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    119 KB MAQuest Part 8: Landfall Ori !cBEvEK4Lak 02/27/12(Mon)15:22 No.18123969  
    After a good while, we're back, and we're better than ever! Well, hopefully.

    Last time, we found the most costly unit you've ever seen. Then we fought a Zaku piloted by a kid. Welp.


    You are awoken by a loud explosion, and a lurch that knocks you into the wall. Ben is there, looking panicked, as warning klaxons punctuate the crimson-shaded atmosphere.

    “All hands to stations! We are experiencing involuntary atmospheric entry!” blares the Captain’s voice over the intercom. You look at Ben.

    “What does that mean?” He fixes you with a nervous look.

    “We’re falling to Earth.”

    >> Anonymous 02/27/12(Mon)15:23 No.18123993
    Holy shit you're back

    Attempt to reach the Elmeth in case we need to execute an emergency launch.
    >> Anonymous 02/27/12(Mon)15:25 No.18124016
    Holy crap I thought you were gone for good!

    Let's run to the hangar.
    If we're falling into a gravity well, then the Elmeth is going to be useless.
    Let's see who's there and which suits are available.
    >> Anonymous 02/27/12(Mon)15:26 No.18124020
    Well, don't just STAND there. Find something to hold on to!
    >> Ori !cBEvEK4Lak 02/27/12(Mon)15:33 No.18124100
    No plans to abandon you folks. I was just in Vegas is all.


    You run to the hangar, avoiding fires and and debris, to see a GM moving well away from the hangar with another wedged into the hangar door, keeping it open. The vacuum is rapidly sucking the air out of the ship. There is a normal suit to your right, but it's stuck in a case.

    >> Anonymous 02/27/12(Mon)15:35 No.18124124
    Get it out of the case.
    >> Anonymous 02/27/12(Mon)15:36 No.18124148
    If we get into the normal suit, can we get it unstuck?
    If so get into the normal suit.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)15:40 No.18124199
    You yank the normal suit out of the case, putting it on. The units available to you are the Elmeth, Bigro Meir, the Prototype Gundam, the Work Ball, 2 GMs, and the DAEMONBALL. You don't know how low you are, however, and your space units may not work.

    >> Anonymous 02/27/12(Mon)15:49 No.18124306
    The Gundam and the GMs are the only units that will work planetside, right? If so, take the Prototype.
    >> Anonymous 02/27/12(Mon)15:51 No.18124341
    Take the Prototype.
    We don't know if our MA would work, and we need all the power we can get.
    Then we need to get that hangar door closed.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)15:55 No.18124385
    You run to the Prototype Gundam, starting it up. You can't follow the GM, though, as the second one is still stuck in the hangar doors.

    >> Anonymous 02/27/12(Mon)15:55 No.18124391
    Who's in the first GM, and is there anyone in the second?
    >> Anonymous 02/27/12(Mon)15:56 No.18124402
    Are there any other exits?
    >> Ori !cBEvEK4Lak 02/27/12(Mon)15:57 No.18124424
    You try to hail the first GM, but there is no response. You can assume that whoever is behind the impending crash is piloting it away. The second is empty.

    >> Anonymous 02/27/12(Mon)16:05 No.18124543
    Try to Shove the GM out of the door.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)16:06 No.18124557
    You try and push the GM out, but it's wedged but good.

    >> Anonymous 02/27/12(Mon)16:07 No.18124571
    Use the beam sword to cut it out, but try not to damage the cockpit or reactor.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)16:11 No.18124618
    You cut off the GM's arms and legs, pushing it out of the door. It slams shut, as the air refills. The ship is still falling, though.

    >> Anonymous 02/27/12(Mon)16:13 No.18124650
    Open the hanger door and go outside
    >> Anonymous 02/27/12(Mon)16:13 No.18124651
    Call to the bridge...
    "Pardon me, but would some one please tell me what the fuck is happening..."
    >> Anonymous 02/27/12(Mon)16:14 No.18124665
    Open a commline to the bridge, tell them we've closed the hangar door, but whoever broke it open made their escape, and request orders.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)16:34 No.18124954
    The message returned is garbled, almost non-sensical.


    Well that doesn't sound good.

    >> Anonymous 02/27/12(Mon)16:38 No.18125006
    Get to the catapult, and go after the GM.
    >> Anonymous 02/27/12(Mon)16:44 No.18125077
    It sounds like the computers are down, and that the ship is caught in Earth's gravity. If we leave, we won't be able to make it back to the ship.

    Secure the Gundam, then get up to the bridge to see how we can help.
    >> Anonymous 02/27/12(Mon)16:47 No.18125103
    I think we'd be of more use going after the probable culprit.
    >> Anonymous 02/27/12(Mon)16:50 No.18125132
    But the ship is currently in the middle of entering the Earth's atmosphere.

