I have to agree, we need mechanical color identity before we can begin to properly design the set. However, I personally believe strip is fine in all colors (except maybe white) and should be implemented in such a way as to properly reflect each color's identity.
Anyhow, on to mechanical identity:
White: as was said earlier, white is anti-stripping, cockblocking, consensual, goody-two-shoes
Blue: There seem to currently be two directions in blue's color identity. One is as a domination oriented, controlling color that hasn't really been mechanically explored just yet. The other is as a perverted, neckbeardy color that gets off on other colors as window watcher aptyl conveyed.
Black: Hasn't really been explored yet.
Red: Raunchy, passionate, aggressive, seems to prefer universal stripping, possibly a tinge of masculinity in some parts.
Green: Hippies, free love, nudism, and cards that benefit from self-stripping and nudism.
Now on to mechanics:
White: Anti-stripping, doesn't need a new keyword
Blue: No keyword or consistent mechanical identity just yet
Red: Universal stripping, possibly tease?
Green: Self-stripping, Au Naturale
We need to develop blue and black, and possibly expand on red and green. ideas?