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  • File :1244662441.jpg-(30 KB, 300x323, Hydra_by_el_grimlock.jpg)Thumbnail unavailable Anonymous 06/10/09(Wed)15:34 No.4834383  
    So I'm tired of regular fantasy settings with their weedy goblins and dungeon crawling. Fuck that! So here's what I'm going to do. I'm going to create a setting where the monsters are fucking huge and the PCs are badass warriors sent to fucking kill them because they're so huge they crush shit wherever they go.

    How do they kill these things if they're so huge? That's the fucking challenge, faggot! Obviously, stabbing a 100 foot hydra in the leg won't do much good. Time to get creative! Shoot fucking logs at it with homemade ballistae. Use your badass warrior skills to get up on its back and stab it in the eyes. Lay a careful trap. Whatever the fuck you do, you have to kill those motherfuckers to death.
    >> Anonymous 06/10/09(Wed)15:39 No.4834439
    So it's Shadow of the Colossus?
    >> Anonymous 06/10/09(Wed)15:41 No.4834457
    >>4834383
    You you are essentially. . . . going to play Exalted. . .
    >> Anonymous 06/10/09(Wed)15:41 No.4834458
    > kill those motherfuckers to death.
    Get the fuck out. Seriously.
    >> Anonymous 06/10/09(Wed)15:43 No.4834481
    >>4834457

    Potentially. Depends on the level of badass we're talking here.

    Also, God of War.
    >> Anonymous 06/10/09(Wed)15:43 No.4834484
    >>4834457
    Exalted where everything is bigger and stronger than you are. None of this "you are so fucking special" bullshit. You might be a fucking bigshot, but that giant bug doesn't give a shit. It will kick the everliving crap out of you if you don't start thinking.
    >> Anonymous 06/10/09(Wed)15:44 No.4834493
    Also, no magic per se. Because magic is for faggots. Just muscles, swords and fucking balls the size of a mountain.
    >> Anonymous 06/10/09(Wed)15:47 No.4834516
    >>4834484
    >Exalted where everything is bigger and stronger than you are.

    That *is* Exalted, dude.

    A starting pack of Solars can get their teeth kicked in by ONE Dragonblood.
    >> Anonymous 06/10/09(Wed)15:47 No.4834520
    You need to fight Clovie

    HEAR ME? YOU NEED TO FIGHT CLOVIE
    >> Anonymous 06/10/09(Wed)15:48 No.4834530
         File :1244663326.png-(13 KB, 733x292, Blue_whale_size.png)
    13 KB
    We can kill a whale with nothing but luck and tiny lances.
    >> Anonymous 06/10/09(Wed)15:49 No.4834542
    >>4834493
    But you need magic to push those balls.
    Nice try over-stating your sand-grain-size testicles.

    Also, get some magic or i'm not playing. : \
    >> Anonymous 06/10/09(Wed)15:50 No.4834547
    >>4834516

    A veteran Dragonblooded, sure.

    But you realise most Wyld Hunts are a half dozen highly trained Immaculate Monks taking on one untrained Solar, yes? And even then, they're not always successful.

    One Solar is more powerful than one Terrestrial. Thats the point of Celestials.
    >> Anonymous 06/10/09(Wed)15:50 No.4834548
    >>4834516
    Except everyone except Exalts go "Ooooh, you're so awesome please let me suck your cock!"

    Fuck that shit! You're just some dude with a spear, even if you are an awesome dude with a spear. No fucking anima, no fucking light shooting out of your cock, no running up walls or balancing on a pinhead. You don't even get armor, fuckbrains, because that sure as shit won't save you from being eaten by that snapping turtle the size of a small island. Now go rip and tear, goddammit!
    >> Anonymous 06/10/09(Wed)15:53 No.4834570
    >>4834542

    Eh. OP has a point; magic is distinctly unmanly nine times out of ten and the main emphasis here seems to be manliness.

    There will probably be some magic in how the creatures got to be so fucking huge, and maybe magic weapons, but I think spellcasters shouldn't be character classes.
    >> Anonymous 06/10/09(Wed)15:53 No.4834571
    >>4834530
    Whales don't have dagger teeth, legs, claws that can tear through solid rock and scales as hard as steel.
    >> Anonymous 06/10/09(Wed)15:53 No.4834574
    >>4834383
    They made this game it's called Warhammer Fantasy Roleplay
    >> Anonymous 06/10/09(Wed)15:53 No.4834579
    >>4834542
    What's so great about magic, anon?

    >>4834481
    >Also, God of War.
    Hmm, my tabletop doesn't seem to have a triangle button to mash when prompted.
    >> Anonymous 06/10/09(Wed)15:56 No.4834596
    >>4834574
    No. Just no.

    Warhammer Fantasy Roleplay is a very unmanly game about peasants, rat catchers and sailors getting raped by beastmen, skaven, mutants and small dogs on a regular basis. Taking on something the size of a castle is out of the question.
    >> Anonymous 06/10/09(Wed)15:56 No.4834603
    >>4834574

    Nah; what OP here is "you are badasses doing badass things".

    WFRP is "if you think you're a badass, prepare to be killed by a housecat".
    >> Anonymous 06/10/09(Wed)15:56 No.4834604
    >>4834574
    In what world are you fighting monsters of any kind with WFRP. Anything more fearsome that a terrier with a really vicious bite is 'run away run away' worthy.
    >> Anonymous 06/10/09(Wed)15:58 No.4834617
    >>4834596
    >>4834603
    >>4834604
    WFRPisaboutkillingverminmind.
    >> Anonymous 06/10/09(Wed)15:59 No.4834627
    >>4834579
    Paint X, O, Triangle and Square on Simon Says.

    PUSH X TO NOT DIE.
    >> Anonymous 06/10/09(Wed)16:00 No.4834635
    just give all the monsters some weak point that the uber-GAR PC's can exploit.
    >> Anonymous 06/10/09(Wed)16:01 No.4834649
    >>4834596

    Well, fucking decide.

    Are you mortals or super-special monster slayers?
    >> Anonymous 06/10/09(Wed)16:02 No.4834660
         File :1244664144.jpg-(13 KB, 227x250, kamina.jpg)
    13 KB
    >awesomeface.jpg
    >> Anonymous 06/10/09(Wed)16:02 No.4834664
    >>4834596
    >>4834603
    >>4834604

    >small dogs
    >killed by a housecat
    >a terrier with a really vicious bite

    housepetmind
    >> Anonymous 06/10/09(Wed)16:04 No.4834690
    >>4834604
    What? Combat-centric class selection ends up with you being fairly strong.

