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    94 KB Riddle of Steel General Pattonfag 01/14/12(Sat)00:18 No.17536465  
    Riddle of Steel rides again. Learn, laugh, bitch about the system, disregard weeaboos and westaboos alike, enjoy some kick-ass fechten arts. The pikes aren't going to stab Vikings in the dick on their own!
    >> Anonymous 01/14/12(Sat)00:22 No.17536498
    Oooh oooh I have a question!

    Is thrusting to Zone X the best move for all situations?
    >> Anonymous 01/14/12(Sat)00:24 No.17536519
    How much of the system is worth keeping? By God's Blood is gory enough.
    >> Anonymous 01/14/12(Sat)00:24 No.17536520

    Well, unless the guy has a plate armor codpiece. /tg/ once almost botched a Galtfight going for the dicksmash against a plate codpiece.

    Also, don't neglect Zone VI. Sometimes swinging up between a guy's legs to smash his nards in is just as fun as stabbing in from the front.
    >> Anonymous 01/14/12(Sat)00:25 No.17536529

    Do you have Flower of Battle in there?
    >> Anonymous 01/14/12(Sat)00:26 No.17536535

    That's true, but there's something poetic about a longsword punching directly through some poor Saxon's dick.
    >> Anonymous 01/14/12(Sat)00:36 No.17536665
    Heh, something about the katana that the bitching in the other thread somehow missed.

    Its primary ATN of 5 means that it is, in general, a very, VERY good weapon at nabbing initiative during red/red situations. Rapiers and Smallswords, too.
    >> Anonymous 01/14/12(Sat)00:42 No.17536735
    >> Anonymous 01/14/12(Sat)00:43 No.17536745
    I'm actually OK with that. Ever seen dem Japanese things where two guys run past each other, and then one dies? That's Red/Red, Samurai Style. They need every advantage buying the initiative that they can get.
    >> Anonymous 01/14/12(Sat)00:45 No.17536770
    Indeed, but I don't mean buying the initiative, just the initial initiative test that's Reflex vs. your primary ATN.
    >> Anonymous 01/14/12(Sat)00:50 No.17536831
    Oh yeah, sorry. That's what I meant. What's that called, just the Reflex test?
    >> Anonymous 01/14/12(Sat)00:55 No.17536909
    I think so.
    >> Anonymous 01/14/12(Sat)01:27 No.17537293
    bada-bing bada-bump
    >> Anonymous 01/14/12(Sat)01:49 No.17537486
    Still working on a rule compendium for tRoS using the quickstart rules and the wiki as a guide. Should I include the sections on magic or leave them out altogether? Personally, I think most people would be better off playing Ars Magica or WW's Mage for that sort of thing.
    >> Anonymous 01/14/12(Sat)01:49 No.17537495
    I'm inclined to agree.
    >> Anonymous 01/14/12(Sat)01:54 No.17537532

    I don't think you really need the magic rules, since people play RoS for the combat, but I'd keep 'em around as an optional thing entirely.
    >> Anonymous 01/14/12(Sat)02:02 No.17537594
    This. Keep it for those who want it, maybe touch it up a little, but the focus should be the ass-kicking.
    >> Anonymous 01/14/12(Sat)02:13 No.17537670

    That works for me. I've just finished up the section on character creation and progression. Combat is next. God willing, I'll have a rough draft done in a couple of days.
    >> Anonymous 01/14/12(Sat)02:24 No.17537745
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    I think that you'll find that they're different systems for different ends.

    The Riddle of Steel is a role-playing game through and through. It concerns itself about how you wield weapons, and how you can make a good narrative out of the mechanics of a fight.
    I wierdly and irrationally love that it exist(s/ed) as a game, but I'm really in no position to discuss the game mechanics. I've never played it, so while I do plenty of the grunt work, I dunnae have opinions on the system.

    By God's Blood is a silly project. It's an attempt to make a table-top game that I'm interested in playing after I burnt out on GW and, to a lesser extend, Flames of War.
    It's entirely based on gentleman's agreements and Don't Be A Dick. It doesn't concern itself with how weapons were weilded, because being a fech/tg/uy I've stopped wanting to explain and understand that abstractly. Instead it's about getting the flow of a skirmish feeling right when people are using simple, high percentage techniques.

    There's certainly an overlap of ideas and approaches, but I don't think that By God's Blood could ever really replace tRoS.
    >> Anonymous 01/14/12(Sat)02:26 No.17537750
    I'm designing a Rodelero fighting school. It feels a little weird to assign Cut and Thrust to the primary of a Traditional School, but well...can't get the main benny of a Progressive School if you wear a morion and cuirass.
    >> Anonymous 01/14/12(Sat)02:26 No.17537752
    it's also the limit. even fine weapons can't get lower than 5, so... the katana is as good as a fine sword.
    get those damascus smitheries going, we're hunting samurais!
    >> Anonymous 01/14/12(Sat)02:30 No.17537779
    Well, you can still have a Fine katana, you just have to put the bonus somewhere other than Cut ATN. I think I once asked around whether people thought it would be smarter to make a Fine Katana with DTN 6, or with ST+2 cutting damage, and I think the consensus at the time was the latter.
    >> Anonymous 01/14/12(Sat)02:37 No.17537810
    I might've actually gone with DTN, but then I agreed with others who said that Winding & Binding should be a Kenjutsu maneuver, and played accordingly.
    >> Anonymous 01/14/12(Sat)02:38 No.17537823
    but what happens if a fine bastard sword gets a bonus on thrusting ATN, and then you half-sword it?
    do you get the bonus, or just the flat... 5 for half-swording, iirc?
    >> Anonymous 01/14/12(Sat)02:39 No.17537825
    Okay, here's what I got. Feel free to rate me.

    Escuela de la Espada y Rodela (Traditional)
    Requirements: Social Class High Freeman or better, Reflex 5+, Toughness 5+
    Primary Focus: Cut and Thrust
    Specialization: Sidesword (+2)
    Secondary Focus: Dagger (-1), Wrestling (-2), Saber/Messer (-2)
    Outside Focus: Hand Gun (-3), Pole Axe (-3)
    >> Anonymous 01/14/12(Sat)02:39 No.17537828
    I'd say you just get the flat bonus, by RAW anyway.
    >> Anonymous 01/14/12(Sat)02:42 No.17537840
    That's a solid school if you like sideswords. After the Karl/Polka fight I'm rather into them myself.
    >> John Galt 01/14/12(Sat)02:45 No.17537854
    Gentlemen, I return. I've had some time to cool off, and I'd like to apologize for getting angry earlier. It was totally unbecoming of me.

    To make it up to you, the time has come to make amends the only way I know how: Who's up for some Blossfechten?
    >> Anonymous 01/14/12(Sat)02:47 No.17537867

    It's cool, I'm just worried Ayn Rand will be disappointed.

    >Who's up for some Blossfechten?

    >> Anonymous 01/14/12(Sat)02:48 No.17537873
    Hey, it's like I said before, dude--no harm, no foul. I'm most definitely up for some serious sword action.
    >> Anonymous 01/14/12(Sat)02:48 No.17537874
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    Yes please!

    Marxbruder vs. Federfechter, or is this a duel using sharps?
    >> Anonymous 01/14/12(Sat)02:51 No.17537886
    Thanks. Same here, really. For a blade with a penalty against heavy weapons, it's surprisingly effective.
    >> John Galt 01/14/12(Sat)02:51 No.17537888
    (If you went back in time and told Ayn Rand that John Galt was Catholic, she would try to eat your face.)

    Now, the question is, what kind of Blossfechten? No armor's an easy deal, but what sort of weapons? I heard calls for Samurai/Knight, but given recent events... Perhaps that's unwise, though I'm up for it if the rest of you are.

    Bastard Sword vs Long Sword? I remember that suggestion.
    Longswords at Dawn?
    Dopplehander vs Cut & Thrust?

    What should we do?
    >> Anonymous 01/14/12(Sat)02:54 No.17537910
    Wait, did the Marx brothers and the Federfechter not kill each other? I thought they were like some Shigurui shit, killing each other in the streets.
    >> Anonymous 01/14/12(Sat)02:55 No.17537912
    Dopplehanders are the best thing, so that.
    >> Anonymous 01/14/12(Sat)02:55 No.17537913
    I rather like the first, as the weapons are similar enough to make for a highly intricate fight, but different enough to keep it interesting. Also, these weapons are basically the beloved babies of the guys who wrote the game, so pitting them against each other is like an Ultimate Showdown of Ultimate Destiny. German Longsword vs. Italian Spadone.
    >> Anonymous 01/14/12(Sat)02:56 No.17537923
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    Longswords at dawn. Two experienced yet not God-Like swordsmen. Let's see what the Riddle of Steel was really designed to do.
    >> Anonymous 01/14/12(Sat)02:56 No.17537925
    >I heard calls for Samurai/Knight, but given recent events... Perhaps that's unwise, though I'm up for it if the rest of you are.

