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  • File: 1329267520.jpg-(48 KB, 1024x768, elf pic.jpg)
    48 KB ELF SLAVE: WUT DO??? Taskmaster 02/14/12(Tue)19:58 No.17951578  
    Your name isn't writeable, in these human letters, but it would translate roughly as "Web of Green Sprouting Vines." Or just "Web" for short. You are a very young elf, just nineteen springs old. And you are a slave.

    Locked in a courtyard of wooden barricades (You've tried to make those walls and towers rot, but they caught you at it and beat you within an inch of your life), you are given but a single, feeble sapling to sleep in. At dusk, you are bound in chains of cold iron and taken outside, forced to use your kinship with the growing things to coax a new forest into being. At dawn, you are returned to your guarded courtyard and thrown back at your tree to sleep for the day. Once a week they throw you some raw birds or reptiles that they caught; its enough to live on, but not enough to make you comfortable. You don't know why they're making you grow a new forest. Its not like orcs even live in forests, do they?

    This afternoon, you've woken up early, disturbed from your slumber by a frightening dream whose details escape you. It is still, judging by the sun, nearly an hour until dusk. Atop the guard towers, the orcs keep a lazy watch, mumbling to each other in their gutteral voices. You are still standing in your alcove in the sapling's trunk, feigning sleep.

    Wut do?
    >> Anonymous 02/14/12(Tue)19:59 No.17951592
    I rape myself.

    >> Anonymous 02/14/12(Tue)20:00 No.17951617
    do i speak ork?

    >>captcha Wabash urkedb
    >> Anonymous 02/14/12(Tue)20:00 No.17951622
    Can we warp the wooden fence?
    >> Anonymous 02/14/12(Tue)20:01 No.17951632
    I grow a thick shaft of wood heading into the forest and ride it until I'm exhausted.
    >> Anonymous 02/14/12(Tue)20:02 No.17951645
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    We should fashion a noose out of our ragged clothes and hang ourselves from the tree we've been sleeping under.

    The Gods will understand, and hopefully things will go better for us in the next life.
    >> Anonymous 02/14/12(Tue)20:03 No.17951652

    >> Taskmaster 02/14/12(Tue)20:03 No.17951653

    The orcs are speaking a dialect you don't understand, though you've managed to pick up a few words. Like "tree" and "food" and something that you're pretty sure is an abusive nickname for you.


    No, sadly. If it were a living tree, you could gradually persuade it to grow in the shape you wanted, but dead wood is beyond your speech. You already tried summoning some termites to eat it, but the orcs caught you at it and beat the shit out of you.
    >> Anonymous 02/14/12(Tue)20:05 No.17951679
    >>this afternoon, you're woken up early
    >> General Winter 02/14/12(Tue)20:05 No.17951692
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    If you can make trees grow very very fast (for trees), you can probably make bamboo grow. Wait for the guards to sleep. Then impale them upon your leafy vengeance.
    >> Anonymous 02/14/12(Tue)20:06 No.17951697

    Well... let's not draw attention to ourselves. Look around for other elves.
    >> Anonymous 02/14/12(Tue)20:07 No.17951707
    What's the meanest thing that resides in these woods, OP? We should summon one of those, (even at risk to ourselves!) to come put a hurt on these Ork sunsabitches.
    >> Taskmaster 02/14/12(Tue)20:08 No.17951731

    Indeed. Any earlier, and the sun would be hurting your eyes.


    You can indeed make trees grow unnaturally fast. However, you'd still need the seeds to grow them from, and there would need to be an orc sleeping on top of one.

    Still, that might be a good idea for later.
    >> Anonymous 02/14/12(Tue)20:10 No.17951756
    >>19 springs old
    oh god, I'm a toddler
    Am I a dark elf?

    I want to whistle like a songbird.
    >> Taskmaster 02/14/12(Tue)20:12 No.17951787

    You're the only elf in this quickly-erected little fort. It was probably smart of them to not keep multiple elves together, even though it makes their forestation work much slower. As far as you know, there aren't any other elves until the great mountainside forests several days to the south.


    "Woods" may not be the best word. This region is a flat, open grassland, and a lot of it doesn't even have grass, making it more of a desert. There are a few groves hidden in little vallies and oasises, which the orcs have been making you expand. Its hard work, and slow.

    The meanest animals you've seen around are packs of wolves, poisonous snakes and scorpions, and same rather territorial social birds. The orcs also warned you about giant worms that would eat you if you try to flee, but you're skeptical about those.
    >> General Winter 02/14/12(Tue)20:15 No.17951828
    >giant worms
    This is our ticket out. Summon one and ride it off into the sunset!
    >> Anonymous 02/14/12(Tue)20:17 No.17951846

    >Giant worms

    So, what's elven for "Desert power"? I'm okay wit Duneing it up on these greenskins, but if we can't find a worm, I'm okay with packs of wolves as well.
    >> teka 02/14/12(Tue)20:18 No.17951875
    They are probably not paying much attention to us yet, its too early.

    Lets see, we see the keys used on the heavy iron shackles every night and morning. Can we spend this quiet time coaxing our sapling to grow a hard little thorn in the proper shape?

    We could bite it off (and offer the sapling a kiss of apology), keep it tucked in our cheek until the night to keep it alive and reactive. Once we get a quiet moment in the dark we can try opening the cuffs. If the fit is not perfect we just have to beg the little spark of life left in the thorn to change a little.
    >> Taskmaster 02/14/12(Tue)20:18 No.17951876

    Dark? Nah, your skin is actually on the lighter side.

    You do a pretty good bird whistle. Good enough that the orcs don't bother looking your way.


    Using your tree as a conduit, you cast your mind out into the hidden webs that connect all living things. You pass through orc and grass, insect and mouse...

    No giant worms in range. There's kind of a gnarly centipede, though.
    >> Anonymous 02/14/12(Tue)20:19 No.17951899
    Get the centipede's attention.

