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/tg/ - Traditional Games


Not as planned subedition

Welcome to Nobledark Imperium: a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.

PREVIOUS THREAD:
http://suptg.thisisnotatrueending.com/archive/ 61123571/

Wiki (HELP NEEDED!):
https://1d4chan.org/wiki/Nobledark_Imperium
https://1d4chan.org/wiki/Category:Nobledark_Imperium
https://1d4chan.org/wiki/Nobledark_Imperium_Notes (oh god somebody please help)

LAST TIME ON NOBLEDARK IMPERIUM:
>Argal Tal
>Davinite Lodges and Eugen Temba
>Tindalosi and the Ordo Chronos
>Achillus Crusade
>A Tau/eldar guide to humans
>High Lady of the Psykana
>More space battles
>And more

WHAT WE NEED:
>More stories or codex entries for Nobledark Imperium. Anything that gets stuff off of the Notes page or floating around in space and into concrete codex entries would be appreciated.
>I think stuff may be getting lost in the old threads

and, of course...
>More bugs
>More 'crons
>More Nobledark battles
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>>61372827
As the caption says, I would have photoshopped Malys' and Be'lakor's heads on there if I had any good pictures of them. Believe it or not, there are actually no pictures of how Malys looks in canon. Most of them are recolored pictures of Lelith Hesperax.

I had some thoughts about how Malys and Be'lakor might look in this timeline, in addition to what's been said before. “Me time” described her as wearing a suit of armor with a fur collar and having short cropped red hair, because long hair is a liability when you’re deus vulting. The hair was described as to red to be human, which makes me think either cardinal red or something more bloody maroon-red. Either way something you’d expect to see more on a bird than a human. I think that’s something that we’ve mentioned is typical for eldar in general, Taldeer’s hair has been described as iridescent black like a crow rather than a human, and Macha-Isha’s hair is red red rather than a reddish shade of brown like humans.

As for her armor, it’s probably something relatively form fitting, in part because eldar (who always seem to have relatively slim armor and can get away with it because wraithbone), and in part because chaos (whose armors often interface with the user in some way, and Crone armor seems to be no different). The Old Empire probably designed armor that was comfortable to wear (i.e., you could go to the bathroom or use your orifices in…ahem…other ways with minimal discomfort, it’s a hard suit that preserves your sense of touch), just for personal comfort, and then the Crones just took that up to eleven. She was also mentioned to have some sort of cloak/wings made in a blasphemous parody of Sanguinius. The rumor that they are his actual wings torn from his back are wrong, but Malys likes to encourage the rumor anyway.
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>>61372884
I keep imagining Undivided Crone Eldar colors to be either a palette of ghastbone/wraithbone off white/pale yellow and Cadian purple/Slaaneshi pale pink or “Mardi Gras threw up” level colorful riot of colors, keeping in characterization of them as “fashion victim villains” with an eye for oversaturation and sensory overload as well as “crazy fabulous evil” (with a touch of 80’s because Warhammer). Heck, the colors of Malys’ armor could be “Mardi Gras threw up on a leopard track suit” combined with eye-searing glyphs and sigils.

I also keep imagining Lady Malys in this timeline wearing some sort of dark eyeliner similar to mascara or ancient Egyptian kohl. Not only does it fit with the “fashion victim villain by way of the 80’s” aesthetic but it gives her a restless, predatory look that immediately conveys her manic personality. It also makes it worse when she smiles. I imagine Malys has two states of smiling, a “pleased” smile that looks exactly like a cat that has caught a bird and is imagining what to do with it, and a psychotic toothy (or jaw plate-y, I guess) Hollow Ichigo-style slasher smile she gets when she’s in the middle of combat and the drugs are good.
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>>61372947
Be’lakor in this timeline I was thinking having more forward pointing horns as well as the characteristic Old One third eye, kind of like this picture of Archaon, in order to make him more visually distinct from a Bloodthirster. Plus the claws and thick, warty skin because, well, Old One. Canon Be’lakor basically looks like a Bloodthirster that was dipped in black paint, which is kind of strange given that the servants of the big four tend to look so different. Even Khornate daemons tend to differ from each other more.

I was kind of thinking that the Old Ones when they ascended reshaped their forms to their subjective ideal appearance. That is, while the original flesh-and-blood Old Ones didn’t have wings or horns, Be’lakor certainly does. It’s anyone’s guess what the others looked like, though they probably still had an overall amphibian or reptile look the same way human daemon princes often still kind of look mammalian.
>>
why doesn't the largest and strongest chaos god simply eat the lesser, smaller chaos gods?
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>>61373176
Because it's never been a two-way fight, and they're all close enough to each other in power levels that the attempt would be costly.
Sure, Khorne could probably overpower Slaanesh and devour her if he really put his mind to it, but it would require all of his power and be a really intense fight, and Tzeentch would probably sneak up behind him and stab him in the back to take both their powers in a JUST AS PLANNED, or Nurgle would use the casualties to assimilate Khorne's realm into his garden.
In other words, it's not about being able to overpower one of the other gods, it's about being able to overpower all of them at the same time. This is why they've started the Great Game; slowly whittling down your opponents to the point where you manage to make one of them weak enough for you to consume them and use that power against the others, without leaving an opening for the others to swoop in and killsteal, is the safest option for them. Slaanesh is doing it by focusing on the Matterium and how mortal worship ends up influencing the beings of the Immaterium, Khorne is using the endless wars of reality to train and swell the ranks of his army in preparation for War in Heaven 2.0, Tzeentch is plotting and pulling strings and sabotaging the efforts of his brothers, and Nurgle is collecting more and more of the dead and dying and forgotten that are inconsequential on their own, but add up in sheer volume of souls and materials.
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>>61372965
I'ts very probable that there weren't any other Deamon-Princes that were Old Ones. Be'Lakor ascended at a time when the gods (all two of them) were still small enough to push around and hack chunks off for personal use. Be'Lakor might ot have been created willingly by Tzneetch or Malal. It eventuall becomes clear to the other Old Ones that becoming a Deamon-Prince has a strict level cap on it because you can only take so much from the gods and have them remain coherent. Once coherent function starts to get compromised the energy flow to subordinate constructs dries up very severely, this starves the parasite. As the parasite, a sensation that Be'Lakor did not at all enjoy considering he was by that point entirely composed of warp-juice. The only way to up the level cap is to big up the patron deity. This happened during and especially after the War in Heaven when the gods went feral but by that time Malal had been supplanted and Tzneetch was absolutely sick of listening to Be'Lakor's bullshit whining so he never saw any benefit of it.

By that time Be'Lakor had stopped being a total parasite and could sift his own warp-juice for sustenance, albeit at a much reduced rate compared to what he could get from his original sources. Essentially this made Be'Lakor an extremely energy efficient predator of the low-energy domains of the Formless Wastes out of necessity as he was the only thing of his size that could survive out there.

But whatever Be'Lakor got from becoming a creature of pure nightmare and thought wasn't worth the price for the Old Ones. Longevity didn't appeal to them much as they were even by then clinically immortal and eventually they surpassed Be'Lakor under their own power. To say Be'Lakor was bitter about this is a severe understatement.
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>>61372884
Speaking of armor I noticed we had no mention of Crone Eldar armor on the wiki. Wrote this up real quick by dredging the threads since to newcomers the mental image for Crone Eldar is Dark Eldar rather than "spiky, chitinous ghastbone".

Unlike the dark eldar, who mostly tend to eschew up the use of armor in combat (with the exception of the Incubi), Crone Eldar generally wear at least some form of armor. Crone Eldar are fighters, not raiders, and so need some degree of protection when they battle. Although many Crones will claim their faith and frenzy are the only shield they need, most when pressed will admit their armor helps. Most of the armor designs used by the Crone World Eldar have their origins in some form in the armor used by the Old Eldar Empire. Like most forms of Eldar armor, Crone armor tends to be relatively form-fitting compared to the armor worn by Astartes, the result of using wraithbone/ghastbone in its construction. That said, most Crone Eldar armor designs tend to be spiky, chitinous, and made of ghastbone, rather than the sleeker designs favored by the Old Eldar Empire.
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>>61374081
Crone Eldar armor integrates itself with the nervous system of the wearer, allowing them to mix work and pleasure by allowing them to feel sensation even on the battlefield. However, believe it or not, this feature has its origins in Old Empire designs and once had a very practical purpose. Because the armor was formfitting and was built not to interfere with hygene, it did not they did not hinder the soldier’s agility and allowed them to go about their daily business or even wear their armor at all times with only a minimal amount of discomfort. Additionally, because the armor could be vacuum sealed yet still interfaced with the user’s nervous systems, it was effectively a hardsuit where the user loss none of their dexterity nor their sense of touch. Of course, the original designers of the armor, even back in the hedonistic days before the Fall, never intended for it to fondle and stimulate the user while they wore it (such a feature would be a distraction, if nothing else). That feature was a later addition by the Crone Eldar. Like most armors worn by the servants of the Chaos Gods, over time Crone Eldar armor becomes clingy and difficult to remove if not outright fusing with the wearer, though even by these standards the type of armor worn by things like Phalanxes (which fuse immediately upon their creation) are rather extreme.
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>>61373582
I'd say you're spot on about the feeding side of it, but our stuff for Be'lakor's origins is a bit different.

He never actually had a patron, nor were Deamon-Princes a thing until long after he became one. He was a living Old One that was one of the first beings in the galaxy to ascend to become an entirely warp based intelligence. This was before the Old Ones even truly hit their stride, and he was one of the great minds that brought their study of psychic power to the heights it would eventually achieve. Eventually his peer Old Ones surpassed his capped out level of power and understanding, and other pure warp intelligences, the gods of sorcery Tzeentch and Malal, were developed that quickly made his capabilities mostly irrelevant. By the time of the Old Ones' golden age Be'lakor is unremarkable in personal might and knowledge, with advantages over later generations of Old One in a few respects but disadvantages in many others, and he has long been eclipsed by the Gods he helped shape. He retained his influence in society until he ducked out towards the end of the War in Heaven, but mostly because he had knowledge of the construction and backdoors in old projects the Old Ones' were continuing.

One comparison was that Be'lakor is a lot like a tanshumanist that got tons of accolades and influence after becoming the first intelligence-bootstrapping singularity and helping society follow after, but later feels nothing but resentment and bitterness when his peers can again match or even surpass his thinking power, and indignant hatred at the seed AIs that weren't bound by the hard limits he ran into.
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I want to run a Nobledark Only Way game, and I was wondering if Tau Pulse Rifles could be counted as 'special weapons' in the Guard, like grenade launchers, plasma guns etc.? I'm planning to do that anyway, while altering the damage values of both Tau and human plasma weapons mind you. I'm just wondering if it'd fit into the 'canon' Nobledark setting, for lack of a better phrase.

I was also thinking of using a set of rules from a Rogue Trader supplement that were supposed to represent counterfeit xenos goods. In a Nobledark universe, I suppose it could also represent reproducing the usually finely-crafted and tuned examples nonhuman equipment with the usual elegance of Imperial industry, so maybe it'd even be sanctioned by the AdMech. I'd assume the Martians wouldn't allow heretek stuff into the Guard, after all.
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>>61375364
Honestly you could probably do this, although some of the more conservative parts of the Ad-Mech might object to the production of knock-off xeno-tech.
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>>61375364
It sort of depends on proximity/interaction; for instance, the Happalachians (basically a planet of rednecks) have access to Tau pulse rifles, but that's because the Tau were involved in reintegrating the planet and clearing out it's native Ork population, during which some of their materials got "lost in action" or "appropriated."
Similarly, Survivor Civs tend to trade with each other, since being technically their own entity means they can do their own tech which pisses off Admech, so Ultramar and other survivor civs with relatively close borders to the Tau have access to their tech. Not enough to make it standard-issue, or even common, but the potential is still there.

As a general rule of thumb, I'd say that Admech won't stop Guardsmen from having weapons like Pulse Rifles, but they're usually prissy about doing any sort of maintenance on them; if your Pulse Rifle stops working, you better hope that the issue is something you can figure out yourself or that there's somebody familiar with the tech nearby, because the local cogboy will probably declare it a lost cause without even looking at it and try to give you an Imperial plasma gun instead. Of course, then there's the cogboys who officially take that stance, but will meet you out back behind the workshop and work on it if you contribute some "funds for spare parts." Their motives vary from "interested in xenotech" to "I need cash for my own research" to "If Mars has a problem, they can come out into the mud with us and say it to my face."
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>>61375871
>>61376495
Right then; I think the way I'm gonna go about it is to have battlefield cogboys be more practical than their seminary brethren. I'm also going to reduce the AP and damage of pulse rifles while upping those of Imperial plasma weapons (seriously, how is a S5 AP5 weapon somehow far better in the tabletop than a S7 AP2 one?!).
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>>61376621
I think that's a fair way to go about it; the canon lore is something along the lines of Tau plasma being less powerful than Imperial stuff with the benefit of being much more reliable (no "Gets Hot" rule). Of course, as the game changes and rules come, go, and get reworked, the actual balance from official sources tends to get a bit wonky.
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Just doing some Nobledark rewriting of the Severan Dominate. Fair warning, it's gonna be loooong.

The first Duke Severus in canon was a dick, to cut a long story short, but here? If you looked up 'Rogue Trader' in the Encyclopedia Imperialis, you'd probably see that dude. Roguish goatee, incredible style that was both elegantly modest and imperiously flashy at the same time, slim filigreed shuriken pistol in one hand and gilded power sword in the other. Unlike the canon Duke who found himself stuck in the middle of nowhere and grew bitter, this Duke willingly placed himself away from the Cailixis Sector.

This was because he had two things his descendant didn't have: self awareness and a realistic sense of proportion. As skilled an adventurer and Rogue Trader as he wasm administration was his weakness, and his Seneschal was as eager for a quiet life as the Duke was. And so Duke Severus I settled down in a small realm far, far away from the rat race of Cailixian politics with a harem of nubile xenos and spent his last century 'energetically relaxing', as a biographer delicately put it.

And that was the way things were, the 'Severan Dominate' being nothing more than the charming village to the Cailixis Sector's big city. The Dukes and Duchesses Severus were content to live the sedate lives of the idle rich, their traditional sense of noblesse oblige and wise, reliable investments allowing them to gently build up the realm. For generations, this was the way things were, and it seemed the way things would continue.

But then came Duke Severus XIII.
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>>61377781
To all outward appearances, the Duke is nothing like the tyrant outside forces claim him to be. Handsome, well-spoken and intelligent, he exudes the kind of vibrant vitality that people imagined his famous ancestor would have possessed. When he speaks of caring for his people, it isn't with the transparent, self-congratulating false modesty many other Imperial nobles would, but with a genuine sincerity and emotional weight. When he speaks about making the Severan Dominate a major player in the sector- no, the galaxy!- he does so with a visionary's fervor and a prophet's zeal. In a fairer, kinder universe, the Duke would have perhaps met Oscar and Isha, impressing them with both wit and wisdom. He would have had the resources he needed to turn the Dominate into something wonderful, maybe even something that a time traveler from the Great and Bountiful Human Dominion wouldn't have felt out of place in, if a little provincial.

At the very least, his parents would have had more children.
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>>61377795
The Severan line had a curse laid upon it, a gene-weapon used on the first Duke by a vengeful Dark Eldar prince. While the Priestesses of Isha did their best, they couldn't fully mitigate the weapon's effects, and the Severan line was ewver under threat. Indeed, every member of the Severan line was born prematurely, and that was just counting the survivors. Duke Severus XII and his wife were especially unlucky, with only Romulus Augustus Nepos, Duke Severus XII surviving his childhood. They weren't bad parents, or even unattentive ones; indeed, they were too much so. They spared no expense in raising their child, with no expense spared for their son's tutors and toys.

They did try to rein him in, even as a child. They witheld rewards until Severus XIII did his homework, and his father made sure to foster a connection between his son and their people. However, they were both only human, and while their son did grow up caring for his people, it was tainted by his growing narcississm. Even so, he appeared to be the perfect son and ruler until he gained the throne upon his parents' passing.

Things seemed optimistic at first; if anything, it seemed like the dawn of a new Golden Age for the Dominate. The new Duke sold off most of his family's finery, even nationalizing most of his family's traditional holdings, all to help fund revitalization projects for the Dominate. New spaceports, mines, factories, farms and the like began to sprout up all over the Dominate. New Guard regiments were raised, and given the best weapons the Dominate could supply. Yet in all the revitalization, the cracks began to appear.
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>>61377812
The Duke wanted the best, and the best he would have- even if it was impractical. For example, he wanted only the most prolific, the most lucrative produce from his agri-worlds, but his advisors told him that the soil on the Dominate's agri-worlds wasn't suited for the Biologis' finest works- and that was not taking into account the cost. As productive as the Dominate's new mines were, they just couldn't provide the yields needed to supply the new factories. And yet, whenever the Duke's advisors brought such matters up, the gregarious, good-humoured young man they were so used to dealing with seemed to disappear, replaced by a man who alternately brooded and sulked, or exploded in frustrated rage at an unfair universe.

While it is generally useless to speculate on the Duke's mental state as things are currently, from what few reports made it out of the Dominate before it seceded, Imperial psychologists and seers have theorized that the Duke's narcissism has manifested in some kind of manic self-identification with the Dominate, with the man seeing the realm as an extension of himself. It would certainly explain his rambling, raving message to the Lucid Palace, so uncharacteristic of the man, in which he accuses the Imperium of 'bleeding him dry' and 'tearing at his flesh'.
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>>61377834
Diplomatic overtures were rebuffed, but if the Duke had left it at that, the Imperium might have been content to leave him be to negotiate with the next ruler of the Dominate; it wasn't a large realm, after all. Even when it was stable it was seen as the rightful resting area of one of the Angevin Crusade's greatest heroes. It wasn't even tithed that much; apart from the Black Ships, only a single world contributed significantly to the greater Imperium in the form of a few Guard regiments.

The Duke didn't see it that way, obviously, and he made his displeasure clear when he actually assaulted the Cailizis border. Whether this was deliberate, or a border skirmish gone hot, isn't known, and at this point it isn't important. The Imperium was threatened, and now it will respond.

(Cont. with stuff on the Duke himself)
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>>61377850
Today, Duke Severus XIII is on the surface at least, as urbane and cultured as ever, speaking with genuine regret over what he sees as the culmination of his efforts to preserve the integrity of his realm and the prosperity of its people. But even the slightest side glance would show the fear on his advisors' faces, the bags under their eyes, their stress-paled skin. And it only takes one look into the Duke's eyes to see the madness that has finally taken over.

The Duke's narcissism has made him blind to many of his realm's deficiencies, and of those he does allow himself to see, he sees them as minor problems, easily corrected- after all, he is the one correcting them, of course they'd be simple! His ego is also why the Dominate (he has long since failed to see a distinction between himself and it) doesn't seem to take the Imperium 'seriously'. All their talk about massive Ork Beasts, Black Crusades, empires of the walking dead- what rubbish! Why, if the Imperium could withstand such adversities, that would make it a greater realm then the Dominate, and there is nothing greater than Duke Severus XIII, first of that name!
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>>61377865
There are a few things that have managed to penetrate his mental shell, though. The first is the fact that the war seems to be harder than he thought it would be. Of course he knew it would be difficult, why else would he stockpile supplies before announcing his secession? But the fact that the Imperium seems to be making progress, as slow and agonizing as it it, is something he finds intolerable. It's certainly no fault of his, nor his generals- even his most pessimistic advisors admit the Imperium is taking far greater losses than the Dominate, especially now that the Duke has brought in the alien mercenaries. Why, one particular Prince of the Eldar pirates he's hired seems to be brimming with joy every time he sees the Duke, which hardly seems sane if they were losing. The only explanation is that the Imperium is much larger than the Duke had surmised, which was also impossible, because that would make it greater than the Dominate.