    If you pick a rat-catcher, you got what you asked for. A guy who catches rats. Not a soldier, not a duelist, nor an archer.
    >> Anonymous 06/10/09(Wed)16:05 No.4834693
    >>4834383
    You mean 4e after level 3?
    >> Anonymous 06/10/09(Wed)16:06 No.4834705
    >>4834649
    Think of the movie Dragonheart. It's about a dragon slayer. A regular fucking guy who runs around and kills dragons because he's just that badass. He knows full well that if he screws up, he's fucked, because dragons are fucking scary. It's kind of like that. Badass mortals who have to use everything they've got to take down huge fucking monsters that could kill them in the blink of an eye unless they're careful.
    >> Anonymous 06/10/09(Wed)16:08 No.4834735
    >>4834705
    >Badass mortals

    Do not exist.

    Either you're a normal person who gets his bowels ripped out by anything larger than a moose, because that's WHAT FUCKING HAPPENS.

    Or you're a super-special protagonist who's protected by plot and bullshit.

    Pick. Now.
    >> Anonymous 06/10/09(Wed)16:08 No.4834736
    >>4834693
    No. 4e after level 3 is still just about hitting stuff the same place and spamming at-wills instead of actually attacking. Hell, 4e hydras lose heads if you stab them in the legs. D20 is terrible.
    >> Anonymous 06/10/09(Wed)16:09 No.4834743
    Dragon Ball style Chi.
    >> Anonymous 06/10/09(Wed)16:09 No.4834748
    >>4834735
    Trollan'.
    >> Anonymous 06/10/09(Wed)16:09 No.4834749
         File :1244664583.jpg-(129 KB, 1000x519, Abominations of the Deep 1.jpg)
    129 KB
    On the Social Aspect of the game.
    Any Warrior so damn Bad ass would of course be seen as a Pariah in normal society since they can kill such massive creatures. Even if it helped them people are still going to be freaked out by the fact that one begrizzled warrior took down 300 foot of Hydra, I can imagine them being shunned wherever they go and feared by all.
    On the Massive monsters front, Nomadic civilisation to keep the heck out of their way or staying in groups small enough to not be worth chasing to eat, some sort of way of keeping them out of town (Maybe Massive Tamed monsters kept in Massive Moats around the Town that attack any other monsters that try to get in.) or some other sort of defence, maybe Massively huge Walls with Insanly Big Weapons, Catapults with Rocks the Size of Large houses, Ballistae with Arrows made of entire Trees, damn big weapons.
    Getting things from city to city or Camp to Camp would be interesting.
    >> Anonymous 06/10/09(Wed)16:10 No.4834751
    >>4834705

    Hmm. Exalted, playing as Heroic Mortals, could be that?

    You're relative small fry compared to what else is out there, yet compared to a normal human you're a badass.
    >> Anonymous 06/10/09(Wed)16:12 No.4834773
    >>4834749
    >shunned
    Would you shun a man who just kicked the ass of a skyscraping colossus? HE'S GOING TO BEFRIEND THE FUCK OUT OF YOU.
    >> Anonymous 06/10/09(Wed)16:12 No.4834776
    >>4834736
    >HURRRRR
    >> Anonymous 06/10/09(Wed)16:13 No.4834783
    >>4834751
    No bullshit magic powers. No fucking essence. Those things are bullshit and automatically lead to you being a super-special magical warrior. You die like everyone else. You just happen to know how to use a sword better.
    >> Anonymous 06/10/09(Wed)16:14 No.4834800
    >>4834783

    Yes, that's exactly what Heroic Mortals are.
    >> Anonymous 06/10/09(Wed)16:14 No.4834803
    >>4834776
    He does have a point though. D20 would be fucking terrible for OPs idea.
    >> Anonymous 06/10/09(Wed)16:15 No.4834811
    >>4834751
    >Heroic Mortals in Exalted

    Enjoy dying of infection in your wounds even if you win the fight.
    >> Anonymous 06/10/09(Wed)16:15 No.4834816
    Anyone have the pic of that huge, HUGE multi-headed dragon from I think MtG? The one so big that you can't see its entire body without being so distant that it's a faded image?
    >> NuBlackAnon !!z6ldXGL61Wm 06/10/09(Wed)16:15 No.4834817
    >>4834548
    so Beserk the RP, FUCK YES I AM CLEAVING SHIT WITH MY MASSIVE EINHANDER
    >> Anonymous 06/10/09(Wed)16:16 No.4834830
    >>4834817

    Berserk was the same magic warrior bullshit.

    Just because he wasn't farting lightning doesn't mean it wasn't fucking magical.
    >> Anonymous 06/10/09(Wed)16:17 No.4834832
    >>4834800
    Heroic mortals have an essence score. I'm pretty sure they can eventually learn to use this essence. This is bullshit. Also, Exalted is shit for what the system is supposed to do. If I wanted clunky giant dice pools, I wouldn't be playing an action oriented system.
    >> Anonymous 06/10/09(Wed)16:17 No.4834843
         File :1244665056.jpg-(59 KB, 815x622, megaderp.jpg)
    59 KB
    >>4834749
    Yeah, they'd definitely shun the warrior who can kill the 300 foot tall monster. Because in a world full of 300 foot tall monsters, you piss off the rare few who can do something about them.
    >> Anonymous 06/10/09(Wed)16:19 No.4834865
    >>4834832
    >Heroic mortals have an essence score.

    So does EVERYTHING ELSE IN EXALTED. It's a requirement to be considered a living thing.

    >I'm pretty sure they can eventually learn to use this essence.
    "You can't take Enlightenment Charms." There, now they can never learn to channel essence.

    Stop bitching.
    >> Anonymous 06/10/09(Wed)16:21 No.4834885
    >>4834830

    He wasn't magic-enhanced until the Witch arc, getting by with a lifetime of weilding huge swords and the Dragonkiller and RAGE.

