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  • File : 1320076430.png-(147 KB, 750x750, MARYSUE2.png)
    147 KB IRONHEARTS War Room: Stallion Debrief MarySusan !SjkHabNIL2 10/31/11(Mon)11:53 No.16796063  
    It seems you've incurred the wrath of an ancient god; Thanatos. And now only have 97 days left before your iminnent Doom it pains to tell me the sheer difficulty of bargaining with such an entity.

    Your choices are to give it tribute; but in return will likely ask you to name all your kills for its sake. The other is to simply make do and accept death on New Years Eve.

    Changing subjects, however it seems it's that time of the year again. Hinzerhaus has been on the precarious edge between planes as of late and I'm afraid that the haunts this house brings has reached a full blown infestation.

    In the basement, a good portion of Hinzerhaus's corpse works has been compromised by unidentified monsters. If you help me with that problem I can get to the study and offer my anti occult services.

    Also; have you any ghouls for me ?
    >> MarySusan !SjkHabNIL2 10/31/11(Mon)11:56 No.16796077
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    Oh, how rude of me; I'm sure this piece of art is required to facilitate your presence in this room.

    Command is out for the day and will answer back later tonight.
    >> [Ab2]Varro !Es0oUe3t/c 10/31/11(Mon)12:31 No.16796297
    Calling in from work, I'll be around this afternoon. Try to save some bugs for us to squash, yeah?
    >> [Ab3]Pvt. Fauston !!Nw3IOPw+3Xz 10/31/11(Mon)13:20 No.16796604
    rolled 475 = 475

    I say we shoot it until it dies.
    >> Anonymous 10/31/11(Mon)16:15 No.16798131
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 10/31/11(Mon)16:35 No.16798297

    Upon review of the last battle, there are 28 usable ghoul bodies for the hinzerhaus to work with, Mary Susan.
    >> [C1] Erwin !/B9Qu8b8yA 10/31/11(Mon)17:42 No.16798916
    The question is, should we allow that? Aeon won't be too happy if we begin using ghouls.
    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)18:23 No.16799295
    Kp count
    4 tanks, 2 artillery, 1 soldier
    13kp +8 mission+1left over xp kp =22
    >> [M] Pvt. Paisley !!RXDkJssl8v6 10/31/11(Mon)18:26 No.16799320
    >Okay, 37xp. I'll be taking three from the xp pool to make it a straight 40--and with that, upgrades!

    >[M] Class
    >+1 Action
    >+1 Grenade Launcher magazine size
    >+1 Squad Member

    Total Upgrades for class: 4/6

    >[A] Class
    >+1 Health

    Total Upgrades for class: 1/6

    >Now, fluff!

    The reconstruction efforts had begun around the coastal town of Stallion. Building materials were salvaged from the rubble, bodies and blood were cleaned up, and fresh supplies rumbled in from trucks ferried over on massive landers. The offensive was a success, but with a massive cost.

    Mana was dead, no doubt about it. She was vaporized, with no chance of being resurrected. Now Gunther was promoted, and Paisley had heard from Womack that there were changes to be had in the Hellghast command structure.

    But that's not what concerned him--not right now. He and his squadmate had commandeered a metalsmith's workshop in-town, and had been diligently working for the past several hours--tinkering, building, improving.
    >> [M] Pvt. Paisley !!RXDkJssl8v6 10/31/11(Mon)18:27 No.16799332

    The first concerns came with the Mobile Artillery armor. It was strong enough now--Womack's experiences with an AA tank's cannon shell to the chest proved that. It just needed to be more...agile. Womack had hit upon a newer process to bind the armor plates with Ibonyte, making the armor lighter while preserving its effectiveness. Now one could, in the field, effectively reload after every shot without the armor hampering movement too much. Paisley also created new armor sets based on the Assault armor, in case he and Womack thought of switching classes in battle.

