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File: 1340678690440.jpg-(39 KB, 452x350, Arbor Turf.jpg)
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GoT Quest Lifeboat

AAAAAAAAAAAAND engage?
>>
>>19628133
It's alive, I made it just in time. The last one is gone, it has sunk beneath the waves. But everything important was archived. We have the logs on suptg.
>>
Turning from the wall and blushing (if just a little less than before), Dalyna half dances across the battlements as her maid tosses small stones into the river, leaning over the edge to watch them plink down the curtain wall and into the cold water below.

"My father warned me to beware young men with compliments and kind words... Am I to be careful of you, my lord?"
>>
>>19628172
Thank the Seven.
>>
Spread the word, guys. Get everyone back in here.
>>
>>19628181
Someone who you ought to be wary of would lie and give the same answer that someone who you should not be wary of would give.

So I would encourage you to form your own opinion of whether you should be careful of me rather than relying on my words.

That being said you should probably be a bit careful of me, I do come bearing compliments and kind words, though all of them are richly deserved.
>>
Thank the Seven indeed.

>>19628181

Of course you should be careful my lady. You should be very wary of me. My rougish good looks and great reputation should make you wary. My strong sword arm and sterling reputation should make you wary. The idea that I love totally the woman i devote myself to without thought to another should make you incredibly wary.

If you are the type of woman who cannot handle that, then by all means you should be wary.

>>19628313

I was almost ready to call it quits. We'll keep the thread alive by bumping it.
>>
>>19628133
Am I the only one who thought to go on foolz and search for it there?
>>
>>19628336
Okay now thats smooth.
>>
We compliment her, and assure her that she should be wary. She smiles at that, and accepts our offered arm. We spend the next half hour or so walking the wall in a slow circuit, talking about her families home in the wine country, her love of horses, and what the riverlands were like as we were growing up. By the time we return to the river tower, she is clearly a little more relaxed and comfortable.

"This has been a wonderful night, my lord. Thank you for your hospitality and your arm, but I think it is best if Lizzie and I retired for bed." Her maid nods, thanking you for the tour, before taking the hand of her lady.

Turning as she leaves, Dalyna says "And thank you for the music box, my lord. It is wonderful." She and the maid disappear down the stairwell of the river tower, leaving you alone on the battlements with your thoughts.

>Wat do?
>>
>>19628447
Damn we're smooth. We should probably head to the hall, get some food if there's any left, raid the kitchens if not, see if there's anyone we need to talk to and head to bed.
>>
>>19628447
Get some sleep. Damn we've been firing on all cylinders for so long don't want to wear out.
>>
We slip down into the kitchens, and nod towards a few of our guards who are sealing up the room for the night. Serving girls are clearing away the leftover food and sealing the casks, but you steal the leg of a duck and some bread before retreating upstairs. You finish it off before climbing into bed, passing out while thinking out the cute little dimples Dalyna gets when you would make her smile.

The following day, you are awoken early by servants, with a letter from Coyle to prepare a few things before Lord Portain and his men arrive.

>What to do today:
>Examine the tourney field.
>Check on the preparations for the mighty feast.
>Decide if you are going to compete in the joust today.
>>
>>19628613

yes, we are going to compete in the joust today. Why the hell not. We aren't going to go all Gregor Cleagane and kill some people though, are we?
>>
>>19628613

First we should go down to the kitchens, see how the preperations are going for the feast, and grab a quick bite to eat as well.

Then we should head to the tourney field to make sure everything is running smoothly.

I believe we should joust today, perhaps asking Dalyna if she will give us a token of her favor.
>>
>>19628613
How good are we at the Joust, if we're likely to make a good showing, not necessarily win, but make at least a good showing than we should, otherwise we should probably stay out.

First thing to do however is check on the preparations for the feast, make sure everything is getting prepared, the kitchens are cooking, grab some bread and cheese while we're there. Then we examine the tourney field.
>>
We head downstairs, and inspect the kitchen. All the firepits are working, with several huge pots of water beginning to boil. Two deer are being butchered on the center table, along with a collection of massive, deepwater fish. Your head cook is currently managing about twenty rushing servers, and you are lucky to be able to avoid that. You grab a hunk of bread and a few oranges on the way out, heading towards the yard to find Ser Bushy.

You ride down to the tourney field with Ser Bushy and Ser Wallgrave. Your carpenter and servants have constructed a fine set of seating, with room for you, the Redwynes, Lord Portain and his men, and several other notables. The field has been cleared and looks quite good. As for your skills, it has been quite a while since you shouldered a lance. Since much of your time is spent onboard a galley, rather than a horse, your jousting skills might be a touch rusty. However, you feel that you could make a good showing of yourself.
>>
>>19628802
Go for it, Bushy will almost certainly knock us on our ass but we might get some good tilts in, ought to be good fun.
>>
>>19628861
We decide to ride, to which Bushy smiles. He makes a crack on your ride back, saying that he can loan you a lance since you probably lost yours in a lake somewhere. We decide to spend the rest of the morning reading in the gatehouse, awaiting the arrival of our neighbors. Just before noon, you hear your sentries announce someone's arrival with hunting horns.

You can see the snaking form of Lord Portain's column arriving. Rushing down the stairs of your gatehouse, you meet Lord Portain as he dismounts, and shake his hand as he walks over, accepting the wine you offer immediately after. With him are two score knights and riders, and two well-appointed carrages. As one of the carriages opens, a lovely woman steps down, and grips Portains hand as she leaps a small puddle, deftly keeping her dress of light blue and white clean. Turning to you, Portain says "This, ser, is my wife Lyza Cordwayner. Darling, this is Lord Dustain Karban, the man who made sure I returned home without a scratch on me." At that, the woman curtsies. "Thank you, my lord, for making sure that my lord husband didn't fall off his horse and bruise his thick skull as he thought he was a boy again." At that, Portain laughs. "You can see what I love her... Is Redwyne around? I haven't seen him in years."
>>
>>19628948
It was no trouble at all Lady Cordwayner, it was my pleasure and honor to ride with your husband.

I do believe he is, his exact location is a mystery to me, but unless something has changed within the past 12 hours he ought to still be here.
>>
>>19628948

My lady, only the ground would be bruised if Lord Portain hit his stubborn head on it.

Lord Redwyne should be at the stage awaiting the jousts.
>>
The two of you head towards the main hall, as Portain talks about his recent anti-smuggler offensive. "We put two more units of my rangers into the woods, but so far the most they have turned up is a handful of poachers... I am not going to stop scouring the woods though, until I feel sure that there are none of that band left. I assume you told Lord Redwyne about that?"

The two of you talk about potential theories for the raiders as you climb the steps and enter the great hall, before taking seats near Paxter Redwyne. Portain re-introduces himself, as he hasn't seen Paxter in nearly fourteen years.
>>
>>19628948
Why is that family so awsome?
>>
>>19628948
Portain is so fucking bro it hurts. Hang out with our good friend, make sure redwyne knows how much he helped with the bandits/smugglers.
>>
I'm normally not a fan of Quest threads, but the Game of Thrones ones have been fairly engaging so far, especially the adventures of good Ser Karban. That said, while I know that the quests occur in different time periods it'd be neat to have some crossover of characters/houses... eh, I suppose the huge distance between /tg/'s custom houses makes thigns difficult too.
>>
>>19629175
I vote if we ever have kids one of them is to marry into that family. I see only good things coming from it.
>>
You, Lord Paxter, and Lord Portain spend probably an hour or so talking about the state of the northern coast of the Arbor, and about the excitement for the tourney that afternoon. Paxter is very, very interested in the story of the smugglers, and promises he will double the security around the warehouses in wine country, to make sure these guys can't get at it again. He also thanks the both of you for seeing to it personally.

By around two or so, everyone who is in the keep is heading towards the lists, to compete or get good seats. You are riding a little uncomfortably, what with being in full plate and all for the first time in a year, but it comes back naturally. Nearly twenty riders will be competing in the joust, and your first match is a young hedge knight who traveled with Portain, a man named Jakob Rowan.

>Roll 5d6 for our joust.
>>
rolled 3, 6, 4, 2, 2 = 17

>>19629386
Let's do this. Put on a good show.
>>
rolled 6, 1, 1, 3, 6 = 17

>>19629386
H-h-here we go!
>>
rolled 2, 2, 6, 3, 2 = 15

>>19629386
Jousting!
>>
rolled 3, 2, 4, 2, 5 = 16

here we go
>>
rolled 4, 3, 6, 4, 1 = 18

>>19629386

they see me rollin
>>
Looks like 17, hopefully we don't get owned by the hedge knight. Oh, we need to ask for a token from the lady, don't we?
>>
>>19629438
>>19629436
>>19629424
>>19629412
>>19629404
We have found the one thing Dustain is not successful at, Jousing. Our rolls are pretty damn average.
>>
rolled 3, 5, 3, 6, 4 = 21

>>19629386
this is an early roll for the next time.
>>
We kick the spurs into our horse, riding forward fast. We put the tip of our lance straight into Rowan's shield, splintering it and sending his strike wide.

>Roll 5d6 for our second pass.
>>
>>19629386

It's cool, if we win the tilt, we'll just have the band play the music of the music box we gave her.

It'll be a little secret between us and her.
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>>19629467
I now know how the quest ends.
Next tilt we roll all ones and unfortunately die whilst a horrified crowd looks on.
>>
rolled 4, 6, 6, 4, 6 = 26

For the hot girl.
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>>19629470
Smart fucking idea, thanks.

The second strike sends him reeling from the horse, putting him into the dirt with a metallic thud. His answering strike hits us hard, but we tighten our legs and steady ourself, balancing out and riding high to celebrate our first victory.

>Roll 1d100 for the next pairing and gimme five minutes. Gotta go grab a beer from the fridge.
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>>19629499
Quite so my good man, for the hot girl indeed.
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>>19629499

Dubs and a 26? did you just kill that dude?
>>
rolled 64 = 64

>>19629518

Did we get a chance to grab a token from the young Lady Redwyne before the jousts began?
>>
rolled 51 = 51

>>19629518

Rolling that 1d100. The seven give me strength.
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>>19629543
We haven't, but we could ask for one on the next tilt.
Ser Bushy, Ser Crane, and Ser Flowers all win their first tilts as well, with Ser Flowers doing it in excellent form, unhorsing his opponent (the young Ser Cargill) with one strike.

Before we tilt again, against Ser Crane, we ask Dalyna for a token, for luck. She responds that only the unlucky need luck, and if you want a ribbon from her hair, you need to wind up flat on your back first. At this, Ser Crane laughs at us, and promises to not dent our 'lordly head.'

>Roll 5d6 to joust against Ser Crane
>>
rolled 5, 1, 6, 6, 5 = 23

>>19629714
>>
rolled 2, 2, 1, 5, 2 = 12

>>19629714

should we take a dive in order to get the token?
>>
rolled 1, 1, 3, 4, 5 = 14

Let's lay into Ser Crane.
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>>19629714
Well even if we lose we get a ribbon from her, so really unless it seriously injures or kills us, no matter what it's good in my books.

