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  • File: 1336709134.jpg-(46 KB, 600x450, AC-Q.jpg)
    46 KB AC-Guy 05/11/12(Fri)00:05 No.19062134  
    >Alright then, who else is ready? One more match after this one ans you win.
    >I'm actually kinda surprised you're doing this well.
    >Previous threads here: http://suptg.thisisnotatrueending.com/archive.html?tags=AC%20Quest


    As your team begins to warm up your machines, you get a signal from the other team. Looks like he wants to talk terms.

    [ ] Answer it.
    [ ] Ignore him.
    >> Anonymous 05/11/12(Fri)00:08 No.19062172
    [X] Answer it.

    We want to set terms, preferably 1v1 battles.
    >> !UdzMmUq0Oc 05/11/12(Fri)00:09 No.19062183
    No reason to not answer it, i think.
    >> AC-Guy 05/11/12(Fri)00:10 No.19062196
    >For a quick refresher: Your character and Core sheets.

    Alex Raston, M, 19.

    Intelligence: 15.
    Strength: 15.
    Agility: 25.
    Toughness: 30.
    Determination: 45 [base]
    Synch Ratio: 53 [base]
    Perception: 20.

    Ballistics: 20.
    Melee: 15.


    Computer use (Basic)
    Piloting (Master)
    Tactics (Advanced)
    Mechanics (Basic)
    [This is just the shit that's come up. Not sure about some others yet.]


    [Supreme Focus] Alex can take a combat round to ready himself for his next action/reaction for a +10 bonus.
    [Danger Sense] Alex cannot be caught flat-footed by a surprise attack.
    [Machine Empathy] Alex gets a +5 to Synch rate, and a +5 to perception while piloting.
    [Mind of Steel] Alex ignores any debuff related to wounds until the round after.


    [Guardian] Alex gains a +5 to anything involving protecting an ally, and a -5 to anything that results in one getting hurt.
    [Haunted] Alex gains the fatigued status after a full combat due to trauma.

    Aspects: (You may pick one. We will talk about this shortly.)
    >> Anonymous 05/11/12(Fri)00:10 No.19062203
    >> AC-Guy 05/11/12(Fri)00:11 No.19062217


    [Galahad Head] Sensor rating 10. Weight, 5. EN Consumption, 15.
    [Denali Legs] Weight support: 80. EN consumption: 22. AP: 30.
    [Elmeth Body] Weight: 30. EN consumption: 20. AP: 50. SPECIAL: All EN damage to AC is reduced by 15%.
    QQRV High capacity Generator. EN output: 120, Weight: 5. Capacitor recharge rate: 15 (25 in passive mode).
    [Judith Arms] Weight: 10. EN consumption 15.


    Primary 1:AR-227
    >[KE damage]: DR 10, ammo 25. Weight 4.
    Primary 2: Olympia
    >[EN Beam rifle]: DR 8-2, EN consumption 30, Weight 4.
    Secondary 1: Deagle
    >DR 6, Ammo 10, Weight 1.
    Secondary 2: Katana
    >DR 10, EN cost 10, weight 2.
    Shoulder 1: Chaff
    >DR [N/A], Ammo 15, Weight 1.
    Shoulder 2: Scatter Missiles
    >DR 10, Ammo 5, Weight 2.
    >> Anonymous 05/11/12(Fri)00:11 No.19062221
    Answer it ofc
    >> Snaps 05/11/12(Fri)00:12 No.19062231
    >[X] Answer it.
    >> Asukafag 05/11/12(Fri)00:16 No.19062284
    rolled 19 = 19

    Answer it.
    >> AC-Guy 05/11/12(Fri)00:16 No.19062288
    You answer the coms.

    "This Zin?"


    "Captain Brenner, Wolves third division."

    "We gonna talk terms?"

    "I figure we split battleground and match type. Leave the 'random bullshit' box unchecked. Which do you want?"

    [ ] Game type.
    [ ] Terrain.
    >> Anonymous 05/11/12(Fri)00:16 No.19062300
    GAME TYPE. Dear god in heaven, GAME TYPE.
    >> !UdzMmUq0Oc 05/11/12(Fri)00:17 No.19062313
    Game type
    >> Anonymous 05/11/12(Fri)00:17 No.19062315
    game type
    >> Snaps 05/11/12(Fri)00:18 No.19062317
    >[X] Game type.
    >> Anonymous 05/11/12(Fri)00:18 No.19062325
    [x] Game Type
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)00:19 No.19062334
    rolled 13 = 13

    Game type. Let it begin1
    >> Asukafag 05/11/12(Fri)00:19 No.19062345
    Game Type.
    We need to secure those one-on-ones.
    >> AC-Guy 05/11/12(Fri)00:21 No.19062377

    >Why are you rolling?
    >> Asukafag 05/11/12(Fri)00:25 No.19062428
    Forgot to turn my dice off.
    >> Anonymous 05/11/12(Fri)00:26 No.19062437
    Maybe they forgot to turn their dice off coming from MSQ?
    >> Anonymous 05/11/12(Fri)00:27 No.19062447
    [X] Check the random bullshit box
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)00:32 No.19062500
    odd it wasn't there when I was posting. Apologies.
    >> AC-Guy 05/11/12(Fri)00:33 No.19062523
    You call game type.

    "Alright then." he says, after punching in his choice. He cuts the line, and you see that he chose.... Zeppelins? What the hell?

    >Possible game types:

    [ ] Capture the flag.
    [ ] Team battle.
    [ ] 1v1 duels.
    [ ] Tag team.
    [ ] King of the hill.

    >> Anonymous 05/11/12(Fri)00:34 No.19062536
    Zeppelins, well alright.

    Fuck CTF and team battle, that'll work best for him.

    I'd say 1v1 but I'd like to know exactly how Tag Team and KotH works.
    >> Asukafag 05/11/12(Fri)00:35 No.19062555
    And zeppelins? Awesome.
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)00:35 No.19062560
    Wait, Zepplins? Like blimp, in the air?

    Maybe king of the hill
    >> Tenroseiken 05/11/12(Fri)00:35 No.19062565
    Zepplins, as in actual aircraft Zepplins?! Holy crap!?

    [X ] 1v1 duels.
    >> !UdzMmUq0Oc 05/11/12(Fri)00:36 No.19062576
    Let's do tag team. MvC it up.
    >> Anonymous 05/11/12(Fri)00:36 No.19062577
    >King of the Zeppelins

    You have my attention and I wish to know more.
    >> Snaps 05/11/12(Fri)00:37 No.19062580
    >[X] 1v1 duels.
    but I want to know about Tag Team and King of the hill as well
    >> AC-Guy 05/11/12(Fri)00:38 No.19062601
    rolled 73 = 73


    >Tag Team.

    [1v1 combat, in a row. As soon as one guy gets taken down the next one jump in. You can also 'tag out' for the next guy in line, once per combatant.]

    >King of the Hill

    [Territory control. Must hold the designated ground for a set period of time. Said control point will move after a certain period of time.]
    >> Asukafag 05/11/12(Fri)00:40 No.19062619
    Alright, then I'm gonna have to switch to
    > [x] Tag Team
    just because it seems more interesting than straight one-on-one.
    >> Snaps 05/11/12(Fri)00:41 No.19062635
    Switching vote to tag team
    >> Anonymous 05/11/12(Fri)00:41 No.19062640
    Well, as awesome as KotH would be, I'm going to have to say no. They have superior team work and a heavy guy with beam rifles. They chose the territory so they presumably know it better, there is no sane reason to take it.

    Tag Team sounds fun, though I'm hoping we haven't just screwed ourself over.
    >> Anonymous 05/11/12(Fri)00:41 No.19062641
    [x] 1v1 duels

    We talked about this guys, these people rival Nine Ball in terms of skill and power when they work together. Let's not try out luck gentlemen.
    >> Tenroseiken 05/11/12(Fri)00:42 No.19062651
    We need to keep this to 1v1, Let's not forget both of those events involve team tactics. And from what I read, the opposition has the upper hand in team based fighting.
    >> Anonymous 05/11/12(Fri)00:45 No.19062672
    Ehh... Let's not Tag-Team. While yes, more interesting, it is too dangerous. See it this way...

