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File: Vei System.png (4.94 MB, 2560x1440)
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Last time in in the Vei System, we rolled up a few more planets, a few moons, wrote a bunch of lore, and will be rolling up a space marine chapter for some extra fun in the system.

Vei System 1d4chan page
https://1d4chan.org/wiki/Setting:Vei_System

Thread 6 found here
>>90101223
>>
>>90133968
Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
including the ± 10°C/50°F, this world pretty much just Terra, honestly. 100% the nicest world in the entire system.
1d100 for how much terrain
>>
Rolled 49 (1d100)

>>90134124
>>
>>90134128
>3 types of terrain
3d100 for what types
>>
Rolled 53, 47, 65 = 165 (3d100)

>>90134150
>>
>>90134158
>53 Flat Rock
>47 Broken Rock
>65 Moor
I don't know what this place is, the Scottish lowlands?
that 47 was so close to active volcanoes and I couldn't go through that again after Veire
1d100 for the population of this world
>>
Rolled 20 (1d100)

>>90134184
>>
>>90134184
Maybe it was better when it was still a paradise world. The flat rocks might have been plains, the broken ones mountains.
Now there's only the hills lefts.
>>
>>90134300
it pretty much still is a paradise world, it's just quarantined off to the Phrax. If we went with the anon in the last threads suggestion of
>Maybe some Men of Iron that the Phrax keep from escaping the planet, but they don't have the resources to wipe them out. Maybe the ancient humans abandoned the Phrax during the AI rebellion to fend for themselves, and since then they harbor a deep hatred for humanity, turning the Xeno took advantage of humanity during the DAoT on it's head
But this is potentially a LOT of MoI so I guess we'll play it by ear and decide if it is them or not

>>90134268
(10d10)x1,000
10d10 for how much population are still here
>>
Rolled 9, 2, 3, 2, 9, 5, 10, 8, 10, 10 = 68 (10d10)

>>90134338
>>
>>90134343
>68,000 Men of Iron or Phrax or orks
1d100 for their society type
>>
Rolled 97 (1d100)

>>90134395
These rolls could reflect how the world WAS governed, and not now it is in it's current state. No need to take everything at face value here.
>>
>>90134427
I was going to ask if we should roll up the adepta presence and the troop types after we had finished rolling the rest, as I'm not sure how to handle it if it was the MoI. I do assume that your roll was how it was governed in the past though, which is
>Oligarchy: On this world, a small body of wealthy people, not necessarily of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. A world producing an important specialty good will see the Imperium backing those with knowledge and means to make it (possibly and preferably infintely long) over other power cliques or alternatively a rich class may have already been present in such a scenario and the Imperium saw fit to retain it. The Planetary Governor will either be a puppet of the guild/society/mafia council or be its most powerful member.

So something new and fun to play with, I'm sure we can explain that.
Next up is economy
2d12 for Import/Export
>>
Rolled 4, 12 = 16 (2d12)

>>90134461
POV you're a scribe on a tithe ship on your way to Veire (you've been travelling in the system itself for over half a year now to reach the planet)
https://www.youtube.com/live/PxU4wibtT0Y?si=ABkvJbKKq8RixXW4
>>
>>90134483
I've had a grimdark playlist on spotify on repeat for the last 7 threads to get into the mood
>4 Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks and more. It may be half rotten or break from a stiff breeze, but it's plentiful and takes less time to grow than the average lifespan of a guardsman. Good enough to toss into a standard Imperial vehicle engine to burn. Wood of a unique color or with peculiar qualities makes for fine lawn chairs or even structural support due to special properties. Creating fanciful colored fire, possibly burning for a very long time, or even living plant tissue creating flames for extremely long lasting torches.

>12 General Goods Products that don't fall into the any of the previous examples. Menial attire, low value thrones, and administrator's tools. High born outfits, highly valuable thrones, and the fanciest decorations you'll find in the galaxy.
I suppose we could roll up the defences that they currently have/did have, and decide which afterwards.
12d100 for troop types
>>
Rolled 56, 30, 72, 34, 56, 98, 40, 13, 93, 4, 98, 26 = 620 (12d100)

>>90134544
>>
>>90134646
Enforcers: 90% / 3d10 / 2d10
Missile Silos (orbital): 1% / 1d10 / 2d10
Mercenary Force: 30% / 2d10 / 2d10
(I applied the -9 for the tech modifier)
So we first need a 5d10 for the Enforcers
>>
Rolled 80, 34, 13, 80, 49 = 256 (5d100)

>>90134684
>>
Rolled 2, 1, 8, 4, 5 = 20 (5d10)

>>90134684
Wrong dice
>>
>>90134732
Enforcers
Size: Large
Quality: Poor/Medium
Keeping drunken tourists in check wasn't that difficult I guess
3d10 for the Missile Silos (Orbital)
>>
Rolled 2, 1, 3 = 6 (3d10)

>>90134767
>>
>>90134823
Missile Silos (Orbital)
Size: Tiny
Quality: Poor
last roll for this moon is
4d10 for their Mercenary Force
>>
Rolled 6, 4, 8, 9 = 27 (4d10)

>>90134902
>>
>>90134949
Mercenary Force
Size: Medium
Quality: Medium/High
some pretty good mercenaries, awful missile silos (enough to keep the rich happy) and a large amount of poorly armed enforcers, not too bad.

Next up will be the spess muheen chapter located here
https://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
I need to head out for a few hours, but someone else either feel free to take over, or I'll start the rolling when I'm back

Also feel free to suggest any names for these planets
>>
Rolled 4 (1d10)

>>90135005
I'l start and then take over if you want
>>
>>90135028
>1-4 Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Found a Chapter!"

When Was The Chapter Founded? (d100)
>>
Rolled 16 (1d100)

>>90135005
I thought we were just going make the marines Death Spectres since they’re relatively close
>>90135042
Hopefully we get something cool
>>
>>90135085
Me too, but I'm not averse to rolling.
As long as we make so the marines are in the subsector, and not the system. Like the orks.

>16-20 33rd Millennium
Who was the Chapter's Progenitor? (d100)
>>
Rolled 67 (1d100)

>>90135114
Sons of Gorrilla Man probably
>>
>>90135005
Wait how are there space marines on a moon orbiting a xeno homeworld?
>>
>>90135135
Marines aren’t on the moon they’re just in the sector/subsector
>>
>>90135130
>66-75 Dark Angels
We have a problem
>The Dark Angels can not have any Chapters in the Fifth and Sixth Foundings, as the High Lords of Terra were explicitly avoiding to make any new ones at this time out of suspicions of Legion building.

So roll a d100 again, I'll reuse the 67 for figure of legend
>>
Rolled 49 (1d100)

>>90135155
That’s a relief. Sons of the Lion are dicks
>>
>>90135155
Unless we say that it's the 7th founding, of course
>>90135193
That would get us
>41-50 991.M35; 21st ("Cursed") Founding, this chapter be fucked. This was the individually largest founding of Firstborn Astartes after the 2nd founding, but only handfuls of loyalist Chapters survive.
So we need to chose, cursed founding or 7th one
>>
>>90135207
No wait, I had a brainfart
>1-50 Ultramarine
So the choice is between 7th founding DA or 5,6 or 7th Ultramarines

Next roll is Gene-seed purity (d10)
>>
Rolled 7 (1d10)

>>90135217
>>
>>90135228
>6-7 A New Generation - Gene-seed is slightly divergent (usually because of attempts to breed out flaws, real or not), leading to the Chapter being less linked to its progenitor

Chapter Demeanour (d10)
>>
Rolled 6 (1d10)

>>90135246
>>
>>90135330
>6 See, But Don't Be Seen - Run onto the battlefield in colourful armour screaming like a maniac? *BLAM* NO
They are sneaky.

