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  • File : 1317505192.png-(478 KB, 900x900, IRONHEARTSCOVER10.png)
    478 KB IRONHEARTS Predeploy: Aeon vs Ragnyll Round 1 IronCommand !SjkHabNIL2 10/01/11(Sat)17:39 No.16486582  
    > Game at 10est. Map under construction.

    Choose which side you're going to be in here.

    Aeon Holy Empire Chapter: Legio Aurora
    Ragnyll 13th Company: Hellghast Unit

    Recruits Welcome
    Veterans post Stat Sheets for these poor souls.
    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:42 No.16486609
         File1317505376.png-(1.8 MB, 800x2400, Iron heart infantry sheet.png)
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:43 No.16486615
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:44 No.16486628
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:46 No.16486649
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:46 No.16486657
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    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)17:50 No.16486700
    >Fielding on Aeon side (hahaha like that would happen)
    >Welp time to wish I could sit this one out.... and fielding as Hellgasth commander

    Mana wished she wouldn't have to do this, but orders were orders so she went to pick up two rubberfaust (tm) from the newly made training armory.
    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:55 No.16486763
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:55 No.16486773
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:56 No.16486779
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:57 No.16486799
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)17:59 No.16486821
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    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)18:01 No.16486840
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    And that's everything you need to play IRONHEARTS
    >> Anonymous 10/01/11(Sat)18:02 No.16486857
    I bet you get this a lot, but you guys need to put this on 1d4chan. (Unless it just didn't show up in my search).

    So what, how does this work. I claim a name and pick a unit, then tripcode it up? I would've followed earlier threads closer if I had any idea about the rules (first time I've seen this Field Manual thingie).

    What are the conventions of unit naming and sides?

    >persons wajectsr

    what's that captcha, you want to play a caster?
    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)18:08 No.16486923

    Yep, just pick your name, class, and trip.

    The field manual has been around for a while actually, it just doesn't usually get posted unless someone asks how to play.

    As far as sides and conventions go there aren't any real restrictions. So just go with whatever you won't.

    If one side ends up with to many people though expect to see some shuffling to even the teams out.
    >> Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)18:08 No.16486926
    No naming convention, go with whatever you want. As for game be ready to give up your night if your timezone is EST
    >> [RBBT][P-Ss]Pvt. Springer !u/EYfo0o8s 10/01/11(Sat)18:09 No.16486929
    Actually you're the first person who's told us that instead of telling us to fuck off and get our own forum. One of us might do that if we get bored, but you really can't rely on us to do any real work. Like, ever.
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)18:10 No.16486946
    Quite Right, pick a name, trip it up, and pick a side, today is a PVP exorcise between Aeon (Crusaders for Awesome) and Ragnyll (Totally not Gallia from Vakyria Chronicles)

    Templar Daein reporting for duty.
    >> [T] Brother Iksender !!PcdQoaysHQ5 10/01/11(Sat)18:12 No.16486965
    The time for battle is at hand! To arms!

    That's...pretty much all you need. Pick a name,class, and a trip and you're ready to go. And IH *and* SQ deserve 1d4chan entries, don't they?
    >> ]Rk[ Brother Ignatius !DJKRtFgnBI 10/01/11(Sat)18:22 No.16487062
    I will be there.
    >> Anonymous 10/01/11(Sat)18:26 No.16487111
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    this might also help

    it's from an earlier version of the game but most of it still translates over fairly easily
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)18:27 No.16487119
    Glad to have you, Brother Ignatius.

    >Your brackets are backwards, by the by.
    >> [TRTL][Hr1] Lt. Marks !!etjUP7/V3a6 10/01/11(Sat)18:30 No.16487159
    An Ironhearts thread?! That I can probably attend?! It's like a late Birthday present!
    >> [TRTL][Hr1] Lt. Marks !!etjUP7/V3a6 10/01/11(Sat)18:33 No.16487182
    Wait, damn it. EST.
    I'll be out until ~12:30-1 EST...

