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  • File : 1328567613.jpg-(78 KB, 400x400, Rb-79k-work.jpg)
    78 KB MAQuest Part 6: Rise of the Balls Ori !cBEvEK4Lak 02/06/12(Mon)17:33 No.17833809  
    Last time on MAQuest, we visited Luna II, met with Ben's ex, Lara, and told her of Ben's demise. She didn't take it well, but we helped her through it, and now we have a new head of engineering!

    And now for something not completely different, but definitely not average.

    (Status next post)
    >> Ori !cBEvEK4Lak 02/06/12(Mon)17:37 No.17833847
    SKILLS: SPIRIT GUIDE (When confused, you may ask Ben for help. He can also cover your back, or at least inform you of enemies behind you.)
    UNIT: ELMETH (Improved)
    WEAPONS: MEGAPARTICLE GUN (Improved-2) x2, BITS (Improved)x12
    OUTPUT: 21300 kW

    OTHER UNITS: RGM-79 GM x4, RX-78-1 Prototype Gundam, Work Type Ball, MA-05 Bigro

    ITEMS: "Bigro Meir" Plans, "Zanny" Plans, "GM Ground Type" Plans, "Grabro" Plans, "Desert GM" Plans, "E-Cap" Reusable Plans, Manipulator unit x2, Improved Thrusters x2, Sand Filter, Hover Unit, Bit Control Array, 10 tons Scrap Metal
    >> Ori !cBEvEK4Lak 02/06/12(Mon)17:42 No.17833900
    You are awoken by Ben, who looks slightly nervous. "Hey... We're coming up on some sort of destroyed colony... I have a bad feeling about this..."

    You get up.

    >> Anonymous 02/06/12(Mon)17:53 No.17834018
    Get dressed an then find Burning. See what we're coming up against and if we're going out for a patrol.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)18:10 No.17834222
    You get into uniform, and find Burning, who is overseeing some simulator runs.

    "What is it, Sub-Lieutenant?" he asks, as you approach.

    "Sir, I'd like to know what we're passing."

    "That's the remnants of Side 2."

    "The one that was nerve-gassed?"


    >> Anonymous 02/06/12(Mon)18:14 No.17834276
    Go off to the side and ask Ben if we should take a patrol out or is we should stay locked up in our room. The ghosts of Side 2 may be restless.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)18:22 No.17834367
    Ben thinks carefully. "...I'd go look, honestly. There's something there that's... calling out to me."

    >> Anonymous 02/06/12(Mon)18:25 No.17834391
    Ask the captain for permission to go out in the Work Ball.

    It might be useful if there's any debris in the way.
    >> Anonymous 02/06/12(Mon)18:27 No.17834405
    Ask Burning to go out on patrol. Hell, may as well ask him if he could come along; he needs flight hours logged on that Gundam prototype if he wants to be good with it.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)18:39 No.17834516
    You go up to the captain and ask for permission to explore the wrecked colony.

    "Hmm... No one's explored Side 2 since the gas attacks. I suppose. Go on."

    You hop into the Work Ball, followed by Burning in the Prototype Gundam.

    You soon come to an exposed entrance to the colony, but the space is too small for the Gundam.

    "I'll find another way in. Go on without me."

    You venture in to the blackness, and see 5 different paths before you.

    >> Anonymous 02/06/12(Mon)18:44 No.17834565
    Can you give us more information about each path?
    Damn, we should have pulled colony blueprints before coming out here.
    Let's ask Ben which way we should go.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)18:46 No.17834582
    "I have a bad feeling about the 2nd path..." Ben mutters tensely.

    >> Anonymous 02/06/12(Mon)18:51 No.17834622
    Let's just take the first path. There's no way to know any better.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)18:54 No.17834646
    You take the path furthest to the left, eventually coming to a dead end, which is partially covered by loose scrap.


    You go back to the entrance.

    >> Anonymous 02/06/12(Mon)19:05 No.17834768
    Try and contact Burning, and see if we can make the opening large enough for the Gundam to fit through by using the crane arm.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)19:08 No.17834802
    You try to contact Burning, but Minovsky Particle Density is in the high 90s.