    "Psst; what is the greatest predator in this desert?"
    >> Anonymous 02/14/12(Tue)20:20 No.17951902
    Lets see if we can convince it to bite one of the orks.
    >> Anonymous 02/14/12(Tue)20:22 No.17951937
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    Centipede bro, go!
    >> Taskmaster 02/14/12(Tue)20:25 No.17951982

    Actually, you already grew a number of thorns on your sapling out of boredom, and eventually tricked one of your guards into putting his hand there. It was funny, even though he almost broke your nose afterward.

    It never occured to you to use the thorns in this way before, though. You put your mind into the tree, and make it realize that one of its thorns needs to be a little longer and more bent at the tip, and that it should concentrate its bark to make it harder. The tree isn't really sure why, but trees are dumb and do what they're told. Within fifteen minutes, you have a serviceable lockpick.

    The orcs still aren't due to wake you up for a few minutes, in the meantime you try and get into that centipede.


    The centipede's greatest fear is those goddamned rats that grab centipedes around the middle and bite them in half before they can defend themselves. The birds are pretty bad too. Bigger creatures, however, don't greatly concern it; one bite is usually enough to make them go away.


    You let your hatred of the orcs become part of the centipede's mind as well as your own. It curls up, suddenly paranoid about giant, green feet. It will probably bite the next one it sees, if it can do so without endangering itself too badly.
    >> Anonymous 02/14/12(Tue)20:29 No.17952034
    Two options down. Now, let's get a chat with the birds of prey around this area, if possible. Ask the bird about nearby encampments, anything strange outside the camp, and if it would kindly assist in an escape.
    >> Anonymous 02/14/12(Tue)20:30 No.17952057

    Take the lockpick and keep it somewhere safe!

    Also, let's try to do the same with scorpions and other animals. We have a few minutes more, let's do what we can to antagonise the forest against the orcs.
    >> Anonymous 02/14/12(Tue)20:31 No.17952063
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    >mfw I'm more interested in the orc's environmental engineering rather than the actual protagonist
    >> Anonymous 02/14/12(Tue)20:31 No.17952064
    Okay. Now convince the centipede to take up residence in our vagina.

    It's more likely to work than you'd think.
    >> Anonymous 02/14/12(Tue)20:33 No.17952089
    Use the lockpick to pick our nose.
    >> Anonymous 02/14/12(Tue)20:35 No.17952125
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    Yeah, this is a good idea, but not as good as having no persons to speakably interact with. the language barrier ruins the whole premise.
    >> Taskmaster 02/14/12(Tue)20:37 No.17952146

    None of those social, peck-your-eyes-out birds within range, but there are some other, harmless birds. They know about a tribe of what sounds to you like goblins who travel in a tent-village around the prairie, and are currently nearby. The birds like it there, some of the goblin children feed them (probably so they can lure them close and eat them, but the bird hasn't figured that out). There's two nests of the eye-pecking birds nearby, which the other birds avoid, but you already knew about those.


    You break off the thorn, graciously accelerating the tree's healing as you do, and hide it in your tangly, green hair.

    You make more rodents and insects within range hate the orcs. Unfortunately, most of them would rather run from hated things than attack them. Where's a bear when you need one?


    It is strange, isn't it.
    >> Anonymous 02/14/12(Tue)20:37 No.17952148
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    >> teka 02/14/12(Tue)20:38 No.17952156
    Done on a large enough scale it might just be a super-scale geoengineering climate altering project.

    Or, you know, in a pocket or coiled on the back of our neck.

    If we can bring our friendly centipede out into the field where we work with the new trees it could serve as the distraction we need.

    Get friend centipede to drop on the closest orc's head from a tree, wriggle and bite (and try to drop away to safety, of course). While the orc is busy cursing and smacking at it's own head we pick the lock and flee like a bunny, "shouting" at the trees we know in passing to aid out escape by dropping a few extra leaves on our trail or bending a branch just a Bit lower to obstruct pursuit.
    >> Taskmaster 02/14/12(Tue)20:38 No.17952162

    The orcs can talk to you (some of them can, at least). Just not in the same language that they usually use to talk to each other.
    >> Anonymous 02/14/12(Tue)20:40 No.17952174
    Eye-pecking birds, you say? Speak with them, but don't mess around. Say that if they help us, we'll give them all the wood they want to peck for the rest of their days.
    >> Anonymous 02/14/12(Tue)20:40 No.17952184
    Maybe they just need wood on a grand scale to fuel the fires of industry? Or maybe they're forest orcs! Might we be mistakenly hating on a group of nonconformist hippy orcs who actually want to commune in the forest instead of toil away in the great smithies of the dark lord?
    >> Anonymous 02/14/12(Tue)20:41 No.17952197
    >>he doesn't know what a language barrier is.
    >> Anonymous 02/14/12(Tue)20:43 No.17952221

    I do like how these elves are more akin to Dryads quite literally sleeping as part of a tree, in this case a sapling and that we can literally spread growth.

    Also these orcs seem to have their priorities straight.
    >> Anonymous 02/14/12(Tue)20:43 No.17952230

    Orc slaver wat do quest?
    >> Taskmaster 02/14/12(Tue)20:45 No.17952255

    You manage to convince the centipede that it smells prey in the direction of your tree. It crawls over to you...damn, that thing's big. You reach down and let it crawl onto your hand, then place it too in your wild hair. Then you convince it that its actually very cold out, and that it needs to hold still for a while and conserve energy.

    Keeping the centipede subdued is going to be a slight drain on your power for as long as you have that going. Not a big deal, just a minor distraction, but I figured it bore mentioning. You're a very young elf, and your biomancy is still improving.


    The birds aren't in range. One of the nests is near the worksite, though.

    As the sun dips below the distant mountains, Chezzgig steps into your courtyard. He's one of the two orcs who usually handles you.