    If we go out there, there's no guarantee that we can make it back to the ship in time.
    >> Anonymous 02/27/12(Mon)16:53 No.18125160
    The ship is undergoing uncontrolled reentry. It's not the best place to be at the moment. If we chase down the GM, we may be able to save the ship. If we can't make it back, we'll have to hitch a ride with some other vessel.
    >> Anonymous 02/27/12(Mon)16:56 No.18125189
    How is chasing the GM going to save the ship?
    I see no way that this could help save the ship.
    >> Anonymous 02/27/12(Mon)16:58 No.18125208
    If the person onboard is responsible for taking the computers down, we may be able to get critical information from them.

    How are we going to help save the ship by staying onboard?
    >> Anonymous 02/27/12(Mon)17:01 No.18125235
    Even if we can't help get the computers back up, its still safer inside the ship than to launch while we're in the middle of re-entry. And the Gundam isn't designed to be able to survive atmospheric re-entry. We won't be able to get back to the ship if we go out. And that GM must have someone out there to pick them up, which means reinforcements that can attack us.
    >> Anonymous 02/27/12(Mon)17:06 No.18125287
    The GM managed to launch without being destroyed. I think it's better to get off the ship that has no way to reorient itself and may very well be on a course that will destroy it. I know the Gundam isn't designed to survive reentry, which is why I said we would need to be picked up by another vessel if the Trafalgar cannot bounce back.

    I think the Gundam stands a good chance of intercepting the GM before it reaches its unknown and heretofore-undetected reinforcements.

    If it doesn't, we still have a goddamn Gundam.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)17:08 No.18125310
    Remember folks, battleships can survive reentry crashes. Look at the Garancieres from Unicorn- It made it. We ARE safer inside. All the same, we should see what's going-


    The Gundam collides with the wall upon impact, and you are knocked out from the shock.

    Pleasant Dreams...
    >> Anonymous 02/27/12(Mon)17:10 No.18125336
    >argue too much
    >ship crashes anyway

    >> Anonymous 02/27/12(Mon)17:12 No.18125356
    So, uh, did everyone conveniently forget that the Feddies made the Gundams to be capable of solo reentry? I mean, really?
    >> Anonymous 02/27/12(Mon)17:17 No.18125424
    Does the Prototype have a reentry coolant system?
    >> Anonymous 02/27/12(Mon)17:21 No.18125461

    ...Not sure. I think it does, but why wouldn't it?
    >> Anonymous 02/27/12(Mon)17:23 No.18125486
    Because it's a Prototype. The wiki doesn't say either way.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)18:12 No.18126031


    You awaken with a scream. You're still in the cockpit, Ben next to you.

    "Geez, you must be Irish," he mutters. "You scream like a banshee..."
    >> Anonymous 02/27/12(Mon)18:25 No.18126152
    "I had one of those strange dreams again. Where are we?"
    >> Ori !cBEvEK4Lak 02/27/12(Mon)18:36 No.18126268
    "I thought as much," Ben says grimly. " I got this weird vibe from you. The same kind I got during our little 'excursion'."

    >> Anonymous 02/27/12(Mon)18:40 No.18126321
    "Have you felt it at any other time?"
    >> Ori !cBEvEK4Lak 02/27/12(Mon)19:29 No.18126945
    Ben looks antsy. "Honestly... I'm feeling it right now. Outside the cockpit." You look at him, and then outside. The cameras are showing nothing.


    Have to leave for about an hour or 2 now, folks.
    >> Anonymous 02/27/12(Mon)19:33 No.18126997
    Ask him to take a look out there for us. If he either sees nothing or can't get out of the cockpit, we're going to have to hit the release.

    See you in an hour or two.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)21:35 No.18128537
    Ben looks nervous. "Honestly... I don't want to. It's a ponderous thing... I feel like if I get too close, I'll get swallowed up..."

    >> Anonymous 02/27/12(Mon)21:38 No.18128564
    "That's all right. I'll go first."

    Open the cockpit.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)21:46 No.18128649
    You open the cockpit and climb out, to see the DAEMONBALL right in front of you, its cockpit window glowing a blinding green.

    That can't be good.

    >> Anonymous 02/27/12(Mon)21:50 No.18128697
    Maneuver toward it. It may be demonic, but it appears to be the servant of the souls of Side 2, which have chosen us for something. So...
    >> Ori !cBEvEK4Lak 02/27/12(Mon)22:09 No.18128911
    You walk towards it, putting a hand out. All of the sudden, the cockpit opens, showering your body in emerald light. You cannot close your eyes, and are blinded by its brilliance.

    Then you see her.

    She could pass for your older sister. Tall, fiery red hair, brilliant green eyes. Her body makes yours seem entirely inadequate, but you cannot bring yourself to think that she does not deserve such beauty. She strokes your cheek, and you feel a tug on your heartstrings.

