I'm not familliar with any of the suggested settings, but for the dungeon crawl style one, a minecrafter with xray specs and some sort of invisibility could avoid a lot of trouble, but magic traps would be a problem.
What sorts of mage are good at detecting and disabling traps, curses, and other magic?
I've seen people mentioning that teleports are likely to be interfered with, so we probably want a way to minimize backtracking, like bags of holding,
Are any of the monsters in the dungeon worth DOSH?
Detect and bypass monsters, traps, ect, tunneling to loot while walling off any passageways to contain monsters.
Minecrafter: xray specs or similar, bag of holding or equivalent, some sort of cloaking device, diamonds for making tools, wood for making tools,
(Can we use artificial diamonds with the Minecrafter? if so, we should be able to easily afford diamond tools, given how many canons they can be cheaply made in)
Mage: Xray specs or similar, cloaking device, a stun grenade launcher like we used last time,
Horn of plenty, maps, rope, head/chest mounted lights, duct tape, chalk and marker pens, collapsable trolleys, sacks to put loot in
Assuming we have maps and the like:
Mage starts by scanning immediate area for magic traps, and watches ahead of the minecrafter for magic traps. when not checking for traps, scrying for loot seems like a good use of his time.
Minecrafter starts by collecting materials, then digs and walls a shaft from the surface, (preferrably near t allowing easy access to whatever we want, with a ladder or stairs to allow us to get to whatever level we want.) once we have a shaft, digs/builds a safe path to loot, walling off any passageways to block and contain hostiles. Should be using xray specs to watch for danger in his path (lava, acid, monsters)
There arent any medusas or other monsters with similar powers in this canon, right? (if there are, xray goggles are a bad idea)