    "Rise and shine, princess!"
    >> Anonymous 02/14/12(Tue)20:46 No.17952260
    Meanwhile what are the orcs doing? And can we fashion the roots of plants into little hoops to trip people with?
    >> Anonymous 02/14/12(Tue)20:48 No.17952282

    'What would you have me do?' Get up.

    Better be obedient today; if he slaps that centipede or lockpick off our hair we're quite screwed.
    >> Taskmaster 02/14/12(Tue)20:55 No.17952370

    The orcs in the towers are just looking out (which you don't blame them for, after the snake incident you pulled last week). Others are, as usual, adding to the fortifications and digging more foundations, using mostly earthen walls with the occasional wooden one. They're only using dead wood, for the most part, which is why their supply is limited. Metal is being worked down below, probably by that poor dorf you've seen them dragging around.

    Trippy plant roots are well within your ability, though it would take a little while to grow them.


    You open your eyes further as the guard approaches.

    "What would you have me do?"

    Chezzgig grins, his putrid breath offending your nostrils.

    "Heh, finally learning some manners. Though you're not getting any smarter. But I guess I can't complain about that. Same thing you did last night, and the night before, and the night before that."

    He pulls out the familiar, cold iron handcuffs.

    "Wrists out, pumpkin."
    >> Anonymous 02/14/12(Tue)21:02 No.17952459

    >They're only using dead wood, for the most part, which is why their supply is limited.

    That's strange. That would mean that they aren't using the new trees as a resource and they actually want to grow a forest (unless I skipped some part earlier, I'm guessing your trees are fully grown since you can influence the speed).
    >> Anonymous 02/14/12(Tue)21:05 No.17952508
    Cooperate for now. Nothing else we can do, really.

    At least not with a good chance of success.
    >> teka 02/14/12(Tue)21:06 No.17952525

    Then we behave.
    We are certainly familiar with the nightly routine, so we don't need any funny business until it is good and dark.

    And in the dark, we escape!
    do we know much about Orc night vision? as good as ours? better? and do we remember the layout, trees, streams, hollows and hills we have been forced to work over nightly?
    >> Taskmaster 02/14/12(Tue)21:06 No.17952528

    "Fully grown" is subjective. In these conditions, its hard to make a tree grow as tall as it would in the forest.

    But over the past couple of months (you THINK its been that long) you've turned many seeds into shoots and shoots into saplings, some of them as tall as you are, and you've greatly multiplied the seed yield and survival rate of the flowering adults.
    >> Anonymous 02/14/12(Tue)21:08 No.17952547

    Is there any way we can coax dead wood into growing? It's not just rotting that can destroy a wooden fence...

    As for now, yeah cooperate. 'If you say so...'

    What's that dorf do? Didn't know there was a dorf... do we know him?
    >> Anonymous 02/14/12(Tue)21:11 No.17952616
    What about fungus? Is there some kind of fungus we could grow on the fence that would consume it?
    >> !UdzMmUq0Oc 02/14/12(Tue)21:14 No.17952654
    "what... What's this all FOR?"
    >> Taskmaster 02/14/12(Tue)21:14 No.17952661
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    You hold out your wrists, letting him bind you. You withdraw your capillaries from the tree's flesh, letting its sap seperate once again from your bloodstream, as the orc pulls you out of your alcove. Chezzgig is joined by three of his fellows as he leads you out the gates.


    Orc night vision seems to be about as good as your own. You know the land at least as well as they do, and probably much better. Elves are good at knowing the land.


    An elder of your tribe could make dead wood grow...which is probably why they made sure to capture a youngster. An older elf could do the work much faster, but it would also be a real bitch to contain.

    You're pretty sure the dorf is a blacksmith. You've never seen dorfs before, but he looks just like how you've heard them described. You've not been allowed to interact with him much. You've smiled comfortingly at him, but you're not sure if he saw it because dorfs don't have eyes.

    The orcs lead you, with your thorn and centipede well hidden, out into the prairie.
    >> Anonymous 02/14/12(Tue)21:15 No.17952664

    This, but less dramatic.
    >> Anonymous 02/14/12(Tue)21:15 No.17952674
    Strip naked, take pictures of myself, and email them to myself for when I wake up.
    >> Anonymous 02/14/12(Tue)21:17 No.17952696
    >because dorfs don't have eyes
    >> Anonymous 02/14/12(Tue)21:19 No.17952726

    I'm really beginning to like your conception of the races, OP.

    And yeah, asking what on earth is this for sounds good... though maybe manners? How is Chezzgig in general, is he the one who breaks noses, or is he a more reasonable guy mostly?
    >> Taskmaster 02/14/12(Tue)21:20 No.17952737

    You've been slowly trying that. Too much at once would attract the orcs' notice, but you have some subtle infections going at a few key points. The wood has been treated to prevent this, though, so its slow work.


    Chezzgig growls orcishly. "What is this for? Do I look like a fucking philosopher to you? Hold your green tongue unless spoken to, tree-thing!"

    The sky darkens and the crickets begin chirping. Soon, you're brought to the little valley you've been working from. Young shoots and saplings have begun spreading up the lip of the valley and onto the prairie, where the thin soil has slowed you down. That's why the orcs have been bringing cartloads of dead, dismembered humans, cattle, and goblins, as well as their own dead, to fertilize the soil with.

    You can try communing with those territorial birds now, if you wish. They live in the valley, near the central pond.
    >> Anonymous 02/14/12(Tue)21:21 No.17952743

    Are orcs also afraid of the light in this setting? It sounds that way given they let us sleep in the day and venture out at night.

    If that's the case, shouldn't we run at noon instead? We've got no problem going about in the forest, but the orcs are going to have a merry time stumbling around in bright daylight...
    >> Anonymous 02/14/12(Tue)21:22 No.17952757
    Yes; while we're doing our thing, try to get the bird's attention.
    >> Taskmaster 02/14/12(Tue)21:22 No.17952761

    Thank you kindly.

