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ULLA! ULLA! ULLA! edition.

>What is this?
/TG/ MAKES A GAME.
What started as a simple political compass chart about a (completely made up) Journey to the Center of the Earth-style wargame has morphed into a (for real this time) Vernian-hellscape wargame.
Its an ~1870s era, Jules Verne pre-war scifi inspired underground eldritch hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, but is far from completion

Currently there exist 3 versions of the rules:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, almost ready for playtesting, unified document is in the works
>4e - slowly developed by multiple anons, almost ready for playtesting, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Contribute if you have ideas. Give feedback on contributions if you don't.

THE OLD ONE
>>89200203
>>
File: RULESv1.pdf (346 KB, PDF)
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>>89297989
>TL;DR Doc (WIP) - This needs a bit more fleshing out
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
> Lore Doc
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>1e Doc (NOW WITH STATS!)
Click the pic
> ?4e? Rules Doc
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
> Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
So, I made the Wapaq back in the day but didn't put much thought into the concept. I like what whoever came up with Ayahuasca added to it, so I thought of a way to integrate both ideas and flesh them out.
>Wapaq are fungoid creatures, who operate in a way similar to hive insects
>The Wapaq themselves are drones and soldiers, scouting for new colony sites, looking for supplies and dealing with threats. They have the intelligence of animals, getting dumber or smarter depending on the distance from the Wapaq Queen
>Their flesh is known to alleviate the effects of Deep Drunkenness. While they can't be tamed, they can be captured and kept around long enough to butcher them when needed. The Tsardom pioneered hunting and/or capturing them in a somewhat stable and sustainable manner by stalking their foraging grounds, kinda like the bisons or wild cattle in South America
>The Wapaq Queen also named Ayahuasca by American explorers, is fully sapient, though her mind is ultimately rather alien from human perspective
>Ayahuasca alleviates Deep Drunkenness by its very presence and can even offer helpful advice, but people in close contact with it risk succumbing to its siren song
>When they do, they are compelled to come to its Wapaq colony, where their body and mind are absorbed into its mycellium
>Ayahuasca is psychic, creating powerful illusions in the minds of creatures who get close enough. It presents herself as an attractive, friendly and overall very compelling member of the species she is in contact with
>They can reach out more easily to creatures in altered states of mind, like when they sleep or are under the influence. This is why shamans tripping on fly agaric see them in their visions and why Native Siberians have legends about mushroom people seducing humans and taking them away
>Both can be encountered on the campaign map, where you can attempt to hunt Wapaqs or interract with Ayahuasca to reduce Deep Drunkenness or get other perks at the risk of losing your men
>>
>>89298031
>pdf
does anyone know how to run those online tabletops well enough to get a game going?
We have units for "1e" and rules, we should start some playtests.
>>
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>>89297989
2e anon with another report.
Just finished adding in Ranged Attacks, Explosions and Scattering rules. Last night I cooked up a small scenario list so we could playtest both wholesale slaughters and less conflictual games. Eminently temporary.
I've got Vehicle rules, basic common Equipment & Mounts, Uncommon Actions (stuff like engineer, cooks, diplomats and encampment actions, which players can agree to dismiss for a simpler game. I still want them in in order to have the framework to work on them progressively through playtest) left to do, but its all mostly copying from paper notes I had laying around. Should be good for tonight. If I can I'll try to work in some optional NPCs & Beasts in.
>>
Proposal for "Flamethrower-like" weapons range calcs in 1e.

>>89298829
>Just finished adding in Ranged Attacks, Explosions and Scattering rules.
Just in time for me to pop in with a rules update too!
I jury rigged a way to handle flamethrower-type weapons in my unit lists, but I was considering just making it a core rule like explosives.
>>
>>89298844
I like this one.
>>
Also, does anyone have enough experience with those online tabletops to host playtests?
>>
>>89299641
I think owlbear rodeo 1.0 is probably our best bet. You don't need to register and it has comparable features to roll20
Sadly it will go offline in ~July so we have to be quick
>>
>>89299818
Its not going offline, its updating to a 2.0.
Maybe we can prep for that then?
>>
>>89299818
>>89300048
oh nevermind its a gay app for the update
fuck off why does everyone make things shit
>>
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>>89298829
Mostly finished Vehicle & Warmachine rules, only need to figure out Crashes, which I'll keep simple anyhow. Also mostly did Uncommon Actions (Building, Cooking, Parley, Heal, still have Repair to do). Next will be the Encampment Buildings, which are going to be very simple ('building" is funny word for a tent a campfire or a barricade, but hey whatever), then the Equipment & Mounts lists (only 3-4 items each), then copy pasting the weapons lists I've made before in. And that should be it. I'll have to work in some stuff in later like silver costs, in the meantime we'll have to wing it for the playtests...
Thank you everyone for your patience, but its coming very soon.
Also, any news from portrait anon?
>>
>>89300077
Nothing good lasts forever, they did promise to make the previous, aka good, version open-source but I doubt it
We only really need a hex map, everything else can be done using a spreadsheet in the next tab and random.org
>>89300442
Looking forward to it
>>
>>89300442
>Also, any news from portrait anon?
i am dead OoooOoooOoOOOoOOOoOOOoOOoo
jk I've been around, just been spending my art time on other projects
>>
>>89300714
Happy to hear you still around, no pressure for the portraits, I just appreciate the presence.
>>
>>89300870
i'm stuck aboard a memory engine
the hyperboreans got my soul
its actually not bad, pretty comfy, good room service
>>
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Honestly its pretty great to see we're approaching playtesting. We just have to find a platform that is decent, and apparently not imploding thanks to a cash grab.
>>
>>89297989
2e anon repor~ lol gotcha motherfuckers.
HERE WE FUCKING GO!
Its not exactly finished, at least not in the sense that I'm satisfied with it, I knew it was never going to be finished before playtesting, but I would have wanted to have a full engine to test. Here there's still stuff to hammer out with Vehicles, but I've been sitting at my desk so long today I'm starting to feel like I did back in my univ finals... I'm gonna post this up as it is, leave it to you nerds to pick it apart (please be gentle its my baby) and then go do some normie shit for once.
If the combat resolution seems too much, just bare with it for a while, I've done some "physical" tests and after one or two tries it goes very quickly. I'll also be adding visual aids as reference soon.
>>
>>89302414
THE STYLE
THE GRACE
THE DUCKSWORTH
exceedingly based

Now let's find a platform, preferrably one that isn't dying in a few days
>>
>>89302414
based rules anon, delivering the goods.
i don't actually play wargames myself, i'm more of a dungeon crawl enjoyer, but i have a couple friends who are big into 40k and i'll see if i can convince them to take a look at the pdf
>>
>>89302414
A thought:
Lighten the background and pick a more readable font.
This is a rules document, not a lore primer. Readability is a high priority.
>>
>>89302589
>Lighten the background
I'll look into getting a slightly less annoying one, this was the best one amongst those prepackaged.
>and pick a more readable font.
You will learn to enjoy Blackadder ITC or I swear I'll switch to French Script MT.
I may look into getting something slightly better defined at larger font size... maybe...
>>89302580
>Now let's find a platform
I'll look into it tomorrow. I don't use any myself but I have some friends that do, they might be able to recommend something.
>>89302581
Any feedback (beside those attacking the grace and elegance of the chosen font) are welcome. I hope you get to enjoy playing a few games, even if it isn't your usual jam. I've being playing skirmish wargames since the early 90s, when to my parent's (and the nun's at my boarding school) dismay I got into Necromunda. Its obviously hard to tell at this stage but it will feel like a mix between a normal skirmish wargame and a dungeon crawler, so hopefully you find something you enjoy in it.
>>
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>>89302666
>Any feedback
This is what I've got so far. Hope it helps.
Apparently he just got done with a game of War of the Ring a few hours ago, funnily enough.
>>
>>89302666
>I'll look into getting a slightly less annoying one, this was the best one amongst those prepackaged.
Just regular white paper is fine, actually.
>>
Reposting american leader character from last thread.