    Witch arc fucked up Berserk big time.
    >> Anonymous 06/10/09(Wed)16:22 No.4834906
    >>4834885

    Again. Just because he wasn't farting lightning doesn't mean what he was doing wasn't magical plot-protected bullshit.

    If someone picked up a fucking dragon and said "it's not magic, srsly" doesn't make it fucking so.
    >> Anonymous 06/10/09(Wed)16:23 No.4834911
    >>4834865
    This still doesn't change the fact that it's a shitty an clunky system for an action oriented game.
    >> Anonymous 06/10/09(Wed)16:24 No.4834925
    ITT: HERP DERP.

    Seriously, way to fuck up a cool idea, guys.
    >> Anonymous 06/10/09(Wed)16:25 No.4834935
    >>4834865
    WYLD QUESTING. Enlightened Essence mutation. Fuck off.
    >> Anonymous 06/10/09(Wed)16:25 No.4834943
    >>4834925

    It's not our fault the faggot couldn't decide if he wanted bad-ass monster slayers or mortal human beings.
    >> Anonymous 06/10/09(Wed)16:26 No.4834950
    >>4834885
    wrong there was magic elf dust in the first issue
    >> Anonymous 06/10/09(Wed)16:26 No.4834951
    >>4834935

    BECAUSE THE WYLD IS SO FRIENDLY TO MORTALS AMIRITE?

    AND YOU CAN JUST PICK AND CHOOSE YOUR MUTATIONS, RITE?

    AND NO FAIR FOLK OR WYLD BARBARIANS WILL JUST GRAB YOUR NUTS AND EXPLODE YOUR SOUL AMIRITE?
    >> Anonymous 06/10/09(Wed)16:26 No.4834957
    >>4834943
    You can be both, you know. Mortal != pussy.
    >> Anonymous 06/10/09(Wed)16:27 No.4834966
    >>4834383
    Play Exalted... as mortals.
    >> Anonymous 06/10/09(Wed)16:27 No.4834970
    >>4834843
    You know, instead of just befrinding someone like that, going out, getting totally hammered and ending up getting your god damn hand ripped off with a high five.
    Just because your useful doesn't mean people are going to like you, appreciate you or come near you (For examples see every super hero ever, Real life Shamans in olden times (Respected, but everyone stays the hell away from them.), Witches in medivil Europe (Everyone thought they had the power to destroy everything you ever knew and loved, did it stop people going after them, no)
    People are, for want of a better way of saying it, closed minded idiots who see something powerful, even if it is helping them and are instantly afraid of it.
    And just because they are fighitng the giant monsters doesn't mean they like other people, imagine one who decided that he wasn't being treated right or respected enough, for no reason, and goes on a butchering rampage. Next time you see one, no matter what he does you're going to stay the hell oout of his way just in case.
    >> Anonymous 06/10/09(Wed)16:29 No.4834990
    >>4834957

    Not when it comes to monsters.

    It should be fairly apparent when we've tried to kill anything as dangerous as a WHALE. WHALES HAVE NO CLAWS, BREATHE NO FIRE, AND CANNOT FLY, and we STILL can end up completely fucking failing at killing them.

    A dragon-sized threat will rip apart any mortals that aren't protected by bullshit.
    >> Anonymous 06/10/09(Wed)16:29 No.4834994
    >>4834966
    Fuck you. Exalted is shit for that idea and you know it. It's full of fucking fairies and fucking weaboos with magic kung fu. This setting will have two things. People and giant fucking monsters. That's it.
    >> Anonymous 06/10/09(Wed)16:31 No.4835012
    >>4834990
    >Fail at killing whales
    Wut? The only time we ever fucking fail at it is when the cowardly motherfucker decides to swim away. If it fought us like it had a pair, we would kick the everliving shit out of it with some preparation.
    >> Anonymous 06/10/09(Wed)16:31 No.4835015
    You must kill Charybdis while on the sea. She can pretty much swallow you whole and digest you if you don't swim enough. How do you kill Charybdis fa/tg/uys?
    >> Anonymous 06/10/09(Wed)16:32 No.4835024
    >>4835012

    Yeah, safe in our steel boats and harpoon guns.

    Fantasy-level humans would require a whole crew to effectively fight back, assuming it didn't just fuck up the boat like it very well could.
    >> Anonymous 06/10/09(Wed)16:33 No.4835037
    >>4834994
    >HURR SETTING IS IRREPARABLY MARRIED TO THE SYSTEM

    Kill yourself.
    >> Anonymous 06/10/09(Wed)16:33 No.4835045
    >>4835024

    >Whalers didn't exist before the industrial revolution.
    >> Anonymous 06/10/09(Wed)16:34 No.4835051
    >>4835024
    >A whole crew
    Well, duh. What the fuck did you think they were going to do? Take on the fucking monsters with just the three of them? Of course they'd have a couple of peons around to chuck spears, dig trenches and whatever the fuck else they'd need them to do.
    >> Anonymous 06/10/09(Wed)16:34 No.4835052
    >>4834994

    >Implying fairies and japanese things are objectively bad
    >> Anonymous 06/10/09(Wed)16:34 No.4835061
    >>4835045
    >whole crews to effectively fight back
    >> Anonymous 06/10/09(Wed)16:35 No.4835065
    >>4834803
    Yeah it would.
    >> Anonymous 06/10/09(Wed)16:36 No.4835082
         File :1244666180.jpg-(347 KB, 1600x1200, Monster-Hunter-2-wallpapers-64(...).jpg)
    347 KB
    So you basically want to play some twisted hybrid of Shadow of the Colossus and Monster Hunter?

    I approve.
    >> Anonymous 06/10/09(Wed)16:37 No.4835090
    >>4835082
    See, this guy gets it.
    >> Anonymous 06/10/09(Wed)16:38 No.4835100
    hey, so how about we can all this idiot system arguing and just give OP ideas so he can homebrew the shit out of it like he should.
    >> Anonymous 06/10/09(Wed)16:38 No.4835104
    >>4835090

    Except he didn't "get" anything.

    He suggested the two vidya you used as fucking inspiration.

    That's like saying "I want to play a game wherein you're pro-racers, but at obscene speeds, and you use weapons on one another."

