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  • File: 1333480055.jpg-(32 KB, 810x427, House & Dominion.jpg)
    32 KB For House and Dominion: Space Combat in the 41st Century That slow typing guy !!cAsGzl185mF 04/03/12(Tue)15:07 No.18561629  
    You are Sonia Reynard, Flight leader and Man at Arms for the House of Jarik-Dremine. Your current ship is the Bittenfeld(subject to change), a Vengeance type Attack Cruiser, your wingman Mike pilots an upgraded Attack Corvette while the third pilot in your squad Alex has an equally upgraded Dagger class corvette.
    Last time you saw to outfitting your new ship and decided to join the Expeditionary Force, though not without some serious consideration for the Knights Errant unit.

    Its been one week since you recieved your deployment orders and shipped out. One week of convoy hopping through the space of five other Houses before your arrival at the jump off point to the expeditionary fleet.

    It's been time well spent giving your newly aquired cruiser the shake down it needs. The weapons and four newly installed sublight drives all checked out with few problems. Other systems have been more troublesome, with numerous minor faults cropping up among the power transfer feeds and non essentials. The engineers have had their hands full but the problems are being fixed thanks to the extra crew that were assigned before departure. Most internal damage was taken care of during your brief stopover in the Dreminth system while the drives were being replaced but some work is still required. Cosmetically most hallways still look as though they'd suffered through a firefight with crewmen removing wall panels to use for cover.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)15:14 No.18561680
    Your ship disposable weapon stores currently consist of 2 nuclear warheads. You have room for many more. In future deployments do you want such weapons automatically mounted aboard your ship when you aquire them?

    Over the course of the journey you picked up a concealable weapon for the back pocket of your dress uniform. What was it? (Choose 1)

    -Derringer (2 or 4 shot)
    -Small automatic
    -Folding SMG *Warning concealment capability degraded*

    -Pulse pistol (Small)
    -Palm pistol (chemical laser)
    -Flashlight laser
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)15:26 No.18561791
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    >> Anonymous 04/03/12(Tue)15:34 No.18561881
    Would that mean mounting the weapons in some kind of magazine or externally?

    Could you be so kind and give us the pros and cons of each weapon?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)15:51 No.18562082
    Like most ships your Torpedo launcher has a sizeable magazine and can carry a maximum of fourty torps. More could be stored in cargo bays if you felt it was necessary to deply with a ton of them.
    Nuclear missiles can me mounted in external racks on this ship class which cant be reloaded in battle.

    Most ballistic weapons can be loaded with specialist ammunition for different situations.
    Easy to conceal, small capacity
    Slightly bulkier, more capacity, more powerful ammo available than automatic
    >Small automatic
    Larger than Derringer. Higher capacity than the previous two but with less ammo options due to magazine loading issues.
    >Folding SMG *Warning concealment capability degraded*
    Bulky, high capacity, high rate of fire, can use HV ammo but not recommended

    Energy weapons are know for being able to store more shots than equivilant ballistic weapons.

    >Pulse pistol (Small)
    A scaled down pulse pistol, can use stun setting, most armor will ablate shots reducing its effectiveness
    -Palm pistol (chemical laser)
    Easily concealed, can be fired in bursts or sustained beams, may heat up.
    -Flashlight laser
    Bulkier. Can be passed off as a working flashlight at lowest settings. May heat up. More capacity than palm version.
    >> Anonymous 04/03/12(Tue)15:52 No.18562093
    So is the flashlight laser both a laser and a flashlight, or is it just a laser the size of a flashlight? Either way, it's probably the most well rounded choice in survival or self defense situations.
    >> Anonymous 04/03/12(Tue)15:53 No.18562112
    The pulse pistol sounds nice, especially the ability to switch to a stun setting.
    >> Anonymous 04/03/12(Tue)15:54 No.18562123
    How much damage would a nuclear missle exploding in its rack cause to our ship?
    >> Anonymous 04/03/12(Tue)15:57 No.18562151
    yeah. if it can stun too its sweet, but i'd go for the small pulse pistol or a automatic.

    the pulse pistol due to endurance and small size, which we may conceal easily , the SMG and Flashlight for sheer performance.

    considering though that we are officers and not low to mid level assassins, nor survivalists, i dont see why we need the SMG or the Flash light.

    so i'd vote for the small pule pistol or the a automatic.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)15:58 No.18562162
    The Flashlight laser is essentially a direct ripoff of the ones from Know Space. Just not nearly as powerful.

    It would likely destroy the launch rack but because its outside the hull not a whole lot. You'd feel it though.
    >> Anonymous 04/03/12(Tue)15:59 No.18562176
    yeah. I kinda like the automatic and the small pulse too.

    but id rather go with the automatic due to the ability of special ammo.

    I think we can have three mags with it. One tranq, one optimized for human targets and one AP, or Reactive

    somewhat more performance if given a specific mission.
    >> Anonymous 04/03/12(Tue)16:01 No.18562199
    and if i think these nuclear missiles are designed halfways competent they wont detonate without the activation codes.

    the only way for them to detonate in those racks would be sabotage.

    because if enemy fire would hit them then they wont explode even if they launch.
    the only thing that could explode in the best of case for the assailant is the propellant , depending on configuration and reaction to enemy fire.
    >> Anonymous 04/03/12(Tue)16:02 No.18562202
    Looks like the pulse pistol is prime choice then
    >> Anonymous 04/03/12(Tue)16:02 No.18562209
    In that case, I'm okay with mounting them on the ship. They're rather cheap anyway.
    >> Anonymous 04/03/12(Tue)16:04 No.18562228
    thus i say No to equipping them and ready for fire by default . they are kind of valuable.

    Could we have them in internal storage though? just in case we need a nuke? they could still be used as mines or bombs.

    And we can have them loaded on external rack by ourselves, if we have enough time.

    The only time we should go with them loaded and ready is mass combat. on when on a mission to hunt something above our weight class.
    >> Anonymous 04/03/12(Tue)16:09 No.18562265
    Woah man, imagine a nuke detonating inside the ship...
    >> Anonymous 04/03/12(Tue)16:15 No.18562340
    without the command to detonate a nuke wont detonate. ever.

    Its more likely to have a random reactor overload than nukes accidentally detonating.

    Even the simplest gun design bombs, which am certain these are not wont be accidentally detonated, since one bending of the gun deigns renders the whole bomb useless for anything except fissionable material resource.

    And if its a fusion bomb , then any enemy fire or accident with them renders them rather impotent.
    >> Anonymous 04/03/12(Tue)16:20 No.18562379
    nukes are fragile. and unwanted impacts tent to wreck them. without the boom, sadly, or else we would have seen a loot more bigger explosions when we blasted them missile ships.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)16:27 No.18562449
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    This doesnt have to be resolved immediately, just keep it in mind.