>Julian Stanton
>Born to a family of poor european exiles in Pennsylvania, now one of the richest men on the continent
>Enlisted in the civil war, but disappeared before he saw any combat
>Re-emerged in California, owning a modest parcel of real estate
>Upon the discovery of the Mammorth cave entrance, he sold all his property and ventured underground
>Supposedly adventured in Agartha for several years before returning to the surface with a massive (and mysterious) fortune, proceeding to buy every rail, steel, and oil company he could
>Has tried and failed several times to buy out Colt, and Smith and Wesson
>Now runs the railway line that goes through Mammoth cavern
>Tried to set up a second line to Chicxulub crater but beaten out by Cornelius Vanderbilt
>Though he directs his business empire from afar, in his manor at San Francisco, all his visitors say that he has remained unnaturally young even into his late 50s
>Said to have constructed a vast cellar beneath his manor, where he collects trinkets and artifacts from Agartha some of which, whisper the servants, are alive
>Still personally leads expeditions from time to time, and is surprisingly capable in combat
>Can also speak, read, and write fluent Greek
>>
>>89302666
>>89302684
>Initiative as a factor of Leadership - Dread
I think the 1e doc handling initiative by simply having it alternate each turn was elegant top.
>>
>>89302684
>>89302709
Good feedback, I didn't know what to do for that and the previous rules doc had an initiative roll, but I don't think it would change anything to have the first player alternate, given its only one model's activation. Unless someone comes up with a good reason not to I'll edit that in.
>>
>>89302414
One thing about Strength is that I faintly recall people being averse to having separate damage rolls of any kind. Another option would be for Strength to be the melee 'to hit' stat and have wounds severity be determined by weapons and Armor rolls. So like 1e, but with Skill and Strength as attributes (cause if I understand correctly, 1e only has weapon stats on attacker's side).
>>
>>89302414
Huzzah for 2e anon! Hip hip hooray!
>>
>>89303328
That's going to be one of the main thing I'm going to be looking for feedback on during playtest, but I'd really want for people to bare with it until then, stretching the whole resolution from 1-2 rolls to 2-3 really made it work better imho.
>>
Early morning bump.
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>>89305156
Morning!
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>>89297989
I wanna hold hands with the Heiress.
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Seems like we are losing a little bit of steam. Should we shill this on other generals like /awg/? I don't know the etiquette for this...
>>89309030
> tfw you will never be a Parisian Frenchman who survived a kilometer long vertical landslide with its home only to realize that picrel is what your new neighbours look like.
Everyday I find new reason to question our continued existence.
>>
>>89309205
I'm not the biggest fan of shilling but we're moving into playtesting phases getting people top join us once we settle on how to set up easy to access games would be perfectly fine.
>>
>>89309214
Also, speaking of playtesting, I'm looking for websites to host this on... There's gamestructor which is ... well not easy on the eyes but it allows us to build the game set used ourselves, the hexmapmaker seems detailed enough, it would require some work setting up but there's all the elements needed there, hexmap, tokens, dices and cards (which could be useful for reference).
>>
>>89309372
Just need to find anything that isn't dying in a literal week. If you think its good, we can look into it.
>>
>>89309372
Does Gamestructor require an account?
We could just make accounts on the owlbear cash grab update, they do have "Free" plans.
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>>89309748
Only for login, there is no cost unless you want to up to amount of space for game components, but from what I'm looking at right now it seems sufficient.
Anything works for me.
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>>89309795
Alright then, let's settle on what system we're using. Owlbear has a free option too, and it looks nice, but is limited.

We should also poke around and see if people are interested in playtesting the shitty first draft version of a /tg/ custom game.
>>
>>89309896
I've just made a board with gamestructor, its really annoying you have to drop every single tiles, but its doable. The one snag I'm hitting now is that you can only have 10 tokens without a subscription, so I'm looking into if that's it and I look into something else or if there's a workaround. Please keep looking in the meanwhile... We really only need a chatroom with a shared screen on which we can upload the board's grid. Even if we can't all directly interact with it and must post our moves for the one's hosting to make the moves that would be 100% fine.
-
Oh yeah it's definitely shit. I have to create dice sides to have dices (which is fine and good for a game maker) but am limited to 10 sides total... lol. Fuck that.
On a related note, I am meeting a friend who was in charge of production/design for a larg-ish boardgame company this weekend, he's much more a boardgamer than a wargamer so I don't hold hope of roping him into a game, but I know he plays a lot online and might have some insight on how to run the playtest, since he's done stuff like that professionally.
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>>89310206
>I've just made a board with gamestructor, its really annoying you have to drop every single tiles, but its doable
Is it possible to simply upload images? We could pre-construct the maps in photoshop if its faster.
>>
>>89310215
Nope. Tiles are "programmed" so you can set them to be removable or not during game, or have functions like "switch all x tiles to y tiles". In principle its a neat thing and if it wasn't for the number restriction it wouldn't be that hard to make a map. I'm using it for the first time and making a 20x20 board including the tiles took me about an hour. But Shamat lets me pop more or less the same map in 5 minutes.
Honestly since we are getting pretty slow I'm wondering if we couldn't just do the playtest here, blow by blow. Might be easier to work it into player's schedules too. Would that fall too much into /qst/ territory?
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>>89310295
Ahh, interesting. Programmable tiles might help, but that's a bit excessive for a virtual tabletop. I just want to throw stuff down and get going, no back-end fuckwittery needed.
>>
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>>89310393
Yeah, I made this using Shamat's randomized maker, added in the corridors and that's it. Could just make png tokens for the models and play on this right here.
>>
>>89310543
Exactly, but someone did mention being banished to /qst/ if we started using the threads to play things out.

