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Alright boyz, da Cogitata saged our Tread! We gots plenty a boyz in dat Spacey Hulk already, and maybe some more on da way. Ere's a link to da archive a da previous tread: http://suptg.thisisnotatrueending.com/archive/34125031/

and below is a post wit all da necessury informashun you boyz are gonna need ta roll your Orks. Waaagh!!!
>>
Oi, boyz! A while ago, our Freeboota Krooza discovered a Spacey Hulk! Kaptin Krunch was grinnin ear to ear, and he went into da Hulk wit all the Nobs on the ship. It's been... I don't even know ow long, but we got no Boss, and we got no Nobs.

Now, Some a da boyz propose a he-roic quest to find the Kaptin and see what's goin on inside dat Spacey Hulk. In da highly likely event dat the bigger boyz are all dead, I say da first boy to come back to da Krooza wit da best loot becomes da new Boss!

Iffin you want to go into da Ulk, roll on dis ere table to decide what kind of boy you are (d20):
1-2: Slugga Boy
3-5: Shoota Boy
5-6: Loota
7-8: Stormboy
9: Kommando
10: Painboy
11: Herda
12-13: Mekboy
14: Weirdboy
15: Tankbusta
16: Burna Boy
17: Deff Dread
18: Killa Kan
19: Flash Git
20: Gretchin (good luck)

Now make sure you give yourself a suitably orky name for all yer posts.

Roll on dis table for yer war paint and bonuses for da rolls (d6):
1: Red (+1 for speed rolls)
2: Black (+1 for defense rolls)
3: Blue (+1 for evading damage)
4: Yellow (+1 for ranged firepower)
5: Purple (+1 for sneakin around)
6: Green (+1 for melee strength)

Then, roll on dis ere table to decide what part of da Hulk you'll be goin through (d6):
1: The airlock at da top in what used ta be a Chaos Krooza.
2: The big hole in the face of da Hulk, carved into a big rokk.
3: Da open mouth of anudder Ork Krooza juttin out da port side of it.
4: Them gun ports on the starboard side, what look like a big Oomie ship.
5: Dat shiny fin-lookin piece a Eldar Krooza. Might be good luck.
6: Da big hole we blasted into its stern, courtesy of Kaptin Krunch imself.

Good luck boyz. Find da Boss, and if e's dead, just make sure ya don't get zogged by whatever did it!
>>
Bone Menda' is ready to get lootin'
>>
>>34146143
Moy Kan Iz reddy Boss!

Gutz Cracka' Reportin'! Gonna Start when Choppa Getz in 'eer!
>>
Zog it! I'm tired uh waitin' Iz a try and give that shellshocked grot some of me "Fightin' juice." to snap 'em out of iz stupor
>>
Ere's a list a all da boyz dat are still in da Hulk and where dey might be at since last seshun:

• 'Eadcruncha, a Stormboy wit Dead Ard black paint who landed in da big ole in da Rokk face a da Hulk. E's been fightin some sickly Oomies, and is in a turbine system now, about to fight more a da weird Oomies.

• Big Choppa, a Gretchin wit green-paint for choppyness who landed in dat Imperial side a da Hulk. Afta findin some lasuhs, he and anudder player, Gutz Kracka, formed a Master-Blaster team a sorts, and are fightin Oomies and green blobs in da Oomie barracks.

• Skorchtoof, a brutally cunnin bruna boy wit yellow paint fer moar dakka. E's in da Eldar tip a da Hulk, and has been foightin Oomies and blobs and lighten up in burna. He found some Chaosy tings wot means dese blobs might not be of dis dimenshun. E's goin down da stairs to moar Eldar rooms ta find da Boss.

• Gutz Kracka, a Killa Kan wit yellow shootiness wot landed near Big Choppa in da Oomie side a da Hulk, and formed a team with da Gretchin ta fight some Oomies and blobs.

• Bone Menda', a Painboy wit red paint (blood?) dat makes him da fastest Dok on da Krooza. He landed in da Spacey Hulk Krooza, and is stuck talkin to a Shellshocked Snotling oo's seen some tings we'z weren't meant ta see.

• Flashzzap Goldtoof, a Flash Git wit yellow fer dakka, who crashed into da Rokk behind Eadcruncha. E's investugatin da minin tunnels, and found imself a drill fer drilly-choppy foightin and borin troo walls.

• Da Reddest Loota, an aptly named red-and-fast Loota Boy who landed in da Krooza's bridge, a ways behind Bone Menda', but still close enough to join im. E found a tellyporta wot might become useful lata on in da quest.

Dat's it fer now. I ope to see even more boys so we can loot dis Ulk, rescue da Boss and Krump all dese sickly gits onboard. Waaagh!!!
>>
>>34146337
Foightin Juice! *takes a gulp*

Oi, you's really are a Dok to give me such delicious foightin fluids. Dat does it. I don' know what I seen since we crashed inta dis Ulk, but I'm ready ta follow yer ordas Boss!

(Dis Snotling will follow you. He's not really a good combat asset and might get krumped in a foight, but he could be useful later)

You are down to 3/4 a yer foightin juice.
>>
Rolled 16 (1d20)

>>34146486
Rioght den glad dats sorted out!

now to contact da rest of da boyz and see if any of 'em know somfin.

Iz grab me comms and yell into the 'ead pioece.

"'Ello? any one not yet krumped still able to yapp into their comms feel free toos do it!"
>>
(Just joining, roll results: 15, 2, 3)
Oi dere! Youz ain't goin' in dere widdout a trusty rokkit boy! Krumpa Mcgee got 'is black paints on an' e's ready to go zog some hulk monstas! WAAAAAAAAAAAAAAAAAAAAAGH!!!
>>
>>34146211
Alright, Choppa doesn't tink e can fix yer busted arm. You can still fire yer shoota, but yer accuracy'll take a -2 penalty ta landin hits. Might need ta find a Mekboy soon.

Dis hallway is empty. Four rooms line da right wall, where does Oomie gits came from. You can roll to search each of em, or continue troo da big doorway at de end.
>>
>>34146553
Awesome, busta. Because yer dead 'ard, you can choose to use a drop pod, or let da Boyz fire you out of a cannon to da Krooza bitz of da Hulk.

Roll a d6 ta see what part a da Krooza you crash into. If you choose to get shot out of a cannon, roll an additional d20+4 to see if you survive.
>>
Rolled 5 (1d6)

We gonna be usin' dem droppy podz. FIRE AWAY BOYOZ!
>>
>>34146548
Oi, I'll link you up wit da rest a da boyz. So far none of dem are injured, and Gutz Kracka's arm can't be fixed witout someone wit mek trainin.

Our comms can't target da Orks dat da Snotling belonged to (da Ulk Krooza yer on). Dere signal's all freaky redikulous.
>>
>>34146679
well datz not a good indicahshun of posituv thangs.

theres some pretty weird buidness going on down here.

rioght den iz open the door all carful an cunning like with me shoota extended and ready to blast.
>>
>>34146664
Good roll as yer gonna be just a little rooms behind da Painboy.

Yer pod crashed into da Krooza's mess hall, or wot's left of it. Tons a dead orks all over da place. Tables and stools smashed and boxes a junk everywhere.

A big door to yer left leads out to a hall, while dere's also a maintenance door behind you. If you want a loot da room, roll a d20 for each general item you want to search (boxes, ork corpses, or under da tables).
>>
Rolled 10, 6 = 16 (2d20)

I'll be lootin' dem ded orkz and sum o' da boxes. Den I'm marchin roight kwik to meet up da painboy.
>>
>>34146750
you un-brace da door and step back into da Herda cages. Roll 3d6s.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>34146799
For gork and Mork!
>>
>>34146799
From all da Dead Orks, you find 10 Teefs. Most a da boxes are empty, but you find a pristine choppa, still shiny and lucky (you can put in in your inventory, but you can't dual-wield it wit how eavy yer rokkit launcha is).

Yer sensa direkshun is all warpy in dis Hulk Krooza. Eider door could lead to da Painboy.
>>
>>34146823
You see two a da Squig corpses in da cages are standin and semi-breathin. Dere not barkin or squawkin or whateva Squigs do. Dey just stand around in dere cages, lookin at you troo da bars, creepy-like. Da tird squig is still dead.

You swear all tree were dead when you left da room. Yer snotling is noticeably tremblin.
>>
I'll be takin da choppa an' teefs and puttin' em in me belt and bags, and I'll be heddin off to da left, callin' out for any nearby boyz as I go.
>>
>>34146965
Well thatz not somthin' im willin to deal with Iz is going to get close to the cages and put as many shotz as it takes until those squigs are porppa krumped and hen i'ma cut into the third one to see if any thang is amiss

If I hear any orks callin out I like to respond in kind and tell 'em to git thar arse over to me.
>>
>>34146143
Was wonderin' when you'd stop mukkin' 'round and get back over 'ere, Squig. I'z ready, an' I'z goin' into da Eldar-lookin' hole at da end o' da stairwell.
>>
>>34146974
You exit da mess into a vacant hall. More dead boyz line da walls. Some crates are piled up on da right side, blockin off a doorway, You tink you can move em, but you hear noises to yer left. Da hall continues to a left-turnin corner. You can continue down it, or try to free up da right doorway. Or return to da mess hall behind you.