    Not right now. I'm still wary of lurking trolls who still want to use this game as a EUROPE STRONG wanksock.
    >> John Galt 01/14/12(Sat)02:57 No.17537933
    rolled 2, 5 = 7

    So be it! Even is Zweihanders, Odd is Fratricide.
    >> Anonymous 01/14/12(Sat)02:58 No.17537942
    Also, I'm awake when Galt is active.

    The stars must be right.
    >> Anonymous 01/14/12(Sat)02:59 No.17537944
    ...Seven is odd, right?
    >> John 01/14/12(Sat)03:01 No.17537966
    Yes Chuck. Seven is odd. Give me thirty seconds to construct characters--should they be identical, or did these styles lend themselves to slightly different types of individual?
    >> Anonymous 01/14/12(Sat)03:03 No.17537985
    Longsword guy should be German, Bastard Sword should be Italian.
    I'd save give the German an ounce more strength, and the Italian an ounce more perception.
    >> Anonymous 01/14/12(Sat)03:04 No.17537987
    I'm liking this.
    >> Anonymous 01/14/12(Sat)03:09 No.17538017
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    Pretty identical, I think. The Marxbruder were older, had stronger links to the Landschneckts, while the Federfechters had slightly stronger associations with urban fencing guilds, I think. But there were also 'free' fighters and stuff. One of them was also associated with furriers and hatters.

    I dunno, it's all a bit late-period for me. Ask Big Dummy/Jean Chandler.
    >> John Galt 01/14/12(Sat)03:10 No.17538027
    Heinrich von Saxony
    ST 6 WP 6 Reflex 6
    AG 6 Wit 6 Knockout 5
    TO 5 MA 5 Knockdown 6
    EN 6 Soc 4 Aim 4
    HT 7 Per 5 Move 9
    Proficiencies: Longsword/Greatsword 15
    Equipment: Longsword
    CP: 21

    Alberto Rossi
    ST 5 WP 6 Reflex 6
    AG 6 Wit 6 Knockout 5
    TO 5 MA 5 Knockdown 5
    EN 6 Soc 4 Aim 4
    HT 7 Per 6 Move 8
    Proficiencies: Longsword/Greatsword 15
    Equipment: Bastard Sword
    CP: 21

    This is it folks. The Holy Grail of Blossfechten. Stats for weapons to be produced momentarily.
    >> John Galt 01/14/12(Sat)03:14 No.17538040
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    And here are the instruments of human destruction with which we shall be performing this musical number.
    >> Anonymous 01/14/12(Sat)03:15 No.17538049
    So wait, which one do we control, as it were? In order for this to really work one of them is going to have to be out of player hands so that we can't read his mind. Longsword fights are too technical to let that happen.
    >> Anonymous 01/14/12(Sat)03:16 No.17538053
    Looks good.

    I ran something similar to this (though not with master fencers), but with both combatants in armor. The Bastard Sword wielder eventually scored first blood and ended that fight. (Harnischfechten + Swords = Definitely smarter to end on first blood than on death if you want to finish in a reasonable amount of time) Looking forward to seeing how blossfechten conditions affect things.
    >> Anonymous 01/14/12(Sat)03:19 No.17538068
    Now, if this was going to work out as one might expect from the fechtbuecher, the German should win this by master-striking with his first attack; - Krump, Zwerch, Zorn, Shiel or Sheitel, as well as all kinds of funky wind & bind stuff.

    The Italian should win this by using high-percentage techniques and grappling-from-the-bind tricks. If he wins at all.
    >> John Galt 01/14/12(Sat)03:21 No.17538081
    Let us say the Longsword practitioner, as he seems to be the favorite. Any opposed?
    >> Anonymous 01/14/12(Sat)03:22 No.17538092
    Keep in mind, these guys are using the same proficiency at the same level. Whatever one guy can do, so can the other. This has the potential to be drawn out. ...It *also* has the potential to end in one lucky swing since they're not armored, but hey if that happens we get to see some more cool shit tonight!
    >> Anonymous 01/14/12(Sat)03:23 No.17538099
    I approve. Especially since as far as the meta goes, he's the (very) slight underdog weapon-wise.
    >> John Galt 01/14/12(Sat)03:30 No.17538138
    So shall it be.

    The duel is to occur on the first day of no rain in a location determined outside of Prague. The combatants arrive--tall and fair haired Heinrich, and the high cheekboned, gold-toothed Alberto Rossi.

    The sign to begin is given. The two fall into stance. You, Heinrich, have the chance to defend the honor of your school and yourself against this slimy disgrace to swordsmanship.

    The ball's in your court, gentlemen.
    >> Anonymous 01/14/12(Sat)03:32 No.17538157
    Hey, I'm not working off tRoS there. Just contrasting Fiore vs. Early Liechtenauer tradition.

    First things first, we pray to God, Mary the Mother and St Maruice to deliver us safely from this challenge. To give us strength, speed and courage to deliver ourselves from this danger.

    >> Anonymous 01/14/12(Sat)03:34 No.17538169
    An uncommonly pious man in the audience tonight. Amen.
    >> Anonymous 01/14/12(Sat)03:36 No.17538178
    What stance is he in? We should go neutral, so as not to give him a hint of our cunning plan.
    (Fuck, do we have a cunning plan?)
    >> Anonymous 01/14/12(Sat)03:37 No.17538182
    But let all listen clearly,
    and without danger say,
    that he is called a brave man
    who can stand equally against his injury,
    him I want to praise at all times.
    Chivalrous and without any misdeeds
    and without complaints and courageously free,
    he is a true fighter.
    The third advice that I want to give you
    is that you should not learn fencing
    if you plan to subject your fellow men
    unjustly by use of this art. Therefore you should not
    fight with a pious man
    unless it is necessary. In vain no one should be pressed.
    If you want things to go well for you,
    then in all fencing I advice you
    not to rely too much on your art.
    Practice your art by necessity, honestly
    and never in foolish vanity.
    Then you will always remain
    a good and true man, a true swordsman.
    For thus is the art of the sword thought out,
    that you should practice truly in a spirit of chivalry.
    That brings smoothness, cunning and knowledge.
    Secondly it often happens
    that if you meet another man over God, honour and life
    you will then gain victory in a chivalrous way
    by your art by God and right, this I praise.
    - Additional Longsword Teachings, MS 3227a
    >> John Galt 01/14/12(Sat)03:41 No.17538206
    Let's say he's in High Forward. Is the consensus to go neutral? That'll throw him for a loop.
    >> Anonymous 01/14/12(Sat)03:42 No.17538214
    I suggest that we follow the advice in Doebringer and just try and cut at his head in the first exchange, possibly with a master-strike if we can. Using perhaps just under half our pool.
    >> Anonymous 01/14/12(Sat)03:43 No.17538218
    >High Forward
    Prepare for total riposte demonstration. I say we go neutral and Masterstrike his ass.
    >> Anonymous 01/14/12(Sat)03:47 No.17538240
    Yeah, a Master Strike from a neutral stance sounds wise.
    >> Anonymous 01/14/12(Sat)03:48 No.17538242
    Our opponent is a man of culture and refinement, not some common lout. I gravely doubt a Master Strike is well-advised. His stance suggests he will attempt to take the initiative, I suggest we let him.
    >> Anonymous 01/14/12(Sat)03:50 No.17538258
    He's got a point there. We should throw blue, and gauge whether or not to masterstrike or do something else then.

    Galt, I move for Blue, let's get this rolling!
    >> Anonymous 01/14/12(Sat)03:50 No.17538268
    And do what in return? Counter?
    >> Anonymous 01/14/12(Sat)03:52 No.17538279
    Our opponent is an Italian. Hardly a man of learning.
    We, on the other hand, are a product of the finest lineage of longsword-fighting that the world has ever seen. If he buys the initiative, then we master-strike defensively...
    >> Anonymous 01/14/12(Sat)03:53 No.17538286
    We can wait and see what his plan is. If worse comes to worse, we simply parry. Haste is what gets you killed in this kind of fight, no?
    >> John Galt 01/14/12(Sat)03:54 No.17538297
    Agreed. Heinrich throws Blue, Rossi (unsurprisingly) throws Red.

    The Italian puts down a 15 die thrust to Zone XII (the chest.) (Part of this 15 is his +3 bonus to thrusts above the midriff from High Forward.)

