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  • File :1210738633.jpg-(52 KB, 300x300, adoraburs.jpg)
    52 KB Necrololi RPG Gnome 05/14/08(Wed)00:17 No.1730833  
    http://suptg.thisisnotatrueending.com/archive/1395056/

    Necrololi's. I want this brought back up.
    >> Gnome 05/14/08(Wed)00:21 No.1730874
    Relevant info:
    We need different types of necromancer, to keep all the players from having the same power sets.

    Reanimation Loli, raising corpses to do battle

    Bone Loli, Using the bones of her enemies to craft powerful armor and weapons for melee use

    Death loli, Utilizing the classical necro "blast" powers, draining the life out of foes. also acts as a healer by pumping up the party with dark energy.

    ---------------------------

    Loli Necromancers are given a chance for immortality, but cursed forever young. Their bodies never age, but if not kept up they will decay over time. Only the energy gathered from innocents may kept back the rot. This energy may be simply happiness, pleasure, or any other positive emotion, which is stolen away during the harvesting. While these emotions are usually enough to get by, the REAL power comes from the life energy that can only be released by death. Only this energy has enough power to not only keep the loli Necromancer from decaying for a long amount of time, but also has the power to allow the loli to utilize even more powerful abilities.

    ---------------------

    All Loli Necromancers carry a small doll-like golem at all times. This acts as a focus for their power. The Loli's spells get stat adjustments based on what their golem doll is wearing. Different little dresses, necklaces, shoes and hats, and their different colors, all modify the power, range, duration, and other facets of their powers.
    >> Anonymous 05/14/08(Wed)00:22 No.1730878
    shit what the fuck is wrong with that finger?
    >> Gnome 05/14/08(Wed)00:22 No.1730881
    Let's get some people stating, /tg/.
    >> Anonymous 05/14/08(Wed)00:27 No.1730921
    >>1730878
    that's a tiny doll. notice the yakult bottle.
    >> Anonymous 05/14/08(Wed)00:43 No.1731043
    Okay, to start, we need some basic stats. Here's what I'm thinking:

    Knowledge: Represents your Necromancer's skill in her magical craft, as well general intelligence.

    Toughness: Represents your overall fitness, and the amount of punishment your body can take.

    Cuteness: Represent how attractive and likeable you are in terms of both physical appearance and personality.

    Spirit: The strength of your will, and ability to resist non-physical damage of all types

    Vitality: The power thats holding you together and keeping you immortal. This stat is mutable, and changes over time depending on how much you take from others, how much you use yourself, and natural decay over time
    >> Gnome 05/14/08(Wed)00:46 No.1731060
    >>1731043
    Probably need an Agility stat of some sort too.
    >> Anonymous 05/14/08(Wed)00:48 No.1731075
    >>1731060

    Athleticism: Represents everything physical about you that toughness doesn't cover. How fast you can run, how high you can jump, hand-eye-coordination, and more.
    >> Gnome 05/14/08(Wed)00:55 No.1731121
    So, let's hammer out some basics.

    Toughness, Athleticism, Knowledge, Cuteness, and Spirit will all determine rolls and such, and how well your loli can do things.

    Vitality will be a number determining the loli's hold to this world - when it reaches 0, the loli dies. Vitality will work kinda' like experience points - it goes up when you trigger certain emotions in others. As the title Necrololi suggests, it goes up the most from inflicting negative emotions - although those usually have the greatest repercussions. Vitality goes down over time and when a necrololi takes damage.
    >> Anonymous 05/14/08(Wed)00:59 No.1731142
    >>1731121

    I would think that Vitality would be differant than Hit Points. Vitality is the magical power that preserves the Necrololi's body and immortality, and Hit Points are more her physical well being. Some attacks, like swords and fireballs, would take hit points, while others, like energy drains, would take Vitality.

    Of course, we could also have it that attacks that take HP also take Vitality, but there are certain attacks that can only take vitality.
    >> Gnome 05/14/08(Wed)01:05 No.1731188
    Makes sense to me.
    So, how are we doing abilities? I think CTech stat assignment would apply well here, with some formula for HP and base Vitality coming out of it.
    >> Anonymous 05/14/08(Wed)01:09 No.1731211
    I don't many systems, so don't look to me for the crunchy, stat-me bits. Ideas and Fluff are my specialty.
    >> Gnome 05/14/08(Wed)01:20 No.1731271
    Alright, we can hammer out numbers later.

    I'm surprised only two people seem remotely interested in this, myself included.

    We have three basic classes, Death Loli, Bone Loli, and Reanimator Loli, which work kinda like a warmage, summoner, and a fighter, in theory. Maybe we could have a Ghost Loli, for stealth shenanigans.
    >> Anonymous 05/14/08(Wed)01:42 No.1731391
    >>1731271

    More classes are surely needed. Reanimator Loli, Boneweaver Loli and Death Caster Loli are great, but not nearly enough.

    Spirit Medium Loli - Can see, speak with and control Ghostly undead. By channeling their souls through her body, she can also unleash ghostly powers such as telekinesis, icy cold and invisibility.

    Vampire Loli - Has given up her humanity entirely to BECOME the undead. Her Necromantic powers have greatly lessened her racial weaknesses, and she has gained all their strengths. Physical strength, unnatural charisma and a few unusual powers make you quite dangerous.

    Witch Doctor Loli - With powers drawn from much more primal and subtle sources than most Necromancers, you have the powers of curses and voodoo on your side. Your knowledge of the powers of the earth, found in the plants and soil as well as the remains of the dead, are also features of your specific craft.

    Dark Cleric Loli - A fallen mistress of one of the gods, you practice the purest but most taxing form of Necromancy of them all. While most Necrololis can only work with the material plane, you can actually see and reach into the afterlife itself by virtue of your training at a religious temple. However, you now use this power for your own personal gain. This class is also a healer class; just because you've forsaken your past doesn't mean you've forgotten it.

