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  • File: 1332874959.jpg-(32 KB, 810x427, House & Dominion.jpg)
    32 KB For House and Dominion: Space Combat in the 41st Century That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:02 No.18478405  
    Previous threads.

    You are Sonia Reynard, Corvette Pilot and Man at Arms for the House of Jarik-Dremine. You are currently... wait what the hell is going on?
    Everything seems to be moving in slow motion. Your arms and legs are heavy, like you're moving underwater and making little progress. A few Marines are ahread of you running through the white pristine hallways that surround you. It isnt until you enter into a wide enclosed courtyard that things start to seem familiar. This is on a ship, somewhere you've been before, appartments make up the side walls and holographic statues and vendor stalls dot the open area.

    As you follow the Marines bullets and energy beams fill the air forcing you and the others to take cover. One of the marines to your left is struck in the chest by a blue beam and his upper torso explodes. Limbs slowly drift away, spinning past as though they were in zero gee, distracting you from everything else.
    "Stay away from the holographics!" Yells a familiar voice then you're engulfed in flames.

    You snap awake at the beeping of your com going off.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:08 No.18478474
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    It's 0700 Hours and you're on a transport shuttle up to one of the repair docks in orbit. Five hours of sleep isnt the greatest but its enough.

    You recieved a call to head up to orbit early, something to do with equipment fitting for your ship. Chief Kavos is waiting for you as the other passengers exit into the waiting area.

    "Welcome back to space Pilot." Kavos greets you warmly. "We've been busy. You?"
    "Whenever I wasnt getting my ass nearly shot off or my face slapped by superiors, not really."
    "Heh. You remember that ship you ordered the marines to board when we were clearing the way for that convoy?"
    "Vaguely." you wince trying out one of the stim drinks available from a vending machine and finding it unpleasant. There's no expiry date listed on it you note. "The Cruiser we fought in our first engagement."

    "Well that ship is here." The Chief stops you in front of a window facing a repair dock. Worker arms are everywhere, most moving metal plates or crates of cargo around and into the cruiser class ship.
    "The salvage fleet recovered it and brought it here for repairs just before the battle started. If we hadnt crippled that super heavy when we did this station would have been lost. I think some of the engines and the FTL had already been repaired by that point so the Pirates might have tried to retake it."
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:14 No.18478550
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    >Requisition screen.
    "Here's your requisition options. Since you and and the guys put a salvage claim on that ship it'll only cost the resources put into repairing it so far. You should ask Alex and Mike to sign on that they're okay with you having it, they'll get some requisition in return."
    Kavos points to what look to be weapon mounts on the ship.

    "Not all of the weapons are replaced yet, you'll have some fitting options if you do decide to grab it. The engineers told me it should be ready for launch today so you'll need to make a decision soon. They'd like to know what weapons to put on it now so they can get it done before the squadron is scheduled to depart. The head engineer also wants to talk to you about the damage to the ship and the repairs they've done, so you might want to see him about that before you decide. You choice though."

    Info on your pad show the ship has 6 empty weapon mounts, 2 of each size category.
    Spinal Mounts: Heavy Pulse /or/ Beam Spinal
    Turret Mount: Standard Beam /or/ Pulse cannon
    PD mount: Point defense turret /or/ leave empty

    [ ] Talk to Engineer first
    [ ] Requisition now
    [ ] other
    >> Anonymous 03/27/12(Tue)15:17 No.18478594
    -What kind of cruiser is that thing, exactly.
    -See if we can contact Alex and Mike about the cruiser.

    Otherwise, I'm fine with
    >[X] Talk to Engineer first
    >> Anonymous 03/27/12(Tue)15:19 No.18478615

    >> Anonymous 03/27/12(Tue)15:25 No.18478695
    Seconding this.
    >> Anonymous 03/27/12(Tue)15:28 No.18478733
    Talk to the Engineer.

    I am still fancy the Dominion attack corvette , since it would allow us to form a nice uniform flight, but the cruiser seems to be a very good bargain.
    >> Anonymous 03/27/12(Tue)15:31 No.18478774
    the requisition form has forgotten about starfighters. Or are they now free of charge?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:33 No.18478808
    >What kind of cruiser is that thing, exactly
    "It's an attack cruiser designed to be built dirt cheap for use by irregular forces. Most of the weapons are placed to fire in the forward arc of the ship to maximise the chances of something getting through the shields on a tougher opponent. The idea is to deal as much damage as possible using the superior engine power to get in close fast then escape quickly. Cheapest things the Terrans ever designed and the systems are compatible with most technologies.
    Propblem is they made them so easy to build Pirates have always taken an intrest in them. They cant turn as hard as a corvette but it should keep up in straightline acceleration."

    >-See if we can contact Alex and Mike about the cruiser
    You cant seem to raise Mike so you leave a message. Alex is unhappy to have been woken up.
    "Please tell me the briefing hasnt been moved up. They said we didnt have to be there untill, what, 1100 hours?"
    You ask if he's okay with you having the ship.
    "I'm fine with it. Had some plans to upgrade the hell out of my corvette and I think Mike wanted an Attack Corvette."

    Starfighters are not currently available due to losses sustained in battle. All fighters and their pilots are earmarked for Carriers and PDF ATM.
    >> Anonymous 03/27/12(Tue)15:38 No.18478862
    >attack cruiser
    Bummer, I had hoped it would be a proper cruiser and not one of those 1500RP rust buckets.

    It doesn't seem like much of an improvment over our corvette. How much RP would we get if we didn't take the ship?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:40 No.18478883
    "Yeah I'd better talk to him first." you tell the Chief.

    The head dock engineer is a burly Dro'all male, possibly the most muscular member of the species you've ever seen.
    "You one of the ones that trashed this ship?" he asks.

    "Yeah that would be me."

    "If you'd done any more damage it would have blown up. They these things can be tough bastards but they're not that tough. Overhauling it would have been a pain in the ass if it wasnt for the battle giving us plenty of scrap to work with. With the Weapons and engines it turned out easier just to rip them out so they can be worked on seperately. They'll have to be rebuilt which would have quadrupled the refit time. Instead we're slapped in some sublight drives of the same size and output that were recovered off of other ships. Wish I could talk to the asshole that designed this class, because who the hell thought it was a good idea to put so many engines on an attack cruiser?"

    He points to a display showing readyness of all eight sublight drives. Manipulator arms are still installing one of the drives into the ship's main body, the rest are showing green.

    "FTL systems were good for the most part, just needed some parts swapped out. It'll need a shakedown hop to be sure. Shields have been repaired, repulsor/tractor plates replaced where they needed it, inertial compensators needed tweaking, and the hull is patched. Theres some minor internal damage that still needs work but its not essential, it's just a bit of a safety hazard and looks ugly inside."

    You hope that doesnt mean there will be a jagged piece of metal where the helm is.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:47 No.18478961
    "Good news; the 4 light phase cannon arrays on the wings and the bow torpedo launcher survived with only minor damage. The nav computer is also good, there's some techs from intel still striping the databanks and making sure they arent rigged to drop the ship into a star. You know minor stuff."

    >It doesn't seem like much of an improvment over our corvette. How much RP would we get if we didn't take the ship?

    "You're kidding me right? If the House bought one newly built it would be worth about 10k in requisition. You'll likely get about four or five thousand for her in its current state I imagine. Those stupid Aries Attack Cruisers are only really worth 9k but only certain shipyards build them and they're a brand name."

    The engineer points to what looks like a cargo door on the bow.
    "The launch bay isnt huge by any margin but its bigger than what some Light Cruisers get. It can carry a maximum of 4 shuttles or 8 fighters."

    >what do?
    >> Anonymous 03/27/12(Tue)15:50 No.18478991
    That doesn't really add up with the 1500RP price tag. Did you forget a 0?
    >> Anonymous 03/27/12(Tue)15:50 No.18478998
    No shield upgrade?
    >> Anonymous 03/27/12(Tue)15:53 No.18479023
    What are the advantages and disadvantages of beams compared to phase cannons or vice versa.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)15:53 No.18479025
    It was captured, you (or more accurately your marines) cleared the ship of anything dangerous a salvage team might encounter. You then put a salvage claim on the ship giving you the option or aquiring it for the cost of the repairs thus far rather than the cost of the ship.
    You'll have to requisition new weapons to replace those that have been removed.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:01 No.18479111
    Phase beam cannons AKA 'Beams' fire a two second sustained beam at a target. They have good range and are easy to maintain.

