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  • File : 1326199567.jpg-(21 KB, 336x212, Gurus.jpg)
    21 KB TG Meta-Quest Planning Thread - Mission Complete Anonymous 01/10/12(Tue)07:46 No.17488622  
    Well, here's the most current list including Tech, Heroes, and abilities.


    Mech:
    Von Luckner tanks - http://www.sarna.net/wiki/Von_Luckner
    ACS suits as upgrade to MI, possibly additional squad
    Replacement/Additional VF-25s, plus VB-6s.
    MORE MECHS: DISCUSS AS REQUISITION BECOMES AVAILABLE

    Infantry/Research:
    White Mages - http://finalfantasy.wikia.com/wiki/White_Mage_(Final_Fantasy_Tactics)
    Gavs - http://ovalkwiki.com/Gav+Bleuel
    Techno-Wizards - http://rifts.wikia.com/wiki/Techno-wizardry
    Paladins lvl6+ - http://www.wowpedia.org/Paladin_(Warcraft_III)
    Drones/Droids - HK-50s, Viper Probes, Observers. . .
    Enchanters/Magical Researchers
    Troop Replenishment

    Ships and ship upgrades:
    Neo Gotengo 'class' ship - http://godzilla.wikia.com/wiki/Gotengo#Neo_Gotengo
    Macross Quarter - http://macross.anime.net/wiki/Macross_Quarter
    Al'kesh - http://stargate.wikia.com/wiki/Al'kesh
    R-Type ships - http://rtype.wikia.com/wiki/R-9DH_Grace_Note
    Cloaking Device for Executor - http://starwars.wikia.com/wiki/Fondor_shipyard_assault
    Incursion based tech - http://memory-beta.wikia.com/wiki/USS_Incursion
    Schlock Fabber and upgrades to Creation Engine.
    Magical Lab/Alchemy Lab
    Botany Bay/Greenhouse
    Industrial Transporter
    Engineering Bay and Workshops


    Hero suggestions:
    Dr. Todd Lazkowicz - http://ovalkwiki.com/Doctor+Todd+Lazkowicz
    Agrias Oaks - http://finalfantasy.wikia.com/wiki/Agrias_Oaks
    Mustadio - http://finalfantasy.wikia.com/wiki/Mustadio
    PROXY - starwars.wikia.com/wiki/Proxy
    Rupert Giles - buffy.wikia.com/wiki/Rupert_Giles
    Nikola Tesla (Atomic Robo)
    >> Anonymous 01/10/12(Tue)07:47 No.17488633
    Tech/item interests:
    Economizers - Makes all spells cost 1 MP.
    Ethers - Restore Mana
    Nethack Holy water - http://nethackwiki.com/wiki/Holy_water
    Book of Identify - http://nethackwiki.com/wiki/Spellbook_of_identify
    Alleria's Flute of Accuracy - Increases nearby ranged units damage by 10%.
    Warsong Battle Drums - Increases the attack damage of nearby friendly units by 10% when worn.
    Staff of Negation - http://www.wowpedia.org/Staff_of_Negation
    Alpha Centuri databases - http://sidmeiersalphacentauri.wikia.com/wiki/Technology_tree
    Black Barrel - http://typemoon.wikia.com/wiki/Black_Barrel
    Weapons for BLU - http://wiki.teamfortress.com/wiki/Weapons
    Austrailium to build weapons and research
    Nannybags and Rejuve tanks
    Lance of Longius - research massproduction
    Mobile Emitters for Holograms - http://en.memory-alpha.org/wiki/Emergency_Medical_Hologram
    Portable (cheap) emitters - http://memory-beta.wikia.com/wiki/Portable_emitter

    We may also want other emergency holograms. See http://memory-beta.wikia.com/wiki/Emergency_Security_Hologram for details
    >> Anonymous 01/10/12(Tue)07:48 No.17488644
    >Pick 1 skill for Spike

    "How did you hit that?" -When fighting a target that is unable to be injured by normal attacks, Spike has the miraculous ability to injure the target by bypassing all protections.

    "What, you don't believe me?" - Spike is exceptionally good at bullshitting people. He could bullshit his way into the Pentagon and get it closed down for a day, if need be.

    "The Wheel of Fortune" - You don't survive this long without being at least a little lucky. If Spike is present, he may reroll 1 unfortunate circumstance per hour.

    "How many pints of blood do you have?" - Constant trauma has proven him to be practically impossible to kill. Wounds that should outright splatter another man all over the room, leave Spike merely weakened and bleeding,

    out of the fight but alive. He remains stable after even the most horrific wounds and can recover with proper medical treatment, generally passing out sometime after most people would be passing on.

    >Pick 1 skill for Tosh

    "Voodoo" - When Tosh has a piece of a target, he can create a voodoo doll of it and cause damage to the target via the doll.

    "Dis is how you do dat" - All entities with a mind have some degree of Psionic potential. Tosh can help people to find and express this potential.

    "Da spirits say" - Tosh can telepathically talk and listen to a wider variety of things. Gods, shoggoths, the spirits of a place, the spirits of an item, perhaps even Magic itself if the setting allows it

    "I've got an idea, mon" - Tosh is able to exert his psychic power to change the thoughts a person is currently thinking. He can use this to change people's minds, erase his presence, or even teach.
    >> Anonymous 01/10/12(Tue)07:49 No.17488657
    >Pick 1 skill for Egon

    "Tell Him About the Twinkie" - Already well versed in the sciences and paranormal, Egon quickly picks up on varying versions of both from various Canons, both integrating new knowledge into his work and able to explain it in concepts that his fellows can understand.

    "Tinkerer - Egon has the ability to create and alter tech on the field to work, regardless of the tools and materials needed.

    "It's easy to explain" - Egon can introduce scientists to the basics of Paranormal or Magical study, and magicians to the basics of the Scientific method.

    "A gentleman and a scholar" - Due to Egon's massive intellect, he has realized some of the rules behind the metaverse. He can make the technology of different canons fuse in oddly effective ways.

    >Pick 1 skill for Cheryl

    "The Will to Power" - People nearby Cheryl gain a boost to their mental attributes and a resistance to mental damage.

    "Your Power is MINE" - Besides dark humor potential, she is adept at using the reality manipulating powers of others for her own purposes, while somehow not being tainted by them.

    "A light in the darkness" - People in need of help will always find their way to Cheryl. This includes canon natives, as well as transpace guard operatives

    Silent Survivor - Her constant struggles with Silent Hill and her psychic powers have left her with an amazing intuition. Due to this, she often knows the direction attacks are coming from before they occur and is able to use her powers to prevent her friends from dying.
    >> Anonymous 01/10/12(Tue)07:51 No.17488669
    >Pick 2 skills for Douglas

    "I already lost my son" - When his friends are under threat, or in a state of fear and panic, the combat strength of Douglas and his Persona increase proportional to the level of threat and/or fear

    "Grinding social links" - Douglas is exceptionally good at making friends, by sympathising with people's plights and struggles.

    "Papa Bear" - Doug gives a shit about people. Specifically about them making it out alive. Both he and his persona are likely to take hits meant for squishier party members.

    "Old Detective" - Douglas has been a detective and then a PI for a long time, he's good at picking up on clues, and plying people for information.

    "Contacts" - Philemon may be contacted at any time (via Douglas), and may present offers, deals, help, or intel

    >Pick 2 skills for Elaine

    "Don't die on me damn it!" - Due to seeing many of her friends die before her eyes, she has gained the ability to bring people back to the brink life (1 hp) by sacrificing her own health.

    "I HATE THE DARK!" - Because of her fights with the undead and Ebon Night, Elaine has learned how to cast a Holy that seems to consecrate the area, causing constant damage to all evil and undead creatures within its borders.

    "Aura of light" - Elaine emits a curative and healing aura that affects all friendlies nearby her.

    "Remembrance of the Fallen" - Stricken by the loss of friends, Elaine's magics can reach farther than most to recover allies from the clutches of Death.

    "Make it in Time" - This determination combined with her Time Mage training grant Elaine the effects of Haste in combat.

    "It counts as healing, right?" - Elaine can heal sanity loss, can heal damage dealt to machines, can patch holes in physical structures, and even heal some reality distortions, much in the same way that she heals flesh.
    >> Anonymous 01/10/12(Tue)07:52 No.17488681
    >Pick 2 skills for VP-99

    "The Path Less Traveled" - VP-99 is particularly adept at finding hidden passages and unused paths, or otherwise finding ways around that have the least amount of traffic.

    "Miraculous Survivor" - Whether it is luck, fate, or particularly good damage-avoidance protocols, this unit can (and has) survived where many other units have fallen, often unscathed.

    "Treasure Hunter" - This droid has miraculous luck when searching for equipment and treasure. When he is around, all treasure hunting goes far better than it would have otherwise.

    "One bot's trash" - When a mechanical units die around VP-99, it can loot their experience, memory, and parts, then integrate said parts into itself

    "The droid you're looking for" - VP-99 is adept at camouflage, disguise, and subterfuge. It can pass itself off as unremarkable, and perfectly normal, allowing it to stay stealthy even in plain sight.

    "Silence of the Diodes - VP-99's penchant for integrating (consuming) the vital components and self-identification routines of other droids and robots makes even the most stoic of AI's nervous and unsettled when under the calculating gaze of his optical scanners. Attempts to suborn or hack VP-99 by other AI's is usually doomed to failure, as well his own hacking and subversion protocols being unusually effective."

    My current favorites.

    VP-99 - "One bot's trash" and "Treasure Hunter"
    Spike - "How many pints?" and "Wheel of Fortune"
    Elaine - "It counts as healing, right?" and "Aura of Light"
    Douglas - "Grinding Social Links" and "I already lost my son"
    Cheryl - "Your Power is MINE!" and "Silent Survivor"
    Egon - "Twinkie" and "Scholar"
    Tosh - "Idea" and "Da Spirits say"
    >> Anonymous 01/10/12(Tue)07:58 No.17488720
    Pick 1 skill for Spike
    Pick 1 skill for Tosh
    Pick 1 skill for Egon
    Pick 1 skill for Cheryl
    Pick 2 skills for Douglas
    Pick 2 skills for Elaine
    Pick 2 skills for VP-99

    Just make up something that doesn't seem too overpowered. You don't have to pick an existing suggestion. It's easier if you do, though.
    >> Anonymous 01/10/12(Tue)08:23 No.17488859
    What you have as your favorite for Elaine's abilities would be pretty nice. It would both heal our tech and our allies as long as they're close enough to her. Would have been really useful while fighting Ebon Night. It'd be even nicer if "Aura of Light" also replenished small amounts of mana while healing.
    >> Anonymous 01/10/12(Tue)08:52 No.17488979
    >>17488622
    Off the top of my head, I can count about 3-4, or even 5 situations we faced where we could have really benefited if we had a Getter Robo at hand, Ebon Night notwithstanding.

    Also, you now realize that Clumsy Auror just managed to live through all this shit.
    >> Anonymous 01/10/12(Tue)08:55 No.17488988
    We need to add Shadow Force as an add-on to the R-Types. Also consider: R-9C War-Head, R-13T Echidna or R-13A Hades.

    http://rtype.wikia.com/wiki/R-13T_Echidna
    >> Anonymous 01/10/12(Tue)08:56 No.17488993
    >>"What, you don't believe me?" - Spike is exceptionally good at bullshitting people. He could bullshit his way into the Pentagon and get it closed down for a day, if need be.


    We could get cloaked Aurors to use the Imperio spell on people.
    >> Starshadow 01/10/12(Tue)08:59 No.17489003
    Hey, why did you guys drop the Hammer's Slammers hovertanks off the list?

    Apart from blending in when fighting in a modern earth canon, they are better than Von Luckners in every way imaginable.
    >> Anonymous 01/10/12(Tue)09:05 No.17489036
    >>17488979
    Really. The only time that it might have been useful is in Raccoon City to drill down to Azalin's lair. But any drilling tool would have sufficed, and it was only due to a bad roll that the VX system ended up tearing a hole in the Meta that allowed Azalin to escape; on a normal roll it would have worked as expected.
    >> Anonymous 01/10/12(Tue)09:05 No.17489037
    Hey guys, are we still planning to grind on a couple of Green Worlds?
    >> Anonymous 01/10/12(Tue)09:14 No.17489075
    >>17489036
    A Getter-2 would have drilled its way straight into the chamber with Ebon. Same thing in Zeal; it could have tunneled it's way through and help us escape. Getter 3 could have used it's stretchy arms to actually reach in and pull Ebon out of the castle.

    Also note that we had, and have no size L mechs (which is Ebon and Getter's minimum size)
    >> Anonymous 01/10/12(Tue)09:16 No.17489083
    >>17488622
    Do you think we should consider buying the Tornado Pack for the VF-25's, or do we research our own Meta version of it instead?

    Are we stilll going to try to mass produce the lance of longinus and the quick fix(although it obviously means diminished capabilities)?
    >> Anonymous 01/10/12(Tue)09:39 No.17489190
    >>17489075
    >A Getter-2 would have drilled its way straight into the chamber with Ebon.
    Which was unnecessary because Cheryl was able to teleport forces into the chamber.

    >Same thing in Zeal; it could have tunneled it's way through and help us escape.
    You stupid shit; all that would have done is compromised the structural integrity of the palace and caused it to come crashing down, with us in it.

    >Getter 3 could have used it's stretchy arms to actually reach in and pull Ebon out of the castle.
    And again it would have compromised the integrity of the room, there wasn't enough space to do that safely, and there's nothing to indicate that you would have even been able to budge Ebon Night.
    Also, the Getter-3 has tank treads; the Mammon Machine Room is at the top of the Palace. Not only would the arms have to reach from the ground floor to all the way to the top of the Palace, but it would have to be done blind since the visual sensors of the Getter wouldn't be able to see into the room.
    >> Anonymous 01/10/12(Tue)09:42 No.17489204
    >>17489037
    >grind on a couple of Green Worlds?
    You know, the last green world we went to? That was the US Death Star crossover world. The one where we needed to use a Rewriter Bomb.
    >> Anonymous 01/10/12(Tue)09:46 No.17489232
    >>17489037
    Fuck you

    >>17489075
    Fuck you too

    >>17489083

    And fuck you too.

    Fuck you all, I'm making sure we're all going to head straight into the Chaos zones right after this.
    >> Anonymous 01/10/12(Tue)09:56 No.17489307
    >>17489204
    >>Destination: northernmost green dot.
    >>The Death Star orbits Earth, a large United States flag painted on the side.

    >>Leftmost Red world circled in blue. Go.
    >>Horror World

    Our best bets are the Dark Blue/Black and the Grey Worlds for grinding.

    While we have research downtime, we should get the pilots to do training simulations/exercises against each other.
    >> Anonymous 01/10/12(Tue)09:57 No.17489312
    >>17489232
    We're not going into Chaos areas until we have Reality Emitter Mk III's and all of our troops are equipped with Reality Emitter Mk II's.
    Don't be a fucking moron.

    Besides, we need to check up on the TSAB's Dimensional Navy taskforce that's supposed to be containing Chaos, and help to eliminate the New Chaos and Void Engineer Meta-capable space assets to keep them from finding another S.T.O.B.
    40k Canons will have to hold their own until sector space is safe to travel again.
    >> Anonymous 01/10/12(Tue)09:58 No.17489314
    >>17489190
    >>17489204
    >>17489232

    Now now children, calm down.