Lootin ork bodies in ids room is just 1d20.
>>
Rolled 10 (1d20)

>>34147185
Do I 'ear any of dem shoota rounds goin off? If yes, Iz headin to'ards 'em. If not, Iz serchin da room and headin' for'ards.
>>
>>34147072
Because dese squigs are stationary in dere cages, dey get proppa zogged wit just a few shots, and don't seem to relatiate. Disectin da tird squig shows dere insides are a lot stinkier dan yu remember. Maggots and buzzy tings spew outta it, and vommit-colored slime oozes outa all tree a dere wounds. Da whole room smells deadly, and not in a good way.

It's a been a few minutes, so you'd have ta roll again to make a comm check to da Krooza.

Still no obvious activity in the holes in eider side of da room's walls.
>>
>>34147247
'Ol Wait 30 more Min-ates for Choppy, then Ull start up wiffout 'im.
>>
>>34147247
Rioght den can I'z take a quick peek through both door ways to see were they leadz?

also i'd like too call out loudly "Any Orks still right an proper Orky out there? if youz weird and stinky don't bother replyin!"
>>
>>34147158
Travelin down, you don't notice no more oomies or bodies. A strong stench eminates from da hole below. Scannin da openin, it looks like it was busted up by some lasuh plasma tingy. Not a lot a light goin forward. If you want ta proceed into da darkness, roll a d20.
>>
>>34147233
You find a pair a good tusks in da dead boyz, but many a dere teef are already looted (+2 Big Tusks).

You clearly ere some shoota to yer left. Eider dis hallway or dat maintenance door in da mess hall should go dat way.
>>
Rolled 19 (1d20)

>>34147325
Lazahs? Sounds loik big 'Oomie bitz, or Eldar bitz. Oi'z goin' in, but slow loik. If'n Oi can't see too well, Oi'll flash me Burna every so oft'n ter ill-loo-min-ate da place.
>>
>>34147316
Alroighty

>>34147319
You ere some more shufflin from da hole to yer right (towards da core a da Hulk), and very light movement to yer left (towards da front a da Ulk, where Krumpa McGee and Da Reddest Loota are located). No boyz audibly respond to yer call. Snotling squints tryin to see troo da darkness in eider hole.
>>
>>34147387
good roll. You clearly see troo da shadows, and notice a tall figure blundering in front a ya. E's lean and slender, like an Eldar Git. Might be one a dem lady twiggies ddem Oomie's fancy. It only barely notices you, so you've got initiative to do what you want.
>>
>>34147437
"Iz told ya gitz if use unorky not too respond, get behindz me Grot! I've Got me sum Krumpin' to do I iz!"
>>
>>34147472
You see an Ork! But e's not orky in da slightest. No smile, no noise. E just lumbers towards ya, troo da hole, reachin out ta grab ya or somefin. Ya might not want ta ug im if he smells so rank and foul. Snotling pointed im out before he put is arms up, so you've got initiative. Roll a d20 if you want ta fight or run (remember, you're red an go fasta den dull-colored boyz like dis one).
>>
>>34147471
'S much 's Oi wanna go burninatin', dis Eldar git'z probly knowin' where da boss is. Oi'z flippin down me voisah, aimin' me Burna, an' sayin' dis:

"Where da zog is da boss, Eldar?"
>>
Rolled 9 (1d20)

>>34147504
Time to get Blasty!

Iz raise me shoota and let 'em have a taste of me lead i also prep me Mallot fos smashin!
>>
>>34147525
Da slim git spins around clumsily, and trembles under da interrogation, before dumbfoundedly slashing at you wit his/her hands. Tryin ta slice you up, not noticin yer burna.

Roll a d20+5 fer dodgin and counter-burnin!

You also notice a hatch pops open, and anudder figure pops into da darkness, a few meters down da hall.
>>
>>34147549
You knock da boy off-balance wit yer shoota, but it doesn't hit nuttin vital on im, and he moves in to smack ya, bleedin da same green goop dem squigs were made a. Roll 1d20+2!
>>
Rolled 5 + 5 (1d20 + 5)

>>34147592
You grot, Oi'z gonna skorch ya good fer dat!
>>
Rolled 8 + 2 (1d20 + 2)

>>34147634
Zog it all1

I try to dodge and smack 'em good with me mallot
>>
>>34147650
Da Eldar lands a swipe, but doesn't hit you wit enough power to bust troo yer bits or break yer skin. De udder figure moves closer, into big burna range, whatever it is.

As you get a closer look, da Eldar looks to be missin some facial bits. Like a half-eaten spase-elf. Roll a d20+1 for burnin!
>>
>>34147663
Ya narrowly miss is clumsy swipe. He doesn't seem to know wedder ta hit you or da snotling cowerin behind ya. E's close in melee range fer yer mallet, so roll a d20+2 fer krumpin!
>>
Rolled 2 + 2 (1d20 + 2)

>>34147780
WAAAAAAUUUUUUGGGGHHHHHH!!!
>>
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>>34147765
Ah, zog me, is EVRYFING on did 'ulk one o' dem sick fings?
Knock da Eldar inter da uvva fing an' burn em both while dey'z stumblin'!
>>
Rolled 2 (1d20)

>>34147799
Bah, frag deez doice ter zog.
>>
>>34147793
You bonk im good!

Or so you tought. Da git doesn't go down, despite green goop purin outta is face and bony bits poppin outa is noggin.

Snotling's makin punchin gestures in appreciashun of da foight. Da sickly Ork rushes you again. Roll 1d20+4. You can tell he's on is last leg, but don't let im get a lucky swing atcha.
>>
Rolled 12 + 4 (1d20 + 4)

>>34147861
Iz hope I'ma better at dodgin! least iz fast!
>>
>>34147817
Yer burna puffs some sparks roight into da Eldar's shalf-noggin. It doesn't do any damage, but brightens up da place fer you ta see. E's been joined by anudder Eldar git, dis one more likely one a dem girly twiggies dem Oomie's fancy. Both gits wave da sparks and smoke away, and lose dere turns for da next round. You get ta roll 1d20 ta burn em again!
>>
>>34147914
Burn, you naff grots, BURN!
>>
>>34147895
You dive outta da way with grace becoming of a true Boss! E's stumbles and nearly lands into a pile a squig shit in da corna (probably make im smell betta, at dis point). You got real initiative now, and range fer eider yer shoota or yer mallet. Roll 1d20+4 for yer attack, or roll a d20-2 fer both yer weapons combined!
>>
Rolled 11 (1d20)

>>34147937
>>
Rolled 1, 12, 11 + 6 = 30 (3d20 + 6)

>>34147965
iz giv 'em the one two chop! a couple rounds into iz gob and a blow across the head wit me mallot forz good measures!
>>
>>34147914
OL' ROIGHT! I've Muckered about fer too long!

I wiggle me Big Shooty arm and Frown, saying 'Choppa, ya know how ta fix me arm? it's a bit shtiff, it is.'

(Btw Squig, what opinions do I have for traveling, which direction?)
>>
>>34147979
Yer big burna blasts proudly, sendin inferno right at both a da Eldar. Da first lights up good, but da girly one feints wit only a little burnin, and tries ta go round ya.

You can roll again to shift yer burna to her, but you can't tell if da first git is down fer da count quite yet. Keepin da flames on im means she'll get into melee range witcha.

Or, you can overload yer burna's fuel to increase yer spread ta both a dem, but you'll haff ta roll a 2d6 to see if dat works, and it might eat yer fuel.
>>
>>34148013
( I meant a d20 roll with a penalty of minus 2 if you wanted to use both your weapons at once. The d20+4 roll is with one weapon or the other, but you don't have enough time to make focused attacks with both before he could turn around)

I'm gonna accept dat 12 rool, though (minus 2=10). You shoot da git righ in da back, makin im squirm moments before you knock is block off wit yer mallet, sendin what remains down into a filth.

You don't tink e's gettin up from dat.
>>
Rolled 9 (1d20)

>>34148040
Well, if deez fings ain't got no proppa balunse, Oi'z gunna turn me Burna off at da last sekund, GRAB da Eldar git runnin' at me, an' SMASH da weedy grot inter da wall, ensurin' Eldar #1 = burnin', an Eldar #2 = paste on da woll.
>>
>>34148021
Choppa's not mekky enuff to fix yer shoota arm, but e tinks he culd come up wit somefin if you find some proppa piston bits to replace yer busted one wiff.

You've got four rooms along da hall you can search (1d20 for each) and hopefully loot. Da way back leads to da ventilation room you found Choppa in, but no obvious ways out were dere udder dan dis way. Da way forward runs troo a big door, but nuttins come to great you from it yet.
>>
>>34148163
Alright, Eldar #1 crumples as Eldar #2 gets into melee range. You can kinda grab her, but she's foightin ya. Roll anudder d20 fer slammin her ead into da wall. A bad roll might mean her clawin atcha's breakin some skin.
>>
>>34148135
rioght den!

