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  • File : 1323749645.jpg-(615 KB, 3300x1800, PHANTOMTRAIN25.jpg)
    615 KB IRONHEARTS CH. 15.2 : Black Fortress Hunt. IronCommand !SjkHabNIL2 12/12/11(Mon)23:14 No.17196408  
    Find Yourselves,
    Report in.

    We continue to strike at our first objective. The SW radio tower. The enemy will be quick to chase us down so long as communications there are up.

    Mission commences before 12est.
    >> [SUN][[C1]] Erwin !/B9Qu8b8yA 12/12/11(Mon)23:15 No.17196425
    Can we upgrade before the game begins?
    >> [Mnky][E1] Cpl. Armitage !!b5IxBuu9REZ 12/12/11(Mon)23:15 No.17196426
    Cpl. Jaqui Armitage reporting for duty
    >> [HAWK][P2-Bt]Sgt. Vahn !!H5iqjs/+5EJ 12/12/11(Mon)23:15 No.17196428
    Ready and willing, Command.
    >> [Xeno][I-I-I]Sudsen !!lIURwBKIw5c 12/12/11(Mon)23:16 No.17196433
    "I'm back."
    >> Anonymous 12/12/11(Mon)23:16 No.17196435
         File1323749790.png-(749 KB, 1017x878, Sterling.png)
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    Sterling squad, prepped and ready! If at all possible, please send Pvt. Steven "Chinos" Jeager up to join the rest of his squad. It's his first mission!
    >> [PIG][C2]Rose !!FswJttnJC57 12/12/11(Mon)23:16 No.17196439
    I'm here... I just think I forgot what my original trip was if it isn't this one.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/12/11(Mon)23:17 No.17196442
    Reporting in.

    (I know I'm on the middle car towards the rear, but it's kinda dark and I can't see.)
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/12/11(Mon)23:17 No.17196443
    Ready and waiting.
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/12/11(Mon)23:17 No.17196448
    Health Check. My boys are good to go.

    Hp. 4.5
    Acts. 2
    Move. 4
    Range 5
    ROF: 4
    >> Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/12/11(Mon)23:19 No.17196469
    got myself a laptop, so my trip has changed, most likely, but i live.
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/12/11(Mon)23:19 No.17196471

    Don't think we can. Not till we manage 1 day of peace.
    >> [Sa] Pvt. Splint Chesthair 12/12/11(Mon)23:20 No.17196477
    >Jumps onto the train from the woods.
    "Private Spint Chesthair Ragnyll anti armor scout unit Armadillo Busters requesting permission to join your unit. My team was decimated when we stumbled on a pumpkin patch. You've gotta be Hellghast right? No one we've sent this way is as liberal with explosives as you guys."
    >> [P3[Cln]Ghoul !34mzWemBv2 12/12/11(Mon)23:20 No.17196478
    The Mad Russian from the future steps out from the make shift Medical Tent that was on the train, a pair of cigarettes in his mouth par norm along with a smile on his face. Ghoul was however covered from head to toe in bandages from the burn wounds he'd suffered, even his shaggy shoulder length hair and beard had been trimmed thanks to the fire's fury.

    "Those Voss can't get rid of me that easily..."

    >Deploy as Pilot
    >> [CYTE][[Ab2]] Cpl. Varro !Es0oUe3t/c 12/12/11(Mon)23:21 No.17196489
         File1323750073.jpg-(1.61 MB, 1950x1425, Varro Ironclad SQUAD DATASHEET.jpg)
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    Ironclads ready.
    >> [S1][FOX]Finch !53bY5ndrTA 12/12/11(Mon)23:21 No.17196490
    Hp. 3.5[+ any command aura]
    Acts. 4
    Move. 6

    currently disguised
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/12/11(Mon)23:22 No.17196503

    Better post my stats

    Scarab Aspect
    6 Health (+1 from Scarab Aspect, +1 purchased, +2 from Isane's command bonus, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    >> [E2] Sterling !QkB/SKbtqg 12/12/11(Mon)23:22 No.17196505
    Ah, Ghoul! How are the woulds looking? You remembered to change the bandage like I instructed, right?
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/12/11(Mon)23:25 No.17196532
    I'm here, good to go.

    Squad Members: 3
    HP:4 each member
    Act: 2 each member
    Rating: 7
    Damage: 3 (+2 from Gunther)
    CBonus: +2 Health to units under me.
    >+1 Overwatch Action
    >Double move in water
    >Stealth in water
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/12/11(Mon)23:27 No.17196565
    The current roster.

    [P]Mjr. Gunther
    [P2-Bt]Sgt. Vahn

    [Hm1HmHm] Cpt. Isane

    [S2]/Lt. Vipera de Firmus
    [Sa3] Pvt. Splint Chesthair

    [A1]LT. Kess
    [[Ab2]] Cpl. Varro

    [M2] Sgt. Paisley

    [[C1]] Erwin


    [E1] Cpl. Armitage
    [E2] Sterling
    >> Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/12/11(Mon)23:28 No.17196568

    spending a pittance from my xp mountain to upgrade my sturm ironclad.

    1. Snake compatablity
    2. Move and shootable sturm
    3. Ap Melee attacks
    4. Auto-ejector with guidance system (redeploys when clad is destroyed to nearest flag.)
    5. Increased armor.
    >> [P3[Cln]Ghoul !34mzWemBv2 12/12/11(Mon)23:28 No.17196570
    Nods at Sterling with a smirk, "Actually I had some nice female recruit help me out with it."

    The hulking mass of flesh and bandages activates his radio, attempting to contact Mary Susan. "Miss Susan, This is Ghoul if you're paying attention on here I'd like your help with something when I get back."
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/12/11(Mon)23:29 No.17196579
    So I assume you want to be deployed as an Ironclad this mission? This is something important to specify during roll call.
    >> Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/12/11(Mon)23:31 No.17196600
    a safe assumption, gunny. if ups go through, i'll be cladded, boss.
    >> [P][Bt] Tenkherd !Vip39gULrk 12/12/11(Mon)23:31 No.17196608
    Bi-Tank Reporting for duty.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/12/11(Mon)23:34 No.17196630
    [P]Mjr. Gunther
    [P2-Bt]Sgt. Vahn

    [Hm1HmHm] Cpt. Isane

    [S2]/Lt. Vipera de Firmus
    [Sa3] Pvt. Splint Chesthair

    [A1]LT. Kess
    [[Ab2]] Cpl. Varro

    [M2] Sgt. Paisley

    [[C1]] Erwin


    [E1] Cpl. Armitage
    [E2] Sterling
    >> Flynn !Vip39gULrk 12/12/11(Mon)23:42 No.17196688
    >I'm somewhat rusty on combat, trial by fire.
    >> [E2] Sterling !QkB/SKbtqg 12/12/11(Mon)23:42 No.17196697
    (Pvt. Steven "Chinos" Jeager): "Ooooh, sounds pretty snazzy! Maybe she can bandage my CHINOS some time!"
    (Pvt. Ferrus "Neckbeard" Freegear): "Yeah, that's great. Ghoul, meet Steve, our new recruit. He just arrived from our hometown! Don't worry, he isn't creepy, just unapologetically fabulous!"
    (Pvt. Steven "Chinos" Jeager): "SEMINIFEROUS GLANDS!"
    >> Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/12/11(Mon)23:46 No.17196745
    think you can handle your shit, good old flynn?
    then head over to #skirmishquest on rizon and we'll get your veteran ass sorted
    >> [L][Cln]Ghoul !34mzWemBv2 12/12/11(Mon)23:47 No.17196753
    >Adjusting my tag to fit properly. TASTE MY FUTURE TECH
    Perks a brow at Sterling and his crew, before shaking his head. The large man would speak to himself for a moment as well, "I think I'ma start working on trying to see if I can fix the damage Gunther's foolishness did to the train... Since Mary isn't paying attention to the radio."
    >> [L][Cln]Ghoul !34mzWemBv2 12/12/11(Mon)23:48 No.17196768
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    >>Forgot my pic as well
    >> [E2] Sterling !QkB/SKbtqg 12/12/11(Mon)23:52 No.17196814
    Need any help? We're not the most veteran of units, but we can supply you with the manpower!
    >> IronCommand !SjkHabNIL2 12/12/11(Mon)23:54 No.17196839
    Game Has Started.
    List is Final.

    Action Phase processing.
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)00:00 No.17196900
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)00:02 No.17196933
    "...And when The Trials come, may we hold our heads up high, and know that we have lived for the betterment of all. May the will of the Goddess be with us. Mo'Alla watch over us all." Paisley kissed the symbol on his rosary, packing it back in one of the pockets in his uniform. He stood, meeting the gazes of both of his squadmates. "You both ready?"

    "You know it, man." Womack grinned, brushing a bit of dust off the barrel of his grenade launcher.

    "You ready to wreck some stuff, sir?" Hadley took a quick drink from her canteen before screwing the top back on.

