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File: lizardopimg2.png (187 KB, 640x428)
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The salty air assaults your nose as you look out over the beach. The sun beats down on an endless array of glittering sand, as waves crash against the shore without end. The sound of seagulls reaches your ears and you see their avian forms farther away down the beach. And getting farther. You really wish you could claim credit for that.

Instead you look at your mother as she stretches outs in preparation to go swimming. This activity requires a wide area be kept clear around her and you're pretty sure her presence is all that was necessary to make the birds flee. You aspire to creating this kind of fear in birds. Except the part where they run. You'd rather kill them then watch them flee. Maybe you don't want to be as obviously terrifying as mom.

The beach lays before you is what you were trying to get at anyway. You're pretty sure the edibles will return once Mom gets in the water and swims out to find her lunch. She's taking her sweet time though, and you can't blame her for that. The sun is the best on the beach. You'll keep that in mind for the future. The beach was only an hour or so travel from home. Mom speed might have skewed that a bit though.

>You're on a beach. Basking is the obvious thing to do.
>Explore around a bit. Maybe you'll find something interesting. Maybe you'll kill and eat something interesting.
>Into the ocean! Before mom scares everything in it away.
>Sandcastle. The biggest sandcastle.
>Other?
>>
>>39993391
Places I say things (like imminent threads): https://twitter.com/Predhack

The story to now: http://suptg.thisisnotatrueending.com/archive.html?tags=Re:%20Lizard%20EX%20Quest

Character sheet: http://pastebin.com/dLa1ayJX
>>
>>39993391
>Explore around a bit. Maybe you'll find something interesting. Maybe you'll kill and eat something interesting.

hey lamb, welcome back.
>>
>>39993391
>>Sandcastle. The biggest sandcastle.
Which we will Bask atop
>>
>>39993391
>>39993445
I like the way this anon thinks seconding
>>
>>39993391
>Sandcastle. The biggest sandcastle.
With a pool, and a basking terrace, and an underground dungeon, and a statue of the lizard sun god, and a moat, and...
>>
>>39993391
>Sandcastle. The biggest sandcastle.
A temple to the sun
>>
>>39993391
>>Into the ocean! Before mom scares everything in it away.
We've never been swimming. Not properly.
>>
File: Desert_Fortress.png (613 KB, 1366x706)
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>>39993391
We will build a mighty edifice unto the sun!
Please roll 1d100
>>
Rolled 60 (1d100)

>>39993673
PRAISE THE SUN!
>>
Rolled 34 (1d100)

>>39993673
>>
Rolled 28 (1d100)

>>39993673
WE PHARAOH NOW!
>>
>>39993673
60 34 28
>writing
>>
>>39993766
It's fairly early in the morning still, you have time to mess around. You start sweeping up the moist sand of the surf and piling it up. The better part of an hour passes and you look upon the results of your work. A decent sized mound of wet sand, now drying, clumped together and carved into the rough shape of a builing stands about half your height. You remembered to shave off and area where visiting lizard dignitaries could go out on sunny days to bask. In the courtyard you build a lumpy effigy of the lizard god. It's a decent likeness if you say so yourself. Which you do. Then you turned the spot you dug all the sand from into a massive viewing/swimming pool for anywone paying homage to your temple. You spend extra scraping away little suns into the side of your tiny temple.

You ease yourself onto the most important part of the building. The mound to rest yourself on while you bask. The sun is glad to provide its warmth as always and you settle down in the comfort of body molding sand. You cast your sun spell so your temple will have something to use as an idol. You somehow manage to get it to circle the temple instead of your head, it almost seems happy to do so.

Sounds snap you out of your basking fugue and you sit up from where you lay. Mom's hat(your hat) tips over your eyes and you push it back to look around. Mom must have finally gone into the water.

>There are some lizards gathering around a large group of rocks by the water. Lizard people not lizard lizards
>Elf shapes in the surf down the beach!
>Crabs, dozens of them!
>>
>>39994007
>Crabs, dozens of them!
>>
>>39994007
>>Elf shapes in the surf down the beach!
That's new!
>>
>>39994007
>Elf shapes in the surf down the beach!
>>
>>39994007
>>Elf shapes in the surf down the beach!
Show off how great our elvish is
>>
>>39994007
>>Elf shapes in the surf down the beach!
>>
>>39994007
Elven shapes!
>writing

>>39994117
About as good as your dwarvish
>>
>>39994175
So enough to get us trouble but not enough to be useful?
>>
>>39994175
So... we can swear in Elvish!?
>>
>>39994203
>>39994199
Precisely
>>
>>39994175
Stretching you find your feet and shuffle down the beach. You put mom's hat on a hastily erected sand mound with an arrow pointing the direction you went. No reasons to make Mom worry if she comes back. As you get closer the elf shapes.

It's not their ears, though those are more round than you'd expect from what your brain tells you to expect. No the weirder bit is their legs. Which aren't legs at all but fish. Is it common for elves to get eaten by things up to the waist? You vaguely remember seeing some elves getting eaten by crabs in the musical number that haunts your nightmares. To be safe you check the part of your brain that knows stuff you don't, nonsensicalas that is and it informs you these are merpeople. You're not gonna lie, part of you was hoping they were sahaguin.

