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  • File : 1320606669.jpg-(146 KB, 607x902, Calgar macragge.jpg)
    146 KB Chapter Master 13 Reposted for suptg archive 11/06/11(Sun)14:11 No.16860390  
    God dammit this guy.
    >Random chapter.
    >Ultramarines successor.
    >Fleet-based with deviant organization.
    >Not a minute's rest, the whole goddamn game.
    >Make strong friends with the Iron Hands and White Scars.
    >Refuse Lord Macragge's summons whenever he rallies successors.
    >Deep in negative reputation with Ultramarines and most successors.
    >I'm fighting against Tau near the border of Ultramar, winning pretty soundly
    >Notice! An Imperial Fleet has entered the system!
    >Check it: it's Ultramarines
    >Ultramarines barge through the Tau fleet to make planetfall, not taking a single hit
    >Ultramarines deploy by drop pod.
    >Your captain has been slain!
    >Fuck, the Ultramarines leader killed him.
    >Check Ultramarines leader.
    >Name: Marneus. Rank: Master. Demeanor: Unfazed.
    >I'll faze you, you son of a bitch--
    >Allied Ultramarine and Tau fleet faze the shit out of me.
    Fuck you, Calgar.
    >> The Awesome Emprah 11/06/11(Sun)14:13 No.16860418
    You know that i host Chapter Master Quest thread right?
    >> Anonymous 11/06/11(Sun)14:13 No.16860423
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    >random chapter
    >Blood Angels successor
    >get distress call, reports of a medium size WAAGH!
    > Send in companies 2 and 5 to get shit done.
    > arrive in sector.
    >No Orks anywhere
    > "what the.."
    > Suddenly Dark Eldar errywhere
    > 5th company killed to the man, 2nd company looking like it's going to follow shortly after.
    > Suddenly the Fake WAAGH turns out to be real.
    >play the Orks and Dark Eldar against each other.
    >Victory is in sight
    >lol black rage
    >2nd company goes full retard and kills itself
    fucking black rage. it ALWAYS pops up at just the right time to screw me over.
    >> Anonymous 11/06/11(Sun)14:15 No.16860446
    Dont care much about the guest, just the game.


    >> Anonymous 11/06/11(Sun)14:17 No.16860460
    >Fighting Necrons
    >Lord and Chapter Master, 1 on 1 combat
    >Chapter Master has cybernetic arm
    >Lord defeats Chapter Master and spares him, cutting off his arm
    >Chapter Master merely sticks the arm back on and continues attacking
    >Your Chapter Master has been slain!

    Damnit, the only situation where cybernetics were a disadvantage.
    >> Anonymous 11/06/11(Sun)14:19 No.16860482
    >New Chapter!
    >Black Dragons successor.
    >Cursed 21st funding.
    >Shrine world at the beginning.
    >Build rep with the Soroitas.
    >And the IG.
    >And every space marine on the galaxy.
    >Surprise Inquisition inspection!
    >Gene-Seed testing time.
    >Welp. I'm fucked.
    >Mutations detected.
    >Can't call exterminatus on the shrine world, it's too important.
    >Can't make other factions attack me, I've got too much good rep.
    >Problem, Inquisition?
    So, anybody knows the triggers of Alpha Legion infiltrations? I know they begin to appear after attacking/defending against chaos forces, but what if there is no chaos on my sector?
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:19 No.16860484
    rolled 49 = 49

    >Lord defeats Chapter Master and spares him, cutting off his arm
    Necrons.....showing mercy? It cannot be!
    >> Anonymous 11/06/11(Sun)14:23 No.16860516
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    Must be new Codex.
    >> Anonymous 11/06/11(Sun)14:23 No.16860519
    It already triggered somehow.
    >> Anonymous 11/06/11(Sun)14:25 No.16860541
    We don't need triggers.
    >> Anonymous 11/06/11(Sun)14:29 No.16860562
    Seriously, I wouldn't worry about it, they're pretty damn rare. You hear about them way more than they show up, because, you know, people only post the good stories.
    >> Anonymous 11/06/11(Sun)14:33 No.16860597
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    >Install a few mods, tweek some stuff in the init. files
    >Random Chapter
    >Huh... 'Angels of Pain' eh? Must be BA or DA sucessors I guess
    >Sucessor: Unknown *Redacted*
    >What the hell? Oh well...
    >Fleet based, Allies are Storm Wardens
    >Sent to put down rebellion on hive world
    >Massacre entire population... Whoops
    >Corruption up 15%
    >Whatever, ignore it, send forces to aid against Chaos Incursion
    >Massacre the Cultists, Marines and Demons... Worryingly easily
    >Suddenly Vox messages from... Kharn the Betrayer
    >Hello Brother, returned to us have you?
    >Corruption suddenly rockets to 100%
    >MFW I was a World Eater Sucessor
    >MFW I never realised
    >MFW Blood for the Blood God!
    >> Anonymous 11/06/11(Sun)14:34 No.16860606
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    Art and writing are the absolute pinnacle of noncommittal involvement.
    This is the master list of things we'd like to have art for sooner or later. It's a lot. We didn't expect to have all of it done by first release by a longshot.
    >> Anonymous 11/06/11(Sun)14:41 No.16860662
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    >Space Wolves successor
    >Go on crusade near the Eye of Terror
    >Keep finding relics that may have belonged to Russ the closer I get
    >Figure screw it go to Cadia
    >=][= wants to inspect chapter for mutation
    >Mutations affecting 1/3 of chapter
    >Worried chapter may go renagade if we go any farther into the Eye
    >you shall not pass.jpg
    >Fuck your shit do it anyways
    >Lose all escorts to Imp navy but get through
    >Lost in the Eye fighting shit, entire chapter turns wulfen
    >Chapter Master slain by Chaos sorceror!
    >Down to battle barge and 250 marines
    >Find 13th Company, join them
    >You Chapter is disbanded and is now part of the 13th Company!
    >> Anonymous 11/06/11(Sun)14:43 No.16860667
    >Space Wolves successor
    >> Anonymous 11/06/11(Sun)14:43 No.16860677
    Is there a similar list for the lit and writing stuff?
    >> Anonymous 11/06/11(Sun)14:45 No.16860686

    I haven't got a tablet, so I can't easily add to the visuals.

    But I'm more than willing to write.
    >> Anonymous 11/06/11(Sun)14:45 No.16860689
         File1320608743.jpg-(120 KB, 720x1034, 40k black templar 131724509084(...).jpg)
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    >New Chapter!
    >Black Templar Successors!
    >Close Combat motherfuckers!
    >Codex? Fuck that shit!
    >Stomp some Tau, slap some Eldar about, no big deal.
    >Pincer-movement some Tyranid mother-fuckers.
    >Ordered to flush out some Xenos from a planet so they get caught by mystery chapter's ships
    >We got this
    >Oh shit Ultramarines
    >Smurfs get pissed when we turn xenos weapons against them
    >Win the battle, Smurfs go away grumbling
    >Kicking back, fight some heretics
    >Motherfucking Ultra with them
    >Someone's being snitchin'
    >Didn't even take the tech
    >Check Chapter's dudes, see a guy who needs skills to assign
    >Holy shit, Peer (Chapter) + Negotiator
    >New Ambassador sent on first ship to Inquisitors
    "Your appeal was successful! The Inquisition ship has been re-routed
    >Fat cigars for everyone
    >What dis
    "The Inquisition has demanded a inspection! Inquisitorial ships inbound for your Home World!"
    >Throw away all the tech we stole from the Xenos before hand
    >Send all Space Marines with minor corruption off to other worlds
    >Sit and wait
    >Inquisition arrive
    "A Major Corruption has been detected in your Gene-seed!"