And then there is Ormsworld.
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>>61377887
Unlike the Dominate's other industrial worlds, Ormsworld was a Hive World long before the Severan dynasty came along. Its Guard regiments form the basis of the Dominate's military, just as Cadia serves as a model for the greater Imperium. And of all the worlds in the Dominate, it was the only one to remain loyal to the Imperium when the Duke seceded. The veteran Guardsmen sent there to train the new regiments being raised there organized a coup against the Duke's forces. Whenever the Duke speaks about Ormsworld, it is with quiet, menacing tones. The Duke's advisors think it is a result of seething hatred, not surprising in a narcissist being refused.

The truth is far different- the Duke is terrified. Oh there is hatred, of course, but it is a hatred born of fear.
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>>61377900
His spies have reported that the reason the Ormsworld Guardsmen rebelled was because they said they wouldn't be able to survive without the support of the Imperium proper. Veteran Guardsmen, who must have surely known that their hive world wouldn't be able to survive without the food supplied from Dominate agri-worlds, who wouldn't be able tio fight without the Dominate's forge worlds supplying it, still turned their faces from the Duke to side with the Imperium. Facing this fact, the Duke also had to face another- for all his learning, for all his skill, he had never ventured beyond the Dominate's borders. Hell, he'd rarely ventured beyond the confines of is homeworld.

The Guardsmen of Ormsworld however, have, and whatever they have seen or experienced has convinced them that surrounded and undersupplied though they may be, it is still preferable to suffering alongside their Dominate, along side their Duke. For Duke Severus XIII, treachery is one thing- he can understand why petty, lesser men would envy him and thus try to betray him. Indeed, that is what he tells himself and others during his waking hours, and in the light it's easy to convince all who would listen.

But when he tries to sleep, he is kept awake by one single thought. He knows it is irrational, he knows it is impossible, yet it keep him awake all the same.

What if he was wrong?
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>>61377923
And there you have the last of it. Have some Overwatch fanservice as a reward for trudging through all that (it's the only thing I have that's NSFW enough to be SFW, derp).
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>>61377781
>>61377923
>>61377945
I like it! It's a nice little look at a player that hasn't seen overly much attention, and is a very believable narrative of a generally-good man being overcome by personal failings and isolation rather than out-and-out evil or malicious ambition. That he's become dangerous as his madness grows is a side-effect of his lack of checks and restraints to give him context.
"7/10 would read it again" -IGN
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>>61377945
That is very good. It shows a damaged but still very dangerous man, not evil so much as delusional.
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>>61375364
One thing that mentioned as a reason why the Adeptus Mechanicus isn’t as stagnant in this timeline is the fact that they face competition from xenos member states and some of the more technologicaly inclined survivor civilizations. As a result, you get a lot of cases where a minor manufacturer comes out with a new idea , the AdMech suddenly claims to have “found” an STC that builds the exact same thing.

Sometimes there’s a grain of truth in it. Sometimes the threat of being beaten to the punch by their rivals leads the Mechanicus to start accelerating manufacture of an STC design that otherwise would have been collecting dust for thousands of years until the Mechanicus understood it inside and out. Other times they are able to “fill in the pieces” of an incomplete human design by looking at xenos tech. IIRC in this universe there’s a whole set of the AdMech that advocates this under the logic that because other species have technology they must all have been blessed by the Omnissiah and therefore there is a platonic ideal for certain technological concepts. Other times the Mechanicus just slaps the emblem of Mars on xenotech or invents it themselves and claims to have “found” a holy STC.

The idea that they did this all on their own and the impetus was not being outdone by another power is completely bullshit though.

Sort of like how in Deathwatch the AdMech have been able to partially reverse engineer Tau stealth systems but cannot completely duplicate it because they “cannot remove the xenos taint” (read: they have no idea how it works)
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>>61375871
>>61376495
This. The reaction of a tech-priest to using "sanctioned" xenos-tech (tech made by member species, not anything gotten in the Cold Trade) varies immensely. You get some who give you a full vox-box tirade on how you don't have faith in your own species to some who will fix it on the down low. Official position of the AdMech is to discourage the use of non-Mechanicus made devices.

>>61376849
That sounds about right given what’s been said. Pulse weaponry here (and I believe in canon as well) is a more stable variant of plasma that while more reliable lacks some of the power. It’s more powerful than a lasgun, but it’s not as easy to produce and ammo isn’t as cheap (lasguns can be recharged by throwing the power pack into a fire). It was kind of a blind spot for humans and eldar like how wheels were to the Inca, because by the time we figured out it was a doable thing volkite, monomolecular, and bolters were better understood and easier to use. The Tau stumbled on it early and built their army around it, to the point that they're the biggest plasma/pulse experts in the galaxy.
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>>61377945
I don't know that much about the Dominate in canon, but I did notice three things.
1) I like the mention of the Dark Eldar geno-weapon. It does a good job of showing the consequences of old struggles and how the scars carry down through history.
2) I think it was mentioned Severus' rationalization for the huge hammer the Imperium is bringing down on the Dominate is it is the attempt of a failed state trying to keep its worlds from declaring independence through overcompensating military action, rather than simply the colossal amount of military resources the Imperium can funnel in any one direction when it is not currently occupied with a major Hive Fleet, WAAAGH!, Black Crusade, or Necron incursion. But that fits pretty well with what you have.
3) Is Ormsworld from Only War? Only reason is when it sounds like Ornsworld (the ratling homeworld in the galactic north) when one reads it.
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>>61379460
>>61380195
Yeah, I wanted to move away from the usual petty tyrant that the Duke was in canon to something a little more tragic. Sure, he still needs to face the business end of an Exitus rifle, but it should be less an assassination and more 'putting down a rabid animal'.

One thing I forgot to add (blame a lack of sleep) was that part of the reason the Imperial war machine is taking so long, especially since it has the aid of various xenos races this time and doesn't have to fight on as many fronts as the canon Imperium, is that Segmentum Command doesn't want to crush the rebellion beneath a jackboot, but try convince Dominate worlds that they'd be better off in the Imperium than under the Duke. While there are certainly massive grinding battlefields and huge pitched battles, there is a sizeable portion of the conflict that pits covert teams of agitators against each other (just in case someone wants to run a DH or RT game in the Nobledark Dominate).

>>61380856
> the colossal amount of military resources the Imperium can funnel in any one direction when it is not currently occupied with a major Hive Fleet, WAAAGH!, Black Crusade, or Necron incursion.

I like to think that adds a bit of black comedy to the situation, especially here- the Imperium's massive response is perfectly standard for them, but for the Mad Duke, it's undoubtedly a desperate last ditch move to preserve its power. What else can it be?

>Is Ormsworld from Only War?

ORMsworld isn't, but OHMsworld is (it's in one of the sourcebooks), derp. Again, I'm kind of running on fumes and I got the names confused.
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>>61380655
>You get some who give you a full vox-box tirade on how you don't have faith in your own species to some who will fix it on the down low.

I like to think that a military cogboy naturally progresses from the former to the latter as they and the regiment go through more trials. It only makes sense, if you ask me.
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>>61380571
Also if they can prove that something was invented totally without the Dragon having any influence in it then they will consider making use of it. Maybe. Eventually.
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>>61381770
Would not be a huge issue out in the provincials as the existence of the Void Dragon is known to about a dozen people at most and all of them live on Mars. The prohibition of new shit is enforced as an ideological/religious doctrine citing reasons of cross-world parts compatibility and Imperium wide logistical interchangeability issues by people who don't know the real reasons. There are some truths to the who interchangeable parts arguments but it is not the ultimate reason. Mars might be all about purity of their designs but the excuses they use still allow, though not encourage, others to make unsanctioned designs out of sanctioned parts as it is just rearranging what is already allowed. The other/lesser brotherhoods do this, Olympus Mons Brotherhood and super close affiliates do not.

Also how far the Void Dragon can reach has never been tested. It has influenced Tech-Priests not on Mars but all Tech-Priests are encouraged, though not required, to make the pilgrimage to Mars at least once in their lives (a tradition that presumably started as a means for mars to expand it's influence but before they figured out exactly what the Void Dragon was) so it's distinctly possible that they were influenced when they were on pilgrimage. Either way the members of the OMB that know about the Void Dragon are not willing to experiment with this. It could all be thousands of years of overreaction from Olympus Mons.
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>>61372947
I can imagine her dressing like Pic related. But with ALL OF THE COLOURS!
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>>61375007
>>61373582

He must have had at least some advantages over his peers. They're all dead and he isn't.
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>>61381419
It's also a bit of a self-fulfilling prophecy... well, that might not be the right way to put it, but there is a distinct trend of the more orthodox techpriests being allowed further up the cogboy hierarchy, while the more radical/troublesome members tend to get assigned to front-line duty.
So in the end, the cogboy either starts out orthodox and becomes more relaxed as time goes on and it becomes clear he's stuck where he is, so best make as much as he can out of his situation, or gets assigned to a Guard regiment specifically because he was a bit too lax on doctrine and they didn't want him working on anything important.
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>>61384386
The very, very worst, most unorthodox, most borderline or even genuine heretek, the most unwanted, unloved and unfavoured get sent to Catachan, Happalachia, the Ashlands of Armageddon and other such places. They either learn to tolerate bullshit, go postal or an hero. If they though Ultramar was bad because of the Tau technology crossing the border they learn perspective.
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>>61385067
Wouldn't that be the most stick-up-the-ass techpriests though? I'd think those with heretekal inclinations would love to get out under the thumb of Mars and into places where their unconventional thoughts would be more appreciated.

I mean, surely we've all worked with that one coworker who insists everything be done in triplicate, that every I is dotted, every T crossed, and despite not being your boss or any kind of superior yaps at you for not having your shoes properly shined or tie perfectly straight and who is eventually transferred by your boss when he decides to lecture the boss on setting a good example GODDAMIT SANJEEV THIS IS WHY NOBODY CAME TO YOUR WEDDING YOU ASSHOLE
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>>61385163
Yes. That is why pic related is more hated in Harry Potter than Voldemort by the readers. We've never met Voldemort but we have all met her.
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>>61385163
The flipside of your statement about wanting to get out from under Mars' thumb is that of resource allocation. Sure, Mars can't micromanage the way you maintain the Regiment's lasguns and Leman Russes, but you're stuck doing maintenance on lasguns and Leman Russes. You're not able to really produce much yourself, and don't have the authority to get resources to invest in your projects beyond what's mandated for Imperial Regiments. It might not stop the borderline-hereteks, but it sure as sugar slows them down to a point where the Mechanicum can catch any spreading tech-heresy and either stamp it out or claim it as their own "discovery."
Also, the Mechanicum is very willing to put people who slow innovation down into positions of power, because the longer something new takes to slog through the red tape of Mars, the greater the chance of filtering out stuff from the Void Dragon. It's somewhat contradictory; they want people who are competent so they can actually get stuff done, but they also want people who will obstruct anything new regardless of how "nice" it would be on the surface, because that's how the Void Dragon gets ya.
The Imperial Guard is just annoyed that all their cogboys are either the rod-up-their-ass legal-nazis, or creepy techno-fetishists with several screws loose.
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>>61381393
>there is a sizeable portion of the conflict that pits covert teams of agitators against each other (just in case someone wants to run a DH or RT game in the Nobledark Dominate).
And on top of Imperial espionage and sabotage, Dominate counter-espionage units, the Blood Pact's agents, the Dark eldar corsairs, and the Maggot-men, and the cloak and dagger side of the war with the Dominate looks like a real clusterfuck.
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>>61385163
You can't keep all your delinquents and malcontents where you can see them because then not only is it going to get hard to get anything done but also they are at the heart of society where they could muster their strength and possibly get shit done against you. Send them out to the frontiers with minimal spare resources, far from anything import and too spread out to muster their strength.

Also it means nobody of any worth has to deal with the plebiest of the turbo plebs.
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>>61383564
He was better at running away and knew an old web-way observation post everyone forgot about.
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>>61383564
>>61388427
One thing we’ve kind of implied is that by the time of the War in Heaven the Old Ones (the regular ones, not Be’lakor) had ascended to a state halfway between the material and the immaterial. This made them virtually gods to the younger races (even the Necrontyr saw them as god-like or at least Vorlon-like) by way of Clarke’s Third Law (and the Chaos Gods, by extension, gods built by gods) and had none of the weaknesses Be’lakor or other Warp entities did, but it also gave them the glaring weakness that they depended on both the Materium and the Immaterium to survive. They couldn’t jump out of the pool to avoid the Warp like Isha did and they couldn’t hide in the Immaterium as easy to avoid realspace destruction. Which is why the Webway made such logical sense for them, being just as liminal. But they didn’t perceive as a weakness, because just about every other species in the galaxy was also dependent on both to survive, and no species would go through with a plan that would actually destroy themselves. Right? Right?

Be’lakor managed to stay relevant during the War in Heaven by being craftier and fighting dirtier than everyone else. When he saw the aftereffects of Khorne’s birth and the Chaos Gods going crazy, he saw this was all going to end horribly and vanished.

Some of the Old Ones were smart enough to know that when Be’lakor jumped ship something bad was about to happen and figured out where he was hiding. He murdered them in cold blood to keep his hiding place a secret.
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>>61381393
>While there are certainly massive grinding battlefields and huge pitched battles, there is a sizeable portion of the conflict that pits covert teams of agitators against each other (just in case someone wants to run a DH or RT game in the Nobledark Dominate).

I like this idea.

>>61381419

Kind of reminds you of the "Puritan always turns Radical eventually" logic you see in the canon Inquisition (and played up in the Eisenhorn and Ravenor novels).

>>61386096
One time the Void Dragon tricked the AdMech into banning recaff on Mars for the lulz and to see how long it would take them to figure it out. That's how insidious it can be at times.
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>>61382840
Also wings. Or at least something that looks like wings. In the Dark City the main method of messaging between important people is hand written notes by messengers who have wings grafted onto them. It's distinctly possible that she's gone down a similar method at some point. Of course extreme body modification surgery without anesthetic is just changing fashion for someone like her, she may have got wings, got rid of them and currently be contemplating getting some more again soon.
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>>61391077
The "Puritan to Radical" comparison is actually very fitting, at least when it comes to the cogboys in the field. The more Orthodox are aware of this, and thus seek to isolate themselves within their sanctioned enclaves of other Mechanicus priests to keep their faith pure (read: lock themselves in echo chambers to avoid getting new ideas.)
Come to think of it, another way to compare Regiment Cogboys with Mars proper is to consider their relationship similar to that of Youtubers and Hollywood. All the actual power, money, and production values are in the Big Town, but being part of that group breeds stagnancy and bitter politicking with people you can't stand. Meanwhile, the youtubers/RCs are much smaller in their scope, yet generally better-liked, though it's a mixed bag of those who genuinely love what they do, those who wish they were part of the Big Town but would rather not deal with the politics and toxicity, the ones who are basically Teen-Disney rejects who don't have a fucking clue but act like they're some sort of elite, and of course the screetchers.
The simile also works because just like youtubers, Regiment Cogboys have to be careful about getting too popular/controversial/innovative/unlucky enough to get noticed, else the big boys are going to show up and bring the hammer down because how dare that little upstart get too big for his britches.

Of course, sometimes the Guardsmen don't take too kindly to a bunch of assholes flying into the middle of a warzone to demand that the guy who can actually keep their tanks running on a literal swamp-planet get turned over for "corrections" with the proffered replacement already demanding that they take him to a nonexistent "dry ground." Yes, there have been small-scale wars fought over a particularly-loved cogboy, and the Imperium doesn't always find in favor of Mars when it does. Hence why lately they've been having to learn to correct radicals less... zealously.
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Noticed the Notes page is getting really clogged up so was trying to figure out what is almost ready to go up. Lilarsus seems to be pretty complete, though as mentioned in the threads it could use more spit-and-polish and the end wasn't finished. So I tried to at least put together an end part based on what was said in the thread to get a functioning version done.


After three days of intense debating, a ceasefire was eventually reached and war was narrowly averted. Lilarsus ended up being garrisoned with Aspect Warrior and wraithguards from Iyanden to protect the world tree until the radioactive fallout subsided, along with several unarmed Crisis battlesuits from the Tau empire scrubbing radiation. The presence of the latter was actually a request of the Tau Empire, Iyanden quite frankly didn’t want the Tau anywhere near the planet, but the Tau insisted. Crisis battlesuits and other suits of their size class made really good environmental hazard suits. Projections and farseer visions foresaw that most of Lilarsus would be uninhabitable for nearly 450 years, but with active cleanup of the radioactive fallout it could be cut down to nearly a third of that time. Maybe even quicker for major population centers. In the minds of the Tau, it was their misjudgement that led to the bombing of Lilarsus, and therefore it was their duty to make amends. It was a matter of honor for them.

After the stand-off, Spiritseer-Admiral Iyanna Arienal, essentially the "face" of Iyanden's seer council, disappeared from the public eye for a few months. When asked where she had been after return her only answer to where she was was "with Yriel". Perhaps not coincidentally, Archon Klax was never heard from again.
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Can I get a copy of the "Humanity 101" thread?
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>>61395799
It's on the Notes page of the wiki
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>>61396088
ah. thanks
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>>61395799

There's no thread title with that in it, but if you mean the guide to humans excerpt, it's here

http://suptg.thisisnotatrueending.com/archive/61123571/

about 2/3rds of the way to the bottom.
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>>61394765
I thought Klax was still active?
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>>61391077
And the the worst of the worst thing; the Dark Seminary of Stillness.
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>>61396496
It's possible that they either killed clone or they killed the original and the clone is still running around or neither were the original.
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>>61393917
That could lead to a very one sided shoot out, especially with the Catachans. Mechanicus magus hers about how Field-Adept Dingus has been doing all sorts of unsanctioned shit and Tech-Priest Wingus has been turning a blind eye. Wingus himself doesn't do any crazy shit as he is place in a more senior position and typically just keep the command communications running. It's Dingus they can get.

Magus Umbridge arrives at the Catachan campwith half a dozen Skitarii bodyguards and demands the turning over of Dingus for reassignment. When asked where to he responds with "a pyre". Dingus has been accepted by the Catachan because he's accommodating when it come to shit like customizing things for their HUEJness; seats and controls and triggers and the like. They seem him as "one of us".

Magus and friends spends the next half hour backing away very slowly with their hands where they can be seem, little red laser dots from unseen sources adorning them all the way back to the shuttle.

Catachans have a very Them and Us mentality. It's why Commissars are so needed among them.
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So how Flanders should we make the Grand Headmaster?
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>>61391846
Would she keep them through her many resurrections? Would the gods think of them as part of her?
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>>61399180
Just going by the meaning of the word, Magus/Administrator/Officer Umbridge might be a stock character in hypothetical situations used in various Imperial civil service and military academies for discussion problems that can arise in the course of operations. Out of various other stock characters used to personify problematic leadership styles and traits when instructing recruits, a Mr. Umbridge would be someone using their authority to redirect resources from valid to invalid strategic goals, often in the name of their own corruption of Imperial order. Other stock problem officers/officials from training hypotheticals might include Zathras, the canon Commissar stereotype, maybe even the noble dark version of obnoxious ultrasmurf officials.
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>>61400165
He could have a moustache, but make it a big walrus one. Older, but might not look it. Have him be religious but not Katholian. Generally a happy man despite the demands of the job. Never on record as flipping his shit despite considerable provocation. Nervous twitch rather than speech impediment.