Next would be gene-seed mutation, but I'll use this roll to determine it since it could be either a 1d100 or a 1d20 (don't know why the anon that made the table did that)
>>90135193
>Dark Angels 10% (1-2)
So they don't have any mutations

So now it's time for Figure of Legend (d100)
>>
Rolled 99 (1d100)

>>90135352
>>
>>90135456
>95-99 Battle-Brother (roll d10 twice to determine company and squad).
Just a regular, brave son of the lion

So now we will need a 2d10 to find out which one
>>
Rolled 3, 10 = 13 (2d10)

>>90135469
>>
>>90135503
>3rd company, 10th squad.
Can't know what type of marine he was since we haven't gotten around to rolling for codex-compliance yet

Deeds of Legend (d100)
>>
Rolled 88 (1d100)

>>90135546
>>
>>90135579
>86-93 The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
Well, that's not a good sign for the Phrax, they venerate a minor xeno exterminator


Chapter homeworld (d100)
I'm rooting for fleet based
>>
Rolled 6 (1d100)

>>90135602
>>
>>90135624
>01-30 Hive World
They are city boys

Homeworld terrain (d100)
>>
So why are we rolling for marines again? How are they connected to the Vei system?
>>
>>90135638
I think an anon wanted to make OC marines instead of using the Death Spectres, so they would be taking their place of being an out of system, but still within the sector/subsector force that is connected to a couple of faction on Vei
I just took over this anon after he left >>90135005, because I like rolling tables.
>>
Talking about taking over, I just noticed we didn't do recaps for the rolls of last thread, so I'll see if I can do that
>>
Rolled 92 (1d100)

>>90135670
>>90135638
>>90135085
I wasn't intending for these marines to take over the death spectres or the ally of House Solan. After the last moon was finished we didn't have any more rolling left, and the threads stagnate when all we've got left to do is make/talk about lore. I wanted an oc chapter that we could write lore off of. But I was intending them (like the death spectres) to not be in-system. Even though we have nearby Orks, the Phrax, Eldar, and Deldar, I don't think the numbers of them would warrant an entire chapter dedicated solely to a single system. I assume they're nearby, and frequently enter the system trying to find a way through the Veil to get access to the STC Defence Station above anything else. That was my reasoning anyway.
>>90135628
dice
>>
>>90135702
also I probably should have said before I left, I got notes of the moons/planets but I see you posted them in the last thread already
and forgot to post them after rolling the moons/planets, my bad
I'm not back yet, I'll be another hour or so, so feel free to keep rolling. Just wanted to clear some things up, and we can always disregard this chapter if we don't like it at the end.
>>
>>90135888
>91–100 Temperate/Garden
It's a nice place outside of the horrible hive cities.
No idea how they managed to pull that off, maybe the hives are well maintained DaOT arcologies that don't pollute that much.
Or for some miracle, all the pollution mixes with the natural ecosystem and turns into something that is pleasant for humans, but horrible for the native species.

Anyway. Rule of homeworld (d10)
>>
>>90135888
> we didn't have any more rolling left, and the threads stagnate when all we've got left to do is make/talk about lore.
I was gonna suggest rolling up another system for the subsector but I definitely agree with the sentiment we stagnate when we don’t have rolls going on
>>
Rolled 7 (1d10)

>>90136007
>>
>>90136315
>5-10 Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
They just recruit from the place, don't really care about the rest


Chapter organisation (d10)
>>
Rolled 8 (1d10)

>>90136346
So are the Robute or Lion’s kids?
>>
>>90136408
Lion, since 7th founding was possible
>Divergent(Codex)
Our chapter diverges from the DA by being closer to codex adherent
That means the chapter's figure of legend was a devastator, or at least a member of the fire support squad


Combat doctrine (d10)
>>
>>90136462
And since we must have a deathwing and ravenwing in place of the 1st and 2nd as a DA sucessor, the only changes we can take to be more more codex compliant is to either get rid of Strike Forces or the inner circle, or both.
>>
Rolled 10 (1d10)

>>90136214
>I was gonna suggest rolling up another system for the subsector
I'd be fine with that, I hadn't even considered the idea of doing an entirely new system. I'm sure I can photoshop another map now I'm more used to it. And maybe work on a subsector map too.
>>90136462
>the chapter's figure of legend was a devastator, or at least a member of the fire support squad
cool, 'eavy weapons
>>
Rolled 3 (1d10)

>>90136214
>I was gonna suggest rolling up another system for the subsector
Good idea, I'm sure now I've made one system map, I could make another. Probably a subsector map too depending on how much we expand it.
>>90136462
That means the chapter's figure of legend was a devastator, or at least a member of the fire support squad
Cool, 'eavy weapons

if 4chan keeps eating my posts I swear to the lightning lord I will not be happy
>>
>>90136545
>>90136501
jesus christ I refreshed half a dozen times and came back to the thread, I give up. I guess choose between those 2 rolls
>>
>>90136501
>10 Terror
They sneak around and scare people.
Are we sure they are not actually Night Lords?
>>90136545
4chan sometimes doesn't display your post until you post again.
No idea why
>>90136563
Don't worry, I'll use the second one for chapter strength.
>2-4 Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.

Characteristic Chapter Training (d100)
>>
>>90136563
I say go with what came first so
>Terror
>>
Rolled 14 (1d100)

>>90136606
>Terror Tactics
>Relatively close to Nostramo
>Not apart of the Unfogiven
…They might have used the wrong geneseed for these guys
>>
>>90136631
Maybe the High Lords did it so annoy the DA, since they spent the 5th and 6th founding investigating them for legion building.
Or maybe that's the reason they aren't part of the Unforgiven, being right after that investigation, and the rest is just coincidence.
>>
>>90136631
Oh, and
>11–20 Mental Bulwark: The chapter's hypno-indoctrination is more thorough than most, leading to strong-willed if inflexible Astartes.
They are protected against heresy.

What form do the Chapters' beliefs take? (d100)
>>
Rolled 16 (1d100)

>>90136676
They are diligent in their duty
>>
>>90136749
>01-40 Revere the Primarch - "Our Spiritual Liege is better than yours!" (can reroll if lineage is unknown)
They really like the Lion, even though they aren't part of the Unforgiven

Chapter strength is this one >>90136606
>2-4 Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.

Who are your Chapter friendly with? (d100)
>>
Rolled 84 (1d100)

>>90136768
Don’t they get special equipment for being divergent?
>>
>>90136782
I thought not because their divergence was being closer to the codex, but it adds extra flavor, so why not?
I'm pretty sure that the table was changed when Primaris were added, but they didn't change everything to match

>80-85 Inquisition

Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100)
>>
Rolled 28 (1d100)

>>90136818
>Inquisition
That might add to the Unforgiven tension. i wonder if they’re allied with Corvin or someone else
>>
>>90136883
>21-30 Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.
They are putting the Angels back in the Dark Angels

And yeah, they might be left out because other think they will tattletale about the fallen

Who are the Chapter's enemies?(d100)
>>
Rolled 45 (1d100)

>>90136909
>>
>>90136927
>43-51 The Tyranids (alternatively, you may select a particular Hive Fleet)
Well shit, the nids might not be in Vei, but they are in the subsystem
>>
Recap
>Origin: Strategic Prognostication
>Founding: 33rd Millennium (7th founding)
>Progenitor: Dark Angels
>Gene-seed purity: A New Generation
>Demeanour: See, But Don't Be Seen
>Mutations: None
>Figure of Legend: Battle Brother. 3rd company, 10th squad. Devastator marine / Fire support squad
>Deed of Legend: Wiped out Minor Xenor
>Homeworld: Hive World
>Terrain: Temperate/Garden
>Rule: Distant rule
>Chapter organisation: Divergent(Codex)
>Combat doctrine: Terror
>Chapter Training: Mental Bulwark
>Special equipment: Modified Jump-Pack
>Chapter belief: Revere the Primarch
>Chapter strength: Under Strength
>Ally: Inquisition
>Enemy: Tyranids
>>
>>90137011
they turned out pretty good, frighteningly effective
>>90136952
It's a messy subsector all right, didn't expect the nids to be lurking here. We almost got a the full team, think we only needed necrons and tau.
I added the new moons and updated a few of the planets on the 1d4chan page, still need to format it, it's a mess. I'll keep adding a few bits as I comb the last few threads.
I guess now we need to decide if we're "done" or if we roll a new system for the Anon Subsector (I chose that as a placeholder, but we can change that if we like). But for tonight I need some sleep.
>>
>>90137155
I’m down to roll up another system for the sector. But I’d want us to hammer out some lore about the marines before rolling
>>
>>90137011
Tossing out some suggestions
>Reapers of the Storm
>Angels of Penance
>Blessed Avengers
>Shadow Lions
>The Death Hounds
>>
>>90138261
Veiled Angels could be one
>>
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35 KB
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what about color scheme?
got a prototype scheme here
>>
>>90138266
I’m not opposed to that name
>>90138341
I dig the blue and green
>>
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>>90138681
here's an assault marine
>>
bump
>>
So let’s make the neighboring system. 3D10 for its features

https://1d4chan.org/wiki/System_generator
>>
Rolled 3, 6, 8 = 17 (3d10)