    Paisley grinned a manic grin as he cocked his grenade launcher. "You know it."
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)00:15 No.17197094

    Isane glances over at her loader, a girl by the name of Bradley, just in time to see her last cigarette get caught in the wind and go flying off the train. Reaching into her own pockets, she pulls out a pack of Death Blossom brand cigarettes and offers them to the private. "Here"

    "Huh? Oh, thanks ma'am, shoulda kept a better grip on-- shit again!"

    The captain sighs as the girl loses her last match to the wind, and brings out a stylish lighter with a black skull emblazoned on it, and flicks it on. "You're lucky you can at least keep track of the ammo" she says with a smile, "Now get ready, we're coming up on another checkpoint." Isane pulls back on the charging handle and releases, loading a round into the chamber...
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)00:20 No.17197142
    Jasper woke from his dozing by Jenkins' tapping on his helmet.
    "Sir, we're close to our objective."
    "Huh- thanks, Jenkins. But please don't call me sir. Where is Jeremy?"
    "He is enjoying the ride, sir."
    "MORE POWEEEEERRRRRR!!" Jeremy's voice trailed along the countryside, him standing on top of some Voss logistic crates. He is definitely enjoying the ride.
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)00:20 No.17197159
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    Action Phase.

    Enemy Landpatrol approaching.

    Disposition Unknown.
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)00:22 No.17197173
    rolled 10, 3, 9 = 22

    >Inscribe a locked array in the upper arm palm
    >Inscribe a locked array in the lower arm plam
    >Connect Rose Bracer so movement done from them are don by the arm
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)00:23 No.17197181
    *meanwhile, on the rear car*
    (Pvt. James "Jiggly Jim" Jeager): "Aww yeah, I LOVE TRAINS! They go so fast! It's like I'm fly-gunk"
    -Jimmy gags as a cigar flies straight into his mouth, nearly knocking him over-
    (Pvt. Annie "Giraffe Eggs" Jeager): "Wow, jimmy, you can summon cigars? You're like a real life sombrero!"
    (Pvt. Neckbeard): "You mean bandito?"
    (Pvt. Annie "Giraffe Eggs" Jeager): "I said the hat, and I meant the hat!"
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/13/11(Tue)00:24 No.17197188
    Calling Time for strategy.

    10 minutes.
    No hostilities yet.
    >> [L][Cln]Ghoul !34mzWemBv2 12/13/11(Tue)00:24 No.17197191
    Deploy if I haven't been already. Make my way to north edge of train. Overwatch grapplers to hijack Enemy Commander Jet if combat breaks out.
    >> [S1][FOX]Finch !53bY5ndrTA 12/13/11(Tue)00:24 No.17197199
    rolled 2, 9 = 11

    >move 2 south for cover
    >attempt radio intercept
    >overwatch N
    >> [SUN][[C1]] Erwin !/B9Qu8b8yA 12/13/11(Tue)00:24 No.17197201
    rolled 7, 7, 1 = 15

    >Move 1 SE
    >Wait for orders before acting, if orders to shoot are given or cover is blown then use 4arrays ( 1 array (fire) and 2 metal arrays, and 1 unaligned) to aoe melt the plane and right most truck that is undamaged
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)00:24 No.17197204
    move 2 south
    construct 4 barricades along southern train edge.
    >> [SUN][[C1]] Erwin !/B9Qu8b8yA 12/13/11(Tue)00:26 No.17197218
    >er, also meant to include the next undamaged truck in the line too

    +1 health [+2 from Isane, +1 from Kess]
    +1 action
    [Aspect: Life spells learned, Fast Casting, Life Array]
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)00:26 No.17197220
    I suggest we do nothing hostile, just keep our eye on them (overwatch anything hostile)
    >> [HAWK][P2-Bt]Sgt. Vahn !!H5iqjs/+5EJ 12/13/11(Tue)00:26 No.17197221
    >All actions are Overwatch, only if fired upon.
    >Overwatch actions north east, 2 Main cannon at enemy command aircraft, 4 machinegun bursts on enemy rigcycles
    >> [Mnky][E1] Cpl. Armitage !!b5IxBuu9REZ 12/13/11(Tue)00:26 No.17197224
    >using all actions to move
    >3E leap to other car 2S

    Hold still Vanguard buddy, I'll patch up some of those holes

    Also constructing cover on this train so folks don't get shot up as bad
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)00:27 No.17197232

    Ready up, ladies and gents!

    >move 2N
    >overwatch NW, N, and NE, only firing if enemy targets turn hostile

    Scarab Aspect
    6 Health (+1 from Scarab Aspect, +1 purchased, +2 from Isane's command bonus, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    >> [CYTE][[Ab2]] Cpl. Varro !Es0oUe3t/c 12/13/11(Tue)00:28 No.17197236
    >Reload Sluggers from last fight
    >Move 3L North (DangerSense!)
    >Overwatch North-East in case of aggressive action (focus on enemy vehicles)

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    Command Upgrades
    >> [s2] Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/13/11(Tue)00:29 No.17197242
    >stealthystealthy overwatching north for hostile action
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/13/11(Tue)00:29 No.17197243
    Hold your fire for now. But keep your eyes on the commanders. If we start shooting, they go down first.

    >Increase speed to 15 hexes.
    >> [Sa3] Pvt. Splint Chesthair 12/13/11(Tue)00:29 No.17197244
    >Overwatch North firing when enemy is hostile, preferencing tanks or vehicle engines.

    "I'll take the silence as a welcome aboard. Are we running and gunning or was the fireworks show Hellghast's idea of stealth?"
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)00:29 No.17197246
    >go 2 hexes NE, overwatch NE, N, NW
    Jeremy looks on as an engineer got hit by a cigar. And laughs like a coyote.
    "Get down from there, Jeremy! Who knows, you might be next!"
    "HAHAHA! Ain't no funny cigar gonna hit m-"
    and a cigar flies, right onto his helmet, making a big clang.
    "'toldja, Jeremy. Now help me out here! Look calm and smile!"
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)00:30 No.17197255
    >Team on right overwatch the gunship
    >Middle team overwatch north in general
    >Team on left overwatch the vehicle carrying troops
    >All teams only fire if fired upon

    Squad Members: 3
    HP:4 each member
    Act: 2 each member
    Rating: 7
    Damage: 3 (+2 from Gunther)
    CBonus: +2 Health to units under me.
    >+1 Overwatch Action
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)00:30 No.17197256
    Action Phase.

    Consensus from command: Do not fire.
    >> [Xeno][I-I-I]Sudsen !!lIURwBKIw5c 12/13/11(Tue)00:30 No.17197261
    rolled 9, 5, 1 = 15

    >Investigate Who they are, What their weak points would be for massive damage, and Everything about their commander
    >Other 6 actions go overwatch
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)00:31 No.17197271
    rolled 10, 7, 8 = 25

    rolls for overwatch, which is only for hostiles, by the way.
    >> Anonymous 12/13/11(Tue)00:32 No.17197275
    (how do i get into a game?) it seams awfully interesting albiet quite confusing too.
    >> [L][Cln]Ghoul !34mzWemBv2 12/13/11(Tue)00:33 No.17197286
    rolled 7, 6 = 13

    >>Always forget to roll my OW
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)00:34 No.17197290

    Ah, a new guy. Go check out the wiki to get up to speed on things, eh?

    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/13/11(Tue)00:34 No.17197291
    Overwatch Due East.
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)00:35 No.17197295
    Phase End.
    >> Bludhawk 12/13/11(Tue)00:38 No.17197321
    Hey, I guess I'm (another) new guy. I've read the wiki, and if I can interject 2 teeny tiny questions: A. How the hell can you tell which squad is which on the board, and B. Where do the Ironclad stats come from? Are they custom?
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)00:43 No.17197371

    Squads can be distinguished by the different unit icons and numbers. For instance, if you're A3, you can tell yourself out by finding a group of A's (distinguised by being small circles with the hatch mark in them) with the number 3 written inside the icon.

    As for the Ironclads, they're a fairly recent addition to the game, and the wiki hasn't accounted for their inclusion--at least not yet.

    But if you still wanna join, pick out a class and a tripcode. Also, read the Field Manual on the wiki.
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)00:43 No.17197372
    >Face South East, watch for Hostiles from the south.
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)00:45 No.17197383
    "Baaad feelin' bout this, watch for enemies from the south. Tenkherd out.
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)00:45 No.17197385
    check out the numbers next to our names, and look at the numbers next to the unit markers. They match up. See the four circles with the slash cut off one end on the car to the far left? The ones with the number two stuck to them? Those are my guys! The shape corresponds to my [E], meaning combat engineer! the 2 menas that I'm the second engineer squad on the board!
    >> [CYTE][[Ab2]] Cpl. Varro !Es0oUe3t/c 12/13/11(Tue)00:47 No.17197402
         File1323755239.png-(227 KB, 412x412, Ironclads.png)
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    Ironclads are a pretty new addition to the arsenal, they got introduced back in the Hinzerhaus mission debriefing:

    Essentially it's an upgrade to standard infantry that boosts your stats, but with some unique rules for deployment. Either you pay a second deployment slot to get a whole squad in 'Clads, as my Coyote squad has done, or you can just deploy a single squad member as an Ironclad at no additional cost (or just be a solo-member unit in the first place, like Caster or Scout).
    >> Bludhawk 12/13/11(Tue)00:50 No.17197424
    Aha! Gotcha guys, thanks much for the help.

