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  • File : 1327412800.jpg-(47 KB, 500x400, 1325560495506.jpg)
    47 KB Earth War Quest Part 3 (attempt 2) OPs Chief 01/24/12(Tue)08:46 No.17655538  
    Previous Thread: http://suptg.thisisnotatrueending.com/archive/17617453/

    This Chief has learned never to post during peak hours when stuff like Boone Quest and Zerg Quest pops up unless he wants to constantly get thrown to page 3.

    You are Eric "Dundee" Raifedo. Australian Puncher of spiders, Pilot of the Pan-Asian Alliance and connoisseur of alcoholic beverages.

    Right now you're stuck in the middle of a pitched battle at your border base in Northern India. Pinned down by enemy fire on foot with only two guns between you and your current superior Lieutenant Ryoko Nakamura.

    You also have your ex-superior Captain Lim, who had a major hand to this situation.

    You need to get around those men pinning you down and get the Lieutenant to Command & Control before getting to your mech Salt-Water and crushing some enemy cans.

    The injury on your arm aches with all the dust and smoke getting thrown around.

    What do you do?

    And pic may be related - in terms of the human shield part. You have one pain in the ass of one provided in addition to your sidearm.
    >> OPs Chief 01/24/12(Tue)09:00 No.17655592
    bump, hoping it doesn't end up like before.
    >> OPs Chief 01/24/12(Tue)09:23 No.17655703
    once more Bump
    >> Anonymous 01/24/12(Tue)09:24 No.17655706
    Well I don't know much about the setting, but as you are wounded I'd suggest avoiding any major confrontations and move more towards stealth. Avoiding getting dragged into direct combat until you can get in the mech. Keep the jap chick close at hand, make sure you cover one another at all times.

    Get her to where she needs to be, give her a kiss for luck, and climb into your mech.
    >> Anonymous 01/24/12(Tue)09:27 No.17655727

    Kiss the Lt for luck, return fire and pray some form of relief is on its way. Not sure how else to deal with the situation. Maybe take a head count and positions of the soldiers in your field of vision.
    >> OPs Chief 01/24/12(Tue)09:33 No.17655757

    You can see at least four enemy soldiers. Light combat dress, practically no armor. You notice their guns seem to be giving them problems at times. Once or twice they seem to jam, prompting one or two of their number to have to duck down to try and unjam it.

    Three are armed with Assault rifles, one is armed with a sub-machinegun.

    With a deep breath you promptly give the Lt a kiss for luck - you can see there is quite a lot of shock in her eyes from that action.

    She gives you a hit to the side. It didn't really hurt.

    You dart out of cover to send a few rounds at the enemy soldiers. They take aim.

    >> Anonymous 01/24/12(Tue)09:35 No.17655768
    rolled 1, 2, 36, 80, 21 = 140

    >> Anonymous 01/24/12(Tue)09:43 No.17655817
    rolled 5, 79, 3, 7, 48 = 142

    You there OP?
    >> OPs Chief 01/24/12(Tue)09:45 No.17655833

    You open fire. Or try to. Your gun has jammed at the worst possible moment, as you try to get the weapon working the enemy soldiers have started firing.

    You're hit. You can feel the pain very clearly. You've taken some rounds to your chest and leg. You can't tell where. The pain's making it too hard for it to be exact.

    You push through it and manage to unjam your weapon. You return fire. Your first shot went wide, prompting the soldiers to get cocky, putting up their weapons and start marching over to you casually.

    Your next shot catches them off guard. You nail one of them right in the neck. He drops his gun to clutch his throat as he drowns in his own blood. His comrades turn to face him.

    Their guard is down.

    Roll 6D100
    >> OPs Chief 01/24/12(Tue)09:46 No.17655843

    Yeah, I'm here.
    >> Anonymous 01/24/12(Tue)09:48 No.17655863
    rolled 16, 55, 81, 18, 9, 89 = 268

    Gotta roll high. Can't let this be the end of ol' Dundee. We've got a Japanese military babe to bang!
    >> Anonymous 01/24/12(Tue)09:50 No.17655879
    Sure is easy to "fight with honour" if an alliance of fundamentalist christians and American jewry mean a superpower's giving you all the weapons and money you want, huh?
    >> Anonymous 01/24/12(Tue)09:50 No.17655884
    rolled 54, 13, 59, 54, 4, 53 = 237

    We really should have thought this through a little better.
    >> OPs Chief 01/24/12(Tue)09:56 No.17655920

    You fire on them once more. Your first shot flies past one of your assailants left ear. He swings around to bring his gun to bear. You hit him in the hand with the next.

    He drops his gun, you move to the next target. You get him in the eye. Your fourth shot misses.

    Your fifth shot never comes. Your gun jams once more.

    A shot rings out. The remaining armed soldier looks down to a shot wound right at his heart. His brain catches up and he collapses.

    The lieutenant is out of cover and pointing her gun at the man you disarmed.

    "Raifedo! How badly are you hurt?!"

    You swear there's some panic in her tone. You like to think that its because you're growing on her and not the fact that the base is still being torn apart.
    >> Anonymous 01/24/12(Tue)09:57 No.17655930
         File1327417026.jpg-(18 KB, 207x300, 1300791601967.jpg)
    18 KB
    Human shields is a buzzword.

    It's a term we use when we kill civies and want to shirk responsibility, similar to "collateral damage" but with the benefit of shifting the blame to someone else.

