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  • File : 1326077705.jpg-(233 KB, 1920x1200, overlord_wide.jpg)
    233 KB Overlord Quest II OP !!ZRH1shRCqUu 01/08/12(Sun)21:55 No.17469506  
    (Last thread: http://suptg.thisisnotatrueending.com/archive/17449324)

    You are the Overlord. One day, the world shall be yours to do with as you see fit, for conquest is your destiny.

    ... but of course, as is usually the case in this thrice-cursed realm, there are a few piddling obstacles in your way.

    First, it has been centuries since your last defeat, and you awoke to a dramatically-changed, seemingly emptier world. Second, you awoke to a much emptier MIND; much of your memory is missing, along with the better half of your powers. You have pledged yourself to the aspect of Creation, which will eventually allow you to construct fortifications, nightmare horrors, and even entire citadels at will.

    Riding a Skeleton Wagon of your own make, you have left the ruined city in which you were imprisoned, accompanied by a small warband(?) of hastily-raised skeletons and the foul wretched humanoid, Meef, who is the only living(?) soul you have encountered thus far. You are headed east into the plains, where you will hopefully find civilization, information, and victims who are blissfully unaware of your imminent approach.

    You are Overlord Morgoth Rasputin, the Skeleton King, and your will shall be done.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)21:55 No.17469518
    Pulled along in your wagon by your mindless skeleton minions, you have been traveling for hours. Meef has not woken up yet, curse his worthless hide, and you have had enough of tall grass and chirping birds to last you fifty lifetimes. Even the sight of a forest up ahead does nothing to quell your impatience.

    In other words, you are utterly, wit-sappingly, rage-inducingly BORED.

    However, when you're but a few minutes from the edge of the forest, and before you can engulf your immediate surroundings in hellfire on a whim, you hear a sudden scream from within the forest, followed by many more voices... and the unmistakable sounds of steel on steel.


    >> I. 01/08/12(Sun)21:59 No.17469571

    Afterwards, raise them as zombies.
    >> Anonymous 01/08/12(Sun)22:12 No.17469714

    i agree with this.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:14 No.17469756
    ... there IS, of course, a easier way to deal with all of this tomfoolery without dirtying your hands.

    You extend both hands towards the forest, trying to exert your malignant will upon every single tree there. You sense the trees bending and curling in upon themselves, and in the immediate area, bark becomes a charred, gnarled ruin, sap runs as thick as blood and evaporates immediately as it's exposed to air, and leaves turn brown and dead, falling to the ground with a sound much like rainfall.

    You lower your hands with a grunt of approval, and you instantly feel much more at home. Perfection in the making.

    This horrific corruption spreads slowly, however, and may not reach the heart of the forest before you arrive, should you choose to continue in on wagonback. Many of the trees are still green, but your Corruption marches on; you hear some of the screams take on a more frantic timbre, and you begin to smell smoke.

    >> Anonymous 01/08/12(Sun)22:15 No.17469771

    head towards the smoke we need some flesh puppets.
    >> I. 01/08/12(Sun)22:19 No.17469822
    Onwards. Have the skeletons go first, and blast them with doze of Infernal power! Flaming Skeletons!
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:26 No.17469921
    You command your skeletons to continue towards the worst of the smoke, and they obey; neither you nor them are much affected, but Meef starts groaning and coughing, shivering at the bottom of his side carriage (on the plus side, the smoke covers the worst of his stench). With a thought and a gesture, you engulf the skeletons in infernal energy, and THAT doesn't affect them much, either.

    Congratulations, your approach is now heralded by skeletons that look like they have clawed their way up from the bowels of seven flaming Hells. You can't help but take a moment to marvel at your own twisted genius.

    You eventually pass the line of corruption, making it look like the forest grows gnarled and twisted by your very presence. You begin to see bodies littered on the forest floor, though these ones were apparently killed by the attack rather than by your corruption of the forest...

    ... and you have absolutely no idea what these creatures are, though you have seen many monsters in your day. Clad in simple leathers and furs, these bodies (in various states of dismemberment and battle damage) look nothing more like large, spindly, hairless moles, with piggish eyes and floppy ears protruding from the sides of their ugly heads.

    Even as you stare, a group of these... these THINGS burst out from the underbrush to your right, only to stop dead in their tracks as their gazes flicker between you and your flaming skeletons.

    These creatures are too stunned to attack; for the moment, you have the initiative.

    >> Anonymous 01/08/12(Sun)22:30 No.17469967
    Something to the effect of "Oi, mole people, tell me where you come from. I need a city to call home."

