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  • File : 1316490035.png-(218 KB, 1001x825, 1316485352969.png)
    218 KB Obstinate Marines p3 Librarian Watt Mard !1IU2nB2lT2 09/19/11(Mon)23:40 No.16359011  
    Here we go. The March goes ever forward.
    Old thread here
    Information there.

    Currently working on the Codex's skeleton. Will be posting questions/information here. Also welcoming more people to work things out.
    >> Warsmith Glocknar 09/19/11(Mon)23:43 No.16359027
    o boy o boy o boy. if this is anything like the last threads, there will be more shenanagins created by just walking through shit.
    >> Anonymous 09/19/11(Mon)23:46 No.16359059
    >When they have no active objective, they ceaselessly tinker with their armor, study tactics, or practice battle tactics with their battle brothers.
    > or practice battle tactics with their battle brothers.
    > practice battle tactics
    >practice walking.
    >> Anonymous 09/19/11(Mon)23:48 No.16359081
    And thus the Ministry of Silly Walks was inducted into the hallowed annals of the Adeptus Administratus.
    >> Anonymous 09/19/11(Mon)23:51 No.16359116
    I am soooo looking forward to what the /tg/nightwatch crew comes up with for these intense maniacs. Nightwatch is the best watch.

    BRB, saving the hell out of all the pictures
    >> Anonymous 09/19/11(Mon)23:55 No.16359160

    Coincidentally, Obstinate Marines have the best marching formation scores in the entire Imperium.
    >> Anonymous 09/19/11(Mon)23:58 No.16359188
    "Although practiced in the art of reconnaisance and camoflague, any knowedgable citizen of the Imperium can spot an undercover Astartes Partinax Scout by their distinctive walking habits. Due to their fledgling years of barely running apace of their superiors, the many injuries, stumbles and pitfalls each scout endures in their time through the gauntlet causes each one to develop a highly unique walking/running style of locomotion to suit their needs, which translates quite poorly onto even ground."
    >> Brother Perambulus 09/20/11(Tue)00:08 No.16359288
    Yeah, you're funny. Real funny when the fucking astartes walks through your shit.

    >> Librarian Watt Mard !1IU2nB2lT2 09/20/11(Tue)00:08 No.16359296
    Shall I make it dependent on the official Space Marine codex, and avoid any strife from GW lawyers?
    >> Brother Perambulus 09/20/11(Tue)00:10 No.16359319

    No. This is a homebrew. The Canon can stay, minus anything Matt Ward introduced. We make homebrews for a goddamned reason.
    >> Brother Perambulus 09/20/11(Tue)00:13 No.16359337

    Dat email. I lol'd. Well done.
    >> Anonymous 09/20/11(Tue)00:19 No.16359383
    I noticed there weren't any rules for carnifex-catchers on their vehicles. How about:

    This vehicle has a 3++ save against Death or Glory attacks and damage from ramming.
    In addition, whenever this vehicle tank shocks the shocked unit must pass an initiative test or suffer 2d3 S8 AP1 hits.Vehicles and units that choose to make a Death or Glory attack fail this test automatically.
    >> Librarian Watt Mard !1IU2nB2lT2 09/20/11(Tue)00:24 No.16359431
    One thing I'm noticing is... we have 5 complex special rules for these units. In addition to Relentless, Furious Charge, Fearless.

    Most our special rules are complex with atleast 3 aspects.

    I'm looking at ways to simplify them without losing the aspect of this Chapter we love.
    >> Librarian Watt Mard !1IU2nB2lT2 09/20/11(Tue)00:33 No.16359523
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    Rough, I tried to consolidate things into 4 core rules, but I still feel like things could be much simpler. Some of the rules feel like they could fit into a single rule...
    >> Anonymous 09/20/11(Tue)00:35 No.16359547
    How about

    Keep Moving Forward: At the beginning of the Obstinate Marines' first turn, each unit with this special rule must pick either an enemy unit or an objective, this becomes their mission. If the mission is an objective, the unit must move towards the objective; their mission is completed when the objective is taken. If the target is an enemy unit, the Obstinate marines must move towards the enemy unit; their mission is completed when the enemy unit is completely removed from the board. The unit must move towards their objective during your movement phase (running in the shooting phase is not required, but it is recommended). Once a unit has completed its mission you may give it orders as normal. If you do not complete at least half of your army's missions by the end of the game you must run a 5k as penance before playing another game with this army.
    >> Brother Contumacious 09/20/11(Tue)00:37 No.16359564
    Wow, the Obstinate Marines walk ever on and on!

    Glad to see this is still alive.
    >> Anonymous 09/20/11(Tue)00:37 No.16359565
    Derped the wording of the first sentence. Ignore the "this completes their mission" at the end.
    >> Anonymous 09/20/11(Tue)00:38 No.16359574
    No wait, I've just lost my ability to read.
    >> Anonymous 09/20/11(Tue)00:54 No.16359755
    The crusade continues, ever forward brothers!
    >> FullMetalNaruto 09/20/11(Tue)00:56 No.16359770
    rolled 5, 1 = 6

    This is a comment.
    >> Brother Contumacious 09/20/11(Tue)00:56 No.16359775

    My only desire is for an objective, so that I may serve Him on Terra, whose will is never broken.

    I'm no good with crunch.
    >> Psyker Ted 09/20/11(Tue)01:00 No.16359814
    rolled 1, 5, 9, 3, 7 = 25

    Then introduce more fluff.
    >> Anonymous 09/20/11(Tue)01:03 No.16359848
    All obstinate marines have the
    Tank shock rule
    >> Anonymous 09/20/11(Tue)01:03 No.16359852
    Hey guys, what if we had them run around in giant, weaponized hamster balls?
    >> Warp Infused Grey Knight 09/20/11(Tue)01:11 No.16359924
    >Went to sleep after reading their writefaggotry
    >It's now thread 3
    Oh how I love thee /tg/
    >> Anonymous 09/20/11(Tue)01:14 No.16359958
    I know that the idea is that they use pre-heresy weapons, but I think they need something a little unique.