You watch as a large blue skinned merman with a pointy fin coming out of his back sits on some rocks watching a smaller pair of merchildren play in the surf. The kids are a male with elf-colored skin and a shock of light blue hair, and a girl with shoulder length grey hair and skin like her male friend's. They both stop playing and look at you as you approach. They both have eyes like warm amber. Neat.

How do you approach this?

>Hey
>write in introduction?
>write in questions?
>language of choice? <swampspeech, plainspeech, elvish cussing, dwarvish cussing>
>>
>>39994478
>>Hey
Who're you guys?
>>
>>39994478
>>Hey
>>
>>39994478
>Hey
>>
"I like your eyes"
>>
I find it greatly amusing that our brain is technically smarter than we are.
>>
>>39994478
>Hey
>language of choice? <plainspeech, switching to swampspeech if they don't reply>
>>
>>39994478
>Can I eats you?
>>
>>39994478
>Hey

use plain speech
>>
>>39994478
Righto
>write-o...ing
>>
>>39994691
Stares are exchanged for a moment as you settle your tail just beyond the surf. A polite distance, you think. You're not actually sure wher polite is for talking to strangers. Auntie never covered that. She did cover if you were allowed to eat people shaped things though. "Only if they're jerks and you're really hungry," she said. You also recall her once mentioning merpeople. Something about them being horribly poisonous. So there's that.

"Hey," you say with a polite nod, in the language you spoke with the half-elf half-dwarf Aldera.

The two look confused and look at the older blue merman. He laughs and calls out to you, "They don't speak human!" Closer up he has a different kind of fish eating him. More stream-lined and dark greyish blue. Really pointy. Like his teeth. Lots of teeth.

You blink and call back, "Do they speak swamp?"

He nods. "A bit!"

You clear your throat and start over in a more civilized language. "Hey."

Understanding dawns in their eyes. The boy looks somewhat leery of you but the girl looks to her older watcher eagerly and when he waves his hands she turns back to you and starts asking questions in halting swampspeech, occasionally helped with vocab by their large friend.

"Who are you? Where are you from? Do you live nearby? What are legs like? Why is your tail like that? Why are you here? Do you come here often? Do you swim? I'm Milly, this is my brother Dezzy. Do you have family? That's our dad."

>Answer questions
>Or not
>Ask your own questions <specify>
>He's bigger than my dad.
>Other?
>>
>>39995066
>"Who are you?
"Sunny"
>Where are you from?
"Swamp village"
>Do you live nearby?
"Yes"
>What are legs like?
"Like arms but lower"
>Why is your tail like that?
"Because I am a lizard"
>Why are you here?
"Basking"
>Do you come here often?
"Not very"
>Do you swim?
"Yes"
>I'm Milly, this is my brother Dezzy. Do you have family? That's our dad."
"Hey, Yes, My mom is the Giant over there in the water"
>>
>>39995066
>>Answer questions
>>
>>39995066
>>Answer questions
>He's bigger than my dad.
can he do water magic too?
>Ask your own questions <specify>
Why are you here? what's fish tail swimming like?
>>
>>39995066
>Answer questions
>>
>>39995066
>Answer questions
>>
>>39995066
>>39995141

Methinks this works.
>>
>>39995066
Hurray someone wrote out responses. Now to steal from them as suits my purposes.
>writing
>>
>>39995282
"I am Sunny. I am from the swamp," you tell the mergirl, Milly, gesturing in the direction of said swamp, "It's very close. Legs are like arms but lower and less grabby. We came to eat and bask. I do not come often no. I swim very well yes. Yes, I have family. And there is nothing wrong with my tail. It is a fine lizard tail," you finish slightly petulantly, hugging your tail. The mergirl hangs on your everyword, and the ones she can't hang on she gets her dad to translate so she can. Her brother just looks impressed that you followed all that.

"Can your dad do water magic too?" you ask.

He shakes his head and Milly answers, "No. He just swims in it. What's your family like."

"I have a bunch of siblings, auntie, auntie's close friend who is kinda like an auntie, and dad. And Mom is the giant lizard over-" You start to point out Mom but realize she's still in the water somewhere. Dang.

"I bet our mom is bigger," Dezzy says, looking smug.

"Nuh-uh," You reply with the classic rejoinder.

"Uh-huh," he shoots back, damn he's clearly well educated in debate. Time to break out the big guns.

"Well, I bet my mom could beat your mom," you tell him.

"Nuh-uh."

Before you can continue the chain a huge plume of water explodes onto the beach a couple hundred yards away and you see lots of tentacles attached to something vaguely humanoid and all over bluish white. The monster is at least one and a half times the size of mom.

"That's out mom," Milly says happily.

The beast merwoman rolls and you see a large purple body oh her back, valiantly resisting the pull of tentacles trying to pull it off.

"That's mine," you say pointing her out just as easily.
[1/2]
>>
>>39995531
[2/2]
"Ha! My mom's bigger," Dezzy says with pride.