    Let's say that we send someone against them, let us say Dave. Dave is against the Lancer, but the lancer tags out for the twin energy lasers guy. Dave gets fucked. Then they tag out again to someone who can defeat our next guy, and so on and so forth. This isn't even taking into account that if one of them is much better than the rest of the team, in one versus one they can only win once. However, in a tag team, they could defeat the whole team, or perhaps two people, leaving it instead one versus two, or something akin.

    One versus one is the safer, although some would argue more boring, choice.
    >> !UdzMmUq0Oc 05/11/12(Fri)00:46 No.19062680
    >although some would argue more boring
    Yes, yes I would.
    >> Snaps 05/11/12(Fri)00:46 No.19062684
    I didn't switch because it's more interesting I switched because we can use that tactic too.
    >> AC-Guy 05/11/12(Fri)00:47 No.19062693

    >You could also say that that's also completely true for you as well. You can do all of those things. Plus while they could go for best of three on the 1v1, they have to take out ALL of you for tag-team.
    >> Tenroseiken 05/11/12(Fri)00:48 No.19062702
    While it is more interesting, we're only setting ourselves up for a fucking abysmal failure. We need the prize money for hope.
    >> Snaps 05/11/12(Fri)00:49 No.19062716
    I'm assuming you would be doing the rolls for our team mates battles again this time, if so please use fate points as needed.
    >> Anonymous 05/11/12(Fri)00:49 No.19062718
    I put my vote in for One vs One its a safer bet, hopefully we Dave and Laurie pull through for us.
    >> !UdzMmUq0Oc 05/11/12(Fri)00:49 No.19062719
    Speaking of prize money, is there a prize for third/fourth place?
    >> Tenroseiken 05/11/12(Fri)00:50 No.19062729
    I'm guessing there is but I'm under the assumption this is one of those lose and we go home with nothing type of gigs.
    >> Anonymous 05/11/12(Fri)00:50 No.19062732
    Voting for Tag Team
    >> Snaps 05/11/12(Fri)00:51 No.19062735
    according to AC-Guy
    1st 3 mil
    2nd 1 mil
    3rd 500K
    lower iffy
    >> Anonymous 05/11/12(Fri)00:51 No.19062736
    Yeah, less than for first place.
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)00:52 No.19062743
    vote tag team then, since KoH(gadangit, bobby) isn't getting votes
    >> AC-Guy 05/11/12(Fri)00:52 No.19062750

    >Actually you'd be punching it out for third with another team.

    >Said other team was just horribly brutalized by another team.
    >> Snaps 05/11/12(Fri)00:53 No.19062760
    Lets ask our team mates like we always end up needing to do.
    >> AC-Guy 05/11/12(Fri)00:56 No.19062805
    >So what way leans the vote?
    >> Tenroseiken 05/11/12(Fri)01:00 No.19062844
    Still going for 1 on 1. Boring and safe it maybe, but we stand a higher chance at getting that 3 mill.
    >> Anonymous 05/11/12(Fri)01:01 No.19062849
    Voting tag team.
    >> !UdzMmUq0Oc 05/11/12(Fri)01:01 No.19062853
    It's either a tie, or 1v1 is winning by one, I'm not sure.



    My counts may be off.
    >> Anonymous 05/11/12(Fri)01:02 No.19062866
    Here's another vote for 1v1
    >> Anonymous 05/11/12(Fri)01:04 No.19062896
    tag team
    >> !UdzMmUq0Oc 05/11/12(Fri)01:05 No.19062908
    Now it looks like

    >7 - 1v1

    >7 - tag

    A goddamn tie. Since I counted a 1v1 vote twice.

    And now Tag's winning by 1
    >> Anonymous 05/11/12(Fri)01:07 No.19062931
    rolled 2 = 2

    d02 guy here. Knowing no limits as always.

    1- 1 V 1
    2- TAG TEAM
    >> Anonymous 05/11/12(Fri)01:09 No.19062958
    Guess that settles it, Tag Team it is.
    >> Anonymous 05/11/12(Fri)01:09 No.19062962
    >> !UdzMmUq0Oc 05/11/12(Fri)01:12 No.19062993
    The pinball aesthetic almost, ALMOST, makes up for how shitty that is.
    >> AC-Guy 05/11/12(Fri)01:13 No.19063000
    >I get to run tag team.

    >This will be awesome. BRB, getting my notes straight.
    >> Anonymous 05/11/12(Fri)01:16 No.19063046
    If nothing else, as a last resort we can start destroying the zeppelins.

    Also, this terrain just completely fucks over the lancer, why did they chose this terrain? If he fucks up his charge, he'll probably kill himself with the fall depending on how high up it is. Knowing the arena, probably as high as they can get them.
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)01:27 No.19063129

    Just watch one of our heros is gonna have an anticlimactic fear of hieghts.
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)01:27 No.19063137
    >We can start destroying the zeppelins

    Honestly? There are plenty of ways to take advantage of this terrain with a lance, but this is a group of team based fighters.
    >> Anonymous 05/11/12(Fri)01:35 No.19063211

    It's like

    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)01:37 No.19063226
    only if the motorcycles are transformers
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)01:40 No.19063249
    And the cards were transformers
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)01:41 No.19063262
    Gods damnit Mooch
    >> Anonymous 05/11/12(Fri)01:45 No.19063280
    None of this matters unless the players are transformers too though. Think of it, transformers riding transformers playing card games made of transformers.
    >> !UdzMmUq0Oc 05/11/12(Fri)01:46 No.19063294
    And the transformers are double-transformers
    >> Anonymous 05/11/12(Fri)01:47 No.19063302

    and the planet was Unicron.
    >> Anonymous 05/11/12(Fri)01:56 No.19063367
         File: 1336715780.jpg-(55 KB, 649x479, 1329104208904.jpg)
    55 KB
    >> AC-Guy 05/11/12(Fri)01:58 No.19063384
    >[Leave to get notes.]
    >[See conversation.]

    >Transformers riding transformers into a mini-transformer Pokemon battle?

    >Wasn't that the plot of that one shitty transformers series? Armada I think?
    >> Asukafag 05/11/12(Fri)01:59 No.19063394
    It's all because somebody referenced link related.
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)01:59 No.19063396
         File: 1336715990.png-(26 KB, 909x720, Moochism-Transformers.png)
    26 KB
    not really a Moochism, but fuck it
    >> Anonymous 05/11/12(Fri)02:00 No.19063398

    Indeed it was. The Minicons made the Transformers more powerful. And the human kids each had one, like a bike and a scooter or some shit.
    >> !UdzMmUq0Oc 05/11/12(Fri)02:00 No.19063402
    Almost, almost. They used the mini-cons as a power boost, or the mini-cons could combine to become super weapons.
    >> AC-Guy 05/11/12(Fri)02:03 No.19063442

    >Whatever, there's only one show with giant robot Pokemon I like, and Zoids made them look like giant animals too.

    >But we've gotten dramatically off topic. Let's giant robot fighten' time.
    >> Anonymous 05/11/12(Fri)02:17 No.19063555

    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)02:25 No.19063622
    >One last one just for gits and shittles.

    >> Rock !!LeSF2XdAagy 05/11/12(Fri)02:26 No.19063633
         File: 1336717597.png-(188 KB, 916x990, 5e46f5c8d95d827e39f4ae809f05fb(...).png)
    188 KB
    >> AC-Guy 05/11/12(Fri)02:27 No.19063643
    You get into the transports, wondering exactly what the hell a Zepplin battlefield is supposed to look like.

    After posing the question to the rest of the team....

