We are looking for new players.If you like 40k,If you like lorebuilding,If you like roleplaying,If you like strategy,if you want to move setting progression past 999.M41 - join us!
Welcome back brother.
>>19470363In the grim darkness of the 41st millenium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of thousands of Imperial provinces that form the frontline in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But Emperor sends us hope. High Lords of Terra commisioned a Chapter of Adeptus Astartes to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution.Last session:Our friendship with Adeptus Mechanicus seems to have paid off, they gifted us a Super Heavy battle tank from an uncovered STC designs that we had the honour to call Retribution Pattern Baneblade. Also, we their technological advances in stealth technology unlocked a new unit in our arsenal - Revenants, also known as Ghostknights, invisible soldiers that are use semi-heretical ancient technology to achieve total surprise on the battlefield. Finally, we visited Tachion Primaris to celebrate New Year with Dercius D'anger - a notorious Rogue Trader who seems to have a bussiness proposal for us...
>>19470431You sensed a weak wind blow past you once you entered the secret Dercius workplace. Revenants are at your side.>I will be brief, marine, my guests have terrible habit of noticing when I am gone. I need your help. In my travels I always look for ways to make coin. I know that your motivations are different, but that doesn't change the fact that your ships can't repair themselves and those bolts that you like to spray around as if there is no tommorow, also need to be bought for cold hard cash. And this adventure that I propose you is good for you in two ways - it will make you enough money to buy a planet and at the same time you will help Imperium. Take a look at this holo-picture. This is Space Hulk that my Navigator named 'Dark sister'. My acquaintances gave me information when and where it will come to the real space. There is an artifact on that ship, that my acquaintances need, some sort of container as I understand. If we will manage to get it out, we both will be paid 450 Wealth, that's 225 Wealth for each of us. However space hulk is very dangerous, so I need your men to lead the way and defend us. Do you agree?
>>19470449As Dercius is waiting for your answer, you hear spire-bells ringing throughout the hive - the New Imperial Year has begun.It is finally 317.M41>What is your answer, marine?
Im ok with the offer. But we will make sure we check what is that thing they want.
rolled 71 = 71>>19470525Ditto.
>>19470525Dercius says:>You are space marines, but I will trust you with this information... They claim that it is some ancient piece of xeno art. As I understand there is a noble who is a fanatical collector of such unique things and he is willing to waste his treasures on obtaining them. If you will report this to anyone, the deal is off and I will deny everything.
rolled 56 = 56>>19470564Xenos art? I don't see the harm in that. Much anyway. Sure. 225 wealth for a couple % points of heresy? Well, I can live with that.
>> "This does sound like a good way for the both of us to further our own personal goals. But you are asking a lot of me, while I'm unsure what exactly your part in this whole thing will be. What exactly are you "bringing to the table" so to speak?"
>>19470525>>19470589Dercius smiles.>I am glad you agreed. Please meet me at these coordinates in 64 Terran days. I expect you to send your finest, but remember that we want to do a quick in and out mission, not start a battle there, I think 30 of your brothers should be more than enough for this job. And now I must leave to attend my guests. Please enjoy your stay on Tachion Primaris. Women and drinks while you are here are on my account - Angels of Death must have it pretty boring out on the battlefield all the time. Until next time!When you leave D'angers' palace, you are approached by a hooded man. >My lord, I am Xiptus, a serf in service of Stellar Exports Corporatium.You immediatelly recognize the name of cover-organisation for your spy network on Tachion Primaris. Man continues.>I just wanted to inform you, that our Corporatium might face hard times soon, other bussinesses seem to be very interested in our dealings and might try to cut some of our profits. I have to go now, I have meeting to attend, but please stay in touch, my friend.
>>19470662Dercius mentioned, that he will bring some 'specialists' who will deal with warp-related problems and naturally. Other than that he will send only one Escort class ship, because this operation must stay under Imperial Navy radar and more than 2 ships might attract attention.
>>19470734Someone is trying to take out our spy network. Fuck. We need to find out who, and make them an offer they can't refuse.
>>19470774They've messed up one too many times, so it could be anyone. I say go silent for a while.
>>19470801Better plan. Let's do that.