>>90139819
>>
>>90140148
>Haven
>Peaceful system of garden worlds. Choose one:
>Add one Planet to each of the three Solar Zones
>Add +1 to Atmosphere Presence rolls and +2 on Atmosphere Composition rolls for Planets in the Biosphere zone
>Add +2 to Habitability rolls for Planets in all zones

>Ruined Empire
>A Xenos or Dark Age civilization once lived here. Choose one:
>D6-2 Planets gain a Xenos Ruins Resource. Increase Abundance of each by D10+5 (out of 100)
>D6-2 Planets gain an Archaeotech Resource. Increase Abundance of each by D10+5 (out of 100)
>In either case, this affects a minimum of 1 Planet and if there are more Resource deposits than planets the remainder are Derelict Stations or Starship Graveyards.

>Stellar Anamoly
>Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some fuckhueg negative space wedgie affecting the local gravity. Remove any 2 Planets generated in the system as they or their orbits are destabilized. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.

I think this might tie in rather well with Vei. Garden Worlds fit the vibe for what we rolled for the Veiled Angels(?). It has a stellar anamoly like Vei and there's some sort of Ruined Empire. If we gp with Xenos Ruins it could have been an Eldar Maiden World, the Xenos that the marines exterminated, a precursor to the Phrax or something else entirely.

Before we can roll further we need to chose if the ruins in the system are from the Dark Age or Xenos. And one of the the bonuses for Haven.
>>
Rolled 1 (1d2)

>>90140182
Rolling a d2
>1: DAoT ruins
>2: Xenos ruins
>>
>>90140288
>DAoT Ruins
And then we need to decide for Haven. So d3 for that I suppose
>>
Rolled 1 (1d3)

>>90140301
You got it boss
>>
>>90140328
> Add one Planet to each of the three Solar Zones
That’s convenient since we lose two planets because of Stellar Anomaly.

D6-2 for how many planets get to have Archeotech lying around
>>
Rolled 5 (1d6)

>>90140363
>>
>>90138266
>>90138681
Veiled Angels is a sick ass name, and fits both the region, and the Chapter.
>>90137011
>Ally: Inquisition.
>Enemy: Tyranids.
Makes some sense as a tie-in then.
>>
>>90138266
I'm also a fan of this
>>90137492
I can do a little sum up of them later, or we can roll the system first and find out where their homeworld is to fit a bit more lore in. We can always revisit.

>>90140182
That stellar anomaly has me worried, does the Vei stretch this far? Or is it something else entirely?
>>
>>90140823
>does the Vei stretch this far? Or is it something else entirely?
IIRC the whole Sector is in the Ghoul Stars. It could be the Veil, or it could be whatever warp rapids feed into the Ship Graveyard, or it could just be something of its own.
>>
>>90140475
>3 Planets
1d10 for the system’s star
>>
Rolled 6 (1d10)

>>90141310
Hoping it isn't twin suns again
>>
>>90141376
> Luminous: Well past its peak brightness, but steady yellow or yellow-orange. Weak Inner Cauldron.
So 1d6-3 for how much is in the inner cauldron
>>
Rolled 5 + 3 (1d6 + 3)

>>90141404
>>
>>90141427
>Inner Cauldron:2
Then d6-1 for main and outer
>>
>>90141035
It is in the Ghoul Stars, when I made the map though I chose the Vidar Sector as I think we were debating between where exactly it should go and I wanted a clean segmentum/sector/subsector/system. I did imagine it a bit further "north". Maybe they just call it part of the Vidar sector as you need to travel through there to get to Vei. But if we want to change that it's a very quick fix and I can move it further up.

The Vidar Sector is described as "Vidar Sector is an Imperial Sector located in Eastern Fringe. It is under constant siege by both the xenos and the daemon." Which fits for the Xenos, not so much for the Daemon.
So if anyone has a better fitting sector, let me know.
>>
>>90142609
Daemon could still fit because the Dark Eldar like raiding them. But I wouldn’t stress too much about it
>>
Rolled 5 - 1 (1d6 - 1)

>>90142593
>>
>>90142820
>Main Biosphere: 4
And another 1d6-1 for outer reaches
>>
Rolled 5 - 1 (1d6 - 1)

>>90142918
>>
>>90142942
>Outer Reaches: 4
Time to see what they actually have 2d100 for the inner cauldron
>>
Rolled 23, 9 = 32 (2d100)

>>90142966
>>
>>90142992
> Asteroid Cluster
>No Feature
>Planet
Now 4d100 for the main biosphere
>>
Rolled 40, 65, 95, 9 = 209 (4d100)

>>90143011
>>
>>90143094
> Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover.
> Planet: A rocky world, potentially suitable for human habitation.
> Spaceship Graveyard: A number of dead ships, floating in the void. Roll on the Graveyard Origins table to determine how they got here, and add an Archeotech or Xenos Ruins Resource to the graveyard, split among D10+2 small caches spread across the dead fleet. Roll Abundance normally, but a roll which is lower than 3 per cache instead generates an Abundance of (3 per cache + D6 - D6), and a roll which is higher than 10 per cache generates an Abundance of (10 per cache + D6 - D6).
>No Feature
> Planet: A rocky world, potentially suitable for human habitation.
And another 4d100 for outer reaches
>>
Rolled 55, 35, 23, 1 = 114 (4d100)

>>90143135
another spaceship graveyard, interesting if that's on the same route as the one in the Vei system
>>
>>90143201
> Dust Cloud: The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that.
> Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover.
> Asteroid Belt: A thinly-spread ring of rocks which may have once been a rocky world. This poses a minor navigational hazard for all travel in its Solar Zone, and has D6-1 Mineral Resource deposits.
>No Feature
> Planet: A rocky world, potentially suitable for human habitation.
So we have a total of 4 planets but we need to remove 2 of them because of the stellar anomalies. I say we get rid of the ones in outer reaches and inner cauldron.
>>
>>90143270
shame about only 2 planets, I guess depending on their rolls we can decide if they're even inhabited or this system got caught up (or still is caught up) in some war
>>
>>90143413
We might get lucky and the moons might be worthwhile. And we get a slight trade off for a Derilict Stations or Starship graveyard because of the Ruined Empire.
>>
>>90143469
So let’s go with starship graveyard.

