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  • File : 1320601392.jpg-(80 KB, 750x600, BagofHolding.jpg)
    80 KB Anonymous 11/06/11(Sun)12:43 No.16859494  
    Whenever a Bag of Holding is put inside another, they both implode, losing themselves and everything inside them into the void forever. Other similar accidents have resulted in countless other sort of stuff, sometimes up to and including entire ships or Spelljammers or even a kingdom or two, to have been similarly cast drifting outside the material planes, which has over the millennia swollen into quite a pile of treasure. Due to hidden magical winds within the nothingness, all this debris, flotsam and jetsam, eventually ends up in the same place. A hidden pile of treasure, the biggest in the multiverse, ripe for picking for anyone that can get there first.

    Getting in is easy: just get yourself two Bags of Holding, and climb inside one while having the other one with you. Now getting out, or surviving for that matter, is a different thing altogether.

    Would this make for a viable adventure?
    >> S.T.A.L.K.E.R. 11/06/11(Sun)12:44 No.16859501
    Treasure hunting in another dimension where anything could be inside it?
    Sound fun.
    >> Anonymous 11/06/11(Sun)12:44 No.16859505
    That sounds like an amazing adventure.
    >> Anonymous 11/06/11(Sun)12:45 No.16859509
    >> Anonymous 11/06/11(Sun)12:46 No.16859514
    Apparently you never read /tg/'s campaign setting for what's inside a bottomless pit. It's on sup/tg/.
    >> Anonymous 11/06/11(Sun)12:48 No.16859531
    The problem is that PCs only double-bag when there's something REALLY nasty to get rid off, so you'll have all the loot from the 3rd level newbies who didn't attend classes for Knowledge (Magical Items), and all the monsters that the 15th level jackass rogues didn't want to face.
    >> Anonymous 11/06/11(Sun)12:49 No.16859545
    you just made this even better
    >> Anonymous 11/06/11(Sun)12:59 No.16859637
    It's like treasure planet!

    The loot of a thousand worlds!
    >> Anonymous 11/06/11(Sun)13:01 No.16859653
    I like the idea of a planet made of treasure. You would have to dig through treasure to get to better treasure.
    >> Anonymous 11/06/11(Sun)13:03 No.16859665
    you could find ancient treasures from milenea ago when they were still testing them out
    >> Anonymous 11/06/11(Sun)13:04 No.16859671
    but how would you get back? And how would you survive all the corrupt kings, demons and stupid dwarves that have been trapped over the years?
    >> Anonymous 11/06/11(Sun)13:04 No.16859672
    Not to be stupid but....

    >> Anonymous 11/06/11(Sun)13:04 No.16859676
    This thread is made of solid gold. I've already set all the kingdom's arcane tailors to creating a massive pair of bags of holding to place a planar ship into. Now to raise a crew worthy of such an adventure. Are you ready for the adventure of a lifetime, Mr. Hawkins?
    >> Anonymous 11/06/11(Sun)13:07 No.16859697
    The worst part about this is due to the nature of this place there are no bags of holding. You have to carry all this loot the old fashioned way.
    >> Anonymous 11/06/11(Sun)13:07 No.16859704
    what happens to the hole created from the 2 bags? does it collapse?
    >> Anonymous 11/06/11(Sun)13:08 No.16859714
    So... Would there be solid ground? Or would there be so much treasure in one place that it'd have its own gravitational field, making a literal treasure planet? Orrrr would it just be random floating treasure, with no gravity at all? Is there even any oxygen to breathe?
    >> Anonymous 11/06/11(Sun)13:09 No.16859719
    Treasure planet.
    Planet made of treasures, with several rings made of treasures going around it.

    Looks like a bermuda triangle of ancient massive ships and constructions and treasures, but instead of water it's all hanging around in loose ball-like formation.
    >> Anonymous 11/06/11(Sun)13:09 No.16859722
    I feel like this adventure is a Spelljammer setting with some combination of Treasure Planet, Journey to Atlantis, Titan A.E., and Outlaw Star.

    Whelp, time to get writing.
    >> Anonymous 11/06/11(Sun)13:09 No.16859725
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    >> Anonymous 11/06/11(Sun)13:10 No.16859730
    >> Anonymous 11/06/11(Sun)13:10 No.16859732
    >a hole
    do you not understand the concept of implosion?
    >> Anonymous 11/06/11(Sun)13:10 No.16859737
    what if you made a bag of holding in the void? or if you used 3 bags of holding?
    >> Anonymous 11/06/11(Sun)13:11 No.16859747
    You can't use 3 bags of holding. As soon as you merge the first two, shit gets unreal.
    >> Anonymous 11/06/11(Sun)13:11 No.16859749
    Mother of god. It isn't a giant pile of treasure, it's a whole new civilization (or at least, world) built upon the basis of lost treasure, creatures, and bits of land.

    Liches (un)living along side adventurers making their last stand, Beholder shop keepers, and succubi bakers. A Vetinari-like (or Vetinari himself?) tyrant who sees that the Lost City does not tear itself apart, and makes sure that new arrivals don't upset the balance. Treasures from mundane to powerful beyond imagination in the hands of each and every person, literally as useless as the next simply because the power balance ends up even.
    >> Anonymous 11/06/11(Sun)13:11 No.16859753
    If you make a bag of holding while in the void, the bag of holding instantly collapses and transports you to the doublevoid.
    >> Anonymous 11/06/11(Sun)13:13 No.16859766
    Just have all further bags of holding turned into regular bags. Or they act as a teleport to somewhere else on treasure planet.
    >> Anonymous 11/06/11(Sun)13:13 No.16859768
    Wouldn't most valuable stuff be worthless here since it literally falls from the sky on the regular? On the other hand, stuff like arable dirt would be precious.
    >> Anonymous 11/06/11(Sun)13:14 No.16859776
    What's in the double void

    other than confuse pioneers of course
    >> Anonymous 11/06/11(Sun)13:14 No.16859779
    >a kingdom or two

    So there's whole civilization? I doubt they would be willing to part with their trasures. Besides, you can't get out of the void, otherwise it would be already looted.
    >> Anonymous 11/06/11(Sun)13:15 No.16859782
    Pretty much nothing, it's not really a common event for someone to try this.
    >> Anonymous 11/06/11(Sun)13:15 No.16859784
    Smartass adventurers trapped for all eternity
    >> Anonymous 11/06/11(Sun)13:15 No.16859787
    Is bagworld only connected to one plane? Or do ALL the doublebags lead to bagworld? The economy down their would be hilarious
    >> Anonymous 11/06/11(Sun)13:15 No.16859791
    So... it's like an elemental plane of treasure?
    >> Anonymous 11/06/11(Sun)13:15 No.16859792
    A a world of infinite gold and jewels... Such things are worthless. Now scraps of food, books with news of the outside world, the occasional astral projection with a chord leading back out, or parts of spelljammer engines... Now there is something worth looting.
    >> Anonymous 11/06/11(Sun)13:16 No.16859797
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    Every surface in this magical plane/treasure bermuda works like they all own the rights to concept of gravity. Until you touch some other surface.

    pic related.

    >centrifuge dahhort
    no captcha, you don't need centrifuge to walk on walls on the treasure planet.
    >> Anonymous 11/06/11(Sun)13:16 No.16859798
    I always wanted to introduce a creature in my campaigns that leeched off of extradimensional spaces. Tiny ones that would feed off the energies of wizards using rope trick, bigger ones that would eat stuff put in bags of holding and giant ones that would drift around and swallow entire pocket dimensions and anything/one in it.
    >> Anonymous 11/06/11(Sun)13:17 No.16859807
    >> Anonymous 11/06/11(Sun)13:18 No.16859817
    Here's the twist:

    Ruler of that world is an immortal wizard who first made a bag of holding aeons ago. He engineered the item like that on purpose, so that all the treasure from careless adventurers gathers in his planar kingdom.
    >> Anonymous 11/06/11(Sun)13:19 No.16859827
    Except for some clever ones who brought enough material to make another Bag of Holding. People still tell tales of the mighty wizard who made it to the duodecuplevoid.
    >> Anonymous 11/06/11(Sun)13:23 No.16859863
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    >> Anonymous 11/06/11(Sun)13:24 No.16859877
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    >> Anonymous 11/06/11(Sun)13:27 No.16859910
    You forgot Duck Tales and One Piece in there.
    >> Anonymous 11/06/11(Sun)13:29 No.16859927
    How would one get food in a place like this?
    >> Anonymous 11/06/11(Sun)13:32 No.16859962
    That is the hard part.
    >> Anonymous 11/06/11(Sun)13:32 No.16859967
    Well, OP notes that a couple entire kingdoms got stuck in, presumably with farms and other agriculture as well. So they probably had some food for a while, at least until all the farms died for the lack of the sun.
    >> Anonymous 11/06/11(Sun)13:33 No.16859968

    Magic items, I assume, and rations lost in the bags implosion.
    >> Anonymous 11/06/11(Sun)13:33 No.16859980
    Maybe theres some artifacts that magically produce water or food in there.
    >> Anonymous 11/06/11(Sun)13:33 No.16859981
    What was it called... Myrlund's Spoon? That spoon item that creates edible mush.
    I'm sure there would be plenty, but it would be worth fighting wars over to get a hold of one.

    Other than that, astral-feeding plants and fungi that bear shining fruit.
    >> Anonymous 11/06/11(Sun)13:34 No.16859983
    Dragon hunting

    some heroes keep pets in bags of holding
    >> Anonymous 11/06/11(Sun)13:34 No.16859986
    With magic.
    Either somehow conjure food or water, or rings of sustenance.
    Or find it. If there are ships, monsters and kingdoms on this planet, then there ought to be food too.
    >> Anonymous 11/06/11(Sun)13:35 No.16859990
    Whenever someone asks a genie for infinite riches, he gets teleported there.
    >> Anonymous 11/06/11(Sun)13:36 No.16860007
    Where are you getting this idea that a bag of holding inside a bag of holding makes this happen?
    >> Anonymous 11/06/11(Sun)13:40 No.16860056
    The implosion and everything getting lost in the void is in the rules. Everything else is just expanding on that idea.
    >> Anonymous 11/06/11(Sun)13:42 No.16860071
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    Of course, anyone setting out to claim the treasures of the void must realize that many types of realities lead to this same undestination. This is the place of averted paradoxes and forgotten ideas. The land where horrors beyond the eldritch and arcane wait for someone to recall their unfathomable existence. What foolish beings would ever willingly bring themselves to such a mind-bending and treacherous plane? Only... adventurers.

    Best thread in a while.
    >> Anonymous 11/06/11(Sun)13:42 No.16860079
    No a portable hole inside the bag is what causes that.

    Doesn't say that a bag of holding in a bag of holding causes that.
    >> Anonymous 11/06/11(Sun)13:43 No.16860082
    OP needs to read the "Bag Wars" by the Knights of the Dinner Table folks at Kenzerco. He would find it edifying in the extreme.
    >> Anonymous 11/06/11(Sun)13:44 No.16860091
    I think there would be lost of molding foodstuffs from low level adventurers who lost their starting load from bag carelessness. Finding fresh food would be more difficult and the possibility of sickness would be rampant. Surviving adventurers would possibly roam in small tribes whose size would be dependent on how many it takes to kill a beholder weighed against how many a beholder could feed. There would be many who've died from having to figure out the hard way which parts of which high-level monsters are safe for consumption.

    A few points I'm wondering on though, if you have a bag of holding with you when you go into the second BoH, do you go to a 1st level dimension whereas if you go into the first BoH and then have that placed in the second BoH would you go to the 2nd level dimension? In other words do item only in bag A go to a different place than item in bag B which is in bag A.

