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File deleted.
It's that time again!
>>
http://suptg.thisisnotatrueending.com/archive/26271156/#p26275462

That was the previous thread.

Getting all of the stats for you.
>>
>>>>>>>Civ: Insects
>>>>>>>Gov: Theocratic monarchy
>>>>>>>Location: Cliff face
>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>Breading: Queen lays the eggs
>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 45 hunters ,45 workers, 7 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 8 hound masters (elite), 10 farmers, 5 scientists. 37 larva
>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room.
>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries
>>>>>>Conditions:
>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>Fed
>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>The Queens chamber is very shiny
>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>Bugs can smell other bugs.
>>>>>>Pheromone scent totems.
>>>>>>Wolves south of Trolls.
>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>Found the den
>>>>Scouts ambushed: hit with well crafted arrows.
>>>>Identified other civilization as elves.
>>> Captured troll and 6 elves
0 EvO POINTS
>>
Current tasks:

Come up with something new to start researching.

Come up with division of new larva.

Come up with next set of orders
>>
Technology:

Workers:
-Using leverage, they can dig much better
-Using acidic mandibles, they can smooth edges of stone
-Great at making escape passages
-Ventilation

Hunters:
-Fishing
-Minor trapping
-Netting
-Bombing (with rocks)

Scouts: No real tech increase

Flame Keepers:
-Hearth
-Torches

Scavengers:
-Farming (fungus only so far)

-strongberries (steroids) eaten before battle
-conjoined tactics (roll bonus when working with other castes)


Hound Masters
-Strongberries
-Conjoined tactics
-Wolf Breeding

Farmers: Nothing new as of yet.

Scientists: Nothing new
>>
>>26290765
By researching I meant Mutating
>>
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Well, I guess we need to improve our mutations.

Basic geneweaving.
>>
Oh, and maybe just maybe we should let the queen get a look at one of these elves.

Make sure it bows before her.
>>
>>26290904
I agree, also can we increase/improve framing.
>>
>>26290939
We could have a plant-affinity mutation.
>>
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>>26290904
Oh Abathur
>>
>>26290909
That got me thinking! We haven't done much in the way of our Civilization's culture. I'll have to leave again for some time today and to keep the thread running until we get back, you guys should flesh these things out. Normally it's the GM's job, but it's the player's Civilization so it would be kind of like having a player not be in charge of his own back story
>>
>>26290948
Sounds cool but it would be easier to just make more farm rooms.
>>
>>26290956
We'll get him one day, but because we don't have very definite castes, we'll have to make due with everybody understanding geneweaving and a couple of guys getting hired as specialists.
>>
>>26290948
That's doable. Your success score will also determine the extent of your affinity.
>>
Rolled 15

>>26290850
Mushrooms. We need mushroom farms.
>>
>>26290991
We have fungus farms already.
>>
>>26290960
So, Anons, culture?

Right now we have a love of shiny objects, a history wall, firekeeping, and a religion based around the queen.
Anyone got any ideas for the details?
>>
So are all in agreement for the geneweaving mutation?
>>
>>26291018
A few have expressed interest in a farming mutation.
>>
>>26291016
Work on culture when I have to leave for a bit to move some stuff to the other house. That way, you won't be bored while I'm gone and the thread keeps moving.
>>
>>26291016
should we try to absorb other races into the hive?
>>
>>26291025
Oh, I thought that was more of a plany symbiosis mutation where bugs would be able to control nature to an extent.

>Pokemon powers
>>
>>26291052
Naw I just want more farming and honestly the gene weaving will help a lot more than a farming mutation
>>
Also, should this thread have a soundtrack to go with it to add to mood or something?

My D&D group does that a lot
>>
OK, Geneweaving it is (16 EVO points (8 turns))

So, next set of orders:

Warriors: escort one of the elves to see the queen (make him kneel)

What is everyone else doing?
>>
>>26291045
That's the long term plan. Mimicry, infestation, mind control, hive cults: all of it sounds good.
>>
>>26291119
http://www.youtube.com/watch?v=OQXWJCQVGBc
>>
>>26291216
Working on expanding farms.
>>
I will not miss this again. Glory upon our divine Queen.

I agree with the fleshy being forced to kneel before her benevolence, but there should be precaution for the Queen's safety.
>>
>>26291243
I was thinking separate songs for situations or area themes
>>
Regarding culture, I think it might be wise to start doing something with all that shiny stuff we've gathered. Gold can be chewed into various shapes, most notably insect forms.