    Have we figured what purple worlds on the map mean?
    >> Anonymous 01/10/12(Tue)09:59 No.17489317
    >>17489307
    Grey Worlds either represent mostly stable worlds, or fantasy Canons.
    Either way, we'll be using our infiltration teams and normal field op procedures.
    >> Anonymous 01/10/12(Tue)10:03 No.17489344
    >>17489312
    So do you agree on the Grey/Black plan?

    One thing bothers me though.......
    http://suptg.thisisnotatrueending.com/archive/16729747/

    .....we have no idea what a Dark Matter world is represented on in the map.
    >> Anonymous 01/10/12(Tue)10:05 No.17489360
    >>17489317
    I kind of regret that we didn't think of an escape plan when we busted in on the Zeal castle. We should have just gone with a rescue, then immediately withdraw. We should have also just gone straight to destroying the Mammon Machine when/if they said it was okay to do so...

    Like, we could have had the mechs pry the Mammon Machine out of the floor and then dispose of it safely.
    >> Anonymous 01/10/12(Tue)10:07 No.17489367
    By the way guys, aren't we forgetting to acquire tricorders for our troops?
    >> Anonymous 01/10/12(Tue)10:16 No.17489405
    >>17489360
    Of course, that assumes that Zeal wouldn't have hit the mechs with Halation, or her other offensive spells, against which the Reality Emitters were of no defense.
    As for damaging or destroying the Mammon Machine, that could have had even worse consequences, like causing a runaway energy cascade from the dimensional rift that the machine uses to draw power from Lavos.
    Finally, there was no real escape option that could have been implemented. We were breaching a locked room at the top of a tower; even the Engineer's teleporter wouldn't have offered a way out, since its rate of transfer is 1 person per round and we had 15 people and 2 hostages.
    >> Anonymous 01/10/12(Tue)10:16 No.17489408
    >>17489367
    We can have the Indefatigable replicate tricorders.
    >> Anonymous 01/10/12(Tue)10:42 No.17489514
    Let's inquire into what a purple world means, with the Scout Service.
    >> Anonymous 01/10/12(Tue)11:31 No.17489767
    Does anyone else think it was awfully convenient that we got dumped into a place, with versions of people that we wanted to recruit, who were themselves easily recruitable while avoiding damage to the Meta?

    It may bear further investigation. Did Cheryl send us there on her own, or did somebody help us? While they be expecting a favour in return?
    >> Anonymous 01/10/12(Tue)12:03 No.17489964
    >>17489767
    It was Ebon Night's safety world. The world isn't supposed to exist so it's the perfect hiding place. We just happened to get lucky. Cheryl sent us there using the hole Ebon Night tore in space to pretect us from Adam.
    >> Anonymous 01/10/12(Tue)12:15 No.17490081
    >>17489964

    Man, I bet Ebon Night is feeling stupid now.
    >> Anonymous 01/10/12(Tue)13:10 No.17490611
    I don't think the assimilation skills for VP-99 will be good. It might backfire and might corrupt him.
    >> Anonymous 01/10/12(Tue)13:15 No.17490657
    Do we need a Hero who can take over machines just by touching them?
    >> Anonymous 01/10/12(Tue)13:16 No.17490668
    wait a minute, what actually happened with the whole running into balthezar and that whole meta world that may get us killed at any moment thing because of instability and shit?

    >hasn't seen /tg/ quest in a few days so is a little lost right now.
    >> Anonymous 01/10/12(Tue)13:22 No.17490726
    >>17490668

    Stage Clear.

    But with many deaths.
    >> Anonymous 01/10/12(Tue)13:23 No.17490735
    >>17490726
    ouch, did we lose anyone important?
    >> Anonymous 01/10/12(Tue)13:28 No.17490775
    >>17490735
    No. Just over half our total troops are dead. Also the White mages are all wiped out.
    >> Anonymous 01/10/12(Tue)13:30 No.17490794
    >>17490775
    fuck everything if all the whitemages are dead.
    seriously god damn it.

    do we have a way to recruit more because we seriously need healers.
    >> Anonymous 01/10/12(Tue)13:32 No.17490814
    >>17490794
    never mind if forgot about the top of the page, i'm just being dumb.
    >> Anonymous 01/10/12(Tue)13:39 No.17490869
    >>17490794
    >>17490814

    raidah, is that you?
    >> Anonymous 01/10/12(Tue)13:40 No.17490878
    >>17490657
    >Do we need a Hero who can take over machines just by touching them?
    We already have one. His name is Mouse.
    >> Anonymous 01/10/12(Tue)13:43 No.17490893
    >>17490878
    Who again was Mouse before getting Sandman'ded?

    Also, Yuzurizaki Nero for "touching machines".
    >> Anonymous 01/10/12(Tue)13:44 No.17490898
    >>17488644
    >>17488657
    >>17488669
    >>17488681
    "How many pints of blood do you have?"

    "Da spirits say"

    "Tell Him About the Twinkie"

    "Your Power is MINE" (Unless this is close too close the skill MetaOP picked for her)

    "I already lost my son"
    "Old Detective"

    "Remembrance of the Fallen"
    "Make it in Time"

    "The Path Less Traveled"
    "Miraculous Survivor"

    I like how some of our suggestions seem to be rather close to each other.
    >> Anonymous 01/10/12(Tue)13:45 No.17490911
    >getting people from FFT.
    win.
    >> Anonymous 01/10/12(Tue)13:45 No.17490915
    I still vote for Giles, he's an expert at researching magic and supernatural, he's the one to help us find/develop the right spell and/or discover the weakness that we need to defeat the monster of the week.

    The Gurus are high-tier techno-magical _crafters_. The techno-wizards we were looking to recruit would become their the assistants in Magical Engineering.
    >> Anonymous 01/10/12(Tue)13:46 No.17490925
    >>17490893
    the UNIT hacker if I recall correctly
    >> Anonymous 01/10/12(Tue)13:48 No.17490936
    >>17490925
    IIRC, all our UNIT troops are dead and gone except Mouse.

    Also, strangely, ZERO MI casualties after all this time, and the Clumsy Auror is still alive.
    >> Anonymous 01/10/12(Tue)13:49 No.17490946
         File1326221379.png-(435 KB, 750x564, 1315996957751.png)
    435 KB
    >>17490893
    Mouse was a UNIT hacker before being promoted.
    He and the entire Sandman unit are able to infiltrate and suborn computers by touching them and merging with them.
    We don't need another Hero that does that.
    >> Anonymous 01/10/12(Tue)13:50 No.17490948
    >>17490936
    how in the fuck is our clumsy auror still alive?
    that makes less then no sense whn half our troops bit the dust.
    >> Anonymous 01/10/12(Tue)13:50 No.17490953
         File1326221453.png-(27 KB, 725x213, schlock20001102.png)
    27 KB
    >>17488622
    Left out that we're more interested in the Magic-Cryo kit's data and EMH than Dr. Lazkowicz himself.
    Todd is also a tricky recovery, pic related: they're talking about him.
    >> Anonymous 01/10/12(Tue)13:51 No.17490964
    >>17490936
    Not all of them but the majority of UNIT got wiped out hence why we don't have to deal with green unit troopers.
    >> Anonymous 01/10/12(Tue)13:52 No.17490967
    why are we not going into the alpha centari tech tree stuff?
    because mind worms are badass and eventually your entire group becomes literal gods if you go it long enough.
    >> Anonymous 01/10/12(Tue)13:53 No.17490977
    >>17490936
    You recall incorrectly. We still have 4 UNIT troopers left.

    >>17490948
    Because we haven't been using the Aurors in infiltration missions after Rivendell, and when they were used in frontline combat in the Mammon Machine Room, they were used in a manner that they were familiar with.
    >> Anonymous 01/10/12(Tue)13:55 No.17490996
    >>17490977
    More like, the TG officer that suddenly took charge of the Aurors was oddly savvy with Harry Potter spells, while the other officers were grasping at straws and just giving vague/general orders.
    >> Anonymous 01/10/12(Tue)13:58 No.17491029
    >>17490967
    Because of the difficulty of getting the equipment and data the farther up in the Tech Tree we go.
    Whichever faction has the Hunter-Seeker Algorithm would be nigh-impossible to steal from, and if it happens to be the University, then there goes the only easy faction to infiltrate.
    And also, the higher up you go, the more you have to contend with AI's and digital sentiences which can track your every move. And you had better hope that the faction you're infiltrating doesn't have Self-Aware Colonies.

    Next, mindworms: Mindworms require a specialized atmosphere to live in, and custom-built habitats to stay alive. Not only would they be very difficult to control and deploy, but they would present a real danger to our own ships and personnel.
    >> Anonymous 01/10/12(Tue)13:58 No.17491038
    >>17488231
    >Sanctum guy was to keep the guy screaming "The Mentor" from bitching.
    As the guy to originally suggest The Mentor, I don't recall anyone screaming about it. He was just a high-skill fighter-wizard that works very tactically. Good integration with out teams.

    He was originally suggested because when we talked about 'what kind of heroes do we need/lack', Magical Combat was fourth down on the list after Engineering, Medical, and Magic Research.

    As I noted at the time, he'd be great at area defense and swarms, though he wouldn't be uber against singular opponents.

    He ended up sticking because all the other suggestions at the time were way too powerful anime dudes, mentally unstable anime dudes, or probably working for TSAB already anime dudes.

    Really what we need are more magic/anti-magic combat suggestions.
    >> Anonymous 01/10/12(Tue)13:59 No.17491042
    >>17491029
    ok thats fair i guess.
    >> Anonymous 01/10/12(Tue)14:02 No.17491071
    >>17491038

    We can use the Aurors effectively in a way that we don't need The Mentor.
    >> Anonymous 01/10/12(Tue)14:04 No.17491087
    >>17491038
    Well, with the Gurus in charge of the Techno-Wizards, we won't be as weak in the area of 'magic combat' any more once we start arming our people with magical widgets and blasters.

    Is it possible to get more Aurors though? They've been great help in the 'cast the spell we need!' category, and if we put Giles in with that it should increase that ability dramatically, but more Aurors would give more omf to their combined spell power.
    >> Anonymous 01/10/12(Tue)14:05 No.17491097
    >>17491042
    We can get some Alpha Centauri stuff, but it's not cheap, and we go through TG Requisitions for it.

    Thinking on the idea of getting a copy of the endgame Datalinks, it won't be as useful to us.
    Each technology on the tech tree requires the infrastructure of an entire faction to manufacture and put to use. We don't have that.
    So it would be better to have Requisitions get us weapons and equipment already pre-built.
    >> Anonymous 01/10/12(Tue)14:06 No.17491104
    Remember the whole zombie building thing? I just realized we could have cleared the corridors instead of digging if we knew how to get the aurors to do their shit right.
    >> Anonymous 01/10/12(Tue)14:20 No.17491210
    Votes for New Hero Skills:
    Spike:
    "How many pints of blood do you have?"

    Tosh:
    "Da spirits say"

    Egon
    "Tell Him About the Twinkie"
    He's our Head of R&D, straddling the line between Science and Magic.

    Cheryl:
    "Your Power is MINE"
    but depending on her other power
    "Silent Survivor"

    Douglas:
    "I already lost my son"
    "Old Detective"

    Elaine:
    "Remembrance of the Fallen"
    "It counts as healing, right?"

    VP-99:
    "Treasure Hunter"
    "One bot's trash"
    >> Anonymous 01/10/12(Tue)14:22 No.17491230
    >>17491210
    i'm ok with this.

    also could we attempt to requisition some better mages or psykers or something?

    for example getting some black Mages from FFT or some Librarians from 40k would probably be undoubtedly useful my guess is.
    >> Anonymous 01/10/12(Tue)14:22 No.17491232
         File1326223344.jpg-(384 KB, 980x570, orcsfeatured.jpg)
    384 KB
    >>17491038
    Wait.. wait a minute.
    Sanctum is a completely separate game from Orcs Must Die!, the one The Mentor is in.
    Someone else was suggesting the Sanctum people as an alternative to the Mentor.

    Sanctum is a Sci-fi FPS/Tower Defense game.
    Orcs Must Die! is a Fantasy TPS/Tower Defense game.
    >> Anonymous 01/10/12(Tue)14:25 No.17491262
    >>17491210
    Sounds good to me, except I'd swap "One bot's trash" for "Miraculous Survivor".
    We can handle looting parts for him ourselves, as long as he survives.
    >> Anonymous 01/10/12(Tue)14:27 No.17491286
    Hey, shouldn't there be something to requisition list that would let us communicate with Holtz/Sector Base while we're out in one of the worlds? I do recall multiple repeated decisions to get such a communicator.
    >> Anonymous 01/10/12(Tue)14:29 No.17491299
    >>17491097
    Actually, the datalinks should be very useful to us, between Federation tech and the Anteus, we are fairly far up the equivalent tech tree. There might be a few things we can't do until we add Fabber tech to the equation, but we could use a hell of a lot of it.
    >> Anonymous 01/10/12(Tue)14:30 No.17491314
    >>17491286
    We'd have to invent it.
    _IF_ HQ let's us tinker around with Transit Tech.
    >> Anonymous 01/10/12(Tue)14:34 No.17491342
    >>17491286
    People bitching because they couldn't leave for help.
    Like punching a hole through realities to Holtz would have been any better.
    "Hey Holtz we're in bind her-"
    "BLARGHGGAHG!"
    "Oh crap, now HQ is full of Ebon Night and Holtz is inside-out. Great idea guys."
    "Is that liver made of adamantine?"
    >> Anonymous 01/10/12(Tue)14:37 No.17491364
    >>17491286
    That would be the Meta-Communications Array Ship Upgrade. It's something that's been suggested, but all it does is give Holtz a way of looking over our shoulder, and given how we seem to flaunt the regulations so much, probably a bad idea.
    >> Anonymous 01/10/12(Tue)14:38 No.17491376
    >>17491262
    It's not just looting parts (that we could do ourselves), it allows VP-99 to loot XP (something that we can't do for it).
    >> Anonymous 01/10/12(Tue)14:48 No.17491471
    >>17491364
    Odd, I haven't seen us flaunt regulations.
    Only thing we might have wanted to avoid was working with the Orz and we took them to our freaking HQ for some reason so he knows about that one.

    >>17491376
    Yeah, but if it doesn't survive it can't very well keep gaining XP now can it? Face it, it is a hero because it lived through that adventure when 14 other drones bit the dust.
    >> Anonymous 01/10/12(Tue)14:59 No.17491571
    >>17491471
    I agree with this guy on the XP thing and since we primarily use the probe droids for scouting I think we should take 'Path Less Traveled' so our actual combat forces can skirt most of the mookish enemies and get straight to the objective. I mean think of how much easier the Racoon City encounter would've been with this ability we can avoid massive losses with it.
    >> MetaQuest OP 01/10/12(Tue)15:03 No.17491615
    >>17490948
    The same reason you got so smashed during what wasn't supposed to be that hard of an encounter.

    Dumb luck.

