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/tg/ - Traditional Games


File: Hellborn.jpg (172 KB, 752x1063)
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QM Twitter: https://twitter.com/HellbornQuest
The Story So Far: http://suptg.thisisnotatrueending.com/archive.html?searchall=hellborn
Character Sheet: http://pastebin.com/rNg3Yw8m (picture included)

You summon the shadows to your side, and slink back away from Borislav and Reeber, hoping Borya keeps the goblins’ attention preoccupied enough so they don’t notice the shifting darkness behind him. (-1 PP: 23/25)

“Eh,” says Borislav, much louder than what’s necessary, “Ya ne ponimayou angliskii tak harasho.”

Without missing a beat, the same voice from the same creature repeats itself, though this time in Russian. It’s words, however, sound just as fundamentally wrong as they did when it spoke in a language you understand. “Dobro pozhalovat, sputnik. Kakaya prichina vas v nashem domye vnoseet?”

As Borislav begins to converse with the unseen speaker, you make it a good distance away and take cover behind a large stalactite. Or is it stalagmite? You never remember the difference

You look around you again, and this time find something that catches your attention. You see a couple of them in the absolute darkness, perched perfectly still on the rocks. They’re smaller than you are, and when you look closer at one, you feel like you’d be able to take it on without too much trouble. (Goblin: 7/7 HP)
>>
>>33103909

But there’s something about the way they remain absolutely still. Their clothing, too, speaks of predacious intent. They’re armored, but it isn’t any armor that you’ve seen before. Granted, you haven’t seen much armor in person, but theirs is weird. And kind of cool, maybe? Its texture is rocky and uneven, allowing them to blend in completely to the rock, even to your eyes. Every inch of their bodies are covered by the camouflaged plate. If you weren’t watching them with your shadow sight, you doubt you would be able to distinguish their silhouettes from their background.

From how the goblins are spaced out and judging on the arc, there must be maybe seven or eight of them in a big circle around Borislav – assuming they surround him all the way at the same spacing.

But your attention is drawn back to Borislav, who stands confidently in place though he can’t see the things arrayed him in the darkness. Something moves into the confusing glow of light, and you must blink away your super eyes so that you can see what the heck is going on.

A pair of misshapen stone figures, perhaps five feet tall, walk to the space between the torches, and beckon Borislav to follow. The goblin seems to direct him to do the same, because the druid hesitantly takes Reeber by the collar, and proceeds forward toward the rocky thing people. Maybe you should call them golems. Golems sounds good.
>>
>>33103914

The golems each pick up one of the iron torches, turn, and start walking off with Borislav and Reeber following. You’ve noticed that your hellhound has remained in the form of a German Sheperd – probably at Borya’s insistence. It’s a smart move. The more the goblins underestimate him, the easier it will be to make a break for it when he has to.

As Borya moves, all of the goblins that you can see start creeping along at the same pace. They keep their even spacing and the circular perimeter around him and the dog. You, however, being outside of their perimeter, are also outside of their perception, and are hopefully now free to begin your part of the operation. You know, if you can figure out where the hell they’ve stashed Stars and Stripes.

>Try to listen for the source of the sound of falling water. If the goblins live here, that’s probably where they get their water, and you might be able to find your way deeper into the warren from there.
>Follow Borislav. If they’re taking him to Boneskin, you might be able to get some hints as to where they have the flag.
>Forge on ahead of where the group seems to be headed. Borislav doesn’t have forever, and the quicker you can figure this out, the the quicker you can get the hell out of here.
>Other (?)
>>
>>33103926
>Try to listen for the source of the sound of falling water. If the goblins live here, that’s probably where they get their water, and you might be able to find your way deeper into the warren from there.
>>
>>33103926
>Follow Borislav. If they’re taking him to Boneskin, you might be able to get some hints as to where they have the flag.
>>
>>33103926
I'm not sure how useful following the sound of water will be. These goblins aren't dumb. They'll know to not store their valuables near the wet areas.

Following the sound of water -might- be good for the -initial- direction to head deeper into the warren, but we'd need to break off from this path once we actually get deeper.
>>
>>33103926
>Forge on ahead of where the group seems to be headed. Borislav doesn't have forever, and the quicker you can figure this out, the quicker you can get the hell out of here.
>>
>>33103926
>Try to listen for the source of the sound of falling water. If the goblins live here, that’s probably where they get their water, and you might be able to find your way deeper into the warren from there.
>>
Roll dice for your listening skills.
>>
Rolled 52

>>33104090
EARS STRONK
>>
>>33103909
>(Goblin: 7/7 HP)
Ok. They're wimpy enough to die from hellfire buffed claws in one shot every single time (well, if we roll a 1 on five dice in a row, it will leave them with 1 hp and still incapacitate em). Not that that matters much since I very much doubt we'll ever fight one goblin at a time and if we do, we'd probably want to not use hellfire because we're being sneaky.
>>
Rolled 67

>>33104090
>>
Rolled 24

>>33104090
rolling
>>
Rolled 52

>>33104100
>>
>>33104156
SAFE probably
>>
>>33104156
>lowest roll in first three
>feelsgood
>>
You stop in place and allow Borislav to do his distraction thing, while you do your sneaky thing. It sounds like there’s a waterfall nearby, and if goblins are really that clever and stuff, they probably use it for the warren’s water source. Or maybe with a water wheel or something. You don’t really know, but you get the feeling that you can get further into the warren if you head in that direction.

You listen closely. The sound seems to be coming from everywhere, due to the cavern’s acoustics. You move to a couple different spots and listen to the sound again, closer this time, trying to ascertain the original from the echoes.

You pick it out. A certain part of the roar sounds a bit crisper than the others. You pick the direction, which heads off perpendicular to the route that Borislav is taking, and forge off into darkness. You have no trouble navigating the difficult terrain. In fact, you probably can see better in the dark than you can in the light. Stuff that looks like it might trip you up regularly seems painfully easy to avoid when you’re looking at it with your dark-vision thing.

You go quick and low, not taking anything for granted. Slowly, the crashing din grows louder. You’re going the right way. A couple minutes more, and you see it. A huge torrent of water falls down from the ceiling, crashes against slick rocks, and pours down into a crevasse the bottom of which you cannot see.
>>
>>33104641

Incredibly huge fungi and mushrooms grow everywhere in the blackness, taking advantage of the damp stone and soil. These aren’t your regular mushrooms. One’s three feet tall, and has a cap the size of your head. Okay, they don’t make fungus that big where you’re from. Something about this place isn’t normal.

You circle around the waterfall, searching for any clues or hints. After you’ve gone around perhaps a quarter of the way, you see a vast field of mushrooms growing in the darkness. A complex work of wood and machinery is built up by the waterfall on this side. It has a tough catching water, from where it fills a huge wood basin, big enough to hot tub in if it was your thing to do in caves. From there the water is carried out into the mushroom crop by little spindly pipes. It looks like there’s some levers affixed to the irrigation deal, which probably do… something. Farming isn’t your thing, cave farming especially.
>>
>>33104648
Among the broad caps of fungi, you see shapes moving. Creeping along the edge of the crop and away from the waterfall, you get a better view of what’s moving through the shrooms. You finally get a good vantage point. They’re stooped, small figures, and they hunt through the mushrooms with intent. They wear long, shapeless cloaks, broad hats that obscure their faces, and they wear leather harnesses rigged with a number of tools for easy access. Each one carries a little lantern which glows with a pale red light.

They hurry about their task, examining mushrooms with practiced efficiency. Every once in a while, one will stop at a mushroom that’s passed their inspection, measure it, make a note on a little tablet, and then pull out a pair of long shears.

You take in a hissing breath, and remind yourself to shut up and be quiet. Man, goblins, golem, caves, that’s one thing. But no one said anything about scissors. You’ve got to draw a line somewhere. (+7 Stress: 40/100)

You look back long enough to find out what the workers do with their horrible scissor things. Looks like they just snip off the cap and throw it in a big catch sack thing they’ve got on their backs.
>>
>>33104656

Anyway, you get the feeling the goblins wouldn’t want you to be where you are. That’s probably a good thing. You circle around the field of mushrooms and its quiet workers. You climb up onto a ridge and look down from your vantage point. You see a couple ATV’s hooked up to little trailers. As you watch, one of the harvesters walks up to the cart and dumps its sack into the back, adding its mushrooms to the filled bed. It turns then and walks back into the field.

Another comes to deposit its collection, but the driver, a little guy in a thick, formless coat and a motorcycle helmet, jerks a thumb back toward the other ATV and driver, and starts the engine. The sound of it is curiously quiet when compared with the rushing sound of the falling water behind you.

Then, the driver pulls out and starts driving off through the cave, trailer in tow. When it picks up speed, there's no way you'll be able to keep up, if you plan to follow it. You might be able to burst down from where you are and get to it before that happens, though.

>What do you do?
>>
>>33104682
How big are the trailers? Are they something we could hitch a ride on without looming over everything?
>>
>>33104714

It would be iffy, but if you cheated some with your shadow powers, it could be done.
>>
>>33104727
>>33104682
We should cheat some with our shadow powers.
>>
>>33104727
Then I guess we're hitching a ride in the back of that mushroom cart Sly Cooper style.

Except, y'know, demon girl instead of raccoon-man.
>>
>>33104682
No need to risk it. I doubt ATV loaded with shrooms is going where the flag is anyway.

Let's keep going as we were.
>>
Let's dice for dice reasons.
>>
Rolled 66

>>33104794
>>
Rolled 98

>>33104794
>>
Rolled 48

>>33104794
>>
>>33104682
I don't know. The atv is the only lead we have, but I don't think they'll store the flag with their mushrooms.

I guess the mushroom cart should take us nearer to where they live.
>>
>>33104755
This is the end of the passage we were following. Where there's goblin food there's goblins, but I suppose we should be worried about finding a sprawling metropolis. Hopefully it's a collection of small buildings with an obvious center.
>>
>>33104804
>>33104807
>>33104810
PFFFFF--
>>
Well, you certainly don’t have any other options at the moment, and speed is kind of important, so you figure it’s the best bet. You skip down the rocks and sprint to a point ahead of the ATV as it slowly rounds the first couple of stone obstacles. Going down a steep, rocky slope that’s slightly damp is probably not the smartest idea in the world.