    Quake Hammer. Roughly the size of a thunder hammer, except that the flat ends of the hammer are wedged. Inside the quake hammer is an extremely powerful rotor. Though the rotor isn't very useful for combat, it's extremely useful for demolition. After the marine swings the hammer into the obstacle and the wedge cracks into it's surface, the rotor activates and starts widening the crack with it's vibrations, shattering more surface area.
    >> Anonymous 09/20/11(Tue)01:21 No.16360019
    Deathwatch Rules:

    Demeanour: No Mercy, No Respite
    Stat Modifiers: +5 Toughness and Strength
    Squad Mode Offense: Tactical Finesse
    Squad Mode Defense: Courage Under Fire
    Special Equipment: Modified Jump Pack (Terminator class)
    Speciality Restriction: Chaplain
    Unsure of which Solo Mode to take. Bit iffy on the Offensive Squad Mode. Also we need a unique Primarchs curse.
    >> Anonymous 09/20/11(Tue)01:23 No.16360027
    Obstinate Marines is best Marines. for humanity. for the Emprah.

    >jointee stop,
    >> Anonymous 09/20/11(Tue)01:24 No.16360034
         File1316496250.png-(4 KB, 208x339, quakehammer.png)
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    forgot to include my shitty picture
    >> Anonymous 09/20/11(Tue)01:24 No.16360042

    grants move through cover?
    >> Anonymous 09/20/11(Tue)01:26 No.16360053
    I made it with just fluff in mind, but why not?
    Either that or allows move through cover, but if you move through it you have to act as if there is no cover.
    Because that shit be gone, bro.
    >> Brother Contumacious 09/20/11(Tue)01:31 No.16360100
    Some writefaggotry, to set the mood I suppose.

    Ever Forward

    Brother Persistus regarded the heretic before him; his objective. A twisted lump of flesh and armour, seemingly held together by foul ichors alone, it was hard to believe that this creature was once a Brother. Every Obstinate Marine heard tales of the threats of idleness, of the dangers that waited for those that wavered in their devotion. Still, it was hard to believe that such a thing could happen to Indomitus. Stalwart Indomitus, who strode by Persistus’ side during the grueling recruitment marches. Indomitus, who had walked through death and damnation, only to come out victorious on the other side. That Indomitus was gone now.

    In its place was an ugly, diseased smile. “Pooor Persistus, unable to complete his objective.” The former marines laugh was a wet raspy gurgle, indicative of something congealing and writhing in his throat. Persistus knew the situation was grim, but he could not help but smile back. Even the blood leaking from the infected stumps where his legs had been could not curb his determination. The gaggle of nurglings and other unnamable growths quested over Persistus’ prone body, looking for a chink in his plated armour. There was not much time left. “You have forgotten what it is to be a Juggernaut of the Emperor Indomitus,” Persistus coughed. “We always complete our objective! EVER FORWARD!”
    >> Brother Contumacious 09/20/11(Tue)01:32 No.16360106
    Triggering his neural synapse Persistus activated the jump-pack integrated into his armour. Enough force was produced from the thrusters to send the Juggernaut hurtling toward his objective. Plumes of fungal growth were kicked into the air, and Indomitus’ gaggle of nurglings and other, unnamable beasts, fled in terror. Persistus collided with the cursed marine with the force of a freight train. Normally, an Obstinate Marine’s enhanced armour would be able to resist the ministrations of a combat blade, but Indomitus’ armour was covered in the gaping wounds characteristic of his patron. It was into one of these ragged holes that Persistus dug his blade.

    Indomitus took hours to die, gurgling and spitting up offal as he did so. Persistus never once weakened his grip. When the deed was done he fell to the ground. Precious little blood remained in his body. Persistus had no doubts; knew he had accomplished his duty. The traitor, one of the damned brothers of The Still, had been slain. The chapters honour was preserved. Soon another Juggernaut would set out, with the objective to recover Persistus’ gene-seed and his body. Soon he would march again, ever forward.
    >> Anonymous 09/20/11(Tue)01:40 No.16360185

    excellent work!
    >> Anonymous 09/20/11(Tue)03:29 No.16360999
    >> Starshadow 09/20/11(Tue)03:30 No.16361000
    This stuff is hilarious, keep it coming!
    >> Anonymous 09/20/11(Tue)05:01 No.16361681
    Looks like we've lost some steam.

    Could someone upload the pictures from the last thread?
    >> Anonymous 09/20/11(Tue)05:08 No.16361718
    cover must be removed from the board?
    >> Anonymous 09/20/11(Tue)05:10 No.16361734
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    reason for that would probably be sleep.
    sleep is important
    I'll post the original designs and shwig's art, though.
    that's what I meant, yeah.
    keep in mind I don't actually play figures, I just enjoy the fluff and play the games. I don't know if that'd be out of the question.
    >> Anonymous 09/20/11(Tue)05:45 No.16361962
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    >> Anonymous 09/20/11(Tue)05:46 No.16361966
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    >> Anonymous 09/20/11(Tue)05:50 No.16361996
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    >> Anonymous 09/20/11(Tue)05:51 No.16362006
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    >> Anonymous 09/20/11(Tue)05:51 No.16362011
    Obstinate Marines can use Necron helmets for destroying souls of another. Except scouts, he's without souls and warp-power.
    >> Anonymous 09/20/11(Tue)05:54 No.16362030
    I also have the thumbs of the Titan and the mid-jump Terminator, but they're not worth posting.
    Wait until shwig wakes up for them.
    >> Anonymous 09/20/11(Tue)07:03 No.16362354
    Post them anyway, for posterity's sake.
    >> Anonymous 09/20/11(Tue)07:35 No.16362555
    rolled 57 = 57

    >> Anonymous 09/20/11(Tue)07:43 No.16362607
    Just a thing; not sure if this is still in the fluff, but the fact that they don't sleep feels too close to the Nightmares. What if they just sleepwalked on the march?
    >> Anonymous 09/20/11(Tue)08:15 No.16362804
    I assumed they entered a light trance, like elves in D&D.
    >> Brother Contumacious 09/20/11(Tue)08:20 No.16362835

    They are just restless, and have difficulty remaining idle. They always feel the need to be engaged in some activity, be it tinkering with their armour, training, or marching.
    >> Anonymous 09/20/11(Tue)08:36 No.16362900
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    And heeere's the dreadnaught
    >> Anonymous 09/20/11(Tue)08:40 No.16362919
    Is it wrong to picture the Obstinate Marines moving about the battlefield in this formation only going about 100 mph and giving exactly this amount of fucks?