    "So you want to play Twisted Metal meets F-Zero? I approve."
    >> Anonymous 06/10/09(Wed)16:39 No.4835107
    >>4835082

    It occurs to me that we had two threads yesterday. One was about playing Shadow of the Colossus, and one was about playing Monster Hunter.
    >> Anonymous 06/10/09(Wed)16:40 No.4835122
    HERPITY DERPY DERP! HURF DURF! NIGGER BALLS CUNT ASS DURR HURR! HURR DERP! HERP HERP HURR!
    >> Anonymous 06/10/09(Wed)16:42 No.4835139
    >>4835122
    HURR DURR?
    >> Anonymous 06/10/09(Wed)16:43 No.4835153
    first session of this game:

    "WE'RE MANLY AND BADASS AS FCUK HELL YEAH"

    "the monster rips YOUR arms off, immolates YOU with its flaming breath, and takes YOU back to feed to its children."

    "...hell...yeah...?"
    >> Anonymous 06/10/09(Wed)16:43 No.4835157
    >>4835139
    >DURR HURR HERPA DERP
    DERP DERP DERPITY DOO!
    >> Anonymous 06/10/09(Wed)16:44 No.4835166
    >>4835157
    >DURR
    HURF DURF GTFO!
    >> Anonymous 06/10/09(Wed)16:45 No.4835179
    >>4835153

    Testosterone poisoning anyone?

    See, this is why ''cowardly'' men will pass on their genes, gentlemen. ''Manlyness'' is an obstacle in the wild.
    >> Lookout Faggot 06/10/09(Wed)16:46 No.4835185
    This thread is stupid. There are already a hundred RPG's like that, whilst there are barely any low-key, sensible settings out there. I'm okay with people playing and liking exalted-like campaigns, but when you think you're being original when you're doing it, I'm going to call you a faggot, and be right doing so.
    >> Anonymous 06/10/09(Wed)16:47 No.4835199
    >>4835185
    Except OP's idea was nothing like Exalted. And then Anon was the faggot.
    >> Anonymous 06/10/09(Wed)16:48 No.4835208
         File :1244666904.png-(192 KB, 459x458, KhezuHanging.png)
    192 KB
    Alright. We can start by statting this fucker.
    >> Anonymous 06/10/09(Wed)16:50 No.4835244
    Play beasthunters and take out all the crap about social interactions. Boom, bitches.
    >> Anonymous 06/10/09(Wed)16:51 No.4835259
    HURR DURR PENIS!
    >> Lookout Faggot 06/10/09(Wed)16:52 No.4835264
    >>4835199
    Overpowering power level game of epic power and some more power. Yes, that's exactly what he was talking about, and that's exactly what Exalted is.
    >> Anonymous 06/10/09(Wed)16:59 No.4835337
    >>4835264
    u r a fagt
    >> Anonymous 06/10/09(Wed)17:15 No.4835515
    Gentlemen.
    Look, there's:
    'as the dragon soars away over the treetops you reach the point in your climb where the grapple-hook has latched onto the softer underbelly; the cold wind cuts into your flesh and buffers your tunic madly, what do you do?'
    And there's:
    'as you burn mana to kung-fu flip over the spine-ridge of the elemental demon dragon god of flames, you see the glowing magical node that controls its awesome strength but can only be shattered by mystic chakra powers! What do you do?'

    See the difference? Now, I know it comes down to taste but really, there's a two grades of fantasy here and you can still take on monsters and perform 'unrealistic' feats in the context of 'low' sword-n-board heroism. It's not EXALTED OR NOTHING, NO ONE BUT OUR PRECIOUS SOLARS CAN EVER DO ANYTHING BEYOND THE REMIT OF HUMAN STANDARDS FOR THE SAKE OF ENTERTAINMENT! !!
    Fuck you. I have a spear, a coil of rope and a pocket full of poison, and a whole lot of dragons to slay.
    >> Anonymous 06/10/09(Wed)17:17 No.4835537
    >>4835515
    >Fuck you. I have a spear, a coil of rope and a pocket full of poison, and I'm going to get eaten by the first remotely intelligent, remotely dangerous monster I hunt. Unless I'm wrapped in just as much plot bullshit as I hate the Solars for.
    >> Anonymous 06/10/09(Wed)17:17 No.4835539
         File :1244668668.jpg-(486 KB, 1024x1024, whale.jpg)
    486 KB
    Humans could never kill gigantic marine animals capable of smashing apart their measly wooden ships with a thought without some form of magic and/or weeaboo fightan styles!

    http://en.wikipedia.org/wiki/History_of_whaling

    Oh wait.
    >> Anonymous 06/10/09(Wed)17:18 No.4835548
    >>4835539

    Whalers never put up with aggressive, maliciously intelligent whales.
    >> Anonymous 06/10/09(Wed)17:20 No.4835569
    >>4835548
    The crew of the Essex disagrees.
    >> Anonymous 06/10/09(Wed)17:20 No.4835576
    HAY GUYS DID U WATCH GURREN LAGANN KAMINA IS SO COOL THAT IT WHAT BEIMG MANLY IS ALL ABOUT I WANT TO PLAYAS KAMINA AND SHOUT STUFF BEFORE DOING IMPOSSIBLE SHIT WHAT GAME IS BEST FOR THIS EXALTED YOU SAY YAAAAY I LOEV ANIME S
    >> Anonymous 06/10/09(Wed)17:21 No.4835578
    >>4835548
    Call me Ishmael.
    >> Anonymous 06/10/09(Wed)17:21 No.4835582
    >>4835548
    Nobody ever said anything about intelligence. Get the fuck out D&Dfag.
    >> Anonymous 06/10/09(Wed)17:23 No.4835602
    >>4835569
    You mean MANLIEST MEN TO EVER MAN UP THE OCEAN?

    THE CREW OF THE ESSEX ATE A WHOLE SPECIES OF ISLAND TURTLE INTO EXTINCTION.
    WHAT HAVE YOU DONE, MOTHERFUCKER?
    >> Anonymous 06/10/09(Wed)17:26 No.4835622
    >>4835515
    >plot bullshit
    That, and let me break this down for you, is the fucking point. Characters in all games and films that claim to be of the fantasy persuasion are wrapped in that delicious cotton-wool power-armour known as 'being the fucking protagonists'. That is not to say, however, that they can't also be dirty-faced, roadside-urinating, ex-cowherders who took up mount and bow to defend their land. Why, why should any fantasy character come with glowing armour and charisma-magic? Low-fantasy characters are not bound by ‘realism’ any more that high-fantasy ones – it’s STILL FUCKING FANTASY, YOU FUCK.
    Please, read posts a little better before responding, sweet idiot.
    >> Anonymous 06/10/09(Wed)17:28 No.4835636
    >>4835622

    That's why I'm saying you need to fucking decide if you want normal people, or people wrapped in plot-bullshit.