    Pulse cannon are similar weapons but unleash their enegy in rapid pulses, the shock of which deals more damage for the same power output. They also have a higher rate of fire. On the downside they have a shorter range and are more expensive to maintain.
    >> Anonymous 03/27/12(Tue)16:06 No.18479175
    -Do we get billed for the maintenance cost of our ship?

    -Can we take upgrades like the armor upgrade and the shields multiple times?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:15 No.18479271
    >Do we get billed for the maintenance cost of our ship?
    It can become more time consuming for your ships engineers. If ship damage is serious enough it may incur RP charges.

    >Can we take upgrades like the armor upgrade and the shields multiple times?
    Yes to an extent but they will increase in RP cost.
    Additional armor upgrades will effect the performance of a ship. Going for better quality armor (not available at this time) instead of more armor will require more time in dock.
    >> Anonymous 03/27/12(Tue)16:16 No.18479277
    I say we take it.

    How much should we pay Mike and Alex?

    I am thinking 750 each... some extra for letting us have it. we could go with 500, but why should we.

    this makes the total purchase cost at 3000c

    with 2500c we can get some spinal mounts, armour and shields upgrades, more PD, and perhaps some more engine or power out the wazzoo to keep up with our corvette flight.
    >> Anonymous 03/27/12(Tue)16:19 No.18479305
    1500 Cruiser
    0500 2x heavy pulse cannon
    0370 2x standard beam
    0110 2x point defence turret
    0400 shield upgrade
    2880 in total

    Leaving us 2620RP.

    What would the price for an additional shield upgrade be? Will the fusion drive upgrade be available for the cruiser?

    I think they'll get their RP from our house.
    >> Anonymous 03/27/12(Tue)16:25 No.18479392
    actually we have to buy them out, and perhaps a bit of extra for their fighting and salvaging it.

    my counter proposal

    1500 Cruiser

    0500 2x Heavy pulse cannon
    0400 2x Beam spinal mount
    0310 4x point defence turret
    0400 shield upgrade
    0300 armour upgrade

    1500 for the both of our wingmen and we have

    leaving us

    I'd buy Fusion Drive upgrade too, but somehow the grey colour scares me.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:28 No.18479420
    Mike and Alex would be allocated RP automatically, though if you wanted to give them more I'm sure they wouldnt object.
    >I think they'll get their RP from our house.
    That is correct.

    >What would the price for an additional shield upgrade be?
    Another 1200 RP would get you above average quality shields. If your main shield fails a secondary less powerful shiled will buy time for it to recharge.
    >Will the fusion drive upgrade be available for the cruiser?
    Fusion drive upgrades are currently greyed out and are not available in this system. They may be available in the Dreminth system when you get there.
    >> Anonymous 03/27/12(Tue)16:29 No.18479439
    wait, is the ship we have salvage claim on a Vengeance Attack Cruiser or an Aries Attack Cruiser?

    >confused by the bit about it being a brand name
    >> Anonymous 03/27/12(Tue)16:30 No.18479444
    we dont have to buy them out?

    that means we are left with 2190, not 610 from my proposal.

    and once in Dreminth 300 for fusion and thrusters, making a total left of 1990
    >> Anonymous 03/27/12(Tue)16:30 No.18479448
    >0310 4x point defence turret
    >Info on your pad show the ship has 6 empty weapon mounts, 2 of each size category.

    Could we take the upgraded shields with us if we move on to another cruiser?

    And will we get an RP back for the improved shield we installed on the corvette?
    >> Anonymous 03/27/12(Tue)16:31 No.18479457
    I'd love to install those additional shields for 1200. We weren't exactly too luck with our rolls in the last few threads.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:32 No.18479467
    >0500 2x Heavy pulse cannon
    >0400 2x Beam spinal mount
    I'm sorry but Heavy pulse cannon require a spinal Mount.

    The ship has 6 empty weapon mounts, 2 of each size category
    Spinal Mounts: Heavy Pulse /or/ Beam Spinal
    Turret Mount: Standard Beam /or/ Pulse cannon
    PD mount: Point defense turret /or/ leave empty
    >> Anonymous 03/27/12(Tue)16:35 No.18479500
    So we can take 2 pd turrets per weapon mount?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:35 No.18479508
    >Could we take the upgraded shields with us if we move on to another cruiser?
    Unfortunately no, but it would increase the trade in value of your cruiser considerably.

    >And will we get an RP back for the improved shield we installed on the corvette?
    Again, sorry but no. As a training/starter ship its trade in value is zero but the ship will be available to you later if you should want it.
    >> Anonymous 03/27/12(Tue)16:39 No.18479546
    Okay, thank you.

    Here's my proposal:

    1500 Cruiser
    0500 2x heavy pulse cannon
    0370 2x standard beam
    0110 2x point defence turret
    0400 shield upgrade
    1200 +1 shield upgrade
    4080 in total

    Leaving us 0920RP.

    I'm not really sure about the armour. How much of an impact would it have on our cruiser?

    We might want to consider purchasing a few torpedoes as well.
    Btw, can this ship fire the news we managed to salvage a bit back?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:41 No.18479572
    You can take a maximum of 2 PD turrets on your ship total.

    ...but that doesnt mean you couldnt try for a more powerful point defense turret. The current standard one has 4 particle beams that fire in sequence. There is a slightly larger one with 8 particle beams that has a higher rate of fire but is twice as expensive. You wouldnt have a discount on any of these.
    If you want to see if a quartermaster can find one roll 1d100.
    >> Anonymous 03/27/12(Tue)16:43 No.18479583
    rolled 81 = 81

    >rolled= 1
    Well, let's see if he has one.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:48 No.18479631
    >I'm not really sure about the armour. How much of an impact would it have on our cruiser?
    "Well the armor on this ship is pritty old. Trit is tough stuff but it gets kind of brittle over the years as its exposed to radiation from FTL jumps. Usually takes a few hundred years before it has any noticeable effects."
    >Btw, can this ship fire the nukes we managed to salvage a bit back?
    Nearly all ships can mount nuclear missiles in external racks or cells. Only certain ships have dedicated launchers that can be reloaded. we had what, 3 of them?
    >> Anonymous 03/27/12(Tue)16:51 No.18479652
    2, I think. Give me a few mins to check the archives.
    >> Rohan Kishibe 03/27/12(Tue)16:54 No.18479681
    What's the difference between beam and pulse weapons, again?

    I say we max out everything and laserspam anything that gets in our way to death.
    >> Anonymous 03/27/12(Tue)16:55 No.18479695
    >> Rohan Kishibe 03/27/12(Tue)16:56 No.18479700
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    forgot my pic
    >> Anonymous 03/27/12(Tue)16:57 No.18479708
    Ok, found it.

    >The armory of your ship currently has a single torpedo and a pair of nuclear warheads you had the Marines salvage from the pirate Cruiser.

    We gave to torpedo to Alex. So it's 2 nukes, unless we picked another one up later on.
    >> Anonymous 03/27/12(Tue)16:57 No.18479716
    If I recall correctly, Bittenfeld failed, and Reinhard told him off for it.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)16:58 No.18479720
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    Oh man I missed some stuff last week. didnt even think the thread would be around the next day.

    >Probably the higly prestigious "If you ever talk about this again you'll wake up dead" medal.
    I loled.

    >remember unshielded objects can go through shields
    Requires a low enough speed relative to the target. Think Jack O'neill throwing a knife at Heru'ur.
    >> Rohan Kishibe 03/27/12(Tue)16:58 No.18479728
    Well in that case with the ship's powerful engines it only makes sense to take MORE DAKKA and blitz anyone we see.
    >> Rohan Kishibe 03/27/12(Tue)17:00 No.18479743
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    If i recall correctly, the enemy won't have Mircale Fucking Yang on their side.

    Guy's the navy version of Creed.
    >> Anonymous 03/27/12(Tue)17:02 No.18479762
    Don't count on that.
    >> Anonymous 03/27/12(Tue)17:02 No.18479765
    I'd like to keep beams on the turrets. Longer range weaponry seems to be good to keep smaller and faster stuff from flanking our cruiser if we're without cover. Everything in front of us will probably either die in seconds or be something way above our own weight.
    >> Anonymous 03/27/12(Tue)17:03 No.18479771
    They don't need him. We have /tg/-dice on our side...
    >> Anonymous 03/27/12(Tue)17:03 No.18479772
    What does everyone think about joining the Knights Errant?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)17:04 No.18479789
    Okay so final check:
    1500 Cruiser
    0500 2x heavy pulse cannon
    0370 2x standard beam
    0200 2x Heavy point defence turret
    0400 shield upgrade
    1200 +1 shield upgrade

    Remaining RP = 1330

    -Armor upgrades y/n? we can always get them later.
    Be aware fusion drive upgrades are the cost per individual engine. You have 8, thats 1600 total. You could just pick up 4 now if you wanted.