    "Come on, how crazy could it possibly be?" Dave asks.

    "In Vegas? It's probably going to blow our minds. It's going to be insane." Laurie chides while you notice some techs attaching something to your cores, and when asked they responded that the mag-lock attachments and the parachutes were safety precautions. The chute would auto-deploy in case of a ring-out, and the mag boots were to 'broaden your horizons'.

    "50 bucks says it's nothing we haven't already had to deal with."

    "Easy money."

    You are then asked to deploy onto the prepared platform for your team. Launching out you get what the Zeppelin battle field was supposed to be.

    Pure spectacle.

    Looking around you can see hundreds of aircraft of varying size in a constantly shifting formation with cables and platforms strung between them. A good many of the ships have some form of armor plating on them to support a core's weight and protect it from errant shots. In the middle of the formation, and possibly the only stable landmark is the air-fort Daedalus. An impossible flying maze of gun emplacements, shields, launch and supply ports for fighters and cores almost a mile wide and half again as long, with the stacks and thrusters keeping the behemoth afloat.
    >> AC-Guy 05/11/12(Fri)02:28 No.19063648

    You stare in awe as the platform you stand on drifts up to one side of it, and you see the massive construction up close. It has to be almost 500 feet tall at it's most extreme points.

    First you hear Dave's voice meekly admit that owes Laurie a 50.

    Then you hear Mr Smooth's voice crackle on over the radio. "Alright, here's how it works. You get taken out, the next man on your team steps in. You fall off the platform the Chutes will save you, but it also counts as a kill for the other team's score. The mag boots WILL support the ENTIRE weight of your core, as will all of the visible platforms. Do not land anywhere obviously not meant to catch you. The various blue patches you see scattered around are the Tag zones. you hit it, you're out, your team mate is in. They are required to stop shooting at you as soon as it's a confirmed contact that we will announce. As soon as you're out, you must go DIRECTLY to your support platform, where you currently are, and whose location will always be displayed on your HUD. You may not use the last point where you tagged out to tag out again, the location of 'expired' tag points will be displayed to avoid confusion. While you are on the bench you may do basic repairs: get ammo refilled, get some new plates. No new parts, you lose an arm it stays gone. Do you understand the rules as I have explained them?"

    >Do you? Last chance for questions.
    >> Anonymous 05/11/12(Fri)02:30 No.19063662
    The points have one use per team, right? Using one won't shut it off for both sides?
    >> Asukafag 05/11/12(Fri)02:32 No.19063681
         File: 1336717956.jpg-(50 KB, 640x480, It's Full Of Awesome.jpg)
    50 KB
    AC-Guy you magnificent bastard.
    >> AC-Guy 05/11/12(Fri)02:32 No.19063682

    >Actually, the other team has red patches. Also, you can tag out whenever, but there has to be a guy on the platform and you can't use the last place that your team used. All others are open.

    >The other team is currently getting the same explanation.
    >> AC-Guy 05/11/12(Fri)02:35 No.19063702

    >I remember I once built an arms-fort like thing for my players to fight in a fantasy-craft game with miniatures and everything.

    >When they took out certain sections I had embedded fire-crackers blow them the fuck up.

    >Sadly I only had like a week to build it and is was like six feet long so I didn't get to use the level of detail I wanted to.....
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)02:38 No.19063732

    done now

    Captcha: pyrotronics spectacular.

    >> Asukafag 05/11/12(Fri)02:39 No.19063734
         File: 1336718344.jpg-(4 KB, 251x203, Fanta-Stick.jpg)
    4 KB
    >> AC-Guy 05/11/12(Fri)02:40 No.19063749

    >You think I'm 'shitty over rated drink club'?

    >> Anonymous 05/11/12(Fri)02:41 No.19063762
         File: 1336718489.png-(3 KB, 209x215, flipoff.png)
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    >> Asukafag 05/11/12(Fri)02:42 No.19063767
    "Fanta stick"
    Say it five times fast.
    >> AddictivePersonality 05/11/12(Fri)02:44 No.19063787
    >dat filename
    >> Anonymous 05/11/12(Fri)02:44 No.19063789
    I don't think I've ever seen that macro work properly.

    Unless part of the joke is to be purposefully dense about it.
    >> AC-Guy 05/11/12(Fri)02:46 No.19063805
    >Real talk for a second: Do you have any other questions about the battle?
    >> Anonymous 05/11/12(Fri)02:50 No.19063822
    nope, let's go.
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)02:50 No.19063831
    Hey ac-guy. When can i play giant robots with the other kids?
    >> AC-Guy 05/11/12(Fri)02:53 No.19063847

    >You will be contributing to this battle.
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)02:55 No.19063864
    Yay!!! Confetti for everyone!!!
    >> Asukafag 05/11/12(Fri)02:57 No.19063872
    Core scale confetti cannon?
    >> Gloquenteentleman !yVrZbEGJ8A 05/11/12(Fri)02:59 No.19063889
    rolled 33 = 33

    I don't have work tomorrow.
    >> Anonymous 05/11/12(Fri)03:02 No.19063918
    damn it...
    sorry about this: Anon's train of thought
    Confetti Cannon
    Party Cannon
    Pinkie Pie in a core
    and that's when I shut down
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)03:04 No.19063930
    Oh, hey, did we decide who goes first on the team?
    >> AC-Guy 05/11/12(Fri)03:05 No.19063938

    "This is fucking insane..." Ari breaths as she gets her first real look at the battlefield.

    "Head on a swivel kid." Mooch calls back from the cockpit. "You've got Elsie's eyes with you, and they're going to need all the help they can get. Tell me where to put the bird, and I'll get 'er there, but you're the go to for over-watch today. This far out of his element, Alex is going to need all the help he can get."

    She looks next to her and sees Elsie looking through her electronic scope with the feed straight to her computer.

    She takes a deep breath. "Alright, let's do this. How long until the match starts?"

    "Ref's doing the count now. We're live in ten...."

    >Which order are the three of you launching in?
    >> !UdzMmUq0Oc 05/11/12(Fri)03:07 No.19063950
    Not yet.
    >> Anonymous 05/11/12(Fri)03:07 No.19063951
    Laurie, Dave, then us.
    >> !UdzMmUq0Oc 05/11/12(Fri)03:07 No.19063961
    Alex, Dave, Laurie
    >> Asukafag 05/11/12(Fri)03:07 No.19063962
    >> Snaps 05/11/12(Fri)03:08 No.19063968
    >> Anonymous 05/11/12(Fri)03:08 No.19063970
    Well, I'd say Laurie, then us, then Dave. Doubt it will matter much though since we'll change out to counter when necessary.

    Doubt they would put their Lancer first in line, so that's why I don't suggest putting Dave up first, but when the Lancer touches down, swap to Dave.
    >> AddictivePersonality 05/11/12(Fri)03:10 No.19063986
    Laurie, Dave, then us
    >> AC-Guy 05/11/12(Fri)03:11 No.19063993

    >Well, deployment order is locked, so when person A tags out, B goes in, then B->C, C->A.
    >> Hat 05/11/12(Fri)03:11 No.19063997

    This way we can fix shit if our teammates fuck it up
    >> AC-Guy 05/11/12(Fri)03:25 No.19064096
    rolled 19, 35, 89, 88, 37 = 268

    >More or less unanimous.


    You take a deep breath as the countdown continues.

    "Seven.... Six......" Smooth's voice drones into your speakers.

    You listen to the incessant banter between Laurie and Dave, trying to cool their nerves.

    "Five.... Four...." A quick ping shows you that Josh has sent you a last minute good luck note. A moment later another one comes in from Ken, who apparently is helping your mother pass on the best wishes.

    "Three.... Two..... One-" Mooch gives your team the heads up that they're in position. Laurie heats up his jump-thrusters.