    And, ya know. Kill them if they attack. Or don't understand me. Or have finished answering my question.
    >> Anonymous 01/08/12(Sun)22:30 No.17469972

    can we by any chance meld the dead things together into a wonderful new creation?
    >> Anonymous 01/08/12(Sun)22:32 No.17469991
    Or the living things?
    >> I. 01/08/12(Sun)22:32 No.17470002
    Kill them all. Their bosses will naturally reason both armies fought to the last man. I suggest joining the fray.

    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:33 No.17470012
    The dead hairless mole thing bodies?

    Oh, certainly.
    >> Anonymous 01/08/12(Sun)22:39 No.17470088

    well lets make a monster
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:41 No.17470115
    Any specifics, or will you leave it at "whatever we can feasibly cobble together"?
    >> Anonymous 01/08/12(Sun)22:43 No.17470136

    it would be more fun if it could dig.
    >> Anonymous 01/08/12(Sun)22:45 No.17470155
    A gigantic honey badger made out of corpses. With digging claws, I guess.
    >> Anonymous 01/08/12(Sun)22:52 No.17470266
    hulking monster badger/mole thing to pull the cart perhaps?
    >> I. 01/08/12(Sun)22:55 No.17470299
         File1326081315.jpg-(31 KB, 327x500, draft_lens14483471module136892(...).jpg)
    31 KB
    Agreed, but model it's face akin to this.
    >> Anonymous 01/08/12(Sun)22:55 No.17470306
    We could probably make the monster itself hollow, so it could double as a troop transport in addition to pulling the cart. Maybe we should ride on top of it, because that seems a bit more overlord-ish than standing in a cart.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:58 No.17470332
    You have the jump on them- and first impressions are all-important, after all. You hold your head high and stare these horrid beasts down; they outnumber you, but are so far beneath you that you are not at all worried. In fact, you decide to engage in some polite conversation.


    As you speak, you concentrate on the fallen forms of the mole-things' comrades; the bodies jerk upward, limbs flailing like grotesque puppets on strings, before they begin mashing into each other, flesh and bone melding together into something else entirely. In a matter of seconds, a misshapen patchwork beast the size of a small pony stands before you, light gleaming off of skinless muscle. Eight eyes blink owlishly, and the beast slavers with no less than four mouths and tears at the ground with strange, bone-shod claws.

    You have created the honey badger of nightmares, and as one, the group of mole-people gibber, throw down their weapons, and flee into the woods- or try to, before the corrupted forest poisons them.

    This small group of mole-people has been broken, and you barely had to lift a finger. This cannot be the ENTIRE tribe, however; you still hear the sounds of battle further ahead, sparse as they are.

    >> Anonymous 01/08/12(Sun)22:59 No.17470352
    Find a nearby adventurer or peasant and corrupt him to be our minion.

    Bonus Points if we're near a Dwaven Fortress and it's a Legendary Axedwarf.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)22:59 No.17470359
    ADDENDUM because I was vague:

    This group of mole-people has been poisoned and weakened; one or two are dead and seem to be rotting from wherever they have touched the trees, and the rest are feebly retching or attempting to crawl further away.
    >> Anonymous 01/08/12(Sun)23:00 No.17470361
    Go toward the sounds. Send a few skeletons to stalk the fleeing mole people and bring back their corpses. Unless the forest has already killed them, in which case, we should reanimate them.
    >> Anonymous 01/08/12(Sun)23:01 No.17470387

    this sounds fine.
    >> Anonymous 01/08/12(Sun)23:02 No.17470393
    rolled 75 = 75


    Why stop now?

    Add their flesh to the badger.

    >> I. 01/08/12(Sun)23:03 No.17470415
    Then THERE CAN BE NO SURVIVORS. Send the Beast to fetch those troublesome maggots. Advance with your loyal army on tow.
    >> Anonymous 01/08/12(Sun)23:06 No.17470460
    Reanimate two molemen and combine him with one of the deformed trees into some sort of walking tree with eyeballs for leaves.
    >> Anonymous 01/08/12(Sun)23:07 No.17470476

    oh do this for fun.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)23:22 No.17470705
    Oh, YES. Raw materials are just coming your way, are they not?

    You crack your knuckles and immediately set to work on the two deceased mole-people, and attempt to combine them with a corrupted tree. Crafting eyeballs for leaves is MUCH harder than it looks, though; one hideously green burst of sickly light later, the tree only has four eyeballs at the center of its trunk. On the plus side, you DID manage to replace its roots with skeletal claws that drag it along, and gave it a gaping maw with finger bones for fangs...

    ... how the hell is it going to keep up?