And I'm not going to roll after that 23.
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>>19629759
>>19629761

Looks like you two are trying to get us face down into the dirt
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>>19629785
I'm telling ya, this is how we die dangnabbit, the dice gods have abandoned us for this tourney.
>>
We give Crane a fair strike, splintering our lance on his shield. He, however, rings us pretty good as his lance glances off our helmet, making the world go technicolor for a minute before the blood comes rushing back.

So, aside from the huge bruise we are about to have in the morning, we need to show Crane why we are the lord.

>Gimme another 5d6 to get some payback on him.
>>
rolled 1, 1, 4, 4, 4 = 14

>>19629844

Lets rock this guy
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rolled 6, 4, 4, 3, 5 = 22

>>19629844
It's payback time.
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>>19629876

I hope DM takes your roll over my pitiful 14
>>
rolled 5, 1, 3, 3, 1 = 13

This is it. This dice roll is going to hurt like a mofo.
>>
We suck at jousting, finally we are bad at something.
>>
On our second pass, we strike Crane on the breastplate. It is a good hit, but it doesn't stop his lance from catching our shield just so, splintering it into a thousand pieces.

This puts him in the lead, point wise, and we have but one pass left.

>Roll 5d6 for glorious victory!
>>
rolled 4, 5, 5, 2, 2 = 18

>>19629952

for glory
>>
rolled 2, 5, 2, 5, 4 = 18

Who knowns.
>>
>>19629948
>>19629948

Actually, we are just average at jousting, but it gets overshadowed by everything else we do.
>>
We ride at Crane hard and fast, hoping to really hammer home our attack. He comes at us just as fast, lance angled high towards our shield.

We strike him just left of the center of the shield, our lance cracking with a thunderbolt-like snap. His lance, however, glances off our shield and scores, meaning that he will beat us on points. He rides up to us after the last pass. "A good showing, my lord... And while it may not be the ground, I hope it is enough to get you your token." We shoot him a dirty look, and say something about what his mother did with horses, which makes him laugh so hard his helmet involuntarily closes.

Riding up to the box, Dalyna takes a small red ribbon from her hair. "A small token, ser, to ease your wounded pride... And perhaps to ease your eye, as well." You grimace a bit, as you can already feel your left eye swelling shut, but you take the token anyways.

>Roll 1d100 to see who else is winning.
>>
rolled 31 = 31

>>19630081
Damn you dice, you have betrayed us, but fortunately not at anything that important. Rolling.
>>
rolled 38 = 38

>>19630081

Alright, let's see who wins.
>>
rolled 17 = 17

>>19630081

Well I can't be too mad that we aren't the best at everything we do.
>>
rollan
>>
rolled 55 = 55

>>19630150
oops
>>
Ser Flowers comes up with a win against Ser Bushy, breaking two lances to Bushy's one. Crane advances from your match, to face the lucky seed, a man named Ser Timothy Shanks who rides with Portain.

We strip off our armor, listening to the crowd cheer as Shanks is unhorsed by Crane in the second pass. We put on a fresh set of clothes and wrap the ribbon given to us around our left wrist, before belting on our sword and heading to the stands to watch the final match.

>Roll 1d100 to see who wins the last match.
>>
rolled 71 = 71

>>19630181
>>
rolled 47 = 47

>>19630181
>>
>>19630181
Crane better freakin win.
>>
Despite Flowers riding well, Crane breaks three lances to one, the final strike splintering his lance into such a blizzard of wood shards you are afraid someone in the crowd might be injured by them. Luckily, however, no one is hurt except for Ser Flowers pride, and Ser Martin Crane is proclaimed champion, and receives the silver drinking horn and cask of Arbor Gold promised to the winner. Ser Flowers and Ser Shanks, as the runners up, each receive a cask of the finest wine you have in the cellar, a bag of one hundred gold dragons, and the acclaim of the crowd, who cheer the three knights so loudly you can feel it in your chest.

>Unless we have anything we want to do our say, that moves us towards the feast.
>>
>>19630277
Congratulate all three knights. Applaud their valor, courage and skill.

We're supposed to do that, we're throwing this feast and tourney.

It doesn't feel that bad to lose when the guy who beat you took the entire tournament.
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>>19630277

Feast.
>>
Since it seems lord Redwyne specifically wanted to talk to us about the letter we may want to arrange a time for that before he leaves. He may have some special considerations he wants us to know of.
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>>19630319
We work that fact into a joke, saying that the only reason Crane doesn't have to eat in the stable after beating us is because he won the tourney. We also applaud everyone who rode, and especially the bravery and skill of the two runners up and Ser Martin. As the crowds filter off, the noble delegation returns to the castle to wash and prepare for the feast that night.

The feast on the final night is the most lavish you and your staff can put together. We start with plates of fresh greens, sliced tuna, and wild onions. After that, vast plates of fresh breads cooked with herbs and oil, huge platers of cheeses, and bowls of turtle soup come next. The main course is a three-part affair, with fresh pies stuffed with rabbit and carrot are served around the two massive shapes of the roasted deer. Sitting around the venison are numerous bowls of boiled crabs, mussels, clams, and prawns that were cooked in the same water as the onions.
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>>19630319
This. Nothing looks better than a winner, but we've already lost so at best we can do is look like a good opponent.

Then feast
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>>19630277
Congratulations Crane at I lost to the overall victor, that hellps salve my pride. That and the fact I won the prize. "hold up our left wrist"
>>
>>19630384 CONTINUED

The desert is composed of massive cakes of sweetbread, baked with honey and sweet herbs. Throughout the whole meal, the wine flows constantly, the best of your cellar opened up to the high table.

During the meal, when Lord Paxter goes to dance with Lady Portain, you and Lord Redwyne are left alone at the high table for a moment. He turns to you. "Your hospitality has been wonderful, Dustain. I am glad we have had this chance to better come to know one another... As for that letter I gave you? Reveal it to no one. Save it until my son is lord, and show it to him when you travel to Ryamsport to swear fealty. Be there for him, because he might need you there when I am gone. More than he might think..."
>>
>>19630473
I had already planned to support him in whatever ways I could, to advise him honestly. I figured it was something along these lines.

He is a good man from what I have seen of him and I will happily aid and serve him when the time comes.
>>
>>19630473
My lord it is an honour to serve such a noble family as yours. I shall do as you say and I wil always do all thats is in my power to aid the House Rewwyne.
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>>19630473
So the clever old lord wants us. Definitely gonna be some loyalty machinations going on when he dies, since we are such the clever fox and all that. Nice. We should dance with his daughter now, to show him we might need more convincing.

But seriously, there's very little chance he's marrying his daughter off to us. It is kind of strange we haven't had any offers yet, but then again we are a relatively new lord. A smart, influential and rising one, but young nonetheless. I vote-

1-Dance with the women there, make sure we dance with the daughter
2-Make sure and speak with both Paxter and Portain, arrange a hunting trip or some excuse to get the both of them back on your lands sometime in the future. Maybe have Paxter come with you on your smuggler hunt? Always nice to have the new boss see you kicking ass.
>>
ACtually DM, can you color the part of the map that we control? We might be a pretty strong house in terms of land by now.
>>
You thank him for the letter, and swear upon your house that you will be there for him and his family, no matter who has the mantle of leadership. He smiles, and excuses himself, saying that he should probably get to bed before he nods off at the table and looks like 'some antique old bastard.'

We descend to the lower tables, and ask Dalyna for her hand in a dance or two, which turns into the next five. The last song is "The Maiden and the Bear,' and the two of you escape the hall after the last pass, sweaty and laughing, to the balcony on the southern side of the keep, smuggling a tankard of Arbor red with you.

She turns to you after the first big gulp. "My lord, you are a.... Terrible dancer." She dissolves into giggles before taking another sip.
>>
File: 1340687154556.jpg-(33 KB, 1142x577, kljg'adg.jpg)
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>>19630592
Just finished that, actually. And our lands haven't been expanded YET, but they will be upon Redwyne's death.
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>>19630629
And you are a wonderful one, you somehow managed to make me not look like a fool, and impressive feat.

I am many things, but sadly jouster and dancer are not what I am known for. Though under your tutelage I'm sure I could become a mediocre dancer at the very least.
>>
>>19630629
Guilty as charged milady. I'm afraid I will have to ask you to many a dance yet if I'm ever to get better.
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>>19630644

Ty for that. Shit, I thought we had all of the windingwater river on lockdown. Oh well.
>>
>>19630644
aww shit, looks like we're getting our new land from house cargill. Might have to buddy buddy with him before the old man dies.

To the lady, "It is difficult to dance with one eye swollen, mi'lady. It also doesn't help when you are distracted by your dance partner as well." Say it with a wink, then wince. See what she does.
>>
>>19630693
Nope, but when the current Lord Redwyne dies he'll pass quite a bit of it to us which will seriously expand our holdings.
>>
>>19630693
The youngest house, after us, is the western branch of House Cargill, with is nearly seventy years old. You can earn a lot in that time.

You use the joke about becoming a mediocre dancer, which sends her back into giggles. You come closer, to lean against the stonework and look up at the sky, closing your eyes and enjoying the breeze. "My lord... I am not sure what you think I am." You turn towards her, and Dalyna presses her mouth against yours before you even open your eyes. It goes on for more than a while, before she pulls away. "You are sweet, my lord. And kind. And very, very charming... But I am above you. I am worth more than an entire fleet of ships loaded down with my fathers wine, and a man of your station, no matter how charming, isn't worthy of my hand. I don't say that with any malice, ser. But my family would never give me away to a man such as you, no matter how happy that would make me."

She pauses, looking at you, desperate for some kind of validation. Maybe even just to be shouted at or spurned or kissed again. You suddenly realize that she is still just a girl, barely a woman.
>>
>>19630796
>>19630796

Kiss her back. Then say a lot can change.
>>
>>19630796
Give her a quick kiss back.

Tell her that we have had these lands for two years and look at how they have changed in that little time. Much can change Milady, remember that. If it is for the best then we shall not marry, I only ask that you do not discount me quite yet.
>>
>>19630796
Smile. "Perhaps I am just a man who wishes to enjoy the company of a beautiful woman for a spell, hmm? You are right, it is not a habit of high lords to marry their daughters off to their bannermen. But you have managed to convince me otherwise, for a while. And it's not as if you are protesting the attention you recieve from me."

then kiss her again. we must be the dashing rogue.
>>
>>19630796

Kiss her again.

I may not be a dragon yet, my lady, but your father gave me these lands, and in two years I have turned them prosperous. Like waves upon rock, I will rise until I can be worthy of your hand.
>>
You throw a quick kiss back to her, before taking a long drink of the wine. "Don't think that just yet, m'lady. So much has changed so fast... Who are we to say anything to fate or the will of the Seven?"