We should have little golden dragonfly totems built. Eventually, the mimic castes will wear them around their necks as religious symbols to remind them of the queen
>>
>>26291234
Sounds great
>>26291216
Farmers should farm
Workers should work (my vote is another farm )
Scientist should watch elves and work on
language
Scouts should scouts
hunters should cover scouts
Hound masters and warriors spar
>>
>>26291302
Remember, the gold is in ore form. You also have iron ore.
>>
>>26291315
Actually, that makes it more interesting. It won't be completely smooth and will glitter all over instead of shine.
>>
>>26291119
>>26291280
http://www.youtube.com/watch?v=t_Cgi_j0AlQ

I think the song's name is appropriate for the purpose of the hive.
>>
>>26291328
Yeah, that's the hive's ambient music.
>>
>>26291328
>http://www.youtube.com/watch?v=t_Cgi_j0AlQ
Perfect. I'm goign to listen to this as I write while we're safe in the hive.
>>
>>26291314
Is this what we're doing?
>>
>>26291302
This also they should be rewards for individuals who do well kind of a queens blessing for doing well in your area
>>
>>26291364
I second this. The queen usually punishes people, but we have yet to have positive reinforcement.
>>
>>26291346
By the way I plan to stick this out so may i request a name
>>
>>26291401
>I
Sorry
>>
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>>26291401
>asking for a name
No need to be bashful.
>>
>>26291363
Sounds good to me.

I believe that there should be workers that tend to the Queen's every whim exclusively so She is never left waiting. Perhaps they can set the stage for a small ecclesial caste devoted entirely to the worship and well-being of Her holiness, which can help with the mimic and cult ideas later.
>>
>>26291401
You can have any name you want. Did you want me to suggest something for you?
>>
Glory to the Birthing One!

>Glad this is back.
>>
>>26291419
Yeah that would be good idea other wise I'll just use something from star ship troopers
>>
>>26291458
Your name shall be:
Reduviidae

Check it on wikipedia to know its meaning
>>
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>>26291417
My name is being fickle today.

Also this gif made me wonder. Is our holy hive the only hive of insects in the world or are there others led by mortal queens?

If insects of our size are common, does that mean there are equally giant predators we've been lucky to avoid so far? The last thing we need is a magical giant ant eater bursting into the hive to search out the larva. Although the Queen's holy wrath would clearly reduce the poor creature to ash in moments. glory upon Her.
>>
>>26291483
I thank thee for this name
I also thank you for some interesting reading material
>>
>>26291488
It's possible. I make rolls to determine terrain, inhabitants, and other things for every new area scouted. 1d100 for percentage terrain change, 1d100 for percentage of water, various sets of dice to determine types of terrain and 1d16 to determine which type of civilization it is should you run into another civ
>>
>>26291488
Also, hunters have a chance to run into predators when hunting. None of them have rolled it so far since it has to be on the lower end of the d 100 and the higher end of the next roll.
>>
>>26291537
So what are the results of
>>26291314
>>
>>26291314
I'll start writing this but which direction are we scouting?
>>
>>26291557
Where we spotted that Minotaur.

Let's find some beef.
>>
>>26291557
Do we have a map?
>>
>>26291566
>>26291557
Really need a map.
>>
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>>26291566
I made a shitty one.

Oh, and question: let's say we did infest the elves. Would they be able to breed and live on their own?
Yes, obviously they won't be very happy without mind control or a cult.
>>
>>26291565
What Minotaur?
>>
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>>26291600
We spotted a minotaur near some goats. It fell off the cliff or was afraid of heights or something.
>>
>>26291600
Lets send the scouts west and see what we get
>>
>>26291595
The elves themselves would be able to breed. The infestors wouldn't.

Also, the update for that map would be a river and a lake to the north surrounded by trees
>>
>>26291615
If you missed it, then I guess it can just have been a lone wolf.
>>
>>26291615
I don't remember rolling minotaur at all. I remember one of the hunters cow-tip a goat off a cliff because the goat was afraid of heights and the hunter thought it would keep going.

>>26291619
West up the mountain?
>>
>>26291657
Oh, I guess I just confused that for a minotaur. My bad.
>>
>>26291625
nonononono I need to investigate this. Do you remember where it was or anything?
>>
>>26291669
It doesn't really matter.
>>
>>26291664
Ahh k
>>
>>26291657
Ahh that a mountain, not up the mountain but to it they should try and find a path up, if they cant find one they should come back.
>>
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Oh, and I think we should release those elves soon if the meeting with the queen goes well. We wouldn't want them starving on us or becoming overly resentful. We've shown them our history wall, which should be enough to prove ourselves to be intelligent and not a plague upon civilization (yet), so maybe we can work out a "you stay on your side and we stay on ours."

We should also make a show of escorting them home.
>>
>>26291695
That's
>>26291722
Yeah we should do this next turn if possible Should we have the queen give the elve leader a shiny for good will
>>
>>26291789
A little shiny thing. Very small, but very shiny.
>>
>>26291791
Should we give him a choose between a yellow and a silver small shiny?
>>
>>26291810
Let's give him a choice between the two and see what he likes best.
>>
>>26291810
Choice
Sorry, I will slow down from now on and try to proofread better.
>>
>>26291824
We should also let the scientist watch.
>>
>>26291722
We should put up markers where the fleshies were seen the most so they can know the boundary not to cross.
>>
>>26291314
The warriors don't know which elf the queen might want to bring so they escort all of the elves to our holiness. To everyone's amazement, the elves kneel before our queen on their own!