    >wait, is the ship we have salvage claim on a Vengeance Attack Cruiser or an Aries Attack Cruiser?
    Sorry I missed this, Vengeance is the one we have salvage claim on.
    >> Rohan Kishibe 03/27/12(Tue)17:06 No.18479796
    On one hand, I want to follow the Tim Taylor philosophy of MORE POWAR. On the other hand, I know the typical results of that creed.
    >> Anonymous 03/27/12(Tue)17:07 No.18479813
    Will the upgraded armour make the cruiser noticeable more sluggish? If not, then why not? 300RP sounds okay in that case.
    >> Anonymous 03/27/12(Tue)17:08 No.18479822
    the going through shields is due to the fact that missiles and early terran impactors were able to do so.

    If i remember your fluff right.

    This means that the impactors were rendered obsolete by ship velocity that makes them in-aimable except perhaps with a shotgun configuration and even that at close range. A speciality weapon that armour most likely defends against, at least before impactors became totally history.

    still the suggestion we use starfighters as delivery systems in capital ship hangars is uneconomic. a well guided missile could do the same.

    although the idea of having a nuclear warhead on shuttles just in case the boarding does not go well does have merit.
    >> Rohan Kishibe 03/27/12(Tue)17:09 No.18479835
    But seriously, would upgrading the engines increase our menuverability, or just foward thrust? If it's just forward thrust, we might only want a couple, as having too many would turn us into a glorified lance, I'd want to focus on upgrading our maneuvering thrusters as that'd allow us to bring our main weapons to bear on other targets faster.
    >> Anonymous 03/27/12(Tue)17:09 No.18479836
    >although the idea of having a nuclear warhead on shuttles just in case the boarding does not go well does have merit.

    For some reason, I'd guess we'd have a hard time finding marines for our ship if we did that.
    >> Anonymous 03/27/12(Tue)17:10 No.18479842
    We can't get any engine upgrades in the current system.
    >> Anonymous 03/27/12(Tue)17:12 No.18479851
    I don't think we'd have a hard time finding them. They'd just be the type of person you don't want on a shuttle with a nuclear weapon anyway.
    >> Rohan Kishibe 03/27/12(Tue)17:13 No.18479862
    I thought he just said we could get 4 fusion drive upgrades, as it stands now, we sould like we're a faster version of the Ion Cannon Frigate from homeworld, with more speed, but just as shitty maneuverability, meaning we'd get into range pretty quickly, but we'd have a hard time against spread out foes.
    >> Anonymous 03/27/12(Tue)17:14 No.18479874
    >Fusion drive upgrades are currently greyed out and are not available in this system. They may be available in the Dreminth system when you get there.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)17:15 No.18479886
    >Will the upgraded armour make the cruiser noticeable more sluggish? If not, then why not? 300RP sounds okay in that case.
    Shouldnt be very noticeable.

    The engines redirect thrust for maneuvering so you would have more power for whatever you chose to do. Just be aware that yes you'll accelerate more quickly at full burn meaning you'll need to use more power to change your course.
    >> Rohan Kishibe 03/27/12(Tue)17:16 No.18479890
    Thanks, I got confused when op said:
    >Be aware fusion drive upgrades are the cost per individual engine. You have 8, thats 1600 total. You could just pick up 4 now if you wanted.
    >> Anonymous 03/27/12(Tue)17:17 No.18479904
    Thanks. In that case, let's go with this>>18479789 plus full armour for 300RP.
    >> Anonymous 03/27/12(Tue)17:18 No.18479911
    I think he just wanted to clarify we don't have to upgrade all our engines.
    >> Rohan Kishibe 03/27/12(Tue)17:20 No.18479927
    Sweet, this might allow us to do hit and run attack then, I'm kinda iffy about the Beam PT turrets though, as our higher speed sounds combined with a shorter range for our main guns mens like we'd wind up getting into their range pretty quickly, rendering the main advantage of beam PDT moot.

    I say we take pusle everythign and then go Harlequin on everything and dance around the battlefield.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)17:21 No.18479940
    1500 Cruiser
    0500 2x heavy pulse cannon
    0370 2x standard beam
    0200 2x Heavy point defence turret
    0400 shield upgrade
    1200 +1 shield upgrade
    0300 Armor upgrade

    Remaining RP = 1030

    Is this acceptable or do you want to get rid of armor upgrade to see if you can get 4 fusion drives in Dreminth? Last chance.
    >> Anonymous 03/27/12(Tue)17:23 No.18479960
    Let's wait with the armour upgrade, then.
    >> Anonymous 03/27/12(Tue)17:24 No.18479968
    indeed we go with the armour upgrade. well buy the 4 engine upgrades after a new RP gain.
    >> Anonymous 03/27/12(Tue)17:25 No.18479973
    We can actually still afford the buy 4 fusion engines with our 1030RP.
    >> Anonymous 03/27/12(Tue)17:26 No.18479977
    4 engine upgrades are 4x200=800.

    after a new RP gain we will not have 1600 needed for all eight engines.

    Could we roll to see if we can get engines here too, like with the PD turret?
    >> Rohan Kishibe 03/27/12(Tue)17:27 No.18479991
    I say we get pulse everything, it sounds like one of our biggest advantages our of ship is speed, we should use that speed to close in to any enemy crafe, nail them with pulse weapons, and quicky retreat, taking beam PDT's means we'd likely be wasting their better range most of the time, and pulse PDT's would help us fend off attack better when we get into the thick of it.

    We should either take a fast ship and use rapidfire weapons, or take a slower ship with more room and take longer range weaponry.
    >> Anonymous 03/27/12(Tue)17:29 No.18480005
    nah. long range beam in the medium mounts is fine. just in case we need range. you never know.
    >> Rohan Kishibe 03/27/12(Tue)17:31 No.18480014
    Yes, but our main weapons will have a shorter range then them, meaning we'll have to close in to be able to use them, nullifying our range on our PDT's.

    Since our main weapons are shorter range, we'll have to get closer to the enemy, meaning we'll increase the chance of getting swarmed, which is where the Pulse Turrets come in handy.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)17:32 No.18480016
    I cant math today I have teh dumb.
    Wait a second, those heavy PD turrets were supposed to be 200 apiece.

    >Could we roll to see if we can get engines here too, like with the PD turret?
    No. All available engines in system are being rebuilt, repaired or being put into other ships.

    1500 Cruiser
    0500 2x heavy pulse cannon
    0370 2x standard beam
    0400 2x Heavy point defence turret
    0400 shield upgrade
    1200 +1 shield upgrade
    0300 Armor upgrade

    Remaining RP = 830

    -800 RP in Dreminth for 4 new engines.

    >> Anonymous 03/27/12(Tue)17:33 No.18480030
    correct. but they are rather crap for targets of opportunity or shooting on the perpendicularly in case something has matched our velocity and is doing orbits around us outside our main range.

    they will swarm us, but once they realize that we are only short range , corvettes and attack fighters will stay out of pulse range if they can help it and wear us down.
    >> Anonymous 03/27/12(Tue)17:36 No.18480054
    Our current crew will move to the new along with us, right?
    >> Rohan Kishibe 03/27/12(Tue)17:40 No.18480079
    Having Beam turrets just means we'd get a few shots off before we get into close range, afterwhich their preformance would be outstripped by Pulse Weapons.

    I say with either A: Get all pulse weapons, or B: Get a fast ship with all turrets and fight Mongol-style, or C: Get a slow ship with heavy weapons and engage everything from far away.
    >> Anonymous 03/27/12(Tue)17:41 No.18480095
    Now that we're done with that, could we check our bank account?
    I hope we got a bonus for our promotion. We still need to pay Linda her money back.
    >> Rohan Kishibe 03/27/12(Tue)17:44 No.18480112
    I thought our ship's role would be a hunter killer, rapidly closing into equal sized ships and taking them down quickly before leaving.

