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    303 KB ELF SLAVE: WUT DO??? (part 2) Taskmaster 02/15/12(Wed)21:03 No.17967413  
    Until a few months ago, Web of Green Sprouting Vines was a normal elf adolescent, being raised and educated by the forest elders. From then until this evening, it was slavery in a foreign, arid grassland, at the hands of orcish taskmasters. Tonight, freedom...but uncertainty.

    Previous thread: http://suptg.thisisnotatrueending.com/archive/17951578/

    You have moved out of sight from the orcish fort you escaped, and kept to the tall grass to avoid being seen by patrols. Your biomancy tells you that there are other orc holds, nearly identical to the one you fled, scattered across the prairie, but you don't believe any are in your path.

    Ahead of you are a range of tall hills, lined by a wide, slow-moving river. Somewhat in between you and them is a goblin camp, which you should just be able to reach by dawn if you hurry. Of course, you're not sure if goblins are trustworthy; you might be better off just finding a tree to sleep in until the following dusk.

    Wut do?
    >> !UdzMmUq0Oc 02/15/12(Wed)21:10 No.17967548
    You're doing races differently, do we have any idea how goblins get along with orcs?

    For that, have we ever actually seen a goblin before?
    >> Taskmaster 02/15/12(Wed)21:14 No.17967618

    You've seen the dismembered goblin corpses that the orcs have been having you use as fertilizer. By that same note, you're fairly sure that goblins and orcs don't like each other.

    What you remember about goblins from your lessons is that they are a harsh people who live in harsh places, adaptable, tough, and ruthless. They trade when they must and raid when there's easy pickings. You also remember that there are several forms of goblin, all family, rather like a nest of ants, and that it is the females who lead.
    >> Taskmaster 02/15/12(Wed)21:31 No.17967938
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    Anyone from the other night on? I'll bump once more after this.
    >> Anonymous 02/15/12(Wed)21:34 No.17968018
    I say keep going east to the river, also we should consider looking into the other orc camps if they have elf slave too we should probably try to save them.
    >> Anonymous 02/15/12(Wed)21:35 No.17968050
    Head towards the goblins but once you get closer, hide and watch them for a bit to judge whether or not they would be a threat to you...
    >> Taskmaster 02/15/12(Wed)21:37 No.17968079

    If the orc bases are populated as similarly as they're built, they should each have one elf slave, one dorf slave, and around 30 orcs.

    Are you saying you want to get into biomancy range of one and see if there's prisoners? That would necessitate getting dangerously close.
    >> Anonymous 02/15/12(Wed)21:41 No.17968141
    Do this. Afterwards find birds nearby and ask them if they can find out if there are infact elf slaves.
    >> !UdzMmUq0Oc 02/15/12(Wed)21:43 No.17968209
    rolled 16 = 16

    I lost the thread, and was looking for it again, which took too long.

    My vote's that we should avoid the goblins for now, as well as the other Orc fort. We're underfed and unfamiliar with the area, we can play heroine later. Is there some creature we can entrance into becoming dinner?
    >> Taskmaster 02/15/12(Wed)21:49 No.17968326

    To do this, you would have to make a bird fly over an orc camp and then make it fly back to you so you can read its mind and see what it saw. How would you persuade a bird to do this?

    I'm not saying you can't. You just need to explain how.


    You move quickly, as only an elf can, through the brambles and tall, savannah grasses. You finally approach the camp, sacrificing speed for stealth as you enter biomancy range. The first hint of sunlight is becoming just barely apparent over the horizon behind you. The grass gets shorter before the camp, so you need to hang back or risk showing yourself.

    There are several, large tents, made from tanned deer hide. There is a smell of smoke in the air, as if a fire was put out a few hours ago. In the short, greener grasses that the camp is set up on are a large number of small deer or gazelles, probably at least twenty-five of them. The deer and the camp are both being watched by goblin men, taller than you but shorter than orcs, holding torches.
    >> Anonymous 02/15/12(Wed)21:52 No.17968378
    >taller than you

    How are goblins and orcs in average? And how tall am I?
    >> Anonymous 02/15/12(Wed)21:52 No.17968384

    There are deer? Can they be contacted?

    (Good to see you back!)
    >> Anonymous 02/15/12(Wed)21:52 No.17968389
    How tall*
    >> Taskmaster 02/15/12(Wed)21:53 No.17968398

    Using biomancy to hunt is...wrong. An abuse of the webs of life, and an insult to the All-Soul. Although, they always did say that an elf's utility to the All-Soul is greater than any other creature's, so you could justify doing this if you had to to survive.

    Gritting your teeth, you cast your mind out into the grasses and their inhabitants. There's a kingsnake not far away, and plenty of grasshoppers.
    >> Anonymous 02/15/12(Wed)21:53 No.17968401
    Use your biomancy to get some of the deer to look around the camp, maybe convince them that there is some nicer grass around...
    >> Anonymous 02/15/12(Wed)21:54 No.17968412
    rolled 15 = 15

    We could just ask the goblins for food, so we should try that first.
    Let's send a kingsnake towards there camp.
    >> Anonymous 02/15/12(Wed)21:57 No.17968476
    How about a little bit of acting?
    Sending the kingsnake in their direction by telling it that there's a mouse or something over there. Then reach it out as the goblins see you and go all "Sorry, I'm starving and I was persuing that snake." Then let it flow.