We'll find something ideal. Hyped to get shit started honestly.
>>
>>89310571
>We'll find something ideal. Hyped to get shit started honestly.
Me too.
Oh also, I had an idea cooking up for a while.
There's a redundancy between the Hero, Character and up to a point Specialist keyword. We've had basically no British Specialist posted, afaik. So, with this in mind, and me starting up the British Empire Expedition Book :
> Proposal to move the Sergeant Major to the Specialist section. I think the idea was to make him a support model for BAP and Black Watch troops that can also be used in combat himself.
> Proposal to make the Hero Class a specific type of Class model, probably such that each Factions get one Hero profile, which is a build-your-own-character-or-leader template. Template is set mostly at 0 for each values (apart from movement, discipline & Health) and maybe some others determined by the Faction (for example the Atlan Hero might have a basic bonus to its Armour or Strength). Everything else is "purchased" through added Silver Cost, even Special Abilities or getting to be Leader.
This should satisfy the anons who wanted even more customization and to stay away from having to field named Faction Leaders, while at the same time retaining that option open for other anons who wanted to tie in their games to the meta lore more tightly.
If I don't see too much pushback against the idea I'll start working on an example profile for both the Sergent Major and the British Hero.
>>
>>89310713
I think I'm going to keep things a lot more simple with 1e honestly, no parsing between Heroes/Leaders and just having Leaders be fielded.
I've always been a major advocate of pure simplicity in gaming, so I'd object to all the complexity additions, but I'm also all for developing them to see how they play out.
>>
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Hey anons, what are currently the major differences between doc rules(4e) and 2e and should 4e be kept as a separate thing?
I finally have time to work in it, but I don't want to pull the thread into the other direction considering how much good work 2e anon has done.
Though leaving the doc to just be seems like a waste, considering how much work different anons have put into it
>>
>>89311020
>and should 4e be kept as a separate thing?
4e is what we're tentatively calling the "Final" edition.
1e and 2e are finishing completion, but are playtest editions.. We'll be taking elements from both to assemble into a final product.
>>
>>89311020
Guess, to get some clarity, the "4e" doc is where we're slowly assembling and refining the ideas that we will eventually settle on. Its subject to a lot of change.
>>
>>89311020
2e anon here,
Imho, the "edition" thing works well enough as it is. If in the end we shitpost up 3 versions of the same game, as long as there is a unified background and a reason for them to be there, who cares? GW can pump out 12 different games around the 40k setting, we sure can have 3 options for players to chose from.
And as >>89310786 said, there's a lot of complexity difference between the 3 editions, 1e being the lightest, 4e being a middle ground and 2e being tentatively more complex than Mordheim or old Necromunda (at least in the sense that I intend for people to have more decision-making power than "move here shoot that maybe once every 4 turns do a special action rout see who won".
Also I've been using the online docs as reference for a few things whenever I'm out of ideas so keeping it there is useful.
If someone wants to put some writing work in, one thing I could use is a more "readable" lore intro to the Brits. I could just copy paste what there is up now, but its in bullet point mode and being ESL, I might not write the intro and lore quips to other anon's satisfactions. Also I didn't contribute anything to the Brit lore so there's that...
>>
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>the firmament is actually the mythic and superstitious understanding of earth's atmosphere
>why it is feared is because the last time it was breached, beings of horrendous malice and violence arrived
>this caused many landmassives to begin experiencing earthquakes and seismic shifts that overtime caused shortlived cave networks and submerging of the land
>it was, in actuality, martians who caused the splitting of Pangea, then the sinking of Lemuria, Mu and Atlantis
>this also caused minor islands to surface over time, like Skull Island
>>
>>89311550
...I wouldn't mind including Martians as a faction...
>>
>>89311424
>If someone wants to put some writing work in, one thing I could use is a more "readable" lore intro to the Brits. I could just copy paste what there is up now, but its in bullet point mode and being ESL, I might not write the intro and lore quips to other anon's satisfactions. Also I didn't contribute anything to the Brit lore so there's that...
No time for me now, but I can try to whip one up later if its needed.
Yours'll probably be fine. honestly, if you do it I can edit it if you're concerned for the ESL side of things.
>>
>>89311568
I think we discussed including Martians as a Hyperborean satrapy, along with Venusians and Jovians and all those other wacky aliens.
>>
>>89311628
>I think we discussed including Martians as a Hyperborean satrapy, along with Venusians and Jovians and all those other wacky aliens.
I mean we don't have to have Hyperboreans as the ONLY Firmamentian race...

Things are slowing down until we set up playtesting. We could flesh out the Firmament with full Martian/jovian/etc factions if we want.
>>
So I've been reading the owlbear rodeo upcoming update notes and it seems like its still going to be the best option.
Every other option demands making accounts anyway, and the free account-less Rodeo is already the best of all of them.
>>
>>89312921
with the way they're setting up the lore and how colonization of Africa is taking decades later to happen...does...does that mean the diplomatic corps of China, the opium wars and the boxer rebellion will also happen later? because a boxer rebellion happening in 1913 or some other time means the empress and the Qing army would have plenty of time to train their forces and get proper gear. Dare I say it...would this be a timeline where the boxer rebellion....succeeds?
>>
>>89312974
this has greater consequences as well. What if because of the delayed development and colonization of Africa, the great war doesn't truly kick off until 1917? What if the Russian civil war goes well into the mid 20s? The hollow earth may just be a symptom of a greater timeline altering domino effect.
>>
>>89312974
>>89313135
the Great war may never kick off at all, actually.
>>
>>89312921
I've started looking into it and yeah its very easy to use and would do the job pretty much perfectly as is. I'll look into doing some tokens for troops and posting the png.
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>>89313389
>I'll look into doing some tokens for troops and posting the png.
Tell you what. Set up two basic army lists and I can do some portraits for all of them.
>>
>>89313171
unlikely, i think. in 1914, France, Germany, Russia, Serbia, Austria and Turkey were all raring for a fight. This reached back at least 50 years.
>>
>>89313456
Nice.
Brits needs at least
> British Army Private
> Black Watch
> Zulu Auxiliary
> Modern Major General
> Sergent Major
Atlantis needs at least
> Akritai
> Iconoclast
> Katphraktoi
> Random Specialist token we haven't made a profile for yet.
> Random Leader token we haven't made a profile for yet.
If this doesn't sound like something that would take too long (and it really doesnt have to be fancy), then we could get away with that for a start.
>>
>>89313487
Does Germany even wants Alsace-Lorraine at this point? Seems like it'd be a fucked up place to fight over...
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>>89313550
When do you think we'll need them by?
>>
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>>89313550
And, is something like this reasonable?
Can we adjust the size easily, or will it be better to have them come as a specific size?
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>>89311644
I prefer if we kept the Firmament like this "Psychic spirit world" like how it is in WoD. There's something pretty appealing about tearing back the veil and seeing technicolor hell behind it
>>
>>89313718
For sure. Was just a thought.
>>
>>89313718
in a meta sense, it'd be rather clever if the game forewarned and set an ominous feeling about what lies beyond the earth, all this prophecy by the lemurians, all this cataclysm history by the Atlantean scribes, all this passed down history told from Mu royalty down to descendants, all of it is just the mythologizing of the martians. At first it's a sigh of relief. Then they actually land on earth.
>>
>>89313631
No pressure, but if its something that will take you more than 3-4 days to cook up we can do fine with Jaks.
>>89313666
First of all, checked, and second of all, these are insanely good, picrel from completely zoomed out.
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>>89313666
>>89313937
And close by.
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>>89313937
>>89313947
I may sound like a fucker boomer. What program are you running?
>>
>>89313171
>>89313487
There was talk of a Great War in the last thread just not one like ours >>89270543
>>
>>89313979
Owlbear rodeo. And I guarantee you I'm more of a boomer than you, I just discovered it today and its easy as fuck to run.
>>
>>89313990
I think under-nations being so overtly involved topside sort of defeats the reason for their peoples staying underground. Especially ones without a good excuse.
>>
>>89314013
I agree outside of political manipulations is the surface should be kept to the background but as part of a hypothetical End Times style event I think it would be fitting just to show how unstable thing shave gotten.
>>
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>>89313550
here's a blackwatch pic that can be turned into a token.
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bada bing
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bada boom
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>>89314080
>>89314090
Oh I am so fucking ready. I roped a couple of my friends in for a test game in the coming weekend. And dropped the file for my brothers warhammer friends to test in their own group. Hopefully we’ll get some good results.
>>
>>89314233
As long as they're aware its going to fucking suck ass because its a prototype, I'm hyped to hear the results too.