    The Mobile Infantry surviving completely intact has a hidden benefit for them, by the way. Gives them a head start on the next experience level since they don't have to integrate replacements.
    >> Anonymous 01/10/12(Tue)15:05 No.17491632
    >>17491471
    You're still outvoted though.
    >> Anonymous 01/10/12(Tue)15:07 No.17491653
    >>17491615
    Hey MetaOP, could you clarify the Persona Contract in the main thread?
    At least 1 person seems to think that Philemon's memory recording only occurrs when the Persona is in use.
    >> Anonymous 01/10/12(Tue)15:10 No.17491682
    Hero order of importance:

    Kevyn Andreyasn (Schlockverse, from gate-clone facility incident, see if grab Triniko or Gav-0 on the cheap at the same time)
    Nikola Tesla (Atomic Robo)
    'Magic Cryokit' data and EMH Copy (Schlockverse, if we can get as a non-hero pick, that would be great)
    Dr. Todd "Lazarus" Lazkowicz (Schlockverse, Cryo-EMH might be superior at doctoring, but Lazkowicz is a better Medical Researcher)
    Rupert Giles (Buffyverse)
    Agrias Oaks (FFT, along with MORE WHITE MAGES)

    From here we start moving away from our established top priorities of Engineering/Science, Medical/Healing, and Magical Research.

    PROXY (Force Unleashed, a few competing ideas of how to get him, but at least we think it can be done.) [Personally I like the suggestion of getting the parts/plans from Kamino and copying his data while he's laying around deactivated for a few months.]
    Mustadio (FFT, yeah I know he's an engineer, but I don't see him as key as the others, though we might get a discount on him with Ms Oaks recruited, he's sweet on her.)
    'The Mentor' (Orcs Must Die!, meh, he's been suggested and he does fit the Magical Combatant category. Bottom of the list for the moment.)

    I miss any hero suggestions to fit into the 'order of importance'? This should determine who makes the cut once we know who many Hero Picks we have.

    I'll start working on similar lists for the other categories.
    >> MetaQuest OP 01/10/12(Tue)15:10 No.17491689
    >>17491653
    I'll clarify that when I start updates later, but everything Doug experiences while he has the Persona gets recorded, whether he's using it or not.
    >> Anonymous 01/10/12(Tue)15:12 No.17491711
    >>17491571
    Indeed. So:
    Path Less Traveled and Treasure Hunter then?
    Personally I like the Survivor one more, but looks like I'm getting voted down.
    >> Anonymous 01/10/12(Tue)15:13 No.17491729
    >>17491682
    Nikola Tesla needs to be lowered in importance.
    Below Agrias at least.
    Rupert Giles is not really required as much after our recruitment of the three Gurus.
    >> Anonymous 01/10/12(Tue)15:15 No.17491744
    >>17491689
    Thanks, I knew he was full of shit.
    The reading comprehension levels of the players seem to have taken a sharp nosedive down recently.
    >> Anonymous 01/10/12(Tue)15:16 No.17491777
    >>17491471
    Well, our deal to give Doug his Bearsona might be frowned upon, not to mention making a deal with Ahriman at one point.
    >> Anonymous 01/10/12(Tue)15:18 No.17491797
    >>17491729
    Well, Agrias could do some White Magic of her own in theory, but she's not really in the 'Healer' category. She makes the upper list because people really want her, even if she isn't engineering, medical, or research.
    Giles, I agree with early post that he is particularly potent in combination with our Aurors, or that they are particular potent with his knowledge to draw from.
    >> Anonymous 01/10/12(Tue)15:19 No.17491803
    >>17491777
    We saved a Canon by preventing him from killing the Hobbits. That's not bad!

    We'd get bitched at more due to the Persona and Orz
    >> Anonymous 01/10/12(Tue)15:21 No.17491826
    >>17491797
    she has healing abilities with white magic and stuff, but her other thing is she can lay down the magical smackdown and thats something we fairly desperately need TBH.
    >> Anonymous 01/10/12(Tue)15:21 No.17491828
    >>17491777
    I consider Douglas an important contact with a friendly power. As the G-Man said, we're going to need allies.
    Also he's the least data sensitive person to have it out of the whole crew.
    >> Anonymous 01/10/12(Tue)15:23 No.17491851
    >>17491797
    Giles pretty much IS a hero-level Auror. He's even British.
    >> Anonymous 01/10/12(Tue)15:26 No.17491876
    >>17491826
    Agreed, so we want to move Tesla underneath Ms. Oaks then? Thus bumping everyone above up a notch.
    With Kevyn and the Gurus, I suppose Tesla can be worked down the list.
    >> Anonymous 01/10/12(Tue)15:28 No.17491899
    >>17491729
    >>17491797
    >>17491826
    Updated:

    Kevyn Andreyasn (Schlockverse, from gate-clone facility incident, see if grab Triniko or Gav-0 on the cheap at the same time)
    'Magic Cryokit' data and EMH Copy (Schlockverse, if we can get as a non-hero pick, that would be great)
    Dr. Todd "Lazarus" Lazkowicz (Schlockverse, Cryo-EMH might be superior at doctoring, but Lazkowicz is a better Medical Researcher)
    Rupert Giles (Buffyverse)
    Agrias Oaks (FFT, along with MORE WHITE MAGES)
    Nikola Tesla (Atomic Robo)

    From here we start moving away from our established top priorities of Engineering/Science, Medical/Healing, and Magical Research.

    PROXY (Force Unleashed, a few competing ideas of how to get him, but at least we think it can be done.) [Personally I like the suggestion of getting the parts/plans from Kamino and copying his data while he's laying around deactivated for a few months.]
    Mustadio (FFT, yeah I know he's an engineer, but I don't see him as key as the others, though we might get a discount on him with Ms Oaks recruited, he's sweet on her.)
    'The Mentor' (Orcs Must Die!, meh, he's been suggested and he does fit the Magical Combatant category. Bottom of the list for the moment.)
    >> Anonymous 01/10/12(Tue)15:31 No.17491936
    >>17491828
    Well, his words were:
    >"The Transpace Guard's primary failing has always been..." he pauses to intake a hissing breath. "A sort of... arrogance. Confidenceeee, in all the wrong places. Your own organization's refusal to understand the magnitude of what has occurred issss... self evident in your lack of immediate support."

    and

    >"But... getting to the meat of the matter... you would do well to remember... the Transpace Guard is not the only game in town, as they say,"

    It could be interpreted as him saying we should look for allies.
    Or, it could be interpreted as him saying that the TG can no longer be supremely confident in their own mastery of Meta transit science, and that we will need to fight to maintain our place against the other Meta-aware factions who will have seen a chink in our armor.
    Not necessarily that we need to find allies amongst other Meta factions.

    He could simply be letting us believe we're supposed to ally with other factions, when all we're doing is identifying potential threats and prospective employees for him.
    >> Anonymous 01/10/12(Tue)15:39 No.17492002
    >>17491936
    Well were going to spin it as a contact to a friendly power, kept away from sensitive materials, in out report.
    >> MetaQuest OP 01/10/12(Tue)15:43 No.17492029
    >>17492002
    TG Sector Report:
    "Everything is fine.
    Nothing is ruined.
    ...but we need enough requisitions to replace half our standing forces.
    Love,
    The Command Crew."
    >> Anonymous 01/10/12(Tue)15:43 No.17492034
    >>17491899
    >
    PROXY (Force Unleashed, a few competing ideas of how to get him, but at least we think it can be done.) [Personally I like the suggestion of getting the parts/plans from Kamino and copying his data while he's laying around deactivated for a few months.]

    Well, I agree with getting parts and schematics from Kamino part, but we don't even need to make a copy if we just nab his 'Dark Side Ending' counterpart from Jabba's Palace. Since we'd be making 2 stops anyway, might as well go for the one that doesn't involve copying his data and building him from scratch.
    >> Anonymous 01/10/12(Tue)15:52 No.17492119
    Train Agrias in the other magic classes, teach her Dragoon and Ninja. Dragoon so she can use The Lance well, and so she can jump up insane heights....

    Also why hasn't anyone suggested Worker No. 8 and 7?
    >> Anonymous 01/10/12(Tue)15:54 No.17492138
    >>17492119
    becaused worker 8 is broken to shit to start with and worker 7 is a pain in the ass to get.
    >> Anonymous 01/10/12(Tue)15:55 No.17492151
    Hey OP, what happened to you mentioning about all the other bases in our sector being saved by clearing the lynchpoints?
    >> Anonymous 01/10/12(Tue)15:57 No.17492175
    For skills I vote for the following:
    Spike: "How many pints of blood do you have?"
    Tosh: "The spirits say..."
    Egon: "Tell him about the Twinkie"
    Cheryl: "A light in the darkness"
    Douglas: "I already lost my son" and "Papa Bear"
    (I'm avoiding information based skills with him because Philemon gets to see and hear all that Doug sees and hears. Philemon isn't a foe, but he isn't always going to be our ally either)
    Elaine: "Aura of Healing" and "It counts as healing, right?"
    VP-99: "Treasure Hunter" and "Miraculous Survivor"
    (getting the parts of fallen droids would be powerful, but he risks meta-contamination which is unacceptable)

    Hero Votes:
    Agrias Oaks, PROXY

    Other requisitions:
    Aurors, White Mages
    Upgraded equipment for some of our other troops or vehicles / mechs.

    Research: Reality Emitters (offensive and defensive), Cryokits and Nannybags, Magitech weaponry to make our mundane troops more useful in magic based fights.
    >> Anonymous 01/10/12(Tue)15:59 No.17492193
    >>17492175
    don't forget troop replenishments as well because we could use half our army back.
    >> Anonymous 01/10/12(Tue)16:00 No.17492202
    Well got bumped from the computer before I could finish the next order of importance list, reporting in from my phone.
    Couple things that I thought about while working on it though:
    We want at least two White Mage teams this time, right at the top of the list.
    The team of Gavs are good, but if we have Kevin they are a bit less important. Depending on troop slots vs hero slots, we may want to choose between them, or move them down the list.
    Drones/droids should be split into Scouting and Combat categories, and keep in mind that we can create cheap designs to run through the creation engine.
    >> Anonymous 01/10/12(Tue)16:03 No.17492232
    It's not meta-contamination in VP-99 that's the problem. It's the parts he takes in that might be cursed/corrupted by chaos/whatever.

    Before you know it, WTF SOUL GRINDER IN OUR HANGAR
    >> Anonymous 01/10/12(Tue)16:05 No.17492255
    Votes for VP-99:
    The Path less Traveled
    The droid you're looking for
    >> Anonymous 01/10/12(Tue)16:06 No.17492259
    I still think we should see about salvaging TSAB magic Devices from the area where their Dimensional Navy and Chaos have been fighting.
    We did tell the local TSAB outpost that we would assist their taskforce where we can to contain the Chaos threat, and they don't need their Devices if they're already dead.
    This is, of course, to be done after we're properly shielded against the Warp.
    >> Anonymous 01/10/12(Tue)16:06 No.17492265
    >>17492175
    Like Rememberance of the Fallen and Make it in time more for Elaine.
    >> Anonymous 01/10/12(Tue)16:07 No.17492271
    Could we requisition a commander's suit from Supreme Commander(The original, not the shit stain that is 2)?

    If we get that or a T1 Engineer drone, we can effectively have a continuously producing supply of expendable troops. Even if we're limited to just T1, waves of mech marines, tanks, subs and planes will make our jobs much simpler.

    Whats more the systems only need power to run since their Verse has already mastered energy == matter conversion.
    >> Anonymous 01/10/12(Tue)16:08 No.17492295
    >>17492232
    You are correct. I mis-wrote that and should have expanded more.
    It's more like, if Ebon Night had put a bit of his essence into a droid and hidden it, then VP-99 eats it, and after we finally kill him he suddenly pops out of VP-99 as a super death droid and we have a whole boss fight to start over again.

    The only way I'd really be willing to have the "One bots trash..." ability is if we install a killswitch into him. And then we'd have to watch him carefully every time he 'ate' anything risky, just in case.
    I'd rather have us harvest parts ourselves if we care that much about it.

    Also, I was assuming we'd be replenishing fallen troops, since MetaOP was assuming that as well at the end of the last quest thread. If my list needs to have that on there as a vote for it, consider it on as the top requisition priority.
    >> Anonymous 01/10/12(Tue)16:12 No.17492347
    Spike:
    How did you hit that?
    How many pints of blood do you have?

    Tosh:
    Da spirits say
    I've got an idea, mon

    Egon:
    Tell Him About the Twinkie
    A gentleman and a scholar

    Cheryl
    Your Power is MINE
    Silent Survivor

    Douglas
    I already lost my son
    Contacts

    Elaine
    I HATE THE DARK!
    It counts as healing, right?

    VP-99
    The Path Less Traveled
    The droid you're looking for
    >> Anonymous 01/10/12(Tue)16:15 No.17492373
    I wonder what we would have gotten if we fought the other mutant shoggoth.
    >> Anonymous 01/10/12(Tue)16:15 No.17492374
    >>17492259
    If we pick the appropriate skills for Egon and we go junk-hunting for gear in the warzones, we can upgrade our shit faster.

    We also need to remember that our research time is also training time for other troops. Good enough time to get back Char's leadership aura from SRW. Speaking of which, what are Char's spirit commands from the various SRW games?
    >> Anonymous 01/10/12(Tue)16:16 No.17492384
    >>17492373
    Yeah, what were the other two mutant shoggoth supposed to be like?

    Did we lose the Angel core?
    >> Anonymous 01/10/12(Tue)16:17 No.17492402
    >>17492259
    I'd prefer us taking the magitech route as we can produce things in-house, instead of relying on tech / magic we don't fully understand, and will likely have trouble replacing.
    If we put in the time and effort to develop it ourselves, we have something we can reproduce and modify with relative ease. It would also let us produce our own ammunition for the weaponry.
    I'd rather not risk antagonizing the TSAB any more than is necessary. There are enough meta-threats without poking around a hornet nest.

    I see the Pros and Cons like this:
    TSAB weaponry:
    Pros: Powerful, Magical damage
    Cons: Uncertain supply, Cannot resupply unless we research it ourselves, Chance of pissing off other meta agency.

    Magitech weapons:
    Pros: Magical damage, can make more or different types as we need them. Ammo can be made in-house.
    Cons: High initial start up cost (research and development)
    >> Anonymous 01/10/12(Tue)16:18 No.17492410
    >>17492402
    They won't really know because we keep out of their noses anyway.
    >> Anonymous 01/10/12(Tue)16:23 No.17492466
    >>17490898
    This is closest to my vote.
    Also, phone surfing sucks, can't select for copy/paste.
    >> Anonymous 01/10/12(Tue)16:25 No.17492502
    >>17492410
    The way I read the plan to acquire it was to essentially sneak into their territory, and scavenge from their dead. Won't they have their own variations on meta clean up crews, or at least military supply people who keep their stuff out of random canon hands?
    We don't want to have your own good weapons turned against us, and neither will the TSAB.

    I truly don't think it will be easy to simply walk in their and take random TSAB guns in any sizeable amount.

    If we have a solid plan to avoid detection, and good escape routes then I don't mind as much.
    I think a good point would be to see if requisitions is willing to go into TSAB territory.
    This is essentially a requisition job, and if the professionals won't touch it then we might want to think twice about attempting it ourselves.

    If someone can propose a really good plan, or has some info regarding TSAB to nullify some of these concerns I might be more on board with this idea, but as it stands I must oppose it.
    >> Anonymous 01/10/12(Tue)16:26 No.17492508
    What do we do with our remaining Abjurers? What to train them in?
    >> Anonymous 01/10/12(Tue)16:27 No.17492525
    >>17492502
    Derp, typo.
    your -> our
    >> Anonymous 01/10/12(Tue)16:31 No.17492574
    >>17492508
    We train them in leveling up as Abjurers.
    >> Anonymous 01/10/12(Tue)16:31 No.17492577
    >>17492402
    We usually don't have anything to do with the TSAB, them staying on their side of the Iron Mahou Curtain, and us staying on our side.
    You have a point about needing a supply of Cartridges, but I was planning on reverse-engineering them so that we can make them ourselves.