    You turn now to the poisoned mole-people and set you skeletons on them; in a few seconds, they are now burnt corpses. You distract the Beast with one body; while it's rending, tearing, and messily devouring, you bulk up its body with more flesh and bone, giving it a ribcage helmet, solid bone shoulderpads, and a few more eyes.

    You cannot help but let out a chilling chortle of happiness. You are no longer bored.

    That done, you set off towards the sounds, still standing in your wagon- which is now pulled by the Beast.

    You emerge in a small clearing dotted with small huts that used to be made of mud and thatch, but are now made of fire. In the time it took you to work your Creation aspect, the corruption has caught up with this part of the forest; the trees are twisted and blackened, and as far as you can see, mole-people are lying the ground, the weaker of them already dead with pained grimaces on their ugly faces.

    ... and you finally see the other side of this battle; seemingly unaffected by the forest, there are short, stout forms running loose in the clearing, setting fire to those huts NOT filled with fire, finishing off still-twitching mole people, and looting what isn't nailed down.

    ... dwarves.

    >> Anonymous 01/08/12(Sun)23:25 No.17470745

    time to corrupt some dorfs.
    >> Anonymous 01/08/12(Sun)23:25 No.17470753
    Start raising the dead mole-people and making another honey badger. Or more, if there are enough corpses.

    Send the tree-beast to circle around and flank the dwarves.

    Have the honey badger attack the dwarves, along with some of our skeletons.
    >> Anonymous 01/08/12(Sun)23:33 No.17470873

    This, but try to accelerate the corruption further.

    That way, as the fight progresses, anything our dire honey badger wounds will slowly fall to the corruption, and will become new raw material.

    We should keep a prisoner, seeing as Meef is kind of stupid. And an angry, evil corrupted dwarf riding corpse-honey badger seems kind of cool.
    >> Anonymous 01/08/12(Sun)23:44 No.17471000
    Take the strongest dwarf among them as our loyal mindslave, kill and reanimate the rest.

    Any bodies we cannot reclaim fully we cut off their beards and make a monster made entirely out of beard.
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)23:45 No.17471010
    The corruption is already progressing at a brisk pace- you can't speed it along any further. Besides, you have LARGER things to create...

    There ARE more than enough mole people available to create another Beast. In fact, you should be able to craft two of them- a simple enough task for one of your caliber, of course. You get to work immediately, focusing most of your power to the task...

    Whether you'll have enough time to do so, however, is another story entirely.

    The first dwarf to spot you is immediately run down by an irate dire honey badger flesh golem; despite his armor, he's almost immediately splattered into something approximating the consistency of chunky, bearded tomato sauce. The next few dwarves raise a hue and cry, alerting the rest of the force to your presence, and are laid into by sickle-handed, flaming skeletons.

    You feel vaguely unsettled, even as your forces begin to clash, and even though you KNOW you have the upper hand. Thanks to the corruption seeping out of every root, leaf, and blade of grass, the dwarves SHOULD be tottering or, at the very least, slowing down considerably by now. You KNOW that these accursed dwarves have some small resistance to poisons and corruption, but not to THIS level-
    >> Anonymous 01/08/12(Sun)23:45 No.17471013
    acctually this reminds me do we have a beard?
    >> OP !!ZRH1shRCqUu 01/08/12(Sun)23:46 No.17471035
    (Continued from >>17471010)

    And then you see it, though the smog and smoke: the dwarves are not actually wielding their usual axes and shields in hand. Their weapons are EXTENSIONS of their limbs, armored limbs ending suddenly with blades and shields. And the dwarves are fully in control of these... these THINGS! Even as you watch, one dwarf's shield sprouts strange obsidian blades, slicing through a skeleton's ribs even as he blocks an attack.

    "False overlord! Ah'll hack yer pretty little head right off yer shoulders, twinkletoes!"

    Enraged, you turn at that taunting shout; one dwarf, more heavily-armored than the others, is charging right at you, axe in hand; three skeletons immediately surge forward to protect you, but the dwarf hacks one down and bulldozes through the other two as he raises his axe.

    >> OP !!ZRH1shRCqUu 01/08/12(Sun)23:48 No.17471047
    Regrettably, you are beardless and cannot recall ever having grown one.

    This has nothing to do with your hatred for all dwarves and their grand luxurious beards, of course.
    >> Anonymous 01/08/12(Sun)23:48 No.17471055

    turn the earth under his feet to mud and sink him up too his waist he can't jump in armour (hopefully).
    >> Anonymous 01/08/12(Sun)23:49 No.17471058
    >False overlord!
    Oh fuck, there's another overlord!
    >> Anonymous 01/08/12(Sun)23:49 No.17471069

    Evidently, these dwarves are under the command of one of the pretender overlords. It's now even more important to keep one or more alive, for interrogation.

