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  • File : 1323643182.png-(9 KB, 288x240, trenchquesttitle.png)
    9 KB TRENCHQUEST Trench Commander !dC3BVWSZ.I 12/11/11(Sun)17:39 No.17180245  
    >A gritty, somewhat comical tale set in a wartorn planet with some light scifi/fantasy elements.

    You emerge from your dugout into the acrid atmosphere. You are a nameless soldier caught in the middle of a planet-wide conflict of attrition, for reasons you yourself don't understand. The surrounding landscape is scorched and lifeless, pockmarked with shellholes and scattered with the remains of men, beast, and hulking armored vehicles. The air echos with the pounding of distant artillery, but the immediate area is calm. Above, vast six-engined bombers slowly buzz towards the enemy lines.

    You are in the foreward trenches. Friendly lines extend a few miles deep to the west, and run for immeasurable distances to the north and south. To the east, at a somewhat safe distance, lie the enemy lines. You can see vast flat-top mountains rising to the west, large foreboding fortresses carved into their sides.

    You are in a typical, straight section of the third-line trench. Your dugout is behind you, and the line extends to the left and right in a zig-zag pattern. In front of you, you can see the flag of the WESTERN ALLIANCE affixed to the trench wall. You have no standing orders.

    What do you do?

    >Isn't going to be a hell of a lot of artfagging, i'm horrible at it.
    >> Anonymous 12/11/11(Sun)17:40 No.17180259
    Reprimand Baldrick for something.
    >> Anonymous 12/11/11(Sun)17:41 No.17180266
    Acquire orders
    >> Anonymous 12/11/11(Sun)17:41 No.17180267
    What else?

    Fix Bayonets and Charge.
    >> Anonymous 12/11/11(Sun)17:42 No.17180281
    die of mustard gas
    >> Anonymous 12/11/11(Sun)17:43 No.17180292
    Enquire as to where all the Western ladies are present.
    >> Anonymous 12/11/11(Sun)17:43 No.17180302
    Take one boot off and deeply inhale from it.
    >> Papa-N !!94V8GGifJkU 12/11/11(Sun)17:44 No.17180310
    check our equipment

    is this like WWI tech or power armor kind of stuff?
    >> Anonymous 12/11/11(Sun)17:44 No.17180312
    Identify wether I'm an officer or a soldier. If the former, Call Headquarters and ask for a situation report.

    If the latter, find out who my buddies are and do an inventory of what equipment I have to work with.
    >> Anonymous 12/11/11(Sun)17:44 No.17180313
    rolled 20 = 20

    >> Anonymous 12/11/11(Sun)17:44 No.17180318
    Brew up and wait for orders.
    >> Anonymous 12/11/11(Sun)17:45 No.17180323
    God damn it I only roll 20s when they don't matter.
    We better have some bitching equipment OP.
    >> Anonymous 12/11/11(Sun)17:46 No.17180329
    Prepare spells.
    >> Papa-N !!94V8GGifJkU 12/11/11(Sun)17:48 No.17180357
    >nat20 on inv check

    >oh lookie here, 155mm in my back pocket
    >> Anonymous 12/11/11(Sun)17:51 No.17180398

    I'm hoping we find a badass sniper rifle or something.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)17:52 No.17180404
         File1323643946.png-(8 KB, 575x361, equipmentscreenstart.png)
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    You check the chevrons upon your shoulder. They are of a Private, First Class. You decide it is best to find your buddies, who are probably manning the second line. Which direction do you go?

    You check your gear. You are currently carrying your trusty bolt action rifle, along with your standard issue sword-bayonet in a scabbard at your hip. Four frag grenades with percussion fuse hang off your harness. Besides these weapons, you have various ration-items, cleanliness products, pack gear, a shovel, and your gas mask.