I move through the door to me left to see if i can find me some boys to get suck in with.
>>
Rolled 1 (1d20)

>>34148247
Puny git, an Ork'z NEVVA beetin' in battul!
>>
>>34148326
(Forgot to change name. Also, I'z gunna get fragged to zog right about now.)
>>
I'm gonna hed down dat left handy door.
>>
>>34148266
You and yer Snotling crawl into da hole, finding some darkness. You can roll a d20 for feelin around fer loot in da tunnel. Dere's some feint light ahead a ya. If yer not searchin fer loot, it empties into a barracks.
>>
Rolled 4, 15, 18, 19 = 56 (4d20)

>>34148190
'Choppa! Let'z Get ta' Lootin'!'
(Should I roll for Choppa too?)
>>
Rolled 13 (1d20)

>>34148372
Loot 'en scoot
>>
>>34148326
>>34148348
Yikes! Dat Eldar chump claws atcha, and bites you in da throat! Since when do Eldar bite!?

You throw her, but da bitey distrakshun means she's not hurt by da slam, and she's gettin back up.

She's back in burna range, if you want to roll to take advantage of her not bein on her feet quite yet (1d20–1 fer burnin wit a freshly-bitten neck).
>>
Rolled 19 (1d20)

>>34148439
Hopefully i can finds ya soon and do some docterin'
>>
Rolled 15 + 1 (1d20 + 1)

>>34148439
YOU'LL PAY FER DAT, YOU ELDAR GROT!
>>
>>34148351
Goin round da hallway, you spot two Ork boyz standin round, muckin about. Lights flickerin make dem seem spooky, and dey don't seem to ave noticed ya yet. You could call out to em, or you could unload some rokkits. Your call.
>>
>>34148390
Nah, da rolls count fer both a ya searchin. You find nothin in da first room, but you find 30 Oomie teef! You also find some double-eagle symbol necklace ting. You recall it might be called a "rozarius", or somefin. Could be useful loot. Da last room yields a Tellyporta Beacon dat could be useful fer teleportin stuff to and from da Hulk, and you also find tree Krak Grenades dat Choppa can use on yer command.
>>
>>34148549
(What is the Name of our Krooza?)
>>
>>34148410
>>34148462
You find 2 more bottles a Fightin Juice! You also find 3 more magazines a Shoota Ammo!

In da barracks, you notice some toofless ork corpses, and a door out, possibly to a hallway.
>>
>>34148592
Iz Call out to the 'all way

"Iz dah oks whose been lootin' still around er?"
>>
>>34148482
You burn dat betch alive! Or undead, you suspect. She shivers under yer inferno, and drowns silently in da fire.

Yer wound is itchy.
>>
>>34148629
This is the same hallway Krumpa Mcgee just entered. There are two orks muckin about right next to the door if you want to wait for Krumpa to help you flank them.
>>
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>>34148585
Never actually thought about it. I'm open to any suggestions. Maybe the winner of the quest gets to name it?
>>
>>34148699
rioght den

I'll give a toothy grinz to Krumpa Mcgee while lightly tapping the door frame with me mallot to get his attention I'm back 'em up once he opens up with is supa killy rokkit laucher.
>>
>>34148648
Zog me, dat grot waz krazy.

All roight. First, I'z checkin' deez bodies fer loot; eldar bitz don't burn easy.
Den, Oi'z gunna kall da Krooza, tell em whot happened, see if a Dok knows how da zog ter fix dis 'ole in me neck.
>>
>>34148767
Roll 1d20 fer lootin, and 1d20 fer callin da Krooza (dere might be a lot of intraference dis far down).
>>
Rolled 3, 2 = 5 (2d20)

>>34148824
Roight.
>>
>>34148848
Da comm crackles and fizzles. No link can be established to da Krooza at dis time. Luckily, as it glows a bit in da darkness, you find a Plasma Grenade on one a da Eldar gits! Could be useful.

You're no Dok, but you can tell yer wound is infected wit somefin foul.
>>
>>34148919
Bah, dem Re-lidge-us Oomies is ollways talkin' bout cleenin' fings wiff fire, why don' Oi?
Not da whole burna, 'course. Just a bit o' foire.
>>
>>34148919
Gutz Cracka' tries to get ahold of the Krooza, so 'eh can get parts for 'is arm. E's got da Teleyporter, so he can get it to 'em more efficient-loike.
(Roll 1d20 Right?)
>>
>>34148985
Alright, dis could be right hilarious. Roll 1d20 at yer wound.
>>
Rolled 12 (1d20)

>>34149051
Bah, 'oo needs Doks?
>>
>>34148997
Yeah 1d20.

NOTE TO ALL PLAYERS: Tellyporta Beacons can receive stuff from da Krooza. Not everyting is free, though, so hold onto dose Teefs in case you needs to make some trades. You cannot send anyfing witout a Tellyporta a yer own, but dere are likely some Tellyportas on da Hulk near each of da available entrances.
>>
>>34149084
Good nuff. Almost wanted to see you fry yer own ead off, but you feel da sickness on yer neck vanish. Urts like ell, but you feel refreshed, and rarin fer anudder foight!
>>
>>34149124
I'm startin' to think krumpa magee is non responsive, maybe we should instutute some sorta policy on going afk or somthin'
>>
>>34148494
Iz gonna point ma rokkit launcha at em and shotu out "'Ello Boyoz. Ya found any gitz ta krump yet?"
>>
>>34149124
Dat'll teech some grot sicky-stuff ter mess wiff a PROPPA Ork. Now den, ter kon-tin-yah on me travels, Oi'll take a peak in where dat second Eldar came from.
>>
>>34149162
//Sorry m8. Real life is a bitch.
I give back me nastiest grinz and cycle in a rokkit.
>>
Rolled 5 (1d20)

>>34149107
Roolin' fer da Diologs too come!
>>
>>34149222
('salright now, we can have a proppa WAAAUGH now!)

I crack me knukkles and prep me shoota to back up Tankbusta Krumpa McGee.
>>
>>34149173
>>34149222
>>34149162
Da sickly boyz don't know which ork ta turn ta. Dey stumble before Krumper fires on em.
Roll a d20 to see if you do any damage wit yer "warnin shot"

I was thinking about it, but I'll probably just write around it if need be. Even if I make any of your characters mysteriously disappear while you're AFK, I won't outright zombify any of you without you being here for it.
>>
>>34149174
Dat Eldar git was in anudder windy passage into da Eldar vessel. Dis one extends to anudder dark room to yer right, or a flickery-light room ahead a ya. You don't hear more movement, but you know dese Eldar are stealthy gits, so watch out.
>>
Rolled 8 (1d20)

Wif me nastiest teefiest grinz, I gently pull the pig-iron trigga plate o' me launcha, only slightly pointed past the otha boyz.
>>
>>34149246
You get a garbled signal to da Krooza, but you doubt you can maintain it fer long. Ask whatever you wants.
>>
>>34149382
Oi'z gotta fink loik da boss. Now, if da loight's all flickery, dat means dere's gotta be some loot wiff power on.
>>
>>34149394
You wing one addu gits in da knee, sending da Rokkit into da wall and shwerin dem in shrapnel. Dey writhe, but are spinnin around to face you. Zomboy #1 is gettin up, and Zomboy #2 is still tripped on da ground. Both are facin away from Bone Menda, and lookin right at Krumpa wit agonized snarls.

>>34149275
Because you're red, you got first nitiative to get foightin.

Once Bone Menda makes 'is move, it's Krumpa's turn to shoot em again.
>>
>>34149447
Goin forwards, you find two Eldar corpses, all bloody and eaten like by some ravenous squigs. Dey're huddled over a big loot chest what might have somefin good inside.
>>
Rolled 19 (1d20)

>>34149459
'er we go

iz take aim and shoots da one zomork still standin' in an effort to by tankbusta some time to get is launcher ready again.
>>
>>34149409
'Ya Gits got emmyfing for a Kan Arm? Someting loike a Actuatory or whaeva'? I gotz Teef Und a Tellyporta!'
>>
Rolled 11, 15 = 26 (2d20)

>>34149493
Oi'z checkin' da bodies, first. Is da blood wet, an' are they stinkin' yet? If yeah, torch these gits ta zog, den keepin' my eyes peeled fer anyfink dat coulda done dis. If no, the same thing, but wiffout da carefulness. After that, Rollin' to check for traps, den Rollin' fer loot.
>>
>>34149517
Awesome shot. You hammer yer shoota right into his noggin, nearly dekapitatin im by da time e's flailin on da ground. Zomboy #2 is still strugglin to get up.

Alright, Krumpa, it's yer turn. One enemy left, but a bad shot could strike da Painboy nearby.
>>
Rolled 12 (1d20)

>>34149555
Iz gonna drop me launcha roight qwik, and pull out me choppa, descendin' on da fallen zomboy.
>>
>>34149524
"Oi, ow many teefs?" you ere from a snotling on da comm.

"Nevermind da teefs, grot!" anudder ork on da comm interrupts. "We'll take a piece a Kan if'n you can tellyport it over ere. Our signalifikashun machine says dere should be a Oomie Tellyporta below you and to da right. Get to it, and we can trade ya fer de arm."

