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    46 KB ARMORED CORE QUEST: THE DEATH OF HOPE AC-Guy 04/04/12(Wed)23:52 No.18579960  
    >AC Quest is getting a bit of a late start today. Gotta eat dinner, will be back with the proper quest in 20-30 minutes probably.

    >Quick Recap for people new to the Quest....

    You are ALEX RASTON. You are a Mech Pilot for the independent colony of HOPE, located in the northern part of what we know as the Mojave Desert.

    Last night you got leave, visited family, bailed a friend out of trouble, and ended up making love to your long-time friend Elsie Winters under a beautiful starry sky. You woke to the smell of Smoke.

    Hope is Burning.
    >> Anonymous 04/04/12(Wed)23:54 No.18579974
    put some pants on and find out what the hell is going on!
    >> Anonymous 04/04/12(Wed)23:55 No.18579982
    While not a follower of the quest, the only proper music I can think of for this situation

    >> Anonymous 04/04/12(Wed)23:56 No.18579993
    Get some pants on, wake up Elsie.
    Do we have a communicator or cellphone of some kind?
    Check messages, try to contact Mom.
    >> Anonymous 04/04/12(Wed)23:57 No.18580007
    This. But when waking up Elsie, minor reference to
    Let her look around.
    "Guess there's little need for words."
    >> Anonymous 04/05/12(Thu)00:02 No.18580064
    Come on, man, we don't have time for melodrama like that.

    We need to see if we can jack a vehicle, because going through town on foot is going to be too slow.

    And we need to make a decision: the base first, or Mom's house first?
    >> Anonymous 04/05/12(Thu)00:03 No.18580081
    Wake up Elsie, go find mom, put on pants. In that order.
    >> Anonymous 04/05/12(Thu)00:04 No.18580085

    The best way to protect Mom and Ari is to get Elsie and ourselves into our AC's, I think.
    >> Anonymous 04/05/12(Thu)00:05 No.18580093
    Link to Previous Thread!
    For those who missed Lawrence being a prick and our family (and Mooch) being totally rad.

    >> Anonymous 04/05/12(Thu)00:09 No.18580132
    But decisions have tangible consequences, as evidenced by what happened during the first thread.
    We need to choose carefully.
    >> AC-Guy 04/05/12(Thu)00:13 No.18580161
    >Bach and ready. Gimme a minute, and we'll get started for realsies.


    >Thanks man, forgot to link it in the OP.
    >> Anonymous 04/05/12(Thu)00:14 No.18580175
    Wake up, shake Elsie up, toss on pants and get to the nearest vehicle. I don't care if we have to steal it, we're mech pilots we have priority when it comes to this person needs to be somewhere right now. Get to our fucking mechs, that is how we can best help this colony and save lives.
    >> Anonymous 04/05/12(Thu)00:15 No.18580187

    And where are we going to put our family after we find them? They won't exactly be safe anywhere while we're out fighting in our AC.

    And we have a responsibility to be in our AC right now.
    >> AC-Guy 04/05/12(Thu)00:23 No.18580260
    You stand for a moment in shock, before returning to Elsie. She's started waking up and looks at you groggily.

    "Alex? What the fu-"

    "We need to get dressed and move. Something's happened. I have no idea what, but it looks bad."

    "Wait... shit. Where are my pants?"

    "By the tree looks like." You start pulling your own on as you look around. Thinking fast, you pull out your comm-link. Civie coms are down, no suprise there. But so is the local tac-net.

    That should be impossible.

    "Shit. SHIT."


    "It's an attack, has to be. All the coms are down."

    "FUCK. Wait, all of them? What about that pirate frequency Mooch uses to sneak shit around?"

    "Didn't think to try it...."

    Quickly, you com into 'Mooch Net', and put out an open signal.

    "Hey, anybody hear me?"

    After a moment, you hear a voice come back. "Loud and clear." You hear Mooch's reassuringly calm voice over the com. God bless that crazy motherfucker. "Situation's bad as bad can be. We got baddies everywhere. Dave's already tagged a pair of them, looks like Black Rocks."

    Your blood runs cold. That's one name that's caused you no little loss of sleep.
    >> Anonymous 04/05/12(Thu)00:29 No.18580322
    Explanation on Black Rocks, please?

    Also, ask Mooch about his status, the status of the base and of the AC's.
    >> Anonymous 04/05/12(Thu)00:37 No.18580393
    Time to get angry and wreck some Black Rocks.
    >> AC-Guy 04/05/12(Thu)00:37 No.18580399

    There's the bandits and slavers and worse running around in the dunes. There's the boogieman who haunt the nightmares of the world's scum.... then the Black Rocks that haunt theirs in turn.

    "What the hell's going on down there?" Elsie hands you your shirt and coat as she keys into your conversation with Mooch.

    "It's bad man, real bad. Turns out we had a couple traitors in our ranks. Killed most of our pilots while they were snoozing. They also jacked a couple of the Cores from the other line. We got ours still, thank god. Dave and I were in the hangers half lit when they came to jack them. We've got most the barracks under our control, little safe zone. Get your ass down here, we might be able to do something about these bastards."

    "What about Laurie?"

    "Touched bases about ten minutes ago when the shit first hit the fan. Sheriff let him out of the brig when he found out how bad things were, he'll be here any minute."

    The parking lot has a couple of cars and a bike. Enough to get you around quickly.

    You look at Elsie.

    [ ] No time to waste, let's get down there.
    [ ] Make a detour, try and get to your family.
    [ ] Split up: Send Elsie ahead to link up, go home alone.
    [ ] Other (please specify)
    >> Anonymous 04/05/12(Thu)00:39 No.18580416
    >[X] Make a detour, try and get to your family.
    Barracks are going to be the safest place for them.
    >> Anonymous 04/05/12(Thu)00:39 No.18580420
    Let's get down there, as much as I love our family we're more useful in the fight than trying to help them a foot. If we go to try and save them we will put every other citizen of this colony at greater risk, and we can't do that.

    Have Mooch give us directions so we can avoid buildings blocking the path, enemy mechs in the way and so on.
    >> Anonymous 04/05/12(Thu)00:40 No.18580432
    >[x] Make a detour, try and get to your family.

    This would be the point where I make another save.
    >> Anonymous 04/05/12(Thu)00:42 No.18580452
    As painful as it is, the sooner we can put this crap down the safer our family will be. The longer they're out their wrecking, the higher the chances they'll come wrecking...I already forgot their names. Mom and Sis.
    >> Anonymous 04/05/12(Thu)00:42 No.18580455
    [x] Split up: Send Elsie ahead to link up, go home alone.
    We take a car.
    Elsie takes the bike.
    A bike is faster than on foot, quieter than a car, and can get through places that a car or AC couldn't (like alley between buildings).
    >> AC-Guy 04/05/12(Thu)00:44 No.18580475
    >Two votes for base, two votes for family, one vote to split up.

    >Guess the ending to the last thread is making people second guess the 'right' choice.
    >> Anonymous 04/05/12(Thu)00:45 No.18580490
    >And it's only been 7 minutes. A little time, please.
    >> AC-Guy 04/05/12(Thu)00:47 No.18580504

    >Oh no, I'm waiting for something resembling a consensus. I was just noting that everybody seemed to be on the same page before, and now people want to run in every different direction.
    >> Anonymous 04/05/12(Thu)00:48 No.18580512
    >> Anonymous 04/05/12(Thu)00:50 No.18580536
    >I think it's just everyone is getting paranoid and can see all the possible BAD ENDS for each choice.