1d100 for it
>>
Rolled 26 (1d100)

>>90143556
>>
>>90143582
> Lost Explorers: Ships lost to overextended supply vaults, or failure of vital systems. D3 ships but most or all are salvageable.
Then another d100 for the one we rolled for
>>
Rolled 3 (1d3)

>>90143647
>>
>>90143658
>3 ships
>>
Rolled 79 (1d100)

>>90143647
>>
>>90143751
> Skirmish: Wrecks from a small battle, from two different sides, drift here. D6+2 hulks, all heavily damaged but possibly sturdy enough to salvage.
Next up is the planets. 1d10 for the first one
>>
Rolled 4 + 2 (1d6 + 2)

>>90143796
rollan for the ships
>>
>>90143849
>6 space hulks
GSC paradise
>>
File: 40k Great Rift.jpg (405 KB, 2000x1600)
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Rolled 5 (1d10)

planet roll
>>
>>90143885
> Large: Worlds of this size can range across a vast spectrum of possible types.
d10 for its gravity
>>
Rolled 3 (1d10)

>>90143914
>>
>>90144066
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.
2D3-1 for how many orbital features it has
>>
Rolled 3, 2 + 1 = 6 (2d3 + 1)

>>90144172
some interesting stuff here
>>
>>90144296
>4 objects
4d100 for what they are
>>
Rolled 100, 69 = 169 (2d100)

>>90144516
rolling 2 of them so I don't hog all of these rolls
>>
Rolled 16, 21 = 37 (2d100)

>>90144516
I'll roll the other two
>>
>>90144546
> Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body.
> Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
So true moon we got a chance for another livable planet
>>
>>90144582
> No Feature: Nothing interesting added to the planet's orbit.
> No Feature: Nothing interesting added to the planet's orbit.
Unfortunate. 1d10 for atmosphere density
>>
>>90137155
Just thought of a joke name for the subsector tat fits the naming convention of the Vei system: Al-Thysm
>>
>>90144610
I’m all in favor for Al-thysm.
>>
Rolled 1 (1d10)

>>90144606
>>
Rolled 2 (1d10)

>>90144676
Maybe skip the M and that end to not make it as on the nose

>Al-Thys

>>90144606
rollan
>>
>>90144711
> None: No atmosphere,or almost none. Operating on its surface requires the usual tools and protection for working in vacuum
So for the sake or thread gonna use this one>>90144726
> Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
d10 for its compisition
>>
Rolled 3 (1d10)

>>90144823
You could use the 1 for the composition
>>90144726
>Al-Thys
It works.
Didn't think the joke would get this far to be honest
>>
Rolled 4 (1d10)

>>90144726
>>90144610
>>90144676
Cartographeranon here, I just did my usual Latin translate to get a name. Al-Thys sounds like Altis, likely pronounced as ahl-tees. Altis translated from Latin to English is "High", so make of that what you will.

Although I quite like the on the nose Al-Thysm as it's suitably /tg/.

>>90144823
glad we got a few moons
rollin
>>
>>90144886
> Toxic: Poisonous to breathe, but only mildly harmful to walk through. You'll need a rebreather but not a full isolation suit.
So that’s it for that planet I guess. Moving on to its moon
>>90144901
> Small, Dense: As Small but with higher gravity and more mineral resources available.
d10+5 for its gravity
>>
File: Vei System.png (4.94 MB, 2560x1440)
4.94 MB
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Rolled 5 + 5 (1d10 + 5)

>>90144901
So this is the 100% finished complete Vei System map. I believe it's all correct.

>>90144937
> Toxic: Poisonous to breathe, but only mildly harmful to walk through. You'll need a rebreather but not a full isolation suit.
sounds like a xenos planet to me, or a mechanicus search base
>>
>>90145109
> High Gravity: Add 10 to this planet's rolls for Orbital Features and add 1 to its roll for Atmospheric Presence.
d6+1 for its features
>>
Rolled 4 + 1 (1d6 + 1)

>>90145270
>>
>>90145359
>5 features
5d100 for them
>>
Rolled 2, 40, 7, 83, 23 = 155 (5d100)

>>90145445
>>
>>90145524
>No Feature: Nothing interesting added to the planet's orbit.
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger
>No Feature: Nothing interesting added to the planet's orbit.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body.
>Large Asteroid: An asteroid large enough to be detectable by sensors, but not visible except as a fast-moving star to the naked eye, occupies a stable orbit around this planet.
Moon has more stuff orbiting it than the actual planet.
1d10+1 for atmosphere presence
>>
Rolled 8 + 1 (1d10 + 1)

>>90145584
>>
>>90145719
> Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
1d10 for its composition
>>
Rolled 10 (1d10)

>>90145917
>>
Just updating some of the 1d4chan page and came across this, whoever edited that in I had a good giggle
>>
has someone added the Veiled Angels to the 1d4chan page?
>>
>>90146083
> Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.
d10 for its climate
>>
Rolled 2 (1d10)

>>90146414
Just put up a page for them if you want to fill it.
https://1d4chan.org/wiki/Setting:Vei_System/Veiled_Angels
Just click edit at the top right. I can fix formatting tomorrow if you don't want to bother with it, it can be a pain to get used to.
>>90146557
Holy shit clean air, this will definitely be a nice temperature too, right?
>>
>>90146635
> Hot World: Most of the planet is incredibly hot, but some sheltered patches are merely as hot as the Sahara.
Why would anything be nice? D10 for water and life
>>
Rolled 6 (1d10)

>>90146851
>>
>>90147003
>Lifeless Oceans: Liquid water is readily available, but no native life exists. (Yet?)
So empty ocean worlds.
D10 for land distribution.
>>
>>90147003
> Hot World: Most of the planet is incredibly hot, but some sheltered patches are merely as hot as the Sahara.
D10 for land distribution
>>
Rolled 1 (1d10)

>>90147035
>>
>>90147182
> Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
d3 for its land modifier
>>
Rolled 1 (1d3)

>>90147241
>>
>>90147256
1 terrain so 1d6 for what it is
>>
Rolled 5 (1d6)

>>90147568
>>
>>90147585
> Swamp: Abundance of water, not dangerous in itself but often hosting deadly disease and toxic creatures
1d100 for its trait
>>
Rolled 60 (1d100)

>>90147655
The planet with the best air is probably filled with alien mosquitoes.
It's truly the most grim and dark reality.
>>
>>90147700
> Stagnant: This swamp houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map.
2d3 for how many resources the planet has
>>
Rolled 2, 3 = 5 (2d3)

>>90147715
Praise the Lighting Lord, there's no mosquitoes!
>>
>>90147749
>1 Mineral Resource
>2 Other Resource
3d10 for what they are
>>
Rolled 10, 4, 3 = 17 (3d10)

>>90147834
>>
>>90147891
>Exotic Material
> Xenos Ruins
> Archeotech Cache
> Archeotech Cache
So 4d100 for the abundance
>>
Rolled 78, 45, 10, 7 = 140 (4d100)

>>90148239
That's some very interesting results.
>>
>>90148284
>Exotic Material: Major: Vast potential, both short- and long-term. Startup costs to make good use of it will be high and competitors will be tempted to cut in.
>Xenos Ruins: Sustainable: Extensive reserves, a small operation could sustain itself on this.
>Archeotech: Minimal: Not enough to support an ongoing extraction project.
>Archeotech: Minimal: Not enough to support an ongoing extraction project.
So for the Archeotech since we got Ruined Empire we get to add 1d10+5 to abundance so that should go up a little
>>
Rolled 1 + 5 (1d10 + 5)

>>90148425
>>
>>90148544
So one of them got bumped up to
> Limited: Enough to support a small-scale extraction for a few years.
So I guess the moon’s moon now. 1d3 for its size
>>
Rolled 1 (1d3)

>>90148827
Moonception
>>
>>90148841
> Small, Light: The already-small world is low in metals, and so has even lower mass than it appears.
1d10-2 for its gravity
>>
Rolled 4 + 2 (1d10 + 2)

>>90148885
>>
>>90148963
> Low Gravity: Subtract 10 from its rolls for Orbital Features and subtract 2 from its roll for Atmospheric Presence. Maneuvering on this world may be difficult for those not accustomed to it.
d2 for its orbital features
>>
Rolled 1 (1d2)

>>90148970
>>
>>90149052
>1 feature
1d100-10
>>
>>90146090
Twas me.
I was considering for a not insignificant while on photoshopping the sideburns out into long hair, and adding it to the daughters' entries.
>>
Rolled 63 - 1 (1d100 - 1)

>>90149153
>>
>>90149883
oops missed a zero, just lower the result 9 additional times then
>>
>>90149883
> Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
D10-2 for atmosphere
>>
>>90150135
>>
Rolled 6 - 2 (1d10 - 2)

>>90150135
>>90150169
Ok for real this time
>>
>>90150174
> Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
D10 for its composition.
>>
Rolled 10 (1d10)

>>90150197
>>
>>90150385
> Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.
The moon’s moon is habitable surprisingly. 1d10 for climate
>>
Rolled 8 (1d10)

>>90150395
>>
>>90150561
> Cold World: Most of the planet is incredibly cold, but some sheltered patches are merely as cold as Siberia.
1d10 for life and water
>>
Rolled 10 (1d10)