>>19470734Xyptus left a note in your hand as he left.'My lord,In recent months there were some things that might be of interest to you. First of all, there are some unknown men who ask around about our Chapter. They are interested in where exactly at the moment is our fleet and where is our main base. We managed to silence some of their contacts so for now our location *should* be secure. These men were not from Praetorian Intelligence or other Adeptus organisations, they were more like freelancers, maybe hired by nobles or some other forces. Also, we noticed that Dresius Kand, merchant with whom we earlier had some dealings regarding buying ships for our fleet, might be involved in some bussiness related with Halo Stars. We managed to intercept one of his couriers, it seems that he is sending ships to retriece illegal xeno-materials from the edges of the galaxy on regular basis - every few years. Finally, we managed to get some information on illegal pit-fight clubs in the Hive Babelion underhive, their stocks probably could make good recruits, but they could be of... strange and sometimes even slightly heretical backhround. P.S. We need more financing to continue our operations(d10 wealth)'
rolled 5 = 5>>19470852Alright. Looking good. Tell them to feed some false info occasionally to those asking of our location. Send them on wild grox chases.
>>19470828>>19470801>>19470774This means, that your spy network will NOT be able to inform you of any activities as long as it's inactive and you yourself will have to tell that you want them active again(in thread quests people often forget things).What do you do next?btw, you Fortress Monastery is finished!
>>19470883btw, you Fortress Monastery is finished!Housewarming party of the millenium time!
>>19470874>>19470883False-clue planting is possible, but it would be countering your previous command about inactivity.Your invested wealth strengthened network to 41% and gave it funds to operate for another decade on current level.
>>19470883Then we don't do it. Keep them active, have them send up false flags and shit. Make these fuckers WORK to figure out where we're located. Also try to figure out who they could be more specifically.I think we should start recruiting more. We need to replace those on the list of the fallen.
>>19470906Going silent was only a suggestion for the group. We...May actually need them to stick around. Also:http://cbe005.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.netChatroom.
This is a profile for your Fortress Monastery:=Monastery=Ground defences: 40%+Icy MountainsSpace defences: 25%Special Facilities:-Ancient Temple-Stellar Nexusand you can choose 2 from these additional facilities:1. Manufactorum[Revenant](would make you independent from AdMech to recruit Revenants, but the cost of making armour would remain the same)2. Bestiary(trains and grows beasts that you bring there, can be used for war or training)3. Nuclear Generatorium(infinite energy)4. Space port(allows non-SHB ships to land)5. Foundry(allows forging and modifying relics)6. Academia(allows your character to study disciplines and train new characters)7. Suggest yourself
We may need the network to run a little better then normal. I suggest dumping another 5W into it. I would like the network to do counter intelligence work. Feed false information, find out who's asking questions, stuff like that.Have we gotten any word from the Imperial Fist guy yet? Has he arrived?If it's only going to be an escort, then I say we bring fourty guys instead. Have the Chaplain begin mentally hardening them for the things they will see once on board. Have it a mix of veteran squads, and others. Also, have one of the squads be Kappa squad.If we get any kind of contact from D'angers in the future I'd like to monitor/record our conversations.
2. Bestiary(trains and grows beasts that you bring there, can be used for war or training)3. Nuclear Generatorium(infinite energy)I vote for those 2The bestiary to train those ice dragon things to ride to war, and the infinite power so we do not rely on fuels from the planet or anything for power.
>>19471128Reactor and Academia.
>>19471207By reactor I mean Nuclear thingy.
>>19470852Also, have the network find out more about the merchants dealings. The pit fights we can leave alone for now.
>>19471177Reactor IIBestiary IAcademia Ii will keep voting for another few posts.Spy network will be active, please roll d5 for how much you increased it's strength and then d100 for it's success.Imperial Fists Emmissary is expected to arrive... a month ago? You have no news about him.Which ship do you send to 'Dark Sister'? Do you go with them or leave it to someone else?