    >> Anonymous 09/20/11(Tue)08:42 No.16362926
    I want to see Obstinant Apothecary and Obstinant Artificer Armour,
    >> Anonymous 09/20/11(Tue)08:43 No.16362927
    Fuck off ponyfaggot.
    >> Anonymous 09/20/11(Tue)08:45 No.16362933
    Dat widdle techpriest :3
    >> Anonymous 09/20/11(Tue)09:57 No.16363284
    I do believe it is considered heresy of the worst kind to compare the glorious Obstinate marines with mere ponies...

    Ponies standing still...
    >> Anonymous 09/20/11(Tue)10:02 No.16363297
    I'm also pretty sure the modifications to the Holy Dreadnoughts and the Holy Tactical Dreadnought Armour is also tech-heresy most foul.

    But yes, ponies have no place here, I agree with you, Anon.
    >> Anonymous 09/20/11(Tue)10:03 No.16363305
    His Most Glorious Juggernauts, the Emperor's Partinax Marines, have more pressing concerns than petty "tech-heresy"
    >> Anonymous 09/20/11(Tue)10:27 No.16363417
    I just read about the Obsessive Marines. And it reminded me about the horrors of WoW pvp, where an entire group of 40 people would chase after an invulnerable paladin.
    >> Anonymous 09/20/11(Tue)10:27 No.16363421
    This is the first tg chapter I really like. Cool stuff.
    >> Anonymous 09/20/11(Tue)12:16 No.16364075
    Astartes Partinax rules.
    Nurgle "Brothers of The Still" are a goodamn idea for an antagonist.
    >> Anonymous 09/20/11(Tue)15:48 No.16365627
    Oh hey there's still a thread here. This was brought up in the last thread.

    You know what would be cool? If they had a special pattern of the Power Fist: The "Big" Pattern. It would function similarly to this:


    Basically just a massive blast of force after the impact, seems like a pretty effective way to plow through obstacles/heretics/xenos unfortunate enough to get in their way. Maybe it could be a Chapter Relic, or maybe some of their Dreadnoughts have it.
    >> Anonymous 09/20/11(Tue)15:54 No.16365689
    Seems cool.
    >> Anonymous 09/20/11(Tue)15:58 No.16365730
    >seems like a pretty effective way to plow through obstacles/heretics/xenos unfortunate enough to get in their way.
    Understatement of the century. Skip to 3:10 here:

    Look what happens when he MISSES.
    >> Anonymous 09/20/11(Tue)17:38 No.16366477
    This is absolutely amazing.

    Artifact-level? Or something a more common Marine can have?
    >> Anonymous 09/20/11(Tue)17:48 No.16366572
    Artifact level.
    >> Starshadow 09/20/11(Tue)18:11 No.16366825
    So basically, its a powerfist with a secondary power discharge. Kind of like a thunder hammer right? The power is stored and discharged by a large "hydraulic" ram.

    When it activates it works like a secondary impact, pummeling the target again.
    >> Librarian Watt Mard !1IU2nB2lT2 09/20/11(Tue)18:15 No.16366858
    Oh wow still going!

    I'll fumble with the rules some more tonight or tomorrow. Work day was exhausting, but ever on I march.

    I'm thinking of simplifying it down to two or three special rules, then universal rules.

    Primary "change" will be equipment. Terminators and Dreadnoughts getting jump packs for example.
    >> Anonymous 09/20/11(Tue)18:22 No.16366927
    I always assumed that is how all powerfists work, hence double STR.
    >> Anonymous 09/20/11(Tue)18:34 No.16367048
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    Lexicanum says it just disrupts matter that it touches.
    So maybe the piston on the back of it just forces the disruptive energy forward, past the fist.

    Also, reposting my shitty mockup of a possible emblem, which would also be their boot pattern. The arrows representing their ever moving forward, also leaving behind a path for their comrades to follow.
    >> Starshadow 09/20/11(Tue)18:51 No.16367169
    I've heard the double strength thing explained in a number of ways. The one that makes the most sense to me is that the suit momentarily locks its joints at the moment of impact. This increases the force of the blow because it has the weight of the entire marine and his armour behind it.

    Power weapons come in many different kinds. Some of them are lightsaber ish. But the most common kind is a glowy solid weapon. They cut through armour easily because the energy field disrupts the bonds between matter. Powerfists shape the field around a fist. So they weaken matter and then crush it. A thunder hammer works the same way but it also builds up extra energy and releases it when you hit something.

    So going by what the video shows. What you are looking to make here is a sort of "thunder first". The big piston is a battery. When you trigger it it projects a "shaped charge" of disruptive energy in addition to the impact of the powerfist.
    >> Anonymous 09/20/11(Tue)18:54 No.16367199
    As I tangent, I will now pretend this is how Mario's buttstomp works.
    >> Librarian Watt Mard !1IU2nB2lT2 09/20/11(Tue)19:01 No.16367272

    Ignoring EVERY unit UNLESS it becomes a threat means...if a unit causes X% wounds to a squad then and only then would the squad attack them.

    My proposed solution:
    Quick rough rule-type.
    Partinax Marines always move towards their objective.

    They may only assault enemy models between them and their objective or within 12'' of the objective.

    They may shoot any enemy models within weapon range, but may not change direction.
    EG: On the way to objective they ignore enemy units that don't get to close to them. If the enemy unit is within shooting range or directly between them and the objective, then they are shot down and their corpses trampled.

    Trying to keep it from being a horrible mess of wild rules, and be playable, while still representing the fluff.
    >> Anonymous 09/20/11(Tue)19:20 No.16367428
    "Big Obduratius"; Venerable Dreadnought of the Astartes Partinax. Equipped with relic "Thunderfist" -type CCWs. I love this shit.

    "BIG O! ACTION!!"
    >> Anonymous 09/20/11(Tue)21:54 No.16369066
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    So...what are their Scouts like?
    >> Anonymous 09/20/11(Tue)23:08 No.16369975
    Bump, also still want this:
    >> Anonymous 09/21/11(Wed)00:10 No.16370017
    To simplify, roll a D6 at the start of the game.

    on a 1, your opponent picks a piece of terrain/objective marker as the OBmarine's primary objective.

    on a 2-3 you pick an opponent's unit currently deployed as the objective. If your opponent has no units on the table, treat this result as a 4-5.

    on a 4-5, pick any piece of terrain/objective marker within 18" of an opponent's deployment zone as the OBmarine's objective.

    on a 6, pick any position on the table and outside your current deployment zone as the objective.