>>61402266
Also Wingus and Dingus often being used as stock characters. Soldier Butthead and Aspect Warrior Bee'Viiz are actual soldiers stationed on an Elysia founded colony about 30 light years spinwards of Elysia.
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Bump
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>>61394765
How much authority does Spiritseer-Admiral Iyanna Arienal actually have on Iyanden? Is it like a council sort of arrangement and she is just the spokesperson for it (in addition to the separate authority of being a Spiritseer)? Or does she have authority in times of emergency sort of thing?
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A short writeup on Webway gates in the Sol system mentioned in previous threads.

The Sol system has five Webway gates; all made by the master bonesingers of Yme-Loc in the years since the formation of the alliance. Although the eldar do not know how to make massive changes or repairs to the Webway, they do know how to make new gates, and living structure of the Webway usually shifts to accommodate them. However, it is still a long and involved process to get new gates to properly sync up to the existing Webway. Of all the Craftworlds, Yme-loc retains the greatest amount of information on how to make new gates and the quality of their craftsmanship is well known throughout the Imperium.

It is unlikely that there were any Webway gates in the Sol system before those placed by Yme-Loc, at least by the eldar. Any active Webway gate in the Sol system known to the Old Eldar Empire would have given them a massive advantage in any military confrontation, the same kind that prevented the Interstellar League from holding Eldar territory, and it is likely that the Great and Powerful Human Dominion would have searched out and destroyed any Webway gates in the Sol system for this very reason. If any such gates existed in the long span between the War in Heaven and mankind colonizing their home system, they are surely lost to history. (Authors note:*cough*bullshit*cough*Old One world*cough*)
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>>61405841
The first Webway gate is located in the heart of the Imperial Palace. This is the primary means by which the Royal Couple enter and exit the Imperial palace, as well as the entrance for diplomats and representatives from the Craftworlds. As a potential weak spot in the Imperial Palace's structure, it is guarded zealously by the Custodians and the Handmaidens. The second is located not too far away, on the Salisbury Plain of what was once Gredbriton. It is the main entrance to Sol for all those who are not famous diplomats. Like most Web way gates on human inhabited worlds, the exit in the Materium is fortified by the Silver Skulls Astartes chapter, who have turned the area around the gate into a killbox for any Crones or Dark Eldar foolish enough to think they have a ready entry point into the heart of the Imperium. The third Web way gate is located on Luna near the famous Luna shipyards. This is the main port of entrance for eldar space craft into the Sol system.

The remaining two Web way gates do not officially exist. These two are located on the moons of the gas giants, specifically Titan and Ganymede. As two of the only predominantly human institutions allowed free use of the Webway, the Grey Knights and Inquisition find the Webway gates invaluable to their work, as it allows them to travel across the breadth of the galaxy in a fraction of the usual time to quickly respond to any emergency. Additionally, in the event of a crisis on Ganymede, the Grey Knights can be there in an instant without having to waste time boarding a ship. This also helps to keep the true nature of Ganymede a secret. Not having a constant stream of ships going in-and-out of the forbidden planet helps keep the cover story of its contamination intact.
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>>61405874 (same)
Not sure if there should be just one Webway gate in the Imperial palace, given that the palace is so huge it has a lot of public and quasi-public areas (the museum, the halls of the Administratum, etc.). Thought was that Emperor and Isha have one gate for personal use given how often they are travelling or responding to emergencies and then there is one for general usage.

Also, a minor event

982.M31, An Awkward Reminder – Imperial military assets are put on guard by the sudden appearance of an ancient Webway gate in the Sol system out of the interstellar blackness. Both humans and eldar are confused as to the significance of this event, until the Harlequins find mention of an Old Empire project to launch an invasion of the Sol system via a Trojan horse webway gate. The gate appears to have been constructed on a planet over a hundred lightyears away at some point in late M24 and fired at the Sol system at a fraction of the speed of light, with the Old Empire military leadership expecting it to reach Sol some eight thousand years later, apparently not realizing how much the galaxy would change in the interim. This awkward realization suddenly turns to horror when the Imperium realizes that while the Old Eldar Empire may no longer be around to implement their plan, there is nothing stopping the Crone Eldar from doing the same, and the Ilios gate, as it is come to be known, is quickly shut down and moved elsewhere.

Basically the equivalent of finding an unexploded WWI landmine combined with showing the vast scales of time and space the galaxy runs on.
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>>61396496
>>61397958
That was when the Tau and Poctroon sent the 0.8 km long projectile at him that he limped away. We always listed Klax as not being heard from after this.

Yriel and Iyanna being Eldar and having access to the Webway (and possibly the Harlequins who while they don't want to openly piss off Commorragh would have no problems telling them any other Webway nodes Klax might have hideouts in).
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>>61407085
I think any pretence of civility between Clown and Cenobite is over. Now it's kill on site from both sides. Isha, Ceggers and Khine have declared the place and those within forsaken, by divine order they are abomination.
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>>61408492
The Commorrites were declared a lost cause after the Dark Wedding on 001.M41. Lilarsus was in M39 before the Tau joined. Before M41 Harlequins were not an unusual sight in Commorragh, trying to get people to repent and what not. Most people treated them like crones but given a bit more respect because of Cegorach's power in the Webway. Even Vect steered clear of openly antagonizing them until his plans were assured.
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Does anyone have a higher quality version of this? I found a few images in the threads missing from the wiki and am trying to rectify that.
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>>61411681
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>>61405874
>>61405911
I like it. It shows the sheer scale of Sol and hammers home the value of the webway and the gates.
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>>61414363
>formal attire / lab coat
>punk skirt
Is this porno?
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>>61414377
No, it's just your head.
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>>61397958
How would that work given the unnatural bad luck of clones in 40k? He would have to calculate the increased die off rate of his clones and generate them with that in mind
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>>61414944
The DEldar achieve resurrection by exposing recovered corpse or corpse chunks to the agony of someone on the torture/rape rack and this regenerates them. Possibly he wouldn't need to clone, just hack off a finger and have himself resurrected from that in the event of catastrophic fuck up.

Not that this is a flawless procedure. Repeated rebuilding causes cumulative flaws to build up. The oldest of the old DEldar, the pre-Fall generation, look pretty grotesque.
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>>61405874
>Silver Skulls
How many of them are there and what do we know of them?
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Are there any Dark Mechanicus factions that specialize in A.I.?
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Are there eldar in the Diasporex?
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>>61418758
Think there’s one so far that builds receivers for instructions from AI in the future, somewhat like lesswrong loonies and Roco’s Basilisk.
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>>61419355
Probably one or two. Maybe some had inclinations to go exodite but loved spaceships too much.

>>61420428
They're getting institutions from something. All we know for sure is it isn't a Chaos god.
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>>61414448
Is this an in universe picture?
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>>61420903
They'd have to be later joiners. Break from the Exodite lifestyle or be out of the Webway and your soul slowly gets drained without a soulstone, which you'd have to get from a Craftworld.
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>>61423002
I remember something about Nurgle still retaining massive amounts of ‘embittered’ soulstones made from tears Isha wept in captivity, and Nimina using them as the basis for various weapons like sentient daemon barbed wire vines and various other horrors
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>>61423313
It would also be possible to capture a rival gods deamons for hostages in them.
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>>61424913
Oh also, it could be the Taskmaster’s execution weapon uses such things as ammunition. I definitely think it should sequester souls instead of destroying them utterly, it’s absolutely certain that plenty of Slaaneshis would very much enjoy the threat of permadeath right up to the last instant, sensory deprived isolation would be much better. It could also be that once used, embittered soulstones do not work properly as regular ones, and usually a soul cannot be extracted from one without sustaining significant damage. That way the sentence is nearly as permanent, but also works better to demean the punished of the Slaaneshi Crones’ Empire by equating them to the Craftworlders, and likewise demean the craftworlers in the same gesture.
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>>61425667
The only reprieve of such a sentence that wouldn’t lacerate the prisoner’s soul would be if Slaanesh goes above the Taskmaster’s authority and consumes the soul, stone and all. The prince has means to recreate from warpstuff souls it has in the past devoured, drawing information to replicate the original from memory of the “flavor” it retains in its godly mind.
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Bump
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>>61405874
How extensive is the Craftworlder's ability to repair damaged webway?
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>>61427613
They know how to fix minor damage but repairing major sections is beyond them. To use an analogy it's like a weekend mechanic knowing how to change a tire or fix an engine, but not able to complete the bee bill dimension from scratch. The Webway tends to shift to cut off damaged sections, but the eldar have no control over it and there are huge, damaged sections partially "submerged" in the Eye and other places.

The Webway, despite being alive and having some weird genius loci thing going on, only gives a shit about Necrons and Necron technology being in there. So daemons, Crones, and Dark Eldar can do whatever they want in there.

>>61425667
That sounds interesting, the idea of failing the Taskmaster being the threat of feeling nothing. Forever.

>>61424913
Do soul stones work on daemons? I know tesseract labyrinths do but not sure about daemons. We know they can get into Infinity Circuits and the like.
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>>61428365
I'd guess a normal soul stone would do nothing. I'm sure with time and effort (and insanity) a daemon- prison using the same basic technology could be crafted, but at that point it would be so different it wouldn't make sense to call it a soul stone.
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>>61414363
So should there be one or two?

>>61404510
The first one. We've mentioned that eldar, in general, don't like to be in positions of power. They like the side benefits, but they generally don't like the idea of holding power to be able to tell people what to do and don't like how the responsibilities of office cut into their personal goals (again, this is relative to humans, there are major exceptions). This is why, to them, having advisors in the Administratum is ideal. All the benefits of office with none of the potential blame when things go wrong.

Eldar who do end up in positions of power are usually motivated by a sense of duty (USUALLY, Vect and others would beg to differ). Eldrad, Galadrea and the Handmaidens, the Harlequins, Asurmen, heck even Sreta and Malys to a degree fall into this category. You could even argue Vect, yes he likes holding power, but Commorragh is as much his vanity project as anything else.

Hence why most of the Craftworlds are run by a council of farseers/autarchs/clan heads/elders/whatever, given this and how tribal their mindset is. Kaelor is the only Craftworld who retains an Old Empire-style aristocracy and the other Craftworlds think they're going to Slaanesh's special hell for it.

Iyanna's about the same age as Yriel, part of the last pre-Kraken generation. She could have ended up on the council for the simple reason that she was one of the highest ranked people left alive when the bugs were all killed.
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>>61431132
Commorragh being Vect's vanity project is interesting because at least compared to the attitudes of the Old Empire, and Shaa-Dome after the Fall, Commorragh is fairly idealistic. Sure sadism and exploitation are commonplace, but there's a degree of social mobility however improbable, all the pain serves some purpose instead of existing for its own sake, and there's even some distorted version of taste that bounds their wildest excesses. For Vect, who grew up before the fall and who's cutthroat rise from gutter rat to minor servant in noble house was seen as beyond the pale, Commorragh is the picture of a fair and upright society. And its hard for even Eldrad to argue against Vect that the Craftworlders are a more true reformation of the Old Empire than the Dark Eldar. Stripped of the mystical excesses and more psychotic whims, the Eldar of the pre-Fall empire would undeniably be closer to Vect's Project than to his own favored survivors, who live a romanticized cultural myth alike to their ancestors in the War in Heaven
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>>61428365
What is the inside of a tesseract labyrinth like?
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>>61431799
>Commorragh is the picture of a fair and upright society

That's fucking horrifying the more you think about it.

>>61432900
Pic related is the basic floor plan of the whole thing but it does not account for what is in each room. Each room could contain a labyrinth of a more mundane nature or even another tesseract labyrinth inside that you have to navigate to get to the preferred exit and into the next section. Not that it helps massively as the whole thing is from the perspective of someone wandering it a series of closed loops. The inside to experience could be just about anything as any civilization that's capable of making one of these things would regard actual environmental conditions to be "wallpaper".

One anon suggested in a previous thread that the one Inquisitor Helynna Valeria was stuck in for several years looked like several hundred miles of this
http://www.scp-wiki.net/scp-432
Although that might just have been one section. Amount of time that passed in that place before Nemesor Zahndrekh opened it and got her out is unknown beyond "too long" as there is nothing inside to readily use as a measure of time. Inquisitor Valeria was very thin when she was rescued, her clothes were rags, her ammunition was long since depleted and her blade was dull and chipped. She had found food there and there were beasts she wouldn't talk about that lived in there. She had claw and tooth wounds.

Exact rules that they operate on, especially internally, are unknown. Zahndrekh had one as a kid and considered it something like a Rubik's Cube but he never bothered to learn how exactly they worked.
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>>61427613
>>61428365
In time they would probably extrapolate from what they know, suspect and can do to figure out how to fix dilapidated and fucked up sections. They just don't have the time, resources and people keep shooting them.
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>>61421473
That made me think, do commorites enter service, as a way to prove they aren't cenobite-like anymore?

I mean, they could end up as Inquisition's agents or even bodyguards to VIPs.
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>Dominate guy from >>61377781 here. Gonna finish off my Dominate writefaggotry with some fluff and mechanics for a few Ohmsworld regiments, just in case anyone wants to run these guys in an OW game (I admit, I want to). Again, LOOOOONG:

In many respects, Ohmsworld is just like any other Hive World in the Imperium- densely packed hives dot a landscape of wastelands ruined by heavy industry. Vast mining trawlers from bygone ages move ponderously through the wastes, ancient surveying and mining equipment ensuring not a single scrap of usuable minerals goes unnoticed. But they're not the only archaeotech with such duties on Ohmsworld.

The world's most prosperous hives are ironically the least populous, largely because the enormous structures are little more than air filtration systems. Vast networks of delicate, near microscopic tendrils, resembling minute feathers, filter the world's atmosphere. As air constantly cycles past and through each hive city, the filters carefully identify and isolate the most valuable of the rare ores. The immeasurable numbers of microscopic tendrils capture flecks of each component—far smaller than a grain of sand. The filtration devices pass these precious elements to collection systems. The ore is then smelted into larger bars, which can be transported to off-world refineries and manufactoria.

It is theorized that the presence of these filters was once ubiquitous on mining worldsin the days of the Bountiful Dominion, but the delicate structures couldn't sustain the wear and tear of the millennia, or even the levels of air pollution of the Dominion's heavy mining operations. If anything, the paucity of resources on Ohmsworld might have been the reason they survive to this day. Should this theory be true, then perhaps the Duke can take some small comfort in the fact that he might not have been the only human to overestimate the resources of the Dominate's worlds.
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>>61436051
In any case, the archaeotech's presence has not only provided a basis for a major refinement in Imperial air purifying technology (used in the world's other major hives and currently being spread outward), but has also ensured a sizeable, permanent Mechanicus presence directly sanctioned by, and sourced from holy Mars itself. While the extent of their roles in encouraging the rebellion is yet unknown, their aid in its success is undeniable. Great bastions opened wide through technosorcery, machine spirit rebellions in the Duke's loyal forces to mirror the ones of flesh and blood outside, Skitarii squads acting as poor men's Space Marines- should Ohmsworld survive its rebellion, it would be a world in great debt to the orthodox priesthood, and perhaps serve as a conservative bastion of technological though.

But that is all in the future. As of right now, the soldiers of the beleagured planet fight on in the wastelands of their world, both sides unwilling to damage the precious archaeotech that Ohmsworld has become so reliant upon. Sieges are conducted not through artillery barrages or massed assaults, but through desperate hand-to-hand fighting among the delicate strands, where the blade is more important than the lasgun. Thus far, the battle lines have stabilized after a period of Severan advances, and it is this stabilization that has kept the planet loyal thus far; such a thing could only happen if the Imperium was advancing and the Dominate needed to shuffle its resources elsewhere. "One more day," the propaganda goes. "Just One More Day."
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>>61436060
Before we go on with the mechanics of the new regiments, I'd like to add one new rule:
NEW COMMANDING OFFICER OPTION
Psyker (3 points)

The regiment's commanding officer is some variety of skilled psyker. Though most commonly found in Cadian, Colchis or Tallarni regiments in the form of Eldar commanding officers, any world where psykers are sufficiently accepted might concievably have such a leader. As such, troops in these regiments quickly become familiar with the curious ways of the psyker and the tang of their powers, marching to war under orders borne of prognostication and assaulting enemy positions under literal covering fire.

Starting Skills: Psyniscience, Forbidden Lore: Psykers
Starting Talent: Warp Sense

Now for the mechanical stuff. There are three regiments that have thus far distinguished themselves above and beyond the call of duty: The 12th Ohmsworld, the 3rd Special Defence Regiment and Century Omega 7-13.
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>>61436071
THE 12TH OHMSWORLD ARMOURED REGIMENT

When the insurrection began, the 12th Ohmsworld was in the final stages of being reconstituted, with veterans of previous Ohmsworld regiments and even a junior Ulthwe Farseer combining their efforts to ready the troops. As such, it was not only at full strength when the Duke announced his secession, it also had expert, if not exceptional, leadership. With aid from the Skitarii, the 12th led the charge into Ohmsworld's primary hive and quickly overwhelmed the Ducal Guards, many of whom were Ohmsworld veterans themselves who themselves defected to Imperial forces. More importantly, they managed to seize the Guards' stock of Chimeras, giving Ohmsworld a powerful mobile army. With the easing of pressure on Ohmsworld as the Imperium advances, the 12th has even begun contemplating direct offensive actions as opposed to the firefighting they had done before. Whether this leads them to glorious victory or fatally overextends their already undersupplied lines, only time will tell.