    For you see, we were manipulated into murdering innocents by the evildoers who are trying to make us look bad.
    >> Anonymous 01/24/12(Tue)09:58 No.17655940
    "Love bites from a mozzy leftenant, nothin' to worry about! But if you want to drag me the rest of the way, I won't say no."
    >> Anonymous 01/24/12(Tue)10:02 No.17655969
    Check the damage and apply quick stop-gap measures to any messy injuries we might have. Get further along towards the mech, but keep to cover. Keep the Lt close, and have her watch your back.
    >> OPs Chief 01/24/12(Tue)10:09 No.17656011

    For a moment there's relief in her eyes, then utter annoyance as she helped you up and got to cover. Your left leg would scream in pain if it had lips. Something itches inside of it.

    "I preferred it when you tried to be professional.."


    The mess is bad, and but you've survived worse. You just hope there's a medic around when you're done with this mess.

    You and the lieutenant do what you can to keep the injuries from getting worse. As much as you need to get the Lieutenant to C&C, this little incident just shown you how much of a bad idea it was to go at it on foot.

    You were going to need some metal between the both of you and everyone else. The both of you struggle towards the hangar the Salt-Water was located.

    D100 to see how much of the damage from your patrol in Thread 1 (http://suptg.thisisnotatrueending.com/archive/17603202/) has been repaired.
    >> Anonymous 01/24/12(Tue)10:10 No.17656023
    rolled 1 = 1

    Here's hoping most of the damage has been repaired rather than just patched over.
    >> Anonymous 01/24/12(Tue)10:14 No.17656049
    rolled 19 = 19

    Repair time!
    >> Anonymous 01/24/12(Tue)10:14 No.17656054
    rolled 95 = 95

    Hopefully it isn't 'too' fucked.
    >> Anonymous 01/24/12(Tue)10:15 No.17656057
    ....our crew chief was doing a total overhaul on it, and it's mostly disassembled right now, isn't it?
    >> OPs Chief 01/24/12(Tue)10:21 No.17656094

    Aside from a few minor scratches it looks like the Salt-Water was back to its old and merciless self.

    You and the Lieutenant quickly board the machine. Your arm's hurting again as you run through the start-up procedures.

    The rumbling snarl that signified full activation was music to your ears.

    Salt-Water's Status:
    Armor Levels: 100%
    No Limb Damage - Full Mobility.
    Shoulder Machineguns 1&2: Both 100% ammo
    Arm Blades: Sharpened and ready to cut up some cans.

    No Hand-Held Weapons.

    You spot a mech sized Pump-Action Shotgun as well as an assault rifle. You won't have any way to carry extra ammo though.


    Get the Lieutenant to the Command and Control Building - In Progress

    Repel the Enemy Attack - In Progress
    >> OPs Chief 01/24/12(Tue)10:22 No.17656101

    That was on my mind until >>17656054 showed up with a 95
    >> Anonymous 01/24/12(Tue)10:25 No.17656123
    Pick up that shotgun, and ride on out to rescue the poor bastards currently stuck repelling the attackers. Make sure the front line gets some relief before depositing out precious cargo at the CnC.

    Oh, and give Ryoko another kiss for luck before heading out. We're still alive, it must have worked last time.
    >> Anonymous 01/24/12(Tue)10:25 No.17656129
    I'm for the shotgun. Let's grab it, then get the lieutenant to C&C.
    >> Anonymous 01/24/12(Tue)10:27 No.17656143

    Shotgun. Mech Buckshot will be better against infantry than spraying ammo we can't reload. A rocket could fuck our day.
    >> Anonymous 01/24/12(Tue)10:27 No.17656147

    >> OPs Chief 01/24/12(Tue)10:37 No.17656226


    You pull the shotgun off it's rack.


    Shotgun: 12 rounds

    You guide the Salt-Water out of the hangar, your rugged Aussie features set to determination.

    "Raifedo! What are you doing? This is the front line!"

    "Sure is LT. The boys out here must be really hurting if some of those bastards got through. They'll need a breather before I can get you over to C&C otherwise things won't be worth one shit."

    She keeps quiet.

    The front line is grim. You can see that at least 40% of your allies present are down for the count. Your Squadmate Hong is present in the area, but even with his .... enthusiastic expertise against infantry there's still too many to deal with for him.

    You can see:

    5 Enemy Mechs - medium armor. 2 Semi-auto rifles, 2 machineguns, one rocket launcher.

    1 Siege Mech - several missile pods, with four large missiles exposed on its back.
    17 IFVs

    9 Tanks

    and plenty of infantry. at least 75 in your sights.
    >> Anonymous 01/24/12(Tue)10:40 No.17656258
    Mechs and tanks are the main priority. Use the shotgun to sweep whatever infantry might get in your way, but focus on the mechs. Open those cans up. Preferably the one with the rocket launcher first. If we can capture that, we can turn it on the Siege Mech. Have Hong assist if he's able, we need someone watching our back, five on one are bad odds and those tanks will cause trouble.

    Balls to the wall, gentlemen, its all or nothing.
    >> Anonymous 01/24/12(Tue)10:40 No.17656259
    Shoot at the exposed missiles, hopefully getting them to explode, then take out the mech with the rocket launcher, then kill as many infantry with shoulder machine guns as we get to C&C?
    >> Anonymous 01/24/12(Tue)10:41 No.17656262

    Can we get to that mech? It's artillery is going to be a pain...maybe blast a few IFVs along the way. With those out of the way maybe hong can start pushing the infantry back...
    >> OPs Chief 01/24/12(Tue)10:43 No.17656288

    Okay. It's go time gentlemen. D100 for your chosen action. Ensure to say your plan
    >> Anonymous 01/24/12(Tue)10:46 No.17656308
    rolled 77 = 77


    Head for that Siege Mech, blasting any armour that gets in the way with shotfun fire. Introduce Seige mech to blades, it can't do so well if we get close.
    >> Anonymous 01/24/12(Tue)10:47 No.17656312
    rolled 57 = 57

    Rush towards the rocket-toting mech, shooting any IFV's and tanks that get in our way. Try to get Hong to form up on us and watch our back.
    Take out the mech, take its rocket launcher, then launch rockets at the exposed missiles on the siege mech to get them to go up.
    Then get to C&C, destroying any tanks and mechs we can on the way out.
    >> Anonymous 01/24/12(Tue)10:47 No.17656318
    rolled 82 = 82

    Have Hong assist in taking down those mechs. Close quarters brutality, close the gap to the closest one, take out the pilot and use its husk as a 'human shield' as we rush the next.

