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  • File : 1266609386.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/19/10(Fri)14:56 No.8173045  
    rolled 6, 6, 5 = 17

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a defender of the weak. You are a master of combat.

    #15: http://suptg.thisisnotatrueending.com/archive/7955181/
    #16: http://suptg.thisisnotatrueending.com/archive/7968446/
    #17: http://suptg.thisisnotatrueending.com/archive/7972055/
    #18: http://suptg.thisisnotatrueending.com/archive/8050660/
    #19: http://suptg.thisisnotatrueending.com/archive/8055304/
    #20: http://suptg.thisisnotatrueending.com/archive/8067796
    #21: http://suptg.thisisnotatrueending.com/archive/8073204
    #22: http://suptg.thisisnotatrueending.com/archive/8084990
    #23: http://suptg.thisisnotatrueending.com/archive/8089424
    >> ★ Subprocessor DM 02/19/10(Fri)14:57 No.8173053
         File1266609430.jpg-(271 KB, 1400x1474, Map3.jpg)
    271 KB
    rolled 2, 5, 2 = 9

    You have slain twenty-three trolls with a single bowman as backup. It was exhilarating, and very tiring. Not to mention the pain, the damage, and the fear of losing your left arm yet again. You should really invest in some better armor.

    The morning sun pours in as you awake, surrounded by your fellows. Kel, with a loaded crossbow, ready to defend you. Mal and Bem, with daggers, guarding you. You can't feel your left arm or most of your back, but a quick glance assures that the ice is still in place. At least you won't be bleeding out.

    Kel is the first to speak, his voice tense with concern. “Are you alright, Maya?”
    >> Anonymous 02/19/10(Fri)14:58 No.8173060
    Why don't you end this quest and start a better one? You're good at running quests, but this one is so boring.
    >> ★ Subprocessor DM 02/19/10(Fri)14:59 No.8173081
         File1266609596.jpg-(121 KB, 1000x1053, Overmap1.jpg)
    121 KB
    rolled 6, 3, 6 = 15

    >>8173060
    If my players would prefer to end it, then it will be gone. Until then, or I burn out, it remains.
    >> Anonymous 02/19/10(Fri)15:00 No.8173093
    >>8173053

    We probably need to head back to the village to get fixed up. Tell Kel and the others that you're all right for now but need to get back for healing.
    >> Anonymous 02/19/10(Fri)15:03 No.8173121
    >>8173093
    this.
    have them collect the heads of the trolls for proof that the village has been saved.
    >> ★ Subprocessor DM 02/19/10(Fri)15:03 No.8173128
    rolled 2, 6, 3 = 11

    >>8173093
    "I'm not so sure we should move you," Kel replies, looking over your battered body.

    Bem reaches behind him, dragging a sack of gold coins into sight. "We can hire a healer or two with this, easily. Twenty-three troll heads buys a lot, you know."
    >> Anonymous 02/19/10(Fri)15:04 No.8173134
    also, im still willing to play this if you wish to dm.
    >> ★ Subprocessor DM 02/19/10(Fri)15:05 No.8173143
    rolled 3, 6, 2 = 11

    >>8173134
    I'll keep going. In the grand scheme of things, you haven't done all that much, even in over twenty threads. Things are going to get more interesting pretty soon.
    >> Anonymous 02/19/10(Fri)15:05 No.8173158
    hmm..
    whats the risk of sending someone to the town to ask for a healer.
    we could probably bribe him to keep his mouth shut, its still possibly risky, however it could also turn around and be great PR for us.
    >> Anonymous 02/19/10(Fri)15:06 No.8173169
    >>8173128

    I'm not so sure letting people who aren't our villagers see us is such a good idea. Sure they may heal us but they'll probably sell us out for the bounty if it comes to it.

    I still say we should just soldier back to the village.
    >> ★ Subprocessor DM 02/19/10(Fri)15:08 No.8173188
    rolled 2, 1, 4 = 7

    >>8173158
    The risk is fairly high. However, all the money you have right now would definitely be useful in keeping your secret, though a few rumors of a Frost Giant savior could actually help your cause.
    >> Anonymous 02/19/10(Fri)15:11 No.8173235
    >>8173188

    I think we go with the healer thing. But we must show him/her what has happened, and maybe give him/her a cut.
    >> Anonymous 02/19/10(Fri)15:12 No.8173246
    >>8173188
    then lets do that, get home post hast w/ a 2-3 year time skip were our town becomes some thing more and we can make better magic exct...
    >> Anonymous 02/19/10(Fri)15:13 No.8173248
    >>8173188

    Also, the quest is not boring, disregard all those silly people. We're doing well, and we'll probably do better later on.

    Get Bem to do the asking, though.
    >> Anonymous 02/19/10(Fri)15:13 No.8173260
    >>8173246

    We were just about to go out into the world, actually... maybe going back for another 2-3 years might end our aim of doing good and gaining fame in Perin?
    >> Anonymous 02/19/10(Fri)15:15 No.8173292
    >>8173260
    yea but the nearly dying part was bad
    >> ★ Subprocessor DM 02/19/10(Fri)15:16 No.8173295
    rolled 1, 1, 5 = 7

    Done. You decide that getting some medical assistance before traveling would be a good idea. You don't want your arm to drop off halfway there, after all. Bem measures an amount of gold that's bound to get some attention, and hides the rest under a log. He gives you a wave as he heads back toward the town with Mal, leaving Kel to guard you. With as much money as he's got, he should only be gone about two hours, despite how deep you are in the forest.

    Kel sighs. “Really did a number on you...”

    >Conversation/Skip?
    >> Anonymous 02/19/10(Fri)15:17 No.8173309
    >>8173295
    skip til they come back
    >> Anonymous 02/19/10(Fri)15:18 No.8173314
    >>8173295

    'Well, old chap, you did a number on quite a lot of them! That was some good shooting.'
    >> Anonymous 02/19/10(Fri)15:20 No.8173356
    >>8173295

    'What do you suppose we should do to keep the healer quiet?'
    >> ★ Subprocessor DM 02/19/10(Fri)15:23 No.8173390
    rolled 4, 2, 4 = 10

    >>8173314
    "Not good enough," he says, "You nearly... well, it wasn't good."

    >>8173356
    "Really quiet?" Kel strokes his beard, letting the crossbow rest, "Threats and money. There are things you can't heal, you know."
    >> Anonymous 02/19/10(Fri)15:23 No.8173396
    >>8173356
    well, we did just save his village so it probably should not be too hard.
    >> ★ Subprocessor DM 02/19/10(Fri)15:26 No.8173448
    rolled 1, 3, 6 = 10

    >>8173390
    Time passes. Bem and Mal return, leading a short, robed fellow adorned with symbols you don't recognize. He's making polite conversation, having a good time, at least until he catches a faint hint of blue amongst the leaves.

    His eyes meet yours. “Oh. No.” He tries to run.

    The two restrain the struggling healer and drag him toward you, Bem shouting at the man how much he's being paid for this, and how much he's going to get if he manages not to reveal your existence. This does nothing to calm him.

    “I know what you're doing!” he screams, flailing wildly, “When I'm done she's going to eat me! I'm not doing a damn thing!”

    “Buddy,” Mal says, straining, “What makes you think she won't eat you if you DON'T?”

    Bem glares at him. “Not helping.”
    >> Anonymous 02/19/10(Fri)15:28 No.8173463
    >>8173448
    try to reassure him that he will be fine if he heals us. use a calm intelligent sounding voice.
    >> ★ Subprocessor DM 02/19/10(Fri)15:28 No.8173467
    rolled 4, 3, 2 = 9

    >>8173396
    You'll mention this. Anything else?
    >> ★ Subprocessor DM 02/19/10(Fri)15:31 No.8173514
    rolled 5, 1, 6 = 12

    “I'm not going to eat you,” you say, calmly, looking him right in the face with as neutral an expression as you can manage. It softens into a smile as you motion to your arm. “I'm really not up to it at the moment, anyway.”

    The healer stops for a moment, looking about. He sees the blood, the bodies, discarded clubs, and looks back at you. “What the hell happened here?”

    “Maya.” Bem points to you. “She slayed more than half. Saved your town from another attack. How are you going to thank her?”

    After a few more minutes of reassuring, he gets to work.
    >> Anonymous 02/19/10(Fri)15:32 No.8173522
    Ignore the naysayers, this quest is awesome.

    On a more topical note,
    >>8173390


    >"Really quiet?" Kel strokes his beard, letting the >crossbow rest, "Threats and money. There are things >you can't heal, you know."

    Hire the healer outright (IE have them join up) See if anyone wants to go on a big adventure. If the healer is part of our crew there are fewer worries.

    If that's not possible, I guess we'll just have to ask them politely to stay quiet.


    Less immediately topical:
    >The absolute power of the single leader is an inbuilt >tradition, springing from the defeat of a troll army by >that original Lord, a magician. Every Lord since has >faced some sort of epic challenge to prove his >worthiness, and only a few have failed. The challenge >has come in many forms, from diplomatic to >economic to the well-known test of the roving army, >and it is widely believed to be triggered by an >unknown god. Speculation abounds as to what the >current Lord's challenge will be.

    Does anyone else think the 'unknown god' is the one dicking with us? Or that we might be the next lord?
    >> Anonymous 02/19/10(Fri)15:32 No.8173524
    "I'll certainly eat you if you don't help me. I will probably not eat you if you do help me. Which would you prefer?"
    >> ★ Subprocessor DM 02/19/10(Fri)15:34 No.8173548
    rolled 2, 2, 2 = 6

    >>8173514
    A fine, purple light appears around you, leeching into your bones. The ice covering your wounded shoulder melts, and the pale, emaciated arm reforms, its skin and muscle mending before your eyes. You can feel it again. Your back hurts plenty, but it's no longer numb.

    The healer staggers, momentarily exhausted.

    "Alright. Don't-" he wavers, "Don't eat me."
    >> Anonymous 02/19/10(Fri)15:35 No.8173565
    >>8173514
    Be polite and be nice. We gotta have a good rep.
    >> ★ Subprocessor DM 02/19/10(Fri)15:38 No.8173613
    rolled 5, 6, 1 = 12

    >>8173524
    >>8173565
    “I won't,” you tell him quietly, pushing yourself up off the ground. The arm's still sluggish, and covered in bruises, but it functions. Your back's as good as new.