    (Don't make this an action unless more people agree to it)
    >> Anonymous 02/15/12(Wed)21:58 No.17968491

    For the birds, maybe convince them that some of their eggs have been moved to the little wooden fort? Then ask them whether they saw the eggs, and if not whether they saw anything else?

    As for the goblins, sneak and observe a bit more. And perhaps contact the deer. Ask if they're domesticated, and what the goblins are like.
    >> Taskmaster 02/15/12(Wed)21:59 No.17968514

    To be a little meta and use metric units:

    An orc is usually over two meters tall, and beefy. You're around 1.7 meters. The goblins guarding the camp are pretty much halfway in between, though their hunched postures make them seem a little shorter.


    (thank you)

    You enter the minds of the deer; its difficult though, as their right at the edge of your range. You immediately become aware that these deer are neotenic, spoiled, relying on their herdsmen for protection from predators. They've even learned to sleep at night and forage in the day, so as to better be protected by their diurnal masters.


    A couple of the deer are awake, ish. You get one to move over to the tents, but the goblin shakes his stick at it, and its fear makes it hesitate.
    >> !UdzMmUq0Oc 02/15/12(Wed)22:01 No.17968541
    rolled 9 = 9

    A last resort, then. So let's hang off on it. Fuck it, let's try approaching the camp, maybe we can barter our biomancy skills for some food.
    >> Anonymous 02/15/12(Wed)22:03 No.17968582

    Hmmm, tamed deer... observe the goblins for a bit longer. Do they look very jumpy?

    (Trying to think of a way to approach that would not get us killed in a jiffy)
    >> Taskmaster 02/15/12(Wed)22:05 No.17968613

    The goblins look tense, yeah. You notice that a couple of them have some nasty-looking scars. Too bad sapient beings are beyond the scope of biomancy, so you can't read their minds.


    We're in agreement, then?
    >> Anonymous 02/15/12(Wed)22:06 No.17968618
    Also, can we figure out what the smoke smells like?

    And finally, what is taborri exactly?
    >> Anonymous 02/15/12(Wed)22:08 No.17968650

    Let's go with contacting deer, then thinking up an approach perhaps.
    >> Anonymous 02/15/12(Wed)22:09 No.17968673
    Why not wait a little until the Goblins wake up a little, so they don't think you are trying to kill them in their sleep or something...
    >> Taskmaster 02/15/12(Wed)22:09 No.17968677

    Smoke smells like wood and grasses.

    Taborri is one of the greatest secrets of elvish culture, and gives them much of the influence that they have in trade and influence beyond their home forests.
    >> Anonymous 02/15/12(Wed)22:10 No.17968691
    The bird plan will take a while, in the meantime let's do this. Is there any more we can get out of the deer's mind? Maybe something related to their masters.
    >> Anonymous 02/15/12(Wed)22:12 No.17968727

    This makes sense.
    >> Taskmaster 02/15/12(Wed)22:14 No.17968752

    A wise plan. You'll be tired, and the sun will hurt your eyes, but it would certainly make the goblins less wary.


    Its hard at this range.

    You get the impression that the masters are good people, who keep the wolves away and help you find tender grasses (but they hog all the seeds and grains to themselves. Lame...). Sometimes they kill and eat some of the herd, but that'll never happen to ME of course, they love me too much.
    >> Anonymous 02/15/12(Wed)22:20 No.17968861
    Observe the goblins. What are they (or can we presume) they're doing? Are they talking or doing something else besides guard duty?
    >> Anonymous 02/15/12(Wed)22:21 No.17968868
    rolled 4 = 4

    Let's hit it then. Wait til dawn, send snake in, follow.
    >> Anonymous 02/15/12(Wed)22:25 No.17968937

    Ah, domestics, never change...

    Would sending a snake in just panic the deer? That isn't quite what we'd want, panicking deer and jumpy goblins...
    >> Anonymous 02/15/12(Wed)22:27 No.17968983
    Meanwhile, find bird and scout!
    >> Anonymous 02/15/12(Wed)22:28 No.17968988
    I don't think the snake should be sent in, atleast not towards the deer, but then again if you just start running into a goblin camp they might be frightened and attack you.
    >> Taskmaster 02/15/12(Wed)22:30 No.17969033

    Not really. They're taking guard duty pretty seriously.


    The first bit of molten fire appears over the field, the eastern sky going bright blue with the dawn. You're tired; there aren't any trees close by, so it'll be a long walk through the sun. You force yourself to stay awake, burning the last bit of adrenaline you have left after fleeing the orcs.

    With the sunrise, the camp awakens, and begins taking itself down. There are many goblins, most of them little. Children? No, wait, you remember your lessons now.

    There are the common goblins, or il-goblins, no more than half your size if that. The workers, the foragers, with the noses of hounds. You see about thirty of them running around taking down the tents.

    Goblin soldiers, or hob-goblins, are the bigger ones you saw standing guard. Tough, resistant to pain, and much stronger than their wiry frames would imply. There are ten of these, some of them with bound wounds.

    Last are the bog-goblins, the bugbears, musclebound brutes taller and thicker than an orc. Only seven of these, one with a missing arm.