    Tripcode, B7? And a unit of Ragnyllian assault troops equipped with Battle Standards (If that's kosher...)
    >> [A3]Bludhawk 12/13/11(Tue)01:08 No.17197563
    Oh, sorry, I suppose Tripcode would be A3, wouldn't it? Sorry I derped that hard.
    >> Anonymous 12/13/11(Tue)01:12 No.17197597

    uh negative hawk
    those are unit designators

    tripcodes are like password/authenticators so no one would take over your unit and make them do crazy stuff(notice those random letters/numbers after the names)

    e.i. in the 4chan name field add a "#" sign after your name followed by your password of choice

    ex. [A1]Mcoy#tripcode
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)01:12 No.17197599
    Actually, Tripcodes are the things you put after the # in your nametag. So, for example, you'd need to put in [A3]Bludhawk#whateveryourpasswordis in your name field.
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)01:13 No.17197610
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    Enemy Phase.
    >> [A3]Bludhawk !ej7.SLEhjk 12/13/11(Tue)01:16 No.17197637
    Okay. Thankyou all again. Sorry about that misunderstanding...*Scratches head*
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)01:20 No.17197678

    You would be A4, trooper. And don't sweat it; just deploy next turn and try not to do something stupid, die, or both.
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)01:21 No.17197680
    (Pvt. Ferrus): "Don't worry, recruit, you'll get it! Just ask Jim-jam here; he showed up on his first day with his engineering kit accidentally replaced with cans of Jello!"
    (Pvt. James "Jiggly Jim" Jeager): "It's true! Cherry flavor and EVERYTHING!"
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)01:25 No.17197724
    "I do love me some Jello!"
    "Ssh, let them talk, Jeremy. We got potential enemies to watch out for."

    By the way, you're commanding a squad of 3 dudes, so you can roleplay it between them or something.
    >> [Sa3] Pvt. Splint Chesthair 12/13/11(Tue)01:29 No.17197763
    "You guys do know command calls you the suicide unit right? Because you always come out alive from missions that should kill you."
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)01:30 No.17197772
    "With all this chatter, I'd think yud all gon' and went soft on me."
    >> [A3]Bludhawk !ej7.SLEhjk 12/13/11(Tue)01:32 No.17197802
    (Will do, thanks so much guys, you're all awesome)

    The three troopers climb out of a maintenance hatch (Upon the first available turn) one hex S, and one hex SE of armslave unit 3. All three of them are as green as can be, pressed uniforms and shiny new assault rifles. One of the privates pipes up to the 3rd lieutenant leading them. "See, told you we could sleep down there for a while."
    >> Anonymous 12/13/11(Tue)01:41 No.17197879

    so the enemy officer's name is "Dankirk"?
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)01:50 No.17197963
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    Action Phase...
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/13/11(Tue)01:53 No.17197997
    We're holding non-violent actions. Maintain stealth.
    >> [HAWK][P2-Bt]Sgt. Vahn !!H5iqjs/+5EJ 12/13/11(Tue)01:54 No.17198001
    >crouch to minimize profile
    >Maintain Overwatch,
    >> [SUN][[C1]] Erwin !/B9Qu8b8yA 12/13/11(Tue)01:54 No.17198002
    >move 2 west, 1 SW
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)01:55 No.17198016
    >Wave back at children
    >do whatever necessary to avoid the bridge if it's gonna hit me
    >overwatch, E, SE, and NE
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)01:55 No.17198017
    >move 1 left
    >overwatch SE, S SW
    "Keep yer eyes open. Somethings not right here."
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)01:55 No.17198019
    (Fixed my squad designation, yay)

    Deploys in the aforementioned area. The 3lt looks around and sees everyone hiding, so the entire squad drops prone as he tells them to shutup.
    >> [Sa3] Pvt. Splint Chesthair 12/13/11(Tue)01:56 No.17198030
    >Overwatch on troop carrier shooting pilot if hostilities ensue.

    "Keep calm, act natural, thats how my unit got this deep. Until we hit the pumpkins at least."
    >> [Xeno][I-I-I]Sudsen !!lIURwBKIw5c 12/13/11(Tue)01:56 No.17198036
    rolled 10, 1, 10 = 21

    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)01:56 No.17198037
    Build 4 turrets facing off of the back of the train (to the left of the screen)

    >> [Mnky][E1] Cpl. Armitage !!b5IxBuu9REZ 12/13/11(Tue)01:56 No.17198038
    >Place a barrier cover for Kess
    >> [S1][FOX[Finch !53bY5ndrTA 12/13/11(Tue)01:56 No.17198040
    >spot officer on cycle
    >move 4 E
    >spot officer on aircraft
    >Move 2 W
    >> [s2] Agent/Lt. Vipera de Firmus !!v8c5lmz81fK 12/13/11(Tue)01:57 No.17198044
    >Continue being invisible
    >Overwatch north just in case something bad happens
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)01:58 No.17198057

    "Hey Sarge, lookit that." Womack motioned to the kids on the bridge.

    "Kids..." Hadley said, looking up at the one dangling his feet from the bridge's roof.

    "Just smile and wave, guys. We're balls deep in the shit now. Can't afford to blow our cover now."

    >smile and wave at the kids
    >continuing overwatching NE, N, and NW, only firing if enemy contacts turn hostile

    Scarab Aspect
    6 Health (+1 from Scarab Aspect, +1 purchased, +2 from Isane's command bonus, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/13/11(Tue)01:58 No.17198059
    Alright Keep cool.
    Maintain OW.
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)01:58 No.17198062
    rolled 4, 7, 4 = 15

    >+If hostile action are taken
    >Transform the comm tower in a giant statue of JUSTICE

    >+Otherwise finish that damn enchantement already
    >3 action toward enchanting the bracer
    >> [L][Cln]Ghoul !34mzWemBv2 12/13/11(Tue)02:00 No.17198075
    Maintain non hostile position, waiting on what will happen. Move onto Middle car
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)02:00 No.17198084
    rolled 10, 2, 10 = 22

    "Hey look, kiddies!"
    "Correct, sir. They look quite happy."
    "That's mighty dangerous fer kids! Why, I remember the time when me an' cousin Harry last played on the barn roof."
    "What happened?"
    "He dun got slipped on the roof, an' got himself a nice scar on his forehead, y'see. I miss cousin Harry."
    "Did he die?"
    "No! One day this big bearded fella came over to Auntie Mo's place, tells her that Harry's a wizard. 'Yer a wizard, Harry!' and he done took him to magic school. Haven't seen him since."
    "...I have difficulty believing that."
    >overwatch NE, N, NW
    >> [CYTE][[Ab2]] Cpl. Varro !Es0oUe3t/c 12/13/11(Tue)02:02 No.17198099
    >Maintain North-East Overwatch
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)02:02 No.17198105
    Phase ENd.
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)02:05 No.17198130
    (Pvt. James "jiggly Jim" Jeager): "Hey, new guys! Do you think they play Pokemon?"
    (Pvt. Sick-Flow): "Play what?"
    (Pvt. James "jiggly Jim" Jeager): "I have no idea."
    (Pvt. Annie "Giraffe Eggs" Jeager): "We should go say hi!"
    (all 4 troopers) "Hello! what brings you guys here?"
    (Pvt. Neckbeard): "Odd place to make new friends, isn't it?"
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)02:09 No.17198161
    The 3rd LT waves nervously to Jeager.
    "3rd Lieutenant DeHavik, sent to observe your unit. I...was told this is the best. This is my protection *nods to large man carrying their grenades* Private Xeal and, *Nods to smaller man* Private Calthius.
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)02:13 No.17198199
    >you aren't an Lt. for future reference
    >> [SUN][[C1]] Pvt. Erwin !/B9Qu8b8yA 12/13/11(Tue)02:14 No.17198211
    You might want to cut that 'Lt' stuff out before someone shoots you for impersonating an officer, private.
    >> [P4-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)02:14 No.17198213
    >and I'm not P2
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)02:15 No.17198219

    You just started out, man; you're a Private. Survive a few missions, though, and you might get your stripes yet.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)02:18 No.17198247
    (He was just going to be a 3rd lieutenant, starship troopers reference...Basically an OCS cadet meant to observe combat before getting actual officer rank. No power, just a neat backstory, but that's fine, private it is)
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)02:20 No.17198256
    "Damn straight, tear that goddamn patch off"
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)02:26 No.17198298
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    Terror Reduced.