    The next concern came with the grenade launchers themselves. While the range was good and the power was decent, the fact that the launcher was single-shot crippled their ability to be used for any sort of sustained fire support role. The new model, however, was a small step in counter-acting that problem. While the new launcher maintained the break-action like its predecessor, there were now two barrels to the launcher, in an over-under configuration. Two triggers, one for each barrel, were in place of the singular trigger of the previous model. Paisley had trouble coming up with a name for the new piece of hardware, though; "Hellghast Grenade Launcher, mk2" wasn't exactly the catchiest of names.
    >> [M] Pvt. Paisley !!RXDkJssl8v6 10/31/11(Mon)19:05 No.16799750

    In the midst of the hammering, the rumble of the forges, and the raucous music of the emerging genre of "rock-and-roll" blasting through a radio placed absently on a workbench, a third figure stepped unnoticed into the backroom. She was short--around five five feet, with dark blonde hair and pale grey eyes. She took in the scene, bit by bit: the sweltering heat of the forges heated to mix the Ibonyte and metal to the right temperatures, the smell of cigarette smoke lingering in the air as some singer on the radio wailed about the troubles of loose women and addictive drugs as a guitar strummed in the background. She meandered about the room, eventually coming behind a workbench commandeered by a lone soldier, mumbling along to the radio as he stripped and reassembled the odd grenade launcher on the desk before him. "Excuse me!" She attempted to announce herself to the man hunched over the workbench. "I was told to report to a Private Paisley, and I was also told I could find him here!"

    Paisley cocked his head up from the bench, looking back toward the young girl. Smiling, he stood and swiveled about to face her. "Ah! You must be the new squadmember I requested!" He let out a friendly smile as he extended his hand. "I'm Paisley. The guy over there hammering out the dents in his armor is Womack--don't worry about him too much, he's harmless. And you are...?"

    "Genevieve Hadley--fresh from boot."

    Paisley smirked. "Well, Miss Hadley, welcome to the unit." Paisley turned back to Womack. "Womack! Stop what you're doing for a second!"

    "What is it now, man?! This is the fourth time you've interrupted my work in the last hour!"

    "We got a new squadmate here--get her measurements and I'll fire up the forge to make another armor set."

    "Why do I gotta do that?!"

    "I wasn't the tailor before the war!" Paisley grinned as he turned back to the girl. "You'll get along just fine here, girl. Just fine."
    >> [HAWK][P-Bt]Pvt Vahn !!H5iqjs/+5EJ 10/31/11(Mon)19:07 No.16799769
    >33 Exp
    >Hey command, do we have access to them Tank Hunting Strider things we fielded last battle?

    "So this is Voss...I was expecting something a little more...Spooky."
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)19:36 No.16800049
    Okay, first things first, upgrades.

    38 exp.

    >+1 Weapon damage on Isara
    >+1 Armor on Isara
    >+1 DR on Isara

    >8 exp remaining

    So now both me and Isara are 6/6 for upgrades.

    Also, in light of our recent casualties, the following promotions are in order.

    >Isane is now Captain
    >Kess, Springer, and Vipera are now Lieutenants
    >Vahn, Gene, and Paisley are Sergeants
    >Armitage and Varro are now Corporals
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)19:37 No.16800057
    >Oh, and Clyde is also a corporal.
    >> [TRTL][Hr1] Lt. Marks !!etjUP7/V3a6 10/31/11(Mon)19:49 No.16800183
    Whoops, passed out middle of last battle.

    We what now?

    <Reads Action Reports>


    Well, I figured I'd die in this war. Guess going out due to some death god's hocus pocus is better than to a bullet.

    I'd like to give Mary Susan a hand with her basement problems, as well. No reason to not be helpful.
    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)19:55 No.16800239
    "Marks you are under arrest for bad use of innuendo."
    >> [TRTL][Hr1] Lt. Marks !!etjUP7/V3a6 10/31/11(Mon)20:03 No.16800312

    Why, I never!
    To insinuate that a member of the prestigious and venerated Hellghast squad could stoop to such filth!
    I am shocked, Investigator Sudsen. Shocked.
    >> MarySusan !SjkHabNIL2 10/31/11(Mon)20:05 No.16800341
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    With 28 Ghouls
    I can create the following one-time use items for your deployed units to use;
    > GhoulPowder Munitions batch [_zm] [15g]
    > GhoulRepellant extract [_zr] [20g]
    > Prosthetic Limb Replacement [???]
    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)20:10 No.16800386
    "What does this limb replacement do?"
    >> [C] Cecilia !!J1VY4eixwBr 10/31/11(Mon)20:12 No.16800398
    >>oh god I go to college and then this happens.
    >> I also vote to not give into Thanatos and try to kill him.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)20:13 No.16800403
    We're going to go with the ghoul repellent.