As you try to parkour it up and hop from rock to rock, you slip on one of the last protrusions and fall. You hit something on something and wind up in a heap on the ground with the wind knocked out of you. Your wrists hurt – you can’t remember, but they probably took the brunt of the impact. (-2 HP: 23/25)

But you don’t have time to compose yourself. You scramble back up and chase down the slope the remaining distance to your rendezvous with the ATV, which is almost getting away from you. You lay on the speed and close the gap in a sprint. Luckily, the driver is too preoccupied keeping a careful eye on the narrow cone of vision his headlights provide to notice when you run up behind.

You reach out and grab the back of the trailer, then hoist yourself up on the lip of it. The driver feels the difference in his driving, and turns to look back at you.

You duck down as best you can and make up the difference by blanketing yourself in shadows. (-2 PP: 21/25)
>>
>>33105158

Seeing the load intact and untouched, the driver turns back to driving, and you settle in for the long haul. It’s not comfortable at all to be all folded over on the back of an ATV trailer as it bumps and bangs its way over uneven cave terrain, but it is what it is. (+2 Stress: 42/100)

You don’t get a very good look at where you’re going, but you make sure to keep track of how you got there in case you need to backtrack.

After a minute, you see a pinprick of light up ahead. It’s at the base of the huge cave’s wall. As you near, you begin to make out other points of light. The goblin unwittingly driving you is heading toward a kind of garage kind of place. There’s another ATV and trailer ahead in the garage, as well as a huge pile of mushrooms. A few goblins in denim jumpsuits, hoods, and with facemasks work around the space, sorting through the mushrooms and unloading the cargo of the vehicle ahead of you.

The whole unloading area is set up in a naturally formed alcove in the cave wall. Above it and beside it are other alcoves, though they’ve been sealed up with neat brickwork. You see softly glowing light within a few windows – they almost look like house fronts, even having little flower beds hanging off the window sills – you know, except instead of flowers, they’re growing lichen or who knows what. Looks like the goblins have turned whatever naturally occurring side tunnels there are into their place of residence.
>>
>>33105168

It doesn’t look like a huge habitation. You were afraid that you might come up on some goblin metropolis, but this operation seems pretty small-scale.

You’re getting closer, and it’s getting brighter. They’ve got some flood lights set up outside the receiving area, which probably wouldn’t be good for you. You might be able to find your way in somewhere if you followed along the cave wall. It looks like there’s a lot of these alcove structure things, which probably connect to deeper tunnels that might go where you want.

You also see a darkened cave-house window maybe two, three stories up. If you could get over there, you might be able to scale up and break in there.

Or, maybe, you could just stalk around and try to grab somebody and make them tell you where to go. Whatever you do, you’re going to be getting off this trailer real soon.

>Pocket one of the smaller mushrooms before you go, because, why not?
>Look for other entrance.
>Scale wall, break in.
>Capture and interrogate.
>Other (?)
>>
>>33105181
>Scale wall, break in.
>>
>Pocket one of the smaller mushrooms before you go, because, why not?
>Scale wall, break in.
>>
>>33105181
>Pocket one of the smaller mushrooms before you go, because, why not?
>Scale wall, break in.
>>
>>33105181
>Pocket one of the smaller mushrooms before you go, because, why not?
>>
>>33105181
>Capture and interrogate.
>>
Dice it up, dice guys.
>>
Rolled 92

>>33105333
>>
Rolled 9

>>33105333
>>
>>33105181
>Scale wall, break in.
>pocket shroom
>>
>>33105181
I would say capture and interrogate if we had any way to keep our captive from alerting others besides slitting their throat. We have no freaking clue where a goblin would put a trophy flag.
>>
Rolled 23

>>33105333
>>
You’re about to slip off and continue along doing the sneaky stuff when you take your last look at the mushrooms. Hey, one of these things is pretty dang small. Most of them are like, huge, but this one’s the size of your fist. You grab it and stuff it in your pocket, because reasons.

You alight from the trailer unnoticed, and circle around back off the path and into the welcoming darkness. You dart from cover to cover up to the wall, watching as your ride goes over to the garage and the one before him takes back off into the cave. Staying far from the goblins you can see, you make your way to the ground below the darkened window. With nobody in sight, you deploy your claws and start climbing your way up.

You make sure not to look down, because you’re pretty sure you’re dang high right now. You ignore the dull pain in your wrists as you go – it’s nothing permanent. Can you even get permanent injuries? It is a mystery.

You finally reach the window. It looks surprisingly suburban – nothing you’d expect from cave-dwelling scavenging goblins. You find it locked, but a quick application of umbrakineses is all it takes to knock the latch off and let you slide the window open. (-1 PP: 20/25)
>>
>>33105589

You slip into the room and gently shut the window behind you. The interior reminds you of what a house would look like in the 30’s. Everything seems curiously out of date, like the phonograph in the corner and the grandfather clock in the corner. There are a number of stuffed animals mounted on the wall, stuff like squirrels, raccoons, crows, and foxes, and other animals you don’t immediately recognize. While there’s a hardwood floor, the walls are left as bare cave-stone. You see some picture frames and a shelf bedecked with books, but in your shadow sight you can’t read print or see pictures. They’re all just flat surfaces to you. There's a lamp in the corner that you might try, if you wanted to. They've got everything pretty well figured out if there's even electricity down here.

It’s a pretty neat little place that looks like a normal person could live here – except the ceiling being a little too low for you to be comfortable. Everything’s been arranged for someone around four feet tall.

>Rummage around the house.
>Keep moving.
>Other (?)
>>
>>33105677

Thought that posted for some reason.
>>
>>33105677
>Keep moving.
We're on a time limit and I doubt that the flag or info about it is going to be in this randomass house.
>>
>>33105677
>Keep moving.

Like a ninja.
>>
>>33105677
>Rummage around the house.
>>
>>33105677
>Keep moving.
We don't have too much time.
>>
>>33105677
>Keep moving.
>>
As quaint as this house might be, and as much fun as you’d have wrecking the place up for no reason except to satisfy your morbid curiosity about goblins, you don’t have time for that kind of shenanigans when Borya’s in a den of wolves.

You push through the house and come to the door. You check out the peep hole, and finding nobody about, you push it open and look around.

The house is connected to a long, roughly-hewn stone corridor, with only a single, bare electric light bulb at the far end to provide illumination. You slink out and head the other way. You pass several house doors, that look a lot like what you’d expect in an apartment, except in many cases there’s a window built in by the door – it’s almost like it’s a row of tiny, cutesy little house things.

You hear footsteps, and so you dart down a short side corridor and pull blackness about yourself. A small figure darts past without noticing you. (-1 PP: 19/25)

You go back into the hallway and move.

You come to a larger hallway, as sparingly lit as the previous. Instead of electric bulbs, though, the light comes from those curious burning iron stands. The floor is flat brickwork, and the walls are natural stone. The tunnel twists and turns seemingly at random. Judging by the size of this tunnel, as well as the fact that it’s naturally occurring, hints at it being a kind of a main causeway.
>>
>>33106152

You follow along the main tunnel in the direction that you think Borislav would be if he kept off on that same path. You keep a careful ear out, intending to hide away before anyone has a chance to see you.

You move quickly and carefully. You pass several tunnels that lead off into darkness, though you fear taking one might just waste your time – there’s no telling where they go or how interconnected they are. However, your patience is soon rewarded, and you stumble across something that appears like what you may have been looking for.

The tunnel curves ahead and out of sight. You hear voices drifting down from that direction, and so you continue forward. You come to a kind of crossroads kind of thing. You see movement, so you duck down out of sight among the uneven ridges of the cave. The main tunnel splits into two sections up ahead, one going straight and sloping downward, and the other going right for a span and then opening up onto a grand cavern – you can only make out a sliver from your current position, though you can see many things moving around in the shadows. You hear a snarling, hissing voice speaking a torrent of Russian from within.
>>
>>33106167
Across the main tunnel from where you’re hiding and a little further up, there’s a neat, square corridor with brick walls and flooring that leads off into the earth. A solitary stone golem stands at the mouth of the corridor, in the attitude of a guard. It carries a long steel shaft that’s been hammered into a point at the tip.

>Try to get closer to the big cavern. Maybe you’ll be able to spot Borislav and get some clues.
>Guarded, carefully built passage? Could be your ticket. You just need to figure out how to deal with the guard (?)
>Backtrack and go down one of the side tunnels – maybe you can find a link in with the section of tunnels the golem is guarding.
>Sneak on and try following the downward sloping section of the main tunnel.
>Other (?)
>>
>>33106187
>Guarded, carefully built passage? Could be your ticket. You just need to figure out how to deal with the guard (?)

Can we see how much HP they have?

The only thing I can think of for now is to fling rocks at the golem from the cover of shadows until it comes to check it out and then run down the hall it was guarding, but I want to know their hp before deciding on a plan
>>
>>33106187
>Guarded, carefully built passage? Could be your ticket. You just need to figure out how to deal with the guard (?)
Would Sap Will basically let us send him silently weeping into a fetal ball for the next few hours?
>>
You can't figure out how tough it is to kill, because it's basically a collection of rocks. It's not really alive to beginwith, technically speaking.
>>
>>33106187
>Sneak on and try following the downward sloping section of the main tunnel.
>>
>>33106231
I think they're constructs. I don't know if it would even work.
>>
>>33106187
>Sneak on and try following the downward sloping section of the main tunnel.
>>
This is just a thought, but if they're constructs then that means they're being animated by magic, right?

Well we have an ability that drains out magic/special stuff/whatever.

What if we were to sneak up behind it and Dark Heart it until it's just a pile of rock?
>>
>>33106357
I like that idea.

Let's try that.
>>
>>33106357
Aaaaand now I wish that we'd bought that Belphegoran skill that drains way more way faster.