    And that's how The Blazing Falcons were brought to an end
    >> Anonymous 11/06/11(Sun)14:48 No.16860715
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    Not really, but most of that list needs accompanying text- it's for diplomacy portraits and event images. The idea is that there's a description and a list of options, and they'll be placed in some relatively open area of the image. Like, in pic related, the text box might be placed top left or bottom right.
    We may end up just having text box be on the side, though, if it's too inconvenient.
    Check around the writing section of the forums for an idea of how that works.
    >> Anonymous 11/06/11(Sun)14:49 No.16860725
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    For Writemarines:

    Anything you come up with can be useful. From random events to system descriptions, you name it it can be used.
    >> Anonymous 11/06/11(Sun)14:50 No.16860728
    my worry is that this game will be impossible to 'win' because of all the negatives. I hope it will be possible to run a chapter, built it up to 10 companies, keep your genes pure, and keep going for a few thousand years.

    Even in Dwarf fortress you could make a viable fortress if you didn't deliberately make it impossible for yourself. I mean for every artic aquifer embarkation in DF there were hundreds of temperate plains embarks, where you had time to build up and defend and make a fortress.

    I hope devs focus on the mechanics that allow you to make a sucessful chapter, THEN add things to destroy them. Otherwise the path to being a correct and good chapter just won't exist or be able to be had!
    >> Anonymous 11/06/11(Sun)14:52 No.16860747
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    >random chapter!
    >Salamanders successor!
    >This is a flammenwerfer. It werfs flammen.
    >Commence building rep with forge worlds
    >Minor WAAAGH comes in-system, respond by werfing some fucking flammen all over the place
    >Crisp most of the orks, krump most of their ships, shit's looking good
    >A single kroozer gets away, presumably to come back for another fight.
    >Build ad mech rep by helping restore and clear out the forge world and surrounding agri worlds
    >A few cycles later, a major WAAAGH is incoming
    >It's the goddamn Arch-Arsonist
    >No one's left. Everything's gone. Kharak is burning.
    >BAD END
    >> Anonymous 11/06/11(Sun)14:54 No.16860766
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    We are aiming to have stability be possible. Not forever, of course, but for a long while. You can't win history.
    The greentext stories should be assumed to be exceptional circumstances. Inquisitors personally visiting a chapter is generally pretty rare and most of them are fearfully polite about it. Most of the time you would just send your tithe to Mars, which lets you fudge the numbers a bit more. Alpha Legion are crazy rare, but ought to be very entertaining when they show up.
    It's a management simulator. You'll be doing a relatively large amount of running your chapter and strategic command, and very little personal management of battles.
    >Pic related is dissatisfied with the looks your Marines are giving him and threatens to withdraw his services.
    >This is a more serious problem to you than most Ork invasions
    >> Anonymous 11/06/11(Sun)14:54 No.16860770
    Actually one of the things the Devs asked for were some Good End green text stories to give ideas on how things could go right. Currently working on a long as fuck one that should fit that description.
    >> Anonymous 11/06/11(Sun)14:55 No.16860776
    God damn Orks.
    I wish they let you send xenologists to reveal the Waaagh! strength of Ork groups so I wouldn't have to play Gargant build site whack-a-mole out of fear all the time.

    If you haven't figured it out yet, that's what causes Waaagh!. Whenever orks start getting uppity at all, check around for Gargant sites. For each two sites in a subsector, the subsector's Waaagh! value doubles. If they already have a Grand Warlord and a Space Hulk, that brings their Waaagh! value over twelve and they start mobilizing. The Warlord and Hulk are much harder to find than the build sites, though, but they're just the base for the Gargant multiplier.

    But what's worrying is when there's a stable Ork population, they're liable to have a Grand Warlord, a Warphead Prophet, an Upstart Boss, and a Space Hulk, so their Waaagh is at seven. At that point, if you let them get to two build sites, it's instant Waaagh!.
    >> Anonymous 11/06/11(Sun)14:56 No.16860787
    Check the save again. In the source code, it should have just XX as Marneus's Chapter designation and CSM instead of SM as his unit designation.
    >> Anonymous 11/06/11(Sun)15:02 No.16860838
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    >Your third company has uncovered an Unknown Relic!
    >Assign Chaplain and Librarian to examine it for ruinous powers.
    >Checks out fine.
    >Read description
    >This item, thus far unnamed, is a black object roughly the shape of a wristwatch. It pulses with a faint blue light from no particular source. The Reclusiarch has deemed it free of ruinous influence and proclaimed it a miracle of the Emperor.
    >Lose an agri-world in my sector before it even sends a distress call.
    >And another
    >And another
    God dammit help me, /tg/, you're my only hope.
    >> Anonymous 11/06/11(Sun)15:12 No.16860954
    Hopelessly lost and desperately interested.

    How are you guys playing this? I've downloaded the v0.3 release off of the chaptermaster forums and see no way to generate stories like you are.

    HALP! What am I doing wrong? I assume it's the wrong version ...
    >> Anonymous 11/06/11(Sun)15:15 No.16860977
    rolled 35 = 35

    >White Scars successor up in this bitch!
    >First six undred years goes good, pass a couple of Inquis inspections, make do with fighting some randomly named Xenos around the place, including some Chaos-worshipping ones
    >'Scans indicate a small Eldar vessel having entered your home system of Rael'
    >Eh, board'n'blow
    >No lifeforms aboard, ship systems seem non-functional- one holo-recording found
    >Eldar Farseer knows me by name, thanks me for doing the work for him on removing future threats toward Exodite worlds and scouring maiden worlds for future population
    >Go to one of the more verdant worlds I'm 80% sure he was talking about being a maiden world- gonna fuck shit up for the Emp-
    >Massive fucking Chaos fleet in orbit
    >Run 70% chapter losses before an Eldar fleet comes up and blows us both away, sparing my Chapter Master and ten other marines as 'thanks again', letting us go off
    >Limp back to system for genebanks
    >System now population with newly moved Exodites, locla populations slaughtered- turns out I was on a Maiden world the whole time. Genebanks destroyed.
    >FML. Finish game by volunteering remaining chapter into Deathwatch- particularly ELDAR hunting squads

    Sometimes I wish the devs made the Eldar as stupid as they are portrayed in fluff.
    >> Anonymous 11/06/11(Sun)15:18 No.16861011
    Since the cover has been blown in this thread already, might as well explain that the game is a work in progress based on the greentext. The greentext is not actual stories from the game. We keep doing greentext because it's a fun and easy way to brainstorm ideas to contribute to the final game. Or just because it's fun.
    >> Anonymous 11/06/11(Sun)15:19 No.16861027
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    >see no way to generate stories like you are.

    We are generating stories using the finished version via the power of imagination.
    >> Anonymous 11/06/11(Sun)15:20 No.16861037
    they are troll stories. Not real.
    >> Anonymous 11/06/11(Sun)15:20 No.16861044

    Are there written rules? Or just Standard Imagination Version 1?
    >> Anonymous 11/06/11(Sun)15:22 No.16861068
    1. The player is the Chapter Master
    2. Forget the promise of progress and understanding
    3. Forget the power of science and common humanity
    4. Jones is Acting Strangely means bad news.
    >> Anonymous 11/06/11(Sun)15:28 No.16861122
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    >Jones is Acting Strangely
    >> Anonymous 11/06/11(Sun)15:30 No.16861153
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    >Jones is Acting Strangely
    >> Anonymous 11/06/11(Sun)15:32 No.16861160
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    >Jones is Acting Strangely
    >> Anonymous 11/06/11(Sun)15:32 No.16861162
    rolled 38 = 38


    Generally, when it comes to Eldar in the higher difficulty settings, I find the best thing is just to ignore them. They tend to go away if you don't rise to their activities- though it can make you unpopular.

    On the other hand, my Raven Guard successor guys in another save really got stuck into the craziness of fighting Craftworld Eldar. The amount of Bat Gambits, Xanatos routlettes and general fuckery has been amazing. I've had two stars go super-nova during the fights, and even a couple of times where they've helped me against another foe- Tyranids, then they didn't attack me after it'd ended.