    Going by the discriptions, our ship's speed is significantly higher than its size class, the only ships that'd be able to kite us would be vastly weaker than us, and should be left to our wingmen, while we focus on the bigger game.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)17:47 No.18480135
    Should have read
    Also you didnt requisition any Torps.

    >Our current crew will move to the new (ship) along with us, right?
    You make a mental note to ask the Chief about that.

    Your ship is fast compared to most Light Cruisers and there are already 4 light beam turrets on the ship which cant be swapped out. If that makes any difference.
    >> Rohan Kishibe 03/27/12(Tue)17:50 No.18480157
    Okay, then, the 4 light turrets will engange anyone out of range of the pulse turrets, and the pusle engage anyone in their range.

    We're a fast ship with Spinal mounted weaponry, we'll be pretty much doing the bulk of our fighting close range, which is where pulse turrets come in handy.
    >> Anonymous 03/27/12(Tue)17:51 No.18480161

    I want to keep the additional turrets to keep us from becoming a one trick pony and for the odd chance if we should face a ship with only short-ranged guns that's got more dakka than we do.
    It would allow us to keep our distance and still do some damage.
    >> Rohan Kishibe 03/27/12(Tue)17:53 No.18480185
    Out ships main weaponry is a Spinal mount, if we try and kite them, we can't bring our main weapons to bear, if we do engage a stronger close-range ship, we disengange, and fight easier pickings, using our superior speed to get away.

    I'd agree with your philosophy if all our weapons were turrets, but since our big guns are spinal, we should be using them as much as possible.
    >> Anonymous 03/27/12(Tue)17:55 No.18480201
    No, I do not agree with you on that.
    >> Anonymous 03/27/12(Tue)17:58 No.18480225
    neither do i.

    unless we are always going to fight in concert specialization is a death kneel.
    >> Rohan Kishibe 03/27/12(Tue)18:00 No.18480243
    If we try playing horse-archer with any enemy we'll be spending most of the time with our big guns cold, if we were to engage another ship in a turret-only fight, we'd likely be outgunned, we use the beam turrets to deter anyone trying to kite us, and pulse for anyone trying to close in.

    Our ships going to be spending most of the time in close range anyways, we might as well prepare for that, and let our wingmen handle anyone outside our range.
    >> Rohan Kishibe 03/27/12(Tue)18:01 No.18480258
    Except we're not going to be fighting solo, we have wingmen backing us up, besides having only beam turrets leaves us equally open to being swarmed by enemy craft.
    >> Anonymous 03/27/12(Tue)18:03 No.18480274
    Dude, you can argue as much as you want but I still won't agree to your preferred turret configuration.

    So, can we please move on to something other than discussing our 2 medium gun mounts?
    >> Anonymous 03/27/12(Tue)18:05 No.18480292
    newcomer here, what thread contains the info on different weapons types?
    >> Rohan Kishibe 03/27/12(Tue)18:06 No.18480293
    Also Op said here;
    That we already have 4 beam turrets already installed, we're only going over *empty* slots.

    We should get 6 pulse turrets since we're going to be spending the majority of our time in close combat, using our main guns, and and the 4 beam turrets should handle anyone outside their range.

    If we're going to be engaging every enemy like the Parthian's, we're using the wrong type of ship, as our two biggest guns are *spinal-mount*
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:06 No.18480296
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    You tell the engineering head the weapons loadout you want. (Which may be retconned later if enough people agree and provided you dont spend that last 30 RP.)

    "So you're taking it? Good, I wanted it out of here today and it might not have been otherwise. She's currently listed as the 'Buckaneer Billy' formerly under a private registry. Do the universe a favour and rename it.
    One of the boys did some back checking. Between the remaining part numbers on the hull and old records they show she was built late Faction wars, got half blown up by Kavarians. Was salvaged 50 years later by some minor House that doesnt exist any more, served a century with them, before being captured by a mid level House. Bounced around before being sold to a private colony as a system patrol ship. Colony got wiped by Pirates 90 years ago and they took the ship. Never got the proper repairs it needed to be top of the line.
    If this thing's history is any indicator keep your sidearm close at all times."

    "Thanks I'll do that."

    You leave the repair dock and head back to the main station sections.
    "So what did you decide?" Asks Kavos when you return.

    "Totally keeping it. Do you know what's going to happen with the crew?"

    "Some of the crew will transfer over from your old corvette. These things can run on a skeleton crew of fourty if needed. I'm sure Linda wouldnt mind moving up a ship size, it'll get her closer to that civilian job provided she makes it to retirement."

    "What about you?" you ask.
    "Well that's your decision. You still want me around giving you, an officer, advice?"

    >Do you want Chief Kavos to transfer?
    >> Anonymous 03/27/12(Tue)18:06 No.18480301
    This post:
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:09 No.18480324
    >there are already 4 light beam turrets on the ship which [b]cant be swapped out[/b].
    >> Anonymous 03/27/12(Tue)18:11 No.18480339
    >>Do you want Chief Kavos to transfer?
    Absolutely. He probably saved our ass more than once and judging from our career so far, we really need a voice of reason close to us.

    >Some of the crew will transfer over from your old corvette
    We'll take anybody we can get. They've been a good crew, we'd love to keep them around.

    We were the only corvette wing that didn't lose one of its ships, after all.
    >> Rohan Kishibe 03/27/12(Tue)18:14 No.18480362
    And I refuse to see the point in weaking our main weapons loadout on an off chance while we *already have wingmen to do so for us*

    We have wingmen, AND 4 beam turrets already installed to hold offf any enemy out of our range, since we're going to be trying to get into close range to use our spinal pulse cannon, we should be focusing on improving our preformance on what we'll be spending the majority of our time doing.

    If we find enemies who fight out of our range (No gaurenees, btw), we can use our 4 beam turrets AND wingmen to hold them off, if we fight an enemy with longer range we close in, if we find ourselves outgunned, we disengange, and find a new target.

    I find it more likely that we'll be swarmed by sheer numbers in close combat than being kited by longer ranged foes.
    >> Rohan Kishibe 03/27/12(Tue)18:18 No.18480396
    >Info on your pad show the ship has 6 [b]empty[/b] weapon mounts, 2 of each size category.
    Spinal Mounts: Heavy Pulse /or/ Beam Spinal
    Turret Mount: Standard Beam /or/ Pulse cannon
    PD mount: Point defense turret /or/ leave empty

    I'm asssuming by empty, that means we already have 4 beam turrets already installed and a further 4 to choose from, or you wouldn't've mentioned choices for them in the fist place, correct?
    >> Rohan Kishibe 03/27/12(Tue)18:19 No.18480410
    Okay, I'm confused, do we have 8 turrets total, 4 beam (which can't be swapped out) and 4 empty, or do we just have 4 empty?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:20 No.18480412
    For clarification on this, there is no room on the ship for 6 pulse turrets, only 2.
    To assist in this matter that last 30 RP is currently reserved until either of you can convince others (not each other) of supporting your weapon choice. Until we get a 3rd player supporting either side discussion is over as you have both made your respective cases.
    >> Anonymous 03/27/12(Tue)18:23 No.18480437
    there are three players out here. the namefag, me and another anon.

    I said HPC and beams.

    he also said HPC and beams. he or she should show up again and say it again. or change his mind. whichever. this constant diatribe over personal preferences is driving me mad.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:24 No.18480459
    Info on your pad show the ship has 6 empty weapon mounts, 2 of each size category.

    Spinal Mounts: Heavy Pulse /or/ Beam Spinal
    Turret Mount: Standard Beam /or/ Pulse cannon
    PD mount: Point defense turret /or/ leave empty

    2 Spinal mounts + 2 turret mounts + 2 point defense mounts.
    That equals 6 mounts divided between 2 of each size category.

    The 4 light turrets that were not mentiond were the ones you are not being given a choice on.
    >> Anonymous 03/27/12(Tue)18:24 No.18480460
    We do actually have 2 players supporting the beam load-out.
    >>18480225 and myself.

    But to be finally done with this whole situation I'd suggest simply rolling d3. On {1,2} we install the beams and on {3} we install the phase cannons.

    That way every side has at least a chance to get their load out. And if the stuff we chose proves useless in the next battle, we might still try to trade it in for the other choice.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:27 No.18480481
    rolled 3 = 3

    Whoops, used a capital D
    >> Anonymous 03/27/12(Tue)18:27 No.18480483
    Sorry about that, I don't know where I pulled the number six out of.