Feedback is a big one. What they liked, what they didn't, what they would improve, any ideas for things to add or remove.
>>
let's go.
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>>89314080
I hope you don't mind but I swapped out the Major General to one I think looks better.
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>>89314243
Of course of course! They’ve been warned several times, but it seems the excitement of being at the ground floor of things has offset it.

I’ve been listening to “At the Mountains of Madness” to get into an Expedition mood in celebration.
>>
>>89314346
I bite my thumb at you!
Just kidding yeah that's fine.
>>
>>89314090
>>89314080
Holy fucking Christ, kino as fuck, as the younglings say. I have stuff to do tonight but I'll convert them tomorrow.
Thank you so very fucking much.
>>
>>89314418
>Holy fucking Christ, kino as fuck,
Cheers mate, not too hard to make when you know ALL the hotkeys.
>>
>>89313565
Yes. The ideals of 'Germany' was to basically unite all German speaking peoples. That won't ever change. The problem is that France's own definition of its borders has it end at the Rhine river, which while geographically significant was de facto irrelevant as Germans lived there.

It's sort of like whole Ireland wants to define itself as "Ireland the island" regardless of who actually lives in Ulster. Obviously things came to a head in the early 20th century, but you cannot say either side was entirely in the right or wrong. What is likely is there is a Franco-Prussian War, the Germans grab the territory, and then later there is a WW1 (which is probably some End Times equivalent, always hinted at and threatened but never quite reached) where we see some sort of clash between every power in the entire setting. Who wins is not my department.
>>
>>89315085
This may sound like a very dumb question to someone who knows this shit, but is there a way to set up transparency from paint? Because now I'm stuck with the white borders which obviously aren't a huge deal but still, the BAP token looks so much better...
>>
>>89315493
>>89315085
Figured it out in the end.
>>
bump
>>
>>89312974
Both Opium wars would happen right before the sinking of Paris and Lidenbrock-Bjekle expedition. But, yes, overall the Century of Humiliation might not be a century or end up not as humiliating. There's also the Lemurian and Muic factor to consider.
>>
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>>89316944
Wasn't there some discussion about the Mu operating in the Asian region and Japan's the only holdout? I think we could justify the Century of Humiliation and Eight-Nation Alliance being a thing if they get wind of it and decide they don't want any underworld influence on the surface.
>>
>>89317522
the diplomatic corps could technically form first in the underworld. I'd imagine it'd be a end-narrative thing, like the nations of earth get sick of Mu and Lemuria's shit and turns it into a 55 days at peking
>>
>>89315690
lmao godspeed
>>
>>89317522
Yeah, some kind of alternate intervention after the Lemurian-Mu proxy war in China gets out of hand. I'm no expert on China, but they had like a shit ton of cults/rebel groups with turbans of all colors of the rainbow and stuff. Hell, Taiping rebellion itself is a great candidate for a Lemurian proxy.
>>
>>89318510
Lemurian-Mu proxy war in China could be the most rad thing ever.
>Two monks are fighting in the Forbidden City, which is on fire at the moment
>One can predict his opponent's moves before they're made and perfectly counter
>The other grows new limbs to block and attack each time his opponent makes a move
>They have been fighting for three days straight
>>
>>89318510
taipeng being left alone would be hilarious in itself, the only thing I'd chang is that Hong Xiuquan only got his vision, then went crazy right around the end of the rebellion, because of a invasive weed from the underground that was brought back to surfaceland china that he ate.
>>
>>89315190
that just means the breton people now have alot less to impede them from making their own nation, hell they could even receive support by irish immigrants.
>>
>>89313565
>>89315190
I think Franco-Prussian war being delayed for decades to ultimately erupt into alt-WWI is kino in itself.
>>
This is beautiful.
>>
>>89320517
LADS
SEND IN THE ZULUS FIRST!
>>
>>89317293
so real
>>
>>89320517
> Meanwhile, on the other side, the Atlantis Expedition lean on their natural affinity for naval maneuver by sending their Olm-Mounted Kataphraktoi through the lake toward the British flank, while the infantry core will attempt to hold the Colonials in the caverns at the middle.
Damn this thing grows quickly all of a sudden. I'll get on doing an Expedition Faction book for both Brits and Atlantis with the units I have tokens for, and then we can add the rest as we go through the playtest.
To the token anon, thank you so much for this its awesome. Since you cooked these up so goddamn quickly and so well, could I bother you to do the next ones? They don't have to be done half as quickly, but I don't reckon it'll take me long either to put up books with 5 profiles in them each.
French would probably be fine starting with
> FFL, 2nd REP
> Indigenous Rider
> Bicycle Soldier
> Garde Republicaine
> Minister Eiffel
Atlan would be
> Immortal
> Springgunner
> Slave Soldier
> Hospitalier
> Titking
>>
>>89320934
Seems like you're getting the hang of Owlbear well. Might need to make an account in a few weeks when 1.0 is dropped, but looks like its a decent platform yeah?
>>
>>89321286
I dont mind having to make an account, even if it means I have to spend a bit of cash, as long as it doesnt require other anons to do the same, I'll gladly shell out up to 30~ buckaroos to get this to work, and yes it works really well as of right now.
>>
>>89321335
>I'll gladly shell out up to 30~ buckaroos to get this to work, and yes it works really well as of right now.
Looks like the free plan allows around 200mb of storage. If we do minimum sized pixel art unit portraits for its like a few KB each, we should be fine on the free account.
>>
Underground bump
>>
>>89322767
A RUMBLE FROM THE DEEP.
>>
Had an idea while in the shower (and thus empirically determining it to be one of my better ideas). Since we mostly agree on Sponsors, a good way to make outfitting Expeditions quicker and simpler for the anons that want it would be to have a Sponsor for each Faction (or at least those with a structured military) which reads
> [Faction] [Military Arm] : Units X, Y and Z are automatically equipped with [whatever is the appropriate pseudo-historical loadout for these units], they do not have to pay their cost.
This way you can frontload the cost of the weaponry&equipment in the Expedition, making it quicker to Recruit. This may allow you to get more value for the weaponry if you recruit only X, Y and Z models, but would come at the strategic cost of flexibility.
>>
>>89323060
>This way you can frontload the cost of the weaponry&equipment in the Expedition, making it quicker to Recruit.
An interesting thought. We could start conceptualising fast army assembly processes.
With the variable equipment idea, we've really added a ton of front-loaded setup (Army design.) Its not quite time to set up a game, but its still a concern.