    Enemy Phase.
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)02:27 No.17198316
    (Pvt. Neckbeard):"Chin up, I was ripped back down to a private from corporal when I joined!"
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)02:29 No.17198334
    "Uh. Yes sir. Sorry sir."
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)02:31 No.17198358
    "Heroes of justice don't need any rank."
    >> [P2-Bt] Tenkherd !Vip39gULrk 12/13/11(Tue)02:33 No.17198378
    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    ~ ~ ~ ~ ~ ~ ~ ~ ~ Repost this if ~ ~ ~ ~ ~ ~ ~ ~
    ~ ~ ~ ~ ~ ~ you are a beautiful strong hero of justice ~ ~ ~
    ~ ~ ~ ~ ~ ~ ~ who don’t need no rank ~ ~ ~ ~
    ╚══════════════ ೋღ☃ღೋ══════════════╝
    >> [SUN][[C1]] Pvt. Erwin !/B9Qu8b8yA 12/13/11(Tue)02:33 No.17198381
    "We aren't heroes until we succeed or die trying."
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)02:50 No.17198565
    "Heroes don't die, they live on in the heart of those they saved."
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)02:50 No.17198573
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    Action Phase.

    More enemy Has Appeared.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)02:52 No.17198603
    The new squad readies theirselves, preparing overwatch for hostile actions South.
    >> [Sa3] Pvt. Splint Chesthair 12/13/11(Tue)02:53 No.17198625
    >Move 1 SE 2 E and Running Jump to car 2
    "Moving to higher ground for better sight lines."
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)02:54 No.17198632
    >blow a kiss to the troops in the transport
    >overwatch E, NE, and N
    >> [HAWK][P2-Bt]Sgt. Vahn !!H5iqjs/+5EJ 12/13/11(Tue)02:54 No.17198633
    >fake being powered down
    >Hold Overwatch S, priority on artillery.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/13/11(Tue)02:54 No.17198634
    Keep your cool, men. Just make sure you've got everything properly overwatched.
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)02:54 No.17198636
    rolled 3, 3, 2 = 8

    >Inscribe locked arrays in the comm tower
    >+If not possible make them on the enemy artillery
    >Make them as suble as possible
    >> [SUN][[C1]] Pvt. Erwin !/B9Qu8b8yA 12/13/11(Tue)02:55 No.17198658
    rolled 7, 2 = 9

    >tapping 2 metal and 1 unaligned array for AOE, raising walls on both sides of the engine and centerpart of the engine car.
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/13/11(Tue)02:56 No.17198661
    " Holy Almighty, look at the haul on that thing ?"

    " How many pumpkins you think they can fit in those boxes ?"

    " What ? "

    >> [S1][FOX[Finch !53bY5ndrTA 12/13/11(Tue)02:57 No.17198683
    rolled 7, 7, 6, 4 = 24

    >move 2 W
    >+if intercept is still active, maintain radio contact
    >+else attempt radio intercept (do so until successful)
    >+if there are still actions left, examine half tracks and spot links on enemy train
    >> [Xeno][I-I-I]Sudsen !!lIURwBKIw5c 12/13/11(Tue)02:58 No.17198694
    rolled 9, 5, 2, 1, 5 = 22

    >Investigate the other trains cargo,
    Investigate other trains weak points.
    >Investigate if they are onto us and if our cover is blown
    >If we are still undercover Investigate ways for us to stay that way
    >Investigate possible escape route/ safe rendezvous if things get bad
    >Keep heads down and go on overwatch south

    [Xeno-Swarm] Can platoon for free
    +1Health +1 action, +1 extra guy and +1 rating to investigate [succeed on a 7].
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)02:59 No.17198714
    "Heh, nice kids." Hadley let out a small smile as they passed under the bridge.

    "Yeah." Paisley slipped another cigarette out of the carton in his pocket, reaching for his lighter. "Looks like they're not firing on us, so I'm counting this as them not knowing we're enemies. That little display of kindness probably assured 'em we're friendlies. Keep on your toes."

    >continue overwatching NE, N, and NW, only firing if units turn hostile

    Scarab Aspect
    6 Health (+1 from Scarab Aspect, +1 purchased, +2 from Isane's command bonus, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    >> [CYTE][[Ab2]] Cpl. Varro !Es0oUe3t/c 12/13/11(Tue)02:59 No.17198720
    >Move 3L South (DangerSense!)
    >Overwatch Sluggers on Double-Fire to the South-East

    "Just hold steady, stay casual... almost through this."

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)03:00 No.17198732
    Phase End.
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)03:00 No.17198733
    rolled 2, 3, 4 = 9

    Keep on Overwatching N NE NW.
    Jeremy, being kinda bored, keeps watching some of the engineers near his squad, and their equipment.
    "Say, you guys look purdy good wit' tools. What'd you guys do again?"
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)03:01 No.17198740
    >tapping 3 upgraded metal array (count as two)
    >> [Mnky][E1] Cpl. Armitage !!b5IxBuu9REZ 12/13/11(Tue)03:02 No.17198760
    >2N 1NE
    >Build cover for Isane

    >take Isane's lead and do the same
    >lean over rail to show some cleavage
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)03:05 No.17198803
    Pvt DeHavik: That's a lot of them.
    Pvt. Xeal: "Just means more to kill."
    Pvt. Calthius: "And more to kill us..."
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)03:24 No.17199040
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    Enemy Phase.
    >> IronCommand !SjkHabNIL2 12/13/11(Tue)03:38 No.17199175
    PhotoShop Crashed.

    I have to repaint the current state.

    Environments and all.

    Game On a break tonight. May resume tomorrow ??
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)03:40 No.17199200
    Oh well. Sleep well, everyone!
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)03:42 No.17199215
    Pretty cool game, sorry if I was a bother though.
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)04:03 No.17199389
    Don't worry, you did well and didn't die or screw up too badly.
    Tune in same thread tomorrow.
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)10:38 No.17201187
    Isane smiles at the troops in the transport, and turns to Armitage, "Nice guys, I'd feel bad if shit went to hell and we had to shoot them..."
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)10:53 No.17201293
    Ever prone to surges of curiosity, Sterling squad is yet again distracted temporarily from resupplying; this time by the mysterious...support train that is passing them by.
    (Pvt. Ferrus "Neckbeard" Freegear): "Hoo boy! That looks like artillery, doesn't it?"
    (Pvt. Tyrawinn "Sick-Flow" Jeager): "I never saw any reports of the Voss using rail artillery! Don't worry though, it could be worse. We could be bla-"
    (Pvt. Ferrus "Neckbeard" Freegear): "DON'T say it!"
    (Pvt. Tyrawinn "Sick-Flow" Jeager): "Fine! Ya jerk (jokingly)! It could be worse; we could be Voss AND work for a terrible band!"
    (Pvt. James "Jiggly Jim" Jeager): "Hey Johnny, they sure got a lotta stuff on that train! Are we still supposed to be all sneaky?"
    (Pvt. Tyrawinn "Sick-Flow" Jeager): "Of course, Jim! Why would you ask that?! You know what, you're on fire now! Roll around on the ground!"
    (Pvt. James "Jiggly Jim" Jeager): *falls to the ground screaming, pretending to be on fire* "AAAAGHGH! I'm turning into a black guy!"
    (Pvt. Ferrus "Neckbeard" Freegear): "I gotta admit, it's kinda tempting. That's a lot of supplies, and I bet that ammo gets the lion's share of it." *glances at his own supplies, noticing Jeremy as he climbs down from the boxes with a slight ash-mark on his helmet* "Pffft, haha! Hey, are you okay? Jimmy, I think you just made a new best friend! Foreign debris friends make great friends, you know!"