You head back inside, grabbing a glass of dry red before getting lost deep in conversation with Paxter and Ser Flowers as they talk about next years Tourney of Thorns, the bi-annual tournament hosted by the Redwynes that only knights of the Arbor can compete it. By the time the party is breaking up, it is well past midnight, and most of the revelers are drunk or asleep on their feet. You stumble up to bed, collapsing into your mattress without even bothering to fully take off your doublet.
>>
rolled 4, 6, 1, 5, 6 = 22

Doing that wont end well at all. No kissing.
>>
oh yeah, I forgot. We need to fucking practice jousting. Not just for tourneys, but if there is an actual war we might have to fight on horseback with a lance. See if Ser Crane will help us, hmm? Probably have to pay him.
>>
>>19630796
If my guess is right the father will die soon. When that happens we need to be ready with a force strong enough to help his son take his seat. If we help enough perhaps he will grant us the lands of a lord that has fallen out of favor. Also lets not forget that since the father is soon to die it is more than likely it will be her brother that arranges the marriage not the father, so we need to get in with him good.
>>
>>19630796
Even if this is true my lady, every thing I have told you during your stay here is true. You can't blame a man for wanting to pay compliments to a woman so deserving of them even if nothing will come of it. I do hope that the man you marry will treat you with all the care you are worth.
>>
>>19630796
Also do we have any idea as to how her brother feels about her? does her happiness matter to him or is she just a political to to marry to whomever he wishes?
>>
>>19630944
Waking, you realize that perhaps your skills with a lance have degraded a bit too much. You had probably need to practice with Ser Crane and Ser Bushy, as they have the skills to help get you back to form again.

In the morning, the castle is a buzz with activity as nearly a hundred riders prepare to head towards Dawn Hall. Lord Paxter is organizing the column, making sure that his sister is comfortable in her carriage and the Lady Portain is adequately set. You descend to the kitchens, stealing some fried bread and salty white cheese before being stopped by a member of Lord Redwyne's serving staff. "M'lord, my master Lord Redwyne wishes to speak with you before he and his company leave. I believe he was breaking his fast somewhere in the keep."
>>
And now what we did last night comes back to haunt us.
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>>19630986
lets go see him then
>>
>>19630986
Of course, do you know where I could find him or at least the general direction to head?

If she doesn't know head towards likely areas and ask people along the way if they have seen Lord Redwyne.

This could be bad as he could have found out about last night. He's either going to be annoyed, warn us, or be impressed by our ambition.
>>
>>19630986
Of course we shall be go there presently.
And then let us see whats up.
>>
>>19631013

Most likely. Lord Redwyne knows what kind of man we are though. He knows damn well we would try something like this. We are ambitious like fuck.
>>
>>19631013
Dun hate bro, we're a ROGUE LORD

SHAKIN UP THE SYSTEM

HE'S GONNA TELL US TO GIVE HIM OUR BADGE AND TELL US WE'RE A DAMN GOOD COP
>>
You find him in your solar, breaking his fast with boiled eggs while reading over your seasons harvest of olives. Even at his age, he is constantly inspecting the output of his lands, making sure that his bannermen are always growing, always harvesting and brewing and making wines. For a brief moment, you get the feeling his need to watch his bannermen might keep him alive indefinately, a forever aging man who will nod along as people compliment him and give him titles, only to ask how productive the shepards of the hills have been, or how many bushels of barley were harvested from the Salthills that year.

"The comforts of your home have been marvelous, Dustain. It has been my honor to share your bread and salt for these last three days. I have left a gift for you in the rooms you lent to me, but please, do not open it until we leave." He stands, shuffling towards the door. "See my son before we depart. I think he had mentioned needing to speak to you... Something about something. I can't be bothered to remember it this early in the morning. I will see you in the yard before we ride." With that, he troops off towards the stairs, a servant carrying his cloak behind him as a few others finish packing his belongings into large chests of ceder and yew.
>>
Well that went better than what i expected. Still we have his son to see, so not clear yet.
>>
>>19631054
Time to become BFFs with the next lord
>>
>>19631054
Go talk with Paxter, and mentally sigh in relief at the trouble we likely closely avoided... once we've seen them off, we need to rush back to the chambers, I'm curious as hell now.
>>
>>19631054

Well that wasn't so bad after all. Let's go and see Lord Paxter. Perhaps we can wish his sister a safe journey at the same time.
>>
>>19631054
Of course Lord Redwyne.

Find Paxter and talk to him.

I wonder how much he knows and what's in the gift, though it'd be rude to open it before he left so we shall not do so.
>>
>>19631090
Yep see the sister off but don't be too pushy in the romance department. That could be a big handycap later on if the brother or father doesn't approve. Just be kind and sweet to her.
>>
Paxter is chatting with Ser Crane, and welcomes you warmly. "These last days have been the highlight of my trip, ser. I look forward to the next time I have an excuse to journey north to the coast and share your hall." He claps Crane on the shoulder, congratulating him one last time as he walks away. "You should expect ravens from me, Dustain. I need men, younger men who aren't so set in their ways. Some day, hopefully not too soon, I will be the Lord of the Arbor. When that day comes, it will be men like us who lead the Arbor into wealth and glory."

The two of you walk towards the stables, where Lord Portain has just mounted. "After my hospitality, lord, the comforts of your hall seem a fair compensation.... If you promise to open your cellars to me and my knights again, you can come to Dawn Hall any time you like." You laugh and shake Portain's hand, and wish him a safe trip. You walk towards the main gate to see them off, waving to knights you have met and the nobles you have hosted. Leaning from her carriage, Dalyna just smiles at us and waves a hand, before rumbling out of sight.
>>
>>19631139
Yeah, no hard feelings after all, if things don't work out with her, we still have the HOT.DORNISH.WIFE plan.
>>
>>19631158
Now that they are out of sight calmly and slowly RUN AND OPEN THE PRESENT WEEEEEEEE PRESENTS!
>>
>>19631196
And then we find a death threat to stay away from his daughter.
>>
>>19631216
admittedly if that happens I figure we throw our head back and laugh and laugh and laugh. Then we thank the Seven that we never slept with her.
>>
>>19631169
what's with the whole dornish wife thing? i don't recall it ever being said that they were that great in the books, but i haven't read them in awhile.. is that something from the show?
IMO we need to marry whoever will give use the best position power wise. We could marry a pretty well placed wife, use the influince to rise to power, and then pull a robert and have as many dornish hoes as we like.
>>
>>19631158
Calmly go and find the present, do not look excited or anything on our way, we're not sure how much Lord Redwyne wants others to know about them.
>>
You watch the column ride for about fifteen minutes, until they are beyond the outlying buildings of Saltmouth and are winding along the coastal road, heading west towards Dawn Hall. Walking back to the keep, you remember the gift your liege left for you, and walk up the stairs to the apartments the Redwynes had used. The small package on the desk in the room looks remarkably large, if just because it is one of the few things in the room. Opening the small wooden box, you see a small, link-shaped pin of dark metal with slight waves resting on a bed of black velvet.

The small scrap of paper under it reads "This was once part of the chain of a maester who served me decades ago. He said that is was one of the rarest links a maester could forge, and I had it reforged after his death. It has sat in my treasury for the last fifteen years, but I think you should have it now. - Pason Redwyne, Lord of the Arbor
>>
>>19631237
According to the books, Dornish women are quite promiscuous and exotic by the standards of most women in Westeros.
>>
What can we do with it?
>>
>>19631237
Mainly it's just that Dornish women are the best. First off they hold more power and prestige than women of the other lands, second they tend to be hot, exotic and sexually active.

>>19631259
Is that Valyrian Steel? Because if so, damn.
>>
>CRUNCH TIME
Time to roll for the state of our house. All right folks, gimme 2d6 and roll well. May the luck goddess not abandon us now.
>>
>>19631259
fuckk yerr valyrian steel. what the hell are we gonna do with a piece that small though? Maybe it's big enough to make a dagger?

Time for jousting lessons and learning more about this mad maester. Also, has ANYONE heard something about a marriage to some hot dornishwoman? Kind of crazy we haven't gotten any offers.
>>
rolled 3, 3 = 6

>>19631330
Rolling for the state of the house.
>>
rolled 3, 3 = 6

Rolling
>>
>>19631263
So we want a promiscuous wife? How is that a bonus? Marry a wife from the reach. Since the reach hates dorn with a passion marrying someone from dorn would not be good for as young of a house as ours and since we are not technically from the reach either we need to marry someone from here to show the we have integrated, as it were.
>>
>>19631345
If I remember correctly, being promiscuous gives a bonus to the potential of having children or something... But that's more of a character to character basis, not just a Dornish thing.
>>
>>19631345
My only counterpoint is Hot Dornish Wife sexings. We'll have to see our options when they're presented to us and make a decision then, we'll probably end up being practical and going for a Reach woman.
>>
>>19631259
Do we have any idea what it means?
>>
We have gained two +2 bonuses, to be distributed to either: Influence, Defense, Power, Wealth.


Current Vital Stats
Defense – 6
Influence - 54
Lands - 0
Law - 38
Population - 40
Power - 20
Wealth - 7
>>
I would say both to wealth. Since everything else is sort of good right now.
>>
>>19631369
The problem with that is, how do you know they are actually your children and not the milk man's? lol
Yeah let's get to that training; I don't want our collective face bashed in next time we joust.
>>
wealth seems good unless we have a pressing reason to place it somewhere else.
>>
So wealth has one vote for both... Anyone else have a vote how we should allocate our points?
>>
>>19631392
Question, we have a Port and Marketplace and according to the aSoIaF rules says that whenever we would gain wealth from House Fortune it adds an additional 1d6, does this apply in this case? Would it apply double if we applied both to it?
>>
>>19631372
It may be only one counterpoint, but it is a damn fine counter point good sir.
I think we should put the bonuses in wealth since we are a little low at the monent and you never know when you need to spend coin
>>
>>19631443
You know what, yes. Saltmouth is booming these days, and we just signed our sweet, new deal with Possi. It makes perfect sense these days.
>>
>>19631463
So if we put both of them in wealth that means +2d6+4 wealth right?
>>
>>19631476
2d6+2
>>
>>19631463
so what do we get from the mine?
>>
>>19631476
>>19631483
Oh, wait. 2d6+4 would be right. Holy fuck, that is a potential lot of cash.
>>
rolled 5, 4 + 4 = 13

Rolling.
>>
>>19631524

Sweet Mother of God. Thats a lot of cash.
>>
>>19631518
So yeah... doubling up on wealth seems good.

though I too am curious about >>19631511
>>
New Stats:

Defense – 6
Influence - 54
Lands - 0
Law - 38
Population - 40
Power - 20
Wealth - 20
>>
>>19631524
well rolled good sir.
>>
>>19631511
In standard aSoIaF rules it gives a +5 to to House Fortune roles when we make them.