    We need that missile launcher.
    >> Anonymous 01/24/12(Tue)10:48 No.17656323

    Hell yes. That's more like it.
    >> 1/2 OPs Chief 01/24/12(Tue)11:01 No.17656413

    Oh HELL YES!

    "Hong! Give me some cover! We're gonna make a mess out of these guys!"

    "Oh I've been looking forward to this!"

    The bloodthirst in Hong's voice seemed to be infectious as you pumped out round after round at the many vehicles between you and the enemy Mechs. The moment the weapon registered as empty you throw it at the head of the closest one - doing massive damage to its optical systems - Hong follows up with a volley of machinegun fire, proceeding to punch with the arms said guns were mounted on when it seemed they weren't doing as much damage as he liked.

    You get up close to another, smashing at one of it's arms with the blade mounted on your mech's own. You punch it in the cock-pit - either making it uncomfortably cramped in there or introducing a new brand of human flavored spaghetti paste.

    You take minor damage from the Tanks and IFVs but Hong proceeds to avenge damage done to Salt-Water as brutally as possible as you charge towards the launcher-wielder.

    A rocket impacts against your makeshift shield. You fling the mechanical carcass at your intended target before grabbing its falling Launcher. You take aim at the Siege mech - you fire. The fireball that happens is nothing short of astounding but somehow it's still standing, now turning towards you.

    You can hear the Lieutenant panicking, but it's all moonspeak to you. Its missile pods that didn't detonate are opening up.
    >> Anonymous 01/24/12(Tue)11:03 No.17656427

    We got another round in this thing? If so, right down the hatch.
    >> 2/2 OPs Chief 01/24/12(Tue)11:04 No.17656437

    "Oh fuck you Buddy."

    You rush up to the Siege mech and deliver a decisive haymaker to its front. You can hear the metal creak. The noise of it crumpling reverberating into your cockpit.

    It's entire torso is ripped off its legs and skips off the ground twice before detonating amongst enemy reinforcements.

    The enemy forces at the front lines see your machine - carnage incarnate backing off from its defeated opponent and casting a gaze of death upon them. They break. They pull back. Your allies don't give chase but give them a sending off in the form of bullets and missiles.

    The front line has been pushed back... for now. But the battle is still raging all around.

    You think now its a good time to haul ass to C&C.

    The Lieutenant is now staring at you. Her nose is bleeding slightly. She probably must have it the back of the pilot's chair when you pulled off that punch.
    >> OPs Chief 01/24/12(Tue)11:04 No.17656441
    I wasn't finished. But you've got three shots left in the thing
    >> Anonymous 01/24/12(Tue)11:06 No.17656449

    Give a jaunty grin.

    "We'll make it to C&C, no problem."
    >> Anonymous 01/24/12(Tue)11:06 No.17656455

    Yeah, I missed the 1/2 part.
    >> Anonymous 01/24/12(Tue)11:07 No.17656461
    Shove your tongue down that woman's throat, and take her back to Command and Control.
    >> Anonymous 01/24/12(Tue)11:08 No.17656472
    Save'em. We'll likely need them later now that the enemy is retreating to regroup, and possibly launch another attack.

    We got a clean handkerchief or something to give to the Lieutenant for her nosebleed?
    >> OPs Chief 01/24/12(Tue)11:14 No.17656514

    You ponder the possibility of a post kill-makeout. But you're still at the front-lines and you're "driving" so to speak. Maybe later. You settle for a jaunty grin and pulling out a somewhat messy hankerchief to offer the Lieutenant, who accepts it with all the grace of a cat that fell off of something and tried to pretend it didn't happen.

    "We'll make it to C&C ma'am, no problems"

    The Lieutenant keeps the hankerchief tightly over her face and merely offers you a nod.

    "J..just get us there as soon as possible you... maniac.."

    You aren't offended, you get called that a lot in jest. But the tone of voice she was speaking in was definitely not insulting.

    You reach C&C with little incident aside from stepping upon some enemy infantry that made it inside the base.

    You open the cockpit and let her out. Before she gets on the emergency-exit zipline she gives you a salute.

    "Raifedo... good luck. Come back alive."

    LT. Nakamura is no longer on board.

    Time to get back into the fight?
    >> Anonymous 01/24/12(Tue)11:17 No.17656528

    We won't do much good here. Maybe see if we can call for a medic to come and help with the whole 'Bleeding Out' issue.
    >> Anonymous 01/24/12(Tue)11:17 No.17656530
    >Time to get back into the fight?
    Oh Hell yes!
    Try to raise Hong and find out if there are any problem spots. We should also swing by the hangar and pick up the assault rifle now that we no longer have the shotgun.
    >> Anonymous 01/24/12(Tue)11:18 No.17656532
    Oh, right, in all the excitement I forgot that we've been shot.
    Should find a medic to take care of that.
    >> Anonymous 01/24/12(Tue)11:20 No.17656543
    Lets rendezvous with Hong and organize a counter-attack. Get together a team if possible and get to the business of ending this affair.

    We've created an opportunity for some real mayhem, let's show these boys how we kick it down in Australia.
    >> OPs Chief 01/24/12(Tue)11:30 No.17656604

    Now that the adrenaline wore off... THERE IS ONLY PAIN!