    >More advanced gear exists, nothing is strictly historical.
    >> Anonymous 12/11/11(Sun)17:55 No.17180435
    I walk north in search of my buddies, or someone I can ask for directions. It's best to get as much information as possible before I figure a way to escape from this hellhole.
    >> Papa-N !!94V8GGifJkU 12/11/11(Sun)17:56 No.17180459
         File1323644214.jpg-(110 KB, 560x875, 1321671946353.jpg)
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    >sword bayonet
    >metal receiver bolt action

    go west my son
    >> mick824 12/11/11(Sun)17:58 No.17180474
    do we have a map of the area that we are in?
    >> mick824 12/11/11(Sun)18:00 No.17180487
    or at least some knowledge of where we are?
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)18:04 No.17180530

    You start north through the winding trenches, passing various faces you may only be vaguely familiar with. Eventually you head east through a narrow communications trench, ending up at a large, square courtyard-like area. Light artillery pieces are pressed up against raised areas facing the enemy, and various men are milling around. A very large, obtuse-bellied man calls out to you from across the way.

    Low ranking personnel are not permitted to keep maps, in case of capture during a trench raid. You do, however, have a keen knowledge of the nearby systems.
    >> Anonymous 12/11/11(Sun)18:04 No.17180534

    Put on gasmask to see if it's comfortable, if so leave it on. Following this, search for friends or squadmates to the north.
    >> Anonymous 12/11/11(Sun)18:04 No.17180536
    Where's the rest of our unit, do we know? We must find our comrades first...
    >> Anonymous 12/11/11(Sun)18:05 No.17180548

    Go to the man. Can we see his rank, or at least whether he's an officer?
    >> Anonymous 12/11/11(Sun)18:06 No.17180560

    Go towards the man, see what he wants with me.
    >> Anonymous 12/11/11(Sun)18:07 No.17180570
    rolled 62 = 62

    > You are a nameless soldier caught in the...

    My name is Herbert Hackenberger !!!
    >> Papa-N !!94V8GGifJkU 12/11/11(Sun)18:09 No.17180584
    stay away from him, he's going to blow a whistle and we're going to have to run at a machinegun nest
    >> mick824 12/11/11(Sun)18:09 No.17180591
    and i think our name should be Daniel Whitaker
    >> Anonymous 12/11/11(Sun)18:16 No.17180676
    >WWI Quest
    >Stuff is already happening
    >Too late to check for Trench Foot.

    Go see what the guy wants.
    Forget the gas-mask thing, they only have limited usefulness and there's the distinct possibility that we will need to piss on it for it to be effective.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)18:17 No.17180681

    You approach the man, his exact identity being veiled by the passing crowds until you are closer. Drawing closer, you recognize him as your good buddy, Lance Corporal Hertz. He is dressed in a long greatcoat, and carries a bulky light machine gun from a sling at his hip.

    "Finally hit the the real world, I see!" He bellows. "Come, WO wants us at the front!"

    You follow your friend towards the first line. It has been a while since you were stationed here.

    After stomping your way through the winding trenches, you come to a well-built, hardened trench on the very brink of no-mans-land. There is a machine gun nest to the left, but the lot of the men seem to be standing to attention against the rear wall.
    >> Anonymous 12/11/11(Sun)18:20 No.17180720
    Try to notice who's the important guy that's in there.
    >> mick824 12/11/11(Sun)18:23 No.17180757
    let's do this
    >> Friedrich 12/11/11(Sun)18:27 No.17180799
    Guten Morgen, Kameraden!
    Irgendwelche Feindbewegung?
    >> dice+1d20 Anonymous 12/11/11(Sun)18:28 No.17180811
    grenade in the mouth and suicide charge
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)18:39 No.17180936

    Sensing something important, you and Hertz take your position along the trench wall.

    After a bit of waiting and a lot of nervous shifting, the Company Warrant Officer turns the corner at the other end of the trench and begins shuffling down the ranks. He is a large, stocky man, wearing a wide-brimmed shrapnel helmet and outlined in a grey-fur cloak. From his hip sways a large sabre, and an automatic pistol is seen sticking from a wooden holster-case.

    His voice rings loudly.