    Whether you call it magic, essence, or protagonism, it's the same shit and you have no room to like one without liking all other forms of it.
    >> Anonymous 06/10/09(Wed)17:28 No.4835642
    Sure is summer in here.
    >> Anonymous 06/10/09(Wed)17:29 No.4835649
    >>4835602
    BITCH PLEASE, I CAUGHT ALL 150 POKEMON!

    THAT SOUND YOU JUST HEARD WAS YOUR BALLS EXPLODING FROM THE MANLINESS OF WHAT YOU JUST READ.
    >> Anonymous 06/10/09(Wed)17:30 No.4835653
    >>4835569

    The crew of the Essex were real men. Men who wnet out to kill gigantic sea mammals, got smashed to pieces, then survived by devouring an island full of natural wildlife as well as each other.

    That's what manliness is about. Not fantastic stunts and looking dashing and handsome, but horrible struggles and grim reality.
    >> Anonymous 06/10/09(Wed)17:31 No.4835666
    >>4835622
    Okay. Fine. How do they do it then? Just a few guys, with no special powers and no plot protection. Explain to me how they take down these super deadly giant beasts without any special bullshit, in a way that makes for an entertaining game.
    >> Anonymous 06/10/09(Wed)17:34 No.4835684
    >>4835666
    Play Shadow of the Colossus. You tell me.
    >> Anonymous 06/10/09(Wed)17:34 No.4835686
    >>4835666
    The Devil!
    Also, it could be a long established career like whale hunting. Lots of tricks and skill in it, stuff like that.
    >> Anonymous 06/10/09(Wed)17:35 No.4835690
    >>4835684
    >no plot protection or magic
    >DUDE WITH AN EXPLICITLY MAGIC SWORD AND PLOT-SIGHT TO SEE EVERY COLOSSUS'S WEAK SPOT *AND* PLOT-ARMOR AGAINST CLEARLY LETHAL ATTACKS AND FALLS
    >> Anonymous 06/10/09(Wed)17:37 No.4835709
    >>4835666
    A spear. A great deal of rope. A grapple hook. A great deal of tracking. An ambush.

    What? Affraid your precious dragon's going to be lept on from the clifftops by some hard-bitten humans with sharp sticks?
    >> Anonymous 06/10/09(Wed)17:37 No.4835716
    >>4835684

    I've not intervened in the conversation before, but... really, Wander managed it due to two things:

    - Massive plot armor
    - Colossi being stupid.

    The thing is, any of those colossi could have killed him. They just would have had to bend their arm while you were climbing the elbow. It didn't happen, simply, because the designers knew that being "fair" would make for a very unfair and boring game.
    >> Anonymous 06/10/09(Wed)17:38 No.4835722
    >>4835666

    The primary advantage is being small. They will therefore not be initially viewed as a threat. This leads to knowledge, through intense study of the beasts, of their habits and weaknesses.

    This smallness helps again when the hunt is on. It will probably be fairly easy to get up close and personal before the monster can react. Grappling hooks and the like could be used to get purchase, and get to the right points on the body.

    Numbers will help as well, as long as they can keep a stealthy approach.

    I would imagine poisons would very often be involved.
    >> Anonymous 06/10/09(Wed)17:40 No.4835736
    >>4835709

    The dragon rolls over. You are crushed.

    Roll new characters.
    >> Anonymous 06/10/09(Wed)17:41 No.4835742
    >>4835709
    No, not particularly. I'm not the same guy you've been arguing with for the rest of the thread. But it does seem retarded to me that you think the kind of 'magic' required for a few guys to be SO MANLY that they can take down these super dangerous monsters is any better than the kind of magic in magic weapons and shit. They're both plot magic, and that's all there is too it.
    >> Anonymous 06/10/09(Wed)17:41 No.4835744
    Oh wow. This thread sucks.
    OP. instead of raging like a fucking fag because no one understand you, try to fucking explain things in a concise manner.


    You want to play as a normal human, with no plot armor (also know as hit points) whatsoever going against gigantic abominations.

    Try Call of Ctullu. Other then that, there is no system for what you want.

    All RPGs assume that the PCs are the "main characters" and are "superior" in comparisson to normal humans.
    >> Anonymous 06/10/09(Wed)17:43 No.4835757
    >>4835690
    Goddamn, you're one dumb sonofabitch. Magic swords and weakspot 'highlights' are dressings and mechanics to keep the experience relatively fast-paced for the gamer. Being impervious to falling damage is similarly a device to keep the game moving.
    Both could easily be replaced with 'tracking' and 'monsterous anatomy' skills, and I'm sure a reasonable DM'll let his players get squished should they try and fail at something appropriately hard.
    It's a matter of dodging attacks, latching on and climbing for a blow to the eyes or unarmoured tendons. Do you lack imagination?
    >> Anonymous 06/10/09(Wed)17:44 No.4835768
    >>4835744
    >there is no system for what you want.

    Haha, no. Off the top of my head, Unknown Armies can do everything CoC system can do but better (at least in a non horror context).
    >> Anonymous 06/10/09(Wed)17:45 No.4835773
    >>4835736
    Your players are having a great time!
    >> Anonymous 06/10/09(Wed)17:45 No.4835774
    >>4835666

    The bigger something is, the slower it is.