"Hold on one sekund," another Ork chimes in. "You's gonna need somefin ta help if dere's more a dem Oomies and tings..."

Da Ork on da Krooza is about to send you somefin fer free like a small weapon to help you. Roll a d20 to see whatcha get!
>>
>>34149549
Dese Dar are almost bones. Dey's rottin flesh, but definitely don't seem to be movin like dem others. Feel free ta burn em proppa if you want.

You find a Shuriken Catapult! You've got nuff room in yer inventory to take it. Even if it's not Orky, it fires choppy dakka, so it sounds plenty Orky ta me! As such, yer yellow paint gives you +1 damage when you fire it.

Inside da box, you find an Eldar Soul Stone! Not sure what to do wit it, but it's really shiny, and can be used as a dim flashlight. Possibly somefin to trade if you get yer hands on a Tellyporta.
>>
Rolled 10 (1d20)

Rollin' ta join da quest!
>>
>>34149583
Dat's smarts what wif da Dok right dere. You successfuly assail da zombork, choppin him right in da brainz and puttin im outta is misery.

Krumpa McGee and Bone Menda' may now form a Squad. If so, both of you can access the snotling for support.
>>
>>34149700
Welcome aboard. Sounds like we got annudder Painboy for da Waaagh!!!
>>
Rolled 3 (1d20)

>>34149700
oi! maybe we could use the tellyporta beacons to get new Gitz next other orks?
>>34149713
Iz sayz yes to a squad iz not much use without orkz to mend after all, alos I say we lootz what we killed, 'tiss only fair.
>>
>>34149713
>>34149734
Well Iz heddin back to da entrance for one o dem tellyportas. When I gets back Iz gonna fiddle wif it fur a bit. Once Iz figgerd out how it works, I'm gonna let da Dok take da leed.
//I gotta turn in for the night, need to get up early tomorrow. Feel free to use Krumpa's aid in any way necessary. E's just a boyo who likes da rokkitz.
>>
>>34149734
Definitely. Once you find a Tellyporta pad, you'll be able to jump any already explored parts of da Hulk, and remember that you can try to comm other players if you want.
>>
>>34149767
Fione by me, I'll follow tank bustahs lead till he leaves then I'll take over
>>
>>34149687
Say, Oi'z heard o' deez Sowl-Stones afore! An eldar'd pay me a trukkload fer one o' deez; better keep it safe fer now.. As fee da Shuriken Cannon, I'z gunna clip it to da soide o' me pack, so'z I kin take it off quick an' shoot if Oi wants ter. I'z leevin' dis room, an' I'z goin' inter da dark room from afore.
>>34149700
(I'd appreciate help in the Eldar section, if you can! Aside from here, no one's gone to the Chaos place or the hole the Boss went in.)
>>
Rolled 8 (1d20)

>>34149524
'Eh! Free Dakka or Choppy? Ui'm all for it! Tanks Mate!
>>
>>34149767
Later, McGee.

I'm also not gonna be on for much longer. I'll try to be on tomorrow afternoon, but no guarantees about night sessions for Friday or Saturday. Again, anyone is welcome to take my place as QM. I've been kind of making this up as I go.
>>
Oi, Boss. What da zog 'appened after iz found the flashy stones and da drill?
>>
>>34149836
eh i don't think we should swap GMs to random people I like the slow pace and I don't want this to devolve into a mess
>>
>>34149805
Yeah, I was scared you were gonna get zombified without any backup. Smart move with the burna.

Good plan keepin the soulstone. If yer goin into da dark room, you might either wanna wait fer possible backup from Anon, or roll a d20.

Also, I hope you can access a Tellyporta or a Mekboy soon. Weapon modification will become a big part of this, and I kind of want to see you wielding a shuriken burna that shoots flaming, choppy dakka. Waaagh!!!
>>
>>34149833
Ha ha! Neither!

Standing on the tellyporta beacon, you feel some metal object merge into yer chassis, andb efore you know it, you've got a Jetpack! You can now fire yourself forward for jetpack-Kan charges into melee, or make small, but thunderous jumps over or at enemies, or to give Big Choppa a better vantage point wif his lazuhs. (Note that you need a tall cieling to jump under, unless you want to crash up through the roof).
>>
>>34149887
Oi'll wait back in da loot room, keepin' watch.
>>
>>34149849
Just a buncha stuff and foightin in other parts a da Hulk. Eadcruncha hasn't been on, so it's still just you in da Rokk.
>>
>>34149955
Feel free to roll for comm while you wait.

>>34149734
Can't find much on dese zomboyz udder dan 3 Teefs.
>>
>>34150002
Roight. Toime ter see how da Krooza's goin', an' whot's happ'nin' in da uvva parts o' da ship.
>>
Rolled 10 (1d20)

>>34150029
>>
>>34149978
'Lright Boss, what else can I see in da minin tonnel?
>>
Rolled 13 (1d20)

>>34150029
Rioght den

Whats around me and tankbustah? any pathways

also I liked to call skortchtoof on the comms
>>
>>34150090
With dat roll you can call da Krooza, or you can receive da call from Painboy Bone Menda. Both calls are strong enough signals now that you can do one and then the other.
>>
>>34150091
Dere's a weak rock wall beneef you ya tink you might be able to kick troo. Udderwise, you already found everyting visible in da tunnel. Goin back out brings you to da observation platform Stormboy Eadcruncha already went troo, or a rightward metal tunnel dat no one's explored yet.
>>
>>34150148
Kall da Krooza first. Update 'em on me findings, ask where I am in Re-lay-shun to Boss's last trans-mishin'. Den, see if any more Orks is gunna be headin' my way..
>>
>>34150095
You and Skorchtoof can contact one another now, if you'd like.

Da barracks and tunnel back to yer crash site lies behind you. Da hallway Krumpa came through is to your right, and da hallway continues to your left. No udder corpses or boyz can be seen, but it's gettin dark in da hall, so maybe somefin furder down? You can also go back to da Mess Hall Krumpa crashed in and see wot's dere.
>>
>>34150171
Iz is gonna go check da shiny tonnel, dem mek oomies always have good loot
>>
>>34150201
"Oi, Burna! Tanks fer de update!" a grot whines on the comm. "You're still a ways away from da Boss' last known site, but if e's brutal and cunnin, he could be close to you, since e was movin troo da center a da Hulk on da war path. Keep an eye out fer any Nobs er Dredds dat might be wit em... and keep an eye out fer any Nobs er Dredds wot might be Zombofied!"

"We ain't got no Boys headin right dere, but we'z got one Painboy gettin painted fer landin. Could pick da Eldar ship ta land in, but maybe not."
>>
>>34150203
Zog it lets go exploring.

But first i make a quick transmishun to Skorchtoof,
"'ey Skoorchtoof If usoose still up me 'und Tankbustah have linked up and are movin' furthur intah dah 'ulk."

Iz move are squad further down the 'allways to the left
>>
>>34150215
Alright. Headin back to yer crashed pod, you see da entrance to da metal passageway cuttin troo da Rokk. A few meters in, you see a deactivated oomie Servitor, just muckin about on da floor. Da tunnel extends furder past it.
>>
>>34150277
Headin along, your squad finds some corpses... then some more. You find the remains of a big foight in da middle of da Krooza, wit entire rooms and walls blasted open further in towards da hangar. Bodies and bits litter da Krooza. If you want to loot, Roll 3d20 for each of yer squad members.
>>
Rolled 14 (1d20)

>>34150261
"Roight. If 'e does, let me know. Skorchtoof, out."
Now, to kall back Bone Menda;
>>34150277
"Oi just updated da Krooza wiff me Sidge-u-ay-shun, so kall dem up if yer wanna hear it. Also, don't trust any tall Eldar gitz ya see - dey got dat sickly stuff 'bout dem, too. Da boss was movin' inter da senter o' da 'Ulk, so keep movin' IN, got it?"
Wiff dat said, I'z zoggin off toward da dark room. Rollin' fer loight wiff da Soulstone.
>>
Rolled 1, 2, 6, 3, 5, 2, 3, 5, 6 = 33 (9d6)

>>34150345
Lets Get lootin'
>>
Rolled 10, 5, 8 = 23 (3d20)

>>34150369
zog me i botched those dice badly

rolling again this time propperly
>>
>>34150293
Iz take da sar-vor-tor and keeps movin on. Iz can trade da mek to adds da drill to me big shoot
>>
>>34150408
Ha, alright, you strap da Oomie-bot on like a backpack. Don't quite match yer snazzy flash, but it'll be good fer tradin. Continuin furder forward, you enter into a mashed up room of Orky, Ommie, and Chaos bits, all Ulked togeva.

Roll a d20 to loot. Odawise, you see a dark doorway up a smashed ramp in front and to da left of ya, and an airlock to da right (you have a breather to go into space for a little while if you ever want to)
>>
>>34150367
Da soulstone gives you plenty a light for a few steps, but you soon see anudda Eldar git, dis one missin an arm.

You got yerself some initiative, so roll fer foightin!
>>
>>34149833
Gutz Cracka' Radio's in before it goes to static: 'Oi! Dis is purdy Tacticol! Tanks!'