    Jimmy hurriedly finishes packing his engineer's kit, making sure that it isn't ENTIRELY full of Jello this time, and runs over to say hello. The other three troopers exchange smirks before doing the same.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)12:28 No.17202044
    The three assault troops stay quiet, but loosen up, seeing how noone's started shooting them yet. (From their side or the enemies.) Laying on the deck of the train and checking their weapons and ammo. Nervous, but ready.
    >> [Sa3] Pvt. Splint Chesthair 12/13/11(Tue)13:06 No.17202391
    "What the hell have I gotten myself into..."
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/13/11(Tue)15:24 No.17203867
    GLORY, Private. GLORY.
    >> [E2] Sterling !QkB/SKbtqg 12/13/11(Tue)15:57 No.17204188
    (Pvt. Ferrus "Neckbeard" Freegear): "You ain't seen nothin yet, man! We haven't even gotten the chance to launch any of our own men into the air while on fire yet! How do you think Ghoul got his bandages?"
    (Pvt. Annie "Giraffe Eggs" Jeager): "He was like a beautiful bird, except he was on fire!"
    (Pvt. James "Jiggly Jim" Jeager): "And screaming!"
    (Pvt. Annie "Giraffe Eggs" Jeager): "Exactly!"
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)17:04 No.17204807
    Isane goes to pull a smoke from her pack, but stops herself as she glances over at Ghoul, catching his eye for just a moment. "Hey! Futureman," she yells with a grin, waving her pack through the air, "Trade ya? I've been smoking this Voss stuff for years and it's starting to get old."
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)17:29 No.17205057
    Pvt Calthius: "On fire, through the air?"
    Pvt Xeal: "Sounds like fun!"
    Pvt. DeHavik: "And I thought we would just have to worry about the enemy..."
    >> [L][Cln]Ghoul !34mzWemBv2 12/13/11(Tue)19:18 No.17206258
    The massive Russian covered in bandages looked at Isane with half a smirk and a gleam in the one visible eye. He only had two cartons left of what he called the good cigarettes from his time but sharing a pack with the fellow smoker only seemed right. "Yeah I'll trade, these coffin nails I got are high quality stuff, might as well share the wealth eh?" Ghoul would approach her swapping one of his packs of smokes with the one she was offering before perking a brow at the Captain, "Have you been able to contact Miss Susan of late? I can't seem to get a hold of her."
    >> [ARCH][Hm1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/13/11(Tue)19:26 No.17206362
    "Nah, she doesn't seem the talkative type, but I can try eh? Isane reaches over to the spotter/radiowoman of her squad, a girl by the name of Foley, who hands her the phone piece to the semiportable backpack radio, and attempts to open connections to Mary Susan. "What did you wanna ask her anyhow?" she asks, a sly grin spreading across her face as she instinctively covers the receiver with one hand, "If she could open a portal in time and fling you into the future?"
    >> Xankek !XWgoCdoynQ 12/13/11(Tue)19:45 No.17206647
    How hard would it be for me to join in right now? I haven't played yet, but I have been reading up on the old threads. there are so many though, so I dunno what is what nowadays.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)19:50 No.17206713

    Well since there's a bit of a lull right now, you *could* join in next action phase. Just pick yourself a class and make yourself a tripcode.
    >> Xankek !XWgoCdoynQ 12/13/11(Tue)19:51 No.17206733
    What are the classes? Just the old stuff?
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/13/11(Tue)19:54 No.17206786

    Have you visited the wiki? All the current Ragnyllian classes are posted right at the bottom--field manual, too.

    >> [SUN][[C1]] Pvt. Erwin !/B9Qu8b8yA 12/13/11(Tue)19:55 No.17206791
    rolled 2, 3 = 5

    Pretty easy, you've got a name and trip so you just need a class.


    You can find the classes in the link, next time the game starts backup just deploy on an action phase and you're good to go.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)20:00 No.17206857
    Hey guys. The newbie, reporting back in. Besides Ragnyllian and Aeoni, what other factions are available to play? (Just curious)
    >> [V] Xankek !XWgoCdoynQ 12/13/11(Tue)20:05 No.17206903
    So, if I wanted to be a Vanguard knight, i'd do this ^ right?
    >> [HdrA]Dragon !!Be87JOBWQm0 12/13/11(Tue)20:16 No.17207014
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    >> [SUN][[C1]] Pvt. Erwin !/B9Qu8b8yA 12/13/11(Tue)20:16 No.17207017

    During game, you'd also be designated a number, like I'm [C1]. Since you are the only Vanguard we have for the moment, you'd be [V1].
    >> [V1] Xankek !XWgoCdoynQ 12/13/11(Tue)20:18 No.17207031
    Sweet, I'm reading the manual right now. Adjusting now.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)20:29 No.17207149
    Other fun question. Just read that peons get benefits from their CO's. Whose chain of command does my unit fall under?
    >> Anonymous 12/13/11(Tue)20:38 No.17207249

    every superior officer really

    iirc there are 3 officers with command auras

    Cpt. Isane +2 health
    Lt. Kess +1 health
    Maj. Gunther +2(?) hvy wpns damage

    you get every bonus that applies to your unit

    i.e. infantry units get the +3 health but not hvy wpns bonus (unless they're using heavy weapons)
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)20:40 No.17207270
    Awesome, danke
    >> [PIG][C2]Rose !!FswJttnJC57 12/13/11(Tue)20:45 No.17207333
    I could have IC draw that you know (or at least try)
    >> [V1] Xankek !Xankekyovs 12/13/11(Tue)20:50 No.17207390
    Command! I'd be honored if I could get a deployment This round!
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)20:55 No.17207439
    reporting in! not much going... yet.
    >> Anonymous 12/13/11(Tue)21:04 No.17207543

    relax mates

    roll call hasn't even sounded yet

    games usually start 10-11 pm EST
    >> MarySusan !SjkHabNIL2 12/13/11(Tue)21:49 No.17207988
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    As IronCommand is busy reconstructing the command network....

    Your nightly game of trains and robbers will resume Thursday.

    Friday will also be a high option. As well as the weekend.

    On this fact you can make sure you will get as many chances in to get as much info on the Thanatos as possible.
    >> [A4]Bludhawk !ej7.SLEhjk 12/13/11(Tue)21:50 No.17207999
    Aw man, and I was so excited for my first kill.
    >> [A2]Jasper !CCpwpbxBgE 12/13/11(Tue)21:55 No.17208047
    No worries man, I haven't killed, either.
    >> [BEE][[Vh2]] Cpl. Clyde !!66F0+1Pe8+6 12/13/11(Tue)22:34 No.17208398
    Bloody hell, how do I keep missing when these threads pop up?
    >> Anonymous 12/13/11(Tue)22:36 No.17208422

    they do tend to pop out without warning don't they?

    anyways looks like there's a definite sched for next game so that should make it hard to miss
    >> [A2]Jasper !CCpwpbxBgE 12/14/11(Wed)02:56 No.17210604
    bump to keep floating for a while.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/14/11(Wed)05:45 No.17211609
    Guys, I've been thinking. Since the train gets damaged from the force of the giant turret firing, what's stopping us from creating some sort of brace on the train that will compensate for the jarring force of the turret firing while the train is going at a quick pace?
    >> Anonymous 12/14/11(Wed)06:49 No.17211951

    what're you going to brace it against though?

    building the brace on the train would be pointless

    probably building some sort of muzzle brake on the cannon is a more viable option, unless it's already there then . . .
    >> [Sa3] Pvt. Splint Chesthair 12/14/11(Wed)08:55 No.17212606
    (I believe it only got damaged because it was fired while we were in motion)
    >> [E2] Sterling !QkB/SKbtqg 12/14/11(Wed)13:29 No.17214226
    Hm... maybe we could investigate the main cannon, and see what info that reveals. On the subject of preventing damage to the train, maybe we could specify that we will be firing at a low muzzle velocity. The damage shouldn't be effected much, especially if the rounds are HE instead of just a kinetic penetrator or a cannonball.
    Also, maybe instead of a brace we could rig up a recoil dampener. The force of the cannon will be mostly eaten up when the cannon slides back on the dampener rail instead of transferring the force directly into the train's chassis.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/14/11(Wed)16:54 No.17215985
    Hmm...that could work, maybe.
    >> Anonymous 12/14/11(Wed)19:53 No.17217772
    Bumping with interest
    >> [A2]Jasper !CCpwpbxBgE 12/14/11(Wed)22:02 No.17218993
    Ready for tonight's game!
    I'm early...
    >> Anonymous 12/14/11(Wed)22:06 No.17219041

    errr. . .

    >> [A2]Jasper !CCpwpbxBgE 12/15/11(Thu)01:03 No.17221238
    Welp, it's Thursday in my area.
    Anyone want to talk about IronHearts while we're at it?
    >> Anonymous 12/15/11(Thu)01:05 No.17221253
    Boomp to keep it alive
    >> Anonymous 12/15/11(Thu)01:06 No.17221262
    Negatory, keep it to the IRC chanel
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/15/11(Thu)04:01 No.17222690

    Oh posh, don't crush a man just cos he had a good suggestion. Sure, we could talk IH here--least until the game picks up later today.
    >> Anonymous 12/15/11(Thu)07:15 No.17223761
    So...game today?
    >> Anonymous 12/15/11(Thu)14:36 No.17226367


    likely 10-11 pm EST
    >> MarySusan !SjkHabNIL2 12/15/11(Thu)16:08 No.17227170

    On-subject or Canon discussion about Ironhearts is greatly appreciated and will hold a considerable amount of posterity if posted in the board. Despite the existence of an IH channel, main communications and official actions only process on the board.