"My mom's poisonous. Venomous? Maybe both. She's not something you want to wrestle with," you reply.

He goes quiet and looks at the wrestling match.

>"Looks like we'll see whose mom would win."
>Their dad looks like he's going to go help, you can probably put a stop to that.
>Maybe YOU should go help break it up. Or at least ask why Mom's allowed to eat things that talk and you aren't.
>Keep talking to the other kids <specify about what>
>Other?
>>
>>39995552
>>Maybe YOU should go help break it up. Or at least ask why Mom's allowed to eat things that talk and you aren't.
>>
>>39995552
>Maybe YOU should go help break it up. Or at least ask why Mom's allowed to eat things that talk and you aren't.
>>
>>39995552
>"Looks like we'll see whose mom would win."
>Their dad looks like he's going to go help, you can probably put a stop to that.
>>
>>39995552
>Maybe YOU should go help break it up. Or at least ask why Mom's allowed to eat things that talk and you aren't.
>>
>>39995531
Fine, you'll help...
>writing
>>
File: Spoiler Image (137 KB, 1920x1080)
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>charge in head first yelling pic related
>>
>>39995683
If necessary, flash the both of them.
>>
>>39995683
You should probably put a stop to this. But it's been a while since you last saw a couple giant monsters fight, and that was a dream. Then you notice how your new friends have paled after your poison comment. You sigh and run down the beach to where mom and the squid lady are fighting. Then you back up about 20 yards when you see them almost roll on top of you.

"Mom!" you shout, from a proper safe distance, "Why do you get to eat merpeople when auntie told me not to?"

"MERPEOPLE?" Mom asks in her booming voice.

"Mom?" the squidlady repeats, her voice is a bit more whispery like it's not intended for use in air.

"Wait, Natty?" Mom says, looking at the squid in concern.

"Kasha?" the squid lady asks back equally surprised.

You watch as the fight immediately stops and the two begin apologizing and chatting like old friends. Which apparently they are. Though they don't seem to have seen each other for a while since, as they explain, they both thought the other was just a normal giant monster. Dezzy and Milly's Mom looks much more like a merperson when she relaxes and her body fuzzes back into a proper elf shape. Still grey skinned though. The conversation quickly turns somewhat more concerning when the mersquid starts to look very unwell. Then mom turns blue and bites the squidlady and that fixes it for some reason. The latest lizard medical literature hasn't been delivered to you yet and it probably doesn't cover Mom's weirdness. You weren't even aware mom could change colors! Though she quickly returns to purple after the squid lady expresses that she feels better.

>Back to the merkids
>Chill over here for a bit
>Bored now time for something else on this beach
>There's always time for basking
>other?
>>
>>39995906
>>Bored now time for something else on this beach
Crabs or sahaguin.
>>
>>39995906
>Back to the merkids
>>
>>39995906
>>Back to the merkids
>There's always time for basking
we can multitask.
>>
>>39995906
>Back to the merkids
>>
>>39995906
>>Back to the merkids
>>There's always time for basking
Seconding multitasking.
>>
>>39995906
>Back to the merkids
>>There's always time for basking
Teach the kids about the wonders of basking. Then learn how to improvise a bucket when it all goes horribly wrong.
>>
>>39995906
>>Chill over here for a bit
There's always time for basking
>>
>>39995906
Righto back to them non giant monsters
>writing
>>
>>39996171
Satisfied that Mom isn't going to kill anyone else you know's mother, that you care about, you find youself back in among the younger merpeople. Milly is immediately grateful for your intercession and her Dad gives you a thankful nod as well. Dezzy seems more annoyed that your mom was winning despite his mom being a massive monster in her own right.

You make small talk with the merkids and tell them about life in the swamp in exchange for life in the ocean. Apparently they eat a lot of fish. Go figure. After a while all three of you are getting antsy and their dad suggests the two of them take you for a swim. They've probably got loads of stuff they can show you. But you're also fairly hungry. You could have them follow you in the water while you show them how the lizard do on the beach.

>Beach combing (for prey)
>Underwater adventure!
>Let them go do their thing. You can bask here.
>Part ways
>Other?

Apologies for the delay. I keep passing out in my chair.
>>
>>39996840
>>Beach combing (for prey)
>>
>>39996840
>>Beach combing (for prey)

If we had a net we could easily work together.
>>
>>39996840
>>Underwater adventure!

Maybe we can find and hunt birds UNDERWATER!

ITS A WHOLE NEW WORLD TO BIRD HUNT IN!
>>
>>39996840
>Underwater adventure!
>>
>>39996840
>Underwater adventure!
their's fish in the water, we can catch a meal while we swim,
>>
>>39996840
>Underwater adventure!
>>
>>39996840
>Underwater adventure!
>>
>>39996840
>Underwater adventure!
I'm with >>39996912, we must scale to new depths. And promptly fin out their bird population.
>>
>>39996994
>And promptly fin out their bird population.