The Queen (natural 85 diplomacy roll) looks upon them and hands the scout captain his sword back. Her holiness decrees that the elves should be sent back to their lands. But beforehand, they should each get a keepsake crafted out of the shinies as well as one for their ruler. (WORKERS MUST COMPLY)

The scientists try to observe the elves but are too amazed at what just happened to notice anything (natural 3)

The farmers work on cultivating the land (84). They use their mandibles to rake through the dirt and the wolf fecies to fertilize the land (gained plowing and fertilization).

The scouts and the hunters go west up the mountain. It gets colder the further they go up.

The hound masters practice sparring. They can't figure anything out.

The workers try to dig out more area but are distracted by the queen's new orders. Nothing gets done.

The Flake Keepers gather more wood and make sure that the hearth is still running. They may be able to attempt filling the halls with torches again.

The scavengers, more resolved at last turns failure, construct containers out of stone which they use to carry water and dirt up to the farms (discovered containers)
>>
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>>26291903
>To everyone's amazement, the elves kneel before our queen on their own!

EVERYONE GETS A NICE SHINY PRESENT!
>>
>>26291903
How do the bugs communicate. Is it clicks and pheromones. Or is it something subsonic
>>
>>26291903
>>>>>>>>Civ: Insects
>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>Location: Cliff face
>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 45 hunters ,45 workers, 7 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 8 hound masters (elite), 10 farmers, 5 scientists. 37 Bugs (unassigned). 10 eggs.
>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room.
>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries
>>>>>>>Conditions:
>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>Fed
>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>The Queens chamber is very shiny
>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>Bugs can smell other bugs.
>>>>>>>Pheromone scent totems.
>>>>>>>Wolves south of Trolls.
>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>>Found the den
>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>Identified other civilization as elves.
>>>> Captured troll and 6 elves
>2 EVO POINTS
Working on Geneweaving (16 points)
>>
>>26291944
We apparently sound like dubstep.
>>
>>26291944
>te. Is it clicks and pheromones. Or is it something subsonic

Dubstep, that's what they sound like
>>
>>26291952
It was originally a joke, but I kind of want to stick with it. We have some kind of vocals (that way mutating to be able to speak different tongues wouldn't be as far fetched.
>>
>>26291970
I wonder if the fire-keepers will invent flashing lights. And the hive will have billowing clouds of pheromone gas that seem to 'stun' the two-legs. Think of it as a pheromone shout.That should be our welcome.
>>
>>26291903
>>26291929
>the elves kneel before our queen on their own!

DIVINE IS HER RULE!
GREAT IS HER POWER!
ETERNAL IS HER WISDOM!

LONG LIVE THE HOLY QUEEN!

Maybe fleshies can be reasoned with after all.
>>
>>26292011
>And the hive will have billowing clouds of pheromone gas that seem to 'stun' the two-legs. Think of it as a pheromone shout.That should be our welcome.

Actually, if poison was successful, it had a 20 - 25% chance to be a miasma.
>>
>>26292034
And the chances of being a narcotic are how much?
>>
I finally made it here, sorry guys.
>>
>>26292020
Yes, this turn definitely proved it.

My plan for the elves is thus: we evolve the mind control parasites and give them the ability to swim and resistance to cold. Then, we put them in the river and hopefully the get into the elves' water supply. However, we don't compel the infected to do anything until they achieve a majority in the population. At that point, the elves all march on over to the hive to get infested, and then return to their homes after that.

If anyone asks, the infested elves would say it's a "divine gift."
Sound good?
>>
>>26291947
Lets get some of the workers to retry food is important
lets send some hound masters a scientist and two scouts to escort the elves home Not sure what to do with the rest
>>
>>26292034

There are 4 kinds of poisons available:
1. Necrotic (afflicted area dies and becomes putrid)
2. Neurotoxin (Paralytic - stopping the heard in larger doses)
3. Hemotoxin (Turns blood into jelly (only poison that works on Vampires)) (deadly to most other races)
4. Psychotoxin (Random effect (Narcotics) on enemy)

25% chance to answer your question unless you specify a poison. Your new clutch secretes antidotes to Neurotoxin. Rubbing together with others cures them of this type of poison.
>>
>>26292110
Jellyblood... I like it.
>>
>>26292070
Sounds good but until then we should be friendly
>>
>>26292099
>lets send some hound masters a scientist and two scouts to escort the elves home

They can be part of an escort party if you want. We're setting the elves free this turn.
>>
Let's have the soldiers prepare some defenses, just in case.
We should be ready for the escort party to get attacked. If that happens, we need to maintain control of the situation and not respond rashly. We're dealing with lesser beings.
>>
>>26292110
I was joking about narcotics for an introduction.
>>
>>26292141
Yeah hound master as a display of force
A scientist to see what he can learn
A scout to leave a pheromone trail and if we can we leave the other one in there village it wont do any thing except watch
>>
>>26292070
You have my full support. I, for one, will welcome the future worshipers of our divine matriarch into the fold.