    "That's strange..." says Ben, worried.

    >> Anonymous 02/06/12(Mon)19:11 No.17834840
    Take path 3. We avoid path 2.
    >> Fatman !!BNchJ7WU3iF 02/06/12(Mon)19:13 No.17834863

    Seconded. Also, try and contemplate about what might be jamming our signals. It might not be natural MP density. Be cautious, I guess.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)19:19 No.17834933
    You go through the middle path, coming into a larger amphetheatre, with 5 more possible paths, as well as the one you came through. A fan above you stops working, stopping in a position that cuts off all light.

    It's dark now.

    >> Gundrium !EorQ25Gak. 02/06/12(Mon)19:27 No.17835018
    Middle path.

    >Fan stops as we enter.
    Shit, someone is here; And they know we are, too.

    >Where's that White Angel when you need it?
    >> Ori !cBEvEK4Lak 02/06/12(Mon)19:30 No.17835053
    rolled 62 = 62

    You go through the middle path, finding a mobile suit part!

    You got...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)19:32 No.17835077


    (Gotta go for an hour, due to an unforeseen issue)
    >> Anonymous 02/06/12(Mon)19:37 No.17835135
    Let's ask Ben which path to avoid.
    Unless this path continues going further into the colony, I suppose we have to go back to where the overhead fan was and choose another path.
    >> Gundrium !EorQ25Gak. 02/06/12(Mon)20:07 No.17835446
    If it doesn't go on: >>17835135 and to the right-most tunnel.

    If not, go deeper into this tunnel.

    Also, before entering the right tunnel, can we search the connecting room?
    >> Ori !cBEvEK4Lak 02/06/12(Mon)20:57 No.17836095
    rolled 43 = 43

    The path is a dead end, and so you return to the hub.

    "Ben, do you have a bad feeling about any of these?"

    "No, none of these seem bad... Farther on, though... That's where I'm getting the bad feeling."

    You take the rightmost, and find a ruined data terminal!

    You got...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:04 No.17836211
    rolled 48 = 48


    What will you do now?
    >> Anonymous 02/06/12(Mon)21:12 No.17836322
    Go back to the fan room, and take path 4.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:16 No.17836377
    rolled 31 = 31

    You return to the hub, and go through path 4. The corridor is long and dark, and seems to go on forever.

    When it ends, you are in a large cavernous area. You've found the interior of the colony.

    And something has found you.

    A Ball is coming towards you.

    >> Anonymous 02/06/12(Mon)21:22 No.17836459
    Contact it.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:28 No.17836539
    rolled 52 = 52

    You attempt to hail the opposing ball.


    ...Well, that's weird.

    >> Anonymous 02/06/12(Mon)21:33 No.17836600
    Approach it. Have Ben attempt to look into it if we close the range to 15 feet without anything interesting happening.
    >> Anonymous 02/06/12(Mon)21:43 No.17836745
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:44 No.17836759
    rolled 54 = 54

    You send Ben into the Ball, to see who's inside it. As he approaches it, however, the Ball stops dead in its tracks, before accelerating away into the darkness.

    "Hey, wait!" you yell.

    What is going on here?

    >> Anonymous 02/06/12(Mon)21:47 No.17836808
    Follow it at a safe distance. Stay alert. Ask Ben to keep an eye out for anything unusual.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:55 No.17836932
    rolled 6 = 6

    You start searching for some sign of the ball, or of something.

    (1-10 is nothing, the rest are ???)
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:57 No.17836959
    rolled 5 = 5

    You keep looking...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:59 No.17836969
    rolled 5 = 5

    You keep looking...
    >> Anonymous 02/06/12(Mon)21:59 No.17836977
    Maybe our luck is trying to tell us something.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)21:59 No.17836979
    rolled 8 = 8

    That Ball's disappeared into thin air...