    "Men, aerial reconnaissance during the past few days has revealed a large enemy buildup along this sector. Artillery has been spotted being readied in the rear echelons, including a number of super-heavy railguns. HQ has thus mandated that the forward trenches be doubly-manned for an indefinite period. While we cannot say that any offensive action has been planned for sure, you are hearby ordered to be at your utmost alertness until the ranks are cycled. As such, you must change your eating and sleeping schedules accordingly. We will relay further orders and information as they become available. Dismissed."

    Without a further word, he turns the corner and sets off down a communications trench. You break rank, and wonder where you should take your positions at. Hertz will follow you, although he is suggesting you try to meet up with your other buddies.
    >> Anonymous 12/11/11(Sun)18:43 No.17180987
    What year is it?
    >> Anonymous 12/11/11(Sun)18:44 No.17181009
    Defect. Defecting is the only option. We will die here otherwise.
    >> Anonymous 12/11/11(Sun)18:44 No.17181017

    Follow Hertz's suggestion, better to be surrounded by friends than by people you hardly know when the attack happens.
    >> Anonymous 12/11/11(Sun)18:45 No.17181019
    We should go with Hertz's suggestion. We might find ourselves depending on the guy next to us. Attack is coming.

    Looks like an equivalent of 1915-16.
    >> Anonymous 12/11/11(Sun)18:45 No.17181023
    rolled 3 = 3

    look for a good place near to the machinegun nest but good view on the dead man's land. sleep.
    >> Anonymous 12/11/11(Sun)18:47 No.17181044
    You want a Stielhandgranate for breakfast, don't you?
    >> Anonymous 12/11/11(Sun)18:51 No.17181086
    rolled 5 = 5

    give op a chance for suprise.
    keep hertzy guarding/covering me.
    >> Anonymous 12/11/11(Sun)18:52 No.17181107
    Surprise summary execution for sleeping on duty.
    >> Anonymous 12/11/11(Sun)18:53 No.17181109
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    What type of rifle? Lee-Enfield or Lebel? If Lebel, Load rifle 8+1 in the chamber and find a trench bunker to sleep in
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)18:53 No.17181119

    Agreeing with your large-bellied friend, you begin wandering through the lines, checking faces along the way for your closest comrades. Not before long you come across a man peering over the trench wall towards the blasted wastes, a scoped rifle slung over his shoulder and a nervous twitch jittering through his body. It is your comrade Hamsfield, one of the company marksman. He isn't too keen to surprises, however, and you must approach him carefully...


    >It's not exactly WWI, and the tech level isn't exactly at those standards. There will be semi-automatic rifles and other surprises along the way.
    >> Anonymous 12/11/11(Sun)18:53 No.17181128
    rolled 4 = 4

    thats why we got hertzy covering, right?
    >> Anonymous 12/11/11(Sun)18:54 No.17181135
    rolled 15 = 15

    roll for friendly scare.
    >> Anonymous 12/11/11(Sun)18:56 No.17181146
    Also, what kind of machinegun does Hertz have?
    If Chauchat, suggest to him to find a Lewis gun instead. It holds more ammunition and is less likely to jam.
    >> Anonymous 12/11/11(Sun)18:56 No.17181151
    "Hey, Hamy, see anything interesting up there?"
    >> Anonymous 12/11/11(Sun)18:58 No.17181174
    What rolling habits do you expect?

    *Harumph* Hamsfield? How's the wasteland this morning?
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)19:07 No.17181265

    You glance to Hertz, and he shrugs slightly. You clear your throat silently.

    "Hey, Hamy, see anything interesting up there?" You say, making sure not to make too much of a sharp noise.

    The marksman quickly shifts his head to meet the direction of the noise, a flash of hostile intent showing on his face, before finally realizing the source. He gives you a sharp, beast-like grin and drops down from from the top of the wall.

    "A few of the screw-pickets shifted during the night... Nothing big." He says in a hushed, thick accent as he approaches. His nervous twitch is still very much evident.

    Do you continue down the line?
    >> Anonymous 12/11/11(Sun)19:08 No.17181273
    rolled 7 = 7

    eh, yes start to run.
    >> Anonymous 12/11/11(Sun)19:11 No.17181302
    >hushed, thick accent
    Why did I read that as lush thick moustache. goddamn
    >> Anonymous 12/11/11(Sun)19:15 No.17181342

    "Just in case you don't know, an attack MIGHT be happening soon. So, keep your eyes open."