    I like to think there's a mutual military respect there...but that's probably all part of some big bullshit plan.
    >> Anonymous 11/06/11(Sun)15:38 No.16861222
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    >Jones is Acting Strangely
    >> Anonymous 11/06/11(Sun)15:44 No.16861275
    Fucking Eldar
    >70% of chapter is off helping sector forces fight an Ork WAAGH!
    >Suddenly Eldar ships in orbit of Chapter homeworld bombarding newly built hive
    >Scramble all forces from other worlds and half of crusade force
    >Eldar try to assault planet's forges but are pushed back by Tech Marines and Skitarii
    >Rest of Chapter arrives and kicks them out of the system
    >Glass a continent on one of ther maiden worlds I'd left alone just to make a point

    The bastards came back later and tried to attack a Shrine world. They might have been Dark Eldar or just corsairs I dunno.
    >> Anonymous 11/06/11(Sun)15:45 No.16861286
    >Ultramarines successor.
    >Given responsibility over an extremely quiet and stable area at the very edges of imperial space.
    >Chapter has difficulty recruiting due to the relatively high standard of living on the nearby worlds.
    >The last time we were called to assist in a "high level emergency" was to help maintain order after an earthquake on one of our recruiting worlds.
    >Scouts of other legions have more combat experience then those were putting in terminator suits.
    >A few thousand years pass.
    >An explorator fleet arrives, searching for new worlds to colonise.
    >Shocked at the discovery of inhabited worlds in this area of space.
    >Turns out that a fuckup back on Terra saw our chapter sent to this world instead of one near the eye of terror.
    >Turns out an additional fuckup saw all records of us purged along with an entire region of imperial space.
    >The chapter is ordered to relocate to the original world.
    >The world is in a state of constant battle against raiders, mutants and daemons.
    >The chapter is wiped out in a week.
    >> Anonymous 11/06/11(Sun)15:49 No.16861322
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    Reposting because it apparently got deleted from old thread.
    >Random chapter
    >have brush with heresy early on and get sent on penance crusade
    >forced to go fleet based
    >Find myself fighting nids
    >Half of chapter wiped out
    >Start using more vehicles and heavy weapons
    >Become nid fighting specialists
    >Devastators and Tac Marines with flamers everywhere
    >Follow hive fleets wherever they go trying to wear them down faster than I get wore down
    >crusade of penance ends
    >find myself in the middle of the Squat worlds
    >No baseline humans
    >> Anonymous 11/06/11(Sun)15:51 No.16861339
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    >Still fighting nids in a seemingly unending crusade
    >Low on mahreens, still no humans
    >Keep trying to evac civilian survivors from worlds as nids eat them
    >Start recruiting Squat auxilliaries since some of them have power armor
    >Tech-priests start recruiting squats as well
    >The Codex is sure as hell aint gonna support this action but fuck it
    >Manage to stay in the fight barely
    >Exterminatus to kill nids all day erryday
    >Steal ships from pirates, raiders, anyone but Imperium if I can
    >1 Battlebarge only original ship left
    >Chapter Master falls in battle
    >Realise the only humans left are tech marines and surfs
    >All squat army
    >> Anonymous 11/06/11(Sun)15:52 No.16861341
    Well, that's what happens when you try and get Ultramarines to get shit done.
    >> Anonymous 11/06/11(Sun)15:52 No.16861346

    They seem to be dealt with easiest when it comes to Maiden Worlds because we know why they're attacking and what you. What's annoying are the times when they attack and you have NO IDEA why. More than half the time you never find out, and the other half of the time you wish you didn't know in the first place.

    At least that's how it is with CE- but encounters with those cats is actually pretty sparse compared to Corsairs and DE. Mainly corsairs- DE tend to come and go before you can do anything about it.
    >> Anonymous 11/06/11(Sun)16:02 No.16861437
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    >Jones is Acting Strangely
    >> Anonymous 11/06/11(Sun)16:27 No.16861707
    >Space Wolves successor

    To be honest it was mainly for shenanigans anyways.
    >> Anonymous 11/06/11(Sun)16:49 No.16861931
    Hey /tg/ working on a custom Chapter and was wondering about the Chapter Codex size of 1000 marines.
    Do things like Librarians, Tech Marines and Chaplains count as part of the size limit?
    >> Anonymous 11/06/11(Sun)17:08 No.16862098
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    No. The 1,000 "limit" is actually an estimate anyways. There could be five marines in the Scout Company, there could be fifty or five hundred. It's not like the chapter will stop recruiting in good times when its battle brothers aren't dying.
    The Techmarines come under the Armory. This includes all techmarines, artificers, and tank drivers. There are practically enough of these to be their own company- in fact, the Ultramarines have Kronus, the "Spear of Macragge," who is effectively the Captain of their armory.
    Note that bikes and land speeders are usually piloted by marines of the Tactical Reserve (Ultramarines 6th), not the Armory.

    Librarians are in the Librarium. This includes all records and communications, not just psykers. Any chapter will also have a number of non-marine Astropaths and Nagivators in its librarium. How Black Templars cope with this is beyond me. Maybe their chapter serfs box them up in the cargo hold while the grown-ups are talking to the funny looking ones.

    Chaplains are in the Reclusiam, if I recall. Apothecaries the Apothecarion.

    There are additionally staffs devoted to the Fleet and to recruiting, but these are not always Marines. Many chapter admirals are serfs.
    >> Anonymous 11/06/11(Sun)17:14 No.16862144
    Chapter Serfs I've been less worried about honestly. The rest was really informative.
    I'm less worried about being completely raped by the Inquisition and Ultras over having a few extra scouts than I was before.
    >> Anonymous 11/06/11(Sun)17:19 No.16862182
    Are Dreadnaughts part of the Armory or the Apothecarium?
    >> Anonymous 11/06/11(Sun)17:24 No.16862229
    Dreadnoughts are part of the Chapter Crypt, as far as I know, but maybe the armory..
    They're attached to companies, though.
    >> Anonymous 11/06/11(Sun)17:27 No.16862265
    Set up the Fortress underground on the dark side of a planet in orbit of a neutron star.

    Siege proof.

    Then suddenly necrons, necrons everywhere.

    Turns out they were sunbathing om the even less habitable Day Side of the planet.

    I hate necrons
    >> Anonymous 11/06/11(Sun)18:54 No.16863162
    Where would you recruit from?
    >> Anonymous 11/06/11(Sun)19:29 No.16863494
    Presumably from other worlds with warrior cultures.
    >> Pauldron 11/06/11(Sun)19:52 No.16863695
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    So we were dicking around with interface ideas like these, little bits at a time
    And then this dude Pen came out of nowhere and kicked our asses with pic related
    >> Anonymous 11/06/11(Sun)20:20 No.16863981
    >Roll up New Chapter.
    >"The Dragons Flame" Salamander successor.
    >Okay, probs going to be so-so game.
    >Forge-world based, heavy fleet ad-hoc modifications. Chapter Master is Flexible,

    Adaptive and Forward thinking (Major fucking pros later on)

    >Forge World Benefit +Tech Bonus to weapon range.

    >Successor Benefit: Your chapter has unlocked the mysteries of advanced Melta-technologies. + Range all Melta Weaponry (they now fire like Hellguns).

    Oh Awesome

    >First turn "You have discovered an STC whilst exploring the solar system." Sweet whats in the box? "Advanced Energy Focusing - Increase range of All Melta weapons"

    Awesome they have the range of Bolt-guns now.

    >Third turn "Random Event: After centuries of research major technological development has occurred - Improved Reduced Melta Dispersion increase melta weaponry range."

    Fucking hell, these are assault rifle sized Meltas with the range of Heavy-Bolters....

    >Turn 8 Raid a Space Hulk thats drifted into system. "You have discovered an ancient technology enhancement" - Choice to improve the range of one weapon type.

    No second thoughts: Meltas.

    >Turn 18 "A rogue trader has entered the system offering unique artefacts for exchange. He offers you: Weapon (Melta) - Range Upgrade".

    Hell yes.

    >Turn 29: Chapter Master A'turon has decreed reorganization of the chapter: Basically wants to go non-codex and expand the scout company and use more assault marines. Suggests focusing forgeworld production into Melta-weaponry.

    You sir are a genius.

    >Turn 38: "Random Event: High moral has produced a surplus of Weaponry (Melta) on your homeworld." I now have enough weaponry to equip 3/5 marines in a squad with melta-guns.

