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    130 KB Zerg Quest LXIV Cerebrate Anon 12/07/11(Wed)20:57 No.17138684  

    (Housekeeping: Quest before Xmas? Yes. Quest right after? No. Why? A friend I've not seen in years is going to be in town, so there will be much drinking and revelry)

    We have just, with help from the fragment of the Xel'Naga worldship we "acquired" from the UED, rediscovered Brane Slipstream travel, which allows for an unprecedented speed of transport. The new engine can safely make the journey between the Koprulu Sector and UED space in less than a minute, where conventional Warp travel has taken weeks.

    We are justly proud of this accomplishment, and the possibilities of its application are numerous.

    Meanwhile, traveling by the old method, the three cryo-frozen samples of the Dyles Entity tadpoles are nearing the Koprulu Sector. We had plans to inspect them in Protoss space, in the hopes that it could spark a war between the two powers, but we haven't decided yet what we would be trying to learn from the little creatures.
    >> Cerebrate Anon 12/07/11(Wed)21:07 No.17138799
    (Who at Hastings made the decision that Superman: the Movie was only worth $2? Well, I'm benefiting from his idiocy!)
    >> Big Fat Zergling 12/07/11(Wed)21:11 No.17138838
    Do we have any leftover 5th dimensional materials from the arbiter we kludged into our shiny new pseudo-heighliner? If so we should begin trying to reverse engineer it so we can mass-produce it
    >> Cerebrate Anon 12/07/11(Wed)21:16 No.17138886
    Labbrate is already on it. It's not the cheapest process, and it's not entirely reliable, yet, but Labbrate has been able to collect and hold onto several...well, 'units' of fifth-dimensional material for our use.
    >> TUCAMP 12/07/11(Wed)21:18 No.17138906
    No, the correct answer is to pretend to be VoidGate and install it in ZergWorld, and warp it away from Aiur. Forget heighliner, we've got a moon. And let's go ahead and get the toss and Dyles to fight, I'm in an agreeable mood today.
    >> Big Fat Zergling 12/07/11(Wed)21:18 No.17138912
    Excellent! Just to satisfy my curiosity, how quickly are we able to build heighliners at this rate, and how big are they compared to our capital ships?

    Oh, and let's try to figure out how the Dyles hive mind works so we can try to disrupt it
    >> Anonymous 12/07/11(Wed)21:22 No.17138953
    Given the logistical and strategic advantages that this would afford our forces, this should be made a priority construction project, right after nukes.

    Have our Science Corps begin design of a mass transport heighliner that can ferry troops and smaller ships within it.
    Begin a project of retrofitting 5th-dimensional support structures into our capital ships so that they can support the slipstream drive.

    Talk with Warbrate and Labbrate on the possibility of creating a new capital ship design; a mass carrier and nuke boat, that carries massive amounts of nukes, wraiths, and other fighter craft and organisms as the new centerpiece of our force projection capabilities.
    >> Cerebrate Anon 12/07/11(Wed)21:30 No.17139049
    We can do that. Do we want to try to get information out of the samples, or just awaken them as bait?

    BFZ's voted for trying to work out how they're connected to the hive.

    How large would these heighliners be (in particular, how many ships are you planning to carry inside)?

    Retrofitting the capital ships will require a complete overhaul, as their old drives will need to be removed and the new drive built into the ship. We are careful not to think about this when Accountantbrate is paying attention.


    (Your chances. They aren't good)
    >> Big Fat Zergling 12/07/11(Wed)21:35 No.17139082
    Would it be feasible to make a heighliner large enough to carry at least one (preferably more) capital ship?
    >> Anonymous 12/07/11(Wed)21:38 No.17139109
    Here's another vote to try to understand the Dyles Hivemind and how it functions.