"Default" armies are an obvious solution, but sucks ass.
>>
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>>89323281
I had fun idea to take the sting out using default armies. Once we solidify what’s in each, we should make fake Starter Set box illustrations/Photos.

Just a way to gussy up our play tests and add to the meta status.
>>
>>89324141
>Once we solidify what’s in each, we should make fake Starter Set box illustrations/Photos.
Starter kits are definitely a good way to go.
>>
A MEMORY ENGINE arives on Mars.
>>
>>89324385
CHOO CHOO.
>>
Got done with the BAP, Black Watch and Zulu entry of the British Expedition book, might get more done tonight, might not. It'll be done tomorrow early in the day no matter what, then its the Atlantis book.
>>
>>89325612
Hell yeah, brother.
>>
COME ON THUNDERCHILD!!!
>>
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Traction Engine Update:
I've finally got all the materials together, I can start now. (Tommorow I mean, right now it's time to rest and dream of steam and smoke and steel and soot)
A disclaimer first, this will be my first time working with plasticard so this might take a while.
Also, anyone know a good source for 28mm scale hex bases? I was thinking battletech maybe but I could also just hit up someone with a 3D printer.
>>
>>89326552
Exceedingly based. As for hex bases your LFGS might have some, or you can always order online, I've ordered mine from SteelWarriorStudios in the past and they were fine, but its 100% the same quality as a printed one, so if you have a friend you with one you might as well ask him.
>>
bump before bed
>>
bump after bed
>>
What are we thinking about the Sky-People?
>>
>>89329723
I think they were a product of 1e, left behind in following editions, much to the dismay of PRÖÖÖÖH fans
>>89323060
I think taking Sponsors should give you managment perks, like the one you proposed, but you get additional requirements that you need to complete to win a campaign.
So you have a choice of a sponsor beginning bonus Vs simpler win requirements
>>
>>89329853
Sky people work as a subgenre of mercenary that have bonuses for working together.
>>
>>89325612
>>89320517
since some anons made a fair point a few posts ago, by the time colonization happened most Zulus would end up looking like pic related.
>>
>>89329868
huh, must have missed that.
Was their lore expanded upon or are they still just The comedic faction of the setting?
>>
>>89329921
they got a few 'jaks that made it out as they elevated some mountain tribals to sentience by intermingling.
>>
>mfw it’s been almost a month since I ordered my Expedition minis

I sent the dude an email asking if he can send a replacement shipment if it got lost. I was hoping to get them ready and show off for a physical test game.
>>
>>89329937
Shiiit. Hope you didn't get scammed / they didn't get lost in the submarine shipment.
>>
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>>89329937
>mfw I forgot my face
>>
Man though with the talk of minis and the Enginepost, I'd be so hyped if this ended up being an underground kitbash-only game for DEEP gaming enthusiasts.

Requiring kitbashing as a minimum would be a great way to gatekeep casual shits from ruining things.
>>
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>>89329944
I’d be surprised if I was scammed. Considering I bought Hobgoblins from them two months ago.
>>
>>89330025
Nice, so its just a lost shipment. Sucks, but it happens.
they don't hire the best people for post offices these days
>>
>>89329919
Would they? Zulus were more or less left alone OTL as well, only clashing with the Boers occasionally. If we keep the 79 date of the Anglo-Zulu war for simplicity, they shouldn't really be that different by that point. But I could see some other Africans using extra time to become more westernized in 80s-90s, to the point where a good chunk of local kingdoms might become autonomous protectorates rather than be straight up occupied. And then there's Ethiopia, which would be an important player in its own right.
>>
>>89330714
zulus would refuse westsernization and most of the tribes well into the 1880s refused modernization, kek. What I'm saying is colonization would be far more quick and brutal as we now have 1890s/early 1900s european powers along with their military tech being at that level meanwhile the Zulus, Boers and other tribes would be using gear from the 1870s and mid 80s. They would be laughably, hilariously outmatched, even with guerilla tactics. Actual assault guns, short range artillery, mortars, limited use of cars, grenades etc. Late Victorian britain has significantly different doctrine then the zulu war era british military.
>>
I'm really tempted to write a short story about a shady submarine dealer by the name of Stockton Rush.
>>
>>89331480
I mean you can do that, but it doesn't have anything to do with Expedition so why are you posting about it here?
>>
Does anyone have a blank character profile?
I know it will likely never leave the virtual space but I have a decent idea for how one could keep track of their units in an in person game
>>
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>>89330714
>>89329919
>>89331332
Maybe the Zulus themselves would have refused civilization, but it is a "valid" concern that I hadn't given any thought to. France irl fielded full mix-race regiments with modern training as of ~1890 in their war against the Dahomey Kingdom, the one featured in the Women King movie.
Perhaps a slightly /pol/ moment, but this is particularly funny to me since Hollywood really went out of its way to miss on the opportunity to make a historically accurate movie which depicts black folks as great and badass and fighting against slavery, and turned the Dahomey into a fucking joke, in reality that place was literal Hell on Earth, one of the few places that tried and outdo the Aztecs in sheer bloodthirst. Forget slavery, executing folks in the most brutal manner ~main way was to play pinata with your head and a club ~ was a daily occurrence, every family killed a slave that way every few days so that the slave's soul would tell the familie's ancestor what had happened to them that week... And usually killed slaves where hanged on walls and trees around villages as decorations. The first European diplomats and explorers who went there ~ the Dahomey were *really* fucking nice to white folks, every time one visited everyone would sacrifice a slave to inform grandpa...~ described the place as one of the most terrifying places they'd ever been...
Anyhow, the French Metis regiment, led by picrel ~who despite the picture is also quadroon ~ absolutely wrecked the Dahomey, who by then were equipped with mostly modern weaponry. 18 Frenchmen massacred over 700 Dahomey in one case. Along with the efforts the Brits made to clean up the oceans of slave trading boats, this is pretty much what contributed the most to the death of the international slave trade and its absence (at least officially) today.
>>
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>>89331617
Not a blank one, but here.
This isn't 100% up to date in that it still has Legs & Arms Locations instead of a single Limbs Location, if you want it to be 100% up to date you'd have to edit that, or I can do it later.
If you want to do a Named Character, it would normally have to have a Detailed Health Track, which is the same box column as the one here, but one for each Hit Location, Limbs Body and Head. Simply put in a L B and H on top of the track to denote them.
>>
>>89331769
Dahomey could be HYPERBOREAN auxiliaries. Does HYPERBOREA even bother with those? They could be some of Cromwell’s bodyguards.
>>
>>89297989
British Empire 2e Expedition Book up!
This is very barebones, but it should include everything required to build and field a Brit Expedition. Everything is obviously subject to change.
I'll take a bit of time off my computer screen and come back to the Atlantis book later on this evening, so that we have 2 books up for the weekend.
>>
>>89333235
LADS
TO THE UNDERGROUND,
>>
Anyone got a good picture that could be used as a cover for the Atlantis book?
>>
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had a conversation with a friend about the 2e pdf, extraneous discussion topics (such as the origin of the ring bayonet and gorg lore) have been removed
>>
>>89333465
Invite 'em to the threads if you're not concerned about the big 4channel shitposter reveal. Always nice to have more people posting.