>>90150586
>>
>>90151076
> Thriving Ecosystem: Native life is diverse, plentiful, and wide-ranging; most or all parts of the planet have native species.
1d10 for its land distribution
>>
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Writefag here.
Here it is. The reason the Farseer and the Assassin aren't allowed in the same room together, unsupervised.
https://controlc.com/20fac466
I must confess, I lost the inspiration for a fair bit, so it's not quite the quality I'd like. But I don't want to sink any more time into a crack story.
>>
File: Spoiler Image (168 KB, 355x500)
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Rolled 4 (1d10)

>>90146090
>>90149882
one awful photoshop later and I present to you the beautiful Sector Overseer Meladia Avena otherwise known as fat bitch
>>90151479
I love the tie in with the Veivian Bluemoor and the inclusion of the name of Disciplinati for the troop type
>Sephero decided that, this day, discretion was the better part of valour. So he backed off, and quietly phoned it it.
smart man
>Alicia practically beamed with satisfaction.
A happy ending until next time
The tension on the Redemptor must be that of a warzone.
Well done anon, good stuff. Have you added it to the page yet?
>>90151479
DICE
>>
>>90151665
> Few Continents: D3+1 landmasses make up the land surface, divided by oceans or something more exotic
D3 for how many continents
>>
Rolled 1 + 1 (1d3 + 1)

>>90151479
Good work anon
>>90151734
>>
>>90151665
I updated this a bit and put it on the page. That I spent so long on this shitpost is a tragedy. (But I'm going to do the cherub and the son too)
>>
>>90151970
>healthiest imperial noble
>>
>>90151818
>2 continents
D6 for its terrain modifier
>>
File: mini me cherub.png (308 KB, 903x641)
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>>90151970
Can I join in the shitposting too?
>>
Rolled 3 (1d6)

>>90151479
Good stuff. Might go into the drawthread and request that encounter
>>90152069
Rolling
>>
>>90152076
I love it, I'll add it to the page
>>
>>90152161
So we got 5 terrain this time. 5d6 for the what they are
>>
Rolled 1, 5, 3, 1, 3 = 13 (5d6)

>>90152224
>>
>>90152253
> Wasteland: Frozen tundra, scorching sands, or many other things in between. Defined by being inimical to life, even native life. Wastelands are frequently found in regions of extreme heat or cold. You may add an additional copy of the Extreme Temperature trait after generating traits randomly.
> Waterways: Whether large river, inland sea, or particularly interesting patch of ocean, this territory is all water.

Plains: grasslands, savannahs, stony plateaus, or other wide, flat expanses of land. Usually support some life, and sometimes a great deal of it
> Wasteland: Frozen tundra, scorching sands, or many other things in between. Defined by being inimical to life, even native life. Wastelands are frequently found in regions of extreme heat or cold. You may add an additional copy of the Extreme Temperature trait after generating traits randomly
> Plains: grasslands, savannahs, stony plateaus, or other wide, flat expanses of land. Usually support some life, and sometimes a great deal of it
5d100 for the terrains traits
>>
Rolled 68, 73, 35, 1, 83 = 260 (5d100)

>>90152297
>>
File: mini-me cherub.png (390 KB, 903x641)
390 KB
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>>90152076
hope you don't mind anon but I edited yours a little
>>
>>90152747
Perfection
>>
>>90152405
>Wasteland: Ruined: This wasteland was created not by nature, but by conflict. It may be a scar of fused glass from an orbital lance strike, the shattered shells of an ancient barrage, or in the worst cases the spilled energies of the Warp and the footsteps of Daemons. Terror and ruinous taint are constant companions when exploring Ruined territories
>Waterways: Stagnant: This waterway houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map. If it a waterway, it is a lake or inland sea without meaningful inflow or outflow, and it will have large buildups of impurities making it inimical to life.
>Plains: Extreme Temperature: Extreme heat or cold pervades this Territory. If the Planet already has an inclination towards one extreme, this territory is even worse in that regard, more extreme by 20° to 40° C. Alternately, a Territory can provide an extreme temperature opposite the one common on the rest of the Planet, such as a range of volcanoes on an ice world, making the local temperature more moderate by 10° to 20° C. If the planet is broadly moderate in temperature, this region is extreme in the direction of your choice, generally with an average temperature of 50°/-30° C (hot/cold, respectively). Multiple instances of this trait stack and create progressively larger shifts in temperature; a forest on a temperate world with 3x Extreme Temperature(Hot) will have an average temperature in the 150° to 180° C. If this creates absurd results, e.g. a forest where the average day is 300° C and would boil the sap from the trees, reroll the trait.
>>
>>90153049
> >Wasteland: Desolate: This territory is harsh and unforgiving, even by the standards of Wastelands. It has no oases, natural springs, or other potential sources of life or easier conditions. Survival is even harder than in a usual wasteland, and it is impossible to find water here.
>Plains: Notable Species: One of the Planet’s more noteworthy native species is found only in this Territory. Generate a new species for this purpose, using the species generation tables below. This sometimes instead indicates the presence of an unusual local variation of a more widespread species, dramatically different from other specimens in coloration, temperament, or physique. Often these have special adaptations to better exploit the Territory in which they live. This species is likely to be a source of an Organic Compound Resource if the planet has some.
2d3 for how many mineral and other resources it has
>>
Rolled 3, 3 = 6 (2d3)

>>90153063
>>
>>90153110
>2 Mineral Resource
>2 Other
4d10 for what they are
>>
Rolled 5, 4, 1, 7 = 17 (4d10)

>>90153126
>>
>>90153182
>Mineral: Ornamental
>Mineral: Industrial Metal
> Archeotech Cache
> Minerals
Need 1 more d10 for the 3rd mineral
>>
Rolled 9 (1d10)

>>90153219
>>
>>90153245
> Radioactive
4d100 for their abundance
>>
Rolled 34, 59, 21, 73 = 187 (4d100)

>>90153334
>>
>>90153509
>Ornamental: Limited: Enough to support a small-scale extraction for a few years.
>Industrial Metal: Limited: Enough to support a small-scale extraction for a few years.
>Archeotech: Limited: Enough to support a small-scale extraction for a few years.
>Radioactive: Limited: Enough to support a small-scale extraction for a few years.
So that’s it for the moon’s moon. Onto the next planet, 1d10 for its size
>>
Rolled 7 (1d10)

>>90153720
>>
>>90153786
> Large: Worlds of this size can range across a vast spectrum of possible types.
D10 for its gravity
>>
Rolled 6 (1d10)

>>90153940
>>
>>90153949
> Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.
2d3-1 for its orbital objects
>>
Rolled 3, 3 + 1 = 7 (2d3 + 1)

>>90154014
>>
>>90154088
>5 objects
5d100 now
>>
>>90154154
Shouldn't two of them be the moon and the moon's moon?
>>
Rolled 38, 8, 72, 6, 95 = 219 (5d100)

>>90154154
Forgot to roll
>>
>>90154177
No so the moon was apart of the >>90143914>>90144172 >>90144823>>90144937>>90144584 That planet just turned out to be uninhabitable so rolling for it was done relatively quick. RNGesus just blessed us with liveable moon and another moon.
>>90154186
>Large Asteroid: An asteroid large enough to be detectable by sensors, but not visible except as a fast-moving star to the naked eye, occupies a stable orbit around this planet.
>No Feature
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>No Feature
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body.
Cool we got another true moon so higher chance of something liveable being around. d10 for the planet's atmosphere density
>>
Rolled 4 (1d10)

>>90154458
>>
>>90154492
>Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
Moment of truth, d10 for its composition
>>
Rolled 1 (1d10)

>>90154530
>>
>>90154542
>Deadly: You're basically swimming in an acid ocean. Even with total environmental seals, you're probably living on borrowed time. If the atmosphere is Heavy, you're definitely living on borrowed time.
Unfortunate. Onto it's Moon. 1d10 for its size
>>
Rolled 4 (1d10)

>>90154565
>>
>>90154590
>Small, Dense: As Small but with higher gravity and more mineral resources available.
1d10+5 for its gravity
>>
Rolled 2 + 5 (1d10 + 5)