    "Shannon, ma belle..." the woman whispers, smiling sadly. "You have so much to do. You are the one who will bring everything together. However, you can't do it alone." She looks out, to the broken hangar door. Soft sunlight is pouring through it. "They will help you. Your friends, your comrades, even your enemies. This has all been predetermined." She turns back to you, and kisses your forehead, filling it with warmth. "Good luck, Shannon." With that, she is gone.


    ???: ???

    >> Anonymous 02/27/12(Mon)22:11 No.18128954
    We got a new skill, and we don't know what it is? Brilliant.

    Ask Ben if he saw what we saw, then radio the bridge.
    >> Ori !cBEvEK4Lak 02/27/12(Mon)22:33 No.18129203
    You can feel that you got a new skill, but you can't figure it out yet.


    You ask Ben, but he has a terrified look on his face, like he saw the end of everything.

    "Hey, you OK?" you ask him. He turns to you, pale, and just mutters something unintelligible, and nods. Nodding in return, you attempt to radio the bridge, and get nothing. Not even static. The line is completely dead.



    Incidentally folks, I think I've found a neat intro for the thread. It seems appropriately 80s for a UC Gundam thing.


    If you think you have a better one, post it.
    >> Anonymous 02/27/12(Mon)22:36 No.18129217
    Alright, let's go up to the bridge, find out who's still around.
    >> Anonymous 02/27/12(Mon)22:36 No.18129224
    Secure the Gundam and head towards the bridge.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)00:22 No.18130366
    You separate the Gundam into its component parts, and store them safely away. You then go up to the bridge, to be greeted with a horrible sight.

    The bridge is totaled. There is a mountain currently poking through. No one is there. It's... deserted.

    >> Anonymous 02/28/12(Tue)00:26 No.18130404
    That can't be right. Are any of the consoles responding?

    Let's check down in Medical, and then the prison block to see about our two ex-Zeon pilots.
    >> Anonymous 02/28/12(Tue)01:33 No.18131121
    OP, you still around?
    >> Anonymous 02/28/12(Tue)02:55 No.18131748
    >> Anonymous 02/28/12(Tue)05:52 No.18132649
    >> Ori !cBEvEK4Lak 02/28/12(Tue)08:04 No.18133518
    Thanks to the awesome anons that kept this up.

    You walk down to Medical. Everyone is gone, save the fallen form of Diez. You sigh in relief when you see that he is in fact breathing.

    >> Anonymous 02/28/12(Tue)08:44 No.18133770
    See if Diez is injured, and if he's just sleeping, get him to wake up.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)09:04 No.18133901
    Walking over to Diez, you turn him over. Other than a nasty bump on his head, he appears to be fine. He groans weakly, as his eyes flutter open.


    >> Anonymous 02/28/12(Tue)09:07 No.18133918
    "Wake up, Mr. Diez. It's time to wake up and smell the ashes.
    "We appear to have crash-landed on Earth. I require your assistance, as the communication systems are down. Are you able to walk?"
    >> Ori !cBEvEK4Lak 02/28/12(Tue)09:20 No.18133996
    Diez looks at you, lips pursed.

    "Yeah, I'm mobile. You certainly seem fine."

    >> Anonymous 02/28/12(Tue)09:22 No.18134004
    Let's check the crew quarters, and then check down in Engineering. We also need to look for Bernie.
    >> Anonymous 02/28/12(Tue)09:33 No.18134059
    >> Ori !cBEvEK4Lak 02/28/12(Tue)10:30 No.18134432
    You head down to the cells, to find Bernie's blown open. From the inside. Diez grits his teeth.

    "Sonovabitch. And he does it on his first try..." You look at him quizzically. "Nothing." You just sigh deflatedly, and head to the crew quarters, which are also a wreck.

    "My room is totalled..." you moan, trying to pull anything you can out of the ruined piles of stuff. All of the sudden, you hear a soft moan coming from a few doors over.

    >> Anonymous 02/28/12(Tue)10:43 No.18134548
    Go over there and check it out. And hope it's not Monsha, the creep.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)10:47 No.18134596
    You carefully open the door to the room where the moaning is coming from, to see Kelly, on his back, his right arm crushed by debris.

    "Oh god, Kelly!" you exclaim. He's bleeding pretty badly, and the arm is crushed beyond repair.

    >> Anonymous 02/28/12(Tue)10:50 No.18134613
    Find something that we can use as a tourniquet to stop the bleeding. Once we do that, have Diez help in getting the debris off of Kelly's arm.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)10:53 No.18134632
    You have to find a tourniquet, but Kelly's arm is no better than a bag of blood and bone shards right now. It will never work again, that much is obvious. You run out, heading towards the supply closet. Hopefully there is something in there.

    (Roll 8 or higher to find a tourniquet, 4 rolls until Kelly bleeds out.)
    >> Ori !cBEvEK4Lak 02/28/12(Tue)10:54 No.18134636
    rolled 10 = 10

    Forgot to roll.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)11:00 No.18134681
    Finding the Tourniquet right away, you rush to Kelly's side and apply the tourniquet, wrapping up his arm. The bleeding stops, but he's lost a lot of blood, and his arm is sure to get infected soon.