    The special rule is that all OBmarines must end their movement phase close to the objective than they started it, unless in combat. If the objective is a unit as in option 2-3, and the unit is killed, replace the last removed model in the unit as the objective marker.

    Holding the objective marker at the end of the game gives the OBmarines a +X point score.
    >> Anonymous 09/21/11(Wed)02:45 No.16371375
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    Well, frankly I'm surprised I still have this copied after 4chan took a shit.

    Less wedgey, less armor than obstinate space marines, but still really god damn armored, they use bikes to move about quickly because of all of the damn weight, and the fronts of the bikes are either drills or like the front end of these things so they can smash through obstacles by themselves without needing the mass weight or full space marine strength.

    Also, what are the vehicles in the pic called? Tried scouring lexicanum for them to no avail.
    >> Anonymous 09/21/11(Wed)02:46 No.16371381
    That's a Hades Breaching Drill.
    >> Anonymous 09/21/11(Wed)02:52 No.16371430
    Oh, so it's an IG thing.
    Then why in the hell did so many orks have these in W40k:Space Marine?

    Bad Writing?
    >> Anonymous 09/21/11(Wed)03:13 No.16371563
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    for a second and small size of pic I though it was one of those drill machines from Total recall
    >> Anonymous 09/21/11(Wed)03:18 No.16371595
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    No fucking chevrons. Just a goddamn bootprint. Fuck you and your wedgey shit when it's already rife through and through with the armor.

    >> Starshadow 09/21/11(Wed)04:12 No.16371954
    Does anyone know what the bottom of an astartes boot looks like? I can't recall ever seeing it before.
    >> Anonymous 09/21/11(Wed)04:47 No.16372172
    Find the biggest army boot you can. Look to the bottom of it. It'll probably be a fairly good comparison.
    >> Anonymous 09/21/11(Wed)06:53 No.16373051
    Bumpin the mother fucker so it stays up.
    >> Anonymous 09/21/11(Wed)07:03 No.16373109
    what happens if the Obstinates are ordered to take out a supposedly rogue chapter of Angry Marines?
    >> Anonymous 09/21/11(Wed)07:12 No.16373154
    An angel gets its wings.
    >> Anonymous 09/21/11(Wed)07:18 No.16373177

    one of those "immovable object/unstoppable force" situations
    >> Anonymous 09/21/11(Wed)07:29 No.16373228
    So when they fight, a Blood Angel will grow wings and be hailed as a reincarnation of Sanguinus?
    >> Anonymous 09/21/11(Wed)08:37 No.16373520
    What heresy is this? The Obstinate Marines do not languish three pages back!

    They march at the front!
    >> Anonymous 09/21/11(Wed)08:52 No.16373578
    The scouts go at the front. The Terminators at the back.

    Hmm. I wonder how the very last person on the march must feel.
    >> Anonymous 09/21/11(Wed)10:36 No.16374097
    >> Anonymous 09/21/11(Wed)11:10 No.16374257
    Somebody's got to make sure nobody gets left behind, right? I mean, they're still brothers-in-arms.

    Stern-guard not a glamorous position, but it is still important.
    >> Anonymous 09/21/11(Wed)13:23 No.16375227
    >> Anonymous 09/21/11(Wed)14:14 No.16375659
    Your objective: remain at the end of The Wedge and ensure none fall into ruinous Stillness.
    >> Anonymous 09/21/11(Wed)14:45 No.16375944
    What if he himself falls? Who watches the watchmen?
    >> Psyker Ted 09/21/11(Wed)14:46 No.16375959
    rolled 8, 4, 1, 8, 10 = 31

    Guess why the Still exist?
    >> Anonymous 09/21/11(Wed)14:47 No.16375965

    A true Servant of the Emperor watches himself. There is nothing to fear, so long as you shield yourself with purpose. Ever Forward.
    >> Anonymous 09/21/11(Wed)15:59 No.16376570
    Stuff like this is why I love you guys.

    >"Big Obduratius"
    I'm so tempted to try writing something up for this now.
    >> Anonymous 09/21/11(Wed)16:09 No.16376663
    Personally I would like to know more about the scouts / intraining marines. the scouts must be as tough as a marine from any other chapter to keep up with the obstinate marines ....
    >> Anonymous 09/21/11(Wed)16:11 No.16376680
    Not just keep up, but go on ahead.
    >> Anonymous 09/21/11(Wed)16:13 No.16376700
    Well, they need some fucking crazy endurance to keep ahead of them.

    Sorry if I'm wrong here, I don't know all that much about 40k other than what I've learned on /tg/, the Scouts don't have most of the extra organs and stuff that a full Space Marine has right?
    >> Anonymous 09/21/11(Wed)16:17 No.16376744

    Yeah, the scouts permanently range ahead of the main wedge, to gather intelligence.

    The information they bring back is used by the Chapter Leaders to decide upon objectives.

    They also infiltrate, sabotage, and secure supplies to clear the way for the March.

    There was some fluff on their scout Captain, Determinus the Wanderer. During his initiation march he led the front of the wedge for hundreds of days, as a mere mortal man.

    He suffers from a mutation that affects some Obstinate Marines; they are permanently restless, and find it difficult to remain still. He has ranged so fart ahead of the main group that no one has seen him in hundreds of years, but his handiwork can always be seen when the Juggernauts eventually reach where he has been, and his information always makes it back to the Chapter command.
    >> Mr.Troll 09/21/11(Wed)16:18 No.16376760
    As Far as I know they don't until they received the gene-seed.

    Personally I see the scout here >>16369066
    and think:
    Oh! they are in armor like the Inquisitors or the Sisters. Only better.
    >> Librarian Watt Mard !1IU2nB2lT2 09/21/11(Wed)16:32 No.16376874
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    Simplified the rules somewhat.

    This is by no means final, and is incomplete.

    We're down to 3 main rules, and an optional play-type for kill point driven games.