    Chezzgig has a sense of humor, and is a lot smarter than you'd expect an orc to be. Unfortunately, he's still an orc, which means he'll crack your ribs if he doesn't like the way you look at him. Still, at least he doesn't go out of his way to be brutal, which is more than you can say for some of the others.
    >> Anonymous 02/14/12(Tue)21:23 No.17952774

    Damn, I TOLD you to be less dramatic about it...

    >That's why the orcs have been bringing cartloads of dead, dismembered humans, cattle, and goblins, as well as their own dead, to fertilize the soil with.

    These guys know their shit...
    >> Anonymous 02/14/12(Tue)21:24 No.17952797

    Which territorial birds are these? Ask them for more information on surrounding terrain, perhaps?
    >> Anonymous 02/14/12(Tue)21:28 No.17952847
    ask Chezzgigg why he doesn't like the prairie
    >> Anonymous 02/14/12(Tue)21:29 No.17952874

    Hmmm... what makes an orc laugh, eh, maybe if we whistled while working?
    >> teka 02/14/12(Tue)21:32 No.17952930
    >i love your elves and dorfs taskmaster.

    So we currently have a tool for escape and an ally who will hopefully aid in the attempt.

    We just have to bide our time, find the right moment.. and get loose to sprint like a green bunny.

    Have to make some serious distance in the the trees, way beyond searchers, then maybe bunker down for a restful communion with a big healthy tree..

    Wait, if we were to find a submerged place near tree roots, could we stay submerged and hidden through a day? Better a waterlogged green elf then a re-captured one.
    >> Anonymous 02/14/12(Tue)21:33 No.17952935

    What sort of plants are there available to us? If there are trees, are there also things like vines and bindweed? Those could be very handy as obstacles for us to grow.
    >> Taskmaster 02/14/12(Tue)21:38 No.17953018

    Sorry. Didn't see your post until after.


    These birds aren't native to your home forest, but the orcs call them "drol-huath" (and you're pretty sure "huath" is their word for "blood"). They're a little bigger than swallows, and nest together in big groups inside of hollow trees and underground burrows, and they defend these nests like feathery hornets with a taste for eyeball.

    You reach your mind into the little forest nestled in the small valley, and feel the birds. Its evening, so they're mostly coming home and getting ready to sleep. What do you tell them?


    "I don't like it because the boss won't let us drop your willowy ass until its all gone. Is there a reason you won't shut up this evening? Cause if there isn't, I should probably beat you up."


    Probably not a good idea right now.


    >>thank you kindly

    There's only patches of trees across this prairie, such as the one you're currently expanding. But there are fields of tall grass in some places that you can hide in to escape.

    You can stay underwater as long as you keep your head up to breath. You could probably use a hollow reed or something as a snorkle.


    The valley has abundant shrubbery, flowering bushes (mostly with thorns), and vines, as well as fungi.
    >> Anonymous 02/14/12(Tue)21:43 No.17953067
    To the birds, ask them a few questions:

    "See any other elves recently?"

    "Anything resembling large predators in the area?"

    "Want some eye-balls and my gratitude?"

    As for the surrounding area, let's talk to the fungus.

    "Who here likes dead wood and wants to come back with me?"
    >> Anonymous 02/14/12(Tue)21:44 No.17953087
    The drol-huath are carrion eaters? Do the orcs like them?

    If we told the birds there are plentiful corpses here, ready to be sown into the soil, they'd come here and harass the orcs to no end. Let's fuck with the captors for a while first!
    >> Anonymous 02/14/12(Tue)21:48 No.17953151

    These sound good. We need to know more about the lay of the land at a greater distance...

    Meanwhile, work hard, observe Chezz.
    >> Taskmaster 02/14/12(Tue)21:53 No.17953221

    The drol-huath haven't seen anything like an elf recently. There are a couple of big snakes in the valley right now, and a small wolf pack was hanging out by the pond earlier today (they're out hunting now, though).

    The birds only really get vicious when defending their nests, so you'd need to mess with their instincts in a complicated way to make them attack someone far from the nest.

    Fungus is mindless and doesn't "want" anything, but that same mindlessness makes it easy to control. You make some wood fungus go to seed prematurely; their spores will be ready for you to grab before dawn.


    Drol-huath are omnivorous, from what you've seen. The orcs hate them, because any sane person would hate them. You could probably convince the birds that they're much shorter on food than they realize, and that they should come and grab some protein. Do you?


    You walk around the perimeter, occasionally going deeper into the valley to make sure the vegetation is advancing properly. You move some seeds around, discourage some badly placed seedlings, and convince the ants to go after nectar and pollen tonight instead of seeds.

    The orcs spread out, keeping an eye out in every direction, with Chezzgig watching you. They stay within thirty feet of each other at all times. The other four don't seem very attentive, though.
    >> Anonymous 02/14/12(Tue)21:53 No.17953224
    Let's grow some more thorny bushes than trees!
    >> teka 02/14/12(Tue)21:53 No.17953229
    >patches of trees
    Ah, was thinking we were expanding a tentacle of a larger forest into the prairie. Hrm.

    sounds good.

    When we make the run we need to lay down a false trail.. hmm
    >> Taskmaster 02/14/12(Tue)21:57 No.17953280
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    To clarify: the valley is completely forested, but its also pretty small. Most of the surrounding grassland has patches of trees. You are, indeed, making the forest expand out of the valley.
    >> Anonymous 02/14/12(Tue)21:57 No.17953290
    Subtly tell them they're hungry. We don't want the orcs freaking out, but we can at least harass them.
    >> Anonymous 02/14/12(Tue)21:58 No.17953298

    Let's do that to the drol-huath! Here birdie birdie corpses aplenty wahey!