    An agile and smart man could ambush it at close range, climb up on it, stab it in the eye, climb inside it's skull and tear it's brain to pieces, while it tries to thrash around and get him like the animal it is.
    >> Anonymous 06/10/09(Wed)17:45 No.4835777
    >>4835757
    >Magic and plot armor are fine, if they're in ways that I'm biased towards.
    >> Anonymous 06/10/09(Wed)17:45 No.4835778
    I can imagine massive amounts of time being spent on watching the creature and trying to find ways to defeat it without a head on attack, Maybe collpasing the cave it lives in on it or a massive trap or just cutting it's throat in it's sleep with a Massive swing of a sword before it can get up and then running.
    But the swords would probably come out against the more vicious less stupid ones, then you'd have to rely on Guts, Agility and Brains.
    Maybe not super human but trained from birth or posessing something that gives them an advantage over others, thus explaining why not everyone can go out and kill these massive beasts.
    >> Anonymous 06/10/09(Wed)17:46 No.4835783
    >>4835736
    i guess that's why they call it a crushing defeat...
    >> Anonymous 06/10/09(Wed)17:47 No.4835790
    >>4835774

    It swats you aside, your sword plinks against its neck uselessly when it, y'know, looks AWAY from the sharp thing coming at its eye.

    Etc.
    >> Anonymous 06/10/09(Wed)17:49 No.4835809
    >>4835790

    Yes, a giant creature can quickly swat you. And of course when you're hanging on it's head, it can move it away from you.
    >> Anonymous 06/10/09(Wed)17:50 No.4835817
    >>4835757
    Yes, those mechanics are in SoC to keep the game fast-paced/interesting. Without them (which is what you're essentially proposing) the game is gonna be pretty mediocre.
    >> Anonymous 06/10/09(Wed)17:50 No.4835830
    >>4835809

    Yes, clearly a creature who's somehow managed to be MASSIVE is slow-as-fuck and only can be slain by your super-special protagonist, rather than any other monster in the world that hunts with group tactics.
    >> Anonymous 06/10/09(Wed)17:51 No.4835837
    >>4835774
    See, now this sounds awesome.

    Co-fucking-nan, bitches! CONAN!
    >> Anonymous 06/10/09(Wed)17:51 No.4835838
         File :1244670691.jpg-(31 KB, 400x417, Guts27.jpg)
    31 KB
    >> Anonymous 06/10/09(Wed)17:52 No.4835847
    We're poisonous insects, they're people.

    Poison, speed and small size on our side.
    >> Anonymous 06/10/09(Wed)17:54 No.4835866
    >>4835838

    You can always tell a comic is going to hell when the character design changes.
    >> Anonymous 06/10/09(Wed)17:54 No.4835870
    >>4835778
    >but trained from birth or posessing something that gives them an advantage over others
    It's called plot armor.
    >> Anonymous 06/10/09(Wed)17:55 No.4835873
    >>4835817
    Didn't I just say 'swap out'? What part of that was 'without'. Silly bitch.
    And more importantly, if magic swords and glowing runes was the only thing that made SotC fun for you, you are a very, very bitchy unfun, uncreative pedant and general silly bitch.
    Arrrghh - I can't believe how much I'm being trolled by you! 9001/10!
    >> Anonymous 06/10/09(Wed)17:57 No.4835885
    >>4835866
    So, it went to hell in volume three, got it.
    >> Anonymous 06/10/09(Wed)17:57 No.4835888
    ITT: We HERP a DERP.

    Seriously, spider can kill people. No magic or plot bullshit. What you're suggesting is essentially that no small creature can ever kill a bigger creature in any way, shape or form without it being bullshit.

    lrn2poison, ambush, trap, use technology and what have you.
    >> Anonymous 06/10/09(Wed)17:58 No.4835895
    >>4835888

    Saying that [x] can kill people isn't really a good statement on how deadly [x] is.

    We're pretty fragile, all things considered.
    >> Anonymous 06/10/09(Wed)17:59 No.4835898
         File :1244671155.jpg-(14 KB, 448x333, 1210638099707.jpg)
    14 KB
    >>4835885
    >> Anonymous 06/10/09(Wed)17:59 No.4835900
    >>4835888
    Motherfucking this. How come people get bitten, stung and sometimes killed by creatures infinitely smaller than they are?
    >> Anonymous 06/10/09(Wed)17:59 No.4835901
         File :1244671172.jpg-(17 KB, 357x261, 1184893169175.jpg)
    17 KB
    Oh god, /tg/!
    >> Anonymous 06/10/09(Wed)18:01 No.4835916
    >>4835873
    Not quite what I said. I'm simply noting that if you're going to die every time you fall - which, let's face it, should be pretty often if there is no bullshit involved - it's going to be a very boring game in which your lifespan is even shorter than that of a Call of Cthulhu character. Not to mention how easily the monster will kill you if they are anything but Colossus-level retarded.

    And I'm not trolling - I'm just amused at how you think your perfect gaming vision is the only kind without any bullshit. Bullshit makes the world go round, dumbass.
    >> Anonymous 06/10/09(Wed)18:01 No.4835921
    >>4835895
    Considering spiders can't build traps, think logically, plan ahead, utilize teamwork or adapt the way humans can, I'd say it's pretty safe to say humans are at least 10 times as deadly as a spider, if we say they are the same size.
    >> Anonymous 06/10/09(Wed)18:01 No.4835923
    >>4835895

    The same spider can kill a housecat, which is still fuckhuge in comparison.
    >> Anonymous 06/10/09(Wed)18:02 No.4835928
    >>4835921
    >spiders can't build traps

    lol
    >> Anonymous 06/10/09(Wed)18:02 No.4835935
    I think its quite likely that such a big creature isn't going to be able to move its limbs as quickly as a human, etc.
    >> Anonymous 06/10/09(Wed)18:03 No.4835937
    >>4835888

    Nah, one, it's pretty believable. But it's a very long shot.

    But barely any individual spider ever survives biting more than one people. Which is what many people are saying - without a bit of plot armor, chances are the players will have to change characters every session or two, which for many people isn't fun. If you like the extreme mortality rate, hey, more power to you.
    >> Anonymous 06/10/09(Wed)18:03 No.4835944
    >>4835928
    Ok, spiders can't build more advanced traps than sticky strings and holes in the ground.
    >> Anonymous 06/10/09(Wed)18:04 No.4835949
    >>4835838

    I think OP made it clear this is about the heroes of the world, not the [spoiler]villians[/spoiler].
    >> Anonymous 06/10/09(Wed)18:05 No.4835953
    Snakes are smaller than people.
    Therefore, snakes cannot kill people.
    >> Anonymous 06/10/09(Wed)18:05 No.4835957
    >>4835953
    >Snakes are smaller than people.

    PROOF INVALID.
    >> Anonymous 06/10/09(Wed)18:06 No.4835961
    How many players are with you?
    5-6?