>>90154608
>>
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>>90134093
Should the picture for the lasgun be added to the 1d4chan page somewhere?
>>
>>90154720
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.
2d3-1 for its orbital objects
>>90154729
It could probably go on the guard or forgeworld's page.
>>
Rolled 1, 3 - 1 = 3 (2d3 - 1)

>>90154756
>>
>>90154904
>3 objects
3d100
>>
Rolled 54, 50, 80 = 184 (3d100)

>>90154729
added that here
https://1d4chan.org/wiki/Setting:Vei_System/Regiments
>>90154928
rollan
>>
>>90154963
> Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
> Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
> Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
1d10 for its atmosphere density
>>
Rolled 1 (1d10)

>>90156306
>>
>>90156784
>None: No atmosphere,or almost none. Operating on its surface requires the usual tools and protection for working in vacuum.
So that’s pretty much it for this system. Only two habitable planets(moons) and there’s decent amount of archeotech lying around here
>>
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>>90157030
Archeotech you say?
I wonder if this solely be a mechanicus system, or if something else got here first
>>
>>90157163
Its possible, we can roll for the two habitable planets filling in the gaps with the planet creator or just try extrapolate the information ourselves
>>
Going to try to do a quick summary of this system
>Haven: Peaceful system of garden worlds
>Ruined Empire: Dark Ae civilization once ruled here
>Stellar Anomaly:Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some fuckhueg negative space wedgie affecting the local gravity. Remove any 2 Planets generated in the system as they or their orbits are destabilized. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.
>Luminous Star: Well past its peak brightness, but steady yellow or yellow-orange.
>Inner Cauldron: Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover.
>Main Biosphere: Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover; Starship Graveyard, 2 planets
>Outer Reaches: Dust Cloud: The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that;Asteroid Belt: A thinly-spread ring of rocks which may have once been a rocky world. This poses a minor navigational hazard for all travel in its Solar Zone; Asteroid Cluster
>>
>>90157650
>System has two star ship graveyards
> Lost Explorers: Ships lost to overextended supply vaults, or failure of vital systems. 3 ships but most or all are salvageable.
> Skirmish: Wrecks from a small battle, from two different sides, drift here. 6 hulks, all heavily damaged but possibly sturdy enough to salvage.

>1st planet
> Large: Worlds of this size can range across a vast spectrum of possible types.
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G.
> Moon: A true moon, massive enough to form a proper hydrostatic spheroid.
> Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource,
> Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
> Toxic: Poisonous to breathe, but only mildly harmful to walk through. You'll need a rebreather but not a full isolation suit.

>Planet's moon
> Small, Dense: As Small but with higher gravity and more mineral resources available.
> High Gravity
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid.
>Large Asteroid: An asteroid large enough to be detectable by sensors, but not visible except as a fast-moving star to the naked eye, occupies a stable orbit around this planet.
Moon has more stuff orbiting it than the actual planet.
> Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
> Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.
>>
>>90157691
> Hot World: Most of the planet is incredibly hot, but some sheltered patches are merely as hot as the Sahara.
>Lifeless Oceans: Liquid water is readily available, but no native life exists. (Yet?)
> Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
> Swamp: Abundance of water, not dangerous in itself but often hosting deadly disease and toxic creatures
> Stagnant: This swamp houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map.
>Exotic Material: Major: Vast potential, both short- and long-term. Startup costs to make good use of it will be high and competitors will be tempted to cut in.
>Xenos Ruins: Sustainable: Extensive reserves, a small operation could sustain itself on this.
>Archeotech: Limited: Enough to support a small-scale extraction for a few years.
>Archeotech: Minimal: Not enough to support an ongoing extraction project

>Moon's moon
> Small, Light: The already-small world is low in metals, and so has even lower mass than it appears.
> Low Gravity
> Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
> Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
> Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.
> Cold World: Most of the planet is incredibly cold, but some sheltered patches are merely as cold as Siberia.
>>
>>90157385
Just throwing out an idea, but we could roll a 1d3 to decide if these are Imperium, xenos or chaos worlds. If we rolled Imperium we roll them up normally, and if we rolled xeno for example, roll a 1d10 for which of the xenos tables to then roll on. If we land on necrons, we make the world a regular Imperium world, but *actually* an awakening tomb world. Just an idea. Or we can just roll them and deal with what we've got, and just say x amount of the planets are being terraformed, and actually do have presence on them so we don't have a tiny system of only 2 moons. Veire was settled after all, and that's 300°c.

>>90157650
Just out of curiosity, does the Haven roll have anything saying the world must be of a certain type in the system?
>>
>>90157721
> Thriving Ecosystem: Native life is diverse, plentiful, and wide-ranging; most or all parts of the planet have native species.
> Few Continents: 2 landmasses make up the land surface, divided by oceans or something more exotic
>Wasteland: Ruined: This wasteland was created not by nature, but by conflict. It may be a scar of fused glass from an orbital lance strike, the shattered shells of an ancient barrage, or in the worst cases the spilled energies of the Warp and the footsteps of Daemons. Terror and ruinous taint are constant companions when exploring Ruined territories
>Waterways: Stagnant: This waterway houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map. If it a waterway, it is a lake or inland sea without meaningful inflow or outflow, and it will have large buildups of impurities making it inimical to life.
>Plains: Extreme Temperature: Extreme heat or cold pervades this Territory. If the Planet already has an inclination towards one extreme, this territory is even worse in that regard, more extreme by 20° to 40° C. Alternately, a Territory can provide an extreme temperature opposite the one common on the rest of the Planet, such as a range of volcanoes on an ice world, making the local temperature more moderate by 10° to 20° C. If the planet is broadly moderate in temperature, this region is extreme in the direction of your choice, generally with an average temperature of 50°/-30° C (hot/cold, respectively).
>>
>>90157724
It says this
>Peaceful system of garden worlds. Choose one:
>Add one Planet to each of the three Solar Zones
>Add +1 to Atmosphere Presence rolls and +2 on Atmosphere Composition rolls for Planets in the Biosphere zone
>Add +2 to Habitability rolls for Planets in all zones
>>
>>90157724
>Just out of curiosity, does the Haven roll have anything saying the world must be of a certain type in the system?
So one the things we could have chosen for Haven was to get a bonus to the atmosphere rolls or to the habitability rolls. We got the +1 planet in each zone which got cancelled out by the stellar anomaly. I'm fine rolling to see who owns the planets though
>>90157742
>Wasteland: Desolate: This territory is harsh and unforgiving, even by the standards of Wastelands. It has no oases, natural springs, or other potential sources of life or easier conditions. Survival is even harder than in a usual wasteland, and it is impossible to find water here.
>Plains: Notable Species: One of the Planet’s more noteworthy native species is found only in this Territory. Generate a new species for this purpose, using the species generation tables below. This sometimes instead indicates the presence of an unusual local variation of a more widespread species, dramatically different from other specimens in coloration, temperament, or physique. Often these have special adaptations to better exploit the Territory in which they live. This species is likely to be a source of an Organic Compound Resource if the planet has some.
>Wasteland: Desolate: This territory is harsh and unforgiving, even by the standards of Wastelands. It has no oases, natural springs, or other potential sources of life or easier conditions. Survival is even harder than in a usual wasteland, and it is impossible to find water here.
>>
>>90157768
>Plains: Notable Species: One of the Planet’s more noteworthy native species is found only in this Territory. Generate a new species for this purpose, using the species generation tables below. This sometimes instead indicates the presence of an unusual local variation of a more widespread species, dramatically different from other specimens in coloration, temperament, or physique. Often these have special adaptations to better exploit the Territory in which they live. This species is likely to be a source of an Organic Compound Resource if the planet has some.
>Ornamental: Limited: Enough to support a small-scale extraction for a few years.
>Industrial Metal: Limited: Enough to support a small-scale extraction for a few years.
>Archeotech: Limited: Enough to support a small-scale extraction for a few years.
>Radioactive: Limited: Enough to support a small-scale extraction for a few years.