    Also, if a new bag of holding immediately implodes, unmaking itself, then would a new bag mads in 1st level space go to 2nd level space? I'm thinking go to level 1, make a tarp with a drawstring around its perimeter and when you're ready, stand on the tarp, pull the string with your hands over your head and it becomes a bag, teleporting you to the 2nd level of space (hopefully you did it right and won't leave your hands behind). Try it again on the 2nd level and you're just a guy in a normal bag? Maybe have two ways of escape; a different one for each level of space and be going further in you've made things that much harder to get out of? Just some ideas to add to the discussion.
    >> Anonymous 11/06/11(Sun)13:45 No.16860102

    They both cause that.
    >> Anonymous 11/06/11(Sun)13:47 No.16860132
    No they used to cause that.

    In 3.x and 4e they don't.
    >> Anonymous 11/06/11(Sun)13:48 No.16860144
    You find yourselves in the farthest place of Bagworld after 4 years of being stuck here. You're currently standing on a huge golden disc, which you identify to be a massive shield. The shield is slowly moving and rotating, as if it was suspended in air. However, you do not feel any change in the gravity. There's 20 feet distance to the edge of the shield from where you are standing. After a while the legendary treasure planet comes to your view, with the pictures of hell and demons inhabiting it flashing trough your memory. What do you do?
    >Fuck, we don't want to be here anymore...
    >W-we pray for our gods and kill ourselves, it's the only way. Fuck this place.
    After a flash, you are still standing on the same place. Only change is that you see your bodies floating away.
    >Wait what? No, nononono.....
    "There are no gods here...." A small mocking whisper echoes from the golden forms of the shield and the macabre landscape of gold and riches floating around you in a silent horror of your fate.
    >> Anonymous 11/06/11(Sun)13:49 No.16860150

    >> Anonymous 11/06/11(Sun)13:49 No.16860155
    Quiet, troll.

    Those of us with imagination are having fun.
    >> Anonymous 11/06/11(Sun)13:50 No.16860173
    >stating a fact in the rules as trolling
    >> Anonymous 11/06/11(Sun)13:54 No.16860203
    >everything in all 168 D&D books is set in stone and god help you if you try to change something to have fun
    >> Anonymous 11/06/11(Sun)13:54 No.16860204
    The rules are guidelines designed to allow the players to have fun in a controlled fashion.

    They should be disregarded to do things which are absurdly awesome like this.
    >> Anonymous 11/06/11(Sun)13:54 No.16860212
    >Started the whole discussion with an aggravated challenge about where the OP thinks he got his ideas
    >Not trolling
    >> Anonymous 11/06/11(Sun)13:56 No.16860237
    The actualcauseof the implosion is the two subspaces within each bag being forced to open to eachother. It doesn't matter which subspace you are currently inhabiting as both will immediately partionthemselves off and be cast out of the multiverse.

    Think of a bag of holding like a bubble resting on a bigger bubble. When two small bubbles come together they strain their own stability and burst into each other and are cast off of the surface of the bigger bubble. This tiny bubble will then fall to the bottom of the multiverse into what is known to the denizens of the world as the void. But to the denizens of the void, it is known as the Brink.
    >> Anonymous 11/06/11(Sun)13:57 No.16860250
    One of the most deadly (but fortunately rare) threats is that of the naturally-occurring grisgols which form under mysterious circumstances.


    Hmm. Oddly enough, looking at the entry ( http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding ), there doesn't seem to be any kind of prohibition against nesting bags. Which means that it'd be perfectly legal to fill bags of holding with bags of other stuff including further bags of holding and so on.
    >> Anonymous 11/06/11(Sun)13:58 No.16860264
    In that case, you could technically build a civilization inside of a sigle BOH?
    >> Anonymous 11/06/11(Sun)14:01 No.16860280

    You can only put 40 times the weight in the bag.

    So the max allowed is 40 bags inside a bag.

    Basically you trade weight for volume.
    >> Anonymous 11/06/11(Sun)14:03 No.16860295
    But each of the 40 bags can hold the next 40.
    >> Anonymous 11/06/11(Sun)14:05 No.16860316
    As I was going to St. Ives...
    >> Anonymous 11/06/11(Sun)14:06 No.16860326
    Material components for spells are going to be interesting in Bagworld.

    Depending on how much treasure there is, will it even be possible to get a diamond worth 10,000 GP or will the diamond market be too deflated to cast Resurrection?
    >> Anonymous 11/06/11(Sun)14:06 No.16860335
    But does the bag's own weight get cancelled out?

    If you have 200lbs of stuff in one bag then does that account for the first bag's weight?
    >> Anonymous 11/06/11(Sun)14:07 No.16860346
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    Multidimensional dungeons?
    Do want.
    >> Anonymous 11/06/11(Sun)14:08 No.16860352
    I don't know what to believe anymore.
    >> Anonymous 11/06/11(Sun)14:08 No.16860355
    Value isn't relative in D&D world. Also, how many spell component pouches must have ended up there in the void?
    >> Anonymous 11/06/11(Sun)14:09 No.16860369
    OH GOD
    Imagine the 'endboss' of that world.
    He dwells in the drifting remains of what used to be several castles, houses, wizard-towers and whatever got pulled into the nothingness. He has been in the void for a long time and he became something twisted. He's not dead, he's not alive, he's not undead. He just *is*.
    In the endless time he was stuck in this nothingness his mind has suffered and the only thing remaining are his greed for his unlimited treasure and his hatred on all people that try to steal his precious things.

    And just to top it off: the place he dwells in was his prison from which he must not be freed.
    >> Anonymous 11/06/11(Sun)14:10 No.16860385
    So what is to stop a cleric from casting plane shift out of here? Hell, what stops a cleric from accidently plane-shifting INTO here?
    >> Anonymous 11/06/11(Sun)14:11 No.16860395
    So he's a vestige now?
    >> Anonymous 11/06/11(Sun)14:12 No.16860406
    >> Anonymous 11/06/11(Sun)14:12 No.16860407
    Sunrods suddenly become an incredibly valuable resource for these kingdoms trying to keep their crops alive
    >> Anonymous 11/06/11(Sun)14:13 No.16860411
    ... wow
    >> Anonymous 11/06/11(Sun)14:13 No.16860415
    Assuming you have a 15 lb bag of holding, you can put 600 lbs of stuff in it and it will still only weight 15 lbs.

    You can then take 40 of these completely stuffed, 15 lb bags of holding and put them into another bag of holding, since their combined weight is only 600 lbs. Then you can take 40 of your bags of bags of holding, and put them into a third layer, and so on and so forth.

    Or you can rule that nesting bags of holdings collapses space and throws everything out in bagworld, which is much more fun.
    >> Anonymous 11/06/11(Sun)14:13 No.16860417
    The sheer amount of magic from all the stuff fucks up any form of Conjuration. No summoning things in, no teleporting out.
    >> Anonymous 11/06/11(Sun)14:14 No.16860427
    Nothing, technically. But it only works on eight willing people at once, and is a fairly high level spell that not everybody can access. They also likely could not take all that much treasure with them, considering the lack of more BoHs.

    Getting in there with a Plane Shift would probably be outright impossible, considering the size of the place.
    >> Anonymous 11/06/11(Sun)14:15 No.16860438
    ...Or let's just go with >>16860417, because it's much more fun.
    >> Anonymous 11/06/11(Sun)14:16 No.16860448
    I would go with the premise of
    Which is to say, the power of gods do not matter in this place. It's somehow cut off from the rest of realities, and the only way in is the bag of holdings, with only some twisted DM commanded way out.
    >> Anonymous 11/06/11(Sun)14:16 No.16860454
    Due to bad economy and a decrease in bag of holding accidents the natural resources are dwindling. Help support this unique and important area!
    Buy a pair of bags of holding and use it to send corn, wheat, water or even soil to our brethren on the other side.
    >> Anonymous 11/06/11(Sun)14:17 No.16860466
    How about this. Every dimensional path from every corner of the multiverse leads to the treasure pile, and all the stuff ends up pulled there. This is also why anyone who tries to escape via magic will get pulled right back. Interdimensional magnetic field or something.
    >> Anonymous 11/06/11(Sun)14:18 No.16860474
    Then you might have a related but totally different problem where high value components are so plentiful that just about everyone has a fist full of gems in their component pouch and can cast expensive all the time with hardly a care.
    >> Anonymous 11/06/11(Sun)14:18 No.16860475
    All that said, there SHOULD be a way out. It just should be incredibly hard.
    >> Anonymous 11/06/11(Sun)14:20 No.16860492
    Portable hole. One-way trip to the afterlife.

    >iclife quantitation
    Something like that, captcha.
    >> Anonymous 11/06/11(Sun)14:20 No.16860495
    The way out can be the same as the way in. It's difficult though, since there are no bags of holding in there.
    >> Anonymous 11/06/11(Sun)14:22 No.16860508
    What if your astral projection gets caught in a BoH implosion? Will your silver cord get severed in the implosion, or will it point the way out of the BoHverse back to the material plane?
    >> Anonymous 11/06/11(Sun)14:25 No.16860533
    Here's one: This guy
    Has his tower of madness in the center of the planet, build like this dungeon:

    Somewhere in that dungeon is the key to way out.

    And the key should be the hardest puzzle to crack ever in the different worlds of dnd.

    >kinglii evening
    Excellent, captcha. The name of the tower is Kings evening.
    >> Anonymous 11/06/11(Sun)14:26 No.16860549
    >> Anonymous 11/06/11(Sun)14:28 No.16860561
    And all the rooms in Kings evening look like this:
    >> Anonymous 11/06/11(Sun)14:30 No.16860573
    But with that much treasure around, bags of holding should be pretty easy to craft.

    I like the idea where additional bag of holding accidents go one level deeper into extradimensional limbo. The second level is mostly people that tried to get out of the first one by imploding bags of holding again, a couple seriously nasty things got imploded *again* after they get sent to the first level.

    For the first maybe ten or so levels you get increasingly small settlements of failed escapees who thought they'd get out if they just went one level further, and increasingly terrifying monsters that can only be dealt with by imploding them.

    Eventually you don't find escapees anymore, just creatures so horrible that even the horrible things on the previous level wanted to get rid of them.
    >> Anonymous 11/06/11(Sun)14:31 No.16860582
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    so this is basically we are in sky island
    >> Anonymous 11/06/11(Sun)14:31 No.16860583
    And if you keep going, eventually there's nothing but emptiness. I hope you brought enough materials.
    >> H+ 11/06/11(Sun)14:33 No.16860593

    And then you remember why you brought that one scroll of Gate before coming to this place in the first place.

    And the scroll of Wish if the gate fails.

    Be prepared.
    >> Anonymous 11/06/11(Sun)14:33 No.16860602
    Hey, /tg/

    When the sphere of Loslod first reached out to the rest of the Multiverse, its primary inhabitants, Dragons, were enthralled by the legend of a single point in space, of a "Treasure Planet."
    This legend was one of the things that spurred the development of the Dragon class Spelljammer, one of the few ships that can house more than one fully grown dragon at a time in relative comfort.
    It is the year 23 AS, and you are the 6th Spelljamming crew composed of dragons and kindred to set out into Space, to find this Treasure Planet, and become the most famous dragons to ever leave the Io's Blood Isles.

    >yfw 2e Council of Wyrms Spelljamming game
    >> Anonymous 11/06/11(Sun)14:34 No.16860607
    Sounds like the Underworld in Yu Yu Hakusho.
    >> Anonymous 11/06/11(Sun)14:34 No.16860616
    You'll probably never know what happened. Were you betrayed? Were you found out, and had this punishment inflicted upon you? Or was this just a clumsy accident involving a banana peal and an inconveniently placed portable hole?

    The plan was simple, but had to be carried out in utmost secrecy, no one could know you were inside the city. You were given specially fitted bottles of air, to wear as masks and told to hide in a bag of holding while you were smuggled in on a paid-off merchant's cart.