Port adds +5 as well, Maester adds +3 to it, when we make House Fortune rolls we're damn good at it.
>>
>>19631511
The mine increases our income, and also gives us access to iron which enables us to be more self-sufficient in case of war or bad weather.
>>
>>19631546
Indeed. Looks like our heavy investment upon our return is already paying off tremendously.
>>
>>19631551
sweet thanks.
>>
So unless anyone else can think of anything to do, the next month will be spent:
>Remembering how to joust halfway decently.
>Managing our holdings and port, ensuring that the cash keeps rolling in.
>Keep Caswell working the port, looking for information on word of the 'Mad Maester.'
>>
>>19631539
13 more wealth, I am very happy with this.

I'm thinking we could use getting an Artisan, we can either get all the weapons we make count as castle forged or we could get some other benefit that Princely things of if we want.

>>19631567
We're using the rules as guidelines AFAIK so don't take the rulebook as Word of God.
>>
>>19631592

Ones question, what exactly can we do with the Chain?

And would it be possible to try and learn Court Knowledge Skill?
>>
>>19631592

We should take the link to our Maester and ask him what field of knowledge this represents.
>>
>>19631592
Does Dustain know what metal the chain is, and if so what field it represents? If the answer to either of these questions is no we should ask Ben about it.
>>
>>19631634
I agree.

Also artisans are cool. I think we were holding off on getting those or some other professional types when we were first allocating points. We could save a little as liquid revenue though.
>>
>>19631592
i say we need a larger armed force. We have 20 power left to spend. buy archers for 3 and infantry for 4 and start training them. i dislike our defenses being this weak.
>>
The Valyrian steel pin is really just a pin. However, when we wear it the next day, Ben nearly shits his pants, running over to check it out. We figured it might have been valuable, but when we find out it is Valyrian? Shit son. Ben explains a little more about the metal itself, and about the men who earn such links.
>>
So what are we going over the next month?
>>
>>19631670

I would say a unit of Trained Archers (6 Total) would be the best investment. Since we need them to man our castle.
>>
>>19631670
the only offensive force we really have are our ships and the steel guard. we need a better land force than we have at present.
>>
>>19631714

>Remembering how to joust halfway decently.
>Managing our holdings and port, ensuring that the cash keeps rolling in.
>Keep Caswell working the port, looking for information on word of the 'Mad Maester.'
>Try to learn how one should act in Court, and knowledge of that type.
>>
>>19631714
how about trained arches and a unit of basic infantry for them to hide behind leaving us with 10 left to spend. i dislike that the only force we have that we can really go out and hunt down bandits with is our steel guard.
>>
>>19631673
I doubt that we were given it because of its connection to the study of the field of magic, though it's possible. I am guessing that the reason it was given was because of its rarity, sentimental value and so on. This guy really does like us, if we keep going like this we'll not be too low down for Dalyna given time.

>>19631704
Get some troops, we have 20 power lying around.

Sadly we don't have much use for our influence popping up 11 points, but it's still nice, it puts our maximum status as rather high.

Look into getting an Artisan, if we get one and we choose that benefit, it means every weapon forged by our house counts as castle-forged, we can become a damn nice source of weapons on the Arbor with that.
>>
>>19631740

I would support that. But we do need to save up for some more skilled ships and sailors, that's where our future will be.
>>
>>19631729
We currently have an understanding of courtly procedures, titles, and all that other stuff. However, we could work with Coyle to become a little bit better at that kind of stuff.

>>19631715
>>19631714
>>19631740
So I am hearing we want to raise up a unit of Trained Archers and Trained Infantry... Any more yes votes?
>>
>>19631750

I would say getting an Artisan after our next wealth increase, since getting one right now will drop us down to 5. And a good buffer is always good.
>>
>>19631778
It'll drop us down to 10, which is a pretty good buffer. Unless we're doing something else with 5 wealth.
>>
>>19631763

I also think we should grab some Artisan's, to better equip our growing army.
>>
>>19631758
this is true, but we already have a pretty nice fleet as is and the only land troops we have are the steel guard, and a garrison that will always stay in the castle. We dont have anything to project power on land. I say get so archers and troops and then start saving up for the fleet to end all fleets.
>>
>>19631798

I was looking at the Guild Value, but thats a good buffer. What Artisan should we get?

>>19631763

That has my support.
>>
>>19631819

dont forget that we can upgrade castle salt as well. If we get 4 more defense I believe we can upgrade it to the next form of a castle
>>
Ok, so I am hearing the finding of an artisan, the recruitment of two new units (archers and infantry), and practicing our courtly gestures and protocol.

Yes?
>>
>>19631836

Pretty much. Artisan. Archer and Infantry and this:

>Remembering how to joust halfway decently.
>Managing our holdings and port, ensuring that the cash keeps rolling in.
>Keep Caswell working the port, looking for information on word of the 'Mad Maester.'
>Practising and learning about courtly gestures and protocol.
>>
>>19631836
im good with this. It also would be coul to start saving up on defence to do what this>>19631835
fine gental man said.
>>
>>19631830
I was thinking Castle Forged Steel for everything, they sell well, they make great gifts, we can equip our whole army better than most. The other two book options of +1 to House Fortune once a month and +1 Defense for fortification cover benefits just don't seem as good.

However there is the option of additional benefits at the DM's discretion so if Princely has other ideas they might be preferable to castle forged everything.
>>
Ser Rory gets cracking on recruiting more men. The infantry are set to be equipped with shirts of mail, plate helms, heavy broad-bladed shortswords, thick shields of oak, and tall spears. The archers will wear studded leather jerkins, caps of mail, the same shortswords as the infantry, and longbows of yew.

This uptick in soldiers would be a problem, but Castle Salt has space to spare. Helping to ease the cost of recruitment is the new blacksmith we tempted away from a traveling ship named Marl, a master at shaping and honing steel.

We spend the next few weeks practicing on the lists with Ser Bushy and Ser Martin, earning more bruises than we should, but remembering how to cradle the lance and handle the horse.
>>
>>19631932
I'm sure that they had shit eating grins on every time they knocked us off a horse.
>>
Sweet. Anything new happen?
>>
Do we want to roll again for house fortune this month, or delay that?

In the meantime, our new forces are being trained by Ser Rory, and he is as efficient as ever. The garrison, thus freed up from constant watch duty on the walls, spends more time within the town, keeping visiting sailors well behaved, and stopping con-men from fleecing visitors or merchants.
>>
>>19631932

And any word back yet with prospective wives?
>>
Good morning, pastebin anon here.
Just finished up the last thread and present to you verson 5 of the paste: http://pastebin.com/3mELQznw

And now, off to read more about our Prince Charming.
>>
>>19632000
So far, no word yet, but it has only been 6 weeks or so, and news (when not sent by raven) can take a while to travel around. However, from where we sit, more than a few people should get word.
>>
>>19631996
im good with rolling again if everyone else is
>>
So advance to the next month?
>>
>>19631996
Go on earn us mo' money
>>
>>19631996
We have at the very least a +13 to House Fortune, I think after we take into account Law and Population we get +15 to it. I'm not that worried about it screwing us over, unless we get really unlucky.

If we want to be super careful we could burn influence to get more, but I'd rather not.
>>
The roll us 2d6 guys, and let us see what happens.
>>
rolled 3, 1 = 4

Here we go then.
>>
rolled 6, 6 = 12

>>19632097
Hoping for the best.
>>
rolled 6, 1 = 7

>>19632097

lets roll dem bones
>>
rolled 6, 2 = 8

>>19632106
money plz
>>
That gives us either 1d3 to one stat, or +1 to two stats, as anyone's choice.

Assign as you will guys. Vote it up.
>>
>>19632106

Well... you got it...
>>
dice+2d6
>>
plus one to wealth and plus one to law, but only if by adding plus one to wealth we add an extra d6 to it as well. Otherwise both to law.
>>
>>19632150
bah my bad sleepy
>>
>>19632102

Why did you not wait? Why?

>>19632144

I would say 1d3 to Defence.
>>
>>19632165

what this guy says. but if we can't do wealth then put the other point into defense
>>
>>19632144
Honestly given that you can exchange wealth for anything at a 2 to 1 exchange rate, we get at least as much if not more stuff by putting them both into wealth and then exchanging them for what we want.

It'll take a bit longer but instead of getting 1 law or power or whatever from each point we get 1+1d6 wealth, somewhere from 2-7 which can be exchanged for at least 1 point of the other stuff if not more.
>>
>>19632165

Scratch what i said. Going with this.
>>
>>19632165
we need 41 to law to get to the next bonus for law right?
>>
Seems we want to do the +1 to Defense, and +(1d6+1) to Wealth... Any objection?
>>
>>19632188
i'll go with this i guess
>>
>>19632188
I was hoping you people wouldn't think about that... Damnit.

So now are we doing both into Wealth?
>>
>>19632188
I didn't know that. In that case everything in wealth again? When do we get to convert wealth into other things?
>>
>>19632232

Wouldn't it half to be either 1d3 wealth, or +1 wealth and +1 something else?
>>
>>19632232
yep both in wealth.
>>
>>19632232
All of the money!
>>
>>19632241

wouldn't it have* to be, I'm super dumb tonight apparently
>>
>>19632241
Technically, the rules don't ban that... But that is just a little too broken for you guys. House Karben will rules the Reach within a decade if I let you guys do that. I think I am going to need to rule that from now on, only one of a split can be dropped into the ridiculous of our money-machine, unless it is higher than a +1 as an initial bonus.
>>
>>19632232
It seemed like the logical conclusion.

It may take a bit longer to get what we want, but instead of getting 1 point to X, we get an average of 2.25 points to X by doing this.

How exactly are we doing the conversion process, I think it happens in the background of a turn and if we try to convert wealth to more than 1 thing at once the ratio goes to 3:1 instead of 2:1.

>>19632241
I don't think so, but I could be wrong. By the RAW I think it's allowed.

>>19632274
I'm sorry, I have a bad habit of trying to break things.
>>
>>19632249
For the last time before my house rule kicks in, then. Otherwise, you guys will end up buying Casterly Rock from under Tywin with the kind of rolls you have been getting.

So gimme 2d6+2 guys, and roll high. Lets see how much cash the port brings in.
>>
rolled 3, 5 + 2 = 10

>>19632293

here goes nothing
>>
>>19632274

So lets go with +1 Wealth for that delicious bonus. And +1 to Law so that we can start heading towards a clean area.
>>
rolled 1, 4 + 2 = 7

>>19632293
Casterly Rock is small time, we're buying the Iron bank.
>>
>>19632300

I love my dice
>>
>>19632300
I can live with this.
>>
rolled 4, 6 = 10

>>19632293
I'd like it in gold
>>
The port continues to bring in vast sums of gold, the merchants and their products ensuring that we are always taking just a slice off the top... But when you take a lot of big slices, you have a LOT to call your own. Particularly, a big spice trader out of Asshai pulls in, the strange foreigners trading boxes of saffron, cloves of pepper, cinnamon, and nutmeg for barrels of water and olives in brine.