    There is also another figure, bent and stooped over, surrounded always by others which makes it hard to see. You suspect this is a ruling female.

    Send in snake, or just walk up?
    >> Anonymous 02/15/12(Wed)22:33 No.17969082
    Walk cautiously towards them, try not to look like you will attack them...
    >> Anonymous 02/15/12(Wed)22:33 No.17969084

    You know what, if the il-goblins are small and do work, presumably they take care of the deer?

    Maybe if we lured some of the deer over to us, we could get their attention without running out at the big and potentially nasty guys.
    >> Anonymous 02/15/12(Wed)22:35 No.17969115
    I see your point, but I don't think the mid and big sized goblins will charge at us if we approach cautiously, just like >>17969082 suggested.

    Let's do that.
    >> Anonymous 02/15/12(Wed)22:36 No.17969130

    We could also pretend to be injured, perhaps? Not that we need to pretend much, given how exhausted we are...
    >> Anonymous 02/15/12(Wed)22:37 No.17969155

    If that's the case, we should walk towards the bigger ones. Tell them we've run from the orcs. That might interest them a bit and keep them from killing us...
    >> Anonymous 02/15/12(Wed)22:40 No.17969205
    What if they get mad that we might bring the Orcs towards them, that would not end well, they could even hand us back over to the Orcs so they don't get harmed.
    >> Anonymous 02/15/12(Wed)22:40 No.17969220
    Good idea, il-goblins might panic or something if we try to contact them.

    Let's approach to the nearest hob-goblin or bugbear.
    >> Anonymous 02/15/12(Wed)22:42 No.17969242

    It's a risk we'll have to take I guess... we could offer our biomantic skills, say we could give them advance warning of orc raids by talking to the birds and beasts. That'd make us more useful with them than if they gave us away.
    >> Anonymous 02/15/12(Wed)22:42 No.17969243
    Don't overthink it, we're "dying a thousand times before getting actually killed" as I have read from a book.
    >> Anonymous 02/15/12(Wed)22:43 No.17969264


    >> Taskmaster 02/15/12(Wed)22:44 No.17969284

    Deciding that stealth would make you seem untrustworthy, you walk boldly out of the grasses and toward the goblin camp, making no attempt to hide how exhausted and thirsty you are.

    As soon as you come in sight, a cry goes up, and many voices shout in a language you've never heard. The bugbears put down the big packs they were loading and turn clumsily around. The ilgoblins swarm around the mysterious central figure, shielding it with their bodies. The hobgoblins, naturally, pull out crude bows and aim them at you.

    The biggest, most heavily scarred hobgoblin steps forward, clutching a heavy quarterstaff. He yowls something at you that sounds like a question.
    >> Anonymous 02/15/12(Wed)22:44 No.17969285

    Indeed. Let's just do it. Walk towards them, maybe will ourselves to sob and cry, say we've run from orcs.
    >> Anonymous 02/15/12(Wed)22:45 No.17969292
    Fine, go to them, offer you skills, and prey you don't become a slave to them just like you were for the Orcs
    >> Anonymous 02/15/12(Wed)22:46 No.17969311

    Um.... oh dear... do we know how goblins display friendliness or lack of threat?

    Or maybe we could just start sobbing now. 'Orcs... I ran from orcs...'
    >> Anonymous 02/15/12(Wed)22:47 No.17969328
    Do you understand the question, if not, can you see if the Deer can possibly help you with what they want, have the deer seen this behaviour before?
    >> Anonymous 02/15/12(Wed)22:50 No.17969387
    I fucking knew it, we should've ask if we know their language.

    Make some references. Try to explain our current situation with body language, like pointing at the orcs location and make a handcuff sign, then how we break free and legged it.
    >> Taskmaster 02/15/12(Wed)22:51 No.17969419

    You don't know much about goblin culture at all, really.


    You don't know this language.

    The deer have seen the goblins wave weapons around before. Usually it means that no deer will be killed for a while, because other food is about to happen.
    >> Anonymous 02/15/12(Wed)22:53 No.17969435

    if the situation warrants it, point at them and use more body language as to explain that we know them and their culture, and we're seeking protection.
    >> Anonymous 02/15/12(Wed)22:54 No.17969460
    >>17969387 I agree with this...
    >> Taskmaster 02/15/12(Wed)22:59 No.17969536

    Trembling in fear, you point back over your shoulder and indicate a running motion, and hold up the wrists with their scars from the iron chains.

    The goblins keep talking and shouting to one another, some seeming to indicate their weapons and point at you while arguing with their fellows. The big hobgoblin with the staff comes closer, until he's just a few paces away. After checking to make sure you're unarmed, he sniffs at you. His face shows puzzlement.

    He looks back at the crowd and shouts something. A scratchy, female voice answers. Nodding affirmation, he reaches out to grab you by the scruff of the neck.