I sea what you did there.
>>
>>39996840
>>Underwater adventure!
>>
>>39996840
Submarine Lizard deployment in progress
>writing
>>
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>>39996912
By the lizard god, you're right!
>>
>>39997080
You dive intot he water with the merkids and are immediately made of a couple things. Swimming is easy, your tail seems well suited for it and you cruise along quite quickly. You also learn that swimming is even easier for the mer as they immediately start swimming circles around you. They seem impatient to wait for your lizard speed swimming to keep up and you can hear them calling encouragement after you. You can't understand a word of it, and they don't seem to realize that the only water language you speak is drowning. Still you recognize the general tone.

They show you around this area of coast, probably an area much reduced from what they wanted but that's their problem. There's an extensive coral reef once you get out into the more open water. The colors are rather dazzling, and some of the fish aren't nearly fast enough to realize you want to eat them. You're not quickly sated but you keep your hunger abated on a handful of small fish and a snake that was swimming around.

After about a half hour of swimming, and at least 15 trips back to the surface to fill up with air, annoying your hosts to no end, Mom appears alongside the mermom. She takes you up and explains that you're holding your breath wrong and explains how to use your dewlap to hold extra air you can cycle so you can dive longer. It ends up slowing you down a bit as it tries to keep you higher in the water but does increase your dive time drastically.

[1/2]
>>
>>39997542
[2/2]
Milly takes turns catching small colorful animals and dragging them over to you for your inspection. You work out a quick signal for "don't eat that it's incredibly poisonous" after the first time you downed one of them. Hopefully your superior lizard constitution can stand up to one poisonous little fish. You feel fine either way.

Dezzy just tends to float around watching you and Milly. Though he does show you a neat trick you can do with bubbles where you shoot out a ring shaped bubble. You return the favor by showing him rock stacking. Which make able targets underwater.

>Continue swimming, find some proper large food
>Underwater cave get
>Time to get out, the few birds you've seen don't stay in grabbing range very long
>Other?
>>
>>39997556
>Continue swimming, find some proper large food

Crab Crab Crab Crab Crab...
Salty goodness.
>>
>>39997556
>>Underwater cave get
Underwater cave birds go?
>>
>>39997556
>>Continue swimming, find some proper large food
>>Underwater cave get
>>
>>39997556
>Continue swimming, find some proper large food
Crab or water bird, either works.
>>
>>39997556
>Underwater cave get
Exploration lizard
>>
>>39997556
>>Continue swimming, find some proper large food
>>Underwater cave get
we shall take the land, we are claiming the sea, and as soon as our sister learns to build a hot air balloons we'll rule the skies as well.
>>
>>39997556
>Continue swimming, find some proper large food
>Underwater cave get
>>
Rolled 7 (1d10)

>>39997556
Alrighty
>writing
>>
>>39997827
As you're swimming around you notice a spot in the rockier part of the beach where where the ground recesses inwards. After communicating your interest to Milly and Dezzy they both indicate they've no idea what's in there, but they're keen to find out. The pair follow you into the overhanging stone arch that makes up the hollowed out area, pointy stone teeth trying to menace you while covered in soft fluffy algae.

The further in you go the narrower the cave seems to get, and at a couple points you split up with the twins to explore branches in the path, only to meet back up again further in. Occasionally the branches bend up high enough that you catch daylight and a breath of air. Both leaking in through cracks in the rocks above.

Otherwise though the pair are nearly dependent on you for light until after one point of seperation they reappear bearing half a glowing mushroom with a light significantly less intense than you. You hadn't noticed anything like them but you also hadn't had a reason to go looking with your glow lighting everything up. You make a point to lower your glow to match the mushrooms so your two new friends don't have to get their eyes readjusted everytime you split.

At last you come to a tunnel that seems to delve straight up that fissions from the main path. The paths are narrow enough now you have to proceed single file with the mer.

>Take the upward route, probably leads to air and you could use a breath maybe
>Stick to the main path and one of the twins will go up.
>Use this junction to turn around
>Other?
>>
>>39998350
>Take the upward route, probably leads to air and you could use a breath maybe
>>
>>39998350
>Take the upward route, probably leads to air and you could use a breath maybe
>>
>>39998350
>Take the upward route, probably leads to air and you could use a breath maybe
>>
>>39998350
>>Take the upward route, probably leads to air and you could use a breath maybe
>>
>>39998350
Going up
>writing
Grabbing food
>>
>>39998436
You pitch yourself upward and start worming your way up the vertical passage. Behind you you can feel the passage of Dezzy and Milly into the other, one of them patting your tail in passing. The vertical passage is a bit narrower but you can still get up it without needing to squeeze. You lower your arms and let your tail power your swimming as you rise. Ahead you see the reflective surface of the water and slow down. The first time you saw that you sped up hoping to leap up into an underground cave. Instead you collided head fist with solid rock about 5 inches past the surface of the water. Unpleasant.