    There is no way 5-6 normal mortals will be able to kill a dragon with no plot armor and no technolohgy other then "spears, rope and poison".

    You need about 100. This "badass" setting you want is impossible without some kind of plot armor.

    Also? Dragons are fucking fast. To make this setting possible you'd need retarded giant monsters, and a lot of PLOT to avoid your players getting simply squashed when the giant hits his own face with a punch.
    >> Anonymous 06/10/09(Wed)18:06 No.4835963
    >>4835937
    And that's where the main difference between spiders and humans come into play. Feed it poisoned meat and then attack. Torch the woods it's in. Collapse a fucking cave on it. Use your head.
    >> Anonymous 06/10/09(Wed)18:06 No.4835965
    >>4835916
    Look, damn you, I've said it twice! TWICE! You can go and count the two times in this thread where I've clearly expressed to you the following opinion:
    No one is denying the divergience from 'real-world' physics and probability within fantasy games. What we are suggesting is that the characters (characters, not real people, c h a r a c t e r s) do not (not!) have to be potrayed as magical or possessing additional powers or obvious super-human abilities.
    I just want a man in a cloak putting his pike into the throat of a dragon. No kung fu, no magic, no special effects. Yes, it's bullshit. BUT WHEN DID DRAGONS EXIST IN THE FIRST PLACE!? WHO ARE YOU TO TELL ME WHAT I CAN AND CANNOT DO IN A GAME!?

    God damn. You're an amazing troll.
    >> Anonymous 06/10/09(Wed)18:07 No.4835970
    >>4835937

    Like's been said, humans have the advantage of intelligence and teamwork. That's going to improve survivability somewhat.
    >> Anonymous 06/10/09(Wed)18:08 No.4835971
    >>4835208
    Modified wyvern / Blind thingy that uses sonic blasts (IIRC, I can't remember it's fucking name, it was in the 3.5 monster manual)

    >>4834383
    I did some thinking about a monster hunter style campaign for 3.5, you'd have to modify some classes... Replace all instances of 'mage' with 'bowgunner', restrict the spell lists and allow light bowgunners to be your support/heal-y types, while your heavy bowgunners are your ranged damage dealer variants.

    Then you'd have to probably set up a fighting style for the other weapons.

    It sounds like it could be a pretty fun campaign if done right, however the majority of this thread has been anal retentive/retarded about the whole fucking thing.
    >> Anonymous 06/10/09(Wed)18:08 No.4835972
    >>4835961
    1) Nobody said anything about dragons, faggot.
    2) Even if we would include dragons, who are you to say that all dragons are fast, always smarter than you, stop having fun guys and do it my way BAAAWWWW!
    3) HERP DERP DERPITY DOO!
    >> Anonymous 06/10/09(Wed)18:09 No.4835990
    >>4835961

    5-6 PC's, plus more redshirts than the beast's stomach has room for.
    >> Anonymous 06/10/09(Wed)18:11 No.4836003
    >>4835963

    Still a very long shot. To continue the spider analogy, this isn't really a spider against a human - it's a spider against a crocodile. You have to find some way to bring it out to your terrain, penetrate the skin, weaken it, take it unaware, and even with all that, your percentual chances of dying are on the high seventies at least, because it just rolling the wrong way when it dies means you're crushed and die.

    Really, I don't deny it's possible. I just deny it's *likely*. Everything points against anybody being able to actually make a career out of this without some kind of PC Glow (manifestated, mostly, in you being lucky as fuck due to DM being nice).
    >> Anonymous 06/10/09(Wed)18:11 No.4836004
    >>4835961
    ITT: We tell people how strong monsters in their settings have to be, because by God, we can't have people playing something other than DnD.
    >> Anonymous 06/10/09(Wed)18:12 No.4836008
    >>4835965
    >WHO ARE YOU TO TELL ME WHAT I CAN AND CANNOT DO IN A GAME!?

    Back at you buddy. You spent quite a bit of time raging about MAGIC AND PLOT ARMOR AND WEEABOO SHIT. I've just been pointing out that your setting is inevitably going to be full of as much bullshit as every other one. The opinion you've expressed throughout this thread is that your setting is somehow less full of shit than whatever other fantasy setting.
    >> Anonymous 06/10/09(Wed)18:13 No.4836014
    >>4836008
    Not OP. You fail.
    >> Anonymous 06/10/09(Wed)18:16 No.4836032
    >>4836003

    >bring it out to your terrain

    Not neccesarily. Infiltrating their lair is always an option.

    >penetrate the skin

    Long spears, acids and so on

    >weaken it

    Poisons, burning etc.

    > take it unaware

    Easy when you're really small compared to the beast.

    >your percentual chances of dying are on the high seventies at least, because it just rolling the wrong way when it dies means you're crushed and die.

    Hazards of the job mate.
    >> Anonymous 06/10/09(Wed)18:23 No.4836091
    >>4836003
    >You have to find some way to bring it out to your terrain
    I can only assume that the only reason people want it dead is because it's getting too close to people.
    >Penetrate the skin
    Sharp metal tends to pierce most stuff. Not to mention that if you're small enough by comparison, you could quite easily find weaker spots.
    >Weaken it
    As mentioned several times already, poison, explosives and various other methods will do this quite efficiently.
    >Take it unaware
    Not really a problem in most cases. Really tiny creatures tend to get overlooked and/or ignored.
    >And even with all that, your percentual chances of dying are on the high seventies at least, because it just rolling the wrong way when it dies means you're crushed and die.
    Assuming it's built in a way that allows it to fall on top of you when it dies.
    >> Anonymous 06/10/09(Wed)18:25 No.4836109
    >>4836032
    >Not neccesarily. Infiltrating their lair is always an option.

    Given many of these things will be aquatic, or flying (hence roosting in high places) and such, I'd think that's going to be *completely not worth it* more often than not.

    >Long spears, acids and so on

    I don't think the average man has the strength to pierce the proportional equivalent of a croc's skin at that size with enough force to cause significant damage, with a spear. Seriously.

    >Poisons, burning etc.

    Yup. Good luck getting it to eat enough poison to affect such an huge thing, though. Things that size probably have a pretty robust digestive system. I think you could swing something, though.

    >Easy when you're really small compared to the beast.

    Point for you here.