    Shaman Loli - Not unlike a Spirit Medium, you speak with the spirits of the departed. But where Mediums focus on damned souls like Ghosts and Poltergeists, you are one with peacefully resting spirits of your ancestors. By channeling their essence, you can gain their wisdom, their knowledge, and most particularly, their fighting skills. No form of sorcery or fighting is completely beyond you if you can find the right Ancestor to channel, but remember, its your body. If you're more physically suited to fighting than magic, then even a master wizard's spirit won't get much use out of your for casting.
    >> Gnome 05/14/08(Wed)01:47 No.1731420
    >>1731391
    Love it. Thanks a bunch for the ideas - these are indeed awesome classes.

    Do we want just one race of lolis? Surely not.

    Elves and humans are a given. The original thread suggested dwarves, which would be pretty funny. I think most of the customization comes from the classes, though - do we want more races?
    >> Anonymous 05/14/08(Wed)01:48 No.1731426
    NEED MORE RULES ABOUT PLAYING SEXY LITTLE GIRLS WITH OTHER NECKBEARDS
    >> Anonymous 05/14/08(Wed)01:53 No.1731463
    >>1731420

    Races are doable. The real question is if we want to make our own world, and thus our own takes on the races, or use existing ones.

    For stuff like Humans and Elves its easy, but Troll in one setting may be dumb as bricks and nearly animals, and intelligent and cultured in their own brutal way in another.

    Also, I'm thinking boys should be an option as well. Not to knock the Necrololis, but Necroshotas could be fun too.
    >> Gnome 05/14/08(Wed)01:57 No.1731493
    >>1731426
    Contribute then.

    I think all skill rolls should be based off of the base attributes of Athletics, Toughness, Knowledge, Cuteness, and Spirit. Maybe stats could be 1-6, and you'd get 18 points to spend on stats at character creation. Rolls concerning stats would be a simple d10 roll, then add the appropriate modifier.
    >> Anonymous 05/14/08(Wed)01:59 No.1731504
    >>1731463
    Would just be the same rules, we choose lolis cause well lolis are cute.
    >> Gnome 05/14/08(Wed)02:06 No.1731528
    I see no problems with necroshotas, too. The classes won't change any for it.

    Races: Elves, humans, trolls, and goblins.

    The humans would be... humans.

    The elves could be arrogant, frail little things, with higher spirit and cuteness for less toughness and athletics.

    The trolls would be less cute less knowledge but tougher and more athletic.

    The goblins would be mischievous pranksters, with more knowledge and athletics but less tough and a weaker spirit.

    Maybe add more traits to the various races as we flesh out the classes.
    >> Anonymous 05/14/08(Wed)02:07 No.1731534
    >>1731493
    Fine, I'll contribute. I THINK ITS FUCKING CREEPY AND I'LL GO HAVE FUN WITH FRIENDS THAT MAKE UP RULES TO PRETEND TO BE LITTLE GIRLS
    >> Anonymous 05/14/08(Wed)02:11 No.1731546
    >>1731528
    maybe take some ideas from 4th edition and have some racial traits, so you can pick and choose between them for your character (IE troll regeneration may be one for trolls, elf eyesight, humans get a reroll per day since that seems to be there thing)
    >> Gnome 05/14/08(Wed)02:13 No.1731553
    >>1731534
    Thanks for the contribution!

    In the meantime, I'll be working out how to get my immortal elven Reanimation necromancer to kill that guy's immortal troll Bone Manipulator.
    >> Anonymous 05/14/08(Wed)02:20 No.1731590
    >>1731528
    >>necroshotas

    >>All Loli Necromancers carry a small doll-like golem at all times.

    "THEY'RE NOT DOLLS! THEY'RE ACTION FIGURES!"
    >> Anonymous 05/14/08(Wed)02:20 No.1731591
    SOme of you seem to be missing the point of lolis. Small and cute. Trolls and goblins are neither of those, elves can work, but I cant believe you forgot about catgirls. Loli catgrils are a part of 4chan, shame on you all.

    When thinking of races, dont go for power, go for cute bullshit, like fairies and stuff.
    >> Anonymous 05/14/08(Wed)02:22 No.1731601
    >>1731591
    How about a loli lamia?

    also needs loli-mummy either as a race or class
    >> Random Death Star-Sized Sapient Disco Ball of Tzeentch !4T1uHiOuyE 05/14/08(Wed)02:24 No.1731611
    >>1731591
    YOU ARE CUTE! THAT MEANS YOU HAVE CUTE CHEEKS! PINCH AND SMOOCH!
    >> Anonymous 05/14/08(Wed)02:24 No.1731614
         File :1210746254.png-(374 KB, 550x700, Lamia.png)
    374 KB
    >>1731601
    < I wish to make loli Lamiae with this one.
    >> Gnome 05/14/08(Wed)02:25 No.1731620
    Goblins can be adorable if we aren't using D&D goblins. Think of these Goblins not as Western type goblins, but as mischievous little sprites.

    But I'll agree to taking out trolls, and can NOT believe I forgot cat-girls. :u

    ...Maybe, race shouldn't matter other than for flavor. As shown by the Monster Girl thread the other day, EVERYTHING is a Loli. :u
    >> Anonymous 05/14/08(Wed)02:27 No.1731635
    >>1731614

    Man, I haven't seen that in a while. Anyone got the full set?
    >> Anonymous 05/14/08(Wed)02:28 No.1731638
    >>1731528

    Dwarves: High spirit due to the drawven penchant for drink, humor and good times. High toughness due to being built stout and adapted to living inside mountains. lower knowledge due to partying and thus lack of study.

    Naga: Normal human torso, snake body, scaly fin ears. Higher knowledge due to ancient sunken civilization. Higher cuteness due to exotic looks. Lower aetheticism due to being raised in a non-land environment and a more awkward anatomy.

    So to summarize:

    Elf: +spir, +cute, -tough.

    Troll: +tough, +aeth, -cute.

    Goblin: +know, +aeth, -spir.