    >> Anonymous 02/28/12(Tue)11:20 No.18134850
    We need to get him to a doctor.
    Have Diez try to remove the debris to free Kelly, and we check the rest of the ship to find the others.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)11:29 No.18134925
    The debris isn't likely to budge any time soon. Diez pushes with all his might, but to no avail.

    "I'll stay with him," Diez says. "Go find someone, anyone who can help."

    >> Anonymous 02/28/12(Tue)11:34 No.18134968
    Take a quick look in the other crew quarters, then check the Engineering block.

    Could you list the different blocks and which ones have been searched already?
    >> Ori !cBEvEK4Lak 02/28/12(Tue)11:46 No.18135073
    rolled 43 = 43

    BLOCK D: Catapults and Hangar-START POINT
    BLOCK C: Supplies
    BLOCK B: Recreation
    BLOCK A: ???
    SUB-BLOCK B: Holding cells-SEARCHED
    SUB-BLOCK C: Engineering
    SUB-BLOCK D: Mess Hall
    SUB-BLOCK E: Secret Storage

    You check around the rest crew quarters, and find a locked door.

    >> Anonymous 02/28/12(Tue)11:49 No.18135105
    Ask Ben to look on the other side of the door and tell us what's there.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)11:53 No.18135137
    rolled 10 = 10

    When Ben returns, he has a disgusted look on his face.

    "It's Monsha... And there are used tissues EVERYWHERE."


    >> Anonymous 02/28/12(Tue)11:59 No.18135180
    Make a disgusted face.
    "I hate doing this, but Kelly needs all the help we can get..."

    Haul back, and pound on the door.

    Then look in Sub-Block C.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)12:08 No.18135238
    Monsha makes a sound between a squeak and a yelp. It is hilarious. You then proceed to leave, and head down to Sub-Block C. Lara is scrambling around, fixing broken wires, and picking up fallen supplies. She looks at you, disheveled. "That stupid kid..." she mutters.

    >> Anonymous 02/28/12(Tue)12:13 No.18135278
    "Lara, please, where are the medical personnel? Kelly is in serious need of medical attention immediately, and his wounds will get infected if they aren't treated."
    >> Ori !cBEvEK4Lak 02/28/12(Tue)12:15 No.18135290
    Lara grits her teeth and paces. "I have no idea where Dr. Mendicant is. Our "friend" Wiseman took out the medical machines along with EVERYTHING ELSE when he escaped! Good job bringing him on board, dummy!"

    Oh. Well.

    Clever little bastard.

    >> Anonymous 02/28/12(Tue)12:25 No.18135351
    Let's check Sub-Block C, because the cafeteria is usually used as a secondary infirmary in emergencies.

    Then we check Blocks B and C.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)12:32 No.18135386
    You head down to the cafeteria. Sure enough, Dr. Mendicant, the medic, is there, treating some nasty cuts on Burning's arm. She turns to you. "Are you alright, O'Clay?"

    >> Anonymous 02/28/12(Tue)12:32 No.18135391
    Hi! New reader here.
    Is this quest similar to Zeonquest in any way?
    >> Ori !cBEvEK4Lak 02/28/12(Tue)12:35 No.18135411
    Hi, pleasure to meet you, and thank you for checking this out!

    ZeonQuest is the closest thing to this thread currently, due to the setting and alternate history. I'm not saying the timeline is the same as ZeonQuest, but characters from it will appear in some capacity in here. This takes place midway through the One Year War, not too long before Jaburo. Certain things have happened differently from the show's canon already- we may not have gotten to them yet, however.
    >> Anonymous 02/28/12(Tue)12:36 No.18135414
    I assume we're on the Federation side this time.

    Neat. I'mma lurk and see how this goes.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)12:37 No.18135424
    Cool, thanks again for taking the time to check this out. Logs are here: http://suptg.thisisnotatrueending.com/archive.html?tags=MAQuest
    >> Anonymous 02/28/12(Tue)12:38 No.18135435
    "Dr. Mendicant, I am fine. However, Mr. Kelly is not. He is currently trapped in his room. His right arm has been pulverized; multiple fractures along the entire length of the arm. I've applied a tourniquet, however, he requires professional medical assistance. His arm is currently trapped under debris."
    >> Ori !cBEvEK4Lak 02/28/12(Tue)13:41 No.18135880
    Mendicant curses, running to his kit, and returning with a bonesaw and a blowtorch.

    "OK, here's what you have to do. Sever the arm as neatly as you can, and cauterize the whole thing. I know it will hurt, but we're stuck with stopgaps until we can get some help." You begrudgingly take the medieval medical tools, and run back to Kelly. You try to begin the procedure, but you just don't have the stomach for it.