    So what sort of limitations does it have, and can it be incorporated into munitions?
    >> Anonymous 10/31/11(Mon)20:14 No.16800411

    ghoul repellent seems to be the obvious choice
    benefits everyone and runs the less risk of going afoul with aeon
    >> Willhelm's Notes 10/31/11(Mon)20:14 No.16800421
    >About Gorram Time.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)20:19 No.16800451
    What, did you seriously think we weren't going to try something outrageous like killing the GOD OF DEATH?

    This is the sort of shit they write entire literary epics about!
    >> [C] Cecilia !!J1VY4eixwBr 10/31/11(Mon)20:20 No.16800457
    >> I would have been by sooner if I hadn't been completely overwhelmed by schoolwork and possible suspension.
    >> I'll try to get back into game. I've even been running a branch of IronHearts here on campus too, people seem to love it.
    >> MarySusan !SjkHabNIL2 10/31/11(Mon)20:22 No.16800476
    Ghoul Repellant doesn't repel ghouls but rather leaves docile ghouls docile. Should one get in the way of a wandering ghoul, the obvious benefits wont apply here. The user will show up as "Ghoul" to other Ghouls, Voss use this extract to keep hordes off their troops. Ghoul Repellant is a masking agent and can't be weaponized.

    A purchase of one batch will allow deployed troops to be zombie proof for that mission. Unless conditions like rain or high heat deplete the mask.
    >> Monday !SjkHabNIL2 10/31/11(Mon)20:25 No.16800506
    > IH on Campus

    >> [C1] Pvt. Erwin !/B9Qu8b8yA 10/31/11(Mon)20:27 No.16800527
    Aha, so that's how voss keep ghouls off themselves.

    And it can be washed off or the mask is affected by high heat you say? >:]
    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)20:27 No.16800531
    rolled 10, 5 = 15

    "I guess I'll get some research done."
    >Try to find out through the Investigator's database, contact with Father Zwei and hell folklore and legend on how to kill a demon."
    >Also using the same methods get some more info about the powers and history of Thanatos
    >> MarySusan !SjkHabNIL2 10/31/11(Mon)20:32 No.16800584
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    The Combination of Ghoul Extract,
    Trained Ghouls
    Corpsiers on the field commanding Ghouls means that the Voss has many branches of controls to keep the swarms of undead in check. Incidental Rainshowers or Corpsier accidents alone should pose minor problems to the voss.

    Together all at once however....
    >> [SRPNT-S]Agent/Lt. Vipera de Firmus !1/Y/FThShM 10/31/11(Mon)20:34 No.16800603
    Well, What's most pertinent to me is the problem you called us to the Hinzerhaus for.
    >> [M] Sgt. Paisley !!RXDkJssl8v6 10/31/11(Mon)20:37 No.16800647

    Imma sergeant now?

    Awesome. Name readjusted accordingly.
    >> [Ab] Cpl. Varro !Es0oUe3t/c 10/31/11(Mon)20:41 No.16800692
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    >25 kp from previous battle, let's brainstorm here!

    Command, I'd like to request your feedback and possibly approval on a fourth Aspect for the assault class. I think the class is a bit overdue for one seeing as the majority of current classes have at least 4 to choose from (maybe a clarification on exactly what upgrades the Hound gets as well?).

    An opportunistic fireteam trained in rapid movement and ferocity of action, Jackals are sinister warriors who know to isolate targets damaged by their fellow soldiers.
    >+1 Move
    >+1 Action
    >some sort of benefit for direct-fire weapons only, either to Hit or Damage against Targets that began the Action phase with combat damage from allies.