    Dwarf: +Spir, +tough, -know.

    Naga: +cute, +know, -aeth.


    I sort of like this setup because there are two of every stat plus, and one of every stat minus. I could probably come up with more races though.
    >> Gnome 05/14/08(Wed)02:29 No.1731644
    >>1731638
    Humans: + to any one stat.

    There we go!
    >> Anonymous 05/14/08(Wed)02:30 No.1731651
    >>1731601
    >>1731614
    >>1731638

    Nagamind?

    Also, Trolls can be cute. Its as dependant on their universe as their race's traits are. Goblins could maybe be replaced though. Maybe some sort of bird people, or catgirls.
    >> Anonymous 05/14/08(Wed)02:30 No.1731654
    >>1731601
    Mummy sounds like a good class type, since we've already got Vampirelolis. Probably high Knowledge and Spirit? And a way to look cute when wrapped head to toe in bandages?
    >> Anonymous 05/14/08(Wed)02:30 No.1731656
         File :1210746649.png-(416 KB, 500x700, Centaurous.png)
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    >>1731635
    >> Anonymous 05/14/08(Wed)02:31 No.1731663
    >>1731620
    Ok then loli-mummy as a class

    mummy - by preserving your cute flesh and wrapping with bandages covered in magic writings you can achieve great power and outlast the disasters that befell your homeland.

    emphasis on being tough and having ancient knowledge (in the form of useful incantations and rituals), maybe at the expense of offensive magic

    so out of comabt magic (because it takes longer/needs an elaborate set up compared to in comabt magic) with a stong physical combat element?
    >> Anonymous 05/14/08(Wed)02:33 No.1731680
         File :1210746823.png-(280 KB, 700x524, slime.png)
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    >> Gnome 05/14/08(Wed)02:34 No.1731686
    Mummy Loli - Similar to the Vampire Loli, and has given herself up to the undead. The Mummy Loli specializes in curses of every variety, and is often a guardian of forgotten and forbidden places.
    >> Anonymous 05/14/08(Wed)02:36 No.1731695
    >>1731663
    Sounds reasonable to me.

    I feel like there should be a doll master class too. Either using multiple dolls to stack buffs and attack by proxy, or using a life-size doll.
    >> Anonymous 05/14/08(Wed)02:36 No.1731698
         File :1210747004.png-(285 KB, 512x700, mermaid.png)
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    >> Anonymous 05/14/08(Wed)02:37 No.1731702
         File :1210747052.png-(331 KB, 512x700, Tetra.png)
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    >> Anonymous 05/14/08(Wed)02:37 No.1731703
    >>1731695

    I thought the Reanimation Loli would fill that nitch, in a weird kind of way. We could give her animated dolls as well as zombies to make her roll less limited.
    >> Anonymous 05/14/08(Wed)02:38 No.1731711
    >>1731703
    Good idea. No reason to make too many classes.
    >> Gnome 05/14/08(Wed)02:38 No.1731713
    So, for differences between the Vampire Loli and the Mummy Loli: The Vampire Loli would be strong and fast, with draining powers.

    The Mummy Loli would be slow yet tough, specializing in curse magic and defensive magic.
    >> Anonymous 05/14/08(Wed)02:39 No.1731716
         File :1210747152.png-(215 KB, 900x600, Bestiary 2 - Goblin.png)
    215 KB
    >>1731620
    this kinda goblin?
    >> Anonymous 05/14/08(Wed)02:39 No.1731719
         File :1210747192.jpg-(91 KB, 500x300, takeitAAAAAAAAA.jpg)
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    >> Anonymous 05/14/08(Wed)02:42 No.1731735
    Ok, so replace Troll with Catgirl (lets face it, catgirls are almost always dumb anyway) and keep Goblin as cutesy halfling type thingies?
    >> Gnome 05/14/08(Wed)02:44 No.1731742
    >>1731735

    If you did that, you would ruin the beauty of
    >>1731638
    and his nicely balanced races and stat boosts/penalties. I'd say we should go with the races he presented, with the suggested stats - they fit too perfectly.
    >> Anonymous 05/14/08(Wed)02:45 No.1731748
    Fluff Questions:

    Who cursed these lolis and why?

    Does it happen before or after they take up necromancy?

    Did they willingly become this way?

    If an adult or adolescent attempts to enter this path, what happens to them?
    >> Anonymous 05/14/08(Wed)02:46 No.1731755
    >>1731742

    I AM >>1731638. But having a second thought, maybe we could keep trolls (they'd have to be cute, humanoid trolls, a la Warcraft) and have Catgirl be a feat of some sort. Something that any race can take to add Cat ears and a tail, and increase their cuteness stat.
    >> Anonymous 05/14/08(Wed)02:49 No.1731766
    >>1731748
    It's not really a curse, it's simply the result of lolis pursuing this path to power

    which they do, maybe it's some sort of spontaneous awakening they get - dreams or whispers that draw them into necromancy. This leaves it open as to whether they willingly follow their path or not (can vary by character)

    adults lose their basic connection to necromancy, as they age their life forces and will can no longer draw upon surrounding life forces - they basically get no result from performing necromantic rituals (though they can of course be effected by necromancy speels and effects, for better or worse)
    >> Gnome 05/14/08(Wed)02:50 No.1731773
    >>1731755
    Haha, I feel silly now.

    >>1731748
    All good questions!

    We could say easily that they were cursed by the necromancy they studied, or in the world of necrololi, that could be how it's always been. Like how we have always needed to eat food to survive, maybe the lolis have always needed to drain/share powerful emotions to survive.

    I have no good answers. :/ I'm supporting this mainly for the really cool necromancy classes.
    >> Anonymous 05/14/08(Wed)02:51 No.1731775
    >>1731766

    even better, make it like magical girls with some otherworldly, yet ultimatly worthless mascot gifts them with the powers.
    >> Anonymous 05/14/08(Wed)02:52 No.1731780
    This is all incredibly retarded.
    >> Anonymous 05/14/08(Wed)02:52 No.1731782
    >>1731748

    From the Original Thread, the idea was that the Necrololi's are all evil and sold their souls for immortality to some evil loli goddess, but that Eternal Life also came with forced eternal youth in the extreme. However, I suppose it could also be possible for it to be a curse.