    >> Anonymous 02/28/12(Tue)13:49 No.18135928
    Grit teeth, DO IT.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)13:55 No.18135971
    You grit your teeth, and hack off Kelly's arm, the pain causing him to awaken and scream loudly. You shakily cauterize the wound, dropping the tools and bursting into tears as soon as you're done. Ben hugs you, trying to calm you down, as Diez looks away callously, his face impassive in the weak light.
    >> Anonymous 02/28/12(Tue)14:05 No.18136044
    Stupid newb question: I can't find any of the MA quests archived, can someone give me a link to the sup/tg/ of the previous threads? I'd love to get involved but I want to know what's happened first...
    >> Ori !cBEvEK4Lak 02/28/12(Tue)14:05 No.18136050
    Here you are: http://suptg.thisisnotatrueending.com/archive.html?tags=MAQuest
    >> Anonymous 02/28/12(Tue)14:09 No.18136075
    Go through the understanding that this is all our fault, that if we hadn't given Wiseman a chance to surrender, if we hadn't brought him aboard, that if we hadn't trusted him, none of this would have happened.

    Finish crying, and get up. We need to get Kelly down to the Mess Hall where Dr. Mendicant is dealing with the wounded.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)14:15 No.18136147
    The second you think that, you feel Ben smack you across the face.

    "Don't you for a SECOND think that this is your fault. I served on this ship since the war began, and the one thing I learned is that mercy is one of the most precious qualities to be found, and it goes a long way." You look at him, holding your cheek as he continues. "So one stupid, impulsive kid screwed us over! Diez didn't! Kelly didn't! The second you lose that mercy? That's when you've lost your humanity and become another rabid dog here." He takes a deep breath, hands balled into fists. You just stare at him, flabbergasted, as Diez looks at the handmark on your cheek.

    "How did that happen?"

    You get up, Ben's speech making you feel a bit better. You pick up Kelly's leg, and motion to Diez.

    "Get his head. We're taking him to Mendicant; he's in the mess." He nods, and you take him down, where the doctor properly dresses his wounds.

    "You're real lucky. A few more minutes, and he would be a goner." You can smile to yourself knowing that you saved one person.

    >> Anonymous 02/28/12(Tue)14:17 No.18136157
    Thank you very much!
    >> Anonymous 02/28/12(Tue)14:22 No.18136198
    So I take it our command-level officers are still MIA? I'd say we should swing by engineering to see if anyone might be there, as well as how stable the ship itself is. No point staying put if it's about to blow up or something. Then I guess we should get outside and secure the crash area.

    If there's anyone near the ship, we probably attracted some attention.
    >> Anonymous 02/28/12(Tue)14:33 No.18136303
    Let's check out the Secret Storage in Sub-Block E, then we can check the state of Supplies in Block C.
    >> Anonymous 02/28/12(Tue)14:49 No.18136462
    Don't you think there should be more immediate concerns than taking inventory? You know, like search and rescue, and making sure that the situation isn't about to get a whole lot worse?
    >> Anonymous 02/28/12(Tue)14:51 No.18136482
    We already checked Engineering and Lara is taking care of it.

    As it is, we still need to check if there are other people trapped in ship sections like Kelly was, and the still unexplored areas are Sub-Block E, Block C, and Block A.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)14:54 No.18136522
    We already went to the Secret Storage. That's where we found the Prototype Gundam.

    You head to Block C, to check on supplies. Believe it or not, they're almost entirely in tact. There is no one there, however.

    >> Anonymous 02/28/12(Tue)14:55 No.18136533
    Looking back, yes, we did look at block C. I'm still concerned that this location may not be safe for long, though. I'd like to take a look around on the exterior to figure out where the hell we are.
    >> Anonymous 02/28/12(Tue)14:55 No.18136538
    Search for any wounded in Block B, then Block A.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:11 No.18136714
    The first thing you can see when you enter Recreation is the smashed remains of the pool table. So much for pool. Tholfe is nowhere to be found.

    You go down to Block A, and come across the ammo depot. No one there either, unfortunately. Where did everyone go?

    >> Anonymous 02/28/12(Tue)15:13 No.18136729
    Can we establish radio contact with anyone?
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:18 No.18136788
    Radio's dead. Bridge is destroyed. You're in the dark.

    >> Anonymous 02/28/12(Tue)15:19 No.18136804
    Ask Lara or Mendicant where the majority of the ship's crew has gone.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:22 No.18136846
    You find Lara, and ask her. She shrugs.

    "I've seen you all day, and no one else. It's eerie."

    Going down to Mendicant, you find him, Burning, and even Kelly gone as well.

    This is getting seriously worrisome.

    >> Anonymous 02/28/12(Tue)15:22 No.18136849
    Check. Outside. The ship.

    I have been suggesting this for an hour. We're not finding anyone else inside anyway, so let's go on a field trip.
    >> Anonymous 02/28/12(Tue)15:23 No.18136865
    Also, take Lara along with us.