    Single Minded
    I'm the juggernaut Bitch!
    Ever Forward (incomplete)
    Hit and Run

    My solution for shooting things: They can shoot them if they are in range, but they may not move towards them (see Juggernaut, uiincomplete. Need a line saying shooting opponents is fine, just not moving to them.)
    >> Mr.Troll 09/21/11(Wed)16:35 No.16376906
    that works....
    >> Anonymous 09/21/11(Wed)16:41 No.16376957
    My solution for shooting things: They can shoot them if they are in range, but they may not move towards them (see Juggernaut, uiincomplete. Need a line saying shooting opponents is fine, just not moving to them.)

    And even shooting would only work if they couldn't as well shoot towards the primary target. If there is a Chaos Lord in range, why should they waste time and ammo firing at a more regular warrior?
    >> Librarian Watt Mard !1IU2nB2lT2 09/21/11(Wed)16:48 No.16377009
    So a "Designated Threat" unit/model takes priority over shooting? That works.

    Also going to scrap the 25% squad loss thing. Makes mechanics to clunky.
    >> Anonymous 09/21/11(Wed)16:50 No.16377027
    You know, I just had a thought regarding chapter relations.

    Partinax marches through, Blood ravens "hold position" before pulling the stakes...what if we add reasonable marines to permanently secure the territory?
    >> Mr.Troll 09/21/11(Wed)16:55 No.16377068
    the Reasonable Marines /Knights Inductors are as far as I understand currently locked to one system.
    1d4chan Knights Inductor to see more
    >> Anonymous 09/21/11(Wed)16:57 No.16377084
    I would think human cannon balls.

    Both in terms of their deployment ability and their ability to go through things.
    >> Anonymous 09/21/11(Wed)17:19 No.16377279
    Angry Marines codex has marine launchers.
    >> Anonymous 09/21/11(Wed)17:22 No.16377324
    Holy shit, the Obstinate Marines are getting a Codex already?!

    Damn, but you glorious fa/tg/uy bastards can work fast when you've a mind to.

    >> Anonymous 09/21/11(Wed)17:25 No.16377346
    I did say reasonable marines(ver first founding) and not knights inductor (Rites of battle ver 2nd founding)

    Since I'm on this chapter relation idea...Angry Marines are probably the main guys the Inquisition turns to for diverting the fortress monastary.
    >> Librarian Watt Mard !1IU2nB2lT2 09/21/11(Wed)18:20 No.16378062
    Cause I wrote the proto-rules and figured, lets just go all the way and make a semi-playable codex that doesn't involve rules that would make even someone like Toady twitch.

    I want to make a codex that, while not balanced per-se, is still fun to play and fast enough to use in a standard 40k game.
    >> Anonymous 09/21/11(Wed)18:40 No.16378220
    I love you.
    >> Anonymous 09/21/11(Wed)19:50 No.16378933
    Oh great librarian, will that whole "Thunderfist" that was idea brought up earlier be included?
    >> Librarian Watt Mard !1IU2nB2lT2 09/21/11(Wed)22:12 No.16380409
    I'm liking it, Allow an additional 2D6 for armor penetration, if its a shaped charge, one-time-use.
    >> Starshadow 09/22/11(Thu)03:11 No.16383173
    Should we give it a secondary value when striking things that are not vehicles?
    >> Anonymous 09/22/11(Thu)07:04 No.16384637
    Might get a bit complicated.
    >> Anonymous 09/22/11(Thu)13:07 No.16386933

    Ever forward!
    >> 1d4chan Author 09/22/11(Thu)15:48 No.16388405
    Hey, you guys are having an Obstinate Marine thread and didn't tell me?

    Pretty sneaky, you jerks.

    I'mma keep my eye on this.
    >> Anonymous 09/22/11(Thu)15:56 No.16388463
    This thread has been here for like 3 days dude.
    >> 1d4chan Author 09/22/11(Thu)15:58 No.16388476
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    And yet it was coincidentally never on the front pages when I was.

    Conspiracy? I think so.
    >> Anonymous 09/22/11(Thu)17:31 No.16389190
    >>16376570 here
    Alright, getting started on my first writefaggotry for /tg/. I just want to clear a few details up:
    1) Would it be normal for an Inquisitor to tag along with a Space Marine chapter to inspect for HERESY and whatnot?
    2) How do they keep their dreadnoughts? A big room with a bunch of tech-priests taking care of them, or do they just get shut away in an unused room somewhere?
    >> Anonymous 09/22/11(Thu)19:00 No.16389998
    1) Maybe not normal, but not unusual either. Do as you will.
    2) I think it'd be the former.
    >> Anonymous 09/22/11(Thu)19:02 No.16390022
    Alright cool. I'm gonna write this from the view of an inquisitor.
    >> Anonymous 09/22/11(Thu)19:06 No.16390049
    I dunno about first one but the latter I think they should be applying as much armor as possbile between misssions.
    >> Anonymous 09/22/11(Thu)21:10 No.16391125
    Shutting a dreadnaught in a room results in Stillness.
    Stillness is heresy!
    >> Anonymous 09/22/11(Thu)21:14 No.16391166
    I was thinking that they're all in a big maintenance bay. They're all on treadmills so they don't get restless.

    I think I'll finish this story up tomorrow, I'll post it here if the thread is still up.
    >> Anonymous 09/22/11(Thu)21:35 No.16391410
    >> Anonymous 09/22/11(Thu)21:40 No.16391464
    Good point, it has been here for days already.
    >> Anonymous 09/22/11(Thu)21:48 No.16391566
    So how do they travel through space?

    Once they're on a planet they just march where ever they're needed, but they can't do that on a standard space ship. And the idea of them just standing there waiting doesn't seem right.

    Giant treadmill powered ships? Big ring shaped ships they can constantly march around?
    >> Anonymous 09/22/11(Thu)21:50 No.16391584
    I think they're alright as long as they're moving TOWARDS something. They probably still do a lot of marching drills and try to keep themselves busy.
    >> Anonymous 09/22/11(Thu)21:53 No.16391630

    either them all walking on treadmills constantly, or every marine at the very front of the ship staring through windows seems right to me. Anything else feels wrong.
    >> Starshadow 09/22/11(Thu)22:11 No.16391803
    I think its okay if they sit down once in a while. Restlessness outside of battle just means they constantly need to keep moving towards the next fight. So they wouldn't mind sitting in a rhino for instance.