    “Thanks,” you say, giving him a slight bow, “That helped a lot.”

    Do you want to ask him to join you, as was suggested?
    >> Anonymous 02/19/10(Fri)15:40 No.8173631
    >>8173613
    mm, im not really for it.
    we benefit more by having a healer PR machine in this town.
    if we really want a healer to adventure with, then we should hire an adventurer who can heal.
    >> Anonymous 02/19/10(Fri)15:40 No.8173636
    >>8173613
    I sure as heck do. If he spends more time with us, he'll get a better impression. And we delay any kind of immediate alert.
    >> Anonymous 02/19/10(Fri)15:41 No.8173662
    >>8173636

    Sorry, I mean more of a duration like a few weeks. Can't have it too long after the trollslaying that the guy returns and talks.
    >> ★ Subprocessor DM 02/19/10(Fri)15:42 No.8173679
    rolled 3, 1, 6 = 10

    >>8173662
    Very well.
    >> Anonymous 02/19/10(Fri)15:44 No.8173700
    >>8173631

    I second this. We don't want more people with us; people who are in the know and whom we could call on, but who did not disappear from their towns one fine day, would be a better investment.
    >> Researcher Sam 02/19/10(Fri)15:45 No.8173727
    >>8173700
    This.
    >> ★ Subprocessor DM 02/19/10(Fri)15:48 No.8173763
    rolled 3, 6, 2 = 11

    Bem and Mal return to the healer's side, supporting him. “You made the right choice,” says the more diplomatic of the two, “You'll be a lot richer when you get back.”

    The job done, they prepare to leave, but before they do, you ask the healer's name.

    “Ames,” he groans, his eyes barely lifting, “Of the temple clinic. Can't miss it.”

    They head back toward town, a small bag of gold swinging from Bem's belt. Hopefully, this experience, and the money, will help Ames decide how he feels about Frost Giant adventurers.

    “What a trip this was,” Kel offers. You grin. Not a bad haul for almost getting killed.
    >> Anonymous 02/19/10(Fri)15:48 No.8173774
    What, I'm the only guy who thinks its a better idea for this guy to get to know us better? And I'm just for us asking if he wants to join up, not forcing him.
    >> ★ Subprocessor DM 02/19/10(Fri)15:49 No.8173788
    rolled 4, 3, 1 = 8

    >>8173763
    Now that you're almost back up to full strength, you have plenty of options. You could go after the three small creatures that escaped, try to find more work, or head back to Dreamwood, or pretty much anything.
    >> Researcher Sam 02/19/10(Fri)15:49 No.8173789
    >>8173763
    Well, onwards and homewards. I'd call that a success, time to git back to Dreamwood.
    >> Anonymous 02/19/10(Fri)15:52 No.8173824
    >>8173789

    Maybe... if we split up? After all, did Bem actually negotiate any deal with the people of Grennet?

    Maybe Kel and us can go back to Dreamwood with the gold first. Then Bem and Mal can go and see if other things need doing in other towns.
    >> Anonymous 02/19/10(Fri)15:52 No.8173825
    >>8173774
    >And I'm just for us asking if he wants to join up
    We all are pretty sure what his answer would be.

    One question - was those all the trolls in that attacker the town, or are there more groups?
    >> Researcher Sam 02/19/10(Fri)15:56 No.8173881
    >>8173774
    Sometimes less is more. This guy is pretty freaked out by us. I think that just asking him to do a job for us and not eating him is the best we're going to get. Anything more and I'd guess he'll just get nervous.
    >> ★ Subprocessor DM 02/19/10(Fri)15:56 No.8173883
    rolled 6, 1, 2 = 9

    >>8173824
    The deal was for the slaying of trolls, a certain amount of gold per head. That's pretty much it.

    >>8173825
    Unknown. The militia couldn't recall seeing more than twenty at a time.
    >> Anonymous 02/19/10(Fri)15:58 No.8173912
         File1266613138.jpg-(730 KB, 2400x2200, frost push 4 copy.jpg)
    730 KB
    Drawfag here. I can't stay long, but I wanted to drop these off today.
    >> ★ Subprocessor DM 02/19/10(Fri)15:59 No.8173917
    rolled 4, 1, 3 = 8

    >>8173883
    By the way. In the last thread, it was suggested that troll hide armor might serve you well. If you want to 'harvest', you should do it now, because the scavengers will take care of the corpses after you leave.
    >> Anonymous 02/19/10(Fri)15:59 No.8173922
    >>8173883

    Wait a minute, we've gotten our gold before the trolls' heads are shown to them?

    Sorry, can DM clarify this please? If that is indeed the case, we may need to ask someone to bring the heads in to justify the reward.

    Other than this matter, I propose we look through the trolls' settlement to see if there's anything of note.
    >> Researcher Sam 02/19/10(Fri)16:01 No.8173942
    >>8173883
    Ask Bem tomorrow to ask around town if there's anymore work that needs to be done.

    >>8173917
    Do it.

    >>8173912
    Awesome drawfag is awesome.
    >> ★ Subprocessor DM 02/19/10(Fri)16:01 No.8173945
    rolled 2, 2, 4 = 8

    >>8173912
    Awesome.

    >>8173922
    Your companions removed the heads and dragged them back to town while you slept. It took many hours, with Kel guarding you most of the time.
    >> Viscus Infirmus Est 02/19/10(Fri)16:01 No.8173949
    >>8173883
    Then do as >>8173825 suggested.
    >> Anonymous 02/19/10(Fri)16:02 No.8173953
         File1266613324.jpg-(571 KB, 2400x2000, battle rd 3 copy 2.jpg)
    571 KB
    And this one as well. My current queue is as follows:

    -Maya playing with kids on snow day
    -Steam punk'd version (this one is going to take a while)

    If you guys want anything else, just mention it here and I will see what I can do.
    >> Anonymous 02/19/10(Fri)16:03 No.8173975
    >>8173922

    Second the looking through trolls' settlement proposal. There has to be a reason why the trolls attacked Grennet. If it's gold, let's find it; if it's people, let's save any survivors. Either way it's all for the good.
    >> Anonymous 02/19/10(Fri)16:03 No.8173977
    >>8173922
    agreed, investigate.
    look for any traces of trolls we may have missed.
    >> Researcher Sam 02/19/10(Fri)16:04 No.8173991
    >>8173953
    Maya killing trolls.
    >> Anonymous 02/19/10(Fri)16:04 No.8173992
         File1266613443.jpg-(567 KB, 2400x2000, battle rd 3 psuedo copy.jpg)
    567 KB
    >>8173953

    Oh, and here is the half-assed pseudo colored version.
    I am lazy, so if some one actually wants it colored, I can make a transparent version. Cheers
    >> Anonymous 02/19/10(Fri)16:04 No.8174005
    >>8173912
    >>8173953
    >>8173992

    All very awesome. And agree with trollfight suggestion.
    >> Anonymous 02/19/10(Fri)16:05 No.8174012
    >>8173991

    Troll slaughtering added.
    >> Anonymous 02/19/10(Fri)16:08 No.8174059
    >>8174012

    Now I gotta make like I tree, and get the fuck outta here. I will check the archive later if anything else pops up. Happy questing everyone!
    >> Anonymous 02/19/10(Fri)16:09 No.8174072
    >>8173977

    this. in case there's others lurking around.
    >> ★ Subprocessor DM 02/19/10(Fri)16:11 No.8174108
    rolled 4, 1, 3 = 8

    Bem and Mal return from Grennet, slightly poorer but with a 'PR man' in the town. Once he gets to talking, even if no one really believes him, they will wonder. And that is easy enough to exploit, according to the diplomat.

    The four of you pick through the huts in the swamp, looking for anything of interest. Something that might tell you more about what was going on. You find bones, plenty of clubs, two poorly-made bows, presumably used by the small things, and a few scraps of paper with some runes scribbled on them. You recognize them from one of your books, but you can't recall which. There is nothing else in the immediate area, save for some trampled grass here and there. Kel might be able to find and follow the path the trolls took to get here, depending on how long ago it was used.

    Before you go any further, you put your sword to work, avoiding putting too much strain on your arm. Troll hide, thick as it is, could provide plenty of protection if it was turned into armor. You gather about enough to cover both arms, and sling it over your right shoulder. It doesn't smell great, but you do spend the vast majority of your time on a farm. You're no stranger to that.
    >> Anonymous 02/19/10(Fri)16:13 No.8174129
    >>8174108

    Oh the small creatures are capable of using tools?! hrm. Do they look human sized, the bows?

    Keep the rune papers and go back to ask our resident scholar about them. Then try to think up a design for trollskin armour. Hopefully with pauldrons, big ones on the left side especially.
    >> Researcher Sam 02/19/10(Fri)16:15 No.8174148
    >>8174129
    This. Except the ridiculously large pauldrons must be equal. We will have symmetry.
    >> Anonymous 02/19/10(Fri)16:17 No.8174167
    >>8174148
    err, im not an expert on armor, but isent there some advantage to greater protection on the left shoulder, expecialy when using a 2h weapon?
    >> Anonymous 02/19/10(Fri)16:17 No.8174169
    >>8174148

    14-foot tall Spehss Mahreens with Ice Beam and enormous axes? Who then pull a Samus Aran after slaughtering a whole bunch of trolls?

    .... DRAWFAG, where's that guy, bring him here now!
    >> Viscus Infirmus Est 02/19/10(Fri)16:18 No.8174180
    >>8174108
    Can we (not Maya obviously) get some of raw troll hides to the town for curing? Because raw hide with rot very quickly, be uncomfortable and difficult to fashion into armor.
    >> ★ Subprocessor DM 02/19/10(Fri)16:18 No.8174183
    rolled 6, 1, 2 = 9

    >>8174129
    They're smaller, child-sized. The three non-trolls weren't very big.

    Rune papers kept. You have designs for armor swimming in your head, all with massive pauldrons. Raik is not an armorsmith yet, but he should have some ideas as well.
    >> ★ Subprocessor DM 02/19/10(Fri)16:19 No.8174195
    rolled 5, 2, 4 = 11

    >>8174180
    To Grennet?
    >> Anonymous 02/19/10(Fri)16:20 No.8174204
    >>8174148
    >must have symmetry
    >implying frost giant boobs are symmetrical too
    >> Viscus Infirmus Est 02/19/10(Fri)16:20 No.8174213
    >>8174195
    Yup, since it's nearest.
    >> Anonymous 02/19/10(Fri)16:21 No.8174215
    >>8174183

    Huh... interesting, that. Sign of other kinds of infestation in this area, then...