    There are three others.
    >> Anonymous 01/08/12(Sun)23:50 No.17471080

    Turn the very earth against him!

    Call forth our mighty powers to create a massive pit to consume the foolish dwarf!

    Or we just bitch slap his ass and knock him into a tree like a ragdoll.
    >> Anonymous 01/08/12(Sun)23:52 No.17471097
    no don't kill the dwarf he's our new pet.

    also we should maybe consider getting facial hair.
    >> Anonymous 01/08/12(Sun)23:56 No.17471137
    Make an example of the dwarf charging at us.

    Burn his beard off, insult his pride.
    >> Anonymous 01/09/12(Mon)00:00 No.17471181
    Turn the ground into quickmud/sand. How is that armor faring now?

    Alternatively, you are a goddamn overlord named Morgoth. You've got a mace, launch his ass into the air. Use your skeletons to run interference while you turn the ground into quickmud to capture all of them.

    Alternatively, rust the joints of his armor so he can no longer move.
    >> Anonymous 01/09/12(Mon)00:01 No.17471193

    Alternatively, the huts are on fire. Can you say fire demon?
    >> Anonymous 01/09/12(Mon)00:05 No.17471234
    deconstruct the trees around us, attempt to bind the dwarf with giant wooden shackles.
    >> Anonymous 01/09/12(Mon)00:08 No.17471265
    Rust their armor, turn the ground into mud. Create fire demons and CREATE BEARD DEMONS.

    Their beards will become demons even as they're attached to the dwarves.
    >> Anonymous 01/09/12(Mon)00:09 No.17471279
    holy shit yes
    >> Anonymous 01/09/12(Mon)00:09 No.17471286

    I'm thinking we create a legion of rats to further spread the infestation. That, or take to the skys to survey the land in our BRAND NEW DWARFDRAGON.
    >> OP !!ZRH1shRCqUu 01/09/12(Mon)00:20 No.17471416
    You're not sure whether to be more annoyed at the dwarf or at the skeletons for failing to block him, but you generously decide to channel your rage towards more productive ends.

    To whit: who the hell does this mongrel think he is?

    >"YOU DARE!?"

    Earth magic is hardly your forte, as is water magic, but this is child's play. With a flick of your wrist, you crack open the ground beneath the dwarf, sending him tumbling flat onto his bearded face with a yell- and then you fill the crevice back UP with mud, leaving the dwarf mired shoulder-deep. Even with his strange changeable arms, you're quite certain that he can't do a thing to harm you now.

    "Agh, you cheatin' bastard! Me boys'll show yer ball-less, ass-for-brains lackeys a thing or two about true and proper fightin'-"
    >> OP !!ZRH1shRCqUu 01/09/12(Mon)00:21 No.17471432
    (Continued from >>17471416)

    Momentarily, you leave the dwarf to his futile struggles and focus your will first upon the ground, trapping a great majority of the dwarves just as you did your prisoner. Then... you give the dancing flames a taste of TRUE power.

    Within the time it takes for the dwarf to blink, you animate the flames much the same way you did your skeletons and send them racing towards the dwarves. As the screams tell you, the dwarves may not be all that affected by Corruption, but fire gets them true enough.


    Your trapped dwarf shuts up right quick.

    Finally, as the crowning insult... you weave your magic into the dwarf's beard, just as a quick test. The dwarves themselves may be resistant to the poisoning effects of the forest's corruption, but...

    "What're ye doing? Stop waving yer hands like a ninny, you ain't scarin' me! Ah work for a TRUE overlord, Ah know TRUE feeAAAAAAGHHH--"

    The dwarf howls in pain, his eyes bugging out even as the skin around his beard blisters and smokes. His facial hairs suddenly begin waving around on its own, quickly growing in length and size as they begin melting and twisting into what look like slimy purple tentacles, with small red eyes set where suckers would normally be.

    You know for a fact that this small demon you have summoned may be twisted into other forms, should you so desire, but it must still be said:

    Congratulations. You have given rise to an Eldritch Beard Demon.

    >> Anonymous 01/09/12(Mon)00:24 No.17471463
    Interrogation. We would know who commands them, why they're immune to corruption, who made their equipment and whether they'd be open to a renegotiation of their loyalties. If we get them under our command we have dwarf warriors with attack beards!
    >> Anonymous 01/09/12(Mon)00:24 No.17471468

    Make the beard tear itself from his face and anchor itself on a non-flaming skeleton.