    The whole ALL WALK ALL THE TIME thing gets into herp derp territory.
    >> Anonymous 09/22/11(Thu)22:13 No.16391826
    >> Anonymous 09/23/11(Fri)03:29 No.16394464
    I got it like how they never wanted to waste time and were always working on something. So what'd they do while sitting there?
    >> Anonymous 09/23/11(Fri)07:10 No.16395910
    Clean up armor and weapons.
    >> Starshadow 09/23/11(Fri)14:17 No.16398759
    So outside of battle, the marine are constantly moving towards the next fight. And on the way there they never sit idle. Always working on their equipment, reading over recon reports of the target, sparring and practicing etc.

    In battle is another story of course :P
    >> Anonymous 09/23/11(Fri)14:18 No.16398764
    >> Anonymous 09/23/11(Fri)14:19 No.16398771
    SON OF A

    >> Librarian Watt Mard !1IU2nB2lT2 09/23/11(Fri)17:06 No.16400144
    I...oh wow this still exists?!


    This weekend I will work more on the codex. Have the base rules finished and basic unit options.
    >> Anonymous 09/23/11(Fri)18:26 No.16401166
    Amateur writefag here again, mostly done. Expect it by the end of today.
    >> Big Obduratius Writefag 09/23/11(Fri)23:06 No.16404210
    Okay yeah I finished this a while ago but I had to go somewhere and didn't have time to dump it. And now, without further ado...

    +++ Extracted from the memoirs of Inquisitor Rogericus Smithius +++

    While the Astartes Partinax’s restlessness makes them phenomenal soldiers, it also made it incredibly difficult to talk to any of them. Even if I managed to find one who didn’t speak in monosyllables, they would stop listening after just a few sentences and then march off to find something to do. It was incredibly frustrating, three weeks in that grey fortress with no sign of the reported Heretics known as “The Still”, and I could rarely get an answer out of one of the marines before they wandered off. It was enough to drive anyone mad.

    And so I found myself in the company of the Adeptus Mechanicus. A bunch of lunatics, but at least they could hold up a decent conversation. I spent most of my spare time with a higher ranking member of the cult, Dastun. He oversaw the maintenance of the Partinax’s Dreadnoughts and vehicles, known among the members and workers of the chapter as ‘Juggernauts’. They differed greatly from the standard Dreadnought design due to the Partinax’s peculiar habit of constantly upgrading their armor, they looked more like oversized versions of their living brethren, the only major differences being heavier weapons, and their usual power feet being replaced by treads. Many of them were walking slowly in place on treadmills, even as the tech-priests atattched more and more armor.
    >> Big Obduratius Writefag 09/23/11(Fri)23:07 No.16404220
    There was one in particular that caught my eye. It towered clear over everything else in the room, instead of an upscaled version of the standard Partinax helmet, it had what appeared to be a human face, set with a blank expression. But what really caught my eye were its arms, I had never seen anything like it, the forearms were massive, and there were two cylinders about half as long as its forearms jutting straight out from its elbows. “Excuse me,” I said as I tapped Dastun on the shoulder, “who is in that massive Dreadnought over there?”

    He looked up from his data-slate “We just call him Big Obduratius, that’s what everyone here has always called him. Not even the other Dreadnoughts remember a time when he wasn’t here, even the oldest ones just say that he’s always been here and always be called Big Obduratius. It doesn’t help that he’s not very talkative.”
    >> Big Obduratius Writefag 09/23/11(Fri)23:08 No.16404224
    He shrugged, “He only says the same handful of phrases. He wakes up, smashes some enemies of the Omnimessiah, then goes back to sleep.”

    “What about his arms? I’ve never seen power fists like those before.”

    Dastun shrugged again, “It’s because they aren’t power fists. They work more like a thunder hammer really, but it seems that he can discharge them at will to send out a blast of the same type of energy, it loses power pretty quickly over distance though. We just call them Thunder Fists.”

    We had been walking toward it while we talked and now stood right at its feet. If anything, it was even more imposing from this viewpoint. Hundreds of tons of gleaming ceramite and adamantium towered over the both of us. “So you really don’t know who this Obiduatius was, huh?”

    He turned back to his data slate while he talked, “Not a clue, someone runs the name by the Administratum every once in a while, they don’t have any record of him as anything other than a Dreadnought, and even that only goes back to when they noticed that the Astartes Partinax were still around. Most of the Dreadnoughts here are older than that. He could be from before the Horus Heresy for all we know.”

    Just then, an ear-splittingly loud voice boomed and echoed around the room, “SHOWTIME!”
    >> Big Obduratius Writefag 09/23/11(Fri)23:09 No.16404236
    Big Obduratius just woke up.

    A nearby tech-priest pulled a lever, and the back of the Leviathan (one of many that made up the amalgam of titans, troop transports, and other things that made up the mobile fortress) opened up to allow the towering Dreadnought to walk out. For whatever reason, this one in particular didn’t have treads, just large feet. I learned later that they had a tendency to slide backwards when its Thunder Fists were activated, not so good when there was an army behind it, or if you’re trying to hold back a particularly large orc.

    I wanted to see this thing in action, and an excuse to get away from the drab corridors of the “The Pertinacious”, so I used my Inquisitorial authority to commandeer a nearby Land Speeder, ignoring Dastun’s warnings about following it to the front lines. Despite the fact that it was merely walking, the sheer length of its strides made it difficult to keep up with. Luckily, the march of the Partinax and the speeders anti-grav engines meant I didn’t need to worry about crashing into anything besides the occasional pile of Ork corpses, which would soon be cleaned up as the fortress advanced.

    It wasn’t long before we saw the ranks of the Partinax, carving their way through the encroaching horde of Orks like a lasbolt through butter. Carefully placed shots, fists, and boots took out the biggest threats in the crowd first. It was obvious that they were headed towards the Ork’s Warboss, who was spraying a ceaseless hail of heavy bolter fire down from the hilltop, luckily with the usual Orkish lack of accuracy. The greenskin in question was large, even for a Warboss. It was roughly the same height as Big Obduratius himself.
    >> Big Obduratius Writefag 09/23/11(Fri)23:12 No.16404243
    The Dreadnought turned its blank gaze to its living Battle Brothers. The few who weren’t currently occupied with the Orks simply pointed to the Warboss. Obduratius faced forward, and to my surprise began to run. It cleared the distance at a blazing speed, simply stepping on any Orks unfortunate enough to be in his path. As he approached the Warboss, he pulled his right arm back, the cylinder in its elbow extended outwards. The Warboss turned his fire on the Dreadnought, but the curtain of Bolter shells didn’t even slow his approach. Even above the din of the battle, you could hear his booming voice.