Can't wait to hear some playtesting notes, too.
>>
>>89333505
the guy does actually browse /tg/ so he might take a look at some point
he might even be in this very thread... watching... waiting... Down there. In the dark.
>>
>>89333465
2e anon here, thank you so much for this, I'll get on fixing it. I'm insanely thankful for your and your friend's feedback.
Initiative will be simplified, in the meantime you can roll off for it on a straight d10 on the first urn and just alternate 1st player each turn afterwards.
Atlantis book is coming along nicely, should be done in a couple of hours.
>>
>>89333465
Also the Affixed Bayonet seemed more obvious to me but it might be a decent clarity concern, I'll also look into making it more obvious (maybe just referring to the weapon's list for the profile).
The intention is mostly as you understood, Bayonets simply cannot be used (as of right now, might make sense to keep them usable as a dagger/shortsword, we'll see later) as a weapon until you've spent an AP to affix it (Sergent Major allows you to spend a LP to mass Affix Bayonets).
>>
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>>89333243
LADS LADS LADS LADS LADS LADS
>>
>>89335097
JOLLY GOOD
The very centre of the Earth will be named after Victoria in short order.
>>
Aaaand done.
With this I believe we can officially launch playtesting season.
I'll start posting tokens later on so other people can save them and set up their own game on Owlbear.
>>
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>>89335396
Congratulations anon! I hope we all have a good time and collect some good feedback!
>>
>>89335396
>so other people can save them and set up their own game on Owlbear.
Reasonable to have some kind of Mega archive with all the tokens?
>>
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>>89336313
What? Speak up, private, we can't hear you.
>>
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>>89325621
>Hell yeah, brother.
HELL YEAH, BROTHER!
>>
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>>89337173
>>
>>89337217
Are you using GIMP?
Image >> Crop to Content
quickly clears all transparency but what's directly around the image content.
>>
>>89337298
Does Token Stamp 2 work for Owlbear rodeo?
>>
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>>89337405
Yes it does, I've tried it for new tokens.
>>89337298
No, these were made by someone else and I had to fuck around in paint3d to get the transparency right, but I've also tried these directly in Owlbear and adjusting them to the right size takes half a second.
>>
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>>89337449
>>
>>89337515
they seem to be getting smaller...
>>
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>>89337524
I might end up resizing them and reposting, but I swear it works fine as is with owlbear, all the pictures I've posted >>89320517 and >>89320934 were with those.
>>
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>>89337582
>>
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Since I have the token thing *mostly* down tomorrow I'll start working on the France Expedition book.
One concern that's been bugging me is that all the Mercs are Colonials, and I don't think we've discussed Merc recruitment. I was thinking perhaps we could distinguish the Merc "Faction" as being recruitable by Colonial factions only, and come up with a different term for the "Soldiers-for-Hire" for the Underground factions. Perhaps this would be how we start fitting in Morlocks, Gorgs and other Denizens of the Deep?
>>
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>>89333465
> It is strength
> not
> Strenght
> Every single instance of strength in the pdf
Not my fault half your language doesn't make any fucking sense :P
https://youtu.be/5zwjkfmMwb4
(But thank you really I'll fix it)
>>
>>89338895
>Not my fault half your language doesn't make any fucking sense :P
it makes perfect sense once you realise it has no rules
>>
>>89338687
>all the Mercs are Colonials
Neanderthal Condottieri, Gorgs, Skywaymen, Husked Conquistadores, and more come to mind.
>>
>>89341159
Ah! I guess I got too narrow-minded on the ones I had produced profiles on. With that said, which ones should I include in the Merc book?
And does anyone have any idea how to make Husks mechanically? Anything more specific than just making them low-health mass-recruited Mooks? Resurrection mechanic? Dread boost?
>>
>>89341613
I thought they were immune to Dread. Doesn't matter how bad crap is, those husks will keep on trucking through everyone in their weak-ass path. A very useful tool when you need to keep fighting when everything's going horribly wrong and all that.
>>
>>89341918
>I thought they were immune to Dread
No I meant more they cause more Dread on the enemy, although I wasn't sure they were supposed to be immune to Morale, but it makes sense.
>>
>>89341613
I think they could have an ability that makes them harder to put down. For example:
>Each time this model would be killed by a Minor/Major Wound roll a check with target of 5. On success the model is not killed and the attacker's side suffers Dread gain (1-2 points for the type of wound that could have killed the model)

Reasoning is that unless damage to the body is griveous enough (Critical Wound) the undead would probably shrug off damage that would kill/incapacitate a living creature.
>>
>>89342113
How about by design capping Husks to 1 or 2 health box (if we ever have Husks Specialists/Characters) and modifying the check for your rule by the profile's Strength value? Maybe set it at 3+Str. That way we could open up the door to models/sponsors which huskify (?) normal models by reducing their Health Track but give them that rule.
And I'd set the Dread to 1, you wouldn't want to suddenly get up to 6+ Dread just because you made a lot of ranged attacks that got soaked on top of things.
But we do need more Dread sources as is, simply having it being generated by dead models, as of right now it would take a lot of set up to rout an army. I do like that mechanic a lot, you can set up a rout by spreading wounds over targets over a few turns and then cause a huge Dread boost in one turn of targeting previously wounded models to clock them off, but we still need to boost its generation somehow.
I have lowered the Discipline of most profiles by 1-2 to that effect.
>>
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>>89341613
I think a few threads ago there was some discussion about husk abilities and giving them a revival mechanic, but I can't remember what was said and I don't want to go trawling the archives to figure out which thread it was in.
>>
>>89342395
Yeah, I really need to start a notepad where I just save everything suggested.
I guess any revival action could easily be set up on a specialist or character model.
>>
>>89342534
oh I wanted to rework weapons before posting it damn.
>>
slow day huh.
>>
>>89344887
I'm around and can bump but have plenty of stuff this weekend, sadly.
>>
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>Behold, the great Pillar Cities of the Sky-People.
>Known as the Alsamwiyya in their own tongue, they build their cities around the great tent-poles of the Earth, joining floor and ceiling in glorious harmony.
>The people of the ceiling, clad in their fine silks and girded with tight leather straps, come down from the sky to mingle with their lowland kin.
>The greatest of the Pillar Cities is the metropolis of Errum.
>Errum is home to the greatest center of learning within Agartha, the Heavenly Academy of Lord Hikma.
>Just outside of Errum lies an ancient Cloudelleafint sanctuary, where the mighty beasts of the four winds are bred, trained, and pampered.
>All nations of Agartha are bound by ancient treaties protecting the city, a fact which has allowed it to grow unmolested by fire and war.
>Even the lowliest of Morlock voivodes and Gorg chiefs know that their kin are bound as well to this ancient symbol of peace.
>Perhaps it is because of this peace that its people are known for producing the fiercest of Skywaymen, young men of Errum often venturing from their home in search of gold and glory.
>Errum has been the site of many summits between rival factions of the deep, its vaunted halls filled with manuscripts of law and science, a perfect ground for diplomacy and intrigue.
>The arrival of the surfacers, Napoleon and his ilk, has caused a great stir within Errum.
>These people of the surface do not know of the ancient laws, they do not know of Errum's protected status.
>Long has Lemuria prophesied the downfall of Errum's peace, and the scholars of Hikma have never dismissed a prophecy out of hand.
>Only time will tell what will become of Errum's glory.
>>
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>>89346249
So that's the basis of my idea for the Sky-People.
Big diplomats, big scientists, on good terms with basically everyone officially. A bastion of civilization and nobility within the deep.
And then, the moment you leave their city walls, the facade falls away. Mercenaries, spies, thieves, cutthroats of all kinds.
Big dichotomy between the peaceful city-dwellers who just want to pamper their PRÖÖÖÖÖÖÖÖÖTS all day and the bloodthirsty Skywaymen who prowl the underworld looking for jobs as sellswords.
Napoleon probably spent a time in Errum before he went on to Old Mu, devouring the knowledge held within the Heavenly Academy.
Errum is loosely based on Iram of the Pillars, in case it wasn't obvious.
>>
>>89346249
>>89346294
Love to see these guys fleshed out somewhat. They kind of got left in the dust by the main factions.
that said, as much as I love the SOV of "Sky-People" I think we can probably come up with a better name for them at this point.
>>
>>89346249
>>89346294
>>89346339
I took the term to refer more to a way of living than a single people. but maybe that's just me.
>I think we can probably come up with a better name for them at this point
There's something I find incredibly comfy about the names "Sky-People" and "Skywayman", I'd hate to see them go completely.
>>
>>89346810
>There's something I find incredibly comfy about the names "Sky-People" and "Skywayman"
True now that you mention it. they're supposed to be 1e holdovers so, makes sense.
>>
>>89346810
>>89347017
Perhaps we can riff on the name and make it so they're less a unified faction and more of a loose confederation? Lots of independent pillar city-states, all of them united by ancient treaties but functionally they're all sovereign nations.
>>
>>89346339
>>89346810
i think sky-people has a great ring to it because it's so no-frills; i've always thought it just sounded like a translation that some underworld guide told a British expedition which just sort of accidentally stuck. something like