    After this, continuing unless Hamsfield says anything.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)19:20 No.17181390
    You begin to hurry through the winding defenses, your boots clattering against the wooden duckboards as you search for your comrades.

    Shortly thereafter, you are interrupted by a loud droning buzzing sound to the west. Clamoring up to the firestep, you can see a large ironclad behemoth of a vessel floating above friendly lines, heading north. Its sides bristle with artillery, and you can just barely make out the insignia of the Western Alliance upon it's length.

    The Alliance Aerocorps have arrived, in force. You nervously decide that it may be a good time to hunker down, in case that it's more than a routine flyover.
    >> Anonymous 12/11/11(Sun)19:22 No.17181408
    rolled 8 = 8

    roll for hunking down?
    >> mick824 12/11/11(Sun)19:23 No.17181428
    rolled 3 = 3

    >> mick824 12/11/11(Sun)19:24 No.17181436
    >> Anonymous 12/11/11(Sun)19:26 No.17181453

    Hunking down along with Hertz, in a room, if possible.
    >> Anonymous 12/11/11(Sun)19:27 No.17181462
    touch my dick and talk to myself.
    >> Anonymous 12/11/11(Sun)19:27 No.17181470
    How do I roll? And what kind of dice are we using?
    >> Anonymous 12/11/11(Sun)19:30 No.17181495
    rolled 10 = 10

    rolling to start juggling with the grenades so time passes faster
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)19:34 No.17181552

    The three of you quickly agree to stay put, scrambling to find an opportune position. You eventually come to a large, L-shaped recessed area in the lines and hunker down. Hertz idly trains his machine gun down the length of it, while you and Hamsfield take up position against some boxes and barrels in the alcove.

    The buzzing noise continues to ring in your ears as the airship draws closer to your position. A small, bulky biplane fighter makes a pass over your lines, also heading north close to the ground.

    >I haven't actually instigated a dice system... I guess we'll just go with largest result out of 1d20s at my discretion.
    >> Anonymous 12/11/11(Sun)19:36 No.17181589
    rolled 7 = 7

    roll for getting a binocular and a better description of the ship
    >> Anonymous 12/11/11(Sun)19:39 No.17181616
    rolled 20 = 20

    any person that might worth to talk with nearby?
    >> Anonymous 12/11/11(Sun)19:39 No.17181628
    rolled 11 = 11

    Making sure my rifle is loaded.

    "Any idea on what those fools are doing up there?"
    >> Anonymous 12/11/11(Sun)19:42 No.17181648
    rolled 15 = 15

    Please tell me this is a usual flyover and not the prelude to something big
    >> Anonymous 12/11/11(Sun)19:44 No.17181680
    rolled 4 = 4

    Pass the time before battle by masturbating with your bros.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)19:47 No.17181703
    The only people you see in the immediate area are groups of common grunts, much like yourself. Highly doubtful any know more than you do.


    You half cycle the bolt on your rifle, peering to confirm that there is, indeed, a full load in the internal magazine and one in the chamber. You push the bolt back and sling it over your shoulder.

    You turn to Hamsfield. "Any idea on what those fools are doing up there?"

    "As much of an idea as you have. Want a closer look?"

    Hamsfield offers you his binoculars.
    >> Anonymous 12/11/11(Sun)19:48 No.17181720
    rolled 20 = 20

    take binoculars, peak over the trench a bot and see what we can see
    >> Anonymous 12/11/11(Sun)19:49 No.17181738
    rolled 4 = 4

    With a roll like that, we better spot something.
    >> Anonymous 12/11/11(Sun)19:49 No.17181744
    rolled 15 = 15

    20 and you find noone?
    rolling for leaving this thread and going to sleep
    >> Anonymous 12/11/11(Sun)19:49 No.17181751
    rolled 3 = 3

    "Don't mind if I do."