    So we'd have 4 light beam turrets we can't modify at all, 2 spinal, 2 turret, and 2 PD?

    If so, the 6 light beam turrets should be able to handle anything until we manage to close in and pulsespam anything.

    I just want pulse turrets because I beleive we'd likely get swarmed by any ship rather than being kited.

    And if we DO have 4 beam turrets we can't swap out, we'd be able to fend off enemys from afar AND close-up.

    (Sorry I was namefagging, it was from the last thread.)
    >> Anonymous 03/27/12(Tue)18:27 No.18480493
    See, the namefag got his wish.
    Can we please move on now?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:30 No.18480510
    Indeed. It was becoming annoying more than half an hour ago.

    I have 1 in favor of getting Kavos onboard. I'm going with that unless there are overwhelming objections.
    >> Anonymous 03/27/12(Tue)18:31 No.18480520
    Yes, we are not so proud we won't accept advice, so experience is always appreciated
    >> Anonymous 03/27/12(Tue)18:32 No.18480527
    I say we should bring as many of the old crew with us as possible, we've already worked with them, so it'd save us having to acclimate to a whole new crew.
    >> Anonymous 03/27/12(Tue)18:34 No.18480547
    The age old philosophy of playing to your strengths or covering your weakness.
    >> Anonymous 03/27/12(Tue)18:35 No.18480560
    Stop it!
    >> Anonymous 03/27/12(Tue)18:36 No.18480564
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:40 No.18480604
    Your next few hours are spent collecting the few things you had aboard your corvette and trying to find the briefing room that had been temporarily assigned to your unit. Turns out its in use by another unit until 1000 hours so you grab some breakfast before heading back.

    Knight Lt Dayton is the next to arrive after you, seeming surprised you're here.

    "Couldnt sleep?"

    "Had to take care of some issues with a cruiser my wingmen and I crippled and boarded back in the convoy fight."

    "Right, I think I remember reading about that. Your boarding teams recovered some intel."

    "Well we also put a salvage claim in and I decided to take the ship."

    Your CO stops and blinks for a moment upon hearing that. "I'm sorry what?"
    "I took the Cruiser. Sir."

    Dayton shakes his head and sets about organizing his things.
    "Well you just keep on doing what you're doing pilot, er Flight Leader."
    "Yes sir."

    "Whats the name of your ship?"

    >Whats the name of your ship? (New name, keep the old one?)
    >> Anonymous 03/27/12(Tue)18:44 No.18480647
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    Name it Bittenfeld, after all the forceful penetrations we'll make with it!
    >> Anonymous 03/27/12(Tue)18:45 No.18480650
    "I haven't really thought about it, sir."

    Well, what are the ships of our house usually named after?
    I'd suggest "Star of Petras", after our homeworld.
    >> redaeth 03/27/12(Tue)18:45 No.18480651
    Hmm something suitable fierce for an attack cruiser. What animal is associated with our house?
    >> Anonymous 03/27/12(Tue)18:48 No.18480686
    Seconding this. Bittenfeld needs some love.
    >> Anonymous 03/27/12(Tue)18:49 No.18480691
    "Dunno Sir. I am thinking it over. At the moment i am thinking 'Gentle Kitten'. "
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)18:55 No.18480727
    >What animal is associated with our house?
    The House Crest is a Quartered shield with the 7 point Dominion star, a crowned Lion, a black eagle, and Diagonal bars alternating between white black and gold.

    An Eagle or a Lion? Never a griffon, its considered bad form.

    Two for Bittenfeld
    >> Anonymous 03/27/12(Tue)18:57 No.18480742
    kitten sounds kinda related.
    >> Anonymous 03/27/12(Tue)19:00 No.18480776
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    >Naming our GLORIOUS WARSHIP after something weak and harmless.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:01 No.18480782
    "This is our last deployment together everyone." Says Dayton to the assembled squadron. "It's just a short hop back to Dreminth. I'm sure nothing could *possibly* go wrong."

    A few of the pilots grumble or mutter about him having jinxed them all.

    "No I'm being serious, if anything goes wrong we shoot first and ask questions later."

    "Once we've docked back home anyone that is going to should requisition a new ship immediately. There are other training squadrons that have been running around doing things in our three or four day absence so they may try and grab the new gear before you can.
    When that's finished meet up at the briefing room at the base where some officers will be helping me get you all assigned properly. Once you recieve your assignment you may be asked to depart immediately so be sure your ship is ready first just in case."

    He calls up an image on the main screen.
    "Most of you have two or more options available to you; the Expeditionary force being rallied by the Dominion is made up of ships and crews from every House. Our House is looking for volunteers for our contribution.
    While that's going on we do need people to stay at home, both in case rival Houses dont feel like honoring the current truce and to train new ship crews. I personally will be staying to get new squadrons ready.
    Some of you, and you know who you are, have been offered positions outside of our House. You'll be able to contact those individuals from the terminals we'll have set up. Any questions? I wont have time for them when I start going through transfer paperwork later."
    >> Anonymous 03/27/12(Tue)19:01 No.18480785
    I find your lack of Irony, Disturbing.

    >> Anonymous 03/27/12(Tue)19:03 No.18480798
    Actually, with this whole nobility and quasi feudalism thing going on, it might just make us a mockery at court.
    >> Anonymous 03/27/12(Tue)19:05 No.18480818
    Hmm on one hand, we could be turning the tide of a battle or some shit, on the other hand, the expidition coul fail miserably and we can pull off a Helm's Deep.

    Decisions, decisions.
    >> Anonymous 03/27/12(Tue)19:07 No.18480832
    So it's basically:
    -Join the expeditionary force
    -Join the home fleet and training squadrons.
    -Join the knights errant.

    We should probably discuss that with Alex and Mike, I'd prefer it if we would stay together for now.
    >> Anonymous 03/27/12(Tue)19:08 No.18480835
    "Sir, the expeditionary force. Is it a one way ticket or is there a history of success with these missions?"
    >> redaeth 03/27/12(Tue)19:08 No.18480842
    Let's go with the expedition. As for ship name I'm partial to Talon of the Eagle.
    >> Anonymous 03/27/12(Tue)19:09 No.18480853
    Is the offer from the knights only good for a very limited time, or could we still accept it after/during the expedition?
    >> Anonymous 03/27/12(Tue)19:10 No.18480863
    Lets talk to our wingmen. see what they would like to do.

    me, id like to stay. For the glory of the House!
    >> Anonymous 03/27/12(Tue)19:21 No.18480947
    You guys are nerds!!
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:23 No.18480960
    >We should probably discuss that with Alex and Mike, I'd prefer it if we would stay together for now.
    "I sure wouldnt mind staying together." Says Mike. "I still havent shown either of you how to survive an alley fight yet."

    "I'm up for that." Agrees Alex. "But I cant afford to be staying home, its either the Knights or the Expeditionary force for me."

    "I think the offer was limited to a week or two." Says Alex who had spent the most time talking to the Knights. "If we join the Expeditionary force we might not be back inside Dominion space for weeks or even months."

    "Sir, the expeditionary force. Is it a one way ticket or is there a history of success with these missions?"
    "I'm not going to kid you, it could be a one way trip for a good number of people. Expeditionary forces tend to be powerful though and it wont be just us either. The Terrans, Rovinar, and Kavarians are each sending their own and the Krath are supposed to be providing cloaked ships to scout ahead. The Pirates have spent decades building up their fleets and we still dont know for sure where they got their super heavies. They wont be pushovers."
    >> Anonymous 03/27/12(Tue)19:26 No.18480989
    Well, are the benefits of the higher ranks of the navy compared to what the knights can offer?
    Will we still belong to our house if we choose the knights?
    >> Anonymous 03/27/12(Tue)19:32 No.18481045

    We wont be in the house. we will be outside of the houses. political independence tip toeing.

    I say we go on the expedition. perhaps claim something for the house, and for ourselves.
    >> Anonymous 03/27/12(Tue)19:34 No.18481063
    Would we get to rejoin once we're done being a knight errant?
    >> Anonymous 03/27/12(Tue)19:35 No.18481074
    I've got a question about the expidition fleet, since they'll be gone for months at a time, what happenes to damaged ships? Are there mobile shipyards or the like going with the fleet or something?