    "Sweet suffering fuck! LIEUTENANT! I COULD USE A MEDIC UP HERE!!"

    You hear a loud curse, it looks like she just got to the door. You're sure it started with a B. and was not english whatsoever.

    Thankfully you had not retracted the zipline and you were now being tended to with some difficulty. Salt-Water was going to need something to clean the blood from her after this.

    The pain is still there since you declined the painkillers in fear of not being sharp enough to fight, the medic advises you to find somewhere to lay low. You tell him to get the hell out of your cockpit as politely as possible because there's some heads to knock - to which he does.

    You attempt to raise Hong. Its easier now that C&C has some semblance of order.

    "Hey Eric! They came back with party favors and I'm almost out of presents!"

    You move as quickly as possible to the Hangar. In addition to your shoulder mounted machineguns AND the Launcher you now have an assault rifle.

    The stability of your handheld weapons has decreased, but you now have more firepower.

    "I say its time we brought this lil' Rage to them! See if you can haul Jack and Annie over! And tell them to get every damn hard ass fucker they can find! We're gonna show them how we do it downunder!"

    "You mean YOU'RE going to show them how to do it."

    "Figjam Mate. Figjam."

    You send the Salt-Water into a quick jog back into the fight, an enemy Gatling-Mech raises its already spooled up weapon at you but is sent flying by a sniper round.

    Annushi's mech lumbers into view with a gun far larger than her usual.

    "We're all here agua. What's our plan?"
    >> Anonymous 01/24/12(Tue)11:35 No.17656638
    >What's our plan?
    Yes. Run till we find them, then kill them all!

    But seriously, get to where Hong is and coordinate a counter-attack on the enemy.
    >> Anonymous 01/24/12(Tue)11:35 No.17656640

    Active defense. We see something, we blow it to hell. Priority goes to siege mechs as we can't afford them sending volleys into the base. Annushi should get somewhere with some good line of sight and bunker down, we want info before they are ready to fight and that sniper rifle will do more good there than infighting.
    >> Anonymous 01/24/12(Tue)11:37 No.17656654
    Annie is the marksman anti-mech specialist, right? Well assign her the job of long range cover, pretty much what she's doing now. Send Hong back to the hangar to resupply, and hold the line with Jack and however else is man enough to stand with you.

    Open up comms to all frequencies and sing this: http://www.youtube.com/watch?v=x6SllcxLqNw

    While bringing hell to the enemy.
    >> Anonymous 01/24/12(Tue)11:38 No.17656661
    > whoever
    >> Anonymous 01/24/12(Tue)11:42 No.17656694
    I've gotta say, that motivational is awful. Yeah, it's not a bad message but it's poorly worded and I'm sure there's more than one thing that separates good guys and bad guys. This is "what the fuck" levels of bad. It couldn't have been made by an adult. Why did you even post it?
    >> Anonymous 01/24/12(Tue)11:50 No.17656782
    Because given the way that Eric acts in combat, he resembles Herger and so the paraphrasing of his quote is appropriate as a joke.
    >> OPs Chief 01/24/12(Tue)11:51 No.17656792

    "Annie. Go find somewhere to bring the wrath of god you've got there on their heads. I don't care of you have to King Kong it!"

    She acknowledges without complaint, moving to a better vantage point. You raise Hong. You hear gunfire. A LOT of gunfire along with chinese curses. Alarms too.

    "Fucking hell! Hong! Haul ass out of there!"

    More curses.

    "Don't use that fucking language on me! Get back! Get some bullets if you can hold your can together then meet me and Jack back out here! Go! GO!"

    You see Red Mist, covered with scorch marks and missing an arm run back to base.

    You spot Jack's Mech firing rockets towards the incoming enemy forces.

    You spot at least 4 other mechs with him. Two armed with assault rifles and shoulder mounted missiles, the other two with shotguns and grenades. There's also at least 8 Tanks, light compared to what the enemy has, but would be good enough.

    With this handful of men at your back you open up the comms and start singing. You can here Jack following suit.

    Open Fire.

    Enemy Count:

    3 Light Mechs - Machineguns - Anti-Infantry and Vehicle focus.

    2 Medium Mechs - Gatling Guns and shoulder cannons. Anti-Mech Focus.

    3 Medium mechs - Assault Rifles and flares. Vehicle and Mech focus

    2 Siege Mechs - Bombardment and Area of Effect Focus

    12 Tanks

    14 IFVs

    d100 with action
    >> Anonymous 01/24/12(Tue)11:56 No.17656839
    rolled 71 = 71

    Temporarily drop the assault rifle to properly brace the rocket launcher and empty the magazine against the 2 Siege Mechs.
    Then drop the empty rocket launcher and grab the assault rifle, and concentrate on the 2 anti-mech Medium Mechs first, then turn on the remaining Medium Mechs.
    >> Anonymous 01/24/12(Tue)11:57 No.17656855
    rolled 85 = 85

    Nasty stuff.

    Focus on the anti-mech and vehicle mechs, with two of the four men who have come to assist you. Order Annie to go for the anti-infantry dirtbags (gotta keep an eye on the boys underfoot).

    Have Jack, the two remaining dudes, and the tanks focus on the medium anti-mech pricks.

    Sweep aside infantry that gets in your way, and try to avoid the tanks for now, but the mechs are the priority.

    Once they are mopped up, focus on taking out the Siege Mechs. If Annie finishes off the light armoured bastards, get her started on cracking those nuts.
    >> OPs Chief 01/24/12(Tue)12:10 No.17656973

    Breaking song for just a moment you relay your orders. Soon dropping back into your tune as naturally as you slipped out of it.