    I also came up with an idea for the Mobile Artillery, another class currently stuck in the 3 aspect minority, since I'm in the idea suggestion mood right about now.

    Maneuverability and sudden blasts of excessive firepower from on high... this is the way of the hunting raptors. Their sudden barrages and prodigious leaping abilities confound their land-borne targets.
    >+1 Hit rating when on a Level above their target.
    >+1 Defense against attackers who are on a lower Level.
    >Jump height increased by 1

    Current relevant Ironhearts guide page posted for ease of reference.
    >> [C] Cecilia !!J1VY4eixwBr 10/31/11(Mon)20:53 No.16800849
    It's pretty simple really. I print out a hex map, draw in terrain using colored pencils, and the players bring their soldiers (Right now, we're using lego). We then go at it the same way we do here - players phase, time for me to detail the actions, then enemy phase, and then it starts over again. Eventually we'll be upgrading to papercraft terrain and more detailed miniatures, but the current force is two [A]s, a [V], and an [E] so I'm simply having them run through skirmishes outside of the narrative up until the siege at Five-finger pass.
    >> [HAWK][P-Bt]Sgt Vahn !!H5iqjs/+5EJ 10/31/11(Mon)20:56 No.16800885
    >buying +1 crew member
    >+1 pilot rating
    >Aspect Upgrade [Longshot Gambit] Special attack at double range at the cost of half total accuracy.

    Vahn looked out over the field on the outskirts of the city where the armor column had set up a practice range, correcting the new Bitank pilots in training, including his former squadmate Quint, who had lost a good portion of muscle in his leg during the battle for Kolstec. No longer fit for infantry service, Quint had elected to join the armor corps as Vahn's new driver. An old friend and a new rank. Vahn decided he liked invasions more than reclamations.
    >> Anonymous 10/31/11(Mon)21:22 No.16801187
    bump for moar.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)21:26 No.16801226
    So, any epic tales of heroism and sacrifice? Battlefield shenanigans that never should of worked but somehow did?
    >> [RBBT][P-Ss]Lt. Springer !u/EYfo0o8s 10/31/11(Mon)21:44 No.16801410
    Striders, while fairly fragile, were extremely reliable and easy to repair. These three Striders were, in fact, the same vehicles that the squad had been using ever since it'd been formed. The two that fought at the first Battle of Kolstec had been disabled multiple times, with the red striped one having been knocked out on at least 4 separate occasions.

    They both outlived their original owners.

    The one that had arrived with Springer for the Battle of Wassau was the only one that had never been completely disabled, but even it took it's fair share of punishment. Every time one of the Striders was "destroyed" however, the squad simply fixed it back to working order, gave it a fresh lick of paint, and sent it back into the fray.

    "I need another actuator for the leg joint. There might be one in one of these buildings, go look for one. If you can't find one lying around, we can salvage an actuator from that Stork. A finger joint, the arm joints are too big."

    Sanders walks off in a zigzag pattern, her legs shaky for reasons that were apparent to anyone watching. Springer and Sellers continue working on one of the downed Striders, trying to get things working with what they had on hand. Springer notices that Sellers' hands are shaking as she works.
    >> [RBBT][P-Ss]Lt. Springer !u/EYfo0o8s 10/31/11(Mon)21:44 No.16801420
    "Sellers. You alright?"
    "I- yeah I just... that thing we just saw... and at Kolstec. Those things could only be demons. Hellspawn! How do you fight something like that?"
    Springer keeps working, ratcheting a bolt into place. "Easy. You shoot it. Leave all the complicated stuff to the commanders and investigators. When it comes down to it, at the end of the day something's gonna need to be shot. And that's what we're best at."
    "And we lost the Major too... how-"
    "That doesn't change anything. The Major died, so the Captain picked up the ball and ran with it. He did it well, he kept us all focused, and we finished the mission. It's why we have a chain of command. Those Voss might crap themselves when their commanders get offed, but we're Ragnyllians. We carry on, and we get the job done."
    Springer finishes bolting the armor plate into place, standing atop the Strider as she wipes a band of sweat from her brow and looks towards the sun, holding her hand up to eclipse it. "I made a promise. That I'd keep fighting no matter what. I intend to keep it."
    >> IronCommand !SjkHabNIL2 10/31/11(Mon)21:51 No.16801492
    Hinzerhaus on principle should be destroyed for violating so many spatial laws. With that said it would seem that using armor here will be difficult.