    The IH IRC is meant solely for planning, OOG discussion, small talk, and


    dirty fun.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/15/11(Thu)19:21 No.17229117
    In the meantime, I guess we can talk about the game. Now from the last thread, we got a whole bunch of Voss money--perfectly good legal tender. I say we spend it on something--guns, armor, vehicles, anything. Clovis would be a good investment, I think.
    >> Anonymous 12/15/11(Thu)19:22 No.17229135

    >implying voss currency would be worth shit once it gets taken over and divided among the invaders
    >> [A2]Jasper !CCpwpbxBgE 12/15/11(Thu)20:27 No.17229737
    *spongebob mode*
    >> [E2] Sterling !QkB/SKbtqg 12/15/11(Thu)20:43 No.17229860
    Are ya ready kids?
    Aye Aye, Iron Command!
    I can't hearrr you!
    Aye Aye, Iron Command!
    Who rides on a train in Voss territory?
    So very aggressive it's shocking to see!
    If violent nonsense is something you wish,
    Then flop on the Voss and gut them like fish!
    wham-wham wham-wham wham-wham wham-wham
    >> [A2]Jasper !CCpwpbxBgE 12/15/11(Thu)23:12 No.17231349
    Waiting for the train; where is it now?
    >> IronCommand !SjkHabNIL2 12/15/11(Thu)23:59 No.17231792
    Mission Confirmed
    Sign in while the map is rendering .
    >> IronCommand !SjkHabNIL2 12/15/11(Thu)23:59 No.17231800
    For Processing Sake please include which car you wish to be deployed in.
    >> [E2] Sterling !QkB/SKbtqg 12/16/11(Fri)00:01 No.17231817
    Sterling Squad, standing by!
    (Pvt."Sick-Flow"): "That's it! They're done! ...When the fighting starts, that is."
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)00:01 No.17231820
    Reporting in. Drop me off in the Gun Car
    >> [HAWK][P2-Bt]Sgt. Vahn !!H5iqjs/+5EJ 12/16/11(Fri)00:02 No.17231823
    Sgt Vahn reporting, deploying to rear car in Bitank.
    >> [E2] Sterling !QkB/SKbtqg 12/16/11(Fri)00:02 No.17231828
    Rear car, just where we were last time!
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)00:07 No.17231877
    Reporting in.
    >> [S1][FOX]Finch !53bY5ndrTA 12/16/11(Fri)00:09 No.17231890
    Hp: 3.5[+ any command aura]
    Acts: 4
    Move: 6

    [currently disguised]
    [located on the front car]
    >> [Sa3] Pvt. Splint Chesthair 12/16/11(Fri)00:14 No.17231922
    "Private Splint Reporting in car 2!"
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)00:18 No.17231966
    Since attendance seems to be a little lower than usual I'm authorizing the use of additional platoons. Anybody that wants one should make their request, as well as what platoon composition they want.
    >> [E2] Sterling !QkB/SKbtqg 12/16/11(Fri)00:22 No.17231994
    Unfortunately, I was called away from the computer, and I must rescind my offer to fight tonight; take vengeance, my friends!
    >> [BEE][[Vh2]] Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)00:24 No.17232003
    Reporting in, and deploying in the Cannon car. Requesting deployment of Ironclad platoon, Hammerfaust armament.

    4 squad members
    HP: 3 >+3 from Cpt. Isane, Lt. Kess (if present)
    Armor: 2
    Move: 4L
    Act: 3 >-1 from Hammerfaust
    >Limited Flight
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)00:27 No.17232017
    I've been waiting!
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)00:28 No.17232032
    And oh, last car, please.
    >> [Ab2] Pvt. Varro !Es0oUe3t/c 12/16/11(Fri)00:30 No.17232045
         File1324013413.jpg-(1.04 MB, 1297x1151, My Ironclad is FIGHT!.jpg)
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    Ironclads standing by, deploying to train car 2. Full squad sheet is back at

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)00:31 No.17232050
    Hm, attendance is still a bit low. Again, if you want a platoon, speak up!

    [P]Mjr. Gunther
    [P2-Bt]Sgt. Vahn

    [Sa3] Pvt. Splint Chesthair


    [[Vh2]] Cpl. Clyde

    [M2] Sgt. Paisley
    >> [HWND][A1]LT. Kess !Kdt2kegU6U 12/16/11(Fri)00:33 No.17232067
    I'm In.

    Engine One.

    Tell me if I need to 'toon.
    >> [M2] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)00:33 No.17232071
    I'll take a platoon, if we can!
    >> [[Ab3]] Pvt. Varro !Es0oUe3t/c 12/16/11(Fri)00:34 No.17232074


    I guess this makes me [[3]] again. Adjusting designation to match. Enjoy it while it lasts rookie.
    >> [Pig][C2]Rose !!FswJttnJC57 12/16/11(Fri)00:36 No.17232087
    I'm there I guess
    >> [HAWK][P2-BtBtE]Sgt. Vahn !!H5iqjs/+5EJ 12/16/11(Fri)00:38 No.17232097
    Sure, Why not. Twin Tank + Engie is go?

    >> [Sa3] Pvt. Splint Chesthair 12/16/11(Fri)00:40 No.17232107
    "Requesting platoon Major, we need more firepower."
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)00:46 No.17232144
    [P]Mjr. Gunther
    [P2-BtBtBt]Sgt. Vahn

    [Sa3SaSa] Pvt. Splint Chesthair

    [[Ab3]] Pvt. Varro*

    [[Vh1]] Cpl. Clyde*

    [M2MM] Sgt. Paisley


    *Ironclad Squads
    >> [M2MM] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)00:47 No.17232152

    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)00:51 No.17232178
    >Adjusting trip
    >Requesting deployment on top of Train's main canon, prone.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)01:30 No.17232408
    P]Mjr. Gunther

    (Front Car)

    (Middle Car)
    [[Ab3]] Pvt. Varro*
    [M2MM] Sgt. Paisley
    [Sa3SaSa] Pvt. Splint Chesthair

    (Rear Car)
    [P2-BtBtBt]Sgt. Vahn

    [[Vh1]] Cpl. Clyde*

    *Ironclad Squads
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)01:32 No.17232424
    already worked it out with IC, I'm not leaving my car.
    >> [BEE][[Vh2]] Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)01:32 No.17232429

    I ought to be on the middle car.
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)01:47 No.17232554
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    Numbers shifted around to accommodate for room.

    Action Phase.

    > The Enemy continues to monitor your activity. It seems they're just waiting for the right moment for you all to give yourselves away.

    Action Phase: 15 Minutes.
    >> Indonesian Gentleman 12/16/11(Fri)01:51 No.17232595
    rolled 2, 8, 2 = 12

    >keep smiling
    >overwatch N, NE, NW, or shoot if they became suddenly hostile
    >> [S1][FOX]Finch !53bY5ndrTA 12/16/11(Fri)01:52 No.17232598
    >attempt to establish contact with the enemy CO

    "stop changing the frequency dammit, establishing comms with this equipment is hard enough as it is. . ."


    ". . .glad to finally some patrols out, we're fresh from holding off a bandit raid, recommend directing your unit further south, they may have a staging site around the area, we can take care of ourselves from here"
    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)01:54 No.17232612
    >Overwatch S waiting for hostile action preferencing the Artillery if it begins to fire.
    "Good to have some company weaponwise boys."
    >> [HWND][A1AA]LT. Kess !Kdt2kegU6U 12/16/11(Fri)01:55 No.17232637
    > 2 mans OW Grenades N. Set to lazy detonate in case shit goes south.
    > 1 mans OW Cover Bursts.

    These are instructions for each squad. Otherwise keep up a friendly front.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)01:56 No.17232639
    >Overwatch enemies on both sides with the train arms.

    +2 to hit
    +3 crewmen
    2 repair per action
    +2 heavy weapon aura
    >> [HAWK][P2-BtBtBt]Sgt. Vahn !!H5iqjs/+5EJ 12/16/11(Fri)01:56 No.17232641
    >Overwatch Main cannon North at Rig Cycles, fire if they turn hostile
    >> [[Ab3]] Pvt. Varro !Es0oUe3t/c 12/16/11(Fri)01:56 No.17232642
    >Move Ironclad squad 1 L North (DangerSense!).
    >Overwatch snap-fire Sluggers to the North/NorthEast in case enemy rig-cycles turn aggressive ([7]+1 Cmd Bonus for [8] Hit rating).

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    >> [M2MM] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)01:56 No.17232646
    Okay everyone, just stay calm. Keep cool and we won't have to kill a lot of people.

    >move 4N
    >Overwatch NE, N, and NW, each squad overwatching a particular direction, only firing if enemies turn hostile

    Scarab Aspect (All weapons are Crushing, destroying terrain completely and knocking back organics; Explosions proof)
    4 Health (+1 from Scarab Aspect, +1 purchased, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    1 extra squad member
    >> [BEE][[Vh1]] Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)01:57 No.17232648
    >Ready actions: If we are attacked, rocket-jump over to the other train and attack the artillery, and if actions permit, the surrounding infantry
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)01:57 No.17232652
    rolled 6, 6, 3 = 15


    If violence:
    >Get ready to steal the two arrayed artillery upon violence
    >Fusion them with the lower arm (2 upgraded array)
    >Steal more crate via metal encasing and magnetic attraction (4 upgraded array divided on two roll)

    >Overwatch both enemy formation to punch them
    >Use some metal for the crate in the third car to make magnetized floating shield and use them as protection (6 upgraded array divided among 2 roll)
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)02:01 No.17232682
    Phase End.
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)02:14 No.17232783
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    Enemy Phase...
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)02:31 No.17232956
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    The Patrol Convoy has broken off. All that remains is that Supply Train. Its haul is considerable, if we attack it, it could hinder Voss efforts in the front.