    >Hazards of the job mate.

    I know. That was my whole point. Statistically, nobody would be able to keep their character for longer than their second hunt, tops.
    >> Anonymous 06/10/09(Wed)18:25 No.4836110
    Finally, the thread picks up!
    >> Anonymous 06/10/09(Wed)18:28 No.4836130
    >>4836109
    >I don't think the average man has the strength to pierce the proportional equivalent of a croc's skin at that size with enough force to cause significant damage, with a spear. Seriously.

    My character is not your estimation of average!
    He's a mother-freekin' barbarian from the cold north raised by wolves to not suck!
    >> Anonymous 06/10/09(Wed)18:31 No.4836152
    >>4836109
    >Yup. Good luck getting it to eat enough poison to affect such an huge thing, though. Things that size probably have a pretty robust digestive system. I think you could swing something, though.

    Yeah, the only way I can see that working is with some sort of plot device poison delivered by some sort of setting specific weapon (spear with a hollow haft or something). That would explain the weak point though - some sort of 'go for the jugular' equivalent.
    >> Anonymous 06/10/09(Wed)18:35 No.4836185
    >>4836109

    >Given many of these things will be aquatic, or flying (hence roosting in high places) and such, I'd think that's going to be *completely not worth it* more often than not.

    They have to be dealt with at some point. In their lair, in the forests, on the beaches. Wherever.

    >I don't think the average man has the strength to pierce the proportional equivalent of a croc's skin at that size with enough force to cause significant damage, with a spear. Seriously.

    Everything has a weak point.

    >Yup. Good luck getting it to eat enough poison to affect such an huge thing, though. Things that size probably have a pretty robust digestive system. I think you could swing something, though.

    Back to the spider example. We can harvest plenty of extraordinarily deadly poisons to deploy against these enormous creatures.
    >> Anonymous 06/10/09(Wed)18:35 No.4836190
    >>4836130
    >raised by PLOT to not suck.
    >> Anonymous 06/10/09(Wed)18:44 No.4836253
    There's several points here that I'm going to attempt to address.

    1. Role of monsters.
    For once, Magic got something right. The Naya idea of Behemoth Gods, natural and mighty, would be perfect. To most people, the gargantuan creatures would be as gods. They barely notice us, save for infrequent rampages or rage. People accept them as forces of nature, vast and unstoppable.

    2. Role of PCs.
    The players, then, are people that have broken free of this view. Be it revenge, the challenge, or any other reason, the players want to incapacitate or kill the great beasts. Thus, others in society would view them from a lens of skepticism at best to a torch-heavy glare at worst.
    >> Anonymous 06/10/09(Wed)18:44 No.4836257
    >>4836109
    >>I don't think the average man has the strength to pierce the proportional equivalent of a croc's skin at that size with enough force to cause significant damage, with a spear. Seriously.

    Average being the key word. If the PCs were average, yes, they would die. But they're the heroes, which allows them to be above average. Not to the point of plot armor necessarily, but enough that they can accomplish what others cannot, hence the fun of being a player.
    >> Anonymous 06/10/09(Wed)18:44 No.4836261
    >>4836253

    3. Why so awesome?
    The PCs are a little bit above the average. Figure use Dark Heresy system, 20s base, with two +5s to distribute into 2 different stats. Normal people use 15s as base. Item equip limits as per 3.5 D&D. There is some magic around, but most of it is ancient. The implication is that the behemoths are remnants of a vast and powerful magic-using civilization aeons ago, but that the secret of magic use is mostly gone. Any magical items are going to be ancient and cool, though it is possible to make superior items from monster parts.

    4. How do monsters not kill you instantly?
    For starters, most people don't fight them. They are revered, dreaded, held in awe, followed, fled from, etc. but some primitive superstition keeps most people from even trying to fight them. They don't really notice things as small as people unless injured or repeatedly attacked. Further, they tend to be fairly predictable - our ancient civilization likely domesticated or created them for specific purposes, and some echo of this remains in the patterns that govern the beasts' lives. To understand these patterns is to get that much closer to being able to defeat them. PCs focus on using terrain, items, careful tactics, crippling areas, researching/exploring ruins to learn about weaknesses, learning the beasts' behavioral patterns, etc.

    5. Is this awesome?
    Yes.
    >> Anonymous 06/10/09(Wed)18:50 No.4836311
    HERP and DERP aside.

    Wouldn't this theoretical game work best if players had multiple characters? A good sized specialized squad of rough, grim men who know on their best hunts ever half of them won't make it out alive.

    Or perhaps some wargame? One player has a quad of hunters, and another the massive monster they're trying to take out.
    >> Anonymous 06/10/09(Wed)19:18 No.4836555
    ITT: we all suffer from crippling autism
    >> Anonymous 06/10/09(Wed)19:23 No.4836601
    >>4836109
    >I don't think the average man has the strength to pierce the proportional equivalent of a croc's skin at that size with enough force to cause significant damage, with a spear. Seriously.

    HAHAAHHAAHAHAA

    oh god

    you're going to get shanked one day by a paper clip because your MAGNIFICENT THICK SKIN will save you.
    >> Anonymous 06/10/09(Wed)19:40 No.4836707
    >>4836555
    Severe, and genuinely painful autism.
    >> Anonymous 06/10/09(Wed)19:43 No.4836723
    >>4834383

    OK, so you could believe everything else in D&D except people fighting giant monsters?
    >> Anonymous 06/10/09(Wed)20:50 No.4837135
    I could imagine these guys needing a bunch of nifty equipment. Barbed pitons, a climbing harness, a saw for sawing through extremely thick and powerful muscles. And an ice axe.
    >> Anonymous 06/10/09(Wed)20:59 No.4837182
    OP, I think I get what you want. You don't want "I hit it with my axe." or "I cast Finger of Death"; you want "While Gerald distracts it with a piece of ham cooked by Leroy, I sneakily jam one of Tim's patented pneumatic spears into the dragon's underside."

    I have no good suggestions for a system. Personally, I'm fond of using Unknown Armies when I don't know what the fuck else to do. It generally allows for the freedom one would need in being a crafty monster-slaying badass and provides a few stats to ground whatever you want to do into a system of rules. (As a note, if you'd like to decrease lethality, simply have characters KOed at 0 and dead at 1/2 body.)



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