Cresting the water you carefully feel around to discern your surroundings. This actually IS an open cavern. The ground slopes around the watery hole you came from to reach into an open area. The area lit by both you and a glowing yellow crystal imbedded in the cieling. You're pretty sure it's not magic. After venting the mana you built up over the last while you're certain it's not magic. Just the crystal vein glowing for some reason. You notice that the room dips towards the far end and enters another watery hole.
[1/2]
>>
>>39998867
[2/2]
The more interesting feature of the cavern though is the skeletons. Almost two dozen sets of bones are scattered throughout the open cavern. MOst just laying where they fell. Of which one skeleton stands out as it is wearing more than just a crude rag like the others. It's wearing some tattered old uniform looking stuff. The tattering probably more from rot than wear, if you're any judge. Which you're not but you can guess. The bones of the dressed one also look like they've been smashed by repeated blows, you're a lizard doctor you know these things, probably. The rest of the skeletons are also arranged in a way that looks at the well dressed one. You have no idea what happened here.

You spot some remaining equipment on the dressed bones, as well as a rotting book under one hand with the skeletal remains of a quill in its fingers.

>Book learnin'
>Loot. Loot now. DO IT
>Peek down the other water hole
>Sift through the other bones in case they're covering something
>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones
>Back down your hole, find the twins
>Other?
>>
>>39998886
>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones
>>
>>39998886
>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones

I want to Loot. I really REALLY want to loot.
>>
>>39998886
>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones
>>
>>39998886
>Sift through the other bones in case they're covering something
>Loot. Loot now. DO IT
Afterwards,
>Book learnin'
>>
>>39998886
>>Book learnin'
>>
>>39998886
>Book learnin'
>>Loot. Loot now. DO IT
>>Peek down the other water hole
>>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones
>>
>>39998886
>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones

The book looks _really_ interesting, but we're a dripping wet lizard without much experience dealing with books, so we'd probably just ruin it. Not like it's going anywhere, so maybe mom will have advice later.
>>
>>39999011
I wonder if we can do that johnny storm thing and heat dry ourselves rapidly
>>
>>39998886
Looks like the "don't step in anything" option wins. Only taking highest vote for now.
>writing

>>39999066
You can give it the old college try
5min vote
>Give it the old college try
>Eh, wet is fine
>>
>>39998886
>>Carefully examine all parts of the room from safety, this stinks, probably because of the rotted bones

I wonder if we can find something waterproof so we can bring the learnings back with us.
>>
>>39999130
>Eh, wet is fine
>>
>>39999130
>>Eh, wet is fine
>>
>>39999130
>"Hey guys, your free to try set yourself on fire again!"

I think i will wait until we are better at magic.
>>
You circle the edge of the cavern carefully inspecting whatever you can find. Which isn't much. Just bones. You're not entirely sure what you're looking for. You mostly work off of half remembered iguana memories of fat elves yelling at each other about the way their rocks landed when they threw them, and how that related to the little statues on the table. The entire room seems fairly uniform until you come to a wall nearer the other hole. It seems... too uniform. It strikes a nerve and you spend a minute trying to remember where you've seen it before.

After a minute you recognize it. The wall is perfectly smooth. Like the entire area of stone was shifted as one solid mass to fill the space. YOu remember it from the horrible dream about a bear with earth magic you had once. His platforms were similar. All smooth magically crafted stone. That answers the mystery of the wall. Except why someone magicked a wall into this cavern. Or why the cavern is full of skeletons. Okay that didn't answer much at all.

You're still pondering when you hear sounds from the far water hole. It appears Dezzy and Milly's path ended there. So now you know how the rest of the cave goes and your friends are looking around the cavern, between the bones and you with confusion.

"I didn't do it."

>Check out the book
>Check out the book, without touching
>Loot and leave
>Inspect the mass of skeletons more closely.
>other? <write in>
>>
>>39999512
>Inspect the mass of skeletons more closely.
Guy keep your eyes out this was made with Earth magic.
>>
>>39999512
>>Inspect the mass of skeletons more closely.
"Guys keep your eyes out this was made by smokey the bear"
>>
>>39999512
>Inspect the mass of skeletons more closely.
>>
>>39999512
>Check out the book, without touching
>>
>>39999512
Inspect the skeletons!
I need a 3d100
>>
Rolled 71, 100, 9 = 180 (3d100)

>>39999767
>>
Rolled 44, 8, 96 = 148 (3d100)

>>39999767
>>
Rolled 27 (1d100)

>>39999767
Time to see how spooky they are.
>>
Rolled 51, 77, 28 = 156 (3d100)

>>39999767
>>
Rolled 45, 94, 30 = 169 (3d100)

>>39999767
lizard wizard
>>
Rolled 92, 14, 86 = 192 (3d100)

>>39999767
We scooby now!
>>
>>39999814
>>39999816
>>39999821
consider those spooky skeletons inspected!
>>
>>39999814
>>39999816
>>39999821

71,100,96

nicely done.
>>
>>39999767
71 100 96
In other news, merfolk roll better than lizards by a significant margin
>writing
>>
>>39999856
You pick your way carefully looking through the skeletons. Shifting them just enough to look for evidence of what killed them. Surprisingly besides the well dressed skeleton all the rest are undamaged. Their bones complete and whole without exception except nearer the dressed skeleton where they have minor breaks in the ribs.