    >For Example, we don't pick up family, they die. We send Elsie by herself, she dies. We DO go get family, can't get to AC in time, erryone dies.
    >> AC-Guy 04/05/12(Thu)00:56 No.18580574

    >Fair enough.

    >The situation is however much better and a little bit worse than you think though.

    >On the whole, when a bad situation like this one hits... you're going to want about 3-4 things. A safe bet could get you 2 of them. A high risk plan might get you three of them, but it'll be tricky as hell to pull off.

    >Please note that 'other' is a choice.
    >> Anonymous 04/05/12(Thu)00:57 No.18580583
    Would it be possible to have Laurie swing by and pick up mom and sis?
    >> AC-Guy 04/05/12(Thu)00:59 No.18580604

    >You could ask. Laurie hasn't met your family though.

    >There's another slightly less obvious option for your pilot. As well as whatever insane plan you might come up with.
    >> Anonymous 04/05/12(Thu)01:02 No.18580633
    This sounds like a viable alternative; we tell Laurie something that only we could know to help him convince our Mom and Ari to go with him.

    I'm trying to think what else we could try.
    Maybe use Mooch's pirate comm-net to phone home?
    >> Anonymous 04/05/12(Thu)01:03 No.18580646
    >Maybe use Mooch's pirate comm-net to phone home?

    Good idea.
    >> Anonymous 04/05/12(Thu)01:05 No.18580662
    If we give him an address I would hope it isn't a problem.
    This is assuming those Black Rocks don't go targeting him all of a sudden.
    >> Anonymous 04/05/12(Thu)01:13 No.18580716
    Mooch might not like it, but what if we used the pirate comm-net to contact the Sheriff and any other Militia members and Deputies, and get them to find civilians and escort them to the secured barracks, as well as coordinate against the Black Rocks.
    It's not much, but with both the civilian comm-net and the Militia tac-net down, anything would be of help, and if we can organize Militia remnants, all the better.
    >> AC-Guy 04/05/12(Thu)01:14 No.18580727

    "Hey Mooch, is there a way for you to contact my house?"

    "Not with the civie coms down. They're all hardwired in. Only reason we can talk now is because I've manually keyed access into a portable unit only us and the cops get to play with. If one of you guys runs into any more of us peacekeepers out there, we should be able to hook them up. Gotta be face to face first though."

    "SHIT. You can't do any better than that?"

    "I might be able to piggy-back into the emergency broadcast system, but whatever message you want me to play is going to be heard by everybody."
    >> Anonymous 04/05/12(Thu)01:15 No.18580734
    Everybody as in the Black Rocks, too?
    >> Anonymous 04/05/12(Thu)01:19 No.18580773
    Unless the town already has preexisting codes for telling people where to gather, places to avoid and so on any warnings and directions we give to civilians will just alert the Black Rocks as to where to go next. All we can really do is tell the militia to form up and protect civilians, and they really don't need us to do that.
    >> AC-Guy 04/05/12(Thu)01:20 No.18580776

    You ask Mooch to patch you through to Laurie.

    "Hey, where are you guys?"

    "Over by the schools, getting ready to move into that clusterfuck."

    "Why are you way the hell over there? You know what, don't care. Why're you contacting me?"

    "Trying to see where you were at. Ask if you could look in my family if you were close to them."

    He listens to your address. "Nah, I'd have to go back and then out my way a fair bit. Be faster to get in a core and skate over there, and you'd beat me there at a steady jog either way."


    "Sorry man. If you go that way though, my brother has a bar that should be right on the way." He sends you an address. "Been smuggling shit for years, should have a toy or two to help you if you're stuck on foot, and he'd be safer in the barracks. I mean, if you're doing a run for personal business anyway..."

    >What do?
    >> AC-Guy 04/05/12(Thu)01:21 No.18580783

    >Everybody as in everyone in earshot.
    >> Anonymous 04/05/12(Thu)01:22 No.18580796
    I've already voted for picking up the family. Let's stop by the bar as well.

    Whatever he's got, it's probably not as fast as Mooch's rocket dong.
    >> Anonymous 04/05/12(Thu)01:22 No.18580799
    Is there a safe place we could tell them to go that most people wouldn't understand? Like 'go to the place you first met'
    >> Anonymous 04/05/12(Thu)01:24 No.18580806
    Okay, yeah, this complicates things now.
    We have 2 guys in Cores, soon about to be 3.
    If we go and drive by to pick up Laurie's brother, he could get us weapons that would help anyone else holding out at the barracks.

    Let's get a car, get to the bar, pick up Mom and Ari, then get to the base.
    >> Anonymous 04/05/12(Thu)01:24 No.18580809
    Means he should have good hiding places, right? Couldn't they hunker down in those and wait this out?
    >> /人◕ ‿‿ ◕人\ 04/05/12(Thu)01:33 No.18580875
    Hey guys.

    I was checking out simchamber.net tonight for mech stats, and they managed to stat some Armored Core designs under their rules system.


    What do you guys think? (Simchamber has stats for Mekton, Zoids, and even Megas XLR!)
    >> AC-Guy 04/05/12(Thu)01:36 No.18580906

    >i kinda have a system, which you might be seeing tonight.
    >> AC-Guy 04/05/12(Thu)01:47 No.18581011
    >So what's the plan then? Meet Laurie's brother and go home?
    >> Anonymous 04/05/12(Thu)01:47 No.18581017
    Looks like it.
    >> Anonymous 04/05/12(Thu)01:48 No.18581019
    I think so.
    Maybe call a new vote?
    >> Anonymous 04/05/12(Thu)01:49 No.18581033
    If i can't convince everyone to GET TO OUR AC FIRST, then sure.
    >> !UdzMmUq0Oc 04/05/12(Thu)01:49 No.18581039
    Curse this need for sleep. I was so hoping to take part after foolishly passing on yesterday's thread until it had finished.

    Ah well, good luck with it, gents.
    >> AC-Guy 04/05/12(Thu)01:49 No.18581042

    >Go ahead, friend needs my help for like five minutes.
    >> !UdzMmUq0Oc 04/05/12(Thu)01:50 No.18581049
    It's where I'd throw my vote, but I'm not actually here.
    >> Anonymous 04/05/12(Thu)01:51 No.18581054
    Get to the AC first before all other things, we'll actually be able to save people effectively when we're in a roving machine of death.
    >> Anonymous 04/05/12(Thu)01:54 No.18581075
    I've never played the games, so what scale are Armored Cores at?
    >> Anonymous 04/05/12(Thu)01:56 No.18581093
    If I remember correctly they run from Knightmare to Gundam size depending on the game. (5 to 20 meters)
    >> Anonymous 04/05/12(Thu)01:57 No.18581100
    We'll also become a big huge target, and we can't go and get our family then, because we'd have a big target painted on us.

    And AC's aren't the only things we have to worry about finding our family; a bunch of Black Rock members in a truck is all that's needed to kill Mom and kidnap Ari.