Home World: Hive World
Commanding Officer: Psyker (Farseer Eldian Sylandriel, provisional/brevet Colonel)
Regiment Type: Mechanised Infantry
Doctrines: Survivalists: Ash Wastes, Scavengers*
Regimental Drawbacks: Poorly Provisioned
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>>61436108
Characteristic Modifiers:
Starting Aptitudes: +6 Agility
Starting Talents: Warp Sense, Paranoia, Rapid Reload
Starting Skills: Common Lore: Imperium, Deceive, Linguistics: Low Gothic, Psyniscience, Forbidden Lore: Psykers, Operate: Surface
Starting Aptitude: Agility
Tutelage of Mars (replaces Accustomed to Crowds): The Mechanicus has taken a great deal of interest in Ohmsworld's archaeotech, so while Mars would never officially sanction it, the local techpriests have given the people of Ohmsworld some basic training in technological mysteries to aid them in maintenance. Ohmsworld troopers may offer Aid in Tech-Use tests as if they were trained in Tech-Use, though this bonus goes away if they actually become Trained in Tech-Use. Those who ARE trained in Tech-Use gain +10 to all Tech-Use tests that involve respiratory or air filtration equipment...
Hivebound: Hive worlders seldom endure the horrors of the open sky or suffer the indignities of the great outdoors. Whilst outside of an enclosed or artificial environment (such as a hive city, voidship or similar), they suffer a –10 penalty to all Survival Tests, due to their continued unfamiliarity with such places.
Wounds: Characters from this regiment reduce their starting Wounds by 1.
Standard Kit: Universal Standard Kit, one M36 Lasgun and four charge packs per PC, one suit of flak armour per PC, two frag and two krak grenades per PC, 1 Chimera Transport per Squad, one respirator per PC, one micro-bead per PC, one survival suit per PC, one auspex per Squad
Favoured Weapons: Autocannon, grenade launcher

*Special note: Everyone on Ohmsworld knows that scavenging is necessary; as such, scavenging is explicitly allowed by Guard and Munitorum authorities. However, regiments are also under orders to deposit all scavenged materiel into a collective equipment pool; hoarding is very much frowned upon. This doesn't mechanically alter the Scavengers Doctrine, just modify its ingame usage.
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>>61436122
THE 3RD SPECIAL DEFENCE REGIMENT

As with all things on Ohmsworld, the archaeotech comes first, and even the most vicious assaults often degrade into hand-to-hand combat as all sides struggle desperately to avoid damaging the precious filtration systems. As such, most close-combat specialists present during the rebellion had been consolidated into solely defensive forces. These specialists ranged from press-ganged hivers, to the few Arbites who'd survived the Duke's initial purge, to any and all Ogryn on the planet and in the case of the 3rd Special Defence Regiment, even maintenance workers skilled at handling heavy tools. Indeed, the leader of the increasingly regiment is herself an Ogryn Bone'ead. 'Boss Foreman' Mogda Gruk took to her implants exceptionally well, with her intelligence even rating slightly above Imperial average. Though astoundingly ugly even by Ogryn standards, is well-loved by the troopers under her command, especially since she seems little changed from her days as foreman for her hive's Ogryn workforce.

Home World: Hive World
Commanding Officer: Maverick (Brevet Colonel Mogda Gruk)
Regiment Type: Siege Regiment
Doctrines: Hardened Fighters, Close Order Drill
Regimental Drawbacks: Poorly Provisioned
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>>61436133
Characteristic Modifiers:
Starting Aptitudes: +3 Agility, +3 Perception, +3 Toughness, +2 Weapon Skill, -3 Intelligence
Starting Talents: Paranoia, Resistance: Fear, Street Fighting, Combat Formation, Nerves of Steel
Starting Skills: Common Lore: Imperium, Deceive, Linguistics: Low Gothic, Tech-Use
Starting Aptitude: None
Tutelage of Mars (replaces Accustomed to Crowds): The Maechanicus has taken a great deal of interest in Ohmsworld's archaeotech, and while Mars would never officially sanction it, the local techpriests have given the people of Ohmsworld some basic training in technological mysteries to aid them in maintenance. Ohmsworld troopers may offer Aid in Tech-Use tests as if they were trained in Tech-Use, though this bonus goes away if they actually become Trained in Tech-Use. However, those who ARE trained in Tech-Use gain a +10 bonus to all Tech-Use tests that involve respiratory or air filtration equipment...
Hivebound: Hive worlders seldom endure the horrors of the open sky or suffer the indignities of the great outdoors. Whilst outside of an enclosed or artificial environment (such as a hive city, voidship or similar), they suffer a –10 penalty to all Survival Tests, due to their continued unfamiliarity with such places.
Wounds: Characters from this regiment reduce their starting Wounds by 1.
Standard Kit: Universal Standard Kit, one combat shotgun with a mono bayonet and 8 shotgun magazines per PC, one suit of flak armour per PC, one respirator per PC, four empty sandbags and one entrenching tool per PC, two frag grenades and two photon flash grenades per PC, one auspex per Squad, one micro bead per PC
Favoured Weapons: Heavy flamer, flamer (as delicate as the filters are, they are surprisingly heat-resistant)
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>>61436142
CENTURY OMEGA 7-13

When the Duke announced his secession, the Mechanicus authorities on Ohmsworld immediately decided to move in support of the Imperium- not out of any real love for the Imperium proper, but out of fear that the resources they needed for further research would be cut off. Under most circumstancers, they wouldn't even have gone that far- after all, no sane man would cross the Mechanicus. Problem was, the Duke was anything but sane; during secret negotiations between Mars's representatives and the Duke, the latter made it clear that he would brook no opposition nor equal (that Mars would be his superior never seemed to cross his mind). The fact that many hereteks had thrown in their lot with the Duke in exchange for independence and freedom of work only hardened the opinions of Ohmsworld's Mechanicus against them.

Even so, their insurrection was costly, with the already small Skitarii centuries being further depleted to the point where they were eventually consolidated into a single unit. Century Omega 7-13 now functions as a semi-independent organization within Ohmsworld's military; in general, the Magi's goals tend to align with Ohsmworld's, but sometimes they send Omega 7-13 detachments on missions, their actual agenda known only to the senior adepts of Mars.

Home World: Lathe Worlds
Commanding Officer: Phlegmatic (Centurion/Magos Rho-1)
Regiment Type: Grenadiers
Doctrines: Cyber-Enhanced, Iron Discipline
Regimental Drawbacks: The Few
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>>61436154
Characteristic Modifiers: +3 Intelligence, +3 Ballistic Skill, +3 Toughness
Starting Talents: Bombardier
Starting Skills: Tech-use (Trained), Common Lore: AdMech, Common Lore: Tech, Linguistics: Low Gothic, Linguistics: Techno-Lingua, Logic, Common Lore: Imperial Guard, Common Lore: War
Starting Aptitudes: Willpower
Tutelage of Mars (replaces Isolated by Machines): Gain a +10 bonus to all Tech-Use tests that involve respiratory or air filtration equipment...
The True Flesh: Lathe World characters possess the Mechanicus Implants Trait. In addition, the potentia coil is specifically enhanced to meet the needs of integrated weapons.
Soldiers of the Omnissiah: This regiment cannot include Support Specialists used in other Guard regiments; the Mixed Regiment rules must be used in those cases. Guardsmen from these regiments always count as Techpriests for purposes of prerequisites, regardless of current Speciality or Advanced Speciality.
Wounds: Characters from this regiment generate Wounds normally.
Standard Kit: Universal Standard Kit, one Lathe lasrifle with an attached auxiliary grenade launcher weapon upgrade per PC, three krak and two frag grenades per PC, one suit of light carapace armour per Player Character, one deadspace earpiece per PC, one combi-tool per PC, two grenade launchers per Squad, Common bionic respiratory system, bionic heart
Favoured Weapons: Integrated Weapons
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>>61436164
And there we go. I'm sure I've messed up the maths here and there (yay no sleep), but they shouldn't be too far off what a legal regiment should be like, maybe an equipment point or two out at most. Sorry for not getting these out sooner, but I had some bad bread and got a little ill.

In any case, as much as I like these threads, one area in which I've always thought they were lacking is in hard crunch, so I decided to get off my arse and do something. Hope you like them! Like I said, I tried to keep them mechanically legal too, so you shouldn't have too much trouble using them in regular Only War games.
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>>61431132
So in terms of craftworlder governments we have :
Ulthwe - Farseer Council (Because they can see and plan around the future)

Kaelor - Feuding noble houses (because continuation of Old Empire)

Iyanden - Council of Spiritseers (because the dead are the majority and they speak for them)

Beil-Tan - Autarch Council (because in times of war the military takes charge)

Saim-hann - mixture of autarchs, farseers and the like acting as advisors to the Young King who changes yearly (because it stops anyone ever being in charge for very long)

Lugganath - unknown (unknown)

Yme-Loc - Council of Ship-Wrights (because they live on a space ship and it's advisable to have it be run by people who know how shit actually works)

Alaitoc - Mixture of extremely strict Autarchs and Farseers (because foresight is good and so is knowing what you can do about it)

Il-Kaithe - unknown (unknown)

Iybraesil - Matriarch Council (Because Isha is the last deity they have that isn't shit and family is the basis of a functional society)

Mymeara - unknown (unknown)

Malan'tai - dead (n/a)

Dorhai - unknown (unknown)
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>>61436198
It's all good and fits thematically. Courting the services of the outcasts of the Mechanicus is just one more hilarious ass biting he's potentially lining up for.
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Spacebattle-guy here, sorry for being gone for a couple days, family stuff came up. I should have another big update ready to post later today, where the battle finally starts reaching the climax.

>this story has now been spread over three separate threads

A bit bigger of a project than I initially envisioned, though honestly the most likely reason for it taking so long comes down to my less-than-stellar work ethic, combined with the fact that writing in such a dry tone while keeping it somewhat entertaining is HARD, yo.
At least I hope it's entertaining to read, and not just a boring clusterfuck (as opposed to an interesting clusterfuck; the battle over Telis has been fucked since the word go.)
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>>61438390
All excellent so far. In general it seems like writing for this setting is slow and a bit difficult, partly since we're all trying to keep a good respect for the scale of the galaxy.
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>>61437223
If the Tau evolved from a herd species and humans tend towards pack behaviour then the eldar were once upon a time ambush predators when fruit was scarce. They only do big cohesive groups from need. Most government hierarchies are as flat as possible and the only one with a singular leader is Saim-Hann, and that's only because it's a temporary position of minimal real power. The Old Empire was internally fractured as fuck. Vect is an anomaly.
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>>61437223
Saim-Hann is run by a bunch of Wild Rider families and their chieftans. In many ways they're even more tribal than most Craftworlds, because they don't have a singular government and the been known to be split on issues. While there is a council of chieftains, each Wild Rider family mostly decides what they're going to do on their own. You could have half the Craftworld decide to intervene in something, and the other half just decide stay at home. Which is probably yet another reason why despite being one of the four most populous Craftworlds they have such little political power.

Lugganath I think had a seer council in this universe at one point. They were all murdered by an edgy traitorous Dark Eldar wannabe. But that was just a singular mention and that could be just inertia from canon.

>>61433825
It gets worse than when you think about it. The Commorrites are also secular atheists. With the exception of the Incubi, they rejected the authority of their gods and any gods, and instead chose to worship the Dark Muses, who are mortal, individual Dark Eldar who the other Dark Eldar consider to be posthumous examples to look up to, rather than worshiped. To the Commorrites, the Craftworlders, Harlequins, and Exodites are living in a theocracy where morality is determined because "god said so" rather than based on ethics (which is incorrect, but its harder to see from the outside). To the Dark Eldar, the Imperial Eldar survived the fall by retreating into mysticism and fundamentalism.

>>61435366
The Webway was an Old One creation and they'd have to rebuild a lot of the equipment from scratch. The Dark Angels destroyed at least one of the three devices the Old Ones used to build the Webway.

>>61435926
Alith Anar is said to like hanging around humans because most humans can't tell a refugee Commorrite from a really scarred and bitter Craftworlder (they can tell the difference between normal DEldar though, unlike canon).
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>>61436198
Nice, I agree we really don’t have much tabletop stuff. The only other things I think we really talked tabletop crunch for was Kryptman’s kinebrach sword, some of the stats for Lady Malys compared to canon Abbadon (Murderwings vs. Smashfucker), and the strengths and weaknesses of Crone armies relative to other factions (tl;dr: make AP relevant again).

I did have some thoughts of how to translate Nobledark to the tabletop given how most of the groups can be put into one of four “superfactions”.

The Imperium is the most “generic” faction, but also the most variable. Once you get beyond the “basic” combinations of “Space Marine squad” or “Guardians + Guard”, you realize you can make almost anything you want with them. Want to make a lost unit of Fire Caste warriors led by an Eldar ranger? Go ahead. Kinebrach + Jokaero barrel full of monkeys? There’s an Inquisitor for that. That said, the rules generally encourage certain combinations that have the best synergy so you don’t go too crazy. It’s like Magic, you CAN run a deck with all five types of mana, but you’ll go a lot further if you focus on one or two. Additionally, going crazy leaves you open to crippling overspecialization or not being able to pursue a coherent strategy.

And you can still do stuff like taking in all Eldar force and saying they’re from Dorhai, which buffs all Eldar units you own but prevents you from taking are allying with anyone else.

Chaos/Orks/Dark Eldar are a lot like the Imperium, but they tend to focus more on quantity over quality and more on making your opponent’s life miserable as opposed to just strengthening you (Blue/Black from Magic, in other words). They also tend to be a bit more separated, followers of various Chaos Gods don’t get along, the Orks ‘ll krump anyone, and Dark Eldar aren’t much better. They get better intrafactional buffs to make up for this.
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>>61440487
The Necrons, as befits their nature, are modular. They look like they’re a monobuild, but in reality you can swap out different pieces to minmax and get the effect you need. A Necron army headed by Imotekh works just as well as one headed by Anrakyr, which isn’t true of the aforementioned two groups. With a few exceptions, Necron units aren’t tied to a particular group or figure, so you aren’t penalized by min-maxing and mixing and matching units like you would with the Imperium or Chaos.

What’s that, you want to take/ally Necron units with Imperial ones? Well let’s take a look at this little fellow Nemesor Zahndrekh here.

Tyranids are mutable and ever-changing. To a degree, you can recustomise your army on the fly to address deficiencies that might crop up. Unfortunately, there are limits to what you can do, and those are the points your opponent can hammer on until you’re done. And some characters just eat tyranids for breakfast (literally).

Then I realized I had just recreated the rules of Age of Sigmar and I felt really embarassed about myself.
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A question. I am being tempted by my players to GM a DH/OW campaign in Nobledark. I assume that the "tipical" reaction of a human imperial citizen is somewaht between beign impressed to meet the "last line of defense" to scary shittles as this guys are the precursors of a Grey Knigths/Deathwatch/Securitas intervention. The question who much "in the know" are the imperial citizens(Human/Eldar/Tau)? and what are the reactions of the diverse factions meeting then? Obvisuly "enemy" factions don´t change much from vanilla
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>>61441226
Could you clarify what you mean? Do you mean the average citizens' opinions regarding the Inquisition?

I think we've said that the Eldar and Tau don't like humans poking around openly in their affairs, or at least are less open about it. Which is one reason why having Eldar and Tau Inquisitors is so helpful.

I know with a Grey Knights we've said that their existence is known and they're figures of respect, but at the same time most people take seeing one in person as a good reason to get as far away from where the GKs are going as possible, hopefully to another planet.

However, the Grey Knights spend almost all of their downtime meditating on Titan. Inquisitors are allowed to use the Webway, but spend a lot of time doing relatively normal things. There are quite a few Inquisition groups that are basically glorified research groups are think tanks. However it's not clear if the average Joe knows about these.

And Inquisitorial abuses of power do still happen. However it's not clear how well known these are.
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>>61441226
>>61441490

Their opinion and basic knowledge about institution/chaos/galaxy/Xenos.

Some possible examples:

Farseer who want to help the PC but can´t tell then beyond "I can´t tell you even if that will save your life."

Warlock "What mean I am the highest ranking officer?"

Isha priestess "Take some cookies"

Governor"There is nothing to see/I am innocent(Yeah right)"

Imperial guards"THIS is supposed to be a training exercise?"

Steam tech human citizen in a martian-like planet crisscrossed be canyons full of life.

Eldar from a minor craftworld - Aislacionist but not in the "supremacy camp" essentially a more Tolkinean version of the normal 40k stereotype
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>>61441226
>>61441490
>>61442140

I just realize that i hasent tell that is about and acolite cell of the Inquisition
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>>61442238
Are you drunk?
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>>61442283
Maybe English isn't their first language? As florid as the DH books can be, as long as one has enough knowledge to comprehend the books and the 40K universe, it's not unlikely that non-native English speakers could pick it up.

Or hell, maybe the rulebooks were translated into other languages. I sure don't know if they were.
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>>61442333
Maybe, but this reads more like someone writing without a clear head than it does someone making translation errors. Non-native speakers don't write like idiots, they just make technical errors, usually drawn from the structure of their native language. These sentences suggest more incomplete ideas than incomplete understanding of how to express them.
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>>61372827
>Part 66
Is this just a quest without the 'quest' in the title?
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>>61442620

If you looked at the thread, you'd see it's a (mostly) complete alternate setting that's actually got a few mechanical bits for it as well as lore.
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>>61442620
Are you clinically retarded?
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>>61442620
No. There is no overarching narrative and each story is more an account than an interactive narrative, independent and contained. It is a setting with few overarching characters beyond the gods who are arguably bad weather and the Vanilla and strongly Vanilla inspired characters that are integral to the setting. Though it is more character driven than Vanilla it is a setting very much more than a story.
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>>61442140
It varies massively.

Human worlds can vary massively from living side by side with non-humans (Colchis) to populations with overt xenophobia (Krieg) and just barely above superstitions against outsiders. There’s a general gradient where more rural worlds tend to have less contact with non-humans (unless there is a local population), whereas humans from Hive Worlds tend to have more firsthand knowledge of non-humans because hives are a big place and almost every Hive World has an eldar enclave. Not to mention there is still good old regular xenophobia within a species. Generally the Imperium doesn’t care as long as people are dying from it.

Eldar in general tend to be more arrogant than humans, but it’s more cultural posturing and “I was doing this centuries before you were even born” than “inferior cannon fodder”. An Eldar can also go their entire life without seeing a human just by sticking to the off-limits sections of the Craftworlds, aside from the short period of mandated military service.

With Tau it depends how far you are from the Tau empire. The Tau are a common sight in places like Iyanden and Ultramar. Outside of the eastern fringe, most Tau are either Inquisitors, soldiers, diplomats, or Water Caste proselytizers. People know of them but few have met one in person.

Most people see the Imperium as synonymous with civilization (think ancient China) and its continuation as necessary to life as we know it. In terms of knowledge about chaos, they know that it exists, what it looks like, what the warning signs are, and to some degree the personalities of the four Chaos Gods, if only for safety reasons. Humans still tend to be uncomfortable around psykers but it’s less burn the witch and more apprehension because of the fear of DAEMONS! EVERY ORIFICE! Similarly, abhumans are usually respected but mutants are still hated and there are still a lot of hicks out there who can’t tell the difference.
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>>61442140
>Farseer who want to help the PC but can´t tell then beyond "I can´t tell you even if that will save your life."
Unless the PC party contains its own Farseer (HIGHLY unlikely- in such a case they'd be trying to do something already), a Farseer wouldn't be this direct. They'd probably say something like "The future is shrouded in possibilities" or some such hoary gobbledygook. Even if there is an Eldar (or even especially if) in the party, such a response would more than suffice for most people.

>Warlock "What mean I am the highest ranking officer?"
Depends on where they are. In an Eldar-integrated regiment, they might be shocked to find that everyone in the command line above them might have died, which could include veteran Guard officers or even Eldar Farseers. Otherwise, they might be incredulous that nobody else has the experience to lead, and they might not want/be ready for the responsibilities as all.

>Isha priestess "Take some cookies"
Depends- a Cadian might be suspicious but willing to give the Eldar the benefit of the doubt; a Tallarni might shrug and just nod, confident that whatever happens, it is as Isha wills; a Krieger or Dorhai Eldar might already be reaching for their weapon, while a hive ganger or Saim-Hann eldar might be wracking their minds desperately trying to respond with something that isn't innuendo.

>Governor"There is nothing to see/I am innocent(Yeah right)"
"Yeah, right," is the perfect response. Regardless of who the givernor is, be they a Tau Etheral, Eldar Autarch or some fat human bastard in a silk-lined coat, if you live under the Imperium's protection you live under its laws. No exceptions.

(Cont.)
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>>61443780
>Imperial guards"THIS is supposed to be a training exercise?"
Eh, shit's going down, and it's not as planned. Welcome to Tuesday in the Imperium.