    Resist? y/n?
    >> Anonymous 02/15/12(Wed)23:01 No.17969571
    Allow this for the meantime, if it gets a bit serious, try to resist a little, just to judge reactions
    >> Anonymous 02/15/12(Wed)23:02 No.17969578
    Let's not give them any more reasons for them to kill us, they have plenty already.
    >> Anonymous 02/15/12(Wed)23:02 No.17969581

    Let's not resist. It might be to submit us for inspection from the old one.
    >> Taskmaster 02/15/12(Wed)23:06 No.17969621

    He brings you to the crowd, where two other hobgoblins grab either of your wrists. Reluctantly, the ilgoblins part, revealing an incredibly hunchbacked and stooped old woman, with obscenely wrinkled and liverspoted skin and filthy, tangled hair that reaches to her waist. Her skin is the same brownish-yellow as all the other goblins, but a shade paler. You note that she is leaning on two ilgoblins for support, unable to stand up on her own. You note also that there is a hideous scar crossing her face, over two empty, scabbed up eye sockets.

    She opens her mouth, a shapeless orifice full of crooked, needle-shaped teeth, and asks what sounds like a question in her incomprehensible goblin language.
    >> Anonymous 02/15/12(Wed)23:07 No.17969645
    Try to tell them that you don't understand, speaking first to see if they understand you and then using hand signals...
    >> Anonymous 02/15/12(Wed)23:08 No.17969663
    Say "I don't understand."
    If we speak there's a chance one of them might recognise the language, and we have no clue what we're meant to say so gestures are pretty useless here.
    >> Anonymous 02/15/12(Wed)23:09 No.17969670

    ... So we know nothing about their language at all, absolutely? Hmm.

    If we want to take a risk, we can point in the direction of the valley and say 'orc' in Orcish. We do know that word, right? I bet the goblins do too. Then show them the wrist scars and say 'orc'.
    >> Anonymous 02/15/12(Wed)23:11 No.17969710
    We're being grabbed by the wrists.

    We can try and spout words in our language. "I don't understand" will do.

    They already know the orcs part, since we smell like one and they saw our scars.
    >> !UdzMmUq0Oc 02/15/12(Wed)23:13 No.17969734
    rolled 11 = 11

    "I'm sorry, I don't understand."

    I'm not really suggesting using it, but do we know any orcish at all? I can't recall from yesterday's thread.
    >> Anonymous 02/15/12(Wed)23:14 No.17969756

    Do they know the orcs part, really? Well if they do then it'll be unnecessary, but if they don't we could say it anyway. (OP's decision)

    But yeah come think of it speaking elvish might be okay - do we recall any deep grudges between gobilns and elves?
    >> Anonymous 02/15/12(Wed)23:15 No.17969777
    We can relate some words. "Blood", "Tree", "Food" and the nickname we were called by.

    I am now missing Chezzgig and his elven language skills...
    >> Anonymous 02/15/12(Wed)23:16 No.17969793
    From what OP explained, they're a pretty neutral race so I don't think elves and goblins have any deep conflicts between them.
    >> Taskmaster 02/15/12(Wed)23:19 No.17969834

    Still struggling not to betray your fear, eyes starting to tear up in the light, you helplessly say "I don't understand."

    The hag listens, and is silent for a second. Then,


    She turned, disgustedly, to one of her attendants, and babbles something in goblin. The big hobgoblin nods, and accepts a knife from one of the ilgoblins. Then he forces your mouth open and raises the blade to it.

    You start struggling and trying to pull loose from the hobgoblins holding you, but its useless. Someone grabs your hair to hold your head still as he inserts the knife point between your jaws and...

    Gives you a small, mildly painful cut on the side of your tongue.

    Whew. You were expecting way worse.

    He turns back to the hag, and reverantly places the blade in her wizened hand. She snorts impatiently, raises the knife to her lips, and licks your blood off of the bone blade.

    She drops the knife, her head rolling back, and she makes a truly awful, open-mouthed face that reveals all of her jagged fangs.

    Just as you're starting to get worried, she clears her throat a few times, faces you again, and says in perfect Elvish "Well, what is the stick-person doing here? Does she have friends in the grasses with sharp sticks, or does she come to offer herself up for the stewpot?"
    >> Anonymous 02/15/12(Wed)23:20 No.17969837
    Let's go with speaking Elvish then, yeah.
    >> Anonymous 02/15/12(Wed)23:23 No.17969898

    'You speak my tongue, good lady! I mean no harm! I am alone, please have mercy on me!'
    >> Anonymous 02/15/12(Wed)23:24 No.17969909
    Explain, in as fewer words as possible, our current situation. How we've been enslaved, how we managed to break free, and now seek protection. And that we can offer our biomancy in exchange of such protection.
    >> Anonymous 02/15/12(Wed)23:24 No.17969914
    Tell her about everything, and that you would be willing to help her with some biomancy for some place to hide for a day or two so you can regain your strength and bearings...
    >> Anonymous 02/15/12(Wed)23:25 No.17969925
    We probably shouldn't mention the whole 'there are lots of orcs after me' thing. Make ourselves useful. We're willing to help out around the village. Tend the deer - frees up their labour.

    See how that works.
    >> !UdzMmUq0Oc 02/15/12(Wed)23:29 No.17970002
    Well, shit.
    Say something along the lines of, "I have no friends, here. I just escaped the orcs west of here, was hoping to… trade plant growing, for food?"