    You keep looking...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:00 No.17836988
    rolled 11 = 11

    Your eyes are beginning to get tired, but you keep looking.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:02 No.17837020
    rolled 10 = 10

    You catch a glance of the Ball, and follow it, into a ruined city, covered in bones...
    You keep looking.
    >> Anonymous 02/06/12(Mon)22:03 No.17837027

    Is anyone else worried that we are gonna get befriended by ghost?
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:04 No.17837040
    rolled 2 = 2

    You catch another glance of the Ball, and follow it deeper into the city.
    You keep looking.
    >> Anonymous 02/06/12(Mon)22:05 No.17837061
    We need four more ghosts to cover all the cardinal directions in space. Then we will never be caught off-guard.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:05 No.17837063
    rolled 4 = 4

    No trace this time. You look around for it again.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:06 No.17837069
    rolled 3 = 3

    Ben spreads out, to help you try and find the illusive Ball.

    (Spirit Guide Level 2 activated.)
    >> Anonymous 02/06/12(Mon)22:07 No.17837077
    So, I was thinking yesterday that an RX-78 NT-1 with bits would be like the best thing ever.

    Any chance that could be in our future? Like a more badass version of the Prototype Qubeley?
    >> Anonymous 02/06/12(Mon)22:07 No.17837083
    Hopefully this is going to use up all our bad luck, leaving us set for the rest of the quest.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:08 No.17837089
    rolled 5 = 5

    Nothing yet... You keep looking, unperturbed.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:10 No.17837112
    rolled 8 = 8

    I know, right?
    I've got a good idea for the support craft. As for the Proto-Qubeley, there are a few ideas floating around, but maybe you guys can help out.


    You keep searching, hearing scrapes and sounds around you occasionally.
    >> Anonymous 02/06/12(Mon)22:10 No.17837120
    I bet we're going to need a lot of upgrade points and some exotic plans and parts to miniaturize the bit control system.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:12 No.17837141
    rolled 1 = 1

    Oh yeah you will. Trust me. Especially if you keep them as Bits.
    You keep looking, turning on your floodlights.
    >> Anonymous 02/06/12(Mon)22:12 No.17837145
    First off we'd need the magnetic joint coating upgrade, then a powerplant upgrade. We'd also need a binder upgrade that would be large enough to incorporate the bit control system.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:13 No.17837156
    rolled 13 = 13


    Complete silence.

    You don't give up, though. You have to find this thing...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:15 No.17837181
    rolled 86 = 86

    You catch it square in your sights for a moment, following it, and finding a part where it once was, a...
    >> Anonymous 02/06/12(Mon)22:15 No.17837182
    Unless we spend an enormous amount of resources or wait for tech to improve, the BCS is going to increase the Gundam's size immensely. We will also have to accommodate the bits themselves, which are not small due to having their own reactors. Unless we build rechargeable funnels, which will cost even more.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:16 No.17837196
    rolled 8 = 8


    You keep searching...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:20 No.17837241
         File1328584847.jpg-(20 KB, 344x400, candy_gundamAdapt-elmeth-01.jpg)
    20 KB
    rolled 2 = 2

    The Bit Control System resembles the array atop this Elmeth Adapt in the pic.
    You lost it again, but keep looking...
    >> Anonymous 02/06/12(Mon)22:21 No.17837252
    So are we still short parts for the endgame Bigro upgrade?
    >> Anonymous 02/06/12(Mon)22:21 No.17837255
    Considering how big the Elmeth is, that's not comforting.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:24 No.17837282
    Nope. As of now, it can be made.

    You keep looking...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:25 No.17837292
    rolled 16 = 16

    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:26 No.17837306
    rolled 16 = 16

    You see it! You follow it!
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:29 No.17837342
    rolled 12 = 12

    You're catching up to it! You continue following!
    >> Anonymous 02/06/12(Mon)22:30 No.17837358

    what are we following this is a bad idea we should have left. This is how space horror stories start.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:30 No.17837361
    rolled 15 = 15

    You're getting closer! Keep moving!
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:31 No.17837370
    rolled 8 = 8

    You're right on its tail! You'll be able to catch it with your grappler cable if you get any closer!
    >> Anonymous 02/06/12(Mon)22:31 No.17837381
    We're following a Ball. Being a Newtype with a ghost companion, I think we can handle ourselves.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:32 No.17837387
    rolled 12 = 12