    And you're saying that we really CAN sneak a construction team onto ZergWorld, secretly install a slipstream drive and the necessary dimensional braces, and then have it shoot away from Aiur and leave the Protoss wondering what the Hell just happened?
    If so, I'm all for it.
    >> Cerebrate Anon 12/07/11(Wed)21:44 No.17139161
    2 votes for working on the hivemind aspect with the tadpoles (in Protoss space, of course)

    (You'll have to roll to see if the Science Team can work out how to do it, logistically, then roll to get in undetected, roll to install the stuff, and roll to see if it works, but there's a chance. Sure.)
    >> Cerebrate Anon 12/07/11(Wed)21:46 No.17139169
    Probably (for one), but adding in weapons or cloaking devices would be unfeasible.
    >> TUCAMP 12/07/11(Wed)21:48 No.17139201
    rolled 90 = 90

    Understand the hivemind. And a roll for the science team to understand how to save zergworld.
    >> Big Fat Zergling 12/07/11(Wed)21:49 No.17139205
    Let's do that then so we can build more heighliners, faster. We can simply jump them to an uninhabited nearby system (with a cloaklord or something in it to act as a beacon). After jump, we have our transported units disembark and standard warp jump to wherever while the heighliner jumps back for more passengers.

    It's not like we have no choice but to jump our heighliners into systems we own or are involved in
    >> Anonymous 12/07/11(Wed)21:50 No.17139215

    Let's dissect (or whatever) some tadpoles.

    Then we can design a type of spore or other zergy thing that can specifically combat him.
    >> Cerebrate Anon 12/07/11(Wed)22:02 No.17139319
         File1323313338.png-(9 KB, 311x143, Accountantbrate.png)
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    Cyberbrate runs the numbers, and spends a few hours working out the specifics of how to install a drive core into a moon, undetected, surround it with extradimensional materials, and then hurl it across space. It comes up with a plan. It's very risky, especially since we are new to fifth-dimensional materials, but it might work.

    Unfortunately, Accountantbrate has finally caught wind of what we intend to do. It objects. Vehemently. It begins listing our resources, and the costs involved with our present plans, and concludes that we simply cannot afford to proceed with all of these plans. If we intend to build heighliners, retrofit our capital ships, or reclaim Zerg World, we will not have the supplies to do either of the other two anytime soon if we wish to keep our fleet and colonies in working order. Production on our Nuke Worlds will have to stop immediately, regardless.

    (Discuss your options, and roll 1d20 for each of the Dyles samples you want to dissect. Maximum of 3d20, obviously)
    >> Big Fat Zergling 12/07/11(Wed)22:06 No.17139361
    rolled 3, 18, 11 = 32

    Well, I'm gonna say table zergworld's reclamation and retrofitting our existing ships. Building heighliners as dedicated transports will let us more forces around faster than trying to use our warships for both roles.
    >> Anonymous 12/07/11(Wed)22:11 No.17139420
    rolled 7, 16, 8 = 31


    I'd be inclined to agree with Accountantbrate on this one. While ZergWorld is pretty kickass, it seems to be more of a luxury item at this point.

    A better idea would be to streamline the production of Nth-dimension materials so we can warp faster than anyone else by several magnitudes of order.

    Also, rolling to dissect the first sample.
    >> Anonymous 12/07/11(Wed)22:14 No.17139450
    rolled 11, 10, 19 = 40

    Put the ZergWorld Recovery Plan and the retrofit program on the back burner.
    The Heighliners are our priority.
    >> Anonymous 12/07/11(Wed)22:24 No.17139570
    rolled 6, 18, 13 = 37


    While I like the idea of getting Zerg World, my vote goes for the heighliners as well.
    >> TUCAMP 12/07/11(Wed)22:25 No.17139572
    rolled 24 = 24

    Consensus, yay.
    >> Cerebrate Anon 12/07/11(Wed)22:26 No.17139600
    (I was kind of hoping you guys would go for the daring raid on the Protoss homeworld for your lost moon, but supercarriers are good, too)

    Accountantbrate seems calmer when we assure it that we are tabling the other two plans in favor of the heighliners. It is still tense, but it's not twitching so much, anymore. We get to work on the design and construction of the craft.

    (I suppose I forgot to ask: is there a particular part of Protoss space you want to use for this experiment? Popping over Aiur or Ash'Arak would be different than squatting over a frontier world)
    >> Big Fat Zergling 12/07/11(Wed)22:32 No.17139668
    I vote for a major world that isn't Auir
    >> TUCAMP 12/07/11(Wed)22:34 No.17139688
    Frontier, and get accountbrate a masseuse, it need to relax.
    >> Anonymous 12/07/11(Wed)22:34 No.17139699
    Not in orbit of anything.

