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So, we're exploring the cottage very quietly. The roof and some walls were torn apart, so snow was starting to blanket over everything. We found a lot of useless spell scrolls, some good stuff like coinage, medical supplies, a few potions (a lot of them frozen and cracking the glass containers they were in, but a lot still usable, though unidentified). We found one of our DMs notorious calling cards, the "Magic Item with no directly applicable use" that we wind up figuring out what to do with. In this case, it's a coin that, when flipped, will change the pattern engraved on it so that it always lands heads. Except that if it initially lands on tails, the pattern takes a good 5 second to change, and does so visibly and with a series of faint clicking noises. useful, right? I'm hanging onto it though. I'm a rogue, it's a magic coin. That's, like, what I'm all about right?
Anyway, through this whole thing, the DM is doing a good job creeping us out. A cold and dark cottage that someone actually LIVED in not two days ago, suddenly barely recognizable as a home. A lot of morbid detail. We had a pretty moody setup going here.
Then, we find 'it'. The arcanist had some kind of weird construct, something like the rest of us had never seen before (archivist included). It was battered and partially disassembled, apparently by the kythons. It was also covered in strange markings, runes, glyphs, symbols, text fragments (on its forhead, etched in faint dwarven runes, "thus unbound unfettered and felled"). Ect.
Nearby it, what looked for all the world to be some strange flute made of the same material and in the same fashion, though not covered in the markings or runes.