    No, you're falling behind! Keep going!
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:32 No.17837398
    rolled 10 = 10

    Good, you've caught up! Come on, one more!
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:33 No.17837404
    rolled 8 = 8

    You've got it! Now you just have to bring it in! You pull...
    >> Anonymous 02/06/12(Mon)22:33 No.17837412
         File1328585624.png-(3 KB, 203x212, 1277836482721.png)
    3 KB
    >> Anonymous 02/06/12(Mon)22:35 No.17837427
    Chasing the ball = newtype heroin trip

    Calling it.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:36 No.17837438
    rolled 5 = 5

    It's putting up a fight. You try to pull it in again...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:38 No.17837472
    rolled 2 = 2

    Come on! You pull again...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:39 No.17837483
    rolled 17 = 17

    Dammit, the line will snap at this rate! Ben pulls along with you to try and grab the ball!
    >> Anonymous 02/06/12(Mon)22:40 No.17837499
    >Ben pulls along with you

    That's quite a feat for a ghost.

    >> Anonymous 02/06/12(Mon)22:41 No.17837517
    >> Anonymous 02/06/12(Mon)22:43 No.17837531
    >rolls rolls rolls
    Just a tip OP.
    >> Anonymous 02/06/12(Mon)22:44 No.17837555
    I can only guess you haven't been here for the other sessions, when the /tg/ dice directly resulted in MAXIMUM SUCCESS.
    >> Anonymous 02/06/12(Mon)22:47 No.17837612
    You forgot the Streamlined Frame.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:48 No.17837615
    rolled 8 = 8

    We've had god-tier lock before this. It just couldn't last.
    You finally reel in the ball, and it skids on the ground before coming to a stop. You hop out, normal suit on to keep you from getting spaced, and open the cockpit of the enemy ball, pistol in hand, to see...

    >> Anonymous 02/06/12(Mon)22:49 No.17837640
    Leave it.

    This is bad voodoo.
    >> Anonymous 02/06/12(Mon)22:49 No.17837649
    >> Anonymous 02/06/12(Mon)22:50 No.17837652
    That's not a surprise. Check it thoroughly, then return to the Work Ball.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:54 No.17837703
    rolled 8 = 8

    Ignoring the prickles on the back of your neck, you search inside the ball for any sign of anything...
    >> Ori !cBEvEK4Lak 02/06/12(Mon)22:57 No.17837742
    You find an odd amulet, an 8, or a mobius strip, or something. You look at it carefully, and notice the light from behind you glint off its surface. You turn to see bright florescent light shining through a keyhole.

    >> Anonymous 02/06/12(Mon)22:58 No.17837753
    Ask Ben to look behind it.
    >> Anonymous 02/06/12(Mon)22:59 No.17837772
    Ask Ben to check out what's behind the door as we go up to it, pistol at the ready.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:00 No.17837787
    Ben nods, and attempts to go through the door...

    And fails. "I... I can't get through. What the..."

    >> Anonymous 02/06/12(Mon)23:01 No.17837800
    Thank Ben for trying. Look through the keyhole.
    >> Anonymous 02/06/12(Mon)23:01 No.17837804
    Gun up, open the door with the off hand.

    Sweep and clear.
    >> Anonymous 02/06/12(Mon)23:03 No.17837823
    Actually, why not knock on the door? Nobody would expect it.
    >> Anonymous 02/06/12(Mon)23:05 No.17837844
    Yeah, why not?
    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:07 No.17837872

    I say go with it.
    >> Anonymous 02/06/12(Mon)23:07 No.17837873

    well we aren't gonna need eyes where we are going.
    >> Anonymous 02/06/12(Mon)23:07 No.17837877
    It's the polite thing to do.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:08 No.17837889
    "No problem," says Ben, bummed. "Sorry I can't be more help." You attempt to look through the keyhole, but the light is too bright, and the glare shines on your helmet, blinding you.
    You pull out your gun, and kick open the door, only to get a blast of air to the face. It was pressurized! Walking through, you peer around. The room is austere, save for a single binder on a table in front of you.