    Everyone seems to be in favor of the small pulse pistol?

    In downtime while waiting for convoys to form up you were able to spend some time target shooting. The small pulse pistol doesnt have as much punch as the full size ones you've used before but it will deffinitely be better than having to rely on your fists if attacked.

    A single Assault Shuttle and 20 Marines were transferred to your ship before you left the Dreminth system. Some of them had been part of Lt Dayton's contingent when you boarded the cruise ship. with the Knight Lt remaining behind to train new recruits the House had insisted that some of his more experienced troops be sent along to the front.

    One of the new gunners manning a station on the bridge is a history major who knows more than even the Chief about the decline of House Jarik. With little to do on temporary convoy duty you listen in.
    Once a powerful middle House a reversal in fortunes stripped away territory one decade at a time until the merger with House Dremine. Now only 2 naturally habitable worlds remain, Loran II and Dreminth IX.

    Orange represents the holdings of House Jarik at its height.
    >> Anonymous 04/03/12(Tue)16:33 No.18562510
    do we have a simulator option?

    so we could train on accommodating ourselves to the cruiser piloting.

    perhaps even get a modifier on piloting rolls.
    >> Anonymous 04/03/12(Tue)16:38 No.18562549

    that would be nice. although id go for a duelling class or street fighting. whichever wingman has time, and gain more insights into the history of the house and the political system surrounding it. allies, foes, etc.

    perhaps we may make some riches and restore the glory of the house too...
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)16:39 No.18562565
    There isnt a simulator for the ship but one could be rigged up to run on the control systems of the Assault Shuttle while its docked. Programming it is going to take a few days but the shuttle crew were looking for something to do anyways. It probably wont be ready before you join with the fleet but it could still come in handy.
    >> Anonymous 04/03/12(Tue)16:41 No.18562589
    It's still a neat idea. I'm all for it.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)16:45 No.18562632
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    You're more than happy to hear it when Linda announces you've reverted to realspace at the jump off point. The week of zipping back and forth, only slowly approaching the destination was starting to get annoying.

    "House Agdle Galaxy Rim Outpost 9720 is hailing to confirm we're headed for the Fleet rally point."
    "Go ahead and confirm." you reply. "Do they have any jump data we'll need?"

    "They will." says Kavos. "We'll be heading beyond the rim of the galaxy which means we'll be dependant upon the navigators guild from here on out."

    You swivel your chair to look back at both Linda and Kavos.
    "So do people need spice or something for plotting really long range jumps?"

    Linda facepalms.
    "The navigators guild helps maintain nav beacons, bouys and stations that transmit data to assist in jump calculation. Things that our long range sensors wouldnt be able to pick up before we ran into them can be scanned down by dedicated sensor arrays. There are anomalies in space that will cause a drive to cut out for seemingly no reason. Sometimes they're gravity related other times they're distortions in subspace, any of them could damage a ship. With their data I can plot a jump to avoid the problem areas."

    "We should still file a flight plan with them after that jump is plotted." Insists Kavos. "Long range sensors can track FTL drive flares but they're only so accurate. If anything goes wrong the flight plan will give SAR crews a better starting point to look for us."
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)16:51 No.18562720
    "Data recieved." Linda looks nervoussly between you and her console. "This is the longest jump I've ever plotted. Any jumps inside a galaxy can only last a few seconds before you chance running into a star."
    "Are you worried our drives will fail?" you ask.
    "No, they shouldnt fail, we just havent run them at full power before so the jump might take longer than planned."

    "The same could be said for a lot of our systems." points out Kavos. "On that note we should be cautious on our first combat deployment."

    After your jump is plotted and flight plan filed you let Mike and Alex know you might be arriving a bit late and not to worry if you do.

    >Any drive related questions or anything else you want to do before we move out?

    If not roll 1d20 for jump drive efficiency.
    >> Anonymous 04/03/12(Tue)16:54 No.18562761
    >rolled 1=1

    >Something else
    What other ships are at the outpost?
    What kind of facilities does our cruiser have?
    >> Anonymous 04/03/12(Tue)16:54 No.18562771
    rolled 19 = 19

    And... I forgot to roll. Sorry about that.
    >> Anonymous 04/03/12(Tue)16:58 No.18562815
    nice. i almost rolled too.
    >> Anonymous 04/03/12(Tue)17:02 No.18562859
    Also regarding the new marines, after we rig up that simulator, how about boarding drills, and spy drills?

    the marines play the boarders, the security and crew can try to play the defenders, or they al get a hunt the saboteur game, or reactor failure drill, fire drills, etc.

    Some nice surprise drill like that once a week or every three or four days, to keep boredom away , and get our crew ready for whatever their might be. If they get to much free time they might start thinking about their imminent mortality and other philosophical issues regarding death and their insignificance. And we dont want that.
    >> Anonymous 04/03/12(Tue)17:09 No.18562947
    and most importantly combat drills. a lot of those.
    >> Anonymous 04/03/12(Tue)17:13 No.18563009


    >> Anonymous 04/03/12(Tue)17:14 No.18563031
    Just don't overdo it. There's a reason these a pretty rare in real life.
    >> Anonymous 04/03/12(Tue)17:19 No.18563094
    one once a week or so wont hurt, will keep of boredom and give the crew something to focus on.

    especially if the trip will be long.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)17:20 No.18563108
    >rolled 19 = 19
    >I was about to say "Your ship is nowhere near as fast as an Asgard mothership from Stargate."
    Your ship is not quite as fast as Asgard motherships from Stargate.

    >What other ships are at the outpost?
    There are a few light cruisers, three squadrons of corvettes patroling the area and as you watch a Shukhant or 'Crescent' class Medium Cruiser jumps in along with an escort. Their IFF shows them as belonging to one of the Middle Houses near your space.

    "Course is good, we are on target. Begin acceleration for jump." Linda tells you as you point the Bittenfeld towards another group of stars seperate from the galaxy disc, one og the closer magnetic clouds.
    "Accelerating for jump, five gee." You tell her.
    "Core is good, all hands prepare for long range jump." Unlike the first time you jumped it isnt the bright light of subspace that catches you off guard but the acceleration. Even with the ship inertial compensators you feel the force pressing you into the seat a bit.

    "Jump speed is past one LPS" Reports Linda "... five... ten... we're maxing out at just past eighteeen."

    Everything soon normalizes and you soon tear your gaze away from the blue-green glow of the viewscreen. Without any ghost stars zipping past its a little bit more insanity inducing than normal.