    Alright, time to see if I can pull up /tg/ on my smart phone.
    >> [TRTL][Hr1]Lt Marks !!etjUP7/V3a6 10/01/11(Sat)18:45 No.16487305
    The answer, Yes.
    >> [BEE][E] Pvt. Clyde !!66F0+1Pe8+6 10/01/11(Sat)18:47 No.16487318
    Well, this sounds fun - I'll be JUMPING right in!
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)18:56 No.16487403
    Oh I should probbbly add that the two COs take tally of their members.
    >> Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)19:02 No.16487470
    >DAMN YOU IC *shake fist to the sky*
    >off to make tally
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/01/11(Sat)19:16 No.16487629
    This recruit again. Issued high-calibre Sluggers, told to expect the worst. Further field training is going to be necessary, but I think we've at least found our bearings.

    So tell 13th Command that they've got a few more for the meat-grinder.

    >"Follow me, 11b... Infantry!"
    >> [S]Finch !53bY5ndrTA 10/01/11(Sat)19:22 No.16487717
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)19:27 No.16487775
    >Hellgasth now has more than 5 unit taking part and is cleared for sortie (this isn't a final roster seeing as we still have 3 hour to wait.)

    [Mngs][vV1] Mjr.Mana

    [Ab2] Pvt. Varro


    [TRTL][Hr1] Lt. Marks

    [BEE][E1] Pvt. Clyde

    [RBBT][P2-Ss]Pvt. Springer
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/01/11(Sat)19:28 No.16487781
    What's the story with these Aspects anyway?
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)19:37 No.16487895
    Aeon Tally, in the Commander's and Inquisitor's absence.

    [T1]Brother Daein
    [T2]Brother Iksender
    [Rk1]Brother Ignatius
    [Kn1] Kezare
    >> [RBBT][P-Du]Pvt. Springer !u/EYfo0o8s 10/01/11(Sat)19:40 No.16487932
    >Aeon plans to neutralize me by hijacking my vehicles with melee units.
    >Implying you can hijack me from down there.
    >> [Cf] Gene !cCsMsaA4k2 10/01/11(Sat)19:43 No.16487952

    Thematically? When a Ragnyllian fights long enough they have a tendency to evolve their own special talents on the field unrecorded by medical science but observed through combat experience.

    Mechanically they're twenty point upgrades that net you somewhere between thirty and forty points worth of upgrades
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)20:19 No.16488355
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    Quick bump for more players.

    Gabriel Wight wants YOU, to fight for Aeon!
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)20:26 No.16488441
    This isn't wight.
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)20:33 No.16488519
    I think they can see that, seeing as I used my name for that post. Commander Wight would certainly welcome any new recruits, so I voiced that opinion in his absence. And seeing as Makkor hasn't shown up yet, I did the tally.

    That said I do have a question, has IronCommand cleared Hellghast for artillery and airstrikes for this mission?
    >> [Ar]Sleyth !!lIURwBKIw5c 10/01/11(Sat)20:35 No.16488545
    "Let the glory of Aeon Triumph once more!"
    >+1 member
    "Dr bullets
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)20:38 No.16488581
    Updated Tally, five units present. Minimum deployment number reached.

    [T1]Brother Daein
    [T2]Brother Iksender
    [Rk1]Brother Ignatius
    [Kn1] Kezare
    [Ar1] Sleyth
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)20:44 No.16488663
    >cooking, popping in every few minutes. One of you keep the tally updated.
    >> [IRNSNL][P-Gr]Cpt. Gunther !3QUDPTn2Js 10/01/11(Sat)21:15 No.16488985
    Reporting for duty on the Hellghast side. Time to show those Aeons what REAL armor can do!
    >> [TRTL][Hr1]Lt Marks !!etjUP7/V3a6 10/01/11(Sat)21:55 No.16489438
    Bumpity boo.
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)21:59 No.16489483
    DO NOT POST Alternate options. You play as either aeon or ragnyll How I will balance this is completely out of your hands.
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)22:08 No.16489587
    Final rosters will be requested in 20 minutes.

    Any and all participants including the COs must be listed.
    >> [Hm]Pvt. Isane !!VMJuvVuY6J8 10/01/11(Sat)22:22 No.16489738
    I'm here I'm here! Joining up with Hellghast.
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/01/11(Sat)22:25 No.16489778
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    Bumping with a sketch. It can get boring out there in the field with nothing better to do.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)22:27 No.16489805
    >final roster methink

    [Mngs][vV1] Mjr.Mana

    [Ab2] Pvt. Varro


    [TRTL][Hr1] Lt. Marks
    [Hm1]Pvt. Isane

    [BEE][E1] Pvt. Clyde

    [IRNSNL][P1-Gr]Cpt. Gunther

    [RBBT][P2-Du]Pvt. Springer
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)22:30 No.16489825
    Final Aeon roster, apparently.