What was it called? Soul Drinker or something?
>>
>>33106187
Could we do >>33106357? Knock it over by slamming it with shadows from the top and bottom in opposite directions and then hold it down while we drain it?
>>
>>33106357
This is either a really good idea or a really fucking dumb idea.
>>
If everyone's in favor of subduing the golem and holding it down with shadows while you try to dark heart it to death, let's get rolling dice.
>>
Rolled 62

>>33106447
I'm scared to roll because I've gotten 90+ every time I've rolled this thread, but it doesn't look like many others are participating for whatever reason so here it goes...
>>
Rolled 8

>>33106447
>>
Rolled 47

>>33106447
>>
>>33106447
Since we're going to be touching it anyway, we'll probably want to tear at it with claws for physical damage on top of the dark hearting.
>>
File: ahhhn.jpg (154 KB, 612x612)
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154 KB JPG
>>33106484
Bueno
>>
>>33106484
Good job
>>
You don’t have time to run around all over the place when the answer is right in front of you. Golem or no, you are going through that door. You think about distracting it, but would it even be distracted? It doesn’t even have eyes. It might just as well come straight at your or sound some kind of alarm. No, you need to take it down.

Your claws aren’t going to do anything against rock. And while Zelathis Lightning Sword might be able to blast the thing out of the way, using it would make a lot of noise, and noise is the opposite of quiet.

Then you have a clever idea. Whenever you touch somebody with magical abilities, you suck the power out of them. If these things are magic, which duh, they’re golems so yeah, all they have is magic. If you sapped its power, it would just turn into a pile of rocks, right? Well, that’s the theory anyway.

It’s your only ‘good’ idea, so you figure you’ll give it a shot.

You break cover and charge the golem. It shifts its weight in your direction. It’s shorter than you by several inches, but being completely rock, it’s probably a few hundred pounds heavier. It levels its iron spear at you and braces itself.
>>
>>33107022

At the last moment, you make use of the abundant darkness and surge it about the stone guard’s feet in a current, and do the same thing going against its shoulders and torso, blinding it and knocking it off balance. (-3 PP: 16/25) You duck under the spear, grab it, and shove upwards – the golem loses balance and falls onto its back. You wrench the spear out of its grip and pounce onto its chest, and start scratching at it.

You’re not really clawing, because your claws just scrape uselessly off of the stone, leaving only thin white marks to show for your efforts. You give up on that and just grip the thing’s head, hoping that more skin contact will mean more power sucking from its mechanisms into you. (+6 PP: 22/25)

The golem goes to grab you and, presumably, break all of your bones when it rolls over on top of you, but you keep it firmly in place with dozens of creeping tendrils of solid darkness. It is not easy to restrain. (-7 PP: 15/25)

You keep gripping its head, and you feel the power begin to resist moving from its body to your flesh. You may have taken this one by surprise, but it’s not going down without a struggle. (+2 PP: 17/25)

Its struggles weaken – you feel that it doesn’t have much power left in it, and it’s losing more all the time to your touch. Pieces of rock begin falling off the golem’s body as it strains against your shadowy restraints. (-4 PP: 13/25)
>>
>>33107041

And then you feel the stream of energy stop. (+2 PP: 15/25) The golem freezes mid-struggle and dissolves into a pile of rock. Its heavy, rocky head is held in place only by your claws, and so you let go of it. It rolls off to the side like a normal stone, like it was never a part of something that was trying to kill you at all.

Well that wasn’t too bad. You can now add ‘golem’ to the list of things you have killed.

You brush the dust off of yourself and stand up from the incriminating pile of rock. Anyone that came along would see the discarded spear and rock and probably know that something was up. You look up from the golem corpse and down the corridor. You see a couple halls intersect the passage before it terminates in a solid iron door. That might be where you need to be.

>It might take a minute, but those rocks off to the side, you can’t afford to be detected now.
>Head for the iron door. If it’s locked, deal with it.
>Check out the side passages. It’s best not to make assumptions.
>Other (?)
You rolled a 6 on your dark heart drain. I am impressed and you should be too.
>>
>>33107058
>It might take a minute, but those rocks off to the side, you can’t afford to be detected now.
>>
>>33107058
Don't see any use in hiding the rocks. Goblins likely know there's supposed to be a guard there.

>Check out the side passages. It’s best not to make assumptions.
>>
>>33107058
10PP health pool, eh? I guess that upgraded drain skill woulda come in handy after all. Instakills goblin golems.
>You rolled a 6 on your dark heart drain. I am impressed and you should be too.
I'm glad for that. I was terrified that my half-baked plan was going to get us killed by midget rock monster in a dreary cave.

>Head for the iron door. If it’s locked, deal with it.
>>
>>33107058

>>33107108 here, changing vote to
>Head for the iron door. If it’s locked, deal with it.
>>
>>33107058
Anyone dumb enough to not recognize the lack of guard as a problem will probably be dumb enough to disregard a pile of rocks.

And moving the rocks is a whole chore and a half anyway. Too much time.

The spear, on the other hand, would not be that much of an issue to move. Perhaps just move the spear and leave the rocks? We can take it with us down the hall and leave it in whatever room we check first.
>>
Give me the dice.
>>
Rolled 59

>>33107408
>>
Rolled 57

>>33107408
>>
Rolled 94

>>33107408
>>
Rolled 93

>>33107408
>>
>>33107464
>>33107476
we're dead
>>
Rolled 79

>>33107408
>>
>>33107486
>Still not understanding how the best of three system works
>>
>>33107579
>Still not understanding that this is a roll under quest.
>>
>>33107603
>Still not understanding that the bad third roll and fourth roll don't represent the outcome in the best of three system

We got a 57, which is below average. But we didn't get a 94 (which would be worst of three) or 93 (4th) for obvious reasons.
>>
>>33107631
Psshhh, reading, what's it actually good for?
>>
Anyone who knew there was supposed to be a guard here wouldn’t be fooled even if you did move the rocks – and you’re really not in the mood for moving hundreds of pounds of rocks. The spear, though, you can handle. At least, until you pick it up. It is a lot heavier than you thought it would be. That doesn’t mean you can’t get it out of sight, however. You drag it out of the entrance and set it upright in one of the dark folds of the tunnel’s wall. You’d have to be looking for it to find it, now.

You leave the spear and dash out the main tunnel and down the dark corridor. You pause at the intersections only to check there whether there’s a goblin on lookout, and then keep on going. It’s a clear stretch from here to the door.

You move forward, but unexpectedly, your ankle catches on something. You trip, and throw your other foot forward to compensate. You step heavily on the brick floor before you, and a section of four bricks presses downward a few inches. A set of sharp, curving steel spikes or blades or something spring out from the edges of the depressed bricks and stab deep into your leg, just above your ankle. (-3 HP: 20/25) (+5 Stress: 47/100)
>>
>>33107727

The pain is exquisite – the tiny, delicate blades are curved and jagged just so for the express purpose of causing suffering. You put more weight on your front leg as you untangle your foot from the tripwire, only to find the trap sink deeper and the blades gouge further into your flesh. The pain scythes through your senses, and forces you to grit your teeth to avoid calling out in pain. (-1 HP: 19/25) (+5 Stress: 52/100)

You stop moving. You need to think this through. The way the blades are designed is to do more damage going out than going in. Simply pulling your foot out will make stuff a lot worse. You need a quick solution that doesn’t involve you standing in the middle of an open hallway.

>Solutions (?)
>>
>>33107741
Get angry
Really angry
On second thoughts, use shadow tentacles to ease each spike out, if possible
>>
>>33107741
does the fire we summon hurt us? or are we immune to it?
>>
>>33107741
Could we focus hellfire with one claw and cut through the blades to get our leg out of the hole?
>>
>>33107741
Try to use shadows to get the blades out.
>>
>>33103909
Stalactites tumble down, stalagmites move up.
>>
>>33107798
>>33107814

That's doable. You might burn yourself if you're not careful, though.
>>
>>33107842
That's what I'm voting for then.

Micro-surgery to remove hooked barbs from our own flesh, in the dark, using fire, at speed.
>>
>>33107842
Do that and torch all the blood we left in the hole while we're at it. I don't like leaving blood at places if it's easy to clean up when magic exists.
>>
>>33107814
Voting for this thing. Small but intense flame?
>>
Dice for first aid trap removal.
>>
Rolled 94

>>33107908
>>
Rolled 10

>>33107908
>>
Rolled 90

>>33107908
>>
Rolled 80

>>33107908
>>
>>33107920
We got this?
We got this
>>
>>33107920
Awwwww yeah.
>>
>>33107920
Savior of mangled ankles!
>>
>>33107920
Safe?
>>
This wasn’t in your plans for today, but neither was being in a goblin cave, and you’ve been doing just fine so far. You carefully kneel down to get better access to your foot and the trap, and carefully press the tip of one of your claws to the first of the blades. You’ve burned through metal before, but never this close to your body. No time like the present. You narrow an eye and channel up the fire.

You drag your burning claw carefully around your ankle, melting through the blades punching through your jeans like they’re butter. You feel the heat uncomfortably close, but you move quickly enough that you don’t actually burn yourself – you just kind of singe the top of your shoe and the cuff of your pants. (-2 PP: 13/25) You snap off the rest of the last knife, and carefully extract your foot.

The metallic scent of your own blood fills your nostrils. You take another look at the depressed bricks, noting the blood that's dripped out. Blood seems to have pretty wonky magical stuff going on with it, so you figure it’s probably better if you don’t leave any of yours behind. You scorch the remainder with negligible effort and limp onward. Man, that leaves the barbs still in your leg, but you’re not dealing with that right now. It doesn’t hurt really too bad. Maybe it’s not bad. Or maybe you’re just tough? Either way it’s good – if the blades had hit you a couple inches lower in the ankle, then you’d be in a lot more trouble. (-3 Stress: 49/100)
>>
>>33108275

You continue on, keeping an eye out for more traps. Who puts flipping traps in a perfectly good corridor? Oh wait. That’s right. Goblins. Anyway, you reach the big iron door and give it a try. It’s not budging. Big surprise, it’s locked. But that’s not really a problem for you and your rapidly improving shadow-lock picking skills. You sense the shadows in the lock, and screw around with them. (-1 PP: 12/25)

The lock pops open, and you push your way through the door and into complete darkness. You proceed forward, very cautiously, and come into a large, circular chamber with cobbled stone flooring and a high, vaulted ceiling that disappears into the dark. Passages open up and out to the left and to the right of the room. Forward, however, seems like the safer bet.

