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I'll start working on the Gifts of the Glacier today, but alas, I can't work in the evening because... well... Friday. I'll try to continue over the weekend, but I have games to run on Saturday and Sunday, so time might be tight.
Gifts of the Glacier:
Quiet vista, 2-5 pts:
The user moves across the snow and ice so skillfully that they make no sound at all. The glacier is his home. 2 points: +2 to all survival rolls. 3 points for 3, 4 for 4, and 5 for 5. Costs 1 fat point, lasts until the end of the scene.
Ice spike, 3 pts:
The user can form an enormous sharp spike out of ice, and wield it like a spear. The creation costs 1 fat point, and it has a damage bonus of +5. Unfortunately, ice is frail, and the spike breaks after the first succesful hit. Spikes can be made in large numbers, but they all lose their edge after one scene. A dull spike's damage bonus is only +1.
Child of the Glacier, 5 pts:
The user no longer has to eat to survive. Fat is consumed only in healing wounds and using abilities. The gift is always active, and requires no activation.
Voice of the Glacier, 5 pts:
The glacier always sings to the character. They have a great deal of trouble hearing the voices of penguins and other insignificant beings, as the glacier's song is always more beautiful. The song refreshes it's listener, and they never have to rest or sleep. They become immune to all spiritual philosophical powers and gifts, and when he speaks he gains 2 bonus dice to rabble-rousing checks. The power is always active, and costs no fat points.
Icewrath, 1 pts:
The user causes small spikes to spring out of the surface of ice. If the attack hits, it deals one dice of damage. The spikes function best as a trap, as they grow too slowly to be used in the middle of a battle. Costs 1 fat point.