    > No SuperHeavies
    > Light Armor that is dropped on Hinzerhaus can't use the Escape option.

    Take this into account when fighting.
    We've also been given the permission to salvage anything from the basement if we find anything.

    Again, we're only doing this in hopes to find a lead about our Thanatos problem. Mission time will be confirmed for 1030 EST.
    >> Anonymous 10/31/11(Mon)22:04 No.16801631
    Yeah actually.

    The very first mission took place as the squads were tasked with transporting extra munitions from camp into Stilemar to help out with retaking the city. To make things difficult, the main road in had been staked out and had an ambush waiting. Some ghouls were on the main road, with enemy Assault troops hiding off in the terrain. The Vanguard was approaching as the forward scout, while the two assaults stayed behind to make sure that the path was clear.

    Then the engineer pulled aside the others and came up with some sort of silly plan. They set up the munition crates in the open while the engineers set up a springboard right in front of it. They then made it seem like the truck they were using had broken down and were busy making repairs, so they set up two barriers and the Assault troops took up overwatch. After that, the engineers went into the tree line and set up a cannon. When the Vanguard encountered the assault troops, they began to retreat, makings sure that they were taking fire as the Voss Assault troops followed. When the Voss saw the somewhat meager defenses the players made, I had them call the ghouls forward as well. When the ghouls were on the move, the Vanguard knights lept over the springboard and provided cover while the assault troops made an effort to stay hidden, until the first ghoul hit the springboard and was catapulted up and back into the crowd, being shot down by the cannons on the way. The Voss Assault immediately began open firing on the Cannons, which revealed their position and the Ragnyllian assault quickly flanked them and took them out. After that, it became practice to draw the ghouls into the springboard and it became easy pickings for the crew.
    >> [C] Cecilia !!J1VY4eixwBr 10/31/11(Mon)22:05 No.16801637
    A stranger situation took place two sessions later when I had the players traveling to Solstice after it was liberated to reinforce and had them be attacked by a small Voss force that was attempting to make a retreat from the city. At one point, the Vanguard was shielding himself from an enemy demo man when the Engineer came up behind him, built a springboard under him, and catapulted him shield-first into the demoman's grenades. At this point, the demoman critically failed his roll while the Vanguard succeeded, so the grenade instead of detonating, bounced off the shield and right into the demoman's face.

    The two Assault squads are far more tactical, so they don't have any crazy shenanigans yet. They were 40K players before this but are starting to warm up to it.
    >> [BEE][E] Cpl. Clyde !!66F0+1Pe8+6 10/31/11(Mon)22:05 No.16801642
    >Purchasing +1 Move
    >+1 kit carried per Engineer
    >2 XP remains

    "A promotion, and they still won't let us touch the explosives. I mean, what's more dangerous, some eldritch death curse or little old me carrying a grenade launcher?" Clyde grumbles to himself.

    Atramente replies with a sharp retort: "The difference is we get 97 days before the God kills us."
    >> [RBBT][P-Ss]Lt. Springer !u/EYfo0o8s 10/31/11(Mon)22:09 No.16801699
    The RAG-50 Gatling Cannon was a self contained, 20mm weapon pod designed specifically for the Strider as a powerful anti-personnel weapon. Few weapons evoked as much fear in infantry troops as the Ragnyllian gatling gun, and the gory effects it could have on enemy troops led to such colorful nicknames as "Meat Chopper" and "Voss Mower." It was, to put it simply, a whole lot of gun in a very intimidating package.

    Any Strider pilot worth her salt (most Strider pilots, as it turned out, were either females, or males of a small stature, in order to more easily fit them in the necessarily cramped cockpit), however, knew that a whole lot of gun was never enough, and that you could always use more gun. This invariably meant pushing the already blistering rate of fire of the RAG-50 beyond normal limits by any means possible.