There’s a huge, circular door before you. It’s probably about ten feet in diameter. It reminds you of a bank vault door, kind of - there are large and small gears exposed out from its face, and it’s covered in scripted writing. On either side of the door are small, armored figures – you presume goblins, though you can’t make out any of their features under their leather hoods and chained mail. Each holds one of those burning iron candlesticks-without-the-candles things. They don’t look so tough. Do they? (Goblins: 7/7)
>>
>>33108296

It only takes a touch of power to remain absolutely hidden as you enter. (-1 PP: 11/25). The smell of your blood almost fills the air – you hope their sense of smell isn’t as powerful as yours, because there’d be no hiding then. You creep into the chamber and hide behind a dark statue of a reclining figure. There are other statues around the edges of the chamber, as well as a couple more burning stands for illumination. You could probably get a little closer to the guards if you went around the edge, moving from statue to statue – but that would take some shadow finagling to remain hidden, and you’re starting to feel the burn from all of the stuff you’ve done up to now.

And even when you dealt with the guards, there’s still the question of the vault door. That thing looks kind of impressive, and it’s probably not going to be easy to get in.

>Do stuff (?)
>Other (?)
>>
>>33108318
How many guards?
>>
>>33108340

Four guards.
>>
>>33108318
Sneak up on guards
Scrag one from hiding
End up fighting the other one
Drain any PP we can from him
Kill him
Feed on Blood
>>
>>33108361
Ok, so if we can get close to them then we can Dark Heart them to recoup our PP losses from taking them out.
>>
>>33108377
my bad, I though only 2 guards
change to 'kill as many from hiding as we can, fight the rest'
>>
>>33108318
Does our shadow magic block sound? I'd like to know if covering the entrance to the room in it can help muffle the inevitable battle noise.
>>
>>33108398

It could, but trying to plug up the hallways would burn you out in a matter of seconds.
>>
>>33108318
>>33108377
>>33108395
Before we jump the guards, look around to see how they'd sound the alarm. Do they have bells, is there something on the wall?
>>
>>33108422
About how much would it be to gag them with shadows and slit their throats?
>>
>>33108318
Oh!
Can we use shadows to pound on the door from the inside? Maybe we can trick them into opening it.
>>
>>33108475
I don't think that would work.

They're going to call to the thing in the vault when they hear the banging, and then when it doesn't respond like a goblin, they will raise the alarm.
>>
>>33108426

They have no obvious alarm mechanism around. But though you're underground, they could have radios or some other means of communication.

>>33108440

Try it and find out.
>>
>>33108519
>Try it and find out.
Well I guess I know what I'm voting for. Sneakin' up on em, gag them while we slit the two throats and then take out the gagged ones. DH would be nice to go with it, since we might have to activate fire claws if they somehow don't take enough damage from the throat cutting.

I am right in thinking that jamming shadows into their mouths like ball-gags is less PP intensive than blocking off the whole damn hall, right?
>>
>>33108519
Well, mobiles and radio should not work down there, so they'd have to have lines and cables. Or magic. But they seem more like magic tinkerers than magickers, so if there isn't anything visble, they shouldn't have any means of communication/alarming other than screaming and running. Or running and screaming. Whatever.
>>
>nobody trying to say that goblin murder is wrong
I'm surprised.
Also slightly disappointed. I mean, I support goblin murder, but it would have been a chance for me to spew bullshit about how the goblins hate our freedom and you must be a terrorist to sympathize with them.
>>
>>33108646
....... Goblin murder is wrong!!!
>>
>>33108703
Why don't you go back to goblinistan then?
>>
>>33108569

So we're going to do something like this, I suppose.

Roll dice.
>>
Rolled 12

>>33108732
>>
Rolled 69

>>33108732
Cmon dice
>>
Rolled 63

>>33108732
>>
Rolled 6

>>33108732
>>
Rolled 40

>>33108732
>>
>>33108731
Oh you'd like that wouldn't you, you goblin racist. We won that Court case sir!!
>>
>>33108759
The courts have made their decision. Now let's see them try to enforce it while the army rolls through and herds the green scum into camps.
>>
Rolled 19

>>33108759
All these slurs are pointless. The goblins in question stole from the US's top vaults. They are thieves and enemies of the country.
>>
>>33108738
Hooray for not doing terrible!
>>
>>33108783
murica fuck yeah
>>
>>33108739
>69'ing some goblins

Ain't gonna happen
>>
>>33108759
Oh. So you hate AMERICA so much that you try to get the rules changed to your benefit like some kind of liberal commie scum?

LOVE IT OR LEAVE IT, GOBLIN!
>>
>>33108807
Coming to save the mother fuckin' day from mother fuckin' goblins, yay yeahhhh
>>
All this patriotism is making me think that Maybe Sierra could become the first female president.
>>
>>33108904
couldn't be worse than Nixon or Obongo
>>
>>33108904
>president is a hellborn who feeds on sadness and blood, with horrible black claws and a penchant for murder.

So she'd be running with the GOP?
>>
>>33108929
>>33108985
>politics in a Hellborn Quest

Please let's not do this
>>
>>33108929
>>33108985
/pol/ pls leave
>>
You drift around the edge of the room, applying shadows where necessary to remain unseen until you’re closer to a pair of your targets. (-3 PP: 8/25)

No use in waiting. You brace yourself for the pain speed is going to bring and burst out from cover. You charge their flank, claws at the ready – they see you before you’re on them and shriek, alerting the other two. As for them, they don’t have quite enough time to react, as quick though as they might be – one’s grabbing something from its belt and the other tries to dodge out of your way, but you collide with them both and take them down with your claws at their throats.

The tackle and the blow to their necks does obvious damage, being caught off guard. But your claws don’t open their jugulars like you expected. They’re getting caught on something – the chain mail! They’re covered in the stuff, and it’s doing it’s job. (Gob1: 4/7 HP; Gob2: 4/7 HP) (+8 PP: 16/25)

One twists in an impossible manner and breaks your vice, and scrambles away with inhuman alacrity. The other, still in your hold, whips out a tazer from its side and aims at your face. But you’re not getting tazed today. You tighten your grip and evoke hellfire – your claws burst into searing flames – in the firelight you see panic reflecting in the goblin’s eyes an instant before its hooded face is consumed by fire. (Gob1: 0/7 HP) (-5 PP: 11/25)
>>
>>33109209

You look up at where the other two goblins should be. And… they’re not there, but you see movement – you’re tracking it – but where’s the other guy you – you’re choking and you can’t breathe. (-2 HP: 17/25)

The thing’s on your back, and it’s got a wire garrote around your neck. You reach back and cut the thing with a quick motion of your claws – then you grab the goblin by a wrist and hurl it over your head. You don’t get a chance to see him hit the floor, because a pair of metal hooks jab into your shoulder and begin coursing with searing, pulsating pain. (+25 Stress: 74/100) You seize up violently, almost rendered helpless by electrocution.

You reflexively reach up and tear through the cords with your claws, freeing you from the agony. (-5 Stress: 69/100) You round on the source and find the goblin who tazed you. It drops the tazer and goes for a holster, maybe a gun? The other two goblins, you feel more than you see, are on your flanks and slightly behind you – the one you threw must be back up already. You need to react before people start shooting.

>Do something. (?)
>>
>>33109225
Move away from the goblin with the gun, put his allies between us, use them as shields from gunshots whilst clawing them up
>>
>>33109225
Fire still going?
>>
>>33109225
Hellfire the one who tazed us then sap will on one of the other goblins.
>>
>>33109297

No. That was a straight application of hellfire.
>>
>>33109225
So long as you're within a couple meters of someone going for their gun, the knife-wielder has the advantage if they charge. Claws are close enough.

While we go for him, we can make a tiny shadow thing behind his feet so that if he backs up, it will trip him. We can also try to trip up the other two while we do it, but that might be kinda hard.
>>
>>33109225
Hellbolt the guy with the gun, turn around and go for the other two afterwards.
>>
>>33109225
Are goblins light sensitive?
We could flare up the fire on our hands as we go at them
>>
>>33109225
As long as we're fighting we might as well use Fire Whip.
>>
>>33109363
>>33109225
Actually, change that to fire whip if he's within range.
>>
>>33109225
Flame whip if we are too far to close the distance in time
>>
>>33109225
Pull out our Fire Whip on the one with what may be a gun. If he's still able to draw then try Corrupting it before he has a chance to shoot.

And try to claw the throats out of the ones on our flanks, or grab one and bash him into the other one in order to tangle them up.
>>
>>33109425
We need fire claws or something else to go through the chainmail
>>
Fire whip it is. Roll dice.

Also, do you want to burn PP on trying to trip gobs?
>>
Rolled 43

>>33109526
Yes. The two in the back would probably be good to trip especially.
>>
Rolled 36

>>33109526
I'm praying for Shadow Quest dice here.
>>
Rolled 6

>>33109526
>>
>>33109558
>>33109571
Shadow Dice™
>>
>>33109526
If need be to prevent them from escaping, causing a good amount of extra trouble, or anything like that.

Trip them, then pounce on them to finish them off and hopefully Dark Heart them a notch.
>>
File: magic is my anti-drug.jpg (453 KB, 550x783)
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453 KB JPG
>>33109571
>MFW I got 10, 12 and 6 in this quest.

Well I'm off to bed now. I hope you all do ok without me.
>>
>>33109571

You know, this fight would be a lot more intense if you didn't keep rolling numbers below 15.
>>
>>33109632
Please don't. Every single one of my rolls except one has been over 90 today.
>>
>>33109636
>>33109632

I'm leaving now Languid, good night. And may the lawn be with you.
>>
File: oh you guys.png (149 KB, 250x250)
149 KB
149 KB PNG
>>33109666
>666
>may the lawn be with you
>>
You shake out your fire whip and whip the hell out the goblin before you. (-2 PP: 9/25) The whip cracks just above the gungoblin’s shoulder and explodes in a spasm of light and violence. The goblin is smashed to the ground, blazing in bright flames. (Gob 3: 1/7 HP) Yes. This is somewhat more effective than claws.