>Planet #2
> Large: Worlds of this size can range across a vast spectrum of possible types.
> Normal Gravity
>Large Asteroid: An asteroid large enough to be detectable by sensors, but not visible except as a fast-moving star to the naked eye, occupies a stable orbit around this planet.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid.
>Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
>Deadly: You're basically swimming in an acid ocean. Even with total environmental seals, you're probably living on borrowed time. If the atmosphere is Heavy, you're definitely living on borrowed time.
>>
>>90157785
>Planet #2 Moon
>Small, Dense: As Small but with higher gravity and more mineral resources available.
>Normal Gravity
Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
> Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
> Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.
>None: No atmosphere,or almost none. Operating on its surface requires the usual tools and protection for working in vacuum.
And that's everything
>>
Rolled 1 (1d3)

>>90157724
Rolling in case we do this idea
>>
Rolled 1 (1d3)

I'm about to head to bed, but I'll do a 1d3 for either Imperium, Xenos or Chaos. I'll leave it up to everyone to decide whether to use it or not as it's a pretty big decision for the system and if it counts as that race ruling the system or just 1 moon. We can always shoehorn something in when we get to the friends/enemies part of the tables to make things work better.
>>90157798
And good work rolling and keeping that all up to date anon.
Just out of curiosity, for continuity's sake (especially for suptg) will we keep the threads named Vei System? Or expand it to Al-Thys subsector?
>>
>>90157980
>>90158002
Huh well I guess the imperium have this shit locked down
>>
>>90157980
>>90158002
I say we go by moon so looks like the first one is claimed by the Imperium. 1d100 for it's classification

As far as thread naming goes, stick with Vei maybe add Al-Thys as a subtitle.
>>
Rolled 88 (1d100)

>>90158040
>>
>>90158160
>War World: You know the mantra. In the grim darkness, there is only war. There's only been war here for generations. It's likely nobody remembers what all the fighting is about, and the thing they've been fighting over was long since destroyed, and that that thing is the planet itself.
>But it wasn't always this way. Roll 1d100 on this table to see what this world was originally like before one thing led to another. If this is rolled then either roll again or maybe the fightings been happening here for so long that it's literally always been at war as far as records are concerned
Starting off strong with this. I need another 1d100
>>
Rolled 16 (1d100)

>>90158391
>>
>>90158591
>Penal World: Class of Imperial world that functions as a military prison planet. A single such world's population consists entirely of criminals drawn from hundreds of different worlds. May double as a Mining World or Agri-World or have a similar low skilled and repetitive labor intensive trade, or simply exist as a one stop shop for Penal legion recruits (even then, they may still produce military gear if only to free up the actual industrial planets for more expensive stuff).
Interesting
3d10 for its tech level
>>
Rolled 2, 3, 3 = 8 (3d10)

>>90158814
>>
>>90158829
>Industrial: Has completely moved on from small farms and independent manufactories. Everything is mechanized and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles. At the very end of this stage, nuclear power and advanced computing systems can be found.
11d10 and 1d5 for adepts presence
>>
Rolled 9, 1, 10, 9, 9, 3, 2, 3, 9, 5, 7 = 67 (11d10)

>>90158861
>>
Rolled 4 (1d5)

>>90158861
>>
>>90158872
>Adminstratum (10):Small. Involved, but quietly and unobtrusively.
>Arbites(31): Dominating: One of, if not the, most powerful and influential forces on the planet.
>Astra Telepathica(2):None. No purpose
>Mechanicus(3):None. No purpose
>Ministorum(14): Moderate. Has offices and planetary duties, and are widely known.
>Inquisition(7):Slight. Specific duties; not involved in wider planetary affairs.
>>90158877
>Astronomica(4):Token. For administrative purposes only.
Weird they have Astronomica but no Telepathica. 10d10 for the planets circumfrence
>>
Rolled 2, 3, 10, 6, 3, 6, 8, 8, 5, 5 = 56 (10d10)

>>90158950
>>
>>90159460
>112,000 km
1d100 for its axial tilt
>>
Rolled 93 (1d100)

>>90159592
>>
>>90159743
>Axial Tilt: Severe (36-45°)
>Seasonal Variation: ± 60°C/140°F
That must be miserable since the planet is already hot. That’s before factoring its a Penal AND a War World.

1d100
>>
Rolled 61 (1d100)

>>90159778
>>
>>90160108
>5d10 hours
>>
Rolled 9, 9, 3, 7, 5 = 33 (5d10)

>>90160153
>War world that used to be a Penal world
>Industrial
this is just that planet from alien 3 isn't it?
>>
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Since it’s a war world and a penal colony I can imagine that it’s a large scale riot going on, with bastions of guards and PDF holding key areas like power stations, spaceports, and the (remaining) armories, while calling out in distress and waiting for reinforcements (that may or may not arrive in time), possibly from Veire seeing as they are the closest world (so far)
>>
>>90160768
are we thinking it's just a regular (but plantetary wide) riot, or is there something chaos-y afoot?
If it's just a riot, I wonder what caused it. Awful working conditions? Being sent to the other planets to try and make them habitable, like some sort of chernobyl deal? You spend x amount of time on Shithole VII working, you get 30x that off your sentence?
Or if it's chaos, there's a heretical cult table and a lost and the damned table we could roll on
https://1d4chan.org/wiki/Lost_and_the_Damned_Creation_Tables
https://1d4chan.org/wiki/Heretical_Cult_Creation_Tables
the cult would be the best bet if we went down that road I think. But I can see it just being a regular riot too.
>>
>>90161008
I think just a regular riot is fine. I feel like suddenly putting a chaos cult into this would feel out of place. The riot’s origin could however be left ambiguous as it could be many things boiling over, such as severe beatings, food shortages, malfunctions in the security systems, etc
And sure a cult (xeno, or chaos) could have played a hand in toppling the first piece in starting the riots, or it could have sprung up amidst the chaos in the riots.
>>
>>90143885
What did those bastards do to my beautiful Earth...
>>
>>90158950
that arbites roll is stupidly high, I wonder how the prisoners managed to overthrow them. Unless it was some corrupt marshal that started all of this
>>
>>90160717
>33 hours
1d100 for its year
>>
Rolled 24 (1d100)

>>90163573
>>
>>90163173
Corruption or they got complacent. There’s always a chance its outside force that’s attacking.
>>90164406
>(10d10)x3 Terran days
>>
Rolled 7, 10, 5, 8, 7, 3, 4, 3, 8, 1 = 56 (10d10)

>>90164607
>>
>>90164806
>168 Terran Days
>122 Local Days
So we know the world is a hot world so
>Warm (+31°C to +50°C/88°F to 122°F): Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
Which its even worse with the axial tilt. 1d100 for its population
>>
Rolled 30 (1d100)

>>90165171
>>
>>90159592
>>90159460
So I messed this up. I forgot this was the moon not the planet so it should be
>56,000 km
>>90165550
>(10d10)x1,000
Doesn't seem like there's going to be a whole lot of people here.
>>
Rolled 10, 1, 4, 6, 1, 8, 8, 5, 4, 9 = 56 (10d10)

>>90165588
>>
>>90165896
>56,000
1 person for every kilometer of the planet. 1d100 for their society
>>
Rolled 45 (1d100)

>>90166099
>>
>>90166241
>Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.
Hail the Warden Lineage. 2d12 for their export and import
>>
Rolled 10, 2 = 12 (2d12)

>>90166268
>>
>>90166307
>Export:Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
>Import: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
So the penal world main export is illegal stuff. Huh.
12d100 to see what defenses they have
>>
Rolled 77, 58, 70, 56, 58, 67, 83, 50, 98, 82, 91, 38 = 828 (12d100)

>>90166359
>>
>>90166367
>Enforcers: 99% / 3d10 / 2d10
Arbites are the only thing protecting this world. 3d10 for how many and 2d10 for quality
>>
Rolled 7, 10, 2, 8, 2 = 29 (5d10)

>>90166359
hm, can't wait to find out what the other planet it to find out if they're exporting to that, or exporting out of the system
>>90166479
dice
>>
>>90166651
>Enforcer Size:Huge
>Enforcer Quality:Medium
Thats it for this world
>>
>>90166760
These guys HAD to be corrupt, tons of decently armed enforcers, arbites are the largest faction by far, and they export some type of contraband. But I'm sort of picturing the powder gangers backstory, guards got lax in their duties and (something work related) needed done, the inmates needed (some special device) to do it, they misused it and turned it against the guards. Or all the guards were just awful at their jobs.
>>
>>90166856
Maybe they let the planet fester as bloody entertainment. Export illegal "training" videos. Import enough meat to keep the "winners" fed and in good shape. Plus a little rebellion keeps the new recruits trained...
>>
>>90167614
>>90167614
Just other things to note the planet has a notable species and has some sort of exotic material. Exotic material could be possible contraband(Warpstone/Blackstone) and the species might be the reason for it being a war world.