    Springer listened as the gatlings spun up. The standard 20 horsepower electric motor that drove the guns in most Striders had been swapped for a slightly heavier 25 horsepower motor, resulting in a faster spin to the gatlings' barrels. Was it enough gun?

    No. But it was a step in the right direction.
    >> [SUN][C1] Lifecaster Erwin !/B9Qu8b8yA 10/31/11(Mon)22:35 No.16802005
    >Buying [Sunflower] aspect for 20xp, 1 xp remaining

    A lifecaster is me!
    >> [Ab] Cpl. Varro !Es0oUe3t/c 10/31/11(Mon)22:40 No.16802059

    Requesting a confirmation of workability! I know you've got plenty of other things on your plate Command, but even if the implementation is off do you think these are ideas you can work with?

    If so I'd like to purchase Jackal with my current points.
    >> [ARCH][Hm] Cpt. Isane !!VMJuvVuY6J8 10/31/11(Mon)22:41 No.16802074
    Thank you Gunther, I'll make sure you won't regret this decision.

    As for my KP: 28 from kills/assists, 8 from mission completion, 8 from the vs. game, and 5 left over from earlier leaves me at 49.

    >Buying a squadmate for my Heavy team
    >Buying two health command upgrades

    Leaves me at 6/6 heavy upgrades, 2/3 aspect upgrades, and 29 points.
    >> Anonymous 10/31/11(Mon)22:42 No.16802083
    >> [HWND]LT. Kess !Kdt2kegU6U 10/31/11(Mon)22:52 No.16802208
    >Upgrading Range by 2
    >Speed by 1
    >HP by 1

    And since I got kill team duties to fullfill
    > 1 Command upgrade; +1Hp to those in the KSO [Kill Squad Operations]

    > Hound Upgrade Hounder Charge: Go into Run and gain cover from frontal fire and gain a bayonet attack at rating 6!

    Those under the KSO can gain +1Hp due to
    >> [HWND]LT. Kess !Kdt2kegU6U 10/31/11(Mon)22:55 No.16802226

    Sorry Varro Jackal hasn't been greenlit yet. You should probably get OC's approval for this stuff first.

    [He says it needs more variety from the others]
    >> IronCommand !SjkHabNIL2 10/31/11(Mon)22:58 No.16802271
    Projected start of battle will be approx. 50 mins from now.


    [unless you are obvious redshirt alts you cowards]
    >> [SRPNT-S]Agent/Lt. Vipera de Firmus !1/Y/FThShM 10/31/11(Mon)23:00 No.16802283
    awesome, let's get this done fast or i'll have to withdraw mid-battle like lasttime. fucking lateness.
    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)23:00 No.16802289
    "Reporting in"
    >> [P-O]Lily !!FswJttnJC57 10/31/11(Mon)23:03 No.16802307
    Repoting for kill team duty, I hope you don't mind a coward in a useless machine sir.
    >> [SUN][C1] Pvt. Erwin !/B9Qu8b8yA 10/31/11(Mon)23:04 No.16802316
    I'm in
    >> [BEE][E] Cpl. Clyde !!66F0+1Pe8+6 10/31/11(Mon)23:05 No.16802326
    >> [HWND]LT. Kess !Kdt2kegU6U 10/31/11(Mon)23:06 No.16802338
    Those who wish to be in the KSO say so.
    Note there is no such thing as a defensive tactic in this outfit.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)23:07 No.16802346
    Looks like we're going on a bug hunt!
    >> [P-O] Lily !!FswJttnJC57 10/31/11(Mon)23:08 No.16802361
    Defensive tactics are for pussy, can I get something to replace those useless webb rounds?
    >> [ARCH][Hm] Cpt. Isane !!VMJuvVuY6J8 10/31/11(Mon)23:10 No.16802373
    Reporting in, requesting a platoon of all Hm if there are open slots.
    >> [Ab] Cpl. Varro !Es0oUe3t/c 10/31/11(Mon)23:10 No.16802375
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    Thank you for the reply Kess. After consideration of the Aspect Upgrade system we were previously unaware of, I'm going for a purchase of Coyote!