Defense – 6
Influence - 47 (sorry about my fuck-up, it shouldnt be in the 50's)
Lands - 0
Law - 38
Population - 40
Power - 12
Wealth - 17
>>
>>19632360

I say we should use 8 of our wealth and convert it into defense, and then purchase the castle upgrade.

Either that or we start to buy more lands.
>>
>>19632360
We should probably convert 6 of the wealth into law over this month so we hit 41 Law and don't suffer a -1 to House Fortune from that. Next time we'll stuff more into defense and get enough to turn Castle Salt into a even more bitching Castle.
>>
You know, since we are truly Blessed by the Seven in their glory, maybe we should consider building a Sept in their honor. Though probably wait until we'd have a buffer greater than 5 after doing so.
>>
>>19632360
We need to save up some def and wealth for when we get that land grant from the king to put a tower there buy some stuff. is our land connected to it?
>>
>>19632399
Whoops, buffer of 2 afterward.
>>
>>19632394

I agree with this.
>>
>>19632394

I change my early vote of defense to what you are saying
>>
rolled 5, 1 = 6

>>19632394
This sounds good. Then next time we can buy a sept and then upgrade defense. I see no reason to really rush a defense upgrade when there is no wars to be seen.
>>
>>19632404
It will be.

The month was quite productive, especially those traders from the Far East. However, one early morning as you are watching your archers train against a floating target from the walls, Maester Ben comes to you with a letter, sealed with dark blue wax and a three-drop sigil.
>>
>>19632433

Open it.
>>
>>19632394
this,
then this>>19632399
It is always good to look like you are devout, even if you aren't.
>>
>>19632433
First, to whom does that sigil belong if anyone? Ask if Ben knows if we don't.

Then carefully open it.
>>
>>19632451
this. always good to know if the sender is likely to put a poison needle in the wax seal or some such underhanded shit
>>
>>19632464
That's what letter openers are for. I mean its not like we open letters bare handed right? Right?
>>
>>19632451
It takes you a while for a moment... You wrack your brain, because that sigil is just vaguely familiar. It comes to you in a flash. That is the sigil of House Coldwater, a minor house in the Vale. You squired with their son, Michael, in the service of Ser Kervin Gallen. The two of you fought and rode together for nearly five years, and were close friends. He was a bit older than you, and he was knighted first, traveling home to defend his house's lands against the mountain tribes.

You open it, and are filled with a bit of surprise. Apparently. Mike has a son. A strong, tall boy of nine who Michael is very proud of. However, his son needs to squire for a knight, and in Michael's mind, there is no better candidate than you.
>>
>>19632500
Well, isn't that interesting. We really can't turn it down, this is both an honor and one of our close friends asking for a favor. Also I think everyone has always wanted a minion.
>>
>>19632500

We should accept.
>>
>>19632360
>>19631539
Did I miss something about our decrease of wealth? I am a bit confused about these stats.
>>
>>19632500

Yes, we should accept this offer.
>>
>>19632554
What did I fuck up? Sorry, I miss shit sometimes when I am trying to type all this shit fast.

The letter says that the boy, Terris, will be traveling south with his father in a month (seventeen days now) to Oldtown with a delegation of House Arryn. They will be visiting the Citadel, and he thinks that it would be wonderful if you could send a raven back bearing an answer.

You have Maester Ben take down a letter to be sent in return, along with a second copy to be sent to King's Landing, in case the first letter sent to the Eyrie misses him. The raven's fly that afternoon, and it leaves you in a moment of contemplation... A squire? You have never had one before. It is more than a little responsibility. The kind of knight he becomes will directly reflect the training he receives in your lands.
>>
>>19632554

We bought stuff.
>>
>>19632500
Fuck. YESSSSS

Accept immediately. Come up with a fancy title. Drink more because apparently our friends remember us but the ladies don't, since we still haven't gotten marriage offers.

A BLOO BLOO BLOO.

Any word about the damn mad maester? Also we should go patrol our land with some of the Steel Guard and the new guys, make sure they get to see their commander (us) in action/at least working. It'd be good to make sure the smallfolk see us protecting their interests, too. Maybe go to some of the smaller farming villages, ask around and see if they have any issues needing settling. These are the guys who make you rich and are in your military.
>>
>>19632572
I think we has 20, we spent 10 on the Artisan, then we rolled for wealth, we rolled a 10 on the first one so it probably should be 20. Though this month we're spending 6 dropping it to 14 but bumping our Law to 41.
>>
>>19632582
That is a fine idea, actually. The Steel Guard could use a good ramble, and if you would want to take your soldiers on a march, that might be good for them as well. Ser Rory Wallgrave agrees, figuring that the extra food and coin spent on moving the men around will be totally worth showing them a little bit of the hardship of the road, primarily how to quickly set up and break down a camp, as part of a unit.


As for the 'Mad Maester,' Caswell has really nothing to show for his work, which seems to be really frustrating him. Your coffers are pretty thin, but you did deem it a good expenditure to offer small bounties for information, which has so-far led to a small unit of dockside brigands being captured.

ALSO:
>ROLL 2d100 for population increase in Saltmouth.
>>
>>19632597
This was also my math, hence why I thought (>>19632399) we'd have 5 after a Sept.
>>
rolled 85, 20 = 105

My first roll for the quest!
>>
rolled 3, 23 = 26

Rolling
>>
rolled 98, 36 = 134

>>19632631
How average.
>>
Also, roll 5d6 to determine the success of our little excursion with our soldiers, and give me 1d100 to see what happens while we are out there.
>>
rolled 3, 5, 4, 6, 3 = 21

>>19632652
Rollan the 5d6.
>>
rolled 56 = 56

>>19632652

lets see what happened
>>
>>19632621

Pastebin anon here. Few question:
1) Can you give us more details about our two trained units, like you did with our other units before?
2) With our new blacksmith being Marl, what happens to Rym? Do we keep him?
3) About >>19632597
Are these stats correct?

And about "fuck-ups": I always try to keep everything in check, so just use my pastebin.Here's the newest version: http://pastebin.com/RwmkVyGh Currently working on rewriting goals and our achievements.
>>
rolled 3, 5, 6, 1, 5 = 20

>>19632652
for the excursion
>>
The maneuvers with your small force go fine, with the men getting a lot of practice learning how to march in columns effectively, and learning how to pitch and tear down a camp with speed.

You and the Steel Guard enjoy the ride, talking with farmers, orchardhands, herdsmen, and inn owners. You ask about problems with transporting goods to market, any law problems, their feelings on taxes, and the quality of the land. Generally, you do the 'kind and attentive lord' thing.
>>
our infantry are not marines , are they?


also, for the special house rule of ThePrincelyDM keeping our wealth down- why bother, surely there is the possibility that the dice will eventually turn on us, so why not allow us to rake in everything we can before fortuna turns on us- after all until the joust we had all rolls above average- now it seems things will wind down eventually, so we should be able to prioritize wealth as a way to keep our reposes as reactionary as possible and our assets as liquid as possible.
>>
>>19632697
I will think about it. As for our infantry? No. They are leg-based infantry equipped for a straight-up fight. We do have a unit of marines who are under the command of Captain Caswell, normally scattered across his five galleys.
>>
>>19632732
I assume both units are about 100 men strong? Under which command are they again - Ser Rory's?
>>
>>19632732
Could we rotate out the soldiers with the marines? I know it's a different kind of fighting and such, but it might be good to get them some experience and the marines might enjoy the shore leave.

Let's write some fuckin letters. Have we met the Rowans, Merrywinds or Cargills? Might want to make nice with the Cargills, since we'll be taking some of their land, apparently.
>>
The next few weeks go on, with several ravens arriving for your attention. The first is from Lord Paxter, thanking you again for your hospitality. He says that perhaps, after the harvest, you should travel to Ryamsport to see the greatest city of the Arbor. The second raven is from Lord Cargill, your neighbor to the south. He is a member of the Circle of Vines, a member of a knightly order only open to knights of the Arbor. He is inviting you to the bi-annual Tournament of Vines, the exclusive tourney held deep in wine country.
>>
>>19632778
Two tourneys coming up, huh? We really need to improve our jousting skills.
>>
What was the thread number of the last thread? This is the first time I've used foolz, and I'm trying not to read this thread until I've read the last on foolz. Please be kind, and forgive my derpery.
>>
negative. get one of these.

http://en.wikipedia.org/wiki/Goalkeeper_CIWS

no more death gliders.
>>
>>19632771
>>19632747
Our land forces are under the command of Ser Rory Wallgrave and Ser Laurence Cargill, in no particular hierarchy. While we could put of soldiers on the ships, it is doubtable they would gain much from it. Their equipment is all wrong for the role, and we want them practicing shield walls and spear drills, rather than boarding actions... The marines might get a bit more from it. But yeah, each unit is 100 men strong.

Luckily for us, our jousting skills have been steadily increasing, and hopefully we will have a better showing this time.
>>
>>19632798
erm. Wrong thread.

Carry on, sirs.
>>
>>19632778
How long is it until the Tournament of Vines?

We should make plans to visit Ryamsport after the harvest, how long is it till then?


>>19632797
Go to Suptg.
>>
>>19632778
We need to become great friends with the heir so when he comes into his own we will be in a better position. doing well at the joust can only help our standing.
>>
>>19632797
http://suptg.thisisnotatrueending.com/archive.html?tags=Game%20of%20Thrones%20Quest
Here are the numbers. But you hould use the normal archive before putting needless stress on the suptg server.
>>
>>19632811
The tourney is in three months, while harvest happens in four.

So, as of right now, our timeline looks like this:
>Travel to Oldtown to meet with Michael Coldwater and his son (5 weeks).
>Tourney of Vines (3 months)
>Harvest (4 months)
>Potential visit to Ryamsport (4 months)
>>
>>19632815
He already likes us a lot, but it couldn't hurt to do well at the joust. We do want to become even close friends as his father did want us to advise and help him in the future.

Also if we do well at the joust perhaps we could win Dalyna's favor once more, at the rate we're going, especially with the land and prestige boost we're getting once the current Lord Redwyne dies we might actually end up as a respectable suitor.
>>
>>19632808
I propose to have Gray Thom of our Steel Guard train a bit with our archers. He is known to be a masterful archer and it can't hurt to raise the commanding capacities of our subjects as well.
>>
>>19632837
When is the Tourney of Thorns coming up?

And when do you think can we start building a Sept?
>>
>>19632851
That won't be for another year or so, but we could start on the sept whenever got 1 more Wealth (basically, next month).
>>
>>19632845
Sounds like a good idea. We should try to get some good commanders I our service, this is a good starting point.
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>>19632845
Grey Thom would be an able instructor... The man is basically a living weapon system. Put a longbow in his hands, and he can place an arrow anywhere within 250 yards as easy as the day is long. He will begin offering some instruction to the recruits, and hoping to pass off some of his skill.