As you work you keep flinching whenever you hear a rock fall elsewhere in the cavern. Then Dezzy and Milly hiss to get your attention, incidentally saying a naughty word in lizard dialect, and nearly scare you out of your skin. You glare at them to see what they want. The two merfolk appear pale and frightened.

"Sunny! It moved!" Dezzy says in a stage whisper looking at one of the skeletons you just passed.

"THEY'RE LOOKING AT YOU," Milly adds in a slightly more hysteria laced whisper.

You look at the skeleton you passed and find its skull turned to face you. You're fairly sure you turned it the other way to check the back for damage. Actually now that you look around an inordinate number of the skulls in this cavern are looking directly at you. And this cavern isn't big enough to have loose rocks in the ceiling.

>You... maybe you're imagining it. Still... Loot the dressed one and get gone.
>Start kicking skeletons and sweeping them with your tail. Scatter them
>NOPE NOPE NOPE NOPE NOPE. LIZARD OUT
>Other?
>>
>>40000173
>>NOPE NOPE NOPE NOPE NOPE. LIZARD OUT
>>
>>40000173
>Start kicking skeletons and sweeping them with your tail. Scatter them
The sun beats undead!
>>
>>40000173
>Start kicking skeletons and sweeping them with your tail. Scatter them
and if all else fails grab the book and book it
>>
>>40000173
>>Start kicking skeletons and sweeping them with your tail. Scatter them
>>
>>40000173
>Stare back. Show them skeles that it's rude to stare, by being just as rude.
>>
>>40000173
>Start kicking skeletons and sweeping them with your tail. Scatter them
>>
>>40000173
When life gives you skeletons, don't let them make lizards afraid. Make life take the skeletons back!
Roll 2d100
>>
Rolled 44, 34 = 78 (2d100)

>>40000374
inb4 1, 100
>>
Rolled 34, 75 = 109 (2d100)

>>40000374
Hey
>>
Rolled 62, 55 = 117 (2d0000000100)

>>40000374
Got this.
>>
Rolled 42, 43 = 85 (2d100)

>>40000374
>>
Rolled 12 + 8 (1d20 + 8)

>>40000374
62 75
>writing
>>
>>40000450
We ded
or at least not scattering skeletons.
>>
>>40000450
You kick out at the skeleton you touched last and its ribcage entangles your foot. Deciding to work with it you stomp down and pulverize the things spine under one foot. With your base firmly established you follow up by sweeping your tail and are pleased to note a skeletal hand that was reaching for it, and its associated bones fly through the air then hit a stalagmite and scattering. Your back swing catches two more but they fly through the air and land on another couple of skeletons slowly rising to their feet. Knocking them down but failing to scatter any.

Across the room you see Dezzy and Milly looking conflicted at the impending battle. Flinching as the eyesockets of nearby skulls come alight. You ponder what to tell them as you move your feet to avoid things grabbing you.

>Tell the twins to leave, they can't help with this
>Tell them to hop out and smack with their tails
>Tell them something else more clever <specify>

>Keep kicking and sweeping while they're down
>Come on get height now
>Fight in the direction of the dressed skeleton, it isn't moving and had all the loot anyway
>Flee
>Other?
>>
>>40000638
>>Tell them something else more clever <specify>
It looks like we might be boned!

You guys are dead on your feet!

Can you lend me a hand, they have a few to spare!
>>
>>40000638
>Fight in the direction of the dressed skeleton, it isn't moving and had all the loot anyway
>Tell them something else more clever HEY get you or dad or someone else helpful!
>>
>>40000735
>>40000638
Dad's too far away.

>Fight in the direction of the dressed skeleton, it isn't moving and had all the loot anyway
>Tell them to loot the well dressed skeleton.
>>
>>40000792
Meant theirs.
>>
>>40000638
>Come on get height now
>Tell them something else more clever <'HEY get you or dad or someone else helpful!'>
>>
>>40000638
>>40000792
>>40000735
>Tell one of them to loot the skeleton of everything waterproof, then go get some parents
>Keep fighting, crushing bones whenever possible
>>
>>40000818
>>40000838

Yeah. He's too far away. Took us a while to climb all the way up here. Would be better to put them to immediate use.
>>
>>40000638
The loot. THE LOOT!
4d100 pls
>>
Tell them to watch. Dis gon b gud
>>
Rolled 16, 17, 35, 13 = 81 (4d100)

>>40000964
>>
Rolled 20, 24, 49, 1 = 94 (4d000000000100)

>>40000964
>>
Rolled 24, 63, 57, 74 = 218 (4d100)

>>40000964
>>
Rolled 42, 12, 13, 40 = 107 (4d100)

>>40000964
Uh oh.
>>
Rolled 52, 67, 41, 95 = 255 (4d100)

>>40000996
>>40001007
anon plz.
>>
>>40000996
>>40001007
>>40001023
ok... panic?
>>
Rolled 80, 38, 20, 53 = 191 (4d100)