>>19471248Roll for added wealth.We should send our "veteren" escort. And yes, the Chapter Master is going with.
rolled 2 = 2>>19471276derp
>>19471248>>19471243>>19471255Reactor IIIBestiary IAcademia IIRoll d100 for investigating black market on alien goods.You have coordinates for "Dark Sister"
rolled 4 = 4>>19471248Wealth
rolled 82 = 82>>19471290
rolled 68 = 68>>19471290Investigation
>>19471286>>19471276You mean "Vanguard"? If yes, then it is not 'veteran' as for crew, but it's machine spirit is ancient.41+2 = 43% network strength>>19471311i will count you roll for false flag operations, because no one rolled that. >>19471317Investigation into black market.Now there is one question - what is the priority for these missions? self preservation or the task? Because bad rolls might mean just not getting any info or getting it but at a price.
rolled 11 = 11>>19471375Mainly info. How much he brings in, what ships he uses, estimated fleet strength, when exactly is the next shipment going to be picked up. Things like that.
>>19471375At last, after a little more than two months, your ship arrives at the given coordinates to meet Dercius.>Good to see you here, partner. The hulk awaits us, we are breaching it within an hour. I will be coming myself together with 6 of my men: 3 techpriests, 2 bodyguards and a psyker to control the warp around us, he's sanctioned and safe, don't worry. What did you bring with yourself?List all the forces you brought in detail. Last time you didn't bring any apothecaries or techpriests, i'd suggest you do that now.
rolled 95 = 95>>19471450FORCESTechmarineApothecaryKappa SquadTwo Generic Squads
>>19471482Ignore dice. Accidentally left them on.
rolled 74 = 74>>19471437Also Skargan, if you haven't been watching the chat. I'll just lay out our plan here. We want to catch D'angers read handed. Hopefully if/when we get this artifact, we want to have some ships on "stand by" to come in and disable his ship from leaving, board him, and arrest him. In the meantime, have the rest of our fleet go to stop these illegal xeno goods. Same thing, disable and make arrests. And as that happens. We want to use our network to spread "propaganda" about how D'angers is a heretic and a traitor throughout the populous. Make them thirst for his head kind of thing.
>>19471492Ignore this roll.
Send Clarus to the librarian.
>>19471437There are two ships: "Nornos" - poses as a pilgrim ship, but it never goes to any holy worlds"Odysseus" - merchant ship that has unexplainable gaps in it's ship log while operating on the fringes of Sector."Odysseus" will is expected to come back to Tachion Primaris by the end of this year, there is no information on "Nornos". Both ships look to be non-military built, unless their weapons are masked. Also you have the adress where black market auctions are happening on Tachion Primaris.Getting out this information was a costly thing, you lost a few dozens of good men, some of them cracked under torture and gave out others. You lost 11% network strength. There are no statues for these nameless heroes, it's just one more lesson that living as a spy is shit.network strength 32%>>19471482Are you ready to board the hulk? any last minute preparations/orders?
>>19471563Yes. One moment.
>>19471528more explanation why would be nice.please roll d100 for Anterion. He gets +10 penalty for not being exactly sure what to do with Clarus.
>>19471563Have "Morbid" and "Rentauros" on stand by to come in after we give the signal. Have the Cruiser "Destiny" search for the "Nornos" while "Interimus" and the "Aspera Dominus" move in to intercept the "Odysseus" before it can land. In the meantime have our network point out the hiding place for this black market deals to a squad of 30 brothers to go in and capture/arrest everyone there. Spread the word that D'angers is a heretic and a traitor. Only after the signal is given of course.
rolled 83 = 83>>19471594Testing for warp taint, I think. Or something like that.
>>19471594For showing signs of an emerging psyker
How do I join?Is there a ruleset somewhere?
rolled 16 = 16>>19471657Roll for me would you?
rolled 35 = 35>>19471668Alright
>>19471648>>19471594Brother Clarus is deeply offended by this, especially after you have turned down his application to become Chaplain.>My lord, I request to be sent on penitence mission, I feel that my faith in the Chapter has been shaken and I need to cleanse myself. Emperor says, that I am not being a good brother and because of that I am of no further use for the cause.Anterion claims that Clarus is free of chaos taint.
>>19471668FUCK YOU DICE GODS.
>>19471657You can join the chat and the discussion.http://cbe005.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
>>19471657>>19471657Welcome, you can join our chat here and I'll explain everything. http://cbe005.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
>>19471684Alright. Let's let him in the space hulk, leading one of the generic squads.