    Also, Laurie's brother might have some smuggled weapons that could be useful for the people at the barracks, since it sounds like the Black Rock guys got to the Armoury.
    >> Anonymous 04/05/12(Thu)01:58 No.18581114
    I'm the guy from
    So my vote is Get a Car, Get to the Bar, Pick up Laurie's brother and his smuggled weapons, Go Home, Pick up Mom and Ari, Go to the Barracks, Get in an AC.
    >> Anonymous 04/05/12(Thu)02:01 No.18581142

    Sounds good to me.
    >> Anonymous 04/05/12(Thu)02:03 No.18581157

    >> Anonymous 04/05/12(Thu)02:04 No.18581165
    >> Anonymous 04/05/12(Thu)02:04 No.18581171

    What do we have Elsie do?
    I think we need more AC's up fast, but I don't want her going alone...

    Although she does seems like she can handle herself.
    >> Anonymous 04/05/12(Thu)02:07 No.18581185

    Have her go with us until the bar, try to get the bike in the car we are going to take. Split off at the bar once she's armed and give her the bike. Try to have the rest of our squad free a path for her.
    >> Anonymous 04/05/12(Thu)02:08 No.18581198
    There should also be a, "Fuck shit up," on the end of that somewhere.

    Because if these guys are as bad as our twisting guts are telling us they are, we really, REALLY need to fuck them up.
    >> Anonymous 04/05/12(Thu)02:09 No.18581200
    Hmm...So, as soon as Laurie is in his AC, have the 3 members of our squad meet Elsie partway, get her back to the barracks on the double, and into her AC?

    I guess it would work, if they've been able to rally some defenders that can keep the barracks secure for those few minutes.
    >> Anonymous 04/05/12(Thu)02:13 No.18581226
    Not exactly have them rendezvous with her, just have at least two of them take out problematic targets that could get in her way. Leave an AC with the defenders at the barracks.
    >> Anonymous 04/05/12(Thu)02:25 No.18581295
    Oh, well, yeah, that sounds okay. I guess it depends on how well coordinated the Black Rocks are, and how professional they are.

    If they're not well-coordinated and unprofessional, they'll be more likely to go after soft targets like civilians while they can, rather than a military force that could give them a bloody nose.
    >> Anonymous 04/05/12(Thu)02:25 No.18581299
    Holy shit, how have I missed an AC quest.

    1) How long has this been running?
    2) Is it archived?
    >> AC-Guy 04/05/12(Thu)02:26 No.18581306
    You and Elsie manage to hotwire the short-bus in the lot, and tossed the bike in for her to work on on the way there. Soon you begin to see the first signs of devastation, though not much in the way of life or activity.

    When you get to the bar, it's a different story. You find Laurie's brother just fine. It's rather shocking how similar they look, considering they hardly resemble each other. While Laurie's the sort of pretty boy you would almost expect to sparkle if he wasn't trying to hide it behind those fucking shades, his brother... His brother looks like he should be on an action movie poster, jumping out of an exploding helicopter to get into a knife-fight with Godzilla.

    Some weird part of your brain wonders if this is where all the manly Laurie got cheated of went.

    There's a tense moment where he points a shotgun in your face, and demands to know who you are. Once he recognizes you as his brother's friends, he relaxes a lot.

    "If you wanna do something about those bastards, I'll try to help. But if you want my merchandise... I'd like a bit of a guarantee." He explains as he leads you inside. "It's not just me I'm worried about."

    That's when you see that he's got about 30 people in his bar, most of them kids. Oldest about your sister's age. "When the shit hit the fan, they decided to huddle up with the meanest looking guy in the neighborhood. I can't leave unless it's safe for them, and I can't let you take the guns I need to secure this place unless I can go."

    [ ] Take the bus, we'll call in an escort.
    [ ] Take the bus, you take the kids and the merchandise to the barracks.
    [ ] Colony's worth more than a couple of kids.
    [ ] We'll go to the barracks together now.
    [ ] We'll move out together as soon as I get my family back here.
    >> Anonymous 04/05/12(Thu)02:26 No.18581308
    Started last night.

    Link to first thread is here:
    >> AC-Guy 04/05/12(Thu)02:27 No.18581315

    >Just started yesterday. Mostly started it up since MSQ is down, and even if it was a massive failure it'd be an entertaining stop-gap. Only one other thread thus far, linked earlier in the thread. It's on sup/tg/ right now.
    >> Anonymous 04/05/12(Thu)02:28 No.18581322

    We'll go to the barracks together now.
    We can't afford to waste anymore time.
    Mom and Ari are capable, I'm sure they'll be fine.
    >> Anonymous 04/05/12(Thu)02:28 No.18581323
    Colony is worth more than a couple of kids.
    >> Anonymous 04/05/12(Thu)02:30 No.18581342
    We shouldn't start up an escort mission until we've got our entire squad ready.
    If there's a smaller car we could hotwire, while leaving the bus for them when we're ready, that'd be even better.

    No matter what we do, though, we should get Laurie's brother hooked into Mooch's pirate comm-net.
    >> Anonymous 04/05/12(Thu)02:31 No.18581348
    Quick note that I noticed this one comment in the last thread but thread 404'd while I was typing up my post:

    >Let's be honest. every single player character Raven or LYNX was an autistic wunderkind of AC piloting and fighting.
    >Which leads me to belive that they're like Heero Yui, only even less talkative.
    >But hey, that's what comm bunnies are for, I guess.

    I've actually seen a 4A 4koma lying about that gave Strayed a personality, but I'm not sure if it was canon or just a fanwork.
    >> Anonymous 04/05/12(Thu)02:31 No.18581351
    This for sure. Hell, maybe we can trade the bus for the brother's car and save Mom and Ari.
    >> Anonymous 04/05/12(Thu)02:31 No.18581354
    [x] We'll move out together as soon as I get my family back here.
    And call in for an escort.
    >> Anonymous 04/05/12(Thu)02:32 No.18581362
    >[X] We'll move out together as soon as I get my family back here.

    Probably our best bet. Have Elsie grab a weapon and move ahead of us. Not only will that gives us another operational AC sooner, we also get some intel for when we move with all the civs.
    >> Anonymous 04/05/12(Thu)02:45 No.18581482
    Curse you, AC-Guy, for making every choice have serious ramifications.

    This shit is HARD.
    >> AC-Guy 04/05/12(Thu)02:48 No.18581505
    You get a hold of Mooch, and have the guy's smuggling coms hooked in with no real issues.

    After a breif conversation between them, Mooch tells you that the bus is probably the best way to get the gear and the people out of there.

    When asked about the possibility of an escort he says that he'll send Dave your way as soon as Laurie mounts up.

    Then he says something a little surprising "If you're that worried about security, I can bring you your core. I can drop it at the bar, and if you're making a run home it could be ready to go when you get back. I mean, I won't be able to monitor EVERYTHING like I am now, but I'm not exactly able to give it my all at the moment anyway."

    [ ] Go to your house with Elsie.
    [ ] Go to your house with Laurie's brother.
    [ ] Go to your house alone.
    [ ] Trust your family's secure.


    [ ] Take Mooch off overwatch, have him deliver your core.
    [ ] Have him stay where he is, you'll hook up with your gear in the armory.