    And does Grennet have such facilities? It'd be a lot to carry around. But we don't have curing facilities in Dreamwood, do we?
    >> Anonymous 02/19/10(Fri)16:21 No.8174221
    >>8174213

    This, it makes sense...
    >> Anonymous 02/19/10(Fri)16:22 No.8174238
    I fucking hate these threads. Go get a fucking group, OP.
    >> Researcher Sam 02/19/10(Fri)16:24 No.8174263
    >>8174167
    I just like symmetry. If there's actually some benefit to having one be bigger then do it, but I'd imagine that it just unbalances the person, especially since we're talking SPESS MAHREEN big here.
    >> Anonymous 02/19/10(Fri)16:25 No.8174266
    Might we also be able to make shields with the trollhide? A buckler strapped to the arm would be useful even if we were using a two-handed axe.
    >> ★ Subprocessor DM 02/19/10(Fri)16:28 No.8174303
    rolled 3, 3, 2 = 8

    >>8174215
    Enough to handle plenty of hide. So far, one of the barns has been used.

    >>8174213
    You ask your companions if they wouldn't mind taking some of the hides to the town, in case they could use them. Obviously, you can't be seen there, so you'll just stay in the forest and practice your skinning technique.

    Bem and Mal return after two more hours. One of the leatherworkers in town will pay a pretty penny for trollhide. He can handle about eight bodies' worth. Running it back and forth will take the rest of the day, so you'll be camping out around here.

    >>8174266
    Easily.
    >> Anonymous 02/19/10(Fri)16:31 No.8174332
    >>8174303

    We are attracting quite a bit of attention with all the trading and rewards going on, incidentally. Better ask Bem and Mal to make sure no one's following them out of town.

    Also, have our skills at combat ice magic actually improved? Maybe we could do a little testing?
    >> ★ Subprocessor DM 02/19/10(Fri)16:34 No.8174381
    rolled 3, 6, 2 = 11

    >>8174332
    As far as they know, no one has followed them, and Kel corroborates. He would have noticed.

    Your skill with magic has definitely improved. A single arrow of ice can fell a tree, exploding on contact. You'll need a new bowstring to shoot them like you've been doing, though.
    >> Researcher Sam 02/19/10(Fri)16:37 No.8174420
    >>8174381
    Oh yeah, our bowstring snapped didn't it? We need a new one.
    >> ★ Subprocessor DM 02/19/10(Fri)16:38 No.8174440
    rolled 3, 1, 3 = 7

    You have a list of things to do. Timeskip 'till you reach Dreamwood?
    >> Anonymous 02/19/10(Fri)16:39 No.8174450
    >>8174420
    Trollhide bowstring? We certainly have enough. Plus, it might be tougher than a regular one.
    >> Anonymous 02/19/10(Fri)16:39 No.8174458
    >>8174204
    >one breast larger than the other
    >NIGHTMARE MODE
    >> Researcher Sam 02/19/10(Fri)16:40 No.8174478
    >>8174450
    I.... I don't think you can make bowstings out of hide. But we can ask. If we can, you're right, it'll be better than a normal one.

    >>8174440
    Yes.
    >> Anonymous 02/19/10(Fri)16:41 No.8174495
    Let's do the timeskip again.
    >> ★ Subprocessor DM 02/19/10(Fri)16:43 No.8174514
    rolled 1, 5, 4 = 10

    >>8174450
    It's not well-suited for that. Troll sinew might work, though. You'll take some back with you.

    >>8174458
    Please don't make me DM rule on the symmetry of your breasts.
    >> Researcher Sam 02/19/10(Fri)16:45 No.8174539
    >>8174514
    Next thing you know we'll be rolling for anal circumference. Let's not start down that slippery slope.
    >> Viscus Infirmus Est 02/19/10(Fri)16:45 No.8174542
    >>8174303
    How about we ask him to tan 8 hides, then leave him few as payment (Bem would haggle how much) and take rest with us, after buying a cart and a cow (I'm pretty sure we could use 1 cow at Dreamwood) to transport them.
    >> ★ Subprocessor DM 02/19/10(Fri)16:46 No.8174568
    rolled 2, 3, 1 = 6

    >>8174542
    To tan eight troll hides would take up two or three weeks. Confirm?
    >> Researcher Sam 02/19/10(Fri)16:48 No.8174592
    >>8174568
    We can always come back for them later.
    >> Viscus Infirmus Est 02/19/10(Fri)16:48 No.8174597
    >>8174568
    Then just leave him the hides, then come back 3 week later with our own cart and cow.
    >> Researcher Sam 02/19/10(Fri)16:49 No.8174603
    >>8174592
    By which I mean, we can give them to him to tan now, then come back and pick them up when they're done.
    >> ★ Subprocessor DM 02/19/10(Fri)16:59 No.8174757
    rolled 3, 5, 3 = 11

    It has been six days. You've made quite a lot of money, both from troll-slaying and selling their hides, though the money isn't as useful as the rumors. If Grennet ever needs help again, the 'unseen' will definitely be on the list. Bem asked the leatherworker to tan eight of the hides as partial payment, which he agreed to do, with some prodding. In three weeks he'll go back to pick them up, and then you can see about getting some serious armor.

    Hretmar is pleased that you came through alright, and advises you to be more careful. There won't always be healers around to save you when you're getting limbs lopped off. It would be a good idea to learn at least some rudimentary healing spells, just in case.

    The trip back to Dreamwood was, thankfully, uneventful. Bem stopped off in Fain for a bit to ask around about jobs for adventurers, but didn't find anything that you could do without directly revealing your presence. You'd undoubtedly have more luck in out-of-the-way places.
    >> ★ Subprocessor DM 02/19/10(Fri)17:00 No.8174766
    rolled 2, 4, 5 = 11

    >>8174757
    While you were gone, Sahl held off on bringing in more migrants. It's the dead of winter, and every new face led to town increases the chance that others will find their way on their own. There's a limit to how many people can be introduced to a Frost Giant before you start pushing your luck.

    You gave the sinew you brought to one of the farmers with some skill in bowmaking. If possible, he'll try to strengthen your bow and re-string it. Two new houses have been built, the town roads have been extended a bit, and the seventh field is being cleared. Come spring, there will be plenty of planting to be done.

    The rune papers pass to Vasian and Lark for analyzing. Jerith asks to see your arm.
    >> Anonymous 02/19/10(Fri)17:00 No.8174769
    So, err, we're dropping off the trollhides for tanning and heading for Dreamwood, right?
    >> Researcher Sam 02/19/10(Fri)17:04 No.8174818
    >>8174766
    Let him see our arm.
    >> Anonymous 02/19/10(Fri)17:05 No.8174827
    >>8174766

    Show Jerith our arm, I guess.

    As for Vasian, do ask him at some point about what the runes mean.

    Meanwhile, in the six days, have things been going on well at Dreamwood? Let's play with the kids and frolick for a while before we become UNSEEN WATCHER OF PERIN again.
    >> Anonymous 02/19/10(Fri)17:09 No.8174884
    Meet+greet the new people, learn up the healing spells. I'd like to scout around town and the woods just to see what's new.
    >> Anonymous 02/19/10(Fri)17:10 No.8174893
    >>8174757

    Fain's a pretty busy town, maybe that's why. What about the settlements east of us, as per the overmap?
    >> ★ Subprocessor DM 02/19/10(Fri)17:14 No.8174960
    rolled 5, 5, 5 = 15

    >>8174818
    "Not bad," he says, running his hand over it, "Better than the last time this happened." A soft, purple light washes over it, and the bruises disappear. You can move it easily now.

    "You should probably get some better armor," he tells you, to which you nod in agreement.

    >>8174827
    It takes no more than an hour for the two scholars to work out the nature of the runes. They're a lure of sorts, used to magically entice certain animals toward them. They're incomplete, though, making their effect somewhat dubious.

    Dreamwood has got along fine without you, but you were missed. Everyone has gotten used to having a giant blue woman no more than a shout away. To celebrate your return, you give the kids some rides and help them build a snow fortress with your magical skills. They think you're awesome.

    >>8174884
    No new people yet. Jerith volunteers to teach you some healing magic over the next few days.

    >>8174893
    Ellever, the next to the East, hasn't had a visit from anyone from Dreamwood for years. It's out of the way, but a nice place, though without walls or garrison.
    >> Anonymous 02/19/10(Fri)17:15 No.8174964
    Ask Jerith if he knows healing spells we could learn. Or anyone else who knows such things, like Lark.
    >> ★ Subprocessor DM 02/19/10(Fri)17:15 No.8174974
    rolled 1, 1, 2 = 4

    >>8174884
    Anyone else for scouting?
    >> Researcher Sam 02/19/10(Fri)17:16 No.8174986
    >>8174960
    See if there's big trouble in little Ellever.
    >> Anonymous 02/19/10(Fri)17:17 No.8175001
    >>8174974

    Let's scout. We don't know what might have happened.
    >> Anonymous 02/19/10(Fri)17:22 No.8175076
    >>8174974

    yo
    >> Anonymous 02/19/10(Fri)17:28 No.8175163
    Let's learn some healing magic first.
    >> Researcher Sam 02/19/10(Fri)17:30 No.8175185
    >>8175163
    We can take a few hours to scout and then start practicing healing every night, like we've always done with magic.
    >> Anonymous 02/19/10(Fri)17:30 No.8175188
    >>8175163

    Seconding this.
    >> ★ Subprocessor DM 02/19/10(Fri)17:32 No.8175213
    rolled 2, 5, 1 = 8

    >>8175163
    >>8175185
    Jerith has taught you some symbols to focus on, for some simple healing spells. You'll be practicing these.