    "How long until we arrive?" You ask.
    "I think we'll get there before Flight officers Mike and Alex." Linda concludes. "Flight time should be fifty two minutes."
    >> Anonymous 04/03/12(Tue)17:22 No.18563137
    We could have shooting competitions or other tests of skill as well. People could hold lectures about their interests, hobbies etc.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)17:23 No.18563161
    Dinner break, will be back in a half hour.

    You bring up the possability of boarding drills. Its someting the Marines wouldnt mind doing but the engineers who still have their hands full are less receptive.
    >> Anonymous 04/03/12(Tue)17:23 No.18563168
    "Well done, Linda. It's the chair, right?" Grin.
    >> Anonymous 04/03/12(Tue)17:27 No.18563224

    Of course, after they finish their overfull schedule.

    no need to piss of the engineers on a starship
    >> Anonymous 04/03/12(Tue)17:41 No.18563378
    I just remembered, we also still need to pay the money back Linda lent us on the planet.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)18:00 No.18563608
    "Somehow I dont think so. I kept that rocking chair by the way, I think it was made on the Human homeworld."

    >I just remembered, we also still need to pay the money back Linda lent us on the planet.
    Wait, you spent so much money on that new pistol! Oh crap.
    "Linda how much did I owe you again?"

    "About one hundred."
    "Oh thank goodness." You resolve to pay her back as soon as you can get account access.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)18:12 No.18563744
    "Ten minutes to reversion." Announces Linda over the intercom.
    Around the ship crew that had taken breaks return to their stations.
    The Chief approaches after returning to the bridge.
    "Pilot Sonia I forgot there's something I was meaning to mention. Emergency maneuvering thrusters."
    "What about them?" you reply, wondering what hes talking about.
    "Powerful thrusters for when you need to get a ship out of the way of something in a hurry. They can be a little too powerful in some cases and can damage the hull of a ship if it isnt built for it. I think this ship could mount them with a little work. Be aware you should only use them once per engagement if we did get them, at least until we're certain the hull could survive it."

    >Emergency Thrusters unlocked in Requisitions!
    >Emergency Thrusters add a +4 to dodge once per battle
    >Additional use may cause structural damage in older ships
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)18:28 No.18563906
    The Bittenfeld ends its jump approximately 60,000 lightyears from where it started, now at the edges of the Ulatt magnetic cloud.

    A few million km away you can make out the fleet. 12,000 ships have already been assembled, two thirds of them are corvettes. Most of the activity is centered around a pair of Kavarian built Super Heavy Cruisers captured in the Faction wars and upgraded in the centuries since. One has an IFF matching the Ruling House, the other one of the Major Houses. Three Cylindrical Heavy Cruisers hang at the edges of the formation with carrier groups forming the perimiter. Transport ships of every size and description stick close to the formation center.

    "House Jarik-Dremine ship, this is the Battleship Forthright, we are transmitting nav data. Please take formation with the rest of the ships from our House."

    Signaling your acknowledgement your head in, mindefull of not making any moves that could be considered hostile. You are commanding a former pirate warship after all.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)18:42 No.18564067
    Alex and Mike jump in a good three minutes after your arrival, surprised to see you here first.

    "What happened to the 'I might be a bit late' you were giving us before you jumped?" Asks Alex.
    "Obviously it was part of a plan to get you guys to fly slower." You tell them.

    After waiting in formation for twenty minutes the three of you are contacted by a navy officer from one of the larger ships.

    "Flight leader Sonia Reynard, Flight officer Alex Palaiologos and Flight officer Mike Serth, welcome to the fleet. You're now part of the third attack squadron... I dont think the Captain of your unit was expecting to have any cruisers assigned to his unit though. You'll be taking up the position of second squad which is primarily made up of Attack Corvettes. You may not have noticed but most of the other Houses have been sending as many of their older ships as possible."

    Checking around, you see that he's telling the truth. The other Houses from what you can see have sent much larger numbers of corvettes but they're almost all the older standard models. The white painted armor of those nearest you all look to be newly built Attack Corvettes.

    "Its the position of our House that we send as many of the most powerful ships we can in the hopes of distinguishing ourselves in battle. We gain the political support of the Ruling House by doing so. Others are more concerned with discarding old material they no longer have a use for. We'll have your orders soon. The Knight Commander expects we'll end up being the tip of the spear."
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)19:07 No.18564366
    After four Hours of downtime (during which you decided to take a nap) you're called to the bridge.
    A Medium Cruiser which the computer identifies as an Eminence class has arrived and taken up formation. Its a 1,200m wide ship with two banks of eight sublight drives stacked one above the other.
    "Some people call those ships 'Boosters' but I doubt it would be able to keep up with us." Kavos says, sounding jovial.

    A minute later the image of an tough looking older woman appears on screen, her hair long ago having turned to silver. Wrinkles havent yet covered her face but are beginning to form around her eyes and mouth.
    "Ship Captains and Pilots of House Jarik-Dremine, I am Knight Commander Abigale Winifred Holtby. I will be acting as the commanding officer of the battlegroup our House has provided to the Expeditionary Force. In the unfortunate event that something should happen to me Captain Graham of the Battleship Taskmaster will take command."

    "Abigale Holtby!?" exclaims Kavos "Shes known in some areas as 'The Berserker' after an incident when she was groundside. Apparently she started her career in the infantry and in the last big flare up years ago she tore through a few squads of rebel ground troops in hand to hand combat."

    "How does someone manage that?" Asks Linda.

    "Power armor helps I imagine." the Chief replies.
    >> Anonymous 04/03/12(Tue)19:15 No.18564465
    This quest is awesome and you should feel awesome for running it.

    who do we ask about salvage rights in these parts? I imagine we'll be able to scrounge up a nice assortment of parts, since these scavengers can operate superheavies.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)19:15 No.18564468
    The Knight Commander continues, laying out the shorter term plans to clear out the Pirates in the area before the fleet departs Dominion territory entirely.
    "Third Attack Squadron you will be assigned to ...why is there a cruiser in that squadron? Never mind. Your first mission will be to secure a long range sensor array in the Ulatt dwarf galaxy. The Pirates have taken control of the station and its operation is vital for navigation. After you have removed any pirate ships a transport will be called in with troops to take the station.
    Your commanding officer should arrive within the hour. Given the importance of this mission I've been able to secure docking space for your ships aboard one of the Super Heavies if you need to requisition any equipment or get repairs. be ready to move out as quickly as possible. Holtby out."