Meanwhile, I propose we build a new tribute to our illustrious Queen for Her divine success with the fleshies. Let us gift her as she has gifted us. Perhaps some kind of temple chamber?
>>
>>26292161
For a counter attack or when we get to the village
>>
>>26292210
Well, just be prepared to get attacked. Have the soldiers dig some trenches and wait for the escort party to get back, or for the elvish attack.

It's still a very uncertain point in our dealings with the elves. They've shot at us before.
>>
Warriors: protect the hive
scientists: Escort
farmers: farm
Scouts: Escort
Hunters: ?
hound masters: Escort
workers: Set
Flame Keepers:
scavengers:

This is the list I have so far
>>
>>26292226
You make a good point could we use the rock we clear from the new farm room to make wall or rubble piles at least
>>
>>26292261
We didn't complete the farm I rolled a failure on there and made another roll which prevented a cave in. The workers are making keepsakes for the elves this turn.

What shall these keepsakes be?
>>
Can we burry our bugs in the ground since they look like rocks and then let them ambush the elves after they have passed them?
>>
>>26292240
Do the hunters use bows if yes can we set them on the cliff face as snipers just in case
>>
>>26292278
Golden dragonflies. I think those should be our hive's symbol.
>>
>>26292285
Tactical burrowing hasn't been discovered. I'll consider that as an outcome of an 80+ roll though.

>>26292286
No, but they can try to research them. We can technically fire a bow with our pincer arms.
>>
>>26292278
This>>26292290
Also side note what queen does ours most resemble
>>
>>26292348
We started with burrowing mandibles and wings so something close to a bee or an ant.
>>
>>26292387
Cool
>>26292335
I would rather them do the bombard (rock)
>>
>>26292387
>Warriors: protect the hive
>scientists: Escort
>farmers: farm
>Scouts: Escort
>Hunters: ?
>hound masters: Escort
>workers: Set
>Flame Keepers:
>scavengers:


Ok guys, I need to move some stuff to the other house. It will probably take somewhere between 20 minutes to an hour.

Tasks while I'm gone:
1. Flesh out this list so that I can write when I get back.

2. Flesh out the culture of our civilization.

Those two things should keep you guys busy until I get back. If you finish those early, you can try to update the map.
>>
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>>26292348

Is she not perfect? Is she not worthy of praise?
>>
>>26292387
Tactical Burrowing is Zerg. Are our claws and muscles strong enough to move at a running pace on the ceiling ala Xenomorph. If we move into infra-sound we could pull off the Rachni's singing. Which means communicating at long distances. And we never really determined if psionics was possible. With the tiny parasites and incrasound along with braind signal interpretation we can get telepathy. I think we could mutate and eels shock ability. I don't think glowing would be useful
>>
>>26292431
>Warriors: protect the hive
>scientists: Escort
>farmers: farm
>Scouts: Escort
>Hunters: ?
>hound masters: Escort
>workers: Set
>Flame Keepers: experiment on how to create a flame, how to control it, and how to put it out.
>scavengers: should talk to the scoots about their journey. If they bring fish we gain gills if they bring other bugs then it will be easy to get a bug mutation. The blueprint will already be known to use. but this is for the gene-weavers to decide.
>>
>>26292431
Hunters should also protect the hive
Flame keepers should tend to the hearth so it doesn't go out
Scavengers should help the farmers
Don't want any body out side in-case of attack
>>
>>26292647
We already have flame they just keep it burning without torching the hive
We don't have gene weaver yet
>>
>>26292698
True. We are at a delicate time. I was thinking towards the future without considering the present. A mistake that could be fatal.
>>
>>26292719
It is fine the hive shall reach there some day it is only time that stops us
>>
>>26292748
The flame-keepers have not mastered the flame and that worries me.

On another note the mimics our future diplomatic cast will be as intelligent as we advisers. We might need to enure their loyalty. Idle workers may not be much danger. But idle politicians are another matter
>>
>>26292805
You make a good point on both accounts but not much we can do about it now
It would be wise not to experiment with fire till the potential counter attack is over or at least till more stable times.
AS for the mimics we don't have them yet be we do need to be wary of this however religion does negate this a bit
>>
>>26292805
>Idle workers may not be much danger. But idle politicians are another matter

Wise words, Mini-Cerebrate
>>
>>26292878
You are right of course tis a matter for another time. Our hunters should learn how to be more intelligent. If they are out hunting and cannot return then they need to meld in with the scouts to acquire food.