You feel danger from over your shoulder, and leap to the side, just in time to dodge a shotgun blast. The offending goblin aims his sawed off once more at you, and you whip out your free hand at him, focusing the shadows around him to wrench the gun forcibly from his grasp before he’s got another chance to use it. (-2 PP: 7/25) The double barrel sawed off wheels through the air and into your free hand.

The smell of watery, sour blood hits you in the nose, reminding you of your third opponent. You spin around, kicking high – at your back is the goblin who escaped your grasp the first time – and you catch the goblin in its wrist, knocking the short-bladed knife from its grip and sending him reeling.
>>
>>33110063

You point the sawed off at the goblin’s back and pull the trigger. A bark of thunder fills the room, and the hail of buckshot shreds the creature’s armor and flesh.Its momentum carries it crashing into the floor, where it stays, limp in death. (Gob 2: 0/7)

You turn back to the last goblin standing, who backs carefully away from you and the door, edging toward the hallway from which you entered. Look like he’s finally learned to be afraid. Good. (-10 Stress: 59/100)

>You and I both know you’re not getting out of this alive.
>Hey bud. Where do you think you’re going?
>Do what I say and I’ll make sure you die quick.
>You help me open this door and I let you live.
>Fire whip him to death.
>Partake of goblin blood freshly spilled.
>Dark heart the burning goblin before he dies.
>Other (?)
>>
>>33110083
>Hey bud. Where do you think you’re going?
>Dark heart the burning goblin before he dies.

Only say
>You help me open this door and I let you live.
If we have something to tie him up GOOD with.
>>
>>33110083
>You help me open this door and I let you live.

>Rip out ankle trap
>Partake of goblin blood freshly spilled.
>>
>>33110083
>Hey bud. Where do you think you’re going?
>You help me open this door and I let you live.

If he tries to run, kill him quick. Otherwise wait for him to help us open the door, then drain his PP with Dark Heart, finish him off because we lied about letting him live, and get some HP back through drinking some Gobbo blood.
>>
>>33110083
>You help me open this door and I let you live.

But if he runs then
>Fire whip him to death.
>>
>>33103909
>вносеет?

"Какая причина вас в наш дом занесла?"
>>
>>33110561

Sorry brahtan. My Russian isn't as good as it used to be.
>>
>>33110083
>>Hey bud. Where do you think you’re going?
>You help me open this door and I let you live.
>>
>>33110083
>>Hey bud. Where do you think you’re going?
>You help me open this door and I let you live.
>>
You rub at your shoulder from where you got tazed, and turn your attention fully onto the last remaining goblin. “Look man, I need that big damn door open,” you say coolly, pointing to the big vault door, “and you need to not die. I don’t see a conflict of interests here.”

The goblin pauses and watches you for a silent moment – you can’t make out any of its facial features from under its hood, except the slight glimmer of calculating eyes. There’s something wrong about that – you can see dark just fine. Why can’t you see its face?

“Death awaiteth the traitor,” says the goblin, its voice sharp and hissing. “This place shall be my end, demon, if I do as thou biddest. If I am to help thee, thou must aid me in exchange; otherwise finish thy bloody work and away.”

“What, exactly, do you want me to do?” you ask, stepping over to the near-death smoking goblin and touching your claws to its neck. (+3 PP: 10/25)

“Takest thou me with thee on thy flight,” says the goblin.

Well. This complicates things.

>That wasn’t what I offered. (Kill the goblin)
>Yeah, so you can stab me in the back when its convenient, right?
>Tag along if you want, but if you don’t keep up, I leave you behind.
>Sure. I take it you know your way around.
>Whatever you want. Just open the door first. (Lie)
>Other (?)
>>
>>33111050
>Sure. I take it you know your way around.
>>
>>33111050
>That wasn’t what I offered. (Kill the goblin)
>>
>>33111050
>Sure. I take it you know your way around.

If need be we can always kill him later. And with him we'll have an easier time getting the goods and finding an exit.
>>
>>33111050
>Tag along if you want, but if you don’t keep up, I leave you behind.
if that's not good enough,
>That wasn’t what I offered. (Kill the goblin)
>>
>>33111050
>Tag along if you want, but if you don’t keep up, I leave you behind.
>>
>>33111050
I find it interesting that most of the people/creatures we've seen have called us a demon instead of hellborn. Do we really look that demony or is it a cultural "one drop" thing?
>>
>>33111050

>That wasn’t what I offered. (Kill the goblin)
>>
>>33111050
>Tag along if you want, but if you don’t keep up, I leave you behind.
>>
>>33111133
Pretty sure we look really demon-y
Like, we didn't even grow horns or anything prior to the massive power surge via landgrabbing.
>>
First Goblin-american citizen when?
>>
>>33111050
>Tag along if you want, but if you don’t keep up, I leave you behind
Ye Olde english goblin friendship!
>>
>Flag isn't in the main vault
>It's full of other shit instead
>"YO WAT DA FUCK GOBBY WHERE THE FLAG AT?"
>"... you killed my friends for that thing? It's in the room down the hall."
I can just see it coming.

Also, if the vault has some cool shit in it, do we nick it?
>>
>>33111050
>Sure. I take it you know your way around.
>>
>>33111227
never, because he wouldn't be protect by the bill of HUMAN rights, unfortunately.
>>
What incentive does he have not to betray us the first chance he gets?
>>
You don’t like somebody turning the tables on you, but in this case, the tables being turned might actually make your life easier for once. “I guess if you want,” you say, cautiously. “I mean, I’m not about to say no to help right now. But I’m not going out of my way for you, got it?”

“As thou sayest,” says the goblin, eding around you and toward the vault door. “I shall see to the door. I pray thy patience.” The goblin goes to the center of the door, where there’s something like a keyhole in the middle. It pulls out a couple pairs of long wires and threads them into the lock.

You decide that yes, you can be patient, and tear into the bleeding, cooked goblins as you wait. Their blood has a gamey, sour flavor, and you’re not quite sure whether you should be drinking it or not. (+4 HP: 21/25)

You hear a loud ‘clunk’ sound, and look up. The goblin grabs handholds in the center of the door, and pulls. It swings ponderously outwards. Man, that is an impressive door. “The vault is opened,” says your goblin thing, giving up on opening the door when it’s only been pulled open a crack.

>Wow you uh. You did that really fast.
>I hope you don’t take me eating your friends the wrong way.
>What’s your name, goblin thing?
>Head into the vault of wonders.
>How many traps should I be looking out for?
>Take the goblin with you into the vault. The last thing you need is getting locked in.
>Other (?)
>>
>>33111467
>I hope you don’t take me eating your friends the wrong way.
>What’s your name, goblin thing?
>How many traps should I be looking out for?
>Take the goblin with you into the vault. The last thing you need is getting locked in.
>>
>>33111467
>Wow you uh. You did that really fast.
>>I hope you don’t take me eating your friends the wrong way.
>>What’s your name, goblin thing?
>>Head into the vault of wonders.
>>How many traps should I be looking out for?
>>Take the goblin with you into the vault. The last thing you need is getting locked in.
All the things.
>>
>>33111467
>I hope you don’t take me eating your friends the wrong way.
>What’s your name, goblin thing?
>How many traps should I be looking out for?
>Take the goblin with you into the vault. The last thing you need is getting locked in.
He can go first?
>>
>>33111467
>Thanks broham
>How many traps should I be looking out for?
>Take the goblin with you into the vault. The last thing you need is getting locked in.
>>
>>33111467
>Wow you uh. You did that really fast.
>What’s your name, goblin thing?
>Head into the vault of wonders.
>Take the goblin with you into the vault. The last thing you need is getting locked in.
>>
“Nice job, goblin thing,” you say, standing up from the corpses of its allies. “What’s your name?”

“I am named Tarris,” says the goblin.

You head over to the door and pry it open a few more feet so there’s actually room for you to go in. “Well Tarris, let’s get in there. Any traps we should, you know, not step on?” you ask, nodding for the goblin thing to go before you. You wouldn’t want to leave it behind to get up to mischief. That’s what goblins do when left behind, you think.

The goblin slides in. “The vault remaineth to me a mystery,” it says.

You follow.

You weren’t expecting like, mountains of gold or anything, but what you do find is kind of unimpressive. It looks like somebody’s attic. There’s old dusty stuff everywhere, like, old bikes, maniquins in wedding dresses, pianos, and a classic Volkswagen beetle car thing buried in chairs. Well. That explains why the antiques shop was empty, at least.
>>
>>33112092


At least its big. You could probably have a couple basketball games going in the room if it was somehow cleared out of stuff.

You follow Tarris into the vault, careful to step only where the goblin steps. You keep your eyes peeled.

You see it, then, some ways into the vault. A shaft of light seemingly out of nowhere illuminates a big globe sitting in a clearing. A stretch of patchwork fabric is draped over top it, as if with purpose. It doesn’t look too assuming. Just faded red, white, and blue fabric, almost thread-bare A small collection of white stars form a ring in the corner, though they aren’t quite evenly spaced out. It looks as if it might fall apart at the stitching at any moment.

>What do you do?
>>
>>33112159
Have Tarris walk ahead of us and go retrieve flag.

Crowther did give us a case or something to put it in, right? I seem to remember something like that.
>>
>>33112159
Anything we need to do to grab that? Any traps around it? You heard anyone talking about it?
>>
>>33112159
Check for traps, take the flag, be prepared to run like hell.
>>
>>33112159
Fight for liberty.
>>
>>33112159
Approach cautiously, check for traps. Then grab it and get the hell out of here.