Aftta dat, Iz move fowad! True da big Door! As I call the ofers sayin' 'Oi! Dis is Gutz Cracka da Kan! Where's all you at?'
>>
Rolled 2 (1d20)

>>34150492
Oi'z gunna burninate dat grot!
>>
>>34150399
You find a light Choppa dat can still be used. You can eider take it as a one-handed axe, or give it ta Snotling so e's got some fightiness (or give it to Krumpa for some reason). Snotling finds nuffin useful, and Krumpa finds a Melta Charge! Good fer killin Kans or blowin up walls.

You all collectively find 23 Teefs! among da dead.

And, you stir dem corpses. Roll anuva d20 to see ow many zomboys are gettin up!
>>
Rolled 20 (1d20)

>>34150524
Zogin' molly I hand the choppa to the me now assistahnt medling so he can be more choppy.

also rollin'
>>
>>34150553
Noice.
>>
Rolled 17 (1d20)

>>34150477
Oight, let's see wha I found.
Itz stupid oomie stuff but meks love it.
>>
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>>34150553
Gork and Mork smile upon us!
>>
>>34150500
You enter into a big hangar bay as your comm dies out (the others are able to hear that last question, though). A whole buncha walking deed Oomies turn to look atcha, stunned, but hungry-lookin. You count 6 Oomies walking outa da crashed ships and crates, and some a dem slimes scuttlin over da place, maybe 2 or 3. Most importantly, you see some big, green, mono-horned git in da middle. Ain't no Ork, you judge clearly. He's tall and green, but got a sinister grin, and a bunch a nasty gubbins and flies all over it. It's form fizzles as he aims is big bony choppa atcha, and da Oomies turn to walk towards ya. Ugly git even looks like is Guts are pourin outta his flesh.

In any case, they look ready fer a fight. You got three stories a open air to jump through, and plenty a room to jet through. You get first roll to attack, jettin into melee and/pr lettin Choppa unload on em wit some lazuhs.
>>
>>34150596
Dey dun' smoile on me.
>>
>>34150503
You pull da trigger, and notice anudder Eldar comin up behind ya, but suddenly DA FLOOR CAVES IN!

You and da two Eldar pansies are crashin troo da busted Wraithbone beneef ya. Roll another d20.
>>
Rolled 9 (1d20)

>>34150623
WHOT IN GORK!?
Zog me, dat Soulstone bettah be safe, Oi'z got plans fer dat!
Now where am Oi, an where are dose Eldar hits?
>>
>>34150553
Zog! You wake up ALL OF DA ZOMBIES!

One by one, more an more zomboys get to dere feet. After a few moments, you notice dat no less dan 20 are surroundin you troo-out da Krooza.

But, you also ere a pop a metal and churnin gears, and a previously-downed Deff Dread gets up from right behind you.

Unlike da groanin zomboy gits, da Deff Dread talks.

"Hahaha! My cunnin plan to pretend ta be zogged werked perfectly. Now I got some lively boyz fer a proppa foight. All dese dead gits are gonna be deader an dead!"

(You are being temporarily joined by a Deff Dread. You can't control him, but he'll help you fight these zombies)
>>
>>34150603
"Oi Mates, Gonna Need some 'elp in da Oomie 'art of da 'Ulk."

'OI! OOMIE!! UI'MMA KAN!!'

Gutz Jets into the Air.

'UI KAN DO EMMYFING!!'

Highlander Burial onto the Closest Group of Oomies.

(Character so Far: Killa Kan Powertrip. Grot High on Power.)
>>
Rolled 2, 14 = 16 (2d20)

>>34150680
WAAAAAAAAAAAAAAAUUGGHHH

I fire me shoota and tankbustah fires his rocket
>>
>>34150574
Good lootin. You recover a lazuh pointah dat can be strapped onto yer Big Shoota fer moar accuracy. You also find a neat lookin Spiky Choppa. It's a sword wit a three circle symbol carved into it. Don't look Orky, and smells nasty, but looks plenty choppy.
>>
>>34150671
You and da Eldar gits get to yer feet, seemingly all unharmed. You feel like you fell at least two moe stories into da Hulk.

Somefin else is movin in dis dark chamber, do. Wit a little light, you see a big, grubby buggy-lookin creature rear up from da wreckage. It looks pissed dat you just landed on its ead, but it seems to want to kill all tree a ya.

Two big pincer claws flash up above ya, and you see glimpses of a tentacle-face on da ting. Da Eldar gits don't look like dey know who to attack first.

You get initiative.
>>
>>34150748
>>34150748
Iz is flashgit, I findz da best loot.
I take da layzah pointa, and adds it to mah big shoota. I haz no need for choppy as I iz a Flashgit, but i take da icky choppy. Never know when ya might need it.

I heads up da ramp, I iz not wanna go into space just yet
>>
Rolled 9 (1d20)

>>34150793
Oi hope deze fings taste look squig, 'cause I'm starvin'.
Time for my SEEKRET MOVE!
>>
>>34150697
Roll a d20+2 fer Choppa shootin from above (target of yer choice, followed by anudda d20 for goomba-stomping on somefin.

Three oomies are clusted nearest to you, dat big creature is just behind dem, a fourth oomie is right behind im, and two more oomies are off to da side, also close together. Dem blobs dat are visible are squigglin behind cover
>>
Rolled 6, 18 = 24 (2d20)

>>34150831
Choppa Shoots at a Slimy Fing!
>>
>>34150715
You miss everyone gloriously, but Krumpa fires widlly into da crowd, blastin two zomboys ta bits in a flash, and knockin four of em to dere knees. Da middle a da room is suppressed, but more are closin in around ya.

Da Deff Dread stomps forward, into da killbox, and slams a buzzsaw choppa right troo an ork, cuttin him in half.

You have two zombies closin into melee from each side of you, but all da ones in front of ya are unable to react. You get one more round of ranges attacks before anyfing gets close to ya.
>>
>>34150845
Choppa hits one ada blobs, but it doesn't quite die, instead slitherin more una cover. If you's still aimin fer da nearest Oomies, you succeed, slammin right on top of em wit impunity. One is crushed to paste under ya, whil anuver is killed by da slam near im, crushin is puny Oomie bones, and a third is slammed against a crate from da force.

Da remainin three Oomies standin are stunned by da landin, and da Plaguebearer isn't in melee range yet. You get one more ranged lazuh attack, and/or you can move into melee wit any of da remaining 5 enemies (blobs are hiding like gits). Your jets are overheated from carryin yer weight for anuver turn.
>>
>>34150813
Climbin up da wrecked ramp, you enter into a Chaos-lookin hangar, or wot used ta be one. Some mushed ships are scrunched into da flattened walls. You gotta climb troo some parts, but eventually you see a doorway out.

De entire room looks looted clean. Udder dan rusted fighters, dere's nothin ere. If yer goin troo da door at de end a da hangar, roll a d20.
>>
>>34150895
I Spin ter Win! Sawin' all der way, so I can Hit all De Oomies on mah sides!

If Lazuh, it trys ta hit dat fat, green Git!
>>
>>34150830
You flash yer burna, nabbin dat gig gribbly in da schnoz. Da Eldar silently decide to take on both a ya. One lunges at da creature, and de udder lunges fer you. Roll a d20 fer defense.
>>
Rolled 6 (1d20)

>>34150934
I iz lookin into da nek room
>>
Rolled 2 (1d20)

>>34150954
Naff gits can't keep dere hands off fer one sekund, eh?
>>
Rolled 17, 17 = 34 (2d20)

>>34150862
same as befer me shooting and tankbustah blastin'
have me snotling assistant prep his choppah for a good stabbin while I prep me mallot for a gud clobberin'
>>
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>>34150987
>mfw everyone steals my good rolls
>>
>>34150939
Roll, Kan, roll!

>>34150987
Dat Eldar git slams into you, and begins bitin yer forearm!

Meanwhile, da udder Eldar is nibblin on dat monster! It'll be yer turn ta counter in melee/burna range next (d20)
>>
Rolled 5 (1d20)

>>34151057
STOP WIFF DIS ZOGGIN' BITIN'!
Oi KRUSH da 'ead o' da Eldar in me free hand.
>>
>>34150970
As you enter da room, you ere some decidedly un-Orky voices chatta.

"Look, there's another one!"

You see a spiky armored Spess Mehreen settin up a big Bolta. Two regular Oomies in unwashed robes flank him, and seem to be helpin him set up is Shoota.

He looks like trouble. You've got initiative to open fire wit yer Snazzy Big Shoota (d20+2) while dey're gettin ready, but a dead ard Oomie like dat might be hard to bring down.
>>
>>34150998
You fire again into da killbox, sending proppa dakka and rokkits into dem Zomboys. Yer shootin kills one in da head outright, and kicks two more down to dere knees. One a dem gets pasted by dem Rokkits, and Krumpa blasts anudder ta pieces wit anudder blast. Dem Zomboys in da middle are suppressed again.

Deff Dread chops anudder down to da bits in da middle ada room. About a 3rd a da Zomboys are already dead, but dey're in melee now.