    The Shot-Gunners accompany you as you rush towards the 3 Mediums armed with Assault rifles. You greet one of them with a rocket to the face as your companion rack round after round at them.

    Enemy Fire is staggered and inaccurate from the repeated impacts. You get up close and all but press the barrel of your assault rifle to the cockpit of the one you hit and fire.

    From edge of your vision you see one of the enemy Anti-Infantry mechs explode into a plume of flame and debris. Its legs falling over. In a few moments another of its fellows joins it. The last attempts to run. It doesn't make it.

    Jack and his boys do a good job. Missiles and Rockets to keep the Gatling-gunners stumbling back and spoil the aim of their heavy weapons while the tanks made their footing all the more treacherous. A rapid burst however takes one of Jack's boys in the leg and damages the other in the shoulder. Jack himself loses one of his mech's arms. One of the tanks is destroyed.

    The Siege Mechs are backing up and are priming their missiles.

    You and the men with you are close enough to ruin their day.

    >> Anonymous 01/24/12(Tue)12:11 No.17656989
    rolled 55, 1, 1 = 57


    Oh boy.
    >> Anonymous 01/24/12(Tue)12:11 No.17656992
    rolled 92, 52, 68 = 212


    Here goes nothing
    >> Anonymous 01/24/12(Tue)12:12 No.17656994
    rolled 3, 48, 41 = 92


    You. You don't get to roll any more.
    >> Anonymous 01/24/12(Tue)12:13 No.17657009
    rolled 61, 3, 17 = 81

    Let's see how bad of a day it is.
    >> Anonymous 01/24/12(Tue)12:14 No.17657013
    rolled 28, 2, 78 = 108

    Cry havoc, and let slip the dogs of war.
    >> OPs Chief 01/24/12(Tue)12:19 No.17657075

    You empty the magazine of your assault rifle, and unleash bursts of gunfire from your shoulder mounted weapons. Amazingly some of the bullets end up slamming into the contents of the primed missile tubes - causing premature and utterly lethal detonation.

    The other receives several mech sized grenades to the legs. It topples backwards as it fires and sends its payload off into the sky.

    It soon is executed via sniper round.

    It seems like it's over. But you receive an urgent call from C&C.

    "Eric! Enemy air support is inbound Get back into the base so we can cover you!"

    Did the Lieutenant just call you by your first name for once? That sounded-...wait. Air Support?!
    >> Anonymous 01/24/12(Tue)12:21 No.17657104


    Pull the fuck back.
    >> Anonymous 01/24/12(Tue)12:22 No.17657110
    Leg it! Assist the mech with the injured leg as you go. Leave no man behind.
    >> Anonymous 01/24/12(Tue)12:25 No.17657131

    >> Anonymous 01/24/12(Tue)12:26 No.17657138
    >> OPs Chief 01/24/12(Tue)12:28 No.17657158

    "oh fuck...Oh FUCK! Pull back! PULL THE FUCK BACK! MOVE IT MATES!"

    You rush the Salt-Water over to Jack's fallen Comrade and pull his mech up. Your fellow Aussie assists you to speed it up.

    It looks like you're going to make it.

    Then Alarms. Targetting Warnings... Shit.

    3D100 for you, Jack and the pilot you attempt to save respectively
    >> Anonymous 01/24/12(Tue)12:30 No.17657172
    rolled 10, 88, 59 = 157


    Come on...
    >> Anonymous 01/24/12(Tue)12:32 No.17657187
    rolled 74, 62, 91 = 227

    Let's get out of here!
    >> Anonymous 01/24/12(Tue)12:34 No.17657204
    rolled 33, 42, 60 = 135


    Come on...
    >> OPs Chief 01/24/12(Tue)12:40 No.17657268

    You suddenly find that both you and the mech that you were supporting were getting a closer look at the ground. There was an immense explosion behind you and from the looks of it Jack shoved the both of you ahead in an attempt to get you two out of the worst of it.

    The anti-aircraft weapons on the base roar to life, unleashing missiles and computer-guided gunfire into the sky.

    You're dazed for the moment. Then you panic.

    "Jack?...JACK! Come on mate! Answer me!"

    Nothing. Then coughing.

    "Sweet Jesus. I need a four-ex after this.."

    "I'll get you as many as I damn well can mate."

    You haul Salt-Water back on its feet, looks like Jack's gambit paid off. Barely any damage on you and almost nothing new on the comrade you saved.

    The Thunder Downunder though looked like it seen better days. How Jack managed to live through something like that and not have his mech explode can only be attributed to him being friends with you.

    The enemy forces pull back. You watch the sky and catch sight of one of the enemy aircraft explode. Just one.

    The others get out of there easily. Looks like UEL Elite Fighter Unit. If they got away that easily.
    >> Anonymous 01/24/12(Tue)12:44 No.17657316
    Let's get Jack's mech to the hangar, and call up C&C to see what needs to be done next.
    >> Anonymous 01/24/12(Tue)12:47 No.17657353
    Organize the fit and healthy soldiers to get the wounded to medical treatment as well. And get in contact with Ryoko, find out what's going on in terms of casualties and chain-of-command.

    Don't forget to keep an eye out for that bastard Lim.
    >> OPs Chief 01/24/12(Tue)12:59 No.17657475

    Dragging Jack's mech to the Hangar was easy. Getting it there in one piece was... considerably less so since it trailed parts the whole way.

    Your first step out of the cockpit sent arcs of pain through your leg as you slam into the railing of the gantry. Your arm soon joins in the agony festival.

    Still, you tough it out to get over to help Jack out of his own mess. Nothing so severe. Though he has got a large amount of bruises.

    "Damn Eric. How the hell'd you pilot like that? You look three ways close to dead!"