>>33112208
He also told us not to let anyone else touch it.
>>
>>33112208

I think I didn't mention it, but let's say that you have one of those tube case things, because hind sight is 20/20.
>>
>>33112159
Remember the Alamo
>>
>>33112243
>He also told us not to let anyone else touch it.
I didn't say to let Tarris touch it, I said to let him walk in front of us while we go to retrieve it so that he gets the spikes in his ankle instead of us.
>>
>>33112159
Check for traps, then grab the flag ourselves
>>
>>33112272
ah my bad then. I read your post as saying that we should have him retrieve it.
>>
>>33112310
If I'd meant that, then there'd have been no point in specifying that he walks in front of us. Woulda just said
>Have Tarris go retrieve flag.
>>
>>33112159
Carefully approach, check for traps along the way, think AMERICAN thoughts, look closer at the shaft of light, take in a good couple sniffs of the surrounding area and see if we smell anything odd or suspicious. Keep an eye open for any other interesting loot, just in case.

Then very, very, very gently retrieve the flag and get it cased up.
>>
Use patriotic shield to protect us from harm as we do a patriotic act
Approach cautiously looking for traps with gob ahead of us
>>
>>33112159
Trap the goblin between the flag and the floor and send him to another world, where he and his copy will annihilate each other.

DOJYAAAAAAN!
>>
“Hey Tarris. You uh. You walk over to that flag thing for me and make sure there’s no like, horrible like, foot trap things that’ll stab you in the ankle,” you say, pointing the way.

“You seek the emblem?” says the gobin, looking back at you momentarily. It then turns and proceeds forward. “So be it. Tread lightly, demon.” The goblin picks its way forward, avoiding touching any of the seemingly mundane piles of quilts or touching any of the boxes full of calculators.

Tarris stops by the globe, just a foot away from the flag, and beckons you with one chainmail clad hand. “Come.”

You follow suit, and stop just before the flag, slinging your carry tube thing off your shoulder and preparing to retrieve patriotism from its posting. You revert your claws to hands and wipe them off on your jeans so you won’t make a mess of the flag when you touch it. You reach out for it.
>>
>>33112159
Maybe look for something to stash the flag in, Don't let Tarris get his filthy goblin paws on it.
>>
>>33112689


The hairs on the back of your neck stand on end.

You hear someone step up behind you, and the determined voice of a young man brings you to a halt. “Stop right where you are, demon,” he says, with a faint trace of some accent you can’t place. “Touch that flag and you die.” He has the confidence of somebody who has a gun aimed at the back of your head, and you’re not one to doubt it. (+15 Stress: 74/100)

Tarris looks to you, and then probably to the person behind you, inquiringly.

>You sure one bullet's enough to stop me?
>This flag is mine to touch. I’m a fucking American.
>Okay, who the hell are you?
>Listen, I’ve had a bad day, and you threatening me and stuff, that’s not making it any better.
>You know, I don’t know how you goblins work, Tarris, but you’re supposed to tell me if you see somebody sneaking up on me.
>Give me one good reason – you know, except you killing me – why I shouldn’t touch this flag.
>Strike backwards. It’ll be a gamble, but it’s a gamble either way, right?
>Touch the flag anyway.
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>Other (?)
>>
>>33112713
>This flag is mine to touch. I’m a fucking American.
>>
Rolled 9

>>33112713
>>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>This flag is mine to touch. I’m a fucking American.
>>
>>33112713
>This flag is mine to touch. I’m a fucking American.
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>>
>>33112713
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>This flag is mine to touch. I’m a fucking American.
>>
>>33112713
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>goblinstan
Fucking kek.

>Accent you can't quite place
>Came out of fucking nowhere.
Also, $100 on this being the spirit of George Washington or some shit living in the flag.
>>
>>33112735
>>33112738
Damit Tg,

Never Change
>>
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>>33112713
>goblinstan
hue
>>
>>33112713
>I’m a fucking AMERICAN and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs. If you're trying to stop me, I can only assume you're a god damned FREEDOM-hating commie, thus it is my duty to dispense JUSTICE
>>
>>33112713
>It’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>This flag is mine to touch. I’m a fucking American.
>You know, I don’t know how you goblins work, Tarris, but you’re supposed to tell me if you see somebody sneaking up on me.
>Other
Unless you wanted me to die little buddy?
>>
>>33112713
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil
>Give me one good reason – you know, except you killing me – why I shouldn’t touch this flag.
>>
>>33112713
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>>
>>33112784
this
>>
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>>33112784
>>
>>33112713
"I'm a god damn American you racist bastard. It's my job to get the flag back from goblinstan back into US custody.

So, either shoot me in the head so I have an excuse to gut you, or stop trying to threaten me and tell me who you are."
>>
Rolled 36

>>33112713
Rolling for freedom, there better be an eagle scream at the end of Sierra's speech.
>>
>>33112713
>Other (?)
Turn around and get a look at him. I want to see if >>33112763 is right.
>>
Well, I have to go. I may continue on later tonight. (~4 hours from now)

Apologies for the quick drop off.
>>
>>33112784
MURICA!!!!!
>>
>>33112873
Looks like the lawn couldn't handle all this freedom.
>>
>>33112900
Top cake
>>
Out of curiosity, what do ya'all listen to when you quest?
>>
>>33112713
>Okay, who the hell are you?
>I’m a US deputy marshal and it’s my job to get this damn flag off of goblinstan soil and back in a museum where it belongs.
>>
>>33112966
dubstep, lots and lots of dubstep.

also 80's pop and 90's/early 00's rock
>>
>>33112873
Noooooooooooooooo
>>
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>>33112784
Every fucking time
>>
>>33112966
My imagination
>>
>>33112713
>You sure one bullet's enough to stop me?
>Touch the flag anyway.
>>
>>33113392
We don't have any armour abilities. All we have is a bloated health pool. A bullet to the back of the head would fuck us up and I'm sure another one a couple inches lower would finish the job,
>>
>>33113438
Saying we're American isn't much better. This is a covert op, dammit.
>>
>>33113481
People are assuming the reason they managed to sneak up on us is that they're the flags guardians or something
>>
>>33112763
Dammit, I've got internet bucks on Abe then.
>>
>>33113605
Abe's too young to be in the first flag.
>>
>>33112713
>Touch the flag anyway.
>>
>>33113677
Abe's the most American American ever though.
>>
>>33113738
No, that was RONALD REAGAN.
>>
We'll be proper fucked if it's Andrew Jackson though.
>>
Let's just hope it's not James Bowie.
>>
>>33113796
We'd be properly fucked if it was Benny Franklin. Man liked his ladies.
>>
>>33113859
The way I understand it, he was more into the older ladies.
>>
>>33113738
he is most definitely not. he damn near destroyed the nation.

Andrew Jackson is.
>>
>>33113878
he was into all ladies. we gotta keep our distance if it is him, just being near him might cause us to get pregnant.
>>
>>33114397
John Wilkes Booth pls. He was entirely justified in trying to keep the country together.
>>
>>33114647
the flag is still too early for him though. if we were hunting his Silver coated axe, it'd be an entirely different story.
>>
>>33114690
I never said that it wasn't.
>>
It's obviously haunted by the collective American spirit, and thus takes the form of Teddy Roosevelt.
>>
>>33112873
so who thinks the lawn is in the flag
>>
>>33115406
The lawn is a dirty commie disguised as American soil.
>>
>>33115485
The lawn transcends petty notions such as nationality. It is beyond your comprehension
>>
It's almost been 4 hours and we're on page 9
>>
>>33117616
Not anymore. Because you bumped it.
>>
>>33115485
oh the puns, they hurt
>>
Bumpin'
>>
I am returned.
>>
>>33118903
Hoorah!
>>
>>33118903
the lawn is dead, long live the new lawn!
>>
>>33118903
Huzzah!
>>
>>33118903
https://www.youtube.com/watch?v=uTA2fxOedxo

How I feel right about now. Not even joking here.
>>
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>>33118903
>>
>>33118903
Our lord an savior
>>
>>33108929
Obama made ironman real, and if you don't think that is the tightest shit, then you can get the hell out.
>>
You glower at the space in front of you. “Well I’m a US deputy marshal, and it’s my job to get this damn flag out of goblinstan and back into a museum on US soil where it belongs,” you say, your righteous indignation flaring up to patriotic levels. “So long story short, this flag’s mine to touch. I’m a fucking American.”

You turn around from Tarris and the globe to face the man accosting you. He’s got a buzz cut and dark eyes, with dark circles beneath them from fatigue. He’s probably in his early twenties, and he’s dressed in a tight sweater and dark fatigues that have seen better days – both have a number of tears and scuffs on them, and are stained with dirt and grime. He has high military boots and a couple belts and harnesses on his torso. You spot a few things that look like grenades, ammunition magazines and more, but most of his equipment is not easily identifiable.

The thing that grips most of your attention, though, is the rifle he’s pointing at you. Is it even a rifle? It looks rifle-ish at the wood stock and handle, but the chamber is kind of weird, and instead of a barrel or whatever, it’s got a trio of plain metal rails that stretch out where the length of the barrel should go – the bottom two rails curve upward at the tip to almost touch the one up top, leaving just an inch between them and the main rail.
>>
>>33113438
It isn't like I told you all about how important armor can be, on several different occasions or anything.
>>
>>33119458

A figure in a gas mask flanks the man, and circles carefully around to get a better angle of attack should he need it. The man’s compatriot is armed with an SMG with a wood grip and stock, and wears a leather jacket and a militaristic cap.

“You’re an American,” says the man with his flash-Gordon gun pointed at your head. He says this with a tinge of incredulity. You still can’t place his accent.

“What did I just say?” you ask, glaring at him.

The man flashes a brief, ferocious smile, and suddenly lowers his gun. His buddy, however, doesn’t seem to get the memo, and keeps his weapon trained on you. “That explains how you got in their vault,” he says, almost to himself.

“What?” you ask. That doesn’t make sense.

The man looks you intently in the eye. “I’m sorry, but we need this flag.”

Okay, what?