    (the difference being choose a custom load-out vs getting into the fight quicker)
    >> Anonymous 04/05/12(Thu)02:51 No.18581522
    [x] Go to your house with Elsie.
    Best not to go alone with all of these Black Rocks around.

    [x] Take Mooch off overwatch, have him deliver your core.
    We can cause a distraction while Dave runs interference for the convoy, and Mooch and Elsie get Mom, Ari, and everyone else safely to the barracks.
    >> Anonymous 04/05/12(Thu)02:53 No.18581538
    >[X] Go to your house alone.
    >[X] Have him stay where he is, you'll hook up with your gear in the armory.
    >> Anonymous 04/05/12(Thu)02:53 No.18581544
    If we go to our house it will attract the fighting. But we need to get in our core as fast a posible.
    >> Anonymous 04/05/12(Thu)02:55 No.18581550
    The Core won't be ready until we get back from checking home.
    >> AC-Guy 04/05/12(Thu)02:56 No.18581555

    >Your house could be in a bad way already. With the local com grids down [which is something like a localized internet, among other things] it's impossible to know without going there.
    >> Anonymous 04/05/12(Thu)02:57 No.18581561
    Go to your house with Elsie, we don't want to go alone but we should keep Laurie's brother, hard core motherfucker that he is on keeping civies safe.

    Take Mooch off overwatch, have him deliver your core.

    We want in the fight as fast as possible and given we don't know exactly what we're up against the benefits of a custom loadout are lessened.
    >> AC-Guy 04/05/12(Thu)03:01 No.18581589
    >Special delivery, Elsie and you go home.

    >Alrighty then.

    [Now we get into the first of the game mechanics: Event dice]

    [Give me a d20 roll, only taking the first one]
    >> Anonymous 04/05/12(Thu)03:02 No.18581595
    rolled 19 = 19

    >> Anonymous 04/05/12(Thu)03:02 No.18581602
    'Aight, caught up and lets do this.

    [x] Go to the house with Elsie

    [x] Have Mooch deliver the Core, it should be suited for generalized skirmishing right now anyways and it sounds like shit is gaining amazing authenticity as we speak.
    >> Anonymous 04/05/12(Thu)03:03 No.18581607
    rolled 12 = 12

    You know that the diceroller hates /tg players, right?
    >> Anonymous 04/05/12(Thu)03:03 No.18581608

    I sure do hope high is good.
    >> Anonymous 04/05/12(Thu)03:04 No.18581614
    Apparently not: >>18581595
    >> AC-Guy 04/05/12(Thu)03:07 No.18581636

    >Not bad.

    [Let's take a second to explain event dice are: It's like a luck roll. Rolling high in this case is a good thing.]

    [Example: You are going into a bar and are asked to roll for event dice. Rolling particularly well might mean that the barkeep is a friend of a friend, and is a bit more accommodating than normal. A low roll might mean that a couple of thugs in a gang you angered happen to be drinking in this watering hole.]

    [Personal choices will always have more of an impact, so the edge gained is a small one. But even a small edge can be deadly.]
    >> Anonymous 04/05/12(Thu)03:09 No.18581647
    Interesting. I like it.
    >> Anonymous 04/05/12(Thu)03:09 No.18581653
    >rolled 1=1
    >the convenience store was actually a cleverly disguised enemy AC
    >> Anonymous 04/05/12(Thu)03:10 No.18581656
    >> Anonymous 04/05/12(Thu)03:12 No.18581664
    >rolled 20=20
    >the convenience store is selling the exact part you needed for your AC, and CHEAP!
    >> Anonymous 04/05/12(Thu)03:17 No.18581694
    >Buy grenade launcher arms
    >> Anonymous 04/05/12(Thu)03:18 No.18581699
    rolled 1 = 1

    Let me get that for u

    Also, failed hard
    >> Anonymous 04/05/12(Thu)03:19 No.18581716
    Lets not tempt him to ignore our initial good luck, hmm?
    >> Anonymous 04/05/12(Thu)03:21 No.18581725
    The roller has punished you for your hubris.
    >> Anonymous 04/05/12(Thu)03:22 No.18581733
    Add shoulder mounted dual miniguns and the human+ upgrades so you can walk while shooting them and never give a fuck again
    >> AC-Guy 04/05/12(Thu)03:23 No.18581747
    You give Mooch your answer, and quickly move out.

    Laurie's brother tosses you the keys to his truck, and you and Elise make tracks for home.

    You arrive to see the door off it's hinges. Fearing he worst, you rush inside the door, calling for them. In the kitchen you find them, Your mother, your sister, and the corpse of a Black Rock thug.

    "A-Alex?" Your sister seems to be trying to keep from panicking, an maybe vomiting as well. Your mother's pale from shock.

    You grab them both and pull them into an embrace, which they eagerly return. "What happened here?"

    "We... we heard there was something going on, and then the coms were down. Then suddenly there was violence, and a woman started begging us to let her in... said they were right behind her. I opened the door, and saw him and one of his friends, and a guy wearing a uniform like yours. The guy in your uniform said something about making sure you were out of the 'game'. T-then this guy came in and said something about wanting to have a taste before his friends spoiled the fun.... S-so I... I...."

    She looks at the body, and starts to cry again.

    [ ] "It'll be alright, I'm here now."
    [ ] "You did good, he was a bad man, and you shouldn't feel guilty."
    [ ] "Listen, I know you're freaked out, but we need to get out of here. It's not safe."
    [ ] (insert other dialogue choice)
    >> Anonymous 04/05/12(Thu)03:26 No.18581770
    [x] "You did good, he was a bad man, and you shouldn't feel guilty."

    I kinda want to word that differently, but can't think of anything specific.
    >> Anonymous 04/05/12(Thu)03:26 No.18581775
    If you get the tank legs you can move while shooting.
    >> Anonymous 04/05/12(Thu)03:27 No.18581783
    [X] "You did good, he was a bad man, and you shouldn't feel guilty."

    Now get in the truck, we're getting out of here and I'm going to kill everyone of these bastards.
    >> Anonymous 04/05/12(Thu)03:28 No.18581785
    >[x] "It'll be alright, I'm here now."
    >[x] "You did good, he was a bad man, and you shouldn't feel guilty."
    >[x] "Listen, I know you're freaked out, but we need to get out of here. It's not safe."
    All three, in order.

    Also, RIGHT in the feelings, AC-Guy.
    >> Anonymous 04/05/12(Thu)03:30 No.18581795
    >[x]"You did good."

    I mean, let's face it, she did.

    Also, we might want to be worried over that, "out of the game" comment; sounds like we're into something big here.
    >> Anonymous 04/05/12(Thu)03:30 No.18581798
    Second with the request of expressing that we tell them that we need to get moving to somewhere safer.
    >> Anonymous 04/05/12(Thu)03:31 No.18581804
    [x] (insert other dialogue choice)
    "It's alright, Ari. You were protecting yourself and Mom, and he was one of the low-lifes attacking us. You've got nothing to be ashamed of.
    "Now let's go, we've got to get you to a safe place."
    >> Anonymous 04/05/12(Thu)03:31 No.18581805
    >and a guy wearing a uniform like yours. The guy in your uniform said something about making sure you were out of the 'game'.