    > Action Phase
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)02:34 No.17232993
    For all intents and purposes the convoy is counted as both " Out of Sight " and Available targets.
    >> [HAWK][P2-BtBtBt]Sgt. Vahn !!H5iqjs/+5EJ 12/16/11(Fri)02:35 No.17232996
    >Overwatch machineguns South, await order to fire.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)02:36 No.17233011
    rolled 7, 6, 7 = 20

    >move roughly 3 hexes south
    >overwatch S, SE, SW, or shoot if shit hits the fan.
    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)02:37 No.17233020
    If order is given to fire
    >open fire on nearest 3 targets

    If no order is given.
    >Maintain Overwatches from previous turn until either order to fire is given or hostilities ensue.

    "Waiting on a firing order Major."
    >> [S1][FOX]Finch !53bY5ndrTA 12/16/11(Fri)02:37 No.17233023
    >move 2 N for cover
    >overwatch S
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)02:40 No.17233051
    Mana, I have a crazy idea. Let's merge that Voss tank into ours!

    Troops, you are clear to fire. Small arms only, please. We don't want to risk having the convoy hear us.
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)02:43 No.17233085
    rolled 8, 4, 1 = 13

    >Overwatch south
    >+if order to fire are give fuse the 2 artillery to the south arm (1 upgraded array(2 earth))
    >+one of the other member in the sqad unhook the last car of the enemy train (1 earth array) while the other steal it and add it to our train via gravity exploit. (5 upgraded earth array (10) and 4 earth array)
    >> [HWND][AA1] Pvt. Kess !Kdt2kegU6U 12/16/11(Fri)02:44 No.17233093
    rolled 9, 2, 3, 9, 2, 4, 7, 7, 3 = 46

    >Hounder Charge 4SSW
    > LEAP off the edge and onto Train 2 of the Cargo Train
    > Rolls are murder stabs.
    >> [[Ab3]] Pvt. Varro !Es0oUe3t/c 12/16/11(Fri)02:45 No.17233101
    rolled 10, 10, 3, 6, 4, 10 = 43

    >Move 3L to the SW, stopping at edge of train car (DangerSense!)
    >2 Actions: Firing Sluggers on Single shot at the cannon turrets in the rear Voss cargo car. (7+1 Cmd Bonus = [8] Hit rating)

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)02:45 No.17233103
    rolled 10, 7, 10, 3, 6, 7 = 43

    >Rocket-jump to front car of enemy train between two nearest enemy squads
    >3 attacks on left squad, 3 on right

    "Sorry Major, subtlety's not quite my thing."

    #[[Vh]]* Cpl. Clyde
    Act: 3 >-1 from Hammerfaust
    Move: 4L
    HP: 3 >+1 from Lt. Kess
    Armor: 2
    +1 Primary Weapon Rating > from Sgt. Vahn
    +1 Weapon damage
    +1 Strength
    +1 Size
    >Limited flight
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)02:45 No.17233104
    Phase End.
    >> [A4]Bludhawk !ej7.SLEhjk 12/16/11(Fri)02:54 No.17233171
    Hey, A4 is back. If I can join in again.
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)02:56 No.17233187
    Next action phase I guess

    (Also that waste of a 1, I hope I'll steal the whole train)
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)02:57 No.17233192
    Just in time for the bloodbath!
    >> Anonymous 12/16/11(Fri)02:58 No.17233197

    deploy next phase
    don't forget to specify which car
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)03:00 No.17233221

    For what it's worth, I've got a good feeling there'll still be some cleaning up to do near the front cars.
    >> [A4]Bludhawk !ej7.SLEhjk 12/16/11(Fri)03:01 No.17233223
    I was previously in the Southeast Quadrant of Car 3...
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)03:16 No.17233347
         File1324023398.jpg-(641 KB, 3300x1800, PHANTOMTRAIN36.jpg)
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    Enemy Phase.

    Train Attack Underway,enemy forces halved.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:26 No.17233441
    "Attack? Now? Let's rain bullets on them, fellas!"
    "Quite, sir."
    Jeremy fired wildly into the fray, and to Jasper's surprise, the last car of the enemy train detached soon after, with a loud clang.
    "Nice shot."
    "I do reckon that's purdy good, if I say so m'self. YIPPEEEE!"
    >> [ARCH][Hr1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/16/11(Fri)03:29 No.17233462
    Ah my bad, guess my body likes sleeping more than IH.
    >Deploy whenever possible, preferably on the first car.

    Squad Members: 3
    HP:4 each member
    Act: 2 each member
    Rating: 7
    Range:6 / (7 for Hr)
    Damage: 3 (+2 from Gunther) / (3-2 (+2 from Gunther) for Hr)
    CBonus: +2 Health to units under me.
    >+1 Overwatch Action
    >Double move in water
    >Stealth in water
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)03:30 No.17233473
    "Finally! Kick these rockets into high gear, gentleman!" The remainder of the squad's comms were drowned out as Clyde hollered, as he leapt over the edge of the train and boosted himself into range of the Voss infantry. He was quickly followed by two more ironclads and Kess's skirmishers, who fell upon the outnumbered Voss with total abandon.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:34 No.17233502
    don't forget to grab LOOT, gentlemen.
    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)03:36 No.17233512
    "It's getting awfully crowded on this train, you boy's have anything to drink, I don't do good with crowds." Splint mumbles without looking up from his scope.
    "Umm, right here sir?" One man squeaks offering a hip flask which is promptly snatched and drained.
    "He terrifies me Paul." the other whispers.
    "I heard that."
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)03:37 No.17233520
    "I claim the engine, I want to add a piston punch to the left arm, while the right one will have wrist cannons."
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:39 No.17233543
    Hey guys, could you steal cars from the other train?
    Just a thought, we might make this rape train to get longer (and harder from their resistance!)
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)03:41 No.17233558

    "Don't be worrying your pretty little head private, we know what we're doing." Clyde was glad no one could see his sheepish grin. No one had caught hi-

    At that, Atramente's voice chimed in over a private comm channel. "You forgot about the loot, didn't you." Clyde didn't bother to respond - that smart-mouth always knew he was right anyways, no need to reinforce that fact.
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)03:42 No.17233568
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    Action Phase. CheckPoint incoming in 30Hx
    >> [HWND][AA1] Pvt. Kess !Kdt2kegU6U 12/16/11(Fri)03:44 No.17233579
    Clyde, Take care of the shooters, I'll back you up.

    Rose, Im going to place an Array on the front engine, do what you have to to make sure that the enemy doesn't get a radio line out !
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)03:45 No.17233582
    rolled 9, 6, 2, 10, 1, 6 = 34

    >Move 4S to bottom edge of current car
    >3 attacks on left enemy squad, 3 on right squad
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)03:46 No.17233591

    I think we're good.
    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)03:46 No.17233595
    rolled 8, 2, 5 = 15

    >3 shots one on each of the two nearest to the south and one on one of the others to the far south.
    "Fuck, take them down kiddos, time to waste some AP rounds on infantry."
    >> [Mnky][m2] Cpl. Armitage !!b5IxBuu9REZ 12/16/11(Fri)03:48 No.17233606
    Deploy in first car as [M]

    Fixin' shit's fine and all, but it just ain't my gig. New guy seems to have it covered
    >> [A3]Bludhawk !ej7.SLEhjk 12/16/11(Fri)03:48 No.17233607

    Move South 2 hexes to stand next to the armor, crouch down, and begin taking shots at enemy infantry on opposing car 2.
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)03:48 No.17233608
    rolled 7, 3, 7 = 17

    >Move 2NE
    >Finish integrating the train car since we need more space (2 powered earth array)
    >Help from one mook (2 powered earth array) (second try)
    >Steal the other train engine and integrate it to northmost arm for piston punch (4 normal array).
    >> [HAWK][P2-BtBtBt]Sgt. Vahn !!H5iqjs/+5EJ 12/16/11(Fri)03:48 No.17233609
    rolled 8, 7, 7, 10, 5, 1, 9, 3, 4, 5, 10, 6, 8, 6, 4 = 93

    >3 actions Machinegun down remaining enemy infantry within sight range.
    >3 spot actions on the gun emplacements on the sides of the enemy train
    >> [S1][FOX[Finch !53bY5ndrTA 12/16/11(Fri)03:49 No.17233612
    rolled 1, 3, 4, 3 = 11

    >attempt radio intercept
    >scramble any outgoing enemy alerts
    >(attempt until successful)
    >> [HWND][AA1] Pvt. Kess !Kdt2kegU6U 12/16/11(Fri)03:49 No.17233617
    rolled 10, 5, 3, 3, 6, 6, 7, 1, 1, 8, 2, 4, 1, 8, 8, 2 = 75

    > 2 Shooters stay behind to full spray the remaining voss.