    [T1]Brother Daein
    [T2]Brother Iksender
    [Rk1]Brother Ignatius
    [Kn1] Kezare
    [Ar1] Sleyth
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)22:41 No.16489942

    [T1]Brother Daein
    [T2]Brother Iksender
    [Rk1]Brother Ignatius
    [Kn1] Kezare
    [Ar1] Sleyth
    > [Q1] Makkor
    > [A1] Henessian Kess

    Added members for balance, Inquisitor Makkor, and Henessian Kess

    The Mission will be thus:
    Ragnyll: Capture the Flag [Cleric]
    Aeon: Defend Cleric for 5 Turns. [Or 10 Phases]
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)23:01 No.16490131
    hmmm fine by me

    Varo, Isane: Stay away from the Ar if possible, otherwise choose your target amongst the templar, the inquisitor retinue and Kess

    Finch: Priority to the hamermaid, then you can aim for whoever you want.

    Mark, Gunther, Springer : Take care of the armors else I may steal the kill

    Clyde: Do engineer stuff I guess... Try to not get shot down by Makkor or Kess
    >> majo [TRTL][Hr1]Lt Marks !!etjUP7/V3a6 10/01/11(Sat)23:10 No.16490198
    As you say, Major. Notice you're using the rubberfaust is thus a war game scenario? In short, am I shooting to kill, or disable?
    >> Anonymous 10/01/11(Sat)23:12 No.16490210

    all shots are supposed to be assumed non-lethal this game
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/01/11(Sat)23:12 No.16490211
    You have been issued with paint and rubber munitions so you can aim to kill.
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/01/11(Sat)23:15 No.16490233
    For clarification, does Capture mean physically capture, or "Kill" the Cleric?

    Waiting on the Map to assign target priority, stand strong Brothers.
    >> [T] Brother Iksender !!PcdQoaysHQ5 10/01/11(Sat)23:40 No.16490431

    Could go either way, from how I see it. Though I think that Hellghast'll be puttin' a little bit more priority on the "kill" objective.
    >> [Ab2] Pvt. Varro !Es0oUe3t/c 10/01/11(Sat)23:45 No.16490475

    Well step 1 is going to have to be getting rid of the Hammermaids either way...
    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/01/11(Sat)23:46 No.16490489

    I'd like to see how well you can shoot when my spear's pokin' into your gut, trooper.
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)23:46 No.16490492
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    those who wish to join should contact their CO or Quartermaster but you may end up being reshuffled for balance !
    >> IronCommand !SjkHabNIL2 10/01/11(Sat)23:58 No.16490600
    Handling the Cleric,
    << Ragnyll must "Capture" the flag. The Flag will then follow you. Aeon can recapture the flag- but must do so by carrying it. The flag will be cross with you if you don't put it down for a number of turns however. Harming the flag is strictly prohibited. >>
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)00:36 No.16490949
    Alright, I want the cleric singing songs of protection from Explosives if possible, and Makkor, I need Faith structures, the sooner we can get to 5 faith the better chances we have. Since the cleric must be taken alive, I want the rook shielding the Hammermaids from sniper fire, on overwatch with flamers for any torpedos or rockets. Kezare, You're on Anti-Air duty, and if Mana presents herself, you pop her too.

    Remember, don't get overextended, this is a defense mission. Five phases, if we can hold for five of our action phases, we win.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)00:46 No.16491014
    THe cleric is a flag, not a player. So he will not sing anything... I'm not even sure there will be hammermaid.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)00:48 No.16491032
    I dont think start a new thread is necessary so.... I'll start the battle here.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)00:57 No.16491094
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    It has begun at last. You both know whats at stake if you win.

    10 MINUTES.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)00:59 No.16491113
    I don't, please tell.
    >> [Qs] Adjutant. Makkor !Kdt2kegU6U 10/02/11(Sun)01:02 No.16491138
    rolled 7, 8, 9, 6, 8, 10 = 48

    We make our stand here,
    This barren hill will know of our convictions !
    > One squad builds a faith symbol
    >Two squads goes frontal and lays down single fire on the HN
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)01:03 No.16491142
    rolled 8, 9, 1, 6, 7, 9, 10, 9 = 59

    Assume testudo formation, Autoguarding towards hellghast and verticle, double overwatch melee action SW.