    There's someone on the inside..,
    >> Anonymous 04/05/12(Thu)03:31 No.18581806
    Kiss your agility goodbye, though. It's all about the light two-legged frame with grenade arms if you're AC hunting.
    >> Anonymous 04/05/12(Thu)03:32 No.18581812
    >There's someone on the inside..,
    Mooch already told us that, remember? 2 guys, turned traitor, shot most of the pilots in their sleep.

    Come to think of it, maybe it IS a good thing Elsie wasn't back on the base.
    >> Anonymous 04/05/12(Thu)03:34 No.18581824
    You did good.
    >Dammit guys I go to sleep at the end of the last thread and now everythings on fire.
    >> Anonymous 04/05/12(Thu)03:38 No.18581840
    Tank legs are terrible for anti ac combat

    Survival is more about avoiding the hits and jet boosting around to keep out of line of sight in my experience
    >> Anonymous 04/05/12(Thu)03:39 No.18581844

    Fuck that, go light two legged wall jumping AC with two Battle rifles and two Shotguns

    Work wonder in ACV
    >> AC-Guy 04/05/12(Thu)03:40 No.18581852
    "Ari, look at me. I'm here now. I know you're scared, but I'm here, and I'll make this ok. That man was a bad man, and all you did was protect yourself. I'm proud of you. You did what you could to protect yourself and Mom. Never be sorry for that."

    She nods. You aren't sure she buys it completely, but it'll have to be enough for now. It's all you can do.

    Goddamn these bastards. Damn them to hell.

    You get them to grab some necessities, and move out to the truck, before long, you get back to the bar, shaken but unhurt.
    just in time to see Mooch land your core in the street and unhook it from his chopper.
    >> Anonymous 04/05/12(Thu)03:40 No.18581857
    ...wall jumping?
    I hate to say it, but newfag much?
    >> Anonymous 04/05/12(Thu)03:42 No.18581872
    Get into our Core and go through the activation checklist.

    Elsie can get Laurie's brother to load up the bus, and get Mom and Ari on there.

    Ask Mooch where Dave is, and if he can give Elsie a lift back to the Barracks so she can get into her own Core faster.
    >> AC-Guy 04/05/12(Thu)03:43 No.18581877

    >If you guys want, I can post the flow-chart for the events thus far at the end of the thread.


    >[Battle Rifles and Shotguns.]

    >[Not ultra light reverse joint with anti-missiles and four heat-rods.]

    >Play V like you got a pair son.
    >> Anonymous 04/05/12(Thu)03:43 No.18581879

    Do you even play ACV?

    Going walljumping biped in the city maps work fucking wonder, the more open maps are much more of a bitch but GOING FAST work pretty damn well anyway
    >> Anonymous 04/05/12(Thu)03:44 No.18581886
    >I can post the flow-chart for the events thus far at the end of the thread.
    Oh god yes.
    >> AC-Guy 04/05/12(Thu)03:45 No.18581891

    >Actually, it's "Unknown number of traitors, two stolen cores". That you know of.
    >> Anonymous 04/05/12(Thu)03:45 No.18581892

    >Not going ultra light weight reverse joint with Pulse guns and one Pile driver.

    At least play something with potential!
    >> Anonymous 04/05/12(Thu)03:45 No.18581896
    Hm. On the one hand, I'm tempted to have Mooch try to pick up the bus with his chopper and give it an express lift back to the base. I mean, if the thing can lift an AC, a little civvie short bus shouldn't give it pause.

    But then there's that whole "blatantly obvious SAM-bait" angle. Better to escort it on "foot"?
    >> Anonymous 04/05/12(Thu)03:47 No.18581906
    The flowchart would be pretty cool.

    Has the right idea.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)03:48 No.18581910
    Dang I missed a shoot ton. How bout we take the bus, and use it as a improvised explosive?
    >> Anonymous 04/05/12(Thu)03:49 No.18581919
    At this point I think they need every core we have hunting down the Black Rock. I vote we make enough noise that they have to focus attentino on us allowing the bus to slip through safely.
    >> Anonymous 04/05/12(Thu)03:50 No.18581922
    Well, they didn't shoot it down carrying a Core, so shooting it down with a bunch of civvies would just be "Look how EVIL I am"

    Not saying it wouldn't happen, though.
    >> AC-Guy 04/05/12(Thu)03:51 No.18581933

    >Bad Mooch. I'm deliberately filtering Mooch logic in regards to this quest.
    >> Anonymous 04/05/12(Thu)03:53 No.18581939
    Get the civvies some where safe, first. Then go wild.
    >> noko Mooch !!3IQ4IZVsitx 04/05/12(Thu)03:55 No.18581960
         File: 1333612534.jpg-(48 KB, 348x466, Moochs RP look.jpg)
    48 KB
    >No Mooch logic
    Awww come on AC guy, you know me, Whats the best distraction for a bunch of civvies on the ground. Crashing splodin busses into em.

    And for your veiwing pleasure, A picture I use of myself often.
    It would work.
    >> Anonymous 04/05/12(Thu)03:58 No.18581976
    I agree, but first we should wait for Dave to arrive in his Core.
    >> Anonymous 04/05/12(Thu)04:03 No.18582006
    Yep, so in one game out of 14 it's a viable tactic.
    >> Anonymous 04/05/12(Thu)04:13 No.18582049
    Agreed. These rock fuckers have at least two of our heavies, plus who knows how many of theirs. Flying solo is not advisable.
    >> AC-Guy 04/05/12(Thu)04:15 No.18582060
    You waste no time mounting up, while Dave casually rolls in.

    You take a moment to check your load-out.

    >R. Arm-Ulr-22 Olympia laser rifle.
    >L-Arm-Vera-1 Assult rifle
    >Katana EN Blade R-secondary.
    >Shoulder-Anti-missile chaff.

    Current Armour:

    >Denali M-class Biped legs.
    >Magnus Core.
    >Archer Head.
    >Type three high-output reactor core.
    >Noctis Arms.

    The core comes online.

    {A.I. Online. Initializing Synchronization process. Awaiting Pilot identification.}

    >What's your call-sign?
    >> Anonymous 04/05/12(Thu)04:18 No.18582073
    Ginger Snaps.
    >> noko Mooch !!3IQ4IZVsitx 04/05/12(Thu)04:18 No.18582076
    >Call sign?

    >> Anonymous 04/05/12(Thu)04:19 No.18582081

    They never let us live down the time Mom brought us cookies on-base.
    >> Anonymous 04/05/12(Thu)04:19 No.18582082
    Metal Wolf
    >> Anonymous 04/05/12(Thu)04:19 No.18582085
    I like this.
    >> Anonymous 04/05/12(Thu)04:19 No.18582087

    Nicely encompasses our name and our job, and it sounds badass without being cliche about it.
    >> Anonymous 04/05/12(Thu)04:20 No.18582090
    >> Anonymous 04/05/12(Thu)04:30 No.18582141
    I like it, or just Ginger or Snaps.