    "START!" Smooth's voice roars along with some distant cheers from the crowd as the platform rocks with Laurie's sudden departure. On the platform opposite, you see the Lancer deploy and start coming to Laurie in a staggered charge. Laurie immediately boosts back while deploying auto-turrets.
    >> Anonymous 05/11/12(Fri)03:26 No.19064101
    >>I remember I once built an arms-fort like thing for my players to fight in a fantasy-craft game with miniatures and everything.
    >>When they took out certain sections I had embedded fire-crackers blow them the fuck up.

    Youre going to hate me for saying this but..
    Now you should do the same thing, but with a little RC motor in it so it walks around while the players are fighting on it.
    >> Anonymous 05/11/12(Fri)03:27 No.19064107
    >Those Rolls

    Either very good, or very bad.
    >> AC-Guy 05/11/12(Fri)03:30 No.19064127
    rolled 22, 32, 53, 16 = 123


    The lancer puts up his shield and jumps over the worst of it.... Right into Laurie's swing. The smash cracks the shield on his arm, and slams him sideways against the deck, losing his spear over the side in the process. He lines up the shot with a cannon built into the underside of his shield, as Laurie tags a blue tag above him.

    The Lancer is standing less than three hundred yards from your platform as he does so.

    Dave hears the buzz and spots the plan immediately, coming off the platform low and fast....
    >> AC-Guy 05/11/12(Fri)03:33 No.19064146
    rolled 29, 43, 98, 60, 1 = 231


    His Heat rod rips right through the shield and the arms holding it. The lancer dodges back while letting loose with a missile blitz. a few lucky hits takes Dave's still extended arm off at the Elbow, and while he's distracted by the pain he manages to tag out for the Heavy with the two beam cannons....
    >> AC-Guy 05/11/12(Fri)03:33 No.19064151
    rolled 97, 57, 60, 61, 50, 32 = 357


    >Holy shit....
    >> Anonymous 05/11/12(Fri)03:34 No.19064155
    Aww shit, I feel like these tournments are really punishing dave. At least it's not us for once lol
    >> Snaps 05/11/12(Fri)03:36 No.19064164
    Damn it I said use fate points he has at least 2
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)03:42 No.19064213
    This is not going to be a positive Holy shit Dave moment, I can feel it
    >> !UdzMmUq0Oc 05/11/12(Fri)03:42 No.19064219
    Is... Is that a good crit, or a bad crit? For us, I mean?
    >> Anonymous 05/11/12(Fri)03:42 No.19064220
    Please tell me Dave didn't bite it already.
    >> AC-Guy 05/11/12(Fri)03:44 No.19064229

    The Heavy hits the deck hard and dashes into optimal range, while Dave charges him with his Grenade launcher. As the two of them begin to blast in circles around each other, The enemy takes one of Dave's Legs off with a well placed blast, and clips his grenade launcher, cooking off all the stored rounds.

    He screams as he loses his other arm in the process, and seriously damages his armor in the deal.

    Then he does something absolutely insane, even by Dave's standards.

    He charges.

    A flying kick to the other Core's chest with his remaining leg knocks him off balance, and then he activated the mag-lock on his leg and pushed all of his boosters to a borderline meltdown to drag his opponent off the edge of the ship with him.

    After they hit the point of no return he disengages his boot so the chutes can deploy safely. A a second later, Smooth's voice confirms that they're out of the match.

    You jump off the platform and land on the Daedalus' deck, and you see the enemy captain do the same from across the way.

    >What do?

    [ ] Hit the outlying platforms, hope he doesn't adapt as quickly.
    [ ] Stay on the deck where the rules of combat are familiar to you.


    [ ] Play aggressive, keep him on the back-foot.
    [ ] Let him come to you.
    >> Asukafag 05/11/12(Fri)03:45 No.19064237
    >> AC-Guy 05/11/12(Fri)03:46 No.19064246

    >He burned a Fate point to survive the grenade explosion, then spent one to auto-crit dragging the other-guy off the ship using only his foot.

    >He also earned another one for doing something that insane. The dice just fucking love him, and I reward badass.
    >> Zoid Mother !4R91sg9LEA 05/11/12(Fri)03:46 No.19064256
    Kirby kill. well played

    Hit the platforms. We can still pull something off

    Let him come to you
    >> Snaps 05/11/12(Fri)03:47 No.19064261
    >[X] Hit the outlying platforms, hope he doesn't adapt as quickly.
    >[X] Let him come to you.
    >> !UdzMmUq0Oc 05/11/12(Fri)03:47 No.19064265
    Holy shit, indeed.

    Let's... let's go aggressive on the outlying platforms

    >> Asukafag 05/11/12(Fri)03:47 No.19064268
    Hit the platforms and let him come to us.
    We're a good mobility mid-range build, so it's time we started to act like it.
    >> Snaps 05/11/12(Fri)03:48 No.19064275
    I'm more ok with what happened then, thank you for explaining that.
    >> Gloquenteentleman !yVrZbEGJ8A 05/11/12(Fri)03:48 No.19064278
    rolled 48 = 48

    Platforms, let him come to us, also, stay near an area where we can tag out at a very inopportune time for the captain as well as to save our asses.
    >> Anonymous 05/11/12(Fri)03:50 No.19064291
    [X] Hit the outlying platforms, hope he doesn't adapt as quickly.
    [X] Let him come to you.
    >> Anonymous 05/11/12(Fri)03:52 No.19064306
    [x] Hit the outlying platforms, hope he doesn't adapt as quickly.
    [x] Let him come to you.
    >> Gloquenteentleman !yVrZbEGJ8A 05/11/12(Fri)03:58 No.19064356
    rolled 27 = 27

    I'm also assuming tagging out to avoid a bad situation is a very viable tactic AC-Guy. Like oh shit he's chargen' me and I'm gonna die! Then we tag out, and he's all, well shit niggah.
    >> AC-Guy 05/11/12(Fri)03:59 No.19064366
    >I suddenly feel ill. Back in five.
    >> Anonymous 05/11/12(Fri)04:09 No.19064432
         File: 1336723753.jpg-(12 KB, 250x250, RBROLTKT.jpg)
    12 KB
    >> !UdzMmUq0Oc 05/11/12(Fri)04:11 No.19064453
    It wasn't even his dog!

    Oi! Stop that!
    >> AC-Guy 05/11/12(Fri)04:12 No.19064457
    You decide that there's no reason to get into a slugging match with somebody who got rank over Wolves. Boosting back you throw yourself to one of the many floating platforms behind you.

    >This is considered EXTREME terrain. You will be making CHALLENGING (+0) piloting checks with every movement action off the Daedalus' deck unless stated otherwise.

    >Please give me a d100, target 40.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:13 No.19064466
    rolled 31 = 31

    I probably shouldn't be doing this.
    >> Anonymous 05/11/12(Fri)04:13 No.19064471
    rolled 16 = 16

    >> Anonymous 05/11/12(Fri)04:14 No.19064473
    >target 40
    >roll 31
    No, I'd say it's okay.
    >> Anonymous 05/11/12(Fri)04:14 No.19064476
    rolled 82 = 82

    >> Anonymous 05/11/12(Fri)04:15 No.19064481
    YOU whoremonger
    Lock the 16?
    >> Anonymous 05/11/12(Fri)04:16 No.19064483
    might as well.
    >> Snaps 05/11/12(Fri)04:17 No.19064489
    guess we have to use a fate point already, lets do this quick before we use up the other 3
    >> Anonymous 05/11/12(Fri)04:17 No.19064491
    Yeah, if we do this right it hopefully won't take all of them.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:17 No.19064492
    rolled 45 = 45

    Yeah, sure.
    >> AC-Guy 05/11/12(Fri)04:18 No.19064496

    >Average of 43.....

    The shifting wind conditions make you over-shoot your jump.