    Just as you felt you had been in there too long, and that something had gone wrong, everything around you shook, and you felt your body being broken down to its smallest pieces. You fall, coming to bathed in the glow of more magic weapons and armor than you have ever seen before, lying in a pool of your own vomit, on top of a pile of coins that would make any dragon feel inadequate.
    >> Anonymous 11/06/11(Sun)14:35 No.16860623
    rolled 44 = 44

    You also need an item of some kind that coresponds with the plane you want to go to.
    >> Anonymous 11/06/11(Sun)14:46 No.16860695

    >your wish falls on deaf ears

    How DOES wish work? Is it divine intervention?
    >> Anonymous 11/06/11(Sun)14:46 No.16860696
    What kind of an item would correspond with the treasure planet?
    >> Anonymous 11/06/11(Sun)14:47 No.16860706
    Probably anything you found while already in there.
    >> Anonymous 11/06/11(Sun)14:48 No.16860711
    Two bags of holding, of course.
    >> Anonymous 11/06/11(Sun)14:48 No.16860716
    That would be Miracle. Wish is based on arcane energies instead.
    >> Anonymous 11/06/11(Sun)14:49 No.16860722
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    We must do this.
    >> Anonymous 11/06/11(Sun)14:50 No.16860730
    Use True Creation for the material components, and a Thought Bottle for the experience used in crafting and casting True Creation.
    >> Anonymous 11/06/11(Sun)14:51 No.16860739
    So many Inception jokes.

    In all seriousness, this is a brilliant idea and I'd play it.
    >> Anonymous 11/06/11(Sun)14:52 No.16860744
    The implosion fucks up the planer ties that objects have, including your stuff, that is why you can not planeshift out.

    Unless of course, you manage to find the metal rod that was brought here by someone who managed to get here on their own.
    >> Anonymous 11/06/11(Sun)14:53 No.16860754
    >bag of holding wrapped in a normal bag in left hand
    >portable hole wrapped in a normal bag in right hand

    >jump into bag of holding, have friends toss that bag of holding into another bag of holding

    >enter treasure dimsneion with your own bag of holding and portable hole

    >gather treasure, throw portable hole into bag of holding to open a gate to the astral plane

    >hope you get dumped on a god-isle and ask the Githyanki for a ride home
    >> Anonymous 11/06/11(Sun)14:53 No.16860756
    Expanding on that idea:
    The 'Endboss's is not a mere humanoid or otherwise shaped creature.
    It's a Harvester.
    Just like the world it dwells on, it conglomerates matter, only now it's living tissue to attach to itself, replacing rotting or damaged limbs.
    It simply absorbs whatever it catches. It can grow by attaching stuff to itself. It can shrink by shedding parts. The entire outer hull is just rotting flesh. In its centre, the actual creature exists.
    >> Anonymous 11/06/11(Sun)14:55 No.16860777
    So the King's Evening isn't his lair, it's his skin? It's his entire body?
    >> Anonymous 11/06/11(Sun)14:57 No.16860795
    And another idea for that matter:
    The creature in the centre is made up of (or consumed) all the souls of living things that died in the BoHverse. It's a twisted conglomerate of paranoid and schizophrenic hatred that tries to pull others into itself in order to fill it's inner emptiness.
    >> Anonymous 11/06/11(Sun)14:58 No.16860804
    Since gold is more or less the equivalent of dirt... GOLD GOLEMS EVERYWHERE
    >> Anonymous 11/06/11(Sun)14:59 No.16860807
    I read a majority and scanned the rest but, can't level like, 6 Clerics and Druids conjure 2 gallons of water per day? Also, food too I think...
    >> Anonymous 11/06/11(Sun)14:59 No.16860808
    Katamari confirmed for endboss of Treasure Planet.
    >> Anonymous 11/06/11(Sun)14:59 No.16860810
    So there is now two versions of Bagworld.
    Both have escher-esque physics with stuff just floating around but people can walk on all surfaces. There is no magical way out, gods don't hear you and all portals lead back to Bagworld.
    #1. Bags inside bags creating new levels of Bagworld. Most used way to defend yourself from a big, giant horror is to implode it to deeper level. There might be a way out in some deeper level, but the deeper you get, the bigger the horrors get.

    #2. Bagworld is treasure planet of gold, magic and horrors everywhere. The key for escaping this plane is located somewhere inside the Kings evening, a 5-dimensional tower in the center of the planet. The tower is inhibited by He Who Is, a twisted thing from the ends of time.
    >> Anonymous 11/06/11(Sun)15:00 No.16860814
    We need to start dumping bags of holding full of food and farm equipment into other bags of holding so that those trapped there can survive.
    >> Anonymous 11/06/11(Sun)15:00 No.16860817
    I think you misunderstood.
    The Kings Evening is his world, his creation of gold, rocks and soil.
    His body, on the other hand is covered with undead tissue he commands with his thoughts. Oh... and his soul also is a a conglomerate of souls engulfing the eternal abbyss of his pitch black nature.
    >> Anonymous 11/06/11(Sun)15:01 No.16860820
    Best character eccentricity ever.

    Even better if the DM ever decides to prove him right.
    >> Anonymous 11/06/11(Sun)15:01 No.16860821
    This thread gives me vibes of the Doctor Who episode: The Doctor's Wife.

    The reason everything conglomerates on the treasure planet and doesn't drift aimlessly through the void is BECAUSE of the end boss. He brought all of this together so that it could be his. Killing him means destroying this entire world... Unless one of the players takes his place as the being which unites the voidlands.
    >> Anonymous 11/06/11(Sun)15:02 No.16860842
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    I can't stop imagining #1 as a world inhabited by tiny people of sorts. I'm not sure why.
    >> Anonymous 11/06/11(Sun)15:03 No.16860855
    This is the weirdest charity fundraiser ever.

    Do you think they go door-to-door?
    >> Anonymous 11/06/11(Sun)15:04 No.16860859
    It's a horrific monstrous abomination, but nobody's done anything about it yet on Bagworld because they know he keeps the shit together. Hell, they could even do what they can to stop the PCs from killing it because they don't want to float endlessly in the void, Bagworld has become their home.
    >> Ekoi !PpcsYfrVrw 11/06/11(Sun)15:05 No.16860874
    Another endboss idea to add, I guess:

    The fiend is endlessly greedy, obviously, but not a simple greed for riches, but also power. Every item on the evergrowing planet will become part of him eventually, and when he escapes his prison he'll have power that would threaten even the gods of the multiverse. Banishing him deeper into the bagvoid is only a tempary fix at best, as he can more easily escape a layer of the bagvoid into the prime bagvoid than into the multiverse.

    He is the first banished into the bagvoid, and has had a very long time to plot and experiment.
    >> Anonymous 11/06/11(Sun)15:06 No.16860885
    So, we know what happens if you put one bag of holding into another. Now what happens if I carry 40 bags of holding on my body (without them being folded into each other, just all sitting in my pockets individually) and jump headfirst into another bag of holding?
    Does this have any additional effect when compared to only one bag of holding entering another bag of holding?
    >> Anonymous 11/06/11(Sun)15:07 No.16860891
    You'd probably still be transported into the same place, only about 40 times more painfully.
    >> Anonymous 11/06/11(Sun)15:07 No.16860892
    These do not seem exclusive to me.

    King's Evening Can exist on all levels at once, it is just "easier" (note quotes) to fight the big bad on the higher levels because so much stuff gives it a form, at the lower levels, it is just the void itself.
    >> Anonymous 11/06/11(Sun)15:07 No.16860893
    Idea: One inside bagworld the two boh's used become linked to each other. If you toss a coin in one bag, it comes out the other. Useful for escaping monsters and a way back from multiple levels of bag dimensions.
    >> Anonymous 11/06/11(Sun)15:07 No.16860894
    All of Bagworld is one enormous Grisgol. It's like Mogo or Ego the Lviing Planet, but made out of magic refuse and malice.
    >> Anonymous 11/06/11(Sun)15:08 No.16860902
    You'd either appear on 40th layer of bagvoid, or on 1st layer but in 40 pieces.
    >> Anonymous 11/06/11(Sun)15:10 No.16860929
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    what happens if you turn a bag of holding inside out?
    >> Anonymous 11/06/11(Sun)15:10 No.16860930
    Your dm says you get into the #1 Bagworld.
    All the way to level 40.
    >> Anonymous 11/06/11(Sun)15:12 No.16860952
    Several schools of thought on this.
    First, you just popped 41 BoH's, and are now in bagverse level 1.
    Second, you just popped 41 BoH's and are now in bagverse level 20
    Third, you just popped 2 BoH's and are now in bagverse level 1 with 39 BoH's
    Forth, you just popped 40 BoH's and are now in bagverse level 20 with 1 BoH.
    Fifth. Your DM smacks you upside the head.
    Sixth. Your fellow players smack you upside the head.
    Seventh. Both your DM and your fellow players smack you upside the head.
    Eight. You cannot acquire 41 BoH's in the first place, as the market has been tapped dry. In unrelated news the price of all grains, seeds, and farm equipment has skyrocketed
    Ninth ??????
    Tenth PROFIT.
    >> Anonymous 11/06/11(Sun)15:12 No.16860953
    It turns into a normal bag, however everything that was inside is ejected violently all at once.
    >> Anonymous 11/06/11(Sun)15:14 No.16860966
    Concept still applies, the people living on Bagworld wouldn't want you to kill the thing keeping them from becoming lost in the void, even though they realize it's not the nicest of beings.
    >> Anonymous 11/06/11(Sun)15:16 No.16860985
    I'm getting Link's Awakening and Final Fantasy tactics Advanced vibes all over again...

    >Is this the real life
    >Is this just fantasy
    >caught in a landslide
    >oh shit it's the motherfucking tarrasque
    >> Anonymous 11/06/11(Sun)15:17 No.16860997
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    You don't say?
    >> Anonymous 11/06/11(Sun)15:19 No.16861025
    What about all those Engineers Should Not Play DnD Arrows?

    Get shot with arrow, wind up in bag world.
    >> Anonymous 11/06/11(Sun)15:21 No.16861057

    Does anyone know if a Decanter of endless water can survive being double bagged?

    Does it create the water or is it a miniature portal to the Plane of Water?
    >> Anonymous 11/06/11(Sun)15:22 No.16861064
    so if you put 400 lbs of high explosive with nitroglycerin to activate it or the most powerful dnd equivalent in...
    >> Anonymous 11/06/11(Sun)15:26 No.16861097
    >Imagine the 'endboss' of that world.
    The King of All Cosmos ... or rather, the King of All Bagverse.
    I was thinking about the inhabitants, but it was getting pretty grim with the concept of a plane of treasure filled with the nastiest beasties and humanoids parties could fit through one end of two bags - especially when there's no stable food sources but the assholes and adventurers coming in.
    >> Anonymous 11/06/11(Sun)15:27 No.16861117
    And now don't you dare telling me this hasn't been weaponized already!
    On a sidenote, in the german RPG 'Das Schwarze Auge' (The dark eye), there's a spell that's called Auge des Limbus (Eye of the Limbus) which basically does what a bag of holding-folding does.

    It opens a tiny hole for a short duration that sucks in everything around it. This leads to the 'Limbus' which is basically the nothingness described in this thread. The Limbus is infinite in size and (planar/dimensionally speaking) the thing that seperates the different spheres of existence.
    Anything magic is like a beacon for demons that seek sources of magic. The entire place is very hostile and one should never go there (teleportation spells make you travel through this plane, though)

    So yeah, I've got the luxury of playing a game system where you can send people to the bagverse without them using bags of holding.
    >> Anonymous 11/06/11(Sun)15:28 No.16861121
    1. Get 4 portable holes
    2. Glue them back to back, you now have 2 two-sided round holes
    3. Put one in the other with 90° angle
    >> Anonymous 11/06/11(Sun)15:31 No.16861158
    And who is that?
    >> Anonymous 11/06/11(Sun)15:34 No.16861190
    you're blowing my mind sideways through time out my ass
    >> Anonymous 11/06/11(Sun)15:36 No.16861200
    And at the end of time, looking right back at you, is the ruler of Kings evening.
    >> Anonymous 11/06/11(Sun)15:38 No.16861226
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    >> Anonymous 11/06/11(Sun)15:40 No.16861241
    Knights of the Dinner Table is doing a whole multi-year-long story arc devoted to this concept. It's been going since 2008 or so. I'll sum it up.