    >> Anonymous 02/06/12(Mon)23:10 No.17837909
    Can Ben come in the room with us? Even if he can't, ask him to watch our back.

    Open the binder.
    >> Anonymous 02/06/12(Mon)23:12 No.17837945
    Close the door and see if we can't get the place re-pressurized. We might also want to make doubly sure there's nobody else in the room.

    I refuse to believe this room was still pressurized and newtype-proof for no reason.

    If we find nothing, open the binder, I guess.
    >> Anonymous 02/06/12(Mon)23:13 No.17837950
    Open the binder.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:13 No.17837961
    Ben follows you inside, and you go to the binder. Opening it, you quickly notice that it's in some sort of symbol code, and almost unreadable. You close it, groaning, and look at the cover. There's some text on it as well, legible text even.

    RX-78-8 ∞ (Turn 8) Gundam


    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:15 No.17837983

    I'm not even catholic, but we might want to do a few crosses before we open it.
    >Just sayan.

    That, and wonder who wanted you to find that binder...
    >> Anonymous 02/06/12(Mon)23:16 No.17837993
    ... I'm interested.

    Again, I still refuse to believe this is all just sitting here. Check for pressure switches or wires, then take the binder along with us. I'd be down to gtfo.
    >> Anonymous 02/06/12(Mon)23:17 No.17838009
    Oh... Oh yes.

    It's probably machine code. Take the binder.
    >> Anonymous 02/06/12(Mon)23:22 No.17838081
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:22 No.17838092
    You cross yourself a few times, breathing deeply, and search for any kind of pressure switch or trap. Nothing. Carefully, you pick up the binder. As you do, you begin to have the sneaking suspicion you should go.

    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:23 No.17838094

    Take the binder.

    Pray to whatever deity she has for peace.

    Then see if we can tow the other ball behind us.
    >> Anonymous 02/06/12(Mon)23:23 No.17838100
    Ask Ben to walk in front of us as we head back to the Work Ball.
    >> Anonymous 02/06/12(Mon)23:24 No.17838108
    There was an "8th Gundam" in the RX 78 line: all that was ever described was the number.

    I think we might have some sort of plans for it.
    >> Anonymous 02/06/12(Mon)23:27 No.17838140
    The fact that it has the symbol for infinity in its name is extremely interesting. However, given the year, I have no idea what technology it would actually use. Perhaps a prototype psycoframe.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:27 No.17838143
    Ben walks in front of you as you quickly walk out, testing the grappler wire's strength on the ball. It's firm, and it'll hold. You jump in, and take off, into the blackness...

    And then you awaken with a jump, you and Ben both reeling in shock. You look at each other, and then at your hands. The necklace and binder are in them.

    >> Anonymous 02/06/12(Mon)23:28 No.17838161
    >And then you awaken with a jump

    Check surroundings.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:28 No.17838162
    You are back in your room, by the way, if that wasn't clear.
    >> Anonymous 02/06/12(Mon)23:29 No.17838177

    We can tow it to the outside, but we're not bringing the demonball onto our ship.
    >> Anonymous 02/06/12(Mon)23:29 No.17838181
    Use the intercom to contact Lieutenant Burning.
    >> Anonymous 02/06/12(Mon)23:31 No.17838201
    We need to discuss this with Burning. Also, maybe Lara can make some sense of what's in the binder, but I have the sneaking suspicion that it's something very newtype-ish, and probably a plot point.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:31 No.17838202
    You run to the intercom, calling Lieutenant Burning.

    "Hey, Sleeping Beauty finally awakens! You've been out cold all day. We figured that the stress of piloting knocked you out. How are you?"


    >> Anonymous 02/06/12(Mon)23:32 No.17838205
    Check the chronometer, and use the intercom to talk with Burning to see what happened.
    >> Anonymous 02/06/12(Mon)23:33 No.17838217
    "Lt. Burning, how far are we from the ruins of Side 2? Are we on approach, or just leaving?"
    >> Anonymous 02/06/12(Mon)23:33 No.17838222
    Let's check the binder. Make sure the stuff is still in there.