    However, you have a point that if a TSAB ship sees us sifting through the wreckage of their ships, they might take offense to that.
    >> Anonymous 01/10/12(Tue)16:34 No.17492601
    >>17492577
    Question on these 'Cartridges' would they happen to be a magical energy storage for magical weapons?

    If so, the Techno-Wizards already have that covered, no development needed.
    >> Anonymous 01/10/12(Tue)16:34 No.17492605
    >>17492502
    The plan was to patrol the containment zone, and either come across the remains of a battle between Chaos and the TSAB, or a battle in progress. Have the Indefatigable cloak and beam aboard any Devices that are floating in space without a user, and some Cartridges.
    >> Anonymous 01/10/12(Tue)16:35 No.17492617
    >>17492605
    Yeah, that sounds like all kinds of bad idea.
    >> Anonymous 01/10/12(Tue)16:35 No.17492618
    >>17492601
    >Question on these 'Cartridges' would they happen to be a magical energy storage for magical weapons?
    Yes they are.
    However there may still be compatibility issues between the magitech that the Techno-Wizards use, and either what we develop or what the TSAB uses.
    >> Anonymous 01/10/12(Tue)16:37 No.17492633
    >>17492618
    Yeah, but why are we even talking about raiding the TSAB for devices when we have the Gurus and Techno-Wizards?
    >> Anonymous 01/10/12(Tue)16:40 No.17492662
    >>17492618
    PPE Clips are fairly easy to adapt, hell, they can even be used as rechargable storage talismans.. to put it in other terms, mages can draw the power from them for their own uses as well as charge them, ie: rechargeable 'Ethers'.
    >> Anonymous 01/10/12(Tue)16:40 No.17492671
    >>17492574
    I mean what Abjurer spells to acquire or stuff...
    >> Anonymous 01/10/12(Tue)16:41 No.17492678
    >>17492601
    Belkan cartridges. Mana batteries for magical weapons, but they function more like loading shells.
    >> Anonymous 01/10/12(Tue)16:43 No.17492693
    >>17492678
    For every attack used, at least one cartridge is used. More advanced ones use up multiple cartridges. Click-clack.
    >> Anonymous 01/10/12(Tue)16:43 No.17492697
    >>17492671
    Fortunately, they are wizards, so we can just say 'all spells appropriate to their level'.
    >> Anonymous 01/10/12(Tue)16:46 No.17492715
    >>17492633
    This was also my thought. With the Gurus, and especially if we recruit some Techno Wizards, we can make our own comparable weapons and even have some choice in what we are armed with.
    We want lightning guns? We can make 'em! We want guns that fire holy light? Sure, slap it together.
    I just see too many downsides to scavenging from TSAB, and unless their guns make magical foes shit themselves, it won't be worth the time and risk.


    This just made me think of a good magitech gun though! Anti-magic bullets. Combined with a reality emitter, it could really hinder magic based foes. Heck, enchant a bunch of shrapnel with anti magic, and fire it like a flak gun. This would interfere with our own magic though, so we'd have to be careful with who gets that load-out.
    >> Anonymous 01/10/12(Tue)16:47 No.17492730
    >>17492715
    Anti-Magic Cloud is available as TW grenades and missiles.
    >> Anonymous 01/10/12(Tue)16:47 No.17492733
    Remember we still have to ask command about characters from Quest threads and weather they could be recruited or not.
    >> Anonymous 01/10/12(Tue)16:49 No.17492756
    >>17492715
    As I said, mass-produced Lances of Longinus, just like in End of EVA.

    In different sizes. Infantry/Space marine, and mech-sized.

    Mass-produced that we can launch a spear barrage.
    >> Anonymous 01/10/12(Tue)16:50 No.17492767
    >>17492733
    If anyone, we're going to recruit the dead Nachtmaren (Zolomon/Hovis/Strauss/Ramirez) when we've gotten the more important things done.
    >> Anonymous 01/10/12(Tue)16:56 No.17492826
    >>17492715
    >>unless their guns make magical foes shit themselves

    I haven't seen StrikerS, Force and ViviD, so I have no idea how the other TSAB forces are like outside of Nanoha's "people shit themselves" firepower.
    >> Anonymous 01/10/12(Tue)16:57 No.17492844
    >>17492767
    Zolomon more than anyone else. Nobody else that got killed in that Quest had as much in the way of newtype hax.
    >> Anonymous 01/10/12(Tue)17:04 No.17492922
    Anyone have the sector map?
    I'm surprised we made it out of this world in one piece. I think we should stick to Medium or possibly even Low difficulty worlds for now, while our research and engineering team gets into full swing.
    >> Anonymous 01/10/12(Tue)17:06 No.17492946
    Back to the computer again, continuing ordering.
    Note, I'm not going to try an order categories against one another, so if we have to choose between infantry and mech choices, we'll just have to argue it out.

    Infantry/Researcher Order of Importance:

    White Mages (FFT, at least two groups this time)
    Team of Gavs (Schlockverse, HOWEVER if we get Kevyn we should move these down the list, or get a smaller group)
    Techno-Wizards (Rifts, Magic Engineering, Combines magic into techno-magic items, can pool their energy for larger/stronger efforts, good match with the Gurus.) [Make sure to get some that know the techniques for South American and/or United Worlds of Warlock 'mana clip' and similar non-mage/psychic user firendly design options.]
    Drones/Droids - Scouting (Observers, More Observers, and Probe Droids)
    Drones/Droids - Combat (HK-50, Naruni combat drones, and cheap designs we can crank out with the Anteaus)
    Paladins lvl6+ (Warcraft 3, I'm told they have a group rez)
    Talents (Alpha Centauri, There has been talk of wanting more University tech, might as well bring on a crew of these guys to aid in research and bring the tech-tree along like we did with the X-Com Scientists)
    >> Anonymous 01/10/12(Tue)17:08 No.17492964
    >>17492922
    I think we've universally agreed to avoid linchpins for awhile while we lick our wounds and research.
    >> Anonymous 01/10/12(Tue)17:13 No.17493002
    >>17492922
    >>17492964

    According to OP, there is only one place harder than Horror World. The only place I can think of is the endgame: CHAOS ZONE.
    >> Anonymous 01/10/12(Tue)17:30 No.17493168
    Ships and Ship upgrades, Order of Importance:
    Now, through the course of our arguements, I've gotten the feeling that 'Upgrades' are over new ships:

    Acquiring the cloaking device meant for the Executor-class.
    Schlock Fabber and upgrades to the Creation Engine. (Replace this with Thunderhead Superfortress if possible. Detailed suggestions for acquiring such have been made.)
    Alchemy Lab and Arcane Library, with hydroponics for herb growing.
    Upgrading the Engineering Facilities aboard the SSD.
    Sufficient resources to begin applying other alterations and upgrades to our craft with the knowledge and engineering resources we have. (Incrusion tech, shields, weapon tweaks, etc)

    Ships:

    Al'kesh (We love these fucking things.)
    Macross Quarter (Hopefully netting a discount on accompanying VF-25s and VB-6s)
    Neo Gotengo 'class' ship (Original would be out, but at as a goverment-constructed craft the blueprints to make more would be possible.)
    R-Type craft (If they good ones are too expensive, go for just the good weapons instead and we'll find a home for them) [Personally, I prefer getting the weapons to the craft themselves.]
    >> Anonymous 01/10/12(Tue)17:31 No.17493179
    >>17493002
    Yeah, and we're still weakened, and that doesn't stop use from finding worlds that are nearly as bad.. or ones were we just roll shit constantly.
    >> Anonymous 01/10/12(Tue)17:31 No.17493185
    >>17493168
    Where do we consider Tornado Packs and sniper rifles for the VF-25s? Do we just research and then make a cross-canon tech hodgepodge pack for them?

    Also alternatively, VF-25G for the sniping.
    >> Anonymous 01/10/12(Tue)17:33 No.17493204
    >>17493185
    Alternatively, VF-25G conversion parts package. Only problem is the pilot.

    I guess we can consider this at a much later time.
    >> Anonymous 01/10/12(Tue)17:38 No.17493247
    >>17493185
    Armored Packs seem like the better option in general.
    Nothing wrong with getting them a sniper rifle and enhanced optics/targeting though. Maybe design our own sniper rifle for them, but the SSL-9B Dragunov is already pretty badass.
    >> MetaQuest OP 01/10/12(Tue)17:38 No.17493248
    >>17492733
    Yes, they can be recruited.

    Can someone tally the skill votes? I'm going to bring the main thread out of stasis now, but it might take a bit.
    >> Anonymous 01/10/12(Tue)17:39 No.17493261
    >>17493248
    Can you tell us what the pre-selected skill for Cheryl was?
    There was a bit of quibbling on her skill wondering if it would conflict or do the same.
    >> Anonymous 01/10/12(Tue)17:40 No.17493274
    >>17493185
    After upgrades to the Dropships and the capital ships.
    The shields on the Al'Kesh needs an upgrade, the baseline was vulnerable to Sidewinder missiles. Also better ablative armor and upgraded weapons.
    >> Anonymous 01/10/12(Tue)17:41 No.17493283
    Hey guys, all this talk about Magitech weaponry is to make our mundane guys fight more effectively against magic bosses, right?

    Why don't we just enchant our bullets?

    It'd be like making a quiver of +1 arrows of something, with higher pluses as necessary. We could even issue variable magazines depending on the situation. +3 'Oh shit' loads, Bullets of Fireburst for Shoggoths, stuff like that.

    It'd be easier on our supply chain than hijacking TSAB stuff, too.
    >> Anonymous 01/10/12(Tue)17:43 No.17493297
    >>17493248

    People seemed to favor Spike for "How many pints of blood do you have?" - Constant trauma has proven him to be practically impossible to kill. Wounds that should outright splatter another man all over the room, leave Spike merely weakened and bleeding, out of the fight but alive. He remains stable after even the most horrific wounds and can recover with proper medical treatment, generally passing out sometime after most people would be passing on.

    Tosh for "Da spirits say" - Tosh can telepathically talk and listen to a wider variety of things. Gods, shoggoths, the spirits of a place, the spirits of an item, perhaps even Magic itself if the setting allows it.

    Egon for "Tell Him About the Twinkie" - Already well versed in the sciences and paranormal, Egon quickly picks up on varying versions of both from various Canons, both integrating new knowledge into his work and able to explain it in concepts that his fellows can understand.

    cont..
    >> Anonymous 01/10/12(Tue)17:49 No.17493352
    >>17493297
    Cheryl seems to be favored for "Your Power is MINE" - Besides dark humor potential, she is adept at using the reality manipulating powers of others for her own purposes, while somehow not being tainted by them.
    (Though there was concern that might already be her other skill)

    Douglas:
    "I already lost my son" - When his friends are under threat, or in a state of fear and panic, the combat strength of Douglas and his Persona increase proportional to the level of threat and/or fear.
    "Old Detective" - Douglas has been a detective and then a PI for a long time, he's good at picking up on clues, and plying people for information.

    Elaine votes seem to be split between:
    "I HATE THE DARK!" & "Aura of Light"
    and
    "Remembrance of the Fallen" & "Make it in Time"
    Place your votes now!

    VP-99 seems to be between these three:
    "Treasure Hunter"
    "The Path Less Traveled"
    "Miraculous Survivor"
    Time to vote one of these off the island folks.
    >> Anonymous 01/10/12(Tue)17:50 No.17493363
    >>17493274
    Give them energy conversion armor based on the tech for the VF-25s.
    >> MetaQuest OP 01/10/12(Tue)17:51 No.17493375
    >>17493261
    Cheryl's skill I still have to write up, but it's basically an outline of her psychic powers.

    Also I forgot about the quick stuff before the big stuff, so the thread took no time to re-initialize. Oh well, I'm a liar.

    Captcha: Federation tiabora

    ...more Treknobabble?
    >> Anonymous 01/10/12(Tue)17:52 No.17493381
    >>17493352
    I'm for the "Remembrance of the Fallen" & "Make it in Time" combo for Elaine.

    VP-99.. tough choice. I vote to KEEP Miraculous Survivor.
    Not sure on the other two.. leaning toward the one about Paths. That saved us and assload of trouble when it found that shortcut around the shoggoths.
    >> Anonymous 01/10/12(Tue)17:54 No.17493413
    >>17493375
    You said something about the other TG bases in our sector being rescued because of clearing the lynchpins. What happened to that?
    >> Anonymous 01/10/12(Tue)17:56 No.17493431
    >>17493352
    I'll vote for Elaine's "I HATE THE DARK!" & "Aura of Light" and VP-99's "The Path Less Traveled" and "Miraculous Survivor".

    I'd also vote "Papa Bear" instead of "Old Detective" for Douglas. It'd synergize well with "I Already Lost my Son"
    >> Anonymous 01/10/12(Tue)17:56 No.17493439
    Personally, I prefer the "It counts as healing, right?" and "Aura of Light" combo for Elaine.

    For VP-99, "The Path Less Traveled" and "Miraculous Survivor".
    >> Anonymous 01/10/12(Tue)17:59 No.17493468
    >>17493352
    Elaine:
    Remembrance of the Fallen
    It counts as healing right

    VP-99
    Miraculous survivor
    The path less traveled
    >> Anonymous 01/10/12(Tue)18:08 No.17493565
    >>17493439
    >>17493431
    >>17493381
    Hm.
    How about "Aura of Light" and "Remembrance of the Fallen"?
    >> Anonymous 01/10/12(Tue)18:11 No.17493589
    >>17493381
    >>17493468
    >>17493439
    >>17493431
    2 for Aura of Light and 2 for Remembrance of the Fallen.
    Looks like we split the difference and go with those.

    "Remembrance of the Fallen" - Stricken by the loss of friends, Elaine's magics can reach farther than most to recover allies from the clutches of Death.

    "Aura of light" - Elaine emits a curative and healing aura that affects all friendlies nearby her.
    >> Anonymous 01/10/12(Tue)18:54 No.17494120
    >>17491899
    Got reminded of the discussion of bridge crew from the other thread.
    Updated Order of Importance:

    Kevyn Andreyasn (Schlockverse, from gate-clone facility incident, see if grab Triniko or Gav-0 on the cheap at the same time)
    'Magic Cryokit' data and EMH Copy (Schlockverse, if we can get as a non-hero pick, that would be great)
    Dr. Todd "Lazarus" Lazkowicz (Schlockverse, Cryo-EMH might be superior at doctoring, but Lazkowicz is a better Medical Researcher)
    Rupert Giles (Buffyverse)
    Agrias Oaks (FFT, along with MORE WHITE MAGES)
    Nikola Tesla (Atomic Robo)

    From here we start moving away from our established top priorities of Engineering/Science, Medical/Healing, and Magical Research.