    >Requisition screen goes here, oh wait we spent all our RP
    Anything you'd like to do before departure?
    >> Anonymous 04/03/12(Tue)19:17 No.18564492
    Can we access our account from here?
    >> Anonymous 04/03/12(Tue)19:17 No.18564498
    Who's our direct superior?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)19:19 No.18564522
    It would be filed along with mission debriefing reports, which reminds me Reynard now gets some paperwork to deal with.

    To make a salvage claim the ship must either A) have been owned/assigned to you in the first place
    or B) one your ship's crew and/or marines boarded and captured
    >> Anonymous 04/03/12(Tue)19:23 No.18564579
    Estimated strength and compostion of the enemy forces?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)19:41 No.18564834
    You cant do it from aboard your ship. You'll have to find a secure terminal aboard one of the larger ships whenever you dock for whatever reason. That or take a shuttle over.

    Fourty minutes later an Aries corp Attack Cruiser jumps in taking up position near the squadron, or those not in dock anyways. The paint on it looks brand new with the House crest roughly having been spray painted on.
    You manage to catch an exchange between the commander and the new arrival on an unencryped channel.
    "Knight Lieutenant Sylvan, I expect timely arrivals in the future. Likewise I expect results from your squadron in a timely manner. Take command of your unit immediately."
    "Yes sir! I assure you it wont happen again."

    Knight Lieutenant Daniel Sylvan. The name sounds familiar.

    "Third Attack Squadron listen up. We need to move out ASAP, so finish up fast."

    "Sir, whats the estimated strength and compostion of the enemy forces?"

    "Hard to say, especially when they captured one of our better intelligence gathering assets. Our job is to go in and kill any Pirate ships that havent already fled with the rest of their fleet. They'll probably have been left as a rear guard so with any luck there wont be too many. If we cant take them we're to draw them away from the station and call in reinforcements. They'll jump in ahead of the troop transport."
    >> Anonymous 04/03/12(Tue)19:47 No.18564900
    >> Anonymous 04/03/12(Tue)20:15 No.18565136
    Cry Havoc!
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:16 No.18565152
    "Third Attack Squadron lets move out, times wasting. If we dont deal with this soon one of the other Houses will jump in and try to take credit."

    After another ten minutes the remainder of the squadron has undocked and the squadron breaks away from the rest of thef leet, swinging out and around to line up towards the target system.

    "Our nav data reads we have a straightline course. Begin formation jump at one LPS, we dont want to jump in out of formation if they're waiting for us."

    The jump goes off without a hitch and in a few minutes the squadron jumps into a red dwarf system.

    A series of sensor arrays and solar collectors surround the star in a close orbit similar to a Dyson Swarm.
    "The arrays themselves are autonomous. They're all controlled from one station, where the heck is it?"

    "Found it!" Reports Alex. "Eighty degrees up relative to our plane. They've got some strong ECM on it."
    You zoom on the area indicated. It appears the Pirates have strapped some sublight engines to the sides of the station and are moving it into deep space.
    A dozen ships are with it, 6 corvettes, 4 frigates and 2 attack cruisers

    >Your orders?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:17 No.18565165
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    >> Anonymous 04/03/12(Tue)20:20 No.18565202
    are reinforcements inbound, or is it just us Alex and mike?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:23 No.18565236
    Your whole squadron is there which includes yourself, the LT's attack cruiser and 11 Corvettes.
    >> Anonymous 04/03/12(Tue)20:25 No.18565260
    Have the pirates noticed us? If not, how close can we get before they do?
    >> Anonymous 04/03/12(Tue)20:26 No.18565279
    Try and make a pass at them to force the cruisers to disengage and follow?

    clear it up with the LT. Since if we can get them away from the station thy could trash it fast and we could get out without much trouble.

    but since its the LT we should await orders actually.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:28 No.18565300
    The jump to get into the system was pritty short but with Alex pinging the system with the advanced sensor package it wont take long for them to notice.
    >> Anonymous 04/03/12(Tue)20:29 No.18565324
    If we run silent, minimal emissions, could we sneak up on them?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:31 No.18565351
    Possible if you swung in close to the star first and charged in with the sun at your back.

    Fast attack now or attempt sneak attack?
    >> Anonymous 04/03/12(Tue)20:33 No.18565369
    I suggest a sneak attack. It will give us an early advantage, and it'll probably be easier on the ship.
    >> Anonymous 04/03/12(Tue)20:37 No.18565409

    I'd suggest trying to overwhelm them with a fast attack. They're already moving the station, so I'd guess a sneak attack would take too much time.

    Have our cruisers concentrate on theirs, while our corvettes engage the smaller enemy ships.
    No heroics, we want to bring everybody home in 1 piece.
    >> Anonymous 04/03/12(Tue)20:38 No.18565427
    >They're already moving the station, so I'd guess a sneak attack would take too much time.

    I'd guess that depends on how fast the station is moving.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)20:43 No.18565472
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    Slowly but steadily.

    Dont supose we have a 3rd to break the tie?

    In either event roll 2d20 linking this post.

    1st roll will be for combat
    >> Anonymous 04/03/12(Tue)20:43 No.18565481
    rolled 16, 7 = 23

    >> Anonymous 04/03/12(Tue)20:53 No.18565577

    do we have the ECM needed for effective stealth?

    If not, we should just attack.
    >> Anonymous 04/03/12(Tue)20:57 No.18565625
    if its possible to sneak, then sneak attack, but as soon as we get detected we make a fast run for it.
    >> Anonymous 04/03/12(Tue)20:57 No.18565639
    >Above average rolls
    >>18565409 here
    I'm okay with that. I change my vote to stealth.
    >> Anonymous 04/03/12(Tue)20:58 No.18565644
    rolled 5, 17 = 22

    forgot to roll
    >> Anonymous 04/03/12(Tue)21:01 No.18565688
    rolled 16, 20 = 36

    I say we make a run for it, and try to have the escorts disengage for the LT, if the LT approves.

    the LT and her guys could go stealth and then make a run on the station while we run like hell from the escorts.

    then link up wit the LT and finish the escorts.

    of course we should clear it up with the LT first
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)21:09 No.18565782
    "Alex cut your scanner for a sec."
    "Sir, recommend we swing in close to the star to mask our drive emissions."

    "Huh. Couldnt hurt, and I dont want this new ship scratched up until absolutely necessary. Everyone switch to silent running and follow my lead. Do what you can to minimize drive emissions."

    Heading in at low thrust the squadron makes for a point above the star where you'll be able to turn towards the station without being noticed. With any luck that is.

    "These sensors are geared towards picking up anomalies in subspace and things like that. I dont think they have much in the way of local observation features save for collision avoidance. If its all the same though I'd preferr it if you didnt all scan the things for equipment that could be stolen. I lost a corvette in my previous squadron the other day like that."