    So lets say this is a relatively average fantasy world until some Necromancer on a dungeon crawl somewhere unearths a forbidden tome. She opens this book using her spells and unleashes Lolitia, an ancient Goddess of Death who was imprisoned by her father for being a brat and trying to wipe out all life. In return for freeing her, this Goddess grants a gift to all those who weild the power of death: eternal life, and eternal childhood. This sudden change is welcomed by some and hated by others, so now all over the world Necromancers of every shape and form are trying to make their way in their new form. Some want to change back, others like how they are now, some want to seal the goddess away, others want to worship her.
    >> Gnome 05/14/08(Wed)02:54 No.1731796
    >>1731775
    Like their little dolls!

    Speaking of which - all necrololis carry a doll that they use to focus their magic. Applying enchantments or different things to the doll changes your stats, according to the original concept.

    So, magic items are dolly clothes. A cute outfit would give you a bonus to Cuteness, while equipping your little replica doll with iron armor would do wonders for your toughness, etc.
    >> Anonymous 05/14/08(Wed)02:54 No.1731797
    >>1731775
    I don't know about otherwordly powers. Spirits and such should be known, but greater powers should be deliberately ambiguous

    atheist lolis should be able to argue the power comes from within and around them, while cleric lolis can view their power as the blessings of someone higher up
    >> Anonymous 05/14/08(Wed)02:58 No.1731817
    >>1731775
    And with the magical girl trappings, you invite the occasional Hero of Justice freak loli who dedicates her twisted mockery of life to hunting and killing other necrololis.
    >> Anonymous 05/14/08(Wed)03:00 No.1731820
    >>1731797
    also in b4 shitstorm about religion
    >> Anonymous 05/14/08(Wed)03:00 No.1731821
    >>1731817

    THERE CAN BE ONLY ONE, HIGHLANDER!
    >> Anonymous 05/14/08(Wed)03:01 No.1731830
    I like the magical girl idea.
    >> Anonymous 05/14/08(Wed)03:02 No.1731835
         File :1210748558.jpg-(50 KB, 300x529, A_Goth_and_Loli_by_ooparisuoo.jpg)
    50 KB
    Dark Cleric: From the 2nd Edition Player Guide.
    >> Anonymous 05/14/08(Wed)03:04 No.1731846
    Jack Chick does not approve of this bullshit.
    >> Gnome 05/14/08(Wed)03:05 No.1731852
    So, on classes: Do we want to start lining up a progression, or just leave them vague and open ended? I think it'd be safe to assume these necrololis are pretty powerful to start off with.

    I'unno. Thoughts, /tg/?
    >> Anonymous 05/14/08(Wed)03:07 No.1731861
    >>1731830

    A demon or similar creature takes the form of a cute animal mascot and approaches a child of great magical potential. Or perhaps the current necrololi crop are the result of a plague or war orphaning the children of an entire city, who were subsequently approached by the demon?
    >> Anonymous 05/14/08(Wed)03:14 No.1731889
    >>1731852
    It does seem reasonable to suppose that most necrololis are going to be fairly powerful from the start. It's break my heart to tell our aspiring lolis that they have to start out from a bunch of useless cantrips and a sharpened stick.
    >> Gnome 05/14/08(Wed)03:16 No.1731899
    Abilities:
    -----------------------------------------------
    Knowledge: Represents your Necromancer's skill in her magical craft, as
    well as general intelligence.

    Toughness: Represents your overall fitness, and the amount of punishment
    your body can take.

    Cuteness: Represent how attractive and likeable you are in terms of both
    physical appearance and personality.

    Spirit: The strength of your will, and ability to resist non-physical
    damage of all types

    Athleticism: Represents everything physical about you that toughness
    doesn't cover. How fast you can run, how high you can jump, hand-eye-
    coordination, and more.

    ----------

    Vitality: The power thats holding you together and keeping you immortal.
    This stat is mutable, and changes over time depending on how much you
    take from others, how much you use yourself, and natural decay over time.

    Life: Your body's physical status. This stat is mutable, and changes
    over time depending on how much damage you have and how wounded you are.

    ----------

    All characters start with 18 stat points to divide among Knowledge,
    Toughness, Cuteness, Spirit, and Athleticism. You may put a max of 6 points
    into any one stat. After assigning stats, apply racial modifiers.

    Vitality is 5 + your spirit + your toughness.

    Life is 5 + your toughness + your athleticism.

    All skill rolls are made using a ten-sided die. If you roll under whichever
    stat is appropriate to the roll being made, you succeed. Modifiers for
    difficulty may either be added to or subtracted from the roll.

    Some crunch for your fluff, /tg/. Y/N?
    >> Anonymous 05/14/08(Wed)03:16 No.1731901
    >>1731861

    Someone mentioned something about the necro-lolis "just always being there" in a previous post, and with something like that it could work. Say the dollies they carry with them are some sort of demons or spirits that are native to this world. They approach children with magical potential or strong links to the dead, and offer to be their "friends" and give them "the power to never be alone again." If the Loli or Shota accepts, they become a lvl 1 (class) and begin their adventures. Alternatively, when these demons become older and more powerful, they may approach older, already experienced sorcerers instead of children and offer them eternal youth, changing them INTO necrololis. And as a third option, some particularly skilled casters may actually capture these demons and FORCE them to make a pact with them to attain immortality.
    >> Gnome 05/14/08(Wed)03:18 No.1731912
    >>1731901
    All three of these options work perfectly, if you consider their dolls as imps. It's a clever approach, and fits the setting well.