    Turns out only some bags of holding, the smallest ones, are their own dimension. The really good ones actually access a microverse. You can travel between bags through this microverse, but it's hostile and agic doesn't work except in the areas directly beneath sky-portals to the macroverse outside. The players went on a looting spree, travelling from bag to bag through the microverse, looting everyone else's haul. Well, some other people caught on and did the same thing, leading to the BagWars where multiple adventuring parties, kingdoms, and villains raised armies and marched them into the BagLand to fight for the loot of the world. Then a magical disaster happened and all the existing bags got shuffled, the portals no longer opening into the area where they used to in bagland. Now, the portals can't be opened fro the inside, so that trapped everyone and ended the wars. Centuries later, the descendants of the original adventurers enter a bag to escape from certain doom, only to find a changed world (that doesn't respect them or their ancestors) waiting for them. Imagine a world shaped solely by stereotypical adventurer morals and attitudes, where magic is nigh-impossible and no gods hold power no matter how faithful their priests.
    >> Anonymous 11/06/11(Sun)15:43 No.16861267
    >Imagine a world shaped solely by stereotypical adventurer morals and attitudes, where magic is nigh-impossible and no gods hold power no matter how faithful their priests.
    >> Anonymous 11/06/11(Sun)15:49 No.16861324
    Well yeah that was what made it funny. You really didn't need to point that out.
    >> Anonymous 11/06/11(Sun)15:50 No.16861332
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    Nyalgo is he who meows
    >> Anonymous 11/06/11(Sun)16:06 No.16861475
    Combining these two ideas:

    The Tarrasque can regenerate from any tiniest shred of remaining flesh, right?

    Now, I imagine there are probably quite a few adventurers through the ages who thought a good way to try to beat the Tarrasque would be to catch some vital organ (probably the brain) in the effect of one of these void arrows...

    So you probably have a fair number of Tarrasque-flesh chunks floating around the bagvoid...

    Or rather, HAD a fair number of Tarrasque chunks. You see, by now, they've all regenerated into full-grown Tarrasque clones...
    >> Anonymous 11/06/11(Sun)16:08 No.16861496
    Won't the tarrasque regeneration work the same way a troll would? i.e. only the biggest chunk regenerates, and the smaller ones just rot away.
    >> Anonymous 11/06/11(Sun)16:09 No.16861508
    Oh, come now, are you really comparing THE MOTHERFUCKING TARRASQUE to a mere troll?

    It's so much more fun this way!
    >> Anonymous 11/06/11(Sun)16:10 No.16861525
    I saw his castle!
    I saw him and he saw me!

    >Never looked at the bag of holding the same way.
    >> Anonymous 11/06/11(Sun)16:11 No.16861536
    You guys are mixing Pathfinder and 3.5e

    Big different between the 2.
    >> Anonymous 11/06/11(Sun)16:12 No.16861544
    so what happens when all the tarrasques gather together and start collapsing in on themselves due to the amount of mass present (which is constantly increasing since they constantly fight each other and regenerate)?
    >> Anonymous 11/06/11(Sun)16:12 No.16861550
    If you stare into the abyss long enough...
    >> Anonymous 11/06/11(Sun)16:13 No.16861563
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    >> Anonymous 11/06/11(Sun)16:14 No.16861569
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    >> Anonymous 11/06/11(Sun)16:18 No.16861608
    THEN they might regenerate into a single tarrasque. With the accumulated knowledge and memories of all the ones "donating" bits for it, but a stitched-up new soul of its own. It is completely insane.
    >> Anonymous 11/06/11(Sun)16:19 No.16861616
    It seems to me on treasureworld that the great treasures would actually be mundane things like food and water, because those are less commonly stored and how would you grow food on a treasure world?
    >> Anonymous 11/06/11(Sun)16:20 No.16861638
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    >insane Franken-Tarrasque
    >> Anonymous 11/06/11(Sun)16:27 No.16861708
    So now we have ultimate being of Bagworld. He Who Is, the ruler of Kings evening. Not a god, for there are no gods here, but something much worse.
    A twisted thing that lurks behind all paradoxes in his castle of 5-dimensions, collecting everything and everyone that comes beyond the planes and realms, and never letting them go. Once you see Him, he will see you and he will want you. Your god cannot help you where he rules.
    >> Anonymous 11/06/11(Sun)16:28 No.16861719
    Food and soil go in, treasure and wealth go out.

    Now how to perform that transaction is a different matter entirely.
    >> Anonymous 11/06/11(Sun)16:29 No.16861727
    what if my god is cthulhu?
    >> Anonymous 11/06/11(Sun)16:30 No.16861742
    >> Anonymous 11/06/11(Sun)16:30 No.16861748
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    'sup Larfleeze
    >> Anonymous 11/06/11(Sun)16:31 No.16861756
    I can just imagine, roads paved with swords and coins, buildings made of shields and draped with clothing... Tragically beautiful...
    >> Anonymous 11/06/11(Sun)16:33 No.16861784
    I'm feeling a bit of One Piece in this too.
    >> Anonymous 11/06/11(Sun)16:50 No.16861934
    What's an insane tarrasque like?
    >> Anonymous 11/06/11(Sun)16:51 No.16861944
    it destroys the populace and eats the landscape.
    >> Anonymous 11/06/11(Sun)16:52 No.16861958
    so every tarrasque is insane?
    >> Anonymous 11/06/11(Sun)16:58 No.16862006
    We need to go deeper.
    >> Anonymous 11/06/11(Sun)17:00 No.16862017
    Bagworld is at the end of time and beyond paradoxes.
    What is at the end of Bagworld?
    >> Anonymous 11/06/11(Sun)17:00 No.16862023
    So, we have essentially a space pirates campaign in something like the Astral but worse. And there's one motherlode, an entire planet of treasure. Presumably there are other floating edifices here and there. You can only get in with two bags of holding. You can only get out with two bags of holding, but they aren't easy to come by, as the nature of the plane makes normal ones impossible to create, and only inverse bags of holding can exist.
    One is in the King's Evening, a tower with rooms oriented in a tesseractal pattern as per >>16860346
    with directional gravity as per >>16859797
    and inhabited by >>16860369 >>16860756
    One is in Treasure Planet, the nature of it's more powerful magic is what caused that body to become so large in the first place.
    Also there's a frankentarrasque, regenerated from bits of the real tarrasque that were sent here.

    I think additionally we should make King's Evening a spelljamming thing, it moves under it's own power as Endboss looks for more treasure.
    >> Anonymous 11/06/11(Sun)17:03 No.16862045
    Bag World was better. Essentially, rarely a bag of holding would allow access to the bagworld, where all the bags of holding had their stuff. It became populated when the owners began stashing their soldiers and henchmen there, and a daerns instant fortress and the limbs of hundreds of trolls that they didn't have the fire to destroy.
    >> Anonymous 11/06/11(Sun)17:04 No.16862056
    Something like this was actually made into a popular Blades of Exile campaign, back when Blades of Exile was new and cool and even a little artistic at times.

    There was an item in at least Exile 3 and Blades if not ALL the games that was required to use a certain mage spell: Simulacrum. It worked like a special type of summoning spell -- instead of summoning a specific creature related to the spell, you could "Copy" a monster and save it to a certain crystal for calling forth later. Naturally, the strength of the monsters you could copy into your crystal depended on your own character's power. The spell could easily fail, and would automatically fail if you tried to copy plot-important characters or "boss" types.

    But what I'm trying to get at is that the crystal was basically a Memory Stick of Holding.

    This Blades campaign took place inside one of these crystals. It was meant to be played with a brand-new party consisting of only one member as opposed to the usual six, but you could play with a high level party if you really wanted. The idea was to figure out why you're in the crystal, who copied you and how to get out.

    I didn't play through it because it started with a really, really hard encounter and gave up immediately because I was more interested in the editor than the game, but it looked pretty cool.

    Man, I miss Blades of Exile. ;~;

    Also, I was trying to hammer out a generic, simple system that I could use initially for a game about rappin' but can use for other settings/styles and if I don't end up having my friends rap their way through Ukrane, I'm just gonna steal this setting. PLAGARISM, FUCK YEAH~
    >> Anonymous 11/06/11(Sun)17:06 No.16862076
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    So let's imagine, then. Based on the info so far.

    The first level is one where most adventurers and survivors end up. It's home to wandering tribes of people, the few rare deposits of farmable soil (at least in part made up of the long decayed bodies disposed of by double-bagging) a few powerful kingdoms with proud rulers, and some powerful and dangerous monsters. This level is like the vast outer layer of a planet. The loot here is mostly mundane stuff like gold, silver, clothes, etc. It isn't terribly dangerous.

    The second layer is where people and things the first layer doesn't want are located. Not just the Prime Material Plane uses bags of holding. Other planes do do. So this is where stuff that is slightly dangerous ends up. This can be reached by double bagging OR by caving deeply enough - the entrances to the lower level well guarded, made of powerful magic items. It's much easier to go in than out.

    Here the monsters are slightly more dangerous and a lot of the items are mildly cursed. Not badly enough to hurt people who aren't using them - they're just annoyances. Things here are still mostly mundane. There is some degree of civilization here, but it is strange and not all humanoid races. It's made up of the people and things that couldn't get along on the first layer, and were dumped below.

    >> Anonymous 11/06/11(Sun)17:07 No.16862087
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    The fourth layer holds no civilization. The items here are dangerous, deadly, and cursed. The monsters are truly horrifying and powerful - forgotten fragments of gods even the gods want to get rid of, aberrations from beyond the gate, displaced demon princes so vile even the hells and abyss wouldn't accept them. This place is strange, terrifying, and everything is dangerous.

    The fifth layer is a vast void at the center of the planet, and it is filled with only strange aberrations from beyond. Here, the king of the layer rules from his castle of tesseracts. He is an abomination on the level of the lady of pain, strange and powerful. Thrust out of reality at the dawn of the multiverse, he is a being beyond comprehension, that even the gods would fear.

    The reveal? He actually lives on the outer layer of the planet. Going "deeper" actually means going out closer to the infinite void, filled with strange aberrations unable to survive in the proper universe. You aren't going down - you're going out - and losing the protection of the layers of cursed items and dangerous banished creatures.

    On the final level, there are gates. The laws of physics are strangest here, and only here, among the most dangerous things, can a way out be found. But beware, for you are not the only one that wishes to escape, and an open gate is like a guided beacon to the things that live in the void...
    >> Anonymous 11/06/11(Sun)17:10 No.16862112
    Whoops, left out the third layer.

    The third layer is the layer where things start getting truly strange. The people who couldn't survive on the second layer and brave adventurers who couldn't get out are here, as well as monsters. There are some demons and devils here, powerful and dangerous (and probably insane) humanoids, and some of the truly dangerous cursed items make up the walls and ceiling. Just walking around is hazardous for those without strong natural resistances. Some powerful monsters inhabit this layer, and it's like a layer of the abyss. For instance, items from the elemental planes that produce infinite fire, or water, or other forces. Or cursed demonic items that twist the world around them.
    >> Anonymous 11/06/11(Sun)17:16 No.16862156
    On which level is the Frankentarrasque?
    >> Anonymous 11/06/11(Sun)17:17 No.16862168
    On which level is there NOT a Frankentarrasque?
    >> Anonymous 11/06/11(Sun)17:22 No.16862201
    The Beginning.
    >> Anonymous 11/06/11(Sun)17:26 No.16862252
    >Not the most horrifying thing in the setting
    I don't know how this makes me feel...
    >> Anonymous 11/06/11(Sun)17:26 No.16862253
    But technically, isn't every level part of the Frankentarrasque? The 'outermost' layer, where the kingdoms are, are made of soil from the dead- the frankentarrasque wears a layer of dead limbs..
    >> Anonymous 11/06/11(Sun)17:30 No.16862295
    Probably the fourth, but small pieces of frankenterrasque might be found on any layer.
    >> Anonymous 11/06/11(Sun)17:32 No.16862311
    And by "small pieces" I mean fragments that can't fully regenerate for whatever reason (probably some of the magical items holding it in check), but still aggressive and powerful.