>Why?
>Well the US of A needs this flag too, so too bad.
>Who are you people?
>How did you get here?
>What's up with the laser gun, Flash Gordon?
>Secure the flag.
>Take advantage of his hesitation to strike.
>Other (?)
>>
>>33113792
That delusional old fuck who thought he was playing the role of a movie president and armed the jihadists and jungle rapists?
>>
>>33119484
>>Well the US of A needs this flag too, so too bad.
>What's up with the laser gun, Flash Gordon?
>>
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>>33114397
TFW when a traitor is near me.
>>
>>33119484

>Sap will
>Delay while the sap takes effect with "Who are you people?"
>>
>>33119543
>>33119484
This sounds good. Lets do this.
>>
>>33119484
>>Secure the flag.
>>Take advantage of his hesitation to strike.
>>
>>33119543
This
>>
>>33119484
If we get in a fight I really want us to shout "IT BELONGS IN A MUSEUM"
>>
>>33119484
>Why?

>Sap will on the guy still holding his gun on us. Then sap will on the guy who lowered it.
>Dark Heart them both so we have shadows when getting out.
>Maybe kick their gun things away from them so they don't blow their own heads off.

I have a horrible suspicion that they might be able to resist it, though...
>>
>>33119484
>And so do I.
>>
Okay, you will sap will on the gentleman before you.

Roll dice.
>>
>>33119543
>Delaying
>On a snatch and grab
We aint got time for delaying, tell them to fuck off and stop mooching off our work.
>>
>>33119484
>Why?
>What's up with the laser gun, Flash Gordon?

"You mind if I get the flag cased up, I don't think any of us want it damaged, and you don't look like you'll be putting your guns down."

Let's get it packaged up before we start a fight. Be ready to Corrupt the SMG if a fight is about to break out, and a bite with a injection of venom might be a good way to take Flash out of the fight quick.

Also, how much HP do they have?
>>
Rolled 92

>>33119653
>>
Rolled 66

>>33119653
>>
>>33119665

Forgot to mention since I didn't expect to start shooting yet, but the guy in front of you has 10/10. The other guy has ?/?.
>>
Rolled 64

>>33119653
here we go
>>
Rolled 56

>>33119653
>>
>>33119697
Dead.
>>
>>33119697
Ehhh
>>
Rolled 5

>>33119669
You stop that.
>>
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Rolled 75

>>33119715
>>
>>33119740

It's the first three rolls. So. 66.
>>
Rolled 76

>>33119782
So....can we get a crit or something for Beezlebub's significo numero?
>>
>>33119814
If you can manage to roll 666 on a d100 I'll be impressed.
>>
>>33119857
I wouldn't even be surprised.
>>
You look between the guy and his buddy, and begin throwing together a ball of negative energy. “Who the hell are you people?” you ask. And then you project the emotion sphere at him. (+5 Stress: 79/100) (-5 PP: 5/25)

Something unexpected happens.

When the sphere hits the man square in the chest, it doesn’t go through him.

It explodes.

The overpressure catches you in the chest and hurls you backward. You smash into a bunch of stuff, but when you come to, you’re smashed up in a tangle of boxes, and you hurt a lot. (-9 HP: 12/25) It takes a second for you to remember where you are and what you’re doing. You take stock of your condition. Ribs cracked, maybe a concussion, blood in your eyes - who knows. It’s probably a good thing you’re stunned, or else you would probably snap. (+10 Stress: 89/100) You’re probably good to get up, and you probably need to, so you extricate yourself from the boxes and try to assess the tactical situation.
>>
>>33120005

The globe is fallen before you, and the flag is beneath it, seemingly unharmed. The guy wearing the mask stands before you, SMG raised. He barks some unintelligible command at you in a language you don’t understand, but there’s something wrong with his voice. It’s garbled and unnaturally harsh. He’s probably about to shoot you, but a word barks out from behind him, and he halts in his tracks and turns quickly.

You follow the masked man’s gaze, and look to the vault door. It swings shut and locks.

“No!” Tarris screeches, scrambling over debris toward the door. “Erlka! Erlka!!”

The guy you tried to break pops up beside his companion, a long bleeding gash on the side of his face. (7/10 HP) He swears in his unknown language, even as blood drips off his chin.

This can’t be good. (+5 Stress: 94/100)

>Heh. Neat... trick, Flash Gordon.
>Calm down.
>They’re distracted. It’s kill or be killed, now.
>This can’t be good.
>M-maybe we got off on the wrong foot.
>Other (?)
>>
>>33120016
>>Calm down.
We are about to lose it. We can't risk harm on the flag if we berserk.
>>
>>33120016
>Who the hell designs a defense thing that makes "stop caring for 5 minutes" change into an explosions?
>>
>>33120016
>Calm down.
>M-maybe we got off on the wrong foot.
>33120061
Also, this
>>
>>33120016
>Heh. Neat... trick, Flash Gordon.
>Calm down.
>>
>>33120061
Goblins, that's who.
>>
>>33120016
>I've got a bad feeling about this...
>>
The goblins know...
>>
>>33120260
They always knew and they were probably waiting for both invading parties to lock themselves up in the vault.
>>
>>33120277
Fucking goblins.
>>
You close your eyes and mentally reassemble yourself. This is only a temporary setback. You can figure your way out of this. And at the very least, you’re trapped in the vault with somebody else with crazy powers. (-5 Stress: 89/100)

“What kind of defense was that supposed to be?” you ask evenly. You open your eyes and glare at the offender. “I mean, turn magic into explosions? What the hell were you thinking, man?”

The guy sinks to his haunches and puts his bleeding head in his hands. “I – when I saw you,” he says, staring at the floor, “I type-shifted my defense spells to reflect idiomancy back on the origin point as heat energy. They hit back with double the force,” he says in a dead tone. “I read some demons are idiomancers and I… I prepared myself. I need to think.”

The man’s companion regards you with an empty look. You can’t see his expressions below his mask.

His gaze is unsettling, so you look over at Tarris, who is attempting to wedge something in the side of the vault door. It’s not working.

>Give him a minute to think.
>Well you going to think your way out of this vault?
>Okay. Let’s uh… call a truce. Until we get out of here.
>Who are you people anyway?
>Why were you going after the flag in the first place?
>Sorry, I guess. You just seemed… like a bad guy. I mean. You’re stealing an American flag.
>Other (?)
>>
>>33120364
>>Okay. Let’s uh… call a truce. Until we get out of here.
>>Who are you people anyway?
>>
Rolled 100

>>33120364
>>Okay. Let’s uh… call a truce. Until we get out of here.
>Why were you going after the flag in the first place?
>Sorry, I guess. You just seemed… like a bad guy. I mean. You’re stealing an American flag.

Just keep breathing Sierra. And talking. That works fine too.
>>
>>33120364
>>Sorry, I guess. You just seemed… like a bad guy. I mean. You’re stealing an American flag.
>Okay. Let’s uh… call a truce. Until we get out of here.
>>
>>33120389
You stop rolling
>>
>>33120389
this
>>
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>>33120389
Wow. The first Nat 100 I've ever rolled. And it just had to happen in this particular quest.
>>
>>33120364
>Okay. Let’s uh… call a truce. Until we get out of here.
>Give him a minute to think.

I have no idea what idiomancy is. Was he describing our belph. stuff or did he mean something else?
>>
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>>33120389
THANK THE GODS THAT DIDN'T MATTER YOU ASSHOLE
>>
>>33120364
>>Sorry, I guess. You just seemed… like a bad guy. I mean. You’re stealing an American flag.
>Why were you going after the flag in the first place?
>>33120389
Good thing you did not roll that when it mattered.
>>
>>33120364
So that land well thing.
Can we draw power from in from inside a vault?
And would that have an effect on our stress levels?
>>
>>33120364
>Okay. Let’s uh… call a truce. Until we get out of here.
>Sorry, I guess. You just seemed… like a bad guy. I mean. You’re stealing an American flag.

"And you said the exact same kinda thing that some ice-cold motherfucker would before popping a cap in my brainpan."

Also, ask him what his friend is.

Move the globe off the flag, get the flag cased up. Then go to the vault, see what Tarris knows about how it works, and maybe with some Shadow control and our lockpicking skill we can pop the lock. If we need more PP for this we might be able to Dark Heart those two guys.
>>
>>33120364
>Other (?)
I'm sure that would be really useful if it worked.

>>33120435
We're already drawing power from it right now. We always are. It's a permanent +10PP bonus.
>>
>>33120452
Well damn, I was hoping for a little recharge time/stress reducer.
>>
>>33120443
They seem like they'll actually be useful for fighting back the goblin hordes. DH Tarris before we even consider touching these guys.
>>
>>33120364
>>Okay. Let’s uh… call a truce. Until we get out of here.
>>Why were you going after the flag in the first place?
Let's get the fuck out of here.
>>
>>33120364
Try not to think about the delicious blood he's leaking.

He seems to be a mage, I wonder if his blood tastes magical.
>>
>>33120586
Maybe she should ask to clean his face with her tongue.
>>
>>33120413
>I have no idea what idiomancy is. Was he describing our belph. stuff or did he mean something else?
Pretty sure it's emotion magic. Or mind magic.
>>
>>33120723
Or innate magic user. Honestly, I have no clue.
>>
“I uh… didn’t mean for this to happen,” you say lamely. You try to put the now-tantalizing scent of his blood out of your thoughts. Now’s hardly the time.

The wizard or whatever keeps staring at the ground. “Just think,” he says to himself. “There’s always a way out.”

“You’re just… like, you’re bad guys, right?” you ask, sitting down on a crate. “I mean, you’re… stealing an American flag from a… goblin vault. And pointing guns at people. At me. And like, you were thinking about offing me, admit it.”

“I was prepared to do whatever it took to get that flag,” says the man. “Whatever it took. Are you really an American marshal?”

“I kind of don’t know how I’d be here if I wasn’t,” you say, your expression bleak.

“I didn’t mean for this to happen either,” he says lowly. “Damn. This is unacceptable. We’re all doing the right thing. How could this happen? Dammit all.”

“Well,” you say, “maybe it’s too late now but you know, uh, let’s call a truce. Until we get out of here, at least.”

“For what good it will do,” he replies. “The door only opens from the outside. It might even still be unlocked, but that’s no use from in here.”
>>
>>33120803

Whoever these guys are, they certainly took a big risk coming here for the flag. You did too, but you kind of had shadow powers that made things doable. Who knows how they managed to get this far without getting chomped by golems or falling into a pit trap or something. “Why were you guys after the flag?” you ask, kneeling down and shifting the globe off of Old Glory. Somehow, it’s made it through the whole explosion thing unscathed. You get your canister thing out and carefully roll the flag up and slip it safely inside.