Our flame keepers experimenting is dangerous at this time.

The scavengers or gatherers gather plants and mushrooms. How extensive is there knowledge of plants, mushrooms, and other bugs. Its time to expand this knowledge of nature.
>>
>>26292437
She is perfect! SHE IS PRAISE!

>>26292447
You would need to mutate for spider climb to be able to walk on walls. (rank 1 mutation).

All of that stuff is doable

>>26292647
You don't gain strengths. You gain the opposites of weaknesses. If you devour something that is strong, you don't get strong but if you devour something weak, you get strong.
>>
>>26292647
Is this agreed upon?
>>
>>26293204
More or less. The hunters could do some scouting even if they aren't scouts themselves.
>>
>>26293204
Bug fire fighters first. We must kill the flame, then control the flame, before we learn how to create it
>>
>>26293127
Mobile Mini-Cerebrate you have many a great idea and were we not under potential treat of counter attack by near by elves I Would agree with you on many of your fronts but I believe that this turn should be used to hunker down If there is no attack then let us use next turn to go down your path sorry if I come off as an asshole I am not trying to
>>
>>26293226
This is true, you could also send out representatives of each caste on this diplomatic escort.
>>
DARN IT, LATE!
>>
>>26293256
I don't think representatives would be very meaningful. It's not like the elves could tell the difference.
>>
>>26293256
You also have 37 new members of the hive that need to be assigned.
>>
>>26293249
The urge for development has blinded again. So soon? How can this be?
>>
>>26293286
Will the elves carry the gift to the Elvin leader then?
>>
>>26293315
Oh, certainly. The escort is, after all, her representative.
>>
>>26293337
And are the escorts going all the way into town with the elves?
>>
>>26293396
I dunno, that might be pushing it.
>>
>>26293295
Sorry i suppose my turtle play style was coming out Progress must continue even in the face of danger Long live the queen.
>>
>>26293428
I cannot endanger the queen. My apologies.

I still see a need for mimics but that is a delicate creation that requires gene-weavers.

I wonder if we'll run into other bug clans. Or maybe the more primal species out there.
>>
>Warriors: protect the hive
>scientists: Escort
>farmers: farm
>Scouts: Escort
>Hunters: Scout (direction?)
>hound masters: Escort
>workers: Set
>Flame Keepers: experiment on how to create a flame, how to control it, and how to put it out.
>scavengers: scavenge for more plants

Is this what we're doing?
>>
>>26293488
I suppose there's no need to apologize we were both doing what we thought was best for the hive.

I also see the need for mimics but that is for another time.

I often wonder the same thing.
>>
>>26293488
Yeah, trying to deal with another bugclan will be interesting.

What direction are we going to scout in? Near the lake?
>>
>>26293514
We have scouted south and west. It is time we scouted east.
>>
>>26293577
>>26293488
If we encounter insectoid kin, we must slay their heretical queens and absorb their hives into our own.

We can wage holy wars in Her name if we must.
>>
>>26293599
This
>>
>>26293599
I like it! Maybe you will run into another hive.
>>
>>26293622
Oh queen no
>>
Once where done with gene weaving.
We should start mutating to grow food on our body's (aka, Yeti Crabs).
>>
>>26293514
Your workers craft the most dazzlingly beautiful necklaces in the symbol of the hive. They are so well done that the Elves can't contain their impression (the whole hive understands this). The necklaces are hung over their necks by our Holy Matron herself! The the final one, to be made for the queen of the elves (we're assuming they have a queen), was a perfect depiction of the queen made out of solid gold ore with brilliant red rustic iron ore made to depict our compound eyes and the wings made with silver trim. (The workers are now expert stonecrafters. They can make anything short of life-sized statues out of stone as mastercraft items).

The farmers threw plants and berries in at random. They're not sure how things grow yet.

The Flame Keepers run into a problem (how do I always fail with these guys). The advent of the farm is stealing too much warmth from the hive. They do their best to fuel the hearth, but it's not very effective in keeping the hive warm.

The Scavengers first, uproot a tree and bring it back. "Does this work?" (Obviously not)

The hunters go down the cliff and look around. It's still somewhat of a rocky terrain, but it's colder than what you would expect. Stones were encased in ice. There were very few animals if anything. Then they saw it. A giant 9-headed snake breathed ice all over them. Half of your hunters froze to death on the spot. Another 9 got devoured by each head. 14 scouts returned with this tale. 8 more died of hypothermia because the hive wasn't incredibly warm (6 scouts left) ((Speaking of predation!)).

Your escorts are a huge success, leaving pheromones on the items as well as on the elves who carried them. We will know them apart from anyone. We also have a detailed way into their kingdom should we be coming back. The other elves are bewildered at seeing their comrades return with a host of insects in tow and the most beautifully and interestingly crafted necklaces. Diplomacy Success!
>>
>>26294335
>6 scouts left) ((S
That should be read as hunters. Note: 9-headed cryo-hydra to the east -- predator.