    Nothing can get better than this.

    >Turn 45: "Random Event: Tactical Secrets long since thought lost have been uncovered by founding chapter. All Melta, Las and Bolter weapons double fire rates"

    Jizz in my pants.
    >> Anonymous 11/06/11(Sun)20:35 No.16864196
    Still, you don't think the admech would expect some more gifts from your chapter with weapon numbers like that?
    >> Gundrium 11/06/11(Sun)20:39 No.16864236
    >Start new game
    >No Homeworld
    >One ship IS the fleet
    >Non-codex chapter.
    >less then half strength
    > Anomalous geneseed
    >Sucsessor of fire hawks

    >> Anonymous 11/06/11(Sun)22:26 No.16865557
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    >> Anonymous 11/07/11(Mon)00:02 No.16866485
    Nice. You did get those checked with the Mechanicus, right?
    Otherwise you might eventually end up putting your melta mastery to use against titan legions.
    >> Anonymous 11/07/11(Mon)09:42 No.16869440
    >custom chapter
    >Empra's Light, fleet based
    >keep getting called Emp's Martyrs by all Ultra successors
    >Running around crusading non-stop
    >Helping ecclisarchy all day erryday
    >get gifted flamers, meltas and Eviscerators for saving holy sites
    >get renown for close combat chaplains wrecking shit
    >losing rep with some chapters because of following Imperial cult
    >Help Grey Knights kill off a demon and cultists
    >claim group of civilians from a church as chapter surfs to keep =][= from executing them as witnesses
    >Major rep boost with sisters, loss with =][=
    >later defending shrine world against Chaos invasion
    >Inquisitor from before directs other SM chapters to save manufactorum, leave shrine world for last
    >Entire Chapter falls fighting Chaos legion alongside sisters
    >> Anonymous 11/07/11(Mon)14:56 No.16872107
    bump for more greentext
    >> Anonymous 11/07/11(Mon)19:19 No.16874703
    Think anon meant the fact that there are no [surviving] Space Wolves successors.

    On the other hand, there's no reason they can't succeed by splinter groups, like the Sons of Medusa split from the Iron Hands.
    >> Anonymous 11/07/11(Mon)20:05 No.16875329
    Segmentum Solar: Tutorial Mode
    Segmentum Pacificus: Easy mode
    Segmentum Tempestus: Normal
    Ultima Segmentum: Hard
    Segmentum Obscurus: Insane. No really. Space is insane here.
    >> Anonymous 11/07/11(Mon)20:21 No.16875551
    Great Companies are pretty much autonomous enough to be considered chapters in their own right.
    >> Anonymous 11/07/11(Mon)20:44 No.16875852
    That would be an interesting way to handle Space Wolves and their successors in the game. The player gets a great company, and the system treats them as a mini-chapter, where your chapter master character is only as powerful as a captain, and your captain characters are as powerful as veteran sergeants, and instead of companies you have squads. To make up for it, you have eleven allied "chapters" who will all defend your shared homeworld if it is attacked and will usually support you.

    It would take a lot more diplomacy. The same system would work for Black Templars...
    >> Anonymous 11/07/11(Mon)21:07 No.16876164
    >Segmentum Solar: Tutorial Mode
    >War for Armageddon

    Holy shit! That wasnt pulled from a DH source book or anything?
    >> Anonymous 11/07/11(Mon)21:08 No.16876171
    The star map was. The frame was made by Pen.
    >> Anonymous 11/07/11(Mon)21:09 No.16876184
    Oh psh. That's the tutorial for diplomacy with other Imperial factions. They all negotiate really easily because they're desperate.
    >> Anonymous 11/07/11(Mon)21:18 No.16876335
    Now THAT would make sense.

    >The same system would work for Black Templars
    I like it.jpg
    >> Anonymous 11/07/11(Mon)21:22 No.16876396
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    Man I hate you guys. Game went to shit and back I tell you once I opted for a Mechanicus Audit.

    >Turn 102: Opt to have chapter armoury screened.

    >Heretek Meltas, Heretek Meltas everywhere.

    >The mechanicum is willing to overlook this infraction if you share the following knowledges: Entire fucking list of Melta upgrades.

    >Okay sure. I'll do whatever to keep these baby's.

    >Turn 113: Anarchy erupts on your homeworld as the Forge-master declares independence from the Imperium.

    >Blood bath ensues, everybody's melta-gunning each other from one end of the forge to the other.

    >Chapter and system consume themselves in what is decreed as "The Great Melta War of M41".

    >Chapter dies horrid death over following dozen or so turns.

    >Turn 169 - The Blood Raven force commander requests an audience. "We shall preserve the knowledge of your chapter and it's glory in exchange for the gifts of your melta technology."

    >Cry myself into depression as I'm forced to hand over my super-guns.

    >Your chapter has perished....Chapter Epitaph: "They harnessed the power of stars, only to burn too bright in time so short."

    God I love this game.
    >> Anonymous 11/07/11(Mon)21:34 No.16876546
    >Now THAT would make sense.
    It even introduces you to the really rare Imperial organizations like the Templars Psykologis and the Officio Sabatorum.
    >> Anonymous 11/07/11(Mon)22:00 No.16876861
    Such is the fate of all heretics.
    >> Anonymous 11/07/11(Mon)22:35 No.16877262
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    Manly tears.

    >Xeno expansion pack
    >playing Blood Axes because I want Deff Skwadron
    >All other Ork bands hate me
    >Dont have enough Meks and gubbins to really go at it
    >Try to krump badmoons so that I have more teef
    >They'd hired another bunch of Blood Axes for added security
    >all my nobs die
    >Run away so I can come back for anuvva go
    >Flee into Snakebites territory
    >have almost no flash or dakka to keep them away
    >get krumped by snakebites
    >> Anonymous 11/07/11(Mon)23:36 No.16878006
    >Imperial Fists successor
    >Style my chapter after the Reasonable Marines
    >After a fe unpleasantries while beginning, actually manage to get on the Inquisition's neutral side
    >Get word of massive WAAAGH! heading towads a Forge World
    >Use hit-and-run tactics to divert most of the Orks to a lifeless, out of the way planet
    >Necrons, Necrons EVERYWHERE
    >Avoid Necron battle lines, attack greenskin rear
    >Sneaky Blood Axes ambush my doodz
    >Three companies heavily outgunned, Orky dredd mob moving in
    >Fleet too heavily engaged to provide evac
    >crap crap crap
    >Suddenly Overlord is asking if I want some help
    >Monolith cavalry to the rescue!
    >Still lose a bunch of marines, but finally end up with a clean victory
    >No trace of the Crons anywhere
    >Well, that just happened
    >Go back to homeworld to rebuild my forces
    >Overlord is waiting planetside
    >uh... crap?
    >Overlord hands Chapter Master a map
    >"Stay away from here, here, and here and we won't burn your world into a cinder."
    >Overlord leaves
    >Business as usual
    >Inquisition shows up
    >Howdy, neighbor?
    >These guys seem clean, moving on.