    Heinrich's response?
    >> Anonymous 01/14/12(Sat)03:56 No.17538308
    He attacks at ATN 6, we parry at DTN 6. I don't think we can get too fancy here with high-falutin' maneuvers. Either 16 dice to parry or full-boat to full-evade.
    >> Anonymous 01/14/12(Sat)03:58 No.17538318
    Parry is my instinctive response, but I wonder if there's anything better we could try.
    >> Anonymous 01/14/12(Sat)03:59 No.17538323
    Krumphau to the hands, or beat to the blade.
    >> Anonymous 01/14/12(Sat)03:59 No.17538324
    >15 dice
    Bold son of a whore. We could (if we were insane) Master Strike and put 15 on defense and 1 on the return attack, or we could... Do something else.
    >> Anonymous 01/14/12(Sat)04:03 No.17538336
    Parry for 18 and, if successful, Stop Short for 3 on the second exchange, hopefully retaining initiative into round 2.
    >> Anonymous 01/14/12(Sat)04:03 No.17538339
    You know what? Hell yes. Master-Strike, 15 on the defense, 1 to the attack.
    We have exactly 50/50 chances of just winning the fight right here by cutting this tool's arm off, and even if he succeeds, he'll need to do so by 2-3 to actually end the fight.

    I'm all for it. VAE VICTUS.
    >> Anonymous 01/14/12(Sat)04:03 No.17538340
    It's a thrust, so we can't Rota him, but we COULD possibly attempt to counter and hope he gets a big batch of successes that we just squeeze past, letting our return strike be absolutely brutal.
    >> Anonymous 01/14/12(Sat)04:06 No.17538349
    We need to watch out for the Wind & Bind. This is what these assholes do, and he's got the dice advantage in round 2 to really take advantage of it.

    We CANNOT let him get past this with a MoS of 2 or less, or we'll die round 2 pretty much no matter what.
    >> John Galt 01/14/12(Sat)04:08 No.17538362
    A lot of folks calling for a Master-Strike here.

    Is this your will? Because so help me God we'll do it. It's gonna be a short fight, whatever happens.
    >> Anonymous 01/14/12(Sat)04:09 No.17538367
    Me gusta.
    >> John Galt 01/14/12(Sat)04:11 No.17538378

    Alberto Rossi, the brash Italian, shall deliver a thrust to his enemy's chest with 15 dice at 6!
    Heinrich, the bold German, will receive the Italian's charge with 15 dice at 6!

    If and when this is resolved, should Heinrich still be capable of doing so, he shall deliver a bold cut to the hands with one die.

    This is possibly the coolest thing I've ever seen /tg/ do. Let's do it!
    >> Anonymous 01/14/12(Sat)04:11 No.17538381
    Part of me hoped for a somewhat longer exchange, but part of me wants to see this happen. Let's throw this bad boy out there.
    >> Rossi 01/14/12(Sat)04:13 No.17538392
    For the Italian, 15 at 6
    >> Germany 01/14/12(Sat)04:13 No.17538395
    rolled 4, 7, 9, 3, 2, 7, 5, 3, 7, 2, 5, 1, 10, 2, 6 = 73

    >> Rossi 01/14/12(Sat)04:14 No.17538399
    rolled 2, 3, 2, 5, 6, 7, 7, 8, 10, 9, 8, 3, 1, 8, 9 = 88

    For the Italian, 15 at 6
    >> Anonymous 01/14/12(Sat)04:15 No.17538404
    ruh roh...
    >> Anonymous 01/14/12(Sat)04:15 No.17538407
    Gah, he nailed us, 6 to 9.
    >> Anonymous 01/14/12(Sat)04:15 No.17538408
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    God DAMMIT.
    >> Anonymous 01/14/12(Sat)04:16 No.17538414
    Leroy, how many times are you going to get us killed in the first round?
    >> Rossi 01/14/12(Sat)04:16 No.17538415
    rolled 6 = 6

    DR 5 to either location in zone XII is game over.

    BTW: I'm also the guy that rolled for the Dane that killed Sulla. You're welcome, Internet.
    >> Anonymous 01/14/12(Sat)04:17 No.17538420
    If I'm reading Zone XII right, that's

    Pierced heart. Death is nearly instantaneous.
    >> Anonymous 01/14/12(Sat)04:17 No.17538425
    HAHAHA no shitting?
    >> Anonymous 01/14/12(Sat)04:17 No.17538428
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    Awesomely failed.
    >> John Galt 01/14/12(Sat)04:18 No.17538431
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    rolled 2 = 2

    Ahh horse cocks. That's... What, Str+2, margin of 3, so... 10 damage? Or is it 9, does the first success over the enemy's block give bonus damage?

    I always forget this. Anyway, rolling for hit location. I was sort of hoping this could go the other way, so that I could later run a fight with a handless Italian guy wielding one of them nifty Patas.
    >> Anonymous 01/14/12(Sat)04:20 No.17538436
    10 damage. That's how it's calculated in the sample combat in the book, the first success counts.
    >> Anonymous 01/14/12(Sat)04:21 No.17538438
    It's 10, but less the Saxon's Toughness of 5 and any armor (in this case none). Still maximum damage.
    >> John Galt 01/14/12(Sat)04:22 No.17538442
    >under the ribs
    No, I like yours better. Pierced heart. That's nice and clean.

    So. The fight lasts exactly one second. The two titans of swordsmanship, staring each other down, spring into action. But for a bit of bad milk, or a less hearty breakfast for the Italian, things could have been different. The mighty thrust of Alberto Rossi slips past the always-deft guard of Heinrich von Saxony, and pierces that noble German heart, which has given so much for his school, and at last, given itself as well.

    There is a moment of silence from the observers, as all eyes pan past the third wall to >>17538415

    "Don't you ever roll for me, buddy," Rossi snickers.
    >> Anonymous 01/14/12(Sat)04:22 No.17538443
    rolled 8, 8, 5, 4, 7, 5, 7, 7, 3, 4, 5, 1, 7, 2, 5, 1, 3, 8 = 90

    Just for giggles, if we'd gone with my 18dice parry idea, how dead would we be?
    >> Anonymous 01/14/12(Sat)04:23 No.17538447
    I'm laughing so hard tears are streaming down my face, right now.
    >> Anonymous 01/14/12(Sat)04:24 No.17538452
    only 7... 13 shock either way, leaving us at the mercy of a 9-die undefended follow-up. I guess we should have thrown red tonight, gentlemen.
    >> Anonymous 01/14/12(Sat)04:24 No.17538453
    We would've taken a Level 4 wound instead of Level 5. Still would be pretty much goners.
    >> Anonymous 01/14/12(Sat)04:24 No.17538454
    "Deep but Survivable, wound hits deep but misses any major organs."

    >BL: 8
    >S: 7
    >P: 8-WP (2)

    Still puts us at -6 CP, and the Italian has like 6 left for the second exchange.
    >> Anonymous 01/14/12(Sat)04:25 No.17538460
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    Well fought, Italian. Build a hospital in my name. Give three-guilders to the paupers and let no bells ring today. I go now.
    >> Anonymous 01/14/12(Sat)04:26 No.17538462
    Someone get that copypasta with the monks saying "Let us settle this as warriors."
    >> Anonymous 01/14/12(Sat)04:26 No.17538463
    So, what's next? *grins* Maybe Dopplehanders at dawn, this time in full Landsknecht armor so maybe the fight won't be over in the first exchange?
    >> John Galt 01/14/12(Sat)04:28 No.17538467
    The more I envision what just happened, the more horribly tragic it seems.
    >> Anonymous 01/14/12(Sat)04:29 No.17538471
    I fucking love tRoS, eh?
    >> Anonymous 01/14/12(Sat)04:30 No.17538475
    Amen to that.
    >> Anonymous 01/14/12(Sat)04:30 No.17538479

    Inclined to suggest poleaxes, daggers and full gothic plate.
    >> Anonymous 01/14/12(Sat)04:32 No.17538487
    ...Hm. I like this idea, but with one change in mind.

    Pollaxe vs. Estoc. Maximum bash vs. maximum puncture.
    >> John Galt 01/14/12(Sat)04:34 No.17538493
    That was so traumatizing that I need a cigarette break. I'll be back in fifteen. Work out what we're doing. For God's sake don't make me do Lassoes and Bardiches again.
    >> Anonymous 01/14/12(Sat)04:35 No.17538497
    Or poleaxe v poleaxe in the barriers. Barriers stop blows below the waist, stop you getting closer than short range, and grappling over them or evading away from them are banned.
    >> Anonymous 01/14/12(Sat)04:36 No.17538504
    Comparing the weapons...yeah, that'd be a good fight. Equal damage for what they'd try to do to each other, same defense, same reach. And with armor in the mix it shouldn't end in a single sudden sweep barring a massive failure on one guy's roll.
    >> Anonymous 01/14/12(Sat)04:37 No.17538509
    Eh, that just equates to two guys, standing still, bashing at each other repeatedly. And what's worse, it stops blows below the waist. WE NEED OUR DICKSTABS.
    >> Anonymous 01/14/12(Sat)04:43 No.17538533
    Knife-fight with cloaks(does this game let you do cloak fighting?)
    >> Anonymous 01/14/12(Sat)04:44 No.17538538
    Harness and poll-axes.