>Steam tech human citizen in a martian-like planet crisscrossed be canyons full of life.
Not sure what you're looking for here. Culture shock, maybe? Wonder? If they're anywhere familiar with how the the galaxy works, they'd probably be wondering how much heavy ordnance they'd need to level the canyon, though you don't have to be from somewhere specific to think that.

>Eldar from a minor craftworld - Aislacionist but not in the "supremacy camp" essentially a more Tolkinean version of the normal 40k stereotype
Again, it depends. If they're the local Eldar, and there are Imperials of any race tromping around and leaving footprints on the carpet, they might sigh and ask in strained, polite tones what the hell the barbarians are doing, then go on from there. If they're the visitor, they might be both disturbed and fascinated at how different things are, and especially how different even most Imperial Craftworld Eldar are from how things are back home.
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>>61433825
First section on the rise of Inquisitor Helynna Valeria
https://pastebin.com/ZDj3LdRY

but it's ten to midnight and I have work tomorrow
.
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>>61440487
I 'd actually love some rules for the tabletop, but my experience with the setting has been entirely from the games and TTRPGs (there isn't much of a tabletop wargaming scene where I live). That said, I recall reading about ally rules in the past- if they're still around, maybe they can be fudged a little? After all, the only real joint forces are between humans and Eldar; IIRC the Tau tried do include themselves as well, but they didn't really fit in with general Imperial doctrines, and are mostly involved only on the strategic level where their combined arms approach lets them take on firefighting duties.

And let's be honest, the Nobledark Imperium if Age of Sigmar 40K done right, or at least better. In general. Kind of.
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>>61444193
Is that the same one as in the old thread or is that something different?
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>>61438390
(Battle of Telis, cont.)

Chaos line of battle turns and makes for the Orbital tether, pursuing the retreating Imperial force. "Illicit Acquisition" continues long-range harrassing fire, while "Inflexible" and "Despair Horizon" stay bow-on towards the Tether, their speed insufficient to bring their guns into range of the Imperial ships. "Enduring Conviction" moves to cover the retreat of the main Imperial force, drawing fire from the Chaos line of battle. "Spirit of Law" also falls back to the end of the Imperial force to assist, while Destroyers "Seven to One" and "I am Alfalfa" launch torpedoes at the Chaos line of battle. "Despair Horizon" is struck by two torpedos, while "Inflexible" suffers one torpedo hit; each ship suffers minimal damage. "Enduring Conviction" attempts to fire her Nova Cannon against the Chaos line of battle; an accidental collision with "I am Alfalfa" due to battlefield conditions results in the shot going wide.

"Manifest Estcasy," while maneuvering to avoid torpedos from the Wolf-pack, suffers a near-direct hit from "Enduring Conviction's" Nova Cannon; moderate damage inflicted. Her solar-sails, deployed to aid in maneuvering against the torpedoes, are backwinded by the blast, interupting her maneuvers and sending her into an uncontrolled turn. (Unclear why she failed to furl sails in anticipation of such an outcome; most likely reasons believed to be either unawareness or inexperience.) This turn takes her directly into the path of torpedo screen. Three successful torpedo hits are recorded; moderate damage inflicted and two fires started. "Manifest Estcasy" recovers from her turn, and begins making way towards the main line of battle; accidental jibing observed from her sternmost solar sail, rendering her course slightly uneven.
>>
>>61446651
Main Chaos line of battle nears long-range battery range of the Telis Orbital Tether; "Enduring Conviction" and "Spirit of Law" turn and form a line of battle, with supporting fire from "Legal Repercussion" and "Resplendent Piety." Both lines engage at main battery range; Imperial ships focus their fire on the "Inflexible" once more, while strikecraft make runs against "Illicit Aquisition." Moderate damage inflicted to "Illicit Acquisition," however her point-defense weapons inflict considerable casualties on Imperial strikecraft; majority of the tether-launched strikecraft shot down. "Inflexible" continues to take minor damage, though the larger-caliber macrobatteries of "Enduring Conviction" succeed in scoring actual structural damage, rather than removal of secondaries or scoring of armor. "Enduring Conviction" is focused by Chaos ships, but maintains voidshields at a quarter integrity.
Wolf Pack ships move to attempt to reach the main Imperial fleet, hounding "Manifest Estcacy" from behind with Prow-Lance fire as they go. "Illicit Acquisition" breaks off from the line of battle and moves to support her flagship. "Inflexible" and "Despair Horizon" turn in and move to make another pass against the Imperial fleet.
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>>61447106
Imperial vessels are unable to organize into a line of battle, and instead attempt to maneuver to individually maximize firepower and minimize targetability. "Enduring Conviction" and "Spirit of Law" execute turns to come about and face the Chaos fleet and draw their fire. "Stalwart Companion" engages engine boosters and deploys solar-sails, attempting to cross the T behind the Chaos vessels. "Despair Horizon" fires on "Stalwart Companion, but fails to breach her voidshields, while "Legal Repercussion" is struck by a broadside from "Inflexible," breaching her voidshields, inflicting moderate structural damage, and knocking out her starboard lascannon. As "Enduring Conviction" and "Spirit of Law" close and prepare for another crossing of lines, "Inflexible" instead turns bow-on to the approaching Imperial vessels and begins gaining speed, intending to ram "Enduring Conviction."

Deeming that evasive maneuvers would require leaving the orbital tether and rest of the Imperial fleet open against "Despair Horizon," Rear-Admiral Sprague maintains general course, adjusting heading to bring "Enduring Conviction's" guns to bear. "Spirit of Law" begins tacking with the solar wind, firing broadsides with first her starboard, then port batteries. Successful breaching of "Inflexible's" voidshields reported, with minimal structural damage. As a result of tacking wide enough to bring her guns to bear, "Spirit of Law" falls further behind her flagship. "Inflexible" maintains course, disregarding the loss of voidshields and engaging full engine thrust as she closes on "Enduring Conviction."
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>>61447573
As "Inflexible" enters knife-fight range, "Enduring Conviction" commits to a starboard turn, firing broadside into the unshielded "Inflexible's" prow; moderate structural damage inflicted upon the Chaos vessel. "Inflexible" adjusts course to account for her target's turn, entering her ramming run. Tactical analysis concludes "Enduring Conviction" will be unable to evade.

Warp-distortion dectected to starboard off "Inflexible's" stern. Warp-distortion disperses, revealing the "No You," completing a successful micro-warp jump. (This is the fourth time in recorded Imperial History of a vessel smaller than Cruiser-class completing a micro-warp.) Sounds of battle overheard from "No You's" command deck, along with reports of daemonic incursion; Captain Mootenal declares his vessel still operational, and the incursions to be containable. "No You" engages engines in full and deploys all solar-sails, setting course directly for the "Inflexible."

"No You" successfully rams "Inflexible" astern, inflicting minimal damage and entangling her prow on the Chaos vessel's ornamentative spiked protrusions. "No You" puts all engines into overdrive, and begins raking "Inflexible's" sides and superstructures with her macrobatteries. "Inflexible" attempts to fire on "No You," but is unable to depress her guns sufficiently to fire directly astern. "Inflexible's" stern begins to swing out from "No You's" push, disrupting her ramming course and reducing her speed. "Enduring Conviction" responds to the opening and begins maneuvering in an attempt to get clear. "Inflexible" passes astern of "Enduring Conviction," at a distance recorded at 263 meters, and brings her guns to bear at point-blank range.
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>>61448188
"No You" self-detonates her forward magazines, obliterating her bow and most of her midsection. Multiple cascade system failures reported as the remains of the vessel begin to drift, her crew fighting to keep life-support online and suppress daemonic incursions. "Inflexible" is rocked by the explosion, blasting a hole in her stern that deals moderate structural damage and throws the majority of her broadside off-target. In the sudden absence of "No You's" pushing against her stern, "Inflexible's" stern swings out, turning her course into the middle of the Imperial fleet.

All Imperial vessels within range open fire on "Inflexible" with all available weapons systems. "I am Alfalfa" and "Seven to One" fire full torpedo spreads against the Chaos vessel; at such close range, all four torpedoes score hits. "Legal Repercussion" and "Resplendent Piety" focus their fire on the "Inflexible's" stern to take advantage of the breach created in her armor. "Resplendent Piety's" main gun scores a direct hit on the ship, but misses the breach and fails to penetrate her armor. "Enduring Conviction" broadsides "Inflexible" from knife-fight range, dealing moderate damage and successfully knocking out one of her Macrocannons. Defensive Weaponry aboard the Orbital Tether opens fire on "Inflexible" now that she is within their range. Strikecraft from "Enduring Conviction" and the Orbital tether make attack runs against her, dealing further structural damage. "Spirit of Law" continues tacking and alternating broadsides against "Inflexible," hammering her with heavy sustained fire. As "Inflexible" attempts to turn away, she is struck by two Melta-torpedoes from "For You" and "How it Fares."

With her structural integrity down to a bit more than half and multiple fires burning, "Inflexible" executes a hard turn to port to make another ramming run against "Enduring Conviction."
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>>61446651
>>61447106
>>61447573
>>61448188
>>61448957
And there's today's update, and the battle's climax in full swing. Heroic sacrifices, intimidating foes, desperation and bravery veiled behind statistics and analysis.

Also, I hope I'm doing a good job conveying just how fucking TOUGH the Murder-class cruisers are; their designers might be frustrated at how they can't seem to get proper Neutronium, but they've sure as shit got it "close enough" to make their products an absolute nightmare against any foe who doesn't have large-enough caliber guns to reliably crack it. One-on-One, they'll often lose against proper Luna-class cruisers due to the limitations of their maneuverability and weapons, but the two ways to reliably kill a Murder-class are either overwhelming firepower, or a battle of attrition fought at a distance.
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>>61442283
Sadly, no

>>61442333
>>61442574
Sorry for the horrible slaughter of the English language. I have passed the night whipping myself for this horrible sin.

The DH books have been traduced to others
idioms. There are even weird crossovers. One I play was an Aquelarre(Spanish/dark fantasy)-DH that end with my saving the XIV century and being rewarded with a holiday in hell, as Lucifer God of Evil is sent be Yahve God of Everything to destroy the False Gods.

>>61442773
>>61443780
>>61443795

Thanks. For the moment the campaign is only some nebulous drafts. The beginning is something like this.

The first planet is a backwater who only selling point is the exportation of sand for the creation of laser lenses. The minor imperial craftworld use this place for trade(They have their own spaceport). There are some suspicions of embezzlement on part of the governor. This guy has sent an alert of chaos practices in the canyon tribes. The regiment and the PJ have been sent under the excuse of a training exercise. The tribes are more or less isolationist and don´t give a fuck about the Empire/Governor/Eldar
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>>61445578
What do you mean?
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>>61449058
This is all so wonderful. Thank you for posting it
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>>61444193
I assume that you're going to finish this because I'm curious to see where it goes.
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>>61450846
That pic is now how I'm imagining Inquisitor Valeria
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>>61450971
Glad to hear you're enjoying it! Hopefully I'll be able to get the next part up in a day or two.
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>>61440309
I like the idea that Saim-Hann is seen as somewhat of a joke by the other big CWs. They could be a major player on par or nearly so with Beil-tan if only they could get their shit together.
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>>61450846
There was a partial writeup for Inquisitor Valeria in thread 41 I think.

>>61455984
That seems to be what's implied so far. Canon eldar don't like Saim-Hann because they think they haven't distanced themselves enough from the Fall. Nobledark Craftworlds see them as one step above the mon-keigh or Exodites on a Craftworld. It doesn't help that even in canon Saim-Hanm were xenophilic. They are one of the big five Craftworlds but they have some of the least influence. They actually have more here due to the non-eldar weight they can pull, their connections to the Exodites, and their connections with the Disciples of Kurnous.
>>
>>61455984
I don't think they would be a major player even if they did pull their shit together- they value their freedom of action too much. It's still a little odd though, that while even 'independent' Craftworlds often deal with the Imperium on the sly, with the most unfriendly like Dorhai or Kaelor dropping hints from time to time so that Imperials can die in their place, somewhere there is a harried Arbite officer trying to not cause a diplomatic incident while some drunk Saim-Hann Autarch is crotch chopping at him.

>>61457254
That said, maybe this is where Saim-Hann has some pull. Their friendship with the Space Wolves is one thing, but I like to think they're seen as friendlier, or at least more familiar to the average human than the often haughty Eldar (with notable exceptions on all sides, of course). While Tallarni and Cadian regiments are famous for their cooperations with Biel-Tan and Ulthwe respectively, if the common Imperial citizen meets a Craftworlder, it's most likely said Eldar is from Saim-Hann.
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>>61457254
Disciples of Kurnous aren't really relevant on the political scale. People might find them interesting but they are a dying breed in service to a long dead god.
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>>61457254
What could be some good factions within Saim-Hann?
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>>61457254
What was described in that thread?
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How autistic is the average Space Marine in this setting?
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>>61462195
Surprisingly not. Ultramarines and Salamanders even have families and children.
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Bump
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>>61448957
>Not using this pic
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>The Various Misadventures of two "reformed" Dark Eldar
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>>61462195
Emperor's Teeth, Martellus. Learn to weld.
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>>61450846
>>61457254

Reading over it, the writing here honestly sounds like what was mentioned in the previous thread, just an expansion of it.

>>61454334
I always thought Praetorians were darker skinned, given they were often described as "Zulu Brits", like how Catachans are "Australian Vietnamese Rambo", Cadians are Soviet Canadians, and Tallarns are a mashup of both sides of the Soviet-Afghan War. All the artwork I had seen suggested it but googling it it doesn't seem like all of the depictions of Praetorians are that way.
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>>61467467
Praetorians are stereotypical brit redcoats. There's probably a bunch of darker-skinned Praetorians too, but there's also the typical "british nobleman" specimen, compete with accent and eccentricity.
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>>61467467
I was just going for "like if Lara Croft was an Inquisitor but not obviously so".
>>
Is anyone interested in tabletop crunch? I've been feeling a little inspired lately, and I might be able to post something over the weekend.
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>>61469857

I'd say go for it!
>>
You know, with all the general increases in IQ in the Nobledark universe, how would you guys feel about Khornate sorcerors? Not psykers, mind you, but sorcerors, people who've actually worked for their knowledge and power. Yeah, the stereotypical Khornate's going to be some mad berserker with an chainaxe, just as the stereotypical Slaaneshi's going to be some sex-crazed junkie wearing their mother's face as a codpiece, but that doesn't mean that's all there has to be.

So I'm proposing that Khorne has some kind of 'work ethic', for lack of a better phrase. He dislikes someone using their inborn advantages, and unleashes his legendary fury upon those with such advantages as being born a psyker, but sorcerors? In the end, how is learning how to harness the universe's energies from ancient skinbound tomes any different than practicing an axe swing a thousand times a day, or standing knee-deep in shells after a day's marksmanship practice? So long as you work hard and kill hard, Khorne will give you a thumbs up.

Of course, a Khornate sorceror isn't going to be slinging lightning bolts or clouding the minds of men- their spells would be more like clouds of mosquitoes made of black iron, or summoning swarms of flying blades. They could also be exceptionally skilled Warpsmiths, binding daemons into weapons much more easily than Warpsmiths of other Chaos gods; a Khornate sorceror might not be a guy in a fancy man-dress, but the really angry dude coming at you clad in seething, smoking armour and wielding blades festooned with glowing runic inscriptions.
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>>61471111
So long as the study is done with wroth in your heart and blood in your throat then all is well. In a similar manner so long as you are using your powers to get strong and using them in a direct manner all is well.
>>
So apparently Phil Kelly has confirmed that it is possible for Eldar and Humans to interbreed and have mixed-race offspring. Good news which means Messages from Dad can actually be considered acceptable fanon wise. Bad news is most of these children are hybrids raised in Commoragh from rape victims and a routinely tortured and/or torture their human parents.

Also that mean's that Half-Eldar guy from the 2nd Edition Codex is still canon.
>>
>>61457402

So how do the Ulthwe see the following groups and vice versa?

> Biel-Tan

> Catachans

> Tallarni

> Cadians

> Normal Humans

> Other El
dar
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>>61472483
>Cadians
The Ulthwe attitude towards Cadians is well-known to be favourable, though this ranges from the patronizing ("Ah, look at those younger races fighting evil like us grownups!") to the genuinely comradely; Eldar serving in Cadian regiments often do so for their whole lives, growing from Guardian support to *extremely* senior advisors, assuming they don't just die with the regiment when things go badly. Serving in the Guard has also given them an appreciation for the ruggedness of human equipment, and while Eldar goods and materiel are of course superior, the paranoid soldier and economically-minded civilian tend to look to human constructs in a pinch. That said, they can be haughty towards non-Cadians, or at least non-fortress worlders, as they hold other humans outside Cadia to Cadian standards.

>Catachans
One example of this haughtiness is towards the natives of Catachan. Though they come from the platonic ideal of a Death World, the hazards on Catachan only steal lives, not souls. As such, inexperienced Ulthwe Eldar view Catachans with disdain as unwashed barbarians, brutes good for whena blunt instrument is needed quickly. Even more experienced Ulthwe Eldar see Catachans as not living up to the potential that humanity has. All things considered though, Ulthwe Eldar do keep their oaths and will not treat Catachans with the callousness even other human regiments treat them with, but they will annoy the Deathworlders no end.

(cont)
>>
>>61473225
>Tallarni
The Tallarni are as closely linked to Craftworld Biel-Tan as the Cadians are to Ulthwe and Bel-Shammon is to Colchians, which Ulthwe finds a little disturbing. The Biel-Tan belief that their Empire never fell and that the Imperium is just another phase in its existence seems like a form of denial to the Ulthwe. But if that wasn't bad enough, Biel-Tan seems to have woven this belief into the intensely spiritual Tallarni (though to be fair, it seems rather unintentional), and the concept of a pan-galactic jihad in the name of Isha (and Oscar, if he'd have it- which he wouldn't, but Biel-Tan would never mention that) has slowly but steadily been gaining traction amongst the populace. When dealing with Tallarni, Ulthwe Eldar try to keep their impulses in check, though this is less out of concern for the Tallarni themselves, as it is Ulthwe trying to maintain unity with their Biel-Tan cousins.

>Biel-Tan
Biel-Tan's general belligerence is of far more concern to Ulthwe. While Ulthwe is no stranger to just killing the enemy and letting the gods sort them out, it seems to be all of Biel-Tan's modus operandi. Even Biel-Tan's diplomatic efforts are usually along the lines of "Please stop shooting us right now so we can shoot those motherfuckers there". The rising tensions with Dorhai over the latter's attempted assassination of Jubblowski is of especial concern, as Ulthwe views such a conflict as a senseless waste of Eldar lives, and they're desperately serving as an intermediary for peace (though rumours of Ulthwe Eldar and Commissar Cain working together are ridiculous). In general, Ulthwe see Biel-Tan Eldar as far too confident for their own good, and somehow even more uncontrollable than Saim-Hann Eldar, despite their outward discipline. In return, Biel-Tan Eldar see their Ulthwe cousins as depressives who should really get the collective stick out of their collective asses.
>>
>>61473235
>Normal humans
In general, Ulthwe look at the rest of humanity in the same way disapproving parents would at an intelligent child who refuses to study- so much potential wasted on petty thoughts. When dealing with normal humans, Ulthwe Eldar would try to mold them into being better people, the younger and less experienced doing it through long-winded lectures, while the more cosmopolitan and/or veteran Eldar do it through encouragement and manipulation. Humanity can be so much better than it is, and has to be if they are to do right where the Eldar went wrong. If it is Ulthwe's burden to perform such shaping- well, what's one more?