    [ ] Try to correct (fate point lock/retry)
    [ ] Aim for the platform below you (Another test, slightly harder).
    [ ] Boost and loop around back to the Daedalus.
    >> Asukafag 05/11/12(Fri)04:19 No.19064507
    Aim for the platform below.
    No need to spend a fate point unless we absolutely need to.
    >> Unoriginal_Name02 05/11/12(Fri)04:20 No.19064515
    omg AC-Guy thread quest! I want you to have my everything! This is the first time I've caught a live thread, I read the whole archive in like... two sittings. This is like a double rainbow.

    Captcha: Eclectic nderlarm, Eclectic nerd alarm? How appropriate.
    >> Snaps 05/11/12(Fri)04:21 No.19064520
    >[X] Try to correct (fate point lock/retry)
    Lock the 16
    >> Anonymous 05/11/12(Fri)04:22 No.19064522
    [ ] Try to correct (fate point lock/retry)
    [x] Aim for the platform below you (Another test, slightly harder).
    [ ] Boost and loop around back to the Daedalus.

    We can spend a fate point if we fuck this one.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:22 No.19064523
    Sticking with
    [x]Lock the 16

    Getting this was difficult enough, I'm not sure we want to go for something even harder.
    >> Asukafag 05/11/12(Fri)04:22 No.19064524
    But if we can land on the platform below we can save the fate point AND make him come to us.
    >> Snaps 05/11/12(Fri)04:24 No.19064538
    I don't trust us to make a harder check even with fate point assistance
    >> !UdzMmUq0Oc 05/11/12(Fri)04:24 No.19064541
    Or we could completely fail to hit the lower platform, even with spending a fate point. He'll still have to come to us with spending the point right now.
    >> Anonymous 05/11/12(Fri)04:25 No.19064554
    >>19064522 here, I've been swayed. Going with >>19064541.
    >> Asukafag 05/11/12(Fri)04:27 No.19064566
    Fair enough.
    I concede to you sir.
    >> AC-Guy 05/11/12(Fri)04:28 No.19064572
    A quick backward thrust and the Mag boots secure your landing.

    You turn and see that your opponent has chosen to enter the field at a different point. Now it becomes a game of Cat and Mouse.

    [ ] Go up.
    [ ] Go down.
    [ ] Stay here.
    [ ] Ask Over-Watch for advice.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:29 No.19064580
    >> Anonymous 05/11/12(Fri)04:29 No.19064581
    >> Asukafag 05/11/12(Fri)04:30 No.19064584
    Ask Overwatch for advice.
    They have a better vantage point, and it gives Ari a chance to flex her tactical thinkings.
    >> Snaps 05/11/12(Fri)04:30 No.19064585
    Oh good. It felt really weird agreeing with Udz against you Asuka, it's so often the other way around. (no offence Udz, we just disagree...a lot)
    >> Anonymous 05/11/12(Fri)04:31 No.19064587
    [x] Ask Over-Watch for advice.

    "Okay, Ari, call it."
    >> Snaps 05/11/12(Fri)04:31 No.19064588
    >[X] Ask Over-Watch for advice
    >> !UdzMmUq0Oc 05/11/12(Fri)04:32 No.19064591
    No worries.
    >> AC-Guy 05/11/12(Fri)04:36 No.19064614
    "Zin, Over-Watch."

    "Over-Watch, Zin."

    "Guide me. Where's my opponent?"

    "Unknown at the moment. You're in the western segment of the battlefield, towards the middle. He entered the air-ships to your North East."


    "You've got to many angles of attack open where you are. Get up high, and try to stay towards the center. We'll be able to see you better and if all else fails you can drop straight down to the Daedalus' deck."

    [ ] Do so.
    [ ] Other (insert plan).
    >> Snaps 05/11/12(Fri)04:37 No.19064622
    >[X] Do so.
    I'm assuming this is Mooch not Ari
    >> Asukafag 05/11/12(Fri)04:38 No.19064627
    Do so.
    It's a solid plan.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:38 No.19064629
    I got nothin', let's do it.

    What's he armed with again?
    >> AC-Guy 05/11/12(Fri)04:39 No.19064635

    >No, it's Ari. Mooch is driving, Ari's giving the tactical support.
    >> Unoriginal_Name02 05/11/12(Fri)04:39 No.19064638
    Do so.
    >> Snaps 05/11/12(Fri)04:43 No.19064659
    We will need to make sure she is properly rewarded or punished based on the quality of her overwatching.
    >> Anonymous 05/11/12(Fri)04:50 No.19064697
    [x] Do so.
    >> !UdzMmUq0Oc 05/11/12(Fri)04:53 No.19064719
    Bluh. Is that the time? It is the time. I'm off, good luck.

    Also, crunch thead is at autosage in a couple posts, so it's pretty much done at this point. It could be made to survive the night, but that would be it, really.
    >> AC-Guy 05/11/12(Fri)04:56 No.19064731
    You see a mostly open route that should get you where you need to go quickly enough.

    >Give me a piloting check, target 40.
    >> Anonymous 05/11/12(Fri)04:57 No.19064737
    rolled 59 = 59

    >> Asukafag 05/11/12(Fri)04:58 No.19064738
    rolled 91 = 91

    They call you Lady Luck
    But there is room for doubt
    Caus sometimes you have
    A very unladylike way of runnin' out
    >> Anonymous 05/11/12(Fri)04:58 No.19064740
    rolled 23 = 23

    >> Snaps 05/11/12(Fri)04:58 No.19064741
    rolled 78 = 78

    dice magic go...please
    >> Asukafag 05/11/12(Fri)04:58 No.19064742
    rolled 1 = 1

    Oh bollocks.
    >> Anonymous 05/11/12(Fri)04:58 No.19064744
    rolled 17 = 17

    how appropriate
    >> Anonymous 05/11/12(Fri)04:58 No.19064745
    Oh god everybody be failing hilariously.
    >> Anonymous 05/11/12(Fri)04:59 No.19064747

    Aww, fuuuuck.
    >> Unoriginal_Name02 05/11/12(Fri)04:59 No.19064748
    rolled 19 = 19

    Oh dear....
    >> Snaps 05/11/12(Fri)04:59 No.19064749
    fuck...lock with a fate point?
    >> Anonymous 05/11/12(Fri)05:00 No.19064754
    At this rate we'll be out of fate points before the fighting starts.
    >> Asukafag 05/11/12(Fri)05:00 No.19064755
    FUCK YOU /tg/ DICE!
    >> Hat 05/11/12(Fri)05:01 No.19064760
    Lock lock lock
    >> Anonymous 05/11/12(Fri)05:02 No.19064767
    >> Anonymous 05/11/12(Fri)05:03 No.19064775
    So... Them Mag boots.

    Do they mean we can stand on the underside of zeppelins?
    >> AC-Guy 05/11/12(Fri)05:04 No.19064777

    >It would be difficult to stick the landing, but possible.
    >> AC-Guy 05/11/12(Fri)05:07 No.19064787
    >So are you spending the fate point or what?
    >> Anonymous 05/11/12(Fri)05:09 No.19064793
    We totally should. I don't want to fall off like that.
    >> Anonymous 05/11/12(Fri)05:11 No.19064801

    Average 57, aye? Not that huge a failure, let's just go with it and see if we can just find another zeppelin to hit when we inevitably fail to hit the one we were aiming for.

    I'm hoping for some "Why are you upside down, soldier?" shenanigans with the Mag Boots.
    >> Anonymous 05/11/12(Fri)05:11 No.19064803
    Fate point. Lock in crit success.

    They exist to be used.
    >> Anonymous 05/11/12(Fri)05:11 No.19064804
    Considering how badly we rolled I'd say spend the fate point
    >> Snaps 05/11/12(Fri)05:11 No.19064805
    yes sadly
    >> Asukafag 05/11/12(Fri)05:14 No.19064816
    Yes, unfortunately.
    >> Anonymous 05/11/12(Fri)05:15 No.19064825

    Also, how many do we have after this?
    >> AC-Guy 05/11/12(Fri)05:15 No.19064827
    You fail to hit the course you intended to, but you adjust quickly and you make your way to a decent sized cluster above the rest of the fight. You're just over the one end of the Daedalus, and you begin to scan the horizon for your opponent...