    Rapiers and daggers.


    Peasant knife fight in an alley.
    >> Anonymous 01/14/12(Sat)04:46 No.17538550
    Not by default. I wonder how they'd work? Similarly to Armored Sleeve rules?
    >> Anonymous 01/14/12(Sat)04:51 No.17538568
    Cavalry Saber vs Backsword maybe? Mounted might even be cool.
    >> Anonymous 01/14/12(Sat)04:53 No.17538576
         File1326534815.gif-(1008 KB, 223x126, 50 muppets.gif)
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    >this thread
    >> Anonymous 01/14/12(Sat)04:53 No.17538578
         File1326534838.jpg-(142 KB, 319x480, hussar.jpg)
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    Hussar vs. Dragoon?
    >> Anonymous 01/14/12(Sat)04:56 No.17538588
    I could get behind this...how complicated are the mounted combat rules?
    >> Anonymous 01/14/12(Sat)04:58 No.17538591
    I think we've had three female Deathmatch fighters, and all three of them were unstoppable killing machines. Don't put it in Galt's mind that hussars can be female, or we'll be dealing with the consequences for years.

    That said I agree, because the surprising awesomeness of the sidesword has really whet my appetite for the less popular swords. Saber and Backsword have my vote.
    >> John Galt 01/14/12(Sat)04:59 No.17538598
    Not terribly. Particularly not if it's with swords, and the fighters aren't going to be strafing one another constantly.

    Also, if they're not assholes, they might not attack each others' legs.
    >> Anonymous 01/14/12(Sat)05:01 No.17538603
    Sounds good, then.

    Maybe Cossack w/Saber vs. Polish Hussar with a Backsword or Pallasch?
    >> John Galt 01/14/12(Sat)05:01 No.17538605
    It will be a dark day in hell before I turn down an excuse to use the Pallasch.
    >> Anonymous 01/14/12(Sat)05:02 No.17538608
         File1326535346.jpg-(318 KB, 1401x1750, (Cod.I.6.2°.3)_Page_77_Image_(...).jpg)
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    Hey guys.

    How about mounted, harnessed, sword fighting?

    with the Yakety Sax playing in the background.
    >> John Galt 01/14/12(Sat)05:03 No.17538612
         File1326535418.gif-(219 KB, 910x631, Takamura_Rapeface.gif)
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    Alright give me a minute. Actually... Thanks to >>17538591 This might not even take a minute. We've already got a pole.
    >> Anonymous 01/14/12(Sat)05:07 No.17538627
    >Day 196
    The woman has been chasing me for half a year. I can't keep running like this. I don't even know what continent I am on. Are we still in Russia? What is she eating? I've been eating tree bark and wolves. I DON'T KNOW WHAT SHE WANTS FROM ME. CHRIST PRESERVE ME.

    --Mazepa's Journal
    >> Anonymous 01/14/12(Sat)05:08 No.17538631
         File1326535734.jpg-(140 KB, 563x800, Fencer Lady.jpg)
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    Oh please tell me it's just a normal (insofar as Poles can be normal) Polish guy using the same stats. Otherwise...
    >> Anonymous 01/14/12(Sat)05:12 No.17538644
         File1326535920.jpg-(201 KB, 900x1280, trollhofferdickstab.jpg)
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    Normal Polish guy, but -4 STR
    >> John Galt 01/14/12(Sat)05:14 No.17538654
    Sheon Pihlava
    "Where are you going? I just want your legs!"
    ST 5 WP 7 Reflex 7
    AG 7 Wit 7 Knockout 4
    TO 4 MA 4 Knockdown 6
    EN 7 Soc 3 Aim 6
    HT 6 Per 5 Move 10
    Proficiencies: Cut & Thrust 10
    Equipment: Pallasch
    Armor: Leather Jack, leather leggings, leather boots/gloves
    CP: 17

    Mazepa the Cossack
    “Lady, I don't even know you!”
    ST 6 WP 4 Reflex 7
    AG 7 Wit 7 Knockout 4
    TO 5 MA 3 Knockdown 6
    EN 8 Soc 3 Aim 7
    HT 5 Per 7 Move 11
    Proficiencies: Saber 10
    Equipment: Saber
    Armor: Leather jack, leather boots/gloves, Cossack Hat (AV 2 skullcap)
    CP: 17

    (Checking if horse stats are going to be necessary.)
    >> Anonymous 01/14/12(Sat)05:14 No.17538657

    Doesn't tRoS already account for the size and mass differences between males and females?
    >> Anonymous 01/14/12(Sat)05:15 No.17538659
    You don't understand. The female pole fencer cut off a Swede's leg and then raped him to make him part of her "collection." It was terrifying.
    >> Anonymous 01/14/12(Sat)05:16 No.17538662
    If I were a cossack, and I knew who this woman was, I'd hit her horse, hell yeah.
    >> Anonymous 01/14/12(Sat)05:17 No.17538668
    Yeah. Optionally. I generally don't use Weyrth as a setting, so I tend not to bother with nationality modifiers.
    >> John Galt 01/14/12(Sat)05:19 No.17538674
    Good point. Have we ever used the animal hit locations before? Surely whoever did the bear/camel fights must've.
    >> Anonymous 01/14/12(Sat)05:20 No.17538679
    Yandere russian hunting/loving a cossack...

    With Pallasch?

    I root for her.
    >> John Galt 01/14/12(Sat)05:23 No.17538694
         File1326536631.png-(62 KB, 260x592, Courser.png)
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    Damn, misposted the horse.
    Right, let's assume we're both riding Coursers. The Cossack has Ride at 4, the Pole has Ride at 6. She's good, but he's a fucking Cossack.
    >> John Galt 01/14/12(Sat)05:25 No.17538695
    It's like that the first turn will be a ride-by, and after that we'll either grind into horseback round-by-round fighting, or else more ridebies until someone gets cut in half.

    Any questions before we begin?
    >> Anonymous 01/14/12(Sat)05:26 No.17538699


    What is the Cossack's horse's name?
    >> John Galt 01/14/12(Sat)05:27 No.17538705
    Bruno The Immortal.
    >> Anonymous 01/14/12(Sat)05:28 No.17538708
    ...And the Pole's?
    >> Anonymous 01/14/12(Sat)05:28 No.17538709
    That's promising.
    >> Anonymous 01/14/12(Sat)05:28 No.17538710
    Good name.

    Honestly, though, I'm not sure I like the Cossack's chances. Sabers suck ass at parrying so if he doesn't do something serious straight out he's probably going to be cut down.
    >> John Galt 01/14/12(Sat)05:29 No.17538711
         File1326536995.jpg-(81 KB, 650x419, Stranger?.jpg)
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    Cuddly Ed.

    >> John Galt 01/14/12(Sat)05:36 No.17538728
    Time is running out for Mazepa the Cossack. At first, he was sure he could lose the woman on the endless steppe, but that proved futile. Now, she is within eyeshot, and closing fast. The great river has overflown--there is nowhere to run. Atop his little crest of land, he sees her growing closer, black steed foaming.

    The time has come to fight. He closest a gloved hand around the grip of his trusty saber. For twelve long years, it has served him well. As he pulls it free, the ring of the steel brings him home, to the broad sky and unending fields to the east.

    "Whatever has set this woman against me," Mazepa thinks, "will cause her to pursue me to the ends of the Earth. So she must fall, so that I may live."

    The woman's horse has slowed, and she has drawn her sword as well. No words are spoken between the two, as they stare a thousand yards from only fifty yards away.

    Slowly at first, and then with a thunder of hooves, both horses begin their charge.

    Red or Blue, /tg/?
    >> Anonymous 01/14/12(Sat)05:39 No.17538736
    Red. For all of our disadvantages, we have one strong point that stands tall: Our weapon has ATN 6, and hers has 7. We can win the dice-off to hit first, and end this before it goes awry.
    >> Anonymous 01/14/12(Sat)05:41 No.17538745
    Red. We've got awesome Perception, the bitch won't be buying the initiative this time.
    >> Anonymous 01/14/12(Sat)05:41 No.17538747
    Remember, guys, we're fighting for two. If we lose this one she's going to rape us AND Bruno the Immortal.
    >> Anonymous 01/14/12(Sat)05:42 No.17538749
    This is probably the best bet. Odds favor offense over defense here. Charge saber, and pray to god we cut down this psycho bitch.
    >> Anonymous 01/14/12(Sat)05:43 No.17538754
    Red is the only way that makes sense. Our defense is awful, but we've got a motherfucking cavalry saber.
    >> Anonymous 01/14/12(Sat)05:43 No.17538755
    How do you even rape a horse?
    >> John Galt 01/14/12(Sat)05:45 No.17538763
    It's not every day you see a vote that unanimous.