The guy’s companion notices the heavy blood flow and produces a small phial from his belt. He kneels by his side, unceremoniously grabs his head with one gloved hand, and tilts it so the cut is upwards. He pops the lid off the phial with his other hand, and pours a couple drops into the man’s cut. While it doesn’t heal or anything fancy, it immediately ceases bleeding.
>>
>>33120815

He nods a thanks to the masked man, who gets back up and walks toward the vault door. The guy looks back at you. “Your nation fights tyranny,” he says. “It fought a tyrant off in its inception. It’s powerful, and the symbol of that power, it can make a difference. Our country,” he says, nodding off toward his friend, “is fighting for its independence. And it’s… not doing well. It needs help,” he finishes. He wipes the blood off his face, careful not to disturb his cut. “That flag,” he says, pointing to the case, “can help. Your country could do without it for a few years – it’s just going to sit in a museum unused. You said so yourself.”

You think on his words for a moment.

>I don’t know if that’s how it works. I mean, do you even know what could happen to you if you touched this thing, being a foreigner? Because I don’t.
>What country are you from, exactly? Cause, like, if you’re communists, that’s not going to work out.
>Well, what’s it do that it could help?
>Sorry bud. If you want this flag, you’re going to have to go through the UN just like everybody else.
>Your friend. What is he?
>Enough talking. Let's break out of this place.
>Other (?)
>>
>>33120839
>>I don’t know if that’s how it works. I mean, do you even know what could happen to you if you touched this thing, being a foreigner? Because I don’t.
>Enough talking. Let's break out of this place.
Proceed to shadow that fucking door open.
>>
>>33120839
>>I don’t know if that’s how it works. I mean, do you even know what could happen to you if you touched this thing, being a foreigner? Because I don’t.
>>What country are you from, exactly? Cause, like, if you’re communists, that’s not going to work out.
>>
>>33120839
>>What country are you from, exactly? Cause, like, if you’re communists, that’s not going to work out.
>I don’t know if that’s how it works. I mean, do you even know what could happen to you if you touched this thing, being a foreigner? Because I don’t.
>Enough talking. Let's break out of this place.
>>
>>33120839
>>What country are you from, exactly? Cause, like, if you’re communists, that’s not going to work out.
>>Well, what’s it do that it could help?

Now a days it would be seen as a sign of foreign oppression in some parts of the world. Also:

>Your friend. What is he?
>>
>>33120839

Sierra's dialogue prompts never fail to get a laugh out of me
>>
>>33120839
Oh boy like i have not heard THIS before first its we are fighting for independence and freedom then we end up with terrorist we payed for and fighting for corrupted goverments
>What country are you from, exactly and what are your goals?
>I don’t know if that’s how it works. I mean, do you even know what could happen to you if you touched this thing, being a foreigner? Because I don’t.
>>
>>33120839
>I pretty much got told it's a bad idea to even let the guy that came here with me touch it because he's not American.
>Enough talking about this now. We can argue about flags when we get out. Let's break out of this place.
>You said the door might still be unlocked. I can manipulate it from inside here. Just gotta get Tarris to try to explain it. Might need to borrow some energy if it takes too long. Won't hurt you, but you might have a hard time casting spells for a little bit.
>>
>>33120839
>>33120904 This. Maybe add in something about us all sitting down and talking to our boss about it if he wants? Crowther's a reasonable guy. Probably. I could see him loaning the flag out conditionally and with controls / under watch.
>>
>>33120904
I triple this
>>
>>33120904
>because he's not American.
change to
>because he wasn't born in America
>>
>>33120839
>Ok. Your friends pretty obviously not your average human. What's he do?
>>
“Dude, not to like, get on your case,” you say, “but I’m pretty sure it might be a bad idea for you to even touch this flag. Like. A bad idea. Like, I wouldn’t even let my guy touch this thing, because he wasn’t born in America. He’s a citizen probably, but that’s not even enough.”

He shakes his head. “I know. We took precautions for transporting it once we got here. But that doesn’t make it any less powerful. It’s a symbol of freedom. It might take some effort, but we could make it work for us.”

“Okay well, what the hell country are you from? Last time I checked, like, everyone hates the US because all kinds of stuff,” you say, kind of amused. This guy sounds like he’s been spoon fed the all-American interpretation of history. “And yeah, you know, I like my country fine, but even I know this flag guy represents a whole hell of a lot besides freedom, and some of what it represents is like, not good stuff at all. And if you’re communists, well you can just forget it, because you’d probably burst into flames if you even looked at this thing in direct light,” you finish.

“We’re not communists,” says the man. “We’re patriots – like your founding fathers,” he says, attempting to reason with you. “I can’t explain it to you. But everything I know about the United States, that’s what we want for our homeland.”
>>
>>33121234


You don’t imagine some new world revolution going well in today’s political climate. In fact, you don’t imagine anything going well in today’s political climate. The political climate always sucks. “And where’s your history in the making thing going down?” you ask. “Like. Bosnia or uh… Ukraine or something?”

“Etenrhine,” says the guy. “It’s not somewhere you’d be familiar with.”

You squint. You know your geography. Kind of. “That’s… the one next to Germany, right?” you ask.

“It’s the one next to Geldesjoff,” he provides unhelpfully. He frowns and shakes his head. “I’m not from your plane, Terran.”

>How do you respond?

I’m going to go to bed now. Next game tomorrow at 8:00 AM MST. I know we all wanted to start breaking out and offer conferences with Mr. Crowther, but I’d rather start that when we have the whole scene ahead of us.
>>
>>33121248
So they want to build US of Demonica? I don't see that going well.
>>
>>33121248
Hey ho, sanity point awayyy! Bloody planehoppers.

Thanks for running, Lawnguid.
>>
>>33121248
"Well, how about this: I cannot give you the flag right now. You come with me, talk to my boss, we might be able to work something out. He may be able to lend it or some other relic out. Beats the hell out of getting stuck in a Goblin warren, doesn't it?"
>>
>>33121248
We should ask if Etenrhine was ever part of the Diyu nation Heiguo, Black Kingdom. We might have something that might grant them support from royalists left around.
>>
>>33121248
>Internally think "Alright. Demons and angels and Russian bear druids and goblins and all kinds of crazy shit exists. Sure. Why not planeswalkers."

>Say "Ok, well we still need to get out of here. If it's dark outside the door, I can probably jimmy it open."

>>33121282
>>33121314
Guys, he's not from hell. He doesn't know shit about demons. He had a defective magic defense system set up because the only things he knows about demons come from books.
>>
>>33121248
Tomorrow at 8 AM as in 6 hours or as in 30 hours?

We really don't have the authority to let them take the flag, they'll need to talk to Crowther about it.
>>
>>33121331
>Guys, he's not from hell. He doesn't know shit about demons. He had a defective magic defense system set up because the only things he knows about demons come from books.

True, but how do we know that Heiguo didn't encompass multiple planes of existence?
>>
>>33121349
No, but I find it highly unlikely that a mage from a country ruled by demons and was at least mostly in Hell wouldn't know dick about demons.
>>
>>33121311
yea go with this we are not just handing over artifacts to random "freedom fighter" who just show up let Crowther deal with them he grew up on this kind of stuff we barely got two months under us
>>
>>33121374
Also true, but Meckor is planning to invade earth that has half angels and Bear druids and most of the population still doesn't also know squat about demons other than pop culture.
>>
>>33121400
Most of the population isn't mages able to planeswalk into a goblin warren to nick a 'murrican relic. Dude knows about the history of a country in another dimension. He is not most of the population.

This is not the type of dude to neglect learning proper how the people in charge and their underlings operate.
>>
I'm willing to bet he's one of them peoples from the upper planes.
>>
>>33121451
Nah, he's probably just to the side, not up or down.
>>
>>33121430
Could also be that Etenrhine was one of the nations that took a chunk out of Heiguo after Sierras mothers death, but I'm going off the tangent now. You are probably right in your assesment. Regardless I think it would not hurt to ask.
>>
>>33121248
>Woah. You ARE Flash Gordon. I was just joking when I said that in my head.
Alternatively
>YOU'RE ALIENS!?
I'm going to laugh when this guy is Isaac from his own dimension.
>>
>>33121515
Right now the only thing we have going for us is being an American marshal and a shaky position as an almost-authority figure. We cannot afford to potentially compromise that by turning this into 20 questions about irrelevant shit that makes Sierra look even more ignorant and incompetent. On top of that, it wastes time. We need to get out of here 20 seconds ago and talking about this is taking away time from us explaining that we can maybe open the door because shadows and the sure to follow talking him into letting us Dark Heart him without his friend shooting us.

Right now we need to get out of here and hustle him into a meeting with Crowther and -then- we can spring questions about Etenrhine on him.
>>
>>33121574
That makes sense. Hopefully they don't try pull a fast one to avoid negotiations.
>>
>>33121515
>>33121574
Forgot to say that keeping this on the topic of his homeland also lets him keep up the freedomfighter routine for longer.

If we can focus in on getting the hell out of here, we can get back to Borya before he even remembers to bring up his homeland again. Once it's 2v2 instead of 2v1, the situation is not nearly as stacked in their favor negotiations-wise and they'll have a harder time trying to force or threaten things to going their way.
>>
>>33121574
So we tell him to redirect our hellfire into the structural parts of the door and watch mask guy as we make our escape. He's a prime suspect for flag-stealy-trickery. If no trickery occurs, we bring them to Papa Crow.
>>
>>33121689
Or we just work the openy handle with umbrakinesis.
>>
>>33121248
seconding >>33121311 and then say we can probably maybe open door because demon magic like was said in the last point of >>33120904
>>
>>33121700
Yeah, we get the goblin to help guide us with umbrakinesis-lockpicking.

The other guys we will just have to bring with us to Crowther.
>>
>>33122209
I don't think we'll even have to pick the lock. They said it's probably unlocked, it's just that it only has the button/level/handle/mechanism/whatever on the outside.



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