    Christ, we're really goddamn dumb. Or at least I am.
    >> Anonymous 02/15/12(Wed)23:34 No.17970073
    "I come bearing a warning. Orcs are coming. I just managed to escape from them - they held me prisoner for months, forcing me to use my talents to grow forests. They sow the land with human and goblin corpses"
    >> Anonymous 02/15/12(Wed)23:34 No.17970082

    This kinda makes sense. But let's not promise too much. Just say we're asking help and will give in return.
    >> Taskmaster 02/15/12(Wed)23:35 No.17970107

    "I am alone and lost," you say, "seeking protection. I know the magic of living things; if you let me stay with you, I will make your deer healthier and your grains easier to harvest." You decide not to mention the "chased by orcs" part.

    She harumphs, and gives an order in goblin. The hobgoblins drag you closer, and she feels you up with her clammy, wrinkled old hands.

    "Heh, not enough meat on it for one solid dinner. You really are like a dried up old stick, heh! Your ribs might be good arrowheads, but that's about it."

    She thankfully lets go of you.

    "You say you can make things grow, uh? You've got today and tonight to prove it. Show me you can give my sons and I more food than we'd get from eating you, and you'll stay out of the pot. Any funny business, and we'll cut your legs off and carry you. Try to run away, and I'll curse you so the next time you sleep, maggots will crawl up your lady bits and eat you from the inside."

    This woman doesn't seem to understand elf physiology very well. Thank the gods.

    The hobgoblins tie one end of a crude rope around your neck, and the other around a bugbear's waist. They continue taking apart their camp, keeping an eye on you. The hag and her crutches depart, barking orders at the others.

    Elf slave; wut do?
    >> Anonymous 02/15/12(Wed)23:40 No.17970165

    Do elves not have lady (or gentleman) bits? How does reproduction occur then?

    Also, is the hag the only one who knows Elvish? Can we at least ask what sort of food they're into? Or do we remember anything of that?
    >> Anonymous 02/15/12(Wed)23:42 No.17970221
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    welp, we're food.
    >> Anonymous 02/15/12(Wed)23:42 No.17970226
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    Oh boy, not again.
    A curse upon anons in first thread who decided to come here. I knew it.

    Apparently, anything that can fit in a pot and be cooked by heat.

    Where is the hobgoblin taking us? And how long is that rope? (Meta metrics not necessary)
    >> Anonymous 02/15/12(Wed)23:44 No.17970250
    God damn it, back to square one.
    >> Anonymous 02/15/12(Wed)23:45 No.17970272

    Ah come on, just roll with it. Whining won't get us out of the stewpot.

    But yes, we need to know some specifics about what is edible and enjoyed, or not. Like if they like honey we can bring them to it, or if they like game we can bring them to that (if we don't do the hunting ourselves, is that still being a bastard?)
    >> !UdzMmUq0Oc 02/15/12(Wed)23:46 No.17970291
    Pretty sure she's only speaking it through her own magic.

    Well, one slave master for another. Can't say I'm too surprised. Guess I should've stuck to my initial thoughts of, "Fuck the greenskins."

    So, we're tired, hungry, and a nocturnal species. Before we simply pass out, can we feel any grains/crops that are in the area?

    Eh, it was this thread that did the actual approach. I blame myself, in part.
    >> Taskmaster 02/15/12(Wed)23:48 No.17970326

    When two elves love each other very much, they do a special kind of hug. The tendrils that they normally use to bind with trees during the day merge, and they pump their blood into each other's veins. Then, each parent uses their biomancy to make a baby grow out of the forest. Each elf mating produces two offspring, one from the magic of each parent, but each having the genetics of both.

    You miss your twin so very much. ):

    You're pretty sure that the hag used some kind of spell when she drank the blood from your tongue, which lets her speak your language.


    You're not going anywhere yet, as they're still packing up the camp. The rope is maybe as long as you are tall.

    You realize, with horror, that they're probably going to be walking all day, and that they'll be expecting you to make food before you have a chance to bind with a tree and sleep. Shit.
    >> Anonymous 02/15/12(Wed)23:51 No.17970378
    Mind telling us a little about this twin of us?

    Also, how are we supposed to do our biomancy thing on plants if we're constantly moving?
    >> Anonymous 02/15/12(Wed)23:55 No.17970438
    Crap. Out of the frying pan, into the skillet.

    We should endeavor to assist in growing things for a day or so, and then ask to talk to the chieftainess re: directions.

    Also, possibly, mention orc sightings by that point. Don't mention that you just ran from them.

    Although she probably already knows that; if tasting blood from your tongue gave her your language, it may have given her your memories, too.
    >> Taskmaster 02/15/12(Wed)23:59 No.17970502

    Based on what you learn from the deer, they eat venison, grains and insects harvested from the fields, small animals that they hunt and trap, and each other. You could ask about honey.


    You don't know which plants the goblins prefer, unfortunately, but you suppose that - like the orcs - they probably like grains, fruits, and tubers. No fruits or berries this far from the oases, but there's plenty of wild roots and grains mixed up in the grassland.

    The problem, as you said, is that you're likely going to be too exhausted to do any biomancy by the time they set up camp again.


    Single-Flower-Growing-on-Moss is your twin, your confidante, and your best friend. You hope you'll get to see each other again.
    >> Anonymous 02/15/12(Wed)23:59 No.17970503
    Hmm... well, this is going to suck.