    I'm not eager to be gone for months at a time without the means to repair/upgrade the ship, but I do want to see how it preforms in combat.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:35 No.18481075
    Dayton walks over to talk to you.
    "Knights, or at least the Knights that belong to Houses, are eligible for some important duties officers are not. The highest ranking Knights are Barons which is not just a military position. A Baron is the lowest political rank that is permitted to rule a House. Errant Knights... they're not really considered suited to rule a House but its not impossible."

    "So we could return to our House someday if we wanted?" Asks Alex.

    "Even if you could it might be a few years before they would let you go back I imagine. I dont know enough about them. Its why people are becoming nervous about units like these recruiting from still existing Houses."
    >> Anonymous 03/27/12(Tue)19:38 No.18481103
    Well, it's probably best to do some research on those knights before we decide, then.

    The captain of the ship we didn't rescue and who we have actually never met should have some insight into intergalactic politics. Do we have any way to contact him?
    >> Anonymous 03/27/12(Tue)19:45 No.18481153
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:45 No.18481158
    "Most of the Factions have Mobile docks for heavy repairs, anything minor it'll have to be taken care of by your crews. Our Heavy Cruisers can be used as mobile docks if necessary but its not something the Admiralty approve of."

    Daton walks back to the podium and flips through some images before stopping on what looks like one of the super heavy cruisers you fought. It looks different though, parts of it have been built up with modular sections, some mounting turrets others docking station big enough for corvettes, frigates and even cruisers.
    "The Major Houses will be deploying seven of these ships with the Expeditionary force for emergency repairs. The ruling House are deploying three rigged specifically for combat. The Terrans and Rovinar recieved many more of these as war reparations, we dont know how many they're sending. If necessary you should be able to recieve repairs from the other allied Factions but dont count on it."
    >> Anonymous 03/27/12(Tue)19:47 No.18481170
    What is our house sending so far?
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:48 No.18481184
    You'll be able to talk to someone from their unit when you're back at base

    >You'll be able to contact those individuals from the terminals we'll have set up.
    >> Anonymous 03/27/12(Tue)19:50 No.18481211
    Great lets get back to the base.

    Kill the troll too.

    Perhaps pick up fencing.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)19:51 No.18481219
    "We've promised A minimum of one medium cruiser, a battleship, five Carriers and Twenty five cruisers. Frigate and corvette contributions will make up the mainstay of what we're sending but we dont know how many yet."
    >> Anonymous 03/27/12(Tue)19:51 No.18481220
    We should just get as much information about the expeditionary forces and the knights errant as we can.

    -Whom would we serve under?
    -What's the pay.
    -What are our chances for advancement.
    -What kind of service will be expected from us.
    >> Anonymous 03/27/12(Tue)19:56 No.18481282
    These are good questions.

    I'm leaning towards knights because space opera politics are fun as hell.

    Say we don't go errant, what are the prospects on becoming a knight for our house?
    >> Anonymous 03/27/12(Tue)20:00 No.18481332
    I want to know if we'll be able to repair/upgrade our ship while on the expidition or not.
    >> Anonymous 03/27/12(Tue)20:01 No.18481337

    Well get knighted if we serve with distinction , gain wealth and find some in with someone influential.

    Favours, Blackmail, Bribes, Compromises, Alliances of Convenience.
    >> Anonymous 03/27/12(Tue)20:04 No.18481385
    So we have to pick between immediately becoming trollknight with no house and getting free reign on allies and junk, continuing with what we got going and becoming knight of the house at some point, or staying in the regular navy forever like a total chump and end up captaining a desk (haha no)
    >> Anonymous 03/27/12(Tue)20:05 No.18481392
    I'd wait for a post from OP on that topic.
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)20:07 No.18481422
    Short answer is yes.

    You could still become a Knight of your current House while fighting with the expeditionary Force.

    You tell Mike and Alex you want to talk with the unit the Knights Errant are with before you decide.

    It's 1300 hours by the time you and the rest of the crew begin to transfer over to your 'new' cruiser. The exterior repairs are complete for the most part with the dock crews now moving the heavy pulse cannons into position.
    "I sure hope they dont take too much longer." You say aloud.

    As the engineer mentioned the interior hallways are in rough shape. Wall panels are missing in places to allow access to power conduits and other machinery, half of the lighting is missing and in some places there are gaps in the floor covered by armor plates acting as impromptu bridges.

    "I've seen worse." Kavos says optimistically. "As long as the bridge and main engineering are in better shape we'll be fine."

    The Bridge does seem to be in better shape. There are stations for six gunners around the perimeter and a panoramic monitor positioned around the helm much like on your corvette. Communications, ops and sensors are facing the rear. Most of the seating has leather padding except for the navigators seat which seems to have started its life as a wooden rocking chair.

    "Bonus points for style." Says the Chief.

    Linda is annoyed but says nothing, instead looking for something to use as padding.
    >> redaeth 03/27/12(Tue)20:11 No.18481464
    I think we'll get that fixed for her. Kinda funny.
    >> Anonymous 03/27/12(Tue)20:12 No.18481475
    Add a nicer chair to the shopping list.

    Let us try to find the previous pirate captain's stash of booze, provided then engineers aren't already into it.
    >> Anonymous 03/27/12(Tue)20:13 No.18481480
    >Navigator's chair
    "Probably karma for the first few jumps... Don't worry we'll get something better at the next station."
    >> Anonymous 03/27/12(Tue)20:14 No.18481497
    yep. new chair for Linda

    And voting on expedition. Glory for the house!
    >> That slow typing guy !!cAsGzl185mF 03/27/12(Tue)20:21 No.18481570
    Two hours of system checks later the dock crews give you the green light.

    "Main systems are good. Your spinal mount weapons are on solid, they're not going anywhere. Just remember to take it easy for awhile." Their engineers warn you. "Nothing is going to break off but there could be minor electrical glitches. Your crew and the computer should be able to find and fix any problems fast, just go slow and steady on your way back to base."

    While the checks were being finalised Linda has found some silver tape, spare padding and a crash restraint from somewhere else.
    "I'm ready to go and the nav system seems in good shape. I'm a little nervous about trying out a whole new class of ship though."

    Upon undocking the LT sends you the squadron rally point location out beyond the asteroid belt. Not everyone has made it there yet. Second flight has only just undocked and is headed their way.

    Your flight plan?
    [ ] Slow and steady, entire ship is babies.
    [ ] Highway to the dangerzone
    [ ] other
    >> Anonymous 03/27/12(Tue)20:22 No.18481586
    ship is babies
    >> Anonymous 03/27/12(Tue)20:23 No.18481595
    >[x] Slow and steady, entire ship is babies

    We can gun it while shouting CRY SOME MORE when we're sure the ship is ready for it. Right now, let's take the advice of the people whose job it is to fix this shit.
    >> Anonymous 03/27/12(Tue)20:24 No.18481617
    Let's gently bump the closest ship to us that's smaller than we are. To establish dominance.

    Let's take it slow otherwise.
    >> Anonymous 03/27/12(Tue)20:25 No.18481629
    >I'm a little nervous about trying out a whole new class of ship though

    "Don't worry, you've improved a lot in the last few weeks."
    >> Anonymous 03/27/12(Tue)20:26 No.18481644
    I like your style.
    >> Anonymous 03/27/12(Tue)20:27 No.18481658
    >gently bump

    Why do you have to remind me of the things I can never have again?
    >> Anonymous 03/27/12(Tue)20:45 No.18481838
    Newbie here, sitting in and lurking. This sounds pretty boss so far, how do you get in on it...?
    >> Anonymous 03/27/12(Tue)20:46 No.18481849
    read the op. speak your mind.

    read these. at least the posts by That slow typing guy, since only that is what matters.
    >> Anonymous 03/27/12(Tue)20:48 No.18481868
    >How do you get in on it?

    >Best way
    Read the archives: http://suptg.thisisnotatrueending.com/archive.html?tags=house+and+dominion and contribute with intelligent posts.

    >Good way
    Read this thread and contribute with intelligent posts

    >Fast way
    Simply make anime references.
    >> Anonymous 03/27/12(Tue)20:49 No.18481872
    You should at least skim the archived threads so you know our history.
    >> Anonymous 03/27/12(Tue)20:49 No.18481879

    Make suggestions and listen to other people's suggestions.
    >> Anonymous 03/27/12(Tue)20:54 No.18481913
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    >> Anonymous 03/27/12(Tue)20:54 No.18481919
    somebody said to tell you guys the OP is banned
    >> Anonymous 03/27/12(Tue)20:56 No.18481933
    Oh lol something about engines and the wordfilter again.

