!!YzFWL7WRCfE 12/26/11(Mon)21:45 No.17341761|
The positron cannon is a pretty unique case. The recharge trait is desperately needed to make it like the source material (practically every weapon and upgrade was drawn from existing source material, either anima, games, or what have you, even the wacky shit like the mastema and wireless power transmitter) but the recharge quality not only makes using it boring, but cripples its effective damage per turn. The only solution is to pretty much double its damage, which results in instant crits. The end decision was to just run with it. Now an entire battle revolves around the use of it if you bring it out, much like Ramiel did in the series. It takes several turns to get into position, two turns to set it up, more turns to plug it in or start up the generators, turns to aim it, turns to apply AT powers to it, and double the usual turns if the angel dodges, you miss, or it burns fate. It's a one shot kill because you're lucky to get one shot off with it, and if the GM doesn't want you using it, he can ruin your entire plan with a single half action.
Prodigies are a bit . . . yeah, but they needed the love compared to Neospartan and Manufactured who are getting stats out the ass anyways. A lot more focus was put into AT related upgrades, AT powers, the ATT as a viable class and not a shitty ranged attacker, and AT use in combat in general. Higher SR is a gateway to playing with it. There's some neat combos in this version.