    In fact, why not convince them that the valley is a good place to have their nests? They could scout the place out, think about it, not a problem...
    >> Anonymous 02/14/12(Tue)22:00 No.17953331

    Are the orcs just standing around, really? Maybe we could get the drol-huath to fly in squawking, distract the orcs.
    >> Taskmaster 02/14/12(Tue)22:01 No.17953352

    First one, then two, then more of the little birds are seen flitting out of the taller trees and over your new growth, passing closer and closer over the corpses. The orcs look warily around, pulling down the visors of the helmets they've taken to wearing in the field after their last encounter with these birds (that poor dorf probably had to stay up many nights...). Chezzgig glares at you suspiciously, but doesn't say anything.


    That's easy enough to do. Most of the bushes here are thorny anyway.
    >> Anonymous 02/14/12(Tue)22:03 No.17953387
    Try returning to our tree duties to assauge our guards' alertness, but keep the birds busy with something.

    "Look birds! Your partner is doing its mating dance! Perhaps you should sit patiently and watch it until the orcs pull off their protective guard!"
    >> Anonymous 02/14/12(Tue)22:03 No.17953393

    Return suspicious look with innocent elfin look.

    Meanwhile, grow more thorny bushes. And start summoning the vines to stretch into tangly webs.
    >> Anonymous 02/14/12(Tue)22:09 No.17953467

    Point out the corpses to the birds.

    Then whisper 'damn birds', softly but audibly, and look busy.

    How long before the dawn? And are the orcs really afraid of the sun?
    >> Taskmaster 02/14/12(Tue)22:10 No.17953487

    The birds start their mating. They're pretty tired though, so you won't be able to have them keep this up for long. Eventually, the orcs start to relax, and the hot night makes a couple of them raise their visors.


    You innocently make your way into a vine patch and start subtly thickening the vines and roots while seemingly busying yourself with a struggling young tree.
    >> Anonymous 02/14/12(Tue)22:12 No.17953512

    To birds: 'Are those orcs getting in the way of your mating? Males! Defend your womenfolk! Now!'
    >> Anonymous 02/14/12(Tue)22:14 No.17953528

    Also, hopefully the vinepatch is at a large enough size to either use as a trap or to manipulate into a simple weapon.
    >> Taskmaster 02/14/12(Tue)22:17 No.17953561

    You're straining your biomancy to its limits, but by the end of the night you THINK you'll have a very obstructive vine patch that doesn't look as bad as it is. You're growing some of those foot-catching root loops that someone mentioned earlier as part of it.


    Based on your knowledge of the birds, you think it would be wiser to make them think that the orcs are on their way to the nest to steal some eggs. Mating doesn't make them violent, but defending their young does.

    You decide to wait until your vine trap is finished before doing this. That'll be a few hours...hopefully you can keep the birds in the area that long. Anything else you want to do in the meantime?
    >> Anonymous 02/14/12(Tue)22:19 No.17953575
    If we do anymore, we might expend ourselves and not give ourselves enough energy to run away. For now, let's finish the thorn traps, occasionally crafting a tree so as to not rouse their suspicion.
    >> Anonymous 02/14/12(Tue)22:20 No.17953583
    Set our centipede friend free...
    that should lighten our biomancy load slightly, but every bit helps
    >> Taskmaster 02/14/12(Tue)22:26 No.17953642

    Fortunately, with the birds flying around the centipede doesn't go far. He hides under the sapling you're pretending to work on and curls up defensively.

    Its past midnight, and you think your vine trap is ready. Thank the All-Soul that these desert plants grow so quickly; you could have never done this so fast back in your home forest.

    The orcs are chatting and sipping at their waterskins. Even Chezzgig isn't paying much attention.

    Wut do? If it involves risk, roll a d20.
    >> Anonymous 02/14/12(Tue)22:29 No.17953669
    rolled 20, 14, 9 = 43

    Spring the trap and make a break for freedom. Rolling 3 since it'll rely on the birds, the traps, and our ability to run like a bit-I mean, elf.
    >> Anonymous 02/14/12(Tue)22:29 No.17953672
    rolled 2 = 2

    Run Towards Chezzgig and tell him we saw a bear
    >> Anonymous 02/14/12(Tue)22:32 No.17953712
    rolled 7 = 7

    Tell the birds to attack, and make a break for it.
    >> Anonymous 02/14/12(Tue)22:34 No.17953725
    rolled 8 = 8


    Bumping for the bear, I'd like to see where this anon is going with this
    >> Anonymous 02/14/12(Tue)22:36 No.17953757
    rolled 5 = 5


    Bear sounds good!
    >> Anonymous 02/14/12(Tue)22:42 No.17953834

    Let's this. The rolls are favourable.
    >> Taskmaster 02/14/12(Tue)22:42 No.17953837


    "Bear!" You shout, pointing in a random direction.

    The orcs all look at you like you've gone insane. Shit, that didn't work. Fortunately...



    An instant later, dozens of angry drol-huath birds come shooting out of the foliage, most of them making a beeline for exposed orc faces. One of them still had his visor down, so they go for his hands instead. Chezzgig roars in anguish as a bird shoots right into his face, beak and claws tearing at his warty, orc skin, his eyes clouded with blood.


    You bolt away through your vine trap. The orc with his visor down follows, but trips on the enclosing plants, falling through the brambles and onto a very anxious centipede. His scream of pain is pleasing to you.


    You dash away into the depths of the valley, but are slowed considerably by not having your hands free. Right, the thorn! You fish it out of your hair and hurriedly pick the lock...to your amazement, it works.

    Then you look back up, and see Chezzgig, visor lowered once again, towering over you. His sword is drawn.
    >> Anonymous 02/14/12(Tue)22:44 No.17953866
    rolled 19 = 19

    Well, let's answer the great old question of who is better at running through nature: an elf or an orc.
    >> Anonymous 02/14/12(Tue)22:47 No.17953904
    rolled 14 = 14

    Run, and try to call out to the trees here.
    >> Anonymous 02/14/12(Tue)22:47 No.17953911
    rolled 16 = 16


    Have I ever mentioned that I love your dice roll?