    Damn you guys work fast
    >> Anonymous 11/08/11(Tue)02:29 No.16879643
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    >Imperial fists successor
    >Fully a third of my captains have the Flagellant demeanor from the primogenitor flaw.
    >Lose a captain every other mission because they won't retreat, always accept any challenge, never accept loss.
    >> Anonymous 11/08/11(Tue)09:49 No.16882585
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    >> Anonymous 11/08/11(Tue)11:28 No.16883233
    >Iron Hands successor
    >start at 30% chapter strength
    >Homeworld is admech forgeworld
    >Master is reasonable charismatic and of course peer with Admech
    >Total bros with admech for a decade with little happenstance
    >Space hulk, great
    >STC found for some sort of industrial shit, not so bad, gift it to the admech
    >Convince system to give governship to admech
    >Admech loves me
    >Nids show up in system (by this point we're up to 50% chapter strength) oh boy
    >Admech starts pumping out nasty anti Nid shit
    >Start beating back Nid
    >Admech updates my main battlebarge, FUCK YES
    >Ultramarines show up hunting nid sprinter fleets, instantly demands all anti Nid tech local Admech has crafted. Admech insist I refuse. Well this is gunna suck
    >Talk Ultramarines out of it by helping them crush the splinter fleet
    >brutally engage Nids lose two companies, kill them all
    >Ultramarines decide they still want our shit, refuse. They leave.
    >Start rebuilding, Admech upgrading my fleet for basically free
    >Inquisitor shows up with Ultra captain accusing me of warp taint.
    >No warp taint found but definitely found wanting on blindly using new technologies.
    >penance crusade up in this bitch admech gifts us 10million skitarii from the system to go on this crusade as well as to newly built explorator vessels.
    >Ultramarines take over system that I worked into to being incredibly useful to the imperium.
    >crusade all day erry day
    >lose 90% of chapter and all skitarrii
    >fleet is down to my main battle barge
    >crusade ends
    >return to homesystem
    >ultraretards ran it into the ground productivity down to 12% of what I left it at. Local defenses went from being elite skitarii to shit and all the Orbital defenses were removed.
    >> Anonymous 11/08/11(Tue)11:30 No.16883248
    >Start up new chapter, Salamanders Stock
    >Colonise New Planet on Turn 4 claim in the name of the Emperor, organise EVERYTHING to move planet side in a quick bid to boost all things...single battle ship in space with 10 marines.
    >Next turn WARP STORM, Huge asteroid crashs onto the battle every man lost.
    >Squad in space laugh to ddeath due to strange warp event.

    Moral: Rocks Fall...everybody dies.
    >> Anonymous 11/08/11(Tue)11:31 No.16883262
    >Magos explains that the Ultramarines stripped almost everything they could to ship back to Ultramar
    >Chaos incursion
    >weelllllll I'm fucked
    >Gather all legit forces in system begin hit and run maneuvers. Chaos don't give a fly fuck, head straight for my homeworld. Throw everything we can at them to slow them down
    >Magos request to run an excavation on my homeworld. WHAT?! RIGHT NOW?! WHY? notice its the 200th time he's filed the request in as many years while I was crusading and was denied as many times. WTF
    >fuck it do it.
    >find an unpowered titan, realize what the chaos forces are after. GODFUCKING DAMMIT. RIG THE FUCKER TO EXPLODE. Then rebury the fucker.
    >Chaos invasion of home world. Fucking grueling urban battles massive losses all over for me but making them pay, keeping the battle line on top of each other to minimize their support options.
    >Once I've lost 60% of forces retreat to wage guerrilla war.
    >They uncover the titan, blow the bitch up in their faces.
    >forces of chaos repelled, Ultramarines accuse me of heresy for destroying the titan.
    >Inquisition agrees, all mention of my chapter stripped from history.

    >> Anonymous 11/08/11(Tue)11:47 No.16883368
    >I can't seem to get the game to start
    >still read all the epic stories on /tg/ and it makes me mad as fuck
    >I has a sad
    >> Anonymous 11/08/11(Tue)11:49 No.16883379
    Wait, they didnt finish the game yet did they?
    >> Anonymous 11/08/11(Tue)11:49 No.16883384
    Alpha and Beta releases
    >> Anonymous 11/08/11(Tue)12:51 No.16883886
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    We still need help for this project, /tg/. Anyone with coding experience, anyone who can draw or write or think.
    >> Anonymous 11/08/11(Tue)13:18 No.16884121
    What the hell is up with the constant geneseed corruption? I keep all my guys clean and safe, I got routine chaplain inspections and I get rid off all bad relics immeidately after aquisition, but whenever there is ian inspection 8/10 times there is always corruption found. Why?
    >> Anonymous 11/08/11(Tue)13:32 No.16884245
    Don't play Blood Ravens.
    >> Anonymous 11/08/11(Tue)13:33 No.16884261
    the Ravens just say they were 'gifted' it and get off scot free
    >> Anonymous 11/08/11(Tue)13:39 No.16884317
    Who's your primarch?
    Remember, Ultrapure is the standard. Most other legions don't have that. Emperor have mercy if you've managed to roll up a Space Wolves or Blood Angels chapter. Raven Guard and Salamanders can set off alarms too.
    >> ACOG 11/08/11(Tue)13:43 No.16884359
    I love this game!
    >Playing Space Wolves based siege chapter
    >Receive news of a Chaos uprising
    >Send everyone
    >Make WW1 look like a couple drunkards pissing match
    >Suddenly Hive Fleet
    > Uh oh
    >Incoming Waagh
    >Time to start over
    >Continue playing see if I can get a sags
    >Tomb World awakens
    >Necrons beat the shit out of the hive fleet and waagh
    >Use distraction to put down uprising
    >Get to Apostates central chamber
    >Find scroll thanking me for the collection piece, love Trazzyn
    >Still get Apostate, uprising over, check nothing's missing
    >Wonder about the collection peice
    >Suprise attack by Necrons on command barge
    >Turns out Trazzyn wanted the whole Capture of the Hyperion Aposate collection.
    Look forward to seeing what happens later.
    >> Anonymous 11/08/11(Tue)13:50 No.16884430
    Going to start copying stuff over from the other thread here
    soon so that we dont have to archive a million threads.

    All archived threads can be found from here.
    >> Anonymous 11/08/11(Tue)13:50 No.16884438
    >playing Chapter Master
    >running Black Templars
    >everything is going well, at far past 3000 marines in various crusades across the galaxy
    >a wild Inquisitor appears
    >hails ship
    >"High Marshal, I've heard numerous reports that your chapter numbers far more than the codex allows for. Submit to an Inquisitorial audit."
    >suddenly heretic uprising in nearby system, chaos ships entering system to support
    >three different Crusade fleets pop out of warp to intercept
    >Inquisitor is staring at roughly 5,000 Black Templars
    >purge the shit out of those heretics
    >entire system is repentant
    >saved system for the empra
    >branded heretic
    >Ultrasmurfs kill half my crusade force in 5 turns

    fuck this game is hard.
    >> Anonymous 11/08/11(Tue)13:52 No.16884461

    That's a bug bro, the Inquisition isn't supposed to fuck with the BT. After all, it's pretty fucking well-known that the BT think the Codex is absolute bullshit and only prostrate themselves before the Emperor. Not only that but if it came down to it they would just murder the Inquisitor (Both the Inquisition and the BT) if he tried to start some shit.
    >> Anonymous 11/08/11(Tue)13:54 No.16884485
    Any idea how the devs are doing? if they are indeed doing anything.

    more importantly

    >Chaos expansion
    >Warp storm, pour out onto imperial agri-world
    >Sit pretty for the duration, claiming world for tzeentch, mustering forces to push outwards as soon as storm clears
    >Storm dies down
    >turns out to be Masali, part of the Ultramar sector
    >find this out by being surrounded by smurf ships
    >Given chance to repent and accept calgar as spiritual leige
    >accept, because lolbringdownfrominside
    >Calgar himself comes to meet us
    >powerfist to the face, other smurfs kill rest of warband
    >> Anonymous 11/08/11(Tue)13:56 No.16884505
    ok...they really need to fix this bug

    >Blood Raven expeditionary force passing through my home system
    >need supplies. ask to land and resupply
    >I say sure why not! were bros with the Ravens
    >They leave
    >Next turn I notice ive lost 3 venerable dreads and a battle barge

    shit always seems to disapare when the Ravens come buy. Need to fix this bug!
    >> Anonymous 11/08/11(Tue)13:59 No.16884527
    >Letting the Inquisition get away with challenging the independence of the Adeptus Astartes

    Man, I would have taken a big Huron Blackheart dump on that guy.
    >> Anonymous 11/08/11(Tue)13:59 No.16884528

    They are meant to "borrow" some stuff from time to time, but this is becoming quite buggy. I don't even know how would they be able to take so much without anyone noticing.
    >> Anonymous 11/08/11(Tue)14:03 No.16884551
    Man I can't seem to get this game to start, what the fuck are you guys doing to get it going?
    >> Chapter Scribe 11/08/11(Tue)14:10 No.16884625
    >the game is a work in progress based on the greentext. The greentext is not actual stories from the game. We keep doing greentext because it's a fun and easy way to brainstorm ideas to contribute to the final game. Or just because it's fun.