    Grabbing binoculars and trying to get a general idea on what's going on.
    >> Anonymous 12/11/11(Sun)19:52 No.17181794
    I seem to remember, years ago, there was a trench-war based quest thread. It was pretty short, because the character was actually killed when the group made a foolish decision. It was like a weird WWI/hyper sci-fi setting. Am I the only one who remembers that?
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)19:57 No.17181871

    You grab the optics and peer over the trench wall towards the airship. This far from the lines, it's generally safe to expose yourself somewhat.

    You marvel at the sheer size of the machine. It's rigid, high-strength fiber envelope is lined with large armor plates. Gun platforms jut from the sides, ranging from large naval howitzers to small water-cooled pieces. Large catwalks hang from under it, and you can see flight-suited men running their lengths.

    The topside of the ship is lined with viewing decks, topped with a central command area. You notice a large figure on one of the middle decks, peering out at the wastes. He seems to be surrounded by others, and he is dressed in what seems to be extremely regal wear. Most peculiar is his helmet, which seems to be very oddly shaped. You find it hard to focus, but try to get a better view of the figure before he passes...

    >I'll make adjustments for severity based on the number, then.
    >> Anonymous 12/11/11(Sun)20:01 No.17181918
    rolled 18, 19 = 37

    rolling for more detail

    "Looks like someone important is on that airship..."

    Also, rolling to wave at the man dressed weird.
    >> Anonymous 12/11/11(Sun)20:06 No.17181983
    rolled 11 = 11

    seconding this
    >> Anonymous 12/11/11(Sun)20:11 No.17182051
    rolled 3 = 3

    me too
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)20:12 No.17182063

    "Looks like someone important is on that airship..."

    In a moment of enhanced focus, you get a clear glimpse at the man. He is wearing a large, red cloak that flows to the deck of the ship. His chest is covered by a steel breastplate adorned with an eagle. On his head sits a magnificent golden helmet, it's visor pulled up and topped with a figure of a falcon spreading it's wings. He carries a large cane in one hand. The man seems to have a most admirable mustache.

    "...I think it might be a General of some sort! Top brass!"

    For some odd, nagging reason, you are compelled to wave at him. You extend your hand towards the sky and do so, still peering through the binoculars. While you were probably just seeing things, it seems for a moment that he almost glanced at you...
    >> Anonymous 12/11/11(Sun)20:16 No.17182116
    rolled 16 = 16

    keep eyes on him and watch where it goes and what happens.
    >> Anonymous 12/11/11(Sun)20:19 No.17182160
    >> Anonymous 12/11/11(Sun)20:21 No.17182181
    rolled 10 = 10

    Trying to see what the airship is going to do and if it's preparing it's armaments. After that, returning binoculars to Hamsfield.

    "Thanks and feel free to take a look yourself."
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)20:23 No.17182189

    You keep watching the figure, but before long he retreats back into the command structure.

    The airship continues to go north, seemingly following the lines. It draws closer to your position. More fighters and light-bombers can be seen buzzing around the hulking craft.
    >> Anonymous 12/11/11(Sun)20:24 No.17182208
    Did we just waved to our potential killer?
    >> Anonymous 12/11/11(Sun)20:28 No.17182248
    rolled 19 = 19

    How are the other guys reacting? Maybe we should take a hint from others.
    >> Anonymous 12/11/11(Sun)20:29 No.17182261
    rolled 15 = 15

    Give the binoculars back to Hamsfield, we've had our look.
    Take a peek over the trenches to make sure there's no one sneaking up on us>
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)20:37 No.17182357
    By now, the airship is practically on top of you, filling the area with a noise so loud that you have to yell rather loudly. It continues north, up the friendly lines.


    You glance at your comrades. Hertz seems to have a nervous look on his face, his machine gun still trained down the trench corridor. You turn to Hamsfield and give him back your binoculars.

    The airship has passed far enough, and the noise quells.