    Our first attempt to feed them may be a little weak--and unfortunately, if they're going walking for the day, there's a decent chance we're going to run into an orc patrol during this.

    I think our best option is to... well, do our best biomancy, I suppose.
    >> Anonymous 02/16/12(Thu)00:04 No.17970580
    Knowing our luck, she's probably also currently controlled by orcs.

    Hmm... well, they do eat small animals. Do we have enough energy to convince some nearby birds to grab some of their prey animals, and drop them here as they go by--by tickling their hunger urge so that they grab food, convincing them to fly over the goblin camp, and triggering an "escape from danger" response that will cause them to drop their food? Will that scrape by our conservative Biomancy sensibilities?
    >> !UdzMmUq0Oc 02/16/12(Thu)00:10 No.17970646
    Can we biomance to locate roots for extraction? Or would even that be too taxing?

    Also, what's OUR elfy name, any way?
    >> Taskmaster 02/16/12(Thu)00:13 No.17970684
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    You can locate roots, but you can't grow them right now.

    Your name is Web-of-Green-Sprouting-Vines. Or "Web" for short. Your sister often goes by "Flower."


    Getting the birds to do that is way beyond your power at the moment. But that train of thought does lead somewhere useful...

    You catch the attention of some of the ilgoblins as their kin put the finishing touches on putting the camp away. Straining yourself, and apologizing pathetically to the All-Soul, you cast your mind out and tell some little birds that the goblins are harmless, and that there's food at their feet.

    A number of little sparrows and grouses fly and hop into danger, quickly falling prey to nimble ilgoblin hands and spears. They chatter excitedly, making the hag look back your way.

    "Heh! Good start! But you'll need to do better tonight."

    The sun is growing hotter. You whimper. When the goblins start moving, the bugbear ends up half-dragging you along.
    >> teka 02/16/12(Thu)00:14 No.17970693
    Just in time to get eated!

    blast and tarnation, admitting to being alone when dealing with goblins, might as well have chopped our own legs off to save them the trouble.


    This is a good idea.
    Reach out to a honeybee (just need one at first, it will bring more) and tell them..

    how do we feel about lying?

    Tell the bee (and then bees) that a terrible claws and big mouth and fur (a bear) is coming to their hive. They should gobble up all the honey they can and bring it to this big special metal hive you have prepared. Then tell them to head back to the hive and protect the queen.

    a stewpot's load of honey should have a lot of value, as currency or calories for the goblins. Much better then a barky-flavored green elf.
    >> Anonymous 02/16/12(Thu)00:15 No.17970707
    Locating roots for them is a very good idea--watch for some of the goblins to start searching for roots and tubers, and then attempt to point some out to them as they work.
    >> Anonymous 02/16/12(Thu)00:16 No.17970721
    Great idea!
    >> Anonymous 02/16/12(Thu)00:19 No.17970768
    Been out for a while, back now.

    Let's go with this, sounds good.
    >> !UdzMmUq0Oc 02/16/12(Thu)00:21 No.17970797
    Thank god you're here.

    We may not feel good about it, but we also don't have much choice if it might work to help us survive.
    >> teka 02/16/12(Thu)00:27 No.17970896
    rolled 12 = 12

    And if the goblin crone is not eager to let us go, we tell her that we can call all those bees back, and millions more. Tell her that the "honey thieves" would not survive this. Be as matter-of-fact as possible, preferrably bringing it up After all the goblins have sticky lips and hands.

    >if over 10 i suggest calling back the bees to collect the honey (without directly asking them to sting the goblins) as soon as we are loose.
    >the bees worked for the honey. The goblins were just mean to us.
    >> Taskmaster 02/16/12(Thu)00:29 No.17970915
    You don't have chances to do more biomancy at the moment. The goblins finish packing, with nearly all of the heavy load being put on the bugbears. They seem only mildly burdened by this. And then, its a brisk walk across the plains.

    You ask the hag why they need to go so early. She growls angrily.

    "You'd rather stay here and let the greenskins find you? They're not nearly as generous as I am, I'll tell you that! We took enough of a chance already camping here last night!"


    As you sleepwalk along, you muse over your mistakes. In the future, you decide, violent tribal societies should not be shown any signs of weakness. A better idea might be to claim your own people are not far away, and that treating you well might open up the possibility of trade relations or military alliances. Or claiming to be a powerful sorcerous and using some cheap biomancy tricks to seem stronger than you are. Or something.

    You don't think you can do the honeybee thing now. You need sleep before doing anything that big.
    >> Anonymous 02/16/12(Thu)00:30 No.17970920
    They haven't been any nastier than we should have expected, honestly. I'd say retaliating with bees is needless, and would destroy our relationship with a potential (if somewhat degrading) ally.

    We're lost in the middle of nowhere. We need all the allies we can get--even if that ally is really more of "someplace to flee that will treat us like dirt, but will at least put up with us and provide food for a short period of time." Save the bees for if they don't let us leave, or if we run into any orcs.
    >> Anonymous 02/16/12(Thu)00:31 No.17970944
    Eh. We didn't have much of a chance of convincing them, in our state, and that might have reacted violently.

    If we can prove ourselves useful, we might be able to earn a little respect and trust.
    >> teka 02/16/12(Thu)00:38 No.17971030
    >respect and trust.