    Mazepa throws red! The Polish Terror also throws red!

    She is going to thrust for 10 dice... At Bruno the Immortal.


    Cossack's move?
    >> Anonymous 01/14/12(Sat)05:45 No.17538766

    >> Anonymous 01/14/12(Sat)05:47 No.17538774
         File1326538022.png-(173 KB, 1280x1024, slavs.png)
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    >> Anonymous 01/14/12(Sat)05:48 No.17538780
    That BITCH.
    Let's give her a cut for 15 to Zone III. No funny business.
    >> Anonymous 01/14/12(Sat)05:50 No.17538783
    If she targets the horse she can't defend against our attack, can she?

    Also, since we're red/red, shouldn't we be throwing Reflex to determine whose strike will land first?
    >> Anonymous 01/14/12(Sat)05:50 No.17538785
         File1326538240.gif-(496 KB, 360x360, uyNbk.gif)
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    If she kills our horse, and we kill her, then we can take her horse.
    >> John Galt 01/14/12(Sat)05:52 No.17538787
    Not a bad idea.

    Alright, so now for the initiative test to see whose hit lands first.

    Mazepa gets 7 at 6.
    Sheon, after range and thrusting, gets 9 at 7.

    Let's hope she doesn't hit first. I hate the falling rules.
    >> Polka 01/14/12(Sat)05:55 No.17538795
         File1326538517.jpg-(88 KB, 594x412, Oil Up.jpg)
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    rolled 7, 9, 7, 5, 4, 1, 3, 5, 9 = 50

    >> Anonymous 01/14/12(Sat)05:55 No.17538796
    rolled 1, 5, 3, 1, 3, 2, 1 = 16

    7 @ 6
    >> Anonymous 01/14/12(Sat)05:57 No.17538801

    >> Anonymous 01/14/12(Sat)05:57 No.17538803
         File1326538663.jpg-(75 KB, 638x563, FuckYouInternet.jpg)
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    >> Anonymous 01/14/12(Sat)05:58 No.17538806
         File1326538716.jpg-(40 KB, 599x600, 1318763368563.jpg)
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    This is why normally I don't roll for anything.

    >> John Galt 01/14/12(Sat)05:59 No.17538810
    Today is one of those days, I see.
    >> Anonymous 01/14/12(Sat)06:01 No.17538818
    oh god. Is it rape time again?
    >> John Galt 01/14/12(Sat)06:01 No.17538819
    Well, I guess it's a thrust to Horse Zone XV.

    10 dice at 7. By all means gentlemen, this is where it gets fun--there's no way she's going to fight him mounted and risk losing her horse.

    Ever dragged a crippled guy across the steppe on foot? Not fun.
    >> Anonymous 01/14/12(Sat)06:03 No.17538824
    rolled 8, 3, 3, 10, 2, 10, 9, 9, 8, 3 = 65

    The rape train has no breaks.
    >> Anonymous 01/14/12(Sat)06:03 No.17538825
    rolled 6, 6, 1, 3, 1, 2, 3, 2, 6, 1 = 31

    10 at 7.
    >> Anonymous 01/14/12(Sat)06:04 No.17538829
         File1326539079.jpg-(20 KB, 385x339, NoJustUpset.jpg)
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    rolled 4, 8, 1, 6, 7, 10, 4, 5, 3, 1 = 49

    ...there are no words.
    >> Anonymous 01/14/12(Sat)06:05 No.17538830
    >> Anonymous 01/14/12(Sat)06:05 No.17538831
    Blegh, forgot to take my dice off.
    >> John Galt 01/14/12(Sat)06:05 No.17538834
    I'm horrorstruck. I've been struck by horror.
    >> John Galt 01/14/12(Sat)06:07 No.17538839
         File1326539252.png-(107 KB, 534x669, Horse_Kill.png)
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    rolled 6 = 6

    Well, this puppy is from Of Beasts and Men. I've never used it before.
    >> Anonymous 01/14/12(Sat)06:08 No.17538840
    It's a strength fucking 12 hit...
    >> Anonymous 01/14/12(Sat)06:09 No.17538843
    Christ on a bike!
    >> John Galt 01/14/12(Sat)06:11 No.17538846
         File1326539462.png-(41 KB, 543x225, Horse_Face_Neck.png)
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    Well this shit is getting weird fast. It looks like the Pole kills the horse by stabbing it right through it's horsey brain.

    Bruno the Immortal, First amongst Horses, you were too good for this world.

    Anyone got any idea of what happens when the horse is killed?
    >> Anonymous 01/14/12(Sat)06:11 No.17538847
    Hate to interrupt, but I just wanted to say that I only have had 2 real ideas as to what I would use riddle of steel for.

    The first of of course would be a Highlander game and the second would be some sort of Jedi or Sith story game. Both being run with maybe 1 or 2 other people, 3 at the most.

    Do you think it's doable? How should I handle force powers? I haven't really looked at the magic stuff yet, would it lend it self to more free form type of crap? What stats should a lightsaber have?
    >> Anonymous 01/14/12(Sat)06:11 No.17538849
    That poor horse is FUCKED. She killed it almost the same way a fucking matador kills a bull.
    >> Anonymous 01/14/12(Sat)06:11 No.17538850
    Going to go out on a limb and assume that we don't get our attack. Getting knocked off the saddle by an attack is a 10' fall. What's the ground like here?
    >> Anonymous 01/14/12(Sat)06:13 No.17538851
    Cossack fall down the...hooooooorse.
    >> Anonymous 01/14/12(Sat)06:14 No.17538854

    >The first of of course would be a Highlander game

    Hell. Fucking yes.
    >> Anonymous 01/14/12(Sat)06:15 No.17538856
    Suddenly http://www.youtube.com/watch?v=aKchwAWMpDA&t=42s
    >> John Galt 01/14/12(Sat)06:17 No.17538860
    Star Wars would be tricky because magic in RoS is really... Weird. With a lot of clever editing it could be done though, a lot of the stuff is there already, particularly in Revised Sorcery.

    I couldn't say about lightsabers. There's a lot of ways to go with all them Saber Forms, though.
    >> John Galt 01/14/12(Sat)06:19 No.17538869
         File1326539959.png-(40 KB, 174x224, Falling.png)
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    rolled 8, 9, 9, 4, 10 = 40

    Alright, here we go. The ground is hard, meaning it's 1 damage per 2 feet fallen, for a total (here) of 5.

    So I'll just roll 5D10 on our handy falling table here, and...
    >> Anonymous 01/14/12(Sat)06:20 No.17538873
    >level 3 wound to arm
    >> Anonymous 01/14/12(Sat)06:22 No.17538878
    I'd say brutal rape is unavoidable at this point.
    >> John Galt 01/14/12(Sat)06:23 No.17538881
    rolled 6 = 6

    Alright, a level 1 to the head, which I'll roll for now.

    A level 3 to one arm, which ought to be randomized.

    A level 1 to the... Upper leg? How did this guy fall?
    >> John Galt 01/14/12(Sat)06:24 No.17538890
         File1326540287.png-(160 KB, 558x321, Arm_Swing_Bludgeon.png)
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    rolled 2, 1 = 3

    Second die will be for which arm, 1-3 is left, 4-6 is right.
    >> Anonymous 01/14/12(Sat)06:24 No.17538891
    Maybe the arm caught the worst of the fall and his upper leg just banged on a rock and his head snapped a bit into the ground kinda hard.
    >> Anonymous 01/14/12(Sat)06:25 No.17538892
    Clearly he fell head first, tried to put up his arm to break his fall, and forgetting about his sword in the terror of the moment accidentally stabbed himself in the thigh.
    >> Anonymous 01/14/12(Sat)06:26 No.17538896

    >How did this guy fall?

    Like a jackass, apparently.
    >> Anonymous 01/14/12(Sat)06:28 No.17538900
    Thanks for the vote of confidence, heh.
    Yeah I can imagine it would be a little weird. I only read through the rules once or twice a while back and those idea were what really struck me as lending itself to the one on one fights riddle seems to excel at. Though I think that it would be easier to run the star wars game in gurps instead. I know it would probably take fair share of house rulling in order to make it work.

    I forget, are there rules for modern weapons like guns and explosives in any of the books?
    >> John Galt 01/14/12(Sat)06:29 No.17538901
    Thankfully the Upper Legs one has a zero chance of causing any lasting Pain.


    >Upper Head Blow
    >"Glancing Blow"
    BL: 0
    S: 8-WP (4)
    P: 5-WP (1)

    BL: 3
    S: 5
    P: 6-WP (2)

    So we're at 3 Pain, and we've been reduced to well beneath 0 CP for this turn.