    Timeskip was written assuming that you'd move towards Ellever after scouting. Continue or alter?
    >> Anonymous 02/19/10(Fri)17:32 No.8175221
    >>8175213

    Continue, please. Wait, do we go to Ellever? Or does Bem go?
    >> Researcher Sam 02/19/10(Fri)17:33 No.8175235
    >>8175213
    Well why would we go to Ellever? If we're seen it would be bad. I was thinking if we made a trip there it would be with Bem, Mal and Kel like last time so that we can have a go-between.
    >> ★ Subprocessor DM 02/19/10(Fri)17:34 No.8175244
    rolled 1, 3, 3 = 7

    >>8175221
    >>8175235
    It would be the same group as last time, not just you.
    >> Researcher Sam 02/19/10(Fri)17:35 No.8175256
    >>8175244
    Ah. In that case, yes, proceed.
    >> ★ Subprocessor DM 02/19/10(Fri)17:35 No.8175260
    rolled 1, 6, 5 = 12

    >>8175256
    After a day mostly taken up by rest and games with the children, you set off again, with Kel and Bem at your side. A quick hike through the woods takes you around the perimeter of the town, which is devoid of most of the life you've come to expect. Many animals have either migrated South or gone into hibernation, but the Subulgids, the birds that come North for their breeding season, can occasionally be spotted lingering around the treetops.

    There is not much to hunt, but plenty of meat was gathered and stored in the ice cellars, enough to last for several months. Fortunately, nothing came up to threaten the town while you were away, so a fair amount of work got done. Sahl is thinking about tearing down some of the barns and building new ones, more in line with the pattern of the roads you're building.

    With enormous curiosity, you set off toward Ellever, six days away. You've never been this way before, and neither has Kel, making it a learning experience. You spot some ruins along the way, long, crumbling pillars leaning toward each other in a circle, covered with snow. They're inscribed with fading runes, but none of you can read them. After a cursory examination you move on, reaching the near edge of the forest in a few more days.

    You can see the town through the trees. Dozens of buildings, most of them stone, just sitting there, seemingly empty. Not a soul is about, though everything looks well-kept, and there are clear footprints around here, according to your resident tracker. It's a picture-perfect place, except for the lack of people. Hretmar whispers a word of warning to you. He hasn't been keeping his eyes here, but he doesn't like what he's seeing now. Bem wants to go on ahead and see if there's anybody around.
    >> ★ Subprocessor DM 02/19/10(Fri)17:36 No.8175269
    rolled 3, 4, 6 = 13

    >>8175260
    Forgot to mention Mal, but he is there as well.
    >> Researcher Sam 02/19/10(Fri)17:40 No.8175341
    >>8175260
    Okay. Bem and Kel go to look around. Is there anyway Hretmar can keep an eye on them and alert us if something happens?
    >> ★ Subprocessor DM 02/19/10(Fri)17:42 No.8175362
    rolled 4, 1, 3 = 8

    >>8175341
    He can, but his vision in the immediate area is... blurred, for lack of a better term. It's like the shimmer that passes through the air when it's very hot.
    >> Researcher Sam 02/19/10(Fri)17:44 No.8175404
    >>8175362
    Well, it's better than nothing. I say we get as close to the town as we can without risking being seen and send Bem and Kel and Mal in. Hopefully with our hearing we'll be able to notice if something happens. And having Hretmar looking will help too, even if his vision is blurred.
    >> Anonymous 02/19/10(Fri)17:45 No.8175423
    >>8175362

    Huh....

    Let Bem and Kel go, yes, but tell them to be ready to leg it, and do not enter the buildings.

    If Hretmar can't see through something, we're looking at a big time distortion...
    >> ★ Subprocessor DM 02/19/10(Fri)17:49 No.8175493
    rolled 3, 4, 5 = 12

    You move as close as you can without risking being seen, and send the other three on ahead to scout a little. Kel, the fastest, runs point, slipping quietly out of the forest while Mal and Bem take either side. Following your advice, they remain alert and ready to run, circling around slowly and trying to see around the buildings to the center of the town. Hretmar follows them with his ethereal eyes, whispering that it gets harder to see the nearer the middle they get.

    You watch tensely while they search for any sign of life, and you jump as a sudden screech pierces the air. They're running now.

    Kel is shouting frantically. “DEMONS! DEMONS!”
    >> Researcher Sam 02/19/10(Fri)17:50 No.8175515
    >>8175493
    FFFFFFFFFFFFFFF-

    Did our bow get re-strung? Do we have it with us? If so, get some of them ice arrows ready to shoot. If we get lucky, we'll be looking at another fortune. If we're not lucky.... well, we'll burn that bridge when we come to it.
    >> ★ Subprocessor DM 02/19/10(Fri)17:51 No.8175534
    rolled 5, 6, 6 = 17

    >>8175515
    Your bow is not with you. Your arrows can be self-propelled, but this takes more out of you.
    >> Anonymous 02/19/10(Fri)17:52 No.8175546
    >>8175493

    ICE AT THE READY!

    Yell at the men to get their attention! The faster they get to us, the safer we'll all be.
    >> Researcher Sam 02/19/10(Fri)17:52 No.8175549
    >>8175534
    A thousand curses! Well, ranged weaponry is better, even if it does take more energy. Do we have our Ax?
    >> Viscus Infirmus Est 02/19/10(Fri)17:54 No.8175577
    >>8175493
    "Of depths?""
    >> Anonymous 02/19/10(Fri)17:55 No.8175600
    >>8175534

    Damn it. Well how about we run forward to shorten the distance then? I mean, if there's no humans, there's no need for us to be not seen.
    >> ★ Subprocessor DM 02/19/10(Fri)17:57 No.8175619
    rolled 3, 3, 1 = 7

    >>8175546
    You aura explodes into being around you, freezing the ground beneath your feet. A full suit of armor forms out of the moisture in the air, solidifying against your skin.

    "Run! Run! Get to me!"

    >>8175549
    You have your axe and shortsword ready.

    >>8175577
    Indeed.

    The three men are about halfway to you. A blackened, insectile creature skitters out of the town center, followed by two larger ones. Its nine eyes glow a horrible orange, making your chest burn.

    Email field: dice+1d20. High = good.
    >> Viscus Infirmus Est 02/19/10(Fri)17:57 No.8175632
    rolled 16 = 16

    >>8175619
    >> Viscus Infirmus Est 02/19/10(Fri)17:58 No.8175643
    rolled 15 = 15

    >>8175632
    WOO. GO ME!
    >> Anonymous 02/19/10(Fri)17:58 No.8175651
    >>8175632

    Yes!
    >> Anonymous 02/19/10(Fri)17:59 No.8175656
    >>8175632
    Holy crap, the first person to roll got above 10. Somebody's looking out for us today.
    >> Researcher Sam 02/19/10(Fri)18:01 No.8175690
    >>8175619
    >A blackened, insectile creature skitters out of the town center, followed by two larger ones.

    So wat. Three of them? A child and two parents? This.... could be bad. Arrows and ice grenades at the ready.
    >> ★ Subprocessor DM 02/19/10(Fri)18:02 No.8175705
    rolled 5, 1, 3 = 9

    >>8175632
    >16.

    A bright, thin beam of shimmering air erupts from the first one's eyes, missing all of you by an amazing margin but setting the treetops to your right ablaze. Your three companions are almost to you, and you are running to meet them. Kel turns, taking a shot with his crossbow. The bolt pierces one of the first Demon's smaller eyes, making it screech in pain.

    The large ones have moved in front of it. Both their eyes are glowing. You feel numb.

    Roll 2d20. High is good for both. Give your orders.
    >> Viscus Infirmus Est 02/19/10(Fri)18:02 No.8175712
    rolled 16, 17 = 33

    >>8175705
    >> Researcher Sam 02/19/10(Fri)18:03 No.8175732
    >>8175712
    Yes!
    >> Viscus Infirmus Est 02/19/10(Fri)18:03 No.8175733
    >>8175712
    >all above 15
    It's seems we are destined to kill fire demons by dice gods.
    >> Anonymous 02/19/10(Fri)18:04 No.8175737
    rolled 16, 19 = 35

    Go!
    >> Viscus Infirmus Est 02/19/10(Fri)18:05 No.8175755
    >>8175737
    All 6 rolls in this thread are 15+. WHAT.
    >> Anonymous 02/19/10(Fri)18:08 No.8175801
    >>8175705

    Ice at the eyes! We know the eyes are their weak points! Lance, arrow, whichever!
    >> Anonymous 02/19/10(Fri)18:10 No.8175826
    >>8175801

    Agree with this. Meanwhile move around to ensure they don't get a good aim on us with their heat-causing spell.
    >> ★ Subprocessor DM 02/19/10(Fri)18:11 No.8175839
    rolled 5, 1, 5 = 11

    >>8175712
    >16

    Your companions reach you just as the two Demons fire, great bursts of fire rippling from their eyes, lighting up the field in front of you, but doing no real damage. Mal and Bem are running back into the forest. Kel's taking aim again.

    >17

    Another bolt flies, this time hitting one of the large ones, again in one of the smaller eyes. Pinkish liquid bubbles out, igniting on contact with the ground. It screeches, stumbling to the left, nearly falling over. You hurl an arrow at the other one, and it explodes right beside the head, sending hundreds of shards into its eyes.

    The smaller one peeks out from between its 'parents', shielding its damaged eye with one of its claws. The center eye clouds with white.

    Roll 1d20. High is good.

    You will hate me for this, but I will be indisposed for the next thirty minutes or so. Back by 18:45 or you get... something.
    >> Anonymous 02/19/10(Fri)18:13 No.8175863
    rolled 5 = 5

    >>8175839

    rollang
    >> Researcher Sam 02/19/10(Fri)18:13 No.8175869
    rolled 18 = 18

    >>8175839
    ....now I feel bad. Poor baby fire demon. I bet he just wants to be left alone with his mommy and addy. Oh well.
    >> Researcher Sam 02/19/10(Fri)18:14 No.8175875
    >>8175863
    No! Curse you dice gods! Curse you!
    >> Anonymous 02/19/10(Fri)18:14 No.8175879
    >>8175869

    boy do i feel stupid now.
    >> Viscus Infirmus Est 02/19/10(Fri)18:15 No.8175893
    rolled 6 = 6

    >>8175839
    >> Researcher Sam 02/19/10(Fri)18:15 No.8175895
    >>8175879
    Ah well. At least it's not a 1.
    >> Anonymous 02/19/10(Fri)18:16 No.8175905
    >>8175895

    We have gotten those before haven't we?
    >> Anonymous 02/19/10(Fri)18:18 No.8175926
    >>8175895

    Had it been a 1 you'd probably rolled a 20.

    You know I'm right.
    >> Researcher Sam 02/19/10(Fri)18:19 No.8175949
    >>8175926
    I do.