    Remember it's not the person with the badass name like Ghost, Ninja, Murderator, or Skull-Eater that you should be scared of, it's the guy with the funny name you should be afraid of, they know how badass they are so they don't care about that and they aren't the reckless sort who demand a hardcore name..
    >> Anonymous 04/05/12(Thu)04:31 No.18582143

    Seconding Cookie. It's just the sort of joke callsign an actual pilot would have. We're actually pretty nasty in a fight, but that fucking callsign haunts us still.
    >> Anonymous 04/05/12(Thu)04:32 No.18582154
    rolled 72 = 72

    >> Anonymous 04/05/12(Thu)04:35 No.18582164
    I'm also completely fine with Cookie, it flows well, I like it for much the same reasons and Ginger Snaps and real pilots would be given a name like this by their buds, sure they tell the ladies that their name is Lightning, Hell-Hound or Ghost Rider but everyone calls them Loofah or Giggles.
    >> AC-Guy 04/05/12(Thu)04:41 No.18582186
    >You know, I'll let you guys have a silly name if you want it...

    >But this is going to be the actual thing that people are going to be calling you. Possibly more than 'Alex'.

    >This is the name that goes on T-Shirts, how you get introduced in Arena fights, etc.

    >if you seriously show up to rumble with a name like 'cookie' or 'giggles', they're either going to assume you're either mentally retarded or an ass-hat, and treat you accordingly.

    >This is a grim and serious setting after all.
    >> Anonymous 04/05/12(Thu)04:44 No.18582200
    Bone Vanguard
    >> Anonymous 04/05/12(Thu)04:45 No.18582207
    >This is a grim and serious setting after all.
    Oh, so we're supposed to go with a pseudo-realistic callsign, rather than a realistic one?

    Then instead of Cookie, Dervish actually isn't too bad.
    >> Anonymous 04/05/12(Thu)04:46 No.18582211
    Fuck that.


    We are the Ribbon Fighter.
    >> Anonymous 04/05/12(Thu)04:47 No.18582214
    I think we as a group may be interpreting naming conventions more like fighter pilots than Ravens.

    Anyway, it's not like AC canon doesn't have its share of dumb names. Remember the guy from AC2 whose call sign was just a string of ones, and whose AC was deliberately designed with parts shaped like long rectangles, and who equally deliberately stayed at 11th in the arena rankings despite being a strong contender for the top, all because he wanted to cram as many fucking ones into his identity as possible? I'm not sure if he was the silliest one in the game, either.

    And don't even get me started on Apple Boy...
    >> Anonymous 04/05/12(Thu)04:47 No.18582215
    Wasn't White Glint the most feared name though? Just trying to figure out something thats not over the top yet still viable.
    >> Anonymous 04/05/12(Thu)04:50 No.18582226
    I'll agree with Dervish if we need something kinda respectable. I forgot how much time we'd be spending in our Core.
    >> Anonymous 04/05/12(Thu)04:51 No.18582227
    >This is a grim and serious setting after all.

    Zin. Short for Zingiber officinale, the plant from which we get Ginger.
    >> Anonymous 04/05/12(Thu)04:54 No.18582245
    Okay that made me laugh.
    >> Anonymous 04/05/12(Thu)04:57 No.18582254
    Okay, so Zin and Dervish.

    I like Zin. It's vague enough that it sounds like a Raven name, but the full name is great.
    >> Anonymous 04/05/12(Thu)04:57 No.18582258
    Supporting this.
    >> Anonymous 04/05/12(Thu)04:59 No.18582262
    I like Zin, we can try to avoid telling people what it actually comes from and hope they think it is standalone or is a shortening of something hardcore.
    >> Anonymous 04/05/12(Thu)04:59 No.18582265
    Switching to Zin because I can't pass that off. Besides its not like anyone else needs to know its a short form.
    >> AC-Guy 04/05/12(Thu)05:00 No.18582272
    >Zin it is then.

    >I'll do the write-up momentarily, i need to deal with something real quick.
    >> Anonymous 04/05/12(Thu)05:27 No.18582390

    Haha, no.

    Going fast without wall means you need your team more, but if there walls available you can flank someone coming at you from the front
    >> AC-Guy 04/05/12(Thu)05:30 No.18582400
    >Back. Fuck me, that took about three times longer than strictly needed.


    {Vocal ID confirmed. Welcome back.}

    There's a loud whirring noise, and an icy pain races up your spine and makes you want to scream in agony.

    {Synchronization Complete. Ratio at 53% and holding.}

    You let out a ragged breath. You take a moment to appreciate the slow Synch process you normally get to run. It's more 'a pleasant tingle' and less 'fuck your brain with an icicle.

    Well then, Running a few basic checks informs you that everything's running smoothly inside the core. You look up and see a Black and Red Core rapidly approaching. One of the insignias positively identifies them as Black Rock.

    >[Core to Core combat next up. Are you guys ready?]
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)05:35 No.18582426

    >> Anonymous 04/05/12(Thu)05:36 No.18582434
    Do the words "Fuck" and "Yes" Mean anything to you?
    >> Anonymous 04/05/12(Thu)05:38 No.18582442
    Let's kill this sonovabitch.

    And make sure that Elsie gets Mom and Ari down into the bar where it's safe until we take care of this asshole!
    >> AC-Guy 04/05/12(Thu)05:48 No.18582468
    [Now I take a moment to explain how this is going to work.]

    [There are three types of dice in this game: Event you already saw. The other two are 'action', and 'damage'. 'Damage' dice is self explanatory, and we'll get to that in a bit. 'Action' Dice are pretty much anything that involves an action you have to roll for, in and out of the Mech. System is pretty simple: it's a percentile roll-under. If you've played Dark Heresy, you know what I'm talking about.]

    [Now combat's a little tricky. You have an initiative score, an everybody gets two initiative passes a round. you roll to see whos the fastest off the draw, but where it gets interesting is this: First pass is everybody going at the same time, second pass is everybody reacting to pass one, in order of fastest to slowest.]

    [ So gimme a d100 roll. Gotta get under a 60 to beat this guy.]
    >> Anonymous 04/05/12(Thu)05:50 No.18582473
    rolled 24 = 24

    >> Anonymous 04/05/12(Thu)05:50 No.18582475
    rolled 20 = 20

    Lets take him down.
    >> ThatAnimaGuy !Bmn./sC95Q 04/05/12(Thu)05:50 No.18582477
         File: 1333619452.jpg-(163 KB, 720x800, 1329699243525.jpg)
    163 KB
    rolled 61 = 61

    Let's see...
    >> Anonymous 04/05/12(Thu)05:52 No.18582483
    so does this mean we win both passes?
    >> AC-Guy 04/05/12(Thu)05:54 No.18582493
    [ ] Charge him. you have a blade for close work, and you can't risk him getting close.
    [ ] Dash around him, see if you can draw him of.
    [ ] Open fire where you are, people should be smart enough to get out of a mech fight.
    [ ] Other.
    >> Anonymous 04/05/12(Thu)05:55 No.18582501
    [x] Charge him. you have a blade for close work, and you can't risk him getting close.
    >> Anonymous 04/05/12(Thu)06:01 No.18582530
    Charge him
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:03 No.18582533
    Totally agree with this, Lets slap him teach him to blow up our house.

    Slap him with BLADE!
    >> Anonymous 04/05/12(Thu)06:04 No.18582546
    Don't give him an inch of leeway!
    >> AC-Guy 04/05/12(Thu)06:09 No.18582582
    A Quick boost forward to get yourself away from the civies, and you launch yourself at him at an insane speed.