Roll 3d20 for each of yer defenses (you, den Krumpa, den Snotling)
>>
Rolled 15, 8, 1 = 24 (3d20)

>>34151112
'er we go!
>>
>>34151070
You manage to stop im from gnawin on ya for a minute, but you can't quite squeeze em ta deff. You tins eh don't have much brainz left fer squeezin.

Meanwhile, Da burnt creature flails and misses its attack wit it's talons. Da Eldar is still gnawin on im (I'll be fucking amazed if the Eldar somehow win this encounter).

Roll d20 for defense against the Eldar still tryin ta eat you.
>>
Rolled 20 (1d20)

>>34151142
ZOG OFF, you scrawny, naff lil' snotling!
>>
>>34151137
You easily avoid a swing from a Zomboy, and are ready fer counterattacking next turn.

Krumpa catches a zombie as it tries ta bite im, but keeps him held away for a bit. Wrestlin wit it, Krumpa won't be able ta fire his rokkits until he's off him.

Snotling gets Krumped unceremoniously, swatted down by one a da zomboys. He's not dead, unless dat zomboy gobbles him up, but he's KO'd right now.
>>
>>34151154
Awesome! When da Eldar tries to bite down again, you manage to slam yer Burna right into his craw, fillin his gob wit yer weapon. You ere some teeth crack around her barrel.

Roll anuva d20 wit yer burna in his mouth, just fer da hell of it.
>>
>>34151137
>>34151169
Your turn fer melee. You got three Zomboy's surroundin ya right now, wit more on da way. Only roll 2 d20s fer your attacks since Snotling's down.
>>
Rolled 4, 4 + 1 = 9 (2d20 + 1)

>>34151169
all rioght I'm gunna swat the zom ork next tah me and the grab the snotling and throw 'em over me shoulder

tankbustah will pull his choppah and attempt to krump his foe wit et
>>
>>34151211
zog it that was supposed to be minus 1!
>>
Rolled 3 + 2 (1d20 + 2)

>>34151085
I wants da dead 'ard armour. I iz gonna try an' be Kunnin like dem sneaky Kommados and move into pos-ee-sion, and dakka da zoggin grots
>>
Rolled 9 (1d20)

>>34151181
Smokin'.
>>
Rolled 15 + 2 (1d20 + 2)

>>34151231
>>34151231
Oh ZOG!
>>
>>34151211
Alright, you manage to knock da Zombie in front of ya away, and rescue Snotling. Krumpa cuts da Ork attackin him, and knocks him back, but doesn't kill im. Deff Dread slaughter anuver Zomboy, but they're closin in on im, too.

You've got a chance to move closer to im in da Killbox, or stay where you are. Wherever you move to, it'll be Zombie's melee again next turn.
>>
>>34151234
You pull yer trigger and da Eldar's skull goes up in flames from da inside!

Kickin da git off a ya, you see da udder Eldar gettin kicked away by da Lictor, who is slightly wounded. He eyes you, and gets ready fer anuva fight, but you've got initiative.
>>
>>34151250
"Keep close together you gitz! we gottta keep 'em off each other!"

(we move to stay as close to the kann)
>>
Rolled 11 (1d20)

>>34151057
WWWWWAAAUUUUGGGGHHHH!!!!!
>>
>>34151231
>>34151243
I'm gonna count da first roll fer takin cover, which you do, even if it seems kind a flimsy.

You den get a great barrage a dakka off over da Oomie's shoulder, annoying him but snipin da Cultist git right in da noggin, taken out one a da Space Marine's boys.

Roll a d20+2 again for defense while under cover as the Chaos Marine fires on you.
>>
Rolled 17 (1d20)

>>34151275
Now' be a good toim ter get dat nozzle out an' stick it on me Burna!
>>
>>34151276
Alright, you're in da killbox. Because da Dredd is defending you, and da zombies in da hole are still a little suppressed from the rockets, you get another round of melee against the zombies in the pit while da other zomboys close in around you.
>>
Rolled 18 + 2 (1d20 + 2)

>>34151295
"COME ON YA STINKIN GIT! WAAAGGGHHH!!"
>>
>>34151309
Are you gonna try and do that? If not, you manage to engulf the creature in flames. It writhes in pain, but shifts out of your range, and goes for da walls, ready to lunge at you.

You've got a chance now to strap on dat Fire Dragons Nozzle if you want, but then roll a d20 for dodging/defense.
>>
Rolled 4, 17 = 21 (2d20)

>>34151319
CHOP 'EM UP BOYS!
>>
>>34151282
Choppa shoots dat green git, but he barely seems fazed by it. Yer buzzsaw choppa nibly dices up da third Oomie you jumped on, and even slams dat fat blob git's shoulder as he moves in.

Roll for defense against da Plaguebearer. Dem Oomies are tryin to move to you, but dey aren't in melee yet.
>>
Rolled 14 (1d20)

>>34151338
I put da nozzle on da Burna afore, dat was da roll to defend.
Dis is da attack roll.
>>
>>34151331
Your cover holds up, and da befuddled Marine fires wildly. After a few shots of Eavy Bolta, you tink you've got a chance to return fire. You can roll a d20 if you want to, or maybe you can try to run for closer cover?
>>
Rolled 5 (1d20)

>>34151365
Oomies! UI'M ZOGGIN' INVINCIBLE!
>>
Rolled 4 (1d20)

>>34151382
I iz gonna dash for da closer cover, I can lay more dakka into da git if I'm closer.
>>
>>34146143
>>34146153
>Scrolling the Catalogue
>Oh good, another shitty que-
>AN ORK QUEST

Sweet chocolate coated Jesus, I'm in!
>>
>>34151357
You manage to beat one of da grounded orks wit yer mallet, and Krumpa not only chops one's ead off, but tosses da git into anudder nearby, givin you more room to move. Once again (because I only seem to roll 7-10 with this guy), dat Dread chops annuder Ork wit is saw choppa.

Orks are movin into melee again, so roll 2d20 fer defense.
>>
>>34151435
I can't guarantee I'll get you into a proppa foight tonight, but roll yer boy and we'll see where you crash.
>>
Rolled 3, 19 = 22 (2d20)

>>34151440
watch 'urselfs boys!
>>
>>34146143
We gona neeed supploiz fo' da waaagh.
>>
Rolled 16 + 2 (1d20 + 2)

Rolling fer me ork!
>>
>>34151454
Should I roll on another site to keep the thread clean?
>>
>>34151366
I don't think so. You had initiative, which meant that 17 was to light him up before he got a chance to attack you. This 14 roll should be you defending against his lunging attack.
>>
>>34151469
dice+d20
>>
>>34151492
Put it into the 'Options' or E-mail line.
>>
>>34151475
Oh no, it's fine. You can roll here and I'll at least get you onto the Hulk. Once you're on the Hulk, you can rejoin the quest at any point. I'm recording everyone's status as we go along.

Which reminds me, is this one being archived? I still don't know how to actually do that myself.
>>
>>34151511
I'll give et another go on the archiver
>>
Rolled 6 (1d20)

>>34151435
(If you want a run-down of where people are all around, there's two guys in the Rokk - Flash Got and Stormboy[NOT HERE], they went different paths - one guy in the Eldar bit - Burnaboy, me, may have fallen out of it - Two people in the Orky area - a Dok and a Tankbusta [NOT HERE], they have NPCs with em - Two people in the Imperial area - Killa Kan and a Grot [NOT HERE]. No one has entered the Hole the Boss blew open, and no one has entered the Chaos bit.)
>>34151486
Den I'm rollin' ter attack now!
>>
>>34151408
Dat Daemon ting blunders roight into ya, knockin you a bit, and putin some dents in wit is sword, but not quite enough to chop ya.

Da oomies are close enough to melee you, but it's your turn for rolling attacks. You can target any of da 3 Oomies or dat Daemon wit melee or lazuhs
>>
Rolled 7 + 2 (1d20 + 2)

>>34146153
Rolling for character, I guess
>>
Rolled 8 (1d20)

>>34151536
Attackin' da Fat Git! 'E has been Fat for the Last Zog darned Time!
>>
>>34151459
Uh oh, you get Krumped while distrakted commandin da action. One a dem Zomboys runs right into ya. However, You avoid bein bitten, being red and cunnin as you are, and Krumpa beats back some a da zombies attackin him. Most a da remainin Zombies are going after da Dredd instead a you.
>>
Rolled 2, 4 = 6 (2d6)

>>34151547
I don't know how that happened. It's ben a while since I used /tg/ dice.

I suppose that's the d20 roll and this should be the two d6 rolls.
>>
>>34151547
You can only roll one type of dice at a time.
>>
JOBS A GUDIN' BOSS

archive: http://suptg.thisisnotatrueending.com/archive/34146143/
>>
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>>34151564
>>34151553
So I'm a Goff Stormboy (or a Deffskull that stole a Goff's paint) arriving from another ship.

>>34151570
So I see now.