Should we roll up the moon’s moon?
>>
>>90168181
ok
>>
>>90167614
Even if we go with exporting an exotic material, I like your idea of the training videos and the winners getting real food. I can't even imagine what this backwater penal colony would be eating. Something worse than corpse starch I'll bet.
>>90168181
We could roll up the creature and maybe a guard regiment for this place, depending on what this other moon is. Just thinking out loud but the above anons idea of training videos and staged rebellions could be this penal worlds way of training new regiments.

But yeah let's do the other moon first
>>
>>90168341
>Something worse than corpse starch I'll bet.
They’re only in the Industrial age so it’s probably flat out cannabilism. They don’t get corpse potatoes.
>>
Should we start rolling nownor new thread?
>>
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>>90168341
>I can't even imagine what this backwater penal colony would be eating. Something worse than corpse starch I'll bet.
Maybe they have some maggot farms (like the ones seen in Blade Runner), where they are then boiled, smashed, treated and compressed into nutrient bars that they majority of the prison population eats?
>>
Mixing the system and planet stuff for the moon
>Classification: War/Penal World
Tech Level: Industrial
>Adminstratum (10):Small. Involved, but quietly and unobtrusively.
>Arbites(31): Dominating: One of, if not the, most powerful and influential forces on the planet.
>Astra Telepathica(2):None.
>Mechanicus(3):None.
>Ministorum(14): Moderate. Has offices and planetary duties, and are widely known.
>Inquisition(7):Slight. Specific duties; not involved in wider planetary affairs.
>Astronomica(4):Token. For administrative purposes only.
> Size:56,000 km
>Axial Tilt: Severe (36-45°)
>Seasonal Variation: ± 60°C/140°F
>Days: 33 hours
>Year: 168 Terran Days/122 Local Days
> High Gravity(1.3 to 1.5 G)
> Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
>Atmosphere: Pure
>Warm (+31°C to +50°C/88°F to 122°F)
>Lifeless Oceans: Liquid water is readily available, but no native life exists. (Yet?)
> Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
> Swamp
> Stagnant: This swamp houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map.
>Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.
>Export:Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
>Import: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
>Enforcer Size:Huge
>Enforcer Quality:Medium
>>
>>90168341
>>90168450
>>90168181
>>90170312
Grim. But fitting. The winners of the fights must feel like royalty getting some real meat for a change. I picture a full on colluseum. Fights to the death between inmate on inmate, inmate on the unrolled creature on the planet, or inmate on guard.
Just a thought but what if the guards are mostly/all former inmates who 'won' the fights. The regular guards kept dying in the arena and they had to fill out the ranks somehow. The only thing keeping them in line is the promise of decent food that the guards get. Compared to maggot bars or eating a dude, there's nobody that isn't taking that deal.
The royalty if the planet still makes money off of the videos and whatever that exotic material is and doesn't really care what goes on.
>>90171000
This place can get up to 110°c and as low as -29°c. In a swamp. Doesn't sound like a haven to me.
>>
bump
>>
>>90171682
Honestly with the way thing are run over there, it’d probably be a decent place for marines to recruit from.
>>
Unrelated to prison moon but did we say color schemes for different factions like the Eldar, Guard, Sisters,etc. ?
>>
>>90176571
I think an anon said something for the deldar in one of the threads but I can't remember what. For the sisters I assume as they were split from the Order of the Sacred Rose, that they would be white/red. When I wrote the Lady Serephina backstory I described her armour as
>Her ornate white power armour is adorned with lightning motifs symbolising her Order - Order of The Lightning Lady, and rose motifs, symbolising her old Order - Order of the Sacred Rose. Her helmet features a stylized lightning-shaped visor. Her power sword - Tempest - is shrouded in light, the hilt is adorned with intricate cog-pattern engravings, and houses an array of mechanisms that allow the wielder to channel and control the roaring power of lightning itself.
But the regular sisters may have something different
>>
>>90176571
>>90176619
Sisters I imagined them white and blue with gold trim. The Eldar I imagined were blue and green. Though I don’t think there was ever an extended conversation about color schemes
>>
Felt like writing some more fluff/short stories

The sound of boiling vegetables and meat sizzling on pans reverberated through the ornate kitchen. Sous chef Vilder Camenta looked over his kitchen staff as they worked tirelessly on preparing the banquet for Marlock Avena, the High Overseer of Al-Vivus. In the chamber above there were multiple high standing people from all over Vei, everything from Administratum officials, Minustorum Priests, Guard officers, to even the odd Adeptus Mechanicus representative.
Vilder had been the head of the kitchen staff onboard Marlock's personal pleasure cruiser for over a decade now. He, and the rest of the staff onboard the ship were never allowed to stay on the planet they orbited, in fact the cruiser itself hadn't broken orbit for as long as anyone can remember, a clever loophole to keep retainers such as himself off the planet to keep the numbers "official".
After several more minutes the first course of the banquet had been prepared, and it had all been neatly lined up on silver platters, with himself and his serving staff to deliver to the food personally, while servitors dressed up in fancy clothing would deliver the rest to the other guests. The first meal prepared was a sauteed Grox steak, flavored with native Vei herbs and vegetables, but topped off with a pinch of sea salt from the a far off Ocean World, a planet very far from the Vei system.
As Vilder and his entourage of kitchen staff entered the big hall he could see that it was indeed extravagant, among the wide purple drapes, and golden busts of Marlock and his kin sat the guests on ornate wooden long tables, with the host and his closest family who were attending seated at a sparkling jade table.

>1/2
>>
>>90177484
The wine in the room flowed like water as laughter, idle chatter and clanging of glasses reverberated through the hall. But the room quieted down as everyone noticed the servers walking in all carrying the first meal.
Marlock's eyes lit up as he locked his gaze on Vilder. His massive form shifting as she shuffled in his chair. "Wonderfull, th' sous chef is finally 'ere, a'm famished" He said, nearly shouting to all nearby in his thick Al-Vivian high Gothic dialect.
As Vilder came closer he saw who was present near the High Overseer. To his right was the "beautiful" Meladia Avena, the overseer of Sector 3 and first daughter to Marlock. Next to her was probably her current date, a modest looking man who seemed to cower every time her massive bulk shifted next to his smaller frame.
To Marlock's left sat a pudgy looking woman, with jet-black hair and a face covered in make up, this was presumably the High Overseer's current muse, but Vilder couldn't know for sure, as the High Overseer seemed to go through them faster than a guardsman goes through a pack of Lho-sticks.
"Whit dae ye hae fur me, ah mean us this time dear Vilder." Morlock said while licking his lips, and smacking his gob.
"A classic to start off with, and what I can recall a meal that you used to love before your days as High Overseer. I present to you 'Grox in the meadow', with a pinch of my own secret spices, please, enjoy" Vilder said elegantly as he bowed his head and removed the lid of the plate, instructing the others of his staff to do as well.

2/3 They always seem to be just too big for two posts
>>
>>90177484
>>90177512
"Perfect, it howfs as guid as ah kin mind, bit ah cannae wait fur th' seicont coorse, ah hae feeling it wull be even better." Marlock said as he dismissed the sous chef. Marlock raised his glass and swooping down from above was his personal cherub who eagerly refilled his glass with a bottle of expensive wine almost as big as itself.
As Vilder and his staff left the banquet hall to prepare the second part of the meal he could her the High Overseer call out a toast to mostly himself and a token gesture to the Lightning Lord and the Imperium at large. Not that Vider didn't care, he had a kitchen to run.

>3/3
>>
New thread >>90177734


>>90177484
you should post that in the new thread too anon



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