    Thankfully it takes 3-4 rounds to turn the damn horse around and come for another go, so that's immaterial. The Polack, rather than risk a vengeful Cossack stranding them both in the steppe, dismounts once she's a good distance away, and approaches with a hungry look in her soulless eyes.
    >> Anonymous 01/14/12(Sat)06:31 No.17538904
    Flower Of Battle has old-school black powder pistols, blunderbusses, and muskets.

    Oh god this is going to be horrifying. Thank god we're (apparently) a rightie.
    >> John Galt 01/14/12(Sat)06:32 No.17538906
    Mazepa struggles to his feet. Surely he has broken bones. Pain surges through his arm, and his head stings incessently.
    But he has his sword, and now the battle is on foot. Perhaps if he surrendered... No, she is obviously insane, she would never accept a surrender.

    The only option is to fight! Fight to the bloody end!

    The Polish devil stops, and cocks her head a bit, as though examining Mazepa's wounded arm from a distance. She seems to like what she sees a bit too much.

    This one's going to be conventional. Let us drag victory from the jaws of defeat!
    >> Anonymous 01/14/12(Sat)06:35 No.17538908
         File1326540908.jpg-(27 KB, 576x384, Horrorbob.jpg)
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    >This Fight
    >> Anonymous 01/14/12(Sat)06:37 No.17538918
    This is fucked. We're fucked. We're at Pain 3, meaning we've only got a CP of 14, AND we're outranged by one step.

    She's got a 4 CP advantage on us here. The whole dynamic of this fight is about to get crazytown. What the fuck can we do?
    >> Anonymous 01/14/12(Sat)06:38 No.17538920
    Hmm, so I might have to do even more from scratch. If I follow up and figure this stuff out I'll try to chime in if I see on of these threads about. Thanks guys.
    >> Anonymous 01/14/12(Sat)06:38 No.17538921

    The only saving grace is that we know for sure that she's going to go for a disabler. She wants us alive.
    >> Anonymous 01/14/12(Sat)06:39 No.17538922
    The only thing we can do.

    >> Anonymous 01/14/12(Sat)06:41 No.17538929
    I'd suggest beating to overcome the length of her weapon and following up with a cut, but...well, that no work so well last time...

    If we wanted to be ultra gutsy we could move in and try to Draw Cut her. Might not cause much damage but if it hit, she'd be at -2 penalty at range for further cutting.
    >> Anonymous 01/14/12(Sat)06:43 No.17538932
    I think at this point, the only thing we can do is take her out with us.
    >> Anonymous 01/14/12(Sat)06:44 No.17538933
    That's a good point. We know that she wants us alive, which gives us a small advantage.

    I'd suggest that we go red, land 3 dice (plus one for range) on a cut to Zone IV, and then be prepared to buy the initiative from her twice.
    >> Faiz, Etc. Etc. !!S6VZ1mbsIGr 01/14/12(Sat)06:44 No.17538934
         File1326541467.jpg-(225 KB, 1440x810, cakebosshistorychannel.jpg)
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    So whilst strolling around on /tg/ I find a thread involving a yandere Polish horse-raping swordswoman turning a cossack into a pile of realistically-injured meat.

    Best thread I've seen in ages. Keep up the good work. Now I have to actually take a look at tRoS's rules...
    >> Anonymous 01/14/12(Sat)06:44 No.17538935
    I havent a clue about the system, but what I would do, would be anything that is pure spite.

    If she plans to bring me alive i would just put all my focus into dealing a wound that will lead to her eventual demise, even if it also leads to mine.

    Alternately, I run at her horse and try to kill it.
    >> Anonymous 01/14/12(Sat)06:47 No.17538944

    You know what? I'm ok with this.

    Draw cut (spend the extra one) to the groin, and still have ten to buy the initiative twice if need be. She'll have no choice but to deal us a mortal wound if she wants to stop us. We won't be taken alive.

    We go Red!
    >> Anonymous 01/14/12(Sat)06:49 No.17538957
    She takes a while to learn, brother, but she's worth it.
    >> John Galt 01/14/12(Sat)06:50 No.17538959
    Alright, so, Mazepa throws Red.
    The Pole throws... Blue.

    This desperation is what RoS is made for.
    >> Anonymous 01/14/12(Sat)06:51 No.17538964
    The more I think about it, the more I like it.
    >> Anonymous 01/14/12(Sat)06:52 No.17538968
         File1326541953.jpg-(10 KB, 112x108, 1313750541510.jpg)
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    Wait what? Blue? Oh ...
    >> Anonymous 01/14/12(Sat)06:53 No.17538974
    Oh my God people, this is exactly what happened last time. She's going to counter one of our fucking limbs off, mark my words.
    >> Anonymous 01/14/12(Sat)06:55 No.17538981
    Me gusta.

    After we die, I'm kind of tempted to set up something in Map Tools and run a brief BG'sB skirmish for you all.
    >> Anonymous 01/14/12(Sat)06:55 No.17538982
    In that case, we should spend ten on the first cut, and save four. If we don't take control now, we never will.
    >> Anonymous 01/14/12(Sat)06:55 No.17538983
    I am now envisioning a rugged cossack, fighting like a cornered animal, the tooth and nail, with every ounce of his strength, to avoid having sex with a woman.
    >> Anonymous 01/14/12(Sat)06:56 No.17538987
    I agree. Cut with 9 (1 for range, I guess,) and with luck, that will be enough.
    >> John Galt 01/14/12(Sat)06:59 No.17539008
    Still to the groin, I presume?

    Alright, so Mazepa is cutting to the groin with 9. Pihlava will Counter with 14.

    Mazepa's got 9 at 6
    Polka has 14 at 7.

    Deus Vult!
    >> Anonymous 01/14/12(Sat)07:00 No.17539014
    >> Polka 01/14/12(Sat)07:00 No.17539016
         File1326542453.jpg-(61 KB, 500x281, Ainsley_Mass_Effect.jpg)
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    rolled 10, 10, 9, 8, 8, 10, 10, 5, 4, 5, 5, 6, 6, 9 = 105

    Knock on wood.
    >> Anonymous 01/14/12(Sat)07:02 No.17539024
    I can't even be angry with you anymore. Trolled three times by a fucking /ck/ meme?
    >> Anonymous 01/14/12(Sat)07:03 No.17539028
    rolled 5, 5, 9, 9, 7, 8, 4, 8, 3 = 58

    We can still win this.
    >> Anonymous 01/14/12(Sat)07:04 No.17539029
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    This is why my ancestors left Russia.
    >> Anonymous 01/14/12(Sat)07:06 No.17539038
    8 to 5.

    Ok wait, by Counter, that means that she gets 5 bonus dice to her randomized attack.

    Well we've got 4 dice left, and she's probably only got 1 die left after that massive counter.

    We could Partial Evade, 4 dice at 7 vs 6 at 7. The odds are bad, but this is survivable.
    >> Anonymous 01/14/12(Sat)07:06 No.17539043
         File1326542806.jpg-(34 KB, 355x364, 1324575886638.jpg)
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    >> John Galt 01/14/12(Sat)07:07 No.17539046
         File1326542832.png-(135 KB, 377x386, Counter_Chart.png)
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    rolled 4 = 4

    I wonder what she's gonna do if this comes up as something that might actually kill the guy...
    >> Anonymous 01/14/12(Sat)07:08 No.17539053
    >> John Galt 01/14/12(Sat)07:13 No.17539065

    I suppose it's her move, and she -must- make that cut to the neck. However, she will not use her full amount of dice. In fact, she'll only use the bonus dice from the counter, she'll let that last one just languish.

    So, she'll cut for 5 at 7.

    What's your move, /tg/?
    >> Anonymous 01/14/12(Sat)07:14 No.17539072
    Parry & pray
    >> Anonymous 01/14/12(Sat)07:14 No.17539074
    That is a serious rapeface.

    Wowwie gee I wonder what we're going to do.
    Maybe... Partial Evade at 4?
    >> Anonymous 01/14/12(Sat)07:15 No.17539075
    >> John Galt 01/14/12(Sat)07:16 No.17539080
    Parry would give the initiative, but would be slightly harder.

    Partial Evasion is easy, but it doesn't give you the initiative even if you succeed.
    >> Anonymous 01/14/12(Sat)07:16 No.17539083
    We attacked in the last round. There is no escape.
    >> Anonymous 01/14/12(Sat)07:18 No.17539090
    She can spend 2 dice to change her roll by 1 or 2 (according to wiki)
    >> Anonymous 01/14/12(Sat)07:18 No.17539091
    She's going OUT OF HER WAY to make it easy for us to parry this one. That's how little she thinks of us. But, if she hits the shoulder, chest or arms, she's actually not going to do much damage at all.