Time ticks by, and it is nearly time to head to Oldtown. Who would we be taking with us, and how many ships?
>>
>>19632898
Our maester if possible, he knows Oldtown the best and might be able to organize something nice for us.

That brings me to the questions: What links has our maester forged so far?
>>
>>19632898
Two ships the Steel Guard and Ben. This way we can begin our Squires training immediately.
>>
>>19632924
Definitely a good idea. Ben should know Oldtown very well, since he was there for nearly ten years. His chain has thirteen links, but the major ones are Iron (warfare), Gold (economics), Silver (medicine), Copper (history), Bronze (astronomy), Black Iron (Ravenry), Electrum (architecture), Red Iron (alchemy), and White Gold (law).
>>
>>19632898
Our Measter, the Steel Guard or at least a portion of it, we should probably have Jorge Caswell with us as well captaining the ships.

Also before we go we should talk to Rym, our new blacksmith, see if there is anything we can do to improve his stay, make him more comfortable, that sort of thing.
>>
Also what does our special link mean?
>>
>>19632953
Marl is our new blacksmith, Rym was the old one. Do we have both udner our service currently?
>>
>>19632866
Question about our House Fortune, with our absurd bonuses to it from having a Maester, a Mine, a Port, a Population right at the point where it gives the max House fortune roll, good Law and so on, how likely is it for us to get something bad from it?
>>
>>19632968
It's probably just a well-treasured gift, but we can investigate a bit on that in Oldtown, too.
>>
>>19632970
>>19632968
>>19632953
Marl is our master blacksmith, with Rym being our older blacksmith. The two men aren't exactly friendly with each other, but they work well enough and they are able to really pump out steel when they are asked to.

Our cloak pin is of Valyrian steel. A link of Valyrian steel on a maester's chain means that they have contemplated and studied the 'higher mysteries.' Basically, that means they have worked on understanding magic. Normally, not many maesters take this field of study, as it is commonly thought that magic went out of the world with the death of the last dragons.

So far, we would be taking Ben, the Steel Guard, and Jorge Caswell, along with two galleys.... Sound good?
>>
>>19632997
Sounds good. Would it be possible to get Ben to study the higher mysteries? Because damnit I want to be able to use that pin.
>>
>>19632982
Less than often, but even tiny mishaps (like a ship overturning, a bit of sickness, or a fire) can happen at any time. However, it does significantly cut down on chances for huge disasters.
>>
>>19632997
Sounds good.

But we should give some instructions to the other advisors as well. Let them continue operations against smugglers, try to track down the 'Mad Maester' and see through that the economy works just as well as it did before.
>>
>>19632997
That sounds like a good number. As much as I'd like to have Rory assist with the training of our new squire immediately he's of more use at home training up our men and I think ourself along with the Steel Guard, who are each in their own right bonafide hardcore badasses, ought to be able to have enough expertise to teach the kid for the short while before we return home.
>>
>>19633017
Well, we'll just have to get a Sept in order to reduce those chances of mishap even more. Though it'll take a while to build and finish it once we get started.

Like waves upon rock, strong, consistent and able to wear down anything in its path.
>>
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>>19633044
I like our words and I agree: The Sept will not only increase the morale of our citizens, but will also provide us with a Septa or a Septon as an additional advisor. Sometimes, it's good to have help from the faith.
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>>19633044
It will, but nothing too long. Six months for a normal Sept, with a year for a Lavish Sept, that might attract pilgrims and the like from the surrounding areas.

>>19633025
>>19633026
Caswell prepares the galleys, while we leave instructions for our advisers. Coyle will do his best to keep the port running at peak efficiency, with Tensill keeping an eye out for smugglers. Sers Wallgrave and Cargill will make sure things are safe and secure, with periodic marches to keep the new soldiers in shape and moving. Ser Cargill is thinking about taking them down to Fauster's Mine to build a few bridges over one branch of the Windingwater, since they are being 'lazy sods' at the moment.
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>>19633086
Good thinking on Cargill's part, we don't want lazy sods, we want proud soldiers who are loved by the common folk for their valor and devotion to the people. We want them to look at what they do and feel pride. So they get to build some bridges.

It is time to head out to Old Town with our retinue of some of the most badass men of the Arbor and almost certainly the most hardcore woman who lives there.
>>
>>19633086
Improving our infrastructure is always good, let us agree with Ser Cargill.

If it's within our finances, we should go for a larvish Sept. Pilgrims mean money and this will increase the standing of Saltmouth even further. Me might want to inaugurate the Sept to a specific aspect of the Seven if possible. The Smith might be fitting.
>>
>>19633086
That sounds like a good idea. never let your soldiers become lazy, bad things happen.
>>
>>19633123
>>19633115
>>19633110
Also, we should tell him to look out for people with great potential and report to us once we return. If they're capable enough, we want intensify their training.
>>
We take to the sea, heading out from the port of Saltmouth towards Oldtown.

Captain Caswell has your course laid out for Three Towers, rounding the point and then slipping into Whispering Sound on the way to Oldtown.

>Roll 1d100 for weather and speed.
>>
rolled 10 = 10

>>19633144
May the Seven bless us!
>>
rolled 27 = 27

>>19633115
The Smith is good, especially given that we now have the Artisan. The other possibility would be the Mother, though I could see the Smith having similar influence among farmers and wine makers. The Smith fits much better.

>>19633144
>>
rolled 20 = 20

>>19633144
Clear sailing
>>
>>19633151
...Or not. This is bad.
>>
rolled 72 = 72

>>19633144
r-r-r-r-r-r-r-r-r-rolllaaaaan
>>
We're fucked.
>>
>>19633164
Don't worry boys, I've come to help.
>>
rolled 8 = 8

>>19633155
>>19633154
>>19633151
Well, the Dice Gods have abandoned us, perhaps they feel we have slighted them with our talk of the Seven.
>>
This isn't going to be pretty
>>
The seas are choppy and violent, a sudden squall blowing in from the east off the Narrow Sea. The galleys are tossed and thrown, and it makes the first week or so pretty damn uncomfortable: Ser Bushy spends most of his time emptying his guts over the side, while you have a hard time sleeping, as the rolling seas keep slamming your hammock against the side of the hull.

However, your ships eventually escape the southern sea, the calmer waters of Whispering Sound a welcome change. It takes roughly ten days from the time you left Saltmouth, but on that night you can see the massive, sprawling form of Oldtown in front of you, millions of torches, windows, and signal fires lighting up the bay in front of you.
>>
>>19633194
This is what we dream of Saltmouth becoming, it may not come to this point in our lifetime, but one day we intent for Saltmouth to rival Oldtown. It's a dream, a rather far-fetched one, but it's good to have high goals for oneself.

Should we do any social visits while we are here, say hi to the Hightowers, see the sights, that sort of thing?
>>
>>19633194 Continued.
Pulling into the port, you and your men (and even some of the sailors, truth be told) are quite happy to be on solid land. You have Ser Cargill secure some food at the market with Doros and some of the sailors.

You and yours now have two days to kill before Ser Coldwater arrives. Ben is going to be busy looking up friends and past teachers in the Citadel, along with buying several books for you to be added to the small (but fast growing) collection of books you keep in Castle Salt. Also on his purchasing list are ledger books for your Excise officials.

>Wat do for next 2 days?
>>
Seems like we escaped drowning.

I shall add an artisan to the description of Saltmouth, providing us with castle-forged weapons. Is that ok?
>>
>>19633259
Yep.
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>>19633086
also oif they are building a ridge, they should first build a fast pontoon acrosss the river- a good way to gain some engineering experience- god on long marches where you need to cross rivers, sieges and counter sieges...
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>>19633257
We should have Ben look into which Maester served Lord Redwyne from some point in the past until 15-20 years ago.

I'm this guy
>>19633234
What would be the etiquette on us visiting the Hightowers while we're in the area?
>>
>>19633234
We are a minor bannerman of House Redwyne... The Hightowers are definitely out of our league. I mean, we could definitely come call on them, but it might be a bit of a social faux pas as we didn't really send any kind of word or raven, or even ask if they would be home.

However, if we wanted to work the social scene, that is doable. The Goldengroom Inn is famous for being the playground for maesters and nobles, and also serves a beef pie that is famous.
>>
>>19633257

>scout for ways to make Saltmouth a proxy port for most Oldtown shipping.
> first through merchants
> then through the lord/ local authority.
routeing more traffic through salmouth is a good way to ensure more wealth comes to Saltmouth and Salthmouth grows bigger...
>>
>>19633300
Time to go there, then.
Just to make sure, what does our Maester think about the possibility of studying the 'higher arts', forging his valyrian steel link?
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>>19633300
All I heard was famous beef pie. I vote we go there for the pie, after we've made our selves appear respectable. Also I wonder if there is anything we will be needing for our new squire that we should pick up here.
>>
>>19633300
>>19633301

yes, lets talk to merchants and to other maesters and lords at the inn about the possibility of using Saltmouth as a proxy port, or other openings.


- a good way to cut down on travel time between getting the goods in the lords possession and letting the merchant ships return to their homelands faster to get on the return trip sooner, by establishing a conveyor belt of ships between Oldtown and Saltmouth.

talking about this in the inn where people are more relaxed and less guarded could be a good way to see if oldtown gentry and merchants would like to consider it.
>>
>>19633300
I'm not that surprised, despite how awesome we are we're still a small fish in a very big pond, with sharks in it.

The Goldengroom Inn seems a good place to spend time, socialize, schmooze and so on.

Are there any inns or taverns that tend to cater to rich merchants and the like? The more we learn about the trade into Oldtown the more we can get Saltmouth involved in it and thus the more money we can make.

If need be we can ask Maester Ben for more information on that.

I'm guessing that Jorge Caswell knows exactly where to go in Oldtown to have fun and party so we should let our men have some time off to enjoy themselves while we schmooze with the rich and powerful, we might join them when we're done talking shop with those people.
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>>19633325
Good thinking. On the way to the Inn, you swing by a classy-looking tailor's shop. You select several fabrics and designs, showing him your house's colors and sigil. He will pre-prepare some fine clothing in a child's size, so that when Ser Coldwater arrives with his son, you can get him into more proper colors with some speed.

>>19633324
Ben kind of laughs at that. "I had thought about forging that link years ago... But it is a fools errand. Magic is gone from the world, the dragons and giants and witches are dead and buried. If my lord commanded it, I would go. But I do not desire to return to the Citadel to just listen to conjecture and idle talk about a subject that would neither aide me or your house, my lord."
>>
>>19633357
Understood Ben. I've heard tales of Giants north of the wall but honestly I'm not sure if I believe them, though the moment I see a Dragon with my own eyes I very well might ask you to go get that link.