    For instance, a floating Terrasque eye, possessed by a powerful demonic artifact, seeking to destroy the living.
    >> Anonymous 11/06/11(Sun)17:37 No.16862362
    You're getting your fluff mixed up, I think.
    >> Anonymous 11/06/11(Sun)17:42 No.16862415
    Look at the 'troll welps' from Iron Kingdoms/Warmachine. When a troll can't re-attach a severed body part, it grows a new one. But the severed body part TRIES to grow a whole new troll, usually endng up with a miniature, flawed replica with one 'normal' sized bit. A severed foot with a troll the size of a ten-year-old human growing out of it, etc. Do the same thing here. There are micro-tarrasques all over. A single massive tooth with a warped body grown around it from the root, marauding as best a living-vorpal-lance can.The eye? Grown a small cluster of reptilian arms and legs. Of course, where the laws of physics break down, so too does the laws of biology, and on the 'outer' layers, roam even stranger mutations. Some not reptilian at all. Some not even recognizable as organic.
    >> Anonymous 11/06/11(Sun)17:43 No.16862423
    And here we have some more nightmare fuel.
    In bagworld, tarrasques cannot sleep and they cannot fully regenerate.
    >A shadow jumping from an asteroid of treasures to the next.
    >It's the upper torso of some tarrasque, with only a jaw and nose left of its head.
    >It hunts with it's sense of smell
    >The mangled corpse of its pray just drops out from under the rib-cage of the horror, since it has no stomach.

    And frankentarrasque is a multijawed, multi-eyed monstrosity with warped body-parts in wrong numbers and places.
    >probably the 4th most terrifying thing in Bagworld
    >> Anonymous 11/06/11(Sun)17:45 No.16862438
    >probably the 4th most terrifying thing in one of the layers of Bagworld.

    My mind rebels when I consider that Frakentarraque might be smalltime compared to what dwells deeper and further...
    >> Anonymous 11/06/11(Sun)17:50 No.16862485

    It occurs to me we can go further with this.

    The Frankenterrasque is made up of mini-terrasques that were unable to regenerate into a full terrasque due to the wonky magic of bagworld.

    They range from ONE small fragment, a mini-terrasque with the same difficulty to kill as a normal one but dramatically less abilities, to multiple mini-terrasques joined together.

    THE frankenterasque is arguably stronger than the true terrasque, and absolutely insane. It is composed of hundreds or even thousands of fragments - some of which have magic items integrated into them. Parts of it are possessed by demons, other parts are formed around powerful cursed magic items.

    There is little logic to the frankenterrasque's form. It could have hundreds of eyes or none, or multiple limbs and arms.

    They can't fully reform - again, because of the nature of the place. So the result is just a greater and greater abomination, made up of mini-fragments.

    It might also have abilities the terrasque does not, because of the integrated magical items. The ability to cause floods, or storms of fire - the ability to summon demons or cast spells. It might even be able to cast cursed wishes that backfire and damage it, causing it to go unstable and break back into hundreds of smaller fragments from time to time.

    The worst part? Wish will only kill one fragment. It won't kill the whole beast.
    >> Anonymous 11/06/11(Sun)17:51 No.16862488
    I like the way Bagworld is evolving.

    What about alternative liches, beings that compose their body with portions of mechanical artifacts rather than bone?
    Every limb and rib is made of wands. The skull and hips made of warped metal tome covers. The eyes, gems.
    >> Anonymous 11/06/11(Sun)17:53 No.16862507

    Once in bagworld? You throw a coin in one bag and it comes out the other 40.
    >> Anonymous 11/06/11(Sun)17:55 No.16862528
    Oooh, I like the idea.

    How about this? Demiliches are impossible here, because you can't project out of bagworld.

    So liches that would otherwise become demiliches create new bodies out of magical items, animating them like a body.

    The shattered remains of a golem; the broken remnants of magic swords, cursed and mundane.

    And it's skull at the center, sending it all out in a mad swirl of power.

    Not only can it cast its own spells; it can also use the abilities of magic items it has in its body.

    I figure them for third layer creatures.

    Second layer would be powerful regular liches and evil kingdoms.
    >> Anonymous 11/06/11(Sun)17:58 No.16862548
    This is already a D&D monster. It's called a Grisgoll I think. They're made out of magical debris with the essence of an imprisoned lich. Just make it voluntary.
    >> Anonymous 11/06/11(Sun)17:59 No.16862564

    Ah, here it is.

    We'd need a more powerful version, though. The items of bagworld would be more powerful in general, simply because there are so many.
    >> Anonymous 11/06/11(Sun)18:00 No.16862570
    You are now aware that Badworld is the Far Realm, and that ALL abberations are merely cast-off degenerate mutations of errant tarrasque-bits that buckled under the weight of unreality until they found a way to stabilize by reproducing.

    >Gray thingri
    Yes, I do beleive the Grays do call themselves 'the thingri', captcha. They might not like us talking about it though. They dislike people knowing the truth of their origins in Bagworld.
    >> Anonymous 11/06/11(Sun)18:03 No.16862607
    It would be safer to say that the far void is the Far Realm.

    That is, deep into the interior of the fifth layer.

    And most aberrations come into the world by entering through gates opened by adventurers, demons, and monsters hoping to escape.

    It typically doesn't go well. When even the fragments of dead gods and demon princes fear to go to the fifth layer, you know it's not a nice place.
    >> Anonymous 11/06/11(Sun)18:04 No.16862620
    Fond of the idea that as you go farther out/deeper, the easier time you have to kill the endboss, as he also loses the protection that the shell of debris he's collected over the eons.

    Of course, endboss himself could be some shapeless abomination on the fifth level, which would explain the need for the shell in the first place. A good DM would actually hold the Endboss reveal until the fourth or fifth level, keeping the players thinking that Bagworld is just Bagworld until something tells them that it's an actual entity.
    >> Anonymous 11/06/11(Sun)18:06 No.16862638
    And speaking of the cast off fragments of dangerous dead gods, there too is an idea.

    Like the terrasque, they cannot be revived or ever have worshippers. The fragments that arrive here are like ghosts of gods, not real ones.

    But they can combine. Imagine a ghost of a god composed of a hundred dead gods; gods of torture, of murder, of healing, of magic - all shoved into one.

    Hoplessly insane, they range from "not quite avatar of a god" level, to "holy shit, run the fuck away!" level.

    And they are utterly unpredictable.

    Some powerful fragments of dead gods may be like the Grisgolls, but on a much more powerful level. Creating bodies out of powerful cursed artifacts. Super/divine Grisgolls, casting divine magic - and utterly unpredictable.
    >> Anonymous 11/06/11(Sun)18:07 No.16862647
    Oh god this needs a sticky, it's up there with Deep Rot.
    >> Anonymous 11/06/11(Sun)18:09 No.16862660
    I think it's best if the king himself is not a boss, merely a force that holds the place together.

    The "end boss" is the horde of epic level abominations that attacks the party as they try to escape through a gate.

    The king himself is - and should be - a distant and major force, like the lady of pain. Not someone you fight directly, even if you are a god.

    It's part of the reason there are no real gods here.

    That the outer layers protect the inner ones because the powerful crazy stuff is banished there is incidental, not something done on purpose.
    >> Anonymous 11/06/11(Sun)18:11 No.16862691
    Gray thingri society
    >3rd most terrifying thing in Bagworld
    >> Anonymous 11/06/11(Sun)18:15 No.16862728
    The Gray Thingri Society - a civilization that THRIVES on the fourth level.

    Amidst Demon Princes, God-Ghost Grisgolls, and the mountain sized Frankenterrasque.

    The civilization that would haunt the nightmares of epic level adventurers.

    Wonder what they'd be like?
    >> Anonymous 11/06/11(Sun)18:18 No.16862753
    Imagine all abduction horrors, all experiment and torture horrors you've seen or heard and put them into a realm where you cannot escape, even if you kill yourself.
    And it's all done by society of insane, twisted tucker's kobolds.
    >> Anonymous 11/06/11(Sun)18:21 No.16862780
    Abduction horrors - that's a good angle.

    Ah, I've got it.

    Up until now, everything has been normal civilization going out into the realm of abominations.

    This is the opposite. Abominations that are breaching into the realm of normality, and imitating the things they see.

    They conduct expeditions into the inner layers and abduct people, so they can better reshape themselves into things more like people.

    Their agents infiltrate every layer. You never know when that harmless goblin on the second layer reveals he has spiders coming out of his eyes and tentacles, and a supreme desire to take you back to the labs of the Gray Thingri society on the fourth level, from which there is no escape...
    >> Anonymous 11/06/11(Sun)18:22 No.16862794
    Any actual civilization that could survive for more than a few moments on that level would probably end up utilizing the debris in order to keep the higher-level abominations from wiping them out. Anything that would step in would be conscripted for use assuming it wasn't another frankenterrasque-type deal.
    >> Anonymous 11/06/11(Sun)18:24 No.16862820
    (also my next campaign that I run has been picked for me)
    >> Anonymous 11/06/11(Sun)18:26 No.16862844
         File1320622018.png-(106 KB, 350x262, 159.png)
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    For everyone who doesn't know:
    Now these fuckers go insane AND are on such high levels that their society lives on 4th floor of Bagworld. And they like it there.
    >> Anonymous 11/06/11(Sun)18:32 No.16862917
    I feel inclined on running a game in this setting.
    It will be glorious.
    Think about it!
    You play with your bros and have some rather conventional adventure going with a nice quest, the usual business, everything is fine, the group has cornered the BBEG and looks forward on killing the son of a thousand bitches.
    And then he suddenly somehow makes them end up in the bagoverse.
    Imagine the players faces when they get sucked into an uncertain nothingness as the BBEG laughs a maniac sick victory laugh.
    And then you tell them that 'the prologue' is over.
    >> Anonymous 11/06/11(Sun)18:34 No.16862946
    The simple fact that they even HAVE a civilization at all is what makes them so terrifying. This is a society that's able to hold their own against the other abominations that dwell on the deeper levels of Bagworld -- this requires brutally cutthroat methods and very advanced levels of cleverness and innovation. At first they might actually appear as a welcome respite, an oasis of safety and stability amidst the madness of frankentarrasque bits and ghost-god fragments. They welcome newcomers with open arms, and the weary travellers eagerly accept their hospitality...but there is an ulterior motive.
    Survival in Bagworld is not easy, and the Thingri have given up on escape. It seems impossible, and those who seek it are destined only for an early grave. Better for them to devote their resources to the good of the collective.
    Eventually, the hospitality of the Thingri turns to harsh pressure. An ultimatum is issued: Join us, or die. Surrender your humanity and become a thing of nightmares, a cog in the well-oiled machine of Thingri society, or surrender your life and become a subject of twisted, bizarre research and bequeath your equipment to your tormentors for their own use.
    >> Anonymous 11/06/11(Sun)18:36 No.16862961
    Have a pit trap where the pit is a portable hole. if they fall in and are carrying bags of holding, ZAP welcome to bagworld.
    >> Anonymous 11/06/11(Sun)18:37 No.16862977
    Imagine the possibilities with jumping skill.
    >> Anonymous 11/06/11(Sun)18:41 No.16863025
    Okay, I've got it.