    "Trade secret mate. And a lot of luck."

    You grin and pat him on the shoulder. Your look grows considerably more serious though considering everything you saw during the battle.

    "Jack... We got a lot of boys hurtin all around. You think you can get anyone healthy enough to drag some asses around to help them out?"

    "I'll knock some heads if I have to mate... but I'll get er done."

    You take a deep breath as Jack gets moving. You get over to Jack's mech and hit up the comm unit.

    "Hey. Ryoko. You there?"

    You figured since she called you by your first name you may as well return the favor. You mangled it a little though. Her reply is clipped and embarrassed.

    "You will REFER to me as Lieutenant Nakamura Raifedo! I'm still your superior officer!"

    "Yeah, sure thing Ma'am... what's the reaper's count then?"

    At this her tone grows more somber.

    "Estimates look like we've lost half the base... two thirds of the support crew, at least half our combat force and three quarters of our supplies."

    There's a sharp sigh on the other end of the line.

    "From the looks of it I'm the only ranking officer left. The others are either dead, missing or were recalled."

    "Fuck... What happened to Lim?"

    "Enemy armored vehicle ran over him. He was still in our colors and I don't think they were briefed that he was one of theirs."
    >> Anonymous 01/24/12(Tue)13:08 No.17657561
    "Heh, serves the fucker right..... Too bad though, we needed to interrogate him.

    What do we do now Lt? Reckon that the base is lost and that we should abandon it?"

    >Dammit OP, that pic pissed me off so much that I put of participating the quest for several hours.
    >> Anonymous 01/24/12(Tue)13:09 No.17657575
    Limping along under half-strength, the only officer of rank a junior lieutenant, and with no knowledge of current enemy strength.

    Tell the LT - "Looks like its going to be a fun afternoon." and move on to more serious matters. Primarily setting up some form of security, organizing the maintenance crew, and most importantly acquiring some four-ex for Jack.

    Get the team gathered, every serviceable mech and its pilot available, and hash out a plan.
    >> OPs Chief 01/24/12(Tue)13:16 No.17657638
    I probably should have looked a little harder for a better image to use.

    You pitch your suggestion to the Lieutenant. There's silence, like she was actually considering it before she replied.

    "No.. I.... we.. have a job to do here. I don't think Command would appreciate it if we left the UEL an open door to home."

    She sounded reluctant, but knew she had a job to do at the very least.


    You run your hand through your hair.

    "Well.. this is going to be one hell of a fun afternoon. I'll meet you in C&C in a sec, see if you can get everyone who's not on watch or helping out with the injured there. We've got some planning to do."


    The moment the Lieutenant was off the horn you grumble to yourself.

    "I don't have enough beers for this."

    And speaking of beers, you had some to get for Jack.

    D100 to see if the stash survived the assault.
    >> Anonymous 01/24/12(Tue)13:17 No.17657650
    rolled 46 = 46

    Oh please, not the stash, everything but the stash
    >> Anonymous 01/24/12(Tue)13:18 No.17657655
    rolled 66 = 66


    All the men could use a drink.
    >> Anonymous 01/24/12(Tue)13:18 No.17657656
    rolled 75 = 75


    The medic did everything he could, right? Or were those just quick patch-ups? I think we should see a doctor/surgeon just in case.
    >> OPs Chief 01/24/12(Tue)13:24 No.17657714

    You get to the location of the stash...the building it was located at was totaled for the most part.

    Panic sets in, you do your best to search for it.

    Rapture. It survived.

    Dismay. Almost half of its contents are destroyed. Someone will pay.

    You wince as you felt more pain ring out in your body. The medic that helped you out did as much as he could under the circumstances. You doubt anyone could have done as much under that kind of pressure. But it definitely wouldn't hurt to get a second opinion.

    You gather what's left of the stash and get to the infirmary. Its a bloody mess. Limbs missing, injured almost everywhere. Medical personnel were scrambling all over the place.
    >> Anonymous 01/24/12(Tue)13:26 No.17657740
    > Limbs missing, injured almost everywhere. Medical personnel were scrambling all over the place.

    Hmm.... perhaps there are more urgent patients that need help than I thought. Maybe we should come back later when the place is a bit calmer. Search for our team to share the Stash. If we run into the QM at some point just punch him in the face before he can even say anything.
    >> Anonymous 01/24/12(Tue)13:32 No.17657794
    Yeah. Might want to leave.
    >> Anonymous 01/24/12(Tue)13:33 No.17657798
    >I probably should have looked a little harder for a better image to use.
    Well, I might have exaggerated a bit. It was more like "Oh cool, Earth Quest. Wait its that stupid picture again." and at that point I kinda forgot about the quest and went on to do other stuff before I remembered it again.

    See if there is anyone willing to check up on you.
    >> Anonymous 01/24/12(Tue)13:33 No.17657805
    Save a drink for Ryoko. She's the current acting-commander, she could probably use some kind of relief.
    >> OPs Chief 01/24/12(Tue)13:37 No.17657837

    "Sir, are you injured?"

    "Just wanted to come in for a check up on a patch job... but you guys got enough trouble without me being here. I'll come back later."

    The medic looks almost relieved at that and returns to tending the wounded. The cries and screams here... it never gets any easier to listen to the men and women you fight alongside to be reduced to this.

    You crack open a beer to calm your nerves as you search for your team. The bitter taste and alcohol ease your strained nerves.

    "Oy! Eric! Why'd you have to go start drinking without us?"

    Jack's walking over, Hong, Annushi and one other person accompanying.

    "Who's he?"

    The pilot murmurs his name, from what you catch he's probably from Japan like the LT. What kind of name is Subaru Sanshiro anyway? Jack smacks the awkward asian on the back.