    >>8175905
    Yes, yes we have. Karma still owes me for that one.
    >> Anonymous 02/19/10(Fri)18:34 No.8176201
    Oh well... so what should we do, any ideas? Regarding demons?
    >> Researcher Sam 02/19/10(Fri)18:35 No.8176214
    >>8176201
    Continue shooting. Maybe set off a grenade in one of their stomachs. That worked quite well last time.
    >> Anonymous 02/19/10(Fri)18:36 No.8176235
    Are there demon-buster professionals? Like, people who deal with this kind of a thing for a living? Maybe they should be informed or something, because I get the idea this sort of infestation isn't typical.


    Or maybe there are certain scholars in the capital city who might have a few ideas.
    >> Anonymous 02/19/10(Fri)18:40 No.8176300
    >>8176235

    There are probably adventurer groups who would be powerful enough to deal with this kind of thing. I'm just worried that three demons might not be enough to take out the whole of Ellever - that is, there's more where these came from...
    >> Researcher Sam 02/19/10(Fri)18:42 No.8176336
    >>8176300
    One demon once took out a town with a full garrison. Three is overkill for a small town like this. I don't think we have to worry about any more.
    >> Viscus Infirmus Est 02/19/10(Fri)18:43 No.8176340
    rolled 4 = 4

    >>8176300
    It's also possible that everyone just GTFOed at the sigh of 3 demons approaching.
    >> Researcher Sam 02/19/10(Fri)18:46 No.8176396
    >>8176340
    That would be nice. I do so dislike civilian casualties.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)18:46 No.8176397
    Everyone get these low rolls out of their system so we can double-20 the gem chance.
    >> Anonymous 02/19/10(Fri)18:49 No.8176436
    >>8176340

    Let's hope this is the case. We can ask our friends about that afterwards, whether there's corpses all over the streets or what.
    >> ★ Subprocessor DM 02/19/10(Fri)19:00 No.8176560
    rolled 4, 3, 1 = 8

    >>8175863
    >5, +5 for lateness =10

    A beam of purest fire lances from the little one's center eye, raking the trees above you as you duck. The ice protecting your head melts almost instantly, still keeping you safe from the heat. Kel is nearly as lucky, escaping with a few singed hairs.

    At this distance, your grenade trick might be difficult, but if you can just take one of them out, that would give you a better chance. You focus, pouring your will into the shapes that arrange in your mind, breaking and reforming, spinning into diamonds.

    The big Demon on the left explodes with a burst of blue, his chest thrown open by five grenades. Pink liquid splatters all over the field as it keels over, spilling the remains of its guts all over the ground.

    Roll 1d20. High is good.
    >> ★ Subprocessor DM 02/19/10(Fri)19:02 No.8176585
    rolled 5, 5, 5 = 15

    >>8176235
    Demon appearances are supposed to be a rare occurrence, making a dedicated Demonhunter unnecessary. There are adventurer groups that specialize in 'big problems', but they charge extravagant amounts of money.
    >> Anonymous 02/19/10(Fri)19:02 No.8176592
    rolled 6 = 6

    >>8176560

    Come on!
    >> Anonymous 02/19/10(Fri)19:03 No.8176595
    >>8176592

    ffffffff- our luck ran out, didn't it!
    >> Researcher Sam 02/19/10(Fri)19:04 No.8176611
    >>8176592
    Crap.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:05 No.8176622
    >>8176595
    Not out, just weak at the moment.
    >> Anomynous 02/19/10(Fri)19:06 No.8176635
    rolled =

    guys, its all just par for the course. Some rolls go high, some go low. It's not a 1, and it was above 5 so it could be worse. A lot worse.

    That being said, this is why we need to invest in armor/greater Rings of Luck, potions, etc.
    >> ★ Subprocessor DM 02/19/10(Fri)19:06 No.8176639
    rolled 4, 5, 6 = 15

    >>8176592
    >6

    The other large one regains its composure, barreling toward you on a dozen bladed legs. Its eyes spit fire, splitting your armor with blasts of heat, and forcing Kel to take cover behind you, shielded by your aura. The beast stretches out its claws, glowing red-hot beneath its eyes, sharp as an axe-blade.

    The little one's legs give out, and it tumbles into the dirt, its head hitting the rocky ground with a hard 'thump'. Its eyes regain their reddish sheen, and turn dull.

    Orders first. No roll.
    >> Anonymous 02/19/10(Fri)19:07 No.8176650
    >>8176639

    Push Kel and roll out of the way! Then Ice Lance. Is their underbelly a possible weakspot as well? Let's try lancing that.
    >> ★ Subprocessor DM 02/19/10(Fri)19:08 No.8176655
    rolled 1, 1, 5 = 7

    I'll be out again at around 20:30, so you know.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:08 No.8176662
    >>8176639
    Ice grenades fall. Everyone dies.
    >> Researcher Sam 02/19/10(Fri)19:10 No.8176692
    >>8176639
    Ice grenade to the stomach of the one charging us. Yell at Kel to get away. Pray for Hretmar to guide out spell.
    >> Anonymous 02/19/10(Fri)19:10 No.8176698
    Summon a stone barrier for cover.
    >> Viscus Infirmus Est 02/19/10(Fri)19:13 No.8176737
    >>8176692

    This, followed by icesabre if that didn't stopped it. Also the previous 2 we killed - were they closed to small one or big ones in size?
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:13 No.8176744
    >>8176698
    Oh yeah... we have Earth magic,,,

    Rocks fall. Everyone dies.
    >> Anonymous 02/19/10(Fri)19:13 No.8176749
    Actually, do we have enough earth magic to be able to shape the earth to give us cover? Do that if so, else try to blast some trees down on top of them, to either squish them and/or slow them down.
    >> Researcher Sam 02/19/10(Fri)19:15 No.8176773
    >>8176737
    The baby and one of the big ones are down. This is the last parent.
    >> ★ Subprocessor DM 02/19/10(Fri)19:15 No.8176781
    rolled 6, 6, 2 = 14

    You stoop down, pushing Kel out of the path of the charging Demon, readying your magic. The claws reach for you, too slow. Lines dance in your mind, becoming spheres, converging and solidifying into a single, pointed shape. Ice flows from your hands, breaching the soft armor of the Demon's belly and seeping through it, merging into a single vessel.

    You're thrown backwards as the bomb detonates, ripping the thing apart with thousands of shards, freezing its hide as the legs separate. Gems tumble out of its stomach and scatter over the ground as the eviscerated corpse falls beside you, rolling into the dirt. The eyes lose their shine and become dark. You feel cold.

    The little one is ahead of you, motionless. A pinkish stream drips from its face, singing the grass. It's not dead yet.
    >> Anonymous 02/19/10(Fri)19:16 No.8176807
    Kill it quickly as possible, they are dangerous as hell.
    >> Viscus Infirmus Est 02/19/10(Fri)19:17 No.8176823
    >>8176773
    No, i mean back at the village and the caves - how big were those compared to the current ones.
    >> Anonymous 02/19/10(Fri)19:17 No.8176826
    Heal it. Calm it. We need to somehow find out why they're becoming so numerous on the surface.
    >> ★ Subprocessor DM 02/19/10(Fri)19:18 No.8176832
    rolled 4, 2, 3 = 9

    >>8176823
    They were slightly bigger. The smaller one is about half the size of the others.
    >> Viscus Infirmus Est 02/19/10(Fri)19:18 No.8176833
    >>8176807
    This, from distance with bow.
    >> Anonymous 02/19/10(Fri)19:18 No.8176835
    >>8176807

    Agree. Lance it through its eyes. All of them, if necessary.
    >> Anonymous 02/19/10(Fri)19:18 No.8176841
         File1266625121.jpg-(50 KB, 320x310, batman's parents are dead.jpg)
    50 KB
    >>8176826
    Not a good idea when we just killed its parents, pic related.
    >> Researcher Sam 02/19/10(Fri)19:19 No.8176852
    >>8176781
    Oh god, save it. Befriend it and go an a magical journey around the world, teaching it valuable life lessons in nice thirty-minute segments.

    But seriously, find some way to restrain it then stabilize it. Then ask Hretmar what do.
    >> Anonymous 02/19/10(Fri)19:19 No.8176854
    Mind scan it. It's dying so it shouldn't have the strength to mind-rape us like the Ice Elemental did.
    >> Anonymous 02/19/10(Fri)19:20 No.8176862
    >>8176781
    how little? man sized?
    can we train it?
    can demons speak? has anyone ever tried speaking to them?
    is it acting strangely compared to other demons we've seen?
    Are there others lke us from other worlds in the bodies of monsters?
    >> Anonymous 02/19/10(Fri)19:20 No.8176871
    >>8176852
    Did you not see >>8176841 ?
    >> Anomynous 02/19/10(Fri)19:20 No.8176872
    rolled =

    We must study it.

    FOR SCIENCE!
    >> Anonymous 02/19/10(Fri)19:22 No.8176901
    >>8176852

    I honestly doubt we'd derive much good from them. Especially not when we're frost giants.

    Take it out.
    >> Anonymous 02/19/10(Fri)19:24 No.8176927
    These things more than likely killed all the villagers at this town. No reason to let that happen to other villages, let alone ours.
    >> Anonymous 02/19/10(Fri)19:25 No.8176945
    I say kill it with fi-I mean ice.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:25 No.8176948
    I vote against keeping a pet fire demon.
    I'm unconvinced it will bring more good to the village as a prospective defender or anything than the damage it may do.
    >> Researcher Sam 02/19/10(Fri)19:25 No.8176951
    >>8176901
    >>8176871
    I know. But on the off chance Hretmar has an idea, we should ask hiom before finishing it.
    >> ★ Subprocessor DM 02/19/10(Fri)19:27 No.8176971
    rolled 6, 6, 2 = 14

    >>8176854
    Hretmar can see it, just barely. The shimmer has increased, almost totally blocking his vision in the vicinity. It's unconscious, dying slowly. It used up all of its stamina trying to incinerate you. There is no way for Hretmar to link you to it while it's in this state.

    >>8176862
    The size of a bull.

    Unknown.

    Possibly. No human or Frost Giant is known to have communicate with one on a meaningful level.

    It was not.

    Unknown.
    >> Anonymous 02/19/10(Fri)19:27 No.8176976
    >>8176951
    He doesn't even want us learning any bit of fire magic. He thinks that stuff is like the dark side of the force. Hes gonna be super against keeping a little fire hell demon.
    >> Anonymous 02/19/10(Fri)19:28 No.8176996
    >>8176971
    How come we haven't killed it yet?