    We might also want to confirm what happened with Burning. Fill in the details of where he found us.
    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:41 No.17838325

    Holy. Fuck.

    We just accsessed the Side Two Super-anomally.

    The psy-residue of over 3 million murdered souls tied to an abandoned colony.

    >And it gave us it's most trusted secret.

    I say we bust ass before it decides to change it's mind.
    >> Anonymous 02/06/12(Mon)23:43 No.17838336
    Shouldn't Earth have the psy-residue of untold billions of people?
    >> Anonymous 02/06/12(Mon)23:47 No.17838395
    Theoretically. But this place had three million people murdered, and recently. I'd imagine it would be much more of a strong feeling than the "background levels" you'd see on earth.

    Maybe like being in Auschwitz. Like, right after it was liberated.
    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:48 No.17838408

    It would, if the collective mental energies of the living didn't serve as a scrubber/ filter.

    You have the horror, terror, and insanity of a dying nation trapped in a psy-bubble without any living people to clean it.

    >As I said earlier, a hive mind of tortured half-souls just gave us an ultimate weapon. We need to go.
    >> Anonymous 02/06/12(Mon)23:49 No.17838414
    But in the early weeks of the war, there was unrestrained nuclear and chemical warfare. Something like half of humanity died. That's a lot more than three million, and pretty recent. Though I guess those people weren't concentrated in a space as small as a Side.
    >> Anonymous 02/06/12(Mon)23:50 No.17838430
    Is that how it works? How interesting.

    The only way to give Side 2 peace is to get people to live in it, and no-one wants to for obvious reasons.
    >> Anonymous 02/06/12(Mon)23:50 No.17838433
    Let's say we stay away from Side 2. And recommend that other people stay clear as well.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:51 No.17838445
    You check the chronometer, or "clock" as those crazy earthnoids call it. A whole day has passed.
    "Side 2? Kid, Side 2 is just about on the other side of the planet from us. Are you feeling OK?"
    "Found you? Kid, you've been asleep in bed all day."

    Shaken, you open the binder. The code is still unreadable, but for some reason, a few sentences come to your mind.



    >> Anonymous 02/06/12(Mon)23:52 No.17838456
    Just tell Burning we had a hell of a crazy dream, but we feel alright now.

    Scan the code into our lab terminal.
    >> Anonymous 02/06/12(Mon)23:53 No.17838470
    Maybe for now we should, I dunno... lay a wreath or something? Just to show a little gratitude? The real show of gratitude would be to end the war ourselves.

    Plus, I'm sure the whole "newtype ghosts" thing is a perfectly valid explanation.
    >> Ori !cBEvEK4Lak 02/06/12(Mon)23:54 No.17838477
    "Just a dream, eh?" says Burning mirthfully. "Try eating something other than pancakes next time, Shannon."

    You try to scan the code into the lab terminal, but the scanner cannot read it. You're out of luck.
    >> Anonymous 02/06/12(Mon)23:55 No.17838491
    We're going to have to study this.

    Check out the necklace. View it under a microscope.
    >> Anonymous 02/06/12(Mon)23:55 No.17838492
    Run the book past Lara. See what she can tell us.
    >> Gundrium !EorQ25Gak. 02/06/12(Mon)23:55 No.17838503
    Of course, if we want to get introspective:

    The psy-residue could already be dissapating (The empty, voided tunnels) with more and more simply seeping away into the void (I.E: the fan just stopping as we entered the second room.) and the last of the entity/ anomally wanted to leave a legacy, (Ex. the plans) before it, too disappated (Us waking) because it could no longer support the connection.

    >Of course, this is just theory.
    >> Anonymous 02/06/12(Mon)23:56 No.17838518
    We need to see if we still have the scrap metal, manipulator, and plans we picked up from "Side 2."