    As close as possible to any Protoss major world as possible though.

    There is all this unoccupied space between stellar systems we can use.
    >> Big Fat Zergling 12/07/11(Wed)22:36 No.17139720
    (goddamn accidental post)

    >I vote for a major world that isn't Auir
    or the planet with the resurrection crystal. We want both sides to see the other as a major threat that must be dealt with ASAP. This way, Dyles seems threatening to the protoss because he can apparently strike without warning at their most important worlds. The protoss seem threatening to Dlyes because they are supposedly researching his hive mind and should be able to kick the crap out of whatever fleet he sends to recover his tadpoles
    >> Cerebrate Anon 12/07/11(Wed)22:53 No.17139928
    (Well, there went consensus.)
    >> Anonymous 12/07/11(Wed)22:54 No.17139943
    Voting for a major world (but not a core world like Aiur or where the big Khaydarin crystal was), and not in orbit of the planet, but at the edge of the system.
    >> TUCAMP 12/07/11(Wed)22:56 No.17139962
    So an important world that isn Aiur, the shipyard, or the archive? Sounds like consesus to me.
    >> Anonymous 12/07/11(Wed)22:58 No.17139988
    I'd like to see a game set long before the zerg ran into the terrans or protoss. This way, new space-age races can be used. Unless I'm much mistaken (and it has been 10 years since I played starcraft even a tad), this is a possible scenario.
    >> Big Fat Zergling 12/07/11(Wed)22:59 No.17139991
    I'm down with these

    We're able to play some sort of automated distress signal, right? We captured a lot of protoss software when we first stole their ships, we should be able to remember how a distress call works
    >> Cerebrate Anon 12/07/11(Wed)23:12 No.17140132
    The planet Gyras floats lazily in space, the only planet of its sun. A orbital platform repairs ships that aren't able to reach Ash'Arak, and refuels those heading to further reaches of the Empire. Further out, the system's asteroid belt disguises the arrival by warp of a carrier, unscheduled and uninvited.

    Aboard the carrier, Zerg agents begin the process of unfreezing three small, amphibian creatures. Normally, this is a routine operation, but the creatures we frozen in haste, and so they must be thawed with extreme care. As if to underscore the delicacy of the situation, the first creature squeals out in psionic pain as it seizes and dies, its body incapable of withstanding the stress of revival.

    Taking much more care, the second and third samples are revived without issue, and contained before they can attempt to leap at and attach themselves to their captors. They are aware, and likely bringing their larger brethren for vengeance.

    But for now, they are alone and at the mercy of the Swarm.

    (Roll 2d100 to see how the experimentation goes)
    >> dice+2d100 Big Fat Zergling 12/07/11(Wed)23:14 No.17140152
    Let's cut some bitches
    >> Cerebrate Anon 12/07/11(Wed)23:14 No.17140154
    (It'd have to be a game about the Zerg devouring them, though. The Protoss supposedly watched over lots of sentient species, but there was no interaction and that idea sort of disappeared between backstory and the first game. Human first contact with any alien race was the destruction of Chau Sara right at the start of the game.)
    >> TUCAMP 12/07/11(Wed)23:15 No.17140158
    rolled 27, 16 = 43

    >> Big Fat Zergling 12/07/11(Wed)23:16 No.17140177
    rolled 41, 6 = 47

    Or maybe I'm a goddamn retard.