    Kill it.
    >> ★ Subprocessor DM 02/19/10(Fri)19:29 No.8177007
    rolled 3, 2, 5 = 10

    It would be a simple task to imprison the thing in earth, but making sure it couldn't sling fire through its cage would entail sealing it entirely. You do not yet know enough healing magic to help it, even if it could be healed in such a manner. Hretmar has exactly zero experience with healing fire creatures, as you'd expect.
    >> ★ Subprocessor DM 02/19/10(Fri)19:29 No.8177015
    rolled 1, 6, 3 = 10

    >>8176996
    Even if it is a child, you've seen what they do when they grow up. At least this one won't get the chance to kill any more than it already has. You take aim, wrapping the lines around an axis, making them an arrow, a long spear of purest ice.

    A solid lance forms in front of you, taking off with a clap of thunder. It strikes true, directly in the center eye, running the length of the body and driving into the dirt. It's done.

    Your eyes adjust to the softer light of a setting sun. There is a faint orange glow emanating from the center of the town. Bem and Mal have come out of the forest to tend to your apprentice, whose skin is flushed bright red. He gulps water like a man lost in the desert, breathing hard.
    >> Researcher Sam 02/19/10(Fri)19:30 No.8177019
    >>8176976
    We won't know unless we ask. It'll take, like, five seconds to ask and get a answer. If he doesn't have any ideas then yes, kill it, kill it dead.
    >> Anomynous 02/19/10(Fri)19:30 No.8177023
    rolled =

    Seriously though, the combat's over; there's no need to rush this.

    I say we heal it a bit and funnel some heat into it with our heat-pump spell. Then mind-link to see what's what.

    If you haven't noticed, there are more and more demons around each encounter. We need to know what's causing this.
    >> Anonymous 02/19/10(Fri)19:31 No.8177034
    >>8176971
    Deffinitely kill it but see if we can get any info out of it first. Like if more 'family' is on the way.
    >> ★ Subprocessor DM 02/19/10(Fri)19:32 No.8177049
    rolled 5, 4, 1 = 10

    I went with the consensus I saw. Hretmar explains that it is likely that it would have died long before waking up, making it impossible to communicate with it.
    >> Anonymous 02/19/10(Fri)19:32 No.8177051
    Ask Hretmar if his vision of the area has gotten better. If not, we probably should collect the gems get leave, dunno if there are more of them around.
    >> Anonymous 02/19/10(Fri)19:33 No.8177063
    >>8177051
    *and leave
    >> ★ Subprocessor DM 02/19/10(Fri)19:34 No.8177081
    rolled 1, 5, 6 = 12

    >>8177051
    It has not. It is getting progressively worse.

    You gather up the gems nearest to you, from the beast that charged. Kel is feeling better, but struggles to walk.
    >> Anomynous 02/19/10(Fri)19:34 No.8177084
    rolled =

    How's our tracking? We should at least see where they broke through the crust and seal it up.
    >> Researcher Sam 02/19/10(Fri)19:34 No.8177085
    >>8177049
    Ask the others about the red glow from the center of town. Did they see what is causing it? We might want to take a look. Also, gather up all gems before leaving.
    >> Anonymous 02/19/10(Fri)19:35 No.8177090
    don't be silly. we loot all relevant parts of the demons. more magsteel! more demon-eyes!

    ....although I guess we should explore this village a bit too. see if anyone survived.
    >> Anonymous 02/19/10(Fri)19:35 No.8177095
         File1266626152.jpg-(117 KB, 475x360, 1253503458196.jpg)
    117 KB
    >>8177015
    > faint orange glow emanating from the center of the town

    Oh god.
    >> Researcher Sam 02/19/10(Fri)19:36 No.8177105
    >>8177095
    Probably some kind of portal to a fire realm.
    >> Adaptive Manipulator 02/19/10(Fri)19:37 No.8177117
    >>8177081
    Have the others take Kel to safety. Furthermore, before doing anything, we should recast our armour.
    >> ★ Subprocessor DM 02/19/10(Fri)19:37 No.8177118
    rolled 3, 6, 2 = 11

    >>8177084
    >>8177085
    The glow comes from a fissure in the center of the town. From the brief glimpse that your 'scouting party' got, it's big, about as long as your chasm but much wider.

    There is a thin wisp of black smoke rising from it.
    >> Anonymous 02/19/10(Fri)19:37 No.8177121
    >There is a faint orange glow emanating from the center of the town

    oh shit. those little halfling things have been summoning demons and trolls for some reason aren't they.
    Is it to draw troops away from the front or something worse
    >> Anonymous 02/19/10(Fri)19:38 No.8177130
    I vote for hauling ass way from the village, and possibly notifying the local garrison that there is more demons about. We really can't handle too many of these things.
    >> ★ Subprocessor DM 02/19/10(Fri)19:38 No.8177137
    rolled 3, 3, 3 = 9

    >>8177117
    At your request, Mal and Bem take Kel back into the forest, where they will at least be safer than out in the open. Your armor renews itself, covering you from head to toe in thick plates of ice.
    >> Anomynous 02/19/10(Fri)19:38 No.8177140
         File1266626314.png-(163 KB, 342x378, 1266298260906.png)
    163 KB
    rolled =

    >>8177095

    sheeeeeeeeiiiiiiiiiiiit
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:38 No.8177144
    >>8177118
    I say we stone it over and GTFO. Send word to a Mages' Guild.
    >> Anonymous 02/19/10(Fri)19:39 No.8177152
    Depending on what we find it might be best to have Hretmar tell whoever is in the library back in Dreamwood and the village sends someone to the garrison near Fain. They in turn can send a messenger by horseback to the Fort(s) nearest ellever to send a heavy unit.
    >> Anonymous 02/19/10(Fri)19:39 No.8177154
    Im starting to wonder if this is a possible attack from that hostile nation, forgot how to spell its name. I doubley want to notify the nearest garrison now.
    >> ★ Subprocessor DM 02/19/10(Fri)19:40 No.8177176
    rolled 3, 5, 6 = 14

    Get out now or try to seal the fissure first?

    >>8177154
    Forus.
    >> Anonymous 02/19/10(Fri)19:41 No.8177182
    >>8177144
    I don't think we can close a fissure of that size, remember it took a lot out of us to just seal up one of the passageways in our fissure / cave.
    >> Anonymous 02/19/10(Fri)19:41 No.8177187
    the government needs to know about this, one way or the other.

    the question is whether or not we seal the damn thing up first.
    >> Anonymous 02/19/10(Fri)19:42 No.8177205
    >>8177154
    garrison goes demon hunting in the meantime the forians? attack while they are gone
    >> ★ Subprocessor DM 02/19/10(Fri)19:42 No.8177211
    rolled 3, 5, 4 = 12

    >>8177182
    That was months ago. Your power is sufficient to close the fissure, though the 'plug' would only be a few feet thick and you would be nearly exhausted in the process.

    That is, if it's the same size now as it was when they saw it.
    >> Researcher Sam 02/19/10(Fri)19:42 No.8177212
    >>8177176
    Try to seal it. If it becomes too hot to get close enough then leave.
    >> Anonymous 02/19/10(Fri)19:42 No.8177213
    >>8177182
    that was before we mastered earth magic. I vote we seal it if we can.

    can we seal it?
    >> Anomynous 02/19/10(Fri)19:43 No.8177222
    rolled =

    If we can do it without killing ourselves/weakening us to the point of uselessness, seal it. If not, evacuate and inform the nearest garrison.
    >> Anonymous 02/19/10(Fri)19:43 No.8177229
    >>8177176
    Are we able to close a fissure of that size? And can we do it from a distance?

    Also could we collapse some of stone structures around the fissure into the fissure to help seal it rather than just sealing it?
    >> Anonymous 02/19/10(Fri)19:43 No.8177232
    >>8177182
    Can we put a thin seal over most of it?

    Either way we need to let as many garrisons know about the problem as possible.

    See>>8177152
    >> Anonymous 02/19/10(Fri)19:44 No.8177248
    We need to compare notes with some serious mages. Things have been getting dicey lately.
    >> Anonymous 02/19/10(Fri)19:45 No.8177251
    >>8177205
    The garrison can probably handle the fire demons better than we can. Additionally, we probably could handle an attack better than the garrison can.
    >> ★ Subprocessor DM 02/19/10(Fri)19:46 No.8177265
    rolled 5, 5, 6 = 16

    >>8177229
    The fissure likely leads deep into the crust. The Demons live in or near the mantle, after all. Throwing stone into it wouldn't help.

    Consensus is sealing first, notify garrisons as soon as possible.
    >> Researcher Sam 02/19/10(Fri)19:47 No.8177281
    >>8177265
    Yes. In fact, ask Hretmar to notify what's his face back in Dreamwood, the guy he talked to before. If we don't make it back, someone needs to notify the garrison.
    >> Anonymous 02/19/10(Fri)19:49 No.8177311
    Leap in, holdign Ice Sword in front of us.

    With all the demons we'll bisect we should hit epic levels in no time.
    >> Anonymous 02/19/10(Fri)19:49 No.8177313
    >>8177265
    yes, definitely that.
    >> Anonymous 02/19/10(Fri)19:50 No.8177329
    >>8177152
    >>8177154

    Second these, we have to inform the authorities. The chasm we will leave undisturbed.
    >> Anonymous 02/19/10(Fri)19:51 No.8177339
    >>8177265
    This, also ask the others to cut the gems out of demons.
    >> Adaptive Manipulator 02/19/10(Fri)19:51 No.8177351
    >>8177265
    I agree. We should also keep an eye out for any survivors.
    >> ★ Subprocessor DM 02/19/10(Fri)19:53 No.8177370
    rolled 4, 5, 3 = 12

    You move closer, despite Hretmar's worries. The blackened ground freezes underfoot as you head for the fissure, the heat from it washing over you like a wave even at this distance. You round the corner of a stone granary, and get your first glimpse of the thing.

    It's huge, much bigger than you anticipated. The earth around it is set with cracks, the surface broken by jagged edges. It looks almost as if something tore a hole right into the center of the planet, though you dare not get close enough to see in. Even here, at the very edge of the town, the heat is melting your armor faster than you can replace it.