    I vote this for canon back story behind powers.
    >> Anonymous 05/14/08(Wed)03:23 No.1731938
    >>1731899
    The first point in each stat being free? Or perhaps the first two points so that racial modifiers don't give folks 0 for a dump stat?

    On the other hand, this isn't d20. We don't have to assume that 0 in a stat means dead... just uselessly inept for the relevant disciplines.

    Negative stats, on the other hand...
    >> Gnome 05/14/08(Wed)03:24 No.1731949
    >>1731938
    Yeah :u I suppose I should make it a minimum of 2 per stat before racial adjustments... leaving you with only 8 actual points to spend on stats.

    I think I'm okay with that.

    Having a 0 in a stat would mean you'd auto-fail at the relevant abilities. :/ That would kinda' suck.
    >> Anonymous 05/14/08(Wed)03:26 No.1731953
    >>1731912
    It has my vote. How much pull should the dolls have after the contract is made, though? This fluff wouldn't easily allow them to be completely inert (unless you have an insane loli), but allowing the loli to be destroyed at will by a capricious familiar ain't cool either.
    >> Anonymous 05/14/08(Wed)03:27 No.1731956
    >>1731938

    If 6 is the cap, then 2 for each being "human normal" seems about right. 7 being "mortal humanoid maximum" and thus allowing stuff like golems or dragons or whatever to not be limited by it.
    >> Anonymous 05/14/08(Wed)03:29 No.1731967
    >>1731953

    Well, I'm sort of thinking that the Dolls are the reason for the normal, over time drain of Vitality, IE they're leeches living of these loli/shotas and returning necromatic energy and knowledge in return. If thats the case, they won't have any more power over the kid than the average magical girl sidekick/familiar, IE gives advice or snide remarks, and occasionally has a useful power or some sort, but generally not.
    >> Gnome 05/14/08(Wed)03:31 No.1731976
    >>1731953
    Maybe if the will of the familiar and the will of the loli clash, a Spirit check would be needed to go the loli's way. On a failure, the familiar would decide their next course of action.

    Since this would get unfun pretty quick, it would have to be an easy check to succeed. Although, the imp being the source of her powers and all, could threaten to revoke those powers if the loli ever ignores it on something it considers absolutely important.
    >> Gnome 05/14/08(Wed)03:32 No.1731982
    >>1731967
    Ignore my post; leeching imps are cooler, I'd think, and this way has no moments where the familiar might DMPC the loli.
    >> Gnome 05/14/08(Wed)03:44 No.1732038
    Necrololi campaign setting

    In the dark medieval times, small, powerful imps gnome as Foci would travel
    from town to town, finding hosts to leech life energy off of. However, in
    return for the energy they drain, they grant powerful knowledge and
    necromantic power to their host, which the host can use to take more life
    energy for the parasitic Foci to drain.

    These Foci can only be the hosts of children, for unknown reasons, and
    anyone older than a child who becomes a host reverts back to their
    childhood for as long as the Foci remains with them. The host of a Foci
    is effectively immortal, as long as he can keep feeding his Foci life
    energy, and there are those who want these Foci and their powers for their
    own...
    >> Anonymous 05/14/08(Wed)03:44 No.1732039
    >>1731967
    Leeching imps makes sense, yeah. Preferably if they have as little autonomy as possible.

    Shall we assume that an doll who goes for an extended period (months? days? hours?) without a master would cease to exist? If they can bestow these awesome powers, there has to be a reason they aren't using them themselves.
    >> Gnome 05/14/08(Wed)03:45 No.1732044
    Yeah. Maybe they can't go more than, say, a week without a master?
    >> Anonymous 05/14/08(Wed)03:49 No.1732054
    >>1732044
    Also, perhaps they can't move under their own power. It would explain why the lolis carry them everywhere, and further limit these powerful imps from DMPCing shit up.
    >> Gnome 05/14/08(Wed)03:52 No.1732064
    >>1732054
    Or, they can only move short distances, and only when not lending their power to anyone. Otherwise, there'd be no way to get to a new loli if theirs was killed.
    >> Anonymous 05/14/08(Wed)03:54 No.1732071
    Moar crunch:

    I like this proposal of default 2 in all stats, plus 8 spendable points, plus racials. But where does the progression come from? Experience levels? Skill points? Unlocking additional class skills?
    >> Gnome 05/14/08(Wed)03:59 No.1732093
    >>1732071
    I suppose XP would be doled out every so often by the GM for various gobblydegookery. The question is... what do you do with it?

    Buy new abilities comes up first and foremost, and maybe spending XP on skills, too. A skill would be some special subset of an attribute; say, swimming is an attribute of Athletics. Your level in the skill would be subtracted from your roll to succeed when making those types of the broader skill.

    Say, 1 XP for level 1 in a skill, then 2 more XPs to make it level 2, then three more for level 3, etc.

    Each class should have a list of abilities and what they get from "leveling up," with a loli in a particular class getting some of them at level 1 at starting. Those would be different based on the class.
    >> Gnome 05/14/08(Wed)04:01 No.1732101
    Vitality would drop at the rate of one point per day, and go up one whenever you cause someone to go through an extreme negative emotion.

    HP and your attributes would have the starting ability as their set maximum, improvable by magic items given to your imp.
    >> Anonymous 05/14/08(Wed)04:02 No.1732102
    >>1732071

    I'm thinking Class skill unlocks and feats. I don't know if we want to implement a full on skill system, but feats are always a fun way to show progression of skills, specialization and personality, and learning more potent abilities as you grow is always good. Perhaps the class abilities could be branching somehow to allow for customization and choices as you level instead of just blanket spell lists?

    Also, I'd like to see a positive and negative trait system of some sort at character creation. It leads to minmaxing sometimes, but its always fun to flesh out your character mechanically as well as RP..ally.
    >> Anonymous 05/14/08(Wed)04:03 No.1732105
    >>1732101

    Wouldn't you be able to gain vitality from feeding off positive emotions as well? Opens the way for a class of helperloli that makes a village happy so she can recharge by literally basking in their gratitude.
    >> Anonymous 05/14/08(Wed)04:06 No.1732114
    >>1732105
    Of course, since her continued existence requires occasional sucking the life out of people, the village also provides human sacrifices.
    >> Gnome 05/14/08(Wed)04:07 No.1732118
    >>1732102
    I like the idea of feats, open to any loli's who want to spend the XP on them.