Sorry that took a while. I had to find a list of monsters when I rolled up predation as a reason for failure.
>>
>>26294335
>fucking ice hydras
>>
>>26294335
well fuck good thing we don't have much to hunt
>>
>>26294335
>>>>>>>>>Civ: Insects
>>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>>Location: Cliff face
>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 6 hunters ,45 workers, 7 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 8 hound masters (elite), 10 farmers, 5 scientists. 37 Bugs (unassigned). 10 eggs.
>>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room.
>>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries
>>>>>>>>Conditions:
>>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>>Fed
>>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>>The Queens chamber is very shiny
>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>>Bugs can smell other bugs.
>>>>>>>>Pheromone scent totems.
>>>>>>>>Wolves south of Trolls.
>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>>Identified other civilization as elves.
>>>>> Captured troll - cattlizing for food
>Reputation with elves increased by a lot
>Cryo-Hydra lair to the east
>>4 EVO POINTS
>Working on Geneweaving (16 points)

still 37 unassigned new-borns (suggest hunters!)
Eggs hatch next turn.
>>
>>26294335

I would say its time to make weapons but we don't have graspers yet. Maybe its time for the workers to make specialized iron rocks to throw. I would say spears if we had any sort of claw. To my knowledge we don't.

Keep trying farmers

Flamekeepers need to keep the flame on the next turn.

Scavengers is going to be a slow process. They could dig for roots. Those are edible.

For the hunters I think its time for improved invisibility or maybe some stealth training.

The hydra is a problem we cannot face at this time.
>>
>>26290628
>Rooms
>Not Warrens

Sorry, my autism struck.
>>
>>26294481
You have graspers. Right now, they are pincers (claw+opposable thumb) It's crude at holding things but works well enough for firing arrows evolution will allow for 3 prong or hands upon success and crit respectively.

As for the Hydra. As it stands, killing it is nowhere near a feat you can pull off right now. You are not cold resistant and that thing is ridiculously high on my combat difficulty roll. High enough that it is considered mythical. Various pieces of it will be worth a ton (scales worth more than gold). Its meat would feed the hive for a long time, and if you have improved eat and adapt to gain its strengths (ice breath, multiple heads, and cold resist).
>>
>>26294518
What? I don't see warrens.
>>
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1.58 MB
1.58 MB GIF
>>26294615
>mind control the hydra
>infest it
>>
>>26294660
I like the way you think
>>
File: 1375056410096.jpg-(116 KB, 890x595, 1357328466764.jpg)
116 KB
116 KB JPG
>>26294660
>The Queen has an infested hydra as her personal pet and guardian

We must make it so.
>>
>>26294759
What should we call the Hydra?
>>
>>26294759
Hmm I see. Mind control bugs. Shove them into the chrysalis. They rise as a new bug as the parasite take over the mind completely and permanently, there genetic information is added to our own. We are the zerg. Resistance is futile
>>
>>26294766
how about Polycephaly
>>
>>26294766
bob
>>
>>26294766

I can't think of anything fitting for the hive. Closest I can come up with was the Egyptian scarab god Khepri.
>>
>>26294881
I meant shove the organism infected by the bug into a chrysalis and let it rise as a new bug. Kind of like how the mind flayers do it.
>>
>>26295004
I think Khepri is a good name.
>>
>>26295073
Yeah sounds cool for the hydra are we going to try and absorb there DNA and be able to make more hydras
>>
>>26295004
Not bad, I was thinking Cnidaria after the phylum that Hydra (not the mythical beast) are in.
>>
>>26295138
This could be interesting.

So, our hive now reveres the monster as Khepri, the Frigid Death
>>
>just another day in the elvish town
>"hey, I wonder what those bugs are up to. let's send some scouts"
>ants are riding around on giant cryo-hydra worms
>"okay, we're moving."
>>
>>26295154
Is there any thing we could do to speed up the evo points?
>>
>>26295244
Other than geneweaving? I don't think so.

Unless pampering the queen would help.
>>
>>26295301
I think royal jelly would help. A mix of nutrients, genetic accelerator, a genetic catalyst, all suspended in honey would be great. Unfortunately other than some really advanced scientist farmers I'm going to have to say this would be the result of ... Kyoji!!!
I mean gene-weavers.
>>
>>26295244
geneweavers. They will add 1 evo point a turn as well as work to improve the genetic health of the hive. They get to roll to negate bad effects and allow more directive to mutation in general. Technical successes increase their abilities.
You must have as many geneweavers as eggs/larva for them to be effective. otherwise they get a negative to rolls. Having more than perspective newborns will add bonuses.
>>
>>26295301
ahh never mind then
>>
>>26294424
Any way on the topic of the larva i suggest we divide them between farmers warriors workers and hunters.
>>
>>26295488
I
>>
>>26295488
>of the larva i suggest we divide them between farmers warriors workers and hunters.