    RUN FOR IT. Use terrain to advantage! Scream at the drol-huath! 'He's got your eggs, he's got your eggs in his helmet!'
    >> Anonymous 02/14/12(Tue)22:50 No.17953939
    >"Bear!" You shout, pointing in a random direction.
    >The orcs all look at you like you've gone insane. Shit, that didn't work.

    Well if anything OP, you made me laugh...
    >> Anonymous 02/14/12(Tue)22:53 No.17953965

    Also, just had a thought... our forestation work spreads out of a valley, but does it focus in any particular direction?
    >> Taskmaster 02/14/12(Tue)22:54 No.17953985


    With a tremendous bit of luck, you dodge under the orc captain's blade. You feel a surge of pain as most of your hair is cut off. Ah well, photosynthesis is only a tertiary energy source for you anyway.

    He lunges forward to grab you, but you manage to dance just out of his reach, launching yourself away between the trees like only an elf can.



    It isn't much, but you manage to throw up a wall of flies and moths behind you, making it a little harder for him to see.

    You dart away into the valley, over logs and up tree trunks, through the thickets and under vines, feet sliding on and through mud puddles, not having time to tell the thorns not to scratch you as you put all your energy into escaping.

    You're now in the hollow roots of a tall tree near the pond. You're well hidden for now, but the orcs will be summoning reinforcements soon, and this valley is too small to elude them for long. Thank the All-Soul they want these trees alive (for whatever reason...), so they can't just burn it all.

    You think you can make your way to the tall grasses on the far side of the valley, and try sneaking from there. But where would you sneak to?
    >> Taskmaster 02/14/12(Tue)22:57 No.17954017

    Haha, oh man, I'd have totally done this if I had seen your post. If the orcs catch up to you in this valley again, I'll keep this roll and action.


    Not...really. They just had you work off the side of the valley that had the thickest soil and the least wind.
    >> Anonymous 02/14/12(Tue)22:57 No.17954033

    Is the far side of the valley a vantage point?

    Reach around and ask the birds for help. If there's another forested patch, perhaps. Or maybe a settlement... are we allergic to settlements?
    >> Anonymous 02/14/12(Tue)22:59 No.17954061
    Perhaps we should climb the tree and look around? Call for help?

    Also, what exactly do we eat?
    >> Taskmaster 02/14/12(Tue)23:04 No.17954142

    There's a couple of small hillocks near the edge of the valley that you could get an okay look from. You think one of them has some trees on it, which is even better vantage.

    You've never been in a settlement, besides the half-constructed orc one. But your forest has sent traders to the dorfs before, and they came back alright, so you guess dorfy caves at least are okay.

    Unfortunately, the only settlement you know of in the near vicinity is that goblin camp. You've never met a goblin, but they're supposed to be jerks. There are dorf mountains a few days south, and you've heard of human villages at their edge, but you haven't seen them yourself. You have no idea what lies north, east, or west.
    >> Taskmaster 02/14/12(Tue)23:07 No.17954179

    Climbing a tree here wouldn't let you see much, due to valley.

    Elves gain a bit of nourishment from the photosynthetic algea in their hair and skin, and a bit more from the trees they sleep in. The vast majority, however, comes from food, preferably meat. Elves usually eat a huge meal once every week or two and then use their other nutritional sources to last until the next feast.
    >> Anonymous 02/14/12(Tue)23:07 No.17954188
    Go for the known; start heading south.
    >> Anonymous 02/14/12(Tue)23:09 No.17954204

    Hmmm... do the birds have anything to say then, if there are birds?

    Do goblins farm? They may be jerks, but we could strike a deal if they need any biomancy done...
    >> Anonymous 02/14/12(Tue)23:09 No.17954206
    We're an elf, we live for hundreds of years
    I say we play the waiting game... wait under this tree for about a week, untill the heat dies down...
    regain what we can of our strength and then make a break for it...
    >> teka 02/14/12(Tue)23:10 No.17954227
    Do those wagonloads of carrion and corpses always come from a certain direction or along a road that enters the valley and forested area? We need to head Away from that, or at least at a right-angle.

    It would be silly to charge across the plains towards a place with more Orcs. Once we are out in the deep plains we can root around in the grass for mice and whatnots to nibble and keep up our strength.
    >> Anonymous 02/14/12(Tue)23:11 No.17954236
    goblins are also cowards, they'd sell us our to the Orks in a heartbeat if threatened...
    >> Anonymous 02/14/12(Tue)23:15 No.17954277

    This is good advice.

    And as for the goblins, maybe we could offer to keep bees for them. Woe betide anyone who antagonises an elvish beekeeper with 20 hives full of stinging insects under her command.
    >> Taskmaster 02/14/12(Tue)23:16 No.17954284

    The wagons come from the south and the west, more or less in turn. Decide if that impacts your decision before I have you head that way.


    You probably won't have that long before the orcs manage to find you. They're pretty systematic about that kind of thing.


    From what you know, goblins are a tough, sneaky race that live in the harsher places of the world (swamps, deserts, etc). As a result, they've developed a harsh, warlike culture. They trade when they have to, and raid when they think they can get away with it. You don't think these ones are farmers, since the birds have seen them traveling around in tents.
    >> Anonymous 02/14/12(Tue)23:17 No.17954307
    I assume we have a brief moment of rest right now? Ask the birds what lies to the East and North. Also, what direction is home for us?
    >> Anonymous 02/14/12(Tue)23:21 No.17954351
    >From what you know, goblins are a tough, sneaky race that live in the harsher places of the world (swamps, deserts, etc). As a result, they've developed a harsh, warlike culture. They trade when they have to, and raid when they think they can get away with it.