>>19471684"Nonesense brother, do not feel offended. If it is true that you hear the voice of Him and Terra, then you may have been granted a great gift. We merely wanted to make sure it was not of evil nature. You have been deemed pure, and we embrace you with open arms. If you still wish to go on penence, then come with us aboard the ship and see what we fight for."
>>19471701I think at this point we're ready to go aboard.
Listen to this while onboard space hulk: http://www.youtube.com/watch?v=zjrfAfbt72YAs your landers board the space hulk, you see Dercius already waiting for you on the ancient, stained landing pad. He is wearing light power armour, but because of seemingly normal atmosphere inside the hulk, his helmet face-plate is open:>I trust you with our lives, marine. If you do your part, I'll make sure that we come out of this VERY rich. Now, please take this(he hands you some kind of radar). This is showing the way towards the container. Aleph, my psyker, assured me that for now the warp seems to calm around here, but nonetheless I want you to lead the way and guard as from whatever happens.You notice that Dercius' group is indeed composed from three techpriests, three bodyguards and a twisted psyker, but clearly sanctioned psyker, just as he promised. They stand and wait behind you, expecting you to lead the way.Roll d100 for navigationRoll d100 for perceptionRoll d100 for awarenessRoll d100 for luck
rolled 85, 71, 7, 77 = 240>>19471804May the Emperor bless my roll!
>>19471730>I was trained to tell my superiors when I started lacking faith in them... I think I feel so. However you might be right about boarding the hulk, i will think about it.Roll d100, on 30 or less Clarus accepted your invitation.(Chapter Morale decreased to Average because brothers feel depressed by how you treated Clarus and shady dealings with Dercius)
rolled 51 = 51>>19471804Rolling for Perception
>>19471815I'm the Lookout of Chapter Master!
rolled 47 = 47>>19471840Praise be the Omnissiah! Bless my dice!
>>19471815After wandering around the hulk for a few hours, you realise that you are lost. Dercius is getting impatient, but your brothers seem to cope with the mission a lot better than expected. As you are approaching a road junction, Arcon, Sergeant from Kappa squad, the famed Soulkillers, approaches you and reports:>Sir, we noticed an unidentified patrol ahead. Well, not so much identified as 'felt'. As I told you earlier, Emperor grants as power to sense evil when we give him sacrifices. We have dispatched them, 8 humans and one unidentified reptilian xeno, from the looks of it - mercenaries, but they had Chaos stars on brand new weapons that they were probably given only recently. We suspect that there might be Traitor presence here. What is the course of our action?Roll again for navigation d100and more d100 for whatever else you do
rolled 7 = 7>>19471888Rolling for navigation."We should avoid them for now, but if their patrols get too close, we have to remain unnoticed. Dispatch if nessasary."
rolled 5 = 5>>19471888BURN AND PURGE.Roll is for navigation.
>>19471852Clarus has decided to visit Antioch, a Shrine world and seat of the Ecclesiarchy in this Sector, to wash away his sins. He should be back within a year.Ofcourse, you may not grant him permission to do that. He still is your subject.
>>19471948Sure. We'll let him go.
>>19471948Oh, just to make more of it. I want to put all our members of the honour guard to command each section of our plan. I have faith in them.
>>19471920You managed to pinpoint you location on the space hulk, you are less than two hundred meters away from the artifact container!>>19471921Your efforts to lead the squads(you had to split up for stealth, but you are relatively close) unseen worth of a true Ghost - you manage to slip through outer perimeters of enemy defence and infiltrate deeper parts of the hulk. You have indeed noticed many cultists on your way and even a couple of Traitors. This meant using all of your authority to silence Arcon so that he wouldn't attack them on sight. At last, you seem to have reached some kind of a hangar. In the middle of it is the elevator that goes up, and your radar indicates that artifact is one level above you. However there are three Traitors on the elevator.From their red armour and crossed arms symbol on the shoulder pads you identify them as Red Giants, a rebellious Chapter that was declared Excommunicatae Traitoris over two millenia ago.You realise, that there is small chance to take them all out as not to raise alarm and they don't seem as if they are going to leave soon. what do you do?
rolled 83 = 83>>19472075if possible without being detected, contact our ship and have them on stand by to open fire on the spacehulk. Give the order to silently take out these traitors. Rolling.