    Is it two hours or will we have to wait for tomorrow? Or can he reset his IP?
    >> Anonymous 03/27/12(Tue)20:58 No.18481952
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    Hell, one of the reasons to watch LOGH is because it's so damn FABULOUS.
    >> Anonymous 03/27/12(Tue)20:58 No.18481953
    rolled 20 = 20

    Ok OP is continuing over on foolz.


    Asked for a d20
    >> Anonymous 03/27/12(Tue)20:59 No.18481955
    They reduced word filter bans to 2 hours? Last time I manged to get one, it was 24 hours long.
    >> Anonymous 03/27/12(Tue)20:59 No.18481956

    didnt say, sorry
    >> Anonymous 03/27/12(Tue)21:02 No.18481974
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    Gonna repost here as an image.
    >> Anonymous 03/27/12(Tue)21:03 No.18481989
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    >> Anonymous 03/27/12(Tue)21:06 No.18482003
    They last until midnight. So he should be unbanned by 24:00, but the quest will probably have stopped by then.
    >> Anonymous 03/27/12(Tue)21:16 No.18482076
    God, we really need to get that ship renovated.
    >> Anonymous 03/27/12(Tue)21:17 No.18482086
    OP wants y'all to know he got banned for typing an evil, evil url.
    >> Anonymous 03/27/12(Tue)21:17 No.18482091
    We're pretty much flat broke as far as actual money goes. I dunno if we can spend RP on cosmetic upgrades.
    >> Anonymous 03/27/12(Tue)21:19 No.18482105
    I'm still surprised we didn't get any cash boni for our promotion and/or medals.
    >> Anonymous 03/27/12(Tue)21:20 No.18482117
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    >> Anonymous 03/27/12(Tue)21:20 No.18482118
    OP, can you post that link on the foolz archive? Just for... research purposes.
    >> Anonymous 03/27/12(Tue)21:24 No.18482143
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    >> Anonymous 03/27/12(Tue)21:25 No.18482153
    Ah, it's just the filter being crazy again.

    Will you send an email to moot about this?
    >> Anonymous 03/27/12(Tue)21:35 No.18482212
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    >> Anonymous 03/27/12(Tue)21:54 No.18482374
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    >> Anonymous 03/27/12(Tue)21:57 No.18482401
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    >> Anonymous 03/27/12(Tue)21:59 No.18482419
    Nope, we have no clue which words set off the filter.

    It would probably make it too easy for the spammers the filter is supposed to prevent from posting to circumvent the whole thing.
    >> Anonymous 03/27/12(Tue)22:01 No.18482438
    Guess we should hold off on writing home until we figure out which career path we are going for.
    >> Anonymous 03/27/12(Tue)22:02 No.18482455
    >Checking through your mail you find a letter from your parents

    Did... did they send us dragon dildos?
    >> Anonymous 03/27/12(Tue)22:29 No.18482699
    Lets go with the 4 new high output ones and trade in the damaged one and three of the Questionable Manufacturing brand ones.
    >> Anonymous 03/27/12(Tue)22:29 No.18482700
    What's the difference between the GE and DHI engines?
    >> Anonymous 03/27/12(Tue)22:30 No.18482709
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    >> Anonymous 03/27/12(Tue)22:31 No.18482722
    Can we get a better chair for Linda while we're at it?
    >> Anonymous 03/27/12(Tue)22:43 No.18482872
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    >> Anonymous 03/27/12(Tue)22:46 No.18482898
    Let's go high output for now.
    >> Anonymous 03/27/12(Tue)22:49 No.18482924
    Yeah, agree. True, the GE engines can be made by a large manufacturer- but labels don't always mean everything.

    High output means more power, even at the cost of reliability... DHI Engines sound like the way to go.
    >> Anonymous 03/27/12(Tue)23:00 No.18483045
    Iet us buy the engines from GE
    >> Anonymous 03/27/12(Tue)23:15 No.18483177
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    >> Anonymous 03/27/12(Tue)23:42 No.18483468
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    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)00:07 No.18483794
    Test post.
    >> Anonymous 03/28/12(Wed)00:08 No.18483803
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    >> Anonymous 03/28/12(Wed)00:10 No.18483826
    I'm liking the sound of this Knight gig.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)00:10 No.18483839
    >What's the pay.
    "The pay is not be as extensive as Houses with dozens or hundreds of worlds could offer but your ships will eventually be owned by you outright as personal property. The Ruling House may on occasion grant Knights of our order land or other concessions. Even the Major Houses do this on occasion, often in the form of as bribes, though it is up to the individual weather they accept them. As I often say the real pay is the gift of battle and the fame a glory that go with it."

    >What are our chances for advancement
    "Quite good, there are few to compete with and depending on what happens to the expeditionary fleet our order may expend."

    >What kind of service will be expected from us.
    "We confine our operations within the borders of the Dominion. That doesnt mean we cant deploy beyond its borders, it just hasnt been necessary."
    >> Anonymous 03/28/12(Wed)00:11 No.18483843
    As am I.
    >> Anonymous 03/28/12(Wed)00:12 No.18483863
    Same here... Compared to the others, this sounds pretty decent. Live combat will do the crew good, and will let us stretch out our legs a little in our new ship. That, and making friends with these influential types... Lets see what happens?

    Welcome back, That slow typing guy. Glad they let you back on!
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)00:24 No.18484029
    Mike arrives finally and you call him over.
    "Took awhile to get that new ship with all of the trainees in the way." He tells you.

    "Knight Koppel, this is Flight officer Mike Serth, he's the third pilot in our squad." Alex says.

    "Ah yes, good to meet you. I take it all three of you wished to join?"
    "Yes sir." you answer.

    The Knight looks off screen at something then turns back. "Uhm, your name isnt on our list."

    "He should be on the squadron roster." you offer.

    "Yes he is but he's not on our list of possible candidates. Tell me Mister Serth uh I dont know how best to put this but were you born middle class or lower class?"

    Mike frowns and crosses his arms. "Lower class."

    "I see. We have a strict advancement policy in line with many of the Major Houses. One advancement per generation. You Pilot Reynard are of Middle class birth and would be advancing to upper class by becoming a Knight. Mr Serth can only be advanced to middle class in his lifetime and our unit takes only those that would reach the rank of Knight."
    >> Anonymous 03/28/12(Wed)00:27 No.18484070
    Ain't that some shit.

    Possible ways around? Endorsement from one of those nobles we've impressed?
    >> Anonymous 03/28/12(Wed)00:28 No.18484080
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    > Mr Serth can only be advanced to middle class in his lifetime and our unit takes only those that would reach the rank of Knight.

    What the crap? I say we find the Dominion's version of Cao Cao and join up with him then, I'd rather be working for someone who judges people based on talent an abiltiy rather than what class they were born into.
    >> Anonymous 03/28/12(Wed)00:32 No.18484141
    Dammit he's a good enough pilot and they are hurting for applicants.

    Maybe they mixed up some paperwork along the way and there was an oversight, if they know what we mean.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)00:41 No.18484249
    "I am sorry, not all of us agree with this rule but it not one that can be repealed.
    Mr Serth can not become a Knight by promotion within our unit. That does not mean you wouldnt be able to achieve that goal within your own House. Many minor Houses are more lenient in that regard, but it would still take some extrordinary acts. You could still become an officer of good standing, there is nothing stoping you from that but that is not what our order is for. I'll give you all some time to make up your minds."

    The screen goes dim with a flashing call icon.

    "Well now what?"

    Which of the following do you wish to join?
    [ ] Knights Errant Order, Mike Leaves party
    [ ] Expeditionary Force, leave your homeland behind
    [ ] House/Training forces, Alex Leaves party
    >> Anonymous 03/28/12(Wed)00:43 No.18484278
    I still want to join the Knights Errant, but ask Mike how he feels about it.
    >> Anonymous 03/28/12(Wed)00:44 No.18484282

    Advise Mike to stay with the House forces, he can do his thing here and maybe catch up with us in the future if he proves himself a total badass.
    >> Anonymous 03/28/12(Wed)00:44 No.18484292
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    I say expidtionary force, if we do well enough we might even be able to forum are own house.

    Disregard Nobility, Acquire Talent.
    >> Anonymous 03/28/12(Wed)00:46 No.18484315
    We can do that with the Knights too apparently, and we get the benefit of fast track to noble status and no specific House affiliation.
    >> Anonymous 03/28/12(Wed)00:47 No.18484335
    But I don't want to lose Mike /frown
    >> Anonymous 03/28/12(Wed)00:48 No.18484356
    That is fair.