    >+1 To Hit on Direct Fire weapons
    >+1 Move
    >Danger Sense

    Reporting for the attack, Sir!
    >> [HAWK][P-Bt]Sgt Vahn !!H5iqjs/+5EJ 10/31/11(Mon)23:10 No.16802383
    "This is Longshot, ready and willing."
    >> [M] Sgt. Paisley !!RXDkJssl8v6 10/31/11(Mon)23:12 No.16802402
    If the Major goes, we go. Demoman squad reporting, let's blow some bugs to bits.
    >> [M-Rolo]DoomRider !63r2U4AfbM 10/31/11(Mon)23:15 No.16802433
    There was a fuss as the coke fiend tears through a supply tent looking for something only to finally find the Rolo he was looking for.

    "Anyone need a light?!"
    >> [S2][FOX]Finch !53bY5ndrTA 10/31/11(Mon)23:17 No.16802455
         File1320117444.jpg-(55 KB, 589x670, dsffgsd.jpg)
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    finch reporting. . . right after he gets patched up
    >> [M]Pvt. Flash & Bang 10/31/11(Mon)23:26 No.16802571
    Privates Flash and Bang reporting as reenforcement Major.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)23:29 No.16802598
    Current Roster:
    [S1]Agent/Lt. Vipera de Firmus


    [C1] Pvt. Erwin

    [Hm1] Cpt. Isane

    [A1]LT. Kess
    [Ab] Cpl. Varro

    [E1] Cpl. Clyde

    [M1] Sgt. Paisley

    [P1-Gr]Mjr. Gunther
    [P2-Bt]Sgt Vahh

    >> [I]Sudsen !!lIURwBKIw5c 10/31/11(Mon)23:30 No.16802612
    Rquesting an [I] platoon
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)23:31 No.16802617
    If you want to participate, please set up a trip so we know who you are.
    >> [Ab3]Pvt. Fauston !!Nw3IOPw+3Xz 10/31/11(Mon)23:31 No.16802618
    rolled 24 = 24

    >Just sort of moved last battle
    >Just joined near the end

    >> [S] Pvt. Hare !!TwNoeZiFT8s 10/31/11(Mon)23:31 No.16802621
    "Someone called for an exterminator?"
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 10/31/11(Mon)23:35 No.16802663
    Current Roster:
    [S1]Agent/Lt. Vipera de Firmus
    [S2]Pvt. Finch
    [S3]Pvt. Hare


    [C1] Pvt. Erwin

    [Hm1] Cpt. Isane*

    [A1]LT. Kess
    [Ab2] Cpl. Varro
    [Ab3]Pvt. Fauston

    [E1] Cpl. Clyde

    [M1] Sgt. Paisley*

    [P1-Bt]Mjr. Gunther
    [P2-Bt]Sgt Vahh

    18/17 (1 new)

    >> [M]Pvt. Flash & Bang 10/31/11(Mon)23:52 No.16802828
    Sorry about that major, we forgot proper formatting.
    >> [M]Pvt. Flash & Bang !mcjIvYoI3A 10/31/11(Mon)23:54 No.16802836
    and forgot the trip again, we feel stupid
    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 11/01/11(Tue)00:02 No.16802922
    Ah! If it's not too late, I'm here!
    >> [BEE][E] Cpl. Clyde !!66F0+1Pe8+6 11/01/11(Tue)00:04 No.16802938

    You got promoted, along with a few others, corporal.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:08 No.16802970
    Current Roster:
    [S1]Agent/Lt. Vipera de Firmus
    [S2]Pvt. Finch
    [S3]Pvt. Hare


    [C1] Pvt. Erwin

    [Hm1] Cpt. Isane*

    [A1]LT. Kess
    [Ab2] Cpl. Varro
    [Ab3]Pvt. Fauston

    [E1] Cpl. Clyde

    [M1]Sgt. Paisley
    [M2]Cpl. Armitage
    [Mr3]Pvt. DoomRider
    [M4]Pvt. Flash and Bang

    [P1-Bt]Mjr. Gunther
    [P2-Bt]Sgt Vahh

    19/17 (2 new)

    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 11/01/11(Tue)00:16 No.16803043
    What, really? Me? Promoted? And here I thought I could slide by being a private forever
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:29 No.16803165
    Ok, based on the briefing, this is how the main squads will be broken down for the mission.

