Hex. For example, you roll "Deep Chasm" on the random Location table.
Deep Chasm reads
> Upon Discovery : Add +1 to this hex Hazard Mod and +100 Open Road (to represent going around the Chasm). You may remove this by building a Bridge on this hex.
> Cost to Explore : 30 Strength, must be paid in one increment. Add Climbing Gear modifiers to this.
> Upon Exploration : Roll once on the Treasure Table and on the Mysteries of the Deep Table.
During wrapup phase you may assign any members of your Expedition that doesn't have Grievous Wounds to a Role. Exploration is such a role, and roles will usually be something like "add the Stats value of all Expedition members assigned to the same roll."
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Bumping.
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>>90324217
Wait, Arne Saknussemm did his expedition to the center of the earth in the 1500s in the Jules Verne novel. Connection? Did the freemasons hear of the expedition?
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>>90326782
It may have been less of a "thing the Masons were involved in" and more of a "thing that prompted the Masons to organize in the first place"
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>>90326782
I really don't think we need to have the Freemasonry as the very idea be ultimately connected to Agartha from its inception. Especially since it was still very much an "operative" masons' guild back then and it would take a couple of centuries for it to evolve into a purely "speculative" secret club for LARPers. Italian lore already explains how the local lodges became the volcano worshippers. Other Freemasons likely think they are loons and hate them for ruining their already not stellar public image and giving their enemies infinite ammo against them.
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>>90326782
People have been going into Agartha for millennia. If anything other older "conspiracy" groups should have had prior knowledge of its existence.
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>>90324973
Should Expeditions in a Campaign on the World Map be able to split up? No real reason not to allow it other than simplicity... ?
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>>90328744
I think a limit of one expedition per player should be enough to start with. Otherwise it just adds more to even with just basic turn processes, having to do everything twice or more for different teams.
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>>90327038
Responding to you but this kind of aimed to everyone more in general.

Jannarae and Trani are the people responsible for the volcano worship. I had to work with lore that was already established (the Tyrant of Naples blowing people up with volcano magic), but my twist on it is that this type of magic might be just a tiny part of what Trani is actually capable of. We don't know his agenda, we know he comes from underground, and my idea was to connect him "weakly" to La Ombre. The reason why he shared his powers with the Lodges is meant to be an open question. Also mind you, Italian Nationalism was organized across secret societies. Freemasonry is just one of them.
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>>90336310
>>90336310
>>90336310
BAKED



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