    Then point at him and laugh.

    Then force the others dwarves to laugh at him.
    >> Anonymous 01/09/12(Mon)00:26 No.17471494

    Laugh at him.

    Laugh at him in a very evil and imposing manner.

    One that says, "Bitch, the only reason you're alive right now is because I'm having FUN!"

    Then kick him in the head a few times and demand he tells us everything he knows. Where the closest settlement is, what year it is, what the fuck those mole things are (like it matters anyway), and who his boss is and where he is so we can smoke his ass too.

    Lie to him when we tell him we'll stop the beard demon. Shit's too funny to stop.
    >> Anonymous 01/09/12(Mon)00:28 No.17471508
    We just fucking created beard demons.

    This is awesome.

    Slay the dwarves using their own beards.

    Create a shield out of their bones, which must be resistant to magic or at least corruption. This may be useful against the other overlord or his minions.
    >> Anonymous 01/09/12(Mon)00:28 No.17471510

    This after this

    >> Anonymous 01/09/12(Mon)00:32 No.17471555

    We must make an example of the other dwarves to make this one fully understand the depths of his folly. Merge them all into an unholy nightmare, a skeletal insect comprised of tens of legs, yards long with another yards long torso. The torso has a gaping maw of razor sharp teeth taken from the broken skeletal constructs (failure will be punished). The head consists of several dwarf heads and mouths, each that will alternatively scream kill us, end our suffering, do not fight the overlord, etc. The arms will be bladed with bone.

    We will use the metal to create a giant golem of steel, shadow and fire (or several, if there is enough).

    I still want the legion of rats though. You can't fight a swarm of rats as an individual.

    Use the beards to create more beard demons.

    Then, you interrogate him by threatening to feed him to the creation of dwarves with the maw of razor teeth. (while they alternatively scream the words above at your command)
    >> Anonymous 01/09/12(Mon)00:35 No.17471587
         File1326087325.jpg-(204 KB, 532x650, e6563c6ee45aa78cc9e22f249a5b97(...).jpg)
    204 KB
    By Moradin's beard! The Horror!
    >> Anonymous 01/09/12(Mon)00:35 No.17471589

    did not mean to say skeletal insect, it will have meat and skin surrounding it.
    >> Anonymous 01/09/12(Mon)00:36 No.17471599

    It will be a live creature for all intents and purposes (it is late, and I want to see this thing through)
    >> Anonymous 01/09/12(Mon)00:42 No.17471655
    The Bane of Beards, one of only three things a dwarf truly fears.

    The other two are falling up into the sky and a particular strain of bacteria that completely ruins beer.
    >> Anonymous 01/09/12(Mon)00:43 No.17471676

    What about a shit demon?
    >> Anonymous 01/09/12(Mon)00:44 No.17471689
    I vote add 'Bane of Beards' to our list of titles.
    >> Anonymous 01/09/12(Mon)00:44 No.17471692
    Or the inability to forge.
    >> Anonymous 01/09/12(Mon)00:45 No.17471710

    i second this.
    >> Anonymous 01/09/12(Mon)00:47 No.17471730
    A demon made out of anvils that devours all the coal and is immune to Dwarven Atom-Smashing.
    >> Anonymous 01/09/12(Mon)00:48 No.17471744

    I hope Toady never sees this.
    >> Anonymous 01/09/12(Mon)00:49 No.17471755

    Also needs to be immune from magma.
    >> Anonymous 01/09/12(Mon)00:50 No.17471761

    This guy here. We should also think about creating a brood mother to birth this next creation. Sadly, we might not have enough 'material'. What we do is create a fat, disgusting brood mother looking thing that gives birth (incredibly quickly) to creatures that look exactly like dwarf children but move at the speed of light. We can use them as refugees to infiltrate dwarf cities once the interrogation is done. Then (or if they do not infiltrate) their heads unhinge (like a snake) showing rows upon rows of massive jagged teeth that saw through flesh, bone, and steel.

    They should scream and cry like real children too, saying why mommy why and make the bad man stop. Things of that nature.

    They can replace the legion of rats idea.
    >> Anonymous 01/09/12(Mon)00:51 No.17471772

    Why don't we just create the Darkspawn.
    >> Anonymous 01/09/12(Mon)00:52 No.17471776
    Just imagine the undead ones.
    >> Anonymous 01/09/12(Mon)00:54 No.17471801

    I admit, i used the darkspawn as a base. But the brood mother concept is sound, considering that you haven't tested your abilities to the full and might be easily distracted. You need to breed an army quickly, and you can't do that just taking town after town.
    >> Anonymous 01/09/12(Mon)00:55 No.17471809
    Nah, Darkspawn are basically orcs.