rolled 85 = 85lets try to kill them quietly
rolled 3 = 3>>19472111Aleph, Dercius' psyker, reports that he feels at least two strong psychic signatures on the floor above.There is no communications with your ship here, you are too deep.Rolling for traitor defence
>>19472140Well. Fuck us sideways.
rolled 32 = 32do we have the stealth suits with us? if so we should use them
rolled 74 = 74>>19472140As you prepare for assault, you suddenly hear a terrible warcry:>"Blood of Giants! Strength of Gods!"A cunning Traitor that must have waited in ambush jumps out of cover and cuts down Serenius, then chops off Harnas' head with his power axe and empties a bolt pistol magazine from close range into Dercius' group, killing psyker Aleph and two of the techpriests. Traitor then dives for cover while his other three brothers open fire upon you. You notice, that they chose the cowardly way - elevator is activated and unless you will take them down with next action, they will go to the level above you and warn the others.
>>19472157>>19472155No, I asked other players to specify what they take with them, but Revenants weren't taken. your forces atm:You, Arcon, Dercius1 techpriest, 3 bodyguards(augmented it seems)Kappa Squad 9 marinesGamma Squad 10 marinesSygma Squad 7 marines(sergeant down)ApothecaryTechmarine
rolled 21 = 21>>19472261Rush the elevator, and try to stop them from getting help. Rolling for attack. Also, try to kill this other asshole shooting into our guys.
rolled 81 = 81>>19472222Is that their defense?ATTACK! PAY FOR HERESY WITH BLOOD!
>>19472300You decide to use your numbers, courage and desperation to wrestle victory from the Chaos abominations.Rolling for their defence.
rolled 84 = 84lost my dice
>>19472320HAHAHAHAHAHAHAHAHAHAHA. Victory is ours.
>>19472300>>19472320As your forces clashed into the heretics, Soulkillers were on the front line, howling like beasts and praising the Emperor and the Chapter. Arcon himself impaled the traitor responsible for killing three brothers on his power sword and his comrades helped him to kill the others in a matter of seconds. However as you turn to Dercius you notice, that he is seriously injured by a stray bolt. He turns to you and says:>I need to get help, now, please tell your Apothecary to treat my wounds... One of my bodyguards will go with you, but I can't go further, I need to get back to the ship.You notice that the elevator is charged to start going up. What do you do?
rolled 3 = 3>>19472396Leave the Apothocary with him and 5 guys. Radio them via helmet to not allow him to leave yet. Go up the elevator with the rest of D'angers guys and ours.
>>19472476Damn, good roll. Disregard it though.
rolled 88 = 88>>19472476As you leave Dercius below, you and the rest of your guys ascend, guns ready to blaze at whatever is waiting for you up there... Rolling d100 for their defence.
rolled 87 = 87>>19472502PURGE THE HERETICS! RETRIBUTION FOR THE DEAD!
rolled 99 = 99>>19472476>>19472494>>19472502I will not disregard it because it's a good roll and you stated that you are going up.As industrial elevator gates open up, in front of you you see a scene of something what is about to become a ritual - around a hundred of shaved cultists sitting in circles around some ancient chest that is marked with glyphs of all kinds and chaos runes. As you open fire on the mass of cultists, from the other side of the hall Chaos Space Marine appear, 11 of them, lead by a Sorcerer with an ever-changing face. As he enters the room, he unleashes a terrible storm of warp electricity on you, but somehow it dissipates before it can reach your ranks. The bodyguard that came with you, collapses on the ground from the pure shock it seems, but soon gets up and joins the fight. As your forces clash, there is no mercy, it is the first fight where you meet your cursed brothers. Even though their experience is greater and they are supported by the fell powers of the warp, your numbers, luck and sheer fury carry the fight. Brother Astelion fell, hit by enemy bolters, but you and Arcon smashed into their ranks and in less than a minute killed 4 traitor marines. Elegion, sniper who(even though he was given no credit) single-handedly killed ork warboss on Varda, managed to get another two kills, before Kappa squad ripped another traitor in close combat. Techmarine Sylus cut his way through the mass of cultists, using his Mechanicus Power-axe as a scythe and met Sorcerer in single combat. Chaos wretch, feeling that somewhy warp abandoned him, tried to take sylus with force of arms, but within moments Techmarine burried his axe into traitors skull.