    SDF-1 Bridge Crew (Robotech, Most of the command crew killed in suicide attack by Kyron. Henry Gloval and the Bridge Bunnies.)
    PROXY (Force Unleashed, a few competing ideas of how to get him, but at least we think it can be done.) [Personally I like the suggestion of getting the parts/plans from Kamino and copying his data while he's laying around deactivated for a few months.]
    Mustadio (FFT, yeah I know he's an engineer, but I don't see him as key as the others, though we might get a discount on him with Ms Oaks recruited, he's sweet on her.)
    'The Mentor' (Orcs Must Die!, meh, he's been suggested and he does fit the Magical Combatant category. Bottom of the list for the moment.)
    >> Anonymous 01/10/12(Tue)19:15 No.17494383
    >>17494120
    I keep seeing Gav-0, but he gets plastered over a 20 cubic foot volume when he taunts Megiddo. We're not going to be able to get him.

    We can, however, get the copy that was created at our suborned wormgate site where we're picking up Kevyn and Trinico gate-clones.
    >> Anonymous 01/10/12(Tue)19:16 No.17494405
    >>17493468
    Aura of Light and "it counts as healing" is what I'd prefer.
    >> Anonymous 01/10/12(Tue)19:25 No.17494505
    Hiya guys.

    Now that we have a 1000-strong robot army, FEED THE SECURITON PLANS INTO THE ANATEUS. If we can upgrade them with any other tech you can think of, TELL US SO NOW.
    >> Anonymous 01/10/12(Tue)19:26 No.17494519
    >>17494505
    We should get to work on the mass produced longinus.
    >> Anonymous 01/10/12(Tue)19:30 No.17494547
    >>17494383
    I think the idea for Kevyn was to grab him after he gate-clones and leave a corpse-double in his place when the grav-bomb goes off. Triniko is right next to him, so free assistant. Gav was more on the off chance his head was intact, we can just hire his gate-clones later if not.
    Also, hoping for getting a break from Requisitions for pointing out this chance to replicate 950 Million of anything else they sneak through the gate.
    >> Anonymous 01/10/12(Tue)19:31 No.17494560
    >>17494505
    Actually, we should load the design in just so it can repair beam them.
    >> Anonymous 01/10/12(Tue)19:34 No.17494592
    It's gonna be a bitch to fight five SUEs unless we've outfitted as many troops with the MP Lances of Longinus.
    >> Anonymous 01/10/12(Tue)19:41 No.17494670
    Has anyone realized that the VX is essentially a MINIATURE TRANSIT DRIVE?

    ie, the Brasta, with tweaking, would be the only other craft we have right now other than the Storm to jump to canons.
    >> Anonymous 01/10/12(Tue)19:44 No.17494709
    Also voting for Elaine "Aura of Light" and "Counts as healing"
    Being able to repair mechanical units / heroes on the fly is HUGE.

    Didn't want to make Douglas an information gathering hero, but I appear to be outvoted on that.
    >> Anonymous 01/10/12(Tue)19:45 No.17494726
    Voting "Remembrance of the Fallen" & "Make it in Time".

    At least all the votes seem to agree on VP-99
    >> Anonymous 01/10/12(Tue)19:48 No.17494764
    >>17494709
    Technically he _is_ an Old Detective. We shouldn't need to spend a skill on that, he can already do that.
    Don't really like the others though, they all seem redundant.
    >> Anonymous 01/10/12(Tue)20:01 No.17494928
    Just to ensure my vote gets counted, I'd like the following:
    Spike: Wheel of Fortune (rerolling skill)
    Tosh: Da spirits say (telepathy on objects etc.)
    Egon: Twinkie (can explain canons to other scientists/magicians)
    Cheryl: Your Power is MINE (Steal SUE powers)
    Douglas: Grinding social links & I already lost my son
    Elaine: Remembrance of the Fallen & It counts as healing, right?
    VP99: One bot's trash and Treasure hunter
    >> Anonymous 01/10/12(Tue)20:04 No.17494959
    Sucks that we can't choose more options for Elaine.
    We have "Heal Mechs" + "Heal Aura", and we also have "Res the extra dead" + "Spam res", and we can't get both.
    >> Anonymous 01/10/12(Tue)20:08 No.17495001
    >>17493248
    >Can someone tally the skill votes?
    This is gonna take a while. You want the ones from just this thread, or the ones from before when we were still brainstorming some ideas on what to write down?
    In the previous thread, VP-99's Trash ability was popular, and people were split on most of the others.
    >> MetaQuest OP 01/10/12(Tue)20:11 No.17495041
    >>17495001
    Just the ones from this thread, and Your power is MINE is a bit too powerful for Cheryl just yet. Keep it in mind for later, though.
    >> Anonymous 01/10/12(Tue)20:13 No.17495062
    Spike: "How many pints of blood do you have?"
    Tosh: "Da spirits say"
    Egon: "Tell Him About the Twinkie"
    Cheryl: "Your Power is MINE"
    Douglas: "I already lost my son" & "Papa Bear"
    Elaine: "I HATE THE DARK!" & "Make it in Time"
    VP-99: "Miraculous Survivor" "The droid you're looking for"
    >> Anonymous 01/10/12(Tue)20:18 No.17495111
    >>17495041
    >Your power is MINE is a bit too powerful for Cheryl just yet
    Okay, changing my Cheryl vote from here >>17491210
    to Silent Survivor
    >> New Suggestion for Cheryl: Anonymous 01/10/12(Tue)20:20 No.17495132
    Alright then:

    Spike:
    "How many pints of blood do you have?"

    Tosh:
    "Da spirits say"

    Egon:
    "Tell Him About the Twinkie"

    Cheryl:
    "Inextinguishable Light" - She's been through Silent Hill and Ebon Night, passing these trials of darkness have proven not to mar her goodness. Though her sense of humor is still morbidly dark.

    Douglas:
    "I already lost my son"
    "Old Detective"

    Elaine:
    "Remembrance of the Fallen"
    "Make it in Time"

    VP-99
    "The Path Less Traveled"
    "Miraculous Survivor"
    >> Anonymous 01/10/12(Tue)20:22 No.17495151
    >>17495041
    Changing my vote to >>17495132 's
    "Inextinguishable Light"
    Extra insurance against going rogue is good.
    >> Anonymous 01/10/12(Tue)20:34 No.17495280
    >>17494709
    My votes
    Spike - Wheel of Fortune
    Tosh - Da spirits
    Egon - Twinkie
    Cheryl - Silent survior
    Douglas -Social links and I lost my son
    Elain - Heal aura and Repair anything
    VP - One bot's trash and Treasure hunter.
    >> Anonymous 01/10/12(Tue)20:38 No.17495327
    >>17495151
    >>17495132
    >>17495041
    Think the main reason we liked Your Power is MINE was the bit about remaining untainted. The rest I thought she could do already.
    More for Inextinguishable Light.
    >> Anonymous 01/10/12(Tue)20:40 No.17495366
    >>17494959
    Well, hopefully we'll get her more Hero Level Up in the future. Personally I'll take the extra-strength rez and the ability to do it faster.
    >> Anonymous 01/10/12(Tue)20:42 No.17495383
    Question:

    Is it still worth it to still recruit SCP and UNIT troopers? Someone said we should recruit Class D off the SCP.
    >> Anonymous 01/10/12(Tue)20:42 No.17495391
    >>17495383
    >Is it still worth it to still recruit SCP and UNIT troopers?
    In my opinion, yes.
    the SCPs store hazardous materials, of which we find a lot.
    the UNITs are electronic intelligence spec ops. They haven't had their time to shine QUITE yet but they'll have their moment.
    >> Anonymous 01/10/12(Tue)20:47 No.17495448
    >>17495391
    It appears that Mouse, an upgraded VP-99 and possibly an RVF-25 would be able to do the job just as well.
    >> Just a re Anonymous 01/10/12(Tue)20:51 No.17495493
    >By surviving the horrors the Ebon Night set against you, some of your squads have managed to reach a new level of combat skill. Some of your troops and heroes that have been with you since the beginning have gained additional benefits.

    Elaine has been promoted to Hero and the White Mage unit dissolved.
    VP-99 has been upgraded to a Hero unit.
    Your Sandmen are now Veteran Sandmen.
    Your Mobile Infantry are now Veteran Mobile Infantry.
    Your Delta Green Squad is now a Veteran Delta Green Squad.
    Your Auror team is now a Veteran Auror team.
    Psion Squad increases to Level 9!
    Abjurer Squad increases to Level 10!
    SCP team experience cancels out reinforcement's green level.
    UNIT team experience cancels out incoming reinforcement's green level.
    Spike can learn a new skill!
    Tosh can learn a new skill!
    Egon can learn a new skill!
    Your Tomahawk and VF Pilots are now Veterans.
    Oh also, with Cheryl and Douglas formally joining, you can pick 2 skills for Doug and 1 for Cheryl. Cheryl's other skill has already been picked.
    >> Anonymous 01/10/12(Tue)20:56 No.17495537
    >>17495366
    Which translates to "Remembrance of the Fallen" & "Make it in Time"
    >> Anonymous 01/10/12(Tue)20:57 No.17495547
    Can we integrate the surviving UNIT and SCP into a single squad?
    >> Anonymous 01/10/12(Tue)20:59 No.17495579
    >>17495547
    I was thinking into the Zombie Hunters, too-after all, those guys can't exactly be replaced, considering the initial circumstances.
    >> Anonymous 01/10/12(Tue)21:02 No.17495619
    If we can't get Australium so easily, we can try to rig something so the tiny amount in our existing Medigun could be used to make focused radiation on a person.
    >> Anonymous 01/10/12(Tue)21:03 No.17495632
    >>17495619
    Well, BLU engineer does have a map of all Australium deposits in his home canon.
    >> Anonymous 01/10/12(Tue)21:06 No.17495673
    >>17495579
    >>17495547
    Integrating the two units is a stupid idea, considering their different working methods and what they're used for.
    Same thing with integrating them with the Zombie Hunter team.
    >> Anonymous 01/10/12(Tue)22:49 No.17496909
         File1326253784.png-(21 KB, 370x111, UNIT_wing.png)
    21 KB
    >>17495673
    What? They practically do the same thing.
    Unless there is more than one version of UNIT out there.
    >> Anonymous 01/11/12(Wed)02:03 No.17498803
    The Main Thread. She has autosaged out.
    For those that missed it, MetaOP should be pushing the new thread out tomorrow, complete with a fresh WALL O' TEXT for recap purposes.
    Meanwhile we get to argue about what we are doing with our two weeks of downtime.
    >> Anonymous 01/11/12(Wed)08:20 No.17501549
    >>17498803
    Well, we should definitely let our guys have some time off, consider what they just went through.

    That aside, for work related stuff:
    Research on any Umbrella data, as well as vampire Suerum. Dr. Lazarus might want to consult on this, as might the Gurus. We should look at both magical and scientific solutions.
    have the gurus fix our final sword from Tolkien, and decide who will wield it.
    Training exercises, especially since we have a robot army now.
    >>17495673
    >>17496909
    I think it might be a good idea to integrate the Units-I mean, they're both Earth-based, and come from military organisations. That's more than enough common ground for our purposes.
    >> Anonymous 01/11/12(Wed)08:42 No.17501633
    >>17501549
    We are not integrating the two into one unit, we already replenished all of our units back to full strength.
    >> Anonymous 01/11/12(Wed)09:06 No.17501712
    >>17501549
    >I mean, they're both Earth-based, and come from military organisations. That's more than enough common ground for our purposes.
    That's the same as saying that because a US Marine squad and a Chinese Army squad are from the same planet and from two militaries that they could be integrated into a single squad.
    >> Anonymous 01/11/12(Wed)09:15 No.17501741
    Melchior is the Guru best suited for reforging Gurthang, and using the Ring of Sindi will help in that regard.
    We need to take this opportunity to use the base labs to research the Vampire SUE-rum and see what we can sell back to Main HQ.
    Antaeus needs to scan all of our vehicles, power armor, and ships so that it can use its nanorepair module on them.
    >> Anonymous 01/11/12(Wed)10:43 No.17502164
    We need to feed the Securitron data into the Anateus.

    Other note is we don't have asteroid mining/processing equipment.

    As you know, the Securitrons are ground-only, which means their wheel-based locomotion is going to be a problem. We could outfit them with small repulsorlifts to help them cross terrain or something.
    >> Anonymous 01/11/12(Wed)11:04 No.17502283
    >>17502164
    Actually, that shouldn't be too much of a problem.

    We have the Indefatigable use its advanced sensor array to find asteroids of the right mineral makeup, then we have the Antaeus go to them.
    The Antaeus-class cruisers have a large scanner/nano-disassembler at the rear of the ship that can break down vehicles and large chunks of debris into elements to fuel its Creation Engine.
    That will suffice as mining equipment.
    >> Anonymous 01/11/12(Wed)11:55 No.17502529
    Engineering Tasks (that we can do using our own resources since our requisitions are used up):
    1. Reforge Gurthang
    2. Equip Antaeus with capital ship-grade shields (Star Wars or Star Trek)
    3. Equip the two Al'Kesh with stronger shields (Star Trek or Star Wars)
    4. Equip the Leopard with shields (Star Trek or Star Wars)
    5. Equip the Overlord with shields (Star Trek or Star Wars)
    6. Equip the Leopard and Overlord with gravitic drives (may not be possible at current time)
    7. Manufacture enough Mk II Reality Emitters for two squads
    8. Manufacture/replicate the light ceramic/titanium mesh armor for all magic users and the Zombie Hunters
    9. Replicate/manufacture portable holo-emitter upgrade for VP-98 and VP-99; program with Emergency Engineering Hologram and Emergency Security Hologram
    10. Manufacture new chassis for VP-98 and HK-50 (old)
    11. Install shield generators on all battlemechs and Von Luckners
    12. Install repulsorlift systems in all Securitrons (probably can't be done in 2 weeks for all 1000)
    >> Anonymous 01/11/12(Wed)12:07 No.17502624
    >>17502529
    13. PPE Jewelry for White Mages, Aurors, Abjurers, and Psions. Acts like a kind of magic battery; probably just as good as Ethers.
    14. Ethers and Elixirs, dozen each
    >> Anonymous 01/11/12(Wed)12:13 No.17502682
    Research Projects:
    1. Vampire SUE-rum
    2. Offensive Reality Emitter
    3. Advanced Aglaophotis (Aglaophotis-B)
    4. Lance of Longinus
    5. S2 Organ
    6. Blue Elder Crystal
    7. PPE-Cartridge based Magical Device magitechnology (staffs for the White Mages and Abjurers, headbands for the Psions, and gauntlets with wires attaching to their wands for the Aurors)
    8. Creation Engine-compatible plans for all of our current vehicles (VF-25, TIE-D, Gunstar, Von Luckner, Mad Cat, Hyaku Shiki)
    9. Creation Engine-compatible plans for infantry support machines (Laser Tank, Viper Probe Droid chassis, HK-50 droid chassis)
    >> Anonymous 01/11/12(Wed)12:17 No.17502703
    >>17502682
    Almost forgot about the Shipper's anti-Warp bomb.
    I think this is everything.
    >> Anonymous 01/11/12(Wed)12:42 No.17502885
    >>17502703
    Apparently, it was a STOB. I haven't been able to find the post that confirms, it though.

    If it's true though, it raises the question, how the hell did SHE get it? NuChaos and the Void Engineers have been racing to obtain it, and she just happens to have one?