    Goblins are pre-Islam nomadic Arabs?
    >> Anonymous 02/14/12(Tue)23:22 No.17954369
    Head for goblins. They seem to be at war with the orcs. An enemy of my enemy is my friend
    >> Anonymous 02/14/12(Tue)23:22 No.17954377

    Second this. Also I guess it makes sense that the humans and goblins are being harvested from where they live...

    So, back to that old question - are orcs hampered by daylight, or not? Because if they don't like daylight, we should move by daylight while they're lazing about.

    The goblins might be useful for a single meal, and no more, but perhaps we should still keep them in mind. A meal sounds like a good thing right now...
    >> Taskmaster 02/14/12(Tue)23:23 No.17954382

    You know that your home forest is nestled under the southern slopes of the dorf mountains, but said mountain range is pretty long. You don't know if its southeast or southwest of here.

    You look in the minds of birds and bats.

    To the west lie a number of human villages, walled, surrounding a large castle. Something about that castle gives you a bad feeling.

    To the south, more goblins, currently being slaughtered by orcs.

    To the north, a small stretch of hills and then the ocean.

    To the east, a few days of grassland and then mountains, with a river flowing alongside them. Sometimes boats.
    >> Anonymous 02/14/12(Tue)23:23 No.17954387
    and I'd wager that a semi nomadic tribe would have good use for fast growing crops...
    >> Taskmaster 02/14/12(Tue)23:25 No.17954415

    A bit like that, but throw in matriarchy and an insectoid hive system.


    Orcs are more comfortable at night, but the light doesn't hurt them. If anything, they deal with it better than you do.
    >> Anonymous 02/14/12(Tue)23:25 No.17954417

    This is useful, though if they are in conflict with the orcs, we'll be seeing a lot more orcs. In full armour, armed to the teeth.

    Not sure if that's a risk we want to take...
    >> Anonymous 02/14/12(Tue)23:26 No.17954422
    I think our longer term goal should be to head West. Humans aren't great, but they're a damn sight better than our other options at the moment - and we're going to need help to get back South to our homes. The Orcs will be expecting us to flee South.
    >> Anonymous 02/14/12(Tue)23:29 No.17954461
    First things first, we need shelter for the night. Goblin tribe is probably going to give us more protection then holding up in a tree and praying we don't get caught
    >> Anonymous 02/14/12(Tue)23:30 No.17954474

    Are there any ports we could make it to? I like the ocean route
    >> teka 02/14/12(Tue)23:30 No.17954479
    rolled 3 = 3

    Hmm. everything taken together, i would say..

    Head east.
    Skip the first clump of trees or little valley, push on farther instead of hunkering down at the very first friendly tree.

    South can come later, following that river perhaps.

    rolling on the chance to snatch a rabbit or something hopping around?
    >> Anonymous 02/14/12(Tue)23:32 No.17954501
    Let's go East. Boats... wonder what race that could be. But it's a damn sight better than humans (who knows what they're like) or goblins (doesn't sound brilliant).
    >> Anonymous 02/14/12(Tue)23:33 No.17954521
    That's the problem with humans - they could be like ANYTHING. They could be more kind than our own family, or more cruel than the orcs.
    >> Taskmaster 02/14/12(Tue)23:36 No.17954558

    You don't know of any parts along this stretch of coastline. Due to its low rainfall and poor natural resources, no one has taken much of an interest in these lands. Well, aside from goblins and (more recently) orcs. You THINK you catch some glimpses of fishing boats along the beach, though.


    Humans. You've heard many conflicting stories about humans.

    According to the tales of the elders, passed down for generations, humans are ignorant marauders, traitors to the All-Soul, who destroy forests to plant their useless farms.

    According to some traders you've talked to who have met humans, they make the exact same accusations against elves, expanding their savage forests onto ancestral human farmlands.

    All in all, the two races don't think highly of one another.


    You catch a ladybug.
    >> Anonymous 02/14/12(Tue)23:40 No.17954604

    We're not really in a state or position to find out, though. Mature, with strong magic and a full stomach, sure; but right now I'm guessing we'll be used as slaves again.
    >> Anonymous 02/14/12(Tue)23:42 No.17954625

    Let's go east. We might stand a better chance there if the population is sparse and we can at least dodge away at the sign of danger.

    Also, cultivate the ladybug as a spy. Tell it to come back and find us, and set it out east.
    >> teka 02/14/12(Tue)23:44 No.17954655
    rolled 7 = 7

    >You catch a ladybug.

    >three east, one west, one south.
    >> Anonymous 02/14/12(Tue)23:45 No.17954669
    How many spots does the ladybug have?
    >> Anonymous 02/14/12(Tue)23:48 No.17954728
    Generally seven.
    >> Anonymous 02/14/12(Tue)23:49 No.17954739
    Is it a radioactive? If it is, will we get super powers?
    >> Anonymous 02/14/12(Tue)23:50 No.17954751
    Yeah, and generally elves don't exist.
    >> Taskmaster 02/14/12(Tue)23:52 No.17954773



    Heh, "radioactive." You always loved making up words.

    I'm hearing both East and West. Let's have a vote.
    >> Anonymous 02/14/12(Tue)23:53 No.17954776
    And generally down isn't up, but just because one thing is different in a fantasy setting, doesn't mean that everything is different...
    >> Anonymous 02/14/12(Tue)23:55 No.17954801

    East. Let's go.
    >> Anonymous 02/14/12(Tue)23:56 No.17954815
    >> teka 02/14/12(Tue)23:56 No.17954819
    East to the river, with the barest plan of following it south and hoping for nice terrain and lots of forests along it.
    >> Anonymous 02/14/12(Tue)23:59 No.17954855
    Do we know how to swim?