    Hamsfield taps you on the shoulder. "Top brass? You think they might be surveying the enemy...?"
    >> Anonymous 12/11/11(Sun)20:44 No.17182427
    rolled 6 = 6

    "I'd say it's for some moral boost for us"
    look over the edge of the trench to make sure no enemies are taking advantage of noise and distraction.
    >> Anonymous 12/11/11(Sun)20:46 No.17182448
    rolled 14 = 14


    "That's what I got from what I saw... Anyways, we should get moving in a bit. Lastly, don't you think that bringing so much firepower for recon is a bit weird?"
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)20:55 No.17182564

    "That's what I got from what I saw... Anyways, we should get moving in a bit. Lastly, don't you think that bringing so much firepower for recon is a bit weird?"

    Hamsfield turns to look across the scarred earth. "They could be a quick reaction force. It seems high command is more than just suspicious about whatever is going on. Something isn't right about such a high ranking official this far out, though."

    You nod and turn to Hertz.

    "Saddle up, big guy. We should find somewhere more easily defended."

    The three of you gather your gear and exit the alcove. You decide to head to...
    >> Anonymous 12/11/11(Sun)20:58 No.17182605
    rolled 13 = 13

    Keep going in the same direction we were before the airship showed up. Maybe we'll find a few more friendly faces. One of them being higher up, even.
    >> Anonymous 12/11/11(Sun)21:00 No.17182624
    rolled 3 = 3

    Back to an area with more troops.
    Ask them if they have heard anything about the airship and what they thought it was for.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)21:11 No.17182751

    You decide to continue north, watching the great airship slip into the distance.

    The three of you are hardly shuffling now, passing through groups of gathered soldiers smoking cigarettes and eerily empty sections of trenchline.

    You stop at the intersection of the first line with a communications trench running to the second. Ahead of you, you see an NCO yelling obscenities at a group of bumbling privates. To your left is a dugout in a recessed part of the intersection, a feint light spilling from the edges of the gas-flap. There seems to be friendly commotion going on inside. Two men on a raised platform to your right man a large, water-cooled automatic weapon.
    >> Anonymous 12/11/11(Sun)21:19 No.17182829
    rolled 19 = 19

    Checking the dugout, asking for a cigarette along the way.
    >> Anonymous 12/11/11(Sun)21:25 No.17182909
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    Fuck yeah, getting some serious Leviathan vibes from this.
    Keep it up, I am monitoring this thread.
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)21:31 No.17182993

    You decide to enter the dugout, bumming a cig off of a lingering private outside the door.

    Only halfway through do you realize you don't smoke.

    The interior of the dugout is well built, the walls lined with wood and tall enough to stand. It seems to take the shape of a makeshift pub. Soldiers mill around tables in the middle of the dirt floor, while up against the wall stands a cabinet behind a counter made out of stacked crates. A curious, handlebar mustached man leans against the counter, presumably the bartender.

    You pass the cigarette to Hamsfield, who accepts it greatfully.
    >> Anonymous 12/11/11(Sun)21:34 No.17183033
    rolled 9 = 9

    Going towards the bartender.

    "Heard any interesting stuff lately?"
    >> Anonymous 12/11/11(Sun)21:37 No.17183074
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    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)21:38 No.17183091
    >OP here. How many people are reading this? I'd like to archive it, seeing as how I might have to head out for a bit soon. I'd love to keep going tomorrow or so.
    >> Anonymous 12/11/11(Sun)21:42 No.17183147
    archive it OP
    >> Reader 12/11/11(Sun)21:43 No.17183151
    I've been reading this.
    >> Anonymous 12/11/11(Sun)21:43 No.17183153
    i am
    >> mick824 12/11/11(Sun)21:44 No.17183168
    still here
    >> Trench Commander !dC3BVWSZ.I 12/11/11(Sun)21:53 No.17183266
    >Thread is archived. Have to go do IRL shit now.

    >I might work on some more artfagging in the meantime, part II will probably be up tomorrow at around 4/5 Mountain Standard.

    >> Anonymous 12/11/11(Sun)23:37 No.17184631
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    30 KB
    rolled 15 = 15

    Thank you so much for the awesome read! Looking foreword to more!
    >> Anonymous 12/11/11(Sun)23:57 No.17184897
    Usual WH40K artfag here, mind if I draw some for ya as well?
    awesome read btw can't wait for the next time around

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