    With a mighty effort, you call upon Hretmar, smoothing the blackness of your mind and filling it with tiny shapes, extending them into a sheet of solid green. The ground moves, shaking with power, as the burning, glowing fissure begins to close, its top covering over with stone. Your stamina drains rapidly while you work, but the heat slowly decreases, returning to the earth as the last crack is erased. The air no longer shimmers.

    Hretmar contacts Vasian through the library, telling him to get word to the military however he can. There has been an incursion, one far worse than anything you've seen before. Fortunately, at least, there are no corpses or bones around, which probably means everyone got out safely before the Demons emerged. With quick, careful movements, you gather up all of the gems you can find, as well as the fireproof Demonskin. The Magma Steel plates are far too heavy for you to carry all of them, but you heft one of the smaller ones over your shoulder and find it to be none too difficult to handle.
    >> Anonymous 02/19/10(Fri)19:54 No.8177380
    >>8177370

    Good. That's good enough for now. If we need more we'll come back for it later... if it's safe, that is.

    Go look for the three humans, our trusty friends.
    >> ★ Subprocessor DM 02/19/10(Fri)19:55 No.8177383
    rolled 3, 1, 5 = 9

    >>8177370
    Roll 1d20 for gems.
    >> Adaptive Manipulator 02/19/10(Fri)19:55 No.8177391
    rolled 20 = 20

    >>8177383
    Diamonds everywhere.
    >> GEMZ 02/19/10(Fri)19:56 No.8177401
    rolled 7 = 7

    GEMS
    >> Researcher Sam 02/19/10(Fri)19:56 No.8177402
    rolled 17 = 17

    >>8177383
    >> Anonymous 02/19/10(Fri)19:56 No.8177403
    >>8177391

    Awesome.
    >> Anonymous 02/19/10(Fri)19:56 No.8177405
    rolled 9 = 9

    Here we go.
    >> Anonymous 02/19/10(Fri)19:56 No.8177406
    rolled 17 = 17

    >>8177383
    Rollan
    >> Researcher Sam 02/19/10(Fri)19:57 No.8177409
    rolled 17 = 17

    >>8177391
    YES!
    YES!
    YES!
    >> Anonymous 02/19/10(Fri)19:57 No.8177411
         File1266627448.gif-(1.15 MB, 350x263, DAAAAAAAAAYUMMM.gif)
    1.15 MB
    >>8177391
    >> Anonymous 02/19/10(Fri)19:57 No.8177417
    rolled 19 = 19

    >>8177391
    You were right.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:57 No.8177420
    >>8177391
    HELL YEAH
    AGAIN
    >> ★ Subprocessor DM 02/19/10(Fri)19:57 No.8177421
    rolled 4, 6, 1 = 11

    >>8177391
    Congratulations. The combined haul from all the Demons is about 30% larger than what you already had. There were no less than six geodes in the bunch, but they all seem to be rubies only, no diamonds.
    >> Anomynous 02/19/10(Fri)19:58 No.8177427
    rolled =

    >>8177391
    YO DAWG, WE HEARD YOU LIKE DIAMONDS.
    SO WE PUT DIAMONDS INSIDE YOUR DIAMONDS SO YOU CAN BE RICH WHILE YOU'RE RICH!
    >> Rolled 1 + 19 = 20 02/19/10(Fri)19:59 No.8177428
    >>8177421
    We need to serious hoard hardcore. Otherwise, it'll cost an emerald and two garnets to buy a dozen eggs.
    >> Anonymous 02/19/10(Fri)19:59 No.8177429
         File1266627544.jpg-(8 KB, 184x185, hmmm.jpg)
    8 KB
    >>8177391

    Stealthed roll is stealth.
    >> ★ Subprocessor DM 02/19/10(Fri)20:00 No.8177443
    rolled 2, 6, 5 = 13

    >>8177429
    It is statistically impossible to cheat at /tg/ dice. Don't worry about it.
    >> Anonymous 02/19/10(Fri)20:00 No.8177449
    >>8177429

    It has been established that it's essentially impossible to cheat a stealthed roll. Enough whining.
    >> Researcher Sam 02/19/10(Fri)20:00 No.8177450
    rolled 4 = 4

    >>8177421
    >Implying that six ruby geodes aren't an amazing thing in their own right.
    >> Anonymous 02/19/10(Fri)20:01 No.8177464
    >>8177428

    We should, yeah. Under the townhall, or something. Sort it out by type and size as well!
    >> Anonymous 02/19/10(Fri)20:01 No.8177467
    We need to cover our giant tracks, if the military is snooping around, last thing we need is for them to say "Oh hey, these are frost giant tracks, lets go question every village around here"
    >> ★ Subprocessor DM 02/19/10(Fri)20:01 No.8177473
    rolled 5, 4, 6 = 15

    >>8177450
    Amazing, yes. But not diamonds amazing. Ruby geodes, according to your studies, occur naturally, unlike diamond geodes, which are only found in Demon stomachs.

    Time to leave?
    >> Anonymous 02/19/10(Fri)20:02 No.8177483
    >>8177421

    So, what kind of bricks will the rest of the village shit when we come back with all this stuff, as well as a heroic tale of slaying 3 demons at once and sealing a flaming fissure in the earth?

    I'm thinking Granite.
    >> Anonymous 02/19/10(Fri)20:03 No.8177491
    >>8177473

    Leave, but do our best to cover our frosty-giant tracks.
    >> ★ Subprocessor DM 02/19/10(Fri)20:03 No.8177493
    rolled 4, 6, 3 = 13

    >>8177467
    Your Trail Erase charm is always on unless otherwise noted. It's not absolutely reliable, but I'd think the military would be a lot more worried about Demons popping up in the middle of town than a single Frost Giant roaming the woods.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:03 No.8177504
    >>8177483
    Cinder blocks.
    >> Adaptive Manipulator 02/19/10(Fri)20:04 No.8177509
    rolled 18 = 18

    >>8177473
    >Time to leave?

    Seems like a good idea. Could we look for signs of the villagers on our way home?
    >> Anonymous 02/19/10(Fri)20:04 No.8177510
    >>8177473
    Yes, but which way? Back to town or towards the nearest Garrison?
    >> Anonymous 02/19/10(Fri)20:05 No.8177521
    >>8177473

    >Implying diamonds are more visually pleasing than rubies or sapphires.
    >> Anonymous 02/19/10(Fri)20:05 No.8177524
    >>8177510

    I think we go back to town and drop off our treasures first. Then we go to the Garrison - or someone else goes, anyway.
    >> Anonymous 02/19/10(Fri)20:05 No.8177525
    >>8177510
    to town. we ourselves can't alert the military, as they will kill us on sight.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:05 No.8177530
    >>8177510
    I worry for Dreamwood. I vote Dreamwood.
    >> Anomynous 02/19/10(Fri)20:06 No.8177541
    rolled =

    OK, with more than doubling our already amazing wealth, I think we should consider doing a few more good deeds and then cutting to the chase and:
    1. Making repairations for the damaged tower
    and
    2. Buying a Title.
    >> Anonymous 02/19/10(Fri)20:06 No.8177551
    >>8177510
    to the garrison.
    Stop within view but out of ballista shot, send human forward to negotiate & explain about demons. Get the army to call in the high powered mages ASAP
    >> Researcher Sam 02/19/10(Fri)20:08 No.8177570
    >>8177521
    >Agreed. I've always preferred sapphires and emeralds to diamonds.

    >>8177473
    Yes. Head back to town. Hopefully they'll have sent someone along to warn the garrison already. If not, send someone once we get back.
    >> Anonymous 02/19/10(Fri)20:08 No.8177586
    >>8177541
    and/or heading up a rapid response force in the north for when problems pop-up. Like say... MORE DEMONS!
    >> Anonymous 02/19/10(Fri)20:09 No.8177597
    Actually, we should go drop off our stuff in town, and come back and get the extra magma steel. Then go warn the garrisons.
    >> Anonymous 02/19/10(Fri)20:10 No.8177620
    >>8177570

    Agreed. Back to town.
    >> Anonymous 02/19/10(Fri)20:10 No.8177625
    >>8177597

    Good point, that.

    Also, given Forus' predilection for fire magic, we can't say for sure it wasn't their doing. In part, at least.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:11 No.8177651
    >>8177570
    I like Ambers, Sapphires, and oddly enough Hematite (though I'm not entirely sure that counts as a gemstone).
    >> Anonymous 02/19/10(Fri)20:13 No.8177680
    >>8177597

    It's day's journey at least. We're not geting back there from the village before the millitary does.
    >> Researcher Sam 02/19/10(Fri)20:14 No.8177687
    >>8177651
    Jade is nice too.
    >> Anonymous 02/19/10(Fri)20:14 No.8177700
    >>8177651
    I've never liked gemstones.
    Just a bunch of shiny rocks with industrial uses and not worth geting worked up about.
    >> ★ Subprocessor DM 02/19/10(Fri)20:15 No.8177711
    rolled 2, 1, 3 = 6

    It's time to get out while you still have all your limbs. If you're lucky, this will be the end of the Demons in this area, but given how things have been going lately, you're not too sure your luck can cover this one. The military, at least, is likely to have mages that can deal with this sort of thing. You wonder what kind of story Sahl's going to cook up to explain how he knows what's going on in Ellever.

    With your pack full of gems and bits of skin, and a Magma Steel plate on your back, you make your way out of the area, carrying Kel for a while until he gets his strength back. On the way, you see a few small footprints, but they stop abruptly. There are no other humans around you that you or Hretmar can see, though even with the fissure closed his vision will take time to return to normal.

    In six days, you're back in town, with a boatload of gems, enough Demonskin to make most of you fireproof, and yet another ultra-valuable plate. Even better, none of you were seriously injured, though Kel was a little dehydrated. Word has already been sent to Fain's garrison, which sent a messenger to the town of Bell, where there is a mage with the ability to communicate over vast distances. If all went as planned, the Eastern fortresses have already been notified, and their advance troops should be at Ellever by now.
    >> Adaptive Manipulator 02/19/10(Fri)20:15 No.8177715
         File1266628547.jpg-(4 KB, 138x142, pedorapper.jpg)
    4 KB
    >>8177570
    I'll try rolling a sapphire made up of emeralds with ambers on the inside, set in hematite next time.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:18 No.8177747
    >>8177687
    That's true. Very true.

    We should hunt more of these things just to make a collection. Or, like, different accessories for different functions.