    >Give me a TACTICS roll. Target 50.
    >> AC-Guy 05/11/12(Fri)05:16 No.19064829

    >Two left.
    >> Anonymous 05/11/12(Fri)05:16 No.19064833
    This is the issue with potions. People hoard them, thinking "I might need them later," forgetting that there might not be a later. Too often I see people ended up dying having never touched their stockpile of potions. Sitting on them gains you nothing.
    >> Asukafag 05/11/12(Fri)05:16 No.19064834
    rolled 36 = 36

    >> Snaps 05/11/12(Fri)05:16 No.19064835
    rolled 52 = 52

    >> Anonymous 05/11/12(Fri)05:16 No.19064838
    rolled 53 = 53

    >> Anonymous 05/11/12(Fri)05:16 No.19064839
    rolled 14 = 14

    >> Unoriginal_Name02 05/11/12(Fri)05:17 No.19064840
    rolled 32 = 32

    >> Anonymous 05/11/12(Fri)05:17 No.19064847
    Damn, I was a second too late.
    >> Snaps 05/11/12(Fri)05:18 No.19064849
    Yay 47 average
    >> Asukafag 05/11/12(Fri)05:18 No.19064851
    Phew. Just barely made it.
    >> AC-Guy 05/11/12(Fri)05:20 No.19064863
    rolled 18 = 18


    You get some data on the local weather patterns and do some on the fly adjustment to you boosters based on altitude.

    You then make some mental adjustments based on you piloting experience thus far in the match.

    >You gain a plus ten to all piloting checks until the end of the match.
    >> Anonymous 05/11/12(Fri)05:20 No.19064866
    Oh good, we're not screwed.
    >> Snaps 05/11/12(Fri)05:21 No.19064873
    we will need it
    >> Unoriginal_Name02 05/11/12(Fri)05:22 No.19064877
    This....could be very very cool. Im seeing a fake out in the future of this match. Goad the other guy into a charge near the edge of the platform, use our extra 10 to piloting to dogde and cause the enemy to fly off and fall to the ground....Lol who am I kidding, dice gods hate us.
    >> AC-Guy 05/11/12(Fri)05:24 No.19064883

    Ari's voice comes over the coms "We've got him! He got speed from somewhere, and he's gonna try and drop on you from above, coming out of the sun. Use your computer to aim instead of visuals."

    [ ] Engage like so.
    [ ] Retreat to cover.
    [ ] Crazy Ivan.
    >> Snaps 05/11/12(Fri)05:25 No.19064891
    >[X] Engage like so.
    lets she if the girl has learned
    >> Unoriginal_Name02 05/11/12(Fri)05:25 No.19064892
    He's not expecting us to know where he is. Follow Ari's advice...she is there to guide us after all.
    >> Asukafag 05/11/12(Fri)05:26 No.19064897
    Engage like so.
    >> Anonymous 05/11/12(Fri)05:26 No.19064900
    [X] Engage like so.

    Let's dance with the wolf.
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)05:27 No.19064902
    >> AC-Guy 05/11/12(Fri)05:28 No.19064905
    rolled 2, 6, 80, 14 = 102

    >Very well then. BEAT MY ROLLS.
    >> Asukafag 05/11/12(Fri)05:28 No.19064906
    And I have just the dancing music for such an occasion:
    >> Unoriginal_Name02 05/11/12(Fri)05:29 No.19064913
    rolled 6, 37, 9, 26 = 78

    please please please

    4d100 right?
    >> Anonymous 05/11/12(Fri)05:29 No.19064914
    rolled 88, 65, 77, 51 = 281

    Same dice I assume?
    >> Anonymous 05/11/12(Fri)05:30 No.19064916
    rolled 71, 59, 99, 41 = 270

    >Those rolls...
    Well, here goes nothing.

    That's exactly the music I had in mind.
    >> Snaps 05/11/12(Fri)05:30 No.19064920
    rolled 55, 22, 66, 63 = 206

    I fully assume we will need to use a fate point
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)05:30 No.19064921
    Im goin back to anime, hopefully you wont die while im gone alex.
    >> Anonymous 05/11/12(Fri)05:30 No.19064922
    We still have 2 fate points.
    We should totally lock that in.
    >> Anonymous 05/11/12(Fri)05:32 No.19064931
    Lower is better, even for 4d100, right?

    Lock this >>19064913

    It's the only one where we don't lose horrifically.
    >> AC-Guy 05/11/12(Fri)05:33 No.19064935

    >You can also force a re-roll.
    >> Unoriginal_Name02 05/11/12(Fri)05:34 No.19064940
    rolled 18, 35, 42, 86 = 181

    Seriously guys...I mean...seriously...
    >> Anonymous 05/11/12(Fri)05:34 No.19064941
    Considering your obscene rolls, I don't know. More than once we've done that only for you to get even lower rolls.
    >> Anonymous 05/11/12(Fri)05:36 No.19064948
    I think a reroll might be in order. What do the rest of you think?
    >> Unoriginal_Name02 05/11/12(Fri)05:37 No.19064952
    rolled 65, 90, 55, 22 = 232

    I...guess. That or lock in my roll. Im not too sure which to do to be honest.
    >> Anonymous 05/11/12(Fri)05:38 No.19064956
    I'm going to have to go with a reroll.
    >> Unoriginal_Name02 05/11/12(Fri)05:38 No.19064957
    Seriously need to remember to turn off dice.
    >> Asukafag 05/11/12(Fri)05:39 No.19064960
    I say reroll, hopefully get a more favorable outcome.
    >> Snaps 05/11/12(Fri)05:39 No.19064964
    I think we should lock the 78 roll simply because of
    >> AC-Guy 05/11/12(Fri)05:40 No.19064966
    rolled 63, 54, 78, 69 = 264

    >Very well then.

    >> Anonymous 05/11/12(Fri)05:40 No.19064967
    Locking your roll in would be good if we're talking about the over all result. Reroll would be better if we're taking each component individually.

    I don't suppose AC-Guy might actually tell us what's the case here. That's probably too much to hope for.
    >> Anonymous 05/11/12(Fri)05:40 No.19064971
    rolled 65, 56, 16, 20 = 157

    >> Snaps 05/11/12(Fri)05:40 No.19064972
    rolled 70, 95, 30, 46 = 241

    >> Anonymous 05/11/12(Fri)05:40 No.19064973
    rolled 76, 52, 73, 11 = 212

    >> Unoriginal_Name02 05/11/12(Fri)05:41 No.19064979
    God damn it guys. When you have a safe bet, take it.
    >> Anonymous 05/11/12(Fri)05:42 No.19064982

    Damn. We still lose badly on half of those.
    >> Anonymous 05/11/12(Fri)05:43 No.19064989
    Actually, it looks to be about the same as if we locked your roll. Win on two, lose on two. And it costs a fate point either way.
    >> Unoriginal_Name02 05/11/12(Fri)05:45 No.19064999
    Fair enough, I thought it was a slight win over all on mine. Slightly new to this.
    >> Anonymous 05/11/12(Fri)05:45 No.19065003
    It looks like all AC-Guy has to do is drag out the fight and keep making us roll. We're as good as dead the moment we run out of fate points.
    >> AC-Guy 05/11/12(Fri)05:47 No.19065012

    >I'll be merciful and take this one.

    Your shots go wide, not surprising as you're shooting into the sun, targeting computers or no.

    Luckily he only pings a couple of rounds off your armor and you jump to one side and land cleanly on a nearby platform as he smashes into where you just were, leaving a visible dent in the deck plate.

    "Not bad kid." He says over the coms. "Looks like you're earning that reputation you're getting with the locals." He levels his guns again "Now let's see just how good you REALLY are!"

    >What do?