    Back in bond and enjoying a nice brisk march under the brutal sun. blech, at least the orcs were protecting their "investment" better then this.

    Let us hope that camp is made near some trees before we wither. A nice big healthy tree to spend quality time with and stay out of the way of the goblin's nightly nesting or whatever.
    >> Taskmaster 02/16/12(Thu)00:43 No.17971103

    She looks angry, but agrees. "I said you have today and tonight to prove yourself, and you do. Make sure you get some rest and use it by sunup."

    The bugbear slings you over its shoulder next to an enormous waterskin and carries you along. You fade in and out of consciousness, but without binding to a tree you won't be getting any real sleep. While you're aware, you see bugbears carrying, hobgoblins guarding, and ilgoblins herding the deer along, as the hag barks her orders. At a few points in the day, they give you water, and some bits of dried meat that taste and feel like leather.

    Finally, it cools down, and you find yourself on the ground as the goblins unpack. The hag hunches over you, a bugbear holding her up.

    "All rested up?"
    >> !UdzMmUq0Oc 02/16/12(Thu)00:45 No.17971132
    Are we missing something here? We seem to be.
    >> Anonymous 02/16/12(Thu)00:45 No.17971133
    GG guys. These folks are actually WORSE than the orcs.
    >> Anonymous 02/16/12(Thu)00:45 No.17971142
    A guy here with me deleted the post. My apologies.
    >> !UdzMmUq0Oc 02/16/12(Thu)00:46 No.17971146
    Yes, we fucked up, we know that by now.
    >> Taskmaster 02/16/12(Thu)00:48 No.17971171
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    Post seems to be deleted. Strange. Anon suggested telling the hag that you needed rest before you could do more magic.
    >> Anonymous 02/16/12(Thu)00:50 No.17971188
    "Not without a tree to rest at, no... but enough to do something, I think."
    >> Anonymous 02/16/12(Thu)00:50 No.17971190
    Did we get any rest at least? Enough to clear our thoughts and relax our body a little?

    Also, this is pure curiosity: But what's the hobgoblin in charge of us like? Appareance, attitude and other traits.
    >> teka 02/16/12(Thu)00:50 No.17971199
    Play insensate (it is mostly true) and ignore the hag for a moment. At least we are touching the ground, that might make it easier to reach out through the soil and search for a tree.

    If we are anywhere near one we can just, i dunno, grunt a positive sound and start walking or crawling towards it. A few hours at least could do us a world of good. Then magicalness time?
    >> !UdzMmUq0Oc 02/16/12(Thu)00:51 No.17971208

    Well, how much do we feel up to?
    >> Anonymous 02/16/12(Thu)00:51 No.17971214
    Okay. So, acting weak isn't working. Let's try commanding.

    Tell the chief that the food she wants will be here by morning, and if she pushes for food any faster than that, she'll have to put up with gamey, poisonous elf meat. Then look for the nearest tree/large enough plant, bond to it, and we'll get this done.
    >> Taskmaster 02/16/12(Thu)01:00 No.17971333

    There doesn't seem to be any particular hobgoblin in charge of you. The bugbear who's been carrying you is silent, obediant, and as big as two orcs standing side by side.


    "I need..." you cough, "I need a tree...get back my magic."

    The hag warns you bitterly about vagina-eating maggots and then has some goblins drag you off to a small stand of sumac bushes, one of which is big enough to pass as a tree. You eagerly push your tendrils into its phloem, letting the life force of the grasslands flow back into your spent body and mind. The goblins get a little weirded out when you half-sink into an alcove in the trunk, but calm down when you don't seem to be going anywhere.

    You sleep, and dream of grasshoppers and migrating birds, of seasonal rains that let you grow and brushfires that help spread your seeds.

    A hobgoblin wakes you up that night. You have been securely tied to the tree trunk in a way that keeps your hands and legs very well secured; a clever precaution.


    Behind her and her handful of escorts, you see the camp set up and the cooking fires lit.
    >> Anonymous 02/16/12(Thu)01:03 No.17971373
    Right. Time to delivery some honey, if possible.

    If not, time to deliver some local fauna.
    >> teka 02/16/12(Thu)01:16 No.17971590
    lets see, bees do not fly at night as far as i know, so that could be tricky. Hate to draw in creatures by force to the goblin's blades, but that could be the only option.

    Heh, any chance we can sink deeper into the tree to get the slack needed to slip the ropes?

    If we can do that while shouting "WOLF WOLF RUN HELP RUN WOLF!" to the deer herd and whip them into a distracting frenzy we might be able to get away. The whole, you know, maggot thing, that sounds like shenanigans.
    >> Anonymous 02/16/12(Thu)01:18 No.17971614
    It does.

    Unfortunately, however, this means we'll have two groups looking for us, rather than just one. And we're already below strength.

    Even if they can't catch us today, pissing them off further might bite us in the ass later.
    >> Taskmaster 02/16/12(Thu)01:18 No.17971616

    The bees aren't out foraging at this hour, but you can still find their hives easily enough. You lead the ilgoblin harvesters and their hobgoblin escorts to first one hive and then another, swallowing your shame and guilt as you make the bees abandon their nests and leave their honey and grubs to the thieving goblins. As you go, you also point out some roots and wild tubers along the way, which they eagerly dig up. You are bound in ropes, of course.