What kind of division were you thinking? As of right now, the hive's diet consists of fungus and troll. I want numbers :D
>>
>>26295501
You don't have to correct everything. Learn to let mistakes go; unless they cause large amounts of confusion.
>>
>>26295531
Also, come to think of it, we should be getting close to the post limit soon. Think it's time to archive and set up a new thread?
>>
>>26295531
We have 37 so lets give each group 9 and the left over one can be a scientist or a fire keeper
>>
>>26295612
Is this acceptable to everybody?

Also, it's about time to decide the next turn.
>Warriors:
>scientists:
>farmers:
>Scouts:
>Hunters:
>hound masters:
>workers:
>Flame Keepers:
>scavengers:
>>
Alright, now that we have done some diplomacy, maybe the elves won't shoot at us.

I propose a scouting expedition into elf lands. Stay away from major settlements, leave people alone, and if attacked retreat. We should establish our non-hostile presence in the region and, if they scout, we should return the favor.

Scouts: West
Scientists: one goes with scouts, tries to observe how elves manage to live without being insects
Farmers: strike the earth
hunters: near lake
hounds: train to sniff for good mushrooms and fungi
workers: dig farming pits
flame keepers: experiment with firefighting
scavengers: wood collection
>>
>>26295712
Our scouts were killed by the hydra. Time to refil those lines and send them north for completeness.

Our warriors have melee combat. We would have to sacrifice more than a few to hit that thing with enough paralytics.

Our scientist should help the farmers.

Our farmers should keep on farming. A request to the scavengers for mushrooms and moss.

Our scouts should talk to the scientist and hunters.

The hunters should talk to the scientists about fishing there has got to be an easier way.

The hound masters should continue raising hounds. Later the scientist should convert one into a bug.

The scavengers should gather mushrooms moss, fallen trees, fruit, roots, nuts, berries, and talk to the hunters about fishing.
>>
>>26295784
I like this can we send the scientist that aren't going out the farms so we can hopefully learn how to farm better
>>
>>26295784
Everyone agree?
>>
>>26295833
Our hunters were scouting when they were killed by Khepri.

That and we failed to get poison. We have a paralytic antidote instead.
>>
>>26295884
Dang it. Let's try poison again.
>>
>>26295902
gene weavers first
>>
>>26295902
No, geneweaving. I'm getting sick of waiting for shit.
We need to put that on priority.

Geneweaving -> caste specialization -> Abathur
>>
>>26295902
We can after we get Geneweavers. It will take 3 turns to study and if it fails and is paralytic poison again, it will not have a negative effect.
>>
>>26295948
I forgot to add after geneweaving
>>
>>26295784
>>26295833
Anyway, we need to vote on what to do here.
>>
>>26295973
Go with spiders plan then mine on the next turn
>>
>>26295973
If there are no votes in the next 5 minutes, I'll roll a d2
>>
>>26296020
Will do
>>
>>26296020
I agree. It's good to plan long term like that.
>>
>>26296020
I concur with this
>>
>>26295784
http://www.youtube.com/watch?v=SDWhujtOPKY
Elven lands soundtrack 1.

Your scouts happen upon a small farming settlement to the north of the elven city that you escorted the elves yesterday. There are only 10 elves in this farmstead. The elves are bewildered at the sight of you, but have no real defense for the farm.

The Scientists (Rename to Observers?) (Natural 1) scurry straight up to the elves, scaring the crap out of them. The elves shift back uncomfortably. The Scientists then proceed to try out the farm. They lift a plant out of the ground and try to consume it at which point everyone is chased off the farm.

The farmers clearly don't know what the hell they're doing here (8/100) nothing seems like it will grow this turn.

The hunters go to the lake and start fishing. They use nets in order to catch fish and come back with nets bursting at the seems. (Learned netted fishing +5 bonus to success when fishing)

The hunters teach the wolves to search for fungus via scent (does not apply in other situations).

The workers clunk around digging a farming pit, but haven't finished the opening for rain and sunlight.

The Flame Keepers get a little burned when practicing and don't learn much about firefighting.

The scavengers collect wood like beasts. They also learn to differentiate different kinds for strength, flexibility, and other things. They learn how to cut the logs so that they can be rolled up the mountain.
>>
>>26295833
North of the Elven Farm or North of the lake?
>>
>>26296439
North of the Lake
>>
>>26296406
>scientists
>nat 1

More like renaming them to screw ups.