    Reaching the nav point everyone in the squadron turns and increases throttle heading up out of the gravity well towards the station and escort. Your ship keeps pace with smaller more nimble corvettes through raw engine power. The LT's thin but wide Aries built cruiser seems to be top of the line, its 4 sublight drives letting the Knight lead from the front.

    One of the pirate attack cruisers is putting out an impressive amount of ECM. If it isnt blinding the sensors of its neighbours youd be surprised.

    As you close in the drives that have been attached to the station begin to flare brighter.
    "I think they saw us. Ready weapons and shields." orders the LT

    You squint and try to adjust your display settings until you notice the missiles and put full power to shields.
    >> Anonymous 04/03/12(Tue)21:17 No.18565875
    >"I think they saw us. Ready weapons and shields." orders the LT

    Well, time to see if those upgraded PD-turrets are worth it.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)21:32 No.18566012
    Before you can even think of dodging eight missiles smack into your forward shields, each maybe a quarter second appart.
    "Fire!" You shout to the gunners, who open up with beams and pulse cannon. Careful to watch for your squadron mates you point your ship at one of the larger enemies and pull the trigger on your controls firing off the two spinal mount pulse cannon. You can deffinitely feel it when they fire thats for sure.

    As you start to get a better look at your target you see that its a Vengeance type cruiser but much bulkier. A second later it fires its own heavy pulse cannons, not two but four of them, followed by more missiles. Your shields take the hits, dropping to 60% then oddly cutting out completely.
    "Where's the shields?!" You yank the controls in attempt to roll out of the way of more fire then the backup shield kicks in, absorbing the missile impacts.
    "And our point defense for that matter!"

    Concentrated fire from your turrets five attack corvettes cuts through the shields of the enemy Vengeance ripping open two of the engine blocks. One of your light pulse cannon disables a heavy gun on the ship and strafes the main body as your unit passes.

    "Keep going everybody!" Orders Sylvan. "Lets see if we've got their attention yet."

    The pirates turn in your unit's wake, continuing to fire phase cannon, missiles and anything else they can manage.

    "Main shield is back up." Reports Kavos. "Power transfer feed to the shields fizzled for a bit and the engineers rerouted from our point defense to get it back up."
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)21:33 No.18566029
         File: 1333503215.jpg-(46 KB, 640x545, Vengance Type B.jpg)
    46 KB
    >Screw up captcha
    >Forget to put image back in
    Every. Single. Time.
    >> Anonymous 04/03/12(Tue)21:34 No.18566037
    I'm assuming the second die was for whether the ship systems choke.
    >> Anonymous 04/03/12(Tue)21:35 No.18566053
    Dibs on the Vengence-B.

    How are Alex and Mike doing?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)21:46 No.18566178
    and you would be correct.

    "I almost ran into your ships ass when you did that barrel roll." complains Mike "I'll try to watch my spacing a bit more."

    "I'm fine here" Reports Alex, "but I dumped a couple of Torpedoes into a Frigate like a chump instead of concentrating fire."

    The LT breaks in on the squadron channel. "Cut the chatter people, I dont care if its on squad coms. They're not going for it and that station starting to speed up. Get your shields back to full then we're going in again."

    The old style Kavarian attack cruiser the LT and the rest went after lost most of its forward torpedo launchers reucing the threat it poses. The other Vengeance however already has its shields back to full and still has 3 heavy pulse cannon.

    Continue to concentrate on the larger ship or try to take out the small fry?

    roll 1d20
    >> Anonymous 04/03/12(Tue)21:49 No.18566227
    rolled 14 = 14

    >> Anonymous 04/03/12(Tue)21:49 No.18566228
    rolled 12 = 12

    We have the shields and armament to deal with the heavy-hitter. Focus on the larger, less damaged ship.

    >roll 1d20
    >> Anonymous 04/03/12(Tue)22:08 No.18566474
    rolled 4 = 4

    terminate the vengeance.

    have our mates focus fire.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:10 No.18566497
    "Dibs on the Vengeance-B" you say as the squadron comes back into effective weapons range.
    The LT quickly puts a stop to that idea.
    "Negative Flight leader we're both taking him on. Concentrate fire on the centerline along his damaged side if you can. Anyone with torps toss them in, everyone else hit the Frigates three or four at a time."

    The targeted cruiser noting its become the center of attention does what it can to dodge but it masses far too much to even make the attempt. Six torps hit the forward shield followed by heavy pulse cannon fire from both you and the LT. The enemy shield flickers for a second then dies, your light pulse cannon fire blasting craters in the forward armor. Beams rip a gash in the side of its main body as you pass again, the LT slowing just enough to fire another volly or torps into its damaged engine pods. All ECM in the area instantly stops.

    "That things isnt dead yet but its out of the fight." reports Sylvan.

    The same cant be said for a pair of the Frigates as their engine banks explode. Starfighters launch from the damaged ships firing nukes as they persue the squadron.

    "This is Knight Lieutenant Daniel Sylvan to the pirate forces, if you survive our next pass you wont surive the following one. Surrender and we'll allow you to live. Cut the engines on that station."

    There is a bright flickering in the space ahead of the station.
    >Your orders?
    >> Anonymous 04/03/12(Tue)22:13 No.18566523
    I say we let one of them have it.
    >> Anonymous 04/03/12(Tue)22:14 No.18566546
    >There is a bright flickering in the space ahead of the station.
    Does that indicate the station is preparing to jump?
    >> Anonymous 04/03/12(Tue)22:16 No.18566568
    Prepare to engage. screen the corvettes, in case of nukes.

    Strafe toward the station along missile or starfighter path, in case missiles or starfighters are incoming.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:18 No.18566597
    >Does that indicate the station is preparing to jump?

    "Sir, does that station have a jump drive?"
    "It... might. They had to get that station out here in the first place. Probably just built an FTL core into the center of it. Why?"
    >> Anonymous 04/03/12(Tue)22:18 No.18566598

    damn , you are right, haven;t read it well. I need to go to sleep.

    well then make a run for it, but ready to use those extra thruster to disengage like a bitch in case its not something outgoing but incoming.
    >> Anonymous 04/03/12(Tue)22:20 No.18566637
    Would detonating one of our nukes close to the station produce enough radiation to stop them from jumping without doing severe damage to it?
    >> Anonymous 04/03/12(Tue)22:20 No.18566639
    We need to make a run for it. Use thrusters to get extra speed on target.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:27 No.18566739
    The radiation wouldnt do jack shit unfortunately other than make a pritty light show.