    This is why they don't let me handle the scalpels or suture needles at work
    >> Anonymous 12/07/11(Wed)23:17 No.17140191
    While I have your attention, in brief; I won't join this game, its already started and I'd need to learn the basics first, but how often do you run this game on this board, I may join the next one.
    >> Big Fat Zergling 12/07/11(Wed)23:21 No.17140222
    Wednesdays at around 6pm pacific time, previous threads archived at http://suptg.thisisnotatrueending.com/archive.html?searchall=zerg+quest
    >> Anonymous 12/07/11(Wed)23:23 No.17140254
    rolled 98, 61 = 159


    >> Anonymous 12/07/11(Wed)23:23 No.17140260
    I'm on eastern standard but I'll keep my eyes out for this topic. The next time it shows up while I'm here (I'm here a lot, I AM a neckbeard after all), I'll join. 1 thing to get clear on though, are you playing AS the zerg or against the zerg? After this post I'll shut the hell up so that the game topic doesn't get clogged up with bullshit.
    >> Big Fat Zergling 12/07/11(Wed)23:26 No.17140306
    We're the zerg. The game started a bit before the events of SC1 and hoo damn, did we branch off into a crazy (and awesome) alternate timeline
    >> Cerebrate Anon 12/07/11(Wed)23:33 No.17140360
    Every Wednesday. 8 pm Central time. All of the old threads are on sup/tg/ if you feel like basically reading a Starcraft fanfic novel. I'm usually not too big of an ass if you'd rather learn as you go (though, you know, no promises).

    (The second thread's tagged differently, but it's in the archive somewhere. To make up for it, this has a bonus thread about my dwarf's alcoholism and how it kind of broke a game)

    Our operations are not successful. The first tadpole barely survives our incisions, but yields almost nothing. We do discover a network of miniscule tentacles in the creature, but we have no idea how they might relate to the hivemind of the species.

    The second one fares even worse. Immediately upon slicing through its outer skin, the thing's tentacles flail through the opening as another psionic squeal pierces the air, and it dies. Even dead, it yields no answers.

    (You've got one left alive, if you want to try again, or just wait for Dyles to show up)
    >> Anonymous 12/07/11(Wed)23:35 No.17140381
    Do it again, we need to learn how they work so we can kill Dyles.
    >> Big Fat Zergling 12/07/11(Wed)23:37 No.17140402
    Well fuck. I think we should hold off on research and lure Dyles to us. When the protoss beat off their fleet, we can pounce on the scattered remains and take as many samples as we want.
    >> Cerebrate Anon 12/07/11(Wed)23:49 No.17140501
    (One vote either way)
    >> TUCAMP 12/08/11(Thu)00:01 No.17140590
    Can't we do both?
    >> Anonymous 12/08/11(Thu)00:02 No.17140602

    Let's get Dyles here. That's the whole point of this anyway.
    >> Anonymous 12/08/11(Thu)00:04 No.17140619
    I'd like to, but we just don't know if Dyles will (or even can) come to us without a living tadpole to act as a beacon. It would suck to have put all this planning into this shit only to have Dyles decide to turn back and head home when the last tadpole dies
    >> Cerebrate Anon 12/08/11(Thu)00:05 No.17140628
    (If you kill the froggy, the other froggies might not show up. Or they might. Or you might not kill the froggy. It's all pretty unclear, yet)
    >> Big Fat Zergling 12/08/11(Thu)00:07 No.17140639
    Stupid name fell off
    >> Anonymous 12/08/11(Thu)00:11 No.17140683
    Alright, fine, changing vote to not killing the tadpole yet.
    Let's see if Dyles and the Protoss take the bait.
    >> Cerebrate Anon 12/08/11(Thu)00:19 No.17140727
    How long should we wait, and do we plan to do anything else while we wait?
    >> Big Fat Zergling 12/08/11(Thu)00:21 No.17140738
    How long does Warbrate estimate it would take for a fleet to reach our carrier from Dyles's space?
    >> TUCAMP 12/08/11(Thu)00:21 No.17140740
    Three weeks, build more 5th dimensional stuff, poke the worldship.
    >> Anonymous 12/08/11(Thu)00:22 No.17140748
    Wait the number of weeks that it would take Dyles to get here from UED space.