>we call them The Arkyais, or 'Sky People'

and they just went with the latter.

on a more meta level, i think having civilizations that can be instantly understood by name is a good thing to have. fantasy faction names are always fun but sometimes they can act as a barrier to entry. "Sky-People" gets across their core idea (they live above people despite being underground) and, as previously mentioned, almost has a literal-translation feeling to it, which helps them feel more like a new and foreign power not fully understood by the Europeans.
>>
>>89347034
based
>>
>>89347034
>Perhaps we can riff on the name and make it so they're less a unified faction and more of a loose confederation?
"The Confederation of Sky People" does have a nice ring to it...
And that does a great job of setting itself apart from the governments of other factions....
>>
Quick bump.
>>
2e anon, bump before work, I'll look into getting the France Expedition book up tonight if I'm not too dead after work.
>>
>>89347034
>>89347179
>Sky People are the designated Your Dudes faction with the most in-universe support for kitbashing random shit together due to barely being a unified culture
Explains why they stuck around after 1e
>>
>>89350761
>Fan units are sometimes made into official sky people units due to support
Explains how the reformed Grogs got in there too
>>
>>89347034
I like that, but I'm wondering, how old is that confederation? It might be cool to have it be a more recent thing, with the sky people having partially unified in response to the arrival of the powers of the second layer. Like, they unified to discourage the surfacers from trying to conquer them.
>>
>>89353338
Maybe it was always a very loose thing but is only now coalescing into something you could call a real pseudo-nation. Calling up old debts, everybody taking the time to actually unite for once, etc.
Either way, it is kind of a neat idea to have one very young nation among the Agarthan powers.
>>
>>89353482
>Either way, it is kind of a neat idea to have one very young nation among the Agarthan powers.
For sure. Everything in Agartha is like full ancient, its a nice change of pace.
>>
Working on example model profiles for the doc rules
Any inputs on the formatting?
The stats are, in order:
>Health
>Speed
>Combat Skill
>Will
>Evasion
>Actions Points
No armor, because it relies on equipment instead of being baked into the model
>>
>>89355552
I'm always an advocate for "At a glance clarity"
Like, for a new player getting into the game, I would much prefer statblocks to be easily understood even without a good sense of the rules.
This is also important for returning / old players to not have to dredge up their rules memories to divine what each stat is from one letter.

That said, I like how compact this is.
A simple thought would be, delete the bullet points. Just have the bold ability name at the start of the line, something like

<b>AP - Ability Name</b>: (Ability description)