    The skills thing, I want to keep just for getting better at general things.

    And yeah, I agree on class features and such. We'd have to get more to work on a class for any changes to be noticeable.

    I'mma gonna archive this on suptg quick - I'm heading to bed. I'll see what everyone throws around tomorrow. G'night, and thanks everyone!
    >> Anonymous 05/14/08(Wed)04:11 No.1732129
    >>1732118
    Cool, I'm going to bed too.
    >> Anonymous 05/14/08(Wed)04:40 No.1732220
    >>1732129
    and I bet you wish there was a loli waiting for you there pedo.
    >> Anonymous 05/14/08(Wed)04:42 No.1732231
    >>1732220

    88 posts too late, troll.
    >> Anonymous 05/14/08(Wed)06:31 No.1732660
    >>1731590
    Right now I'm picturing a male PC as the kid from Shaman King with an Incredible Hulk action figure.
    Would that be accurate?
    >> Damn I'm late... HiddenKrypt !kbKrhQTmts 05/14/08(Wed)07:49 No.1732910
    You might remember me from the original thread.
    I am ecstatic right now that there is still interest in this.
    >>1731121
    >Toughness, Athleticism, Knowledge, Cuteness, and Spirit
    T.A.C.K.S.

    >>1731796
    The original concept I was aiming for with the dolls was that the items you give them effect your spells, not your own stats. If you gave a cute dress to your doll, your spells involving controlling others get a buff or something. A doll wearing tiny armor would buff a Bone-necromancer's armour building spells.

    I love the "little demon imps" idea for the dolls. However, make them immobile completely, and they don't die over time. Yes, if their chosen loli dies, they are going to be stuck in the dirt for a good while. But wait a few years, and some young orphan sees a old discarded doll lying over there...
    >> Anonymous 05/14/08(Wed)07:52 No.1732917
    What about the Phoenixlolis from the other thread? They're perfect enemies for the necrololi!
    >> Anonymous 05/14/08(Wed)07:53 No.1732921
    >>1732910
    >Cuteness, Knowledge

    Fixed for CKS.
    >> HiddenKrypt !kbKrhQTmts 05/14/08(Wed)08:08 No.1732976
    >>1732921
    I read that as "fixed for cocks"

    Well /tg/, I think I just found my spare time project this summer. I work at a summer camp for six weeks, I'll be working on this then. I should be able to get some playtesting done while I'm at it. Theres enough neckbeards in boy scouts to run just about anything.
    >> Anonymous 05/14/08(Wed)08:16 No.1733012
    Another idea, we need to make it so that imps prefer females over boys, this is necrololi after all. Otherwise if there's too many shotas, it just becomes necrokids, and thats not the idea.
    >> Salamanders Fanboi !!SWDvjmwZJDr 05/14/08(Wed)08:18 No.1733018
    You people all deserve a bullet in the brainpan.
    >> Anonymous 05/14/08(Wed)08:19 No.1733019
    >>1733018
    Squish?
    >> Anonymous 05/14/08(Wed)08:29 No.1733064
    Anyone ever seen Vampire Princess Miyu? She's 'a necrololi....
    >> Anonymous 05/14/08(Wed)08:45 No.1733126
    Also, I like both the ideas for imps, and the dolls giving power based on items and what its wearing, perhaps combine the ideas.

    And on that note, Im not sure imps is a good term to use. Imps implies demons, as well as pictuing horrible clawed things. We are still going for cute right? I think a better name would be more suited for this.

    Finally, we shouldnt have the necrololi's main focus of power be comeplltly helpless, it should have some way of providing the Nocrololi with some assistance, as well as being able to get itself out of trouble in something were to go wrong. But only temperory, and drain loli's Vitality to do this perhaps?
    >> Gnome 05/14/08(Wed)09:01 No.1733162
    >>1733126
    The only problem I see is the imp using the last of the loli's Vitality to escape to a new loli, abandoning the old one when it feels like it might be in trouble.

    I like the cruelty that "imp" implies, really. I was thinking of naming them, then calling them imps or dolls interchangeably.

    I vote they're named Foci.
    >> Anonymous 05/14/08(Wed)14:38 No.1734960
    Bump for the bump god. Concerning classes, and their important stats:

    Reanimator - Knowledge for reanimation spells, Cuteness for controlling minions
    Boneweaver - Aethleticism and Toughness for boneweaving spells and close combat.
    Death Caster - Knowledge for spells, choice of other stats based on if you'd like more vitality or Life (your spells can burn both for more power)
    Spirit Medium - Spirit for finding and controlling ghosts, Athleticism to use their powers.
    Vampire - Aethleticism for physcial combat, Cuteness for spells, hypnosis, ect.
    Witch Doctor - Knowledge for spells and concoctions, Spirit for exerting will over others.
    Dark Cleric - Spirit for reaching into the afterlife and healing, toughness for the strain.
    Shaman - Spirit for shaman spells, choice of other stats based on what you use those spirits for.
    Mummy - Toughness for survivability, Knowledge for ancient curses and buffs.

    Breakdown: Tough - 3, Aeth - 3, Cute - 2, Know - 4, Spir - 4. I want to see Cuteness used somewhere else so its not the new charisma/dump stat. Maybe a secondary for Shaman Spells? They are convincing their ancestors to do not always wholesome things...
    >> Anonymous 05/14/08(Wed)14:54 No.1735042
    Bah, as Mary Sue as it is, there should be a good aligned necromancer option... perhaps a necrololi who gains her power by torturing evil aligned enemies to death. Of course that would make them neutral good, but it means a good aligned loli necromancer in bondage gear.
    >> Anonymous 05/14/08(Wed)15:03 No.1735106
    >>1735042

    The way we've set up the universe, I don't see why its not possible for some of the Necrololi/Necroshotas to be good. They're all using the dead for their own ends, but many of them are kids and won't get the moral issues that come with that. Once they get these powers, some might develop superhero complexes and decide to save the world with their zombie minions.