    Also, check if there's an extra Ball in the hangar.
    >> Anonymous 02/06/12(Mon)23:56 No.17838519

    Oh well. Lets show it to amuro when/if we meet. Or char if hijinks allow
    >> Ori !cBEvEK4Lak 02/07/12(Tue)00:00 No.17838573
    You run the necklace under a microscope, and- what the fuck?

    There is a circuitboard in the necklace, that goes through the whole thing. You try to scan it, but nothing is received. This gets weirder and weirder...

    Going to Lara, you show her the binder. She flips through it, perplexed. "I can't read any of this..." she mutters. "I can't even read the title on the binder."

    >> Anonymous 02/07/12(Tue)00:01 No.17838581
    We had the hallucination and got the binder after breakfast. The solution for how to read it is clear.

    Gentlemen, we must have more pancakes.
    >> Anonymous 02/07/12(Tue)00:01 No.17838586
    Show her the necklace as well, and tell her what we saw in it.
    >> Ori !cBEvEK4Lak 02/07/12(Tue)00:02 No.17838592
    You see that all the materials you obtained in the colony are in your possession. Going down to the hangar, you see the Ball staring at you, in its own corner.


    >> Anonymous 02/07/12(Tue)00:03 No.17838615
    I'd vote this.
    Then pancakes.
    >> Anonymous 02/07/12(Tue)00:04 No.17838617
    Inspect the Ball. See if we have any weird feelings.

    Ask where it came from.
    >> Gundrium !EorQ25Gak. 02/07/12(Tue)00:04 No.17838619

    >You have aquired- BALL: DEAMONBALL.

    I don't know if we should scream like a little girl out of fear, or 'We have a psycic-infused mutha frukin ball'.
    >> Anonymous 02/07/12(Tue)00:05 No.17838628
    >Shaken, you open the binder. The code is still unreadable, but for some reason, a few sentences come to your mind.


    well for one, I wonder exactly what this means.

    We are from earth not side 2... This entire thing is full of fuck
    >> Anonymous 02/07/12(Tue)00:05 No.17838630
    Also, we might want to get people working on that Bigro upgrade while we're trying to puzzle out the RX 78 8 binder.
    >> Anonymous 02/07/12(Tue)00:05 No.17838634
    We have an engineer ghost who can't go more than 15 feet from us. We're no stranger to weird shit.

    If anything, we should use HELLBALL as a weapon.
    >> Gundrium !EorQ25Gak. 02/07/12(Tue)00:06 No.17838644

    >> Anonymous 02/07/12(Tue)00:06 No.17838645
    >We are from earth not side 2

    How sure of that are you now?
    >> Anonymous 02/07/12(Tue)00:08 No.17838669
    I think we just picked up a Euclid-class object.

    Might want to tell the crew to steer clear.

    It means we're their proverbial "child": the inheritor of their collective will, and their desires to bring the war to an end so that more innocents won't end up dead.

    I thought this was pretty clear.
    >> Gundrium !EorQ25Gak. 02/07/12(Tue)00:09 No.17838682

    Your mother is from earth.

    Your FATHER is a Zeon Scientist.

    >Just where do you think he's from, or had his family shortly before shit went down?
    >> Ori !cBEvEK4Lak 02/07/12(Tue)00:13 No.17838725
    You attempt to get a feel from the Ball, but you can't get anything. It's weird; you can always get a feel from an MS, from the pilot. Nothing from this. Was it never piloted before?


    You actually can make the Bigro Meir now. Do you want to?
    >> Anonymous 02/07/12(Tue)00:13 No.17838735

    I'm not any more but from thread 2

    >"Well, that's not really my call. The captain makes that decision. If it were up to me, though, I'd like to get you down to earth. Where are you from?"

    >"Dublin," you say, deciding to tell the truth. "My father took me with him to Side 3 when he and my mum got divorced." Burning nods.

    although it might explain why he was distant and didn't care for results
    >> Anonymous 02/07/12(Tue)00:14 No.17838741
    Yes, construct the Bigro Meir.

    Search the ship's records for information on when the DAEMONBALL was picked up.
    >> Ori !cBEvEK4Lak 02/07/12(Tue)00:22 No.17838840
    You construct the BIGRO MEIR!