    "Ah cheer up kid. He's the guy we saved out there. He's just embarrassed at the fact my paint got scuffed up cause of him"

    "That right? Well listen here Subby. I got one big rule. Never touch the booze without my permission. The other one after that is no man gets left behind. You fight next to me? You're my mate."

    You punch him in the shoulder. He winces but smiles weakly. You hand out the beer.

    "Not the best time to celebrate... but hell... we're alive. We owe it to our boys in the dirt to take a cold one for 'em"

    A unanimous agreement. Hong grumbles that he should have bled out more of the enemy troops as you all head to C&C.
    >> Anonymous 01/24/12(Tue)13:40 No.17657871
    Don't know what to suggest except getting new orders/info from Lt or waiting for half a day and returning to get check-up again.
    >> OPs Chief 01/24/12(Tue)13:49 No.17657933

    When you reach the C&C you can see that the Lieutenant is barking out orders and trying to get everything back in line. A pained cry rings out from where you just put your foot.

    Its the Quartermaster. From the fetal position he's in it looks like the LT must have gotten tired of his shit.

    She lets out a ragged breath as she presses the heel of her palm to her forehead. She turns around to regard you and scowls most viciously.

    "Is that beer?"

    "Yeah? What of-"

    She yanks the can out of your hand... and downs it. All in one go. Sure she's coughing after that.. but DAMN you barely even got two gulps from that.

    She jabs you in the chest with a finger.

    "You. You're my second in command until the reinforcements get here. Understand?"
    >> Anonymous 01/24/12(Tue)13:53 No.17657973
    >> Anonymous 01/24/12(Tue)13:54 No.17657982
    We really need to get reinforcements from home, though.

    We're effectively reduced to less than 50% combat effectiveness, probably closer to 30%.
    >> Anonymous 01/24/12(Tue)13:55 No.17657986
    Wait, what do we do as second in command?
    >> Anonymous 01/24/12(Tue)13:55 No.17657989
    "Yes, ma'am."

    So we ARE getting reinforcements? That's a relief.
    >> Anonymous 01/24/12(Tue)13:57 No.17658000
    Give her a jaunty grin and half a salute.

    "At your service Lt Nakamura, and my team is at your disposal. What's the good word?"
    >> OPs Chief 01/24/12(Tue)14:05 No.17658073

    27% When the injuries and supplies are taken into account.


    "Yes ma'am!"

    You then ponder it, and ask what exactly in the bloody hell are you supposed to do as her S.I.C.

    "Plan. Organize the men as best as you can. Beat up the Quartermaster if he gets too uppity."

    "What about you then?"

    "Communications was always my forte. I don't think I'm ready for a real full command. But I can co-ordinate. The men trust you and seem to be inspired by those insane acts you do on the battlefield. I'll be relaying you important information. Your job will be to choose what to do with it."


    You give her half a salute and that damnable grin of yours. The others salute as well, Annushi and that Sanshiro kid being the only ones professional about it.

    "At your service Lt Nakamura, and my team is at your disposal."

    At this she seems ready to collapse from the day. She grabs a chair and drops onto it.

    "Drag him"

    She points at the quartermaster, still on the ground.

    "To take stock of what he has left. Leave someone with him to make sure he doesn't do anything stupid. After that have what's left of the salvage crews bring back everything from the field. EVERYTHING. What you plan on doing with it is up to you but anything and everything we can salvage will is another minute we have."

    "The rest is up to you."

    She takes a deep breath and sighs, covering her face with both her hands for a moment before manning the primary station in Communications.
    >> Anonymous 01/24/12(Tue)14:11 No.17658117
    Its looting time boys! Its almost a shame we made such a mess of the siege mechs. A well. If there are enemy survivors amongst the salvage, we should either take them prisoner or give them a five minute head start. No shooting wounded combatants unless they are explicitly hostile.

    And if the Quartermaster objects or obstructs us in any way, have him put in the brig for insubordination.
    >> Anonymous 01/24/12(Tue)14:13 No.17658150
    Alright, you heard the lady.

    Anyone in operational mechs to assist in salvage and dragging enemy mechs and vehicles back for spares and scrap metal.

    Find the officers for the infantry platoons and get them organized in getting wounded back to our medical tent.
    >> Anonymous 01/24/12(Tue)14:15 No.17658162
    Gather together a platoon of infantry to assist in the salvage, and get someone in a mech to assist in freighting it back to the dock.

    Most people know what their job is, don't nanny them, but give them some encouraging words. Pass out cigarettes and other treats amongst the walking wounded and healthy troops, but no alcohol. Everyone has to keep a some what clear head.

    Maybe after the actual work is done, give a short speech or something.
    >> Anonymous 01/24/12(Tue)14:16 No.17658178
    >Leave someone with him to make sure he doesn't do anything stupid.

    Oh Oh. I know, lets leave the maniac Hong with him. Hehehe
    >> Retyped to include additional responses OPs Chief 01/24/12(Tue)14:21 No.17658242

    With Salvage in mind you and the men get moving. Hong was ordered to stay behind with the Quartermaster though. He was not pleased at all.

    With the men assigned and ready you get to the now deserted battlefield. You spot a few enemy troops still around, ones that could move anyway. They flee.

    Smart men. Not that smart though since you beat them back.

    You watch as mechs lumbered past you as you stood on the back of a flatbed, wind in your hair.


    Over 50% of the wreckage on the battlefield was usable, with what's left either being scrap metal or just plain useless.

    A report from the base states that they've managed to recover a few supply caches. Not nearly as enough as you would have liked though. Still far too little.