    Also, did we ever decide if they could restore vitality from Positive emotions as well as negative? That would certainly give you a reason to be a moralfag magical girl necrololi.
    >> Anonymous 05/14/08(Wed)15:04 No.1735111
    >>1735042
    >good aligned loli necromancer in bondage gear

    Yes please.

    So for however many rounds she spent torturing an enemy, she'd gain a certain amount of energy and upon killing them, would consume their life energy, but only after going through the torturing process?

    Additionally, what if this loli collected these evil souls to have them pay off their 'debt' until they were used up completely and allowed to rest?

    Good is the new evil, but twice as delicious.
    >> Anonymous 05/14/08(Wed)15:07 No.1735128
    >>1735106
    Right, but don't they need to take the life of an innocent to gain access to higher abilities? Playing a good one would put you at a disadvantage.
    >> Anonymous 05/14/08(Wed)15:10 No.1735160
    >>1735128

    Well, for one, we don't necessarily have to use the DnD "Morality is completely objective" system of alignment here. If a Necrololi believes that taking an innocent life to increase her power is not an evil thing to do by her own morality, then its not. It may be by society's, but thats a different story.
    >> Anonymous 05/14/08(Wed)15:20 No.1735223
    >>1735160
    I agree with you, but a DM might be a dick about it, which makes getting it a bit closer recommended. What about a 'Soul Warden' concept? Whenever a necrololi of that type meets a 'truly evil' person, they can trap that individuals spirit in their doll after killing them and feed of it to sustain themselves. They could release these to momentarily animate a corpse (possibly making a more powerful undead, as the requirement is giving up a captured soul) or to otherwise power spells. In addition, they would begin dying if the doll was ever completely empty.

    The process for capturing a spirit could also be detailed, requiring symbols to be drawn, as well as material components for more 'perfect' captures.
    >> Anonymous 05/14/08(Wed)15:25 No.1735253
    >>1735223
    In addition, a 'redemption' could be a high level spell that requires a confession of evil from the individual who is having their spirit stolen. How the necrololi retrieves this confession is of course, entirely up to her.
    >> Anonymous 05/14/08(Wed)15:27 No.1735265
    >>1735223

    So evil loli's kill innocents to make their powers grow faster and gain access to more spells and abilities, and good loli's capture evil souls which makes their powers grow more slowly, but gives them a useful resource for enhancing the spells they already have, giving them an extra minion, or simply serving as a flat bonus to vitality?

    I like it. It gives merit to both ends of the spectrum.
    >> Anonymous 05/14/08(Wed)15:30 No.1735280
    >>1735223
    >In addition, they would begin dying if the doll was ever completely empty.

    I like this because it would force the necrololi to settle for 'less evil' individuals if her supplies ran low. A penalty would of course occur.
    >> Anonymous 05/14/08(Wed)15:35 No.1735309
    Perhaps, for an extra use of the Cute stat, a Charmer loli? One who uses her cuteness to influence people, and at higher levels can dominate them completely. Can be anything from an old-for-her-age seductress to a loli who's just so cute you can't say no to her requests.
    >> Anonymous 05/14/08(Wed)15:36 No.1735320
    >>1735309
    Are you seeing this as a type of necrololi or a new class altogether?
    >> Anonymous 05/14/08(Wed)15:41 No.1735343
    >>1735320

    Sorry, I should have been more specific. I'm seeing it as a class.
    >> Anonymous 05/14/08(Wed)15:43 No.1735358
    File deleted.
    >>1735309
    >old-for-her-age seductress

    Pic related?
    >> Anonymous 05/14/08(Wed)15:45 No.1735366
    >>1735280

    Ok, so lets say your character has some sort of "soul gauge." Killing someone and absorbing their soul fills the gauge quickly, and pushes your alignment towards evil. Capturing an
    "evil person's" soul and imprisoning it in your doll fills the gauge slowly, but gives you other benifits, and pushes your alignement towards good. If you don't capture a "truely" evil person, or if you kill something non-sentient or evil to get your soul fix, you get alignment penalties. When the soul bar fills up, you can gain more skills, but depending on how many alignment penalties you have, you gain less stuff for a full bar.

    Also, as long as you have a soul captured, you still loose vitality at 1 per day, but also slowly generate it, say a flat bonus of 10 per week. However, once you have no souls, you leech vitality at 2-3 per day instead of 1. Absorbing souls gives you big bonuses of vitality at once to offset the regular loss.

    Finally, absorbing or imprisoning souls isn't something you can do in regular combat, as they are complex rituals. This would remove any ambiguity to the morality of the issue due to "heat of the moment," or "life and death," and also make the RP aspects of the game as important as the fighting.
    >> Anonymous 05/14/08(Wed)15:47 No.1735385
         File :1210794452.png-(43 KB, 150x179, PedobearGold.png)
    43 KB
    >>1735358
    Promotions!
    >> Anonymous 05/14/08(Wed)15:47 No.1735388
    >>1735309

    That was sort of how I was picturing the vampire class. Her spells are all about seduction, hypnotism and mental influence, and thus why they use the cuteness stat as their base.
    >> Anonymous 05/14/08(Wed)15:48 No.1735394
    So, in essence, this thread has not only resulted in some interesting loli based classes, but a new stat system for younger characters that would normally receive -8 to all their stats in D&D, as well as a good number of other games.

    >>1735343
    >>1735309
    The only problem is that the new stats assume the loli is being powered by some sort of force which increases her abilities beyond that of a normal child. Unless she is like a succubus stealing magical energy from... old wizards, for instance, she would be physically weak.