    Make a run for the station? Ok. You shooting at it or attempting boarding?
    Be aware there's fighters out there.
    >> Anonymous 04/03/12(Tue)22:29 No.18566767
    How big is the station and how many people could they put on it?
    >> Anonymous 04/03/12(Tue)22:30 No.18566782
    Are our pd turrets back online?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:33 No.18566835
    It's pritty big, 4km long, but there arent usually that many people aboard.

    "Damage control says they need five minutes."
    >> Anonymous 04/03/12(Tue)22:37 No.18566884
    Can we actually confirm that the station is preparing to jump? If so, how long will it take them to do so?
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:42 No.18566971
    Yes it's preparing to jump.

    You have minutes, maybe as many as ten but probably less.
    >> Anonymous 04/03/12(Tue)22:46 No.18567054
    If the station has no PD weapons and we manage to destroy the fighters by the time we get close to it, attempt to board the station.

    If not, consult our engineers where we need to hit the station to prevent it from jumping without doing too much damage.

    Have the corvettes more suited for dealing with the lighter enemy ships and fighters do so, the rest make a run for the station.

    Clear that course of action with the LT first, though.
    >> Anonymous 04/03/12(Tue)22:47 No.18567070

    can those light weapons we had by default target power systems on that station?
    >> Anonymous 04/03/12(Tue)22:48 No.18567086
    Shoot at it till the shields drop, then attempt to disable it. at the same time load a missile warhead on the shuttle, with the marines. that should be doable.

    Have them plant it somewhere and rig up a dead mans switch. then skedaddle out of there.

    dead mans switch being the inverse of a radio detonator. you can do that by reversing the detonation parameters. on meaning dont detonate, off meaning detonate, not reversed, how it should be.

    If they manage to do it we can hold them hostage, and if they escape they get blown up by a nuke.

    else we might be able to disable them, because we dont stop shooting.
    >> Anonymous 04/03/12(Tue)22:50 No.18567113
    >at the same time load a missile warhead on the shuttle, with the marines

    >> Anonymous 04/03/12(Tue)22:50 No.18567120
    addendum t the detonator. so as long as the detonator keeps getting the signal from us or the marines that would mean detonate, it wont blow up. as soon as it does not receive it. it goes off.

    Thus if the marines get killed, boom, nuke. If they FTL out of here, boom nuke, since the marines will already be on the shuttle and ready to leave.
    >> Anonymous 04/03/12(Tue)22:53 No.18567151
    in a few minutes we cant get to the FTL core and disable it. But we can plant a nuke somewhere critical, like say, life support.
    or somewhere were a nuke means death.

    read up on the detonation sequence with radio dead mans switch.

    this way we can hold them hostage and prevent them from getting FTL without getting blown up.

    we also inform them of the bomb. meanwhile we give them the option to surrender, run and get blown by a nuke or get pounded by our guns.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)22:56 No.18567192
    >If not, consult our engineers where we need to hit the station to prevent it from jumping without doing too much damage.

    "You could just shoot the engines they've strapped to the station to move it." Suggests the Chief.

    >can those light weapons we had by default target power systems on that station?
    Your light phase cannons are pritty accurate at mid to close range.
    >> Anonymous 04/03/12(Tue)22:58 No.18567216
    Let's just shoot the engines then. The ships suited for that make the station's engines their priority target, the others provide cover.
    >> Anonymous 04/03/12(Tue)22:59 No.18567225

    It's pretty.
    >> Anonymous 04/03/12(Tue)23:04 No.18567273
    right. forgot that they need stl engines to move through ftl and not just nBSG jump or ST style thingy.

    well then pick off their engines, even with big guns if we have to. punch those after burners, we need to get close and personal with those engines. all of them!

    we might hold onto the idea of nuke hostage for a later date.

    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)23:06 No.18567302
    Anyone in favor of this plan roll 4d20.
    >> Anonymous 04/03/12(Tue)23:07 No.18567313
    rolled 14, 17, 3, 1 = 35

    Here we go.
    >> Anonymous 04/03/12(Tue)23:08 No.18567323
    rolled 2, 6, 2, 2 = 12


    Fire all guns!
    >> Anonymous 04/03/12(Tue)23:09 No.18567337
    And here I was, thinking my roll was bad.
    >> Anonymous 04/03/12(Tue)23:09 No.18567343
    rolled 13, 9, 16, 9 = 47

    Damn. why is dice so mean to us.

    Can i assume that each roll is for one cannon/ target?
    >> Anonymous 04/03/12(Tue)23:10 No.18567349
    rolled 13 = 13

    >Rolling multiple dice at once
    >On /tg/

    Hahaha, no.
    First roll.
    >> Anonymous 04/03/12(Tue)23:10 No.18567354
    rolled 2 = 2

    Second one.
    >> Anonymous 04/03/12(Tue)23:11 No.18567359
    rolled 20 = 20

    Roll nu,ber 3.
    >> Anonymous 04/03/12(Tue)23:11 No.18567364
    rolled 11 = 11

    And the last one.
    >> That slow typing guy !!cAsGzl185mF 04/03/12(Tue)23:45 No.18567782
    "Probably just built an FTL core into the center of it. Why?

    "Wh- Sir they're going to jump the ship! Requesting cover." You cut engine power and hit the thrusters bringing the ships nose around to point back the way you came then cranking the throttle back to full.

    "Shit you're right they're going to jump it out. We cant let that happen, everyone engage."
    Weapons fire fills space around your ship as the rest of the squadron provides cover. You fire the heavy pulse cannons as fast as you can pull the trigger dumping fire into the station shield. A Corvette coming in for an attack run on you is hit by a torp and a volly of missile fire before phase cannons tear into its bow.

    The LT's own torpedo fire streaks past you hitting the shield causing to flicker out.
    "Hell yes civilian grade shields! Hit those engines!"

    A good portion of your fire lands on target for the first engine, causing it to explode. The second doesnt go down as easily and your heavy guns blast a pair of holes in the station armor.
    "Two down."

    "If you can knock out four of them it should be enough."

    At this point you're coming in too fast and have to set engines to full reverse as you swing around the side of the station. As you fire into a third engine bank the damaged Vengeance-B fires off a salvo of missiles at you for your trouble.

    "Hurry Flight leader, their shield is going to restart." Warns the LT. Your own shields are back down to 50% between missile hits and a Frigate that keeps ducking out from cover.