    D100 to see if Hong has beaten the everloving shit out of the quartermaster
    >> Anonymous 01/24/12(Tue)14:23 No.17658254
    rolled 37 = 37

    I honestly don't know if I should hope that Hong has beaten him or not.
    >> Anonymous 01/24/12(Tue)14:24 No.17658261
    rolled 72, 89 = 161

    >Hong was ordered to stay behind with the Quartermaster though. He was not pleased at all.

    Well, he should vent out his frustration on QM. (that was the plan all long)
    >> Anonymous 01/24/12(Tue)14:25 No.17658269
    rolled 83 = 83

    If Hong has beaten the prick for no good reason, I'm forced to say he'll need to be put through some kind of disciplinary measure. It was all well and good when you were just a pilot, but 2-I-C brings new responsibilities. This is not the time for fostering resentment amongst the ranks.

    Everyone has to be equal, old friends, strangers, and up-tight fucking wankers alike.
    >> Anonymous 01/24/12(Tue)14:25 No.17658270
    rolled 4 = 4

    > >>17658188

    Damn, Ideleted my post when you deleted yours. Sorry, OP
    >> Anonymous 01/24/12(Tue)14:27 No.17658281
    rolled 89 = 89

    Come on, that was the entire idea behind leaving Hong behind. Besides, we can totally rationalize that QM played vital part in these recent events (the fact that we considered to help Lim because QM is such a dick and that Lim was able to demotivate and sabotage freely because we had such a dick of a QM to lay the blame on)
    >> OPs Chief 01/24/12(Tue)14:30 No.17658320
    Its alright, I still remember you got a 54 and a 30 with your roll.


    We have two high rolls here One for a beating the other for cooperation. The roll for the beating is almost a 90.

    Lets get a general consensus here. Does the Quartermaster get the shit kicked out of him or no?
    >> Anonymous 01/24/12(Tue)14:35 No.17658357
    rolled 89 = 89

    I'm fine with him getting the shit kicked out of him, but Hong would have to face some form of discipline for assaulting someone under his supervision.

    This is the military, not a circus, its fine to play the yob on the off hours or what have you, but something this serious at such a critical juncture demands a serious response.


    Weakness of character is not grounds for a military delivered beating. Its not his fault we considered helping an enemy saboteur because he was being a prick.
    >> Anonymous 01/24/12(Tue)14:36 No.17658366
    rolled 22 = 22

    How about he gets kicked just a bit. Just enough to make Hong (and us) happy but not that it might be considered criminal act and that we will have to answer for it?
    >> Anonymous 01/24/12(Tue)14:37 No.17658376
    rolled 83 = 83

    >Its not his fault we considered helping an enemy saboteur because he was being a prick.

    Yes, it is. Come on!

    ...Sigh, okay, lets have no beatings then.... killjoy.
    >> Anonymous 01/24/12(Tue)14:40 No.17658406
    No beatings. I'd rather not have to dish out disciplinary actions to Hong for beating a prisoner in his custody.
    >> OPs Chief 01/24/12(Tue)14:45 No.17658456

    As you accompany the first shipment of salvage back to the base you catch sight of something that raised alarm bells in your head.

    Hong was holding up the quartermaster by the collar. The smaller man was visibly trying to shy away. This shit cannot fly. Time to get a message across.

    "HONG! Knock it off! This asshole may have given us some grief but he's still one of ours!"

    The bloodthirsty Chinese let his smaller countryman go. He was grinding his teeth.

    "Bastard started it. He says any more shit I'll find a damn spent artillery casing, heat the damn thing up till it's glowing and tie his scrawny ass to it.... sir"

    "Hong. No torture. I mean it. I WILL toss you in what's left of the brig. We NEED to work together"


    You look at the quartermaster, looking dazed and more than a little terrified. You haul him to his feet.

    "Alright. I don't like you. And you don't like me. But you've got a job to do. Get this shit sorted out."

    Quartermaster wasn't a prisoner. Just an asshole.
    >> Anonymous 01/24/12(Tue)14:48 No.17658477
    Later we will get Hong a beer and tell him that we would love to beat the shit out of QM too.
    >> Anonymous 01/24/12(Tue)14:53 No.17658521
    Go on an inspection of the camp. The salvage doesn't need your constant eye, and other such incidents might need breaking up.
    >> Anonymous 01/24/12(Tue)14:54 No.17658536
    Let's see what else around the base needs to get sorted out.
    >> OPs Chief 01/24/12(Tue)14:57 No.17658570

    You keep it in mind to get a drink with Hong and hopefully get him to tone it down a little while relating with him in regards to the urge of beating the crap out of the QM.

    You proceed to walk around to inspect the camp. Several Barracks had been destroyed in the attack. The men were grumbling at how easily things fell apart.

    More than a few were blaming the quartermaster. Others were unhappy about the Lieutenant taking command.

    General Consensus though was that you were a damn bloody hero for what you did. That sort of reputation with the men could help you.


    Its almost 4am for me, much appeciation if someone can archive the thread. If its still around when I wake up we can keep going.
    >> Anonymous 01/24/12(Tue)15:01 No.17658605
    I'll try archiving it. Pretty late/early here too.

    Make a new thread later, this seems like a good place to end things for now.
    >> OPs Chief 01/24/12(Tue)15:01 No.17658618
    Got it, thanks for the assist
    >> Anonymous 01/24/12(Tue)15:06 No.17658670
    >General Consensus though was that you were a damn bloody hero for what you did. That sort of reputation with the men could help you.

    Alright, see you man.
    For your information, /tg/ is most active around 18:00 4chan time. You might get more players at that time.
    >> Anonymous 01/24/12(Tue)15:07 No.17658675

    >> Anonymous 01/24/12(Tue)15:09 No.17658700
    I should not make archives at six in the morning with no sleep....

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