    Like hell if she's going to disappear right out from under our nose.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:24 No.18136874
    Will you leave by foot or in a mobile suit?
    >> Anonymous 02/28/12(Tue)15:24 No.18136876
    We've already checked everywhere inside the ship. Now check outside. Use Hangar access to go outside in the Gundam. Its sensors will be more useful than just our eyes.
    >> Anonymous 02/28/12(Tue)15:25 No.18136883
    Go out in the Gundam Prototype.
    >> Anonymous 02/28/12(Tue)15:25 No.18136895
    Again, I vote shove Lara in the Prototype Gundam and leave.

    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:29 No.18136947
         File: 1330460952.gif-(17 KB, 300x360, MS-06Fs_GZ_MTC.gif)
    17 KB
    You get Lara and Diez, and get in the Gundam. The second you get out, you find a gun in your face.

    "Get out of the Mobile Suit," a ragged voice says from the Zaku.

    >> Anonymous 02/28/12(Tue)15:31 No.18136975
    I think not. The Gundanium alloy of the RX-78-2 is proof enough against the standard weaponry of a Zaku.

    Draw beam saber, and engage the Zaku in combat.
    >> Anonymous 02/28/12(Tue)15:31 No.18136979
    Use the head vulcans to destroy the gun.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:33 No.18137007
    You swing out with the beam sword, and the head vulcan, but the Zaku outmaneuvers you, shooting you in the leg and bringing you to a knee.



    There's no rolling for this particular fight, guys.
    >> Anonymous 02/28/12(Tue)15:34 No.18137013
    Give us a good reason and maybe I'd consider it. Shove a gun in my face? That just tends to annoy.
    >> Anonymous 02/28/12(Tue)15:34 No.18137016
    >There's no rolling for this particular fight, guys.

    Outcome already decided?
    >> Anonymous 02/28/12(Tue)15:36 No.18137034
    >outmaneuvered by a Zaku
    >no rolls

    Great. Guess that settles it.
    >> Anonymous 02/28/12(Tue)15:38 No.18137068
         File: 1330461504.jpg-(30 KB, 800x441, God-monty1.jpg)
    30 KB
    >>There's no rolling for this particular fight, guys.
    >Outcome already decided?

    Well then tell us what happens already

    pic related
    >> Anonymous 02/28/12(Tue)15:39 No.18137095
    Unless that Zaku is using a beam rifle or a bazooka, it's bullets should be incapable of penetrating our armor.

    Retreat, get some distance, using head vulcans to keep the Zaku away until we get enough distance to use our beam rifle.
    >> Anonymous 02/28/12(Tue)15:41 No.18137121
         File: 1330461682.jpg-(7 KB, 226x223, nozaku.jpg)
    7 KB
    >outmaneuvered by a Zaku
    That totally couldn't... wait...
    >> Anonymous 02/28/12(Tue)15:44 No.18137185
    Don't we have Newtype warning signals to abuse? Dodge those attacks and apply copious amounts of beamsaber and beam rifle. Any hit we score should be enough to down it in one go, fluff-wise.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)15:45 No.18137193
    The closest analogy I have, and this is UNBELIEVABLY nerdy, is this: Did you guys ever play Megaman Battle Network 4, where you fought Shademan? You fought, but you couldn't deal damage until a specific thing happened. This is like that. Also, that's a Magella Tank Cannon, not a normal rifle.

    You dash away, firing the beam rifle behind you. He swings to the right to dodge them, and fires the cannon again, hitting you in the foot and knocking you onto your back. Luckily, you managed to get some distance between you two.

    >> Anonymous 02/28/12(Tue)15:46 No.18137213
    >> Anonymous 02/28/12(Tue)15:49 No.18137256

    Hail, and ask for their surrender...
    >> Anonymous 02/28/12(Tue)15:49 No.18137257
    Put our Newtype powers to use and start dodging some of that shit.
    Get back on our feet and take careful aim with the beam rifle at the Zaku before firing.
    >> Anonymous 02/28/12(Tue)15:51 No.18137291

    ...So, what, railroaded into following the plot? Because I hated that part of the ga-- actually, I hated the entire game, fuck MMBN4.
    >> Anonymous 02/28/12(Tue)16:04 No.18137463
    Oh. My. Gods.
    Shut the fuck up you fat autistic neckbearded chucklefuck. If you can't stand the heat, get out of the kitchen. Run with the big dogs or stay on the porch. You can't hide from greatness. I'm tired of these motha fuckin snakes on this muthafuckin plane. ... or die tryin.

    No but seriously...
    If you don't like the quest, there are 14 more pages of /tg/ to look at
    I love codine...
    and I love this game..
    >> Ori !cBEvEK4Lak 02/28/12(Tue)16:10 No.18137521
    Agreed, but hopefully you won't hate this.
    A flash of green distracts you for a moment, to see something blast out of the DAEMONBALL's cockpit, and fly into your hand.