    We could... We could ignore her and try to cut her back. We might die, but we won't be caught. She'll hit first, but maybe, just maybe, God will smile upon us.
    >> Anonymous 01/14/12(Sat)07:19 No.17539095
    Maybe we don't need the initiative. Partial evade, maybe...just MAYBE...we can throw this back at her next round.
    >> John Galt 01/14/12(Sat)07:20 No.17539099
    Intriguing, but sadly by the time this happens, she doesn't have enough dice to change the roll by enough that it wouldn't make it worse.

    If she wins this, though, next time she comes up she's going to have Accuracy. Taking people alive is fucking hard.
    >> Anonymous 01/14/12(Sat)07:21 No.17539103
    I have to agree on this one. All we've got now is our last Hurrah. I wouldn't want to be taken as a cripple sex slave, and neither should any freedom loving Cossack.
    >> Anonymous 01/14/12(Sat)07:23 No.17539115
    We're likely to lose our combat pool to shock before we connect.

    Although: that might work out better for us, since at least it will be 4 fewer dice subtracted from next round's cp. Except: it might not, as even a failed defense could decrease the wound level by a couple.
    >> John Galt 01/14/12(Sat)07:25 No.17539126
    No matter how you look at it... Ironically, letting her go and just attacking might actually be the best bet. Her CP advantage is only going to get higher, this is the last change for fortune to turn.

    Let's do it.

    Pihlava gets 5 at 7. If God is merciful, she will do little enough damage that Mazepa can shrug it off and hit her back with a drawcut or something similar.

    Otherwise, pray for death.
    >> Anonymous 01/14/12(Sat)07:28 No.17539135
    rolled 4, 8, 8, 3, 7 = 30

    I don't ask for a whole lot of things, lord, but please, please, please kill this Polack.
    >> Anonymous 01/14/12(Sat)07:30 No.17539146
    Honestly, even if we defeat and kill her, I bet she's still getting off on this.
    >> John Galt 01/14/12(Sat)07:30 No.17539147
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    rolled 1 = 1

    Ours is a cruel and Angry God. However, it might be that he is kind enough to give us a good hit location.
    >> John Galt 01/14/12(Sat)07:33 No.17539161
    Let's see... St 10 hit, -2 for leather armor... Shoulder.

    That's a Level 3.

    >BL: 4
    >Shock: 4
    >Pain: 8-WP (4)
    "Serious flesh wound."

    This is a hideous fight.
    >> Anonymous 01/14/12(Sat)07:34 No.17539164
    Our pool is now TEN DICE. And she's got the initiative.
    >> Anonymous 01/14/12(Sat)07:36 No.17539180
    It's like a Manny Pacquiao fight. You know how it's going to end, and it's incredibly painful to watch, but you just have to see it.
    >> John Galt 01/14/12(Sat)07:38 No.17539190
    Good lord. /tg/... Should we continue? A Cossack is proud, but not insane. Surrender might be an option now that he's realized that she wants him alive.

    Maybe. That could mean a lot of things. Some of them worse than death.
    >> Anonymous 01/14/12(Sat)07:39 No.17539193
    Let's roll against our willpower.
    >> John Galt 01/14/12(Sat)07:41 No.17539200
    Interesting idea. WP vs... What's a good target number?
    Oh wait, I know, how about total Pain, which is 7.

    4 dice at 7. A success means Mazepa can resist surrendering. Jeeze, he's actually got really low willpower. I wonder why I did that.
    >> Anonymous 01/14/12(Sat)07:41 No.17539202
    tis but a scratch
    >> Anonymous 01/14/12(Sat)07:42 No.17539206
    rolled 9, 5, 4, 4 = 22

    4 at 7 is child's play. The question is how we're going to survive her next attack.
    >> Anonymous 01/14/12(Sat)07:44 No.17539215
    Yeah, I think we can safely pack it in and assume horrific yet oddly arousing things happened. Gotta turn in soon anyway.

    Incidentally, a suggestion for a future combat that I hope I'm here for: Sword and Heater Crusader Knight vs. Saracen Spiked Maceman.
    >> Anonymous 01/14/12(Sat)07:45 No.17539228
    This is now officially the face of the polack. Remember this face, it is the face of the enemy.
    >> Anonymous 01/14/12(Sat)07:47 No.17539239
    Hey, let's try that counter trick. Can't be that hard, right?
    >> Anonymous 01/14/12(Sat)07:47 No.17539247
    in reading about the game people have made mention to Spiritual attributes being a big thing, how come none of that has come into play in the fighting? Is it mainly just a roleplaying thing?
    >> Anonymous 01/14/12(Sat)07:48 No.17539251
    Not how to survive the attack, friend, anything but survive.
    Let us give our all on a stab at zone XIII.
    Our zone XIII.
    >> Anonymous 01/14/12(Sat)07:48 No.17539252
    It doesn't really work well for these deathmatches.
    >> John Galt 01/14/12(Sat)07:49 No.17539258
    A good point. This one is... Yeah. It's basically over.
    Mazepa the Cossack can boast, however, that he is the only man collected so far who didn't lose any limbs in the process. At least not at first.

    I second Crusader vs Saracen for the next one. I, too, should probably be getting to work, so I'll depart as well.

    And what a... Cheerful face of the enemy it is.

    I'll see you next time /tg/. Good hustle.
    >> Anonymous 01/14/12(Sat)07:50 No.17539269
    Western knight in full plate vs starving peasant with a katana
    >> Anonymous 01/14/12(Sat)07:50 No.17539276
    Thank you, old chap. Good show.
    >> Anonymous 01/14/12(Sat)07:52 No.17539288
    Aww, I was looking forward to seeing our combat pool whittled down to 2 over the course of another six rounds, and finally being maimed, raped, and dragged back to poland for a life of shame and humiliating invalidity.

    OH WELL. Guess I'll have to make due with sleep.
    >> Anonymous 01/14/12(Sat)07:54 No.17539301
    *make dew
    >> Anonymous 01/14/12(Sat)09:13 No.17539663
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    Sweet stuff Galt.
    Now, I need some lunch. Then I'll faff about with BG'sB or tRoS stuff.
    >> Anonymous 01/14/12(Sat)12:02 No.17540649
    >Polack seeks counters and drawn out fights
    We need an eastern grappler with good Toughness.
    >> Anonymous 01/14/12(Sat)12:18 No.17540734
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    In other words, a hef?
    >> Anonymous 01/14/12(Sat)14:19 No.17541669
    Rapist beast vs rapist polack.

    Why not ?
    >> Anonymous 01/14/12(Sat)14:38 No.17541852
    A couple of observations about these two death matches:

    First, you really shouldn't declare your stance until you have an idea of what you want to do. High Forward versus Neutral got the Italian three extra dice, only to have us go for a very inefficient Master Strike attempt. Tsk, tsk.

    I was gone during the Polska/Cossack fight, but the Cossack did not play to his advantages at all. The battle started out mounted, and he had a serious Ride skill advantage over his foe. Did you guys even attempt to take advantage of this? A ride check for an advantageous position would have cost nothing from the combat pool, and could have netted an early die pool advantage. Once dismounted, a terrain roll or two could have had you circling around to steal her horse with your superior Move stat. Barely superior, but it's something to work with when you're suffering from injury and hounded by an implacable rapist.

    Thrusts to Zone X are fun and all, but need not prevent us from making smart choices to improve our survivability.

    Also, the last gambit for the Cossack should have been a grapple to preemptively rape her.
    >> Anonymous 01/14/12(Sat)15:36 No.17542335
    Unfortunately, Hef live in Weyrth.
    >> Anonymous 01/14/12(Sat)15:41 No.17542371
    a portal opens into a sauna...
    >> Anonymous 01/14/12(Sat)16:33 No.17542764
    >> Anonymous 01/14/12(Sat)16:49 No.17542890
    Just going to point out that the Terrain rolls system and skill checks in this game are kind of awkward, to say the least. This is mostly demonstrating straight combat, which has more than enough rolls as it is.
    >> Anonymous 01/14/12(Sat)17:12 No.17543140
    Crusader vs. Saracen...I take it this'll be plate full helm and greaves with a full mail coat and leggings for the Crusader, and scale and mail for the Saracen, complete with pot helm + aventail?
    >> Anonymous 01/14/12(Sat)17:24 No.17543276
    All the more reason to flex those muscles during a deathmatch, so we can all learn from the experience and see the bloody consequences of mishandling one's steed. All the horses added to the Polska/Cossack fight was a little falling damage.
    >> Anonymous 01/14/12(Sat)17:29 No.17543323
    I suppose, but really, we did plenty of rolling as is, I think. *chuckle*

    Hopefully. Also a heater shield for the Crusader and a round shield for the Saracen.
    >> Anonymous 01/14/12(Sat)17:32 No.17543352
    It's okay, we're rollers.

    Plus, if we ever want to advance this tRoS 2.0 project, we have to try what doesn't seem to work.
    >> Anonymous 01/14/12(Sat)17:41 No.17543425
    Fair enough there, and no mistake.