    You're fairly sure that you have moved northeast. The ocean and river should be a day closer.

    When you return to the camp in the early morning, the hag is asleep in her tent. Rather than waking her, the goblins simply return you to your sumac bush and tie you again. You sleep some more, in the little night that remains, and are awoken at dawn.

    "Honey. Heh. You get to live, but only as long as you keep at it. Tomorrow night, we want meat!"
    >> Anonymous 02/16/12(Thu)01:20 No.17971665
    We should have a collection of seeds so that way we can plant them discreetly around the goblin camp, or hell in the goblins themselves.

    Then, we can use them at the dramatically right moment.

    "I have put up with your demands for enough. Let me be in peace, or you will have the force of every green thing turned against you."
    >> Anonymous 02/16/12(Thu)01:22 No.17971710
    Okay, now they're starting to push it.

    We either need to get them some of this meat they desire in the daylight hours, and use the next night in preparation for running for it, or we need to hit them with the full force of the local bee population, and run for it as soon as our bonds are loose.

    We can probably pull the meat off tomorrow, and they might have a harder time chasing us if we've had most of a night's rest and the cover of darkness to escape in. But that means we'll have to stick with them another day, and that's risky.
    >> Anonymous 02/16/12(Thu)01:24 No.17971752
    I vote for bee population.
    >> Taskmaster 02/16/12(Thu)01:39 No.17971939
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    You smile and nod at the demanding bitch. Now that your head is clear and your powers restored, you feel much more confident. The orcs knew much more about elvish power and how to suppress it than these ignorant primitives, and you managed to escape the orcs. They want bees? Oh, you'll give them bees. You'll give them every bee on this damned savannah...

    But not just yet. After all, you're still in hostile territory, and you don't want to be on your own again until you're sure there's no risk of recapture by the orcs.

    Huh. You're almost starting to sound like an actual adventurer. Like, the ones you've heard about in the stories, the heroes who slew demons and cast down human and dragon ruled empires. Well, hopefully that's a good sign.

    Elf Slave: Wut Do? will be back tomorrow at 9 PM. GG.
    >> Anonymous 02/16/12(Thu)01:44 No.17971988
    Night, OP. Twas fun.
    >> Anonymous 02/16/12(Thu)04:16 No.17973043
    Just read both threads.

    I must ask, were people deliberately tying to get ourselves (nubile elf girl) into a bad situation to get some fetish fuel from the GM?

    I mean , really. Orcs were our captors, we know humans dont like us and we went to goblins who have a certain reputation across any fantasy setting.

    The smart decision would have been to stealth on our lonesome away.

    the fetish fuel option was to get ourselves for one slaver to another captor.
    >> !UdzMmUq0Oc 02/16/12(Thu)04:52 No.17973230
    Myself, I was just being fucking stupid to agree to approach the goblins.

    >owsuch Sir
    Quite so, Catpcha, quite so.
    >> Anonymous 02/16/12(Thu)04:54 No.17973238
    Shit. I was playing df and completely forgot this was going to be on. Anyone still want to discuss plans?

    Like Taskmaster said, we're going to want to stay with the goblins either until we're safely away from the orcs, or until the orcs attack and we slip away in the confusion.
    I'm really looking forward to them with bees, but I'm worried about the buzzing. Specifically, I'm worried about what the queen goblin will do when she hears a million bees approaching - I think we should come up with some ways to disable her before she can cast something. We could:
    -Find something venomous enough to kill her in her sleep.
    -Drop a dead tree on her.
    -Will our biomancy work on bugbears? How about after the queen is dead - maybe we could confuse them into thinking we are the new queen for a bit.
    -Some kind of personal weapons? This ties in to the larger question of providing for the goblins without disrespecting the all-soul too much, because the goblins want meat and apparently we know how to acquire meat without biomancy. The obvious assumption being that we know how to hunt.
    -The deer. We could either work on persuading them that the goblins are not their friends in anticipation of using them as a distraction, or try to teach them some survival skills, if we expect them to run away during the bee attack. This would probably depend on whether they are native to this habitat or not - Taskmaster mentioned predators, but who knows whether that means the environment's actually ready to support a whole herd of deer.
    >> Anonymous 02/16/12(Thu)05:01 No.17973272

    The bugbears are just goblins, we can't biomanipulate sapient beings.

    Like the venomous critter idea for taking out the queen.

    I think we could convince all the deer that they will be eaten next, unless they do something so we might be able to get them to produce a distraction, like have them run though the tents. Though I don't think that they would attack on command, maybe.

    We do need a weapon but I think we need to get away first, though if something comes up we should probably go for it.
    >> Anonymous 02/16/12(Thu)05:17 No.17973360
    I'd really like to find some way to provide food for the goblins without selling out. The only things I can think of are obtaining meat the same way we used to do for our weekly meal, or growing deer.
    >> Anonymous 02/16/12(Thu)05:24 No.17973401

    Well our only real skill is the biomancy thing, I don't think we are going to get them meat without it.

    I think we should try to find vermin like rats and direct them to the goblins for food. Vermin are everywhere.

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