    I think the only other plan we have is to work on those heighliners. Maybe we should make a colonization heighliner to go into uncharted territory beyond the UED and Protoss Empire borders and create a fallback world beyond the reach of our enemies.
    >> Big Fat Zergling 12/08/11(Thu)00:27 No.17140789
    >poke worldship
    >long distance fallback colony

    These are fantastic ideas
    >> Cerebrate Anon 12/08/11(Thu)00:48 No.17140939
    (The worldship again? It's all worldships with you guys. All day, worldship, worldship, worldship. I'm just yanking your chain. Ship's Logs and Operations are left)
    >> Big Fat Zergling 12/08/11(Thu)00:49 No.17140949
    Operations! Toilet clog procedure here we come!
    >> Cerebrate Anon 12/08/11(Thu)00:53 No.17140971
    (2d100, then)
    >> Big Fat Zergling 12/08/11(Thu)00:54 No.17140982
    rolled 53, 44 = 97

    I shouldn't be rolling at all, considering my shitty luck...

    >> Anonymous 12/08/11(Thu)00:54 No.17140986
    rolled 63, 95 = 158


    Worldshipping it up!
    >> Anonymous 12/08/11(Thu)00:58 No.17141019
    rolled 85, 3 = 88

    >> Cerebrate Anon 12/08/11(Thu)01:20 No.17141178
    For a few moments, we peruse the Operations folder before the screen flickers. The lights flicker. When the screen comes back, we see that the data cores are failing! All of the precious data, lost?

    No. In a stroke of genius, Internbrate alerts the diagnostic AIs of the situation. They spring into action (well, we assume they do. We have no idea what they do, or how, but the data loss stops), painting the screens with error messages.

    After a few hours of closing error messages and responding to desperate calls for maintenance teams, we finally get back to where we were. It seems that a lot of data has been lost, but we can attempt to look through what is left.
    >> Anonymous 12/08/11(Thu)01:22 No.17141199
    What's left? If anything in operations is left, poke it. We must learn its secrets
    >> TUCAMP 12/08/11(Thu)01:25 No.17141216
    I demand to know more about the waste disposal system on the worldship.
    >> Anonymous 12/08/11(Thu)01:25 No.17141224

    We've already done a lot of poking around in it, it's only a matter of time before it fails and the Worldship becomes the most ancient conversation piece that our Brood owns.

    Let us poke more at it until that time. We need to harvest as much info from it as we can.
    >> Big Fat Zergling 12/08/11(Thu)01:33 No.17141267
    Godamn name keeps falling off
    >> Cerebrate Anon 12/08/11(Thu)01:36 No.17141290
    (1d100, then!)
    >> Big Fat Zergling 12/08/11(Thu)01:37 No.17141296
    rolled 70 = 70

    Rollan! (and probably failan)
    >> Anonymous 12/08/11(Thu)01:37 No.17141301
    rolled 42 = 42


    Rollers gonna roll.
    >> Anonymous 12/08/11(Thu)01:38 No.17141307
    rolled 30 = 30

    Let's roll!
    >> Cerebrate Anon 12/08/11(Thu)01:47 No.17141363
    What we find is heavily corrupted, but pieces of duty rosters, personnel files, and inter-office memos are available. There is also something we inexplicably desired with burning intensity: a mostly-intact interactive holographic diagram of the ship's long-lost plumbing, sewage containment, and water treatment facilities. They appear to have been constructed to accommodate a population of several hundred thousand.
    >> TUCAMP 12/08/11(Thu)01:52 No.17141399
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    Now the big question, how were GIANT CRYSTALS used in the waste management system?
    >> Big Fat Zergling 12/08/11(Thu)01:52 No.17141401
    Goddammit, TUCAMP

    Is any of the recovered information of any use to us?
    >> TUCAMP 12/08/11(Thu)01:59 No.17141464
    What, is it wrong that the sole reason for my interest in the waste management system was to see how CA could cram in Xel'Naga magic crystals? I say the "pipes" were crystals... or something.
    >> Anonymous 12/08/11(Thu)02:00 No.17141474
    Who wants to bet they use fifth dimensional materials in their waste management systems?
    Let's get on looking for new ways of engineering.
    >> Cerebrate Anon 12/08/11(Thu)02:00 No.17141476
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    Of COURSE there were giant crystals.

    We can't work out whether they had any kind of purpose, but damned if there aren't some huge-ass crystals going on in this plumbing system.