    I have the sinking feeling that that's a rotten apple in the Transpace Guard barrel...and it is either a Fixer or a Fireman.
    >> Anonymous 01/11/12(Wed)12:45 No.17502901
    >>17502529
    For Engineering 8, we could switch out the ceramic/titanium for X-COM Personal Armor. I think it would provide more protection while still maintaining mobility and lightness.
    Also we should see about getting a shield system that the Knights can mount on their armor to provide protection from melee, ballistics, magic, and energy weapons.
    Can the techno wizards make something for that?
    >> Anonymous 01/11/12(Wed)12:52 No.17502946
    Shouldn't need to worry too much about the securitrons getting around. They've been shown to be just as capable as humans at traversing rough ruined terrian, battlegrounds, and inclines. How, I don't know, probably the same design secret that keeps them from just falling over.
    >> Anonymous 01/11/12(Wed)12:53 No.17502955
    >>17502885
    No it wasn't and anyone propagating that falsehood is a fool who fails at reading comprehension. Ahriman was already in the Warp when it happened and it was the S.T.O.B. going off that caused the Shipper's vessel to be off course and be detected by Ahriman.
    >> Anonymous 01/11/12(Wed)12:58 No.17502992
    >>17502885
    That was just part of someone's mass wild guessing.
    The shipper's bomb was described as an 'anti-etheric bomb'. Sounds more like a steampunk ghost clearing device than a STOB.
    >> Anonymous 01/11/12(Wed)13:26 No.17503148
         File1326306374.jpg-(219 KB, 800x840, trainharder.jpg)
    219 KB
    >>staffs for the White Mages and Abjurers

    http://wiki.ffxiclopedia.org/wiki/Light_Staff

    The elemental staves are common in their realm, and add a whopping 10% to effectively everything our Heroine White Mages cast, since almost all White magic is enhanced by these things. The higher quality version is rarer but still relatively common, and that's 15% improvement.

    Come to think of it, the girls probably could use a training session with Maat (pic related)- and some MP-renewing support in the form of a Bard or Red Mage. Having someone who can panic-button and Chainspell out a ton of spells at once might help for situations like we had with the Queen of Zeal, and they can also emergency-convert HP -> MP for themselves to boot...plus they debuff really, really well and can even plink people with lower-level damage spells. Human or Tarutaru, they should be readily available as non-hero choices.
    >> Anonymous 01/11/12(Wed)13:31 No.17503184
    >>17503148
    wait, from which game do we have white mages from, that is actually very important.
    >> Anonymous 01/11/12(Wed)13:38 No.17503220
    >>17503184
    Final Fantasy Tactics
    >> Anonymous 01/11/12(Wed)13:39 No.17503231
         File1326307178.jpg-(55 KB, 415x600, rdm_af.jpg)
    55 KB
    >>17503148

    Those staves...

    Nothing like being a RDM and carting around the whole set, with the 15% versions for your best elements. God I was such a powergamer.
    >> Anonymous 01/11/12(Wed)13:42 No.17503244
    The Gunstar is gathering dust. We shouldn't let it go to waste. We could probably upgrade it with repulsorlifts, other manuvering devices, and hardpoints.
    >> Anonymous 01/11/12(Wed)13:44 No.17503251
    Research Project #10: VX Stabilization.

    That or figure out how the VX can be tweaked as a compact transit drive.
    >> Anonymous 01/11/12(Wed)13:44 No.17503253
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    >>17503231
    RDM are fucking scum and I hate them
    >> Anonymous 01/11/12(Wed)13:46 No.17503263
    >>17503220
    ok.
    >> Anonymous 01/11/12(Wed)13:47 No.17503267
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    >>17503253

    Don't be hatin' just cause you didn't get this fine hat.
    >> Anonymous 01/11/12(Wed)13:53 No.17503307
    >>17503251
    VX Stabilization would be #11.
    #10 is the Shipper Anti-Etheric Bomb.
    >> Anonymous 01/11/12(Wed)13:57 No.17503331
    Was the RVF-25 + compact transit drive a good idea to pass onto the Scout Service?

    Compared to a dinky five-man pod, that plane sounds like riding in a Reventon.
    >> Anonymous 01/11/12(Wed)14:04 No.17503365
    >>17503331
    It was a good enough idea that Holtz forwarded it to his own in-house R&D. If we also send them the data on VX Stabilization once we finish it, it may help them with the project, and give us more Requisition credits.
    >> Anonymous 01/11/12(Wed)14:07 No.17503388
         File1326308857.jpg-(49 KB, 500x500, 55035 - Final_Fantasy_XI mithr(...).jpg)
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    >>17503267
    >Don't be hatin' just cause you didn't get this fine hat.

    I'm not big on the whole "pimp" thing. I know lots of ghetto people and that culture is not something to celebrate.

    Fuck RDM's! They're all elitist, spoiled brats!

    All mages are really.
    >> Anonymous 01/11/12(Wed)14:08 No.17503393
    >>17503148
    Yeah, nice to get, but we're all out of Requisitions for this cycle.
    Maybe on the next one.
    Right now, we need to concentrate on what we can do with our engineering and science teams.

    Also, while I agree that we should do some lighter work after our vacation to get back into the swing of things and to toughen up some of our greener units, I'd like to remind everyone that we ARE on a bit of a timer.
    That mysterious object closing in on the Sector is getting closer, and we have no idea what it is.
    >> Anonymous 01/11/12(Wed)14:08 No.17503394
    >>17503365
    VX stabilization = either we stabilize it to kill SUEs as a weapon, or it's tuned to become a transit drive instead.

    Or maybe both?
    >> Anonymous 01/11/12(Wed)14:13 No.17503431
    >>17503394
    It will probably lead to a stabilized VX (so we don't accidentally let an enemy get away through the Meta), and open up two new research projects:
    Amplified VX
    VX Transit Drive
    >> Anonymous 01/11/12(Wed)14:17 No.17503459
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    What are our future plans to apply the RVF-25 during operations?

    Note: Even with the sensor devices installed, you can still mount the Super Pack, or at least, the wing and leg-mounted portions of the Tornado pack. The shield and torso portions of the Super Pack could be mounted on as well.

    Theoretically, it means we can mix-and-match the Super and Tornado packs for the RVF-25.
    >> Anonymous 01/11/12(Wed)14:23 No.17503528
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    >>17503431
    VX Transit drive = Transit Booster for our fighters.

    Also, courier service between base and Oncoming Storm during operations.

    Pic: it's the YF-25 equipped with a Blaze Lance.
    >> Anonymous 01/11/12(Wed)14:23 No.17503531
    >>17503388

    You just hate Red Mages cause they're stylish.

    Seriously, there's nothing saying that a White Mage from Ivalice would have problems with a Vana'dielian item. They're casting from the same spellbook, after all.
    >> Anonymous 01/11/12(Wed)14:24 No.17503541
    >>17503459
    I think the first thing we should do is try to fabricate a cloaking device for it.

    As for how to deploy it, given its range, we can probably keep it with the fleet to take advantage of its ECM capabilities.
    Otherwise, we could have it stay above the battlefield at extreme high altitude to provide ECM and ECCM, as well as coordinating our vehicles and providing targeting data feeds. It can be our own little mini-AWACs.
    >> Anonymous 01/11/12(Wed)14:28 No.17503574
    >>17503541
    That's true.

    Do we still plan to expose our scientists to Australium? (even with the little thing that the Medic's medigun has... make a sort of radiation device?)
    >> Anonymous 01/11/12(Wed)14:31 No.17503601
    >>17503574
    Only the Gavs for now. They already like beer and have beards.

    They should also get an interesting symbol in their chesthair from it.
    >> Anonymous 01/11/12(Wed)14:33 No.17503618
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    >>17503531

    Alternatively, if you want a Heroic-level Red Mage (/Paladin) to be able keep up with the girls, Rainemard. Chivalry, honor, fights the good fight, ends up murdered and stuffed in a box for his troubles. A timely switch at the right moment and one dead body for one mostly-dead body? The girls need a decent protector anyway.
    >> Anonymous 01/11/12(Wed)14:34 No.17503636
         File1326310497.jpg-(58 KB, 350x507, vf19kai.jpg)
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    >>17503148
    >>MP-renewing support in the form of a Bard

    There are many kinds of Bards, and we can amplify, or even convert their song into energy.

    Pic related: it's how Bards kill eldritch horrors in Macross.

    Basically, aside from just hearing the song, the booster outputs an aurora of energy that can do things like, barrier that can tanks anti-capital ship blasts.
    >> Anonymous 01/11/12(Wed)14:52 No.17503795
    >>17503541

    We could put the RVF-25 and Gunstar pilot through training to get them up to speed with our pilots.
    >> Anonymous 01/11/12(Wed)14:57 No.17503832
    >>17503795
    If we upgrade the Gunstar to work in atmosphere, and have the Gunstar's targeting computer link with the RVF-25, we could have it fire a Death Blossom in atmosphere.
    >> Anonymous 01/11/12(Wed)15:00 No.17503862
    Here's a genius idea:

    Put Mouse in the rear seat of the RVF-25, or inside the Inde when necessary.
    >> Anonymous 01/11/12(Wed)15:02 No.17503868
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    >>17503459
    I still don't see we we would want to use anything but the Armor Packs.
    Well protected and bristling with weapons.
    >> Anonymous 01/11/12(Wed)15:04 No.17503887
    >>17503832
    We could attempt to update the Gunstar's avionics and cockpit.
    >> Anonymous 01/11/12(Wed)15:04 No.17503896
    >>17503574
    I think we settled on doing it to a single Gav for test purposes, but we didn't get any Austrailium yet, and we aren't scrapping BLU's gear for it.
    >> Anonymous 01/11/12(Wed)15:09 No.17503954
    >>17503868
    The Armor pack sacrifices speed and manuverability significantly. The Tornado pack is space and atmosphere compatible and basically is a mobility upgrade over the Super Pack.

    There's not much space to mount the Armored Pack components on the RVF-25. Besides, you don't really want the RVF-25 at the front line.
    >> Anonymous 01/11/12(Wed)15:09 No.17503957
    >>17503896
    Well, we might have. MetaOp said we got some items, but we'll have to see what we get tonight. We might have gotten a bar of Austrailium.
    >> Anonymous 01/11/12(Wed)15:12 No.17503981
    So, what are we naming the SSD and the two ISD's?
    We have two names for the SSD:
    Executor
    All Under Heaven

    Suggestions for the ISD's:
    Guardian
    Valiance

    Antaeus:
    Antaeus-01
    >> Anonymous 01/11/12(Wed)15:15 No.17504007
    >>17503981
    SSD:
    Trinity Heart

    ISD:
    Love Triangle
    Silver Kiss
    >> Anonymous 01/11/12(Wed)15:30 No.17504175
    Antaeus:
    Dolce Fragole
    >> Anonymous 01/11/12(Wed)15:35 No.17504230
    >>17504175
    We are not naming the Antaeus after an Italian strawberry dish.
    >> Anonymous 01/11/12(Wed)15:37 No.17504254
    >>17504230
    Lest the mission teams come back with a hankering for desserts.
    >> Anonymous 01/11/12(Wed)15:42 No.17504300
    To do list:
    Name our ships.
    Find out if SSD-refit included Reality Emitter. If not, we fix this.
    Find out if Antaeus-refit included Shields and reality emitter. If not, we fix this.
    Find our if ISD-refits included Reality Emitter. If not, we fix this.
    Upgrade all our Reality Emitters to the Mark II spec.
    Have Gurus look over the Reforged Ring of Sindi, and see what they make of it, if it seems safe enough to them, have them make use of it to augment their crafting.
    Follow up with going over Gurthang, seeing if they feel it would be safe to reforge and issue.
    Upgraded Shields and Emitters for the two Al'kesh.
    Reconstruct HK-50 and VP-98.
    Install Incursion technology on the Indefatigable, VP-99, VP-98, HK-50, and a squad of Securitrons.
    Have the Gavs, Data, and a Techno-Wizard (Telemechanics, you _everything_ about a machine while in effect) go over the remains of the old EMH's mobile emitter and feed that data into the Creation Engine. Even if we can't reconstruct the emitter portion it was stated numerous times to be constructed of advanced materials and hosted an amazing power source. In the STO timeline they eventually reverse engineered it and put them into widespread use.
    cont..
    >> Potential Writefag 01/11/12(Wed)15:46 No.17504342
    >>17503981
    >>17504007

    I still stand by my choice of "All Under Heaven" for the SSD. It's big, imposing, and considering the shit we've been through and know we're gonna be facing it deserves a stronger name than "Trinity Heart".

    I approve of "Guardian" and "Valiance".

    17504007, those names are just silly for Star Destroyers. Maybe if we capture other ships we can use those but no one's gonna take your ship name suggestions seriously. Sorry bro.

    By the by, did we figure out a more permanent arrangement for the Gurus, or is that still in the process? Also, we need to return Guts and the Persona kids if that hasn't been dealt with already. Canon preservation and all that. AND FOR THE LOVE OF GOD KEEP DOUGLAS AWAY FROM OUR INNER WORKINGS. Good guy does not a totally trustable ally make of Philemon. We're obviously gonna do stuff he and his superiors don't approve off in some way, and suddenly we're facing raw Personas or Okuu turns on us or something...
    >> Anonymous 01/11/12(Wed)15:47 No.17504351
    SSD:
    Diplomatic Measures

    ISD:
    Resistance Is Character-Forming
    Gunboat Diplomat

    Antaeus:
    Frank Exchange Of Views
    >> Anonymous 01/11/12(Wed)15:47 No.17504356
    >>17504300

    Get with Data, the Gavs, and a TW for good measure, and begin working on getting designs for our existing equipment and replicator files converted over for compatiblity with the Creation Engine. Start laying plans for Creation Engine upgrades.
    Shields for the Tanks, Battlemechs, VB-6s, and VF-25s. In that order.
    Note that we've savalaged everything from every battle, so most emitters from the fallen were likely recovered.
    We should beef up the Emitters on our mech units, it they aren't already counted as Vechicle scale and not just Personal ones.
    Have TWs work on Storage Talismans for the White Mages.
    White Mages see if they can make Ethers and Elixirs.
    Get Non-mages used to our shipment of Fallout Power Armor and weapons.
    Have TWs and Gurus work on TW Armor for the White Mages, and then for the Abjurers and Psions second.

    Research list forthcoming.
    And somebody give posting a swift kick to make it work.
    >> Anonymous 01/11/12(Wed)15:49 No.17504381
    >>17504254
    >>17504175

    Antaeus:
    Fritz Brenner
    Glenda Sugarbean
    Ragueneau
    >> Anonymous 01/11/12(Wed)15:51 No.17504407
    >>17504007

    Romantically-themed ships?
    >> Anonymous 01/11/12(Wed)15:52 No.17504420
    >>17504007

    "Trinity Heart" sounds like a privateer's ship. A small, very mobile ship.

    Speaking of which, the Neo Gotengo needs a name.
    >> Anonymous 01/11/12(Wed)15:54 No.17504438
    >>17504381

    .........names of famous chefs?
    >> Anonymous 01/11/12(Wed)15:54 No.17504440
    >>17504342
    I rather liked the 'All Under Heaven' name as well.

    Guts and Persona folk vanished in the final flash with Ebon Night. We hopefully returned.
    You act like we don't already keep _everyone_ away from our inner working.
    Hell, we aren't even allowed at some of them.
    The scientists get some access to tech details, beyond that the most Darius, Tosh, and Pealleon get is access to the operations of just our little fleet.
    >> Anonymous 01/11/12(Wed)15:58 No.17504506
    Considering the story of the mythical Antaeus, I'm going to have to recommend we name the refit Hercules.
    Particularly considering just how much we are suspending it above the 'earth'.
    >> Anonymous 01/11/12(Wed)16:01 No.17504536
    >Speaking of which, the Neo Gotengo needs a name.
    I'd forgotten about that one.
    Hm, something Japanese-ish perhaps?
    >> Anonymous 01/11/12(Wed)16:04 No.17504591
    >>17504536
    Turkey Baster.