>>40001007
I hope that 1 was the skeletons
>>
Rolled 66, 33, 40 = 139 (3d100)

>>40000964
Loot.
>>
>>40000964
24 63 57 1
Continuing that trend of critfailing with party members on their first time out I see. Well done.
>>
File: 1419297215332.jpg (33 KB, 500x283)
33 KB
33 KB JPG
>>40001064
>>
>>40001064
Sweeping again you hit a pair of skeletons and inadvertantly help them both to their feet and to grab your tail. You try to kick them off but another pair of boney foes leap onto your back, and the sudden addition of weight throws your aim off, as you are forced to grab a skeleton to keep it from biting you. You manage to keep your feet but hear a wet sounding slap from the mertwins. A glance over your shoulder finds a trio of skeletons have swarmed the merrows forcing them back into the watery pit.

You try to get closer to the dressed skeleton and stumble into the circle of light laid out by the crystal in the ceiling. You feel the comforting presence of the sun in the light and feel stronger for it. Your hands clench and the skull and collarbone of the skeleton in your hands crumble like the gator once snapped your crabshell shield in half. The weight on your tail and back suddenly seem less serious and you manage to shake your tail free, though the skeletons are still standing.

Most of the skeletons are on their feet now. The dressed one remains unmoving and a dozen yards away.

>LOOT!
>Getting a bit whelmed here. Maybe time to test their climbing powers on things other than you?
>Focus on crushing these things
>Try to get to the merrow hole, they may need your help
>Get to your own hole, it's still close.
>>
>>40001375
>>Try to get to the merrow hole, they may need your help
>>
>>40001375
>Focus on crushing these things
We refuse to be denied our loot by skeletons!

but also
>Try to get to the merrow hole to check on the twins.
>>
>>40001375
>Try to get to the merrow hole, they may need your help
>>
>>40001375
>>Try to get to the merrow hole, they may need your help
>>
>>40001375
Alright gimme
4d100
>>
Rolled 21, 41, 13, 56 = 131 (4d100)

>>40001641
>>
Rolled 53, 24, 37, 48 = 162 (4d100)

>>40001641
>>
Rolled 27, 56, 95, 9 = 187 (4d100)

>>40001641
Kay
>>
Rolled 41, 79, 70, 25 = 215 (4d100)

>>40001641
Redemption or Soduku!
>>
>>40001665
>>40001668
>>40001693
53, 56, 95, 56
huh
>>
>>40001641
53 56 95 56
Trying to get to the merrows
>writing
>>
>>40001801
You change tacks shifting to try and get to your friends while the skeletons continue to swarm you. For every one you pull off it feels like another takes its place on top of you. Moreover you can't just smash the bones you grab as you need them to have a place to grip for throwing. ON the bright side you manage to keep their numbers from increasing too quickly by throwing them into each other. They're incredibly light, but ill-suited for throwing and their combined weight on you is adding up faster than their weight when you throw them is helping.

A fountain of water erupts from the merrow's hole and you see bits of bone fly out among the water. When the water clears Milly is in the cavern again, with Dezzy trying to crawl up behind her. She has some slight scratches but appears otherwise unhurt.

>Focus on this fight
>Get to the loot.
>Direct the merrows to the loot, you have your own problems
>Try to get somewhere <hole, merrows, walls and cieling?>
>Any special directions to try and keep in mind? <specify>
>Other?
>>
>>40002014
>>Focus on this fight
>>
>>40002014
>Focus on this fight
>>
>>40002014
>>Focus on this fight
>>
>>40002014
Gimme 4d100 and we'll see if you can get rid of some skellies
>>
Rolled 93, 20, 99, 6 = 218 (4d100)

>>40002187
>>
Rolled 84, 91, 11, 7 = 193 (4d100)

>>40002187
fuck these skellies
>>
Rolled 28, 30, 35, 81 = 174 (4d100)

Looks like those skellies are fucked indeed.
>>
Rolled 12, 92, 4, 24 = 132 (4d100)

>>40002187
>>
>>40002187

93 91 99 81

Fuck dem skellies
>>
>>40002187
93 91 99 81
I don't even know what is what anymore.
>writing
>>
>>40002338
well it seem like all the kids take after there respective mothers
>>
>>40002338
May the power of the Light compel you!
>>
>>40002338

it means CLEAVE AND SMITE
>>
File: praise the light.jpg (340 KB, 800x855)
340 KB
340 KB JPG
>>40002338
Does that mean we're Lizard paladin now?
>>
>>40002724
I mean, /TG/ has seen a lamia paladin so the precedent is definitely there.
>>
A merrow tail spins and knocks the legs out from under a skeleton that breaks off for Milly. Her follow up spin, supporting her weight on her arms, finds her tail smashing skull. Behind her Dezzy repeats the same for the next wave of foes.

Seeing that you really can't stand to be left out. You howl with anger and wait for the moment where you think the bones are trying to resecure their grips to swing your body in a tight circle as hard as you can. You feel the tug of the skeletons try to stop you, then feel their grips slacken around your body and tail, still there but not gripping hard anymore. You snap the skull off of one that survived the spin clinging onto your arm and use the freed limb to punch through the skull of the body hanging off your other arm. Temporarily freed you take a breath.