Also, while you're there could you ask around and see who Lord Redwyne's Maester was 20 or so years ago, I'm slightly curious.
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>>19633337
>>19633329
At the Goldengroom, you and some of your men grab a booth, listening to the conversation of the patrons, trying to get a handle on what the situation is in Oldtown.

Apparently, there have been some small upsets in the merchant world. A merchant cartel called the Brotherhood of Bearers was effectively splintered into several factions after the Pentos members began poisoning one another, leading to the Westeros arm breaking off from the core group and retreating to Oldtown to lick wounds and try and figure out what to do now.
>>
Query for Ben: Is it inappropriate for us to wear our link of valeryan steel?

I do not wish to belittle the years our maester put into forging his own chain, even if our link is both a gift and symbolic of a field of study he feels is unimportant.
>>
>>19633357
Shall we arrange some gifts for Lord Coldwater and his son? Maybe a barrel of our fine wine to celebrate our long overdue reunion? And the boy needs a good weapon once we return to Saltmouth.

Also, we can ask Ben would kind of chains he would desire right now. Maybe a decade of thinking awoke a long-forgotten dream within him, and we are noble enough to let our subjects pursue their own dreams within the realm of possibility.
>>
>>19633382
Ben promises to look it up when he visits the Citadel. They keep those records for years and years, after all.
>>
>>19633386
The Brotherhood of Bearers, huh? I smell potential enemies or friends, it really depends on what we make out of the situation and what they think about our trade agreement with Possi. Some of our men should investigate a bit further.
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>>19633390
We aren't wearing it around our neck, so it is ok. Also, whoever reforged the link did a passable job, as you would need to know that it had been a link before your mind would overlap the shape over the pin.

>>19633391
Ben says that he will think about it. "I have been away from the lecture hall and library for so long... But perhaps, my lord. A link of blued steel for the study of navigation might be something I could use, with my new posting and all."
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>>19633386
Do you know what that sounds like? That sounds like an opportunity.

See if we can find out more about the Brotherhood, where it operated, what it traded, how the Westeros faction is doing, what resources they have. Even though they broke off from the core group they have connections across the Narrow Sea, useful connections. We could make some allies here, gather information first, make a move and an offer second. We want to be in control of these negotiations, we have a port, they would like a port available to them, Oldtown is crowded, Saltmouth isn't as crowded, we have a lot to offer, support that they might need to get back on their feet.

>>19633419
If that is what you think is best for you and House Karban then do so. It isn't like we won't be able to contact each other, and Oldtown is quite close to Saltmouth. How long would you expect it to take?
>>
With some travel time ahead and 2 tourneys on the horizon, ask Ben if he knows of any good books on jousting. Being the studious sort, we would probably do well with further education in the theory of the lance as well as the practical education we've BEEN receiving.
>>
>>19633449

this is perfect
>>
>>19633411
You could be right, there.

Ok guys, I think I am going to need to call it a night here. Keep bumping the thread and I might check back in tomorrow morning (6 hours) before work. I will either be back online wednesday, but definately by thursday. House Karban grows stronger with each day, our fortunes looking always to the new, the bold, and the first. I will see all you guys later.

As waves upon rock, we grow.
>>
>>19633473
See you then. By the Seven you have endurance, a six hour session, then a break and then I think this one was about 14 hours long. I am in awe.
>>
>>19633473
Damn just as I finish reading. Good quest, I really hope to see it up again in the near future.
>>
Since we are finished for now, let me present the up-to-date pastebin v7: http://pastebin.com/nnaUPECe
Gonna post the whole thing here (minus introduction), if you'd like to change something just tell me. Once ThePrincelyDM he can use the newest version to start off the quest.

1.2 OUR PERSONAL STATUS
We own a just over three feet long broadsword with more of a round point, blued steel and deep fuller highlighting the strength of the steel. Our shield is a slab of solid oak, heavy enough to stop a blow from a warhammer, the deep blue of the field highlighted by our charge. Hidden between the straps of our forearm, we have a small, broad dirk.
Our horse is a tall, black palfrey of no outstanding quality.
We own a link-shaped pin made of Valyrian steel, a gift from Lord Redwyne.
We have knowledge of Business and Economics, History and Heraldry as well as Military and Tactics.
We use a Cunning Fighting Style to 'Wear them Down' and use a Defensive Style based on Precision.
Our Weapon Focus is on Longswords, while ‘Swords and Board’ Style Focus.

1.3 OUR GOALS
Acquire a hot, intelligent, competent, feisty, licentious Dornish wife.
Track down, expose and judge the 'Mad Maester'.
Participate in the Tourney of Thorns & Tourney of Vines.
Finish our journey to Oldtown; meeting our new squire, negotioating with the Brotherhood of Bearers.
Improve our understanding of courtly procedures, protocol and jousting.
Gain wealth, power, prestige by building up the fortunes and lands near Saltmouth both for ourselves and our descendants. Continue to befriend our neighbors and hire competent advisors.
>>
2.1 DEFENSE (6)
Our seat is called Castle Salt. It is a small castle on the banks of the Windingwater that has five round towers at 45 feet tall, a curtain wall that is twelve feet thick and thirty five feet tall, a river-gate, and a relatively spacious yard around the central keep. It can survive for 3 months under siege, hold 4 units, and has plenty of space for our household (visiting guests, servants, advisers, our personal guard and a few craftsmen).

2.2 INFLUENCE (47)
Currently, our name is the talk of the Arbor and even much of the Reach.
We recently let drop that we are looking for a wife, so offers should be coming soon.

2.3 LANDS (0)
We own a strip of fertile coastline. The true jewel of our small bit of lands is the large and prosperous town of Saltmouth, which straddles the mouth of a river called the Windingwater, which flows from deep in the interior of the Arbor.
However, our inland fields along the western bank of the Windingwater are bountiful and covered in orange orchards, fields of grain and barley, pastures for sheep and goats, and numerous olive groves.

2.4 LAW (41)
Thanks to our influence and devotion to maintaining the peace, crimes are rare. However, pirates, smugglers, and grifters are always a problem when a populous port like Saltmouth is involved.
We currently try to track down the 'Mad Maester', a smuggler of Arbor Gold.
>>
2.5 POPULATION (40)
The large town of Saltmouth has nearly 4300 souls within, and the farming thorps of Jonsroad, Fieldcross, and Quickford have around 50-100 each.
The fishing outposts of Rigger’s Rest, Polewalk, and Laternbridge have around the same.

2.6 POWER (12)
We have 5 war galleys: each a 60-oar ship with a veteran crew, with a unit of 100 trained sailors to provide extra punch. Known names of ships in our fleet: “Flatfish”, “Arborrunner”.
We also own two small cogs.
We have a 100 men strong unit of well-trained Garrison, who watch over Castle Salt and the town of Saltmouth.
We have a personal guard, a veteran group of warriors, bravos and knights, that is called the 'Steel Guard'.
We have a 100 men strong unit of well-trained Infantryman, who train and watch over at Castle Salt.
We have a 100 men strong unit of well-trained Archers, who train and watch over Castle Salt. Currently under the instructions of Gray Thom.

2.7 WEALTH (14)
We have purchased the development of an iron mine (Fauster's Mine) along the banks of the Windingwater some leagues from the sea.
Saltmouth has an extensive set of docks and a bustling port, a well-stocked marketplace in the center of the city, and the services of our maester. It is home of a master artisan, who provides us with castle-forged weapons.

(Damn, this got long quickly)
>>
3.1 COYLE
Our steward, currently serving in Saltmouth. Was recommended to us by Lord Redwyne. Has good connections to merchants and the captains, as well as a keen sense for making money.

3.2 JORGE CASWELL
The captain of our Sea Guard. Unknighted noble from the mainland of the Reach (along the southern coast), his methods are unconventional. More of a Braavo than a traditional noblemen. “Ferocious” (Wallgrave), “diviner on a ship” (Coyle).

3.3 MAESTER BENJIMEN
Our maester, currently serving in Saltmouth. Around 35 years old, spotting a coarse black bread. Formerly a servant of House Risley. His chain has thirteen links; the major ones are Iron (warfare), Gold (economics), Silver (medicine), Copper (history), Bronze (astronomy), Black Iron (Ravenry), Electrum (architecture), Red Iron (alchemy), and White Gold (law). Forged the chain nearly a decade ago. Interested in the blued steel link for Navigation.

3.4 SER LAURENCE CARGILL
Our castellan, currently serving in Saltmouth. Of great size, very experienced fighter (on par with the Steel Guard).

3.5 GEOFFRY HALSTON
A loyal steward in the service of House Redwyne.

3.6 SER RORY WALLGRAVE
Our Master-at-Arms, currently serving on Castle Salt. “Very capable” (Ben).

3.7 TENSILL HOSSLER
Our Master of Excises and Levies, currently taking care of the port in Saltmouth.
>>
3.8 MARL & RYM
Our blacksmiths, currently serving on Castle Salt. Marl is the master blacksmith.

3.9 TERRIS COLDWATER
Our soon-to-be squire; a strong, tall boy of nine years. Son of Michael Coldwater ( a minor house in the Vale), you two squired under Ser Gallen.

3.10 THE 'STEEL GUARD'
Our personal guard. Known members:
Ser Martin Crane, won the joust during Lord Redwyne’s visit.
Ser Brandon Cordwayner
Ser Anders Bushy, good at Jousting.
Iylaria Venti, a Braavosi woman
Ser Benjemmen Cargill, the younger cousin of Laurence Cargill
Gray Thom, an archer from Oldtown
Brown Tim
'Ol Nick

4.1 LORD PASON REDWYNE
A powerful lord and one of the main pillars of House Tyrell's strength; responsible for the Arbor and key to the naval power of House Tyrell. Sees us as a profitable and loyal subjects. Secretly came down with a shaking illness, might die soon. Will name us Watch-Lord of the Windingwater after his death, giving us the plains near the western headwaters of the Windingwater. Gifted us a Valyrian steel pin. We gifted him a contract with Possi and a pair of soft shoes of silk during his visit.
>>
4.2 SER PAXTER REDWYNE
Oldest son of Lord Redwyne and his heir; 27 years old. Has a great economic sense, but little Martial experience. We gifted him two matching pairs of silver sabers.

4.3 LADY DALYNA REDWYNE
A beautiful maiden of 16 years. Has long, blonde hair and dimples when smiling. Impressed by our gift, a Lysean music box. We showed her our lands by night during the visit, where she offered us her arm. Gave us a small red ribbon as a token after a failed joust and a kiss during the feast.

4.4 POSSI
A fat merchant from Pentos, ships the wines of the Arbor all over the Narrow Sea. “Greedy” (Coyle), “not trustworthy” (Ben). Has a contract with us; exchanging half of the wines heading downstream on the Windingwater against a cut of the profits, along with a steady triangle of trade between Pentos and Lys.