    We need shit with eyeball trees and eldritch beards.

    And undead coal eating anvil demons.
    >> Anonymous 01/09/12(Mon)00:56 No.17471817
    Why would you do this.

    Now they're fucking amphibious.
    >> OP !!ZRH1shRCqUu 01/09/12(Mon)00:57 No.17471827
    As the beard demon writhes, eliciting even more screams from your victim, you throw back your head and laugh long and hard. Out of the corner of your eyes, you see the surviving dwarves turn their heads away, sickened and grieving for their fellow's beard; one even takes off his helmet and holds it against his chest, as if to mourn the tragic loss and desecration of a fellow dwarf's beard.


    The dwarf groans, tears rolling down his blistering cheeks, and you lean in closer.


    The dwarf cracks open one eye, his voice muffled by the demon's presence. "N... never! Ah'll die before Ah-"


    The dwarf's eyes widen. "Do... do ye really mean it?" he asks, his voice shaking with emotion. "Ye'll..."

    You nod solemnly- and the dwarf cracks immediately, babbling everything you need to know. The nearest entrance to the dwarves' stronghold is a day's travel to the north, and that's where you'll find the Dwarven Overlord, right in the heart of the stronghold, and-

    The next two pieces of information throw you for a loop. The first is when you ask the year.


    The dwarf nods, wincing as even that motion causes him pain now. "Aye... 7,219 E.A., and that's the truth of it."

    Your mind reels at that information, and you run out of names to curse within the first thirty seconds. Those... those conniving, incompetent heroes! You weren't asleep for five hundred years-

    You were asleep for FIVE THOUSAND.

    >> OP !!ZRH1shRCqUu 01/09/12(Mon)00:59 No.17471839
    (CONTINUED FROM >>17471827)

    The next piece of information is with regards to the mole-people. The dwarf wrinkles his nose in disgust and spits the best he can, regretting it instantly as the tentacles immediately slurp up the moisture even as it leaves his mouth.


    You pause.


    The dwarf just looks confused. "What, ye cannot recognize an elf when you see one? They've always been these wretched things!"

    ... well, no, the elves YOU'VE fought have all been willowy, graceful, humanoids with absolutely bullshit skill with the bow and any magic remotely connected to nature, but that's neither here nor there. What in seven Hells HAPPENED while you were asleep...!?

    "Aye, that's all Ah know! Now, please, just... just stop Beard's suffering! Ah beg of ye, just-"

    The dwarf's words end in a bone-chilling shriek as you command the beard demon to tear itself from his face, and he immediately slumps over with empty eyes, as dead and soulless as a doornail. The Eldritch Beard Demon immediately attaches itself to a skeleton, and you laugh once more, the sound, echoing all around the clearing.

    You're on the verge of commanding the other dwarves to laugh when you notice that they're either throwing up or crying into their own beards.

    "Please! Please... mercy, Overlord! You've beaten us, aye! You've broken us. We cannot... cannot..."

    "Ah'll do anythin' ye say! Ah'll kill for you, Ah'll do anythin'! Just, please... spare us! Spare us from this... this horrible desecration!"

    "Bane of Beards! Please! Mercy!"

    To a man, those dwarves that still live all chime in, agreeing and shouting their new loyalty to you, all surrendering as loudly and as fervently as they can.

    Perhaps you could find a use for these dwarves. On the other hand, you DO have an idea for another strange flesh-golem beast, and these beard-demons are a barrel-load of fun...

    >> Anonymous 01/09/12(Mon)01:01 No.17471856
    As an Overlord, our destiny is to rule. That means our goal is to claim territory and subjects, not just spread mindless destruction. Oh, it's fun to be certain, but it needs to be directed to break others to our will.

    Therefore, we should use our power of Creation to transform this humble village into something both fireproof and in keeping with our personal theme. A fortress town of black iron and white bone. These pathetic molemen will be claimed as our new subjects. Then we can strip these dwarves of any useful information at our leisure.
    >> Anonymous 01/09/12(Mon)01:03 No.17471872
    A group of disciplined loyal warriors with beard tentacles is probably more valuable then smooshing them all together into a golem. For golems use spare bits, useless fuckers, cripples and so on. Also we could use lieutenants. We can always make golem flesh monstrosities later but we can't turn one back into dwarves.
    >> Anonymous 01/09/12(Mon)01:03 No.17471873
    I recommend we cement our control of this area before attempting to take on another overlord. There's really no need to be hasty.