    It...does not appear so, unless we have a particular need for a massive waste reclamation facility.

    (Yeah, the Ops folder was where you were going to find the schematics for a Warp network, but I jumped the gun on that one...)


    (Alright, I'm out. Got early work in the mornin'. Just going to stay up until this delightful Disney movie is done. I've always wondered why Genie didn't give him an actual kingdom, so he could be a real prince instead of just making him LOOK rich. He didn't wish to look like a prince. He wished to BE a prince)
    >> Cerebrate Anon 12/08/11(Thu)02:02 No.17141490
    Nah. Carbon fiber pipes. There are just gigantic crystal spires in the middle of the reservoirs. Jutting up completely at random.

    Pffft. That would be silly.
    >> Big Fat Zergling 12/08/11(Thu)02:05 No.17141512
    Who knows, maybe we could adapt the ancient Xel'Naga plumbing systems to create a massive filtration system to help de-tadpole the worlds Dyles has terraformed.

    Oh, and Genie is clearly psychic; he foresaw his actions would help him become princess Jasmine's fiancee, making him a prince by default. Or the Sultan adopted him as a prince so there would be no impropriety in having his daughter marry a thief and lowborn commoner.
    >> Cerebrate Anon 12/08/11(Thu)02:08 No.17141545
    I don't know. Genie seems genuinely surprised at several points over essential plot points. I don't think he knew beforehand that he was super-indirectly granting the wish.
    >> Big Fat Zergling 12/08/11(Thu)02:10 No.17141562
    That's part of the game, man. If you're gonna keep something like precognition a secret, you gotta pretend to be surprised along with the rubes.
    >> Cerebrate Anon 12/08/11(Thu)02:11 No.17141571
    Quoting pop culture from 600 years in the future's not the best way to do THAT, though...
    >> Big Fat Zergling 12/08/11(Thu)02:18 No.17141616
    They don't know it's from the future, though. They think it's just part of being bugfuck crazy after spending ten thousand years in an oil lamp.

    Wait, did we have oil lamps ten thousand years ago? Genie is clearly a time traveler, problem solved.
    >> Anonymous 12/08/11(Thu)02:18 No.17141618
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    Holy Fuck. I'm away from /tg/ for well over a year and Zerg Quest is still going?

    I really don't have the time to go back and read through the entirety of the archives, can I get some kind of quick summary on what the fuck has happened since... I dunno, Zerg Quest IV?
    >> Big Fat Zergling 12/08/11(Thu)02:24 No.17141649
    We're wrapping up for the night so you've got a week to go through the archives at http://suptg.thisisnotatrueending.com/archive.html?searchall=zerg+quest

    As a summary: we mostly got control of the (stupid) urges to put cocks on everything and rape everyone we meet, the overmind is dead, but we took over, Kerrigan has her own allied but independant faction of zerg, the confederation has been handled, the protoss are non-aggressive with us (for now) and the UED is busy getting their asses handed to them by a rival hive mind type entity whom we are at war with.
    >> Anonymous 12/08/11(Thu)02:25 No.17141664

    Cool. I suppose these 'tadpoles' are the other hivemind deal, then?
    >> Big Fat Zergling 12/08/11(Thu)02:28 No.17141690
    Yup. Near as we can figure, it's a lot like the original zerg larvae; burrowing into/attaching themselves to a host creature and adding their psychic distinctiveness to their own.

    We don't know much more than that because so far we've failed goddamn hard every time we've tried to capture specimens to study
    >> Anonymous 12/08/11(Thu)02:38 No.17141783
    Not a player of the game. I forgot to ask Cerebrate something and am back after being gone for hours.

    Cerebrate; how much of the game would an incoming player be expected to know? Its feasible that a new arrival may know nothing or know very little. Also what is the link to the site with the archive? I lost it when you gave it previously.
    >> Anonymous 12/08/11(Thu)02:46 No.17141857
    First and only bump regarding this. If anyone else can answer it please do.
    >> Anonymous 12/08/11(Thu)02:48 No.17141871
    See link three posts above yours.
    >> Anonymous 12/08/11(Thu)02:49 No.17141879
    Right. Stoned.

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