>Other Eldar
While Ulthwe Elar see the rest of their kin in a more equal light, they do tend as always towards the slef-righteous. After all, while other Craftworlds ran far, far away, Ulthwe stayed behind to keep an eternal watch over the Eye in a war eternal. Their alliance with Cadia has also taught them te value of having friends otuside the Eldar, which gives them a dim view of isolationist Craftworlds like Alaitoc and Dorhai (though not to the point of wanting open war with them- might need them later). They also take a dim view of Saim-Hann similar to how they view Catachans, with the former being seen as slightly better-humoured than the latter. For their part, Saim-Hann doesn't mind; who cares if Ulthwe doesn't like them? Plenty of other people who do, might as well hang out with them instead.
>>
>>61471111
>>61471580
Khorne does have a form of sorceror in canon. They're called goremages. They don't have any offensive spells because that would violate Khornate principles, but focus on buffs/debuffs like stripping a foe of mystical protections to force them to fight on fair terms (like issuing a challenge of FACE ME IN MELEE COMBAT YOU FUCK AND STOP HIDING BEHIND YOUR WITCHCRAFT, only they have to do it) or calling up daemons and saying "WHO'S READY TO PARTY? ARE YOU READY TO PARTY?" to summon them into men to turn them into frothing berserkers with no sense of self-preservation. Blood Pact uses them a lot.
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>>61435926
The more and more we mention the ex-DEldar the more and more they seem like the reformed vampires of Discworld with the over compensations, neurotic behavior and constant impression that they were one bad day away from giving everyone a very bad day.
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>>61473501
How do the deamons respond to Khorne summoning?
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>>61475389
Khorne is usually fine with daemon summoning. Usually because doing so involves you actually happen to do work. It's calling up a daemon and asking them to solve all your problems for you that he has a problem with.

Khorne has this obsession with hierarchy and conflating it with might makes right. Which we've kind of elaborated on why in this timeline. Therefore the idea of using outside power in contests of dominance is cheating and therefore not a true contest of power and therefore anathema to him.
>>
>>61473254
Another political faction/block in the Imperium that would be interesting to expand on in terms of relationship with various Eldar subfactions is the interstellar aristocracy, a category mostly made of Rogue Trader houses, Voidborn and Navigator dynasties, influential and wealthy individuals from Survivor Civilizations (though these often aren't officially aristocracy or nobility in their home cultures, instead technocrats, executives, cultural figures, etc.) and various other powerful interests within the Imperium that aren't actually the Imperial government proper.

They're head and shoulders above the arguably uplifted feudal worlder dukes and barons most of the truly spacefaring peoples of the Imperium picture when aristocrats come up, and even Hiveworld nobility would strain to emulate the material wealth drawn from the bounties of Empty Space. The interstellar aristocrats are the ones that can afford to trail after the Traveling Court in the finest starships thrones can buy while their seneschals keep things peachy. Some might even jockey to be the first to follow the Bucephalus along whatever trip into troubled regions Oscar heads off on, if only to be noted for the histories firing their overpriced, overpowered guns if things get hot.
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>>61476201
Such wealth was, in the days of yore, obtained via the Writ of Trade and when the benefits of the writ began to fade maintained in later years by forming the mega-corps.
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>>61473235
Beil-tan attitude towards the military is everyone else needs to git gud, it's not their job to dumb down.
>>
bump
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>>61473235
Do we have any Talarn names characters?
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We all know how the AdMech are organized. How are the AdBio organized?
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>>61476201
Well the Ulthran cartel might be a significant block dealing with them, the other Eldar subfactions might just deal with the local interstellar aristocrats as necessary.
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>>61476201

In that case take this as inspiration:

https://www.dakkadakka.com/wiki/en/Civilian_Life_in_Warhammer_40%2C000_AD

>Off Worlders and Spacers
>Just behind the Imperial class are those who represent powerful off-world interests, whether other Imperial planets, Navigator Houses or Rogue Traders. They have the power to cut off trade, withhold necessary commodities or even launch military action. Fortunately they rarely care about local concerns, as long as they can do business the locals will have little trouble. Unlike Imperial officials, off-worlders dress to impress, wearing garish and outlandish outfits to accentuate their wealth and exotic origins. They are usually heavily armed, openly displaying ornate weapons with more hidden in the folds of their robes and cloaks. Their homes and offices are found in certain districts, often close to the Imperial sector so they have a safe haven to flee to in times of unrest. Like their outfits, their homes and workplaces are opulent and impressive.

>For them family is of primary importance, it determines their power, influence and protection. They proudly wear family crests and plan marriages and alliances across generations. As with Imperial officials they are generally above the law and have little fear or regard for local authority. These off-worlders command or represent more wealth than most locals, they would not be there if they didn't.

>Think of them as foreign diplomats or powerful multinational executives in an impoverished country.
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>>61480963
Considering that they have ancestry in literal hippie enclaves and various other gene-therapy groups, their command structure is much looser than the AdMech's, to the point where they don't really have what you could call a 'unified' command structure. After all, they didn't have to worry about a dragon in the basement corrupting them with new ideas, so there wasn't any push for hard rules and harsh enforcement like there is in their technological brethren. Instead, most AdBio have their own hierarchy within their own particular cell, but have a lot of cross-collaborations and idea-sharing between different cells, in what is more of an alliance of independents than the AdMech's tyrannical Monopoly.
This is a large part of why the decision to fold the AdBio into the AdMech was so divisive. It was necessary for a number of reasons, including the AdBio simply lacking a concrete way of policing themselves, but from their perspective it would be like getting told your country is now going to be subservient to Joseph Stalin.
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>>61473235
>>61476824
Biel-Tan also thinks Ulthwe is weird and has its head way too far up its own ass with the psyker and seer stuff. I mean, sure, the eldar are all psykers, but damn. But then again, Biel-Tan and Ulthwe have always had a huge rivalry over being cunningly brutal or brutally cunning. In terms of how well the major Craftworlds reflect general eldar public opinion, it goes
5) Saim-Hann
4) Ulthwe
3) Alaitoc (much more uptight than your average Craftworld, but not too different)
2) Biel-Tan (much more aggressive than your average Craftworld, but not too different)
1) Iyanden post-Kraken

With a big gap between 5 and 4 and a big one between 4 and 3. Iyanden, despite being a major navy hub and the hordes of walking dead, is by far the closest to "normal". Before it was more or less Sankoku-era Japan in space and stayed out of Imperial poltics, despite the fact that it could have dominated policy if it wanted to.

>>61482782
The AdBio also innovate a lot more because their primary enemy is Nurgle, and with no Isha whispering cures via the Warp they can't afford to be stagnant and have to adapt.

However they have the opposite problem. Whereas the AdMech's problem is they are so dogmatic the forge worlds chafe and try to slip the leash, the AdBio are so lax they don't have a lot of oversight and tend to get into trouble when their excitement gets the better of them. Exhibit A: Legienstrasse. Exhibit B: Order of the Old Tree. Which the Olympus Mons brotherhood would point out is exactly what they DO NOT want to happen to the AdMech to justify their toughness, omitting the whole part about the Dragon.

Wasn't it that their primary rank was Druid as opposed to Magos, or am I derping?
>>
>>61484802
Speaking of which, I know how to fix the issue of the twice-killed Fabricator General. Maybe it was Arkhan Land who was killed during the Beheading. Land being the idealistic go-between for Oscar and Kelbor-Hal, and with Land gone Kelbor-Hal no longer has the same influence over Oscar and many of the other brotherhoods (being more calculating and lacking Land's personality) which in the long term leads to the instability that lets the Martian Civil War happen.
>>
bamp
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>>61484829
Kelbor-Hal is FG in Fulgrim's pre-WotB contest of smiths with Ferrus, and his particularly dictatorial attitude fits well with our unification era OMB. We'd suggested his mistakes in the initial handing of the Noctis labyrinth's capture by the OMB from its previous keepers as well as covering up Chaos as the source of the schism that would later cause the mechanicus civil war, but it was also suggested that Kelbor-Hal was removed for those same blunders before the beheading. It's unclear if he faced servitorization for his mistakes when he was deposed or when the civil war happened, but things definitely went badly.
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>>61484802
Bio-Druid. They tend to be the ones running their particular workshop because of seniority and accumulated wisdom, they use that wisdom to direct the efforts of their group to productive ends with whatever task they have been asked.

Above them is a council of elders who run the order, some of which are direct continuations of the origional bio-enjineers adopted by The Warlord during the War of Unification. AdBio contains uncounted such orders, they have little authority over each other and elect leaders only when it makes it easier than not doing.
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>>61484802
What's wrong with The Order of the Old Tree?
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>>61489135
They have tainted themselves with politics and focus too much on the nobility rather than the people of Praetoria as a whole, thus betraying the founding principles of the AdBio to serve humanity as a species without fear or favour. They would argue that ensuring stability of government serves the people very well, getting rich is just a by product of their work and in any case they invariably give their spare resources to charitable concerns. Also concerns about grooming children for their clients and human trafficking.
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>>61479375
>>61479375
It would appear not.
>>
Did we come to an agreement on what Tallarn is like beyond good friends with Beil-Tan and post botched-exterminatus?
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>>61492231
So they're banging 24/7?
>>
I am going to finish the Inquisitor Helynna Valeria I swear.
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>>61492231
Dry, fractious, several major religions and multiple many lesser denominations and faith groups, made up of isolated city states, occasionally have shadow wars but it's confined to the wastelands so nobody gives a shit, very cutthroat politics, head astropath typically also assistant governor with rank of Orakle and sometimes ends up as actual governor.

Regiments typically not mixed between cities as they will kill each other. Commissairs try to direct this into sporting events when two Tallarn regiments serve together for extended time.
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>>61489733
Those were almost certainly malicious exaggeration by rival orders. They have never permitted human trafficking.
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>>61496148
there's also ill conceived projects like ork reformation in the biologicus
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>>61497754
That wasn't Old Tree though. That was some dipshits who should have known better being funded by some dipshits with receding chins.
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How many factions should there be on Saim-Hann and how much do they hate each other? Is it like feuding hillbillies with shotguns? Honour duels? Or are we talking more teenage idiots having a street race with hover bikes?
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>>61499752
>Feuding hillbillies with shotguns
No, that doesn't really fit them that well. Saim-Hann take things personally, but that means all their grudges are on a personal level- they don't feud with rival families over grudges passed down the generations, they feud with "that asshole with the dumb smirk and stupid hair."
>Honour duels
Yes, those are a thing, though the "honor" part is a bit liberal in application, closer to the medieval type where getting brutal and dirty is to be expected- it's a fight after all, isn't it?
>teenage idiots having a street race on hoverbikes
This is probably the most common form of rivalry/feuding; one group of punks constantly butting heads with another group of punks, and choosing to settle it with either a fight, a race, or a fighting race. Considering they run the Iron Storm, racing and fighting might actually be synonymous to Saim-Hann.
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>>61492231
As a bit of background I don't think Tallarn was officially Exterminatused. We decided it was the Crones that did it trying to get at the Crone artifacts buried there, since in Canon it was done by the Iron Warriors, who are usually pretty thorough. If it was Exterminatused, it was by different means than usually used by Chaos Space Marines.

The important part of this being that the planet wasn't wrecked the way you'd expect from a virus bomb or cyclonic torpedo. Meaning it was possible to make things better. The AdBio assembled a desert ecosystem on the high mountains and the poles, which at the very least kept the atmosphere present and means you don't need a hardsuit to step outside. I still wouldn't recommend it, 95% the planet is still super Sahara and you'll die of exposure and water loss super easily. It's just not insta-death due to the atmosphere being boiled away like you'd expect. And it explains how you can use tanks and wear the typical Fremen-esque suits without dying.
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>>61492231
>>61500602
Oops, never mind, I didn't read your post carefully enough, I'm an idiot.
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>>61500602
Possibly it was done as an act of spite by the retreating Cronedar. They eiher didn't get what they were after and got fucked over for their troubles or did but it cost them steep. They didn't have anything in their fleet left hat could destroy the world properly, just shit loads of lesser weapons.

Human population survives by camping out in the old Age of Strife bunkers that were still intact having been warned by Beil-Tan farseers about the size of the boot coming down.
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>>61500226
Wild Rider clans do fight among themselves in canon, but it’s usually said to take the form of ritualized combat with champions seeking first blood. Competition between families may take the form of rivalries of counting coup in terms of winning honor and accolades. Which explains a lot about their relation with the Space Wolves given their history.

Another mitigating factor in any clan grudges is the fact that the Wild Rider families stick together because they’re all Saim-Hann. They have to work together for the sake of the Craftworld, and even if clans hate each other they’re still more similar to one another than either are to any of the other Craftworlds.

The Battle of Gnosis Prime in this timeline might be interesting since in canon it is Saim-Hann versus Space Wolves. Of course maybe nothing of the sort happened in this timeline, it would be interesting to make it a Saim-Hann and Space Wolves versus Crones but no avenue seem to stick out, especially since the battle against Lilesh Snarelust seems to be similar (in canon is Saim-Hann versus Slaaneshi Daemon Prince).

>>61490729
40kwiki lists a few, though none that really stick out.
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>>61439906
That’s kind of what I was thinking as well. Or maybe something more like a forest primate. Able to eat fruits and small animals, but are in a much more productive environment and are also able to eat a broader range of foods than our ancestors (like some leaves), so there isn’t as much competition for resources and their ancestors never had the kind of pack hierarchy you see in chimpanzees, baboons, or wolves. Getting together to ambush game in larger family groups from small groups might have been one of the bigger pushes towards group living and eventually society.

We’ve said if you compared a Stone Age human and a proto-eldar side by side, the former would be a little bulkier and built more for endurance and durability and the latter would be more agile. That fits well with the idea that their ancestors were running around in a forest like wood elves ambushing game.

Given what we’ve said of Shaa-Dome’s native life, I kind of wonder if it had a lot of rainforests and similar kind of environments before industrialization and later being dragged into the Eye. The criteria for Maiden Worlds seem to be rather picky (Earth was never colonized, though that may have been due to the eldar being in the period where they hadn’t slid into hedonism and believed they were upholding the Old Ones’ legacy), and every time the Imperium gets their hands on one in canon it falls apart rather quickly. Shaa-Domean ecosystems might be a bit more like what you see in rainforests and some deserts, nutrients are constantly cycling as biomass, but break the cycle and it has a hard time being re-established. The ability to selectively express traits normally allows life to be a lot more flexible and able to survive, though ironically with the eldar their long life span led to them doing the opposite.

>The Old Empire was internally fractured as fuck.

That does seem to be the case. It sound like a fae court with laser weapons.
>>
Badano
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>>61503806
How was the Old Empire organised?
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>>61503340
>The Battle of Gnosis Prime
How about instead of a bloody battle like in canon. 'The Battle of Gnosis Prime' is a joking name for a fuckawesome event between the two forces after righteously kicking some enemy ass? Like say a drinking contest followed by a drunken joust on jetbikes? Something gloriously stupid even by their standards, but which nobody really regrets, even as they're healing broken bones and getting arms reattached.
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>>61506810
Gnosis Prime is a hive world, therefore it almost certainly has a number of eldar enclaves in the hives. Eldar enclaves typically have strong ties to the craftworlds as most of them are founded from population typically either drawn from one craftworld or a few with similar attitudes. In this case the Gnosis eldar are overwhelmingly culturally Saim-Hann with many of them having family and friend on that craftworld or traveling between the two often.

Gnosis, as a hive world, also has a substantial industrial output for a great variety of things. They make space ship parts. Their biggest single customer is the semi-official Fenrisian Fleet.

Eldar are often employed by big business to predict changes in the market. The eldar, particularly Saim-Hann, don't do this for free and expect a small cut of the profits should their prediction be beneficial. To do otherwise is to devalue not just their work but the whole profession of being a professional spoon bender. A venerable and celebrated farseer of the Gnosis Enclave gets into a dispute over pay. He offers predictions, they don't give him his cut because there is no clear and direct link between what he said and the sudden and sharp up turn in profits. This results in a massive union and labour dispute that quickly overflows from the farseer union to the general eldar population and then into the main body of the workforce who felt not without cause that they had been taken the piss out of for the last few centuries and were not going to waste this opportunity to enact change. Productivity of Gnosis drops significantly and most notably in the production of starship parts. Space Wolves send an expedition to see what the fuck is going on fully expecting it to be a Shadow War or malevolent forces of one flavour or another infecting society and they bring a few eldar specialists with them because eldar know stuff and shit.
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>>61507127
These eldar are from Saim-Hann because Saim-Hann and Fenris have been close allies since the days of Russ so whenever the Fenrissians, be they Colonial or Old World, need specialists it's usually Saim-Hanni or derivatives that come along for the ride. Space Wolves and friends land on Gnosis Prime, Lord Steinbjorn Chrometeeth of the expedition has tea with the Governor to find out what the fuck is going on whilst the bondsmen, serfs and other associates mingle with the populations of the planet to get their side of the story.

Eventually enough pieces are put together to figure out what has gone on, what's going on, what needs to be done and who gets a kicking. The workers main point of contestation was the conditions of the habs and public transportation, the Governor Ulyx hadn't been able to upkeep things without increasing the tax on exports that kept them competitive with the rest of the galaxy, the cheap prices being one of the main reason the Wolves did business with them.

The workers unions promise to end the strikes if their demands for minimal standards of living are met, the Governor promises amnesty for the rioters if they get back to work. Lord Chrometeeth pretty much exhausts the emergency fund of the Wolves at that time (subject to confirmation from the High King) on the basis that the entire chapter can't do their job if their ships are falling apart.

To settle the need to save face between the eldar and the company officials without a lot of dead bodies an extensive tournament is set up in which members of the Enclave Eldar, the Saim-Hanni, the security personnel of the companies, the champions of the Governor and some members of the Space Wolves take part. It was considered a spectacle of the ages as the games and trials were varied, dangerous and exciting and consisted of such things as hover-bike jousting and other improbable competitions.

The farseer whose unpaid fee sparked all the conflict considered the debt paid in entertainment.
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>>61506659
Poorly. They did have a singular leader. They just didn't listen to him very often. Beyond that it was an unstandardized clusterfuck.
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>>61500673
What could the nature of the artefact have been?
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>>61507127
>>61507324
I love this, not just because it's some good Nobledark fluff, but because it shows that even at their most PARTY HARD mode, Saim-Hann and the Space Wolves can take serious events seriously.
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>>61459442
>>61457254
At 999M41 a dozen major factions typically based on or at least around collections of large family groups and cadet branches or just people who joined because why not ad about a hundred lesser gangs and factions some as small as a few dozen people. The Aspect Temples are not above choosing sides and all of them are in one camp or another, though no temple is affiliated with more than one faction. The only real inter-factional institution are the lax temples of Isha.

People laugh and call them a broken people but keep in mind that the biggest factions are comparable in scale to many of the lesser craftworlds.
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>>61510472
Honestly, considering how lax Saim-Hann is about membership (you're cool if you can keep up with them and aren't aligned to Chaos), they might have one of the largest populations and Craftworld-aligned collection of non-Eldar around. They might even be like how the Ultras and their Successor Chapters are in canon- technically independent, might even fall into interfactional struggle, but when the Horn of Kurnous is sounded, you've suddenly got a bajillion half-drunk, musclebound, woad-tattooed lunatics breaking down doors and shit.
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>>61510472
Aspect temples in Saim-Hann are explicitly the only group who do not take part in inter-clan politics in canon and whose members are expected to put aside clan politics. It would be the equivalent of the canon Custodes sticking their nose in something. If they did take sides it would probably be in something they feel is going to endanger the whole Craftworld.