    The idea is to make a game that will be like the green text stories people are telling.
    >> Anonymous 11/08/11(Tue)14:12 No.16884639
    wait wait wait...

    so the Ravens do that on PURPOSE?

    >> Anonymous 11/08/11(Tue)14:13 No.16884641
    >crimson fist successor
    >history is tied to Armageddon and service along side the Black Templar
    >Black Templar's nearby, bro out immediately.
    >Specialize in bolter drilling and support fire
    >Black Templar are beginning a crusade, join them? fuck yes
    >Option to restructure not according to codex, double fuck yes
    >recruitment rates boom after saving some pilgrim worlds
    >fucking up orks like it's my job, oh wait it is
    >Inquisitor inspection, psychic mutation uncovered but considered not to be complete warp mutation, inquisition leaves
    >so now I have a group of 2,400 psyker space marines? uuhh okay
    >Ultramarines come at me for breaking codex. GODDAMMIT! HELP ME MY BLACK TEMPLAR BROTHERS
    >lol no, abhor the witch
    >......goddamn it.
    >> Anonymous 11/08/11(Tue)14:16 No.16884669
    though it was impossible for Ultra and BT to team up? Bug?
    >> Anonymous 11/08/11(Tue)14:25 No.16884768
    >new chapter
    >successor chapter =][=
    >Moon Fangs
    space wolves?
    >start with feral world
    >low pop
    >chapter forces at 5%
    >only one battlebarge
    >start recruiting and training
    >gonna focus on melee and fast support
    >Inquisition arrives I WILL NOW INSPECT YOUR TROOPS!
    wtf its turn 2
    >passes inspection
    >Inquisition leaves
    >recruiting ok chapter forces at 25%
    >admech provides 2 squads of attack bikes
    >minor WAAAGH! in system goes after admech planet
    >receive request for aid
    >drop forces high speed gurella tactics while trying to flank main force
    >loose bikes but repels WAAAGH! invasion
    >chapter forces at 20%
    >admech likes us a little
    >get new bikes
    >Inquisition arrives INSPECTION
    wtf its been like one year
    >ultra smurfs arrive with Inquisition
    >allow inspection declared heretic free leaves
    >recruiting good chapter forces at 50%
    >admech provides more bikes 20% of army on bikes now
    >find former agriworld infested with orks
    >deploy forces gurella warfare eating up orks
    >chaos arrives in system looks like 4 legions of word bearers and world eaters
    of fuck
    >get message from lead vessel
    >its Abbadon "Battle Brother join us on our Black Crusade"
    >lol wut "Im not your Battle Brother traitor"
    >responds "ha ha you are successor chapter of Sons of Horus"
    >Inquisition arrives
    fuck! decision time
    >"down with corpse god!"
    >ultra smurfs and BA arrive
    >my get wiped out first
    >get captured by Inquisition
    >your chapter has been stricken from the records
    >get captured by I
    >> Anonymous 11/08/11(Tue)14:32 No.16884835
    You have to intone the correct litanies of activation. It requires some tech-sigils and cognitor runes, too. Incense helps.
    >> Anonymous 11/08/11(Tue)14:46 No.16884957
    I've never know allowing a chapter to be corrupt as a successful move, even with the Chaos raiders expansion.
    >> Anonymous 11/08/11(Tue)14:48 No.16884981
    almost never works but it could
    >> Anonymous 11/08/11(Tue)14:49 No.16884996
    It's just such a bitch, unless you get a chance to pull it off when there is no other Imperial forces nearby and can sweep the whole system immediately it's a game ender. Thanks for playing you never existed
    >> Pauldron 11/08/11(Tue)14:58 No.16885071
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    >Any idea how the devs are doing? if they are indeed doing anything.

    Art dude here. Things are of course slowing down after the ridiculous speed of the first few weeks, but I was just in the IRC when vbcoder popped in to say he's been making progress on the tactical display that he'd have ready soonish. We are still moving.
    And more volunteers are always welcome.
    >> Pauldron 11/08/11(Tue)14:59 No.16885080
    Well, actually I don't remember the exact phrasing. Something about the tactical display and progress, I'm assuming he'll post something on the forum about it.
    >> Anonymous 11/08/11(Tue)15:31 No.16885404
    >playing chaos warlord expansion
    >worshipping grandpah nurgle as his warband "the Crows claws"
    >First turn get sucked into a warpstorm and displaced into Imperium
    >lets see, a hiveworld, 2 agri worlds and a very small forgeworld nearby...all defended by shit that outnumbers me to hell and back.
    >order sorcerers to create a ritual to weaken the enemy
    >keep hidden, a few turns later the prime sorcerer of the cabal informs me that they have devised a ritual.
    >use ritual against the hiveworld
    >the whole world is struck by all manners of plagues, people are dying like flies. Champions and sorcerers demanding that we attack while they are weak.
    >FUCK THAT, send the entire warband to save the ones that can be saved, and help the ones that cannot. Nurgles love is endless
    >"The hiveworld of Vovaid pledges its alligance to you after you helped them through times of hardship were the Imperium left them to die"
    >feeling guilty as hell, do everything I can to rebuild it.
    >Planetary gouvernor has joined your warband for thanks of your help and service to his people

    >during next 50 turns, slowly conquer the area using the gouvernor to talk people into it, and protect them all from the dangers of space.

    >An imperial fleet has arrived in the system!
    >Imperial fleet sets course for hiveworld
    >fuck, I'm gonna get them killed for nothing, rush everything I have to save them.
    >fight going badly, being swarmed by IG and marines and slowly retreating
    >notice planetary gouvernor is nowere to be seen
    >"A horde of poorly clad and armored men and women can be seen on the horizon"
    >"We could not stand by and idly watch you die in our name"
    >"I fucking love you guys!"
    >Beat back Imperium, at huge costs for my warband
    >hiveworld loyalty "To death and beyond"
    >> Anonymous 11/08/11(Tue)15:48 No.16885628

    >Spend next 120 years basically turning that hive into my base of operations, my core of everything and generally using it for 90% of my recruitment.

    >Most of warband is away fighting a war with a Tzeenchian warband
    >Suddenly Imperial fleet appears just over the hiveworld
    >Vovaid has been the target of an exterminatus
    >No....cmon, they didnt deserve it...I still love you guys
    >Champion has been driven insane with grief
    >ok, odd
    >Sorcerers has been stricken insane with grief
    >Aspiring champions have been stricken insane with grief
    >whole fucking warband stricken insane with grief
    >Every world under my dominion either calls for a year of sorrow, or vows revenge

    >suddenly people start working themselves to death, by the hundreds of thousends, creating ships and weapons
    >Each turn I get huge waves of people DEMANDING to be allowed into the warband
    >20 turns later all of my worlds are almost stripmined and depopulated
    >still insane champion changes warband name to "Memory of the fallen"
    >giant fleet with the population of 15 planets of screaming fanatics charge into the Imperium
    >> Anonymous 11/08/11(Tue)15:48 No.16885633
    >leave nothing alive, worlds razed, populations slaughtered without warning. The exact opposit of everything I used to be

    >70 turns of headlong charges later I'm drained on the verge to extinction, fighting on some godless moon against the Inquisitor who ordered the exterminatus. Loosing badly

    >Suddenly horde of plague zombies, daemons led by a particulary large herald
    >"We could not stand by idly while you died in our name"
    >Manly tears, I love you guys!
    >defeat inquisitor, withdraw the shattered remains of the living.
    >suddenly get an idea, tells the survivors to collect the pieces of the shattered hiveworld
    >use warp sorcery to forge the pieces back together through the course of 33 turns, barely surviving the Imperial assaults, orkz and fucking Tzeenchians.

    >planet is forged whole again, everyone leaves their ships to populate the world
    >Balefull energies are overtaking the world of Reborn!