    [ ] Rush him.
    [ ] Shoot-out.
    [ ] Crazy Ivan.
    >> Asukafag 05/11/12(Fri)05:49 No.19065018
    Rush him.
    We're gonna run out of fate points if this goes much longer, and it SHOULD catch him off guard.
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)05:49 No.19065019
    Shoot out.

    >> Unoriginal_Name02 05/11/12(Fri)05:49 No.19065021
    Fuck it, crazy ivan
    >> Snaps 05/11/12(Fri)05:50 No.19065023
    >[X] Shoot-out.
    unless something else allows for fewer rolls
    >> Anonymous 05/11/12(Fri)05:50 No.19065026
    rolled 13 = 13

    shoot him. if we rush him he might dodge and then we'll most likely fall off.
    >> Anonymous 05/11/12(Fri)05:50 No.19065027
    I vote for all three to preserve the three way tie.
    >> Anonymous 05/11/12(Fri)05:50 No.19065028
    [X] Rush him.
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)05:51 No.19065030
         File: 1336729880.jpg-(147 KB, 500x500, 7f4e1df4e6c6cda4fe4057d4ef7933(...).jpg)
    147 KB
    >> Unoriginal_Name02 05/11/12(Fri)05:57 No.19065055
    I figure, normal, sane strategy is getting us nowhere at the moment soo.....crazy ivan.
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)05:57 No.19065060
    Okay guys lets just charge right into BULLETS why dont we?

    I vote for crazy ivan. Cause twin BULLETSEVERYWHERE isnt somthinv i wanna give a hug
    >> Anonymous 05/11/12(Fri)05:59 No.19065064
    [x] Crazy Ivan.
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)05:59 No.19065065
    Actually I think I'll have to agree with you there Ivan it is.
    >> Asukafag 05/11/12(Fri)05:59 No.19065072
    Fair enough.
    Changing to Ivan.
    >> Snaps 05/11/12(Fri)06:01 No.19065075
    fine, lets at least pull a Dave and bring him down with us
    >> Mooch !!FxfDsjeTrZo 05/11/12(Fri)06:02 No.19065080

    >secretly i worry about you people.
    >> AC-Guy 05/11/12(Fri)06:03 No.19065087
    >Start typing up post for shootout.

    >Suddenly Crazy Ivan.

    >Alright then. Gimme a sec.
    >> Unoriginal_Name02 05/11/12(Fri)06:05 No.19065096
    Of COURSE the players wont change their mind, WHY would they EVER do that!?

    >> Anonymous 05/11/12(Fri)06:07 No.19065100
    You should really learn to stop giving that option
    >> AC-Guy 05/11/12(Fri)06:07 No.19065102
    You think fast. This guy has the experience to be twice the pilot you are and honestly? Getting into a straight fight with a guy with double chain-guns seems like a good way to get killed.

    So you do the only logical thing you can: After checking to make sure that the Daedalus isn't directly beneath you, you step off the side of the platform and begin to freefall.

    >Give me a piloting roll, target 50.
    >> Anonymous 05/11/12(Fri)06:08 No.19065107
    rolled 60 = 60

    >> Unoriginal_Name02 05/11/12(Fri)06:08 No.19065108
    rolled = 0

    >> Asukafag 05/11/12(Fri)06:08 No.19065109
    rolled 30 = 30

    >> Snaps 05/11/12(Fri)06:09 No.19065111
    we tried not Crazy Ivaning earlier and it didn't work so well...
    >> Anonymous 05/11/12(Fri)06:09 No.19065112
    rolled 86 = 86

    Dear god, we're insane.
    >> Unoriginal_Name02 05/11/12(Fri)06:09 No.19065115
    rolled 45 = 45

    >> Anonymous 05/11/12(Fri)06:10 No.19065117
    rolled 4 = 4

    >> Snaps 05/11/12(Fri)06:10 No.19065121
    lock it?
    >> Anonymous 05/11/12(Fri)06:10 No.19065122
    rolled 94 = 94

    We could fate point that 30 to lock it in.

    But then we'd be out of fate points.
    >> Anonymous 05/11/12(Fri)06:11 No.19065125
    if we don't then we'll ring out.
    >> Anonymous 05/11/12(Fri)06:11 No.19065126
    It's that or fall off the zepplin.
    >> Unoriginal_Name02 05/11/12(Fri)06:11 No.19065127
    rolled 10 = 10

    Agree'd if we ever needed to spend fate its now.
    >> Asukafag 05/11/12(Fri)06:12 No.19065132
    rolled 35 = 35

    Lock please.
    >> AC-Guy 05/11/12(Fri)06:15 No.19065145
    rolled 7, 1, 52, 90, 85, 31 = 266

    >Locking the 30? Enjoy the two additional degrees of success.

    You see that he's jumped off after you, and is trying to control his descent. You just plummet madly downwards, and you see that the last blimp on the bottom below you is indeed armored.

    As you pass it, you activate the mag boots and cause the entire craft to roll. Coming back over the top you empty all of your missiles at him before boosting up in their wake.

    >Beat my rolls.
    >> Anonymous 05/11/12(Fri)06:15 No.19065147
    rolled 84, 41, 7, 95, 64, 37 = 328

    Well, Fuck.
    >> AC-Guy 05/11/12(Fri)06:15 No.19065148

    >By the way, you have a bonus of 15 across the board here.
    >> Unoriginal_Name02 05/11/12(Fri)06:16 No.19065153
    rolled 64, 33, 86, 22, 68, 48 = 321

    >> Anonymous 05/11/12(Fri)06:17 No.19065157
    Again? Really?
    >> Snaps 05/11/12(Fri)06:17 No.19065158
    rolled 70, 66, 39, 28, 66, 18 = 287

    >> Asukafag 05/11/12(Fri)06:17 No.19065160
    rolled 65, 76, 83, 34, 37, 36 = 331

    >> Anonymous 05/11/12(Fri)06:18 No.19065165
    As predicted, we die the moment we run out of fate points.
    >> Rock !!LeSF2XdAagy 05/11/12(Fri)06:19 No.19065172
         File: 1336731555.jpg-(122 KB, 720x500, I can't believe this shit.jpg)
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    >> Anonymous 05/11/12(Fri)06:19 No.19065173
    we beat four of those rolls, I think. don't go writing us off yet.
    >> Unoriginal_Name02 05/11/12(Fri)06:19 No.19065174
    Great game guys, it was fun.
    >> Snaps 05/11/12(Fri)06:19 No.19065178
    /tg/ dice man /tg/ dice
    >> AC-Guy 05/11/12(Fri)06:21 No.19065186
    rolled 64, 10 = 74

    He lets loose his chain-guns into the missile swarms and manages to shake off most of them. He didn't see you follow them, or see you drawn sword until it was too late.

    >I will be needing 4d10. First three are sword, last one's the missile.

    >I will handle the hit locations.
    >> Anonymous 05/11/12(Fri)06:22 No.19065193
    rolled 4, 4, 10, 1 = 19

    Come on success
    >> Asukafag 05/11/12(Fri)06:22 No.19065197
    rolled 3, 9, 6, 1 = 19

    >> Unoriginal_Name02 05/11/12(Fri)06:22 No.19065200
    rolled 2, 9, 8, 9 = 28

    >> Snaps 05/11/12(Fri)06:23 No.19065201
    rolled 4, 2, 9, 9 = 24

    >> AC-Guy 05/11/12(Fri)06:23 No.19065206

    >Roll vs Synch.
    >> Anonymous 05/11/12(Fri)06:24 No.19065209
    rolled 35 = 35

    Come on /tg/ dice, throw us a bone.
    >> Anonymous 05/11/12(Fri)06:24 No.19065210
    rolled 52 = 52

    >> Unoriginal_Name02 05/11/12(Fri)06:24 No.19065212
    rolled 63 = 63

    >> Anonymous 05/11/12(Fri)06:25 No.19065215
    50 average exactly.