    Not wasting time you barely bother to line up the shots for the last engine. Something you hope wasnt vital explodes from the misfire and soon the rest of your shots land on target. Half of the fourth engine bank explodes, the other half merely shuts down.
    >> Anonymous 04/03/12(Tue)23:57 No.18567939
    continue firing.

    even with one engine they could technically navigate hyperspace..
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)00:06 No.18568052
    >Wishing i'd cleaned up some of the spelling in that last post

    "Thats done it, they dont have enough engine power to jump."

    Noting your weapons are all showing overheat warnings either from the high rates of fire or the gunners charging them past 100% you pull back to join up with the corvettes. Your shields are still tough enough to take the few shots thrown your way and soon you're out of range. As the others in the squadron begin to break off as well the point defense guns come back online. A pair of remaining fighters harassing another ship that had lost shields dont last long as a hail of particle beam fire is thrown in their direction.

    "Thanks for the cover."

    Someone from first flight has lost an engine and a ship in third has taken weapon damage. All other damage is minor.

    Two Frigates and the damaged Kavarian attack Cruiser make a run for it, picking up as many escape pods and shuttles as they can.

    "Let them run, we still have to secure the damaged or crippled ships and our support wont have anyone spare." Orders Sylvan. "Once the other group has arrived we'll move in and start sending boarding teams to the pirate vessels."
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)00:19 No.18568213
    Its another 20 minutes before the troop transports arrive, a pair of Frigates being escorted by two Cruisers.

    "What happened to the other ship that was supposed to provide troop transport for this operation?" Asks the Lt when they arrive.

    "There was a system nearby that still had enemy troops on the ground. Command suddenly made it a priority to take first, dont ask me why. We still have enough people to take the station though. Keep us covered will you?"

    >And I am done for the night. If you guys wanted to assist in boarding operations for the other pirate ships I could try to pick this up in the morning?
    >> Anonymous 04/04/12(Wed)00:23 No.18568272
    Yes, let's try out that new pulse pistol.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)00:32 No.18568407
    You do realise its not quite as powerful as the larger one you normally use right? It's just meant as a concealable weapon or as a backup?
    >> Anonymous 04/04/12(Wed)00:36 No.18568460
    Great thread OP.

    >assist in boarding
    Ask me again after I had my 3 hours of sleep.
    >> Anonymous 04/04/12(Wed)00:37 No.18568473
    I'm assuming at some point we're going to roll low, get disarmed and captured, and then suddenly pull our sidearm and turn from hostage to hostage-taker.
    >> Anonymous 04/04/12(Wed)02:39 No.18569724
    Life-preserving bump
    >> Anonymous 04/04/12(Wed)04:32 No.18570577
    Combat bump
    >> Anonymous 04/04/12(Wed)06:33 No.18571231
    Keeping the thread safe and warm
    >> Anonymous 04/04/12(Wed)08:04 No.18571746
    Boarding encore? Nice.

    Will you begin at the same time you usually start your threads?
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)09:31 No.18572230
    rolled 4 = 4

    Most deffiniely nope. I have to go to work in a few hours.

    The Frigates close in with the still erratically moving station, using their tractor beams to hold steady. There's no return fire as their assault shuttles launch and try to gain entrance to the launch bays.

    "Looks like they have the situation under control." comments the Knight.
    "Sir, permission to board that Vengeance-B now?" you ask looking at the damaged ship now adrift. The crew abandoned ship but with any luck the FTL system is intact enough for it to be towed to jump speeds.

    "Permission granted but wait for a minute. Flight officer Palaiologos, you ship is equipped with a high end sensor package right?"
    "Yes sir, our training squadron was using them to scan down com jammers."

    "Good. Scan the wreckage of the ships to make sure there arent any surprises. If they're clean we can begin operations to secure them."
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)09:53 No.18572365
    rolled 3 = 3

    "Looks clean. I'd like to keep scanning though." reports Alex.

    "Chief, I'd like to join the boarding team." You tell Kavos.

    He shakes his head in annoyance. "That is your decision, I just dont like flying most ships." Reaching over he unfolds a section of control console that had been stored in the side of the command chair. "I fly by keyboard and inputing course changes, not ideal if we get shot at but we should be fine."

    Running to the storage lockers near the bridge you break out your armored vacsuit. There were enough brought aboard for the bridge crew and those in engineering that needed them but most of the crew have only been issued normal vacsuits.

    Getting to the forward shuttle bay takes no time at all and you briefly wonder how long you would have if an enemy ever came aboard through the bay.
    Hopping aboard the shuttle you signal the pilot to launch and you're clear of the bay before you can even reach the jumpseat.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)09:54 No.18572370
    Whoops, forgot to take off the diceroll.
    >> Anonymous 04/04/12(Wed)09:59 No.18572397
    We should probably think about investing in some automated security features for the ship, just in case.
    >> Anonymous 04/04/12(Wed)10:12 No.18572474
    "I have the utmost faith in you, chief."
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)10:14 No.18572485

    The only similarity the Vengeance B shares with your own ship is the rough engine placement. The heavy guns were built into the centerline of the ship instead of onto the sides. Landing bays are located on the sides of the ship main body facing aft. One of them is inaccessable after having taken phasecannon fire in the battle.

    "Looks quiet, bringing us in."

    The Marines disembark through the drop hatches before you can get out of your seat, exiting through the side airlock. Gravity is still on in this part of the ship but the bay is no longer pressurised. Black burn marks from a rapid launch have left marks inside the bay.

    "They got out in a hurry." Comments a Marine as the intrusion expert opens the airlock doors.

    >Are we heading for the bridge or engineering?
    >> Anonymous 04/04/12(Wed)10:17 No.18572500
    Engineering, if that thing has something like a self-destruct sequence running, we should be able to shut it down from there.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)10:34 No.18572609
    The corridors are dark and mostly quiet save for the sound of metal cooling echoing through the ship. Like the outside the interior layout is totally different from your ship. Some access panels have been pulled off for repairs but other than that things seem mostly intact as your team approaches engineering.
    The intrusion expert again moves to the front to check the cargo doors. "They locked down the doors before they left. I dont think I can hack this, it might be sealed manually."

    "Explosives." Orders the Marine Sergeant. Several of them break out rectangular blocks a foot long and an inch on each side, attaching them to the door in a square. It only takes a few seconds until they're backing up for cover at the nearest hallway intersection.
    "With any luck the door isnt too thick." Comments one of the Marines to you before hitting the button. The blast rocks the corridor and the rest of the Marines waste no time, immediately rushing to inspect it.

    "Stun grenade." The Sgt orders, not taking any chances. One kicks in the damaged door plate and a second tosses the grenade in. There's a bright flash your helmet filters barely compensate for then one of the Marines dives through the opening.