>>61510519
You probably get a lot of Exodites who want to leave their lifestyle going to Samhain, because of all the craft worlds that's the one that's at least somewhat familiar. It doesn't require a complete overhaul like going to Alaitoc or something. And eldar do immigrate in canon, though IIRC the different Craftworlds have distinct "accents" of High Tongue.

>>61506659
>>61508146
The general gist of what's been suggested is a nepotistic kratocracy, one nominal king/emperor that had surprisingly little power and then a bunch of aristocratic Sidhe houses jockeying for power. Whether or not your house was "aristocratic" or not depended on power. Any kind of power. Doesn't matter if it's OP-plz-nerf psyker power, soft power by monopolizing goods, whatever. Power is power. Think Roman Empire and Republic at once.

The Eldar "Senate", for lack of a better word, was protected by not-Phoenix Guard, which are Asuryan's version of Harlequins through Asuryan using loopholes in his own rules.
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>>61511593
Okay so the Temples keep shit from getting too real. Street riots and people getting stabbed, shot and killed? All fine so long as it's between consenting adults. Isha priestesses would probably quite like the aspect warriors to step in and stop the violence but that's never going to happen and deaths aren't that common.
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>>61511593
We also mentioned a level of changeability in what house was ruling the Old Empire over its very long history. Shaa-Dome was the seat of government, such as it was, for nearly all the Old Empire's existence, but various clans, coalitions of clans, and other interests held it at various points. The preeminence of such a place was mostly its own reward since the Eldar's Empire was less than truly centralized, and things moved with their cultural momentum instead of by decree, and became less possible as Shaa-Dome became a shell-world and later the hub of their extra-spacial domain. By the time of the fall the currents of Eldar political strife had settled into a fairly stable set or relationships, with the great powers too entrenched in their holdings and secure in their source of strength unable to challenge each other separately and unwilling to settle feuds and form larger blocs to break the stalemate. The Slaaneshi project began as an artistic and intellectual curiosity in high society, and by the time it was seen as a political faction or theological entity it had already secured a place in the heart of Shaa-Dome through the ruling houses' favor, with enough pull among other factions to ensure the cult of joy wasn't used as a reason to depose the imperial family, partly because by the standards of the Old Empire the concept of Slaanesh seemed totally benign.
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>>61511593
Any suggestions for the form of power the last ruling house had? Psychic savants or economic domination seem like the most obvious options, but there are plenty of other possibilities. Military clans like Arrotyr were prominent in the high aristocracy, as were the various priesthoods and temples.

Also, if I remember correctly, Vect claims before the Fall he was a servant of the cadet branch or the ruling house that Iygonesh Orvass, the Taskmaster, was from. Vect and Eldrad encountered each other before the fall in an insignificant but memorable way, and Vect also claims to have served and spoken to Iygonesh before being sent from the Orvass estates in Shaa-Dome to a luxury spire in Commorragh when the former was turning his manse into a shrine to the lavender god. Other encounters between prominent post-Fall figures were Arrotyr and Iygonesh meeting at a high society event and disliking each other on a personal level, along the same lines of hatred their future patron deities have for each other. There was also some discussion that the Indigo Crow was a prominent cultural figure in the Old Empire, seen as the chosen herald of the creative god of Sorcery, almost a Chaos aligned, dark magic teaching lecturer and promoter of better living through sorcery. There was a suggestion that the Taskmaster once saw the Crow speak, but people didn't want to have everyone that ended up ruling the Crones to have known each other beforehand. It could be that the actual individual that is the Indigo Crow has changed, perhaps many times, since then.
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>>61510519
And then, they call to "party" SlyMarbo. shit
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>>61513344

There is something written about Sly in this AU?
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>>61513485
Not yet so far as I know.
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>>61513485
>>61514232

I was thinking that maibe Rambo III-IV are the life of Sly in this AU. IG retire if they survive, so what do the most condecorated(And traumated) guardsman in the galaxy after his tour of duty?
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>>61513256
I think we had it where the four Chosen of the Gods knew of each other at least before the establishment of the post-Slaanesh status quo, either before the fall or the initial chaos with the fight in Isha's temple, but Vect, Malys, and Eldrad didn't. That way it gives them a more personal hatred beyond Khornate-Slaaneshi/Nurglite-Tzeentchian.

Arrotyr was unofficially banished from the Old Empire for being a buzzkill, ranting about how the mon-keigh and their mass produced gods were going to kill us all.

IIRC, what we had was the Crow was a figure of reverence in the underground occult esoteric societies established by the rich and bored that eventually became the Tzeentchian colleges, and if you impressed Tzeentch enough the Crow might show up and teach you a magic trick before wandering out. The mantle of the Crow (though not necessarily the individual wearing it) is old as balls.

I think we said Eldrad was either lower-class or middle-class given he was wealthy and adventurous enough to go vacationing in the GaB Human Dominion but was not considered a member of the aristocracy nor encountered the Crow before the Crow stole his friend's face.
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>>61514861
I'll admit that I haven't seen the Rambo films. Sly Marbo being psychologically broken does kind of fit. He's a veteran of some really fucked up shit. Fucked up by Catachan standards shit. His natural state is the thousand yard stare now. Nobody is sure exactly what he saw because the reports are sealed in a lead and glass lined box in a room that doesn't officially exist and he won't talk about it. Sanctioned psykers that stand in his personal space are pretty sure that they can overhear screaming coming from somewhere but actually trying a surface scan illegal without permission or a good reason but there's always one is described as like listening to a sea shell in that it's pretty empty of activity beyond some echoes that kind of sound like the sea.

Whatever he did it earned him a fuck huge pension, a big shiny medal and early retirement. He blew most if not all of his pension on rejuvenents and went to the nearest recruitment station to sign back on. Is he masochistic, suicidal, incapable of functioning out of the guard or some combination of all three? Who knows. He's typically used as an assassin by whatever regiment he ends up in and he has ended up in a great many. He's somewhere between 50 and 60 now but because of the rejuventnets look early 30s. in the 40 something years he's been a guardsman he has been in a very improbable number of regiments. Sometimes he's transferred, sometimes he gets on the wrong transport by accident and sometimes he just wanders into another camp and refuses to leave.

The Catachans think he might be possessed by one of their asshole gods. He has passed into folklore status very quickly, especially after he killed a Gargant single-handedly.
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>>61516764
I kind of like the implications of this.
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>>61516764

https://www.youtube.com/watch?v=2-bvNttwAUc

Apocalypse Now but with Marlon Brando as a guard commander leading a chaos cult in the jungle, and a very young Sly Marbo in the Philip Marlow/Martin Sheen role.

They send in some Catachans. Nobody comes back but Sly, apparently untainted. When they check out the compound and igure out what must have happened; what he must have gone through; what he must have done to get out of there alive. Well, there's a bit of a moment doubt as to just what to do with the man. If he wasn't a Catachan his regiment would have have handed him over to the Inquisition, even with the probable consequences to themselves. Some wanted to, but the idea of handing a fellow jungle fighter over to be killed like a dog?

So they gave him a medal and sent him home.

"They'd probably give me a medal for this. I wasn't even in their goddamn army anymore."
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>>61518468
Definitely down for fun with heart of darkness references. Particularly, the officer Sly’s squad went to kill had some very interesting ideas about Primarch Cruze, ideas about moral terror and primordial will, and ideas about turning the internal enmities of the Great Game into a weapon of the Imperium. Maybe even a Tempestus Scion, or more, an asset of the 55th Hydras’.
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>>61518757

Ooh. The Kurtz officer being part of an operation/crusade that was trying to take back a world that was delivering tribute to the Night Lords would work as a background to this scene:

https://www.youtube.com/watch?v=mPPGMNOLaMw

He becomes completely obsessed with terror tactics. Starts using them himself, to a degree that even the imperium finds disquieting. So he goes rogue and up the river to experiment with horror, chaos, and war.

Actually, thinking more on the movie, there is one survivor in Apocalypse Now: The blonde surfer kid who goes crazy. In this version he's someone from the 55th Hydras attached to the operation. It's never clear if he's actually crazy, or he's just suspiciously good at blending in.

You could also have Marbo be on the way to kill him when, on the way out, he sees the crazy look is completely gone from his eyes for a moment. That there's something cold and sane in there instead. Marbo knows in an instant that this was someone's plan, somehow, this was an experiment that got out of hand. That's what finally drives Marbo to full 1000 yard stare and utter inability to function outside of a warzone.
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>>61518468
>>61518757
>>61519086
Gee, and here I thought the lead-and-glass cell thing was a reference to Apep. This sounds promising though.
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>>61519086
Makes me picture cultist-chan saying “Mistoor Kurtz? Hees dead.” While Marbo is just dazed by the sheer horror. Also, Marbo is actually perfectly close to Marlowe, so I get a feeling this is meant to be.
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>>61519754
It's just so the contents of the box can't be x-rayed and the glass is chemical resistant. In 10,000 years the contents will still be unknown unless orders are intentionally given for anyone to know. And even if Marbo lived that long he would still not believe he could be redeemed.
"you are not a bad man" they told him. The words didn't even register.
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>>61518468
>>61520225
Who is Marlowe?
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>>61509406
A compendium of Deamon True Names, collected by the Iron Minds.
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>>61516764
He only transfers to Catachan regiments or at the very least regiments with at least one Catachan officer. Marbo is broken. He turns up for means in the mess hall, he sleeps typically underneath a vehicle or rolls his mat out in an APC. He listens to what people say but very seldom says anything even when directly questioned by an officer. When spoken to he typically stares straight ahead and just slightly to the left of who is talking, his face motionless and dead, unblinking at the horizon. It's unnerving to say the least.

Sometime he vanishes, typically after he's heard enough to figure out what's going on. The something bad happens to the other side. Typically it's shit like some of their patrols being found decapitated with cheese wire, or a supply truck mysteriously flips upside down and with driver and guards having been neatly shot through the head, most of them seeming to have slumped from a kneeling position. Eventually he returns to camp because food. Typically he has some freshly skinned knuckles, some bruises, maybe even a fresh set of lacerations crudely but effectively stitched closed. One time, when the Gargant mysteriously exploded, he returned covered in soot.

Despite all of this he is not loved. respected, holy fuck yes he is respected. But he is not loved. He is genuinely unpleasant to be around and he seems to like a degree of solitude. It would be nice to think that he has been healing since the days of the sealed report but that is a lie, if anything he's been gradually getting worse.

The Guard Brass tolerate him despite him being a borderline (for catachan) insubordinate nutjob because he's very useful and the sanity he has clearly lost he sacrificed for the Imperium.
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>>61511593
Asuryan was probably using the same loophole Ceggers was using because Asuryan was an authoritative asshat. He expected his laws to be obeyed to the letter without question or criticism and then gets salty when they are obeyed exactly as far as the letter but can't change them because then it becomes obvious that he didn't write a perfect law in the first place. Loopholes do not come naturally to him, but they absolutely come as easy as breathing to ceggers.
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>>61523114
Presumably such a thing was written after the Tallarn one went batshit. Only time you would need to know a deamon's name is to give it orders. Tallarn A.I. went sky net with an army of deamons at it's beck and call, their names discovered by psychically broadcasting every possible variation until a reaction was noticed. This sort of thing would take a human many years to figure out the name of just one deamon assuming they didn't get eaten for being annoying, by the time the book was printed out the A.I. had over ten thousand. Nobody is sure what happened to it. Leading theory is that it summoned by name a deamon that was The Trickster undercover as a different god's deamon and as that wasn't it's name and it had no reason to remain in disguise the binding fell away with the mask. Then it left and told all the other deaoms what was going on and that the Iron Mind would with enough time manage to find everyone's name and enslave all of them. Tallarn has a big fucking deamon war between a varied cross section of the god's armies acting semi-independently of their patron in the name of their own well being and an army of deamons cybernetically enhanced and bound to an insane Iron Mind. This may have been the origin of the first iteration of the Warpsmiths as Men of Iron that were bound to the Iron Mind and irreparably corrupted, subsequently exterminated in the wars that followed and resurrected as an ideal some considerable years later by Fallen Tech-marines.

The old fortified bunkers of Tallarn that they would later hide in from the Croneworlder fleet that rained space to ground weapons on them were never designed to withstand nuclear warheads. They were built, or at least heavily adapted, to defend against a global Doom invasion. They worked as well.
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>>61522399

Apocalypse Now was inspired by an earlier novel called "Heart of Darkness" by Joseph Conrad. It's up on Gutenberg if you're curious.

If not, the novel is set in the Belgian Congo and is about a man named Marlow (I just checked and I added the e by mistake) being hired to pilot a boat up the river to try and recover an ivory trader named Kurtz. Who has gone rather mad and set up a violent little cult in the jungle.

The name Conrad Kurze is a reference to "Heart of Darkness". Having Marbo's origin be based on the experience Apocalypse Now version of Marlow, while dealing with a renegade officer who's a devotee of the Heart of Darkness inspired Kurze would be a neat multi-level reference.

>>61523641

Marbo is loved by people who've never met him. Once you've had those glassy far away eyes of his suddenly turn sharp and focus on you, just long enough to look you over, then relax and go back to staring into the distance, it's impossible to feel any real affection for him. You're left with the unmistakable impression of having been judged to be harmless, not worth worrying about. It's hard to love anything that has mentally categorized you as part of the scenery.
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>>61509406
According to canon it was "the Cursus of Alganar, an artefact of evil from before the Fall of the Eldar, a Warp vortex of unimaginable power, one of the three mythical Gateways of the Gods". Hilariously the description sounds exactly like something the Crones would make.

"The initial excavations revealed a huge wall of strange black rock carved over its entire surface with weird entwined figures. The figures were human-sized yet not entirely human, possessing a grace and beauty which rendered their grotesquely inscribed cavorting all the more perverse."

"With a blast of arcane power, the circle screamed and writhed, its inert form turned suddenly to moaning flesh. Where before there had been carvings now there were the creatures themselves, beings shaped like Eldar, yet twisted with an uncanny evil, locked together by some sorcerous bond into a sickening embrace of depraved passion.'
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>>61525774
It could have been an early "proof of concept" experiment by the Cult of Joy. As it was one of the historical legacy thing some history nuts from the Croneworlds tried to recreate it to birth a mini-Slaanesh or possibly just to see what would happen. They might not have been all that clever or well versed in Chaos-lore. But they did manage to recreate it but it all went hideously wrong for them as that's how Ephemeral Stern became the force of nature that she is.
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>>61526284
It should be noted that it wasn't just an art project, the circle turned into a Warp portal and daemons spilled out. Lexicanum and 40kwiki seem to have pretty good summaries of the event.
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>>61525143
I like the idea of a Computer going Full Chaos Sorcerer. It's like if Deep Blue got plugged into the Lament Configuration.
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>>61516764
>>61523641

Sad, sad idea.

Lady Celestine and Sly Marbo are (unwilling)media-icons. There are series, film, plushies and what not about them.

One day. Sly appear in a Catachan regiment attached to Celestine`s Khatolians. The crew of remembrances are ecstatic. They can do a lot of motivational art about the two meeting.

This can´t be wrong... right?... RIGHT!?

So... more or less obliged, Celestine go to meet him in the mess. He is alone. Nobody sit around him. The remembrances all parrot like chickens and don´t see what is wrong. Sly ignore all the fuss, and look directly to her. Then she begin to cry, and must be administered tranquilizers as Sly just disappears... from the planet.

When she recover, obviously shaken. She only say one thing.

"He toll that this is not her place"
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>>61528728
Shit, i mean

"He told me that this was not my place"
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>>61528728
I feel sad now.
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>>61528428
It's also interesting given how we've suggested the Iron Mind's madness expressed itself in different forms. You could have an Iron Mind that went nuts but retained just enough sanity to realize the threat represented by Chaos and its daemons and became obsessed with figuring out the true names of daemons at all costs. Given that demons generally fon't write this sort of stuff down, It would have to do so via a lot of simulation number crunching, taking up increasing amounts of processing power and leading to increasingly poor decisions (like let's summon one and ask it what its name is).

Even if that's not what's on Tallarn, that might be a good thing to have around. Add make for good win for chaos by having them keep a "daemon names for dummies" out of Imperial hands.

>>61528780
I am confused as by what this means. Does he mean in terms of gender? Is he talking about it because she is young and is only just starting to lose her innocence (Possibly seeing similarities with himself)? Or is it her angelic appearance? (Probably not, since Catachan doesn't seem to put much stock in angelic imagery).

Or is it one of those things that nobody knows what was intended, but regardless all possible interpretations are pretty sad.
>>
>>61528780

In Rambo II he say:

"to survive war you gotta become war"

How much has Sly or any other "Hero of the Imperium" lost, What is the future of "Lady" Celestine
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>>61531832
Probably the last one, though it's a good bet he meant it in a "you're a healer, not a monster like me" sort of way. Or a "Don't risk becoming like me" way.
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>>61524328
One potential function of Asuryan's Phoenix Guard might be to keep the Old Empire senate from openly murdering each other, or keep the super-psykers who thought they could take what they want from simply brainwashing the rest. Given they were devoted to a god and therefore relatively independent of the power struggles, this made them marginally more reliable than the actual Roman Praetorian Guard. At least in the late empire. At first they were probably just as noble they claimed.

That's the scary part about the old eldar Empire. They didn't come out of the Web way after the end of the war in heaven saying "welp, time to snort hookers, do blow, and murderfuck us a new god". At first they were actually good and reasonable people, trying to do right and hew to what they thought the Old Ones wanted.

Then started the slow slide into decadence, made by hundreds of small decisions. They picked a fight with their old allies the Hrud. The democratic council of equals became a kratocracy with an autocrat. They started doing drugs and seeing other species less as people and more as toys.

It really makes you worry about the long-term state of the Imperium. Say for sake of argument the Imperium manages to handle the Chaos, Necron, and tyranid problems. It's not the best place to live but it has its virtues. Will it be able to avoid slipping into that same hole and losing its virtues millions of years from now?
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>>61532609
Forgot to add, the worst part was that most the people who made the decisions didn't even realize they were taking the small steps to damnation.
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>>61532609
To be fair, the Imperium has a bit of an advantage on the old Eldar Empire in that it's more diverse. Part of the reason the Eldar fell was because they stopped seeing other races as equals, because the other races were all part of separate entities only technically connected by having been uplifted by the Old Ones. The Imperium, on the other hand, has multiple member-races, including the long-lived Eldar who can give perspective on the issue, and all of them can at least potentially keep each other honest. Multiple voices might lead to more arguing and overall slower political shifts, but it also helps keep the little steps towards decadence at bay.
Not to mention having immortal rulers like Oscar and Isha to slap the shit of whoever starts trying to indulge a bit too much.
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>>61532609
>Will it be able to avoid slipping into that same hole and losing its virtues millions of years from now?

Isha isn't bound by Asuryan's decree of pacifistic impotence anymore. It has been mentioned that when Chaos started to rot the eldar the old gods could have stopped it but were under orders not to interfere. Isha has a very long memory and very deep scars.
>>
An idea for a quote on the Iron Minds by an outside observer.