    Obiduatius’ punch landed cleanly in the middle of the Warboss’ stomach, lifting it off the ground on top of the Dreadnought’s fist.

    “YE GUILTY.”

    The cylinder rammed back into Obduratius’ forearm, and the Warboss’ entire torso was vaporized in an instant. A look of shock passed over its face for an instant before its two halves hit the ground out of view.
    >> Big Obduratius Writefag 09/23/11(Fri)23:14 No.16404273
    Aaand done. Well /tg/, my first bit of writefaggotry, what do you think?
    >> Big Obduratius Writefag 09/23/11(Fri)23:25 No.16404381
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    >> Big Obduratius Writefag 09/23/11(Fri)23:35 No.16404476
    Ehh, one last bump. This thread had better be here tomorrow morning.
    >> Anonymous 09/23/11(Fri)23:37 No.16404495
    Where is the stuff of their land raiders?

    The heaviest fucking vehicle other than titans and nothing about how armored it is?
    >> Anonymous 09/23/11(Fri)23:38 No.16404512
    Also this

    >The Blood Ravens Chapter holds an especially close relationship with the Obstinate Marines, often holding objectives after the wedge has passed. As thanks, the Partinax have given them many gifts from fallen brothers and enemies.

    I luled.
    >> Anonymous 09/23/11(Fri)23:50 No.16404627
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    >> Brother Contumacious 09/24/11(Sat)00:25 No.16404990
    ++ Vermillion Encryption ++

    Dispatch: Magus Greel
    Receiver: Techmagus Olmes

    --Blessing of the Omnissiah--

    My Lord Magus, I understand you did not expect my report for several weeks, but this news could not wait a fortnight to reach you. I have concluded my duties as liaison to Chapter 1298 on behalf of the Holy Adeptus Mechanicus (Praise be the Omnissiah). My mission was to assess the technology of these Astartes, known colloquially as the “Juggernauts of the Emperor”, and ensure they were following the sacred and mandated rituals of the Machine God. I had believed human emotion to be behind me, and am embarrassed to admit the shock I experienced when shown the tech-armories and machine-chapels of this Chapter.

    Upon arrival I was greeted by the most honored Techmarine, Brother Durabulus. He and his entourage immediately expressed concern about the armour plating of my transport; apparently to their standard it was as if I had taken the dangerous trip through frontier space in a civilian ground-car. Ensuring me his Brother Marines would improve the durability of my flier, I was led to the machine-vaults.
    >> Brother Contumacious 09/24/11(Sat)00:27 No.16405004
    My Lord Magus, never before have I seen such affronts to the Omnissiah (Praise Be). Each Marine I witnessed sported numerous unsanctioned additions to their armour, and wore them in plain sight, as if flaunting their heresy! Tactical marines stomped around, as fully armored as holy Terminator Armour. The Terminators themselves were more akin to Dreadnaughts. Such patterns and marks of armour I have never seen before. I was led past the vault where the Venerable Dreadnaughts were kept, and was convinced that each could be a formidable opponent for a Warhound Titan.

    Surely you must understand my emotions at this outrage, My Lord Magus. Alas, more affronts were still to come. Perhaps most disturbing to myself, being an expert on the technologies of the Imperium’s armored fighting vehicles, was the Juggernaut’s so called “Land Raider”. Perhaps it may have been once, but such a thing could no longer be the product of the Machine God’s teaching (Hallowed Be His Circuits). The forward loading ramp was eschewed in favor of a triangular battering ram. I was told this was a “power-wedge”, and was quite effective at negating enemy fortifications. Armoured skirting and raised plates surrounded the track section, making it almost impossible to hinder the movement of the vehicle. Built up around other areas were armored hard points, reflective plating, and other odd manners of heretical deviation. I was told this particular vehicle was damaged in an attack on a chaos stronghold, but had been recovered and converted. It was called the “Indomitable”, and was popularly considered the first “Land Ravager”. When asked what allowed Techmarine Durabulis the hubris to go against the teachings of the Omnissiah (Holy Is His Processor) he replied simply, “This is what must be done to accomplish our objectives. We move Ever Forward.”
    >> Brother Contumacious 09/24/11(Sat)00:27 No.16405007
    My Lord Magus, I left the vaults of the hereteks with a distinctly upset feeling in my nano-chemical bio-converter. When I returned to my transport, I found it adorned with layer upon layer of armour plating; it must weigh a good 50 tonnes more than it did when I touched down. The extra weight means we must stop regularly to refuel. I do hope this message reaches you in time. Surely the Omnissiah (Holy Are His Works) has turned his gaze away from these Marines. Their Tech adepts blatantly practice heresy of all imaginable kinds. The Mechanicus (Knowledge Is Power) must exercise the will of The Omnissiah (Exalted Are His Forms), and exact punishment for these heresies!



    ++Transmission Ends++
    >> Brother Contumacious 09/24/11(Sat)00:46 No.16405174

    I realize now all instances of the word "magus" are supposed to be "magos".

    Oh well.
    >> Anonymous 09/24/11(Sat)01:18 No.16405432
    >> Anonymous 09/24/11(Sat)01:55 No.16405714
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    I'm actually rather interested in the Brothers of the Still now. Been doin' me some thinkin'...I came up with the idea of the Still's greatest warriors, sorcerers, and daemon princes being gifted with Palanquins rumored to be bound to a single point in space, but that allow the occupant to move the universe around them to a certain degree instead. Either that, or when they move, they step in and out of time and space so that they have always been at a certain place. In essence, they "there" around the battlefield rather than actually moving.
    >> Anonymous 09/24/11(Sat)02:15 No.16405882
    I like it.
    >> Anonymous 09/24/11(Sat)02:43 No.16406073
    The way you're talking about it gives the impression that there a lot of the Still.