    Anyway, we don't need to use these particular dwarves for anything. We can always reshape our other horrors, or find more "elves." I think we should honor their surrender and improve them, without combining them into yet another fiendish beast.
    >> Anonymous 01/09/12(Mon)01:03 No.17471883

    Induct them into our warband, and tell them to show us where more living things are. Dwarves, "elves," humans - doesn't matter, the closer the better.

    Our corruption must begin, and we need more undead honey badgers.

    And start weaving corruption into these guys so we can make them fitting servants of Overlord Morgoth Rasputin, the Skeleton King.

    Then kick Meef awake.
    >> Anonymous 01/09/12(Mon)01:04 No.17471886

    I gotta say, since i suggested it, the insectoid creature.

    Leave one as a herald though? Make him beautiful. Give him a massive beard, 80 cubits in length and himself the size of a mountain. Preserve his mind, though and make him your mind slave. For what dwarf does not desire height?
    >> Anonymous 01/09/12(Mon)01:04 No.17471891
    Take enough bone to create>>17471508
    's shield idea if it's true.
    then create
    and once we find some anvils create a monster made out of anvils that is...
    *Immune to magma
    *Eats coal
    *Can destroy bridges, walls, and wells.
    *Is resistant to all weaponry(except soap, but what kind of dwarf uses SOAP? How will they all find out?)
    *Is engraved with 73 carvings of itself.
    >> OP !!ZRH1shRCqUu 01/09/12(Mon)01:10 No.17471932
    Going to need a consensus about what to do with the dwarves! So far, I've got:

    1) Honor Surrender, Make the Dwarves your Minions
    2) Make the Dwarves your Minions- BEARD DEMONS
    3) Transform Dwarves into Horrifying Insect
    >> Anonymous 01/09/12(Mon)01:10 No.17471933
    We shall call it...

    >> Anonymous 01/09/12(Mon)01:12 No.17471948
    How about we compromise, and do all three, picking a third of the dwarves for each. If we need more material, there are corpses and the beasts we have already made.
    >> Anonymous 01/09/12(Mon)01:12 No.17471952

    honor the surrender we can experiment later.
    >> Anonymous 01/09/12(Mon)01:12 No.17471955
    Hmm. We can make the horror insect later. Right now we need a scary army that might make people think they're normal dwarves to begin with.

    I suggest 1 with a bit of 2.
    Make them minions but their physiology will change. They will have sunken, black eyes, gray, wet skin, and their beards will be..beard demons.
    >> Anonymous 01/09/12(Mon)01:13 No.17471962

    Honor surrender, make kick ass city to start as your strategic base. Use dwarves for locations of other areas. Ask them what happened to humans.
    >> Anonymous 01/09/12(Mon)01:14 No.17471981
    Honor Surrender, maybe a tad of bioengineering to make them stronger, faster, beardier, let them attack with beards and so on but still Honor Surrender. I don't think even 5000 years can change the Nature of Dwarves.
    >> Anonymous 01/09/12(Mon)01:18 No.17472016

    I like these ideas.

    Carrot and stick.

    Accept their surrender and oaths to fealty, but change their beards. Bigger, mightier, and more demonic.

    And capable of carrying the weight of the wearer.
    >> Anonymous 01/09/12(Mon)01:18 No.17472028

    I'll go with this too. Conquest first, mad science later. We want minions and information right now. And by paying lip service to honorable dealing when convenient we make it easier to get other people to surrender later.
    >> Anonymous 01/09/12(Mon)01:19 No.17472043
    This right here
    >> Anonymous 01/09/12(Mon)01:33 No.17472171
    >> OP !!ZRH1shRCqUu 01/09/12(Mon)01:39 No.17472230
    You stare down your nose at the weeping dwarves for just long enough to make them all uncomfortable... before you nod, slowly and deliberately.


    You release them from their mire prisons; flanked by flaming skeletons and a grand total of three Dire Honey Badgers Beasts, the dwarves do as they're commanded, none of them showing any hesitation. And then... for the first time, your name falls upon mortal ears.


    With that, you have honored their surrender- and a very strange thing happens... though perhaps not too strange, since you're all standing in a corrupted forest of your own make.

    >> OP !!ZRH1shRCqUu 01/09/12(Mon)01:40 No.17472242
    (CONTINUED FROM >>17472230)

    The dwarves gasp and groan in pain as their arms lose their fleshmelded weapons, that accursed mark of their overlord's patronage. And when your new minions stand up, another change washes over them; their skin is slightly grayer, their beards are fuller, and their eyes... are all blazing red hellfire, just like those of your skeleton minions'.