>>19472773The rest of the Traitors fled, seeing that this is not a combat they can win, but one of them slipped on the blood of other heretics and fell. As everyone approaches to him, Arcon jumps forward, slashes off his arms so that he would pose no danger and declares:>He is to be a sacrifice for the God-Emperor and his soul will be harvested! Soulkillers, for the Emperor!Do you react anyhow to this? What do you do next?
>>19472783You see that Arcon's men are preparing their ritual daggers, while Arcon is ripping off armour plates from the Traitor... You've heard that they have an elaborate ceremony that they perform when they harvest souls from particularly strong enemies...
>>19472783Stop him. "You will NOT use the souls of the heretics and traitors. They are lost and damned, and they shall only bring damnation upon you with their tainted souls." Turn to the rest. "Secure the artifect. It is clearly tainted. We will remove it from the hands of these heretics and leave quickly." Kill the guy with no arms, and order everyone to start getting the hell out of here.
>>19472845You persuade or order him? Roll d100... it seems he really values this prey.
>>19472898Order. No time to deal with this shit. We need to gtfo.
rolled 38 = 38>>19472898IMMA ROLLAN MY CRIT FAIL
>>19472924Also, radio the Apothocary and mini squad. Inform them that we're leaving soon. Make way back to the elevator and start heading down.
>>19472973Arcon steps down silently.>Yes, Master. He isn't happy, but it seems he doesn't value his beliefs so much as to openly opose you.In this room, there are three things of interest:Sorcerer's Staff - a Relic, but very tainted. do you want to learn warp magic by any chance?Various golden statues and jewels around the Altar are worth 20 Wealth. If you want, you can take them, but they also can possibly be cursed/tainted.Finally, there is the artifact, a chest in the middle of now ruined ritual. Dercius' bodyguard opens his mouth:>It's terrible... It seems chaos cultists wanted to use the xeno artifact as a sacrifice. I will check whether it's really that, what we are looking for, or just a trick of warp.He approaches the chest.What do you do?
>>19473042Take nothing cursed.
>>19473055>Nothing potentially cursed.
>>19473076>>19473055Please notice that then almost anything from the space hulk is potentially cursed. Just syan.
>>19473095Aside from the Xeno Artifact I mean.
>>19473042Bodyguard opens the chest and takes out a handful of beautiful jewels. He starts slightly shaking, but what you for a moment mistake to be warp possession or corruption, seems to be emotions. He is crying, even though his face-mask hides the face from you. As you start approaching him to understand what's the deal, he puts the jewels into the chest, closes it and puts his hand on top of it. You then hear a slight humming sound in the back of your brain. What do you do?You may roll perception d100
rolled 3 = 3>>19473180
>>19473180You feel some kind of energy concentrating around the bodyguard and the chest. Once you concentrated your sharpened senses on him, you manage to see through the mist that clouded your mind. Dercius mentioned taking only 2 bodyguards, but when you arrived there were three. And those gems, they looked just like something from space marine manuals on xenos... Spirit stones you think they were called. Some kind of very precious soul-containers for Eldars. Suddenly you hear humming louder and small white embers start sparkling around bodyguard and the chest. Bodyguard looks up into the ceiling.Do you act in any way?
rolled 29 = 29>>19473261Attempt to...Stop him I suppose. Move towards the bodyguard, push/throw him out of the way and remove the box from its seating. I'll throw in a roll just in case I need to.
>>19473310Ooh... That'll be interesting.As you jump towards the bodyguard and try to push him aside, the light becomes even stronger and all of a sudden you feel very lightheaded, a feeling that means bad things for a space marine. You lose all of your senses for a moment, but when they do gradually come back, you see these guys surrounding you from all sides. And you are definitely not on the space hulk anymore.
>>19473362that's it for today. not sure when the next session is going to take place, but it will be FUN.Space Marine Chapter Master alone on an Eldar ship... What could go wrong?
rolled 66 = 66>>19473362Alright, alright, alright! We can fix this...Poker face.
>>19473392disregard that roll!
>>19473403>>19473392well, if you play it very well, your Chapter Master might live. on the other hand, Brethorius, as First Captain, can always take up your place...btw, regarding the quest - do you have any suggestions how can i make it better? what would you like to see more? what would you like to see less, etc?