    The Gray Thingri society are abominations imitating scientists, and doing it WRONG.

    They're trying to imitate people because only normal, sane people can open the gates into reality. You have to be from reality to open the gates.

    The problem is that they're abberations imitating people, not people.

    So they're trying to be people, but it's all wrong.

    And they need people to experiment on to learn how to open the gates.

    And if they do, they'll enter a realm and flood it with aberrations.

    The debris of that reality will be added to the far realm.
    >> Anonymous 11/06/11(Sun)18:44 No.16863063
    Yeah, head over to filestube or some similiar site, then search up Knights of the Dinner Table.

    They called it Sackworld.
    >> Anonymous 11/06/11(Sun)18:45 No.16863067
    The solution is simple.

    The bad guy builds a fortress inside a bag of holding.

    The heroes chase him in.

    The last act he has is to have a minion throw a bag into the bag, banishing everyone to bag world.
    >> Anonymous 11/06/11(Sun)18:48 No.16863091
    Battles done in mid-air, jumping from platform to platform in space with no gravity.
    >You can throw your allies into charging speed
    >Raging barbarian missile
    >> Anonymous 11/06/11(Sun)18:49 No.16863103
    >Enemies can throw each other at charging speed too
    >Frankenterrasquefragment missile
    >> Anonymous 11/06/11(Sun)18:50 No.16863112
    That is the most devious idea I've ever heard: EVERY adventurer carries a Bag of Holding.

    Except make the Pit a Portable Hole...

    >"Pfft, 15' deep/wide hole? I just climb through it to the other si-" *BAMF*

    Or, picture this: End bossfight, smallish room (40'x40'), BBEG casts Unseen Servant, Mass - and they all open up Portable Holes covering every inch of floor, ceiling, and wall... Then casts Hurricane / Gust of Wind or epic version of it.
    >Astral Plane everywhere.
    >> Anonymous 11/06/11(Sun)18:50 No.16863118
    Bag world is superior to sack world.

    It has 100% more dangerous aberrations!
    >> Anonymous 11/06/11(Sun)18:54 No.16863155
    I like the idea of this being a bag world creature:

    Except instead of summoning normal creatures, it summons aberrant imitation versions of them from the Gray Thingri society science labs.

    In fact, all summoning spells should summon things only from the outer layers, since you can't summon from another plane. And typically, they should be Gray Thingri society imitations that might turn on you.
    >> Anonymous 11/06/11(Sun)18:55 No.16863165




    >> Anonymous 11/06/11(Sun)18:56 No.16863174
         File1320623768.png-(12 KB, 474x435, 1318130448771.png)
    12 KB
    rolled 18 = 18

    >> Anonymous 11/06/11(Sun)19:02 No.16863226
    Raging barbarian missile
    >2nd most terrifying thing in bagworld.

    >Roupyr Brutal
    Yes captcha, he is the legendary warrior Roupyr Brutal, the flying rage.
    >> Anonymous 11/06/11(Sun)19:02 No.16863228
    The danger of this tactic is that there are a lot of dangerous floating islands you don't want to go near, and if you miss your target, you could float until you hit the first random thing in your path.

    And that random thing could be a cursed item radiating an aura of death.
    >> Anonymous 11/06/11(Sun)19:03 No.16863238
    Happened early in the KODT Bag Wars saga.
    Really early actually.
    Except it wasn't so much the bad guys as good-aligned excessively maltreated NPCs.

    In fact the bag raiding only came along after Brian cheated and bribed his way into a copy of the jackson document (pete's fault)... Really, that asshole renewing his GM card purely for the sake of pre-reading through adventures, gms guides and other not-for-players info is pretty horrible.
    >> Anonymous 11/06/11(Sun)19:11 No.16863319
    Roupyr Brutal is somekind of fractured mind of an old god, banished into the Bagworld after some war forgotten even by most gods. He has gone utterly insane after the only thing that has kept him company has been the ruler of Kings evening.The only pleasure he knows is when he destroys the very mind of the ones he kills, dragging them down to his madness.
    >> Anonymous 11/06/11(Sun)19:11 No.16863323
    It's even easier for me than that.
    In the game we play, there is a spell that basically does what the bag of holding thingamajik does.
    And you can use it with artifacts, effectively putting it on arrows, stones and so forth and when they get shaken up a bit or smashed against something, the spell opens a small hole to the void of the Limbus.
    >> Anonymous 11/06/11(Sun)19:13 No.16863348
    Welp, I just found my next Rogue Trader adventure.
    >> Anonymous 11/06/11(Sun)19:16 No.16863369
    The item could also be a tarrasque.
    >> Anonymous 11/06/11(Sun)19:21 No.16863406
    As for the King Evening dweller.

    If anyone has seen Kara no Kyoukai Paradox Spiral here's a nice idea...

    Plot summary is something like this (spoilers):
    A mad buddhist priest that has been living for several centuries builds an apartment in modern Tokyo. The people inside live in one half of the building while the other is empty (unbeknowest to the people that live in the other half). Now the house is build in a fashion that numbs the mind and makes people go crazy. In the end they kill each other. The peoples brains are kept underground in vats and fuel ghoulish creatures that repeat the last day of their originals over and over again, dying, coming back to life and dying again.
    The priest is part of the house and can melt into the walls, control the ghouls and so on.

    It might be a fucking neat thing to have in there, too.
    >> Anonymous 11/06/11(Sun)19:22 No.16863426
    Actually, that's another issue.

    Items could be traps. Perhaps not meant as traps, but if you run into the wrong item - or wrong combination of items, you could be trapped in an area.

    Sometimes, you could run into areas where other creatures are trapped or bound.

    Barbarian is thrown across the gap, misses, and hits a prison-gem, which teleports him into a small room inside it with a tiny fragment of the frankenterrasque.

    The gem has to be shattered before he is eaten.
    >> Anonymous 11/06/11(Sun)19:26 No.16863463
    I think that would be suitable for a lesser creature, but I don't see how The King would be really useful for it.

    As for the true second most terrifying thing in bagworld, I think fragments of the king might take it.

    As he himself is an aberration, small fragments may break off and descend into bagworld, rampaging until destroyed.

    They alone can destroy entire civilizations of high level creatures.

    Even the Gray Thingri society fears fragments of the king.

    Note that these aren't the king himself, but just small fragments. Like insane avatars of a god.

    He cannot be defeated, but they can.
    >> Anonymous 11/06/11(Sun)19:31 No.16863511
    So.... now that we have spoken about the threats to your body like Tarrasques and aberrations and the gray thingri... what about the dangers to your soul/mind?

    I imagine there being once human now twisted beings that madly collect items overthrown by their own greed.
    Imagine them, empty eyes with blind stares, their bodies completely malshaped, hunchback like people that carry a load of items on their back and they will ever strap more things to themselves. The magical power in their items makes them collect more and more, corrupts their minds and reshapes their bodies.

    Beware those, who lost their humanity to greed. They will collect and carry whatever catches their attention.
    >> Anonymous 11/06/11(Sun)19:35 No.16863544
    Those are probably second and even first level monsters.

    Dangerous, but not too much compared to some of the greater creatures out there.

    I wonder what dwarven society would be like here.

    They'd mine the walls of the layers, and probably be the ones to break through from one layer to the next, living in caverns in the treasure.

    Perhaps they'd search for veins of food and water, or more useful things. In a place where gold is worthless, they just wouldn't care.

    And there are endless items here, so why forge new ones? Just mine the most useful ones out.

    Dwarves from outside might well end up as greed monsters, being surrounded by all that gold.
    >> Anonymous 11/06/11(Sun)19:43 No.16863603
    If you somehow escape from the Gray Thingry society, you will not be the same ever again.
    Also, in a world where nothing can truly die, what would actually dying mean? Your mind just twists around the fact that you just died but you can just possess your body once it's back in shape, or even when it isn't? Your soul crying out for the gods to take it away from this hell, with nothing but an echo heard in the silence?
    What would the Kings fragments be actually like? Lovecraftian horrors that could be born as anything between a rampaging barbarian(missile) and a god of life, who goes mad 10 seconds after her birth for realizing the state of the realm she was born into?
    >> Anonymous 11/06/11(Sun)19:46 No.16863628
    Unless restrained, the dead do go somewhere.

    The Far Realm.

    And even if you resurrect them, they will never be the same.
    >> Anonymous 11/06/11(Sun)19:50 No.16863661
    Once you're in the Bagworld, you stay in the Bagworld.
    >> Anonymous 11/06/11(Sun)19:50 No.16863662
    Katamari RPG?
    >> Anonymous 11/06/11(Sun)19:52 No.16863686
    You aren't leaving bagworld.

    The Far Realm is just the deep areas of the void, outside of the treasure planet itself.

    It doesn't have to be THE Far Realm if you like. Just the deep void filled with epic level aberrations.

    That like eating souls.
    >> Anonymous 11/06/11(Sun)20:07 No.16863836
    Well, obviously, when your soul is seperated from your mortal shell, the soul will then be a ghost of sorts.
    They might be consumed by some sort of ghost-eating demon, collected by a soulharvesting abomination that uses it like the King uses bodies and items. Maybe they try to possess items or other people in order to get back into life.
    Or they try and kill people so they aren't alone anymore.

    A rather subtle, yet still quite horrifying idea might be that people simply don't die. That is: your body might get destroyed, buy you simply never die from it.
    Imagine a bunch of people shuffling around on legstumps with missing limbs or a mere head opening and closing its mouth in a vain attempt to talk without a throat and lungs.
    Imagine them doing this for centuries.
    And then there's the guys that try to steal limbs from 'living' beings and attach them to replace their limbs.
    >> Anonymous 11/06/11(Sun)20:10 No.16863872
    Ghosts are probably common first level entities.
    >> Anonymous 11/06/11(Sun)20:20 No.16863989
    PCs would keep getting into the minus points and they realize that they won't die.
    After a while they don't care anymore, 56hp or -300hp, what's the difference.
    Then, after years of coming into bagworld, they finally get past the Ruler of Kings evening. They have solved the puzzle of the key, they have found the way out.
    Only to realize, that they will die if they return to their reality. They are already monsters of the bagworld, ripped flesh hanging from their bones, madness filling in the words for their comrades dead lips.
    >> Anonymous 11/06/11(Sun)20:29 No.16864098
    I'd say that depends on the ghost.

    Oh god is there something that's not terrifying in this godforsaken place?
    >> Anonymous 11/06/11(Sun)20:36 No.16864209
    Most terrifying thing in bagworld.
    >> Anonymous 11/06/11(Sun)20:41 No.16864265
    Bagworld, there are no gods here.
    >> Anonymous 11/06/11(Sun)20:42 No.16864281
    Treasure that isn't scary!
    Well, the stuff that isn't cursed isn't at least.
    >> Anonymous 11/06/11(Sun)20:44 No.16864309
    >Tell player's that the next campaign is called Bagworld
    >They laugh, scoffing the idea that 20th level characters don't need some silly funtime adventures in candyland
    >Play bagworld
    >End campaign
    >They agree it was the most hardcore campaign ever
    >> Anonymous 11/06/11(Sun)20:51 No.16864388
    This thread devolved from a lighthearted "players trapped in a world of treasure!" thread to a "this place destroys your body, consumes your soul, and transforms you into a shambling half-dead monster of the Bag!"in eight short hours.

    Never change, /tg/.
    >> Anonymous 11/06/11(Sun)20:53 No.16864411
    Thinking of running this in DtD:40000K:7ed. It seems to have the right mix of over-the-top weirdness, serious danger, and space-questing treasure-hunting madness to fit the setting.
    >> Anonymous 11/06/11(Sun)21:06 No.16864563
    And after these 8 hours, massive amounts of Lovecraft.
    >> Anonymous 11/06/11(Sun)21:12 No.16864635
    Holy shit.