    >> AC-Guy 05/11/12(Fri)06:26 No.19065218

    >Good enough. Give me another d10.
    >> Anonymous 05/11/12(Fri)06:26 No.19065220
    Also, not to alarm anyone, but we appear to have hit autosage.
    >> Anonymous 05/11/12(Fri)06:26 No.19065221
    rolled 7 = 7

    Come on sword, you can do it.
    >> Unoriginal_Name02 05/11/12(Fri)06:27 No.19065223
    rolled 6 = 6

    >> Anonymous 05/11/12(Fri)06:27 No.19065227
    rolled 1 = 1

    You know what we need?

    A LANCE.
    >> AC-Guy 05/11/12(Fri)06:28 No.19065233

    >I'll take that.


    >No worries. We'll be done before it's an issue.
    >> AC-Guy 05/11/12(Fri)06:37 No.19065282
    You take advantage of the rocket hitting him in the face and obscuring his sensors to hit his legs. You manage to completely sever one of them and damage the other as you soar past him and barely make the landing on the edge of the Daedalus.

    Then you look back and realize what you just did.

    "Not bad kid," your opponent say with a grunt of pain. "but you're going to have to do better than that." He activates the mag-lock on his remaining leg to try and catch himself.

    "You know, I WOULD take your threats seriously, but you really don't have much of a leg to stand on."

    And lo and behold, the mags catch, but the velocity and the damage you dealt proves to be too much for it as it tears off with sickening crunch as your opponent lets out a disbelieving "Cheeky BASTARD...." Before plummeting to the inevitable ring-out.

    you check the feed Ari's sending you, and the Lancer is already gearing up to come kill you. Your rockets are gone entirely, and you've spent a few rounds. Otherwise you're doing mostly fine.

    [ ] Take him on.
    [ ] Tag out with Laurie.
    >> Snaps 05/11/12(Fri)06:38 No.19065291
    >[X] Take him on.
    we can still tag out when things go south right?
    >> Anonymous 05/11/12(Fri)06:39 No.19065296
    We may be out of fate points, but I'd like to see what we can pull off. He's missing his lance and his shield is cracked. We have a decent shot at this.
    >> Anonymous 05/11/12(Fri)06:39 No.19065297
    we're still good. we can try to take him
    >> Asukafag 05/11/12(Fri)06:39 No.19065298
    Take him on.
    If we get dropped Laurie can still come in.
    >> Unoriginal_Name02 05/11/12(Fri)06:40 No.19065301
    Take him on
    >> AC-Guy 05/11/12(Fri)06:40 No.19065302

    >He lost the arm his shield was on, got new lance, and replaced his shoulder pods with high-yield laser cannons.
    >> Anonymous 05/11/12(Fri)06:40 No.19065306
    [X] Take him on.

    We may not have missiles, but we have bullets and a sword.
    >> Asukafag 05/11/12(Fri)06:42 No.19065313
         File: 1336732925.jpg-(18 KB, 296x322, Clint Rape Train.jpg)
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    Tag Laurie in, have him buy us time to replenish our missiles, then tag us back in so we can pic related
    >> Anonymous 05/11/12(Fri)06:42 No.19065316
    Oh, he still has one arm and no shield. This makes charging us a fair bit riskier on his side as we ought to be able to chew him up on his advance and if he chooses to engage us in a mid range battle we have a serious advantage as that's what we're built for.
    >> Unoriginal_Name02 05/11/12(Fri)06:42 No.19065322
    Agree'd changing to this
    >> Snaps 05/11/12(Fri)06:44 No.19065327
    I'm inclined to tag out now as well
    >> Anonymous 05/11/12(Fri)06:44 No.19065330
    yeah, and the dudes missing his lance, and i think an arm?
    >> Asukafag 05/11/12(Fri)06:45 No.19065335
    >> Anonymous 05/11/12(Fri)06:45 No.19065336
         File: 1336733124.jpg-(41 KB, 357x400, I AM THE BREAKS!!.jpg)
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    >> AC-Guy 05/11/12(Fri)06:45 No.19065340

    >No. He has a new lance.
    >> Asukafag 05/11/12(Fri)06:46 No.19065342
         File: 1336733190.jpg-(580 KB, 1020x720, Grammar Nazi.jpg)
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    >Not brakes
    >> AC-Guy 05/11/12(Fri)06:48 No.19065349
    >So... plan?
    >> Anonymous 05/11/12(Fri)06:48 No.19065353
    I know what I tpy
    >> Unoriginal_Name02 05/11/12(Fri)06:49 No.19065360
    Fairly sure we are switching out?
    >> Snaps 05/11/12(Fri)06:49 No.19065363
    Tag out, let Laurie fight, come back with missiles if he falters
    >> AC-Guy 05/11/12(Fri)06:50 No.19065368

    >Alright then, taking your word.
    >> AC-Guy 05/11/12(Fri)06:53 No.19065380
    rolled 93, 45, 78, 95, 4, 99, 16, 70, 37, 52, 50, 57 = 696

    You quickly hit the nearest tag-point, and a heartbeat after you do Smooth's voice confirms that the good Captain is good and down.

    You land and get you Ammo topped off just in case while Laurie takes on the Lancer.
    >> Anonymous 05/11/12(Fri)06:53 No.19065383
    I have no clue if those rolls are good or bad for us.
    >> Anonymous 05/11/12(Fri)06:54 No.19065385
    Wait a second... Lance and shield? Isnt that what the other pc use for armaments?
    >> Snaps 05/11/12(Fri)06:56 No.19065399
    She didn't have a shield last time we saw her, but she did/does have a lance
    >> Anonymous 05/11/12(Fri)06:56 No.19065401
    not the same person. Liz is heading to some other area.
    >> AC-Guy 05/11/12(Fri)07:03 No.19065439

    The exchange is fast and brutal. The Lancer opens with a salvo that hit's Laurie head on but thankfully didn't do too much damage. Then the spear was thrown forward in a lunge, which Laurie ducked, still losing his chaff-pod on his shoulder, and shoulder checked him in return.

    The Lancer booted back to re-asses and took a flail to the face for his efforts. This time the cannons did quite a bit more damage to your friend's core, but Laurie follows it up be stepping in, hooking his lance around his torso, and then mag-lock on the one foot. Then his boosters fire up and he begins to spin his entire core, whipping his opponent out on the end of the line before flinging him into the nearest wall. While he lay there stunned for a brief moment, Laurie unloaded at him until Smooth called it for pilot safety.

    Team Snaps moves on to the final round.

    >That's it for today guys. Not sure when the next thread will be, given the wonky schedule my friends are currently running on.
    >> Anonymous 05/11/12(Fri)07:06 No.19065456
    Final Round. We're close to getting the 3 million.

    Our highest priority is to get the video footage of them and research the living hell out of them. I don't want to go in blind with 3 million on the line.

    Is there a second and third place prize?
    >> Snaps 05/11/12(Fri)07:06 No.19065457
    Laurie always seems to do well.
    What do you want us to do with the crunch thread? Just let it die?
    >> Snaps 05/11/12(Fri)07:07 No.19065463
    yes see
    >> AC-Guy 05/11/12(Fri)07:09 No.19065471

    >Meh. Have fun with it, post questions, etc.

    >It's like three posts from the auto-sage. If you post a question there and I don't answer it before it dies I'll get to it in the next one.
    >> Anonymous 05/11/12(Fri)07:09 No.19065472
    Assuming we don't total our machines and the repairs remain at a reasonable level we ought to make some damn good money from this no matter what. Which is nice, but 3 mil would go a long way so we should probably go for it.
    >> Snaps 05/11/12(Fri)07:14 No.19065496
    3 mil pays off Hope's debts if I remember correctly. If we win we also become rather famous. An unknown team from a blown up town comes out of no where and wins the championship. The sponsership and endorsement money alone should be enough for some core upgrades, much less the fact we'll probably get better missions.

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