    >> Anonymous 02/28/12(Tue)16:12 No.18137550

    >> Ori !cBEvEK4Lak 02/28/12(Tue)16:15 No.18137605
    Hey, it's OK. He's entitled to his own opinion. I don't like railroading either, but I can't think of a better way to introduce a new game mechanic, and that's my fault for being unimaginative, not his for bringing up a point likely shared by other readers. Thank you for defending me, but there's no reason to do so here.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)16:19 No.18137652
    You swing with the hammer, knocking the cannon out of his hand and destroying it. You're on an even field now.

    >> Anonymous 02/28/12(Tue)16:24 No.18137724
    Continue using the hammer, smash the Zaku.
    >> Anonymous 02/28/12(Tue)16:46 No.18137984
         File: 1330465587.jpg-(127 KB, 858x641, 1328556330311.jpg)
    127 KB

    Good lord, man. I was just commenting on how I hated MMBN4 and Shademan's shit, not that I didn't like the quest. You don't have to flip your shit over that kind of stuff. That said, while I'm not too happy with not!Char here ruining our day or the railroading, I'm sure something good will come out of it.

    After all, what's the worst that could happen?
    >> Anonymous 02/28/12(Tue)16:49 No.18138023
    It's all good... I was just giving you a hard time... No harm meant.
    >> Anonymous 02/28/12(Tue)17:44 No.18138658
    Same anon here who asked for the archives earlier. Just wanted to say, I'm still reading through them, but this quest is awesome in all the right ways Ori. Just wanted to say that.
    >> Anonymous 02/28/12(Tue)17:49 No.18138743
    Go for the monoeye. Open comm and grill him on the status of our crewmembers.

    Also, just checking, where exactly are Lara and Diez?
    >> Anonymous 02/28/12(Tue)20:17 No.18140966
    >> Ori !cBEvEK4Lak 02/28/12(Tue)20:24 No.18141099
    Hey guys,

    I'm having a bitch of a time getting home. Expect the next update by 9-ish. I'm really sorry.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)21:30 No.18142055
    I'm very flattered, but AHAHA NO. I'd like to say this is a fun ride, but compared to greats like ZeonQuest, and even the kitschy fun like Robot Master Quest (Read it if you haven't, folks. It's a REAL fun ride from beginning to end, and it's not too long), it just doesn't match up. I still aspire, however, so with that, let's resume!


    You have to admit, you're getting real cramped in here, what with Lina and Diez stuck behind you. They're throwing off your mojo, but you wouldn't dare leave them outside.

    You swing your hammer at the Zaku, but it fires off a volley from its head vulcans, and alters the trajectory enough to avoid getting hit.

    >> Anonymous 02/28/12(Tue)21:32 No.18142092
    Lead it with the vulcans while swinging the hammer, so if it will dodge into our fire.
    >> Anonymous 02/28/12(Tue)21:35 No.18142124
    >> Ori !cBEvEK4Lak 02/28/12(Tue)21:52 No.18142343
    You swing the hammer at the Zaku, and it evades, dashing straight into your vulcan fire, which destroys the shoulder shield. It responds with a heat hawk to your arm, which melts through the arm's outer armor.

    >> Anonymous 02/28/12(Tue)21:54 No.18142363
    Keep hammering. If it makes a move with the heat hawk again, attempt to grab its arm.
    >> Anonymous 02/28/12(Tue)22:01 No.18142443
    Keep hammering away at it.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)22:28 No.18142804

    You swing the hammer again, and he ducks, past the range of your vulcans. You're royally screwed, it seems, until the hammer cord RETRACTS, slamming it in the back of the head and knocking it onto its front.

    You didn't know it could do that. Sweet.

    >> Anonymous 02/28/12(Tue)22:29 No.18142819
    Jump up into the air and bring the hammer down on the Zaku.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)22:33 No.18142870
    You swing the hammer down onto the head, destroying it. The headless Zaku scrambles back, falling again, onto his back. The comm crackles as the pilot hails you.

    "You've got me. Finish me off."

    >> Anonymous 02/28/12(Tue)22:37 No.18142914
    Not much into that. Besides, we have some questions. Pop your hatch and put your hands up. Try anything and you get the vulcans.
    >> Anonymous 02/28/12(Tue)22:39 No.18142939
    "Get out of your Mobile Suit. You are now a prisoner of war."
    >> Ori !cBEvEK4Lak 02/28/12(Tue)22:46 No.18143026
    "I do not surrender, Dog of the Federation. I will not allow my country's ideals- My family's ideals- to be sullied by the betrayal of a friend, nor the false mercy of an enemy!"