    Two for knights, one for expedition.

    Not sure if there are any other people here to vote.
    >> Anonymous 03/28/12(Wed)00:49 No.18484370
    Waitaminute, is there a way we can join the Expidtionary Force, get all of us promoted to Knights in our house, THEN have us 3 join the Knights-Errant?
    >> redaeth 03/28/12(Wed)00:52 No.18484395
    I kinda want the knights as well. If we somehow become house head we can actually CHANGE things.
    >> Anonymous 03/28/12(Wed)00:52 No.18484410
    Time limited offer to join the Knights Errant.

    House would probably be pissed if they gave us ships and promoted us and then we ran off.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)00:53 No.18484414
    I suppose if all of you lived long enough to become Knights you could, but by that point why bother? Your House will have given you Land and wealth and who knows what for brining glory to the House, perhaps even increasing the Houses standing by that point.
    >> Anonymous 03/28/12(Wed)00:53 No.18484419
    With the namefag I count three for knights and one for expedition.
    >> Anonymous 03/28/12(Wed)00:55 No.18484445
    Fine, I retract my vote for Expidition, sorry Mike it was nice knowing you. *Stab*
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)01:16 No.18484679
    taking a chance here
    You stare at the screen long and hard, knowing this is something you wont be able to take back.

    "...I'm sorry."

    He doesnt respond for awhile, not believing his ears.
    "Son of a bitch. You guys are leaving just like that, what happened to sticking together?"

    "My Father was lower class, he fought his way up from the infantry so that some day his kids might have a better chance than he did. I cant pass this up."

    "And I'm supposed to just do the same huh? I didnt even want to join up but a fight up here is better chances than one on the ground. I'm leaving too, I dont even want to but I'm going with the Expeditionary force. I'll either come back with enough medals and shit to make you guys think twice or not at all."
    Mike heads over to the officer giving out assignments for the Expeditionary Force. Dayton looks up from his desk at him then back at you and Alex.

    You tap the screen and resume the conversation with Knight Koppel.
    >> Anonymous 03/28/12(Wed)01:20 No.18484712
    Ouch right in my feels

    Tell him we'll compare medals when he gets back.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)01:22 No.18484729
    And I am out for the night.

    See you guys next week.
    >> Anonymous 03/28/12(Wed)01:28 No.18484773
    Thread archived on suptg

    See you then.
    >> Anonymous 03/28/12(Wed)03:44 No.18485889

    I went to sleep, and voted expeditionary before that!

    right here!

    Damn It!

    I dont want to loose anyone. not yet.
    >> Anonymous 03/28/12(Wed)04:17 No.18486133
    Well when I voted for expidition, it seemed it was 3 against 1, and I didn't want to rehas the pusle cannon debacle again, so I conceded to save time.
    >> Anonymous 03/28/12(Wed)04:25 No.18486179
    >Stiffeld cries.

    But i want to have bot Mike and Alex , at least for a while.

    And mike has not thought us how to street fight.

    And we gave him the boot for stuck up knights?
    >> Anonymous 03/28/12(Wed)05:38 No.18486704
    I missed the last few hours after we bought the engines because I had to get some much needed sleep. But I'd like to cast my vote for joining the expeditionary forces instead of the knights.

    Leaving Mike behind isn't worth it. And it certainly isn't something I'd imagine Sonia would do.

    I know quest characters need to be rather pliable but this simply doesn't add up with the way we played her in the last 12,13 threads?

    I'd very much appreciate if we could have a vote on this again next thread.

    I know there's no way to proove this, but I've been around this quest since thread 2 and there were times when it was basically OP, some other anon and me for the whole thread. Sometimes it even felt like it was only OP and me, like when we rescued that special ops cruiser.
    And this is very much of a deal breaker for me.
    >> Anonymous 03/28/12(Wed)05:44 No.18486746
    I too would like to go expedittion to keep mike

    > Tears dont stream al over my cheeks

    i followed the quest on archives since february. just joined in march . the time is rather awkward for me. I get the beginning and the end due to time-zones, and last month was exam month.
    >> Anonymous 03/28/12(Wed)05:52 No.18486813
    We can only hope OP reads the archives and reconsiders the whole thing.
    >> Anonymous 03/28/12(Wed)05:56 No.18486846
    Yes, Well get Mike back!

    For the House!
    >> Anonymous 03/28/12(Wed)05:57 No.18486851
    If things work out alright, we will have never lost him.
    >> Anonymous 03/28/12(Wed)07:21 No.18487366
    we can only hope.
    >> Anonymous 03/28/12(Wed)09:49 No.18488453
    Yes. Expedition!
    >> Anonymous 03/28/12(Wed)11:12 No.18488970
    I agree, Sonia doesn't need no knight rank, she gets through on PURE GUTS AND SKILL, and wouldn't abandon her bros.

    expeditionary force all the way!
    >> Anonymous 03/28/12(Wed)11:38 No.18489171
    So its agreed ?
    We stick with our mates, fight pirates for house and dominion, salvage ships and sex up Linda.
    >> Anonymous 03/28/12(Wed)14:09 No.18490582
    >> Anonymous 03/28/12(Wed)17:12 No.18492339
    I pull my robe and wizzard hat on.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)17:53 No.18492736
    The Knights Errant of Helscion Ten sall forth to do battle in th name of the Emperor, the Ruling House and the Dominion! What new Dangers and adventures will they en-
    *Record Scrape*
    Wait what? Oh shit. Glad I didnt delete those storyline ideas for the Expeditionary Force just yet.

    So the current vote is what 3 for Expeditionary vs 2 for Knights Errant?
    Or are either of those numbers higher?
    >> Anonymous 03/28/12(Wed)18:04 No.18492837
    I also vote for Expeditionary, sealing the deal at a total of four.

    We're keeping our chum, Mike, for a little longer I think!
    >> Anonymous 03/28/12(Wed)18:16 No.18492947
    >Btw, wouldn't we lose our crew and ship if we chose to join the knights? Those are more or less house property, right?

    >Knights Errant
    If they're willing to recruit Mike as well I've got not problem with joining the knights.

    If they're unwilling to bend the rules for our flight, then they can't be that interested in recruiting us in the first place.
    I wouldn't want to fly for an organisation that's willing to squander talent for such stupid reasons anyway.
    We'd probably have to deal with a lot more guys like Windsor as well - "Oh, you're just middle class? My daddy bought me this cruiser armoured with diamonds for my 5th birthday. Look at me! Lol, you poorfags need 4 months to earn what I piss away at the local bars and brothels in 1 evening."

    Mike has proven himself while fighting at our side since we started our career. I'm not willing to abandon him just because somebody doesn't like where he's from.

    Additionaly, I don't want to have Sonia end up like that noble who sold us out, just so he could avoid some punishment by his uncle(?). Even after we risked our life for this ungrateful fuck's planet.
    >> That slow typing guy !!cAsGzl185mF 03/28/12(Wed)19:41 No.18493720
    You stare at the screen long and hard, knowing this is something you wont be able to take back.

    "I'm sorry."
    He doesnt respond for awhile, not believing his ears.
    "Son of a-
    "But you're gonna be stuck with us for awhile longer if I have anything to say about it!" You shout.

    Mike exhales hard. "Dont ever do that to me again."

    "If you guys are sure about this it doesnt really matter to me." Adds Alex. "No offense Mike."

    You tap the screen and resume the conversation with Knight Koppel.
    "We've decided we're going to stick together." You tell him.

    "I'm sorry to hear that, you're certain you wont reconsider? Mr Palaiologos, you're of Noble birth."
    Alex bows. "I apologize for wasting your time."

    "Well, that leaves that Windsor fellow as the only other person from your unit we'd considered but after looking at his record we dont want him. I wish you all well in your travels. Knight Koppel out."

    The three of you head over to the officer giving out assignments for the Expeditionary Force.
    >> Anonymous 03/28/12(Wed)19:46 No.18493772
    >gang back together again
    >quest running on wednesday

    >> Anonymous 03/28/12(Wed)19:51 No.18493820
    This pleases me immensely.
    >> Anonymous 03/28/12(Wed)19:56 No.18493864
    Next session:
    >rolled 1=1
    >Mike dies during the first engagement we're in

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