    He raises his rifle, but the shot barely clips your leg, right before you slam it into his face.

    His core begins to try and dart back, but the advantage is yours.

    [ ] Sword him before he can open a gap.
    [ ] Open up with your guns, drive him back.
    [ ] Disengage, get ready to counter his next move.
    [ ] Other (please clarify).
    >> Anonymous 04/05/12(Thu)06:11 No.18582595
    rolled 100 = 100

    on an off note, how big are cores in this canon?
    are they the massive mechas from earlier titles or the new smaller ~5m ones from V?
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:12 No.18582602
         File: 1333620737.jpg-(49 KB, 422x317, AC.jpg)
    49 KB
    >open with guns.

    Bitch. Please.
    >> AC-Guy 04/05/12(Thu)06:13 No.18582607

    >The only ones you've seen so far are slightly larger than the ones in V.
    >> Anonymous 04/05/12(Thu)06:14 No.18582611
    Laser to face.
    >> Anonymous 04/05/12(Thu)06:16 No.18582624
    I do believe that this is a vote for making him suck bullets.
    >> AC-Guy 04/05/12(Thu)06:17 No.18582628

    >I'm not sure if you're voting for guns or sword.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:19 No.18582646

    Yeah that is a bit conflicting aint it.

    We have a TE, or a CE sword im assuming? Rather then a Physical Blade?
    >> AC-Guy 04/05/12(Thu)06:21 No.18582658

    >It's a laser sword. EN=Energy.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:23 No.18582672
    Sorry for needin Clarification boss.

    Im not much of a "Melee" weapon person, Having covered my Mech in bullet launching weapons from head to toe, then building pure speed.
    >> Anonymous 04/05/12(Thu)06:24 No.18582681
    Sorry I meant use our laser RIFLE on his face.
    >Bazookas all day ery day
    >> AC-Guy 04/05/12(Thu)06:26 No.18582696
    You open fire.

    >Gimme a d100 roll. Gotta get under a 40.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:28 No.18582708
    rolled 3 = 3

    >> Anonymous 04/05/12(Thu)06:29 No.18582712
    rolled 17 = 17

    roll low
    sweet hektohedron
    coming down to kill some dude

    roll low
    sweet hektohedron
    coming down to kill some dude
    >> Anonymous 04/05/12(Thu)06:29 No.18582715
    >designated roller
    >> Anonymous 04/05/12(Thu)06:29 No.18582717
         File: 1333621786.jpg-(20 KB, 296x322, meh_ro7013.jpg)
    20 KB
    >> AC-Guy 04/05/12(Thu)06:32 No.18582734

    >Well then.

    You open up, not even waiting for the computer to finish it's lock. Sometimes you just gotta savoir that low hanging fruit.

    [Now here comes the fun part: I'm going to need 3d10, 2d12, 2d100, and a d5.]
    >> Anonymous 04/05/12(Thu)06:35 No.18582746
    rolled 3 = 3

    d5 seems like fun...
    >> Anonymous 04/05/12(Thu)06:35 No.18582748
    rolled 10, 8 = 18

    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:36 No.18582755
    rolled 9, 9, 5 = 23

    Hope this works....
    >> Anonymous 04/05/12(Thu)06:36 No.18582759
    rolled 2, 9, 8 = 19

    Here's the d10's, pop pop watchin' em drop.
    >> Anonymous 04/05/12(Thu)06:38 No.18582768
    rolled 7, 99 = 106

    2d100s, aye aye captain
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:38 No.18582772

    Mine was 3d10 and almost perfectly timed with the other two. Aight lets see what we did to this bastard.
    >> Anonymous 04/05/12(Thu)06:38 No.18582775
    rolled 76, 21 = 97

    Since noone seems to want to roll the d100s
    >> AC-Guy 04/05/12(Thu)06:42 No.18582798

    >Rolling completed... Running calculations...

    >Oh lordy, this is gonna be a good one.
    >> Anonymous 04/05/12(Thu)06:42 No.18582802
    >Oh lordy, this is gonna be a good one.

    And then the enemy pilot bursts into ginger snaps.
    >> Anonymous 04/05/12(Thu)06:44 No.18582814
    >Oh lordy, this is gonna be a good one.
    Now... The question is: Is AC-Guy a sadistic GM or a 'nice' GM?
    I'm guessing Nice, since he mentioned that nobody likes a HUEHUEHUE ending.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:46 No.18582826

    Actually that depends completly on how you roll.

    Played a few games with him. He's a by the dice GM. Unless your trollin. Then he plans on crushing you underfoot like the tiny little worms the PC's can be.
    >> AC-Guy 04/05/12(Thu)06:49 No.18582838
    rolled 7 = 7

    Your Laser bolt slams right into the head of his core, and with the crack already in it, it's already half slagged from that one shot.

    A burst of fire from your machine gun follows up, raking across his legs as he tries to spin back out of the fire blind. this, combined with the now compromised sensor suite causes a massive flare in the leg thrusters, while he was still reeling from the head-shot.

    The result was a failed back-flip, causing him to land on his chest and skid about three blocks away.
    >> AC-Guy 04/05/12(Thu)06:51 No.18582849
    rolled 69 = 69


    He then deftly tumbles back onto his feet and triggers an over-boost straight at you. At the same time, his right arm moves to engage some sort of a hammer.
    >> AC-Guy 04/05/12(Thu)06:52 No.18582857
    rolled 6 = 6


    [Well there you have it. Roll under a 69, or terrible things are going to happen to you.]
    >> Anonymous 04/05/12(Thu)06:52 No.18582859
    rolled 96 = 96

    >can't dodge, civvies are behind us
    If we're at a Wat-Do, sword up, counter overboost
    >> AC-Guy 04/05/12(Thu)06:53 No.18582861

    >Derp, left the dice on.
    >> Anonymous 04/05/12(Thu)06:53 No.18582863
    Oh, bother...
    >> AC-Guy 04/05/12(Thu)06:54 No.18582867
    rolled 8, 6, 2, 3, 12, 12, 6, 1 = 50


    >Failed by a full three degrees.

    Hold on, rolling for damage.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:54 No.18582871
         File: 1333623292.jpg-(32 KB, 552x414, dodge-challenge-accepted.jpg)
    32 KB
    >Comin at us with hammer.
    >Come at me bro

    >> AC-Guy 04/05/12(Thu)06:54 No.18582872
    rolled 99 = 99


    >And hit location.
    >> Anonymous 04/05/12(Thu)06:55 No.18582876
    Welp. No more rolling d100s for you.
    >> AC-Guy 04/05/12(Thu)06:56 No.18582887
    rolled 32 = 32


    >Fuck you dice, that's impossible. I can't implode the cock-pit during a fucking POV flashback.

    >> Anonymous 04/05/12(Thu)06:56 No.18582889
    I really hope that friendly manages to save our bacon.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)06:58 No.18582899
         File: 1333623498.png-(269 KB, 510x383, dodge-meme-generator-gohan-sho(...).png)
    269 KB

    >> AC-Guy 04/05/12(Thu)07:02 No.18582926
         File: 1333623776.png-(945 B, 64x64, nine_ball_emblem.png)
    945 B
    rolled 27 = 27


    Warning lights blaze all over the everything.