    Stats and status in the morning. I'm about to collapse.
    >> Anonymous 02/07/12(Tue)00:27 No.17838891
    It's been rad. See you in the morning.
    >> Gundrium !EorQ25Gak. 02/07/12(Tue)00:27 No.17838894

    >There arn't going to BE any.
    >Or it was put on it from side two, and either A. Today, or B. the date of the gassing.

    >B is creepy-er in my opinion.

    Also, any stats on the Daemonball?

    And I also think that we need someone that didn't go with us to tell, show the impossible info.
    >> Anonymous 02/07/12(Tue)00:34 No.17838961
    >And I also think that we need someone that didn't go with us to tell, show the impossible info.
    Didn't we already do this to Lara, and she couldn't read it at all?
    >> Gundrium !EorQ25Gak. 02/07/12(Tue)00:43 No.17839062

    I'm talking about the supernaural shit.

    >Like how a binder, necklace, and MF'in DAEMONBALL got onto the ship without anyone knowing/ seeing/ having anything to do with it.
    >> Ori !cBEvEK4Lak 02/07/12(Tue)08:32 No.17841989
    HP: 500
    ARMOR: 500
    WEAPONS: MEGA-CHARGED PARTICLE CANNON (15 or higher for 50 damage), BEAM CANNONS (12 or higher for 30 damage), CLAW CRUSHERS (10 or higher for 20 damage)
    SPECIAL ABILITY: MAX SPEED (Always attacks first)

    SKILLS: SPIRIT GUIDE (When confused, you may ask Ben for help. He can also cover your back, or at least inform you of enemies behind you.)
    UNIT: ELMETH (Improved)
    WEAPONS: MEGAPARTICLE GUN (Improved-2) x2, BITS (Improved)x12
    OUTPUT: 21300 kW

    OTHER UNITS: RGM-79 GM x4, RX-78-1 Prototype Gundam, Work Type Ball, MA-05M Bigro Meir, RB-79 DAEMONBALL

    ITEMS: "Zanny" Plans, "GM Ground Type" Plans, "Grabro" Plans, "Desert GM" Plans, "Gouf Flight Test Type" Plans, "Zaku II" Reusable Plans, "E-Cap" Reusable Plans, Sand Filter, Hover Unit, Bit Control Array, Railgun Attachment, 13 tons Scrap Metal, Turn-8 Necklace, Turn-8 Document

    As a note, the title on the binder was ∞ Gundam. It is pronounced "Turn-8 Gundam."
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/07/12(Tue)10:04 No.17842541

    >HP: 500
    >Armor: 500

    God DAMN, this thing is a tank. Needs high rolls to hit, but unless /tg/ dice decide to rear their ugly heads again, we should be all set for a good while.
    >> Ori !cBEvEK4Lak 02/07/12(Tue)10:05 No.17842550
    This IS an endgame unit, after all.

    Of course, you'll be on Earth soon...
    >> Anonymous 02/07/12(Tue)10:08 No.17842562
    >on Earth
    Aw shit. That means that the Mobile Armors will be all but useless, won't they?

    Crap, we'd better get training to pilot a GM.
    >> Ori !cBEvEK4Lak 02/07/12(Tue)10:11 No.17842582
    Yeeeep, but don't worry.

    Anyway, I forgot the requirements for the Gouf Flight Test Type.
    >> Anonymous 02/07/12(Tue)13:01 No.17843699
    Hildolfrs work fine, right? Or we could make a Earth-based hover-type MA or an aquatic MA.

    Other thing, what month are we now in the OYW?
    >> Ori !cBEvEK4Lak 02/07/12(Tue)15:05 No.17844699
    I'd say we're pretty well into it; Mobile Armors have been created, obviously. However, Garma hasn't been killed yet, so we're not that late in it.

    Remember, folks, no MAQuest tonight, because I have a thing. You can still talk about it and theorize it here though.
    >> Anonymous 02/07/12(Tue)15:53 No.17845137
    This is why we need to make that Prototype Qubeley. Be all "FUCK YOU, BITS ON EARTH!"

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