    >Nurgle has blessed this world and its turning to home of daemons.
    >See herald-gouvernor come out of warp, thanks me for all i've done
    >warband refuses to leave planet, protecting it forever against everything

    >good end, praise the Father!
    >> Anonymous 11/08/11(Tue)16:37 No.16886185
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    >> Anonymous 11/08/11(Tue)19:39 No.16888219
    >IRON HANDS custom successor chaper "Golden Pummelers"
    >Battling chaos forces in Segmentum Obscurus
    >Scanners detect something
    >Necron Motherfucking Tombship
    >Blast that clanker right off the sky
    >Battle ensues, lose two barges and two companies with it
    >Whatever, nothing ventured nothing gained
    >Necron small Tomb Ship has sustained immobilizing damage
    >Board that bitch with a mix between Terminators and Devestators
    >Knowing Necrons; It's better to take them on with long-range weapons
    >Arm devestators with rocket launchers, Terminators with power-fists and heavy bolters
    >Green light pulsates from different circuits on the walls and the sleek grey metallic hallways echo of death.
    >The previous battle has left its scars on the ship; Most walls are crackling with green light, while scarab drones attempt to repair them.
    >Our main task is to obtain necrodermis and gauss weaponry for the Adeptus Mechanicus to study.
    >Optional task is to obtain the fabled necron resurrection sphere.
    >For several floors, we are accosted by basic necron warriors with the occasional immortal
    >I almost feel sorry for them.
    >Reach the innermost sanctum and discover a caped necron lying in the far-right part.
    >Upon a grey pillar rests our prize! The resurrection orb!
    >Task one terminator to retrieve it
    >As he grabs hold of it, the necron lord decides to awake.
    >Necrons awaking in room
    >Battle ensues, several brothers are slain, but I pull a Leonidas on them and force them to follow our remaining marines through a narrow passway
    >See the Necron Lord
    >No Apothecary to retrieve progenoids
    >Mission Rating: Disgraceful
    Next time, I'm just blasting it to warp-dust and collecting the remains.
    >> Anonymous 11/08/11(Tue)19:49 No.16888349
    I would like to play this game if I could combine Mentors, Exorcists and Minotaurs into one chapter called the Mentaurcists.
    >> Anonymous 11/08/11(Tue)19:50 No.16888370
    I know /tg/ tends to hate the inquisitors, but what do you guys think of allying with them? I find it really useful to have a radical on my side, as they can handwave unsanctioned tech if the Mechanicus passes by, and if any puritans show up, well, our side can easily prove right in trial by combat, if you get what I'm saying.
    >> Anonymous 11/08/11(Tue)19:56 No.16888465
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    >I find it really useful to have a radical on my side, as they can handwave unsanctioned tech if the Mechanicus passes by
    Hey guys, this Inquisitor says it's totally okay to use this sword!
    >> Anonymous 11/08/11(Tue)20:37 No.16888947
    >Founding my chapter
    >Initial negotiations with the Adeptus Astra Telepathica
    >"You may receive a projected two psykers per century for Librarian instruction, or you may receive one psyker per three centuries with some additional benefit to be determined. In either case, we will of course provide Astropaths for your use."
    >Click on two psykers per century.
    >Game goes with one psyker per three centuries instead.
    >There is no menu for the additional benefit. It is not mentioned again.
    >Shit. I hate bugs.

    Much later

    >Investigating small moon in my subsector for possible outpost location.
    >Scout squads go missing.
    >Investigate with terminators.
    >One squad out of three survives. The moon is inhabited by a subterranean humanoid race of huge technical advancement with an apparent hive-mind coordinating principle.
    >Forward this report to the sector commander militant and the friendly neighborhood Inquisitor.
    >Loaned two Deathwatch kill-teams, one Assassin, and twenty thousand Guardsmen for an extermination mission.
    >Send four hundred marines of my own.
    >There are no survivors.
    >Similar planetoids throughout the sector begin a counter-offensive.
    >The capitol's starfortresses begin falling. Agri-worlds are burning. Hives simply vanish in the night.
    >Alert! Enemy fleet in the home system!
    >Alert! Listening post destroyed!
    >Alert! Autodefense station destroyed!
    >Alert! Autodefense station destroyed!
    >Alert! Autodefense station destroyed!
    >Alert! Landing craft inbound!
    >Your defense lasers are running low on ammunition.
    >Your wall has been breached.
    >Your Solitorium has been overrun.
    >Your Refectory has been overrun.
    >Neophyte Quarter has been overrun.
    >> Anonymous 11/08/11(Tue)20:40 No.16888996
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    >The Chapter Laboratories have been overrun.
    >Your Armory has automatically sealed and is holding.
    >Your Gene-Seed Vault has automatically sealed and is holding.
    Shitshit send an aid request--
    >Your Librarium has been overrun.
    >Your Command Center is under attack.
    Bracing for chapterhascrumbled.jpg
    >Notice: Allied fleet has entered your system.
    >Diplomacy screen pops up.
    >"We could not have intervened earlier, but what must come to be must come to be. Fate itself demands our presence- Fate itself compels us. From the very start we have watched. Minds have been adjusted, choices have been forced. This moment must come to pass."
    Choices have been forced. O I C nao, developers.
    >Alien leader pops up.
    >"You have no part in this. Leave this system. We will kill you later."
    >Allied troops have teleported into your Monastery.
    >The invasion has been repelled!
    Holy shit, that was instantaneous.
    >Telepathica leader pops up again.
    >"Matters of great importance will demand our presence elsewhere. I will leave these five Grand Masters to assist you for the duration of your campaign. From this point forwards, we will tribute you two psykers per century. I bid you farewell, Space Marine."
    >Allied fleet has left the system.
    Things were pretty straightforward from there. The aliens had awful psychic resistance in spite of their hive mind nature. We wiped them off the sector map, gaining fourteen Campaign Honors spread across four companies. I know it's not so impressive given that it was a scripted sequence of events, but still, whoa. Good one devs.
    >> Anonymous 11/08/11(Tue)22:41 No.16890344
    I hate the Blood Raven event. That shit shows up all the time, worse than the goddamn Inquisition. They need to reduce the occurence of this event to like, once or twice per game, or remove the element entirely. I got hit with it at least seven times in a row last game.
    Also, they need to fix world generation:
    >running successor of Ultrasmurfs
    >be awarded a planet
    >begin recruit phase
    >0 recruits
    >world has barely any atmosphere, no sign of organic life.
    >survey reports necrons
    >> IndianaJonny 11/09/11(Wed)01:03 No.16891741
    >random chapter
    > Raven Guard successor chapter, based in Centaurus Arm, Segmentium Ultima
    >Chapter has "Secondary Objective" and "Questions of Purity" qualities
    >46% strength with RG Chaplains and some Apocatharies on loan
    >asteroid-belt based, no central strongpoint or generous source of revenue
    >Ecclesiarchy demands prevention of all local rogue trading with Xenos
    >Help train local INavy as alternative; INavy quality/relations increases, Zeal decreases
    >Influx of Xeno tech increases food productivity and civil dissent
    >Chapter decides to take a bigger role in system politics and management; Munitorium quality/relation decreases, System Control increases
    >Chapter now at 65%, RG advisors leave.
    >Civil dissent continues with 1 agri-world now in revolt and 2 more with open riots
    System mobilisation at 30%
    >Chapter removes/"assassinates" unpopular Eccl officials; Zeal & Eccl quality/relations decrease, System Control increases
    System mobilisation at 40%
    *You have attracted the notice of the Inquisition*
    >> IndianaJonny 11/09/11(Wed)01:11 No.16891807
    >Your marines assist both IG and rebel forces against one another; Deception & System Control increase, Loyalty now 'In Possible Question'
    System mobilisation at 70%
    >Attempt to annex local Naval Port....
    >....Primary Objective Failed! Foiled by Inquisitorial action; Loyalty now 'In Open Question'
    >.....Secondary Objective Succeeded! Your marines sabotage Naval Port and seek to blame dissident INavy and Inquisition.
    >Loyal forces signal for out-of-system aid; recipient unknown. Expected arrival: 4 months
    System mobilisation at 90%
    > Local INavy side with your chapter; System Space Control at 85%, System Ground Control at 30%
    >Indecision on the ground has cost you! Rebels now come out in open favour of Xenos (Tau) loyalty. System Control decreases.
    >Your Vigilance has paid off! Loyalist Astartes strike on major outpost has failed; Attackers unknown.
    > Attacker's Secondary Objective Succeeded! Friendly fleets have been crippled! Attacker revealed as the Raven Guard! System Space Control decreases, Loyalty now ‘Known Renegade’.
    *Incoming Message*RAVEN GUARD: You drank too deep, brothers. You know your lineage and our origins well but these recent events were born of arrogance and ambition, not duty or service. Repent this course lest we must deliver you by force from the shadows we gave you.*Incoming Message*