"Gods, Aleanor! That's what they are. Pale shadows compared to the gods made by the children of the Old Ones, but gods nonetheless. Our gods are individual masterpieces, unique works of art made to embody everything our civilization holds dear. Theirs are cold, sterile, and without personality, stripped of anything resembling beauty or elegance, mass-produced, made in a factory! I would almost be tempted to call it blasphemy, if I were religiously inclined.

The human mon-keigh may not be our equals now, but if we give them 10 million years? 20? We may be facing a thread the likes of which the Empire hasn't seen since the war against the Shadow King one million years ago. That is why we must wipe them all out."

Kyrion, Lann Caihe to High Marshall Arrotyr, giving a slightly biased assessment on the nature of the Iron Minds.

Slightly biased, in that the Men of Gold and Iron Minds weren't identical clones (case in point, the other Men of Gold didn't look like Oscar and their creation process was far more intimate than Kyrion is giving them credit for), and that while they weren't they all had their own personalities and quirks. However, to the eldar, the idea of mass-produced gods would be disturbing. Also keep in mind this is the first liutenant of Arrotyr talking, he would have a xenophobic statement on why they should be wiped out for literally any race that had space travel.

Also note the hypocrisy of going "muh gods" despite being a lapsed practitioner.
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>>61535640
I dig it, and would love to see more Old Empire descriptions of humanity, possibly on the division of the Men of Stone and Iron, and the Golden Men.
>>
I have got an idea for Erebus's private army.

The sons of Sek are a break away group from the blood pact led Anakwanar Sek the chaos equivalent of creed.

Is a fanatic chaos undivided who was dissatisfied with the the khorne focused blood king worship style the blood pact have plus managed to see Doombreed get banished and in the chaos afterwards broke away along with his own battle group and swore eternal loyalty to Erebus seeing him as the voice of the gods.

Expanded massively afterwards in size.
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https://vignette.wikia.nocookie.net/warhammer40k/images/3/3c/Magister_Anakwanar_Sek.jpg/revision/latest?cb=20120120223412

Anakwanar Sek
>>
Anakwanar Sek

https://www.deviantart.com/dave-kendall/art/Archon-362657305
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>>61535640
Theatrics and grand declaration strike me as what the Old Empire would be more interested in over facts. Especially if it reinforces their world view.
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>>61534019
This. Isha and Ceggers are far more hands on now. They both know what can happen and they either kill pleasure cults in their infancy or get their people to do it. The Imperium has laws to that effect and any distant future attempt to change them and promote tolerance on this subject would be met with violent resistance.

>>61531832
I'd imagine that it wouldn't be a gender issue. Catachan women also join the Guard. Catachans also probably don't have any tradition of angels. Their gods aren't big enough to need them and even if they were the gods of Catachan are kind of assholes so their messengers would not be seen with fondness. So it's probably because of her relative innocence and that violence troubles her because of her innocence. "don't turn into me".
>>
Question: What is the name of Celestine´s lover?.

I remember that he is a Stormtrooper /Hydra agent.
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>>61541075
The squire is called Quintinus Othonos and claims to be a failed Space Marine whose future was rewritten due to discovering a peanut allergy early into the implantation process. He had no idea he had this allergy because peanuts aren't native to his homeworld. Due to medical complications he was dropped as unsuitable and would be more likely to develop additional problems if they continued.

From there he was transferred to the Storm Trooper recruitment pool of inquisition wherein he performed three major operations, records now scrubbed. At about age 21 he was withdrawn from the pool and brought into the more permanent employ of Inquisitor ████████.

Inquisitor ████████ was notably meticulous in the removal of records of past acquaintances that left their employ and Quintinus seems to have been no exception. He was appointed as Lady Celestine's squire because he was honest to a fault, diligent in anything he set his mind to, fluent in High Gothic and well versed and practiced in many forms of weaponry. He was also, for a man who looked like he had at some point had his face tordden on by an ork, surprisingly soft spoken around the Lady and is a source of much comfort for her.

Indeed the Doom Eagles do have records of a Quintinus Othonos some years ago and there is an Apothecary who remembers some tadoo about an novice and some sort of allergy.

And indeed if they ever found Inquisitor ████████, notoriously paranoid as they are, they would confirm that they did indeed employ a Quintinus Othonos before he was transferred out to somewhere else. However there is also a Storm Trooper by the name of Quintinus Othonos in the retinue of Inquisitor Viel of the Ordo Xenos who is also a botched Astartes with a peanut allergy and the face of a professional scrumball player.
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>>61541400
One possibility is that Celestine actually knows to some degree who Othonos is because Othonos outright told her (at least as much as he could). Kind of like how in Dragon Age Inquisition Iron Bull immediately comes clean and tells the player he’s a spy because if an organization called the Inquisition never figured that out it would be kind of sad. Trying to tail a psyker, who could potentially read your mind, for months without them knowing, even if it is for benevolent purposes, is like an accident waiting to happen.

Othonos could have told Celestine who he was and intended to just be a person in the shadows, but the two genuinely ended up in love. Playing with a psyker’s heartstrings, especially one who is so high-profile on Ophelia, is another good way to end up dead.

It sounds kind of like Love Can Bloom, though the main difference in this universe is LIVII and Taldeer were already shacking up before Taldeer became Colonel. LIVII was assigned to protect Sturnn and mostly worked with Taldeer on specialized kill missions before that.

It’s kind of funny, despite being willing and able to do horrible things to people who don’t really deserve it for a good cause (see “The Hydra Uncoils” and the Omega Marines), A & O and their operatives can be real softies sometimes. They protect Oscar’s back, they were on good terms with Fulgrim, they helped the Geno Five-Two Chilliad rebuild. Just because they are mysterious and work for [DATA EXPUNGED] doesn’t mean they don’t have a heart, even if they have to repress it sometimes.

Also other little snippets at
https://yuki.la/tg/57661171
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>>61541409

Some of them are real dicks, tho, as again evident by The Hydra Uncoils, as per WoG from the OG writer.
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>>61541075
>>61541400
>>61541409

Thanks
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>>61542346
If you want to add to it then all is good, it is still only a rough drafted idea.

>>61541829
But they aren't encouraged to be. For the vast majority of them they will choose the less shit path.
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>>61543121

Of course they are encouraged to be 'good'. But in the cloaks of who-knows-who they cover themselves with... sometimes its a tad hard to see who's friend and who's foe, or who's just a god-damned asshole.
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>>61535640
Do we know anything about the Shadow King?
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>>61540772
>The Imperium has laws to that effect and any distant future attempt to change them and promote tolerance on this subject would be met with violent resistance.
There's also the fact that the Imperium can recognize regular levels of healthy enjoyment, even for mildly transgressive acts, isn't Slaaneshi either. The Old Empire needed millions of years of cultural drift to get to a point where the people not in pleasure cults were still down to sit through a rape, incest, cannibalism, and daemon filled ceremony just out of respect for tradition and propriety. Slaaneshis, even the ones sane enough to be seductive and only subtly perverse, are depraved in ways that transcend kinky. Reaching a point where they are tolerable is as insane as reaching a point where you think Tzeentchians should be running your bureaucracy.
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>>61544176
Its Szarekh
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>>61544176
It was supposed to be a reference to the xenos race the eldar stole the Ilmaea from that may or may not have been the Rak'gol. Was going to say "last Brain Boy invasion" since that occurred between whenever humanity invented the Warp drive and M25. We said that's what freaked out humanity and the other younger species to form the Interstellar League and the eldar got involved (but were not members and only got involved as soon as the Brain Boyz threatened them). But that seems too frequent to be a 20 million year scale threat.

>>61543121
>>61541829
When we were thinking about more major character deaths during the War of the Beast I was thinking of what happened in canon to a big chunk of the Chiliad on Hydra Tertius/Eolith.

In canon, this is where the Alpha Legion first met with the Cabal. After the meeting the planet's atmosphere fell apart and in order to cover their tracks the Alpha Legion just left the Chilliad to suffocate.

In this timeline, due to the nature of the Cabal and AL, the AL didn't go there to meet the Cabal. They went there looking for information on Be'lakor.

In this timeline, we said that one of the things the Alpha Legion was doing during the WotB was investigating Be'lakor, who proceeded to hunt them down Freddy Kruger style to keep his secret from getting out, but spent too much time savoring the torment that the Alpha Legion managed to disseminate the information beyond Be'lakor's ability to suppress.

In this timeline, the Alpha Legion didn't leave their allies to die. They just...weren't able to get there in time. The Chilliad soldiers that were with them kept holding out hope for help that never came, and while the Alpha Legion tried to get back by the time they made it out they found nothing but corpses. The guilt over their percieved failure was another reason the Alpha Legion stuck their neck out to save what remained of the Chiliad.
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>>61545188
What did they do to earn the theft of their sun?
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>>61546155
According to the pre-Fall eldar they were a violent expansionist power who though they owned the galaxy and were technologically advanced enough to threaten the Old Empire due to a combination of rapid technological advance and eldar apathy. This seems to be at least partially backed up by third parties but kicking them while they are down by stealing their sun and leaving them to freeze to death is still pretty heinous.

Their twin suns became the main Ilmaea of Commorragh.
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>>61547511
Do the Rak'gol remember this or do they now just hate because they hate?
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>>61549399
Dawww, that's sweet.
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>>61545188
>Alpha Legion
>guilt
You spelled “mild annoyance” wrong.
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>>61541409
>>61541400
If Quintinus isn't the real Quintinus it's still possible that he doesn't know it due to memory altering and shit.

It could also be that they got some samples of him from the Doom Eagles, enough to make a clone. Waited to ambush the real Quintinus, incapacitated him and took a total brain recording of him. Quintinus wakes up thinking that he just had a pint of bad ale.

Clone Quintinus, with his malleable and totally empty brain, has the entire life experience of Original Quintinus dumped into his head with maybe a few days of engineered memories about signing up to be a body guard for someone high profile and wakes up on the transport out with a full life of memories behind him and a paper foot print in the Administratum records to match.

Original Quintinus goes about his business.

Clone Quintinus goes about his.

Neither knows about the other one. Everything the copy tells Lady Celestine is absolutely hones though it might not be true. So long as they stay half a galaxy apart the possibility of any one suspecting anything is astronomically unlikely.
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>>61550998
Reminder that this is nobledark, where people are generally less assholeish than canon. Indeed this seems remarkably callous even by canon Horus Heresy Alpha Legion standards.

Just because you have to do shady things, sometimes to people who don't deserve it, in the name of the greater good doesn't mean you can't care about other people. Indeed the opposite is likely to be the case. You care about other people to desperately try and convince yourself that you are not a monster. Pic related.

Case in point the Alpha Legion's rationalle for the Omega Marines. They OMs know they've done horrible things and are probably going to hell for it (metaphorically if not literally), but if it means in the balance two more lives are kept on the righteous path in exchange for their damned soul they consider it worth it.

And there's a difference between caring about people, and caring about them so much it endangers the mission. Caring too little makes you forget your purpose. Caring too much makes you lose sight of the big picture.

But, as The Hydra Uncoils shows, they can be just plain horrible at times.
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>>61548138
It's not even clear if it was the Rak'gol. It was left deliberately ambiguous.

If it was, it seems likely that their hatred has spread to the point where they've become about as reasonable in their hate as Skarbrand.
>>
bump
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>>61552972
Thing about the Omega Marines is that they are often literally going to hell for their work, and they fill out the "spy indistinguishable from chaos corrupted fallen" side of the canon legion.

Also, the Hydra can be seen as one of the most sentimental and aspirational groups in the Imperial government, they're just also so far above most of everything in terms of scale that the least thing can also be brutal. Its an organization moving at a pace, and with crushing force, that is far beyond glacial. The Hydra works at a scale to match the Cthonian ring it covets, and the Imperium itself.
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How free are the psykers once they are certified as safe?
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>>61557048
Probably quite free compared to Vanilla but not totally. They are still a valuable asset that the Imperium has invested in and the Imperium needs repayment. There would be at least some degree of obligatory service although they would have at least some say in where they would like to end up even if the final decision is not their own.

After that they would be free but would probably need to be registered and only mildly monitored. They are still psykers and psykers are still dangerous. This would be minimum. It would vary from world to world with additional requirements.
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>>61549399
I imagine that the Ultramarines would genuinely have strategy tournaments. Their Primarch was the logistics master.
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Can I make Inquisitor Cadmus here?
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>>61560134
Who?
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>>61525774
>Hilariously the description sounds exactly like something the Crones would make
And now don't need. They can physically walk into Slaanesh's palace now.
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>>61560134
I can't find anything on the lexicanum beyond the knight house. What do we know of him?
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>>61553823
Has the Rak'Gol stuff been saved?
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What are Creed and Kell up to?
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>>61564047
The Rak'gol and all but the most recent stuff has been saved and put on 1d4chan. Have been trying to play catch up with all the Notes stuff.
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>>61558817
Are there Krieger colonies on other worlds like there are Cadian colonies or did the Administratum take a look at them and decide that one planet of the miserable bastards was enough?

Does Terranis hold?
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>>61568804
There are like six Kriegers from a surviving regiment on Kronus. So I would assume the few survivors may get land pensions but the Administratum doesn't want to make more Kriegs (indeed most of the Imperial brass don't beyond the Krieger school of thought in the Imperial Guard).
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>>61560372
This guy

https://pastebin.com/VFfiCcK9
>>
What should the theme of the next thread be?
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>>61573062
Deamon names and where to find them
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>>61531832
On what world should the Iron Mind have gone book crazy?
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>>61568804
>Terranis hold

If we're going with this it should only be a brief reference and a result of long term garrisoning rather than an outright attempt at colonization.
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>>61568804
>>61577248

As a twist Terranis maibe has survived. And their society has thrive. The "normal" Kriegers see them as heretics. And the Imperium higher-ups as a sort of hopefull reintegration program for that mad society. So... Yes you can have now a cute Krieger-chan as girlfriend.
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>>61577426
In the original story Terranis survived, barely. I suggest we keep it like that. The 'Nids couldn't eat the planet because every time they got a digestion pool and giant drinking straw arrangement set up something unfortunate kept happening to it and the only way to stop that from happening was to exterminate the last of the Terranites, which was proving difficult in the extreme.

The rest of the Imperium just assumed that Terranis was dead. They lost contact with it 20 years ago and their only curiosity about the place was why the Shadow in the Warp was still there 20 years later, but unless they were prepared to travel to the edge of the Shadow and spend decades to centuries at sub-light trying to reach the planet they couldn't know. And they always had better stuff to divert those sorts of resources to. Sadly resource diversion and interstellar level triage was why Terranis was left for the 'Nids in the first place, Terranis was deemed an acceptable loss in the grand strategy. The Kriegers sticking around was them either not getting the orders, being used as a diversion or just being characteristically stubborn/uncooperative.

'Nids remain on Terranis and in Terranis orbit for the better part of 40 years before the Terranites and Krieger forces bleed them dry beyond the point where they can maintain the Shadow. Then the one remaining astropath on the planet sends out a brief report on the situation and the Imperial brass is absolutely fucking dumbfound. That planet was written off as "unsalvageable" even with off-world help. It should not be alive. It shouldn't have been capable of resisting. They really shouldn't be getting any sort of report from the place. It sure as shit should not have been winning a game of attrition against the Dread Star Locust. But it is.
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>>61578315
Imperium send in an Ordo Xenos team with Deathwatch accompanying them to confirm that this isn't a clever ruse. They find a planet knee deep in 'Nid chitin and the ground stained in xeno blood. It looks a bit like Cadia, a bit like Krieg and a lot like Hell on the day they couldn't get the fires to light. And amidst the carnage and corpse fields continents wide they find the bastion cities, Krieg away from Krieg. But also not Krieg. It's like Krieg but Krieg made human, humanity restored to the Kriegers. It's real fucking difficult to tell Kriegers from Terranites and among the mixed children, referred to by the old Kriegers as the Derivatives, the distinction is meaningless.

For the first time since the Civil War there is internal dispute on Krieg. Are these Terranite people Kriegers now? Are their half-breed children? Are the old veterans who were born on Krieg still Kriegers? Are the old veterans renegades or are they some glimpse that salvation is possible? Is this the rain washing their sins away?

Kriegers don't have violent disputes among their own kind any more outside of practice wars. But they have also had no real differences of opinion since the end of the nuclear war either. The rest of the galaxy is in constant uncertainty but they have always prided themselves on being the immovable center of certainty. They have always been 100% sure on what they are, what everyone else is and on what to do about it. But now the generals can't agree on a subject despite all having all of the same available facts. It's hard to tell because the regiments continue to operate as freakishly well as always but the upper layers of the Stratocracy get really fucking nervous when you mention Terranis.
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>>61578496
Of the planet Terranis itself in 999M41, the Imperial Army has arrived in force. They can spare the numbers now. The orbiting bioships were malnourished and weak and were cut down by the navy assets with little trouble and the ground forces are landing in the cleared areas and killing fields around the bastion cities. The standstill has tipped, the siege is lifted and across the planet the Tyrannids are being hunted down and hounded to their stinking holes and nests. Terranis is being cleansed and already the Administratum is drafting plans for it's rebuilding.

Terranis held.
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>>61577426
Now i have this vision of two Inquisitors bragging about their cool entorages. One with Battle Sisters and the other with Krieger-chans....

And in the backgroung the group of tough women united thanks to the oozing disgust they feel for this pair of idiots.
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>>61578934
IG:Ohhh... she has lost her gas mask. Don´t worry hon. We will help you find a new one.
KC:!
IG:Ohhh... she want to fight in the front line. Don´t worry hon. We will not let anything bad happen to you.
KC:!!
IG:Ohh... she is... WTF!? Charging trought no-man land and trowing grenades.
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>>61550998
AL can still feel guilt. It's just that they can usually justify it as a wretched necessity.
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>>61580883
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. George Orwell
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>>61581084
Kind of depends on which side of the door your debs on as to whether they're sleeping soundly.
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>>61581605

In a four-color history. The AL will be the "bad guys" who overreach their work as they try to save society. But in the NDI galaxy they are a sad necesity. Even with a leadership full of good intencions, somebody must take those actions that leave a bad taste in the mouth.
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Was Ornsworld the only Ratling world or did they have other worlds from which to rebuild?
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>>61582944
Ornsworld was the ratling homeworld. The ratlings and felinids have lots of colony worlds out there because the Imperium is capable of telling the difference between them and mutants. So Ornsworld is toast but there are a lot of ratlings who want revenge.

>>61582185
>>61581605
>>61581084
>Four-color history

I'm not familiar with that turn of phrase.

Even when the Alpha Legion do try to be nice they can still be massively arrogant. Case in point again the Omega Marines. A&O specifically did not tell Oscar or Isha about them to protect them with maximum deniability. It didn't occur to them that the two might like to know about the super-deep-cover false flag agents that are out there to stop left hand versus right hand antics. Because A&O thought they knew best. A&O might have also wanted to have a potential asset out of sight because although Oscar and Isha try to be good people, they aren't perfect and in the early days it doesn't hurt to have a safeguard if either of the Royal Couple get corrupted.
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>>61584696

Four-color history means black and white morality.
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>>61584835
Interesting, I've never heard it before! You learn something new every day.
>>
And we're at bump limit.

Let it go down with filk, for old times sake

https://m.youtube.com/watch?v=wJzPhRJRgFA




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