    All melee attacks are to be considered stunning blows, aiming for the head if the target is Mana.
    >> [Kn1] Brother Squire Kezare !u/EYfo0o8s 10/02/11(Sun)01:03 No.16491143
    rolled 1, 2, 1, 8, 10, 5, 7, 1, 6 = 41

    >Move 3 Lengths South.
    >Fire 3 bursts at Mana with elevation bonus.
    >Shield West towards Ragnyll forces.

    >Faith power: +1 action per faith, current actions= 4.
    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/02/11(Sun)01:03 No.16491149
    To battle!

    >Move 2S, 1SW
    >Auto-Guard SW

    >+1 Action
    >+1 Health
    >> [Ar]Sleyth !!lIURwBKIw5c 10/02/11(Sun)01:05 No.16491156
    >Run 6 South Shields SW
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)01:06 No.16491168
    Forgot my upgrades

    Piercing Immunity
    2 actions
    2 move
    >> ]Rk[ Ignatius !DJKRtFgnBI 10/02/11(Sun)01:06 No.16491170
    Move NE far as possible,
    crouch down to lower profile,
    Overwatch flamers to the SW to detonate incoming ordinance (firing ABOVE the friendlies, not hitting them).
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)01:11 No.16491196
    Phase end
    >> [Ar]Sleyth !!lIURwBKIw5c 10/02/11(Sun)01:13 No.16491214
    Oh yeah my upgrades
    >Bullet Dr
    >+1 Member
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)01:31 No.16491365
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    > Mana has been disabled.
    >> [FOX][S2]Finch !53bY5ndrTA 10/02/11(Sun)01:32 No.16491388
    rolled 10, 8 = 18

    >move 3NE 1N
    >examine the cliff "face"
    >attempt radio intercept
    >go prone/stealth/take cover behind the rock

    [+1 action]
    >> [RBBT][P2-Ss1]Pvt. Springer !u/EYfo0o8s 10/02/11(Sun)01:35 No.16491413
    rolled 4, 3, 2, 7, 10, 6, 5, 3, 10, 7, 5, 10, 6, 2, 6, 7, 4, 8, 7, 5, 8, 2, 10, 7 = 144

    >Move East as far as possible up the slope.
    >Fire all shots at Sleyth, 24 shots.

    >Armor: 3.5
    >Armored cockpits.
    >Gatling Rating 8.
    >> [BEE][E] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)01:36 No.16491428

    >Also BEE aspect stats:
    >+1 Mov
    >Movement is flight, can land on walls and ceilings
    >> [IRNSNL][P1-Gr]Cpt. Gunther !3QUDPTn2Js 10/02/11(Sun)01:37 No.16491438
    rolled 6, 7 = 13

    Engineers! Get the Major back up ASAP! Marks, concetrate on the Knight or the Templars and knock them out!

    >Fire doubleshot at the Knight
    >Fire doubleshot at the Templars blocking the pass.

    Upgrades: 9 to hit, 6 damage, DR2, 9 armor, 4 actions
    Command Aura: +1 heavy weapon damage
    >> [BEE][E] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)01:38 No.16491450

    Crap. If I could take back former actions (doubtful), change to this.

    >Move 2N, 1NW
    >Spend as many kits as necessary to get repair the major as much as possible

    Forgot repairs would work on her.
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/02/11(Sun)01:39 No.16491454
    rolled 1, 10, 5 = 16


    >Move 3 North
    >Fire single Slugger shots north at T1 Daein, can't tell if distance is 4 or 5. Presuming some penalty due to elevation anyway.

    Varro's scowl lengthened as he summarized the mission for his fire-team. "So let me get this straight, our objective is to assault up a hill and close with dug-in Templars while mechanized elements rain shots on us? ....Yeah, that sounds about right."
    >> [TRTL][Hr1]Lt Marks !!etjUP7/V3a6 10/02/11(Sun)01:39 No.16491456
    rolled 3 = 3

    Damn it. I can post but I can't see pictures on my mobile.

    >go prone
    >fire at nearest armor or enemy unit, AP round
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)01:39 No.16491459
    "Jeeze Major! Learn to take a hit!"