    KSO: (Breach and clear)
    [A1]LT. Kess
    [Ab2] Cpl. Varro
    [M1]Sgt. Paisley
    [M2]Cpl. Armitage

    Main Battlegroup: (Mop up for KSO and rearguard)
    [P1-Bt]Mjr. Gunther
    [P2-Bt]Sgt Vahn
    [Hm1] Cpt. Isane*
    [Mr3]Pvt. DoomRider
    [M4]Pvt. Flash and Bang
    [Ab3]Pvt. Fauston
    [E1] Cpl. Clyde
    [C1] Pvt. Erwin

    STG: (Special Ops)
    >> [C] Cecilia !!J1VY4eixwBr 11/01/11(Tue)00:31 No.16803187
    I will definitely sign up for the next round - we're at our limit already it seems!

    In the mean time, I will be working on my book of spells. Is there somewhere where we can upload the entirety of the IH rulebook that I can tag my spells into?
    >> [S] Pvt. Hare !!TwNoeZiFT8s 11/01/11(Tue)00:34 No.16803211
    Seems that the long-fire teams haven't been tasked command...
    What needs killing?
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:36 No.16803237
    Oh yeah, the scouts will stick with the main battlegroup as well, unless you think you've got the skills to keep up with Vipera.
    >> Anonymous 11/01/11(Tue)00:37 No.16803245

    as of the moment there is really no official place for IH rules

    game and warroom threads archived on suptg are the closest thing available inm
    >> [HAWK][P-Bt]Sgt Vahn !!H5iqjs/+5EJ 11/01/11(Tue)00:37 No.16803248
    "Climb on up, Marksman. My tank is your firing platform. Be sure to overwatch frequently."
    >> Knightly !IMYfe1j54Y 11/01/11(Tue)00:39 No.16803267

    If you would like to create a 1d4chan page or something similar, feel free to do so.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:39 No.16803271
    Keep in mind, you can only overwatch in a specific direction, so be sure to say which way you're facing when you do so.
    >> [S] Pvt. Hare !!TwNoeZiFT8s 11/01/11(Tue)00:44 No.16803332
    Much appreciated. I'll use it well.
    >> IronCommand !SjkHabNIL2 11/01/11(Tue)00:57 No.16803434
    processing map... post final roster with team preferences and what not
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:59 No.16803448
    KSO: (Breach and clear)
    [A1]LT. Kess
    [Ab2] Cpl. Varro
    [M1]Sgt. Paisley
    [M2]Cpl. Armitage

    Main Battlegroup: (Mop up for KSO and rearguard)
    [P1-Bt]Mjr. Gunther
    [P2-Bt]Sgt Vahn
    [Hm1] Cpt. Isane*
    [Mr3]Pvt. DoomRider
    [M4]Pvt. Flash and Bang
    [Ab3]Pvt. Fauston
    [E1] Cpl. Clyde
    [C1] Pvt. Erwin
    [S2]Pvt. Finch
    [S3]Pvt. Hare

    STG: (Special Ops)

    Preferably have the units spawn in their respective squads.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)00:59 No.16803455
    Also, Isane and Sudsen both have platoons.
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)01:46 No.16803875
    We have just received intel that the mission will begin shortly. BRACE FOR IMPACT, PEOPLE!
    >> [IRNSNL][P]Mjr. Gunther !3QUDPTn2Js 11/01/11(Tue)01:51 No.16803921
    Battle has started!

    >> [S] Pvt. Hare !!TwNoeZiFT8s 11/01/11(Tue)01:57 No.16803995
    >Climbs onto Vahn's bitank
    >overwatch southeast
    *taps the com once, then speaks* I got a bad feeling about this... The darkness crawls... Keep your eyes peeled...
    >> Anonymous 11/01/11(Tue)02:02 No.16804041

    dude wrong thread

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