    Because it's pointy, goes deep, and disgorges tasty things.
    >> Anonymous 01/11/12(Wed)16:07 No.17504622
    >>17504300
    MetaOP already confirmed Mk II Capital Ship-class Reality Emitters on the Executor and the Antaeus.
    http://suptg.thisisnotatrueending.com/archive/17325929#17360282

    We only need to confirm that the two Imperial II's have been similarly equipped.

    Most of your concerns have been listed in:
    >>17502529
    >>17502624
    >>17502682
    >>17502703
    >>17502901
    Which techno-wizard armor specifically are you talking about?
    And while the Talisman is powerful, wouldn't the jewelry be a better choice, considering our time constraints and the number of our magic users?
    >> Anonymous 01/11/12(Wed)16:08 No.17504639
    SSD: The All Under Heaven.

    Antaeus-refit: Hercules.

    ISD-IIs:
    Resistance Is Character-Forming
    Gunboat Diplomat

    Neo Gotengo:
    Japanese themed? Jaiantokiringu
    Something more western? Jack the Giant Killer
    >> Anonymous 01/11/12(Wed)16:09 No.17504659
    >>17504639
    How about Analprobe? Or Roentgen Inquiry?
    >> Anonymous 01/11/12(Wed)16:11 No.17504682
    >>17504659
    >>17504351
    Is that you, "idiot who wouldn't stop going on about the Culture"?
    >> Anonymous 01/11/12(Wed)16:13 No.17504715
    >>17504639

    Neo Gotengo:
    Fonografia

    Drill -> Spinning -> turntable -> Phonograph -> Fonografia
    >> Anonymous 01/11/12(Wed)16:22 No.17504827
    >>17503981
    Name suggestions:

    >SSD:
    Incontrovertible
    Unyielding
    Unrelenting
    Bulwark
    Iron Tower
    Hello World
    It's One of Ours
    Nothing At All
    Another Friendly
    Initiate Self-Destruct Sequence

    >ISD:

    Javelin
    Gungnir
    Phalanx
    Bison

    >Anateus:
    Amadeus
    Dr. Zaius
    Willy
    >> Anonymous 01/11/12(Wed)16:22 No.17504838
    SSD:
    Executor

    Imperial II's:
    Valiance
    Guardian

    Antaeus Refit:
    Hercules (assuming that the captain of the Antaeus agrees to have it changed; he's Soulchipped as part of the ship itself after all)

    Neo-Gotengo:
    Japanese: Mikasa
    English: Victory
    >> Anonymous 01/11/12(Wed)16:27 No.17504925
    >>17504827
    >>Anateus
    >>Willy

    >>Dr. Wily

    FIXED.
    >> Anonymous 01/11/12(Wed)16:27 No.17504926
    Neo-Gatengo

    Japanese: LET'S FIGHTING LOVE

    English: Oree wah Nee-pawn Die soo kay desu ne
    >> Anonymous 01/11/12(Wed)16:28 No.17504948
    >>17504622
    >We only need to confirm that the two Imperial II's have been similarly equipped.
    Actually, nevermind on that.
    He also confirmed that the ISD's also have Mk II Reality Emitters.
    http://suptg.thisisnotatrueending.com/archive/17325929#17360581
    >> Anonymous 01/11/12(Wed)16:30 No.17504965
    >>17504622
    >Most of your concerns have been listed in:
    Exactly the lists I was going over to make my list.

    Which jewelry are you referring to? Main ones I recall are the results of the Talisman spell.
    Which they can crank out easily enough, even if they are completely average and level one, that would be 1400 PPE pooled between them. They could knock out 4 in a day without pushing it. 2, then rest for 6 hours and 15 minutes, then 2 more still leaving a completely average rolled TW 20 points each afterward to assist the Gurus or other project. So three days as a baseline to get the White Mages one each so they can a recharge to draw from. No, four days, forgot Lyla, Elaine, and the two that came with Ms. Oaks. After that we'll need their efforts on other tasks and hope they can make some Ethers for themselves.
    >> Anonymous 01/11/12(Wed)16:35 No.17505037
    >>17504965
    Wait, my math was slightly off, forgot the extra 50 for the initial charge.
    Make that nearly 7 hours of meditation and only 15 PPE each afterward. At least their psionics are still fully charged for helping out around the place.
    >> Anonymous 01/11/12(Wed)16:36 No.17505044
    >>17504965
    Actually the two listed, Alicia and Lavian, are Knights. Though I suppose since they're post-Lion War, they probably picked up White Mage training.
    We'll need a complete listing of their Jobs, along with Agrias and Mustadio.

    I got Techno-Wizard Jewelry from here:
    http://www.kitsune.addr.com/Rifts/Rifts-MagicItems/TW_Greater_Jewelry.htm

    If you can provide links for your requested techno-wizard items, it would help in determining their cost and difficulty to create.
    >> Anonymous 01/11/12(Wed)16:38 No.17505075
    SSD
    "The All Under Heaven"

    ISDs:
    "Resistance Is Character-Forming"
    "Gunboat Diplomat"

    Antaeus-refit
    "Hercules"

    Gotengo:
    Hell if I know.
    >> Anonymous 01/11/12(Wed)16:39 No.17505093
    >>17505075
    Gotengo:

    A Man's Duty
    >> Anonymous 01/11/12(Wed)16:40 No.17505107
    >>17505075
    Seems reasonable.
    >> Anonymous 01/11/12(Wed)16:46 No.17505208
    >>17505075
    The attempts at witty Culture-style names is annoying, insulting to the crew, and really not very useful at all since the enemy should never know we were even there.
    >> Anonymous 01/11/12(Wed)16:49 No.17505262
    >>17505044
    Well, Kitsune isn't an official site. Though if you use enough gemstones I suppose that design might be possible, with GM approval.
    I'm referring to the Talisman spell in the books. 500 PPE plus 50 for the Storage, turns any item into a receptacle for 50 points, rechargeable to 30.
    Depending on how many gems we got out of Strahd's treasure, it is better to save the giant batteries for the crafters.
    >> Anonymous 01/11/12(Wed)16:51 No.17505282
    >>17505093
    I'm not going to go around shouting that in battle.
    >> Anonymous 01/11/12(Wed)16:52 No.17505296
    >>17505262
    We already turned over the gems to Holtz in order to pay for our troop replacements.

    Though, with Federation replicators, it should be easy enough to replicate some gems.
    Hell, we can create artificial rubies, sapphires, and diamonds the size of a person's head if we want to.
    >> Anonymous 01/11/12(Wed)16:55 No.17505353
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    >>17505296
    We said at the time that we wanted to keep the gems from that take for the TWs.
    He still had a great muthern' pile of stuff to sell.
    >> Anonymous 01/11/12(Wed)16:57 No.17505388
    >>17505353
    We will need MetaOP's confirmation on that, since it was only 1 person that said it.
    >> Anonymous 01/11/12(Wed)16:58 No.17505403
    >>17505262
    Hell, the white mage robes themselves can serve as the talisman.
    >> Anonymous 01/11/12(Wed)16:58 No.17505414
    We could like, name the ships after songs.
    >> Anonymous 01/11/12(Wed)17:00 No.17505429
    >>17505388
    We'd also need confirmation of gems, considering that list there doesn't have any separate gems listed.
    Then again, we didn't find that sword either so who knows what was in there.
    >> Anonymous 01/11/12(Wed)17:02 No.17505467
    >>17505403
    >>17505262
    So get the White Mages a good ether's worth of mana built into their robes.
    Sounds good to me.
    >> Anonymous 01/11/12(Wed)17:05 No.17505511
    >>17505467
    Extra pockets inside the robes too.
    >> Anonymous 01/11/12(Wed)17:42 No.17506053
    >>17505511
    Or a Witcher style potion belt for quick access. That'd give them 3 ethers that they can quickly access, and then they'd have their inventory, which would take a few rounds to grab and drink.
    >> ╬▒lpharius !yJOmegoN4Y 01/11/12(Wed)17:46 No.17506101
    New thread
    >>17506042
    >> Anonymous 01/11/12(Wed)17:50 No.17506156
    >>17504622
    As far what armor, it comes down to what they will wear, at least as a short term solution, and then adding a few TW features. Or even into their robes.
    Chief on the list would be Magic Force Field and Breathe Without Air.
    Why Breathe Without Air? Because it's one of those features you really wish you had when it comes up.

    Eventually would like toe get with the Delta Greens and install the Silent Movement option on their Stealth Suits, though we'll have to be careful with it since nullifying all sound around them includes sound from communicators. Remember to get a link-up to their Heads-Up Display.
    >> Anonymous 01/11/12(Wed)19:28 No.17507335
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    378 KB
    >>17506156
    Eventually we should get Lyla, Elaine, and Agrias the TW Guardian Angel Power Armor.
    >> Anonymous 01/11/12(Wed)23:42 No.17510001
    >>17506156
    If we have Requisitions left over after getting priority items during the next cycle, wouldn't nano-mods from Deus Ex, specifically the stealth and silent running ones, be a better option?
    Perhaps with an extra set that we crack so that we can construct our own pirated versions?
    We do now have a doctor very well experienced in nano-mod programming, creation, and installation, as well as the equipment needed to do so.
    >> Anonymous 01/12/12(Thu)00:02 No.17510209
    >>17510001
    Yeah, but Silent Movement feature means the guy you just stabbed could scream his head off and no one would hear it. Small area effect of that completely negates sound.
    >> Anonymous 01/12/12(Thu)00:28 No.17510526
    >>17510209
    Can it be turned on and off? Because with it on, other people would be able to sneak up on the Delta Greens, and they won't be able to hear any audio warnings.
    >> Anonymous 01/12/12(Thu)01:00 No.17510852
    >>17510526
    Yes it can be turned on and off, which is important since you can't talk or heard your radio.
    On the "it's magic etc etc" front, it stops sound originating within it's field of effect, not outside it. So you can still hear things from beyond it's effect.
    Basically looking at integrating the features of the Arzno TWA-1500 Incursion Environmental Body Armor into the stealth suits, dropping the magical Chameleon effect for the better Stealth Field.
    There is a catch, of course, which would make future requisitions of tech-based silencing gear a consideration. It runs for five minutes at a time and we'd need to attach a PPE battery since the Delta Greens can't power it themselves.

    So on the upside, we could install a talisman battery and the basic setup for almost no resources except for time, but that would get them a 5 minute activation of complete silence until they can recharge. That we could manage roughly three a day. Or we could get some gems and set them up with a serious PPE reserve, at roughly the same rate but a cost of resources.
    Even if we decide not to bother in general, I'd suggest taking a day just to give Tosh's armor a three activation option.

    Actually, that reminds me, we should have a look at Tosh's armor and make a set for the rest of the Psychics.
    >> Anonymous 01/12/12(Thu)01:51 No.17511427
    >>17510852
    Alright, that's allayed my concerns.
    The Stealth Field helps with dampening sounds of the user, too, so, the DG's would be using the Silent Movement feature during takedowns at close range, lessening their reliance on it during an infiltration.
    >> Anonymous 01/12/12(Thu)02:41 No.17511875
    >>17511427
    Also neutralizes most magic-users within arms reach.
    Bonus.
    >> Anonymous 01/12/12(Thu)05:45 No.17513005
    Tomorrow I shall remember to bring up the wonders of TW spacecraft and related feature.
    Like Emulative Throwback Shielding.

    But for now, I sleep.
    >> Anonymous 01/12/12(Thu)11:24 No.17515171
    Thank god this thread is still alive.

    So the next thing on our projects list are Techno-Wizard gear, huh? Okay.

    I had an idea about how to deal with the TG civil war and funky shit with the Firemen. We could tow the base with us and put it into orbit over one of the existing canons, like, we could purposely hide it over a red world or a grey world.

    Alternatively, we start meddling in internal politics and stick our fingers in the pie to try to affect/prevent how the Civil War starts or something.

    We could also attempt to strike a deal with the 5 SUEs and hide the base over their world.
    >> Anonymous 01/12/12(Thu)11:35 No.17515238
    >>17515171
    >We could also attempt to strike a deal with the 5 SUEs and hide the base over their world.
    Doing something like that would get all sides to label us as traitors and send a TG Black Ops team to neutralize us.

    As for sticking our noses into the brewing civil war, I think we should try to affect things, but not directly. Keep in mind that with the contract with Philemon we signed, we're skirting the line. That's on top of our stunt with the Orz, and the G-Man taking an interest in us, and our willingness to share information with the TSAB.
    We need to not attract attention from the Firemen, and we don't know who this spook coming to Sector HQ is aligned with. If they're a Moderate, then maybe there can be some kind of understanding. If they're Messiah, maybe we can help them out a little. But if they're a Fireman, then we're fucked and need to stay under the radar.
    >> Anonymous 01/12/12(Thu)12:24 No.17515560
    >>17515238
    It seems Holtz doesn't like this guy, and I'm guessing it's a Fireman.

    There's the possibility that selling back some of our researched goods might help the Firemen instead.

    Well, if shit might get bad we could still tow the base inside a canon without dealing with a SUE, right?
    >> Anonymous 01/12/12(Thu)12:32 No.17515632
    >>17515238
    Whatever it is, we need to hide the SUE-rum and Lance with us on the Storm and continue research there. Hopefully we haven't forwarded any information on that stuff to Main.

    For safety let's purge the database of research on those topics.
    >> Anonymous 01/12/12(Thu)12:41 No.17515718
    >>17515238
    That reminds me, we'll probably have to put our plans to share our new toys with the TSAB on hold as long as that agent is around.
    >> Anonymous 01/12/12(Thu)12:43 No.17515730
    >>17515718

    Questions to Yellowman for next session:

    1. "Speaking of which, what's this distortion that Holtz is asking you to check out? Is it that lone world near the quarantine zone, or is it the unknown distortion moving in?"

    2. "We'd really like to get a status on that warzone in the south of the map."

    3. "We've got an idea we've sent to R&D for you guys. It's a recon craft you might be able to use, that could be combined with a compact transit drive. Hope you'll like it."
    >> Anonymous 01/12/12(Thu)13:10 No.17515926
    >>17515718
    They wouldn't want our tech or magitech anyway.
    They'll take our intel and recon data though.
    >> Anonymous 01/12/12(Thu)13:14 No.17515959
    >>17515632
    No way.
    TG Main R&D already knows about the S.U.E. we have.