    ...Huh. Is it me, btw, or does the generic Cut and Thrust Sword seem a little...hard to peg if you're using historical Earth as your setting?
    >> Anonymous 01/14/12(Sat)17:42 No.17543435

    I like the cut of your jib! If the terrain roll rules are so murky that we, the people who are embracing tRoS's core combat system, are daunted by it, it needs a serious overhaul indeed!

    Any feedback on what about terrain rolls seems problematic? I've got a couple ideas but don't want to bulldoze the conversation.
    >> Anonymous 01/14/12(Sat)17:46 No.17543463
    Several of the weapons in the riddle of steel seem to be umbrella items, meant to cover a number of other weapons for games where nobody's really interested in getting too precise. Maybe I'm running a tRoS game and I know the bad-guy this session uses the Cut-and-thrust proficiency. I can quickly just give him the "cut and thrust" generic sword and we're off to the races.

    I know I've done that repeatedly with the Arming Sword in my campaign. It's just a go-to Sword & Shield proficiency weapon.
    >> Anonymous 01/14/12(Sat)17:57 No.17543591
    Yeah, but in historical Earth a good number of the things the Cut and Thrust sword should cover? Are *already covered elsewhere* as specific variant blades. Backswords, Sideswords, etc...
    >> Anonymous 01/14/12(Sat)18:09 No.17543713
    It might mean to cover any of the small, regional styles of those swords that don't fit in anywhere else.

    Generic Backswords are single edged, and primarily cutting swords. Generic Cut & Thrusts are two edged and primarily thrusting. It's only when something diverts heavily from these that it gets its own sword, like the Schiavona (which is really long) and the Pallasch (which is fucking huge and heavy), etc.
    >> Anonymous 01/14/12(Sat)18:13 No.17543760
    Two-edged and primarily thrusting? Sidesword.
    >> Anonymous 01/14/12(Sat)18:16 No.17543783
    I've got an answer for the Cut and Thrust sword: Mamluk straight swords that are too light to be Arming Swords.
    >> Anonymous 01/14/12(Sat)18:17 No.17543788
    Sidesword's a bit thrust-heavier and can't cut for a damn.

    I'd interpret this as it being balanced more around the hilt. Sideswords must be the transitionary sword between ye olde fashionede Arming Swords and the like and the more specialized swords.
    >> Anonymous 01/14/12(Sat)18:17 No.17543799
    Er, sorry, Cut & Thrusts must be the etc etc.
    >> Anonymous 01/14/12(Sat)18:17 No.17543800
    No, I meant it's there to cover specific regional variations of the type whether they're covered elsewhere or not. Rather than pore through the weapons list for the specific type of sword a minor noble from Lichtenstein might have used in 1523, you just pick "cut & thrust sword" out of a hat and go forward. This kind of decisionmaking happens all the time when players make an unanticipated decision and a fight starts up that the DM didn't see coming during normal preptime. Some accommodation to play-on-the-fly is always valuable in an RPG.
    >> Anonymous 01/14/12(Sat)18:29 No.17543922

    Yeah, I'm aware that the type is supposed to be a generic. It's just that it seems like most of the weapons I can think of always fall more closely into the more specific types rather than the generic. Mortuary Sword? Backsword. Espada ropera/spada da lato? Sidesword. And so on.

    Ah, well, at least somebody made mention of the Arabian straight swords, that works.

    ...Also, I wonder how a fight between a Gallowglass with a Sparth Axe and a Landsknecht Doppelsoldner would play out...
    >> Anonymous 01/14/12(Sat)18:30 No.17543933
    One of the problems of terrain rolls is the rules for distance and speed. How far can you go before the next volley, how fast can you catch that fleeing guy, etc. I don't know ! There's a speed stat, but I don't know when to use it.
    >> Anonymous 01/14/12(Sat)18:30 No.17543935
    The zweihander can be half-sworded, which makes up for everything bad about it. My money's on the Landsknecht.
    >> Anonymous 01/14/12(Sat)18:35 No.17543988

    An excellent point. I don't recall where that rule is in the book, but I've got it in the wiki under the Move derived attribute itself: http://knight.burrowowl.net/doku.php?id=rules:move


    Move is a measure of how much distance in yards one can cover on foot in approximately 1 or 2 seconds (one combat round). Average Move is 6.

    Move = (ST + AG + EN)/2

    Movement in Combat

    A character may move up to his Move attribute number of yards in a combat round. In a single exchange he may move this number in feet. Moving this much in one exchange is considered Charging, and grants a +2 CP bonus to offensive action on that whole round, as though the character had adopted an aggressive stance. Charging incurs a -2 CP penalty to defensive maneuvers for the whole round.

    Successful use of movement during a bout can often involve a terrain roll, at the Seneschal's discretion.
    >> Anonymous 01/14/12(Sat)18:36 No.17543998

    That seriously needs to get consolidated with the Terrain Roll info...
    >> Anonymous 01/14/12(Sat)18:37 No.17544006
    hey what happened to that project to consolidate all the tRoS rules from all the supplementaries and actually put them all into one easy to reference PDF instead of having to wade through loads of redundant crap and 2-3 books or pdfs every time you want to check something?

    (this is not a troll or a diss of tRoS, I love the system but damn I wish it required less legwork)
    >> Anonymous 01/14/12(Sat)18:39 No.17544024
    That's precisely what that wiki's there for, so I can have a few browser tabs open while playing and get whatever rules I need at a moment's notice.

    Added the Movement in Combat text to the Terrain article, btw.
    >> Anonymous 01/14/12(Sat)18:48 No.17544138

    I am working on a "Rules Compendium" for tRoS using the Quickstart rules as a guide. So far character creation and combat rules are done, and I'm moving on to proficiencies and maneuvers. Will post a .pdf when I'm done.
    >> Anonymous 01/14/12(Sat)18:50 No.17544167
    I'm looking forward to this. There's nothing quite like having the rules in a printed format, particularly if some thoughtful consideration has been put into the layout (unlike, say, the core tRoS book)
    >> Anonymous 01/14/12(Sat)20:51 No.17545648
    >Eventually Pihlava dies
    >Goes to Elysium
    >Polack vs Sulla
    >> Anonymous 01/14/12(Sat)21:16 No.17545968
    Pihlava puts 15 into a Counter, cuts Death's left arm off.
    >> Anonymous 01/14/12(Sat)21:17 No.17545990
    But will she be able to rape him?

    Death may deny her the ultimate victory yet.
    >> Anonymous 01/14/12(Sat)21:28 No.17546118
    Good luck. What's the atn on a scythe?
    >> Anonymous 01/14/12(Sat)21:35 No.17546230
    ATN of scythe is irrelevant, as she already chopped his arm off.

    Considering the typical skeleton-in-robes depiction of Death, I assume she'll have to settle for just dry-humping him.
    >> Anonymous 01/14/12(Sat)21:37 No.17546259
    I guess if he feels dirty and used afterwards, she accomplished her mission.
    >> Anonymous 01/14/12(Sat)21:37 No.17546261
    So I finally built my rodelero. Ended up pretty badass thanks to using point-buy. Combat pool of 15 with his sword.
    >> Anonymous 01/14/12(Sat)21:40 No.17546296
    Human peasant? Best warriors in the world.
    >> Anonymous 01/14/12(Sat)21:42 No.17546319
    What the fuck is going on in this thread?
    >> Anonymous 01/14/12(Sat)21:45 No.17546363
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    They are when they're holding SWORDS. They'll cut you wide open!
    >> Anonymous 01/14/12(Sat)21:53 No.17546438
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    Just another notch on her pallasch.
    >> Anonymous 01/14/12(Sat)21:55 No.17546451
    I don't know, I guess all the rape got us antsy.
    >> Anonymous 01/14/12(Sat)21:55 No.17546455
    High Freeman, actually. Rodeleros could get a surprising amount of coin to their name if they found the right work--a lot of Hernan Cortez's expeditionary forces were rodeleros.
    >> Anonymous 01/14/12(Sat)21:57 No.17546486
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    What are his priorities? I thought even with a [A]ttribute [B]roficiency peasant you can only start with 14.
    >> Anonymous 01/14/12(Sat)21:59 No.17546504
    Like I said, I didn't use priorities, I used point-buy (75 points).

    His pool is only that high with his specialty weapon, because I used the Traditional School I posted way up early in the thread to determine his profs. With any other Cut and Thrust sword, it's 13.

    Also, this thread is in autosage. New thread?
    >> Anonymous 01/14/12(Sat)22:01 No.17546527
    Oh, didn't read properly, it's 4am.

    I guess we should wait for Galt to start the next rape.
    >> Burrowowl 01/14/12(Sat)22:05 No.17546565
    Sounds good to me

    New thread is go at >>17546555

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