    "Clear!" The one on the other side shouts after a few seconds.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)10:53 No.18572729
         File: 1333551195.jpg-(30 KB, 620x467, FTL Drive core.jpg)
    30 KB
    The Marine intrusion expert is the next through the door and sets to work checking the computer systems in the engine room. When you follow them through you notice that a handful of metal mars have been welded to the inside of the doors preventing them from retracting into the walls.

    Following the Sgt, the two of you make a beeline for the drive core.

    "I dont see any signs of a self destruct system being active." someone reports. "Retracting the core shield."

    The heavy metalic radiation shield lifts up to reveal the core itself, the usual sphere shape with large cables plugged into it. Walking around to the far side though you see part of it has been opened up revealing the focusing systems and a small dark sphere of something that's been stuck in between them. It looks a bit like lead.
    As you step closer your rad counter starts to spike.
    "Getting radiation readings." You tell the sergeant who steps over to take a look.

    "Fuck me, its plutonium."
    "Sir, I've got a nuke over here that's been ripped open!"
    "Yeah, they stuffed the fissile material into the drive core. If they'd have sealed it up in time we wouldnt have known it was here. Disengage the power feeds to the core I dont want any accidents."
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)11:07 No.18572821
    "Just another day at work." Grumbles the sergeant as he looks around for some radiation proof gloves, throwing them on over his armor. Every little bit helps you figure.

    "Is it safe to move that thing?" you ask, pointing to it.

    "I doubt it, but its safer than leaving it here if there's a sabatour still onboard who might turn on power to the core." Walking up to the opening the man wrestles the sphere out of place, nearly dropping it from the weight.

    "Disrm the nuke somebody I'm putting this core back inside it." You follow, watching the other entrances to engineering with your gun drawn. A few seconds later the plutonium is back where it belongs.

    "We'll have to wait until the doors are cut open then truck the nuke back to the ship. Someone in fleet requisitions will be able to have it repaired."

    Just then the drive core flashes, electricity arcing through the open sections and your rad counter starts to spike again. When everyone else ducks for cover it doesnt take you long to follow suit. One of the specialists slaps a button on the control console and the radiation shield lowers into place again. Everything stops a second later.

    "This is bridge team, we just caught some guy shunting power to the core, you guys okay down there?"
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)11:18 No.18572896
    "They tried to sabotage the core." You tell them.
    "What happened up there guys?" The Sgt asks. "You should have been at the bridge before we even got to the engineering doors."

    "One of the capacitors for the cannons must have caused feedback and overloaded because some of the hallways were blocked. The nav and com systems have already been wiped of data. Some of the drive plates are damaged but an engineering team could pull one and float it the other side of the ship."

    "Yeah, we'll need an engineering crew down here as well to do a full check before the drive can be turned on. Marines, lets do a full sweep of the ship, deck by deck, section by section. Flight Leader, you could head back to the ship if you want, this could take a couple of hours."

    >And I have to leave for work!
    >> Anonymous 04/04/12(Wed)11:24 No.18572929
    Thanks for extending the thread to include the boarding action as well. It's been a lot of fun and I can't wait for next Tuesday.
    >> Anonymous 04/04/12(Wed)11:33 No.18572999
    if its ship function related, like say, the reactor. but not if they had demo charges or set their missile racks to detonate on a timer.
    >> Anonymous 04/04/12(Wed)11:36 No.18573024
    In that case, going to the bridge would probably not have helped either.
    >> Anonymous 04/04/12(Wed)12:21 No.18573365
    not really, unless it was a bridge command, and not wiped clean.
    >> Anonymous 04/04/12(Wed)15:16 No.18574877
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)21:37 No.18578627
    This thing is still up? Okay, typing.


    This particular ship has full on missile launchers since it lacks beam weaponry. The magazines aboard should be rather large.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)22:49 No.18579294
         File: 1333594186.jpg-(75 KB, 200x222, Service_corridor_by_tariq12.jpg)
    75 KB
    You see yourself back to the launch bay, weapon at the ready the whole way. The ship may be quiet but there was still one crewman running loose trying to blow it up.

    The shuttle is parked so as to keep one of the 20mm guns aimed at the doors to the ship interior. Something to be expected but its still a bit disconcerting to have your approach tracked by a weapon that could kill you a few thousand times per second.

    You arent the only one headed back to the ship, two of the Marines from the Bridge team arrive carrying who you assume to be the person they captured. Soon the shuttle is heading back, its much smaller load of passengers in tow.

    Repairing the ships brig aboard the Bittenfeld wasnt a huge priority for your repair crews but then again there wasnt much to fix. Some steel bars and a bench only need a few minutes of welding work before they're ready. A pair of damage control personel are pulled from their duties to act as guards.
    "We're getting paid for this right? It doesnt count as our break?"
    "You're guarding a prisoner and freeing up Marines to do their job, so yes?"

    The ship cant spare engineers to send over to repair the other Vengeance but with the Marines securing it you should be able to make another salvage claim. Wait, you had help from the rest of the squadron and the Knight Lieutenant so the claim will end up being split. Oh well, you'll likely get some RP out of it once the ship's been repaired.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)22:51 No.18579314
         File: 1333594298.jpg-(41 KB, 470x376, warheads.jpg)
    41 KB
    rolled 6, 62 = 68

    When you step back onto the Bridge you're informed that the boarding teams responsible for the station have taken control of it, including the remaining engines. It will take a week to get the station operational again between the damage and having it out of position. A salvage fleet will also be dispatched soon to recover any ships that have lost jump capability.

    Knight Lt Sylvan orders the squadron to remain in system until the salvage and escort ships have arrived. Until then everyone does what they can to tractor runaway bits of debris and salvage or assist the other ships in the squadron with repairs.
    A pair of shuttles with engineers aboard are able to recover a spare drive plate from a destroyed corvette to replace a damaged one a ship in first flight lost.

    After throughly searching the ship your own Marines begin loading up as many missiles, small arms and other equipment they can possibly bring back, making numerous trips. It doesnt take long for everyone else in the squadron to figure out there are spare munitions to be had. The Lieutenant soon orders shuttles from every ship to take turns in their looting runs to cut down on chances of collision.
    >> That slow typing guy !!cAsGzl185mF 04/04/12(Wed)22:58 No.18579409
    By the time the dedicated salvage ships arrive and everyone is told to depart you've made off with a substantial haul.

    43 Nukes (1 damaged)
    6 pistols
    62 Ballistic Carbines and phase rifles
    2 spare drive core focusing systems
    and a few other odds and ends you cant readily identify though you're pritty sure a few of them are illegal.

    >You'll have the option of trading some of those in for requisition next week if you want to. See you Tuesday!

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