    No, what we have to do is be extremely vigilant with all of the paperwork. If we can catch them trying to fudge paperwork and chain-of-custody concerning any of our valuable research materials, that's ammunition the Messiah and Moderate factions can use to discredit the Firemen.
    Actively stonewalling an investigation would be used against us by the Firemen.
    >> Anonymous 01/12/12(Thu)13:39 No.17516152
    >>17515959
    ...Do we have anyone adept at bureaucracy?
    You'd think one of the Reasonable Marines would be.
    >> Anonymous 01/12/12(Thu)13:43 No.17516185
    >>17516152
    We have the Reasonable Marines and Lt. Cmmdr. Data, plus the combined computer cores of the Oncoming Storm and the Indefatigable. I think we can turn the bureaucratic red tape into a red Great Wall.
    >> Anonymous 01/12/12(Thu)14:09 No.17516349
    I feel that the time is about to come that we might have to team up with our local TSAB.
    >> Anonymous 01/12/12(Thu)14:12 No.17516369
    >>17515959
    We have to be very fucking vigilant about:

    Lance of Longinus
    Blue crystals
    Reality disruptors
    Cheryl
    The SUE-in-a-tube
    VX System
    And any R-Types we might end up acquiring.
    >> Anonymous 01/12/12(Thu)14:14 No.17516380
    >>17515959

    Alternatively, we could align with either the Messiah or the Firemen factions.

    What we do need to do somehow, is to get another sector battlegroup or two on our side. It would be great if we could get Black Ops on our side.
    >> Anonymous 01/12/12(Thu)14:18 No.17516403
    >>17516380

    Is that even possible? In any case, we need to see what Holtz's alignment is.
    >> Anonymous 01/12/12(Thu)15:10 No.17516896
    >>17516349
    Fuck you, you piece of shit traitor.
    That is treason right fucking there. Firemen and Messiah would come down on us with both feet and no one would lift a finger to save us.

    >>17516380
    We've got no contacts with the other Sector Task Forces, or with their Sector HQ's. They're already dealing with their own sectors getting ripped apart, and since we were at the center of this whole damn mess, they will not look upon us kindly.
    >> Anonymous 01/12/12(Thu)15:35 No.17517164
    >>17516896
    I was not talking about the STOB or our sector predicament when I talked about getting another sector or Black Ops on our side. I was talking about the Firemen trying to seize control + civil war.
    >> Anonymous 01/12/12(Thu)15:41 No.17517231
    >>17517164
    My points still stand. We don't have contacts with anyone at High Command, or with anyone in Black Ops. Why would Black Ops having anything to do with us, when we're the exact fit for their targets.
    How would we go about contacting other task forces, especially since we don't have our own Meta comm array? The only way would be to go through their Sector HQ's, without knowing the next time that they're expected back because they're out on patrol doing their jobs. And we don't have any contacts within any other Sector HQ's or their attendant branch bases.
    And as I stated before, this whole wave of shit for everyone else started with our sector. Even if we weren't the ones who caused it, the shit started from our jurisdiction, and we didn't clamp down on it fast enough to prevent it from spilling over into neighboring sectors.
    Even if that's not true, even if we did everything we could, that won't stop people from being pissed off at us as they lose their own crews to a problem that we were supposed to contain.
    >> Anonymous 01/12/12(Thu)15:57 No.17517370
    >>17517231

    And here we have people not wanting to have the Meta Comm Array. Maybe it's a good time to get one running?

    In any case, I have a game plan for the next few turns:

    1. We send one of the ISDs + some Command Crew to escort Yellowman on the scouting mission.
    2. We leave SOME of the Command Crew at the base, and disguise them as ordinary staff/zombie hunters, while the actual zombie hunter squads are on our ships. The Command Crew left behind is to spy on what's going on.
    3. We keep the Longinus data with us on the Storm and continue researching there for the meantime. We get Mouse to help us secure our systems.
    4. Start watching any communication signals hiding any encrypted commands going to our systems.

    This way we can keep tabs on three things going at once: Our current mission, the scouting operation, and whatever isg going on in the base.

    All Under Heaven is pretty damn big, 19 km long. How big is the Storm compared to it? We could have some space for R&D if we could.
    >> Anonymous 01/12/12(Thu)16:11 No.17517492
    >>17517370
    >1. We send one of the ISDs + some Command Crew to escort Yellowman on the scouting mission.
    Compromises Yellowman's scouting mission.
    You're sending a battleship with no stealth systems along with a small stealth destroyer, on a mission that requires stealth and speed.

    >2. We leave SOME of the Command Crew at the base, and disguise them as ordinary staff/zombie hunters, while the actual zombie hunter squads are on our ships. The Command Crew left behind is to spy on what's going on.
    You propose that we try to disguise people who have known security clearances, have their faces, fingerprints, and DNA on file, and who have interacted with and are well known to the base's regular staff. Besides the fact that none of the command staff are trained for infiltration missions.

    >4. Start watching any communication signals hiding any encrypted commands going to our systems.
    We don't have a communications suite so what transmissions would we be looking for?
    And if it's for a hidden killswitch or other High Command override, it would either not be connected directly to the ship network or the backdoors would be hidden deep within A.N.O.N.'s programming where we can't get at them.
    Also you think that such meddling would be without consequences?
    >> Anonymous 01/12/12(Thu)17:09 No.17517968
    >>17517492

    If you don't like what I suggested, why don't YOU propose an idea as well? Purely criticizing isn't really much of a contribution as people would like to think.

    1.We don't have a Meta-communications array. We can get away with doctoring the information in the base system for a while.

    2.We could also use some of our technology for disguises. The other thing we can do is to leave a cloaked protoss observer or the BLU spy. The reason why we want to leave some of the Command Crew behind is, for metagaming reasons. What happens is that whatever is going on in the base, will start showing up in the thread while we're running missions.

    3. We doctor the log files of which people are where, conveniently "leaving behind" some of the crew to keep an eye on things.

    4. What's important is that the spy from HQ needs to be monitored very, very well. Like, not trying to tamper with our stuff or information.

    5. As for hidden commands inside communication signals, we want to protect our information.
    >> Anonymous 01/12/12(Thu)17:11 No.17517989
    >>17517492
    >1. We send one of the ISDs + some Command Crew to escort Yellowman on the scouting mission.

    How about something less conspicuous? It can also be an opportunity to test out the RVF-25 + compact transit drive idea at the same time.

    Yes, the VF-25 has active stealth systems installed. We could look into that first before we send them out again.
    >> Potential Writefag 01/12/12(Thu)17:22 No.17518076
    >>17517370
    I'm pretty sure that the All Under Heaven outmasses the Oncoming Storm by several magnitudes. The reason we could take it with us is the fact we extended our Transit field to maximum size when we looted it and the ISDs. Plus the fact it's received a massive amount of automation to cut down crew size, and we've got ourselves a massive research facility. Hell, if need be we could probably make it into a full-blown sector base if we had to. SSDs are fucking beasts, especially with the upgrades we've given it.

    What I would like, though, is to get Mouse to give the computers and programming of all our ships EXCEPT the Storm a thorough going over for hidden backdoors and boobytraps and override routines and the like. And delete/plug/secure/change the codes for all of them. Keep it quiet but if anyone asks, tell them we're having our resident hacker test computer core defenses and advise us to possible weak points a hacker or S.U.E. might try to exploit. Once Mouse gets done with his anti-sabotage work, we take the codes and keep them as READ AND DESTROY codes for our command crew. Not even Holtz or anyone else should know the *real* codes. A.N.O.N. does NOT get these codes. We do not MENTION or LET ON TO THE EXISTENCE OF these codes. If A.N.O.N. or other command forces need access to their systems, we have Mouse set up a perfectly-disguised sandbox control system or something that filters the commands entered to check for hackers, and sends the related crew a discrete but INTRUDER ALERT flag to appropriate security forces.

    It'd also be damn good experience for him. Maybe get him started on the path to him going all Hollywood Hacking on shit when we need speed-hacks.
    >> Anonymous 01/12/12(Thu)17:37 No.17518195
    Well, I guess there is one advantage on not having a meta-com.
    We don't have to worry about any supposed backdoor codes being sent to ANON by remote.
    >> Potential Writefag 01/12/12(Thu)17:38 No.17518196
    >>17518076
    Also, my vote is towards being a voice of the Moderates. We're too BURN KILL MAIM for the Messiahs, and too LEAVE ONLY FOOTPRINTS for the Firemen. Anyone starts howling at us, point out the fact that we've provided the upgrades for the Reality Emitters, we invented the Omega Trap, we CAPTURED A LIVING SUE, we've killed a FUCKING GOD...

    Can't do that with either of the extreme approaches, High Command. Sorry if u mad, but we've most probably got the worst sector to deal with. Your politics quite frankly sound like little children crying about a cookie compared to the shit we're dealing with.

    Also, maybe tell Holtz we'll try to bring him back some special alcohol if he plays nice with the spook? That should be an incentive.
    >> Anonymous 01/12/12(Thu)17:39 No.17518211
    >>17518076

    Seconded on this. We this done ASAP.

    Here's another metagaming tidbit about how this quest works: Our knowledge of events is deeply connected to where the Command Crew is. In other words, "communications range". This is why having Command Crew in several places at once will help us keep tabs on stuff in real-time.
    >> Anonymous 01/12/12(Thu)17:40 No.17518220
    >>17517968
    A much better idea is to go to Holtz to have him use his contacts to determine the source of the recent flare up between the Firemen and the Messiah factions.
    Also he can make sure that the improved Reality Emitter and Reality Disruptor technology gets distributed to the surrounding Sector HQ's and their respective task forces.
    Providing the other sectors with a means of dealing with their own problems more effectively and better protecting their personnel will go a long way towards garnering good will and allies from among the other sector task forces.

    Also get Holtz and our scientists and engineers to slap a Meta-transponder into the machinery of the Vampire S.U.E. so that if it gets stolen it can be tracked. The machinery that's used to keep the S.U.E. alive and subdued is a mishmash of different magics and technologies, and so will be difficult to determine what actually belongs there and not.

    There's no need to look over Yellowman's shoulder, and he would take it as an insult if we did so.

    The Lance of Longinus and the S2 organ are already contained within the Storm's containment bay as we do research on it so further action is unnecessary.

    What is important is that we don't do anything that will attract the attention of the incoming spook, and have his attention focused on Holtz until we can get out of dock.

    >>17518076
    This is a good example of how to secure our computer systems, and should be implemented.

    >>17517968
    You are an example of the problems that we brought upon ourselves, of not using available resources intelligently and plans which would fail spectacularly.
    >> Anonymous 01/12/12(Thu)17:43 No.17518235
    >>17518196

    Speaking of which, when the hell are we getting back our Omega Trap?
    >> Anonymous 01/12/12(Thu)17:49 No.17518290
    >>17518076
    I would say that developing our own heavy firewalls for our ships is a good idea in general, and file that in with the rest of our research. Just cite it as setting up another line of defense against SUEs or Void Engineer Hackers.
    Between Data, Mouse, and a Techno-Wizard they can figure out the ins and outs of our systems and start our teams working on a solid defense against intrusion.
    >> Anonymous 01/12/12(Thu)17:50 No.17518305
    >>17518220
    The whereabouts of our command crew determines our POV and relaying of events, if you noticed.

    Remember Zeonquest? We nearly failed by hairs, to change things because for a long time, we really couldn't do as much as we hoped for and mostly reacted to events as they came our way. We need to abuse our opportunity here to be more proactive than ever.
    >> Anonymous 01/12/12(Thu)17:52 No.17518326
    >>17518235
    We sold it to HQ. IE, we ain't.
    >> Anonymous 01/12/12(Thu)17:53 No.17518339
    >>17518211
    >This is why having Command Crew in several places at once will help us keep tabs on stuff in real-time.
    How exactly are the separated portions of the Command Crew going to communicate knowledge to the other portions?
    How can these members, separated by dimensional barriers and distances measured in light-years, transfer information between each other?
    Your suggestions smacks of using out-of-character knowledge. We can get away with using wikipedia and other sources because the Command Crew are MetaEarth natives, to whom all of the Canons are their entertainment given form.
    We have yet to develop any Editor powers, and if we did, that's when the cortex bombs would get implanted.
    >> Anonymous 01/12/12(Thu)17:54 No.17518362
    >>17518196
    We are the Moderators. Sounds good to me.
    >> Anonymous 01/12/12(Thu)18:01 No.17518435
    >>17518339
    Let me oversimplify an explanation for you:

    We are the command crew, no matter how many of us are, wherever we are.
    >> Anonymous 01/12/12(Thu)18:05 No.17518471
    >>17518435
    >>17518305
    So you want us to use a S.U.E. like ability to break the 5th Wall separating the Meta setting from us, the players, and drive around portions of the Command Crew like a Borg Collective.
    Why don't you have one of the Command Crew transferred back to MetaEarth and High Command, in order to keep tabs on the upper echelon politics? We may as well leave a Command Crew member at Sector HQ to act as another ansible node, and one at each branch base to coordinate requisition requests.

    We are the Command Crew, but that doesn't mean that information of events that happens to one group can be known or acted upon immediately by another group.
    >> Anonymous 01/12/12(Thu)18:13 No.17518549
    >>17518196
    Makes you wonder what other sector battlegroups/fleets are using.
    >> Anonymous 01/12/12(Thu)18:29 No.17518712
    >>17518220
    What else can we do about the internal affairs situation? I really like the idea of buddying up with the other sector fleets though.

    >>Providing the other sectors with a means of dealing with their own problems more effectively and better protecting their personnel will go a long way towards garnering good will and allies from among the other sector task forces.

    We could make a visit in person using the ISDs.
    >> Anonymous 01/12/12(Thu)18:33 No.17518742
    >>17518076
    http://www.macross2.net/m3/macrossf/macross25.htm

    Just for people to understand how big our SSD is, it's longer than Island One. Yes, it can be a mobile base. Or make it into a psuedo-space colony/resort.
    >> Anonymous 01/12/12(Thu)18:40 No.17518816
    >>17518712
    >What else can we do about the internal affairs situation?
    We've got no contacts, are in a military command structure, and any attempt to buck that will result in us being put under a microscope. In the current political climate at High Command, there's a good chance for demotion and being put on Twilight Duty.

    The only way to make contacts is to go through Holtz, who has had decades to make connections with other sector managers and task force commanders. He can also direct us towards any contacts he has at High Command, preferably Moderates.
    We can send them research data and materials, and even resources we acquire, to bolster their own position and standing. Same with Holtz; the more tech advancements come out of his sector, the better he'll look. Also if his sector gets its shit together and stabilizes.

    >We could make a visit in person using the ISDs.
    I would suggest against that. Depending on the task force, that would be like telling them that we don't think they can handle their own shit, and need to be bailed out.
    There's also the consideration that the faster we get our sector stabilized, the better that Holtz will look and that he will be able to start throwing more support behind the Moderates.
    Also, it'll take more of the wind out the Firemen's sails, proving that we CAN handle things with our current low- to medium-impact response protocol. That would let the Moderates and the Messiah factions push back against the Firemen.
    >> Anonymous 01/12/12(Thu)18:46 No.17518888
    >>17518816
    Yeah, I'm favoring the 'get our shit squared' route. Once that happens, then we can start poking the brush pile for snakes.
    Don't need a war on two fronts.
    >> Anonymous 01/12/12(Thu)18:51 No.17518941
    >>attempt to buck that

    If only we were meta-PMCs or meta-pirates.
    >> Anonymous 01/12/12(Thu)18:53 No.17518951
    >>17518888
    Reminds me of Zeonquest yet again. Loyalists vs Legitimacy, and then VS the Federation. A war on two fronts there was unavoidable.
    >> Anonymous 01/12/12(Thu)18:54 No.17518966
    >>17518816
    Where do we start with contacts?
    >> Anonymous 01/12/12(Thu)19:08 No.17519113
    >>17518966
    We start with Holtz. He's been working in the TG for decades so he knows people. He won't burn us because if we go down then so will he.



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