>>34151556
I'm ready Boss!
>>
>>34151527
Alright, you narrowly avoid gettin zogged by its pincers. Openin up wit yer burna, you flash dat bug in da face again, but don't do lastin damage as he shakes da fire off. Roll 1d20+3 fer defending against his next clumsy claw attack.
>>
>>34151553
You chop roight into da git, cuttin out vital-lookin organz and bits. Eh just laughs a bit and takes it like he wishes eh was a proppa ork. Da Oomies are in melee now. Roll 4d20+5 to see how well you defend yourself.
>>
Rolled 17 + 3 (1d20 + 3)

>>34151592
Oh, did dat hurt, ya oversoized bug?
>>
Rolled 1 (1d20)

Rolling for ork character.
>>
>>34151573
Thanks Bone Menda. Yer a credit to da Krew and to da Waaagh!!!
>>
>>34151424
Did I make it Boss?
>>
Rolled 5, 7, 18, 1 + 5 = 36 (4d20 + 5)

>>34151610
Wha'dd I Tell ya Gitz! UI'M ZOGGIN INVINCIBLE!
>>
>>34151620
Da first Slugga!
Also, I noticed something wrong with the list a while ago, but forgot to say stuff about it: Why are there no 'Ardboyz?
>>
Rolled 19, 5 = 24 (2d20)

>>34151556
allrioght! back up lively!

(we try to knock a few back to give us some breathing room)
>>
Rolled 4, 2 = 6 (2d6)

>>34151620

Rolling for other stuff.
>>
>>34151589
Alright, Urruk, yer bein sent to crash yer drop pod in dat Oomie-lookin side a da Hulk. A grot named Big Choppa and a Killa Kan named Gutz Cracka are already dere, lootin and foightin. Roll a d6 to decide what porthole of da Oomie battery you crash yer pod into.
>>
Rolled 4 (1d6)

>>34151656
'ERE WE GO!
>>
>>34151613
Nice. You dodge da big gribbly easily, and step into its blindspot, ready to chop or burn it right proppa. Roll 1d20+2.
>>
Rolled 6 + 2 (1d20 + 2)

>>34151674
Burn, buggy, BURN!
(Orky Inferno!)
>>
>>34151424
>>34151642
Yes! You make it ta closer cover. Wit a better angle on da Oomies, you can get a bonus to yer damage. If you target da Cultist Oomie, you get +4 to your d20 roll. If you shoot at da Chaos Marine, you only get +2.
>>
>>34151646
Two a da Oomies do notin, but da Big Daemon lands a proppa sword strik right on yer arma, choppin a bit inta ya, and leavin ya weak-kneed in ya joints. Da third Oomie tries prying it open to get at yer meaty bits.

Your turn to melee/lazuh dem. Also, you can use yer jets again.
>>
Rolled 5, 15 + 1 = 21 (2d20 + 1)

>>34151731
I Boost Out of that onto the Other side of the Room, and I open up with my Big Shoota.

'Oi, could use some 'elp.'

Lazuh und Big Shootas on the Oomies.
(First one is for Choppa, Second one for my Big Shoota with the -2 joint, and the +1 Paint)
>>
>>34151766
(Shit! Did my equation wrong, that + is a - )
>>
Rolled 12 + 2 (1d20 + 2)

>>34151708
I wants da spikey gits armour!
"YOU STINKIN OOMIE, MINES BIGGA THEN YOURS! WAAAGGGHHHH!"
>>
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>>34151648
... I knew I forgot something.

>>34151651
You not only knock one back, you mallet is ead off. Krumpa kicks one away, and da Dredd krumps anuvver in half. You tink you're down ta half da zomboy horde by now! You got a few offa you, but more are comin into melee. Roll d20s again for defense.

>>34151661
You crash right into Big Choppa's pod, sendin explodey bits and such all ova duh place. You open up a clear wall through da battery and into da Oomie barracks behind dem. Exiting yer pod, you can eider go to yer left, down da battery line, or forward, troo da explodey hole you made and towards da sound a foightin!

>>34151654
Looks like you're a shooty slugga. I'm sure you can make dat work. You'll also be crashin yer pod right into da Rokk behind Stormboy Eadcruncha and Flashzapp Goldtoof.

>>34151685
You spoike dat Nid good in da chest, smearin fire all over it. It's on its knees, ready for a final d20 roll to put it down fer good.
>>
Rolled 16, 13 = 29 (2d20)

>>34151797
Smash 'em up good!
>>
>>34151766
Awesome! Choppa snipes on Oomie's legs off and turns it into an anklebiter while yer Shoota blasts everyfing a bit, and kills anuver Oomie. Only one Oomi is standin, one crawlin, and dat big Daemon lumberin after ya. You get anuva jet cooldown, but roll anuver ranged d20 while you still got em at range.
>>
>>34151797
>The buttons in the picture, Log, Wut and Zog get me every time

Forward! Gunna find summat ta kill!
>>
Rolled 14, 5 = 19 (2d20)

>>34151808
WWWWWWWAAAAAAUUUUUUGGGGGHHHHHHHHAAAHAHHAHAHAHA
>>
>>34151779
You pick em off good, Git! A few shells smakc dat Oomie right in da elmet, but e's still stadnin an dead ard. Da Cultist is shootin back wit its autogun. Roll a d20+4 for yer better cover as they return fire on you.
>>
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>>34151797

Grokbit looking at his flashy slugga as he riding un da pod. When da pod krashed, he kick out da door un twirling his slugga.
"Shall we dakka sum gitz?"
>>
Rolled 7 (1d20)

>>34151797
Burn, bugeye.

(Anyways, what wargear would you give the 'Ardboy? Obviously a Choppa and a Boarding Shield, but what else? Sluggas?)
>>
>>34151808
Good rolls. You avoid all damage dis turn. Dredd kills anuvver one and it's your turn. You got some in meele, but you can also try to pick some of wit yer Shootas/Rokkits.
>>
Rolled 7 + 4 (1d20 + 4)

>>34151846
"Yooz gits cant hit the side of a Squigoth!"
>>
Rolled 2, 19 = 21 (2d20)

>>34151872
then buy 'ull means lets get shooty!

((firing shootah and rokkit))
>>
>>34151830
Rushin troo da Barracks, you here da sound a foighten and head into a big Oomie Hangar. You see a Killa Kan wit a Grot ridin on its back, bein attacked by some unarmed Oomies, one who's crawlin on da ground, and one a dem Daemon tings wot wit all da diseases and plagues, wieldin a big sword.

(You are now flanking two zombies and a Plaguebearer in combat with Gutz Cracka and Big Choppa. There are Nurglings around, but you can't see them right now).

You can join da battle to flank da enemies... or be a dick and go back da way you came before dey notice you.
>>
>>34151839
Yer Shoota fires wildly, missin everyting, but Choppa lands anuver blast on dat Daemon good, knocking him off-balance.

Dey're in melee now, so roll for defense again.
>>
>>34151910
Take a nice, steady two handed grip on my choppa and then...

WAAAAAGH!

Flank the plague bearer, try and crack his head in two

>What dice should I roll?
>>
>>34151856
Yeah, probably the same shoota/choppa combo most of them get to start, but with a shield and bonus defense. A Goff Ardboy would be invincible against the early opponents, for example

You exterminate dat Lictor all good and righteouslike! Yer all cunnin and masterful. Give it a good kick for bein a toothless tentacle-face. Den roll a d20 fer lootin and spot-checkin.
>>
>>34151847
Inside da Rokk, you see two udda Ork pods. Dere's a dark observashun platform ahead of ya, a mining tunnel to yer left (Goldtoof already looted it) and a metal tunnel to yer right. You hear definite signs a shootin goin on dere to yer right.
>>
Rolled 9 (1d20)

>>34151932
Kan Shell Protect mah Fleshy bitz.
>>
Rolled 4, 12 = 16 (2d20)

>>34151941
1d20.
>>34151952
Good fing Oi ran into dat fing; Oi wuz startin' ter got 'ungry.
Now, where da zog am I? Bettah check wiff da Krooza, too.
>Additional d20 for comms
>>
>>34151903
You feel your cover take some punishment as da Chaos Havoc blasts it wit is Heavy Bolta. After a while, dere's a nuvver pause. You can either return fire, or rush into melee. A d20 for either choice.
>>
>>34151987
>>34151941
>>34151910
>Okay, combat roll.
>>
>>34151968

If yer hear shootin then it mean yer will find gud fightin! Grokbit laugh as he charge into da right tunnel!
>>
Rolled 9 (1d20)

>>34151994
>Huh. Not sure what went wrong there.
>>
>>34151906
You miss hilariously wit yer shoota, but Krumpa unloads an awesome payload a rokkits into da nearest orks, stoppin dere advance. Deff Dread misses a swipe, but resists dere assault.

Wit no more zombies in melee range, you get anuvver shooty round before dey move in. You estimate after dat last barrage, dere's only about 6 more zombies left.
>>
Rolled 8 (1d20)

>>34151989
Iz not much of a melee ork, I prefer to dakka da git. "DAKKA DAKKA DAAAAAAKKKAAAAA"
>>
>>34151941
d20 unless otherwise stated

>>34151970
Da Oomie does nuthin, but dat Plaguebearer knock you again wit dat sword. Notin more broken or pierced, but you can practically feel da dents in ya chassis.