    Dun,dun, dunnnnnn…..
    >> Anonymous 11/09/11(Wed)01:33 No.16891992
    whats this game and how do i play????
    >> Anonymous 11/09/11(Wed)01:47 No.16892104
    This game is JUSTICE
    you play by IMAGINATION
    >> Anonymous 11/09/11(Wed)02:32 No.16892439
    So, it's been mentioned fairly often about the problems of the Inquisition challenging Chapters on their adherance to the Codex.
    My position is that the Ultras and their successors cant be everywhere but the =][= pritty much can be. It's in the intrests of the Imperium for Chapters to follow the Codex to keep things from getting out of hand.
    =][= maybe cant do much about your adherance to it in terms of structure or size but they can deffinitely call you out on it. Doing so brings the attention of people like the Ultras or Segmentum Command, or other people that just plain dont like you.
    I'm thinking that one Cardinal that tried to call for a crusade against the Emperor's Nightmares would be a good example.
    >> Anonymous 11/09/11(Wed)02:41 No.16892496
    Codex adherence is a Astartes matter. The Inquisition has no real reason to do anything about it beyond personal inclination. The Astartes do as the Astartes do, and interfering in their business is a quick way to draw the ire of multiple chapters. The Imperium favors Codex adherent chapters, but won't muck about (or even care about for the most part) with all but the most deviant chapters, and those whose deviancy threatens the balance of power in the Imperium. So Chapter Neverreadthecodex, Givesnoshitforcompanyorganization, and the Whofuckingcaresaboutcodextactics are completely fine even if the Ultras don't invite them over for Emperormas, but Chapter Wantsamajorbattlefleet or Chapter Xenoartifactsohyes are in serious trouble.

    And the Ultras are not the Codex police, despite what these stories say. They dislike and distrust those that do not adhere to it, but they won't launch an assault against a chapter for it.
    >> Anonymous 11/09/11(Wed)09:26 No.16894852
    >But really what's to stop somebody from pulling a Badab or otherwise building up forces way beyond Codex? The Black Templars seem to get away with it by never having the equivilant of a full chapter in any one place.
    >> Anonymous 11/09/11(Wed)12:11 No.16895883
    A non-codex chapter will find a harder time of getting enough allies to 'pull a Badab'. Huron got away with it because the Claws were already in the Maelstrom Warders union of chapters, and he could call on the Executioners' oath.

    The vast majority of chapters from second founding onwards are Codex chapters from Ultramarines stock, because the High Lords favor this.

    But essentially, Imperial law operates in trial by combat. There are too many figures who are empowered as the Emperor's proxies- Governors, Inquisitors, and Chapter Masters among them. An Arbites Judge can call on the same authority, so can a Cardinal. Whenever figures of such power disagree, it comes down to who has more guns and bigger, and usually this means the Space Marines get left alone.
    But an Inquisitor could always commandeer an Imperial army, or have chapters indebted to him to call upon. A Judge could levy a task force of Arbitrators from across the sector, and Arbitrators are some serious business. They have their own ships, too, apparently. A Cardinal can declare a War of Faith and suddenly Frateris Militia everywhere. A Chapter Master has his own chapter and that's enough. A Governor has the loyalty of his homeworld (one hopes) and a tremendous amount of wealth.

    The Imperium stays stable because everyone has a gun to their head.
    Or, actually, because nobody knows if there are guns on their head, or how many.
    >> Anonymous 11/09/11(Wed)12:15 No.16895911
    I believe he's talking about the fact that Huron brought the Astral Claws up to about 3000 marines strong, before the war began.
    >> Anonymous 11/09/11(Wed)12:19 No.16895934
    I know. Normally, that would be a warning sign for other chapters not to side with him, but he already had a ton of chapters oath bound to his.
    >> Anonymous 11/09/11(Wed)12:22 No.16895949
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    This is real?!
    >> Anonymous 11/09/11(Wed)12:28 No.16895979
    >They dislike and distrust those that do not adhere to it, but they won't launch an assault against a chapter for it.

    Even then, they can be perfectly fine with you so long as you're polite enough to them and you have good reason.

    In older BA codices, an Ultramarine is quoted saying that he thinks the Angels are more noble than them because they still manage to be pretty decent chaps even with their curse. The BA don't follow the codex to the letter because they have to accommodate for the black rage and red thirst.

    Likewise, the Blood Ravens are known to have a shockingly high Librarian count as well as a tradition for making Librarians chapter masters and a history of mysterious SEKRETS. However, the Ultras are one of the few founders that treat them with some respect.

    I'm sure if, for example, your chapter was based on a water world, the Ultras wouldn't have much problems with standard codex tactics taking the backseat to more naval orientated tactics.
    >> Anonymous 11/09/11(Wed)12:44 No.16896076
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    Not yet, but bit by bit.
    >> Anonymous 11/09/11(Wed)18:14 No.16898918
    Emergency bump, content to follow.
    >> Anonymous 11/09/11(Wed)18:19 No.16898968
    Basically, despite what /tg/ usually says, the Ultramarines are reasonable, nice guys who happen to view the Codex as a holy document, as they should given that their primarch made the damn thing. /tg/ just hates them because of Ward. Which is wrong, given that he's hurt them pretty badly by overusing them so much, in my opinon.
    >> Anonymous 11/09/11(Wed)18:28 No.16899071
    >Squat Army guy
    >Finally kill off the Nids in my campaign and head back to the Imperium.
    >Not too many Squat worlds left but still a couple
    >=][= wants to inspect chapter after bing out of contact for so long
    >Everybody is kinda pissed there are no Maines left in chapter, Demand we give back Battlebarge
    >refuse but offer to hand over all of Chapter's gene-seed that had been kept since Pennance Crusade began
    >Deal taken, chapter given duty of purging Ork worlds in Segmentum Solar
    >=][= covers up truth of Chapter's fall, plays it off as a gene-seed mutation
    >not a single fuck was given
    >Squats on a never ending campain to KILL ALL ORKS! now.
    >> Anonymous 11/09/11(Wed)19:03 No.16899407
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    Mockup of a possible display box for individuals using the various sprite sets we have.

    Would likely never be used for anyone so lowly as a Squad Leader, but for Captains, Apothecaries, Techmarines, Chaplains etc. with alternate detailed parts and color schemes. Maybe in future versions you will be able to at least view every brother of the Chapter like this, though probably not interact with them.

    The figure is based on an uncolored sprite with regions of color applied at transparency, in this case to two just two regions- the pauldron rims and the rest of the figure. An automated system might use several different coloring maps, allowing for halving, quartering, and so on. Perhaps even to the point of having each plate colored separately. Weapon sprites exist for most common marine weapons, although power fists and lightning claws need to be redone to apply over the figure's arms.
    >> Anonymous 11/09/11(Wed)23:20 No.16901803
         File1320898812.jpg-(98 KB, 720x478, 40k 1295371330688.jpg)
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    That looks nifty.

    Continuing the discussion of Codex vs non, Chapter Serfs.
    >It is unlikely that the Chapter Serfs would ever be deployed in battle alongside their Space Marine masters, as their human limitations would be incapable of keeping pace. They would still be trained to levels at least equivalent to that of the Imperial Guard, expected to assist in the defense of chapter assets such as fortresses and vessels.

    Unlikely but there's nothing outright against it? I've been curious about the idea of using Serfs to man Predator tanks.
    Pic unrelated.

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