    > 3 man Squad Moves 3 SE 1E ,
    > Hooch Places an array on the engine.
    > One busts open the door.
    > I murder whoever is inside.
    >> [M2MM] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)03:49 No.17233618
    rolled 5, 1, 5, 7, 1, 8, 8, 9, 6 = 50


    "Finally, a chance to strut our stuff! Take out the infantry on the car!"

    >Move 4 south
    >Fire 9 grenades--one from each grenadier--at the two enemy soldiers right across from us
    >overwatch SW, S, and SE, each grenadier squad taking a direction

    Scarab Aspect
    6 Health (+1 from Scarab Aspect, +1 purchased, +2 from Isane's command bonus, +1 from Kess' command bonus)
    2 Actions
    3 shots, primary weapon--grenade launcher
    1 extra squad member (Total: 3)
    >> Anonymous 12/16/11(Fri)03:49 No.17233621
    rolled 2, 9, 2, 5, 8, 3 = 29

    >Move 4L South, jumping across to Voss car as we go.
    >Mow down remaining enemy infantry with Sluggers on Double-Fire (6+1 Cmd Bonus = [7] Hit rating).

    Squad Upgrades
    >COYOTE aspect, Scavenge! Aspect upgrade, +1 Health, +1 Action
    Ironclad Bonuses!
    >+2 Armor, +1 WDamage, +1 Strength, +1 Size, H -> L.move
    Command Bonuses:
    >+1 Health (Kess)
    >+1 Primary Weapon rating [Vahn]
    >> [[Ab3]] Pvt. Varro !Es0oUe3t/c 12/16/11(Fri)03:50 No.17233630

    My Identification went missing!
    >> [ARCH][Hr1HmHm] Cpt. Isane !!VMJuvVuY6J8 12/16/11(Fri)03:51 No.17233633
    rolled 2, 2, 4, 3, 8, 5, 2, 5, 1, 4, 1, 3, 7, 10, 9, 8 = 74

    >Deploy on the North side of the train engine
    >Climb up on top of engine
    >Set up
    >Hm teams fire upon both groups of enemy infantry directly south twice
    >Overwatch, Hr team E, Hm teams NE and SE.

    Squad Members: 3
    HP:4 each member
    Act: 2 each member
    Rating: 7
    Range:6 / (7 for Hr)
    Damage: 3 (+2 from Gunther) / (3-2 (+2 from Gunther) for Hr)
    CBonus: +2 Health to units under me.
    >+1 Overwatch Action
    >Double move in water
    >Stealth in water
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)03:51 No.17233634
    >Increase speed by 5 hexes.
    >Use right arm to punch and disable the enemy train's side cannons.
    >Use 3 actions to repair 6 armor.

    +2 to hit
    +3 crewmen
    2 repair per action
    +2 heavy weapon aura
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)03:51 No.17233642
    rolled 7 = 7

    Forgot my roll.
    >> [A3]Bludhawk !ej7.SLEhjk 12/16/11(Fri)03:52 No.17233644
    With fire in their eyes and the outbreak of violence in their hearts, the green squad moves to a firing position and draws raking fire over the opposing train, holding the triggers down as their Battle Standards bellow fire at the Voss.
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)03:53 No.17233658
    I'm sorry to tell you this gunther but you don't have control of the arms... or technicaly shouldn't
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)03:54 No.17233670
    Well dang, and I was hoping to punch things, too.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:55 No.17233672
    rolled 4, 3, 7 = 14

    >keep shooting enemies to the SE
    >rolls are for rifle shooting
    It is said if one listens very closely, beyond the explosions, beyond the death-screams of Voss infantry, and the general hubris of the battle, one can faintly hear something.
    >> [PIG][C2]Rose !!FswJttnJC57 12/16/11(Fri)03:56 No.17233682
    sadly I'm busy stealing their train car... You can still start the drill I guess.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:57 No.17233695
    I do believe you should put 'dice+nd10' without the quotes, and substitute n with the number of dice you want to roll.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)03:59 No.17233715
    I meant put the dice+nd10 in your e-mail field. Look at /tg/'s sticky, it should clear up any doubts.
    >> [A3]Bludhawk !ej7.SLEhjk 12/16/11(Fri)04:01 No.17233721

    Thanks...I was just using the ones on my table. But that works MUCH better.
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)04:01 No.17233728

    The private neglected to mention that "dice+Xd10" without quotes goes in the email field, not the comment.
    >> [A3]Bludhawk !ej7.SLEhjk 12/16/11(Fri)04:02 No.17233739
    rolled 7, 4, 9, 6, 4, 1, 10, 9, 8 = 58

    There even...sorry.
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)04:03 No.17233743

    And just so I don't forget, stats:

    #[[Vh]]* Cpl. Clyde
    Act: 3 >-1 from Hammerfaust
    Move: 4L
    HP: 3 >+3 from Cpt. Isane, Lt. Kess
    Armor: 2
    +1 Primary Weapon Rating > from Sgt. Vahn
    +1 Weapon damage
    +1 Strength
    +1 Size
    >Limited flight
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)04:04 No.17233750
    Jeremy notices the newbie squad lets out a burst of SMG fire.
    "Not bad shootin!"
    >> [A3]Bludhawk !ej7.SLEhjk 12/16/11(Fri)04:07 No.17233770
    The lead private grins seepishly from over the cheekrest. "Thankyou, sir."
    One of the other privates laughs with glee as his rifle spews brass.
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)04:56 No.17234041
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    Analogue Phase.
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)05:06 No.17234092
    We're cutting it close...

    This is gonna need to be one helluva cover story we feed to these guys.
    >> [Pig][C2]Rose !!FswJttnJC57 12/16/11(Fri)05:07 No.17234097
    And we have a stowaway
    >> [M2MM] Sgt. Paisley !!RXDkJssl8v6 12/16/11(Fri)05:09 No.17234110
    Stowaway? Where?
    >> Anonymous 12/16/11(Fri)05:09 No.17234111

    wha? who? where?
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)05:10 No.17234114
         File1324030211.jpg-(590 KB, 3300x1800, PHANTOMTRAIN40.jpg)
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    The Supply train has lost its engine and is now losing speed drastically.

    4 minute Action Phase.
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)05:10 No.17234118
    I think it's easy enough.

    And as for the stowaway... can we 'convince' them to leave their gadgets lying around? Maybe get a S to 'parlay' with them?
    >> [HWND][AA1] Pvt. Kess !Kdt2kegU6U 12/16/11(Fri)05:12 No.17234126
    " Rose, Finish off the supplies we dont want em, we dont want the voss to have em ! "
    4 NE
    >Jump !
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)05:13 No.17234127
    >Grab as much loot as can be reasonably carried
    >Running jump back on board the last car of our train

    "Crap! Get moving guys, don't let us get left behind!"
    >> [A2]Jasper !CCpwpbxBgE 12/16/11(Fri)05:13 No.17234131
    rolled 9, 4, 4 = 17

    >Overwatch W in case there's still enemy troops inside the train that wants to get jiggity, still behind the big tank-thingy.
    >> [Sa3SaSa] Pvt. Splint Chesthair 12/16/11(Fri)05:13 No.17234132
    >reload on all units
    "The only problem I have with these babies is they have such small clips."
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)05:14 No.17234134
    Phase End.
    >> [Mnky][m2] Cpl. Armitage !!b5IxBuu9REZ 12/16/11(Fri)05:14 No.17234137
    >Overwatch SE, fire on any openly hostile targets
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)05:15 No.17234148
    Shit, can I sneak in an order for Varro to jump back to our train?
    >> [Pig]C2]Rose !!FswJttnJC57 12/16/11(Fri)05:16 No.17234155
    rolled 2, 6, 7 = 15

    Using time extansion due to order from kess

    >Destroy all the supply via application of steal spike (3x2 upgraded earth array)
    >> Anonymous 12/16/11(Fri)05:17 No.17234159

    worth a shot man just do it
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)05:18 No.17234164

    Well if my desperate post wasn't enough, and I have to formalize:

    >Varro: Jump back to the last car of our train!
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)05:18 No.17234167
    rolled 8, 3, 10, 8 = 29

    >Use arms to grab any friendlies who haven't gotten back onto the train.
    >Use remaining actions for arms to grab as many supplies as possible.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 12/16/11(Fri)05:19 No.17234170
    If you're still stuck on a train, you get a CO extension to try and get back on.
    >> IronCommand !SjkHabNIL2 12/16/11(Fri)05:27 No.17234207
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    Phase End. The compartment we attached is FILLED WITH Unidentified Undead ! Just what in the hell did we snag ?!

    ===To Be continued ! ======
    >> [BEE][[Vh1]]* Cpl. Clyde !!66F0+1Pe8+6 12/16/11(Fri)05:30 No.17234219

    ...a bit more than bargained for, apparently.

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