    You can sense the strangeness of their beards, even from here... these beards are stronger than they should be, even if the dwarves don't know it yet. And with a mere thought, you can cause these dwarves' beards to erupt into full fledged Eldritch Beard Demons.

    As one, the dwarves shout your name, "OVERLORD MORGOTH RASPUTIN! SKELETON KING!" echoing throughout the forest.

    You cross your arms, grinning beneath your helmet. And now... the real work begins. You've traveled long enough as a transient without a foothold in this world.

    This, the site of your first victory, shall be your very first base.

    Immediately, you command half of your dwarves to begin fortifying the immediate area; the other half of your dwarves you tell to mine for the raw materials you'll need. Your cache of Stone in your Elsewhere storage will not be nearly enough for what you have planned.

    One dwarf you keep by your side, however; the first dwarf to shout for surrender. For your conquest to proceed, you need information about this world that you have found yourself in... and you need it now.

    >> OP !!ZRH1shRCqUu 01/09/12(Mon)01:42 No.17472277
         File1326091374.jpg-(55 KB, 343x576, 1306802614335.jpg)
    55 KB
    Apologies for cutting this short, but I have to get up early tomorrow, and I'm running out of steam.

    Will pick this up with the interrogation and a number of other tasks on Tuesday evening, at about 8 pm EST. Hope to see you guys along for the ride!
    >> Anonymous 01/09/12(Mon)01:46 No.17472324

    Sounds cool, have a good night OP.

    In the meantime, plans, anyone?

    I suggest we fully corrupt this whole forest and make all the trees into quasi-sentient sentinels.

    And we begin a genocide on the elves, and keep a few for mad scientist shenanigans later.
    >> Anonymous 01/09/12(Mon)01:53 No.17472399

    Check the first thread. We took a specialization in Creation, not Corruption. So we should be focused on using the area as raw materials to create our first bastion of power in the poor debased world.

    Let's also try and claim the morlock elves as servants. Obviously overlords touch those pledged to them, and I suspect that gaining more would feed our own power too.
    >> Anonymous 01/09/12(Mon)02:07 No.17472552

    We specialize in Creation yes, but we at our core are the only TRUE Overlord in this world, so Corrupting a forest would be child's play.
    >> Anonymous 01/09/12(Mon)02:18 No.17472656

    Speaking of which, wasn't there plans to make our Home base something Telvanni-like?

    Since we're into Creation, and we're in a forest, why not get it started?

    I mean, we have DWARVES for our magma moat already.
    >> I. 01/09/12(Mon)02:46 No.17472954
    I'd like to genetically engineer some good old-fashioned elves who're haughty, vain, crazy-skilled with the bow and fanatically devoted to the Skeleton King. Of course, right now we should focus on creating a proper base of operations.

    How about some sort of "Flower" that offers a succulent-looking fruit to passer-byes; but, once an unwary victim is too close, exudes a copious amount of mist mixed with a incapacitating neurotoxin? Basically organic mines.
    >> Anonymous 01/09/12(Mon)02:56 No.17473048
    We should research into creating races of civilized monster girls.
    >> Anonymous 01/09/12(Mon)03:22 No.17473272
    I like the idea of finding out what happened to the elves and "fixing" them back to bullshit bow skills, but it'd probably take a lot of work.

    From what it looks like, the world is ruled over by feuding overlords of varying races and there aren't many heroes up and about.
    >> Anonymous 01/09/12(Mon)03:23 No.17473278
    >> Anonymous 01/09/12(Mon)03:24 No.17473292
    So far we have a skeleton/corruption/death motif, I'm not sure how you'd even try to work that in.

    I do find our corruption ability a bit weird since last I checked we were skilled at Creation, notsomuch corrupting forests whole hock.
    >> Anonymous 01/09/12(Mon)03:26 No.17473310
    Perhaps plantlife is particularly easy to corrupt.
    >> Anonymous 01/09/12(Mon)03:31 No.17473349
    We need to think of some truly ridiculous BS to pull off with creation. The Telvanni fort is a great idea, but let's build on it rather than just ripping it.

    Include poisonous green falls, an elaborate and extensive substructure beneath the ground, and veritable walls of trees around the whole thing.

    For our REALLY silly BS Creation, might I suggest a flying island of DOOM?
    >> Anonymous 01/09/12(Mon)03:35 No.17473378
    Let's go with the Telvanni Tower for now, you guys.

    I mean:
    -heals itself from damage over time
    -looks freaking awesome
    -will get larger over time on its own
    -looks freaking awesome
    -can probably synthesize anything we need (flowers made of swords, fruit filled with acid)

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