THE BASIC MOVES
These are the Moves that anyone can do. To make an initial move, you spend points from your Budget. After you make an initial Move, you must spend points on one of its legal FOLLOW-UPS. If you don't have enough points to make a follow up, then the square off ends. If there is no follow up, then the combo ends and the square off ends. If you have unspent points at the end of a square off, they are lost.
BLOCK: 1pt. Follow Ups: use previous move's follow-ups
If you countered, your first move must be to block. Blocking inflicts no hits.
GRAB: 1pt. Follow Ups: jab, bash, bite, pass, take, trip,
A grab is a weak attack, but useful for chains. It inflicts one hit.
JAB: 1pt. Follow Ups: bash, grab, pass, trick,
A jab is a fast weak attack. It inflicts one hit.
BASH: 2pts. Follow Ups: None
A bash is a great attack, but it always ends a chain of combos. It inflicts three hits.
WHACK: 3pts. Follow Ups: None
A whack is an attack with a weapon or object. This is a powerful attack, but has few combos. It inflicts hits based on the weapon.
TRIP: 2pts. Follow Ups: bash, jab, pass, stomp
A trip knocks an opponent to the ground. It inflicts either one hit, or two hits if you trip them into scenery.
STOMP: 3 pts. Follow Ups: bash, grab, pass,
A powerful attack, but it can't start a combo. It inflicts five hits.
BITE: 1 pt. Follow Ups: grab, jab,
A good attack, but it can't start a combo and can be used only once in a chain. It inflicts 2 hits.