    I just thought of something -- maybe make it so that frequent trips to BagWorld are necessary, but they can come back with a bit of effort. However, it's full of super high-level monsters that can and will put them to -587 easily.

    Then it's Totally A Thing That Needs Solving when they need to go back for the 18th time and find themselves all hanging together by threads.
    >> Anonymous 11/06/11(Sun)21:15 No.16864671
    Not trying to be a hipster, but I already had this idea and did it. The way out was to find two bags, invert them, and enchant them to be bags of holding.
    >> Anonymous 11/06/11(Sun)21:16 No.16864683
    If the surface of the treasure planet is very heavily covered in magical items you could have a giant wave of magical explosions moving across the surface. One item going off sets off the one next to it and so on. The wave front circles the entire planet daily, just enough time for the magical energies of the items to regenerate. To survive you need some seriously heavy duty magical shielding or the ability to move bloody fast to keep in front of the wave.
    >> Anonymous 11/06/11(Sun)21:20 No.16864719
    What would be the best random loot table to use for when a PC goes "I pick something up off the ground?"
    Is there one in any of the books that is comprehensive enough?
    >> Anonymous 11/06/11(Sun)21:21 No.16864732
    The entire list of items in the same tier of starting equipment.
    >> Anonymous 11/06/11(Sun)21:23 No.16864750
    Magic Item Compendium had a large random item table.
    >> Anonymous 11/06/11(Sun)21:23 No.16864764
    Make a list of every magical item.
    Use a random number generator to roll 1-26 (for the letter), then use the generator to roll through the magical items.
    >> Anonymous 11/06/11(Sun)21:25 No.16864783
    >Make a list of every magical item.
    >Implying only magic items
    But the base idea is good.
    >> Anonymous 11/06/11(Sun)21:28 No.16864821

    Try something like what Hackmaster does with its nested tables within tables.

    >Roll D2 to determine if the item is magical
    >Roll Dn to determine the class of item
    >Roll Dn to determine the item
    >> Anonymous 11/06/11(Sun)21:30 No.16864846
    >Implying only items
    >> Anonymous 11/06/11(Sun)21:31 No.16864870
    Actually, I like your idea.
    First, roll to choose source. Real book, PDF, etc (maybe just a coin flip). Then, roll for letter. Look at only the sources that start with that letter, count them up, and roll that number. Count the pages, then roll that. With the page finally chosen, just count the items that appear on the page and roll to select those.

    Hmm, 5 rolls is a little much, but it would certainly be less work than listing EVERY SINGLE ITEM EVER.

    Alternatively, I would have shared rather large PDF of items from this site called Crystal Keep, but it seems that WotC told them to shut down their PDF compilations of monsters and items so it won't work.
    >> Anonymous 11/06/11(Sun)21:32 No.16864875

    You like your Teddy, don't you?
    Oh, and your mopsy doll, love her, yes, you do.

    This is all junk!

    Junk! Well this is not not junk!

    *David Bowie sings*
    >> Anonymous 11/06/11(Sun)21:35 No.16864916
    >dm rolls
    And you picked.... Elf eyeball.
    >I what?
    It's looking straight at you, using it's small, shredded muscles to slither inside your palm.
    >> Anonymous 11/06/11(Sun)21:37 No.16864937
    Still better than rolling Troll Fetus.
    >> Anonymous 11/06/11(Sun)21:40 No.16864976

    but not as cool as ring of dragon cock.
    >> Anonymous 11/06/11(Sun)21:50 No.16865116
    Why stop at a ring?
    Why not just have the whole thing? You could collect all the cocks. From kobold cocks to ogre cocks to even lich cocks. Cocks everywhere. Forever. CockScape, Coming 2013
    >> Anonymous 11/06/11(Sun)21:59 No.16865251
    Bagworld so far:
    Bagworld itself is a realm without gravity, but all surfaces act like they have gravity with escher-esque physics. There is one big ball of treasures, named treasure planet, that holds inside it the castle of Kings evening in all of the 5 levels of the realm.
    Only way in is trough bag of holding paradox, when you take a bag and stuff it inside another bag. Other paradoxes give glimpses of Bagworld, and Ruler shows up in all paradoxes, looking beyond the time at our planes from his throne, sitting in his chamber inside the 5-dimensional castle named the Kings evening.
    The Bagworld itself is a nest of magic, riches and unspeakable horrors layered on 5 different levels. There is no magical way out and gods cannot hear you. Dead has no power on this plane.
    The most horrifying things in Bagworld:
    #4. Frankentarrasque
    #3 The Gray Thingri society
    #2 The fragments of the King
    #1 Player characters fate

    Am I the only one who thinks that this macabre beauty really deserves some drawfagging?
    >> Indonesian Gentleman 11/06/11(Sun)22:06 No.16865329
    Other than the Grey Thingris, what other societies have sprung up in Bagworld?
    Would you get the Instant Fort populated by the Militia, ex-guards of varying nationalities, trying to not go insane by guarding the fort?
    >> Anonymous 11/06/11(Sun)22:18 No.16865468
    updated archive
    >> Anonymous 11/06/11(Sun)22:20 No.16865485
    I'd think mostly nomadic caravans, running away from the shambling legion of the lost, crippled with both the emotional and physical strain. If you are lagging behind and the Legion catches you, they will break your mind and body enough times until you became one of them.
    >> Indonesian Gentleman 11/06/11(Sun)22:28 No.16865586
    Ooh. We can combine this. There are fortress-cities, built using magical items and jury-rigging. Each one has their own defense mechanisms against the monsters what roams out there, and there are nomadic caravaneers who transport goods from one fortress-city to another. Usually these caraveneers are eyed with suspicion, as the twisted ones are known to imitate caraveneers just to get in the fortress-cities...
    >> Anonymous 11/06/11(Sun)22:29 No.16865595
    Don't forget #2.5

    >> Anonymous 11/06/11(Sun)22:30 No.16865603
    Constant war over the way out. Rumours, a memory even a dream, everythin's good. And with no-one kicking the bucket... The war just continues. For all eternenity while the ruler of Kings evening laughs.
    >> Indonesian Gentleman 11/06/11(Sun)22:34 No.16865639
    There would be wars being fought... but by who? Liches? How would a Lich raise undead anyway, since in this forsaken place the dead just gets up again?
    Speaking of liches... what if a Lich is thrown into Bagworld, but its phylactery is still outside?
    >> Anonymous 11/06/11(Sun)22:39 No.16865680
    The same thing as the Astral Projection + Silver thread question, imo. The connection to the phylactery draws the phylactery in with the lich, OR the lich loses the connection to the phylactory - it becomes mundane and he has to create a new one on in Bagworld. And he better do it quickly, because there are far worse things than liches wandering the Shining Wastes...
    >> Anonymous 11/06/11(Sun)22:40 No.16865687
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    what a time to enter the thread
    >> Anonymous 11/06/11(Sun)22:40 No.16865691
    Would there be anything unique to the Bagworld? Like any unique terrain or is it just composed of what comes through reality?

    And since you have so many magic items trapped together, what if you get weird magic mixtures like a staff of ice fire. Or a ring healing distinigrate?
    >> Anonymous 11/06/11(Sun)22:42 No.16865718
    Another thing could be the phylactery is just an anchor that keeps the soul from being dragged down to the hells, and since souls ain't going no where in bagworld, they can just reform on their own.

    Depends on how lichs work in your game.
    >> Anonymous 11/06/11(Sun)22:43 No.16865729
    Terrain? Perhaps fighting in coins is similar to fighting in snow. Maybe characters could make a special attack where they kick coins at their foe, distracting them or blinding them while their allies do something.
    >> Anonymous 11/06/11(Sun)22:43 No.16865732
    Only what comes trough the paradoxes and Kings Evening.
    >> Anonymous 11/06/11(Sun)22:43 No.16865733
    You've also got tomb-cities, made by the spirits of the dead that trapped their souls in magical items to keep from being sent to the void.

    They may be friendly or hostile, as the situation warrants.

    And they are not immortal.
    >> Indonesian Gentleman 11/06/11(Sun)22:44 No.16865740
    Composed of anything through reality, I guess.
    But you'd be walking on deserts of gold and silver coins, and every surface has their own gravity. Everyone is spiderman in there.
    >> Anonymous 11/06/11(Sun)22:48 No.16865773
    Yes. You'd get weird combinations of items, as well as just plain weird and dangerous items - worthless or dangerous things flushed out of reality by double-bagging.

    And not only the prime material makes magical items, remember. So you're dealing with the magical items of demons, angels, and elemental beings ON TOP of all the stuff mortals have made.

    You can get some really weird shit. Especially when you factor in the cursed items.

    ESPECIALLY when some of the cursed items mangle or or alter other magical items.

    As for the fauna and flora, I imagine there would be quite a few never seen elsewhere, simply because of the magical items needed to make them.

    I rank him as #5, myself. Perhaps 4.5.

    He's great, but not really frankenterassque great, or Gray Thingri great.
    >> Anonymous 11/06/11(Sun)22:49 No.16865797
    What we must also consider is that Bagworld is a universal void space. All paradoxes are connected to this place. All severe paradoxes, such as bag of holding/portable hole mishaps, cause spatial rips into Bagworld that are meant, in the natural order of things, to remove that which would disorder universes at large.

    Therefore, the results of paradoxes from all types of universes must be considered: the magical and mystical such as D&D and other fantasy settings provide, and those of technological disparities, such as time paradoxes caused by careless time travelers. And of course we have those Eldritch Horrors beyond all comprehension, the fevered ravings of insane minds that were made flesh for but an instant before being rejected by reality.

    The result? It's not just magic you have to worry about here in the UnUniverse.

    It's everything the universe couldn't handle.

    Can YOU handle it?
    >> Anonymous 11/06/11(Sun)22:51 No.16865806
    Oh, and I think you could have giant versions of Rust monsters that eat gold instead of other metals.

    They're especially dangerous because they can eat the floor, leaving you to fall into the nearest floating island.

    They'd also have insane magic resistance, due to eating so many magical items.
    >> Anonymous 11/06/11(Sun)22:53 No.16865832
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    >Oh man, I've been doing quite a bit lately and haven't been to /tg/ in a while, I should check in.

    You never disappoint, guys.
    >> Anonymous 11/06/11(Sun)22:56 No.16865860
    Alright, CR time.

    Level One: CR 10-15
    This layer is about twice as tough as Darksun.

    Level Two: CR 15-20
    This level is for high end adventurers.

    Level Three: CR 20-25
    This level is for epic adventurers.

    Level Four: CR 25-30
    This is for very epic adventurers.

    Level Five: CR 30-35
    This level is the final end game.

    The Palace of the King/Deep Void:
    CR 40+
    Bitch, you crazy. CR50+ monsters roam the halls of the King's tesseract fortress of WHAT THE FUCK IS THAT THING?!?
    >> Anonymous 11/06/11(Sun)22:58 No.16865875
    Well, you could have giant anything, really.
    Continent sized warforged used by gods in their old feuds, now just drifting aimlessly around the treasure planet. The massive beasts they were supposed to fight, gnawing slowly trough the thigh of one such golden construct, with teeth the size of legendary wizard towers.
    Now these combantants are nothing more then a huge shadow in the distant rings of the treasure planet.
    >> Anonymous 11/06/11(Sun)23:00 No.16865887
    What if... the King was completely sentient. Vetinari-sort. He does what he can to maintain the ball. He could even be a demilich, constantly working around and keeping the ball of magic and chaos together.

    Perhaps if the ball of magic and insanity was ever let out, other dimensions would collapse. It is a place borne of necessity, there must always exist a Bagworld. It is the remnants of all other dimensions that didn't make it, such as demi-planes created by wizards that died. All the items mass into the ball of treasure, but the magic of the planes unravel and bathe the area in pure magic.