    Captcha: and taborri
    Do we know how to taborri?
    >> Anonymous 02/15/12(Wed)00:03 No.17954915
         File: 1329282224.jpg-(105 KB, 599x400, variable-ladybird.jpg)
    105 KB
    5 is good. 5 is lucky. 5 is also East.
    Ladybugs come in lots of different patterns in this world so assuming that the distributions of them are the same in this desert full of orcs and goblins as it is in America is stupid. They're entirely different ecologies.
    >> Anonymous 02/15/12(Wed)00:04 No.17954917

    Can't believe we forgot to ask that. What's an elf who doesn't know how to taborri?
    >> Anonymous 02/15/12(Wed)00:05 No.17954938
    Taborri is a Native American girl name. The meaning of the name is `Voice That Carries` The name Taborri doesn`t appear In the US top 1000 most common names over de last 128 years. The name Taborri seems to be unique!

    >Voice that carries
    So are you asking if we can sing and do ventriloquism?
    >> teka 02/15/12(Wed)00:07 No.17954959
    More important will be "can we sit as still as a tree root until we are able to grab a fish from the fresh water"

    But that is in the future.
    For now we have to scamper.
    >> Anonymous 02/15/12(Wed)00:07 No.17954965

    It's the Voice! Well, if we can ask trees and animals to do things, I guess that means we can taborri...
    >> Taskmaster 02/15/12(Wed)00:08 No.17954972

    East it is. You learned to swim in the rivers and lakes of your home forest, though tragically you were captured by the orcs before you could be taught the ancient elvish art of taborri.

    You avoid the orcs, sneaking out of the valley and onto the eastmost hillock. You can see orcs moving toward the valley from their fort, and others atop horses combing the grassland. Their guttural voices echo across the prairie.

    You look eastward. A bit to the northeast, your elvish nightvision sees what looks like a number of tents. This would be that nearby goblin tribe. You think that you could easily avoid them as you pass east, if you want to, or you could stop by and see if they're friendly without going far out of your way. On the horizon beyond them are the mountains you saw in the birds' minds, a bit closer than the dwarven ones to the south.

    The north and west seem to be grassland as far as you can see. You happen to glance south and...wait, what? You look back and forth. Two orc fortresses. The one you came from, and another, just barely visible on the horizon to the south, located near another small forested patch.

    You realize your oversight. The orc forts must all look so similar, that you saw them in the birds' minds and didn't realize they weren't all the same building. There could be any number of them scattered across the prairie. Damn.

    Still, the presence of the goblin camp to the east implies that at least the next little bit is orc-free. Goblins are supposed to be canny little fellows, and you doubt they would flee deeper into orc territory.
    >> Anonymous 02/15/12(Wed)00:08 No.17954977

    >> Anonymous 02/15/12(Wed)00:09 No.17954984
    We can just ask the fish to jump into our boat. The boat we can ask a tree to grow into. It'll work out fine.
    >> teka 02/15/12(Wed)00:15 No.17955067
    Skirt past the goblin encampment and keep moving?

    We are still pretty close to our captors, our presence could be easily revealed.
    >> Taskmaster 02/15/12(Wed)00:20 No.17955129
         File: 1329283214.jpg-(242 KB, 1024x768, elf5.jpg)
    242 KB

    As you trek across the prairie, under the moon and starlit night, keeping to the tallest grasses that hide you head to toe, you finally can think clearly. Free of the iron chains, away from the foul-smelling pen with its lonely and weak sapling, you are an elf in the wilderness once again.

    The memories of the previous months run through your mind. The beatings and loneliness were bad. Watching the dorf and not being able to talk to him was worse. Even worse than this was when the soil needed to be deeper, and the orcs would throw the mangled corpses across the land and force you to decompose them overnight, until not even the wolves and buzzards would deign to touch them. Watching those human and goblin faces - some of them those of children - dissapearing into piles of overgrown mulch by your own hand...

    The orcs made you plant trees that grew quickly and bore fruits and flowers, the kind that would attract animals quickly and make the soil enrich faster. It was all very clever, very well thought out. Chezzgig and his fellows had no idea of this, as far as you could tell. Whatever master they served, he must be far more learned in the ways of life and death than any orc.

    You think then of home, but do not allow yourself to cry. No, home later. For now, only the road, and the immediate future.

    Good night, elegan/t/ /g/entlemen. Elf Slave; Wut Do? will return tomorrow evening at nine o'clock PM, 4chan time. In the meantime, feel free to decide whether or not we'll approach the goblins next time.

    >> Anonymous 02/15/12(Wed)00:25 No.17955195

    Thanks, OP, innovative stuff here.

    I say we can approach the goblin camp; it's not too much trouble, and we can just observe them from afar and maybe get some animals to talk. That should be enough to give us an idea, and then we can decide what to do.
    >> Anonymous 02/15/12(Wed)00:32 No.17955264
    rolled 61 = 61

    Yeah, if the goblins are nomads, they should have riding animals, stock animals, and some kind of intelligent shepherd animal like a dog. We should be able to get a LOT more information from those than from a stupid, tiny-brained bird.
    >> teka 02/15/12(Wed)00:33 No.17955288
    keen stuff op.
    Much like Frost Giant Quest you managed to take something worthless (elf slave spam in this case) and make something neat.

    We need a drawfriend to cook up a rail-thin green elf image. Uneven hacked hair and (in my mind) bands of lighter skin at the wrists that looks scar-shiny from the long-term touch of steel. Not the average elf, this.


    if other people like the idea, i guess it couldn't hurt to take a look.
    >well, it Could hurt. a lot, over a period, but let us think positively.
    >> Anonymous 02/15/12(Wed)01:32 No.17955962
    >> teka 02/15/12(Wed)01:38 No.17956031
    >> Anonymous 02/15/12(Wed)01:39 No.17956040
    >You are a very young elf, just nineteen springs old. >elf
    I shit my pants and cry.

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