    >Go prone (+1 to ranged hit, +1 to ranged defense)
    >Set up
    >Fire twice at Makkor and his flock to the NE
    >Overwatch NE (Fire and reload as needed at anything within 6 hexes)

    +1 Action, +2 Health, +1 Heavy Automatic Range, +1 Heavy Automatic Rating
    [Aquadynamic] Double movement when in water.
    [SSN] Complete stealth when in water.
    +2 Health from Mana, +1 Heavy Weapons damage from Gunther.
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)01:39 No.16491461
    Also correcting tripcode.
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)01:40 No.16491466
    rolled 10, 2 = 12

    >Damnit forgot my rolls.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)01:40 No.16491469
    rolled 9 = 9


    Rolling for Destabilizing the Enemy moral
    >> [IRNSNL][P1-Gr]Cpt. Gunther !3QUDPTn2Js 10/02/11(Sun)01:41 No.16491476
    rolled 10, 3 = 13

    If you want to revise an action, delete your old post and put up a new one.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)01:42 No.16491484
    oh well it isn't a 10
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)01:42 No.16491485
    Action Phase end
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)01:45 No.16491525
    rolled 3, 2, 4, 1, 6, 7 = 23

    >Damnit again, I forgot the rest of my rolls. It's been too long between games, gotta get back in the groove.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)02:25 No.16491848
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    >> IronCommand !SjkHabNIL2 10/02/11(Sun)02:26 No.16491855
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    clean version.

    Action phase go
    >> ]Rk[ Ignatius !DJKRtFgnBI 10/02/11(Sun)02:28 No.16491867
    rolled 1 = 1

    Move 2 L west
    Flamethrower on the engineer and his turrets
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)02:31 No.16491884
    rolled 10, 7, 5, 3, 3, 2, 4, 9 = 43

    Move 2 Northwest, shield SW and NW
    8 attacks at the autoturrets and engies
    >> [HWND]Pvt Kess !Kdt2kegU6U 10/02/11(Sun)02:32 No.16491898
    rolled 9 = 9

    Kess First.

    >Relocate on top of statue's head.
    > Grenade and Burst centered on Isane, First 3 dice are grenades.
    >> [HWND]Pvt Kess !Kdt2kegU6U 10/02/11(Sun)02:33 No.16491906
    rolled 8, 1, 8, 8, 6, 9, 4, 10, 8, 4, 2, 4, 9, 10, 1, 1, 5, 1 = 99


    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/02/11(Sun)02:34 No.16491912
    "Incoming! Get do--" The Brother Veteran's words are interrupted by the large "GOOSH" sound made by the exploding paint round. Iksender holds his ground until the shaking stops, then looks up above his shield.

    "Gaaah! It's in my hair!" Gwendolyn shrieked.
    "So...are we dead?" Lucien shakes some excess paint off his spear.
    "Do we just lie down or something?" Iraklis was knocked on his back by the blow, simply taking off his helmet and staring up at the sky.

    >move 2 NE, 1N, shield facing SW
    >> [Kn1] Brother Squire Kezare !u/EYfo0o8s 10/02/11(Sun)02:38 No.16491948
    Kezare turns his shield towards the Ragnyll forces just as a massive paint round slams into the knight's shoulder, splashing a prodigious amount of teal colored paint all over the mech suit, as well as into the open faced helmet. Kezare spits out a glob of the stuff as he kneels there.

    "... Metatron's not gonna be happy about this..."
    >> [Qs] Adjutant. Makkor !Kdt2kegU6U 10/02/11(Sun)02:39 No.16491951
    rolled 10, 5, 1, 6, 4, 5, 8 = 39

    >Move S1
    >Fire on Rocket and Rocketeer
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)02:40 No.16491958
    Well crap. Sorry Mana, I wasn't fast enough on the delete button.
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)02:41 No.16491968
    (Any reason every single one of my shots went into a cliff? I'm curious because, if Makkor's flock was able to shoot me, wouldn't it make sense for me to be able to hit them in return?)
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)02:41 No.16491971
    Action Phase End.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)02:46 No.16492011
    you went prone.
    on low ground.
    this treats every jutting hillcrop as an obstacle.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)03:03 No.16492118
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    heavy teams damaged but not out !
    >> [IRNSNL][P1-Gr]Cpt. Gunther !3QUDPTn2Js 10/02/11(Sun)03:09 No.16492155
    rolled 3, 8 = 11

    Clyde! you've still got one engineer left! Repair the Major ASAP!