    Your left arm is fucking gone. Completely destroyed.

    The phantom pain starts immediately and you grip your controls a little tighter. Who the fuck? What the fuck?

    You start looking for something, anything to tell you who this guy is....

    Then you see the other insignia on his shoulder.

    Your heart skips a beat.
    >> Anonymous 04/05/12(Thu)07:03 No.18582930
    >first encounter with a mook
    >main character dies
    >> Anonymous 04/05/12(Thu)07:04 No.18582934
    Oh for fuck's sake!

    This is your fault!
    >> AC-Guy 04/05/12(Thu)07:04 No.18582940


    >I almost wish i could see your face when you realize....
    >> Anonymous 04/05/12(Thu)07:05 No.18582942
    Welp... Time to commit sudoku.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)07:05 No.18582946
         File: 1333623941.jpg-(182 KB, 1000x1000, white-glint-2.jpg)
    182 KB
    >Heart skips a bit.
    >I flash back to white glint fights.
    >Heart going a million beats a second.
    >Joshua beats me again.
    >Oh shit....Not again...

    Oh man, We got a badass.
    >> Anonymous 04/05/12(Thu)07:06 No.18582951
    Meh. I have faith in our gingerbread man.
    >> Anonymous 04/05/12(Thu)07:06 No.18582953
    OH FUCK!
    >> Anonymous 04/05/12(Thu)07:09 No.18582964
    Uhh seriously like shit. You did say there were two contacts though so wheres the second contact. Also for background information are we aware of how dangerous 9 ball is and were we aware that he was working with the Black Rocks?
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)07:15 No.18582987
    right now would be great for Mooch's overwatch skills to get Dave there.

    I think we'd prefer not to die right now, maybe after we have kids, and can die from old age.
    >> AC-Guy 04/05/12(Thu)07:19 No.18583001
    >The best part about that pic is that you can immediately tell who here has gone head to head with Hustler-One himself.

    You can actually feel it coming off of this guy. A presence.

    Not an evil presence, not some cliche malevolent aura...

    A simple promise. An absolutism.

    In the same way that fire's hot and water's wet, this man is death.

    You can't bring yourself to move as he slowly winds up for the finishing blow....

    Then you hear it over the coms.

    "Would you like to see.... a magic Trick?" The voice sounds oddly cheerful.

    And familiar, you realize as the red devil before you pauses and shifts to look around. And that's when Dave slammed through the wall of the building on your left, straight into the enemy AC's Side.

    >> Anonymous 04/05/12(Thu)07:21 No.18583011
    I had that theme going for the last hour waiting for you to finish the combat, and then it's actually a nine ball, oh god!
    [spoilersdon'twork]GOD CAN'T SAVE YOU NOW![lolspoliers]
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)07:23 No.18583018

    Woo! Mooch and Dave your best freinds forever!
    >> Anonymous 04/05/12(Thu)07:23 No.18583019
    Welp, I am suddenly so very happy we helped Dave back at the bar.
    >> AC-Guy 04/05/12(Thu)07:23 No.18583020
    Now that the after-thread is underway, I'll be taking questions.


    Two STOLEN mechs. You don't see anybody else nearby, and this guy is clearly driving something better than anything you've got access to.

    As back-ground info? Nope. You've never heard of him.

    You can, however, tell that this guy is not to be trifled with.
    >> Mooch !!3IQ4IZVsitx 04/05/12(Thu)07:25 No.18583026
    ...Exactly how does overwatch work?
    >> Anonymous 04/05/12(Thu)07:25 No.18583029
    Is there anyone we have heard of then? It'd be good to know if there are any symbols we'd recognise right off aside from OOC knowledge.
    >> Anonymous 04/05/12(Thu)07:26 No.18583032
    Also do we still have our sword arm?
    >> Anonymous 04/05/12(Thu)07:27 No.18583038
    >R. Arm-Ulr-22 Olympia laser rifle.
    >L-Arm-Vera-1 Assult rifle
    >Katana EN Blade R-secondary.
    >Shoulder-Anti-missile chaff.
    Yup, lost assault rifle
    >> Anonymous 04/05/12(Thu)07:29 No.18583043
    What system are you going to be using?
    >> Anonymous 04/05/12(Thu)07:30 No.18583047
    What system are you using to run this quest?
    >> AC-Guy 04/05/12(Thu)07:33 No.18583055

    At the moment? Not really. You know logos that're associated with certain mercenary groups and/or corporations.

    Things like individual aces? Nah, you're kinda isolated from shit like that. You do know the big players in the general sense though.


    You've still got your sword, and your beam-rifle. your entire left arm's assembly is in tiny little pieces though.


    Homebrew. Designed expressly FOR this quest. I'll be going into details as needed, leaving some shit undocumented for the sake of MYSTERY.

    Plus I'm carving and mashing up bits of it constantly behind the scenes like a grotesque Frankenstein parody. I'm not sure I can even explain it coherently outside the little context windows.
    >> Anonymous 04/05/12(Thu)07:37 No.18583067
    Cool so when this is done d'you think you might have a usable system then?
    >> AC-Guy 04/05/12(Thu)07:42 No.18583093

    I have not even the slightest fucking clue.

    I'm kit-bashing something together for the sake of running this game, here and now.

    If I can test it, and get somebody else to help me draw up all dem chart and stat all dem parts, I might have something worth sharing.

    Seriously though, I think that I might actually beat out Soul Bro's Ops & Tactics for 'Most absurd number of charts'.
    >> Anonymous 04/05/12(Thu)07:49 No.18583130
    Fair enough so far seems pretty cool.
    >> AC-Guy 04/05/12(Thu)07:52 No.18583151

    Glad you like.

    Now I need to get some sleep, because it's four motherfucking AM and I apparently value my Giant robot games over a healthy sleep schedule.
    >> AC-Guy 04/05/12(Thu)07:59 No.18583191
    I guess I should thank whoever archived this for me.
    >> AC-Guy 04/05/12(Thu)08:08 No.18583239

    Shit, just realized I overlooked this.

    Over-watch in this context is like tactical support.

    Reviews terrain, does research, looks over targets, etc.

    Like being the coach on a foot-ball team, or the manager to a rock-band. not out there in person, but critical to success.
    >> Anonymous 04/05/12(Thu)08:31 No.18583345

    hahaha, no they aren't. Equip weapons with range and a long distance FCS and they're as dead as the word "lock on" reads across your HUD. Agility is irrelevant if the enemy cant see you at range.
    >> Anonymous 04/05/12(Thu)08:35 No.18583360
    Pretty much an operator from the matrix ?
    >> Anonymous 04/05/12(Thu)08:40 No.18583383
    Can't remember much about AC because i only played silent line ... but weren't there some kind of lock on hammers and decoys ?
    >> Anonymous 04/05/12(Thu)11:00 No.18584114
    lock on jammers had a limited time duration, as did decoys. They didn't manipulate FCS in such a manner that you would lock on to the dummy/decoy itself. So, any pilot with decent aiming skills could guess the range of his weapons/decay rate of fire/etc. and lead the target into your fire.

    AC-guy: I look forward to the next installment of this quest with great anticipation. I would've left some comments as the session was going on, but sadly I had class this morning.

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