    >> Anonymous 02/28/12(Tue)22:53 No.18143130
    What "false mercy"? All we want to know is where the rest of our crew is. Now that he's not a threat, there's really no need to kill the shit out of him.
    >> Anonymous 02/28/12(Tue)22:53 No.18143134
    "...Fine then. If you won't come out, then I'm coming in there."
    Tear off the pilot cover.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)22:58 No.18143201
    You tear off the pilot's cover, and the pilot stands defiantly, glaring at you. You gasp, eyes widening as you recognize the man, even with the horribly burnt face.

    "C-Commander Garma?!"
    >> Anonymous 02/28/12(Tue)23:01 No.18143249
    Burnt face?

    We need to get this prisoner secured. But first:
    "Where did you take the crew of the Trafalgar?"
    >> Ori !cBEvEK4Lak 02/28/12(Tue)23:04 No.18143282
    Garma snarls. "I will tell you NOTHING, Federation dog! You will have to beat the answers out of me!"

    >> Anonymous 02/28/12(Tue)23:07 No.18143321
    "Why are you soldier types always such stubborn, hard-headed idiots?"

    I guess we should grab Garma in the Gundam's hand, and then have Diez exit and tie him up.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)23:18 No.18143477
    Diez gives you a look like "Seriously, as you grab Garma gently. He still grunts in pain. Opening the cockpit, you let him out, and he grabs Garma, tying him up.

    >> Anonymous 02/28/12(Tue)23:21 No.18143531
    Leave Garma for later, and see if there's another GM for Diez to pilot.
    There should be another in the hangar.

    We need to scan for any Minovsky particle activity, and see if there's any radio traffic we can hear.
    >> Anonymous 02/28/12(Tue)23:21 No.18143543
    We've got some questions for Garma. Namely, where the hell everyone else is.
    >> Anonymous 02/28/12(Tue)23:26 No.18143619
    We could threaten to stick him in the DAEMONBALL if he doesn't talk.

    Considering that it was Side 3 that was responsible for that particular atrocity, I think the ghosts would have some sharp words for a Zabi.
    >> Ori !cBEvEK4Lak 02/28/12(Tue)23:43 No.18143874
    Just a question, guys. Did no one realize this was Garma right away? I mean, there's only one Zaku with vulcans, and it's his.

    Back in the ship, Diez drops Garma to the ground, as you get out.

    "You will get nothing from me!" he bellows, his voice fierce and ragged. You walk down to him. "I will carry the hopes and dreams of my people on my shoulders! I-"

    You take off your helmet, and his jaw drops, a tear coming to his eye.





    >> Anonymous 02/28/12(Tue)23:48 No.18143958
    "That would have to be quite a trick; I think I'm actually younger than you. But really, now. Is this how your mother taught you to act?
    "Making a fuss and throwing a tantrum when you lose? Right now, the war is over for you. So just be quiet and cooperate, or its the DAEMONBALL for you!"
    >> Ori !cBEvEK4Lak 02/29/12(Wed)00:22 No.18144487
    Garma nods, looking as though he is half-dreaming. "They... They are with my men. They are safe. I am not a person who would kill an unarmed man."

    "That doesn't sound like what you said a little while ago."

    "I was referring to the Federation. Killing our men without a second thought, treating us like monsters... Of course, some within our ranks really ARE monsters..." He looks away, his eyes full of rage.

    >> Anonymous 02/29/12(Wed)00:28 No.18144589
    Maybe a prisoner exchange?
    Garma for our crew?

    But Garma himself is probably worth more to Command...
    >> Anonymous 02/29/12(Wed)00:54 No.18145043
    But we're not really a trained soldier, and honestly, I think it more important that we get the crew back so that we can get this Gundam Prototype and the Elmeth, and the other captured MA, back to the Federation.
    >> Ori !cBEvEK4Lak 02/29/12(Wed)00:59 No.18145130
    How would you reach Command?

    Garma looks up at you. "You... You have bested me. I am at your mercy. Do what you will." You're a little taken aback by Garma's constant mood swings.

    "Well first, return my crew, and secondly, tell me how you're alive. Your brother has been using your supposed death as propaganda, and my former "honorable" Zeon comrades have become violent thugs."

    Garma looks away.

    >> Anonymous 02/29/12(Wed)01:13 No.18145344
    "Just return my crew to me. How do we contact your men?"
    >> Ori !cBEvEK4Lak 02/29/12(Wed)02:21 No.18146213
    "They cannot be returned now. The sun is falling, and my men have taken up encampments. You will shoot anyone they see at night. We shall have to wait until morning." You groan.

    "Guess we should arrange quarters for you."


    Starting next thread, I'll make our current status, as well as a new feature: Mission/Quest Objectives.

    Could someone archive this for me, if you don't mind?
    >> Anonymous 02/29/12(Wed)02:26 No.18146296
    >> Ori !cBEvEK4Lak 02/29/12(Wed)02:26 No.18146311
    Thanks. I'll try to start the next day tomorrow, probably around 4:30 EST.

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