    >Fire doubleshot at Rook
    >Fire doubleshot at T1
    >Set up flag.
    >Refresh ammo

    Upgrades: 9 to hit, 6 damage, DR2, 9 armor, 4 actions
    Command Aura: +1 heavy weapon damage
    >> [RBBT][P2-Ss1]Pvt. Springer !u/EYfo0o8s 10/02/11(Sun)03:09 No.16492156
    rolled 9, 4, 6, 9, 7, 6, 4, 9, 7, 10, 7, 9, 7, 1, 9, 1, 3, 2, 6, 7, 4, 7, 6, 8 = 148

    >Move North East, specifically towards Sleyth's old postion, as far as possible.
    >Fire all gatlings at Kess. If shots remain and Iksender is withing range, spill them onto him.

    >3.5 armor
    >armored cockpits
    >8 gatling rating
    >3 gatling damage from Gunther's command.
    >> [TRTL][Hr1]Lt Marks !!etjUP7/V3a6 10/02/11(Sun)03:10 No.16492163
    rolled 4 = 4

    Still not home yet, hope this is viable.
    >fire on nearest armor.

    Upgrades: +1 health, +1 actions, Turtle, and armor while prone, +1 acc per wound.
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)03:11 No.16492169
    rolled 4, 2, 4, 3, 6, 10, 9, 9 = 47

    >fire 2 shots at Makkor
    >move 2 W and 1 NW behind those rocks
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)03:12 No.16492172
    rolled 6, 2, 1, 6, 8, 1, 9, 8 = 41

    >Move N and use the jump pad
    >full attack on T1 then move on the rook and Makkor
    >Use rocket stike
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)03:13 No.16492177
    Action Phase End.
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)03:14 No.16492180
    >+If I still have kits, engineer at bottom of cliff moves adjacent to the major, repairs her, other engineer moves as quickly as possible to regain coherency

    >+Otherwise, bottom engi jumps 5N, then the squad runs the remainder of its movement straight NW
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)03:14 No.16492184
    Also, damn phase end!
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/02/11(Sun)03:15 No.16492187
    >Double-move, 3 SE and 3 NE

    "Support is falling to shit and our engineers jumped right into hell, but their east flank is empty. Let's move!"
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)04:14 No.16492474
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    Aeon Phase.
    >Makkor's group compromised
    >Ignatius disabled
    >Henessian Kess tagged.

    Move Or Shoot when soloing a heavy gun.
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)04:20 No.16492519
    rolled 8, 2, 8, 2, 3, 10, 9, 10 = 52

    move towards Mana
    8 attempts to pin and hold to ground with trident-spear-things.
    autoguard at Mana
    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/02/11(Sun)04:24 No.16492542
    >sprint 4N
    >face SW
    >pray for deliverance
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)04:30 No.16492582
    rolled 9 = 9

    If actions remain, Pray for deliverance. Only a miracle will save us now.
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)04:31 No.16492583
    phase end.
    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/02/11(Sun)04:32 No.16492593
    rolled 9 = 9


    ...fuck it, I'm rolling for the prayer
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)04:38 No.16492630
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    Finish this.
    >> [Ar]Sleyth !!lIURwBKIw5c 10/02/11(Sun)04:39 No.16492638
    rolled 10 = 10

    Roll for prayer?
    >> [ARCH][Hm1]Pvt. Isane !!VMJuvVuY6J8 10/02/11(Sun)04:41 No.16492655
    >pack up
    >move 2 N, as far NE as possible
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/02/11(Sun)04:42 No.16492659
    rolled 3, 4, 5, 6, 6, 7 = 31

    >Move 2 NE and 1 N
    >Double shots on T1 (Sluggers, so knockback?) to push them off of Mana

    Varro cursed his slowness to exploit the gap earlier, but realized that he might have a greater purpose right here. "Come on. That's our commander out there! Time to be the big damn heroes."
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)04:43 No.16492663
    >Activate Hammerfaust and steal the cleric
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)04:43 No.16492671
    rolled 4, 6, 10, 5, 2, 1, 5, 9 = 42

    roll for getting hout I guess
    >> [TRTL][Hr1] Lt. Marks !!etjUP7/V3a6 10/02/11(Sun)04:44 No.16492681
    rolled 2 = 2


    And with that, I got my sight!