Luckily, you see a Stormboy on da udder side, and yer jets are active again. When you roll fer counterattacking, add +5 fer flankin.
>>
Rolled 2, 4 = 6 (2d20)

>>34152007
We Gotz 'em Now boyz!

WAAAAAAUUGGHH!
>>
>>34151987
Ya can't find nuttin in dis BUG INFESTED ELLHOLE!

Radioin, you get a clear signal to da Krooza fer a bit, fer whatever ya need.
>>
Rolled 6 (1d20)

>>34152028
'DEFF FRO' ABOVE!'

(Plaugebearer)
>>
>>34152004
You chase down da noise a battle to a smashed-up room mixin Chaos, Oomie, and Orky bits like you'd expect on a Spacey Hulk. Dere's an airlock to yer right (you have a breather that can let you go out into space if you ever want to) and da shooty noise is comin from a door up a ramp to yer left.
>>
>>34152056
Roight... Update da Krooza, ask 'em whot Lictors taste like. Also, sug-jest dey send someone ovvah 'ere ROIGHT DIS FRAGGIN INSTANT!

Wiff da message sent, I lean back and light anovva siggar.
>>
>>34152106
>siggar
>not squiggar
Ya dun goofed.
>>
>>34152006
Forgot to tell you to add 5 for flankin behind dem gits. You jump dat Daemon and krump him good in da back, slammin yer choppa right into what might be his spine. He seems to enjoy it, but it's obvious he's losin his contact wit da Materium.
>>
>>34152116
Zog off, ya lurkin' grot, or get in da fray an' FOIGHT.
>>
>>34152016
Ya pop off anudder round a shots dat wing da udder Cultist. Not sure if e's dead, but dat Space Marine fires again. Roll fer defense 1d20+4
>>
>>34152085

Grokbit looking down wif konfused look un then he simple shrug. Grokbit go to his left and start shootin on da air!
"Surprise gitz!!!"
>>
Rolled 16 (1d20)

>>34152124

"Oh, ya like that do ya? Den you'll love dis!"

Rip out me choppa and blam 'im wif me shoota!
>>
>>34152029
You both miss da enemies. Krumpas' rokkits only seem to vaporaize da already-redead zomboyz. Deff Dread krumps one a da zombies good, leavin you wit five left. A few are in melee. So roll for defense.
>>
>>34152076
Wit yer flankin bonus, you goomba-stomp right onto da Daemon git, extinguishin his presence but good!

All dat remains is dem Oomies. You don't see dem Nurglings anywherez right now.
>>
Rolled 1, 9 = 10 (2d20)

>>34152178
"oooh zog not the face!"
>>
Rolled 18 + 4 (1d20 + 4)

>>34152154
"Dis oomie knows 'ow ta fight. Come get som ya!"
>>
>>34152106
Dey get da message, and plan to send someone, dice-willin. Dey also send you back a bit about you bein very close to where da Boss's last site now.
>>
>>34152160
Wit dat Plaguebearer squashed out by da Kan, you chop down da remainin Oomie and put some dakka in is skull while da Grot shoots a lazuh at da final, legless Oomie.

(Urruk, Gutz Cracka, and Big Choppa can now form into a squad, if you guys want)
>>
Rolled 2 (1d20)

>>34152197
>>34152160
'Oi, you Kunnin' Ork, der's these Slimes, they'd be hiding. You'd be able ta see them gits.

(Saw the Crawler)
>>
>>34152219
Awright, no time tah stop 'n chow now. Oi'z gottah find the Boss! Now, which way did 'e say da Boss was...?
>>
>>34152159
>>34152206
Grokbit, you run right into a shootout between a Flash Git and a Spiky Space Marine wit a Big Bolta.

Grokbit's distrakshun is enuff to throw da Oomie off his guard, and you now have da perfect chance to return fire.

Grokbit and Flashzapp, both of you should roll 1d20 each to do pincer damage on the Chaos Marine.
>>
Rolled 19 (1d20)

>>34152236
>>34152246
>I'm all for forming a squad

"Well, when ai wants ta see summat, I starst shootin'! Eivver dey dies or dey runs!"

Start shooting rounds into the darkness and the walls around us.
>>
>>34152199
One a da boyz zogs you right in da face! Da lousy git even bites you! It's just like Skorchtoof said, dey'z bitey gits everywhere!

Krumpa avoid damage and helps stop dat lousy zombie from bitin yer ear off. You're bleedin a bit, and yer wound feels itchy.

Roll d20s fer counterattack!
>>
Rolled 19 (1d20)

>>34152260
"Oi Good job, ya git! Now let's get dis 'ere oomie! Dibs on da armour!"
>>
Rolled 10, 16 = 26 (2d20)

>>34152280
NOWS Iz MAD!
>>
>>34152246
>>34152266
Urruk's shots startle one a da Nurglings into revealin itself, but Gutz Cracka! One a dem somehow managed ta sneak up on ya, and is tryin ta get into dat hole in yer armor!

Roll a d20 to shake/lazuh/shop it off, or Urruk can roll a d20 to try and hoot/chop da Nurgling on yer Kan, or dat one over near da boxes.
>>
Rolled 2 (1d20)

>>34152306

"Oi, leave da grot alone!"

Swing me choppa at da slime on his kan!
>>
Rolled 20 (1d20)

>>34152260
>>34152296

Grokbit laugh like a mad boy as he shooting at the spiky boy wif his slugga.
"Me dibs da dakka bitz!"
>>
>>34152259
Da Boss's last transmishun was below you and a little off to da side. In dis room, you can see a buggy tunnel leading up dat you can climb, or a rusty door to yer left dat you could use. Might go furder down?

Also guys: I just wanted to get you through those big encounters. This thread is gonna Autosage soon, and I should get goin to bed, so I'll be wraping up tonight's session soon.
>>
>>34152341
Any heads up on next time? Or is there a regular time for this quest?
>>
>>34152296
>>34152329
OH BOY, dis oomie is paste!
DEAL!
>>
Rolled 2 (1d20)

>>34152246
Get off, ya git!
>>
>>34152341
Then I'll sign off right now. Was fun, Squig.
>>
>>34152341
Don't worry, I'm probably gonna die here right quick.
>>
>>34152329
>>34152296
Gork and Mork almighty! You guys annihilate dis Chaos Marine! He's slaughtered by yer Dakka, and dere ain't nuttin left but sweet, sweet loot.

>>34152300
You mallet one more zombie in da face, and Krumpa gets anuva wit is choppa. Deff Dread cleaves one more in half, so dere are only two left. Roll one more time fer melee or shoota on dem.

>>34152322
You don't hit it, but you scare it off good, as it slithers away into a venting duct. Da udder Nurgling is also nowhere to be found now.
>>
Rolled 16, 4 = 20 (2d20)

>>34152394
tim to end dis!
>>
>>34152358
>>34152365
The next time I can promise is tomorrow afternoon, but night's are gonna be an issue until Sunday. These will always be titled "Ulk Lootas" so searching that should bring them up when they're available. I'll open up a small part 3 tomorrow, but nothing major.

Thanks for playing!
>>
>>34152394
"WEZ KRUMP'D DAT OOMIE GOOD! Put 'er there, we as brutally kunnin as Gork, or is it Mork?" I lift my mah fist to Grokbit!
I iz taking da armour, I will be da Spikiest Flashgit!
>>
>>34152406
You zog one a dem in da noggin while Krumpa and da Dread finish off da last.

When da dust settle, it's you, yer Snotling still KO'd, Krumpa, and dat Deff Dread all standin over da bodies of re-krumped Zomboys.
>>
>>34152451
rioght den!

we loot tommorow

same time as always around 10:00 or so?
>>
>>34152428
In roughly how many hours? I doubt we're in the same timezone.
>>
>>34152447
You can at least strap on some Spiky PAULDRONS and take da armor wit yer Servitor to eventually rebuildem tanks to a Mekboy's help. Dere's also a Heavy Bolta for Grokbit.
>>
>>34152460
>>34152466
I can't so tomorrow night, sorry. I'll be on probably from 2 to 5PM US Eastern time (8 hours from now). If not, I might not be back until Sunday.

Again, if you guys are all on with nothing to do in my absence, I'd be fine with any of you as GM. You're all pretty cool guys. I'm proud to call you Orks.
>>
>>34152470
Gonna say this Squig, you are SUPER Forgiving in Rolls. I should've died! We Both rolled 2s!
>>
>>34152394
>>34152447

"BWAHAHAHA! Dat wat me call DAKKA!"
Me take da Big Bolter bitz. Take da box magazine from da Big Bolter un jam it on my Slugga! Make it extra shooty!
>>
>>34152502
Just this once. I didn't want to turn you into a zombie kan after barely makin it out of fightin a Plaguebearer and just now getting a new squad member.

MARK MY WORDS! One or more of you will become teh Zombies. Eventually.
>>
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>>34152509
Now dat's proppa Dakka right dere!

Alright guys, I'm shuttin down. Have a good one!
>>
>>34152499
So another session in 8 hours, but a short one?

Except it might not be until Sunday?

Just trying to get it right, don't want to miss next thread.
>>
Well it seems Oi missed a roight gud krumpin'. Can't wait ta zog s'more gits wit' ya Bone Menda!



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