    Of course, you may have just created a loli succubus, which I applaud you for.
    >> Anonymous 05/14/08(Wed)15:52 No.1735410
    >>1735385
    Shit, I actually didn't see the vagooo. Now, normally I'd leave it, but the mods may not like the loli aspect of it.
    >> Anonymous 05/14/08(Wed)15:52 No.1735412
    Damn you /tg/ and making me want to writefag for this rather than do my work...
    >> Anonymous 05/14/08(Wed)15:54 No.1735425
    >>1735394

    I wouldn't necessarily say the Loli's stats are because they're being magically powered. I mean, the cap with racial bonuses to your stats is 7. This is mostly for simplicity, but still. I meant, 7 athleticism probably isn't any more athletic than your average future olympic gymnast kid.
    >> Anonymous 05/14/08(Wed)15:58 No.1735445
         File :1210795098.png-(590 KB, 666x593, sorry.png)
    590 KB
    >>1735385
    >> Anonymous 05/14/08(Wed)16:04 No.1735486
    >>1735445
    >>1735388
    That my friends is a good vampire.
    >> Anonymous 05/14/08(Wed)16:15 No.1735542
    >>1735366
    Brilliant. But should there be bonuses for having a strong 'good' alignment as opposed to one closer to neutral?
    >> Edward !F8wHraWURw 05/14/08(Wed)16:16 No.1735546
    >>1735445
    yeah, now let's see it uncropped
    >> Anonymous 05/14/08(Wed)16:21 No.1735559
    >>1735546
    http://img.7chan.org/cake/res/43003.html#i43003
    >> Edward !F8wHraWURw 05/14/08(Wed)16:30 No.1735587
    >>1735559
    I remembered there being more...
    >> Harabec Weathers 05/14/08(Wed)16:31 No.1735589
    >>1735486
    Are they stlll vampires to your mortal enemies?
    >> Anonymous 05/14/08(Wed)16:33 No.1735598
    ((Be gentle, /tg/, I wrote this in the past 10 min.))

    The village burns.

    The raiders had come under the cover of darkness, catching the already-weak town guard completely unawares. Soon the village was alight and filled with the sounds of steel on steel, the death throes of men, the screams of women and children. The raiders were too many, too ferocious, too cruel. Within an hour, there was not a thing of value or living being left in the bonfire that was once a peaceful village.

    Except, of course, for one.

    She lies, hidden, curled up under the burning wreckage of what was once her home. She had been hidden as soon as her parents saw the attackers. She was the lucky one-- or, maybe not. She is safe, for now, but the flames keep approaching, closer, burning away everything: her possessions, her family, her friends. Everything and everyone she ever cared about, ever loved, is gone. She is alone-- more alone than she has ever felt, as she lays, crying, trying to curl up inside herself, to not face the cold, harsh reality that faces her. She is scared. She doesn’t want to be alone. She doesn’t want to be alone. She doesn’t want to be alone. She doesn’t want--

    She hears a sound which starts her out of her sobbing. A soft, almost imperceptible footstep. Looking up, she sees a dark figure, standing far away, its oddly-shaped form outlined by the flames. A man? One of the raiders, come back to look for survivors? The girl shrinks back, tries to make herself smaller, wants to fold up into herself and become nothing, to escape, to hide.
    >> Anonymous 05/14/08(Wed)16:35 No.1735608
    >>1735598

    The shape begins to approach, then, and she realizes that it is not far away, it’s close, almost right in front of her, but small-- less than half her small size. Gradually, it comes into view. She gasps: it’s a toy, a stuffed toy, worn and frayed, it’s cloth fur grey tattered, it’s stumpy feet dirty, it’s stitched smile worn, it’s nose misshapen, it’s black button eyes chipped but still shiny.

    It approached slowly, the flames licking its cloth body without singing it. As the girl watched, it stopped, turning it’s head, and stared at her with it’s expressionless black button eyes, and she saw the inferno surrounding her reflected back in them with a deeper ferocity than she had ever felt before, hatred and rage and desire and WANT. And as she stared, deeper and deeper into the reflection, she heard a voice, a voice which seemed to originate not from the air but from inside her own mind.

    “Hi there,” the voice says. “Do you want to live?”
    >> Anonymous 05/14/08(Wed)16:37 No.1735628
    >>1735542

    In the post, I mentioned that the more penalties you have to your alignment (ie, the more "neutral" you are) the few skill points (or whatever we go with) you get once your soul bar fills and you exchange it for points to buy new spells and abilities. The more true you are to yourself, the faster you grow as a person. However, being "morally grey" give you the benefit of having more freedom to act overall.
    >> Anonymous 05/14/08(Wed)16:40 No.1735639
    >>1735608

    The girl stares, motionless.

    “Come on,” the voice says. “You don’t want to be alone, do you?”

    Alone... the girl feels herself starting to cry again.

    “I can make it so you’ll never be hurt like this again. Wouldn’t you like that? You’ll never have to be alone. You can make all the friends you want.”

    “O..” the girl stammers, “....Okay”

    A gust of wind blows over the last of the fire, causing it to shift and flare, the shifting shadows falling over the small stuffed shape, and for just an instant, it seems like the stitched smile on the thing’s face deepens, becoming more sinister, as it’s shadow leaps forwards, seeming to grasp that of the weeping girl before it.

    “Very well then,” the voice says, suddenly becoming deeper, less friendly, more menacing, as the fire in its eyes rages. “We have a compact.”


    Three weeks later, a party of merchants who normally traded in this town pass through the wreckage, and are surprised to find one survivor: a small girl, living under the wreckage of a mostly burnt-out house, alive and healthy. She leaves the village with them, leaving behind everything that she once was, and carrying a small, ragged stuffed animal under her arm-- a stuffed animal with very bright, shiny black button eyes...
    >> Anonymous 05/14/08(Wed)16:43 No.1735658
    >>1735598
    >>1735608
    >>1735639

    Win.
    <