    Bad news for Aeon.
    >I fire on the Arrowheads adjacent to the cross. HE round

    Marks has spent this whole battle bunkered down with paint in his eyes, and then the Aeons just start calling out their positions!
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)04:47 No.16492694
    >Use jump pad 5N
    >Run 2SE, 5NE
    >Attempt to block/protect the major
    >> [FOX][S2]Finch !53bY5ndrTA 10/02/11(Sun)04:50 No.16492711
    rolled 1 = 1

    >taste the substance covering me if edible. . . .
    >> IronCommand !SjkHabNIL2 10/02/11(Sun)04:54 No.16492740
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    Mana Freed
    Cleric Kidnapped indefinitely.

    Mission Over.
    >> [Mngs][vV1] Mjr.Mana !!jtTqSsN+V0O 10/02/11(Sun)04:58 No.16492770
    "I'm taking you to the HQ, do you like cookies?"
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/02/11(Sun)05:13 No.16492857
    "Well, nothing like a happy ending," Varro mused as the squad slung their Sluggers and watched Mana take the prize.

    "You don't sound too happy, Boss! We barely felt a shot." Varro glanced back at Kayle and shrugged.

    "More you sweat on the training field, the less you bleed in war. And we didn't sweat enough. Next time.." At his direction the squad fanned out and proceeded to help the paint-soaked Aeon troops recover their gear.
    >> [T]Brother Daein !!H5iqjs/+5EJ 10/02/11(Sun)05:19 No.16492890
    Daein watches as the mechanized Major flies off with the cleric in tow.
    "Excellent work Brothers, we managed to last longer than expected. You have all given your hardest, and for that I commend you, however if the Legio Aurora is to make a difference in this war, we must be better. We have all learned a valuable lesson from this battle, let it not be wasted. Clean up and return to your quarters to await inspection by Chapter Master Wight, Dismissed."

    Daein lingers on the battlefield, taking stock of mistakes made, and opportunities lost, before turning to leave with the rest of his chapter.
    >> [BEE][E1] Pvt. Clyde !!66F0+1Pe8+6 10/02/11(Sun)05:23 No.16492915
    Clyde: "I have absolutely no idea what just happened. Also, I'm sure it was Rosa's fault."

    Rosa: "Hey, at least I wasn't stupid enough to follow you up into that deathtrap - if this were real I'd be the one in charge of the squad now!"

    Clyde: "You'd like that, wouldn't you?"
    >> [Ab] Pvt. Varro !Es0oUe3t/c 10/02/11(Sun)05:24 No.16492922
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    I forgot my image.

    Good night Iron Hearts
    >> [T2] Brother Iksender !!PcdQoaysHQ5 10/02/11(Sun)05:42 No.16493034
    "Just hold still--oh wow, there's still a lot of it." Iraklis had taken off his gauntlets some time ago, and was helping get most of the loose paint out of Gwendolyn's hair. He pulled his hand away as the paint dripped off his hand. "What's this stuff made of?"

    "Eww, eww, eww, eww." Gwendolyn shuddered. "I--it's everywhere. EVERYWHERE!"

    "Oh, feth." Lucien grumbled, flexing the joints in his armor. "That paint gunk got into the joints of the armor--this is gonna be a real mess to clean." Lucien looked up to the sound of footsteps in the distance, observing the closing figure of the Brother Veteran, paint spattered on his shield. "Brother-Veteran, you're back. Real mess this fight was, eh?"

    The Brother-Veteran nodded. "Mess as it was, Lucien, I hope that we can learn something from this. All that happens does so for a reason, my children--and there is a reason that we were defeated today. Alexander has given us some things to meditate on; let us not let his blessing go to waste."

    "Brother Iksender, what happens now?" Gwendolyn piped up.

    The Brother-Veteran opened his mouth to speak, but closed it again, unsure how to phrase what he was to say next. He allowed himself a small, tired smile. "That, my child, is a mystery even to me. Now come, gather your things. When we get back to the base, we will clean our armor and, by the looks of some of you, ourselves as well."

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