Bones, moving and not, lie in a circle around you. A number of skeletons struggling to their feet, their arms missing pieces ranging from hands to full limbs. You decide to take a page out of the mermaid's book and roll onto your back, sliding on your hard protruding back scales as you start spinning. with four limbs and room to maneuver you quickly work up speed. It doesn't matter that you can't aim well, at speed your tail becomes an unstoppable bludgeon that destroys any part of the skeletons it touches. Eventually you're practically spinning on just your head, your clawed hands clawing at the ground to keep your spin going. The skeletal enemies, knowing only one way to attack continue to charge into range of your spinning limbs.

It takes only a minute for the last of the bones to finally take a hit that keeps them down. You let your mad spin end and then lie on the ground for a moment, letting the world cease its mad spin as well. When you sit up you find Milly picking bits of bone out of the scales of her tail, and Dezzy finding and smashing skulls.

>Thank them for the help. Inquire to their condition
>Collect loot.
>Read book.
>Words for merrows? <specify>
>Other?
>>
>>40002815
>Thank them for the help. Inquire to their condition
>Collect loot.
>Words for merrows? <specify>
Seems we all take after our moms.
>>
>>40002815
>>Thank them for the help. Inquire to their condition
>>Collect loot.
>>Read book.

I'm guessing we're dry by now.
>>
>>40002815
>>Thank them for the help. Inquire to their condition
>>Collect loot.
>Ask the merrows to read the book for us (We only ever learned basic letters, I don't think we learned how to read anything more complex than a childrens picture book)
>>
>>40002815
>>Thank them for the help. Inquire to their condition
>>Collect loot.
>>Read book.
>>Words for merrows? <specify>
That was fun!
>>
>>40002815
Bit o' everthing
>writing and eating sandwiches
>>
>>40003085
Bones clatter as you step through them toward the only skeleton that didn't have meat attached to it that hasn't given you any crap today. Your spinning did wonders for drying you off. The pages are fragile and a lot of the text illegible, though the last few pages have the same words written on them over.

DON'T TURN YOUR BACK ON THEM.DON'T TURN YOUR BACK ON THEM.DON'T TURN YOUR
BACK ON THEM.DON'T TURN YOUR BACK ON THEM.DON'T TURN YOUR BACK ON THEM.

You talk to the merrows while you flip through the rest of the book.

"Thank you for coming back. You are strong like your mother," you tell them.

Milly waves off your comment. "It was nothing. Though Dezzy takes more after dad," she says with amusement. Dezzy turns and sticks tongue out to both of you and continues picking through the bones. "He bites everything," Milly whispers conspiratorially.

"I bit your tail in my sleep one time!" he protests.

"It hurt!"

Your siblings never bit you in their sleep. Though you're pretty sure most can figure out not to bite things that are too hot. And you are fairly warm even when you keep up with your mana problem. You judge from their chatter that they're probably not hurt.
[1/2]
>>
>>40003643
[2/2]
The book appears to have been some kind of ship's log. There's no mention of what happened here though a faded addition to one of the later logs mentions taking on a wizard to help with "storage." Everything ends after that. You get the feeling the logs are tastefully editted to avoid incriminating anyone. You toss it aside and go rooting through the rest of the skeleton's belonging and find an old sack with a smattering of even older metal discs. A sword lying next to him is interesting though. It appears to have repelled any attempts time has made to destroy it and shines brightly after wiping a bit of dust off of the exposed blade. You liberate its scabbard, in similar good condition and decide to take it with you. You also steal his shiny metal buttons. Well, not steal. He's dead. There's no robbing the dead, you're pretty sure. You offer a cut to the twins but they just say they can get plenty of that stuff if they want it. Then they're nice enough to explain that the discs of metal are currency. So they're probably worth something to someone. Not to lizards though, they're just bits of cheap metal.

>Afraid that's all I've got time for today. Technically I ran out of time for this hours ago but I get competitive about weird things.
>Next thread...Maybe Monday. I've got no schedule right now cuz work is sitting on their thumbs and staying tight lipped
>I'll be around til 404 for any questions, complaints and the like. Thanks for coming everybody. I say around but part of that'll probably be while I'm at work.
>>
>>40003669
Thanks for running Lamb. See you.
>>
>>40003669
At what point shall we reach for the skies and take our rightful place as this planets second sun? Also we need to burn more birds with our divine rays.

Am I correct in saying our iguana origins probably have resulted in us having a lower intellect than others might, in particular in regard to concepts of civilization?
>>
>>40003669
Thanks for running So what'll our family thank of our tale of spinning tails?
>>
>>40003669
so did the skully rumble give us some good levels or about the same as the murder turkeys?
>>
>>40003706
>>40003732
Thanks for coming!

>>40003724
That'd be blasphemy. And you need to learn some divine rays.
Not lower than the average lizard no. Average human? No worse than the average lizard, no.

>>40003732
Dunno, tell them the story and see.

>>40003815
About the same.



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