Saves a line, keeps things cleaner.
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>>89354280
> Something something "The surface powers bringing change to the stagnant depths, and the Sky People are the first sign of it."
Is that anything?
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>>89356246
I feel like the Sky People were actually one of the last factions that Epigeans contacted.
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>>89356537
Why? They are quite literally the closest. I would argue that, on the contrary, Sky People raiders and traders were probably one of the first Agarthans the Parisians had to deal with after the tribals. Part of the Roof collapsing and contracting would have surely got their attention.
>>
2e anon here, got lazy today and didn't do much this evening beside trying to come up with ideas on how to simplify Minister Eiffel a bit... didn't get much of anywhere...
I've got a lot of work to do early this week but I'm off Thursday & Friday, anyone would want to do a quick game one of these evenings?
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>>89358152
>I've got a lot of work to do early this week but I'm off Thursday & Friday, anyone would want to do a quick game one of these evenings?
I should be free Friday, surprises notwithstanding. Would love to.
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>>89359186
Excellent, well, I'll post early on Friday, just let me know.
Since its pretty slow would people eventually mind if I posted blow-by-blows, not a real game just something I do both sides myself, in order to showcase mechanics and the flow of the game? I don't necessarily want to start spamming either.
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bump
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What exactly did the Ottomans discover beneath the Pyramids?
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>>89362327
Fuck if we know. Whoever wrote Ottoman lore seem to have disappeared into the ether and few have tried to pick up the pieces. And we kinda have to, honestly. Considering recent-ish discussion on husks, I can't help but wonder if the Egyptian mummification practices were somehow connected to them.
And since they've been brought up, can we move the Ionian fault entrance? It really makes zero sense for them geographically and it's way too close to the Stromboli. Like, come on, they have the famous Cappadocian caves and shit.
>>
What should Hyperborean political structure be? I think a de facto empire with the strongest warlord as de facto emperor makes the most sense. It probably can’t be fully centralized because of all the fighting. This also lets us design some named Hyperborean characters as nobles.
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>>89363528
I think Hyperboreans unifying for any prolonged period of time is an extraordinary event and doesn't last long. If it's one warlord rising above others, it's only a matter of time before it all comes apart due to infighting. But they could also unify for the purpose of some joint campaign, like against Atlantis or maybe other denizens of the Firmament (Martians et al.). When the Hyperboreans succumb to infighting, subjugated enemies can wrestle back their freedom, consolidate and then the cycle repeats. And given recent events, I could see a new unified horde-like entity forming in preparation for the invasion of the Surface. Ironically, their political structure is probably reminiscent of Atlan, but taken to the (even greater) extreme. Brutal military hierarchy completely permeating the society, but at the same time those sufficiently strong can rise above their station by defeating their superiors and amassing followers/slaves.
>>
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>>89363528
WHOEVER CAN CAUSE THE MOST PAIN AND SUFFERING RULES ALL. QUESTION NOT THE METHODS OR REASON. THE AGONY CONQUERS ALL.
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>>89359412
And this'll be your 2e doc?
I'll go through it again beforehand to make sure I've got everything.
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>>89363528
>What should Hyperborean political structure be?
Politics?
We did away with those trivial mortal trifles eons ago.
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>>89364296
Yes, also take the first choice of faction between Brits and Atlantis, that way we can avoid playing red on red.
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>>89364621
Atlantis for me, then.
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>>89364314
WRONG
THERE ARE UNIQUE FORMS OF SUFFERING THAT CAN ONLY BE ACHIEVED THROUGH POLITICS
IT WOULD BE FOOLISH TO DEPRIVE OURSELVES OF SUCH SWEET SENSATIONS
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>>89364314
>>89363528
>>89365360
Political ouroborus instead of a hierarchy.
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>>89363528
Hyperborean politics are best defined by strength.
As >>89363867 and >>89364126 said, it's very much an enlightened punchocracy where whoever can command the most HYPERWARRIORS, MASTER the deepest EMANATIONS, and own the most SKINSLAVES wins.
There do seem to exist different castes within Hyperborea; HYPERWARRIORS, PAIN-PRIESTS, SKINSLAVES, HYPERWARLORDS, etcetera. I don't think there's too much social mobility except downward. You're born into your role, you fill that role, and unless you get enslaved you die in that role.
Unless, of course, you prove yourself to be bigger and tougher than the rest of the pack. Not unlike Gorgs, in that respect.
>>
Which equipment do HYPERWARRIORS have? They must have guns if they also have trains. Someone several threads ago said they didn’t have much medical equipment or healthcare, so I assume they would compensate this with armor, or be so masochistic as to not care.
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>>89370499
I think HYPERWARRIORS actually like having wounds, it gives them some kind of buff probably.
Maybe they get a bonus to resist incoming wounds while also buffing the wounds they put out for every wound they take?
As for equipment, I imagine a mix of melee and ranged weaponry, both are honorable and pleasurable methods of dealing SENSATION to the underfolk.
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>>89363528
They are ruled by L'ombre after he ascends and finds breaking the cycle is impossible. ABOVE AND BELOW ABOVE AND BELOW ABOVE AND BELOW ABOVE AND BELOW ABOVE AND BELOW ABOVE AND BELOW ABOVE AND BELOW
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>>89370735
>Napoleon vs Nega-Future-Ultra-Deathkill Napoleon Mk. 3.5 for the fate of reality
holy fucking kino batman
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>>89370735
Only after he beats CROMWELL in a sword fight. I’d also add that Philippe Druillet’s art is a great source of Hyperborean inspiration. Really fits the “technicolor hell” description.
>>
An escaped SKIN SLAVE stumbles across a martian city.
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>>89370499
>They must have guns if they also have trains. Someone several threads ago said they didn’t have much medical equipment or healthcare, so I assume they would compensate this with armor, or be so masochistic as to not care.
I'm with >>89370537, but even more, I'd go with saying that despite having relatively advanced weaponry, the Hyperborean weapons never causes wounds worse than grazes. Just a lot of them.
Also, there was a while ago an idea proposed, since Hyperborea was supposed to be pretty much immune to Morale rules, to replace Discipline and Dread for it by THE LOOP, to figure out a way to integrate it. An idea I had is.
> THE LOOP is an actual track in the shape of a lemniscate.
> One side of the loop is named WAR, the other PAIN.
> Each Hyperborea model has a special rule that triggers when the counter on the track is on one or the other sides.
> Perhaps some tiles on the loop track has some colours and further abilities can only be triggered when you are on the right colour.
> Not too sure what makes the Counter advance, Dread caused or Wounds caused, but something like that.
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>>89370903
>Only after he beats CROMWELL in a sword fight.
Since Cromwell became CROMWELL after getting shanked by Napoleon next to a Memory Engine, I supposed in this End Time scenario there's an actual story LOOP where they fight again?
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>>89370735
>>89370798
>>89370903
>>89371234
as fun as this idea seems, i think it would be best if hyperborea just doesn't have a single leader the way other factions do
big dudes like surtr and the funny brain can exist but may not necessarily outrank each other
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>>89371697
>single leader
CROMWELL is not a leader, he is a broken shell of a man who is completely puppeted by the Hyperboreans proper. He is barely sentient at all.
>>
*AHEM*
Allons enfants de la Patrie,
Le jour de gloire est arrivé !
Contre nous de la tyrannie
L'étendard sanglant est levé, (bis)
Entendez-vous dans les campagnes
Mugir ces féroces soldats ?
Ils viennent jusque dans vos bras
Égorger vos fils, vos compagnes !
Que veut cette horde d'esclaves,
De traîtres, de rois conjurés ?
Pour qui ces ignobles entraves,
Ces fers dès longtemps préparés ? (bis)
Français, pour nous, ah ! quel outrage
Quels transports il doit exciter !
C'est nous qu'on ose méditer
De rendre à l'antique esclavage !
Quoi ! des cohortes étrangères
Feraient la loi dans nos foyers !
Quoi ! Ces phalanges mercenaires
Terrasseraient nos fiers guerriers ! (bis)
Grand Dieu ! Par des mains enchaînées
Nos fronts sous le joug se ploieraient
De vils despotes deviendraient
Les maîtres de nos destinées !Tremblez, tyrans et vous perfides
L'opprobre de tous les partis,
Tremblez ! vos projets parricides
Vont enfin recevoir leurs prix ! (bis)
Tout est soldat pour vous combattre,
S'ils tombent, nos jeunes héros,
La terre en produit de nouveaux,
Contre vous tout prêts à se battre !
https://youtu.be/4K1q9Ntcr5g
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bump
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>>89362327
Personally I like the idea of them finding some sort of fungal parasite that's responsible for creating husks. It infects a bunch of people, and gets spread once it reaches the surface. Not magic, just lower layer weirdness that found its way to the surface. Also, kinda reflects what happened to the team that opened Tutankhamun's tomb, and the more modern explanations for it.
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>>89372020
Tous les volcanistes à la lanterne!
>>
bump before work.
Tonight I'll try to fix some things that's been pointed out with the 2e rulebook and make some visual aids to help as reference for combat processes and other things that might use it.
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>>89377480
Visual aids are always great for rules books. Godspeed man, looking forward to the game.'

Any idea for about white time you'll be on for it?
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We at weekly bump limit.
Anyone can bake?
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>>89379643
Activating the MEMORY OVEN.
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>>89380082
AAAAAHHHHHHHHHHHHHHH
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>>89380082
Wait are you actually baking or was that just a meme?
>>
THE CYCLE MUST CONTINUE
MILLIONS MUST POST
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>>89381443
oh my fucking god
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>>89382116
>>89382116
>>89382116

FRESH BREAD
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>>89379489
On Friday? its however you want, but I work at 7am Saturday, so hopefully not stupidly late.
>>
>>89382371
Not stupidly late is fine by me.



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