4.5 LORD DIRK PORTAIN
Head of House Portain and the Dawn Hall for nearly two decades; builds ships for the Arbor and the mainland, barrels, flasks & pottery – mainly in Twistone, seat of his Wave Hall. Married to Lyza Cordwayner. The house has around thirty knights pledged to it, with nearly sixty ships. Ambitious, loyal to Redwyne. Has a young boy of six, his second wife gave birth to twins, a boy and a girl. „Upstanding“(Coyle) and friendly towards us, invited us to Dawn Hall. Visited us during Redwyne’s visit.
>>
5. WHO ARE WE INTERESTED IN?

5.1 THE BROTHERHOOD OF BEARERS
A merchant cartel splintered into several factions, after the Pentos members began poisoning one another. The Westeros broke off, retreating to Oldtown trying to figure out what to do now.
We want to negotiate with them, offering Saltmouth as a proxy port.


6. WHO ARE OUR FOES?

6.1 “MAD MAESTER”
Smuggles Arbor Gold; the wine is always marked with the Redwyne seal, but only roughly similar traditional Redwyne marking brands. Hires deserters from smaller Arbor islands (Horseshoe Rock, Stonecrab Qay, Mermaid's Palace, Bastard's Cradle) to ship wine to the Free Cities. Mutters to himself and wears a chain around his neck. Must be good enough to sneak wine past guards, Excise officials, and House Redwyne itself. Lord Redwyne wants his head.


7. WHAT ARE OUR ACHIEVEMENTS?
Dealing a strike against the smugglers of the “Mad Maester”; befriending Lord Portain in the process.
Sealing a contract with the merchant Possi; establishing a triangle of trade between Pentos, Lys and Saltmouth.
Securing a safe and successful visit of Lord Pason Redwyne; befriending his son and charming his daughter, while exchanging valuable presents and being appointed Watch-Lord of the Windingwater upon his death.
>>
Compiling this was a bit of work, so I would be thankful to get more input. Anyway, i'm done. See you in the next quest thread.


http://pastebin.com/nnaUPECe
>>
>>19633680
You are doing the work of the gods, the old and the new.

The only thing I'd fiddle with is the Hot Dornish Wife, as tempting as it is it is impractical and currently we're mainly going to see what opportunities arise and judge them.

We are also trying to get our position and prestige to the point where marriage to Dalyna would not be below her station. It might not work out that way, but it's a good goal to strive for.

We're not doing that bad on that count, we're steadily increasing our holdings, her father and brother like us an awful lot, we're set to be the Watch-Lord of the WIndingwater. It's not inconceivable for us to pull it off. Not to mention the fact that she likes us as well.
>>
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Being a Tyrell bannerman is seriously the best thing ever. Fuck the Starks and Lannisters, there's nothing quite as beautiful as growing your own gold and being bros with your fellow lords.
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>>19633723
I can rephrase that paragraph in the next version.
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>>19633773
It's pretty awesome, the Redwynes are total bros, the Pontains are bros, the Steel Guard are bros, our advisers and so are bros. And we live on the Arbor, the only place that might have a nicer climate than there is the Summer Islands. Life is good.
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>>19633804
Until life will shit on us, because we live in Westeros. But with our bros by our side, I'm sure we'll pull through.
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>>19633671
>>19633663
>>19633657
>>19633647
>>19633643
>>19633638
>>19633634

A Gentleman and a Ser.
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>>19633822
A rebellion you say, I think I'll just go over here and blockade Stannis, yeah, that sounds good. Call me when the war is over.
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>>19633822
We also need to remember to look out for our bros, bro. Ser Paxter is most probably going to face a good deal of trouble when his father dies. We need to do our best to be dependable and cunning to deal with all who would threaten his rule. Also that gives us another in for his sister.

Granted we've still yet to meet other noble ladies so lets not start pinning away for her just yet. One goal I have for when we gain that extra land is to have enough power to invest in a banner house. What better way to show our rise in station then to have another house beholden to us?
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>>19633926
Actually, I think in the long term we can aim for House Coldwater as a bannersman. His heir is our squire, this is a great advantage.
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So, what are our current goals besides the ones that were mentioned?
>build a Sept
>upgrade our Castle
>become a banner house

Anything else?
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>>19633967
>gain a banner house
Just wanted to point that out. I'm not really sure those seems to be the major goals for building things at the moment. We will most likely want to build a tower once we gain those extra lands. Gain more money and influence perhaps? I think just gaining about 20 extra wealth would provide us with a decent buffer.
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>>19633943
That might be very difficult, he lives in the Vale, we live in the Arbor, we're pretty damn far away from each other. It might not work that well when your Bannerman is beholden to the Arryns while we're beholden to the Tyrells, not to mention the distance.

>>19633926
That is exactly what Pason Redwyne has asked us to do and by the Seven we shall carry it out.

>>19633967
Get a banner house, we're already bannermen of the Redwynes. Though by the looks of it we're going to be a bit closer than that and act as an adviser and friend to Paxter instead of simply his sworn bannerman.
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>>19633992
A sept is good for Fortune rolls, which means more money. But I agree, a tower would nice as well as having a good stock of money piled up as a reserve. Is there a possibility of building a statue or some other adorning buildings?
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>>19634183
I think if we get a Sept we will have absolutely every wealth upgrade possible. Then it's Scrooge McDuck time.
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>>19634221
We can still buy a guild, but fuck that. The benefits aren't THAT good either. Time to save up some moeny after that.
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>>19634233
Guys, guys, hey guys, hear me out guys;
I just read that if we get to 61-70 Wealth we can have seventy-seven course feasts. Everyday.
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>>19634221
We could still get a Guild, though that isn't really important, and we can get more Artisans, each one can provide a different one of three effects and the DM can make up more for them if he chooses.

Remember, we are really good at Scrooge McDucking, the +1d6 wealth for whenever you get a house fortune that adds wealth is so awesome, it turns a +1 bonus into an average of +4.5, that is completely insane.
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>>19634250
I don't want to end up like Robert in GoT....
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>>19634250
Honestly that seems excessive, having more than 20-30 wealth floating seems unnecessary, especially given that with our location we already throw bitching feasts, the best wine and some damn good seafood.

If we get Wealth about 30 and don't have any purchases planned we should shunt it into some other category we need more.

Also we should pretty much always roll House Fortune, whenever it comes up.

With the absurd number of bonuses we get to it from a Mine, a Maester, the Sept we're going to build, a Port, we might even get an Artisan with the bonus to house fortune just to find something to spend our money on, our Population is actually exactly where we want it right now as going higher reduces it's benefit to House Fortune, we can continue to improve our Law to get more bonuses. With all of that and the +1d6 wealth thing the odds for our fortunes to improve are much higher than them sinking, and the benefit from the House Fortune being good is greater than the detriment from it being bad.
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>>19634252
I'm not saying we will but thats how ludicrously rich you are at 61. So say you just reach 31 you are considered very well off. In a year if we're very careful though we could end up rich beyond our dreams. After that all excess goes into solidifying our holdings via increases to power and/or defense.

The first Banner house costs 20 Power the Second costs 10 everyone after that costs 5. The cool thing though is that we can then donate some of our amazing wealth rolls to those houses so that they to can expand. Eventually we will be more of a Baron then a lord and Ser Praxter will be more like a Duke with our assisstance. From there we'll see.
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>>19634287
I agree, after a short time of saving we should build an armada. The great Karban fleet will be one of the pillars of House Tyrell!
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>>19633723
>>19633778
see? this is why the dice gods dont like us any more!

Get back on the Hot Dornish Wife track!
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rolled 5, 6, 1, 3, 1, 1 = 17

d
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rolled 1, 4, 2, 3, 1, 2 = 13

>>19634296
yeah about that, how about we specialize the banner houses.

mainly in boosting our economy even more- a banner house to do law across all our lands, a banner house to grow wines, a banner house to build ships, etc.

each having troops only to garrison their own troops, and contributing to a central warchest of house Karban.

>>19634331
disregard this- still dice in the email after the last one.
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>>19634352
Sounds like a great idea to me.

Here is the latest version of the Pastebin. I split our personal belongings and our stats to have a better overview: http://pastebin.com/899xUkFg

Additionally, are there more core books available besides the one we seem to be using? Lately i have a hard to time finding such things as every filehoster seems to rediscover the law. Links would be appreciated.
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we should try to get somehow to get dragon fire once we get more important, just in case we want something more interesting...
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>>19635058
That might be a bit too dangerous. But we should fuck with the canon in any way possible.
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>>19635065
I was intending for secret production in case Redwyne wants to go solo once the rebellion starts- its a good force multiplier that will let you stay out of the whole shitstorm once Robert gets the throne.

of course, if you want to fuck with cannon, you sohuld look for alchemists in Essos and try to find gunpowder analogue - some ash of the phoenix or similar stupid name - not that if you decantating the Dragon fire wont get you some solid explosive any way....

just as a way to get some cannon. - now that would be a fucking awesome way to fuck with canon. with Cannons!
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>>19635111
>Fuck the canon - with cannons!

Too bad we already have words for House Karban.
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>>19635111

considering that the other significant seapower is at the longship level.. i am somewhat confused as to how cannon ships will work... - besides blowing up anything that looks even remotely funny at us across all sea lanes..
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>>19635121

there were no cannons then. once we get cannons we can change it after a particular funny battle involving ludicrous amount of blown up enemies by a disproportionately small Karban Force.

Or perhaps a port not wanting to trade with us and forcing it open. - with some nice cannon action persuasion, Matthew C. Perry style.
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Just on the topic of specialising in Banner Houses. Remember just because they are sworn to us doesn't mean they'd be completely loyal to us. It is possible that they'd try to subtly fuck each other over to gain greater standing and prestige. Not to mention the fact they like us they always want to rise to the top, and if that requires them to find a way to take over our own holdings...
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>>19635224
Fear not, for I have an alternative solution: A Harem! More women (including our so desired HDW and Dalyna) mean more children and thus more little lords who can sit in halls and castles of the new lands we'll aquire. Can't we be the good Walder Frey?
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>>19635263
How do the Houses Redwyne and Tully look upon Polygamy though? If they're kosher with it, then lets fucking do this thing. Otherwise we could just go for 6 Veteran units in the castle the rest are warships.
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Guys why do we want a Dornish wife? I mean are they exceptionally hot or something? Why not just get the smart excentric wife that her influential father couldn't seem to marry off?
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>>19635339
>are they exceptionally hot or something
Yes, they are. They're also known for their rather unconventional rituals in bed.
But our Lord has swag, so he is hitting hard on Lord Redwyne's daughter, too.
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>>19635357
Unconventional as in they like to pretend they're sheep or do they bring real live stock in?
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>>19635357
Keep in mind that firstborn women there are just a viable heir as a man and they have practically equal rights I believe. So it's very likely that we could marry a dornish woman with her own powerful house.

In my mind they are unconventional as in being dominant, bellydances, ect.

The only downside to all this is that Tully dislike Martell and all that jazz. To me that just means we need to be suave as fuck to pull it off and we are on our way there.


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