    Actually... we're blue... that limits us... Greenish Blues, Blueish Purples, Orange, or Red and Yellow... Hmmm...
    >> ★ Subprocessor DM 02/19/10(Fri)20:18 No.8177751
    rolled 4, 3, 2 = 9

    >>8177715
    Good luck with that. Are you willing to accept a fight with a Demon Titan to acquire it?
    >> Researcher Sam 02/19/10(Fri)20:18 No.8177755
    >>8177700
    Same here. But who doesn't like shiny things?

    >>8177711
    Super excellent!
    >> Anonymous 02/19/10(Fri)20:19 No.8177767
    too bad we can't salvage the rest of the magma plate.
    >> Anonymous 02/19/10(Fri)20:19 No.8177772
    rolled 19 = 19

    >>8177711
    If I roll a 1 the advance force sent out by the fortress finds more demons.
    >> ★ Subprocessor DM 02/19/10(Fri)20:20 No.8177782
    rolled 2, 6, 6 = 14

    >>8177767
    You already have full plate from two Demons, and you're not doing anything with it.
    >> Researcher Sam 02/19/10(Fri)20:20 No.8177785
    >>8177751
    Gems for the gem god
    adviceMaya.jpg
    Jewels for the jewel throne
    >> ★ Subprocessor DM 02/19/10(Fri)20:20 No.8177800
    rolled 3, 4, 2 = 9

    >>8177772
    Shame on you.
    >> Adaptive Manipulator 02/19/10(Fri)20:20 No.8177801
         File1266628859.jpg-(662 KB, 1014x2405, The_Emperor.jpg)
    662 KB
    >>8177751
    Without pauldrons? Are you mad?
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:21 No.8177809
    >>8177785
    SPDM, please put this as #4 on our to-do list.
    >> Anonymous 02/19/10(Fri)20:21 No.8177810
    >>8177711

    Well then... we really need to start on making a proper suit of armour. How is the smithy going in Dreamwood?
    >> Anomynous 02/19/10(Fri)20:21 No.8177813
    rolled =

    >>8177751
    If we've got a few automatic successes and an automatic critical success saved up, sure thing!

    Or if its in an elemental plane of frost.
    >> ★ Subprocessor DM 02/19/10(Fri)20:23 No.8177842
    rolled 2, 1, 2 = 5

    >>8177809
    Done.

    >>8177810
    Five anvils and a water-powered bellows system. It can soften Magma Steel enough to shape it within about six hours.
    >> Anonymous 02/19/10(Fri)20:25 No.8177884
    lets have the smiths take a crack at making a single human sized longsword from the magsteel. we shall see how it goes from there.
    >> Anonymous 02/19/10(Fri)20:25 No.8177887
    >>8177842
    I am thinking we need some kind of huge magma steel bracer or shield. Our arm keeps getting wrecked to shit.
    >> ★ Subprocessor DM 02/19/10(Fri)20:26 No.8177894
    rolled 4, 4, 3 = 11

    I will be leaving again in about 5-10 minutes, so if you have a pressing question, please ask it now. Otherwise, feel free to discuss what you're going to do with the wealth of kings.
    >> Researcher Sam 02/19/10(Fri)20:26 No.8177898
    >>8177842
    Then let's have them practice making armor with averron plates first, so they get the hang of making armor, then we'll have our measurements taken, and then make the armor.
    >> Anonymous 02/19/10(Fri)20:27 No.8177913
    rolled 18, 16, 6, 7, 16, 12, 13, 11, 6, 9 = 114

    >>8177898
    Seconded
    >> ★ Subprocessor DM 02/19/10(Fri)20:27 No.8177921
    rolled 5, 1, 3 = 9

    >>8177898
    Added to list.
    >> Adaptive Manipulator 02/19/10(Fri)20:28 No.8177934
    >>8177894
    Are you going to continue? If not, any ETA for tomorrow's session?
    >> Anonymous 02/19/10(Fri)20:28 No.8177936
    >>8177711
    Make sure Sahl casually mentioned the mysterious giant blue woman who slew 3 demons single handed, rescued a kitten from a tree, and didn't eat any villagers when he made his report to the garrison, we need all the good publicity we can get.

    >>8177810

    We need to buy some better blacksmiths equipment or discreetly hire some master smith to make us a giant sized rule 63 version of the God-Emperor's armor from demon plate and gemstones.
    >> Anonymous 02/19/10(Fri)20:29 No.8177942
    Lets use the rubies to make ruby slippers so we can go back to our stupid farm in stupid kansas with our stupid hick family.
    >> Anonymous 02/19/10(Fri)20:32 No.8177989
    >>8177894
    Think we're in Autosage.

    OP please archive ASAP.
    >> ★ Subprocessor DM 02/19/10(Fri)20:32 No.8177993
    rolled 1, 1, 1 = 3

    >>8177934
    I will continue when I return. Unfortunately, there will be no Saturday session this week. I have a prior engagement. Sunday is on though.

    >>8177936
    Operation Spread Rumors: Engaged.
    >> ★ Subprocessor DM 02/19/10(Fri)20:34 No.8178029
    rolled 1, 3, 1 = 5

    Would you like me to start a new thread now or when I get back? /tg/ moves slowly, so this thread will remain for a few more hours.
    >> Anonymous 02/19/10(Fri)20:34 No.8178031
    As a side note, I think we should give up on trying find a way back to our time. We are huge frost giantess with huge magic and are hella rich, fuck going back to earth.
    >> Researcher Sam 02/19/10(Fri)20:35 No.8178042
    >>8178029
    When you get back.
    >> Adaptive Manipulator 02/19/10(Fri)20:35 No.8178043
         File1266629734.jpg-(50 KB, 389x289, cycling-courtesy.jpg)
    50 KB
    >>8177993
    Excellent, no session on Saturday fits my schedule extremely well.
    >> Anonymous 02/19/10(Fri)20:35 No.8178044
    >>8178029
    When you get back, gonna go watch some sc2 streams while you are gone. What time are you coming back?
    >> Anonymous 02/19/10(Fri)20:36 No.8178050
    >>8178031
    I'm sorry, I thought we gave up on the idea of heading back a long time ago.
    >> ★ Subprocessor DM 02/19/10(Fri)20:36 No.8178060
    rolled 5, 2, 3 = 10

    >>8178044
    About 21:30 or so.
    >> Anomynous 02/19/10(Fri)20:38 No.8178079
    rolled =

    >>8177936
    >discreetly hire some master smith
    THIS THIS A THOUSAND TIMES THIS.
    We've got the cash. WE got the raw material. I don't want to wait ten years to rgind some farmers' blacksmith skill to max. Let the rubies do the work for us.

    Remember when we almost DIED because we didn't have any gear? Would have been helpful if we'd had some ARMOR then. We had a king's ransom in diamonds, but it didn't do any good. Lets not have that happen again.

    If its at all possible, we hire a master smith that can be trusted and get it done ASAP.
    >> Anonymous 02/19/10(Fri)20:38 No.8178093
    >>8178050
    I dunno, I still see some people wanting to find out more how we got here and how do we get back.
    >> Anonymous 02/19/10(Fri)20:39 No.8178098
    >>8177894
    we buy magnificent giant sized hats
    >> Anonymous 02/19/10(Fri)20:40 No.8178124
    >>8178093
    Oh, we should definitely find out how we were brought here. But only to ensure that we can never go back.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)20:41 No.8178128
         File1266630069.png-(2.24 MB, 1280x960, random_shop.png)
    2.24 MB
    GEMS FOR THE GEM GOD
    JEWELS FOR THE JEWEL THRONE

    I know the throne isn't very jewelly... too much effort to shop...
    >> Adaptive Manipulator 02/19/10(Fri)20:42 No.8178148
         File1266630156.jpg-(135 KB, 822x720, leliana02.jpg)
    135 KB
    >>8178098
    "It'll be fun, I promise! We'll get some shoes too! (Gasps) Shoes! We could go shopping together."
    >> Anonymous 02/19/10(Fri)20:44 No.8178179
    Only if they are glorious steam powered hats that will help us start a revolution and lead the masses to overturn the feudal monarchy.

    Only those kind of hats.
    >> Anonymous 02/19/10(Fri)20:48 No.8178231
    >>8178079

    We should probably look into upgrading our companions' gear as well, and since they can use off the shelf equipment it should be a bit easier. Piles of gems are just rocks unless we can spend them. If buying everyone in Dreamwood a mansion with a butler would be too ostentatious, then get some magic swords and quality armor for the part time adventurers. If anyone asks Kel why he's lugging around a diamond studded adamantine crossbow, he can just tell them he's a professional demon hunter, and it'll be true.
    >> Researcher Sam 02/19/10(Fri)20:51 No.8178284
    >>8178231
    >>8177936
    I like these ideas, but can we avoid putting gems into the stuff we get? It just seems like a waste. An adamantine crossbow will be just as effective without rubies encrusting it.
    >> Anonymous 02/19/10(Fri)20:58 No.8178398
    >>8178284

    But then how will people know how bad ass we are?
    >> Researcher Sam 02/19/10(Fri)20:59 No.8178406
    >>8178398
    Um, by the fact that we're a frost giant?
    >> Anonymous 02/19/10(Fri)21:08 No.8178546
    gems are only as good as the things they can buy unless we want to stat throwing shiny rocks at our foes
    >> Anonymous 02/19/10(Fri)21:12 No.8178611
    >>8178546

    Diamond tipped arrows!
    >> Anomynous 02/19/10(Fri)21:13 No.8178632
    rolled =

    >>8178546
    Oh sure, NOOOW, I can't find that image of Deadpool with "the Compensator."
    >> Researcher Sam 02/19/10(Fri)21:15 No.8178654
         File1266632125.jpg-(75 KB, 760x589, Deadpool.jpg)
    75 KB
    >>8178632
    You mean... THIS PICTURE?
    >> Anonymous 02/19/10(Fri)21:38 No.8179091
    Is there a new thread?
    >> Rolled 1 + 19 = 20 02/19/10(Fri)21:39 No.8179114
    >>8179091
    Noap. SPDM will post a link once it's up.
    >> ★ Subprocessor DM 02/19/10(Fri)21:44 No.8179206
    rolled 1, 2, 6 = 9

    New Thread: >>8179193

    Late again. How unprofessional.
    >> Rolled 1 + 19 = 20 02/19/10(Fri)21:45 No.8179218
    >>8179206
    See?

    I called it.



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