    I'm not sure that's the direction we should go with them. I'm in favor of the Still being essentially incredibly rare, but also incredibly dangerous and powerful.
    >> Anonymous 09/24/11(Sat)05:03 No.16406629
    They are dangerous, yes, and powerful. So odds are that some of them would survive the initial turning (i.e. when all the Marines turn on them), and even if there aren't so many of them, in ten thousand years they do stack up.

    There could probably be a few dozen at least, maybe even a hundred or two.
    >> Anonymous 09/24/11(Sat)09:41 No.16408052
    Should they spread a particular disease, the "Slothful Pox" or the "Plague of Inertia" or something? Or should names like those just be the fanciful appellations given to the general moral corruption?
    >> Anonymous 09/24/11(Sat)09:46 No.16408075
    Kind of Dark Angels Fallen-esque, then? Few(ish) in number, but when they show up they're always at the center of a cult or at the head of a warband or otherwise in positions of power and influence. Probably riding one of the special Palanquins of Nurgle...how about calling those the Torpor Thrones or Thrones of Inertia or something?
    >> Anonymous 09/24/11(Sat)10:44 No.16408323
    A few dozen is about what I was thinking.

    Also, the Still should probably be about the only thing that can divert an Obstinate Marine from a previous objective. (but only if the object isn't particularly important)
    >> Anonymous 09/24/11(Sat)10:51 No.16408351
    personally think the armour should be more wedge-y (like teh first drawings of them, or at least on the shoulders)
    >> Big Obduratius Writefag 09/24/11(Sat)11:46 No.16408757
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    But Orks aren't HERESY, just filthy xenos/greenskins.

    Besidies, YE GUILTY rolls off the tongue better.

    I'm glad you liked it!
    >> Anonymous 09/24/11(Sat)12:02 No.16408892
    I was awesome
    >> Brother Contumacious 09/24/11(Sat)13:05 No.16409495
    To me, The Still are not like other chaos marines. They don't join war bands and burn and pillage. They are for the most part completely stationary; they grow and fester in one spot and corrupt the very land around them.
    They also infest the minds of people, so cults do often spring up around them. Instead of damaging the Imperium through warfare and killing, they damage it with sloth. Manufactorum output is crippled, quotas go unmet. Machinery ceases to run, tithes are not paid, foundings are not mustered. If allowed to exist for many years, the Still would infect a world. The entire planet languishes in inactivity.
    Obstinate Marines are constantly on the lookout for Brothers succumbing to Nurglish corruption. Often they get a bolt round through the head before they have a chance to fully transform. Depending on the level of corruption, this isn't always enough to kill the marine. After several supposedly dead Brothers survived and festered, dispatched bodies are now burned.

    Even the Obstinate Marines can not watch all brothers at all times, and some Still do fall through the cracks. Brothers that are sent on solo , long-range missions are at particular risk of falling if they see their objective as too great to accomplish. The Still do not exist in great numbers, but are great threats by themselves.

    If the Chapter receives word of the Still, it will immediately divert some resources to attempt to kill it and drive out its influence, while still trying to complete their current objective. If an Obstinate Marine is on a solo mission, and finds evidence of the still, he must immediately find and dispatch it.

    Not many outside the Chapter know of The Still, and the Obstinate Marines hope to keep this disturbing epidemic a secret. The Still are the Juggernaut's greatest shame, and none may be allowed to live.
    >> Librarian Watt Mard !1IU2nB2lT2 09/24/11(Sat)13:28 No.16409651
    I'm liking this idea. A Nurgle blessed death guard like chaos marine, just sitting in a throne, growths leaving his body and going into the ground and the like. Followers doing his bidding. Obviously he is a psyker of some sort.

    I don't think he should NOT move... like the Partinax, "Always moving LOL TREADMILL DEFENSE" was a funny exaggeration... but they do cease physically moving when riding vehicles and the like, or when needing to hold a position (only until they are no longer needed to hold their objective. Then they move on to their next...etc)

    Likewise for The Still - They don't move unless they really need to. So for our chair-sitting marine, he would only ever stand up and move (breaking the growths off him in grotesque puss spewing, wet pops.

    Then he would fight, only long enough to A: Win, or B: teleport out to a new place to grow/fester....

    A good cult leading Marine.
    >> Starshadow 09/24/11(Sat)16:02 No.16410927
    Remake, read in DOW2 Dreadnought voice.

    I MOVE





    >> Anonymous 09/24/11(Sat)20:13 No.16413054
    brother battles, ONWARD
    >> Anonymous 09/24/11(Sat)20:34 No.16413217
    A simple way of doing this with few balance issues - Field Scouts using tactical squad rules, Tacticals using Terminator rules, Terminators count as Dreadnaughts, and Dreadnaughts... Warhounds, or something?
    >> Anonymous 09/24/11(Sat)20:36 No.16413244
    That's what I was thinking fluffwise, but that'd work for the game rules fine.
    They would be a very point-high army like that, wouldn't they?
    >> Anonymous 09/24/11(Sat)20:41 No.16413257
    Yeah, and their force organisation would probably often end up very Elite-Heavy. Terminator armies can work if fielded well though, and they certainly can have a lot of character if well made.
    >> Librarian Watt Mard !1IU2nB2lT2 09/24/11(Sat)21:07 No.16413524
    No, units will be as they are. Special rules + equipment choices will suffice.
    >> Anonymous 09/24/11(Sat)23:40 No.16415385
    doesn't the metal need paint so it doesn't rust though? practical way to keep your armor in good shape
    >> Bi-Polar Hernandez !KuKq0dYqkQ 09/25/11(Sun)00:44 No.16416093
    “Thank you, brother,” Angelos said, testing the heft of the weapon. “It was a gift.”

    Goddamn, my sides.
    >> Bi-Polar Hernandez !KuKq0dYqkQ 09/25/11(Sun)00:46 No.16416121
    Huh, could've sworn I greentexted that.
    >> Anonymous 09/25/11(Sun)05:42 No.16418471
    >> Anonymous 09/25/11(Sun)11:30 No.16420199
    >> Someone else. !!Qb2aRW+wCPO 09/25/11(Sun)11:48 No.16420335
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    You're welcome, you're welcome.
    >> Anonymous 09/25/11(Sun)13:27 No.16421118

    I think The Wedge has moved on to other tasks, gentlemen. Don't force them to tarry.

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