Seconding north of the lake.
>>
>>26296406
>>>>>>>>>>Civ: Insects
>>>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>>>Location: Cliff face
>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 7 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 8 hound masters (elite), 19 farmers, 6 scientists. 37 Bugs (unassigned). 10 eggs.
>>>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room.
>>>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries
>>>>>>>>>Conditions:
>>>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>>>Fed
>>>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>>>The Queens chamber is very shiny
>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>>>Bugs can smell other bugs.
>>>>>>>>>Pheromone scent totems.
>>>>>>>>>Wolves south of Trolls.
>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>>>Identified other civilization as elves.
>>>>>> Captured troll - cattlizing for food
>>Reputation with elves increased by a lot
>>Cryo-Hydra lair to the east
6 EVO POINTS
>>Working on Geneweaving (16 points)
>>
>>26296406
Forgot about the warriors. They work on creating bows in collusion with the scavengers. They manage to make it work with their graspers. Now all they need are arrows. They petition the builders for them.
>>
>>26295833
Ok, I need a little revision done to this. What do you want the warriors to do? Are hunters researching fishing still? They just improved their method once.
>>
>>26296680
If the hunters can talk with the builders they can start a fish farm. We don't want to over-fish. And being partially self-sustaining is a great idea.

The Hunters have they see any other sort of game. The netting is good but I wonder if it works on land game. We should but that to the test.
>>
>>26296726
They used it to capture the elves.

And what are the warriors doing?
>>
>>26296726
>fish farm

Genius!
>>
>>26296758
Well then its time the hunters and scouts an fighters come together about fighting larger game such as the hydra.

The warriors won't get experience unless they're fighting something. I don't suggest they fight the hydra. Maybe the warriors could train to use fire as a weapon. Is acid flammable. Or would they have to spew oil.

I'm trying to find more ideas without going directly for a mutation. Its very difficult.

Rock spears would be great. I think we can throw them.
>>
>>26296836
They just made bows and could possibly learn archery which would work with fire.

Stone javalins it is :D
>>
>>26296547
The warriors (96) craft masterwork stone and wood javalins which can be hurled before combat.

The farmers are confused as hell but the scientists pick up slack for them and uproot all of the crap that they planted to replace them with seeds

The scouts (97) learn to bathe in mud to hide their outwards scent from others. This works in conjunction with camoflage. The terrain doesn't change much, but there are a lot of animals in the area that are ripe for hunting (+5% success rate here)

The hunters figure that there may be a way to cultivate fish. They don't know how yet, but they do know that they will need a pool in order to try this. They petition for the workers to start working on this.

The houndmasters (91) figure out a new way of breeding and rearing wolves. Wolves no longer have to be broken in.

The Scavengers (98) find various mushrooms and fungi that can be grown. They also figure out how to tell if plants will have adverse effects to the hive (NEW CASTE AVAILABLE -- Alchemists)

The workers craft stone arrows in the same demeanor of the elven ones a perfect mimic.
>>
>>26297165
Forgot flamekeepers (83) Learn the inner workings of the flame. They know that flame needs oxygen to burn and that smothering it will put the fire out. They also know that water does the trick as well (can now prevent fires). Using this knowledge, they figure out a way to keep the hearth going strong despite all of the openness of the farms. (can now direct wind through the tunnels so as to benefit the hearth and all other flames

So, 5/8 of your castes had critical success.
>>
>>26297165
lets get half of the workers to work on that pool
lets get the other half to work on a archery range
>>
>>26297265
>>>>>>>>>>Civ: Insects
>>>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>>>Location: Cliff face
>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 7 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 8 hound masters (elite), 19 farmers, 6 scientists. 10 larva.
>>>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room.
>>>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>>>>>>>Conditions:
>>>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>>>Fed
>>>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>>>The Queens chamber is very shiny
>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>>>Bugs can smell other bugs.
>>>>>>>>>Pheromone scent totems.
>>>>>>>>>Wolves south of Trolls.
>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>>>Identified other civilization as elves.
>>>>>> Captured troll - cattlizing for food
>>Reputation with elves increased by a lot
>>Cryo-Hydra lair to the east
8 EVO POINTS
>>Working on Geneweaving (16 points)
Half-way there

Also, where will these new 10 bugs go next turn?
>>
>>26297353
Should I be archiving and making another thread?
>>
>>26297165
>YES!!!

Now the workers need to create an outdoor range. I would suggest building an outdoor base. But its one step at a time.

The scientist to me are like caste improvers

The scouts have learned camo good. Have they learned to map things.

We only have seven scouts. That number needs to be boosted. 2 more hound masters, 1 farmer, 4 scientist and the rest go towards scouts.
>>
>>26297386
Yeah probably a good idea
>>26297430
I like this but I think we should get some of the workers working on that pool for the hunters
>>
>>26297430
An outdoor base would be a good idea.
>>
Archiving. Look for another thread soon

Caphca: stop
Definately a sign
>>
New thread here

>>26297725
>>
>>26291722
kill the elves, they are clearly evil
>>
>>26297742
>>26297662
This thread still has 80 posts until autosage.
>>
Bump.
>>
>>26297981
You're clearly trying to cause trouble.


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