    A realm of flotsam, mistakes, and Barbarian missles.
    >> Anonymous 11/06/11(Sun)23:02 No.16865895
    I like the idea of titanic creatures in the far background, the size of the moon, just doing their own thing.

    The players could potentially reach them, if they traveled the distance from the surface of the layer to the moon.

    And find it's a CR 30 monster or above if they're really dumb enough to waste that much time.

    Giant constructs and creatures should be a feature of the setting.
    >> Anonymous 11/06/11(Sun)23:04 No.16865915
    I think anyone can interpret him as they like, but I prefer the vision of a being who was a part of the creation of the multiverse - a Lady of Pain level creature, who was rejected by the makers of reality and locked away in the infinite void with the paradoxes and waste.
    >> Anonymous 11/06/11(Sun)23:05 No.16865929
    I think that how well the setting works in a game is directly related to how experienced the DM is and how creative he can get.
    >> Anonymous 11/06/11(Sun)23:18 No.16866027
    Voting to archive this thread
    >> Anonymous 11/06/11(Sun)23:19 No.16866045
    This has potential to became the PC suicide setting.
    Find all the ways to horribly die in DnD, hoping that one of them gets you out of here.
    >> Anonymous 11/06/11(Sun)23:24 No.16866091
    Knights of the Dinner Table coined the term Bagworld, as well as a lot of these "original" ideas, years ago.
    >> Anonymous 11/06/11(Sun)23:25 No.16866102
    Wow. You are officially the 500th person to note that.
    >> Anonymous 11/06/11(Sun)23:40 No.16866246
    I would like to point out that absolutely nothing in this setting is original. For these past 10 hours that I've been on board, there hasn't been a single original thought coming from me, all is got from ideas of other people. In example:
    Kings evening and it's ruler:
    captcha, crazy old man trope, someone elses 5-dimensional dungeon idea, eschers drawings.
    the gray society:
    Captcha, horror movies and stories, tucker's kobolds.
    Raging barbarian missile:
    Something I tried in one of my own games, influenced by many, many cartoons.
    >> Anonymous 11/06/11(Sun)23:53 No.16866369
    Originality is less important than just having fun.

    And this IS fun.

    There's nothing new under the sun; just new ways of combining old ideas.

    So enjoy this new combination of ideas.
    >> Anonymous 11/06/11(Sun)23:56 No.16866415
    bumping for sticky. C'mon mods, this is on the same level as Deep Rot was.
    >> Anonymous 11/07/11(Mon)00:03 No.16866506
    I don't nkow if you guys covered this but...
    Isn't the ability to conjure up Food and Water and building material and metal a really fucking easy thing for any Mage or Wizard or Sorcerer to do?
    And if you don't have a local wizard (as if) then Ring of Sustenance.

    Say... What is Larry the Quantum Lich was here?
    >> Anonymous 11/07/11(Mon)00:11 No.16866602
    >Imagine the players faces when they get sucked into an uncertain nothingness as the BBEG laughs a maniac sick victory laugh.
    I much more like the idea of the BBEG getting stuck in WITH them. Much more role play opportunity there, since NO ONE expects Bagworld.
    >> Anonymous 11/07/11(Mon)00:16 No.16866683
    >300 post thread about awesome setting
    >nobody makes a 1d4chan page

    Why the fuck should this be stickied?
    >> Anonymous 11/07/11(Mon)00:19 No.16866705
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    Seriously, have you ever been on /tg/ before?
    >> Anonymous 11/07/11(Mon)00:21 No.16866741
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    >> Anonymous 11/07/11(Mon)00:25 No.16866781
    Yes, I have. Normally there'd be a 1d4chan page by now.
    >> Anonymous 11/07/11(Mon)00:26 No.16866790

    >> Anonymous 11/07/11(Mon)00:28 No.16866808
    >latest generator
    >magical ponies
    Are you sure?
    >> Anonymous 11/07/11(Mon)00:29 No.16866818
    >> Anonymous 11/07/11(Mon)00:29 No.16866819
    I'm pretty sure you can use them all with Dungeons: the Dragoning too.
    >> Anonymous 11/07/11(Mon)00:31 No.16866853
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    That's more of a rules set than a setting.
    Besides, now the Ultimate Trifecta of Mashups and Glory is complete!
    >THE SETTING: Bagworld
    >THE RULESET: Dungeons: the Dragoning
    >> Anonymous 11/07/11(Mon)00:35 No.16866885
    The basic win-condition in Bagworld is to collect enough powerful magical items to settle down on the First Level, Treasure Planet or somewhere in space indefinitely.
    >A castle/home strong enough to survive the Magic Storms
    >Weapons bad enough to take out enemy attackers
    >Sustenance-type items, scrolls and spells enough to live forever comfortably.
    >> Anonymous 11/07/11(Mon)00:37 No.16866911
    The win condition is to get out by escaping the fifth level.
    >> Anonymous 11/07/11(Mon)00:38 No.16866921
    >referring to this thread
    Say, what would happen if you played a Lyre of Building while on Bagworld, aside from the ensuing magical storm?
    >> Anonymous 11/07/11(Mon)00:44 No.16866985
    How do you escape the Fifth Level?
    Do you have to jump into the Tesseract Eternal and then escape through a gap in time to the beginning of existence, right before the King was banished away, and you can then Miracle or Wish yourself back to your home time?

    I gave the other win condition as more of a 'time to retire' thing.
    >> Anonymous 11/07/11(Mon)00:54 No.16867072
    Honestly, it's not just a win condition to me unless it's LOOT EVERYTHING then escape with all the mythic wondrous artifacts you can get your grubby hands on.
    >> Anonymous 11/07/11(Mon)01:24 No.16867351
    You win if you manage to survive back to your own reality. You need the "key" found in the Kings evening to even start on your plans of returning. For me, I'd like to think it as some sort of huge puzzle, possibly including souls in its chaotic mechanism.
    >Figure iyaltat
    Excellent, captcha! The party has to figure out the mechanism of multidimensional "Iyaltat", a soul powered portal-weapon of the old gods, build into the architecture of Kings Evening.
    >> Amateur Drawfag 11/07/11(Mon)01:33 No.16867445
    Someone seriously needs to 1d4chan this. That or continue this in another thread. also working on drawfagging this. Will tell you how it goes.
    >> Anonymous 11/07/11(Mon)01:48 No.16867582
    Umm, guys...

    >> Anonymous 11/07/11(Mon)01:51 No.16867603
    Read the fucking thread. We know.
    >> Anonymous 11/07/11(Mon)01:53 No.16867616
    >> Anonymous 11/07/11(Mon)01:54 No.16867622
    Fuck, those links are all reversed. Goddamn. You people know what I meant.
    >> Anonymous 11/07/11(Mon)02:00 No.16867705
    He Who Is understands very well. His own home goes all reversed sometimes.
    >> Anonymous 11/07/11(Mon)04:17 No.16867747
    Fucking hell. Imagine your group has survived all to way Kings evening. They embark to find the key inside this 5-dimensional escherific clusterfuck, just to be trapped inside for months, escaping from horrors beyond reason. Then, at some point they realize that the castle is able reverse itself without any notice, on all 5 dimensions, either separetely or all at once.
    >> Anonymous 11/07/11(Mon)04:30 No.16867794
    In all rooms of Kings evening, there is a small text scribbled somewhere. Behind a statue, under a staircase, on a tree trunk or somewhere else. Just a tiny text in randomly changing language:
    "Figure Ilyaltat"
    That will be their only hope in this castle of madness.
    >> Anonymous 11/07/11(Mon)04:34 No.16867810
    It's almost "figure it out" if your tongue gets stuck to the roof of your mouth part way through. The part
    >> Anonymous 11/07/11(Mon)05:24 No.16868033
    I see Bagworld is shaping up quite nicely.
    However I wonder...
    Let's just say: there must be a way out, maybe an incredibly risky one. You know, when the gate isn't closed off or something or made at the wrong time... or made at all, some abberations leak into the outside world. Frankentarrasques could, for instance, work like a seed. If they get to (any) kind of Reality, they start to transform the space around them into the escheresque world of another nothingness. Either way, their regeneration abilities would cause a flood of Tarrasques over a certain period of time. Whenever someone tries to kill it, it simply regenerates back. The only way to get rid of them is sending them back into bagworld.
    And that's only for Tarrasques. Imagine some even bigger abomination getting out of bagworld.

    As for the artifacts, the PCs would be encrusted in magical items when they make their escape, cause let's be honest, the PCs might learn that in a world of treasure, the only thing invaluable is food and water. But once they make their escape they'll haul as many magic items as they can. So maybe there should be some sort of mechanism against it. Maybe traveling out of bagworld causes the items to become mundane again? That feels anticlimatic. Maybe carrying magic items when traveling out will get 'someones' attention, which must be avoided at all costs.
    Y'know, the darkest, most twisted things exist in the layers of bagworld. Ripping a hole back to reality is one thing, but carrying magic items with you to also pinpoint the location of the hole for ANYTHING to home in on might prove a better motivation to not even TRY to carry magical items back home.

    captcha: events lepleade
    Yes Captcha, a magical chain reaction that blows up entire continents of artifacts is called a lepleade. It might be similar to thunderstorms, hurricanes, tornados or similar things depending on the amount of magical power used.
    >> Anonymous 11/07/11(Mon)05:28 No.16868043
    Should we make a new thread?
    >> Anonymous 11/07/11(Mon)05:40 No.16868101
    No one would use it anywa, at this time of night.
    >> Anonymous 11/07/11(Mon)05:41 No.16868109
    The text might as well be a 2 dimensional object suspended in air in the middle of the room.

    >inb4 there 2 dimensional monsters in 5th level
    >> Anonymous 11/07/11(Mon)06:32 No.16868376
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    How would a 5 dimensional text look like?
    Also pic related, it's how you defeat the endboss.
    >> Anonymous 11/07/11(Mon)07:03 No.16868539
    Actually no. The 5 dimensions of Kings evening are purely mathematical and do not have anything to do with hyperspace dimensions.
    >> Anonymous 11/07/11(Mon)07:57 No.16868876
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    >About to go to sleep, one last /tg/ browse
    >See a bagworld thread, pretty much a Treasure Planet adventure
    >Go to sleep
    >Wake up, see the thread is still there, read it

    Can't you grimderp kids let us have one high adventure homebrew setting without defiling it?
    >> Anonymous 11/07/11(Mon)08:42 No.16869082
    A few points:

    1) Is this place separate from the flow of time? Can you be trapped in the bagworld for a thousand years and emerge at exactly the same moment you left but with all the memories and horrifying degeneracy acquired by a dozen lifetimes? Or worse, could you emerge at given point in time since they are all equally connected to the void.

    2) The Vestiges that are called upon by Binder (BoM D&D 3.X) are specified to exist in the void outside of the universe. Can all of them be found in some form or another here?
    >> Anonymous 11/07/11(Mon)08:50 No.16869134
    This raises a good point. Who is the BBEG? Is it the Evening King who keeps you here and who holds all that has come into place eternally within the void? Or is it the Gray Thingri Society who seek to crack the very division between what is and what was never meant to be and in doing unleash the horrors of the void upon the multiverse? Or is it the one who has escaped before you, the original villain that trapped you here in the first place and became trapped with you, that knows the truth of this world and how to draw forth all of the most powerful and forbidden weapons ever created?
    >> Anonymous 11/07/11(Mon)08:53 No.16869156
    I think the Frankentarrasque would be much scarier (and less comedic to imagine) if it's nature and origin wasn't known or explained. In the void no asks where it came from. It just 'is'. And it is the flesh. The flesh takes many forms but its object is clear. It will consume and grow whatever nourishment enters this forsaken place. And whoever. And just like the countless other horrors trapped here by the machinations of gods and men, it can never be allowed to escape.

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